#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class MeshDescription.MeshDescriptionBase // (None) class UClass* UMeshDescriptionBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MeshDescriptionBase"); return Clss; } // MeshDescriptionBase MeshDescription.Default__MeshDescriptionBase // (Public, ClassDefaultObject, ArchetypeObject) class UMeshDescriptionBase* UMeshDescriptionBase::GetDefaultObj() { static class UMeshDescriptionBase* Default = nullptr; if (!Default) Default = static_cast(UMeshDescriptionBase::StaticClass()->DefaultObject); return Default; } // Function MeshDescription.MeshDescriptionBase.SetVertexPosition // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVertexID VertexID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshDescriptionBase::SetVertexPosition(const struct FVertexID& VertexID, struct FVector& Position) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "SetVertexPosition"); Params::UMeshDescriptionBase_SetVertexPosition_Params Parms{}; Parms.VertexID = VertexID; Parms.Position = Position; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MeshDescription.MeshDescriptionBase.SetPolygonVertexInstances // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPolygonID PolygonID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray VertexInstanceIDs (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UMeshDescriptionBase::SetPolygonVertexInstances(const struct FPolygonID& PolygonID, TArray& VertexInstanceIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "SetPolygonVertexInstances"); Params::UMeshDescriptionBase_SetPolygonVertexInstances_Params Parms{}; Parms.PolygonID = PolygonID; Parms.VertexInstanceIDs = VertexInstanceIDs; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MeshDescription.MeshDescriptionBase.SetPolygonPolygonGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPolygonID PolygonID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPolygonGroupID PolygonGroupID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshDescriptionBase::SetPolygonPolygonGroup(const struct FPolygonID& PolygonID, const struct FPolygonGroupID& PolygonGroupID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "SetPolygonPolygonGroup"); Params::UMeshDescriptionBase_SetPolygonPolygonGroup_Params Parms{}; Parms.PolygonID = PolygonID; Parms.PolygonGroupID = PolygonGroupID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MeshDescription.MeshDescriptionBase.ReversePolygonFacing // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPolygonID PolygonID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshDescriptionBase::ReversePolygonFacing(const struct FPolygonID& PolygonID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "ReversePolygonFacing"); Params::UMeshDescriptionBase_ReversePolygonFacing_Params Parms{}; Parms.PolygonID = PolygonID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MeshDescription.MeshDescriptionBase.ReserveNewVertices // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NumberOfNewVertices (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshDescriptionBase::ReserveNewVertices(int32 NumberOfNewVertices) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "ReserveNewVertices"); Params::UMeshDescriptionBase_ReserveNewVertices_Params Parms{}; Parms.NumberOfNewVertices = NumberOfNewVertices; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MeshDescription.MeshDescriptionBase.ReserveNewVertexInstances // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NumberOfNewVertexInstances (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshDescriptionBase::ReserveNewVertexInstances(int32 NumberOfNewVertexInstances) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "ReserveNewVertexInstances"); Params::UMeshDescriptionBase_ReserveNewVertexInstances_Params Parms{}; Parms.NumberOfNewVertexInstances = NumberOfNewVertexInstances; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MeshDescription.MeshDescriptionBase.ReserveNewTriangles // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NumberOfNewTriangles (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshDescriptionBase::ReserveNewTriangles(int32 NumberOfNewTriangles) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "ReserveNewTriangles"); Params::UMeshDescriptionBase_ReserveNewTriangles_Params Parms{}; Parms.NumberOfNewTriangles = NumberOfNewTriangles; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MeshDescription.MeshDescriptionBase.ReserveNewPolygons // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NumberOfNewPolygons (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshDescriptionBase::ReserveNewPolygons(int32 NumberOfNewPolygons) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "ReserveNewPolygons"); Params::UMeshDescriptionBase_ReserveNewPolygons_Params Parms{}; Parms.NumberOfNewPolygons = NumberOfNewPolygons; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MeshDescription.MeshDescriptionBase.ReserveNewPolygonGroups // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NumberOfNewPolygonGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshDescriptionBase::ReserveNewPolygonGroups(int32 NumberOfNewPolygonGroups) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "ReserveNewPolygonGroups"); Params::UMeshDescriptionBase_ReserveNewPolygonGroups_Params Parms{}; Parms.NumberOfNewPolygonGroups = NumberOfNewPolygonGroups; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MeshDescription.MeshDescriptionBase.ReserveNewEdges // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NumberOfNewEdges (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshDescriptionBase::ReserveNewEdges(int32 NumberOfNewEdges) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "ReserveNewEdges"); Params::UMeshDescriptionBase_ReserveNewEdges_Params Parms{}; Parms.NumberOfNewEdges = NumberOfNewEdges; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MeshDescription.MeshDescriptionBase.IsVertexValid // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVertexID VertexID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMeshDescriptionBase::IsVertexValid(const struct FVertexID& VertexID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "IsVertexValid"); Params::UMeshDescriptionBase_IsVertexValid_Params Parms{}; Parms.VertexID = VertexID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.IsVertexOrphaned // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVertexID VertexID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMeshDescriptionBase::IsVertexOrphaned(const struct FVertexID& VertexID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "IsVertexOrphaned"); Params::UMeshDescriptionBase_IsVertexOrphaned_Params Parms{}; Parms.VertexID = VertexID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.IsVertexInstanceValid // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVertexInstanceID VertexInstanceID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMeshDescriptionBase::IsVertexInstanceValid(const struct FVertexInstanceID& VertexInstanceID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "IsVertexInstanceValid"); Params::UMeshDescriptionBase_IsVertexInstanceValid_Params Parms{}; Parms.VertexInstanceID = VertexInstanceID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.IsTriangleValid // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTriangleID TriangleID (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMeshDescriptionBase::IsTriangleValid(const struct FTriangleID& TriangleID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "IsTriangleValid"); Params::UMeshDescriptionBase_IsTriangleValid_Params Parms{}; Parms.TriangleID = TriangleID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.IsTrianglePartOfNgon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTriangleID TriangleID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMeshDescriptionBase::IsTrianglePartOfNgon(const struct FTriangleID& TriangleID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "IsTrianglePartOfNgon"); Params::UMeshDescriptionBase_IsTrianglePartOfNgon_Params Parms{}; Parms.TriangleID = TriangleID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.IsPolygonValid // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPolygonID PolygonID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMeshDescriptionBase::IsPolygonValid(const struct FPolygonID& PolygonID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "IsPolygonValid"); Params::UMeshDescriptionBase_IsPolygonValid_Params Parms{}; Parms.PolygonID = PolygonID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.IsPolygonGroupValid // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPolygonGroupID PolygonGroupID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMeshDescriptionBase::IsPolygonGroupValid(const struct FPolygonGroupID& PolygonGroupID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "IsPolygonGroupValid"); Params::UMeshDescriptionBase_IsPolygonGroupValid_Params Parms{}; Parms.PolygonGroupID = PolygonGroupID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.IsEmpty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMeshDescriptionBase::IsEmpty() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "IsEmpty"); Params::UMeshDescriptionBase_IsEmpty_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.IsEdgeValid // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FEdgeID EdgeID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMeshDescriptionBase::IsEdgeValid(const struct FEdgeID& EdgeID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "IsEdgeValid"); Params::UMeshDescriptionBase_IsEdgeValid_Params Parms{}; Parms.EdgeID = EdgeID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.IsEdgeInternalToPolygon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FEdgeID EdgeID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPolygonID PolygonID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMeshDescriptionBase::IsEdgeInternalToPolygon(const struct FEdgeID& EdgeID, const struct FPolygonID& PolygonID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "IsEdgeInternalToPolygon"); Params::UMeshDescriptionBase_IsEdgeInternalToPolygon_Params Parms{}; Parms.EdgeID = EdgeID; Parms.PolygonID = PolygonID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.IsEdgeInternal // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FEdgeID EdgeID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMeshDescriptionBase::IsEdgeInternal(const struct FEdgeID& EdgeID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "IsEdgeInternal"); Params::UMeshDescriptionBase_IsEdgeInternal_Params Parms{}; Parms.EdgeID = EdgeID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetVertexVertexInstances // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVertexID VertexID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutVertexInstanceIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::GetVertexVertexInstances(const struct FVertexID& VertexID, TArray* OutVertexInstanceIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetVertexVertexInstances"); Params::UMeshDescriptionBase_GetVertexVertexInstances_Params Parms{}; Parms.VertexID = VertexID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVertexInstanceIDs != nullptr) *OutVertexInstanceIDs = std::move(Parms.OutVertexInstanceIDs); } // Function MeshDescription.MeshDescriptionBase.GetVertexPosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVertexID VertexID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UMeshDescriptionBase::GetVertexPosition(const struct FVertexID& VertexID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetVertexPosition"); Params::UMeshDescriptionBase_GetVertexPosition_Params Parms{}; Parms.VertexID = VertexID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetVertexPairEdge // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVertexID VertexID0 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVertexID VertexID1 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FEdgeID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FEdgeID UMeshDescriptionBase::GetVertexPairEdge(const struct FVertexID& VertexID0, const struct FVertexID& VertexID1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetVertexPairEdge"); Params::UMeshDescriptionBase_GetVertexPairEdge_Params Parms{}; Parms.VertexID0 = VertexID0; Parms.VertexID1 = VertexID1; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetVertexInstanceVertex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVertexInstanceID VertexInstanceID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVertexID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVertexID UMeshDescriptionBase::GetVertexInstanceVertex(const struct FVertexInstanceID& VertexInstanceID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetVertexInstanceVertex"); Params::UMeshDescriptionBase_GetVertexInstanceVertex_Params Parms{}; Parms.VertexInstanceID = VertexInstanceID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetVertexInstancePairEdge // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVertexInstanceID VertexInstanceID0 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVertexInstanceID VertexInstanceID1 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FEdgeID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FEdgeID UMeshDescriptionBase::GetVertexInstancePairEdge(const struct FVertexInstanceID& VertexInstanceID0, const struct FVertexInstanceID& VertexInstanceID1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetVertexInstancePairEdge"); Params::UMeshDescriptionBase_GetVertexInstancePairEdge_Params Parms{}; Parms.VertexInstanceID0 = VertexInstanceID0; Parms.VertexInstanceID1 = VertexInstanceID1; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetVertexInstanceForTriangleVertex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTriangleID TriangleID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVertexID VertexID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVertexInstanceID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVertexInstanceID UMeshDescriptionBase::GetVertexInstanceForTriangleVertex(const struct FTriangleID& TriangleID, const struct FVertexID& VertexID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetVertexInstanceForTriangleVertex"); Params::UMeshDescriptionBase_GetVertexInstanceForTriangleVertex_Params Parms{}; Parms.TriangleID = TriangleID; Parms.VertexID = VertexID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetVertexInstanceForPolygonVertex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPolygonID PolygonID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVertexID VertexID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVertexInstanceID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVertexInstanceID UMeshDescriptionBase::GetVertexInstanceForPolygonVertex(const struct FPolygonID& PolygonID, const struct FVertexID& VertexID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetVertexInstanceForPolygonVertex"); Params::UMeshDescriptionBase_GetVertexInstanceForPolygonVertex_Params Parms{}; Parms.PolygonID = PolygonID; Parms.VertexID = VertexID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetVertexInstanceCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMeshDescriptionBase::GetVertexInstanceCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetVertexInstanceCount"); Params::UMeshDescriptionBase_GetVertexInstanceCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetVertexInstanceConnectedTriangles // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVertexInstanceID VertexInstanceID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutConnectedTriangleIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::GetVertexInstanceConnectedTriangles(const struct FVertexInstanceID& VertexInstanceID, TArray* OutConnectedTriangleIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetVertexInstanceConnectedTriangles"); Params::UMeshDescriptionBase_GetVertexInstanceConnectedTriangles_Params Parms{}; Parms.VertexInstanceID = VertexInstanceID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutConnectedTriangleIDs != nullptr) *OutConnectedTriangleIDs = std::move(Parms.OutConnectedTriangleIDs); } // Function MeshDescription.MeshDescriptionBase.GetVertexInstanceConnectedPolygons // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVertexInstanceID VertexInstanceID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutConnectedPolygonIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::GetVertexInstanceConnectedPolygons(const struct FVertexInstanceID& VertexInstanceID, TArray* OutConnectedPolygonIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetVertexInstanceConnectedPolygons"); Params::UMeshDescriptionBase_GetVertexInstanceConnectedPolygons_Params Parms{}; Parms.VertexInstanceID = VertexInstanceID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutConnectedPolygonIDs != nullptr) *OutConnectedPolygonIDs = std::move(Parms.OutConnectedPolygonIDs); } // Function MeshDescription.MeshDescriptionBase.GetVertexCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMeshDescriptionBase::GetVertexCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetVertexCount"); Params::UMeshDescriptionBase_GetVertexCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetVertexConnectedTriangles // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVertexID VertexID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutConnectedTriangleIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::GetVertexConnectedTriangles(const struct FVertexID& VertexID, TArray* OutConnectedTriangleIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetVertexConnectedTriangles"); Params::UMeshDescriptionBase_GetVertexConnectedTriangles_Params Parms{}; Parms.VertexID = VertexID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutConnectedTriangleIDs != nullptr) *OutConnectedTriangleIDs = std::move(Parms.OutConnectedTriangleIDs); } // Function MeshDescription.MeshDescriptionBase.GetVertexConnectedPolygons // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVertexID VertexID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutConnectedPolygonIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::GetVertexConnectedPolygons(const struct FVertexID& VertexID, TArray* OutConnectedPolygonIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetVertexConnectedPolygons"); Params::UMeshDescriptionBase_GetVertexConnectedPolygons_Params Parms{}; Parms.VertexID = VertexID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutConnectedPolygonIDs != nullptr) *OutConnectedPolygonIDs = std::move(Parms.OutConnectedPolygonIDs); } // Function MeshDescription.MeshDescriptionBase.GetVertexConnectedEdges // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVertexID VertexID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutEdgeIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::GetVertexConnectedEdges(const struct FVertexID& VertexID, TArray* OutEdgeIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetVertexConnectedEdges"); Params::UMeshDescriptionBase_GetVertexConnectedEdges_Params Parms{}; Parms.VertexID = VertexID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutEdgeIDs != nullptr) *OutEdgeIDs = std::move(Parms.OutEdgeIDs); } // Function MeshDescription.MeshDescriptionBase.GetVertexAdjacentVertices // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVertexID VertexID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutAdjacentVertexIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::GetVertexAdjacentVertices(const struct FVertexID& VertexID, TArray* OutAdjacentVertexIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetVertexAdjacentVertices"); Params::UMeshDescriptionBase_GetVertexAdjacentVertices_Params Parms{}; Parms.VertexID = VertexID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutAdjacentVertexIDs != nullptr) *OutAdjacentVertexIDs = std::move(Parms.OutAdjacentVertexIDs); } // Function MeshDescription.MeshDescriptionBase.GetTriangleVertices // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTriangleID TriangleID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutVertexIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::GetTriangleVertices(const struct FTriangleID& TriangleID, TArray* OutVertexIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetTriangleVertices"); Params::UMeshDescriptionBase_GetTriangleVertices_Params Parms{}; Parms.TriangleID = TriangleID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVertexIDs != nullptr) *OutVertexIDs = std::move(Parms.OutVertexIDs); } // Function MeshDescription.MeshDescriptionBase.GetTriangleVertexInstances // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTriangleID TriangleID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutVertexInstanceIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::GetTriangleVertexInstances(const struct FTriangleID& TriangleID, TArray* OutVertexInstanceIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetTriangleVertexInstances"); Params::UMeshDescriptionBase_GetTriangleVertexInstances_Params Parms{}; Parms.TriangleID = TriangleID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVertexInstanceIDs != nullptr) *OutVertexInstanceIDs = std::move(Parms.OutVertexInstanceIDs); } // Function MeshDescription.MeshDescriptionBase.GetTriangleVertexInstance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTriangleID TriangleID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVertexInstanceID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVertexInstanceID UMeshDescriptionBase::GetTriangleVertexInstance(const struct FTriangleID& TriangleID, int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetTriangleVertexInstance"); Params::UMeshDescriptionBase_GetTriangleVertexInstance_Params Parms{}; Parms.TriangleID = TriangleID; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetTrianglePolygonGroup // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTriangleID TriangleID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPolygonGroupID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPolygonGroupID UMeshDescriptionBase::GetTrianglePolygonGroup(const struct FTriangleID& TriangleID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetTrianglePolygonGroup"); Params::UMeshDescriptionBase_GetTrianglePolygonGroup_Params Parms{}; Parms.TriangleID = TriangleID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetTrianglePolygon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTriangleID TriangleID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPolygonID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPolygonID UMeshDescriptionBase::GetTrianglePolygon(const struct FTriangleID& TriangleID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetTrianglePolygon"); Params::UMeshDescriptionBase_GetTrianglePolygon_Params Parms{}; Parms.TriangleID = TriangleID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetTriangleEdges // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTriangleID TriangleID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutEdgeIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::GetTriangleEdges(const struct FTriangleID& TriangleID, TArray* OutEdgeIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetTriangleEdges"); Params::UMeshDescriptionBase_GetTriangleEdges_Params Parms{}; Parms.TriangleID = TriangleID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutEdgeIDs != nullptr) *OutEdgeIDs = std::move(Parms.OutEdgeIDs); } // Function MeshDescription.MeshDescriptionBase.GetTriangleCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMeshDescriptionBase::GetTriangleCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetTriangleCount"); Params::UMeshDescriptionBase_GetTriangleCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetTriangleAdjacentTriangles // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTriangleID TriangleID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutTriangleIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::GetTriangleAdjacentTriangles(const struct FTriangleID& TriangleID, TArray* OutTriangleIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetTriangleAdjacentTriangles"); Params::UMeshDescriptionBase_GetTriangleAdjacentTriangles_Params Parms{}; Parms.TriangleID = TriangleID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTriangleIDs != nullptr) *OutTriangleIDs = std::move(Parms.OutTriangleIDs); } // Function MeshDescription.MeshDescriptionBase.GetPolygonVertices // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPolygonID PolygonID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutVertexIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::GetPolygonVertices(const struct FPolygonID& PolygonID, TArray* OutVertexIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetPolygonVertices"); Params::UMeshDescriptionBase_GetPolygonVertices_Params Parms{}; Parms.PolygonID = PolygonID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVertexIDs != nullptr) *OutVertexIDs = std::move(Parms.OutVertexIDs); } // Function MeshDescription.MeshDescriptionBase.GetPolygonVertexInstances // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPolygonID PolygonID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutVertexInstanceIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::GetPolygonVertexInstances(const struct FPolygonID& PolygonID, TArray* OutVertexInstanceIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetPolygonVertexInstances"); Params::UMeshDescriptionBase_GetPolygonVertexInstances_Params Parms{}; Parms.PolygonID = PolygonID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVertexInstanceIDs != nullptr) *OutVertexInstanceIDs = std::move(Parms.OutVertexInstanceIDs); } // Function MeshDescription.MeshDescriptionBase.GetPolygonTriangles // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPolygonID PolygonID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutTriangleIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::GetPolygonTriangles(const struct FPolygonID& PolygonID, TArray* OutTriangleIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetPolygonTriangles"); Params::UMeshDescriptionBase_GetPolygonTriangles_Params Parms{}; Parms.PolygonID = PolygonID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTriangleIDs != nullptr) *OutTriangleIDs = std::move(Parms.OutTriangleIDs); } // Function MeshDescription.MeshDescriptionBase.GetPolygonPolygonGroup // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPolygonID PolygonID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPolygonGroupID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPolygonGroupID UMeshDescriptionBase::GetPolygonPolygonGroup(const struct FPolygonID& PolygonID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetPolygonPolygonGroup"); Params::UMeshDescriptionBase_GetPolygonPolygonGroup_Params Parms{}; Parms.PolygonID = PolygonID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetPolygonPerimeterEdges // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPolygonID PolygonID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutEdgeIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::GetPolygonPerimeterEdges(const struct FPolygonID& PolygonID, TArray* OutEdgeIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetPolygonPerimeterEdges"); Params::UMeshDescriptionBase_GetPolygonPerimeterEdges_Params Parms{}; Parms.PolygonID = PolygonID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutEdgeIDs != nullptr) *OutEdgeIDs = std::move(Parms.OutEdgeIDs); } // Function MeshDescription.MeshDescriptionBase.GetPolygonInternalEdges // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPolygonID PolygonID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutEdgeIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::GetPolygonInternalEdges(const struct FPolygonID& PolygonID, TArray* OutEdgeIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetPolygonInternalEdges"); Params::UMeshDescriptionBase_GetPolygonInternalEdges_Params Parms{}; Parms.PolygonID = PolygonID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutEdgeIDs != nullptr) *OutEdgeIDs = std::move(Parms.OutEdgeIDs); } // Function MeshDescription.MeshDescriptionBase.GetPolygonGroupPolygons // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPolygonGroupID PolygonGroupID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutPolygonIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::GetPolygonGroupPolygons(const struct FPolygonGroupID& PolygonGroupID, TArray* OutPolygonIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetPolygonGroupPolygons"); Params::UMeshDescriptionBase_GetPolygonGroupPolygons_Params Parms{}; Parms.PolygonGroupID = PolygonGroupID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPolygonIDs != nullptr) *OutPolygonIDs = std::move(Parms.OutPolygonIDs); } // Function MeshDescription.MeshDescriptionBase.GetPolygonGroupCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMeshDescriptionBase::GetPolygonGroupCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetPolygonGroupCount"); Params::UMeshDescriptionBase_GetPolygonGroupCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetPolygonCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMeshDescriptionBase::GetPolygonCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetPolygonCount"); Params::UMeshDescriptionBase_GetPolygonCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetPolygonAdjacentPolygons // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPolygonID PolygonID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutPolygonIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::GetPolygonAdjacentPolygons(const struct FPolygonID& PolygonID, TArray* OutPolygonIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetPolygonAdjacentPolygons"); Params::UMeshDescriptionBase_GetPolygonAdjacentPolygons_Params Parms{}; Parms.PolygonID = PolygonID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPolygonIDs != nullptr) *OutPolygonIDs = std::move(Parms.OutPolygonIDs); } // Function MeshDescription.MeshDescriptionBase.GetNumVertexVertexInstances // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVertexID VertexID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMeshDescriptionBase::GetNumVertexVertexInstances(const struct FVertexID& VertexID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetNumVertexVertexInstances"); Params::UMeshDescriptionBase_GetNumVertexVertexInstances_Params Parms{}; Parms.VertexID = VertexID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetNumVertexInstanceConnectedTriangles // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVertexInstanceID VertexInstanceID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMeshDescriptionBase::GetNumVertexInstanceConnectedTriangles(const struct FVertexInstanceID& VertexInstanceID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetNumVertexInstanceConnectedTriangles"); Params::UMeshDescriptionBase_GetNumVertexInstanceConnectedTriangles_Params Parms{}; Parms.VertexInstanceID = VertexInstanceID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetNumVertexInstanceConnectedPolygons // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVertexInstanceID VertexInstanceID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMeshDescriptionBase::GetNumVertexInstanceConnectedPolygons(const struct FVertexInstanceID& VertexInstanceID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetNumVertexInstanceConnectedPolygons"); Params::UMeshDescriptionBase_GetNumVertexInstanceConnectedPolygons_Params Parms{}; Parms.VertexInstanceID = VertexInstanceID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetNumVertexConnectedTriangles // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVertexID VertexID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMeshDescriptionBase::GetNumVertexConnectedTriangles(const struct FVertexID& VertexID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetNumVertexConnectedTriangles"); Params::UMeshDescriptionBase_GetNumVertexConnectedTriangles_Params Parms{}; Parms.VertexID = VertexID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetNumVertexConnectedPolygons // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVertexID VertexID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMeshDescriptionBase::GetNumVertexConnectedPolygons(const struct FVertexID& VertexID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetNumVertexConnectedPolygons"); Params::UMeshDescriptionBase_GetNumVertexConnectedPolygons_Params Parms{}; Parms.VertexID = VertexID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetNumVertexConnectedEdges // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVertexID VertexID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMeshDescriptionBase::GetNumVertexConnectedEdges(const struct FVertexID& VertexID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetNumVertexConnectedEdges"); Params::UMeshDescriptionBase_GetNumVertexConnectedEdges_Params Parms{}; Parms.VertexID = VertexID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetNumPolygonVertices // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPolygonID PolygonID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMeshDescriptionBase::GetNumPolygonVertices(const struct FPolygonID& PolygonID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetNumPolygonVertices"); Params::UMeshDescriptionBase_GetNumPolygonVertices_Params Parms{}; Parms.PolygonID = PolygonID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetNumPolygonTriangles // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPolygonID PolygonID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMeshDescriptionBase::GetNumPolygonTriangles(const struct FPolygonID& PolygonID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetNumPolygonTriangles"); Params::UMeshDescriptionBase_GetNumPolygonTriangles_Params Parms{}; Parms.PolygonID = PolygonID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetNumPolygonInternalEdges // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPolygonID PolygonID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMeshDescriptionBase::GetNumPolygonInternalEdges(const struct FPolygonID& PolygonID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetNumPolygonInternalEdges"); Params::UMeshDescriptionBase_GetNumPolygonInternalEdges_Params Parms{}; Parms.PolygonID = PolygonID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetNumPolygonGroupPolygons // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPolygonGroupID PolygonGroupID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMeshDescriptionBase::GetNumPolygonGroupPolygons(const struct FPolygonGroupID& PolygonGroupID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetNumPolygonGroupPolygons"); Params::UMeshDescriptionBase_GetNumPolygonGroupPolygons_Params Parms{}; Parms.PolygonGroupID = PolygonGroupID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetNumEdgeConnectedTriangles // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FEdgeID EdgeID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMeshDescriptionBase::GetNumEdgeConnectedTriangles(const struct FEdgeID& EdgeID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetNumEdgeConnectedTriangles"); Params::UMeshDescriptionBase_GetNumEdgeConnectedTriangles_Params Parms{}; Parms.EdgeID = EdgeID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetNumEdgeConnectedPolygons // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FEdgeID EdgeID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMeshDescriptionBase::GetNumEdgeConnectedPolygons(const struct FEdgeID& EdgeID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetNumEdgeConnectedPolygons"); Params::UMeshDescriptionBase_GetNumEdgeConnectedPolygons_Params Parms{}; Parms.EdgeID = EdgeID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetEdgeVertices // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FEdgeID EdgeID (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutVertexIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::GetEdgeVertices(const struct FEdgeID& EdgeID, TArray* OutVertexIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetEdgeVertices"); Params::UMeshDescriptionBase_GetEdgeVertices_Params Parms{}; Parms.EdgeID = EdgeID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVertexIDs != nullptr) *OutVertexIDs = std::move(Parms.OutVertexIDs); } // Function MeshDescription.MeshDescriptionBase.GetEdgeVertex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FEdgeID EdgeID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 VertexNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVertexID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVertexID UMeshDescriptionBase::GetEdgeVertex(const struct FEdgeID& EdgeID, int32 VertexNumber) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetEdgeVertex"); Params::UMeshDescriptionBase_GetEdgeVertex_Params Parms{}; Parms.EdgeID = EdgeID; Parms.VertexNumber = VertexNumber; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetEdgeCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMeshDescriptionBase::GetEdgeCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetEdgeCount"); Params::UMeshDescriptionBase_GetEdgeCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.GetEdgeConnectedTriangles // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FEdgeID EdgeID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutConnectedTriangleIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::GetEdgeConnectedTriangles(const struct FEdgeID& EdgeID, TArray* OutConnectedTriangleIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetEdgeConnectedTriangles"); Params::UMeshDescriptionBase_GetEdgeConnectedTriangles_Params Parms{}; Parms.EdgeID = EdgeID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutConnectedTriangleIDs != nullptr) *OutConnectedTriangleIDs = std::move(Parms.OutConnectedTriangleIDs); } // Function MeshDescription.MeshDescriptionBase.GetEdgeConnectedPolygons // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FEdgeID EdgeID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutConnectedPolygonIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::GetEdgeConnectedPolygons(const struct FEdgeID& EdgeID, TArray* OutConnectedPolygonIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "GetEdgeConnectedPolygons"); Params::UMeshDescriptionBase_GetEdgeConnectedPolygons_Params Parms{}; Parms.EdgeID = EdgeID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutConnectedPolygonIDs != nullptr) *OutConnectedPolygonIDs = std::move(Parms.OutConnectedPolygonIDs); } // Function MeshDescription.MeshDescriptionBase.Empty // (Final, Native, Public, BlueprintCallable) // Parameters: void UMeshDescriptionBase::Empty() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "Empty"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MeshDescription.MeshDescriptionBase.DeleteVertexInstance // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FVertexInstanceID VertexInstanceID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OrphanedVertices (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::DeleteVertexInstance(const struct FVertexInstanceID& VertexInstanceID, TArray* OrphanedVertices) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "DeleteVertexInstance"); Params::UMeshDescriptionBase_DeleteVertexInstance_Params Parms{}; Parms.VertexInstanceID = VertexInstanceID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OrphanedVertices != nullptr) *OrphanedVertices = std::move(Parms.OrphanedVertices); } // Function MeshDescription.MeshDescriptionBase.DeleteVertex // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FVertexID VertexID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshDescriptionBase::DeleteVertex(const struct FVertexID& VertexID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "DeleteVertex"); Params::UMeshDescriptionBase_DeleteVertex_Params Parms{}; Parms.VertexID = VertexID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MeshDescription.MeshDescriptionBase.DeleteTriangle // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FTriangleID TriangleID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OrphanedEdges (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray OrphanedVertexInstances (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray OrphanedPolygonGroupsPtr (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::DeleteTriangle(const struct FTriangleID& TriangleID, TArray* OrphanedEdges, TArray* OrphanedVertexInstances, TArray* OrphanedPolygonGroupsPtr) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "DeleteTriangle"); Params::UMeshDescriptionBase_DeleteTriangle_Params Parms{}; Parms.TriangleID = TriangleID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OrphanedEdges != nullptr) *OrphanedEdges = std::move(Parms.OrphanedEdges); if (OrphanedVertexInstances != nullptr) *OrphanedVertexInstances = std::move(Parms.OrphanedVertexInstances); if (OrphanedPolygonGroupsPtr != nullptr) *OrphanedPolygonGroupsPtr = std::move(Parms.OrphanedPolygonGroupsPtr); } // Function MeshDescription.MeshDescriptionBase.DeletePolygonGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPolygonGroupID PolygonGroupID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshDescriptionBase::DeletePolygonGroup(const struct FPolygonGroupID& PolygonGroupID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "DeletePolygonGroup"); Params::UMeshDescriptionBase_DeletePolygonGroup_Params Parms{}; Parms.PolygonGroupID = PolygonGroupID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MeshDescription.MeshDescriptionBase.DeletePolygon // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPolygonID PolygonID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OrphanedEdges (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray OrphanedVertexInstances (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray OrphanedPolygonGroups (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::DeletePolygon(const struct FPolygonID& PolygonID, TArray* OrphanedEdges, TArray* OrphanedVertexInstances, TArray* OrphanedPolygonGroups) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "DeletePolygon"); Params::UMeshDescriptionBase_DeletePolygon_Params Parms{}; Parms.PolygonID = PolygonID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OrphanedEdges != nullptr) *OrphanedEdges = std::move(Parms.OrphanedEdges); if (OrphanedVertexInstances != nullptr) *OrphanedVertexInstances = std::move(Parms.OrphanedVertexInstances); if (OrphanedPolygonGroups != nullptr) *OrphanedPolygonGroups = std::move(Parms.OrphanedPolygonGroups); } // Function MeshDescription.MeshDescriptionBase.DeleteEdge // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FEdgeID EdgeID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OrphanedVertices (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::DeleteEdge(const struct FEdgeID& EdgeID, TArray* OrphanedVertices) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "DeleteEdge"); Params::UMeshDescriptionBase_DeleteEdge_Params Parms{}; Parms.EdgeID = EdgeID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OrphanedVertices != nullptr) *OrphanedVertices = std::move(Parms.OrphanedVertices); } // Function MeshDescription.MeshDescriptionBase.CreateVertexWithID // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FVertexID VertexID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshDescriptionBase::CreateVertexWithID(const struct FVertexID& VertexID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "CreateVertexWithID"); Params::UMeshDescriptionBase_CreateVertexWithID_Params Parms{}; Parms.VertexID = VertexID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MeshDescription.MeshDescriptionBase.CreateVertexInstanceWithID // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FVertexInstanceID VertexInstanceID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVertexID VertexID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshDescriptionBase::CreateVertexInstanceWithID(const struct FVertexInstanceID& VertexInstanceID, const struct FVertexID& VertexID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "CreateVertexInstanceWithID"); Params::UMeshDescriptionBase_CreateVertexInstanceWithID_Params Parms{}; Parms.VertexInstanceID = VertexInstanceID; Parms.VertexID = VertexID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MeshDescription.MeshDescriptionBase.CreateVertexInstance // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FVertexID VertexID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVertexInstanceID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVertexInstanceID UMeshDescriptionBase::CreateVertexInstance(const struct FVertexID& VertexID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "CreateVertexInstance"); Params::UMeshDescriptionBase_CreateVertexInstance_Params Parms{}; Parms.VertexID = VertexID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.CreateVertex // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FVertexID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVertexID UMeshDescriptionBase::CreateVertex() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "CreateVertex"); Params::UMeshDescriptionBase_CreateVertex_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.CreateTriangleWithID // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FTriangleID TriangleID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPolygonGroupID PolygonGroupID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray VertexInstanceIDs (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray NewEdgeIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::CreateTriangleWithID(const struct FTriangleID& TriangleID, const struct FPolygonGroupID& PolygonGroupID, TArray& VertexInstanceIDs, TArray* NewEdgeIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "CreateTriangleWithID"); Params::UMeshDescriptionBase_CreateTriangleWithID_Params Parms{}; Parms.TriangleID = TriangleID; Parms.PolygonGroupID = PolygonGroupID; Parms.VertexInstanceIDs = VertexInstanceIDs; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (NewEdgeIDs != nullptr) *NewEdgeIDs = std::move(Parms.NewEdgeIDs); } // Function MeshDescription.MeshDescriptionBase.CreateTriangle // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPolygonGroupID PolygonGroupID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray VertexInstanceIDs (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray NewEdgeIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // struct FTriangleID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTriangleID UMeshDescriptionBase::CreateTriangle(const struct FPolygonGroupID& PolygonGroupID, TArray& VertexInstanceIDs, TArray* NewEdgeIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "CreateTriangle"); Params::UMeshDescriptionBase_CreateTriangle_Params Parms{}; Parms.PolygonGroupID = PolygonGroupID; Parms.VertexInstanceIDs = VertexInstanceIDs; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (NewEdgeIDs != nullptr) *NewEdgeIDs = std::move(Parms.NewEdgeIDs); return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.CreatePolygonWithID // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPolygonID PolygonID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPolygonGroupID PolygonGroupID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray VertexInstanceIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray NewEdgeIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UMeshDescriptionBase::CreatePolygonWithID(const struct FPolygonID& PolygonID, const struct FPolygonGroupID& PolygonGroupID, TArray* VertexInstanceIDs, TArray* NewEdgeIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "CreatePolygonWithID"); Params::UMeshDescriptionBase_CreatePolygonWithID_Params Parms{}; Parms.PolygonID = PolygonID; Parms.PolygonGroupID = PolygonGroupID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (VertexInstanceIDs != nullptr) *VertexInstanceIDs = std::move(Parms.VertexInstanceIDs); if (NewEdgeIDs != nullptr) *NewEdgeIDs = std::move(Parms.NewEdgeIDs); } // Function MeshDescription.MeshDescriptionBase.CreatePolygonGroupWithID // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPolygonGroupID PolygonGroupID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshDescriptionBase::CreatePolygonGroupWithID(const struct FPolygonGroupID& PolygonGroupID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "CreatePolygonGroupWithID"); Params::UMeshDescriptionBase_CreatePolygonGroupWithID_Params Parms{}; Parms.PolygonGroupID = PolygonGroupID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MeshDescription.MeshDescriptionBase.CreatePolygonGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPolygonGroupID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPolygonGroupID UMeshDescriptionBase::CreatePolygonGroup() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "CreatePolygonGroup"); Params::UMeshDescriptionBase_CreatePolygonGroup_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.CreatePolygon // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPolygonGroupID PolygonGroupID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray VertexInstanceIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray NewEdgeIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // struct FPolygonID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPolygonID UMeshDescriptionBase::CreatePolygon(const struct FPolygonGroupID& PolygonGroupID, TArray* VertexInstanceIDs, TArray* NewEdgeIDs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "CreatePolygon"); Params::UMeshDescriptionBase_CreatePolygon_Params Parms{}; Parms.PolygonGroupID = PolygonGroupID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (VertexInstanceIDs != nullptr) *VertexInstanceIDs = std::move(Parms.VertexInstanceIDs); if (NewEdgeIDs != nullptr) *NewEdgeIDs = std::move(Parms.NewEdgeIDs); return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.CreateEdgeWithID // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FEdgeID EdgeID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVertexID VertexID0 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVertexID VertexID1 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshDescriptionBase::CreateEdgeWithID(const struct FEdgeID& EdgeID, const struct FVertexID& VertexID0, const struct FVertexID& VertexID1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "CreateEdgeWithID"); Params::UMeshDescriptionBase_CreateEdgeWithID_Params Parms{}; Parms.EdgeID = EdgeID; Parms.VertexID0 = VertexID0; Parms.VertexID1 = VertexID1; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MeshDescription.MeshDescriptionBase.CreateEdge // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FVertexID VertexID0 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVertexID VertexID1 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FEdgeID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FEdgeID UMeshDescriptionBase::CreateEdge(const struct FVertexID& VertexID0, const struct FVertexID& VertexID1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "CreateEdge"); Params::UMeshDescriptionBase_CreateEdge_Params Parms{}; Parms.VertexID0 = VertexID0; Parms.VertexID1 = VertexID1; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MeshDescription.MeshDescriptionBase.ComputePolygonTriangulation // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPolygonID PolygonID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshDescriptionBase::ComputePolygonTriangulation(const struct FPolygonID& PolygonID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshDescriptionBase", "ComputePolygonTriangulation"); Params::UMeshDescriptionBase_ComputePolygonTriangulation_Params Parms{}; Parms.PolygonID = PolygonID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class MeshDescription.MeshDescriptionBaseBulkData // (None) class UClass* UMeshDescriptionBaseBulkData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MeshDescriptionBaseBulkData"); return Clss; } // MeshDescriptionBaseBulkData MeshDescription.Default__MeshDescriptionBaseBulkData // (Public, ClassDefaultObject, ArchetypeObject) class UMeshDescriptionBaseBulkData* UMeshDescriptionBaseBulkData::GetDefaultObj() { static class UMeshDescriptionBaseBulkData* Default = nullptr; if (!Default) Default = static_cast(UMeshDescriptionBaseBulkData::StaticClass()->DefaultObject); return Default; } }