#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x20 (0x150 - 0x130) // BlueprintGeneratedClass BP_AIActionPairCallBase.BP_AIActionPairCallBase_C class UBP_AIActionPairCallBase_C : public UPalAIActionBase { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x130(0x8)(ZeroConstructor, Transient, DuplicateTransient) class AActor* Trainer; // 0x138(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash) bool Petting; // 0x140(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash) uint8 Pad_22FF[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UClass* PairBehaviorActionClass; // 0x148(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_AIActionPairCallBase_C* GetDefaultObj(); void CreatePairBehaviorActionDynamicParameter(struct FActionDynamicParameter* DynamicParameter, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter); void ActionStart(class APawn* ControlledPawn); void ActionTick(class APawn* ControlledPawn, float DeltaSeconds); void OnFinish(); void ExecuteUbergraph_BP_AIActionPairCallBase(int32 EntryPoint, const struct FActionDynamicParameter& CallFunc_CreatePairBehaviorActionDynamicParameter_DynamicParameter, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APawn* K2Node_Event_ControlledPawn_1, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, bool CallFunc_IsValid_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue, class AController* CallFunc_GetController_ReturnValue_2, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, class AController* CallFunc_GetController_ReturnValue_3, class UPalPettingPresset* CallFunc_GetPettingPreset_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, float CallFunc_GetDistance_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_2, double CallFunc_Add_DoubleDouble_ReturnValue, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, bool CallFunc_IsNearTwoActor_ReturnValue, class UBP_ActionPairBehaviorBase_C* K2Node_DynamicCast_AsBP_Action_Pair_Behavior_Base, bool K2Node_DynamicCast_bSuccess, class UBP_ActionPairStandbyBase_C* K2Node_DynamicCast_AsBP_Action_Pair_Standby_Base, bool K2Node_DynamicCast_bSuccess_1, class AController* CallFunc_GetController_ReturnValue_4, class AController* CallFunc_GetController_ReturnValue_5, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, class APawn* CallFunc_K2_GetPawn_ReturnValue_3, class UPalFlyMeshHeightCtrlComponent* CallFunc_GetComponentByClass_ReturnValue_3, class UPalFlyMeshHeightCtrlComponent* CallFunc_GetComponentByClass_ReturnValue_4, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue, class UBP_ActionPairBehaviorBase_C* K2Node_DynamicCast_AsBP_Action_Pair_Behavior_Base_1, bool K2Node_DynamicCast_bSuccess_2, double CallFunc_Add_DoubleDouble_A_ImplicitCast, double CallFunc_Add_DoubleDouble_B_ImplicitCast, float CallFunc_IsNearTwoActor_distance_ImplicitCast); }; }