#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // ENUMS //--------------------------------------------------------------------------------------------------------------------- enum class ERootMotionModifierState : uint8 { Waiting = 0, Active = 1, MarkedForRemoval = 2, Disabled = 3, ERootMotionModifierState_MAX = 4, }; enum class EMotionWarpRotationType : uint8 { Default = 0, Facing = 1, EMotionWarpRotationType_MAX = 2, }; enum class EWarpPointAnimProvider : uint8 { None = 0, Static = 1, Bone = 2, EWarpPointAnimProvider_MAX = 3, }; //--------------------------------------------------------------------------------------------------------------------- // STRUCTS //--------------------------------------------------------------------------------------------------------------------- // 0x10 (0x10 - 0x0) // ScriptStruct MotionWarping.MotionWarpingWindowData struct FMotionWarpingWindowData { public: class UAnimNotifyState_MotionWarping* AnimNotify; // 0x0(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float StartTime; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EndTime; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1C (0x1C - 0x0) // ScriptStruct MotionWarping.MotionWarpingUpdateContext struct FMotionWarpingUpdateContext { public: TWeakObjectPtr Animation; // 0x0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PreviousPosition; // 0x8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CurrentPosition; // 0xC(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Weight; // 0x10(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PlayRate; // 0x14(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DeltaSeconds; // 0x18(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x50 (0x50 - 0x0) // ScriptStruct MotionWarping.MotionWarpingTarget struct FMotionWarpingTarget { public: class FName Name; // 0x0(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Location; // 0x8(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator Rotation; // 0x20(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) TWeakObjectPtr Component; // 0x38(0x8)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName BoneName; // 0x40(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bFollowComponent; // 0x48(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1234[0x7]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x60 (0x60 - 0x0) // ScriptStruct MotionWarping.MotionDeltaTrack struct FMotionDeltaTrack { public: TArray BoneTransformTrack; // 0x0(0x10)(ZeroConstructor, NativeAccessSpecifierPublic) TArray DeltaTranslationTrack; // 0x10(0x10)(ZeroConstructor, NativeAccessSpecifierPublic) TArray DeltaRotationTrack; // 0x20(0x10)(ZeroConstructor, NativeAccessSpecifierPublic) struct FVector TotalTranslation; // 0x30(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator TotalRotation; // 0x48(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) }; // 0x10 (0x10 - 0x0) // ScriptStruct MotionWarping.MotionDeltaTrackContainer struct FMotionDeltaTrackContainer { public: TArray Tracks; // 0x0(0x10)(ZeroConstructor, NativeAccessSpecifierPublic) }; }