#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_PalCheatManager.BP_PalCheatManager_C // (None) class UClass* UBP_PalCheatManager_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_PalCheatManager_C"); return Clss; } // BP_PalCheatManager_C BP_PalCheatManager.Default__BP_PalCheatManager_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_PalCheatManager_C* UBP_PalCheatManager_C::GetDefaultObj() { static class UBP_PalCheatManager_C* Default = nullptr; if (!Default) Default = static_cast(UBP_PalCheatManager_C::StaticClass()->DefaultObject); return Default; } // Function BP_PalCheatManager.BP_PalCheatManager_C.ToggleAllDebugInfo // (Exec, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray K2Node_MakeArray_Array (ReferenceParm) // class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Array_Get_Item (ZeroConstructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalCheatManager_C::ToggleAllDebugInfo(int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, TArray& K2Node_MakeArray_Array, class APlayerController* CallFunc_GetPlayerController_ReturnValue, const class FString& CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalCheatManager_C", "ToggleAllDebugInfo"); Params::UBP_PalCheatManager_C_ToggleAllDebugInfo_Params Parms{}; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array; Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalCheatManager.BP_PalCheatManager_C.StartWildPalCombat // (Event, Protected, BlueprintEvent) // Parameters: void UBP_PalCheatManager_C::StartWildPalCombat() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalCheatManager_C", "StartWildPalCombat"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalCheatManager.BP_PalCheatManager_C.TimeStopForBP // (Event, Protected, BlueprintEvent) // Parameters: void UBP_PalCheatManager_C::TimeStopForBP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalCheatManager_C", "TimeStopForBP"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalCheatManager.BP_PalCheatManager_C.OpenMultiBattleMapForBP // (Event, Protected, BlueprintEvent) // Parameters: void UBP_PalCheatManager_C::OpenMultiBattleMapForBP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalCheatManager_C", "OpenMultiBattleMapForBP"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalCheatManager.BP_PalCheatManager_C.OpenPrivateServerForBP // (Event, Protected, BlueprintEvent) // Parameters: void UBP_PalCheatManager_C::OpenPrivateServerForBP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalCheatManager_C", "OpenPrivateServerForBP"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalCheatManager.BP_PalCheatManager_C.SpectatorOnForBP // (Event, Protected, BlueprintEvent) // Parameters: void UBP_PalCheatManager_C::SpectatorOnForBP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalCheatManager_C", "SpectatorOnForBP"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalCheatManager.BP_PalCheatManager_C.ToggleRevision_BP // (Event, Protected, BlueprintEvent) // Parameters: void UBP_PalCheatManager_C::ToggleRevision_BP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalCheatManager_C", "ToggleRevision_BP"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalCheatManager.BP_PalCheatManager_C.HideTutorialQuest_BP // (Event, Protected, BlueprintEvent) // Parameters: void UBP_PalCheatManager_C::HideTutorialQuest_BP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalCheatManager_C", "HideTutorialQuest_BP"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalCheatManager.BP_PalCheatManager_C.ExecuteUbergraph_BP_PalCheatManager // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArrayCallFunc_GetAllWidgetsOfClass_FoundWidgets (ReferenceParm, ContainsInstancedReference) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UWBP_IngameMenu_Task_Tutorial_C*CallFunc_Array_Get_Item (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetPalMonsters_OutCharacters (ReferenceParm) // class APalCharacter* CallFunc_Array_Get_Item_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TScriptInterfaceK2Node_DynamicCast_AsBPI_Controller_Debug_Interface (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetPlayerCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APPSkyCreator_ControllerExample_C*CallFunc_GetActorOfClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_GetTransform_ReturnValue (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetAllWidgetsOfClass_FoundWidgets_1 (ReferenceParm, ContainsInstancedReference) // class ABP_PalAdminSpectator_C* CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UWBP_PalDebugInfo_C* CallFunc_Array_Get_Item_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsVisible_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalCheatManager_C::ExecuteUbergraph_BP_PalCheatManager(int32 EntryPoint, TArray& CallFunc_GetAllWidgetsOfClass_FoundWidgets, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Loop_Counter_Variable_1, int32 CallFunc_Add_IntInt_ReturnValue_1, int32 Temp_int_Array_Index_Variable, enum class ESlateVisibility Temp_byte_Variable, int32 Temp_int_Array_Index_Variable_1, int32 Temp_int_Loop_Counter_Variable_2, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_2, int32 Temp_int_Array_Index_Variable_2, class UWBP_IngameMenu_Task_Tutorial_C* CallFunc_Array_Get_Item, TArray& CallFunc_GetPalMonsters_OutCharacters, class APalCharacter* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, TScriptInterface K2Node_DynamicCast_AsBPI_Controller_Debug_Interface, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue, class APalPlayerCharacter* CallFunc_GetPlayerCharacter_ReturnValue, enum class ESlateVisibility Temp_byte_Variable_1, class APPSkyCreator_ControllerExample_C* CallFunc_GetActorOfClass_ReturnValue, bool Temp_bool_Variable, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_Not_PreBool_ReturnValue, class APlayerController* CallFunc_GetPlayerController_ReturnValue, const struct FTransform& CallFunc_GetTransform_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, TArray& CallFunc_GetAllWidgetsOfClass_FoundWidgets_1, class ABP_PalAdminSpectator_C* CallFunc_FinishSpawningActor_ReturnValue, class UWBP_PalDebugInfo_C* CallFunc_Array_Get_Item_2, bool CallFunc_IsVisible_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_2, bool CallFunc_Less_IntInt_ReturnValue_2, enum class ESlateVisibility K2Node_Select_Default) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalCheatManager_C", "ExecuteUbergraph_BP_PalCheatManager"); Params::UBP_PalCheatManager_C_ExecuteUbergraph_BP_PalCheatManager_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetAllWidgetsOfClass_FoundWidgets = CallFunc_GetAllWidgetsOfClass_FoundWidgets; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_byte_Variable = Temp_byte_Variable; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.Temp_int_Loop_Counter_Variable_2 = Temp_int_Loop_Counter_Variable_2; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue_2 = CallFunc_Add_IntInt_ReturnValue_2; Parms.Temp_int_Array_Index_Variable_2 = Temp_int_Array_Index_Variable_2; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_GetPalMonsters_OutCharacters = CallFunc_GetPalMonsters_OutCharacters; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1; Parms.K2Node_DynamicCast_AsBPI_Controller_Debug_Interface = K2Node_DynamicCast_AsBPI_Controller_Debug_Interface; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetPlayerCharacter_ReturnValue = CallFunc_GetPlayerCharacter_ReturnValue; Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1; Parms.CallFunc_GetActorOfClass_ReturnValue = CallFunc_GetActorOfClass_ReturnValue; Parms.Temp_bool_Variable = Temp_bool_Variable; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue; Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue; Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue; Parms.CallFunc_GetAllWidgetsOfClass_FoundWidgets_1 = CallFunc_GetAllWidgetsOfClass_FoundWidgets_1; Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue; Parms.CallFunc_Array_Get_Item_2 = CallFunc_Array_Get_Item_2; Parms.CallFunc_IsVisible_ReturnValue = CallFunc_IsVisible_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue_2 = CallFunc_Array_Length_ReturnValue_2; Parms.CallFunc_Less_IntInt_ReturnValue_2 = CallFunc_Less_IntInt_ReturnValue_2; Parms.K2Node_Select_Default = K2Node_Select_Default; UObject::ProcessEvent(Func, &Parms); } }