#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x0 (0x1F1 - 0x1F1) // BlueprintGeneratedClass BP_AIAction_NPC_Relax_SalesPerson.BP_AIAction_NPC_Relax_SalesPerson_C class UBP_AIAction_NPC_Relax_SalesPerson_C : public UBP_AIAction_NPC_RelaxBase_C { public: static class UClass* StaticClass(); static class UBP_AIAction_NPC_Relax_SalesPerson_C* GetDefaultObj(); void GetTransitionableJudgementType(TArray* JudgeTypeList, const TArray& NewLocalVar_0, TArray& K2Node_MakeArray_Array); void SoundEvent(const struct FVector& EmitLocation); }; }