#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_ActionDeath.BP_ActionDeath_C // (None) class UClass* UBP_ActionDeath_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_ActionDeath_C"); return Clss; } // BP_ActionDeath_C BP_ActionDeath.Default__BP_ActionDeath_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_ActionDeath_C* UBP_ActionDeath_C::GetDefaultObj() { static class UBP_ActionDeath_C* Default = nullptr; if (!Default) Default = static_cast(UBP_ActionDeath_C::StaticClass()->DefaultObject); return Default; } // Function BP_ActionDeath.BP_ActionDeath_C.InWaterFloat // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector Force (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double Damp (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double DeltaZ (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_GetPhysicsRootBoneName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_DoubleToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetSocketLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Vector_Up_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_FClamp_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // double CallFunc_FClamp_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_DoubleToVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetWaterPlaneLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_X_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Y_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Z_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionDeath_C::InWaterFloat(const struct FVector& Force, double Damp, double DeltaZ, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class FName CallFunc_GetPhysicsRootBoneName_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, const struct FVector& CallFunc_GetSocketLocation_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, const struct FVector& CallFunc_Vector_Up_ReturnValue, double CallFunc_FClamp_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, double CallFunc_Multiply_DoubleDouble_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_1, double CallFunc_FClamp_ReturnValue_1, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_GetWaterPlaneLocation_ReturnValue, double CallFunc_BreakVector_X_1, double CallFunc_BreakVector_Y_1, double CallFunc_BreakVector_Z_1, double CallFunc_Subtract_DoubleDouble_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionDeath_C", "InWaterFloat"); Params::UBP_ActionDeath_C_InWaterFloat_Params Parms{}; Parms.Force = Force; Parms.Damp = Damp; Parms.DeltaZ = DeltaZ; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetPhysicsRootBoneName_ReturnValue = CallFunc_GetPhysicsRootBoneName_ReturnValue; Parms.CallFunc_Conv_DoubleToVector_ReturnValue = CallFunc_Conv_DoubleToVector_ReturnValue; Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue; Parms.CallFunc_GetSocketLocation_ReturnValue = CallFunc_GetSocketLocation_ReturnValue; Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue; Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X; Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y; Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z; Parms.CallFunc_Vector_Up_ReturnValue = CallFunc_Vector_Up_ReturnValue; Parms.CallFunc_FClamp_ReturnValue = CallFunc_FClamp_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.CallFunc_GetMainMesh_ReturnValue_1 = CallFunc_GetMainMesh_ReturnValue_1; Parms.CallFunc_FClamp_ReturnValue_1 = CallFunc_FClamp_ReturnValue_1; Parms.CallFunc_Conv_DoubleToVector_ReturnValue_1 = CallFunc_Conv_DoubleToVector_ReturnValue_1; Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2; Parms.CallFunc_Multiply_VectorVector_ReturnValue_1 = CallFunc_Multiply_VectorVector_ReturnValue_1; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue; Parms.CallFunc_GetWaterPlaneLocation_ReturnValue = CallFunc_GetWaterPlaneLocation_ReturnValue; Parms.CallFunc_BreakVector_X_1 = CallFunc_BreakVector_X_1; Parms.CallFunc_BreakVector_Y_1 = CallFunc_BreakVector_Y_1; Parms.CallFunc_BreakVector_Z_1 = CallFunc_BreakVector_Z_1; Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionDeath.BP_ActionDeath_C.SetLiftUpAble // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterLiftupObjectComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsFriend_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionDeath_C::SetLiftUpAble(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, class UPalCharacterLiftupObjectComponent* CallFunc_GetComponentByClass_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsFriend_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionDeath_C", "SetLiftUpAble"); Params::UBP_ActionDeath_C_SetLiftUpAble_Params Parms{}; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetPalmi_ReturnValue = CallFunc_GetPalmi_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsFriend_ReturnValue = CallFunc_IsFriend_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionDeath.BP_ActionDeath_C.BlowScale // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // double Scale (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetMass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Conv_IntToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Divide_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Divide_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionDeath_C::BlowScale(double* Scale, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, float CallFunc_GetMass_ReturnValue, float CallFunc_Conv_IntToFloat_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_Divide_DoubleDouble_A_ImplicitCast, double CallFunc_Divide_DoubleDouble_B_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionDeath_C", "BlowScale"); Params::UBP_ActionDeath_C_BlowScale_Params Parms{}; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetMass_ReturnValue = CallFunc_GetMass_ReturnValue; Parms.CallFunc_Conv_IntToFloat_ReturnValue = CallFunc_Conv_IntToFloat_ReturnValue; Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.CallFunc_Divide_DoubleDouble_A_ImplicitCast = CallFunc_Divide_DoubleDouble_A_ImplicitCast; Parms.CallFunc_Divide_DoubleDouble_B_ImplicitCast = CallFunc_Divide_DoubleDouble_B_ImplicitCast; UObject::ProcessEvent(Func, &Parms); if (Scale != nullptr) *Scale = Parms.Scale; } // Function BP_ActionDeath.BP_ActionDeath_C.BlowCharacter // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector BlowVelocity (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetGeneralPurposeIndex_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_GetBoneName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BlowScale_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetActionVelocity_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BlowScale_Scale_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetActionVelocity_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetActionVelocity_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_VSizeSquared_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorFloat_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UBP_ActionDeath_C::BlowCharacter(const struct FVector& BlowVelocity, int32 CallFunc_GetGeneralPurposeIndex_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, class FName CallFunc_GetBoneName_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, double CallFunc_BlowScale_Scale, const struct FVector& CallFunc_GetActionVelocity_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, double CallFunc_BlowScale_Scale_1, const struct FVector& CallFunc_GetActionVelocity_ReturnValue_1, const struct FVector& CallFunc_GetActionVelocity_ReturnValue_2, double CallFunc_VSizeSquared_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue_1, bool CallFunc_Less_DoubleDouble_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionDeath_C", "BlowCharacter"); Params::UBP_ActionDeath_C_BlowCharacter_Params Parms{}; Parms.BlowVelocity = BlowVelocity; Parms.CallFunc_GetGeneralPurposeIndex_ReturnValue = CallFunc_GetGeneralPurposeIndex_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue; Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X; Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y; Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z; Parms.CallFunc_GetBoneName_ReturnValue = CallFunc_GetBoneName_ReturnValue; Parms.CallFunc_Less_DoubleDouble_ReturnValue = CallFunc_Less_DoubleDouble_ReturnValue; Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue; Parms.CallFunc_BlowScale_Scale = CallFunc_BlowScale_Scale; Parms.CallFunc_GetActionVelocity_ReturnValue = CallFunc_GetActionVelocity_ReturnValue; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.CallFunc_Multiply_VectorFloat_ReturnValue = CallFunc_Multiply_VectorFloat_ReturnValue; Parms.CallFunc_BlowScale_Scale_1 = CallFunc_BlowScale_Scale_1; Parms.CallFunc_GetActionVelocity_ReturnValue_1 = CallFunc_GetActionVelocity_ReturnValue_1; Parms.CallFunc_GetActionVelocity_ReturnValue_2 = CallFunc_GetActionVelocity_ReturnValue_2; Parms.CallFunc_VSizeSquared_ReturnValue = CallFunc_VSizeSquared_ReturnValue; Parms.CallFunc_Multiply_VectorFloat_ReturnValue_1 = CallFunc_Multiply_VectorFloat_ReturnValue_1; Parms.CallFunc_Less_DoubleDouble_ReturnValue_1 = CallFunc_Less_DoubleDouble_ReturnValue_1; Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1; Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_GetMainMesh_ReturnValue_1 = CallFunc_GetMainMesh_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionDeath.BP_ActionDeath_C.OnLoaded_262CCA3245DB10CE95CE098A425EF51F // (BlueprintCallable, BlueprintEvent) // Parameters: // class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_ActionDeath_C::OnLoaded_262CCA3245DB10CE95CE098A425EF51F(class UObject* Loaded) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionDeath_C", "OnLoaded_262CCA3245DB10CE95CE098A425EF51F"); Params::UBP_ActionDeath_C_OnLoaded_262CCA3245DB10CE95CE098A425EF51F_Params Parms{}; Parms.Loaded = Loaded; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionDeath.BP_ActionDeath_C.OnBeginAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_ActionDeath_C::OnBeginAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionDeath_C", "OnBeginAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionDeath.BP_ActionDeath_C.TickAction // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionDeath_C::TickAction(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionDeath_C", "TickAction"); Params::UBP_ActionDeath_C_TickAction_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionDeath.BP_ActionDeath_C.OnEndAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_ActionDeath_C::OnEndAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionDeath_C", "OnEndAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionDeath.BP_ActionDeath_C.ShowEffect // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_ActionDeath_C::ShowEffect() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionDeath_C", "ShowEffect"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionDeath.BP_ActionDeath_C.ExecuteUbergraph_BP_ActionDeath // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_PlayAkEventSoundByActor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UObject* K2Node_CustomEvent_Loaded (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FHitResult CallFunc_K2_SetRelativeRotation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_GetPhysicsRootBoneName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_GetSocketTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetActionVelocity_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FHitResult CallFunc_K2_SetWorldLocation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference) // class UObject* Temp_object_Variable (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UParticleSystem* K2Node_DynamicCast_AsParticle_System (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UParticleSystemComponent* CallFunc_SpawnEmitterAtLocation_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_7 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_8 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalNPC* K2Node_DynamicCast_AsPal_NPC (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_9 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_10 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_11 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_12 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_GetRelativeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsEnteredWater_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_13 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_14 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_GetPhysicsRootBoneName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetSocketLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_15 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Divide_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArrayCallFunc_K2_GetComponentsByClass_ReturnValue (ReferenceParm, ContainsInstancedReference) // class UPalSkeletalMeshComponent* CallFunc_Array_Get_Item (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalDeathPenaltyManager* CallFunc_GetDeathPenaltyManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_16 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalInteractComponent* CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_17 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_18 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_19 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsServer_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_20 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_21 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_4 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_22 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_23 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue_4 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionDeath_C::ExecuteUbergraph_BP_ActionDeath(int32 EntryPoint, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, bool CallFunc_PlayAkEventSoundByActor_ReturnValue, int32 Temp_int_Array_Index_Variable, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class UObject* K2Node_CustomEvent_Loaded, class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, bool CallFunc_IsValid_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, float K2Node_Event_DeltaTime, double CallFunc_Multiply_DoubleDouble_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, const struct FHitResult& CallFunc_K2_SetRelativeRotation_SweepHitResult, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_6, class FName CallFunc_GetPhysicsRootBoneName_ReturnValue, const struct FTransform& CallFunc_GetSocketTransform_ReturnValue, const struct FVector& CallFunc_GetActionVelocity_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, const struct FHitResult& CallFunc_K2_SetWorldLocation_SweepHitResult, class UObject* Temp_object_Variable, class UParticleSystem* K2Node_DynamicCast_AsParticle_System, bool K2Node_DynamicCast_bSuccess, class UParticleSystemComponent* CallFunc_SpawnEmitterAtLocation_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_7, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_8, class APalNPC* K2Node_DynamicCast_AsPal_NPC, bool K2Node_DynamicCast_bSuccess_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_9, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_10, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_11, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_12, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_1, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1, const struct FTransform& CallFunc_GetRelativeTransform_ReturnValue, bool CallFunc_IsEnteredWater_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_13, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_14, class FName CallFunc_GetPhysicsRootBoneName_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_2, const struct FVector& CallFunc_GetSocketLocation_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_15, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess_2, const struct FVector& CallFunc_Divide_VectorVector_ReturnValue, TArray& CallFunc_K2_GetComponentsByClass_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_HasAuthority_ReturnValue, class UPalDeathPenaltyManager* CallFunc_GetDeathPenaltyManager_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_16, class UPalInteractComponent* CallFunc_GetComponentByClass_ReturnValue_2, int32 Temp_int_Loop_Counter_Variable, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_17, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character_1, bool K2Node_DynamicCast_bSuccess_3, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_18, bool CallFunc_IsServer_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_19, bool CallFunc_IsServer_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_20, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_21, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_3, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_4, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_22, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_23, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_3, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_4, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionDeath_C", "ExecuteUbergraph_BP_ActionDeath"); Params::UBP_ActionDeath_C_ExecuteUbergraph_BP_ActionDeath_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_PlayAkEventSoundByActor_ReturnValue = CallFunc_PlayAkEventSoundByActor_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1; Parms.K2Node_CustomEvent_Loaded = K2Node_CustomEvent_Loaded; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue; Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue; Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_3 = CallFunc_GetActionCharacter_ReturnValue_3; Parms.CallFunc_K2_SetRelativeRotation_SweepHitResult = CallFunc_K2_SetRelativeRotation_SweepHitResult; Parms.CallFunc_GetActionCharacter_ReturnValue_4 = CallFunc_GetActionCharacter_ReturnValue_4; Parms.CallFunc_GetActionCharacter_ReturnValue_5 = CallFunc_GetActionCharacter_ReturnValue_5; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_6 = CallFunc_GetActionCharacter_ReturnValue_6; Parms.CallFunc_GetPhysicsRootBoneName_ReturnValue = CallFunc_GetPhysicsRootBoneName_ReturnValue; Parms.CallFunc_GetSocketTransform_ReturnValue = CallFunc_GetSocketTransform_ReturnValue; Parms.CallFunc_GetActionVelocity_ReturnValue = CallFunc_GetActionVelocity_ReturnValue; Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location; Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation; Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale; Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X; Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y; Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.CallFunc_Less_DoubleDouble_ReturnValue = CallFunc_Less_DoubleDouble_ReturnValue; Parms.CallFunc_K2_SetWorldLocation_SweepHitResult = CallFunc_K2_SetWorldLocation_SweepHitResult; Parms.Temp_object_Variable = Temp_object_Variable; Parms.K2Node_DynamicCast_AsParticle_System = K2Node_DynamicCast_AsParticle_System; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_SpawnEmitterAtLocation_ReturnValue = CallFunc_SpawnEmitterAtLocation_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_7 = CallFunc_GetActionCharacter_ReturnValue_7; Parms.CallFunc_GetActionCharacter_ReturnValue_8 = CallFunc_GetActionCharacter_ReturnValue_8; Parms.K2Node_DynamicCast_AsPal_NPC = K2Node_DynamicCast_AsPal_NPC; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_GetActionCharacter_ReturnValue_9 = CallFunc_GetActionCharacter_ReturnValue_9; Parms.CallFunc_GetActionCharacter_ReturnValue_10 = CallFunc_GetActionCharacter_ReturnValue_10; Parms.CallFunc_GetActionCharacter_ReturnValue_11 = CallFunc_GetActionCharacter_ReturnValue_11; Parms.CallFunc_GetActionCharacter_ReturnValue_12 = CallFunc_GetActionCharacter_ReturnValue_12; Parms.CallFunc_GetMainMesh_ReturnValue_1 = CallFunc_GetMainMesh_ReturnValue_1; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_GetRelativeTransform_ReturnValue = CallFunc_GetRelativeTransform_ReturnValue; Parms.CallFunc_IsEnteredWater_ReturnValue = CallFunc_IsEnteredWater_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_13 = CallFunc_GetActionCharacter_ReturnValue_13; Parms.CallFunc_GetActionCharacter_ReturnValue_14 = CallFunc_GetActionCharacter_ReturnValue_14; Parms.CallFunc_GetPhysicsRootBoneName_ReturnValue_1 = CallFunc_GetPhysicsRootBoneName_ReturnValue_1; Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1; Parms.CallFunc_GetMainMesh_ReturnValue_2 = CallFunc_GetMainMesh_ReturnValue_2; Parms.CallFunc_GetSocketLocation_ReturnValue = CallFunc_GetSocketLocation_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_15 = CallFunc_GetActionCharacter_ReturnValue_15; Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Player_Character = K2Node_DynamicCast_AsPal_Player_Character; Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2; Parms.CallFunc_Divide_VectorVector_ReturnValue = CallFunc_Divide_VectorVector_ReturnValue; Parms.CallFunc_K2_GetComponentsByClass_ReturnValue = CallFunc_K2_GetComponentsByClass_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue; Parms.CallFunc_GetDeathPenaltyManager_ReturnValue = CallFunc_GetDeathPenaltyManager_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_16 = CallFunc_GetActionCharacter_ReturnValue_16; Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_17 = CallFunc_GetActionCharacter_ReturnValue_17; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_DynamicCast_AsPal_Player_Character_1 = K2Node_DynamicCast_AsPal_Player_Character_1; Parms.K2Node_DynamicCast_bSuccess_3 = K2Node_DynamicCast_bSuccess_3; Parms.CallFunc_GetActionCharacter_ReturnValue_18 = CallFunc_GetActionCharacter_ReturnValue_18; Parms.CallFunc_IsServer_ReturnValue = CallFunc_IsServer_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_19 = CallFunc_GetActionCharacter_ReturnValue_19; Parms.CallFunc_IsServer_ReturnValue_1 = CallFunc_IsServer_ReturnValue_1; Parms.CallFunc_GetActionCharacter_ReturnValue_20 = CallFunc_GetActionCharacter_ReturnValue_20; Parms.CallFunc_GetActionCharacter_ReturnValue_21 = CallFunc_GetActionCharacter_ReturnValue_21; Parms.CallFunc_GetMainMesh_ReturnValue_3 = CallFunc_GetMainMesh_ReturnValue_3; Parms.CallFunc_GetMainMesh_ReturnValue_4 = CallFunc_GetMainMesh_ReturnValue_4; Parms.CallFunc_GetActionCharacter_ReturnValue_22 = CallFunc_GetActionCharacter_ReturnValue_22; Parms.CallFunc_GetActionCharacter_ReturnValue_23 = CallFunc_GetActionCharacter_ReturnValue_23; Parms.CallFunc_GetComponentByClass_ReturnValue_3 = CallFunc_GetComponentByClass_ReturnValue_3; Parms.CallFunc_GetComponentByClass_ReturnValue_4 = CallFunc_GetComponentByClass_ReturnValue_4; Parms.CallFunc_Multiply_DoubleDouble_A_ImplicitCast = CallFunc_Multiply_DoubleDouble_A_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }