#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C // (None) class UClass* UBP_AIAction_OtomoDefault_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_OtomoDefault_C"); return Clss; } // BP_AIAction_OtomoDefault_C BP_AIAction_OtomoDefault.Default__BP_AIAction_OtomoDefault_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_OtomoDefault_C* UBP_AIAction_OtomoDefault_C::GetDefaultObj() { static class UBP_AIAction_OtomoDefault_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_OtomoDefault_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetActionComposite // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class UClass* Class (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetOwnerComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalAIActionCompositeBase* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_OtomoDefault_C::SetActionComposite(class UClass* Class, class UPalAIActionComponent* CallFunc_GetOwnerComponent_ReturnValue, class UPalAIActionCompositeBase* CallFunc_SpawnObject_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetActionComposite"); Params::UBP_AIAction_OtomoDefault_C_SetActionComposite_Params Parms{}; Parms.Class = Class; Parms.CallFunc_GetOwnerComponent_ReturnValue = CallFunc_GetOwnerComponent_ReturnValue; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetAction // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class UClass* Class (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetOwnerComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_OtomoDefault_C::SetAction(class UClass* Class, class AController* CallFunc_GetController_ReturnValue, class UPalAIActionComponent* CallFunc_GetOwnerComponent_ReturnValue, class UPalAIActionBase* CallFunc_SpawnObject_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetAction"); Params::UBP_AIAction_OtomoDefault_C_SetAction_Params Parms{}; Parms.Class = Class; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_GetOwnerComponent_ReturnValue = CallFunc_GetOwnerComponent_ReturnValue; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetActionCombat // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_MonsterAIController_Otomo_C*K2Node_DynamicCast_AsBP_Monster_AIController_Otomo (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionCombatBase* CallFunc_SetCombatAction_AIAction (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPawnMovementComponent* CallFunc_GetMovementComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*K2Node_DynamicCast_AsPal_Character_Movement_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_OtomoDefault_C::SetActionCombat(class AController* CallFunc_GetController_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, class ABP_MonsterAIController_Otomo_C* K2Node_DynamicCast_AsBP_Monster_AIController_Otomo, bool K2Node_DynamicCast_bSuccess, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalAIActionCombatBase* CallFunc_SetCombatAction_AIAction, class UPawnMovementComponent* CallFunc_GetMovementComponent_ReturnValue, class UPalCharacterMovementComponent* K2Node_DynamicCast_AsPal_Character_Movement_Component, bool K2Node_DynamicCast_bSuccess_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetActionCombat"); Params::UBP_AIAction_OtomoDefault_C_SetActionCombat_Params Parms{}; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1; Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Otomo = K2Node_DynamicCast_AsBP_Monster_AIController_Otomo; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_SetCombatAction_AIAction = CallFunc_SetCombatAction_AIAction; Parms.CallFunc_GetMovementComponent_ReturnValue = CallFunc_GetMovementComponent_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Character_Movement_Component = K2Node_DynamicCast_AsPal_Character_Movement_Component; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetActionBaseCampWork // (Private, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_AIAction_OtomoDefault_C::SetActionBaseCampWork() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetActionBaseCampWork"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetActionWork // (Private, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_AIAction_OtomoDefault_C::SetActionWork() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetActionWork"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetActionFollowTrainer // (Private, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_AIAction_OtomoDefault_C::SetActionFollowTrainer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetActionFollowTrainer"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.ShouldSetCombatAction // (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* Trainer (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerController* CallFunc_GetPalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalOtomoHolderComponentBase*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalOtomoPalOrderType CallFunc_GetOtomoOrder_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetBattleMode_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool UBP_AIAction_OtomoDefault_C::ShouldSetCombatAction(class APalCharacter* Trainer, class AController* CallFunc_GetController_ReturnValue, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess, class APawn* CallFunc_K2_GetPawn_ReturnValue, class APalPlayerController* CallFunc_GetPalPlayerController_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalOtomoHolderComponentBase* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, enum class EPalOtomoPalOrderType CallFunc_GetOtomoOrder_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_GetBattleMode_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "ShouldSetCombatAction"); Params::UBP_AIAction_OtomoDefault_C_ShouldSetCombatAction_Params Parms{}; Parms.Trainer = Trainer; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Player_Character = K2Node_DynamicCast_AsPal_Player_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_GetPalPlayerController_ReturnValue = CallFunc_GetPalPlayerController_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetOtomoOrder_ReturnValue = CallFunc_GetOtomoOrder_ReturnValue; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.CallFunc_GetBattleMode_ReturnValue = CallFunc_GetBattleMode_ReturnValue; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetOtomoCombatAction // (Event, Protected, BlueprintEvent) // Parameters: void UBP_AIAction_OtomoDefault_C::SetOtomoCombatAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetOtomoCombatAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetOtomoFollowAction // (Event, Protected, BlueprintEvent) // Parameters: void UBP_AIAction_OtomoDefault_C::SetOtomoFollowAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetOtomoFollowAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetOtomoWorkAction // (Event, Protected, BlueprintEvent) // Parameters: void UBP_AIAction_OtomoDefault_C::SetOtomoWorkAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetOtomoWorkAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetOtomoBaseCampAction // (Event, Protected, BlueprintEvent) // Parameters: void UBP_AIAction_OtomoDefault_C::SetOtomoBaseCampAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetOtomoBaseCampAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.ExecuteUbergraph_BP_AIAction_OtomoDefault // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_OtomoDefault_C::ExecuteUbergraph_BP_AIAction_OtomoDefault(int32 EntryPoint) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "ExecuteUbergraph_BP_AIAction_OtomoDefault"); Params::UBP_AIAction_OtomoDefault_C_ExecuteUbergraph_BP_AIAction_OtomoDefault_Params Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } }