#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_FluidImplementation.BP_FluidImplementation_C // (None) class UClass* UBP_FluidImplementation_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_FluidImplementation_C"); return Clss; } // BP_FluidImplementation_C BP_FluidImplementation.Default__BP_FluidImplementation_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_FluidImplementation_C* UBP_FluidImplementation_C::GetDefaultObj() { static class UBP_FluidImplementation_C* Default = nullptr; if (!Default) Default = static_cast(UBP_FluidImplementation_C::StaticClass()->DefaultObject); return Default; } // Function BP_FluidImplementation.BP_FluidImplementation_C.PerBoneDraw // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class FName Bone_Name (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UMeshComponent* Mesh_Component (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, InstancedReference, ReferenceParm, NoDestructor, HasGetValueTypeHash) // double Temp_real_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetPhysicsLinearVelocity_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_VSize_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetSocketLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Abs_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_FluidTrace_Valid (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_FluidImplementation_C::PerBoneDraw(class FName Bone_Name, class UMeshComponent*& Mesh_Component, double Temp_real_Variable, const struct FVector& CallFunc_GetPhysicsLinearVelocity_ReturnValue, double CallFunc_VSize_ReturnValue, const struct FVector& CallFunc_GetSocketLocation_ReturnValue, double CallFunc_Abs_ReturnValue, bool CallFunc_FluidTrace_Valid, bool Temp_bool_Variable, bool CallFunc_Greater_DoubleDouble_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, double K2Node_Select_Default, double CallFunc_Multiply_DoubleDouble_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FluidImplementation_C", "PerBoneDraw"); Params::UBP_FluidImplementation_C_PerBoneDraw_Params Parms{}; Parms.Bone_Name = Bone_Name; Parms.Mesh_Component = Mesh_Component; Parms.Temp_real_Variable = Temp_real_Variable; Parms.CallFunc_GetPhysicsLinearVelocity_ReturnValue = CallFunc_GetPhysicsLinearVelocity_ReturnValue; Parms.CallFunc_VSize_ReturnValue = CallFunc_VSize_ReturnValue; Parms.CallFunc_GetSocketLocation_ReturnValue = CallFunc_GetSocketLocation_ReturnValue; Parms.CallFunc_Abs_ReturnValue = CallFunc_Abs_ReturnValue; Parms.CallFunc_FluidTrace_Valid = CallFunc_FluidTrace_Valid; Parms.Temp_bool_Variable = Temp_bool_Variable; Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue; Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue; Parms.K2Node_Select_Default = K2Node_Select_Default; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_FluidImplementation.BP_FluidImplementation_C.FindFluidController // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool Temp_bool_True_if_break_was_hit_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetAllActorsWithTag_OutActors (ReferenceParm) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_FluidController_C* K2Node_DynamicCast_AsBP_Fluid_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_FluidImplementation_C::FindFluidController(bool Temp_bool_True_if_break_was_hit_Variable, int32 Temp_int_Array_Index_Variable, bool CallFunc_Not_PreBool_ReturnValue, int32 Temp_int_Loop_Counter_Variable, TArray& CallFunc_GetAllActorsWithTag_OutActors, int32 CallFunc_Add_IntInt_ReturnValue, class AActor* CallFunc_Array_Get_Item, bool CallFunc_IsValid_ReturnValue, class ABP_FluidController_C* K2Node_DynamicCast_AsBP_Fluid_Controller, bool K2Node_DynamicCast_bSuccess, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue, bool CallFunc_BooleanAND_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FluidImplementation_C", "FindFluidController"); Params::UBP_FluidImplementation_C_FindFluidController_Params Parms{}; Parms.Temp_bool_True_if_break_was_hit_Variable = Temp_bool_True_if_break_was_hit_Variable; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_GetAllActorsWithTag_OutActors = CallFunc_GetAllActorsWithTag_OutActors; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Fluid_Controller = K2Node_DynamicCast_AsBP_Fluid_Controller; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue; Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_FluidImplementation.BP_FluidImplementation_C.FluidTrace // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Valid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EDrawDebugTrace Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EDrawDebugTrace Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray Temp_object_Variable (ConstParm, ReferenceParm) // enum class EDrawDebugTrace K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FHitResult CallFunc_LineTraceSingle_OutHit (IsPlainOldData, NoDestructor, ContainsInstancedReference) // bool CallFunc_LineTraceSingle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BreakHitResult_bBlockingHit (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BreakHitResult_bInitialOverlap (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakHitResult_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakHitResult_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_ImpactPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_ImpactNormal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_BreakHitResult_HitActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_BreakHitResult_HitBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_BreakHitResult_BoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_HitItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_ElementIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_FaceIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_TraceStart (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_TraceEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_ComponentHasTag_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_ActorHasTag_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_FluidImplementation_C::FluidTrace(const struct FVector& Location, bool* Valid, bool Temp_bool_Variable, enum class EDrawDebugTrace Temp_byte_Variable, enum class EDrawDebugTrace Temp_byte_Variable_1, TArray& Temp_object_Variable, enum class EDrawDebugTrace K2Node_Select_Default, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_ComponentHasTag_ReturnValue, bool CallFunc_ActorHasTag_ReturnValue, bool CallFunc_BooleanOR_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FluidImplementation_C", "FluidTrace"); Params::UBP_FluidImplementation_C_FluidTrace_Params Parms{}; Parms.Location = Location; Parms.Temp_bool_Variable = Temp_bool_Variable; Parms.Temp_byte_Variable = Temp_byte_Variable; Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1; Parms.Temp_object_Variable = Temp_object_Variable; Parms.K2Node_Select_Default = K2Node_Select_Default; Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.CallFunc_MakeVector_ReturnValue_1 = CallFunc_MakeVector_ReturnValue_1; Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1; Parms.CallFunc_LineTraceSingle_OutHit = CallFunc_LineTraceSingle_OutHit; Parms.CallFunc_LineTraceSingle_ReturnValue = CallFunc_LineTraceSingle_ReturnValue; Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit; Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap; Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time; Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance; Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location; Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint; Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal; Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal; Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat; Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor; Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent; Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName; Parms.CallFunc_BreakHitResult_BoneName = CallFunc_BreakHitResult_BoneName; Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem; Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex; Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex; Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart; Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd; Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue; Parms.CallFunc_ComponentHasTag_ReturnValue = CallFunc_ComponentHasTag_ReturnValue; Parms.CallFunc_ActorHasTag_ReturnValue = CallFunc_ActorHasTag_ReturnValue; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Valid != nullptr) *Valid = Parms.Valid; } // Function BP_FluidImplementation.BP_FluidImplementation_C.ReceiveBeginPlay // (Event, Public, BlueprintEvent) // Parameters: void UBP_FluidImplementation_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FluidImplementation_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function BP_FluidImplementation.BP_FluidImplementation_C.ReceiveTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_FluidImplementation_C::ReceiveTick(float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FluidImplementation_C", "ReceiveTick"); Params::UBP_FluidImplementation_C_ReceiveTick_Params Parms{}; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function BP_FluidImplementation.BP_FluidImplementation_C.ExecuteUbergraph_BP_FluidImplementation // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double Temp_real_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_WasRecentlyRendered_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetVelocity_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_VSize_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_FluidTrace_Valid (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Abs_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerCameraManager* CallFunc_GetPlayerCameraManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_DistanceCheck_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_DistanceCheck_OutOfRadius (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UMeshComponent* CallFunc_Array_Get_Item (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetAllSocketNames_ReturnValue (ReferenceParm) // bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_Array_Get_Item_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetComponentsByTag_ReturnValue (ReferenceParm, ContainsInstancedReference) // bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Array_Contains_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_FluidImplementation_C::ExecuteUbergraph_BP_FluidImplementation(int32 EntryPoint, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, double Temp_real_Variable, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable_1, int32 CallFunc_Add_IntInt_ReturnValue_1, int32 Temp_int_Array_Index_Variable_1, int32 Temp_int_Array_Index_Variable_2, bool Temp_bool_Variable, float K2Node_Event_DeltaSeconds, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_WasRecentlyRendered_ReturnValue, const struct FVector& CallFunc_GetVelocity_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, double CallFunc_VSize_ReturnValue, bool CallFunc_FluidTrace_Valid, double CallFunc_Abs_ReturnValue, class APlayerCameraManager* CallFunc_GetPlayerCameraManager_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, double CallFunc_Divide_DoubleDouble_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, double K2Node_Select_Default, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_DistanceCheck_Distance, bool CallFunc_DistanceCheck_OutOfRadius, bool CallFunc_Not_PreBool_ReturnValue, class UMeshComponent* CallFunc_Array_Get_Item, TArray& CallFunc_GetAllSocketNames_ReturnValue, bool CallFunc_IsValid_ReturnValue_3, class FName CallFunc_Array_Get_Item_1, class FName CallFunc_Array_Get_Item_2, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Array_Length_ReturnValue_2, class AActor* CallFunc_GetOwner_ReturnValue_1, int32 CallFunc_Array_Length_ReturnValue_3, bool CallFunc_IsValid_ReturnValue_4, bool CallFunc_LessEqual_IntInt_ReturnValue, TArray& CallFunc_GetComponentsByTag_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, bool CallFunc_Array_Contains_ReturnValue, int32 Temp_int_Loop_Counter_Variable_2, class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_2, int32 CallFunc_Add_IntInt_ReturnValue_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FluidImplementation_C", "ExecuteUbergraph_BP_FluidImplementation"); Params::UBP_FluidImplementation_C_ExecuteUbergraph_BP_FluidImplementation_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_real_Variable = Temp_real_Variable; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.Temp_int_Array_Index_Variable_2 = Temp_int_Array_Index_Variable_2; Parms.Temp_bool_Variable = Temp_bool_Variable; Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_WasRecentlyRendered_ReturnValue = CallFunc_WasRecentlyRendered_ReturnValue; Parms.CallFunc_GetVelocity_ReturnValue = CallFunc_GetVelocity_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_VSize_ReturnValue = CallFunc_VSize_ReturnValue; Parms.CallFunc_FluidTrace_Valid = CallFunc_FluidTrace_Valid; Parms.CallFunc_Abs_ReturnValue = CallFunc_Abs_ReturnValue; Parms.CallFunc_GetPlayerCameraManager_ReturnValue = CallFunc_GetPlayerCameraManager_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1; Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.K2Node_Select_Default = K2Node_Select_Default; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.CallFunc_DistanceCheck_Distance = CallFunc_DistanceCheck_Distance; Parms.CallFunc_DistanceCheck_OutOfRadius = CallFunc_DistanceCheck_OutOfRadius; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_GetAllSocketNames_ReturnValue = CallFunc_GetAllSocketNames_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_Array_Get_Item_2 = CallFunc_Array_Get_Item_2; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1; Parms.CallFunc_Array_Length_ReturnValue_2 = CallFunc_Array_Length_ReturnValue_2; Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1; Parms.CallFunc_Array_Length_ReturnValue_3 = CallFunc_Array_Length_ReturnValue_3; Parms.CallFunc_IsValid_ReturnValue_4 = CallFunc_IsValid_ReturnValue_4; Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue; Parms.CallFunc_GetComponentsByTag_ReturnValue = CallFunc_GetComponentsByTag_ReturnValue; Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue; Parms.CallFunc_Array_Contains_ReturnValue = CallFunc_Array_Contains_ReturnValue; Parms.Temp_int_Loop_Counter_Variable_2 = Temp_int_Loop_Counter_Variable_2; Parms.CallFunc_CreateDynamicMaterialInstance_ReturnValue = CallFunc_CreateDynamicMaterialInstance_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue_2 = CallFunc_Less_IntInt_ReturnValue_2; Parms.CallFunc_Add_IntInt_ReturnValue_2 = CallFunc_Add_IntInt_ReturnValue_2; UObject::ProcessEvent(Func, &Parms); } }