#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C // (Actor) class UClass* ABP_MonsterAIController_Invader_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_MonsterAIController_Invader_C"); return Clss; } // BP_MonsterAIController_Invader_C BP_MonsterAIController_Invader.Default__BP_MonsterAIController_Invader_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_MonsterAIController_Invader_C* ABP_MonsterAIController_Invader_C::GetDefaultObj() { static class ABP_MonsterAIController_Invader_C* Default = nullptr; if (!Default) Default = static_cast(ABP_MonsterAIController_Invader_C::StaticClass()->DefaultObject); return Default; } // Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.GetMyBB // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBP_PalAIBlackboard_Common_C*PalBrackboard (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIBlackboardBase* CallFunc_GetMyPalBlackboard_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Invader_C::GetMyBB(class UBP_PalAIBlackboard_Common_C** PalBrackboard, class UPalAIBlackboardBase* CallFunc_GetMyPalBlackboard_ReturnValue, class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "GetMyBB"); Params::ABP_MonsterAIController_Invader_C_GetMyBB_Params Parms{}; Parms.CallFunc_GetMyPalBlackboard_ReturnValue = CallFunc_GetMyPalBlackboard_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common = K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); if (PalBrackboard != nullptr) *PalBrackboard = Parms.PalBrackboard; } // Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.GetLeaderBB // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBP_PalAIBlackboard_Common_C*LeaderPalBrackboard (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIBlackboardBase* CallFunc_GetLeaderPalBlackboard_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Invader_C::GetLeaderBB(class UBP_PalAIBlackboard_Common_C** LeaderPalBrackboard, class UPalAIBlackboardBase* CallFunc_GetLeaderPalBlackboard_ReturnValue, class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "GetLeaderBB"); Params::ABP_MonsterAIController_Invader_C_GetLeaderBB_Params Parms{}; Parms.CallFunc_GetLeaderPalBlackboard_ReturnValue = CallFunc_GetLeaderPalBlackboard_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common = K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); if (LeaderPalBrackboard != nullptr) *LeaderPalBrackboard = Parms.LeaderPalBrackboard; } // Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.ReturnSpawnedPoint // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector GoalLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Invader_C::ReturnSpawnedPoint(const struct FVector& GoalLocation, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "ReturnSpawnedPoint"); Params::ABP_MonsterAIController_Invader_C_ReturnSpawnedPoint_Params Parms{}; Parms.GoalLocation = GoalLocation; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.StartMartch // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector GoalPosition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter_1 (NoDestructor) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Invader_C::StartMartch(const struct FVector& GoalPosition, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter_1, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "StartMartch"); Params::ABP_MonsterAIController_Invader_C_StartMartch_Params Parms{}; Parms.GoalPosition = GoalPosition; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter_1 = K2Node_MakeStruct_PalAIActionDynamicParameter_1; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_SetActionClassParameter_ReturnValue_1 = CallFunc_SetActionClassParameter_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.Setup // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector BaseCampPos (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Invader_C::Setup(const struct FVector& BaseCampPos) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "Setup"); Params::ABP_MonsterAIController_Invader_C_Setup_Params Parms{}; Parms.BaseCampPos = BaseCampPos; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.ReceivePossess // (Event, Protected, BlueprintEvent) // Parameters: // class APawn* PossessedPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Invader_C::ReceivePossess(class APawn* PossessedPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "ReceivePossess"); Params::ABP_MonsterAIController_Invader_C_ReceivePossess_Params Parms{}; Parms.PossessedPawn = PossessedPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.«¹¿à¤ÙóÈ_1 // (BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* InCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Invader_C::_________1(class APalCharacter* InCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "«¹¿à¤ÙóÈ_1"); Params::ABP_MonsterAIController_Invader_C__________1_Params Parms{}; Parms.InCharacter = InCharacter; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.«¹¿à¤ÙóÈ_OnDead // (BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalDeadInfo DeadInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) void ABP_MonsterAIController_Invader_C::_________OnDead(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "«¹¿à¤ÙóÈ_OnDead"); Params::ABP_MonsterAIController_Invader_C__________OnDead_Params Parms{}; Parms.DeadInfo = DeadInfo; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.OnInvaderArrived // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void ABP_MonsterAIController_Invader_C::OnInvaderArrived() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "OnInvaderArrived"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.BindOnInvaderArrivedDelegate // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // FDelegateProperty_ Event (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Invader_C::BindOnInvaderArrivedDelegate(FDelegateProperty_ Event) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "BindOnInvaderArrivedDelegate"); Params::ABP_MonsterAIController_Invader_C_BindOnInvaderArrivedDelegate_Params Parms{}; Parms.Event = Event; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.ExecuteUbergraph_BP_MonsterAIController_Invader // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_Event_Event (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_PossessedPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_CustomEvent_InCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterOnCompleteInitializeParameterWrapper*CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalDeadInfo K2Node_CustomEvent_DeadInfo (NoDestructor) // class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Invader_C::ExecuteUbergraph_BP_MonsterAIController_Invader(int32 EntryPoint, FDelegateProperty_ K2Node_Event_Event, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class APawn* K2Node_Event_PossessedPawn, class APawn* CallFunc_K2_GetPawn_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class APalCharacter* K2Node_CustomEvent_InCharacter, class UPalCharacterOnCompleteInitializeParameterWrapper* CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, const struct FPalDeadInfo& K2Node_CustomEvent_DeadInfo, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, class APawn* CallFunc_K2_GetPawn_ReturnValue_3) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "ExecuteUbergraph_BP_MonsterAIController_Invader"); Params::ABP_MonsterAIController_Invader_C_ExecuteUbergraph_BP_MonsterAIController_Invader_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_Event = K2Node_Event_Event; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.K2Node_Event_PossessedPawn = K2Node_Event_PossessedPawn; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_CustomEvent_InCharacter = K2Node_CustomEvent_InCharacter; Parms.CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue = CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1; Parms.K2Node_CustomEvent_DeadInfo = K2Node_CustomEvent_DeadInfo; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetBattleManager_ReturnValue = CallFunc_GetBattleManager_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue_2 = CallFunc_K2_GetPawn_ReturnValue_2; Parms.CallFunc_K2_GetPawn_ReturnValue_3 = CallFunc_K2_GetPawn_ReturnValue_3; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.OnInvaderArrivedDelegate__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: void ABP_MonsterAIController_Invader_C::OnInvaderArrivedDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "OnInvaderArrivedDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } }