#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_NPCSpawnOtomo.BP_AIAction_NPCSpawnOtomo_C // (None) class UClass* UBP_AIAction_NPCSpawnOtomo_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_NPCSpawnOtomo_C"); return Clss; } // BP_AIAction_NPCSpawnOtomo_C BP_AIAction_NPCSpawnOtomo.Default__BP_AIAction_NPCSpawnOtomo_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_NPCSpawnOtomo_C* UBP_AIAction_NPCSpawnOtomo_C::GetDefaultObj() { static class UBP_AIAction_NPCSpawnOtomo_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_NPCSpawnOtomo_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_NPCSpawnOtomo.BP_AIAction_NPCSpawnOtomo_C.ActionStart // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_NPCSpawnOtomo_C::ActionStart(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_NPCSpawnOtomo_C", "ActionStart"); Params::UBP_AIAction_NPCSpawnOtomo_C_ActionStart_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_NPCSpawnOtomo.BP_AIAction_NPCSpawnOtomo_C.ActionTick // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_NPCSpawnOtomo_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_NPCSpawnOtomo_C", "ActionTick"); Params::UBP_AIAction_NPCSpawnOtomo_C_ActionTick_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_NPCSpawnOtomo.BP_AIAction_NPCSpawnOtomo_C.ExecuteUbergraph_BP_AIAction_NPCSpawnOtomo // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Has_Been_Initd_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_IsClosed_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_PlayActionByType_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_InFanShap_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_NPCSpawnOtomo_C::ExecuteUbergraph_BP_AIAction_NPCSpawnOtomo(int32 EntryPoint, bool Temp_bool_Has_Been_Initd_Variable, bool Temp_bool_IsClosed_Variable, class APawn* K2Node_Event_ControlledPawn_1, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, class UPalActionBase* CallFunc_PlayActionByType_ReturnValue, class APalCharacter* CallFunc_GetCharacter_ReturnValue, class APalCharacter* CallFunc_GetCharacter_ReturnValue_1, bool CallFunc_InFanShap_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_NPCSpawnOtomo_C", "ExecuteUbergraph_BP_AIAction_NPCSpawnOtomo"); Params::UBP_AIAction_NPCSpawnOtomo_C_ExecuteUbergraph_BP_AIAction_NPCSpawnOtomo_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.Temp_bool_Has_Been_Initd_Variable = Temp_bool_Has_Been_Initd_Variable; Parms.Temp_bool_IsClosed_Variable = Temp_bool_IsClosed_Variable; Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1; Parms.CallFunc_GetActionComponent_ReturnValue = CallFunc_GetActionComponent_ReturnValue; Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn; Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds; Parms.CallFunc_PlayActionByType_ReturnValue = CallFunc_PlayActionByType_ReturnValue; Parms.CallFunc_GetCharacter_ReturnValue = CallFunc_GetCharacter_ReturnValue; Parms.CallFunc_GetCharacter_ReturnValue_1 = CallFunc_GetCharacter_ReturnValue_1; Parms.CallFunc_InFanShap_ReturnValue = CallFunc_InFanShap_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }