#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_PalSpawner_Standard.BP_PalSpawner_Standard_C // (Actor) class UClass* ABP_PalSpawner_Standard_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_PalSpawner_Standard_C"); return Clss; } // BP_PalSpawner_Standard_C BP_PalSpawner_Standard.Default__BP_PalSpawner_Standard_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_PalSpawner_Standard_C* ABP_PalSpawner_Standard_C::GetDefaultObj() { static class ABP_PalSpawner_Standard_C* Default = nullptr; if (!Default) Default = static_cast(ABP_PalSpawner_Standard_C::StaticClass()->DefaultObject); return Default; } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.GetAllSpawnedNPCHandle // (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // TArrayHandles (Parm, OutParm) void ABP_PalSpawner_Standard_C::GetAllSpawnedNPCHandle(TArray* Handles) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "GetAllSpawnedNPCHandle"); Params::ABP_PalSpawner_Standard_C_GetAllSpawnedNPCHandle_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Handles != nullptr) *Handles = std::move(Parms.Handles); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.IsSuppressedByRandomIncident // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool ABP_PalSpawner_Standard_C::IsSuppressedByRandomIncident(bool CallFunc_EqualEqual_ByteByte_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "IsSuppressedByRandomIncident"); Params::ABP_PalSpawner_Standard_C_IsSuppressedByRandomIncident_Params Parms{}; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.GetSpawnPointRadius // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_FunctionResult_ReturnValue_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float ABP_PalSpawner_Standard_C::GetSpawnPointRadius(float K2Node_FunctionResult_ReturnValue_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "GetSpawnPointRadius"); Params::ABP_PalSpawner_Standard_C_GetSpawnPointRadius_Params Parms{}; Parms.K2Node_FunctionResult_ReturnValue_ImplicitCast = K2Node_FunctionResult_ReturnValue_ImplicitCast; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.BlueprintTick_Despawning // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::BlueprintTick_Despawning(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "BlueprintTick_Despawning"); Params::ABP_PalSpawner_Standard_C_BlueprintTick_Despawning_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.BlueprintTick_Spawning // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetDisableBossSpawnerFlag_FromSaveData_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsSpawnDisable_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsNearBaseCamp_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::BlueprintTick_Spawning(float DeltaTime, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_GetDisableBossSpawnerFlag_FromSaveData_ReturnValue, bool CallFunc_IsSpawnDisable_ReturnValue, bool CallFunc_IsNearBaseCamp_ReturnValue, bool CallFunc_BooleanOR_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "BlueprintTick_Spawning"); Params::ABP_PalSpawner_Standard_C_BlueprintTick_Spawning_Params Parms{}; Parms.DeltaTime = DeltaTime; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.CallFunc_GetDisableBossSpawnerFlag_FromSaveData_ReturnValue = CallFunc_GetDisableBossSpawnerFlag_FromSaveData_ReturnValue; Parms.CallFunc_IsSpawnDisable_ReturnValue = CallFunc_IsSpawnDisable_ReturnValue; Parms.CallFunc_IsNearBaseCamp_ReturnValue = CallFunc_IsNearBaseCamp_ReturnValue; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.Is Field Boss or Imprisonment Boss Spawner // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool IsTimer (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::Is_Field_Boss_or_Imprisonment_Boss_Spawner(bool* IsTimer, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, bool CallFunc_BooleanOR_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "Is Field Boss or Imprisonment Boss Spawner"); Params::ABP_PalSpawner_Standard_C_Is_Field_Boss_or_Imprisonment_Boss_Spawner_Params Parms{}; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (IsTimer != nullptr) *IsTimer = Parms.IsTimer; } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.OnDead // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalDeadInfo Info (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // bool CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // enum class EPalSpawnedCharacterTypeCallFunc_GetSpawnedCharacterType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetIsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::OnDead(const struct FPalDeadInfo& Info, bool CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, enum class EPalSpawnedCharacterType CallFunc_GetSpawnedCharacterType_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_GetIsServer_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "OnDead"); Params::ABP_PalSpawner_Standard_C_OnDead_Params Parms{}; Parms.Info = Info; Parms.CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer = CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetSpawnedCharacterType_ReturnValue = CallFunc_GetSpawnedCharacterType_ReturnValue; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; Parms.CallFunc_GetIsServer_ReturnValue = CallFunc_GetIsServer_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.OnCaptured // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* SelfPal (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* Attacker (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalSpawnedCharacterTypeCallFunc_GetSpawnedCharacterType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetIsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::OnCaptured(class APalCharacter* SelfPal, class APalCharacter* Attacker, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer, enum class EPalSpawnedCharacterType CallFunc_GetSpawnedCharacterType_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_GetIsServer_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "OnCaptured"); Params::ABP_PalSpawner_Standard_C_OnCaptured_Params Parms{}; Parms.SelfPal = SelfPal; Parms.Attacker = Attacker; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer = CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer; Parms.CallFunc_GetSpawnedCharacterType_ReturnValue = CallFunc_GetSpawnedCharacterType_ReturnValue; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; Parms.CallFunc_GetIsServer_ReturnValue = CallFunc_GetIsServer_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.Lottery and Spawn Reauest // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // TArray TempCharaList (Edit, BlueprintVisible) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_LotterySpawnPalListIndex_Success (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalSpawnerGroupInfo CallFunc_LotterySpawnPalListIndex_SpawnGroup (None) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalSpawnerOneTribeInfo CallFunc_Array_Get_Item (NoDestructor) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_NameName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::Lottery_and_Spawn_Reauest(const TArray& TempCharaList, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_LotterySpawnPalListIndex_Success, const struct FPalSpawnerGroupInfo& CallFunc_LotterySpawnPalListIndex_SpawnGroup, int32 CallFunc_Array_Length_ReturnValue, const struct FPalSpawnerOneTribeInfo& CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_1, bool CallFunc_NotEqual_NameName_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "Lottery and Spawn Reauest"); Params::ABP_PalSpawner_Standard_C_Lottery_and_Spawn_Reauest_Params Parms{}; Parms.TempCharaList = TempCharaList; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_LotterySpawnPalListIndex_Success = CallFunc_LotterySpawnPalListIndex_Success; Parms.CallFunc_LotterySpawnPalListIndex_SpawnGroup = CallFunc_LotterySpawnPalListIndex_SpawnGroup; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1; Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue; Parms.CallFunc_NotEqual_NameName_ReturnValue_1 = CallFunc_NotEqual_NameName_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.ExistAliveCharacter // (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool Exist (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FFixedPoint64 HPZero (Edit, BlueprintVisible, NoDestructor) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterParameter*CallFunc_TryGetIndividualParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FFixedPoint64 CallFunc_GetHP_ReturnValue (NoDestructor) // bool CallFunc_Greater_FixedPoint64FixedPoint64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::ExistAliveCharacter(bool* Exist, const struct FFixedPoint64& HPZero, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, bool CallFunc_EqualEqual_IntInt_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FFixedPoint64& CallFunc_GetHP_ReturnValue, bool CallFunc_Greater_FixedPoint64FixedPoint64_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "ExistAliveCharacter"); Params::ABP_PalSpawner_Standard_C_ExistAliveCharacter_Params Parms{}; Parms.HPZero = HPZero; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue; Parms.CallFunc_TryGetIndividualParameter_ReturnValue = CallFunc_TryGetIndividualParameter_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetHP_ReturnValue = CallFunc_GetHP_ReturnValue; Parms.CallFunc_Greater_FixedPoint64FixedPoint64_ReturnValue = CallFunc_Greater_FixedPoint64FixedPoint64_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Exist != nullptr) *Exist = Parms.Exist; } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.GetMaxMonsterLevel // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 MaxLevel (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalSpawnerGroupInfo CallFunc_Array_Get_Item (None) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalSpawnerOneTribeInfo CallFunc_Array_Get_Item_1 (NoDestructor) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Max_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 ABP_PalSpawner_Standard_C::GetMaxMonsterLevel(int32 MaxLevel, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Array_Index_Variable_1, int32 Temp_int_Loop_Counter_Variable_1, const struct FPalSpawnerGroupInfo& CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, const struct FPalSpawnerOneTribeInfo& CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, int32 CallFunc_Max_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "GetMaxMonsterLevel"); Params::ABP_PalSpawner_Standard_C_GetMaxMonsterLevel_Params Parms{}; Parms.MaxLevel = MaxLevel; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_Max_ReturnValue = CallFunc_Max_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.GetSpawnGroupList // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // TArrayList (Parm, OutParm) void ABP_PalSpawner_Standard_C::GetSpawnGroupList(TArray* List) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "GetSpawnGroupList"); Params::ABP_PalSpawner_Standard_C_GetSpawnGroupList_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (List != nullptr) *List = std::move(Parms.List); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.IsWorldPartitionLoadComplete // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool IsLoading (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::IsWorldPartitionLoadComplete(bool* IsLoading) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "IsWorldPartitionLoadComplete"); Params::ABP_PalSpawner_Standard_C_IsWorldPartitionLoadComplete_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (IsLoading != nullptr) *IsLoading = Parms.IsLoading; } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.IsCharacterLoading // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool IsLoading (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::IsCharacterLoading(bool* IsLoading) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "IsCharacterLoading"); Params::ABP_PalSpawner_Standard_C_IsCharacterLoading_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (IsLoading != nullptr) *IsLoading = Parms.IsLoading; } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.GetFixedSpawnInfo // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FPalSpawnerGroupInfo Group (Parm, OutParm) void ABP_PalSpawner_Standard_C::GetFixedSpawnInfo(struct FPalSpawnerGroupInfo* Group) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "GetFixedSpawnInfo"); Params::ABP_PalSpawner_Standard_C_GetFixedSpawnInfo_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Group != nullptr) *Group = std::move(Parms.Group); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.CheckIntervalByDistance // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double Interval (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double Distance (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetNearstPlayerDistance2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_SetActorTickInterval_TickInterval_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_VariableSet_Distance_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::CheckIntervalByDistance(double Interval, double Distance, bool CallFunc_Greater_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, float CallFunc_GetNearstPlayerDistance2D_ReturnValue, float CallFunc_SetActorTickInterval_TickInterval_ImplicitCast, double K2Node_VariableSet_Distance_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "CheckIntervalByDistance"); Params::ABP_PalSpawner_Standard_C_CheckIntervalByDistance_Params Parms{}; Parms.Interval = Interval; Parms.Distance = Distance; Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue; Parms.CallFunc_Greater_DoubleDouble_ReturnValue_1 = CallFunc_Greater_DoubleDouble_ReturnValue_1; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_GetNearstPlayerDistance2D_ReturnValue = CallFunc_GetNearstPlayerDistance2D_ReturnValue; Parms.CallFunc_SetActorTickInterval_TickInterval_ImplicitCast = CallFunc_SetActorTickInterval_TickInterval_ImplicitCast; Parms.K2Node_VariableSet_Distance_ImplicitCast = K2Node_VariableSet_Distance_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.BP_PalSpawner_Standard_AutoGenFunc // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* DestroyedActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::BP_PalSpawner_Standard_AutoGenFunc(class AActor* DestroyedActor, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "BP_PalSpawner_Standard_AutoGenFunc"); Params::ABP_PalSpawner_Standard_C_BP_PalSpawner_Standard_AutoGenFunc_Params Parms{}; Parms.DestroyedActor = DestroyedActor; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.CheckWorldLoadCompleted // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UWorldPartitionSubsystem* CallFunc_GetWorldSubsystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FWorldPartitionStreamingQuerySourceK2Node_MakeStruct_WorldPartitionStreamingQuerySource (None) // TArrayK2Node_MakeArray_Array (ConstParm, ReferenceParm) // bool CallFunc_IsStreamingCompleted_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_MakeStruct_Radius_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::CheckWorldLoadCompleted(class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class UWorldPartitionSubsystem* CallFunc_GetWorldSubsystem_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FWorldPartitionStreamingQuerySource& K2Node_MakeStruct_WorldPartitionStreamingQuerySource, TArray& K2Node_MakeArray_Array, bool CallFunc_IsStreamingCompleted_ReturnValue, float K2Node_MakeStruct_Radius_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "CheckWorldLoadCompleted"); Params::ABP_PalSpawner_Standard_C_CheckWorldLoadCompleted_Params Parms{}; Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue; Parms.CallFunc_GetWorldSubsystem_ReturnValue = CallFunc_GetWorldSubsystem_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.K2Node_MakeStruct_WorldPartitionStreamingQuerySource = K2Node_MakeStruct_WorldPartitionStreamingQuerySource; Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array; Parms.CallFunc_IsStreamingCompleted_ReturnValue = CallFunc_IsStreamingCompleted_ReturnValue; Parms.K2Node_MakeStruct_Radius_ImplicitCast = K2Node_MakeStruct_Radius_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.IsAlwaysSpawn // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool Always (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::IsAlwaysSpawn(bool* Always, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "IsAlwaysSpawn"); Params::ABP_PalSpawner_Standard_C_IsAlwaysSpawn_Params Parms{}; Parms.CallFunc_GetPalDebugSetting_ReturnValue = CallFunc_GetPalDebugSetting_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Always != nullptr) *Always = Parms.Always; } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.LotterySpawnPalListIndex // (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalSpawnerGroupInfo SpawnGroup (Parm, OutParm) // TArraySpawnAbleGroup (Edit, BlueprintVisible) // int32 TempWeightPlus (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 RandomValue (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 WeightSum (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalWeatherConditionTypeCurrentWeather (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalOneDayTimeType CurrentTime (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalTimeManager* CallFunc_GetTimeManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalOneDayTimeType CallFunc_GetCurrentDayTimeType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalSpawnerGroupInfo CallFunc_Array_Get_Item (None) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalSpawnerGroupInfo CallFunc_Array_Get_Item_1 (None) // int32 CallFunc_Array_Length_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalSpawnerGroupInfo CallFunc_Array_Get_Item_2 (None) // int32 CallFunc_Array_Length_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_RandomIntegerInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::LotterySpawnPalListIndex(bool* Success, struct FPalSpawnerGroupInfo* SpawnGroup, const TArray& SpawnAbleGroup, int32 TempWeightPlus, int32 RandomValue, int32 WeightSum, enum class EPalWeatherConditionType CurrentWeather, enum class EPalOneDayTimeType CurrentTime, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Array_Index_Variable_1, int32 Temp_int_Loop_Counter_Variable_1, int32 CallFunc_Add_IntInt_ReturnValue_1, int32 Temp_int_Array_Index_Variable_2, class UPalTimeManager* CallFunc_GetTimeManager_ReturnValue, enum class EPalOneDayTimeType CallFunc_GetCurrentDayTimeType_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue, const struct FPalSpawnerGroupInfo& CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue_1, const struct FPalSpawnerGroupInfo& CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_2, bool CallFunc_Less_IntInt_ReturnValue, const struct FPalSpawnerGroupInfo& CallFunc_Array_Get_Item_2, int32 CallFunc_Array_Length_ReturnValue_3, int32 CallFunc_Array_Add_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, int32 Temp_int_Loop_Counter_Variable_2, bool CallFunc_Less_IntInt_ReturnValue_2, int32 CallFunc_Add_IntInt_ReturnValue_2, int32 CallFunc_Add_IntInt_ReturnValue_3, int32 CallFunc_RandomIntegerInRange_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_4, bool CallFunc_EqualEqual_ByteByte_ReturnValue_2, bool CallFunc_EqualEqual_ByteByte_ReturnValue_3, bool CallFunc_GreaterEqual_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "LotterySpawnPalListIndex"); Params::ABP_PalSpawner_Standard_C_LotterySpawnPalListIndex_Params Parms{}; Parms.SpawnAbleGroup = SpawnAbleGroup; Parms.TempWeightPlus = TempWeightPlus; Parms.RandomValue = RandomValue; Parms.WeightSum = WeightSum; Parms.CurrentWeather = CurrentWeather; Parms.CurrentTime = CurrentTime; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; Parms.Temp_int_Array_Index_Variable_2 = Temp_int_Array_Index_Variable_2; Parms.CallFunc_GetTimeManager_ReturnValue = CallFunc_GetTimeManager_ReturnValue; Parms.CallFunc_GetCurrentDayTimeType_ReturnValue = CallFunc_GetCurrentDayTimeType_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_Array_Length_ReturnValue_2 = CallFunc_Array_Length_ReturnValue_2; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Array_Get_Item_2 = CallFunc_Array_Get_Item_2; Parms.CallFunc_Array_Length_ReturnValue_3 = CallFunc_Array_Length_ReturnValue_3; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1; Parms.Temp_int_Loop_Counter_Variable_2 = Temp_int_Loop_Counter_Variable_2; Parms.CallFunc_Less_IntInt_ReturnValue_2 = CallFunc_Less_IntInt_ReturnValue_2; Parms.CallFunc_Add_IntInt_ReturnValue_2 = CallFunc_Add_IntInt_ReturnValue_2; Parms.CallFunc_Add_IntInt_ReturnValue_3 = CallFunc_Add_IntInt_ReturnValue_3; Parms.CallFunc_RandomIntegerInRange_ReturnValue = CallFunc_RandomIntegerInRange_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue_4 = CallFunc_Add_IntInt_ReturnValue_4; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_2 = CallFunc_EqualEqual_ByteByte_ReturnValue_2; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_3 = CallFunc_EqualEqual_ByteByte_ReturnValue_3; Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Success != nullptr) *Success = Parms.Success; if (SpawnGroup != nullptr) *SpawnGroup = std::move(Parms.SpawnGroup); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.RemoveHandleList // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* Monster (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 RemoveIndex (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::RemoveHandleList(class APalCharacter* Monster, int32 RemoveIndex, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_NotEqual_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "RemoveHandleList"); Params::ABP_PalSpawner_Standard_C_RemoveHandleList_Params Parms{}; Parms.Monster = Monster; Parms.RemoveIndex = RemoveIndex; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_NotEqual_IntInt_ReturnValue = CallFunc_NotEqual_IntInt_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue; Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.FindIndividualHandle // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*Handle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalInstanceID CallFunc_GetIndividualID_ReturnValue (HasGetValueTypeHash) // bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::FindIndividualHandle(const struct FPalInstanceID& ID, class UPalIndividualCharacterHandle** Handle, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue, bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "FindIndividualHandle"); Params::ABP_PalSpawner_Standard_C_FindIndividualHandle_Params Parms{}; Parms.ID = ID; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_GetIndividualID_ReturnValue = CallFunc_GetIndividualID_ReturnValue; Parms.CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue = CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Handle != nullptr) *Handle = Parms.Handle; } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.DespawnDelegate // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::DespawnDelegate(const struct FPalInstanceID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "DespawnDelegate"); Params::ABP_PalSpawner_Standard_C_DespawnDelegate_Params Parms{}; Parms.ID = ID; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.Spawn Delegate // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // class APalCharacter* SpawnCharacter (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_FindIndividualHandle_Handle (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalNavigationInvokerComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsBossPal_Database_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // enum class EPalSpawnedCharacterTypeCallFunc_GetSpawnedCharacterType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_MonsterAIControllerBase_C*K2Node_DynamicCast_AsBP_Monster_AIController_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_NPC_Base_C* K2Node_DynamicCast_AsBP_NPC_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_FindIndividualHandle_Handle_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_MonsterBase_C* K2Node_DynamicCast_AsBP_Monster_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalAIController* K2Node_DynamicCast_AsPal_AIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_AdjustActorToFloor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_MonsterAIController_Wild_C*K2Node_DynamicCast_AsBP_Monster_AIController_Wild (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::Spawn_Delegate(const struct FPalInstanceID& ID, class APalCharacter* SpawnCharacter, class UPalIndividualCharacterHandle* CallFunc_FindIndividualHandle_Handle, class UPalNavigationInvokerComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer, bool CallFunc_IsBossPal_Database_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_2, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_3, enum class EPalSpawnedCharacterType CallFunc_GetSpawnedCharacterType_ReturnValue, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, class ABP_MonsterAIControllerBase_C* K2Node_DynamicCast_AsBP_Monster_AIController_Base, bool K2Node_DynamicCast_bSuccess, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, bool CallFunc_BooleanOR_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class ABP_NPC_Base_C* K2Node_DynamicCast_AsBP_NPC_Base, bool K2Node_DynamicCast_bSuccess_1, class AController* CallFunc_GetController_ReturnValue_1, class UPalIndividualCharacterHandle* CallFunc_FindIndividualHandle_Handle_1, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3, class ABP_MonsterBase_C* K2Node_DynamicCast_AsBP_Monster_Base, bool K2Node_DynamicCast_bSuccess_3, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess_4, class AController* CallFunc_GetController_ReturnValue_3, class AActor* CallFunc_AdjustActorToFloor_ReturnValue, bool CallFunc_IsValid_ReturnValue_4, class ABP_MonsterAIController_Wild_C* K2Node_DynamicCast_AsBP_Monster_AIController_Wild, bool K2Node_DynamicCast_bSuccess_5) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "Spawn Delegate"); Params::ABP_PalSpawner_Standard_C_Spawn_Delegate_Params Parms{}; Parms.ID = ID; Parms.SpawnCharacter = SpawnCharacter; Parms.CallFunc_FindIndividualHandle_Handle = CallFunc_FindIndividualHandle_Handle; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer = CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer; Parms.CallFunc_IsBossPal_Database_ReturnValue = CallFunc_IsBossPal_Database_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2; Parms.CallFunc_GetComponentByClass_ReturnValue_3 = CallFunc_GetComponentByClass_ReturnValue_3; Parms.CallFunc_GetSpawnedCharacterType_ReturnValue = CallFunc_GetSpawnedCharacterType_ReturnValue; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Base = K2Node_DynamicCast_AsBP_Monster_AIController_Base; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.K2Node_DynamicCast_AsBP_NPC_Base = K2Node_DynamicCast_AsBP_NPC_Base; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1; Parms.CallFunc_FindIndividualHandle_Handle_1 = CallFunc_FindIndividualHandle_Handle_1; Parms.K2Node_DynamicCast_AsBP_NPCAIController = K2Node_DynamicCast_AsBP_NPCAIController; Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2; Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1; Parms.CallFunc_GetController_ReturnValue_2 = CallFunc_GetController_ReturnValue_2; Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3; Parms.K2Node_DynamicCast_AsBP_Monster_Base = K2Node_DynamicCast_AsBP_Monster_Base; Parms.K2Node_DynamicCast_bSuccess_3 = K2Node_DynamicCast_bSuccess_3; Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController; Parms.K2Node_DynamicCast_bSuccess_4 = K2Node_DynamicCast_bSuccess_4; Parms.CallFunc_GetController_ReturnValue_3 = CallFunc_GetController_ReturnValue_3; Parms.CallFunc_AdjustActorToFloor_ReturnValue = CallFunc_AdjustActorToFloor_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_4 = CallFunc_IsValid_ReturnValue_4; Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Wild = K2Node_DynamicCast_AsBP_Monster_AIController_Wild; Parms.K2Node_DynamicCast_bSuccess_5 = K2Node_DynamicCast_bSuccess_5; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.CheckSpawn // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray TempCharaList (Edit, BlueprintVisible) // class FName TempCharaName (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector PlayerLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsSpawned_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalCheckSpawnResultTypeCallFunc_CheckSpawnDistance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetDisableBossSpawnerFlag_FromSaveData_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsSpawnDisable_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsNearBaseCamp_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::CheckSpawn(double DeltaTime, const TArray& TempCharaList, class FName TempCharaName, const struct FVector& PlayerLocation, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_IsSpawned_ReturnValue, enum class EPalCheckSpawnResultType CallFunc_CheckSpawnDistance_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, bool CallFunc_GetDisableBossSpawnerFlag_FromSaveData_ReturnValue, bool CallFunc_IsSpawnDisable_ReturnValue, bool CallFunc_IsNearBaseCamp_ReturnValue, bool CallFunc_BooleanOR_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "CheckSpawn"); Params::ABP_PalSpawner_Standard_C_CheckSpawn_Params Parms{}; Parms.DeltaTime = DeltaTime; Parms.TempCharaList = TempCharaList; Parms.TempCharaName = TempCharaName; Parms.PlayerLocation = PlayerLocation; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.CallFunc_IsSpawned_ReturnValue = CallFunc_IsSpawned_ReturnValue; Parms.CallFunc_CheckSpawnDistance_ReturnValue = CallFunc_CheckSpawnDistance_ReturnValue; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; Parms.CallFunc_GetDisableBossSpawnerFlag_FromSaveData_ReturnValue = CallFunc_GetDisableBossSpawnerFlag_FromSaveData_ReturnValue; Parms.CallFunc_IsSpawnDisable_ReturnValue = CallFunc_IsSpawnDisable_ReturnValue; Parms.CallFunc_IsNearBaseCamp_ReturnValue = CallFunc_IsNearBaseCamp_ReturnValue; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.Despawn // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // TArrayTempHandleList (Edit, BlueprintVisible) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Subtract_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Max_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::Despawn(const TArray& TempHandleList, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable_1, int32 Temp_int_Loop_Counter_Variable_1, int32 CallFunc_Subtract_IntInt_ReturnValue, bool CallFunc_GreaterEqual_IntInt_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue_1, int32 CallFunc_Max_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "Despawn"); Params::ABP_PalSpawner_Standard_C_Despawn_Params Parms{}; Parms.TempHandleList = TempHandleList; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue; Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Subtract_IntInt_ReturnValue_1 = CallFunc_Subtract_IntInt_ReturnValue_1; Parms.CallFunc_Max_ReturnValue = CallFunc_Max_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.Spawn // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalSpawnerGroupInfo SpawnGroup (BlueprintVisible, BlueprintReadOnly, Parm) // int32 RequestNum (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 SpawnNumSum (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray SpawnNumList (Edit, BlueprintVisible) // double Yaw (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UClass* TempAIConClass (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 TempNum (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName TempCharaID (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalSpawnerOneTribeInfo CallFunc_Array_Get_Item (NoDestructor) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetSpawnNumRandom_OneTribe_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalSpawnerOneTribeInfo CallFunc_Array_Get_Item_1 (NoDestructor) // int32 CallFunc_GetSpawnLevelRandom_OneTribe_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_NameName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Get_Item_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Get_Item_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // float CallFunc_BreakRotator_Roll (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Pitch (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Yaw (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_MakeRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // double CallFunc_RandomFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_RandomSpawnLocationByRadiusLineTrace_OutLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_RandomSpawnLocationByRadiusLineTrace_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FGuid K2Node_MakeStruct_Guid (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_Conv_NameToText_ReturnValue (None) // TArray K2Node_MakeArray_Array (ReferenceParm) // struct FPalIndividualCharacterSaveParameterCallFunc_GetInitializedCharacterSaveParemter_outParameter (None) // bool CallFunc_GetInitializedCharacterSaveParemter_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_Format_ReturnValue (None) // class FString CallFunc_Conv_TextToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FNetworkActorSpawnParametersK2Node_MakeStruct_NetworkActorSpawnParameters (NoDestructor) // class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_SpawnNewCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_MakeRotator_Yaw_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_VariableSet_Yaw_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_RandomSpawnLocationByRadiusLineTrace_RayStartUpOffset_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_RandomSpawnLocationByRadiusLineTrace_RayEndDownOffset_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_RandomSpawnLocationByRadiusLineTrace_Radius_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::Spawn(const struct FPalSpawnerGroupInfo& SpawnGroup, int32 RequestNum, int32 SpawnNumSum, const TArray& SpawnNumList, double Yaw, class UClass* TempAIConClass, int32 TempNum, class FName TempCharaID, int32 Temp_int_Array_Index_Variable, const struct FPalSpawnerOneTribeInfo& CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_GetSpawnNumRandom_OneTribe_ReturnValue, int32 Temp_int_Array_Index_Variable_1, int32 CallFunc_Array_Length_ReturnValue_1, int32 Temp_int_Loop_Counter_Variable, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable_2, const struct FPalSpawnerOneTribeInfo& CallFunc_Array_Get_Item_1, int32 CallFunc_GetSpawnLevelRandom_OneTribe_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue_1, int32 Temp_int_Variable, int32 CallFunc_Add_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_2, int32 Temp_int_Loop_Counter_Variable_1, int32 CallFunc_Array_Get_Item_2, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Subtract_IntInt_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_3, int32 CallFunc_Array_Get_Item_3, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_4, int32 CallFunc_Array_Length_ReturnValue_2, int32 Temp_int_Variable_1, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, const struct FRotator& CallFunc_MakeRotator_ReturnValue, double CallFunc_RandomFloat_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, int32 Temp_int_Loop_Counter_Variable_2, const struct FVector& CallFunc_RandomSpawnLocationByRadiusLineTrace_OutLocation, bool CallFunc_RandomSpawnLocationByRadiusLineTrace_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_2, int32 CallFunc_Add_IntInt_ReturnValue_5, const struct FGuid& K2Node_MakeStruct_Guid, class FText CallFunc_Conv_NameToText_ReturnValue, TArray& K2Node_MakeArray_Array, const struct FPalIndividualCharacterSaveParameter& CallFunc_GetInitializedCharacterSaveParemter_outParameter, bool CallFunc_GetInitializedCharacterSaveParemter_ReturnValue, class FText CallFunc_Format_ReturnValue, const class FString& CallFunc_Conv_TextToString_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FNetworkActorSpawnParameters& K2Node_MakeStruct_NetworkActorSpawnParameters, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_SpawnNewCharacter_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_1, float CallFunc_MakeRotator_Yaw_ImplicitCast, double K2Node_VariableSet_Yaw_ImplicitCast, float CallFunc_RandomSpawnLocationByRadiusLineTrace_RayStartUpOffset_ImplicitCast, float CallFunc_RandomSpawnLocationByRadiusLineTrace_RayEndDownOffset_ImplicitCast, float CallFunc_RandomSpawnLocationByRadiusLineTrace_Radius_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "Spawn"); Params::ABP_PalSpawner_Standard_C_Spawn_Params Parms{}; Parms.SpawnGroup = SpawnGroup; Parms.RequestNum = RequestNum; Parms.SpawnNumSum = SpawnNumSum; Parms.SpawnNumList = SpawnNumList; Parms.Yaw = Yaw; Parms.TempAIConClass = TempAIConClass; Parms.TempNum = TempNum; Parms.TempCharaID = TempCharaID; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_GetSpawnNumRandom_OneTribe_ReturnValue = CallFunc_GetSpawnNumRandom_OneTribe_ReturnValue; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Array_Index_Variable_2 = Temp_int_Array_Index_Variable_2; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_GetSpawnLevelRandom_OneTribe_ReturnValue = CallFunc_GetSpawnLevelRandom_OneTribe_ReturnValue; Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue; Parms.CallFunc_NotEqual_NameName_ReturnValue_1 = CallFunc_NotEqual_NameName_ReturnValue_1; Parms.Temp_int_Variable = Temp_int_Variable; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; Parms.CallFunc_Add_IntInt_ReturnValue_2 = CallFunc_Add_IntInt_ReturnValue_2; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.CallFunc_Array_Get_Item_2 = CallFunc_Array_Get_Item_2; Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1; Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue; Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue_3 = CallFunc_Add_IntInt_ReturnValue_3; Parms.CallFunc_Array_Get_Item_3 = CallFunc_Array_Get_Item_3; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue_4 = CallFunc_Add_IntInt_ReturnValue_4; Parms.CallFunc_Array_Length_ReturnValue_2 = CallFunc_Array_Length_ReturnValue_2; Parms.Temp_int_Variable_1 = Temp_int_Variable_1; Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue; Parms.CallFunc_BreakRotator_Roll = CallFunc_BreakRotator_Roll; Parms.CallFunc_BreakRotator_Pitch = CallFunc_BreakRotator_Pitch; Parms.CallFunc_BreakRotator_Yaw = CallFunc_BreakRotator_Yaw; Parms.CallFunc_MakeRotator_ReturnValue = CallFunc_MakeRotator_ReturnValue; Parms.CallFunc_RandomFloat_ReturnValue = CallFunc_RandomFloat_ReturnValue; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.CallFunc_Less_DoubleDouble_ReturnValue = CallFunc_Less_DoubleDouble_ReturnValue; Parms.Temp_int_Loop_Counter_Variable_2 = Temp_int_Loop_Counter_Variable_2; Parms.CallFunc_RandomSpawnLocationByRadiusLineTrace_OutLocation = CallFunc_RandomSpawnLocationByRadiusLineTrace_OutLocation; Parms.CallFunc_RandomSpawnLocationByRadiusLineTrace_ReturnValue = CallFunc_RandomSpawnLocationByRadiusLineTrace_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue_2 = CallFunc_Less_IntInt_ReturnValue_2; Parms.CallFunc_Add_IntInt_ReturnValue_5 = CallFunc_Add_IntInt_ReturnValue_5; Parms.K2Node_MakeStruct_Guid = K2Node_MakeStruct_Guid; Parms.CallFunc_Conv_NameToText_ReturnValue = CallFunc_Conv_NameToText_ReturnValue; Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array; Parms.CallFunc_GetInitializedCharacterSaveParemter_outParameter = CallFunc_GetInitializedCharacterSaveParemter_outParameter; Parms.CallFunc_GetInitializedCharacterSaveParemter_ReturnValue = CallFunc_GetInitializedCharacterSaveParemter_ReturnValue; Parms.CallFunc_Format_ReturnValue = CallFunc_Format_ReturnValue; Parms.CallFunc_Conv_TextToString_ReturnValue = CallFunc_Conv_TextToString_ReturnValue; Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_MakeStruct_NetworkActorSpawnParameters = K2Node_MakeStruct_NetworkActorSpawnParameters; Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue; Parms.CallFunc_SpawnNewCharacter_ReturnValue = CallFunc_SpawnNewCharacter_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1; Parms.CallFunc_MakeRotator_Yaw_ImplicitCast = CallFunc_MakeRotator_Yaw_ImplicitCast; Parms.K2Node_VariableSet_Yaw_ImplicitCast = K2Node_VariableSet_Yaw_ImplicitCast; Parms.CallFunc_RandomSpawnLocationByRadiusLineTrace_RayStartUpOffset_ImplicitCast = CallFunc_RandomSpawnLocationByRadiusLineTrace_RayStartUpOffset_ImplicitCast; Parms.CallFunc_RandomSpawnLocationByRadiusLineTrace_RayEndDownOffset_ImplicitCast = CallFunc_RandomSpawnLocationByRadiusLineTrace_RayEndDownOffset_ImplicitCast; Parms.CallFunc_RandomSpawnLocationByRadiusLineTrace_Radius_ImplicitCast = CallFunc_RandomSpawnLocationByRadiusLineTrace_Radius_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) // Parameters: void ABP_PalSpawner_Standard_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.«¹¿à¤ÙóÈ_0 // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_PalSpawner_Standard_C::_________0() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "«¹¿à¤ÙóÈ_0"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.CreateDebugSpawnerGroupInfo // (Event, Public, BlueprintEvent) // Parameters: // struct FPalSpawnerGroupInfo OneGroupInfo (BlueprintVisible, BlueprintReadOnly, Parm) void ABP_PalSpawner_Standard_C::CreateDebugSpawnerGroupInfo(const struct FPalSpawnerGroupInfo& OneGroupInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "CreateDebugSpawnerGroupInfo"); Params::ABP_PalSpawner_Standard_C_CreateDebugSpawnerGroupInfo_Params Parms{}; Parms.OneGroupInfo = OneGroupInfo; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.SetAllNPCLocation // (Event, Protected, BlueprintEvent) // Parameters: void ABP_PalSpawner_Standard_C::SetAllNPCLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "SetAllNPCLocation"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.ReceiveEndPlay // (Event, Protected, BlueprintEvent) // Parameters: // enum class EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::ReceiveEndPlay(enum class EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "ReceiveEndPlay"); Params::ABP_PalSpawner_Standard_C_ReceiveEndPlay_Params Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.SpawnRequest_ByOutside // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsDeleteAliveCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::SpawnRequest_ByOutside(bool IsDeleteAliveCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "SpawnRequest_ByOutside"); Params::ABP_PalSpawner_Standard_C_SpawnRequest_ByOutside_Params Parms{}; Parms.IsDeleteAliveCharacter = IsDeleteAliveCharacter; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.ExecuteUbergraph_BP_PalSpawner_Standard // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalSpawnerGroupInfo K2Node_Event_OneGroupInfo (None) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetSpawnerRadiusByType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EEndPlayReason K2Node_Event_EndPlayReason (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_Event_IsDeleteAliveCharacter (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_ExistAliveCharacter_Exist (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_SetCheckRadius_DespawnRadius_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalSpawner_Standard_C::ExecuteUbergraph_BP_PalSpawner_Standard(int32 EntryPoint, int32 Temp_int_Array_Index_Variable, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FPalSpawnerGroupInfo& K2Node_Event_OneGroupInfo, int32 CallFunc_Array_Add_ReturnValue, int32 Temp_int_Loop_Counter_Variable, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_1, float CallFunc_GetSpawnerRadiusByType_ReturnValue, enum class EEndPlayReason K2Node_Event_EndPlayReason, double CallFunc_Add_DoubleDouble_ReturnValue, bool K2Node_Event_IsDeleteAliveCharacter, bool CallFunc_ExistAliveCharacter_Exist, double CallFunc_Add_DoubleDouble_A_ImplicitCast, float CallFunc_SetCheckRadius_DespawnRadius_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalSpawner_Standard_C", "ExecuteUbergraph_BP_PalSpawner_Standard"); Params::ABP_PalSpawner_Standard_C_ExecuteUbergraph_BP_PalSpawner_Standard_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.K2Node_Event_OneGroupInfo = K2Node_Event_OneGroupInfo; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1; Parms.CallFunc_GetSpawnerRadiusByType_ReturnValue = CallFunc_GetSpawnerRadiusByType_ReturnValue; Parms.K2Node_Event_EndPlayReason = K2Node_Event_EndPlayReason; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.K2Node_Event_IsDeleteAliveCharacter = K2Node_Event_IsDeleteAliveCharacter; Parms.CallFunc_ExistAliveCharacter_Exist = CallFunc_ExistAliveCharacter_Exist; Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast; Parms.CallFunc_SetCheckRadius_DespawnRadius_ImplicitCast = CallFunc_SetCheckRadius_DespawnRadius_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }