#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class ClothingSystemRuntimeInterface.ClothConfigBase // (None) class UClass* UClothConfigBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ClothConfigBase"); return Clss; } // ClothConfigBase ClothingSystemRuntimeInterface.Default__ClothConfigBase // (Public, ClassDefaultObject, ArchetypeObject) class UClothConfigBase* UClothConfigBase::GetDefaultObj() { static class UClothConfigBase* Default = nullptr; if (!Default) Default = static_cast(UClothConfigBase::StaticClass()->DefaultObject); return Default; } // Class ClothingSystemRuntimeInterface.ClothingSimulationFactory // (None) class UClass* UClothingSimulationFactory::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ClothingSimulationFactory"); return Clss; } // ClothingSimulationFactory ClothingSystemRuntimeInterface.Default__ClothingSimulationFactory // (Public, ClassDefaultObject, ArchetypeObject) class UClothingSimulationFactory* UClothingSimulationFactory::GetDefaultObj() { static class UClothingSimulationFactory* Default = nullptr; if (!Default) Default = static_cast(UClothingSimulationFactory::StaticClass()->DefaultObject); return Default; } // Class ClothingSystemRuntimeInterface.ClothingInteractor // (None) class UClass* UClothingInteractor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ClothingInteractor"); return Clss; } // ClothingInteractor ClothingSystemRuntimeInterface.Default__ClothingInteractor // (Public, ClassDefaultObject, ArchetypeObject) class UClothingInteractor* UClothingInteractor::GetDefaultObj() { static class UClothingInteractor* Default = nullptr; if (!Default) Default = static_cast(UClothingInteractor::StaticClass()->DefaultObject); return Default; } // Class ClothingSystemRuntimeInterface.ClothingSimulationInteractor // (None) class UClass* UClothingSimulationInteractor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ClothingSimulationInteractor"); return Clss; } // ClothingSimulationInteractor ClothingSystemRuntimeInterface.Default__ClothingSimulationInteractor // (Public, ClassDefaultObject, ArchetypeObject) class UClothingSimulationInteractor* UClothingSimulationInteractor::GetDefaultObj() { static class UClothingSimulationInteractor* Default = nullptr; if (!Default) Default = static_cast(UClothingSimulationInteractor::StaticClass()->DefaultObject); return Default; } // Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.SetNumSubsteps // (Native, Public, BlueprintCallable) // Parameters: // int32 NumSubsteps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UClothingSimulationInteractor::SetNumSubsteps(int32 NumSubsteps) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ClothingSimulationInteractor", "SetNumSubsteps"); Params::UClothingSimulationInteractor_SetNumSubsteps_Params Parms{}; Parms.NumSubsteps = NumSubsteps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.SetNumIterations // (Native, Public, BlueprintCallable) // Parameters: // int32 NumIterations (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UClothingSimulationInteractor::SetNumIterations(int32 NumIterations) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ClothingSimulationInteractor", "SetNumIterations"); Params::UClothingSimulationInteractor_SetNumIterations_Params Parms{}; Parms.NumIterations = NumIterations; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.SetMaxNumIterations // (Native, Public, BlueprintCallable) // Parameters: // int32 MaxNumIterations (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UClothingSimulationInteractor::SetMaxNumIterations(int32 MaxNumIterations) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ClothingSimulationInteractor", "SetMaxNumIterations"); Params::UClothingSimulationInteractor_SetMaxNumIterations_Params Parms{}; Parms.MaxNumIterations = MaxNumIterations; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.SetAnimDriveSpringStiffness // (Native, Public, BlueprintCallable) // Parameters: // float InStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UClothingSimulationInteractor::SetAnimDriveSpringStiffness(float InStiffness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ClothingSimulationInteractor", "SetAnimDriveSpringStiffness"); Params::UClothingSimulationInteractor_SetAnimDriveSpringStiffness_Params Parms{}; Parms.InStiffness = InStiffness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.PhysicsAssetUpdated // (Native, Public, BlueprintCallable) // Parameters: void UClothingSimulationInteractor::PhysicsAssetUpdated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ClothingSimulationInteractor", "PhysicsAssetUpdated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetSimulationTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UClothingSimulationInteractor::GetSimulationTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ClothingSimulationInteractor", "GetSimulationTime"); Params::UClothingSimulationInteractor_GetSimulationTime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetNumSubsteps // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UClothingSimulationInteractor::GetNumSubsteps() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ClothingSimulationInteractor", "GetNumSubsteps"); Params::UClothingSimulationInteractor_GetNumSubsteps_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetNumKinematicParticles // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UClothingSimulationInteractor::GetNumKinematicParticles() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ClothingSimulationInteractor", "GetNumKinematicParticles"); Params::UClothingSimulationInteractor_GetNumKinematicParticles_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetNumIterations // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UClothingSimulationInteractor::GetNumIterations() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ClothingSimulationInteractor", "GetNumIterations"); Params::UClothingSimulationInteractor_GetNumIterations_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetNumDynamicParticles // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UClothingSimulationInteractor::GetNumDynamicParticles() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ClothingSimulationInteractor", "GetNumDynamicParticles"); Params::UClothingSimulationInteractor_GetNumDynamicParticles_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetNumCloths // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UClothingSimulationInteractor::GetNumCloths() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ClothingSimulationInteractor", "GetNumCloths"); Params::UClothingSimulationInteractor_GetNumCloths_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetClothingInteractor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ClothingAssetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClothingInteractor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClothingInteractor* UClothingSimulationInteractor::GetClothingInteractor(const class FString& ClothingAssetName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ClothingSimulationInteractor", "GetClothingInteractor"); Params::UClothingSimulationInteractor_GetClothingInteractor_Params Parms{}; Parms.ClothingAssetName = ClothingAssetName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.EnableGravityOverride // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UClothingSimulationInteractor::EnableGravityOverride(struct FVector& InVector) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ClothingSimulationInteractor", "EnableGravityOverride"); Params::UClothingSimulationInteractor_EnableGravityOverride_Params Parms{}; Parms.InVector = InVector; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.DisableGravityOverride // (Native, Public, BlueprintCallable) // Parameters: void UClothingSimulationInteractor::DisableGravityOverride() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ClothingSimulationInteractor", "DisableGravityOverride"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.ClothConfigUpdated // (Native, Public, BlueprintCallable) // Parameters: void UClothingSimulationInteractor::ClothConfigUpdated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ClothingSimulationInteractor", "ClothConfigUpdated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class ClothingSystemRuntimeInterface.ClothingAssetBase // (None) class UClass* UClothingAssetBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ClothingAssetBase"); return Clss; } // ClothingAssetBase ClothingSystemRuntimeInterface.Default__ClothingAssetBase // (Public, ClassDefaultObject, ArchetypeObject) class UClothingAssetBase* UClothingAssetBase::GetDefaultObj() { static class UClothingAssetBase* Default = nullptr; if (!Default) Default = static_cast(UClothingAssetBase::StaticClass()->DefaultObject); return Default; } // Class ClothingSystemRuntimeInterface.ClothSharedSimConfigBase // (None) class UClass* UClothSharedSimConfigBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ClothSharedSimConfigBase"); return Clss; } // ClothSharedSimConfigBase ClothingSystemRuntimeInterface.Default__ClothSharedSimConfigBase // (Public, ClassDefaultObject, ArchetypeObject) class UClothSharedSimConfigBase* UClothSharedSimConfigBase::GetDefaultObj() { static class UClothSharedSimConfigBase* Default = nullptr; if (!Default) Default = static_cast(UClothSharedSimConfigBase::StaticClass()->DefaultObject); return Default; } // Class ClothingSystemRuntimeInterface.ClothPhysicalMeshDataBase_Legacy // (None) class UClass* UClothPhysicalMeshDataBase_Legacy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ClothPhysicalMeshDataBase_Legacy"); return Clss; } // ClothPhysicalMeshDataBase_Legacy ClothingSystemRuntimeInterface.Default__ClothPhysicalMeshDataBase_Legacy // (Public, ClassDefaultObject, ArchetypeObject) class UClothPhysicalMeshDataBase_Legacy* UClothPhysicalMeshDataBase_Legacy::GetDefaultObj() { static class UClothPhysicalMeshDataBase_Legacy* Default = nullptr; if (!Default) Default = static_cast(UClothPhysicalMeshDataBase_Legacy::StaticClass()->DefaultObject); return Default; } }