#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x90 (0x320 - 0x290) // BlueprintGeneratedClass BP_PalCaptureBodyBase.BP_PalCaptureBodyBase_C class ABP_PalCaptureBodyBase_C : public APalSphereBodyBase { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x290(0x8)(ZeroConstructor, Transient, DuplicateTransient) class UBP_PalSoundPlayerComponent_C* SoundPlayer; // 0x298(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class USceneComponent* DefaultSceneRoot; // 0x2A0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) FMulticastInlineDelegateProperty_ OnSuccessedCapture; // 0x2A8(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) FMulticastInlineDelegateProperty_ OnFailedCapture; // 0x2B8(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) class UPalIndividualCharacterHandle* TargetHandle; // 0x2C8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) int32 CaptureLevel; // 0x2D0(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3C0E[0x4]; // Fixing Size After Last Property [ Dumper-7 ] FMulticastInlineDelegateProperty_ OnPassingCapturePhase; // 0x2D8(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) FMulticastInlineDelegateProperty_ OnShakeBody; // 0x2E8(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) bool IsSneakBonus; // 0x2F8(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool IsIntoBall; // 0x2F9(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3C11[0x6]; // Fixing Size After Last Property [ Dumper-7 ] FMulticastInlineDelegateProperty_ OnBouncedBody; // 0x300(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) bool IsRobberyBall; // 0x310(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3C12[0x7]; // Fixing Size After Last Property [ Dumper-7 ] double NonTargetTimer; // 0x318(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class ABP_PalCaptureBodyBase_C* GetDefaultObj(); void GetOwnerCharacterOrRiderCharacter(class AActor** Character, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalRideMarkerComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_GetRiderCharacter_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3); void SetSneakBonusFlagToALL(bool IsSneak); void SetTargetHandle(class UPalIndividualCharacterHandle* TargetHandle, bool CallFunc_IsValid_ReturnValue, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue); void SetupInServer(class APalCharacter* TargetCharacter); void SetupToALL(class APalCharacter* Target, bool CallFunc_HasAuthority_ReturnValue); void SetCaptureLevelToALL(int32 Level); void Get_Is_Into_Ball(bool* IntoBall); void SetIsIntoBall(bool IntoBall, const struct FPalDataTableRowName_SoundID& SoundId); class USceneComponent* GetAkOwnerComponent(class UStaticMeshComponent* CallFunc_GetComponentByClass_ReturnValue, class USkeletalMeshComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1); void PlaySound(const struct FPalDataTableRowName_SoundID& ID, const struct FPalSoundOptions& K2Node_MakeStruct_PalSoundOptions); void IsSneakBonusEnabled(bool* Enabled); void SetSneakBonusFlag(bool Flag, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalNetworkMulticastGateComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue); void Setup(class APalCharacter* TargetCharacter, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalNetworkMulticastGateComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue); void GetTargetActor(class APalCharacter** TargetActor, class UPalIndividualCharacterHandle* CallFunc_GetTargetHandle_targetHandle, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1); void GetCaptureLevel(int32* Level); void SetCaptureLevel(int32 NewParam, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalNetworkMulticastGateComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue); void GetTargetHandle(class UPalIndividualCharacterHandle** TargetHandle); void ReceiveBeginPlay(); void ReceiveTick(float DeltaSeconds); void SetTargetIDToALL(const struct FPalInstanceID& TargetId); void ExecuteUbergraph_BP_PalCaptureBodyBase(int32 EntryPoint, class UPalIndividualCharacterHandle* CallFunc_GetTargetHandle_targetHandle, float K2Node_Event_DeltaSeconds, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FPalInstanceID& K2Node_CustomEvent_TargetID, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_GetIndividualHandle_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, class APalCharacter* CallFunc_GetTargetActor_TargetActor, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, bool CallFunc_IsServer_ReturnValue, double CallFunc_Add_DoubleDouble_B_ImplicitCast); void OnBouncedBody__DelegateSignature(enum class E_PalCaptureSphereBouncedReason ReasonType, class UPalIndividualCharacterHandle* TargetHandle); void OnShakeBody__DelegateSignature(class ABP_PalCaptureBodyBase_C* ShakedBody); void OnPassingCapturePhase__DelegateSignature(int32 PhaseCount, class UPalIndividualCharacterHandle* TargetHandle); void OnFailedCapture__DelegateSignature(class UPalIndividualCharacterHandle* TargetHandle, enum class EPalSphereCaptureFailedReason FailedReason); void OnSuccessedCapture__DelegateSignature(class UPalIndividualCharacterHandle* TargetHandle); }; }