#pragma once // Dumped with Dumper-7! #include "pch.h" #include "../SDK.hpp" namespace SDK { class UGameEngine* UGameEngine::GetEngine() { static class UGameEngine* GameEngine = nullptr; if (!GameEngine) { GameEngine = static_cast(UEngine::GetEngine()); if (!GameEngine->IsA(UGameEngine::StaticClass())) GameEngine = nullptr; } return GameEngine; } class UEngine* UEngine::GetEngine() { static UEngine* GEngine = nullptr; if (!GEngine) { for (int i = 0; i < UObject::GObjects->Num(); i++) { UObject* Obj = UObject::GObjects->GetByIndex(i); if (!Obj) continue; if (Obj->IsA(UEngine::StaticClass()) && !Obj->IsDefaultObject()) { GEngine = static_cast(Obj); break; } } } return GEngine; } class UWorld* UWorld::GetWorld() { if (UEngine* Engine = UEngine::GetEngine()) { if (!Engine->GameViewport) return nullptr; return Engine->GameViewport->World; } return nullptr; } //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class Engine.ActorComponent // (None) class UClass* UActorComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ActorComponent"); return Clss; } // ActorComponent Engine.Default__ActorComponent // (Public, ClassDefaultObject, ArchetypeObject) class UActorComponent* UActorComponent::GetDefaultObj() { static class UActorComponent* Default = nullptr; if (!Default) Default = static_cast(UActorComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.ActorComponent.ToggleActive // (Native, Public, BlueprintCallable) // Parameters: void UActorComponent::ToggleActive() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "ToggleActive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.SetTickGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class ETickingGroup NewTickGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::SetTickGroup(enum class ETickingGroup NewTickGroup) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "SetTickGroup"); Params::UActorComponent_SetTickGroup_Params Parms{}; Parms.NewTickGroup = NewTickGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.SetTickableWhenPaused // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bTickableWhenPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::SetTickableWhenPaused(bool bTickableWhenPaused) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "SetTickableWhenPaused"); Params::UActorComponent_SetTickableWhenPaused_Params Parms{}; Parms.bTickableWhenPaused = bTickableWhenPaused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.SetIsReplicated // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ShouldReplicate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::SetIsReplicated(bool ShouldReplicate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "SetIsReplicated"); Params::UActorComponent_SetIsReplicated_Params Parms{}; Parms.ShouldReplicate = ShouldReplicate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.SetComponentTickIntervalAndCooldown // (Final, Native, Public, BlueprintCallable) // Parameters: // float TickInterval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::SetComponentTickIntervalAndCooldown(float TickInterval) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "SetComponentTickIntervalAndCooldown"); Params::UActorComponent_SetComponentTickIntervalAndCooldown_Params Parms{}; Parms.TickInterval = TickInterval; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.SetComponentTickInterval // (Final, Native, Public, BlueprintCallable) // Parameters: // float TickInterval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::SetComponentTickInterval(float TickInterval) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "SetComponentTickInterval"); Params::UActorComponent_SetComponentTickInterval_Params Parms{}; Parms.TickInterval = TickInterval; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.SetComponentTickEnabled // (Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::SetComponentTickEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "SetComponentTickEnabled"); Params::UActorComponent_SetComponentTickEnabled_Params Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.SetAutoActivate // (Native, Public, BlueprintCallable) // Parameters: // bool bNewAutoActivate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::SetAutoActivate(bool bNewAutoActivate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "SetAutoActivate"); Params::UActorComponent_SetAutoActivate_Params Parms{}; Parms.bNewAutoActivate = bNewAutoActivate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.SetActive // (Native, Public, BlueprintCallable) // Parameters: // bool bNewActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::SetActive(bool bNewActive, bool bReset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "SetActive"); Params::UActorComponent_SetActive_Params Parms{}; Parms.bNewActive = bNewActive; Parms.bReset = bReset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.RemoveTickPrerequisiteComponent // (Native, Public, BlueprintCallable) // Parameters: // class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "RemoveTickPrerequisiteComponent"); Params::UActorComponent_RemoveTickPrerequisiteComponent_Params Parms{}; Parms.PrerequisiteComponent = PrerequisiteComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.RemoveTickPrerequisiteActor // (Native, Public, BlueprintCallable) // Parameters: // class AActor* PrerequisiteActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "RemoveTickPrerequisiteActor"); Params::UActorComponent_RemoveTickPrerequisiteActor_Params Parms{}; Parms.PrerequisiteActor = PrerequisiteActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.ReceiveTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::ReceiveTick(float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "ReceiveTick"); Params::UActorComponent_ReceiveTick_Params Parms{}; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function Engine.ActorComponent.ReceiveEndPlay // (Event, Public, BlueprintEvent) // Parameters: // enum class EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::ReceiveEndPlay(enum class EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "ReceiveEndPlay"); Params::UActorComponent_ReceiveEndPlay_Params Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function Engine.ActorComponent.ReceiveBeginPlay // (Event, Public, BlueprintEvent) // Parameters: void UActorComponent::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.ActorComponent.ReceiveAsyncPhysicsTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SimSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::ReceiveAsyncPhysicsTick(float DeltaSeconds, float SimSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "ReceiveAsyncPhysicsTick"); Params::UActorComponent_ReceiveAsyncPhysicsTick_Params Parms{}; Parms.DeltaSeconds = DeltaSeconds; Parms.SimSeconds = SimSeconds; UObject::ProcessEvent(Func, &Parms); } // Function Engine.ActorComponent.OnRep_IsActive // (Native, Public) // Parameters: void UActorComponent::OnRep_IsActive() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "OnRep_IsActive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.K2_DestroyComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::K2_DestroyComponent(class UObject* Object) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "K2_DestroyComponent"); Params::UActorComponent_K2_DestroyComponent_Params Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.IsComponentTickEnabled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UActorComponent::IsComponentTickEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "IsComponentTickEnabled"); Params::UActorComponent_IsComponentTickEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ActorComponent.IsBeingDestroyed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UActorComponent::IsBeingDestroyed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "IsBeingDestroyed"); Params::UActorComponent_IsBeingDestroyed_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ActorComponent.IsActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UActorComponent::IsActive() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "IsActive"); Params::UActorComponent_IsActive_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ActorComponent.GetOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UActorComponent::GetOwner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "GetOwner"); Params::UActorComponent_GetOwner_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ActorComponent.GetComponentTickInterval // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UActorComponent::GetComponentTickInterval() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "GetComponentTickInterval"); Params::UActorComponent_GetComponentTickInterval_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ActorComponent.Deactivate // (Native, Public, BlueprintCallable) // Parameters: void UActorComponent::Deactivate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "Deactivate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.ComponentHasTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UActorComponent::ComponentHasTag(class FName Tag) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "ComponentHasTag"); Params::UActorComponent_ComponentHasTag_Params Parms{}; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ActorComponent.AddTickPrerequisiteComponent // (Native, Public, BlueprintCallable) // Parameters: // class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "AddTickPrerequisiteComponent"); Params::UActorComponent_AddTickPrerequisiteComponent_Params Parms{}; Parms.PrerequisiteComponent = PrerequisiteComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.AddTickPrerequisiteActor // (Native, Public, BlueprintCallable) // Parameters: // class AActor* PrerequisiteActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::AddTickPrerequisiteActor(class AActor* PrerequisiteActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "AddTickPrerequisiteActor"); Params::UActorComponent_AddTickPrerequisiteActor_Params Parms{}; Parms.PrerequisiteActor = PrerequisiteActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.Activate // (Native, Public, BlueprintCallable) // Parameters: // bool bReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::Activate(bool bReset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorComponent", "Activate"); Params::UActorComponent_Activate_Params Parms{}; Parms.bReset = bReset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.Actor // (Actor) class UClass* AActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Actor"); return Clss; } // Actor Engine.Default__Actor // (Public, ClassDefaultObject, ArchetypeObject) class AActor* AActor::GetDefaultObj() { static class AActor* Default = nullptr; if (!Default) Default = static_cast(AActor::StaticClass()->DefaultObject); return Default; } // Function Engine.Actor.WasRecentlyRendered // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::WasRecentlyRendered(float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "WasRecentlyRendered"); Params::AActor_WasRecentlyRendered_Params Parms{}; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.UserConstructionScript // (Event, Public, BlueprintEvent) // Parameters: void AActor::UserConstructionScript() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.Actor.TearOff // (Native, Public, BlueprintCallable) // Parameters: void AActor::TearOff() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "TearOff"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetTickGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class ETickingGroup NewTickGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetTickGroup(enum class ETickingGroup NewTickGroup) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "SetTickGroup"); Params::AActor_SetTickGroup_Params Parms{}; Parms.NewTickGroup = NewTickGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetTickableWhenPaused // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bTickableWhenPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetTickableWhenPaused(bool bTickableWhenPaused) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "SetTickableWhenPaused"); Params::AActor_SetTickableWhenPaused_Params Parms{}; Parms.bTickableWhenPaused = bTickableWhenPaused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetReplicates // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // bool bInReplicates (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetReplicates(bool bInReplicates) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "SetReplicates"); Params::AActor_SetReplicates_Params Parms{}; Parms.bInReplicates = bInReplicates; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetReplicateMovement // (Native, Public, BlueprintCallable) // Parameters: // bool bInReplicateMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetReplicateMovement(bool bInReplicateMovement) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "SetReplicateMovement"); Params::AActor_SetReplicateMovement_Params Parms{}; Parms.bInReplicateMovement = bInReplicateMovement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetRayTracingGroupId // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InRaytracingGroupId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetRayTracingGroupId(int32 InRaytracingGroupId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "SetRayTracingGroupId"); Params::AActor_SetRayTracingGroupId_Params Parms{}; Parms.InRaytracingGroupId = InRaytracingGroupId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetOwner // (Native, Public, BlueprintCallable) // Parameters: // class AActor* NewOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetOwner(class AActor* NewOwner) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "SetOwner"); Params::AActor_SetOwner_Params Parms{}; Parms.NewOwner = NewOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetNetDormancy // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // enum class ENetDormancy NewDormancy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetNetDormancy(enum class ENetDormancy NewDormancy) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "SetNetDormancy"); Params::AActor_SetNetDormancy_Params Parms{}; Parms.NewDormancy = NewDormancy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetLifeSpan // (Native, Public, BlueprintCallable) // Parameters: // float InLifespan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetLifeSpan(float InLifespan) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "SetLifeSpan"); Params::AActor_SetLifeSpan_Params Parms{}; Parms.InLifespan = InLifespan; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetAutoDestroyWhenFinished // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetAutoDestroyWhenFinished(bool bVal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "SetAutoDestroyWhenFinished"); Params::AActor_SetAutoDestroyWhenFinished_Params Parms{}; Parms.bVal = bVal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetActorTickInterval // (Final, Native, Public, BlueprintCallable) // Parameters: // float TickInterval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetActorTickInterval(float TickInterval) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "SetActorTickInterval"); Params::AActor_SetActorTickInterval_Params Parms{}; Parms.TickInterval = TickInterval; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetActorTickEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetActorTickEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "SetActorTickEnabled"); Params::AActor_SetActorTickEnabled_Params Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetActorScale3D // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewScale3D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetActorScale3D(const struct FVector& NewScale3D) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "SetActorScale3D"); Params::AActor_SetActorScale3D_Params Parms{}; Parms.NewScale3D = NewScale3D; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetActorRelativeScale3D // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewRelativeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetActorRelativeScale3D(const struct FVector& NewRelativeScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "SetActorRelativeScale3D"); Params::AActor_SetActorRelativeScale3D_Params Parms{}; Parms.NewRelativeScale = NewRelativeScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetActorHiddenInGame // (Native, Public, BlueprintCallable) // Parameters: // bool bNewHidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetActorHiddenInGame(bool bNewHidden) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "SetActorHiddenInGame"); Params::AActor_SetActorHiddenInGame_Params Parms{}; Parms.bNewHidden = bNewHidden; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetActorEnableCollision // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewActorEnableCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetActorEnableCollision(bool bNewActorEnableCollision) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "SetActorEnableCollision"); Params::AActor_SetActorEnableCollision_Params Parms{}; Parms.bNewActorEnableCollision = bNewActorEnableCollision; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.RemoveTickPrerequisiteComponent // (Native, Public, BlueprintCallable) // Parameters: // class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "RemoveTickPrerequisiteComponent"); Params::AActor_RemoveTickPrerequisiteComponent_Params Parms{}; Parms.PrerequisiteComponent = PrerequisiteComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.RemoveTickPrerequisiteActor // (Native, Public, BlueprintCallable) // Parameters: // class AActor* PrerequisiteActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "RemoveTickPrerequisiteActor"); Params::AActor_RemoveTickPrerequisiteActor_Params Parms{}; Parms.PrerequisiteActor = PrerequisiteActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.ReceiveTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveTick(float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "ReceiveTick"); Params::AActor_ReceiveTick_Params Parms{}; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveRadialDamage // (BlueprintAuthorityOnly, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // float DamageReceived (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveRadialDamage(float DamageReceived, class UDamageType* DamageType, const struct FVector& Origin, struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "ReceiveRadialDamage"); Params::AActor_ReceiveRadialDamage_Params Parms{}; Parms.DamageReceived = DamageReceived; Parms.DamageType = DamageType; Parms.Origin = Origin; Parms.HitInfo = HitInfo; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceivePointDamage // (BlueprintAuthorityOnly, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HitNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ShotFromDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AActor::ReceivePointDamage(float Damage, class UDamageType* DamageType, const struct FVector& HitLocation, const struct FVector& HitNormal, class UPrimitiveComponent* HitComponent, class FName BoneName, const struct FVector& ShotFromDirection, class AController* InstigatedBy, class AActor* DamageCauser, struct FHitResult& HitInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "ReceivePointDamage"); Params::AActor_ReceivePointDamage_Params Parms{}; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.HitLocation = HitLocation; Parms.HitNormal = HitNormal; Parms.HitComponent = HitComponent; Parms.BoneName = BoneName; Parms.ShotFromDirection = ShotFromDirection; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; Parms.HitInfo = HitInfo; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveHit // (Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // class UPrimitiveComponent* MyComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSelfMoved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HitNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AActor::ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, const struct FVector& HitLocation, const struct FVector& HitNormal, const struct FVector& NormalImpulse, struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "ReceiveHit"); Params::AActor_ReceiveHit_Params Parms{}; Parms.MyComp = MyComp; Parms.Other = Other; Parms.OtherComp = OtherComp; Parms.bSelfMoved = bSelfMoved; Parms.HitLocation = HitLocation; Parms.HitNormal = HitNormal; Parms.NormalImpulse = NormalImpulse; Parms.Hit = Hit; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveEndPlay // (Event, Protected, BlueprintEvent) // Parameters: // enum class EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveEndPlay(enum class EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "ReceiveEndPlay"); Params::AActor_ReceiveEndPlay_Params Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveDestroyed // (Event, Public, BlueprintEvent) // Parameters: void AActor::ReceiveDestroyed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "ReceiveDestroyed"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.Actor.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) // Parameters: void AActor::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.Actor.ReceiveAsyncPhysicsTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SimSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveAsyncPhysicsTick(float DeltaSeconds, float SimSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "ReceiveAsyncPhysicsTick"); Params::AActor_ReceiveAsyncPhysicsTick_Params Parms{}; Parms.DeltaSeconds = DeltaSeconds; Parms.SimSeconds = SimSeconds; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveAnyDamage // (BlueprintAuthorityOnly, Event, Public, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveAnyDamage(float Damage, class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "ReceiveAnyDamage"); Params::AActor_ReceiveAnyDamage_Params Parms{}; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveActorOnReleased // (Event, Public, BlueprintEvent) // Parameters: // struct FKey ButtonReleased (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveActorOnReleased(const struct FKey& ButtonReleased) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "ReceiveActorOnReleased"); Params::AActor_ReceiveActorOnReleased_Params Parms{}; Parms.ButtonReleased = ButtonReleased; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveActorOnInputTouchLeave // (Event, Public, BlueprintEvent) // Parameters: // enum class ETouchIndex FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveActorOnInputTouchLeave(enum class ETouchIndex FingerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "ReceiveActorOnInputTouchLeave"); Params::AActor_ReceiveActorOnInputTouchLeave_Params Parms{}; Parms.FingerIndex = FingerIndex; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveActorOnInputTouchEnter // (Event, Public, BlueprintEvent) // Parameters: // enum class ETouchIndex FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveActorOnInputTouchEnter(enum class ETouchIndex FingerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "ReceiveActorOnInputTouchEnter"); Params::AActor_ReceiveActorOnInputTouchEnter_Params Parms{}; Parms.FingerIndex = FingerIndex; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveActorOnInputTouchEnd // (Event, Public, BlueprintEvent) // Parameters: // enum class ETouchIndex FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveActorOnInputTouchEnd(enum class ETouchIndex FingerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "ReceiveActorOnInputTouchEnd"); Params::AActor_ReceiveActorOnInputTouchEnd_Params Parms{}; Parms.FingerIndex = FingerIndex; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveActorOnInputTouchBegin // (Event, Public, BlueprintEvent) // Parameters: // enum class ETouchIndex FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveActorOnInputTouchBegin(enum class ETouchIndex FingerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "ReceiveActorOnInputTouchBegin"); Params::AActor_ReceiveActorOnInputTouchBegin_Params Parms{}; Parms.FingerIndex = FingerIndex; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveActorOnClicked // (Event, Public, BlueprintEvent) // Parameters: // struct FKey ButtonPressed (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveActorOnClicked(const struct FKey& ButtonPressed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "ReceiveActorOnClicked"); Params::AActor_ReceiveActorOnClicked_Params Parms{}; Parms.ButtonPressed = ButtonPressed; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveActorEndOverlap // (Event, Public, BlueprintEvent) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveActorEndOverlap(class AActor* OtherActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "ReceiveActorEndOverlap"); Params::AActor_ReceiveActorEndOverlap_Params Parms{}; Parms.OtherActor = OtherActor; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveActorEndCursorOver // (Event, Public, BlueprintEvent) // Parameters: void AActor::ReceiveActorEndCursorOver() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "ReceiveActorEndCursorOver"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.Actor.ReceiveActorBeginOverlap // (Event, Public, BlueprintEvent) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveActorBeginOverlap(class AActor* OtherActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "ReceiveActorBeginOverlap"); Params::AActor_ReceiveActorBeginOverlap_Params Parms{}; Parms.OtherActor = OtherActor; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveActorBeginCursorOver // (Event, Public, BlueprintEvent) // Parameters: void AActor::ReceiveActorBeginCursorOver() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "ReceiveActorBeginCursorOver"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.Actor.PrestreamTextures // (Native, Public, BlueprintCallable) // Parameters: // float Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableStreaming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::PrestreamTextures(float Seconds, bool bEnableStreaming, int32 CinematicTextureGroups) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "PrestreamTextures"); Params::AActor_PrestreamTextures_Params Parms{}; Parms.Seconds = Seconds; Parms.bEnableStreaming = bEnableStreaming; Parms.CinematicTextureGroups = CinematicTextureGroups; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.OnRep_ReplicateMovement // (Native, Public) // Parameters: void AActor::OnRep_ReplicateMovement() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "OnRep_ReplicateMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.OnRep_ReplicatedMovement // (Native, Public) // Parameters: void AActor::OnRep_ReplicatedMovement() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "OnRep_ReplicatedMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.OnRep_Owner // (Native, Protected) // Parameters: void AActor::OnRep_Owner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "OnRep_Owner"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.OnRep_Instigator // (Native, Public) // Parameters: void AActor::OnRep_Instigator() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "OnRep_Instigator"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.OnRep_AttachmentReplication // (Native, Public) // Parameters: void AActor::OnRep_AttachmentReplication() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "OnRep_AttachmentReplication"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.MakeNoise // (Final, BlueprintAuthorityOnly, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float Loudness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* NoiseInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector NoiseLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::MakeNoise(float Loudness, class APawn* NoiseInstigator, const struct FVector& NoiseLocation, float MaxRange, class FName Tag) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "MakeNoise"); Params::AActor_MakeNoise_Params Parms{}; Parms.Loudness = Loudness; Parms.NoiseInstigator = NoiseInstigator; Parms.NoiseLocation = NoiseLocation; Parms.MaxRange = MaxRange; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.K2_TeleportTo // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector DestLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator DestRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::K2_TeleportTo(const struct FVector& DestLocation, const struct FRotator& DestRotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_TeleportTo"); Params::AActor_K2_TeleportTo_Params Parms{}; Parms.DestLocation = DestLocation; Parms.DestRotation = DestRotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.K2_SetActorTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::K2_SetActorTransform(struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_SetActorTransform"); Params::AActor_K2_SetActorTransform_Params Parms{}; Parms.NewTransform = NewTransform; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); return Parms.ReturnValue; } // Function Engine.Actor.K2_SetActorRotation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bTeleportPhysics (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::K2_SetActorRotation(const struct FRotator& NewRotation, bool bTeleportPhysics) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_SetActorRotation"); Params::AActor_K2_SetActorRotation_Params Parms{}; Parms.NewRotation = NewRotation; Parms.bTeleportPhysics = bTeleportPhysics; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.K2_SetActorRelativeTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform NewRelativeTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_SetActorRelativeTransform(struct FTransform& NewRelativeTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_SetActorRelativeTransform"); Params::AActor_K2_SetActorRelativeTransform_Params Parms{}; Parms.NewRelativeTransform = NewRelativeTransform; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_SetActorRelativeRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator NewRelativeRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_SetActorRelativeRotation(const struct FRotator& NewRelativeRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_SetActorRelativeRotation"); Params::AActor_K2_SetActorRelativeRotation_Params Parms{}; Parms.NewRelativeRotation = NewRelativeRotation; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_SetActorRelativeLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewRelativeLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_SetActorRelativeLocation(const struct FVector& NewRelativeLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_SetActorRelativeLocation"); Params::AActor_K2_SetActorRelativeLocation_Params Parms{}; Parms.NewRelativeLocation = NewRelativeLocation; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_SetActorLocationAndRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::K2_SetActorLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_SetActorLocationAndRotation"); Params::AActor_K2_SetActorLocationAndRotation_Params Parms{}; Parms.NewLocation = NewLocation; Parms.NewRotation = NewRotation; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); return Parms.ReturnValue; } // Function Engine.Actor.K2_SetActorLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::K2_SetActorLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_SetActorLocation"); Params::AActor_K2_SetActorLocation_Params Parms{}; Parms.NewLocation = NewLocation; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); return Parms.ReturnValue; } // Function Engine.Actor.K2_OnReset // (Event, Public, BlueprintEvent) // Parameters: void AActor::K2_OnReset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_OnReset"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.Actor.K2_OnEndViewTarget // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* PC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_OnEndViewTarget(class APlayerController* PC) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_OnEndViewTarget"); Params::AActor_K2_OnEndViewTarget_Params Parms{}; Parms.PC = PC; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.K2_OnBecomeViewTarget // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* PC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_OnBecomeViewTarget(class APlayerController* PC) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_OnBecomeViewTarget"); Params::AActor_K2_OnBecomeViewTarget_Params Parms{}; Parms.PC = PC; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.K2_GetRootComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* AActor::K2_GetRootComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_GetRootComponent"); Params::AActor_K2_GetRootComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.K2_GetComponentsByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf ComponentClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray AActor::K2_GetComponentsByClass(TSubclassOf ComponentClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_GetComponentsByClass"); Params::AActor_K2_GetComponentsByClass_Params Parms{}; Parms.ComponentClass = ComponentClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.K2_GetActorRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator AActor::K2_GetActorRotation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_GetActorRotation"); Params::AActor_K2_GetActorRotation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.K2_GetActorLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AActor::K2_GetActorLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_GetActorLocation"); Params::AActor_K2_GetActorLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.K2_DetachFromActor // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EDetachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EDetachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EDetachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_DetachFromActor(enum class EDetachmentRule LocationRule, enum class EDetachmentRule RotationRule, enum class EDetachmentRule ScaleRule) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_DetachFromActor"); Params::AActor_K2_DetachFromActor_Params Parms{}; Parms.LocationRule = LocationRule; Parms.RotationRule = RotationRule; Parms.ScaleRule = ScaleRule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.K2_DestroyActor // (Native, Public, BlueprintCallable) // Parameters: void AActor::K2_DestroyActor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_DestroyActor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.K2_AttachToComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* Parent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_AttachToComponent(class USceneComponent* Parent, class FName SocketName, enum class EAttachmentRule LocationRule, enum class EAttachmentRule RotationRule, enum class EAttachmentRule ScaleRule, bool bWeldSimulatedBodies) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_AttachToComponent"); Params::AActor_K2_AttachToComponent_Params Parms{}; Parms.Parent = Parent; Parms.SocketName = SocketName; Parms.LocationRule = LocationRule; Parms.RotationRule = RotationRule; Parms.ScaleRule = ScaleRule; Parms.bWeldSimulatedBodies = bWeldSimulatedBodies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.K2_AttachToActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* ParentActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_AttachToActor(class AActor* ParentActor, class FName SocketName, enum class EAttachmentRule LocationRule, enum class EAttachmentRule RotationRule, enum class EAttachmentRule ScaleRule, bool bWeldSimulatedBodies) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_AttachToActor"); Params::AActor_K2_AttachToActor_Params Parms{}; Parms.ParentActor = ParentActor; Parms.SocketName = SocketName; Parms.LocationRule = LocationRule; Parms.RotationRule = RotationRule; Parms.ScaleRule = ScaleRule; Parms.bWeldSimulatedBodies = bWeldSimulatedBodies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.K2_AttachRootComponentToActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InParentActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAttachLocation AttachLocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_AttachRootComponentToActor(class AActor* InParentActor, class FName InSocketName, enum class EAttachLocation AttachLocationType, bool bWeldSimulatedBodies) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_AttachRootComponentToActor"); Params::AActor_K2_AttachRootComponentToActor_Params Parms{}; Parms.InParentActor = InParentActor; Parms.InSocketName = InSocketName; Parms.AttachLocationType = AttachLocationType; Parms.bWeldSimulatedBodies = bWeldSimulatedBodies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.K2_AttachRootComponentTo // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* InParent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAttachLocation AttachLocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_AttachRootComponentTo(class USceneComponent* InParent, class FName InSocketName, enum class EAttachLocation AttachLocationType, bool bWeldSimulatedBodies) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_AttachRootComponentTo"); Params::AActor_K2_AttachRootComponentTo_Params Parms{}; Parms.InParent = InParent; Parms.InSocketName = InSocketName; Parms.AttachLocationType = AttachLocationType; Parms.bWeldSimulatedBodies = bWeldSimulatedBodies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.K2_AddActorWorldTransformKeepScale // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_AddActorWorldTransformKeepScale(struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_AddActorWorldTransformKeepScale"); Params::AActor_K2_AddActorWorldTransformKeepScale_Params Parms{}; Parms.DeltaTransform = DeltaTransform; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_AddActorWorldTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_AddActorWorldTransform(struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_AddActorWorldTransform"); Params::AActor_K2_AddActorWorldTransform_Params Parms{}; Parms.DeltaTransform = DeltaTransform; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_AddActorWorldRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_AddActorWorldRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_AddActorWorldRotation"); Params::AActor_K2_AddActorWorldRotation_Params Parms{}; Parms.DeltaRotation = DeltaRotation; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_AddActorWorldOffset // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_AddActorWorldOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_AddActorWorldOffset"); Params::AActor_K2_AddActorWorldOffset_Params Parms{}; Parms.DeltaLocation = DeltaLocation; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_AddActorLocalTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_AddActorLocalTransform(struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_AddActorLocalTransform"); Params::AActor_K2_AddActorLocalTransform_Params Parms{}; Parms.NewTransform = NewTransform; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_AddActorLocalRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_AddActorLocalRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_AddActorLocalRotation"); Params::AActor_K2_AddActorLocalRotation_Params Parms{}; Parms.DeltaRotation = DeltaRotation; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_AddActorLocalOffset // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_AddActorLocalOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "K2_AddActorLocalOffset"); Params::AActor_K2_AddActorLocalOffset_Params Parms{}; Parms.DeltaLocation = DeltaLocation; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.IsOverlappingActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* Other (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::IsOverlappingActor(class AActor* Other) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "IsOverlappingActor"); Params::AActor_IsOverlappingActor_Params Parms{}; Parms.Other = Other; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.IsChildActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::IsChildActor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "IsChildActor"); Params::AActor_IsChildActor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.IsActorTickEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::IsActorTickEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "IsActorTickEnabled"); Params::AActor_IsActorTickEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.IsActorBeingDestroyed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::IsActorBeingDestroyed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "IsActorBeingDestroyed"); Params::AActor_IsActorBeingDestroyed_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.HasAuthority // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::HasAuthority() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "HasAuthority"); Params::AActor_HasAuthority_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetVerticalDistanceTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetVerticalDistanceTo(class AActor* OtherActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetVerticalDistanceTo"); Params::AActor_GetVerticalDistanceTo_Params Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetVelocity // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AActor::GetVelocity() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetVelocity"); Params::AActor_GetVelocity_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform AActor::GetTransform() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetTransform"); Params::AActor_GetTransform_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetTickableWhenPaused // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::GetTickableWhenPaused() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetTickableWhenPaused"); Params::AActor_GetTickableWhenPaused_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetSquaredHorizontalDistanceTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetSquaredHorizontalDistanceTo(class AActor* OtherActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetSquaredHorizontalDistanceTo"); Params::AActor_GetSquaredHorizontalDistanceTo_Params Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetSquaredDistanceTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetSquaredDistanceTo(class AActor* OtherActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetSquaredDistanceTo"); Params::AActor_GetSquaredDistanceTo_Params Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetRemoteRole // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class ENetRole ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ENetRole AActor::GetRemoteRole() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetRemoteRole"); Params::AActor_GetRemoteRole_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetRayTracingGroupId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AActor::GetRayTracingGroupId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetRayTracingGroupId"); Params::AActor_GetRayTracingGroupId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetParentComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UChildActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UChildActorComponent* AActor::GetParentComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetParentComponent"); Params::AActor_GetParentComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetParentActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AActor::GetParentActor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetParentActor"); Params::AActor_GetParentActor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AActor::GetOwner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetOwner"); Params::AActor_GetOwner_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetOverlappingComponents // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray OverlappingComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AActor::GetOverlappingComponents(TArray* OverlappingComponents) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetOverlappingComponents"); Params::AActor_GetOverlappingComponents_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OverlappingComponents != nullptr) *OverlappingComponents = std::move(Parms.OverlappingComponents); } // Function Engine.Actor.GetOverlappingActors // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray OverlappingActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TSubclassOf ClassFilter (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::GetOverlappingActors(TArray* OverlappingActors, TSubclassOf ClassFilter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetOverlappingActors"); Params::AActor_GetOverlappingActors_Params Parms{}; Parms.ClassFilter = ClassFilter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OverlappingActors != nullptr) *OverlappingActors = std::move(Parms.OverlappingActors); } // Function Engine.Actor.GetLocalRole // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class ENetRole ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ENetRole AActor::GetLocalRole() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetLocalRole"); Params::AActor_GetLocalRole_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetLifeSpan // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetLifeSpan() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetLifeSpan"); Params::AActor_GetLifeSpan_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetLevelTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform AActor::GetLevelTransform() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetLevelTransform"); Params::AActor_GetLevelTransform_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ULevel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevel* AActor::GetLevel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetLevel"); Params::AActor_GetLevel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetInstigatorController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AController* AActor::GetInstigatorController() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetInstigatorController"); Params::AActor_GetInstigatorController_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetInstigator // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* AActor::GetInstigator() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetInstigator"); Params::AActor_GetInstigator_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetInputVectorAxisValue // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey InputAxisKey (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AActor::GetInputVectorAxisValue(const struct FKey& InputAxisKey) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetInputVectorAxisValue"); Params::AActor_GetInputVectorAxisValue_Params Parms{}; Parms.InputAxisKey = InputAxisKey; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetInputAxisValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InputAxisName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetInputAxisValue(class FName InputAxisName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetInputAxisValue"); Params::AActor_GetInputAxisValue_Params Parms{}; Parms.InputAxisName = InputAxisName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetInputAxisKeyValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey InputAxisKey (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetInputAxisKeyValue(const struct FKey& InputAxisKey) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetInputAxisKeyValue"); Params::AActor_GetInputAxisKeyValue_Params Parms{}; Parms.InputAxisKey = InputAxisKey; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetHorizontalDotProductTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetHorizontalDotProductTo(class AActor* OtherActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetHorizontalDotProductTo"); Params::AActor_GetHorizontalDotProductTo_Params Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetHorizontalDistanceTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetHorizontalDistanceTo(class AActor* OtherActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetHorizontalDistanceTo"); Params::AActor_GetHorizontalDistanceTo_Params Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetGameTimeSinceCreation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetGameTimeSinceCreation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetGameTimeSinceCreation"); Params::AActor_GetGameTimeSinceCreation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetDotProductTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetDotProductTo(class AActor* OtherActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetDotProductTo"); Params::AActor_GetDotProductTo_Params Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetDistanceTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetDistanceTo(class AActor* OtherActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetDistanceTo"); Params::AActor_GetDistanceTo_Params Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetComponentsByTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf ComponentClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray AActor::GetComponentsByTag(TSubclassOf ComponentClass, class FName Tag) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetComponentsByTag"); Params::AActor_GetComponentsByTag_Params Parms{}; Parms.ComponentClass = ComponentClass; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetComponentsByInterface // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf Interface (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray AActor::GetComponentsByInterface(TSubclassOf Interface) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetComponentsByInterface"); Params::AActor_GetComponentsByInterface_Params Parms{}; Parms.Interface = Interface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetComponentByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf ComponentClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UActorComponent* AActor::GetComponentByClass(TSubclassOf ComponentClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetComponentByClass"); Params::AActor_GetComponentByClass_Params Parms{}; Parms.ComponentClass = ComponentClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetAttachParentSocketName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName AActor::GetAttachParentSocketName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetAttachParentSocketName"); Params::AActor_GetAttachParentSocketName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetAttachParentActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AActor::GetAttachParentActor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetAttachParentActor"); Params::AActor_GetAttachParentActor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetAttachedActors // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool bResetArray (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRecursivelyIncludeAttachedActors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::GetAttachedActors(TArray* OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetAttachedActors"); Params::AActor_GetAttachedActors_Params Parms{}; Parms.bResetArray = bResetArray; Parms.bRecursivelyIncludeAttachedActors = bRecursivelyIncludeAttachedActors; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function Engine.Actor.GetAllChildActors // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ChildActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool bIncludeDescendants (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::GetAllChildActors(TArray* ChildActors, bool bIncludeDescendants) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetAllChildActors"); Params::AActor_GetAllChildActors_Params Parms{}; Parms.bIncludeDescendants = bIncludeDescendants; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ChildActors != nullptr) *ChildActors = std::move(Parms.ChildActors); } // Function Engine.Actor.GetActorUpVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AActor::GetActorUpVector() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetActorUpVector"); Params::AActor_GetActorUpVector_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorTimeDilation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetActorTimeDilation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetActorTimeDilation"); Params::AActor_GetActorTimeDilation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorTickInterval // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetActorTickInterval() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetActorTickInterval"); Params::AActor_GetActorTickInterval_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorScale3D // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AActor::GetActorScale3D() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetActorScale3D"); Params::AActor_GetActorScale3D_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorRightVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AActor::GetActorRightVector() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetActorRightVector"); Params::AActor_GetActorRightVector_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorRelativeScale3D // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AActor::GetActorRelativeScale3D() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetActorRelativeScale3D"); Params::AActor_GetActorRelativeScale3D_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorForwardVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AActor::GetActorForwardVector() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetActorForwardVector"); Params::AActor_GetActorForwardVector_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorEyesViewPoint // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AActor::GetActorEyesViewPoint(struct FVector* OutLocation, struct FRotator* OutRotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetActorEyesViewPoint"); Params::AActor_GetActorEyesViewPoint_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); } // Function Engine.Actor.GetActorEnableCollision // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::GetActorEnableCollision() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetActorEnableCollision"); Params::AActor_GetActorEnableCollision_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorBounds // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool bOnlyCollidingComponents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Origin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeFromChildActors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::GetActorBounds(bool bOnlyCollidingComponents, struct FVector* Origin, struct FVector* BoxExtent, bool bIncludeFromChildActors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "GetActorBounds"); Params::AActor_GetActorBounds_Params Parms{}; Parms.bOnlyCollidingComponents = bOnlyCollidingComponents; Parms.bIncludeFromChildActors = bIncludeFromChildActors; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Origin != nullptr) *Origin = std::move(Parms.Origin); if (BoxExtent != nullptr) *BoxExtent = std::move(Parms.BoxExtent); } // Function Engine.Actor.ForceNetUpdate // (Native, Public, BlueprintCallable) // Parameters: void AActor::ForceNetUpdate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "ForceNetUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.FlushNetDormancy // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: void AActor::FlushNetDormancy() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "FlushNetDormancy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.FinishAddComponent // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UActorComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bManualAttachment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform RelativeTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::FinishAddComponent(class UActorComponent* Component, bool bManualAttachment, struct FTransform& RelativeTransform) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "FinishAddComponent"); Params::AActor_FinishAddComponent_Params Parms{}; Parms.Component = Component; Parms.bManualAttachment = bManualAttachment; Parms.RelativeTransform = RelativeTransform; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.EnableInput // (Native, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::EnableInput(class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "EnableInput"); Params::AActor_EnableInput_Params Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.DisableInput // (Native, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::DisableInput(class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "DisableInput"); Params::AActor_DisableInput_Params Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.DetachRootComponentFromParent // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bMaintainWorldPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::DetachRootComponentFromParent(bool bMaintainWorldPosition) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "DetachRootComponentFromParent"); Params::AActor_DetachRootComponentFromParent_Params Parms{}; Parms.bMaintainWorldPosition = bMaintainWorldPosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.AddTickPrerequisiteComponent // (Native, Public, BlueprintCallable) // Parameters: // class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "AddTickPrerequisiteComponent"); Params::AActor_AddTickPrerequisiteComponent_Params Parms{}; Parms.PrerequisiteComponent = PrerequisiteComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.AddTickPrerequisiteActor // (Native, Public, BlueprintCallable) // Parameters: // class AActor* PrerequisiteActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::AddTickPrerequisiteActor(class AActor* PrerequisiteActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "AddTickPrerequisiteActor"); Params::AActor_AddTickPrerequisiteActor_Params Parms{}; Parms.PrerequisiteActor = PrerequisiteActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.AddComponentByClass // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // TSubclassOf Class (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bManualAttachment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform RelativeTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDeferredFinish (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UActorComponent* AActor::AddComponentByClass(TSubclassOf Class, bool bManualAttachment, struct FTransform& RelativeTransform, bool bDeferredFinish) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "AddComponentByClass"); Params::AActor_AddComponentByClass_Params Parms{}; Parms.Class = Class; Parms.bManualAttachment = bManualAttachment; Parms.RelativeTransform = RelativeTransform; Parms.bDeferredFinish = bDeferredFinish; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.AddComponent // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName TemplateName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bManualAttachment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform RelativeTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ComponentTemplateContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDeferredFinish (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UActorComponent* AActor::AddComponent(class FName TemplateName, bool bManualAttachment, struct FTransform& RelativeTransform, class UObject* ComponentTemplateContext, bool bDeferredFinish) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "AddComponent"); Params::AActor_AddComponent_Params Parms{}; Parms.TemplateName = TemplateName; Parms.bManualAttachment = bManualAttachment; Parms.RelativeTransform = RelativeTransform; Parms.ComponentTemplateContext = ComponentTemplateContext; Parms.bDeferredFinish = bDeferredFinish; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.ActorHasTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AActor::ActorHasTag(class FName Tag) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Actor", "ActorHasTag"); Params::AActor_ActorHasTag_Params Parms{}; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.Subsystem // (None) class UClass* USubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Subsystem"); return Clss; } // Subsystem Engine.Default__Subsystem // (Public, ClassDefaultObject, ArchetypeObject) class USubsystem* USubsystem::GetDefaultObj() { static class USubsystem* Default = nullptr; if (!Default) Default = static_cast(USubsystem::StaticClass()->DefaultObject); return Default; } // Class Engine.DynamicSubsystem // (None) class UClass* UDynamicSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DynamicSubsystem"); return Clss; } // DynamicSubsystem Engine.Default__DynamicSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UDynamicSubsystem* UDynamicSubsystem::GetDefaultObj() { static class UDynamicSubsystem* Default = nullptr; if (!Default) Default = static_cast(UDynamicSubsystem::StaticClass()->DefaultObject); return Default; } // Class Engine.EngineSubsystem // (None) class UClass* UEngineSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EngineSubsystem"); return Clss; } // EngineSubsystem Engine.Default__EngineSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UEngineSubsystem* UEngineSubsystem::GetDefaultObj() { static class UEngineSubsystem* Default = nullptr; if (!Default) Default = static_cast(UEngineSubsystem::StaticClass()->DefaultObject); return Default; } // Class Engine.SceneComponent // (SceneComponent) class UClass* USceneComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SceneComponent"); return Clss; } // SceneComponent Engine.Default__SceneComponent // (Public, ClassDefaultObject, ArchetypeObject) class USceneComponent* USceneComponent::GetDefaultObj() { static class USceneComponent* Default = nullptr; if (!Default) Default = static_cast(USceneComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.SceneComponent.ToggleVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bPropagateToChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::ToggleVisibility(bool bPropagateToChildren) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "ToggleVisibility"); Params::USceneComponent_ToggleVisibility_Params Parms{}; Parms.bPropagateToChildren = bPropagateToChildren; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.SetWorldScale3D // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::SetWorldScale3D(const struct FVector& NewScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "SetWorldScale3D"); Params::USceneComponent_SetWorldScale3D_Params Parms{}; Parms.NewScale = NewScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.SetVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPropagateToChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::SetVisibility(bool bNewVisibility, bool bPropagateToChildren) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "SetVisibility"); Params::USceneComponent_SetVisibility_Params Parms{}; Parms.bNewVisibility = bNewVisibility; Parms.bPropagateToChildren = bPropagateToChildren; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.SetShouldUpdatePhysicsVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInShouldUpdatePhysicsVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::SetShouldUpdatePhysicsVolume(bool bInShouldUpdatePhysicsVolume) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "SetShouldUpdatePhysicsVolume"); Params::USceneComponent_SetShouldUpdatePhysicsVolume_Params Parms{}; Parms.bInShouldUpdatePhysicsVolume = bInShouldUpdatePhysicsVolume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.SetRelativeScale3D // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewScale3D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::SetRelativeScale3D(const struct FVector& NewScale3D) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "SetRelativeScale3D"); Params::USceneComponent_SetRelativeScale3D_Params Parms{}; Parms.NewScale3D = NewScale3D; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.SetMobility // (Native, Public, BlueprintCallable) // Parameters: // enum class EComponentMobility NewMobility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::SetMobility(enum class EComponentMobility NewMobility) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "SetMobility"); Params::USceneComponent_SetMobility_Params Parms{}; Parms.NewMobility = NewMobility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.SetHiddenInGame // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewHidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPropagateToChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::SetHiddenInGame(bool NewHidden, bool bPropagateToChildren) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "SetHiddenInGame"); Params::USceneComponent_SetHiddenInGame_Params Parms{}; Parms.NewHidden = NewHidden; Parms.bPropagateToChildren = bPropagateToChildren; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.SetAbsolute // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewAbsoluteLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNewAbsoluteRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNewAbsoluteScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::SetAbsolute(bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "SetAbsolute"); Params::USceneComponent_SetAbsolute_Params Parms{}; Parms.bNewAbsoluteLocation = bNewAbsoluteLocation; Parms.bNewAbsoluteRotation = bNewAbsoluteRotation; Parms.bNewAbsoluteScale = bNewAbsoluteScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.ResetRelativeTransform // (Final, Native, Public, BlueprintCallable) // Parameters: void USceneComponent::ResetRelativeTransform() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "ResetRelativeTransform"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.OnRep_Visibility // (Final, Native, Private) // Parameters: // bool OldValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::OnRep_Visibility(bool OldValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "OnRep_Visibility"); Params::USceneComponent_OnRep_Visibility_Params Parms{}; Parms.OldValue = OldValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.OnRep_Transform // (Final, Native, Private) // Parameters: void USceneComponent::OnRep_Transform() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "OnRep_Transform"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.OnRep_AttachSocketName // (Final, Native, Private) // Parameters: void USceneComponent::OnRep_AttachSocketName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "OnRep_AttachSocketName"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.OnRep_AttachParent // (Final, Native, Private) // Parameters: void USceneComponent::OnRep_AttachParent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "OnRep_AttachParent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.OnRep_AttachChildren // (Final, Native, Private) // Parameters: void USceneComponent::OnRep_AttachChildren() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "OnRep_AttachChildren"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.K2_SetWorldTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_SetWorldTransform(struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_SetWorldTransform"); Params::USceneComponent_K2_SetWorldTransform_Params Parms{}; Parms.NewTransform = NewTransform; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_SetWorldRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_SetWorldRotation(const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_SetWorldRotation"); Params::USceneComponent_K2_SetWorldRotation_Params Parms{}; Parms.NewRotation = NewRotation; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_SetWorldLocationAndRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_SetWorldLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_SetWorldLocationAndRotation"); Params::USceneComponent_K2_SetWorldLocationAndRotation_Params Parms{}; Parms.NewLocation = NewLocation; Parms.NewRotation = NewRotation; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_SetWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_SetWorldLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_SetWorldLocation"); Params::USceneComponent_K2_SetWorldLocation_Params Parms{}; Parms.NewLocation = NewLocation; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_SetRelativeTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_SetRelativeTransform(struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_SetRelativeTransform"); Params::USceneComponent_K2_SetRelativeTransform_Params Parms{}; Parms.NewTransform = NewTransform; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_SetRelativeRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_SetRelativeRotation(const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_SetRelativeRotation"); Params::USceneComponent_K2_SetRelativeRotation_Params Parms{}; Parms.NewRotation = NewRotation; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_SetRelativeLocationAndRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_SetRelativeLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_SetRelativeLocationAndRotation"); Params::USceneComponent_K2_SetRelativeLocationAndRotation_Params Parms{}; Parms.NewLocation = NewLocation; Parms.NewRotation = NewRotation; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_SetRelativeLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_SetRelativeLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_SetRelativeLocation"); Params::USceneComponent_K2_SetRelativeLocation_Params Parms{}; Parms.NewLocation = NewLocation; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_GetComponentToWorld // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform USceneComponent::K2_GetComponentToWorld() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_GetComponentToWorld"); Params::USceneComponent_K2_GetComponentToWorld_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.K2_GetComponentScale // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USceneComponent::K2_GetComponentScale() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_GetComponentScale"); Params::USceneComponent_K2_GetComponentScale_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.K2_GetComponentRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USceneComponent::K2_GetComponentRotation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_GetComponentRotation"); Params::USceneComponent_K2_GetComponentRotation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.K2_GetComponentLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USceneComponent::K2_GetComponentLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_GetComponentLocation"); Params::USceneComponent_K2_GetComponentLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.K2_DetachFromComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EDetachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EDetachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EDetachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCallModify (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_DetachFromComponent(enum class EDetachmentRule LocationRule, enum class EDetachmentRule RotationRule, enum class EDetachmentRule ScaleRule, bool bCallModify) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_DetachFromComponent"); Params::USceneComponent_K2_DetachFromComponent_Params Parms{}; Parms.LocationRule = LocationRule; Parms.RotationRule = RotationRule; Parms.ScaleRule = ScaleRule; Parms.bCallModify = bCallModify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.K2_AttachToComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* Parent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USceneComponent::K2_AttachToComponent(class USceneComponent* Parent, class FName SocketName, enum class EAttachmentRule LocationRule, enum class EAttachmentRule RotationRule, enum class EAttachmentRule ScaleRule, bool bWeldSimulatedBodies) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_AttachToComponent"); Params::USceneComponent_K2_AttachToComponent_Params Parms{}; Parms.Parent = Parent; Parms.SocketName = SocketName; Parms.LocationRule = LocationRule; Parms.RotationRule = RotationRule; Parms.ScaleRule = ScaleRule; Parms.bWeldSimulatedBodies = bWeldSimulatedBodies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.K2_AttachTo // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* InParent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAttachLocation AttachType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USceneComponent::K2_AttachTo(class USceneComponent* InParent, class FName InSocketName, enum class EAttachLocation AttachType, bool bWeldSimulatedBodies) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_AttachTo"); Params::USceneComponent_K2_AttachTo_Params Parms{}; Parms.InParent = InParent; Parms.InSocketName = InSocketName; Parms.AttachType = AttachType; Parms.bWeldSimulatedBodies = bWeldSimulatedBodies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.K2_AddWorldTransformKeepScale // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_AddWorldTransformKeepScale(struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_AddWorldTransformKeepScale"); Params::USceneComponent_K2_AddWorldTransformKeepScale_Params Parms{}; Parms.DeltaTransform = DeltaTransform; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddWorldTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_AddWorldTransform(struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_AddWorldTransform"); Params::USceneComponent_K2_AddWorldTransform_Params Parms{}; Parms.DeltaTransform = DeltaTransform; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddWorldRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_AddWorldRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_AddWorldRotation"); Params::USceneComponent_K2_AddWorldRotation_Params Parms{}; Parms.DeltaRotation = DeltaRotation; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddWorldOffset // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_AddWorldOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_AddWorldOffset"); Params::USceneComponent_K2_AddWorldOffset_Params Parms{}; Parms.DeltaLocation = DeltaLocation; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddRelativeRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_AddRelativeRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_AddRelativeRotation"); Params::USceneComponent_K2_AddRelativeRotation_Params Parms{}; Parms.DeltaRotation = DeltaRotation; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddRelativeLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_AddRelativeLocation(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_AddRelativeLocation"); Params::USceneComponent_K2_AddRelativeLocation_Params Parms{}; Parms.DeltaLocation = DeltaLocation; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddLocalTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_AddLocalTransform(struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_AddLocalTransform"); Params::USceneComponent_K2_AddLocalTransform_Params Parms{}; Parms.DeltaTransform = DeltaTransform; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddLocalRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_AddLocalRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_AddLocalRotation"); Params::USceneComponent_K2_AddLocalRotation_Params Parms{}; Parms.DeltaRotation = DeltaRotation; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddLocalOffset // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::K2_AddLocalOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "K2_AddLocalOffset"); Params::USceneComponent_K2_AddLocalOffset_Params Parms{}; Parms.DeltaLocation = DeltaLocation; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.IsVisible // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USceneComponent::IsVisible() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "IsVisible"); Params::USceneComponent_IsVisible_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.IsSimulatingPhysics // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USceneComponent::IsSimulatingPhysics(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "IsSimulatingPhysics"); Params::USceneComponent_IsSimulatingPhysics_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.IsAnySimulatingPhysics // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USceneComponent::IsAnySimulatingPhysics() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "IsAnySimulatingPhysics"); Params::USceneComponent_IsAnySimulatingPhysics_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetUpVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USceneComponent::GetUpVector() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "GetUpVector"); Params::USceneComponent_GetUpVector_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetSocketTransform // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ERelativeTransformSpace TransformSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform USceneComponent::GetSocketTransform(class FName InSocketName, enum class ERelativeTransformSpace TransformSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "GetSocketTransform"); Params::USceneComponent_GetSocketTransform_Params Parms{}; Parms.InSocketName = InSocketName; Parms.TransformSpace = TransformSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetSocketRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USceneComponent::GetSocketRotation(class FName InSocketName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "GetSocketRotation"); Params::USceneComponent_GetSocketRotation_Params Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetSocketQuaternion // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat USceneComponent::GetSocketQuaternion(class FName InSocketName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "GetSocketQuaternion"); Params::USceneComponent_GetSocketQuaternion_Params Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetSocketLocation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USceneComponent::GetSocketLocation(class FName InSocketName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "GetSocketLocation"); Params::USceneComponent_GetSocketLocation_Params Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetShouldUpdatePhysicsVolume // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USceneComponent::GetShouldUpdatePhysicsVolume() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "GetShouldUpdatePhysicsVolume"); Params::USceneComponent_GetShouldUpdatePhysicsVolume_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetRightVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USceneComponent::GetRightVector() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "GetRightVector"); Params::USceneComponent_GetRightVector_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetRelativeTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform USceneComponent::GetRelativeTransform() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "GetRelativeTransform"); Params::USceneComponent_GetRelativeTransform_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetPhysicsVolume // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhysicsVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhysicsVolume* USceneComponent::GetPhysicsVolume() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "GetPhysicsVolume"); Params::USceneComponent_GetPhysicsVolume_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetParentComponents // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray Parents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USceneComponent::GetParentComponents(TArray* Parents) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "GetParentComponents"); Params::USceneComponent_GetParentComponents_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Parents != nullptr) *Parents = std::move(Parms.Parents); } // Function Engine.SceneComponent.GetNumChildrenComponents // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USceneComponent::GetNumChildrenComponents() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "GetNumChildrenComponents"); Params::USceneComponent_GetNumChildrenComponents_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetForwardVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USceneComponent::GetForwardVector() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "GetForwardVector"); Params::USceneComponent_GetForwardVector_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetComponentVelocity // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USceneComponent::GetComponentVelocity() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "GetComponentVelocity"); Params::USceneComponent_GetComponentVelocity_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetChildrenComponents // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool bIncludeAllDescendants (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Children (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USceneComponent::GetChildrenComponents(bool bIncludeAllDescendants, TArray* Children) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "GetChildrenComponents"); Params::USceneComponent_GetChildrenComponents_Params Parms{}; Parms.bIncludeAllDescendants = bIncludeAllDescendants; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Children != nullptr) *Children = std::move(Parms.Children); } // Function Engine.SceneComponent.GetChildComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ChildIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* USceneComponent::GetChildComponent(int32 ChildIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "GetChildComponent"); Params::USceneComponent_GetChildComponent_Params Parms{}; Parms.ChildIndex = ChildIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetAttachSocketName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USceneComponent::GetAttachSocketName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "GetAttachSocketName"); Params::USceneComponent_GetAttachSocketName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetAttachParent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* USceneComponent::GetAttachParent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "GetAttachParent"); Params::USceneComponent_GetAttachParent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetAllSocketNames // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USceneComponent::GetAllSocketNames() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "GetAllSocketNames"); Params::USceneComponent_GetAllSocketNames_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.DoesSocketExist // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USceneComponent::DoesSocketExist(class FName InSocketName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "DoesSocketExist"); Params::USceneComponent_DoesSocketExist_Params Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.DetachFromParent // (Native, Public, BlueprintCallable) // Parameters: // bool bMaintainWorldPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCallModify (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::DetachFromParent(bool bMaintainWorldPosition, bool bCallModify) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneComponent", "DetachFromParent"); Params::USceneComponent_DetachFromParent_Params Parms{}; Parms.bMaintainWorldPosition = bMaintainWorldPosition; Parms.bCallModify = bCallModify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.PrimitiveComponent // (SceneComponent, PrimitiveComponent) class UClass* UPrimitiveComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PrimitiveComponent"); return Clss; } // PrimitiveComponent Engine.Default__PrimitiveComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPrimitiveComponent* UPrimitiveComponent::GetDefaultObj() { static class UPrimitiveComponent* Default = nullptr; if (!Default) Default = static_cast(UPrimitiveComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.PrimitiveComponent.WasRecentlyRendered // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::WasRecentlyRendered(float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "WasRecentlyRendered"); Params::UPrimitiveComponent_WasRecentlyRendered_Params Parms{}; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.WakeRigidBody // (Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::WakeRigidBody(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "WakeRigidBody"); Params::UPrimitiveComponent_WakeRigidBody_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.WakeAllRigidBodies // (Native, Public, BlueprintCallable) // Parameters: void UPrimitiveComponent::WakeAllRigidBodies() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "WakeAllRigidBodies"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetWalkableSlopeOverride // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FWalkableSlopeOverride NewOverride (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetWalkableSlopeOverride(struct FWalkableSlopeOverride& NewOverride) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetWalkableSlopeOverride"); Params::UPrimitiveComponent_SetWalkableSlopeOverride_Params Parms{}; Parms.NewOverride = NewOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetVisibleInSceneCaptureOnly // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetVisibleInSceneCaptureOnly(bool bValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetVisibleInSceneCaptureOnly"); Params::UPrimitiveComponent_SetVisibleInSceneCaptureOnly_Params Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetVisibleInRayTracing // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewVisibleInRayTracing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetVisibleInRayTracing(bool bNewVisibleInRayTracing) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetVisibleInRayTracing"); Params::UPrimitiveComponent_SetVisibleInRayTracing_Params Parms{}; Parms.bNewVisibleInRayTracing = bNewVisibleInRayTracing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetVectorParameterForDefaultCustomPrimitiveData // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetVectorParameterForDefaultCustomPrimitiveData(class FName ParameterName, const struct FVector4& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetVectorParameterForDefaultCustomPrimitiveData"); Params::UPrimitiveComponent_SetVectorParameterForDefaultCustomPrimitiveData_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetVectorParameterForCustomPrimitiveData // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetVectorParameterForCustomPrimitiveData(class FName ParameterName, const struct FVector4& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetVectorParameterForCustomPrimitiveData"); Params::UPrimitiveComponent_SetVectorParameterForCustomPrimitiveData_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetUseCCD // (Native, Public, BlueprintCallable) // Parameters: // bool InUseCCD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetUseCCD(bool InUseCCD, class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetUseCCD"); Params::UPrimitiveComponent_SetUseCCD_Params Parms{}; Parms.InUseCCD = InUseCCD; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetTranslucentSortPriority // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewTranslucentSortPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetTranslucentSortPriority(int32 NewTranslucentSortPriority) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetTranslucentSortPriority"); Params::UPrimitiveComponent_SetTranslucentSortPriority_Params Parms{}; Parms.NewTranslucentSortPriority = NewTranslucentSortPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetTranslucencySortDistanceOffset // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewTranslucencySortDistanceOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetTranslucencySortDistanceOffset(float NewTranslucencySortDistanceOffset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetTranslucencySortDistanceOffset"); Params::UPrimitiveComponent_SetTranslucencySortDistanceOffset_Params Parms{}; Parms.NewTranslucencySortDistanceOffset = NewTranslucencySortDistanceOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetSingleSampleShadowFromStationaryLights // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewSingleSampleShadowFromStationaryLights (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetSingleSampleShadowFromStationaryLights(bool bNewSingleSampleShadowFromStationaryLights) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetSingleSampleShadowFromStationaryLights"); Params::UPrimitiveComponent_SetSingleSampleShadowFromStationaryLights_Params Parms{}; Parms.bNewSingleSampleShadowFromStationaryLights = bNewSingleSampleShadowFromStationaryLights; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetSimulatePhysics // (Native, Public, BlueprintCallable) // Parameters: // bool bSimulate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetSimulatePhysics(bool bSimulate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetSimulatePhysics"); Params::UPrimitiveComponent_SetSimulatePhysics_Params Parms{}; Parms.bSimulate = bSimulate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetScalarParameterForDefaultCustomPrimitiveData // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetScalarParameterForDefaultCustomPrimitiveData(class FName ParameterName, float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetScalarParameterForDefaultCustomPrimitiveData"); Params::UPrimitiveComponent_SetScalarParameterForDefaultCustomPrimitiveData_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetScalarParameterForCustomPrimitiveData // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetScalarParameterForCustomPrimitiveData(class FName ParameterName, float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetScalarParameterForCustomPrimitiveData"); Params::UPrimitiveComponent_SetScalarParameterForCustomPrimitiveData_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetRenderInMainPass // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetRenderInMainPass(bool bValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetRenderInMainPass"); Params::UPrimitiveComponent_SetRenderInMainPass_Params Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetRenderInDepthPass // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetRenderInDepthPass(bool bValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetRenderInDepthPass"); Params::UPrimitiveComponent_SetRenderInDepthPass_Params Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetRenderCustomDepth // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetRenderCustomDepth(bool bValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetRenderCustomDepth"); Params::UPrimitiveComponent_SetRenderCustomDepth_Params Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetReceivesDecals // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewReceivesDecals (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetReceivesDecals(bool bNewReceivesDecals) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetReceivesDecals"); Params::UPrimitiveComponent_SetReceivesDecals_Params Parms{}; Parms.bNewReceivesDecals = bNewReceivesDecals; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetPhysMaterialOverride // (Native, Public, BlueprintCallable) // Parameters: // class UPhysicalMaterial* NewPhysMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetPhysMaterialOverride(class UPhysicalMaterial* NewPhysMaterial) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetPhysMaterialOverride"); Params::UPrimitiveComponent_SetPhysMaterialOverride_Params Parms{}; Parms.NewPhysMaterial = NewPhysMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocityInRadians // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewMaxAngVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetPhysicsMaxAngularVelocityInRadians(float NewMaxAngVel, bool bAddToCurrent, class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsMaxAngularVelocityInRadians"); Params::UPrimitiveComponent_SetPhysicsMaxAngularVelocityInRadians_Params Parms{}; Parms.NewMaxAngVel = NewMaxAngVel; Parms.bAddToCurrent = bAddToCurrent; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocityInDegrees // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewMaxAngVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetPhysicsMaxAngularVelocityInDegrees(float NewMaxAngVel, bool bAddToCurrent, class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsMaxAngularVelocityInDegrees"); Params::UPrimitiveComponent_SetPhysicsMaxAngularVelocityInDegrees_Params Parms{}; Parms.NewMaxAngVel = NewMaxAngVel; Parms.bAddToCurrent = bAddToCurrent; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetPhysicsLinearVelocity // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetPhysicsLinearVelocity(const struct FVector& NewVel, bool bAddToCurrent, class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsLinearVelocity"); Params::UPrimitiveComponent_SetPhysicsLinearVelocity_Params Parms{}; Parms.NewVel = NewVel; Parms.bAddToCurrent = bAddToCurrent; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetPhysicsAngularVelocityInRadians // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewAngVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetPhysicsAngularVelocityInRadians(const struct FVector& NewAngVel, bool bAddToCurrent, class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsAngularVelocityInRadians"); Params::UPrimitiveComponent_SetPhysicsAngularVelocityInRadians_Params Parms{}; Parms.NewAngVel = NewAngVel; Parms.bAddToCurrent = bAddToCurrent; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetPhysicsAngularVelocityInDegrees // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewAngVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetPhysicsAngularVelocityInDegrees(const struct FVector& NewAngVel, bool bAddToCurrent, class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsAngularVelocityInDegrees"); Params::UPrimitiveComponent_SetPhysicsAngularVelocityInDegrees_Params Parms{}; Parms.NewAngVel = NewAngVel; Parms.bAddToCurrent = bAddToCurrent; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetOwnerNoSee // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewOwnerNoSee (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetOwnerNoSee(bool bNewOwnerNoSee) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetOwnerNoSee"); Params::UPrimitiveComponent_SetOwnerNoSee_Params Parms{}; Parms.bNewOwnerNoSee = bNewOwnerNoSee; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetOnlyOwnerSee // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewOnlyOwnerSee (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetOnlyOwnerSee(bool bNewOnlyOwnerSee) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetOnlyOwnerSee"); Params::UPrimitiveComponent_SetOnlyOwnerSee_Params Parms{}; Parms.bNewOnlyOwnerSee = bNewOnlyOwnerSee; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetNotifyRigidBodyCollision // (Native, Public, BlueprintCallable) // Parameters: // bool bNewNotifyRigidBodyCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetNotifyRigidBodyCollision"); Params::UPrimitiveComponent_SetNotifyRigidBodyCollision_Params Parms{}; Parms.bNewNotifyRigidBodyCollision = bNewNotifyRigidBodyCollision; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetMaterialByName // (Native, Public, BlueprintCallable) // Parameters: // class FName MaterialSlotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetMaterialByName(class FName MaterialSlotName, class UMaterialInterface* Material) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetMaterialByName"); Params::UPrimitiveComponent_SetMaterialByName_Params Parms{}; Parms.MaterialSlotName = MaterialSlotName; Parms.Material = Material; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetMaterial // (Native, Public, BlueprintCallable) // Parameters: // int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetMaterial(int32 ElementIndex, class UMaterialInterface* Material) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetMaterial"); Params::UPrimitiveComponent_SetMaterial_Params Parms{}; Parms.ElementIndex = ElementIndex; Parms.Material = Material; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetMassScale // (Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InMassScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetMassScale(class FName BoneName, float InMassScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetMassScale"); Params::UPrimitiveComponent_SetMassScale_Params Parms{}; Parms.BoneName = BoneName; Parms.InMassScale = InMassScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetMassOverrideInKg // (Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MassInKg (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOverrideMass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetMassOverrideInKg(class FName BoneName, float MassInKg, bool bOverrideMass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetMassOverrideInKg"); Params::UPrimitiveComponent_SetMassOverrideInKg_Params Parms{}; Parms.BoneName = BoneName; Parms.MassInKg = MassInKg; Parms.bOverrideMass = bOverrideMass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetLinearDamping // (Native, Public, BlueprintCallable) // Parameters: // float InDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetLinearDamping(float InDamping) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetLinearDamping"); Params::UPrimitiveComponent_SetLinearDamping_Params Parms{}; Parms.InDamping = InDamping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetLightingChannels // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bChannel0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bChannel1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bChannel2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetLightingChannels"); Params::UPrimitiveComponent_SetLightingChannels_Params Parms{}; Parms.bChannel0 = bChannel0; Parms.bChannel1 = bChannel1; Parms.bChannel2 = bChannel2; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetLightAttachmentsAsGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInLightAttachmentsAsGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetLightAttachmentsAsGroup(bool bInLightAttachmentsAsGroup) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetLightAttachmentsAsGroup"); Params::UPrimitiveComponent_SetLightAttachmentsAsGroup_Params Parms{}; Parms.bInLightAttachmentsAsGroup = bInLightAttachmentsAsGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetHiddenInSceneCapture // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetHiddenInSceneCapture(bool bValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetHiddenInSceneCapture"); Params::UPrimitiveComponent_SetHiddenInSceneCapture_Params Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetGenerateOverlapEvents // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInGenerateOverlapEvents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetGenerateOverlapEvents(bool bInGenerateOverlapEvents) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetGenerateOverlapEvents"); Params::UPrimitiveComponent_SetGenerateOverlapEvents_Params Parms{}; Parms.bInGenerateOverlapEvents = bInGenerateOverlapEvents; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetExcludeFromLightAttachmentGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInExcludeFromLightAttachmentGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetExcludeFromLightAttachmentGroup(bool bInExcludeFromLightAttachmentGroup) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetExcludeFromLightAttachmentGroup"); Params::UPrimitiveComponent_SetExcludeFromLightAttachmentGroup_Params Parms{}; Parms.bInExcludeFromLightAttachmentGroup = bInExcludeFromLightAttachmentGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetEnableGravity // (Native, Public, BlueprintCallable) // Parameters: // bool bGravityEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetEnableGravity(bool bGravityEnabled) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetEnableGravity"); Params::UPrimitiveComponent_SetEnableGravity_Params Parms{}; Parms.bGravityEnabled = bGravityEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetEmissiveLightSource // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewEmissiveLightSource (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetEmissiveLightSource(bool NewEmissiveLightSource) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetEmissiveLightSource"); Params::UPrimitiveComponent_SetEmissiveLightSource_Params Parms{}; Parms.NewEmissiveLightSource = NewEmissiveLightSource; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataVector4 // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetDefaultCustomPrimitiveDataVector4(int32 DataIndex, const struct FVector4& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetDefaultCustomPrimitiveDataVector4"); Params::UPrimitiveComponent_SetDefaultCustomPrimitiveDataVector4_Params Parms{}; Parms.DataIndex = DataIndex; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataVector3 // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetDefaultCustomPrimitiveDataVector3(int32 DataIndex, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetDefaultCustomPrimitiveDataVector3"); Params::UPrimitiveComponent_SetDefaultCustomPrimitiveDataVector3_Params Parms{}; Parms.DataIndex = DataIndex; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataVector2 // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetDefaultCustomPrimitiveDataVector2(int32 DataIndex, const struct FVector2D& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetDefaultCustomPrimitiveDataVector2"); Params::UPrimitiveComponent_SetDefaultCustomPrimitiveDataVector2_Params Parms{}; Parms.DataIndex = DataIndex; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataFloat // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetDefaultCustomPrimitiveDataFloat(int32 DataIndex, float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetDefaultCustomPrimitiveDataFloat"); Params::UPrimitiveComponent_SetDefaultCustomPrimitiveDataFloat_Params Parms{}; Parms.DataIndex = DataIndex; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCustomPrimitiveDataVector4 // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCustomPrimitiveDataVector4(int32 DataIndex, const struct FVector4& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetCustomPrimitiveDataVector4"); Params::UPrimitiveComponent_SetCustomPrimitiveDataVector4_Params Parms{}; Parms.DataIndex = DataIndex; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCustomPrimitiveDataVector3 // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCustomPrimitiveDataVector3(int32 DataIndex, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetCustomPrimitiveDataVector3"); Params::UPrimitiveComponent_SetCustomPrimitiveDataVector3_Params Parms{}; Parms.DataIndex = DataIndex; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCustomPrimitiveDataVector2 // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCustomPrimitiveDataVector2(int32 DataIndex, const struct FVector2D& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetCustomPrimitiveDataVector2"); Params::UPrimitiveComponent_SetCustomPrimitiveDataVector2_Params Parms{}; Parms.DataIndex = DataIndex; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCustomPrimitiveDataFloat // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCustomPrimitiveDataFloat(int32 DataIndex, float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetCustomPrimitiveDataFloat"); Params::UPrimitiveComponent_SetCustomPrimitiveDataFloat_Params Parms{}; Parms.DataIndex = DataIndex; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCustomDepthStencilWriteMask // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class ERendererStencilMask WriteMaskBit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCustomDepthStencilWriteMask(enum class ERendererStencilMask WriteMaskBit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetCustomDepthStencilWriteMask"); Params::UPrimitiveComponent_SetCustomDepthStencilWriteMask_Params Parms{}; Parms.WriteMaskBit = WriteMaskBit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCustomDepthStencilValue // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCustomDepthStencilValue(int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetCustomDepthStencilValue"); Params::UPrimitiveComponent_SetCustomDepthStencilValue_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCullDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewCullDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCullDistance(float NewCullDistance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetCullDistance"); Params::UPrimitiveComponent_SetCullDistance_Params Parms{}; Parms.NewCullDistance = NewCullDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetConstraintMode // (Native, Public, BlueprintCallable) // Parameters: // enum class EDOFMode ConstraintMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetConstraintMode(enum class EDOFMode ConstraintMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetConstraintMode"); Params::UPrimitiveComponent_SetConstraintMode_Params Parms{}; Parms.ConstraintMode = ConstraintMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCollisionResponseToChannel // (Native, Public, BlueprintCallable) // Parameters: // enum class ECollisionChannel Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECollisionResponse NewResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCollisionResponseToChannel(enum class ECollisionChannel Channel, enum class ECollisionResponse NewResponse) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetCollisionResponseToChannel"); Params::UPrimitiveComponent_SetCollisionResponseToChannel_Params Parms{}; Parms.Channel = Channel; Parms.NewResponse = NewResponse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCollisionResponseToAllChannels // (Native, Public, BlueprintCallable) // Parameters: // enum class ECollisionResponse NewResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCollisionResponseToAllChannels(enum class ECollisionResponse NewResponse) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetCollisionResponseToAllChannels"); Params::UPrimitiveComponent_SetCollisionResponseToAllChannels_Params Parms{}; Parms.NewResponse = NewResponse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCollisionProfileName // (Native, Public, BlueprintCallable) // Parameters: // class FName InCollisionProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCollisionProfileName(class FName InCollisionProfileName, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetCollisionProfileName"); Params::UPrimitiveComponent_SetCollisionProfileName_Params Parms{}; Parms.InCollisionProfileName = InCollisionProfileName; Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCollisionObjectType // (Native, Public, BlueprintCallable) // Parameters: // enum class ECollisionChannel Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCollisionObjectType(enum class ECollisionChannel Channel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetCollisionObjectType"); Params::UPrimitiveComponent_SetCollisionObjectType_Params Parms{}; Parms.Channel = Channel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCollisionEnabled // (Native, Public, BlueprintCallable) // Parameters: // enum class ECollisionEnabled NewType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCollisionEnabled(enum class ECollisionEnabled NewType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetCollisionEnabled"); Params::UPrimitiveComponent_SetCollisionEnabled_Params Parms{}; Parms.NewType = NewType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCenterOfMass // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector CenterOfMassOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCenterOfMass(const struct FVector& CenterOfMassOffset, class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetCenterOfMass"); Params::UPrimitiveComponent_SetCenterOfMass_Params Parms{}; Parms.CenterOfMassOffset = CenterOfMassOffset; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCastShadow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewCastShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCastShadow(bool NewCastShadow) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetCastShadow"); Params::UPrimitiveComponent_SetCastShadow_Params Parms{}; Parms.NewCastShadow = NewCastShadow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCastInsetShadow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInCastInsetShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCastInsetShadow(bool bInCastInsetShadow) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetCastInsetShadow"); Params::UPrimitiveComponent_SetCastInsetShadow_Params Parms{}; Parms.bInCastInsetShadow = bInCastInsetShadow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCastHiddenShadow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewCastHiddenShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCastHiddenShadow(bool NewCastHiddenShadow) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetCastHiddenShadow"); Params::UPrimitiveComponent_SetCastHiddenShadow_Params Parms{}; Parms.NewCastHiddenShadow = NewCastHiddenShadow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCastContactShadow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInCastContactShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCastContactShadow(bool bInCastContactShadow) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetCastContactShadow"); Params::UPrimitiveComponent_SetCastContactShadow_Params Parms{}; Parms.bInCastContactShadow = bInCastContactShadow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetBoundsScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewBoundsScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetBoundsScale(float NewBoundsScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetBoundsScale"); Params::UPrimitiveComponent_SetBoundsScale_Params Parms{}; Parms.NewBoundsScale = NewBoundsScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetAngularDamping // (Native, Public, BlueprintCallable) // Parameters: // float InDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetAngularDamping(float InDamping) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetAngularDamping"); Params::UPrimitiveComponent_SetAngularDamping_Params Parms{}; Parms.InDamping = InDamping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetAllUseCCD // (Native, Public, BlueprintCallable) // Parameters: // bool InUseCCD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetAllUseCCD(bool InUseCCD) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetAllUseCCD"); Params::UPrimitiveComponent_SetAllUseCCD_Params Parms{}; Parms.InUseCCD = InUseCCD; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetAllPhysicsLinearVelocity // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetAllPhysicsLinearVelocity(const struct FVector& NewVel, bool bAddToCurrent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetAllPhysicsLinearVelocity"); Params::UPrimitiveComponent_SetAllPhysicsLinearVelocity_Params Parms{}; Parms.NewVel = NewVel; Parms.bAddToCurrent = bAddToCurrent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetAllPhysicsAngularVelocityInRadians // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewAngVel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetAllPhysicsAngularVelocityInRadians(struct FVector& NewAngVel, bool bAddToCurrent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetAllPhysicsAngularVelocityInRadians"); Params::UPrimitiveComponent_SetAllPhysicsAngularVelocityInRadians_Params Parms{}; Parms.NewAngVel = NewAngVel; Parms.bAddToCurrent = bAddToCurrent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetAllPhysicsAngularVelocityInDegrees // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewAngVel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetAllPhysicsAngularVelocityInDegrees(struct FVector& NewAngVel, bool bAddToCurrent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetAllPhysicsAngularVelocityInDegrees"); Params::UPrimitiveComponent_SetAllPhysicsAngularVelocityInDegrees_Params Parms{}; Parms.NewAngVel = NewAngVel; Parms.bAddToCurrent = bAddToCurrent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetAllMassScale // (Native, Public, BlueprintCallable) // Parameters: // float InMassScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetAllMassScale(float InMassScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "SetAllMassScale"); Params::UPrimitiveComponent_SetAllMassScale_Params Parms{}; Parms.InMassScale = InMassScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.ScaleByMomentOfInertia // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector InputVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPrimitiveComponent::ScaleByMomentOfInertia(const struct FVector& InputVector, class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "ScaleByMomentOfInertia"); Params::UPrimitiveComponent_ScaleByMomentOfInertia_Params Parms{}; Parms.InputVector = InputVector; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.PutRigidBodyToSleep // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::PutRigidBodyToSleep(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "PutRigidBodyToSleep"); Params::UPrimitiveComponent_PutRigidBodyToSleep_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.K2_SphereTraceComponent // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector TraceStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector TraceEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HitNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::K2_SphereTraceComponent(const struct FVector& TraceStart, const struct FVector& TraceEnd, float SphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "K2_SphereTraceComponent"); Params::UPrimitiveComponent_K2_SphereTraceComponent_Params Parms{}; Parms.TraceStart = TraceStart; Parms.TraceEnd = TraceEnd; Parms.SphereRadius = SphereRadius; Parms.bTraceComplex = bTraceComplex; Parms.bShowTrace = bShowTrace; Parms.bPersistentShowTrace = bPersistentShowTrace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitLocation != nullptr) *HitLocation = std::move(Parms.HitLocation); if (HitNormal != nullptr) *HitNormal = std::move(Parms.HitNormal); if (BoneName != nullptr) *BoneName = Parms.BoneName; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.K2_SphereOverlapComponent // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InSphereCentre (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InSphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HitNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::K2_SphereOverlapComponent(const struct FVector& InSphereCentre, float InSphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "K2_SphereOverlapComponent"); Params::UPrimitiveComponent_K2_SphereOverlapComponent_Params Parms{}; Parms.InSphereCentre = InSphereCentre; Parms.InSphereRadius = InSphereRadius; Parms.bTraceComplex = bTraceComplex; Parms.bShowTrace = bShowTrace; Parms.bPersistentShowTrace = bPersistentShowTrace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitLocation != nullptr) *HitLocation = std::move(Parms.HitLocation); if (HitNormal != nullptr) *HitNormal = std::move(Parms.HitNormal); if (BoneName != nullptr) *BoneName = Parms.BoneName; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.K2_LineTraceComponent // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector TraceStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector TraceEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HitNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::K2_LineTraceComponent(const struct FVector& TraceStart, const struct FVector& TraceEnd, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "K2_LineTraceComponent"); Params::UPrimitiveComponent_K2_LineTraceComponent_Params Parms{}; Parms.TraceStart = TraceStart; Parms.TraceEnd = TraceEnd; Parms.bTraceComplex = bTraceComplex; Parms.bShowTrace = bShowTrace; Parms.bPersistentShowTrace = bPersistentShowTrace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitLocation != nullptr) *HitLocation = std::move(Parms.HitLocation); if (HitNormal != nullptr) *HitNormal = std::move(Parms.HitNormal); if (BoneName != nullptr) *BoneName = Parms.BoneName; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.K2_IsQueryCollisionEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::K2_IsQueryCollisionEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "K2_IsQueryCollisionEnabled"); Params::UPrimitiveComponent_K2_IsQueryCollisionEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.K2_IsPhysicsCollisionEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::K2_IsPhysicsCollisionEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "K2_IsPhysicsCollisionEnabled"); Params::UPrimitiveComponent_K2_IsPhysicsCollisionEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.K2_IsCollisionEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::K2_IsCollisionEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "K2_IsCollisionEnabled"); Params::UPrimitiveComponent_K2_IsCollisionEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.K2_BoxOverlapComponent // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InBoxCentre (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBox InBox (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistentShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HitNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::K2_BoxOverlapComponent(const struct FVector& InBoxCentre, const struct FBox& InBox, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "K2_BoxOverlapComponent"); Params::UPrimitiveComponent_K2_BoxOverlapComponent_Params Parms{}; Parms.InBoxCentre = InBoxCentre; Parms.InBox = InBox; Parms.bTraceComplex = bTraceComplex; Parms.bShowTrace = bShowTrace; Parms.bPersistentShowTrace = bPersistentShowTrace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitLocation != nullptr) *HitLocation = std::move(Parms.HitLocation); if (HitNormal != nullptr) *HitNormal = std::move(Parms.HitNormal); if (BoneName != nullptr) *BoneName = Parms.BoneName; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.IsOverlappingComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPrimitiveComponent* OtherComp (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::IsOverlappingComponent(class UPrimitiveComponent* OtherComp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "IsOverlappingComponent"); Params::UPrimitiveComponent_IsOverlappingComponent_Params Parms{}; Parms.OtherComp = OtherComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.IsOverlappingActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* Other (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::IsOverlappingActor(class AActor* Other) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "IsOverlappingActor"); Params::UPrimitiveComponent_IsOverlappingActor_Params Parms{}; Parms.Other = Other; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.IsGravityEnabled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::IsGravityEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "IsGravityEnabled"); Params::UPrimitiveComponent_IsGravityEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.IsAnyRigidBodyAwake // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::IsAnyRigidBodyAwake() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "IsAnyRigidBodyAwake"); Params::UPrimitiveComponent_IsAnyRigidBodyAwake_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.InvalidateLumenSurfaceCache // (Final, Native, Public, BlueprintCallable) // Parameters: void UPrimitiveComponent::InvalidateLumenSurfaceCache() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "InvalidateLumenSurfaceCache"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.IgnoreComponentWhenMoving // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::IgnoreComponentWhenMoving(class UPrimitiveComponent* Component, bool bShouldIgnore) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "IgnoreComponentWhenMoving"); Params::UPrimitiveComponent_IgnoreComponentWhenMoving_Params Parms{}; Parms.Component = Component; Parms.bShouldIgnore = bShouldIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.IgnoreActorWhenMoving // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::IgnoreActorWhenMoving(class AActor* Actor, bool bShouldIgnore) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "IgnoreActorWhenMoving"); Params::UPrimitiveComponent_IgnoreActorWhenMoving_Params Parms{}; Parms.Actor = Actor; Parms.bShouldIgnore = bShouldIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.GetWalkableSlopeOverride // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FWalkableSlopeOverride ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FWalkableSlopeOverride UPrimitiveComponent::GetWalkableSlopeOverride() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetWalkableSlopeOverride"); Params::UPrimitiveComponent_GetWalkableSlopeOverride_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetPhysicsLinearVelocityAtPoint // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPrimitiveComponent::GetPhysicsLinearVelocityAtPoint(const struct FVector& Point, class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetPhysicsLinearVelocityAtPoint"); Params::UPrimitiveComponent_GetPhysicsLinearVelocityAtPoint_Params Parms{}; Parms.Point = Point; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetPhysicsLinearVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPrimitiveComponent::GetPhysicsLinearVelocity(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetPhysicsLinearVelocity"); Params::UPrimitiveComponent_GetPhysicsLinearVelocity_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetPhysicsAngularVelocityInRadians // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPrimitiveComponent::GetPhysicsAngularVelocityInRadians(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetPhysicsAngularVelocityInRadians"); Params::UPrimitiveComponent_GetPhysicsAngularVelocityInRadians_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetPhysicsAngularVelocityInDegrees // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPrimitiveComponent::GetPhysicsAngularVelocityInDegrees(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetPhysicsAngularVelocityInDegrees"); Params::UPrimitiveComponent_GetPhysicsAngularVelocityInDegrees_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetOverlappingComponents // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray OutOverlappingComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPrimitiveComponent::GetOverlappingComponents(TArray* OutOverlappingComponents) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetOverlappingComponents"); Params::UPrimitiveComponent_GetOverlappingComponents_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutOverlappingComponents != nullptr) *OutOverlappingComponents = std::move(Parms.OutOverlappingComponents); } // Function Engine.PrimitiveComponent.GetOverlappingActors // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray OverlappingActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TSubclassOf ClassFilter (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::GetOverlappingActors(TArray* OverlappingActors, TSubclassOf ClassFilter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetOverlappingActors"); Params::UPrimitiveComponent_GetOverlappingActors_Params Parms{}; Parms.ClassFilter = ClassFilter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OverlappingActors != nullptr) *OverlappingActors = std::move(Parms.OverlappingActors); } // Function Engine.PrimitiveComponent.GetNumMaterials // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPrimitiveComponent::GetNumMaterials() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetNumMaterials"); Params::UPrimitiveComponent_GetNumMaterials_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetMaterialFromCollisionFaceIndex // (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 FaceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SectionIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* UPrimitiveComponent::GetMaterialFromCollisionFaceIndex(int32 FaceIndex, int32* SectionIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetMaterialFromCollisionFaceIndex"); Params::UPrimitiveComponent_GetMaterialFromCollisionFaceIndex_Params Parms{}; Parms.FaceIndex = FaceIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SectionIndex != nullptr) *SectionIndex = Parms.SectionIndex; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetMaterial // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* UPrimitiveComponent::GetMaterial(int32 ElementIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetMaterial"); Params::UPrimitiveComponent_GetMaterial_Params Parms{}; Parms.ElementIndex = ElementIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetMassScale // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPrimitiveComponent::GetMassScale(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetMassScale"); Params::UPrimitiveComponent_GetMassScale_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetMass // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPrimitiveComponent::GetMass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetMass"); Params::UPrimitiveComponent_GetMass_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetLinearDamping // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPrimitiveComponent::GetLinearDamping() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetLinearDamping"); Params::UPrimitiveComponent_GetLinearDamping_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetInertiaTensor // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPrimitiveComponent::GetInertiaTensor(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetInertiaTensor"); Params::UPrimitiveComponent_GetInertiaTensor_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetGenerateOverlapEvents // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::GetGenerateOverlapEvents() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetGenerateOverlapEvents"); Params::UPrimitiveComponent_GetGenerateOverlapEvents_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetCustomPrimitiveDataIndexForVectorParameter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPrimitiveComponent::GetCustomPrimitiveDataIndexForVectorParameter(class FName ParameterName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetCustomPrimitiveDataIndexForVectorParameter"); Params::UPrimitiveComponent_GetCustomPrimitiveDataIndexForVectorParameter_Params Parms{}; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetCustomPrimitiveDataIndexForScalarParameter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPrimitiveComponent::GetCustomPrimitiveDataIndexForScalarParameter(class FName ParameterName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetCustomPrimitiveDataIndexForScalarParameter"); Params::UPrimitiveComponent_GetCustomPrimitiveDataIndexForScalarParameter_Params Parms{}; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetCollisionResponseToChannel // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class ECollisionChannel Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECollisionResponse ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECollisionResponse UPrimitiveComponent::GetCollisionResponseToChannel(enum class ECollisionChannel Channel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetCollisionResponseToChannel"); Params::UPrimitiveComponent_GetCollisionResponseToChannel_Params Parms{}; Parms.Channel = Channel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetCollisionProfileName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPrimitiveComponent::GetCollisionProfileName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetCollisionProfileName"); Params::UPrimitiveComponent_GetCollisionProfileName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetCollisionObjectType // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class ECollisionChannel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECollisionChannel UPrimitiveComponent::GetCollisionObjectType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetCollisionObjectType"); Params::UPrimitiveComponent_GetCollisionObjectType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetCollisionEnabled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class ECollisionEnabled ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECollisionEnabled UPrimitiveComponent::GetCollisionEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetCollisionEnabled"); Params::UPrimitiveComponent_GetCollisionEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetClosestPointOnCollision // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Point (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutPointOnBody (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPrimitiveComponent::GetClosestPointOnCollision(struct FVector& Point, struct FVector* OutPointOnBody, class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetClosestPointOnCollision"); Params::UPrimitiveComponent_GetClosestPointOnCollision_Params Parms{}; Parms.Point = Point; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPointOnBody != nullptr) *OutPointOnBody = std::move(Parms.OutPointOnBody); return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetCenterOfMass // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPrimitiveComponent::GetCenterOfMass(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetCenterOfMass"); Params::UPrimitiveComponent_GetCenterOfMass_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetBodyInstanceAsyncPhysicsTickHandle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bGetWelded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBodyInstanceAsyncPhysicsTickHandleReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FBodyInstanceAsyncPhysicsTickHandle UPrimitiveComponent::GetBodyInstanceAsyncPhysicsTickHandle(class FName BoneName, bool bGetWelded, int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetBodyInstanceAsyncPhysicsTickHandle"); Params::UPrimitiveComponent_GetBodyInstanceAsyncPhysicsTickHandle_Params Parms{}; Parms.BoneName = BoneName; Parms.bGetWelded = bGetWelded; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetAngularDamping // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPrimitiveComponent::GetAngularDamping() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "GetAngularDamping"); Params::UPrimitiveComponent_GetAngularDamping_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.CreateDynamicMaterialInstance // (Native, Public, BlueprintCallable) // Parameters: // int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* SourceMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName OptionalName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UPrimitiveComponent::CreateDynamicMaterialInstance(int32 ElementIndex, class UMaterialInterface* SourceMaterial, class FName OptionalName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "CreateDynamicMaterialInstance"); Params::UPrimitiveComponent_CreateDynamicMaterialInstance_Params Parms{}; Parms.ElementIndex = ElementIndex; Parms.SourceMaterial = SourceMaterial; Parms.OptionalName = OptionalName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial // (Native, Public, BlueprintCallable) // Parameters: // int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* Parent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UPrimitiveComponent::CreateAndSetMaterialInstanceDynamicFromMaterial(int32 ElementIndex, class UMaterialInterface* Parent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "CreateAndSetMaterialInstanceDynamicFromMaterial"); Params::UPrimitiveComponent_CreateAndSetMaterialInstanceDynamicFromMaterial_Params Parms{}; Parms.ElementIndex = ElementIndex; Parms.Parent = Parent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.CreateAndSetMaterialInstanceDynamic // (Native, Public, BlueprintCallable) // Parameters: // int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UPrimitiveComponent::CreateAndSetMaterialInstanceDynamic(int32 ElementIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "CreateAndSetMaterialInstanceDynamic"); Params::UPrimitiveComponent_CreateAndSetMaterialInstanceDynamic_Params Parms{}; Parms.ElementIndex = ElementIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.CopyArrayOfMoveIgnoreComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray UPrimitiveComponent::CopyArrayOfMoveIgnoreComponents() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "CopyArrayOfMoveIgnoreComponents"); Params::UPrimitiveComponent_CopyArrayOfMoveIgnoreComponents_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.CopyArrayOfMoveIgnoreActors // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPrimitiveComponent::CopyArrayOfMoveIgnoreActors() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "CopyArrayOfMoveIgnoreActors"); Params::UPrimitiveComponent_CopyArrayOfMoveIgnoreActors_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.ClearMoveIgnoreComponents // (Final, Native, Public, BlueprintCallable) // Parameters: void UPrimitiveComponent::ClearMoveIgnoreComponents() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "ClearMoveIgnoreComponents"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.ClearMoveIgnoreActors // (Final, Native, Public, BlueprintCallable) // Parameters: void UPrimitiveComponent::ClearMoveIgnoreActors() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "ClearMoveIgnoreActors"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.CanCharacterStepUp // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPrimitiveComponent::CanCharacterStepUp(class APawn* Pawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "CanCharacterStepUp"); Params::UPrimitiveComponent_CanCharacterStepUp_Params Parms{}; Parms.Pawn = Pawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.AddVelocityChangeImpulseAtLocation // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddVelocityChangeImpulseAtLocation(const struct FVector& Impulse, const struct FVector& Location, class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "AddVelocityChangeImpulseAtLocation"); Params::UPrimitiveComponent_AddVelocityChangeImpulseAtLocation_Params Parms{}; Parms.Impulse = Impulse; Parms.Location = Location; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddTorqueInRadians // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Torque (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddTorqueInRadians(const struct FVector& Torque, class FName BoneName, bool bAccelChange) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "AddTorqueInRadians"); Params::UPrimitiveComponent_AddTorqueInRadians_Params Parms{}; Parms.Torque = Torque; Parms.BoneName = BoneName; Parms.bAccelChange = bAccelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddTorqueInDegrees // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Torque (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddTorqueInDegrees(const struct FVector& Torque, class FName BoneName, bool bAccelChange) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "AddTorqueInDegrees"); Params::UPrimitiveComponent_AddTorqueInDegrees_Params Parms{}; Parms.Torque = Torque; Parms.BoneName = BoneName; Parms.bAccelChange = bAccelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddRadialImpulse // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ERadialImpulseFalloff Falloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddRadialImpulse(const struct FVector& Origin, float Radius, float Strength, enum class ERadialImpulseFalloff Falloff, bool bVelChange) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "AddRadialImpulse"); Params::UPrimitiveComponent_AddRadialImpulse_Params Parms{}; Parms.Origin = Origin; Parms.Radius = Radius; Parms.Strength = Strength; Parms.Falloff = Falloff; Parms.bVelChange = bVelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddRadialForce // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ERadialImpulseFalloff Falloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddRadialForce(const struct FVector& Origin, float Radius, float Strength, enum class ERadialImpulseFalloff Falloff, bool bAccelChange) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "AddRadialForce"); Params::UPrimitiveComponent_AddRadialForce_Params Parms{}; Parms.Origin = Origin; Parms.Radius = Radius; Parms.Strength = Strength; Parms.Falloff = Falloff; Parms.bAccelChange = bAccelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddImpulseAtLocation // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddImpulseAtLocation(const struct FVector& Impulse, const struct FVector& Location, class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "AddImpulseAtLocation"); Params::UPrimitiveComponent_AddImpulseAtLocation_Params Parms{}; Parms.Impulse = Impulse; Parms.Location = Location; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddImpulse // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddImpulse(const struct FVector& Impulse, class FName BoneName, bool bVelChange) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "AddImpulse"); Params::UPrimitiveComponent_AddImpulse_Params Parms{}; Parms.Impulse = Impulse; Parms.BoneName = BoneName; Parms.bVelChange = bVelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddForceAtLocationLocal // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddForceAtLocationLocal(const struct FVector& Force, const struct FVector& Location, class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "AddForceAtLocationLocal"); Params::UPrimitiveComponent_AddForceAtLocationLocal_Params Parms{}; Parms.Force = Force; Parms.Location = Location; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddForceAtLocation // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddForceAtLocation(const struct FVector& Force, const struct FVector& Location, class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "AddForceAtLocation"); Params::UPrimitiveComponent_AddForceAtLocation_Params Parms{}; Parms.Force = Force; Parms.Location = Location; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddForce // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddForce(const struct FVector& Force, class FName BoneName, bool bAccelChange) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "AddForce"); Params::UPrimitiveComponent_AddForce_Params Parms{}; Parms.Force = Force; Parms.BoneName = BoneName; Parms.bAccelChange = bAccelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddAngularImpulseInRadians // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddAngularImpulseInRadians(const struct FVector& Impulse, class FName BoneName, bool bVelChange) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "AddAngularImpulseInRadians"); Params::UPrimitiveComponent_AddAngularImpulseInRadians_Params Parms{}; Parms.Impulse = Impulse; Parms.BoneName = BoneName; Parms.bVelChange = bVelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddAngularImpulseInDegrees // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddAngularImpulseInDegrees(const struct FVector& Impulse, class FName BoneName, bool bVelChange) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PrimitiveComponent", "AddAngularImpulseInDegrees"); Params::UPrimitiveComponent_AddAngularImpulseInDegrees_Params Parms{}; Parms.Impulse = Impulse; Parms.BoneName = BoneName; Parms.bVelChange = bVelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.BlueprintFunctionLibrary // (None) class UClass* UBlueprintFunctionLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlueprintFunctionLibrary"); return Clss; } // BlueprintFunctionLibrary Engine.Default__BlueprintFunctionLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UBlueprintFunctionLibrary* UBlueprintFunctionLibrary::GetDefaultObj() { static class UBlueprintFunctionLibrary* Default = nullptr; if (!Default) Default = static_cast(UBlueprintFunctionLibrary::StaticClass()->DefaultObject); return Default; } // Class Engine.ShapeComponent // (SceneComponent, PrimitiveComponent) class UClass* UShapeComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ShapeComponent"); return Clss; } // ShapeComponent Engine.Default__ShapeComponent // (Public, ClassDefaultObject, ArchetypeObject) class UShapeComponent* UShapeComponent::GetDefaultObj() { static class UShapeComponent* Default = nullptr; if (!Default) Default = static_cast(UShapeComponent::StaticClass()->DefaultObject); return Default; } // Class Engine.BoxComponent // (SceneComponent, PrimitiveComponent) class UClass* UBoxComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BoxComponent"); return Clss; } // BoxComponent Engine.Default__BoxComponent // (Public, ClassDefaultObject, ArchetypeObject) class UBoxComponent* UBoxComponent::GetDefaultObj() { static class UBoxComponent* Default = nullptr; if (!Default) Default = static_cast(UBoxComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.BoxComponent.SetLineThickness // (Final, Native, Public, BlueprintCallable) // Parameters: // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBoxComponent::SetLineThickness(float Thickness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BoxComponent", "SetLineThickness"); Params::UBoxComponent_SetLineThickness_Params Parms{}; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BoxComponent.SetBoxExtent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InBoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBoxComponent::SetBoxExtent(const struct FVector& InBoxExtent, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BoxComponent", "SetBoxExtent"); Params::UBoxComponent_SetBoxExtent_Params Parms{}; Parms.InBoxExtent = InBoxExtent; Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BoxComponent.GetUnscaledBoxExtent // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UBoxComponent::GetUnscaledBoxExtent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BoxComponent", "GetUnscaledBoxExtent"); Params::UBoxComponent_GetUnscaledBoxExtent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BoxComponent.GetScaledBoxExtent // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UBoxComponent::GetScaledBoxExtent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BoxComponent", "GetScaledBoxExtent"); Params::UBoxComponent_GetScaledBoxExtent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.Brush // (Actor) class UClass* ABrush::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Brush"); return Clss; } // Brush Engine.Default__Brush // (Public, ClassDefaultObject, ArchetypeObject) class ABrush* ABrush::GetDefaultObj() { static class ABrush* Default = nullptr; if (!Default) Default = static_cast(ABrush::StaticClass()->DefaultObject); return Default; } // Class Engine.Volume // (Actor) class UClass* AVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Volume"); return Clss; } // Volume Engine.Default__Volume // (Public, ClassDefaultObject, ArchetypeObject) class AVolume* AVolume::GetDefaultObj() { static class AVolume* Default = nullptr; if (!Default) Default = static_cast(AVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.PhysicsVolume // (Actor) class UClass* APhysicsVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PhysicsVolume"); return Clss; } // PhysicsVolume Engine.Default__PhysicsVolume // (Public, ClassDefaultObject, ArchetypeObject) class APhysicsVolume* APhysicsVolume::GetDefaultObj() { static class APhysicsVolume* Default = nullptr; if (!Default) Default = static_cast(APhysicsVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.HLODBuilder // (None) class UClass* UHLODBuilder::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("HLODBuilder"); return Clss; } // HLODBuilder Engine.Default__HLODBuilder // (Public, ClassDefaultObject, ArchetypeObject) class UHLODBuilder* UHLODBuilder::GetDefaultObj() { static class UHLODBuilder* Default = nullptr; if (!Default) Default = static_cast(UHLODBuilder::StaticClass()->DefaultObject); return Default; } // Class Engine.MeshComponent // (SceneComponent, PrimitiveComponent) class UClass* UMeshComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MeshComponent"); return Clss; } // MeshComponent Engine.Default__MeshComponent // (Public, ClassDefaultObject, ArchetypeObject) class UMeshComponent* UMeshComponent::GetDefaultObj() { static class UMeshComponent* Default = nullptr; if (!Default) Default = static_cast(UMeshComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.MeshComponent.SetVectorParameterValueOnMaterials // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ParameterValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshComponent::SetVectorParameterValueOnMaterials(class FName ParameterName, const struct FVector& ParameterValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshComponent", "SetVectorParameterValueOnMaterials"); Params::UMeshComponent_SetVectorParameterValueOnMaterials_Params Parms{}; Parms.ParameterName = ParameterName; Parms.ParameterValue = ParameterValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MeshComponent.SetScalarParameterValueOnMaterials // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ParameterValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshComponent::SetScalarParameterValueOnMaterials(class FName ParameterName, float ParameterValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshComponent", "SetScalarParameterValueOnMaterials"); Params::UMeshComponent_SetScalarParameterValueOnMaterials_Params Parms{}; Parms.ParameterName = ParameterName; Parms.ParameterValue = ParameterValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MeshComponent.SetOverlayMaterialMaxDrawDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float InMaxDrawDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshComponent::SetOverlayMaterialMaxDrawDistance(float InMaxDrawDistance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshComponent", "SetOverlayMaterialMaxDrawDistance"); Params::UMeshComponent_SetOverlayMaterialMaxDrawDistance_Params Parms{}; Parms.InMaxDrawDistance = InMaxDrawDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MeshComponent.SetOverlayMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* NewOverlayMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshComponent::SetOverlayMaterial(class UMaterialInterface* NewOverlayMaterial) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshComponent", "SetOverlayMaterial"); Params::UMeshComponent_SetOverlayMaterial_Params Parms{}; Parms.NewOverlayMaterial = NewOverlayMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MeshComponent.PrestreamTextures // (Native, Public, BlueprintCallable) // Parameters: // float Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPrioritizeCharacterTextures (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshComponent::PrestreamTextures(float Seconds, bool bPrioritizeCharacterTextures, int32 CinematicTextureGroups) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshComponent", "PrestreamTextures"); Params::UMeshComponent_PrestreamTextures_Params Parms{}; Parms.Seconds = Seconds; Parms.bPrioritizeCharacterTextures = bPrioritizeCharacterTextures; Parms.CinematicTextureGroups = CinematicTextureGroups; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MeshComponent.IsMaterialSlotNameValid // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName MaterialSlotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMeshComponent::IsMaterialSlotNameValid(class FName MaterialSlotName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshComponent", "IsMaterialSlotNameValid"); Params::UMeshComponent_IsMaterialSlotNameValid_Params Parms{}; Parms.MaterialSlotName = MaterialSlotName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MeshComponent.GetOverlayMaterial // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* UMeshComponent::GetOverlayMaterial() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshComponent", "GetOverlayMaterial"); Params::UMeshComponent_GetOverlayMaterial_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MeshComponent.GetMaterialSlotNames // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UMeshComponent::GetMaterialSlotNames() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshComponent", "GetMaterialSlotNames"); Params::UMeshComponent_GetMaterialSlotNames_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MeshComponent.GetMaterials // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UMeshComponent::GetMaterials() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshComponent", "GetMaterials"); Params::UMeshComponent_GetMaterials_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MeshComponent.GetMaterialIndex // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName MaterialSlotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UMeshComponent::GetMaterialIndex(class FName MaterialSlotName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshComponent", "GetMaterialIndex"); Params::UMeshComponent_GetMaterialIndex_Params Parms{}; Parms.MaterialSlotName = MaterialSlotName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.SplineComponent // (SceneComponent, PrimitiveComponent) class UClass* USplineComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SplineComponent"); return Clss; } // SplineComponent Engine.Default__SplineComponent // (Public, ClassDefaultObject, ArchetypeObject) class USplineComponent* USplineComponent::GetDefaultObj() { static class USplineComponent* Default = nullptr; if (!Default) Default = static_cast(USplineComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.SplineComponent.UpdateSpline // (Native, Public, BlueprintCallable) // Parameters: void USplineComponent::UpdateSpline() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "UpdateSpline"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetWorldLocationAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetWorldLocationAtSplinePoint(int32 PointIndex, struct FVector& InLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "SetWorldLocationAtSplinePoint"); Params::USplineComponent_SetWorldLocationAtSplinePoint_Params Parms{}; Parms.PointIndex = PointIndex; Parms.InLocation = InLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetUpVectorAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InUpVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetUpVectorAtSplinePoint(int32 PointIndex, struct FVector& InUpVector, enum class ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "SetUpVectorAtSplinePoint"); Params::USplineComponent_SetUpVectorAtSplinePoint_Params Parms{}; Parms.PointIndex = PointIndex; Parms.InUpVector = InUpVector; Parms.CoordinateSpace = CoordinateSpace; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetUnselectedSplineSegmentColor // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor SegmentColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetUnselectedSplineSegmentColor(struct FLinearColor& SegmentColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "SetUnselectedSplineSegmentColor"); Params::USplineComponent_SetUnselectedSplineSegmentColor_Params Parms{}; Parms.SegmentColor = SegmentColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetTangentsAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InArriveTangent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InLeaveTangent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetTangentsAtSplinePoint(int32 PointIndex, struct FVector& InArriveTangent, struct FVector& InLeaveTangent, enum class ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "SetTangentsAtSplinePoint"); Params::USplineComponent_SetTangentsAtSplinePoint_Params Parms{}; Parms.PointIndex = PointIndex; Parms.InArriveTangent = InArriveTangent; Parms.InLeaveTangent = InLeaveTangent; Parms.CoordinateSpace = CoordinateSpace; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetTangentColor // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor TangentColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetTangentColor(struct FLinearColor& TangentColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "SetTangentColor"); Params::USplineComponent_SetTangentColor_Params Parms{}; Parms.TangentColor = TangentColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetTangentAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InTangent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetTangentAtSplinePoint(int32 PointIndex, struct FVector& InTangent, enum class ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "SetTangentAtSplinePoint"); Params::USplineComponent_SetTangentAtSplinePoint_Params Parms{}; Parms.PointIndex = PointIndex; Parms.InTangent = InTangent; Parms.CoordinateSpace = CoordinateSpace; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetSplineWorldPoints // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USplineComponent::SetSplineWorldPoints(TArray& Points) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "SetSplineWorldPoints"); Params::USplineComponent_SetSplineWorldPoints_Params Parms{}; Parms.Points = Points; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetSplinePointType // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplinePointType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetSplinePointType(int32 PointIndex, enum class ESplinePointType Type, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "SetSplinePointType"); Params::USplineComponent_SetSplinePointType_Params Parms{}; Parms.PointIndex = PointIndex; Parms.Type = Type; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetSplinePoints // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetSplinePoints(TArray& Points, enum class ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "SetSplinePoints"); Params::USplineComponent_SetSplinePoints_Params Parms{}; Parms.Points = Points; Parms.CoordinateSpace = CoordinateSpace; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetSplineLocalPoints // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USplineComponent::SetSplineLocalPoints(TArray& Points) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "SetSplineLocalPoints"); Params::USplineComponent_SetSplineLocalPoints_Params Parms{}; Parms.Points = Points; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetSelectedSplineSegmentColor // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor SegmentColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetSelectedSplineSegmentColor(struct FLinearColor& SegmentColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "SetSelectedSplineSegmentColor"); Params::USplineComponent_SetSelectedSplineSegmentColor_Params Parms{}; Parms.SegmentColor = SegmentColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetScaleAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InScaleVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetScaleAtSplinePoint(int32 PointIndex, struct FVector& InScaleVector, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "SetScaleAtSplinePoint"); Params::USplineComponent_SetScaleAtSplinePoint_Params Parms{}; Parms.PointIndex = PointIndex; Parms.InScaleVector = InScaleVector; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetRotationAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator InRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetRotationAtSplinePoint(int32 PointIndex, struct FRotator& InRotation, enum class ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "SetRotationAtSplinePoint"); Params::USplineComponent_SetRotationAtSplinePoint_Params Parms{}; Parms.PointIndex = PointIndex; Parms.InRotation = InRotation; Parms.CoordinateSpace = CoordinateSpace; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetLocationAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetLocationAtSplinePoint(int32 PointIndex, struct FVector& InLocation, enum class ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "SetLocationAtSplinePoint"); Params::USplineComponent_SetLocationAtSplinePoint_Params Parms{}; Parms.PointIndex = PointIndex; Parms.InLocation = InLocation; Parms.CoordinateSpace = CoordinateSpace; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetDrawDebug // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetDrawDebug(bool bShow) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "SetDrawDebug"); Params::USplineComponent_SetDrawDebug_Params Parms{}; Parms.bShow = bShow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetDefaultUpVector // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector UpVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetDefaultUpVector(struct FVector& UpVector, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "SetDefaultUpVector"); Params::USplineComponent_SetDefaultUpVector_Params Parms{}; Parms.UpVector = UpVector; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetClosedLoopAtPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInClosedLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetClosedLoopAtPosition(bool bInClosedLoop, float Key, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "SetClosedLoopAtPosition"); Params::USplineComponent_SetClosedLoopAtPosition_Params Parms{}; Parms.bInClosedLoop = bInClosedLoop; Parms.Key = Key; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetClosedLoop // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInClosedLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetClosedLoop(bool bInClosedLoop, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "SetClosedLoop"); Params::USplineComponent_SetClosedLoop_Params Parms{}; Parms.bInClosedLoop = bInClosedLoop; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.RemoveSplinePoint // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::RemoveSplinePoint(int32 Index, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "RemoveSplinePoint"); Params::USplineComponent_RemoveSplinePoint_Params Parms{}; Parms.Index = Index; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.IsClosedLoop // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USplineComponent::IsClosedLoop() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "IsClosedLoop"); Params::USplineComponent_IsClosedLoop_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldTangentAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetWorldTangentAtDistanceAlongSpline(float Distance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetWorldTangentAtDistanceAlongSpline"); Params::USplineComponent_GetWorldTangentAtDistanceAlongSpline_Params Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldRotationAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USplineComponent::GetWorldRotationAtTime(float Time, bool bUseConstantVelocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetWorldRotationAtTime"); Params::USplineComponent_GetWorldRotationAtTime_Params Parms{}; Parms.Time = Time; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldRotationAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USplineComponent::GetWorldRotationAtDistanceAlongSpline(float Distance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetWorldRotationAtDistanceAlongSpline"); Params::USplineComponent_GetWorldRotationAtDistanceAlongSpline_Params Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldLocationAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetWorldLocationAtTime(float Time, bool bUseConstantVelocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetWorldLocationAtTime"); Params::USplineComponent_GetWorldLocationAtTime_Params Parms{}; Parms.Time = Time; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldLocationAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetWorldLocationAtSplinePoint(int32 PointIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetWorldLocationAtSplinePoint"); Params::USplineComponent_GetWorldLocationAtSplinePoint_Params Parms{}; Parms.PointIndex = PointIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldLocationAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetWorldLocationAtDistanceAlongSpline(float Distance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetWorldLocationAtDistanceAlongSpline"); Params::USplineComponent_GetWorldLocationAtDistanceAlongSpline_Params Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldDirectionAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetWorldDirectionAtTime(float Time, bool bUseConstantVelocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetWorldDirectionAtTime"); Params::USplineComponent_GetWorldDirectionAtTime_Params Parms{}; Parms.Time = Time; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldDirectionAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetWorldDirectionAtDistanceAlongSpline(float Distance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetWorldDirectionAtDistanceAlongSpline"); Params::USplineComponent_GetWorldDirectionAtDistanceAlongSpline_Params Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetVectorPropertyAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetVectorPropertyAtSplinePoint(int32 Index, class FName PropertyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetVectorPropertyAtSplinePoint"); Params::USplineComponent_GetVectorPropertyAtSplinePoint_Params Parms{}; Parms.Index = Index; Parms.PropertyName = PropertyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetVectorPropertyAtSplineInputKey // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetVectorPropertyAtSplineInputKey(float InKey, class FName PropertyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetVectorPropertyAtSplineInputKey"); Params::USplineComponent_GetVectorPropertyAtSplineInputKey_Params Parms{}; Parms.InKey = InKey; Parms.PropertyName = PropertyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetUpVectorAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetUpVectorAtTime(float Time, enum class ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetUpVectorAtTime"); Params::USplineComponent_GetUpVectorAtTime_Params Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetUpVectorAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetUpVectorAtSplinePoint(int32 PointIndex, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetUpVectorAtSplinePoint"); Params::USplineComponent_GetUpVectorAtSplinePoint_Params Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetUpVectorAtSplineInputKey // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetUpVectorAtSplineInputKey(float InKey, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetUpVectorAtSplineInputKey"); Params::USplineComponent_GetUpVectorAtSplineInputKey_Params Parms{}; Parms.InKey = InKey; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetUpVectorAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetUpVectorAtDistanceAlongSpline(float Distance, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetUpVectorAtDistanceAlongSpline"); Params::USplineComponent_GetUpVectorAtDistanceAlongSpline_Params Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTransformAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform USplineComponent::GetTransformAtTime(float Time, enum class ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity, bool bUseScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetTransformAtTime"); Params::USplineComponent_GetTransformAtTime_Params Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; Parms.bUseScale = bUseScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTransformAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform USplineComponent::GetTransformAtSplinePoint(int32 PointIndex, enum class ESplineCoordinateSpace CoordinateSpace, bool bUseScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetTransformAtSplinePoint"); Params::USplineComponent_GetTransformAtSplinePoint_Params Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseScale = bUseScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTransformAtSplineInputKey // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform USplineComponent::GetTransformAtSplineInputKey(float InKey, enum class ESplineCoordinateSpace CoordinateSpace, bool bUseScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetTransformAtSplineInputKey"); Params::USplineComponent_GetTransformAtSplineInputKey_Params Parms{}; Parms.InKey = InKey; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseScale = bUseScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTransformAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform USplineComponent::GetTransformAtDistanceAlongSpline(float Distance, enum class ESplineCoordinateSpace CoordinateSpace, bool bUseScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetTransformAtDistanceAlongSpline"); Params::USplineComponent_GetTransformAtDistanceAlongSpline_Params Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseScale = bUseScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTimeAtDistanceAlongSpline // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetTimeAtDistanceAlongSpline(float Distance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetTimeAtDistanceAlongSpline"); Params::USplineComponent_GetTimeAtDistanceAlongSpline_Params Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTangentAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetTangentAtTime(float Time, enum class ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetTangentAtTime"); Params::USplineComponent_GetTangentAtTime_Params Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTangentAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetTangentAtSplinePoint(int32 PointIndex, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetTangentAtSplinePoint"); Params::USplineComponent_GetTangentAtSplinePoint_Params Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTangentAtSplineInputKey // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetTangentAtSplineInputKey(float InKey, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetTangentAtSplineInputKey"); Params::USplineComponent_GetTangentAtSplineInputKey_Params Parms{}; Parms.InKey = InKey; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTangentAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetTangentAtDistanceAlongSpline(float Distance, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetTangentAtDistanceAlongSpline"); Params::USplineComponent_GetTangentAtDistanceAlongSpline_Params Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetSplinePointType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplinePointType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ESplinePointType USplineComponent::GetSplinePointType(int32 PointIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetSplinePointType"); Params::USplineComponent_GetSplinePointType_Params Parms{}; Parms.PointIndex = PointIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetSplineLength // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetSplineLength() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetSplineLength"); Params::USplineComponent_GetSplineLength_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetScaleAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetScaleAtTime(float Time, bool bUseConstantVelocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetScaleAtTime"); Params::USplineComponent_GetScaleAtTime_Params Parms{}; Parms.Time = Time; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetScaleAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetScaleAtSplinePoint(int32 PointIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetScaleAtSplinePoint"); Params::USplineComponent_GetScaleAtSplinePoint_Params Parms{}; Parms.PointIndex = PointIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetScaleAtSplineInputKey // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetScaleAtSplineInputKey(float InKey) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetScaleAtSplineInputKey"); Params::USplineComponent_GetScaleAtSplineInputKey_Params Parms{}; Parms.InKey = InKey; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetScaleAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetScaleAtDistanceAlongSpline(float Distance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetScaleAtDistanceAlongSpline"); Params::USplineComponent_GetScaleAtDistanceAlongSpline_Params Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRotationAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USplineComponent::GetRotationAtTime(float Time, enum class ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetRotationAtTime"); Params::USplineComponent_GetRotationAtTime_Params Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRotationAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USplineComponent::GetRotationAtSplinePoint(int32 PointIndex, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetRotationAtSplinePoint"); Params::USplineComponent_GetRotationAtSplinePoint_Params Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRotationAtSplineInputKey // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USplineComponent::GetRotationAtSplineInputKey(float InKey, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetRotationAtSplineInputKey"); Params::USplineComponent_GetRotationAtSplineInputKey_Params Parms{}; Parms.InKey = InKey; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRotationAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USplineComponent::GetRotationAtDistanceAlongSpline(float Distance, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetRotationAtDistanceAlongSpline"); Params::USplineComponent_GetRotationAtDistanceAlongSpline_Params Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRollAtTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetRollAtTime(float Time, enum class ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetRollAtTime"); Params::USplineComponent_GetRollAtTime_Params Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRollAtSplinePoint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetRollAtSplinePoint(int32 PointIndex, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetRollAtSplinePoint"); Params::USplineComponent_GetRollAtSplinePoint_Params Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRollAtSplineInputKey // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetRollAtSplineInputKey(float InKey, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetRollAtSplineInputKey"); Params::USplineComponent_GetRollAtSplineInputKey_Params Parms{}; Parms.InKey = InKey; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRollAtDistanceAlongSpline // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetRollAtDistanceAlongSpline(float Distance, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetRollAtDistanceAlongSpline"); Params::USplineComponent_GetRollAtDistanceAlongSpline_Params Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRightVectorAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetRightVectorAtTime(float Time, enum class ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetRightVectorAtTime"); Params::USplineComponent_GetRightVectorAtTime_Params Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRightVectorAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetRightVectorAtSplinePoint(int32 PointIndex, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetRightVectorAtSplinePoint"); Params::USplineComponent_GetRightVectorAtSplinePoint_Params Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRightVectorAtSplineInputKey // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetRightVectorAtSplineInputKey(float InKey, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetRightVectorAtSplineInputKey"); Params::USplineComponent_GetRightVectorAtSplineInputKey_Params Parms{}; Parms.InKey = InKey; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRightVectorAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetRightVectorAtDistanceAlongSpline(float Distance, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetRightVectorAtDistanceAlongSpline"); Params::USplineComponent_GetRightVectorAtDistanceAlongSpline_Params Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetNumberOfSplineSegments // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USplineComponent::GetNumberOfSplineSegments() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetNumberOfSplineSegments"); Params::USplineComponent_GetNumberOfSplineSegments_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetNumberOfSplinePoints // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USplineComponent::GetNumberOfSplinePoints() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetNumberOfSplinePoints"); Params::USplineComponent_GetNumberOfSplinePoints_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetLocationAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetLocationAtTime(float Time, enum class ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetLocationAtTime"); Params::USplineComponent_GetLocationAtTime_Params Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetLocationAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetLocationAtSplinePoint(int32 PointIndex, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetLocationAtSplinePoint"); Params::USplineComponent_GetLocationAtSplinePoint_Params Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetLocationAtSplineInputKey // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetLocationAtSplineInputKey(float InKey, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetLocationAtSplineInputKey"); Params::USplineComponent_GetLocationAtSplineInputKey_Params Parms{}; Parms.InKey = InKey; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetLocationAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetLocationAtDistanceAlongSpline(float Distance, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetLocationAtDistanceAlongSpline"); Params::USplineComponent_GetLocationAtDistanceAlongSpline_Params Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetLocationAndTangentAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Tangent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::GetLocationAndTangentAtSplinePoint(int32 PointIndex, struct FVector* Location, struct FVector* Tangent, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetLocationAndTangentAtSplinePoint"); Params::USplineComponent_GetLocationAndTangentAtSplinePoint_Params Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Location != nullptr) *Location = std::move(Parms.Location); if (Tangent != nullptr) *Tangent = std::move(Parms.Tangent); } // Function Engine.SplineComponent.GetLocalLocationAndTangentAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector LocalLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector LocalTangent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::GetLocalLocationAndTangentAtSplinePoint(int32 PointIndex, struct FVector* LocalLocation, struct FVector* LocalTangent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetLocalLocationAndTangentAtSplinePoint"); Params::USplineComponent_GetLocalLocationAndTangentAtSplinePoint_Params Parms{}; Parms.PointIndex = PointIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (LocalLocation != nullptr) *LocalLocation = std::move(Parms.LocalLocation); if (LocalTangent != nullptr) *LocalTangent = std::move(Parms.LocalTangent); } // Function Engine.SplineComponent.GetLeaveTangentAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetLeaveTangentAtSplinePoint(int32 PointIndex, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetLeaveTangentAtSplinePoint"); Params::USplineComponent_GetLeaveTangentAtSplinePoint_Params Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetInputKeyValueAtDistanceAlongSpline // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetInputKeyValueAtDistanceAlongSpline(float Distance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetInputKeyValueAtDistanceAlongSpline"); Params::USplineComponent_GetInputKeyValueAtDistanceAlongSpline_Params Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetInputKeyAtDistanceAlongSpline // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetInputKeyAtDistanceAlongSpline(float Distance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetInputKeyAtDistanceAlongSpline"); Params::USplineComponent_GetInputKeyAtDistanceAlongSpline_Params Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetFloatPropertyAtSplinePoint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetFloatPropertyAtSplinePoint(int32 Index, class FName PropertyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetFloatPropertyAtSplinePoint"); Params::USplineComponent_GetFloatPropertyAtSplinePoint_Params Parms{}; Parms.Index = Index; Parms.PropertyName = PropertyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetFloatPropertyAtSplineInputKey // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetFloatPropertyAtSplineInputKey(float InKey, class FName PropertyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetFloatPropertyAtSplineInputKey"); Params::USplineComponent_GetFloatPropertyAtSplineInputKey_Params Parms{}; Parms.InKey = InKey; Parms.PropertyName = PropertyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetDistanceAlongSplineAtSplinePoint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetDistanceAlongSplineAtSplinePoint(int32 PointIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetDistanceAlongSplineAtSplinePoint"); Params::USplineComponent_GetDistanceAlongSplineAtSplinePoint_Params Parms{}; Parms.PointIndex = PointIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetDistanceAlongSplineAtSplineInputKey // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetDistanceAlongSplineAtSplineInputKey(float InKey) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetDistanceAlongSplineAtSplineInputKey"); Params::USplineComponent_GetDistanceAlongSplineAtSplineInputKey_Params Parms{}; Parms.InKey = InKey; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetDirectionAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetDirectionAtTime(float Time, enum class ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetDirectionAtTime"); Params::USplineComponent_GetDirectionAtTime_Params Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetDirectionAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetDirectionAtSplinePoint(int32 PointIndex, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetDirectionAtSplinePoint"); Params::USplineComponent_GetDirectionAtSplinePoint_Params Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetDirectionAtSplineInputKey // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetDirectionAtSplineInputKey(float InKey, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetDirectionAtSplineInputKey"); Params::USplineComponent_GetDirectionAtSplineInputKey_Params Parms{}; Parms.InKey = InKey; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetDirectionAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetDirectionAtDistanceAlongSpline(float Distance, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetDirectionAtDistanceAlongSpline"); Params::USplineComponent_GetDirectionAtDistanceAlongSpline_Params Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetDefaultUpVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetDefaultUpVector(enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetDefaultUpVector"); Params::USplineComponent_GetDefaultUpVector_Params Parms{}; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetArriveTangentAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetArriveTangentAtSplinePoint(int32 PointIndex, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "GetArriveTangentAtSplinePoint"); Params::USplineComponent_GetArriveTangentAtSplinePoint_Params Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindUpVectorClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::FindUpVectorClosestToWorldLocation(struct FVector& WorldLocation, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "FindUpVectorClosestToWorldLocation"); Params::USplineComponent_FindUpVectorClosestToWorldLocation_Params Parms{}; Parms.WorldLocation = WorldLocation; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindTransformClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform USplineComponent::FindTransformClosestToWorldLocation(struct FVector& WorldLocation, enum class ESplineCoordinateSpace CoordinateSpace, bool bUseScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "FindTransformClosestToWorldLocation"); Params::USplineComponent_FindTransformClosestToWorldLocation_Params Parms{}; Parms.WorldLocation = WorldLocation; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseScale = bUseScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindTangentClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::FindTangentClosestToWorldLocation(struct FVector& WorldLocation, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "FindTangentClosestToWorldLocation"); Params::USplineComponent_FindTangentClosestToWorldLocation_Params Parms{}; Parms.WorldLocation = WorldLocation; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindScaleClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::FindScaleClosestToWorldLocation(struct FVector& WorldLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "FindScaleClosestToWorldLocation"); Params::USplineComponent_FindScaleClosestToWorldLocation_Params Parms{}; Parms.WorldLocation = WorldLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindRotationClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USplineComponent::FindRotationClosestToWorldLocation(struct FVector& WorldLocation, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "FindRotationClosestToWorldLocation"); Params::USplineComponent_FindRotationClosestToWorldLocation_Params Parms{}; Parms.WorldLocation = WorldLocation; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindRollClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::FindRollClosestToWorldLocation(struct