#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_ExplosionAttackBase.BP_ExplosionAttackBase_C // (Actor) class UClass* ABP_ExplosionAttackBase_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_ExplosionAttackBase_C"); return Clss; } // BP_ExplosionAttackBase_C BP_ExplosionAttackBase.Default__BP_ExplosionAttackBase_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_ExplosionAttackBase_C* ABP_ExplosionAttackBase_C::GetDefaultObj() { static class ABP_ExplosionAttackBase_C* Default = nullptr; if (!Default) Default = static_cast(ABP_ExplosionAttackBase_C::StaticClass()->DefaultObject); return Default; } // Function BP_ExplosionAttackBase.BP_ExplosionAttackBase_C.Is Attack Able // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class AActor* Attacker (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* HitActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* HitComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool IsHit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsApplicableDamage_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_ExplosionAttackBase_C::Is_Attack_Able(class AActor* Attacker, class AActor* HitActor, class UPrimitiveComponent* HitComponent, bool* IsHit, bool CallFunc_IsApplicableDamage_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ExplosionAttackBase_C", "Is Attack Able"); Params::ABP_ExplosionAttackBase_C_Is_Attack_Able_Params Parms{}; Parms.Attacker = Attacker; Parms.HitActor = HitActor; Parms.HitComponent = HitComponent; Parms.CallFunc_IsApplicableDamage_ReturnValue = CallFunc_IsApplicableDamage_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (IsHit != nullptr) *IsHit = Parms.IsHit; } // Function BP_ExplosionAttackBase.BP_ExplosionAttackBase_C.Get Attackable Friend // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool IsFriendAttack (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_ExplosionAttackBase_C::Get_Attackable_Friend(bool* IsFriendAttack) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ExplosionAttackBase_C", "Get Attackable Friend"); Params::ABP_ExplosionAttackBase_C_Get_Attackable_Friend_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (IsFriendAttack != nullptr) *IsFriendAttack = Parms.IsFriendAttack; } // Function BP_ExplosionAttackBase.BP_ExplosionAttackBase_C.GetEffectValue // (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // int32 Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_ExplosionAttackBase_C::GetEffectValue(int32* Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ExplosionAttackBase_C", "GetEffectValue"); Params::ABP_ExplosionAttackBase_C_GetEffectValue_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Value != nullptr) *Value = Parms.Value; } // Function BP_ExplosionAttackBase.BP_ExplosionAttackBase_C.GetEffectType // (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // enum class EPalAdditionalEffectTypeEffect (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_ExplosionAttackBase_C::GetEffectType(enum class EPalAdditionalEffectType* Effect) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ExplosionAttackBase_C", "GetEffectType"); Params::ABP_ExplosionAttackBase_C_GetEffectType_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Effect != nullptr) *Effect = Parms.Effect; } // Function BP_ExplosionAttackBase.BP_ExplosionAttackBase_C.GetElement // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // enum class EPalElementType Element (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_ExplosionAttackBase_C::GetElement(enum class EPalElementType* Element) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ExplosionAttackBase_C", "GetElement"); Params::ABP_ExplosionAttackBase_C_GetElement_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Element != nullptr) *Element = Parms.Element; } // Function BP_ExplosionAttackBase.BP_ExplosionAttackBase_C.FindAttacker // (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class AActor* Attacker (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalWeaponBase* K2Node_DynamicCast_AsPal_Weapon_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetWeaponAttacker_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_ExplosionAttackBase_C::FindAttacker(class AActor** Attacker, class AActor* CallFunc_GetOwner_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class APalWeaponBase* K2Node_DynamicCast_AsPal_Weapon_Base, bool K2Node_DynamicCast_bSuccess, class AActor* CallFunc_GetWeaponAttacker_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ExplosionAttackBase_C", "FindAttacker"); Params::ABP_ExplosionAttackBase_C_FindAttacker_Params Parms{}; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_FindOwnerPalCharacter_ReturnValue = CallFunc_FindOwnerPalCharacter_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Weapon_Base = K2Node_DynamicCast_AsPal_Weapon_Base; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetWeaponAttacker_ReturnValue = CallFunc_GetWeaponAttacker_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Attacker != nullptr) *Attacker = Parms.Attacker; } // Function BP_ExplosionAttackBase.BP_ExplosionAttackBase_C.GetWeaponAttackType // (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // enum class EPalAttackType AttackType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_ExplosionAttackBase_C::GetWeaponAttackType(enum class EPalAttackType* AttackType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ExplosionAttackBase_C", "GetWeaponAttackType"); Params::ABP_ExplosionAttackBase_C_GetWeaponAttackType_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (AttackType != nullptr) *AttackType = Parms.AttackType; } // Function BP_ExplosionAttackBase.BP_ExplosionAttackBase_C.SetBlowPower // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double NewBlowPower (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_ExplosionAttackBase_C::SetBlowPower(double NewBlowPower) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ExplosionAttackBase_C", "SetBlowPower"); Params::ABP_ExplosionAttackBase_C_SetBlowPower_Params Parms{}; Parms.NewBlowPower = NewBlowPower; UObject::ProcessEvent(Func, &Parms); } // Function BP_ExplosionAttackBase.BP_ExplosionAttackBase_C.SetRadius // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 NewParam (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Conv_IntToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_ExplosionAttackBase_C::SetRadius(int32 NewParam, float CallFunc_Conv_IntToFloat_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ExplosionAttackBase_C", "SetRadius"); Params::ABP_ExplosionAttackBase_C_SetRadius_Params Parms{}; Parms.NewParam = NewParam; Parms.CallFunc_Conv_IntToFloat_ReturnValue = CallFunc_Conv_IntToFloat_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_ExplosionAttackBase.BP_ExplosionAttackBase_C.SetPower // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 NewParam (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double SnakeRate (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_ExplosionAttackBase_C::SetPower(int32 NewParam, double SnakeRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ExplosionAttackBase_C", "SetPower"); Params::ABP_ExplosionAttackBase_C_SetPower_Params Parms{}; Parms.NewParam = NewParam; Parms.SnakeRate = SnakeRate; UObject::ProcessEvent(Func, &Parms); } // Function BP_ExplosionAttackBase.BP_ExplosionAttackBase_C.OnHit // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UPrimitiveComponent* MyHitComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* OtherHitActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* OtherHitComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // TArray FoliageIndex (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // struct FVector HitLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 HitCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* OwnerCharacter (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Get_Attackable_Friend_IsFriendAttack (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Is_Attack_Able_IsHit (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Get_Attackable_Friend_IsFriendAttack_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalAdditionalEffectTypeCallFunc_GetEffectType_Effect (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetEffectValue_Value (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalElementType CallFunc_GetElement_Element (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_FindAttacker_Attacker (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalAttackType CallFunc_GetWeaponAttackType_AttackType (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetOverlapFoliageIndexByComponent_ReturnValue (ReferenceParm) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_VLerp_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_CalcBlowVelocity_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalMakeDamageInfo K2Node_MakeStruct_PalMakeDamageInfo (ContainsInstancedReference) // struct FPalDamageInfo CallFunc_MakeDamageInfo_ReturnValue (None) // float K2Node_MakeStruct_SneakAttackRate_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_ExplosionAttackBase_C::OnHit(class UPrimitiveComponent* MyHitComponent, class AActor* OtherHitActor, class UPrimitiveComponent* OtherHitComponent, TArray& FoliageIndex, const struct FVector& HitLocation, int32 HitCount, class AActor* OwnerCharacter, bool CallFunc_Get_Attackable_Friend_IsFriendAttack, bool CallFunc_Is_Attack_Able_IsHit, bool CallFunc_Get_Attackable_Friend_IsFriendAttack_1, enum class EPalAdditionalEffectType CallFunc_GetEffectType_Effect, int32 CallFunc_GetEffectValue_Value, enum class EPalElementType CallFunc_GetElement_Element, class AActor* CallFunc_FindAttacker_Attacker, enum class EPalAttackType CallFunc_GetWeaponAttackType_AttackType, TArray& CallFunc_GetOverlapFoliageIndexByComponent_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_VLerp_ReturnValue, const struct FVector& CallFunc_CalcBlowVelocity_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, const struct FPalMakeDamageInfo& K2Node_MakeStruct_PalMakeDamageInfo, const struct FPalDamageInfo& CallFunc_MakeDamageInfo_ReturnValue, float K2Node_MakeStruct_SneakAttackRate_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ExplosionAttackBase_C", "OnHit"); Params::ABP_ExplosionAttackBase_C_OnHit_Params Parms{}; Parms.MyHitComponent = MyHitComponent; Parms.OtherHitActor = OtherHitActor; Parms.OtherHitComponent = OtherHitComponent; Parms.FoliageIndex = FoliageIndex; Parms.HitLocation = HitLocation; Parms.HitCount = HitCount; Parms.OwnerCharacter = OwnerCharacter; Parms.CallFunc_Get_Attackable_Friend_IsFriendAttack = CallFunc_Get_Attackable_Friend_IsFriendAttack; Parms.CallFunc_Is_Attack_Able_IsHit = CallFunc_Is_Attack_Able_IsHit; Parms.CallFunc_Get_Attackable_Friend_IsFriendAttack_1 = CallFunc_Get_Attackable_Friend_IsFriendAttack_1; Parms.CallFunc_GetEffectType_Effect = CallFunc_GetEffectType_Effect; Parms.CallFunc_GetEffectValue_Value = CallFunc_GetEffectValue_Value; Parms.CallFunc_GetElement_Element = CallFunc_GetElement_Element; Parms.CallFunc_FindAttacker_Attacker = CallFunc_FindAttacker_Attacker; Parms.CallFunc_GetWeaponAttackType_AttackType = CallFunc_GetWeaponAttackType_AttackType; Parms.CallFunc_GetOverlapFoliageIndexByComponent_ReturnValue = CallFunc_GetOverlapFoliageIndexByComponent_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1; Parms.CallFunc_VLerp_ReturnValue = CallFunc_VLerp_ReturnValue; Parms.CallFunc_CalcBlowVelocity_ReturnValue = CallFunc_CalcBlowVelocity_ReturnValue; Parms.CallFunc_Multiply_VectorFloat_ReturnValue = CallFunc_Multiply_VectorFloat_ReturnValue; Parms.K2Node_MakeStruct_PalMakeDamageInfo = K2Node_MakeStruct_PalMakeDamageInfo; Parms.CallFunc_MakeDamageInfo_ReturnValue = CallFunc_MakeDamageInfo_ReturnValue; Parms.K2Node_MakeStruct_SneakAttackRate_ImplicitCast = K2Node_MakeStruct_SneakAttackRate_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_ExplosionAttackBase.BP_ExplosionAttackBase_C.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) // Parameters: void ABP_ExplosionAttackBase_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ExplosionAttackBase_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ExplosionAttackBase.BP_ExplosionAttackBase_C.DisableCollision // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_ExplosionAttackBase_C::DisableCollision() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ExplosionAttackBase_C", "DisableCollision"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ExplosionAttackBase.BP_ExplosionAttackBase_C.SetupHitFilter // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_ExplosionAttackBase_C::SetupHitFilter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ExplosionAttackBase_C", "SetupHitFilter"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ExplosionAttackBase.BP_ExplosionAttackBase_C.ExecuteUbergraph_BP_ExplosionAttackBase // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHitFilter* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_ExplosionAttackBase_C::ExecuteUbergraph_BP_ExplosionAttackBase(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalHitFilter* CallFunc_SpawnObject_ReturnValue, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ExplosionAttackBase_C", "ExecuteUbergraph_BP_ExplosionAttackBase"); Params::ABP_ExplosionAttackBase_C_ExecuteUbergraph_BP_ExplosionAttackBase_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_FindOwnerPalCharacter_ReturnValue = CallFunc_FindOwnerPalCharacter_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue_2 = CallFunc_K2_GetActorLocation_ReturnValue_2; Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }