#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_CombatGunState_SideDashMove.BP_AIAction_CombatGunState_SideDashMove_C // (None) class UClass* UBP_AIAction_CombatGunState_SideDashMove_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_CombatGunState_SideDashMove_C"); return Clss; } // BP_AIAction_CombatGunState_SideDashMove_C BP_AIAction_CombatGunState_SideDashMove.Default__BP_AIAction_CombatGunState_SideDashMove_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_CombatGunState_SideDashMove_C* UBP_AIAction_CombatGunState_SideDashMove_C::GetDefaultObj() { static class UBP_AIAction_CombatGunState_SideDashMove_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_CombatGunState_SideDashMove_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_CombatGunState_SideDashMove.BP_AIAction_CombatGunState_SideDashMove_C.FindMoveGoal // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector Goal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray GoalAbleList (Edit, BlueprintVisible) // double Distance_Right (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double Distance_Forward (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector SelfForward (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector SelfRight (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector SelfToTargetNormal (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray GoalList (Edit, BlueprintVisible) // struct FVector SelfToTarget (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double ToTargetDistance (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_VSizeXY_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Vector_Normal2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetSelfActor_SelfActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetActorForwardVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_RandomInteger_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_IsExistPathForLocation_ForBP_HeightRangeCheck_OutGoalLocation(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsExistPathForLocation_ForBP_HeightRangeCheck_ReturnValue(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_DoubleToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_DoubleToVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorVector_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Cross_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_FloatToVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_NPC_CombatBase_C*CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorVector_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_CombatGunState_SideDashMove_C::FindMoveGoal(struct FVector* Goal, bool* Success, const TArray& GoalAbleList, double Distance_Right, double Distance_Forward, const struct FVector& SelfForward, const struct FVector& SelfRight, const struct FVector& SelfToTargetNormal, const TArray& GoalList, const struct FVector& SelfToTarget, double ToTargetDistance, double CallFunc_VSizeXY_ReturnValue, const struct FVector& CallFunc_Vector_Normal2D_ReturnValue, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon, class APalCharacter* CallFunc_GetSelfActor_SelfActor, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, int32 CallFunc_RandomInteger_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue, const struct FVector& CallFunc_Array_Get_Item, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_2, const struct FVector& CallFunc_IsExistPathForLocation_ForBP_HeightRangeCheck_OutGoalLocation, bool CallFunc_IsExistPathForLocation_ForBP_HeightRangeCheck_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1, int32 Temp_int_Loop_Counter_Variable, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_2, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_2, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_3, int32 CallFunc_Array_Add_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue_2, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, const struct FVector& CallFunc_Cross_VectorVector_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_1, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_3, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_4, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_CombatGunState_SideDashMove_C", "FindMoveGoal"); Params::UBP_AIAction_CombatGunState_SideDashMove_C_FindMoveGoal_Params Parms{}; Parms.GoalAbleList = GoalAbleList; Parms.Distance_Right = Distance_Right; Parms.Distance_Forward = Distance_Forward; Parms.SelfForward = SelfForward; Parms.SelfRight = SelfRight; Parms.SelfToTargetNormal = SelfToTargetNormal; Parms.GoalList = GoalList; Parms.SelfToTarget = SelfToTarget; Parms.ToTargetDistance = ToTargetDistance; Parms.CallFunc_VSizeXY_ReturnValue = CallFunc_VSizeXY_ReturnValue; Parms.CallFunc_Vector_Normal2D_ReturnValue = CallFunc_Vector_Normal2D_ReturnValue; Parms.CallFunc_GetControllerRef_NPCAICon = CallFunc_GetControllerRef_NPCAICon; Parms.CallFunc_GetSelfActor_SelfActor = CallFunc_GetSelfActor_SelfActor; Parms.CallFunc_GetActorForwardVector_ReturnValue = CallFunc_GetActorForwardVector_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_RandomInteger_ReturnValue = CallFunc_RandomInteger_ReturnValue; Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_Array_Length_ReturnValue_2 = CallFunc_Array_Length_ReturnValue_2; Parms.CallFunc_IsExistPathForLocation_ForBP_HeightRangeCheck_OutGoalLocation = CallFunc_IsExistPathForLocation_ForBP_HeightRangeCheck_OutGoalLocation; Parms.CallFunc_IsExistPathForLocation_ForBP_HeightRangeCheck_ReturnValue = CallFunc_IsExistPathForLocation_ForBP_HeightRangeCheck_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_Conv_DoubleToVector_ReturnValue = CallFunc_Conv_DoubleToVector_ReturnValue; Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue; Parms.CallFunc_Conv_DoubleToVector_ReturnValue_1 = CallFunc_Conv_DoubleToVector_ReturnValue_1; Parms.CallFunc_Multiply_VectorVector_ReturnValue_1 = CallFunc_Multiply_VectorVector_ReturnValue_1; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Multiply_VectorVector_ReturnValue_2 = CallFunc_Multiply_VectorVector_ReturnValue_2; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1; Parms.CallFunc_Add_VectorVector_ReturnValue_2 = CallFunc_Add_VectorVector_ReturnValue_2; Parms.CallFunc_Add_VectorVector_ReturnValue_3 = CallFunc_Add_VectorVector_ReturnValue_3; Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1; Parms.CallFunc_Array_Add_ReturnValue_2 = CallFunc_Array_Add_ReturnValue_2; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Less_DoubleDouble_ReturnValue = CallFunc_Less_DoubleDouble_ReturnValue; Parms.CallFunc_Cross_VectorVector_ReturnValue = CallFunc_Cross_VectorVector_ReturnValue; Parms.CallFunc_Conv_FloatToVector_ReturnValue_1 = CallFunc_Conv_FloatToVector_ReturnValue_1; Parms.CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat = CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat; Parms.CallFunc_Multiply_VectorVector_ReturnValue_3 = CallFunc_Multiply_VectorVector_ReturnValue_3; Parms.CallFunc_Add_VectorVector_ReturnValue_4 = CallFunc_Add_VectorVector_ReturnValue_4; Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1; Parms.CallFunc_K2_GetActorLocation_ReturnValue_2 = CallFunc_K2_GetActorLocation_ReturnValue_2; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Goal != nullptr) *Goal = std::move(Parms.Goal); if (Success != nullptr) *Success = Parms.Success; } // Function BP_AIAction_CombatGunState_SideDashMove.BP_AIAction_CombatGunState_SideDashMove_C.StateEnter // (Event, Public, BlueprintEvent) // Parameters: void UBP_AIAction_CombatGunState_SideDashMove_C::StateEnter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_CombatGunState_SideDashMove_C", "StateEnter"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AIAction_CombatGunState_SideDashMove.BP_AIAction_CombatGunState_SideDashMove_C.StateExit // (Event, Public, BlueprintEvent) // Parameters: void UBP_AIAction_CombatGunState_SideDashMove_C::StateExit() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_CombatGunState_SideDashMove_C", "StateExit"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AIAction_CombatGunState_SideDashMove.BP_AIAction_CombatGunState_SideDashMove_C.StateTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_CombatGunState_SideDashMove_C::StateTick(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_CombatGunState_SideDashMove_C", "StateTick"); Params::UBP_AIAction_CombatGunState_SideDashMove_C_StateTick_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_CombatGunState_SideDashMove.BP_AIAction_CombatGunState_SideDashMove_C.ExecuteUbergraph_BP_AIAction_CombatGunState_SideDashMove // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_NPC_CombatBase_C*CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetMovementComponentRef_Movement (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_NPC_CombatBase_C*CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_1 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetMovementComponentRef_Movement_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_FindMoveGoal_Goal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_FindMoveGoal_Success (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_NPC_CombatBase_C*CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_2 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // class UBP_AIAction_NPC_CombatBase_C*CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_3 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_NPC_CombatBase_C*CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_4 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // class UBP_AIAction_NPC_CombatBase_C*CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_5 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // class UBP_AIAction_NPC_CombatBase_C*CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_6 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // class UBP_AIAction_NPC_CombatBase_C*CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_7 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_NPC_CombatBase_C*CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_8 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_NPC_CombatBase_C*CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_9 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_NPC_CombatBase_C*CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_10 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_NPC_CombatBase_C*CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_11 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_NPC_CombatBase_C*CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_12 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_CombatGunState_SideDashMove_C::ExecuteUbergraph_BP_AIAction_CombatGunState_SideDashMove(int32 EntryPoint, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat, class UPalCharacterMovementComponent* CallFunc_GetMovementComponentRef_Movement, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_1, class UPalCharacterMovementComponent* CallFunc_GetMovementComponentRef_Movement_1, const struct FVector& CallFunc_FindMoveGoal_Goal, bool CallFunc_FindMoveGoal_Success, float K2Node_Event_DeltaTime, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_2, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_3, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_4, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_5, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_6, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_7, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_1, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_8, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_2, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_9, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle_1, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_10, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_3, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_11, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_4, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_12, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_CombatGunState_SideDashMove_C", "ExecuteUbergraph_BP_AIAction_CombatGunState_SideDashMove"); Params::UBP_AIAction_CombatGunState_SideDashMove_C_ExecuteUbergraph_BP_AIAction_CombatGunState_SideDashMove_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat = CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat; Parms.CallFunc_GetMovementComponentRef_Movement = CallFunc_GetMovementComponentRef_Movement; Parms.CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_1 = CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_1; Parms.CallFunc_GetMovementComponentRef_Movement_1 = CallFunc_GetMovementComponentRef_Movement_1; Parms.CallFunc_FindMoveGoal_Goal = CallFunc_FindMoveGoal_Goal; Parms.CallFunc_FindMoveGoal_Success = CallFunc_FindMoveGoal_Success; Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime; Parms.CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_2 = CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_2; Parms.CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_3 = CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_3; Parms.CallFunc_GetControllerRef_NPCAICon = CallFunc_GetControllerRef_NPCAICon; Parms.CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_4 = CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_4; Parms.CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_5 = CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_5; Parms.CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_6 = CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_6; Parms.CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_7 = CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_7; Parms.CallFunc_GetControllerRef_NPCAICon_1 = CallFunc_GetControllerRef_NPCAICon_1; Parms.CallFunc_GetWeaponHandle_WeaponHandle = CallFunc_GetWeaponHandle_WeaponHandle; Parms.CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_8 = CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_8; Parms.CallFunc_GetControllerRef_NPCAICon_2 = CallFunc_GetControllerRef_NPCAICon_2; Parms.CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_9 = CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_9; Parms.CallFunc_GetWeaponHandle_WeaponHandle_1 = CallFunc_GetWeaponHandle_WeaponHandle_1; Parms.CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_10 = CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_10; Parms.CallFunc_GetControllerRef_NPCAICon_3 = CallFunc_GetControllerRef_NPCAICon_3; Parms.CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_11 = CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_11; Parms.CallFunc_GetControllerRef_NPCAICon_4 = CallFunc_GetControllerRef_NPCAICon_4; Parms.CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_12 = CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_12; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }