#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x2A (0x2A - 0x0) // Function BP_NPCInteractConditionFunctions.BP_NPCInteractConditionFunctions_C.IsLive struct UBP_NPCInteractConditionFunctions_C_IsLive_Params { public: class UPalNPCInteractCondition* Condition; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UObject* CallFunc_GetOwner_ReturnValue; // 0x8(0x8)(ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalCharacter* K2Node_DynamicCast_AsPal_Character; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_25A2[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x20(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsLive_ReturnValue; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x29(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x61 (0x61 - 0x0) // Function BP_NPCInteractConditionFunctions.BP_NPCInteractConditionFunctions_C.NoCombat struct UBP_NPCInteractConditionFunctions_C_NoCombat_Params { public: class UPalNPCInteractCondition* Condition; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UObject* CallFunc_GetOwner_ReturnValue; // 0x8(0x8)(ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalCharacter* K2Node_DynamicCast_AsPal_Character; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_25C5[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class AController* CallFunc_GetController_ReturnValue; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController; // 0x28(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess_1; // 0x30(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_25C6[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue; // 0x38(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class UPawnAction* CallFunc_GetCurrentAction_BP_ReturnValue; // 0x40(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalAIActionCombatBase* K2Node_DynamicCast_AsPal_AIAction_Combat_Base; // 0x48(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess_2; // 0x50(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_25CB[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UBP_AIAction_NPC_CombatBase_C* K2Node_DynamicCast_AsBP_AIAction_NPC_Combat_Base; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess_3; // 0x60(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x29 (0x29 - 0x0) // Function BP_NPCInteractConditionFunctions.BP_NPCInteractConditionFunctions_C.IsOtomoSpawned struct UBP_NPCInteractConditionFunctions_C_IsOtomoSpawned_Params { public: class UPalNPCInteractCondition* Condition; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UBP_OtomoPalHolderComponent_C* CallFunc_GetComponentByClass_ReturnValue; // 0x18(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class APalCharacter* CallFunc_TryGetSpawnedOtomo_ReturnValue; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x4C (0x4C - 0x0) // Function BP_NPCInteractConditionFunctions.BP_NPCInteractConditionFunctions_C.HasItems struct UBP_NPCInteractConditionFunctions_C_HasItems_Params { public: class UPalNPCInteractCondition* Condition; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) TArray ItemIds; // 0x8(0x10)(BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) int32 Num; // 0x18(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 RetVal; // 0x1C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_Length_ReturnValue; // 0x20(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 Temp_int_Array_Index_Variable; // 0x24(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue; // 0x28(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class FName CallFunc_Array_Get_Item; // 0x30(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_CountItemNum_ReturnValue; // 0x38(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 Temp_int_Loop_Counter_Variable; // 0x3C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_GreaterEqual_IntInt_ReturnValue; // 0x40(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Less_IntInt_ReturnValue; // 0x41(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_25E1[0x2]; // Fixing Size After Last Property [ Dumper-7 ] int32 CallFunc_Add_IntInt_ReturnValue; // 0x44(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Add_IntInt_ReturnValue_1; // 0x48(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x25 (0x25 - 0x0) // Function BP_NPCInteractConditionFunctions.BP_NPCInteractConditionFunctions_C.HasItem struct UBP_NPCInteractConditionFunctions_C_HasItem_Params { public: class UPalNPCInteractCondition* Condition; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class FName ItemId; // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 Num; // 0x10(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_25EB[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) int32 CallFunc_CountItemNum_ReturnValue; // 0x20(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_GreaterEqual_IntInt_ReturnValue; // 0x24(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x20 (0x20 - 0x0) // Function BP_NPCInteractConditionFunctions.BP_NPCInteractConditionFunctions_C.TestFunction struct UBP_NPCInteractConditionFunctions_C_TestFunction_Params { public: class UPalNPCInteractCondition* Condition; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UObject* CallFunc_GetOwner_ReturnValue; // 0x8(0x8)(ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class FString CallFunc_GetDisplayName_ReturnValue; // 0x10(0x10)(ZeroConstructor, HasGetValueTypeHash) }; } }