#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_Work_Wait.BP_AIAction_Work_Wait_C // (None) class UClass* UBP_AIAction_Work_Wait_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_Work_Wait_C"); return Clss; } // BP_AIAction_Work_Wait_C BP_AIAction_Work_Wait.Default__BP_AIAction_Work_Wait_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_Work_Wait_C* UBP_AIAction_Work_Wait_C::GetDefaultObj() { static class UBP_AIAction_Work_Wait_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_Work_Wait_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_Work_Wait.BP_AIAction_Work_Wait_C.ReturnToDefaultPosition // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_AIAction_Work_Wait_C::ReturnToDefaultPosition() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Work_Wait_C", "ReturnToDefaultPosition"); UObject::ProcessEvent(Func, nullptr); } }