#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_PalGameState.BP_PalGameState_C // (Actor) class UClass* ABP_PalGameState_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_PalGameState_C"); return Clss; } // BP_PalGameState_C BP_PalGameState.Default__BP_PalGameState_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_PalGameState_C* ABP_PalGameState_C::GetDefaultObj() { static class ABP_PalGameState_C* Default = nullptr; if (!Default) Default = static_cast(ABP_PalGameState_C::StaticClass()->DefaultObject); return Default; } }