#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x1 (0x1 - 0x0) // Function BP_AIAction_Death.BP_AIAction_Death_C.IsInterruptibleBySleep struct UBP_AIAction_Death_C_IsInterruptibleBySleep_Params { public: bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x1 (0x1 - 0x0) // Function BP_AIAction_Death.BP_AIAction_Death_C.IsInterruptibleByRecoverHungry struct UBP_AIAction_Death_C_IsInterruptibleByRecoverHungry_Params { public: bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_AIAction_Death.BP_AIAction_Death_C.GetDeathActionClass struct UBP_AIAction_Death_C_GetDeathActionClass_Params { public: class UClass* DeathAction; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_AIAction_Death.BP_AIAction_Death_C.ActionStart struct UBP_AIAction_Death_C_ActionStart_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x9 (0x9 - 0x0) // Function BP_AIAction_Death.BP_AIAction_Death_C.ActionFinished struct UBP_AIAction_Death_C_ActionFinished_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) enum class EPawnActionResult WithResult; // 0x8(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_AIAction_Death.BP_AIAction_Death_C.«¹¿à¤ÙóÈ_0 struct UBP_AIAction_Death_C__________0_Params { public: class UPalIndividualCharacterParameter* IndividualParameter; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_AIAction_Death.BP_AIAction_Death_C.ActionResume struct UBP_AIAction_Death_C_ActionResume_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x2F0 (0x2F0 - 0x0) // Function BP_AIAction_Death.BP_AIAction_Death_C.ExecuteUbergraph_BP_AIAction_Death struct UBP_AIAction_Death_C_ExecuteUbergraph_BP_AIAction_Death_Params { public: int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_C77[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class UClass* CallFunc_GetDeathActionClass_DeathAction; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* K2Node_Event_ControlledPawn_2; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x20(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0x28(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class USkeletalMeshComponent* CallFunc_GetComponentByClass_ReturnValue_1; // 0x30(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate; // 0x38(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue_1; // 0x48(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_K2_GetClosestPointOnPhysicsAsset_ClosestWorldPosition; // 0x50(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_K2_GetClosestPointOnPhysicsAsset_Normal; // 0x68(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class FName CallFunc_K2_GetClosestPointOnPhysicsAsset_BoneName; // 0x80(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float CallFunc_K2_GetClosestPointOnPhysicsAsset_Distance; // 0x88(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_K2_GetClosestPointOnPhysicsAsset_ReturnValue; // 0x8C(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_C7F[0x3]; // Fixing Size After Last Property [ Dumper-7 ] class APawn* CallFunc_K2_GetPawn_ReturnValue_1; // 0x90(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) int32 CallFunc_GetBoneIndex_ReturnValue; // 0x98(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsPlayerControlActor_ReturnValue; // 0x9C(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_C82[0x3]; // Fixing Size After Last Property [ Dumper-7 ] class AController* CallFunc_GetController_ReturnValue_2; // 0xA0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* K2Node_Event_ControlledPawn_1; // 0xA8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) enum class EPawnActionResult K2Node_Event_WithResult; // 0xB0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_C83[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class APawn* CallFunc_K2_GetPawn_ReturnValue_2; // 0xB8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalIndividualCharacterParameter* K2Node_CustomEvent_IndividualParameter; // 0xC0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_2; // 0xC8(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class APawn* K2Node_Event_ControlledPawn; // 0xD0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) uint8 Pad_C84[0x8]; // Fixing Size After Last Property [ Dumper-7 ] struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter; // 0xE0(0xE0)(None) class AController* CallFunc_GetController_ReturnValue_3; // 0x1C0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue; // 0x1C8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* CallFunc_K2_GetPawn_ReturnValue_3; // 0x1D0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsPlayerControlActor_ReturnValue_1; // 0x1D8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_C85[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class AController* CallFunc_GetController_ReturnValue_4; // 0x1E0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) uint8 Pad_C8C[0x8]; // Fixing Size After Last Property [ Dumper-7 ] struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter_1; // 0x1F0(0xE0)(None) class APawn* CallFunc_K2_GetPawn_ReturnValue_4; // 0x2D0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UClass* CallFunc_GetDeathActionClass_DeathAction_1; // 0x2D8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_3; // 0x2E0(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue_1; // 0x2E8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; } }