#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass WBP_InventoryArrow.WBP_InventoryArrow_C // (None) class UClass* UWBP_InventoryArrow_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WBP_InventoryArrow_C"); return Clss; } // WBP_InventoryArrow_C WBP_InventoryArrow.Default__WBP_InventoryArrow_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UWBP_InventoryArrow_C* UWBP_InventoryArrow_C::GetDefaultObj() { static class UWBP_InventoryArrow_C* Default = nullptr; if (!Default) Default = static_cast(UWBP_InventoryArrow_C::StaticClass()->DefaultObject); return Default; } // Function WBP_InventoryArrow.WBP_InventoryArrow_C.AnmEvent_Cursor // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_InventoryArrow_C::AnmEvent_Cursor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_InventoryArrow_C", "AnmEvent_Cursor"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_InventoryArrow.WBP_InventoryArrow_C.ExecuteUbergraph_WBP_InventoryArrow // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UWBP_InventoryArrow_C::ExecuteUbergraph_WBP_InventoryArrow(int32 EntryPoint, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_InventoryArrow_C", "ExecuteUbergraph_WBP_InventoryArrow"); Params::UWBP_InventoryArrow_C_ExecuteUbergraph_WBP_InventoryArrow_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_PlayAnimation_ReturnValue = CallFunc_PlayAnimation_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_InventoryArrow.WBP_InventoryArrow_C.OnClicked__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_InventoryArrow_C::OnClicked__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_InventoryArrow_C", "OnClicked__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } }