#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_MonoNPCSpawner.BP_MonoNPCSpawner_C // (Actor) class UClass* ABP_MonoNPCSpawner_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_MonoNPCSpawner_C"); return Clss; } // BP_MonoNPCSpawner_C BP_MonoNPCSpawner.Default__BP_MonoNPCSpawner_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_MonoNPCSpawner_C* ABP_MonoNPCSpawner_C::GetDefaultObj() { static class ABP_MonoNPCSpawner_C* Default = nullptr; if (!Default) Default = static_cast(ABP_MonoNPCSpawner_C::StaticClass()->DefaultObject); return Default; } // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.GetAllSpawnedNPCHandle // (Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // TArrayHandles (Parm, OutParm) // TArrayHandleList (Edit, BlueprintVisible) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonoNPCSpawner_C::GetAllSpawnedNPCHandle(TArray* Handles, const TArray& HandleList, int32 CallFunc_Array_Add_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonoNPCSpawner_C", "GetAllSpawnedNPCHandle"); Params::ABP_MonoNPCSpawner_C_GetAllSpawnedNPCHandle_Params Parms{}; Parms.HandleList = HandleList; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Handles != nullptr) *Handles = std::move(Parms.Handles); } // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.GetSpawnPointRadius // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float ABP_MonoNPCSpawner_C::GetSpawnPointRadius() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonoNPCSpawner_C", "GetSpawnPointRadius"); Params::ABP_MonoNPCSpawner_C_GetSpawnPointRadius_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.BlueprintTick_Despawning // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonoNPCSpawner_C::BlueprintTick_Despawning(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonoNPCSpawner_C", "BlueprintTick_Despawning"); Params::ABP_MonoNPCSpawner_C_BlueprintTick_Despawning_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.BlueprintTick_Spawning // (Event, Protected, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CharaList (Edit, BlueprintVisible) // bool CallFunc_EqualEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_NameName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsNearBaseCamp_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_GetCharacterIDFromCharacterIDAndUniqueNPCID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_GetDisplayName_ReturnValue (ZeroConstructor, HasGetValueTypeHash) void ABP_MonoNPCSpawner_C::BlueprintTick_Spawning(float DeltaTime, const TArray& CharaList, bool CallFunc_EqualEqual_NameName_ReturnValue, bool CallFunc_EqualEqual_NameName_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_IsNearBaseCamp_ReturnValue, class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue, class FName CallFunc_GetCharacterIDFromCharacterIDAndUniqueNPCID_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, const class FString& CallFunc_GetDisplayName_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonoNPCSpawner_C", "BlueprintTick_Spawning"); Params::ABP_MonoNPCSpawner_C_BlueprintTick_Spawning_Params Parms{}; Parms.DeltaTime = DeltaTime; Parms.CharaList = CharaList; Parms.CallFunc_EqualEqual_NameName_ReturnValue = CallFunc_EqualEqual_NameName_ReturnValue; Parms.CallFunc_EqualEqual_NameName_ReturnValue_1 = CallFunc_EqualEqual_NameName_ReturnValue_1; Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue; Parms.CallFunc_IsNearBaseCamp_ReturnValue = CallFunc_IsNearBaseCamp_ReturnValue; Parms.CallFunc_GetNPCManager_ReturnValue = CallFunc_GetNPCManager_ReturnValue; Parms.CallFunc_GetCharacterIDFromCharacterIDAndUniqueNPCID_ReturnValue = CallFunc_GetCharacterIDFromCharacterIDAndUniqueNPCID_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_GetDisplayName_ReturnValue = CallFunc_GetDisplayName_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.GetWorldLoadWaitRadius // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // double Radius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonoNPCSpawner_C::GetWorldLoadWaitRadius(double* Radius) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonoNPCSpawner_C", "GetWorldLoadWaitRadius"); Params::ABP_MonoNPCSpawner_C_GetWorldLoadWaitRadius_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Radius != nullptr) *Radius = Parms.Radius; } // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.AdjustFloor // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* SpaenedChara (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_AdjustActorToFloor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonoNPCSpawner_C::AdjustFloor(class AActor* SpaenedChara, class AActor* CallFunc_AdjustActorToFloor_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonoNPCSpawner_C", "AdjustFloor"); Params::ABP_MonoNPCSpawner_C_AdjustFloor_Params Parms{}; Parms.SpaenedChara = SpaenedChara; Parms.CallFunc_AdjustActorToFloor_ReturnValue = CallFunc_AdjustActorToFloor_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.Editor Setup Walk Point Ref // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // TArray TempActorList (Edit, BlueprintVisible, DisableEditOnTemplate) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_PathWalkNameSort_OutSortedWalkPoint (ReferenceParm) // class UObject* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_NPC_WalkPathPoint_1_C* K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetChildrenComponents_Children (ReferenceParm, ContainsInstancedReference) // class USceneComponent* CallFunc_Array_Get_Item_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_NPC_WalkPathPoint_1_C* K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonoNPCSpawner_C::Editor_Setup_Walk_Point_Ref(const TArray& TempActorList, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable_1, TArray& CallFunc_PathWalkNameSort_OutSortedWalkPoint, class UObject* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, class ABP_NPC_WalkPathPoint_1_C* K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Greater_IntInt_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, int32 Temp_int_Loop_Counter_Variable_1, TArray& CallFunc_GetChildrenComponents_Children, class USceneComponent* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_2, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, class ABP_NPC_WalkPathPoint_1_C* K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1_1, bool K2Node_DynamicCast_bSuccess_1, int32 CallFunc_Array_Add_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonoNPCSpawner_C", "Editor Setup Walk Point Ref"); Params::ABP_MonoNPCSpawner_C_Editor_Setup_Walk_Point_Ref_Params Parms{}; Parms.TempActorList = TempActorList; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.CallFunc_PathWalkNameSort_OutSortedWalkPoint = CallFunc_PathWalkNameSort_OutSortedWalkPoint; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1 = K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.CallFunc_GetChildrenComponents_Children = CallFunc_GetChildrenComponents_Children; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_Array_Length_ReturnValue_2 = CallFunc_Array_Length_ReturnValue_2; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1_1 = K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1_1; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1; Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.CheckWorldLoadCompleted // (Protected, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UWorldPartitionSubsystem* CallFunc_GetWorldSubsystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FWorldPartitionStreamingQuerySourceK2Node_MakeStruct_WorldPartitionStreamingQuerySource (None) // TArrayK2Node_MakeArray_Array (ConstParm, ReferenceParm) // bool CallFunc_IsStreamingCompleted_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonoNPCSpawner_C::CheckWorldLoadCompleted(class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class UWorldPartitionSubsystem* CallFunc_GetWorldSubsystem_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FWorldPartitionStreamingQuerySource& K2Node_MakeStruct_WorldPartitionStreamingQuerySource, TArray& K2Node_MakeArray_Array, bool CallFunc_IsStreamingCompleted_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonoNPCSpawner_C", "CheckWorldLoadCompleted"); Params::ABP_MonoNPCSpawner_C_CheckWorldLoadCompleted_Params Parms{}; Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue; Parms.CallFunc_GetWorldSubsystem_ReturnValue = CallFunc_GetWorldSubsystem_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.K2Node_MakeStruct_WorldPartitionStreamingQuerySource = K2Node_MakeStruct_WorldPartitionStreamingQuerySource; Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array; Parms.CallFunc_IsStreamingCompleted_ReturnValue = CallFunc_IsStreamingCompleted_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.CreateWalkPathList // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class USceneComponent* Parent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FF_NPC_PathWalkArray PathArray (Parm, OutParm, HasGetValueTypeHash) // TArrayTempArray (Edit, BlueprintVisible) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray K2Node_MakeArray_Array (ReferenceParm) // class AActor* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FF_NPC_PathWalkArray K2Node_MakeStruct_F_NPC_PathWalkArray (HasGetValueTypeHash) // class ABP_NPC_WalkPathPoint_1_C* CallFunc_Array_Get_Item_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // float CallFunc_BreakRotator_Roll (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Pitch (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Yaw (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FF_NPC_PathWalkPoint K2Node_MakeStruct_F_NPC_PathWalkPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_MakeStruct_Yaw_13_9634CB3043B1505237E811853806822B_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonoNPCSpawner_C::CreateWalkPathList(class USceneComponent* Parent, struct FF_NPC_PathWalkArray* PathArray, const TArray& TempArray, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Array_Index_Variable_1, TArray& K2Node_MakeArray_Array, class AActor* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, const struct FF_NPC_PathWalkArray& K2Node_MakeStruct_F_NPC_PathWalkArray, class ABP_NPC_WalkPathPoint_1_C* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, int32 Temp_int_Loop_Counter_Variable_1, const struct FF_NPC_PathWalkPoint& K2Node_MakeStruct_F_NPC_PathWalkPoint, int32 CallFunc_Array_Add_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_1, double K2Node_MakeStruct_Yaw_13_9634CB3043B1505237E811853806822B_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonoNPCSpawner_C", "CreateWalkPathList"); Params::ABP_MonoNPCSpawner_C_CreateWalkPathList_Params Parms{}; Parms.Parent = Parent; Parms.TempArray = TempArray; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.K2Node_MakeStruct_F_NPC_PathWalkArray = K2Node_MakeStruct_F_NPC_PathWalkArray; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue; Parms.CallFunc_BreakRotator_Roll = CallFunc_BreakRotator_Roll; Parms.CallFunc_BreakRotator_Pitch = CallFunc_BreakRotator_Pitch; Parms.CallFunc_BreakRotator_Yaw = CallFunc_BreakRotator_Yaw; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.K2Node_MakeStruct_F_NPC_PathWalkPoint = K2Node_MakeStruct_F_NPC_PathWalkPoint; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; Parms.K2Node_MakeStruct_Yaw_13_9634CB3043B1505237E811853806822B_ImplicitCast = K2Node_MakeStruct_Yaw_13_9634CB3043B1505237E811853806822B_ImplicitCast; UObject::ProcessEvent(Func, &Parms); if (PathArray != nullptr) *PathArray = std::move(Parms.PathArray); } // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.InitializeSpawnedCharacter // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalIndividualCharacterHandle*Handle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UClass* DefaultAction (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FF_NPC_PathWalkArray WalkPath (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // class FName Otomo (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* SpawndChara (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonoNPCSpawner_C::InitializeSpawnedCharacter(class UPalIndividualCharacterHandle* Handle, class UClass* DefaultAction, const struct FF_NPC_PathWalkArray& WalkPath, class FName Otomo, class APalCharacter* SpawndChara, bool CallFunc_IsValidClass_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonoNPCSpawner_C", "InitializeSpawnedCharacter"); Params::ABP_MonoNPCSpawner_C_InitializeSpawnedCharacter_Params Parms{}; Parms.Handle = Handle; Parms.DefaultAction = DefaultAction; Parms.WalkPath = WalkPath; Parms.Otomo = Otomo; Parms.SpawndChara = SpawndChara; Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.K2Node_DynamicCast_AsBP_NPCAIController = K2Node_DynamicCast_AsBP_NPCAIController; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.SetCharaNames // (Protected, BlueprintCallable, BlueprintEvent) // Parameters: // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonoNPCSpawner_C::SetCharaNames(int32 CallFunc_Array_Add_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonoNPCSpawner_C", "SetCharaNames"); Params::ABP_MonoNPCSpawner_C_SetCharaNames_Params Parms{}; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.DespawnDelegateMono // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) void ABP_MonoNPCSpawner_C::DespawnDelegateMono(const struct FPalInstanceID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonoNPCSpawner_C", "DespawnDelegateMono"); Params::ABP_MonoNPCSpawner_C_DespawnDelegateMono_Params Parms{}; Parms.ID = ID; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.SetNullHandleWhenDestoryNPC // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* DestroyedActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonoNPCSpawner_C::SetNullHandleWhenDestoryNPC(class AActor* DestroyedActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonoNPCSpawner_C", "SetNullHandleWhenDestoryNPC"); Params::ABP_MonoNPCSpawner_C_SetNullHandleWhenDestoryNPC_Params Parms{}; Parms.DestroyedActor = DestroyedActor; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.SpawnDelegate // (Protected, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // TArray TempLocationList (Edit, BlueprintVisible, DisableEditOnTemplate) // TArray TempWalkPointActor (Edit, BlueprintVisible, DisableEditOnTemplate) // class APalCharacter* SpawnedChara (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FF_NPC_PathWalkArray CallFunc_CreateWalkPathList_PathArray (HasGetValueTypeHash) // class UClass* K2Node_ClassDynamicCast_AsBP_AIAction_NPC_Relax_Path_Walk (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_ClassDynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonoNPCSpawner_C::SpawnDelegate(const struct FPalInstanceID& ID, const TArray& TempLocationList, const TArray& TempWalkPointActor, class APalCharacter* SpawnedChara, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue, const struct FF_NPC_PathWalkArray& CallFunc_CreateWalkPathList_PathArray, class UClass* K2Node_ClassDynamicCast_AsBP_AIAction_NPC_Relax_Path_Walk, bool K2Node_ClassDynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonoNPCSpawner_C", "SpawnDelegate"); Params::ABP_MonoNPCSpawner_C_SpawnDelegate_Params Parms{}; Parms.ID = ID; Parms.TempLocationList = TempLocationList; Parms.TempWalkPointActor = TempWalkPointActor; Parms.SpawnedChara = SpawnedChara; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue; Parms.CallFunc_CreateWalkPathList_PathArray = CallFunc_CreateWalkPathList_PathArray; Parms.K2Node_ClassDynamicCast_AsBP_AIAction_NPC_Relax_Path_Walk = K2Node_ClassDynamicCast_AsBP_AIAction_NPC_Relax_Path_Walk; Parms.K2Node_ClassDynamicCast_bSuccess = K2Node_ClassDynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.Despawn // (Protected, BlueprintCallable, BlueprintEvent) // Parameters: // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonoNPCSpawner_C::Despawn(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonoNPCSpawner_C", "Despawn"); Params::ABP_MonoNPCSpawner_C_Despawn_Params Parms{}; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.Spawn // (Protected, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FGuid K2Node_MakeStruct_Guid (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FNetworkActorSpawnParametersK2Node_MakeStruct_NetworkActorSpawnParameters (NoDestructor) // struct FPalIndividualCharacterSaveParameterCallFunc_GetInitializedCharacterSaveParemter_outParameter (None) // bool CallFunc_GetInitializedCharacterSaveParemter_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_SpawnNewCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonoNPCSpawner_C::Spawn(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, const struct FGuid& K2Node_MakeStruct_Guid, const struct FNetworkActorSpawnParameters& K2Node_MakeStruct_NetworkActorSpawnParameters, const struct FPalIndividualCharacterSaveParameter& CallFunc_GetInitializedCharacterSaveParemter_outParameter, bool CallFunc_GetInitializedCharacterSaveParemter_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_SpawnNewCharacter_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonoNPCSpawner_C", "Spawn"); Params::ABP_MonoNPCSpawner_C_Spawn_Params Parms{}; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue; Parms.K2Node_MakeStruct_Guid = K2Node_MakeStruct_Guid; Parms.K2Node_MakeStruct_NetworkActorSpawnParameters = K2Node_MakeStruct_NetworkActorSpawnParameters; Parms.CallFunc_GetInitializedCharacterSaveParemter_outParameter = CallFunc_GetInitializedCharacterSaveParemter_outParameter; Parms.CallFunc_GetInitializedCharacterSaveParemter_ReturnValue = CallFunc_GetInitializedCharacterSaveParemter_ReturnValue; Parms.CallFunc_SpawnNewCharacter_ReturnValue = CallFunc_SpawnNewCharacter_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.Check Spawn // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CharaList (Edit, BlueprintVisible) // bool CallFunc_EqualEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_NameName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsNearBaseCamp_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_GetCharacterIDFromCharacterIDAndUniqueNPCID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_GetDisplayName_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // enum class EPalCheckSpawnResultTypeCallFunc_CheckSpawnDistance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonoNPCSpawner_C::Check_Spawn(double DeltaTime, const TArray& CharaList, bool CallFunc_EqualEqual_NameName_ReturnValue, bool CallFunc_EqualEqual_NameName_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_IsNearBaseCamp_ReturnValue, class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue, class FName CallFunc_GetCharacterIDFromCharacterIDAndUniqueNPCID_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, const class FString& CallFunc_GetDisplayName_ReturnValue, enum class EPalCheckSpawnResultType CallFunc_CheckSpawnDistance_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonoNPCSpawner_C", "Check Spawn"); Params::ABP_MonoNPCSpawner_C_Check_Spawn_Params Parms{}; Parms.DeltaTime = DeltaTime; Parms.CharaList = CharaList; Parms.CallFunc_EqualEqual_NameName_ReturnValue = CallFunc_EqualEqual_NameName_ReturnValue; Parms.CallFunc_EqualEqual_NameName_ReturnValue_1 = CallFunc_EqualEqual_NameName_ReturnValue_1; Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue; Parms.CallFunc_IsNearBaseCamp_ReturnValue = CallFunc_IsNearBaseCamp_ReturnValue; Parms.CallFunc_GetNPCManager_ReturnValue = CallFunc_GetNPCManager_ReturnValue; Parms.CallFunc_GetCharacterIDFromCharacterIDAndUniqueNPCID_ReturnValue = CallFunc_GetCharacterIDFromCharacterIDAndUniqueNPCID_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_GetDisplayName_ReturnValue = CallFunc_GetDisplayName_ReturnValue; Parms.CallFunc_CheckSpawnDistance_ReturnValue = CallFunc_CheckSpawnDistance_ReturnValue; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) // Parameters: void ABP_MonoNPCSpawner_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonoNPCSpawner_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.«¹¿à¤ÙóÈ_0 // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_MonoNPCSpawner_C::_________0() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonoNPCSpawner_C", "«¹¿à¤ÙóÈ_0"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.SetAllNPCLocation // (Event, Protected, BlueprintEvent) // Parameters: void ABP_MonoNPCSpawner_C::SetAllNPCLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonoNPCSpawner_C", "SetAllNPCLocation"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.ReceiveEndPlay // (Event, Protected, BlueprintEvent) // Parameters: // enum class EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonoNPCSpawner_C::ReceiveEndPlay(enum class EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonoNPCSpawner_C", "ReceiveEndPlay"); Params::ABP_MonoNPCSpawner_C_ReceiveEndPlay_Params Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.ExecuteUbergraph_BP_MonoNPCSpawner // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetSpawnerRadiusByType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EEndPlayReason K2Node_Event_EndPlayReason (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_SetCheckRadius_DespawnRadius_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonoNPCSpawner_C::ExecuteUbergraph_BP_MonoNPCSpawner(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, float CallFunc_GetSpawnerRadiusByType_ReturnValue, enum class EEndPlayReason K2Node_Event_EndPlayReason, double CallFunc_Add_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_A_ImplicitCast, float CallFunc_SetCheckRadius_DespawnRadius_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonoNPCSpawner_C", "ExecuteUbergraph_BP_MonoNPCSpawner"); Params::ABP_MonoNPCSpawner_C_ExecuteUbergraph_BP_MonoNPCSpawner_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_GetSpawnerRadiusByType_ReturnValue = CallFunc_GetSpawnerRadiusByType_ReturnValue; Parms.K2Node_Event_EndPlayReason = K2Node_Event_EndPlayReason; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast; Parms.CallFunc_SetCheckRadius_DespawnRadius_ImplicitCast = CallFunc_SetCheckRadius_DespawnRadius_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }