#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class ImgMedia.ImgMediaSource // (None) class UClass* UImgMediaSource::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ImgMediaSource"); return Clss; } // ImgMediaSource ImgMedia.Default__ImgMediaSource // (Public, ClassDefaultObject, ArchetypeObject) class UImgMediaSource* UImgMediaSource::GetDefaultObj() { static class UImgMediaSource* Default = nullptr; if (!Default) Default = static_cast(UImgMediaSource::StaticClass()->DefaultObject); return Default; } // Function ImgMedia.ImgMediaSource.SetTokenizedSequencePath // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImgMediaSource::SetTokenizedSequencePath(const class FString& Path) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ImgMediaSource", "SetTokenizedSequencePath"); Params::UImgMediaSource_SetTokenizedSequencePath_Params Parms{}; Parms.Path = Path; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ImgMedia.ImgMediaSource.SetSequencePath // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImgMediaSource::SetSequencePath(const class FString& Path) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ImgMediaSource", "SetSequencePath"); Params::UImgMediaSource_SetSequencePath_Params Parms{}; Parms.Path = Path; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ImgMedia.ImgMediaSource.SetMipLevelDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImgMediaSource::SetMipLevelDistance(float Distance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ImgMediaSource", "SetMipLevelDistance"); Params::UImgMediaSource_SetMipLevelDistance_Params Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ImgMedia.ImgMediaSource.RemoveTargetObject // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImgMediaSource::RemoveTargetObject(class AActor* InActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ImgMediaSource", "RemoveTargetObject"); Params::UImgMediaSource_RemoveTargetObject_Params Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ImgMedia.ImgMediaSource.RemoveGlobalCamera // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImgMediaSource::RemoveGlobalCamera(class AActor* InActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ImgMediaSource", "RemoveGlobalCamera"); Params::UImgMediaSource_RemoveGlobalCamera_Params Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ImgMedia.ImgMediaSource.GetSequencePath // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UImgMediaSource::GetSequencePath() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ImgMediaSource", "GetSequencePath"); Params::UImgMediaSource_GetSequencePath_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function ImgMedia.ImgMediaSource.GetProxies // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray OutProxies (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UImgMediaSource::GetProxies(TArray* OutProxies) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ImgMediaSource", "GetProxies"); Params::UImgMediaSource_GetProxies_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutProxies != nullptr) *OutProxies = std::move(Parms.OutProxies); } // Function ImgMedia.ImgMediaSource.AddTargetObject // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImgMediaSource::AddTargetObject(class AActor* InActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ImgMediaSource", "AddTargetObject"); Params::UImgMediaSource_AddTargetObject_Params Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ImgMedia.ImgMediaSource.AddGlobalCamera // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImgMediaSource::AddGlobalCamera(class AActor* InActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ImgMediaSource", "AddGlobalCamera"); Params::UImgMediaSource_AddGlobalCamera_Params Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } }