#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AlertByKilledFriendState_QuestionMark.BP_AlertByKilledFriendState_QuestionMark_C // (None) class UClass* UBP_AlertByKilledFriendState_QuestionMark_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AlertByKilledFriendState_QuestionMark_C"); return Clss; } // BP_AlertByKilledFriendState_QuestionMark_C BP_AlertByKilledFriendState_QuestionMark.Default__BP_AlertByKilledFriendState_QuestionMark_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AlertByKilledFriendState_QuestionMark_C* UBP_AlertByKilledFriendState_QuestionMark_C::GetDefaultObj() { static class UBP_AlertByKilledFriendState_QuestionMark_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AlertByKilledFriendState_QuestionMark_C::StaticClass()->DefaultObject); return Default; } // Function BP_AlertByKilledFriendState_QuestionMark.BP_AlertByKilledFriendState_QuestionMark_C.StateEnter // (Event, Public, BlueprintEvent) // Parameters: void UBP_AlertByKilledFriendState_QuestionMark_C::StateEnter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AlertByKilledFriendState_QuestionMark_C", "StateEnter"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AlertByKilledFriendState_QuestionMark.BP_AlertByKilledFriendState_QuestionMark_C.ExecuteUbergraph_BP_AlertByKilledFriendState_QuestionMark // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_GetOuterObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_GetOuterObject_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* K2Node_DynamicCast_AsPal_AIAction_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_PlayAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AlertByKilledFriendState_QuestionMark_C::ExecuteUbergraph_BP_AlertByKilledFriendState_QuestionMark(int32 EntryPoint, class UObject* CallFunc_GetOuterObject_ReturnValue, class UObject* CallFunc_GetOuterObject_ReturnValue_1, class UPalAIActionBase* K2Node_DynamicCast_AsPal_AIAction_Base, bool K2Node_DynamicCast_bSuccess, class AController* CallFunc_GetController_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalActionBase* CallFunc_PlayAction_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AlertByKilledFriendState_QuestionMark_C", "ExecuteUbergraph_BP_AlertByKilledFriendState_QuestionMark"); Params::UBP_AlertByKilledFriendState_QuestionMark_C_ExecuteUbergraph_BP_AlertByKilledFriendState_QuestionMark_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetOuterObject_ReturnValue = CallFunc_GetOuterObject_ReturnValue; Parms.CallFunc_GetOuterObject_ReturnValue_1 = CallFunc_GetOuterObject_ReturnValue_1; Parms.K2Node_DynamicCast_AsPal_AIAction_Base = K2Node_DynamicCast_AsPal_AIAction_Base; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_GetActionComponent_ReturnValue = CallFunc_GetActionComponent_ReturnValue; Parms.CallFunc_PlayAction_ReturnValue = CallFunc_PlayAction_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }