#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x18 (0x40 - 0x28) // BlueprintGeneratedClass BP_HitEffectSlot_Player.BP_HitEffectSlot_Player_C class UBP_HitEffectSlot_Player_C : public UPalHitEffectSlot { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x28(0x8)(ZeroConstructor, Transient, DuplicateTransient) TArray LoadCache; // 0x30(0x10)(Edit, BlueprintVisible, DisableEditOnInstance) static class UClass* StaticClass(); static class UBP_HitEffectSlot_Player_C* GetDefaultObj(); void SpawnElementalHitEffectBullet(enum class EPalElementType Element, const struct FVector& Location, double EffectScale, double b_EffectScale, TSoftObjectPtr EffectPath, bool K2Node_SwitchEnum_CmpSuccess, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, bool CallFunc_IsValidSoftObjectReference_ReturnValue, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast); void SpawnElementalHitEffectNear(enum class EPalElementType Element, const struct FVector& Location, double EffectScale, TSoftObjectPtr EffectPath, bool K2Node_SwitchEnum_CmpSuccess, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast); void SpawnSneakAttackEffect(const struct FVector& Location, const struct FTransform& CallFunc_MakeTransform_ReturnValue); void SpawnElementalHitEffectFar(enum class EPalElementType Element, const struct FVector& Location, double EffectScale, bool IsPoison, double b_EffectScale, TSoftObjectPtr EffectPath, bool K2Node_SwitchEnum_CmpSuccess, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, double CallFunc_Add_DoubleDouble_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue_1, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, const struct FVector& CallFunc_GetSocketLocation_ReturnValue, double CallFunc_BreakVector_X_1, double CallFunc_BreakVector_Y_1, double CallFunc_BreakVector_Z_1, double CallFunc_BreakVector_X_2, double CallFunc_BreakVector_Y_2, double CallFunc_BreakVector_Z_2, bool CallFunc_Less_DoubleDouble_ReturnValue, double CallFunc_SelectFloat_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, double CallFunc_Add_DoubleDouble_A_ImplicitCast, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast); void OnLoaded_9E6C8F9D4F39DAEE12ED13A974550770(class UObject* Loaded); void PlayHitEffect(struct FPalDamageInfo& Info); void LoadAndPlayEffect(TSoftObjectPtr EffectPath, const struct FTransform& Transform); void ExecuteUbergraph_BP_HitEffectSlot_Player(int32 EntryPoint, class UObject* K2Node_CustomEvent_Loaded, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UObject* Temp_object_Variable, class UNiagaraSystem* K2Node_DynamicCast_AsNiagara_System, bool K2Node_DynamicCast_bSuccess, const struct FPalDamageInfo& K2Node_Event_info, TSoftObjectPtr K2Node_CustomEvent_EffectPath, const struct FTransform& K2Node_CustomEvent_Transform, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, int32 CallFunc_Array_AddUnique_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue); }; }