#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class Foliage.FoliageInstancedStaticMeshComponent // (SceneComponent, PrimitiveComponent, StaticMeshComponent) class UClass* UFoliageInstancedStaticMeshComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("FoliageInstancedStaticMeshComponent"); return Clss; } // FoliageInstancedStaticMeshComponent Foliage.Default__FoliageInstancedStaticMeshComponent // (Public, ClassDefaultObject, ArchetypeObject) class UFoliageInstancedStaticMeshComponent* UFoliageInstancedStaticMeshComponent::GetDefaultObj() { static class UFoliageInstancedStaticMeshComponent* Default = nullptr; if (!Default) Default = static_cast(UFoliageInstancedStaticMeshComponent::StaticClass()->DefaultObject); return Default; } // Class Foliage.FoliageType // (None) class UClass* UFoliageType::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("FoliageType"); return Clss; } // FoliageType Foliage.Default__FoliageType // (Public, ClassDefaultObject, ArchetypeObject) class UFoliageType* UFoliageType::GetDefaultObj() { static class UFoliageType* Default = nullptr; if (!Default) Default = static_cast(UFoliageType::StaticClass()->DefaultObject); return Default; } // Class Foliage.FoliageType_InstancedStaticMesh // (None) class UClass* UFoliageType_InstancedStaticMesh::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("FoliageType_InstancedStaticMesh"); return Clss; } // FoliageType_InstancedStaticMesh Foliage.Default__FoliageType_InstancedStaticMesh // (Public, ClassDefaultObject, ArchetypeObject) class UFoliageType_InstancedStaticMesh* UFoliageType_InstancedStaticMesh::GetDefaultObj() { static class UFoliageType_InstancedStaticMesh* Default = nullptr; if (!Default) Default = static_cast(UFoliageType_InstancedStaticMesh::StaticClass()->DefaultObject); return Default; } // Class Foliage.ProceduralFoliageComponent // (None) class UClass* UProceduralFoliageComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ProceduralFoliageComponent"); return Clss; } // ProceduralFoliageComponent Foliage.Default__ProceduralFoliageComponent // (Public, ClassDefaultObject, ArchetypeObject) class UProceduralFoliageComponent* UProceduralFoliageComponent::GetDefaultObj() { static class UProceduralFoliageComponent* Default = nullptr; if (!Default) Default = static_cast(UProceduralFoliageComponent::StaticClass()->DefaultObject); return Default; } // Class Foliage.FoliageEditPresetData // (None) class UClass* UFoliageEditPresetData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("FoliageEditPresetData"); return Clss; } // FoliageEditPresetData Foliage.Default__FoliageEditPresetData // (Public, ClassDefaultObject, ArchetypeObject) class UFoliageEditPresetData* UFoliageEditPresetData::GetDefaultObj() { static class UFoliageEditPresetData* Default = nullptr; if (!Default) Default = static_cast(UFoliageEditPresetData::StaticClass()->DefaultObject); return Default; } // Class Foliage.FoliageType_Actor // (None) class UClass* UFoliageType_Actor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("FoliageType_Actor"); return Clss; } // FoliageType_Actor Foliage.Default__FoliageType_Actor // (Public, ClassDefaultObject, ArchetypeObject) class UFoliageType_Actor* UFoliageType_Actor::GetDefaultObj() { static class UFoliageType_Actor* Default = nullptr; if (!Default) Default = static_cast(UFoliageType_Actor::StaticClass()->DefaultObject); return Default; } // Class Foliage.InstancedFoliageActor // (Actor) class UClass* AInstancedFoliageActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InstancedFoliageActor"); return Clss; } // InstancedFoliageActor Foliage.Default__InstancedFoliageActor // (Public, ClassDefaultObject, ArchetypeObject) class AInstancedFoliageActor* AInstancedFoliageActor::GetDefaultObj() { static class AInstancedFoliageActor* Default = nullptr; if (!Default) Default = static_cast(AInstancedFoliageActor::StaticClass()->DefaultObject); return Default; } // Class Foliage.InteractiveFoliageComponent // (SceneComponent, PrimitiveComponent, StaticMeshComponent) class UClass* UInteractiveFoliageComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InteractiveFoliageComponent"); return Clss; } // InteractiveFoliageComponent Foliage.Default__InteractiveFoliageComponent // (Public, ClassDefaultObject, ArchetypeObject) class UInteractiveFoliageComponent* UInteractiveFoliageComponent::GetDefaultObj() { static class UInteractiveFoliageComponent* Default = nullptr; if (!Default) Default = static_cast(UInteractiveFoliageComponent::StaticClass()->DefaultObject); return Default; } // Class Foliage.FoliageStatistics // (None) class UClass* UFoliageStatistics::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("FoliageStatistics"); return Clss; } // FoliageStatistics Foliage.Default__FoliageStatistics // (Public, ClassDefaultObject, ArchetypeObject) class UFoliageStatistics* UFoliageStatistics::GetDefaultObj() { static class UFoliageStatistics* Default = nullptr; if (!Default) Default = static_cast(UFoliageStatistics::StaticClass()->DefaultObject); return Default; } // Function Foliage.FoliageStatistics.FoliageOverlappingSphereCount // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStaticMesh* StaticMesh (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector CenterPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UFoliageStatistics::FoliageOverlappingSphereCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FVector& CenterPosition, float Radius) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FoliageStatistics", "FoliageOverlappingSphereCount"); Params::UFoliageStatistics_FoliageOverlappingSphereCount_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StaticMesh = StaticMesh; Parms.CenterPosition = CenterPosition; Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Foliage.FoliageStatistics.FoliageOverlappingBoxTransforms // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStaticMesh* StaticMesh (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBox Box (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // TArray OutTransforms (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UFoliageStatistics::FoliageOverlappingBoxTransforms(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FBox& Box, TArray* OutTransforms) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FoliageStatistics", "FoliageOverlappingBoxTransforms"); Params::UFoliageStatistics_FoliageOverlappingBoxTransforms_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StaticMesh = StaticMesh; Parms.Box = Box; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTransforms != nullptr) *OutTransforms = std::move(Parms.OutTransforms); } // Function Foliage.FoliageStatistics.FoliageOverlappingBoxCount // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStaticMesh* StaticMesh (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBox Box (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UFoliageStatistics::FoliageOverlappingBoxCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FBox& Box) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FoliageStatistics", "FoliageOverlappingBoxCount"); Params::UFoliageStatistics_FoliageOverlappingBoxCount_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StaticMesh = StaticMesh; Parms.Box = Box; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Foliage.GrassInstancedStaticMeshComponent // (SceneComponent, PrimitiveComponent, StaticMeshComponent) class UClass* UGrassInstancedStaticMeshComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GrassInstancedStaticMeshComponent"); return Clss; } // GrassInstancedStaticMeshComponent Foliage.Default__GrassInstancedStaticMeshComponent // (Public, ClassDefaultObject, ArchetypeObject) class UGrassInstancedStaticMeshComponent* UGrassInstancedStaticMeshComponent::GetDefaultObj() { static class UGrassInstancedStaticMeshComponent* Default = nullptr; if (!Default) Default = static_cast(UGrassInstancedStaticMeshComponent::StaticClass()->DefaultObject); return Default; } // Class Foliage.InteractiveFoliageActor // (Actor) class UClass* AInteractiveFoliageActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InteractiveFoliageActor"); return Clss; } // InteractiveFoliageActor Foliage.Default__InteractiveFoliageActor // (Public, ClassDefaultObject, ArchetypeObject) class AInteractiveFoliageActor* AInteractiveFoliageActor::GetDefaultObj() { static class AInteractiveFoliageActor* Default = nullptr; if (!Default) Default = static_cast(AInteractiveFoliageActor::StaticClass()->DefaultObject); return Default; } // Function Foliage.InteractiveFoliageActor.CapsuleTouched // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult OverlapInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AInteractiveFoliageActor::CapsuleTouched(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& OverlapInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InteractiveFoliageActor", "CapsuleTouched"); Params::AInteractiveFoliageActor_CapsuleTouched_Params Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.Other = Other; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.OverlapInfo = OverlapInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Foliage.ProceduralFoliageBlockingVolume // (Actor) class UClass* AProceduralFoliageBlockingVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ProceduralFoliageBlockingVolume"); return Clss; } // ProceduralFoliageBlockingVolume Foliage.Default__ProceduralFoliageBlockingVolume // (Public, ClassDefaultObject, ArchetypeObject) class AProceduralFoliageBlockingVolume* AProceduralFoliageBlockingVolume::GetDefaultObj() { static class AProceduralFoliageBlockingVolume* Default = nullptr; if (!Default) Default = static_cast(AProceduralFoliageBlockingVolume::StaticClass()->DefaultObject); return Default; } // Class Foliage.ProceduralFoliageSpawner // (None) class UClass* UProceduralFoliageSpawner::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ProceduralFoliageSpawner"); return Clss; } // ProceduralFoliageSpawner Foliage.Default__ProceduralFoliageSpawner // (Public, ClassDefaultObject, ArchetypeObject) class UProceduralFoliageSpawner* UProceduralFoliageSpawner::GetDefaultObj() { static class UProceduralFoliageSpawner* Default = nullptr; if (!Default) Default = static_cast(UProceduralFoliageSpawner::StaticClass()->DefaultObject); return Default; } // Function Foliage.ProceduralFoliageSpawner.Simulate // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NumSteps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UProceduralFoliageSpawner::Simulate(int32 NumSteps) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ProceduralFoliageSpawner", "Simulate"); Params::UProceduralFoliageSpawner_Simulate_Params Parms{}; Parms.NumSteps = NumSteps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Foliage.ProceduralFoliageTile // (None) class UClass* UProceduralFoliageTile::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ProceduralFoliageTile"); return Clss; } // ProceduralFoliageTile Foliage.Default__ProceduralFoliageTile // (Public, ClassDefaultObject, ArchetypeObject) class UProceduralFoliageTile* UProceduralFoliageTile::GetDefaultObj() { static class UProceduralFoliageTile* Default = nullptr; if (!Default) Default = static_cast(UProceduralFoliageTile::StaticClass()->DefaultObject); return Default; } // Class Foliage.ProceduralFoliageVolume // (Actor) class UClass* AProceduralFoliageVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ProceduralFoliageVolume"); return Clss; } // ProceduralFoliageVolume Foliage.Default__ProceduralFoliageVolume // (Public, ClassDefaultObject, ArchetypeObject) class AProceduralFoliageVolume* AProceduralFoliageVolume::GetDefaultObj() { static class AProceduralFoliageVolume* Default = nullptr; if (!Default) Default = static_cast(AProceduralFoliageVolume::StaticClass()->DefaultObject); return Default; } }