#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x10 (0x10 - 0x0) // Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.AddTimer struct UBP_AIAction_NPC_Combat_Melee_C_AddTimer_Params { public: double CurrentTime; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_Add_DoubleDouble_ReturnValue; // 0x8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x11 (0x11 - 0x0) // Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.AddMeleeCombatState struct UBP_AIAction_NPC_Combat_Melee_C_AddMeleeCombatState_Params { public: enum class EPal_NPC_CombatMeleeState MeleeState; // 0x0(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3117[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UClass* CallFunc_Map_Find_Value; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_Map_Find_ReturnValue; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x12 (0x12 - 0x0) // Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.Change_NextState struct UBP_AIAction_NPC_Combat_Melee_C_Change_NextState_Params { public: enum class EPal_NPC_CombatMeleeState Next; // 0x0(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3119[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UClass* CallFunc_Map_Find_Value; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_Map_Find_ReturnValue; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x11(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.ActionResume struct UBP_AIAction_NPC_Combat_Melee_C_ActionResume_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.ActionPause struct UBP_AIAction_NPC_Combat_Melee_C_ActionPause_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x9 (0x9 - 0x0) // Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.ActionFinished struct UBP_AIAction_NPC_Combat_Melee_C_ActionFinished_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) enum class EPawnActionResult WithResult; // 0x8(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0xC (0xC - 0x0) // Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.ActionTick struct UBP_AIAction_NPC_Combat_Melee_C_ActionTick_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) float DeltaSeconds; // 0x8(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.ActionStart struct UBP_AIAction_NPC_Combat_Melee_C_ActionStart_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0xBC (0xBC - 0x0) // Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.ExecuteUbergraph_BP_AIAction_NPC_Combat_Melee struct UBP_AIAction_NPC_Combat_Melee_C_ExecuteUbergraph_BP_AIAction_NPC_Combat_Melee_Params { public: int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3159[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class APawn* K2Node_Event_ControlledPawn_4; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* K2Node_Event_ControlledPawn_3; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* K2Node_Event_ControlledPawn_2; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) enum class EPawnActionResult K2Node_Event_WithResult; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_InFanShapAndDitance_ReturnValue; // 0x21(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_315F[0x6]; // Fixing Size After Last Property [ Dumper-7 ] class UPalActionComponent* CallFunc_GetBodyActionComponentRef_ActionComp; // 0x28(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) bool CallFunc_InFanShapAndDitance_ReturnValue_1; // 0x30(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_ActionIsEmpty_ReturnValue; // 0x31(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsNearTarget_Near; // 0x32(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsNearTarget_Near_1; // 0x33(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3163[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class UPalActionComponent* CallFunc_GetBodyActionComponentRef_ActionComp_1; // 0x38(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) bool CallFunc_ActionIsEmpty_ReturnValue_1; // 0x40(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_InFanShapAndDitance_ReturnValue_2; // 0x41(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool K2Node_SwitchEnum_CmpSuccess; // 0x42(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_TickFinishCheck_ActionFinish; // 0x43(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3166[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class APawn* K2Node_Event_ControlledPawn_1; // 0x48(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) float K2Node_Event_DeltaSeconds; // 0x50(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3169[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class APawn* K2Node_Event_ControlledPawn; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x60(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_316A[0x7]; // Fixing Size After Last Property [ Dumper-7 ] double CallFunc_AddTimer_CurrentTime; // 0x68(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_AddTimer_CurrentTime_1; // 0x70(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Greater_DoubleDouble_ReturnValue; // 0x78(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Greater_DoubleDouble_ReturnValue_1; // 0x79(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_316F[0x6]; // Fixing Size After Last Property [ Dumper-7 ] double CallFunc_AddTimer_CurrentTime_2; // 0x80(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Greater_DoubleDouble_ReturnValue_2; // 0x88(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) enum class EPal_NPC_CombatMeleeState Temp_byte_Variable; // 0x89(0x1)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3174[0x2]; // Fixing Size After Last Property [ Dumper-7 ] int32 CallFunc_RandomInteger_ReturnValue; // 0x8C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UClass* CallFunc_Map_Find_Value; // 0x90(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_Map_Find_ReturnValue; // 0x98(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_EqualEqual_IntInt_ReturnValue; // 0x99(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3176[0x6]; // Fixing Size After Last Property [ Dumper-7 ] double CallFunc_RandomFloatInRange_ReturnValue; // 0xA0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_RandomFloatInRange_ReturnValue_1; // 0xA8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsEndCurrentState_IsEnd; // 0xB0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3178[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float CallFunc_Tick_DeltaTime_ImplicitCast; // 0xB4(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float CallFunc_InFanShapAndDitance_Distance_ImplicitCast; // 0xB8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; } }