FVector& WorldLocation, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "FindRollClosestToWorldLocation"); Params::USplineComponent_FindRollClosestToWorldLocation_Params Parms{}; Parms.WorldLocation = WorldLocation; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindRightVectorClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::FindRightVectorClosestToWorldLocation(struct FVector& WorldLocation, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "FindRightVectorClosestToWorldLocation"); Params::USplineComponent_FindRightVectorClosestToWorldLocation_Params Parms{}; Parms.WorldLocation = WorldLocation; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindLocationClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::FindLocationClosestToWorldLocation(struct FVector& WorldLocation, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "FindLocationClosestToWorldLocation"); Params::USplineComponent_FindLocationClosestToWorldLocation_Params Parms{}; Parms.WorldLocation = WorldLocation; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindInputKeyClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::FindInputKeyClosestToWorldLocation(struct FVector& WorldLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "FindInputKeyClosestToWorldLocation"); Params::USplineComponent_FindInputKeyClosestToWorldLocation_Params Parms{}; Parms.WorldLocation = WorldLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindDirectionClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineComponent::FindDirectionClosestToWorldLocation(struct FVector& WorldLocation, enum class ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "FindDirectionClosestToWorldLocation"); Params::USplineComponent_FindDirectionClosestToWorldLocation_Params Parms{}; Parms.WorldLocation = WorldLocation; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.DivideSplineIntoPolylineRecursiveWithDistances // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float StartDistanceAlongSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float EndDistanceAlongSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxSquareDistanceFromSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutPoints (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray OutDistancesAlongSpline (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USplineComponent::DivideSplineIntoPolylineRecursiveWithDistances(float StartDistanceAlongSpline, float EndDistanceAlongSpline, enum class ESplineCoordinateSpace CoordinateSpace, float MaxSquareDistanceFromSpline, TArray* OutPoints, TArray* OutDistancesAlongSpline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "DivideSplineIntoPolylineRecursiveWithDistances"); Params::USplineComponent_DivideSplineIntoPolylineRecursiveWithDistances_Params Parms{}; Parms.StartDistanceAlongSpline = StartDistanceAlongSpline; Parms.EndDistanceAlongSpline = EndDistanceAlongSpline; Parms.CoordinateSpace = CoordinateSpace; Parms.MaxSquareDistanceFromSpline = MaxSquareDistanceFromSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPoints != nullptr) *OutPoints = std::move(Parms.OutPoints); if (OutDistancesAlongSpline != nullptr) *OutDistancesAlongSpline = std::move(Parms.OutDistancesAlongSpline); return Parms.ReturnValue; } // Function Engine.SplineComponent.DivideSplineIntoPolylineRecursive // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float StartDistanceAlongSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float EndDistanceAlongSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxSquareDistanceFromSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutPoints (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USplineComponent::DivideSplineIntoPolylineRecursive(float StartDistanceAlongSpline, float EndDistanceAlongSpline, enum class ESplineCoordinateSpace CoordinateSpace, float MaxSquareDistanceFromSpline, TArray* OutPoints) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "DivideSplineIntoPolylineRecursive"); Params::USplineComponent_DivideSplineIntoPolylineRecursive_Params Parms{}; Parms.StartDistanceAlongSpline = StartDistanceAlongSpline; Parms.EndDistanceAlongSpline = EndDistanceAlongSpline; Parms.CoordinateSpace = CoordinateSpace; Parms.MaxSquareDistanceFromSpline = MaxSquareDistanceFromSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPoints != nullptr) *OutPoints = std::move(Parms.OutPoints); return Parms.ReturnValue; } // Function Engine.SplineComponent.ConvertSplineToPolyLine // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxSquareDistanceFromSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutPoints (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USplineComponent::ConvertSplineToPolyLine(enum class ESplineCoordinateSpace CoordinateSpace, float MaxSquareDistanceFromSpline, TArray* OutPoints) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "ConvertSplineToPolyLine"); Params::USplineComponent_ConvertSplineToPolyLine_Params Parms{}; Parms.CoordinateSpace = CoordinateSpace; Parms.MaxSquareDistanceFromSpline = MaxSquareDistanceFromSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPoints != nullptr) *OutPoints = std::move(Parms.OutPoints); return Parms.ReturnValue; } // Function Engine.SplineComponent.ConvertSplineSegmentToPolyLine // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SplinePointStartIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxSquareDistanceFromSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutPoints (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USplineComponent::ConvertSplineSegmentToPolyLine(int32 SplinePointStartIndex, enum class ESplineCoordinateSpace CoordinateSpace, float MaxSquareDistanceFromSpline, TArray* OutPoints) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "ConvertSplineSegmentToPolyLine"); Params::USplineComponent_ConvertSplineSegmentToPolyLine_Params Parms{}; Parms.SplinePointStartIndex = SplinePointStartIndex; Parms.CoordinateSpace = CoordinateSpace; Parms.MaxSquareDistanceFromSpline = MaxSquareDistanceFromSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPoints != nullptr) *OutPoints = std::move(Parms.OutPoints); return Parms.ReturnValue; } // Function Engine.SplineComponent.ClearSplinePoints // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::ClearSplinePoints(bool bUpdateSpline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "ClearSplinePoints"); Params::USplineComponent_ClearSplinePoints_Params Parms{}; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.AddSplineWorldPoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::AddSplineWorldPoint(struct FVector& Position) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "AddSplineWorldPoint"); Params::USplineComponent_AddSplineWorldPoint_Params Parms{}; Parms.Position = Position; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.AddSplinePointAtIndex // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::AddSplinePointAtIndex(struct FVector& Position, int32 Index, enum class ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "AddSplinePointAtIndex"); Params::USplineComponent_AddSplinePointAtIndex_Params Parms{}; Parms.Position = Position; Parms.Index = Index; Parms.CoordinateSpace = CoordinateSpace; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.AddSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::AddSplinePoint(struct FVector& Position, enum class ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "AddSplinePoint"); Params::USplineComponent_AddSplinePoint_Params Parms{}; Parms.Position = Position; Parms.CoordinateSpace = CoordinateSpace; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.AddSplineLocalPoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::AddSplineLocalPoint(struct FVector& Position) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "AddSplineLocalPoint"); Params::USplineComponent_AddSplineLocalPoint_Params Parms{}; Parms.Position = Position; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.AddPoints // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::AddPoints(TArray& Points, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "AddPoints"); Params::USplineComponent_AddPoints_Params Parms{}; Parms.Points = Points; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.AddPoint // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FSplinePoint Point (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::AddPoint(struct FSplinePoint& Point, bool bUpdateSpline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineComponent", "AddPoint"); Params::USplineComponent_AddPoint_Params Parms{}; Parms.Point = Point; Parms.bUpdateSpline = bUpdateSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.SplineMetadata // (None) class UClass* USplineMetadata::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SplineMetadata"); return Clss; } // SplineMetadata Engine.Default__SplineMetadata // (Public, ClassDefaultObject, ArchetypeObject) class USplineMetadata* USplineMetadata::GetDefaultObj() { static class USplineMetadata* Default = nullptr; if (!Default) Default = static_cast(USplineMetadata::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldSubsystem // (None) class UClass* UWorldSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldSubsystem"); return Clss; } // WorldSubsystem Engine.Default__WorldSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UWorldSubsystem* UWorldSubsystem::GetDefaultObj() { static class UWorldSubsystem* Default = nullptr; if (!Default) Default = static_cast(UWorldSubsystem::StaticClass()->DefaultObject); return Default; } // Class Engine.TickableWorldSubsystem // (None) class UClass* UTickableWorldSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TickableWorldSubsystem"); return Clss; } // TickableWorldSubsystem Engine.Default__TickableWorldSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UTickableWorldSubsystem* UTickableWorldSubsystem::GetDefaultObj() { static class UTickableWorldSubsystem* Default = nullptr; if (!Default) Default = static_cast(UTickableWorldSubsystem::StaticClass()->DefaultObject); return Default; } // Class Engine.FXSystemComponent // (SceneComponent, PrimitiveComponent) class UClass* UFXSystemComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("FXSystemComponent"); return Clss; } // FXSystemComponent Engine.Default__FXSystemComponent // (Public, ClassDefaultObject, ArchetypeObject) class UFXSystemComponent* UFXSystemComponent::GetDefaultObj() { static class UFXSystemComponent* Default = nullptr; if (!Default) Default = static_cast(UFXSystemComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.FXSystemComponent.SetVectorParameter // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFXSystemComponent::SetVectorParameter(class FName ParameterName, const struct FVector& Param) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FXSystemComponent", "SetVectorParameter"); Params::UFXSystemComponent_SetVectorParameter_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.FXSystemComponent.SetUseAutoManageAttachment // (Native, Public, BlueprintCallable) // Parameters: // bool bAutoManage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFXSystemComponent::SetUseAutoManageAttachment(bool bAutoManage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FXSystemComponent", "SetUseAutoManageAttachment"); Params::UFXSystemComponent_SetUseAutoManageAttachment_Params Parms{}; Parms.bAutoManage = bAutoManage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.FXSystemComponent.SetIntParameter // (Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFXSystemComponent::SetIntParameter(class FName ParameterName, int32 Param) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FXSystemComponent", "SetIntParameter"); Params::UFXSystemComponent_SetIntParameter_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.FXSystemComponent.SetFloatParameter // (Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFXSystemComponent::SetFloatParameter(class FName ParameterName, float Param) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FXSystemComponent", "SetFloatParameter"); Params::UFXSystemComponent_SetFloatParameter_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.FXSystemComponent.SetEmitterEnable // (Native, Public, BlueprintCallable) // Parameters: // class FName EmitterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNewEnableState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFXSystemComponent::SetEmitterEnable(class FName EmitterName, bool bNewEnableState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FXSystemComponent", "SetEmitterEnable"); Params::UFXSystemComponent_SetEmitterEnable_Params Parms{}; Parms.EmitterName = EmitterName; Parms.bNewEnableState = bNewEnableState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.FXSystemComponent.SetColorParameter // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFXSystemComponent::SetColorParameter(class FName ParameterName, const struct FLinearColor& Param) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FXSystemComponent", "SetColorParameter"); Params::UFXSystemComponent_SetColorParameter_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.FXSystemComponent.SetBoolParameter // (Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFXSystemComponent::SetBoolParameter(class FName ParameterName, bool Param) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FXSystemComponent", "SetBoolParameter"); Params::UFXSystemComponent_SetBoolParameter_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.FXSystemComponent.SetAutoAttachmentParameters // (Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* Parent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFXSystemComponent::SetAutoAttachmentParameters(class USceneComponent* Parent, class FName SocketName, enum class EAttachmentRule LocationRule, enum class EAttachmentRule RotationRule, enum class EAttachmentRule ScaleRule) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FXSystemComponent", "SetAutoAttachmentParameters"); Params::UFXSystemComponent_SetAutoAttachmentParameters_Params Parms{}; Parms.Parent = Parent; Parms.SocketName = SocketName; Parms.LocationRule = LocationRule; Parms.RotationRule = RotationRule; Parms.ScaleRule = ScaleRule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.FXSystemComponent.SetActorParameter // (Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Param (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UFXSystemComponent::SetActorParameter(class FName ParameterName, class AActor* Param) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FXSystemComponent", "SetActorParameter"); Params::UFXSystemComponent_SetActorParameter_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.FXSystemComponent.ReleaseToPool // (Native, Public, BlueprintCallable) // Parameters: void UFXSystemComponent::ReleaseToPool() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FXSystemComponent", "ReleaseToPool"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.FXSystemComponent.GetFXSystemAsset // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UFXSystemAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UFXSystemAsset* UFXSystemComponent::GetFXSystemAsset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FXSystemComponent", "GetFXSystemAsset"); Params::UFXSystemComponent_GetFXSystemAsset_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.BlueprintAsyncActionBase // (None) class UClass* UBlueprintAsyncActionBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlueprintAsyncActionBase"); return Clss; } // BlueprintAsyncActionBase Engine.Default__BlueprintAsyncActionBase // (Public, ClassDefaultObject, ArchetypeObject) class UBlueprintAsyncActionBase* UBlueprintAsyncActionBase::GetDefaultObj() { static class UBlueprintAsyncActionBase* Default = nullptr; if (!Default) Default = static_cast(UBlueprintAsyncActionBase::StaticClass()->DefaultObject); return Default; } // Function Engine.BlueprintAsyncActionBase.Activate // (Native, Public, BlueprintCallable) // Parameters: void UBlueprintAsyncActionBase::Activate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintAsyncActionBase", "Activate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.FXSystemAsset // (None) class UClass* UFXSystemAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("FXSystemAsset"); return Clss; } // FXSystemAsset Engine.Default__FXSystemAsset // (Public, ClassDefaultObject, ArchetypeObject) class UFXSystemAsset* UFXSystemAsset::GetDefaultObj() { static class UFXSystemAsset* Default = nullptr; if (!Default) Default = static_cast(UFXSystemAsset::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimNotifyState // (None) class UClass* UAnimNotifyState::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimNotifyState"); return Clss; } // AnimNotifyState Engine.Default__AnimNotifyState // (Public, ClassDefaultObject, ArchetypeObject) class UAnimNotifyState* UAnimNotifyState::GetDefaultObj() { static class UAnimNotifyState* Default = nullptr; if (!Default) Default = static_cast(UAnimNotifyState::StaticClass()->DefaultObject); return Default; } // Function Engine.AnimNotifyState.Received_NotifyTick // (Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FrameDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAnimNotifyEventReference EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimNotifyState::Received_NotifyTick(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime, struct FAnimNotifyEventReference& EventReference) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimNotifyState", "Received_NotifyTick"); Params::UAnimNotifyState_Received_NotifyTick_Params Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; Parms.FrameDeltaTime = FrameDeltaTime; Parms.EventReference = EventReference; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Engine.AnimNotifyState.Received_NotifyEnd // (Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAnimNotifyEventReference EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimNotifyState::Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, struct FAnimNotifyEventReference& EventReference) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimNotifyState", "Received_NotifyEnd"); Params::UAnimNotifyState_Received_NotifyEnd_Params Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; Parms.EventReference = EventReference; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Engine.AnimNotifyState.Received_NotifyBegin // (Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TotalDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAnimNotifyEventReference EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimNotifyState::Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float TotalDuration, struct FAnimNotifyEventReference& EventReference) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimNotifyState", "Received_NotifyBegin"); Params::UAnimNotifyState_Received_NotifyBegin_Params Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; Parms.TotalDuration = TotalDuration; Parms.EventReference = EventReference; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Engine.AnimNotifyState.GetNotifyName // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAnimNotifyState::GetNotifyName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimNotifyState", "GetNotifyName"); Params::UAnimNotifyState_GetNotifyName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimNotifyState.GetDefaultTriggerWeightThreshold // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimNotifyState::GetDefaultTriggerWeightThreshold() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimNotifyState", "GetDefaultTriggerWeightThreshold"); Params::UAnimNotifyState_GetDefaultTriggerWeightThreshold_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.AnimNotify // (None) class UClass* UAnimNotify::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimNotify"); return Clss; } // AnimNotify Engine.Default__AnimNotify // (Public, ClassDefaultObject, ArchetypeObject) class UAnimNotify* UAnimNotify::GetDefaultObj() { static class UAnimNotify* Default = nullptr; if (!Default) Default = static_cast(UAnimNotify::StaticClass()->DefaultObject); return Default; } // Function Engine.AnimNotify.Received_Notify // (Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAnimNotifyEventReference EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimNotify::Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, struct FAnimNotifyEventReference& EventReference) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimNotify", "Received_Notify"); Params::UAnimNotify_Received_Notify_Params Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; Parms.EventReference = EventReference; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Engine.AnimNotify.GetNotifyName // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAnimNotify::GetNotifyName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimNotify", "GetNotifyName"); Params::UAnimNotify_GetNotifyName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimNotify.GetDefaultTriggerWeightThreshold // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimNotify::GetDefaultTriggerWeightThreshold() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimNotify", "GetDefaultTriggerWeightThreshold"); Params::UAnimNotify_GetDefaultTriggerWeightThreshold_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.SkinnedMeshComponent // (SceneComponent, PrimitiveComponent, SkinnedMeshComponent) class UClass* USkinnedMeshComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SkinnedMeshComponent"); return Clss; } // SkinnedMeshComponent Engine.Default__SkinnedMeshComponent // (Public, ClassDefaultObject, ArchetypeObject) class USkinnedMeshComponent* USkinnedMeshComponent::GetDefaultObj() { static class USkinnedMeshComponent* Default = nullptr; if (!Default) Default = static_cast(USkinnedMeshComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.SkinnedMeshComponent.UnloadSkinWeightProfile // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::UnloadSkinWeightProfile(class FName InProfileName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "UnloadSkinWeightProfile"); Params::USkinnedMeshComponent_UnloadSkinWeightProfile_Params Parms{}; Parms.InProfileName = InProfileName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.UnHideBoneByName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::UnHideBoneByName(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "UnHideBoneByName"); Params::USkinnedMeshComponent_UnHideBoneByName_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.TransformToBoneSpace // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator InRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector OutPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkinnedMeshComponent::TransformToBoneSpace(class FName BoneName, const struct FVector& InPosition, const struct FRotator& InRotation, struct FVector* OutPosition, struct FRotator* OutRotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "TransformToBoneSpace"); Params::USkinnedMeshComponent_TransformToBoneSpace_Params Parms{}; Parms.BoneName = BoneName; Parms.InPosition = InPosition; Parms.InRotation = InRotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPosition != nullptr) *OutPosition = std::move(Parms.OutPosition); if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); } // Function Engine.SkinnedMeshComponent.TransformFromBoneSpace // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator InRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector OutPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkinnedMeshComponent::TransformFromBoneSpace(class FName BoneName, const struct FVector& InPosition, const struct FRotator& InRotation, struct FVector* OutPosition, struct FRotator* OutRotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "TransformFromBoneSpace"); Params::USkinnedMeshComponent_TransformFromBoneSpace_Params Parms{}; Parms.BoneName = BoneName; Parms.InPosition = InPosition; Parms.InRotation = InRotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPosition != nullptr) *OutPosition = std::move(Parms.OutPosition); if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); } // Function Engine.SkinnedMeshComponent.ShowMaterialSection // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 MaterialID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::ShowMaterialSection(int32 MaterialID, int32 SectionIndex, bool bShow, int32 LODIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "ShowMaterialSection"); Params::USkinnedMeshComponent_ShowMaterialSection_Params Parms{}; Parms.MaterialID = MaterialID; Parms.SectionIndex = SectionIndex; Parms.bShow = bShow; Parms.LODIndex = LODIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.ShowAllMaterialSections // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::ShowAllMaterialSections(int32 LODIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "ShowAllMaterialSections"); Params::USkinnedMeshComponent_ShowAllMaterialSections_Params Parms{}; Parms.LODIndex = LODIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetVertexOffsetUsage // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Usage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetVertexOffsetUsage(int32 LODIndex, int32 Usage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "SetVertexOffsetUsage"); Params::USkinnedMeshComponent_SetVertexOffsetUsage_Params Parms{}; Parms.LODIndex = LODIndex; Parms.Usage = Usage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetVertexColorOverride_LinearColor // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray VertexColors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetVertexColorOverride_LinearColor(int32 LODIndex, TArray& VertexColors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "SetVertexColorOverride_LinearColor"); Params::USkinnedMeshComponent_SetVertexColorOverride_LinearColor_Params Parms{}; Parms.LODIndex = LODIndex; Parms.VertexColors = VertexColors; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetSkinWeightProfile // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkinnedMeshComponent::SetSkinWeightProfile(class FName InProfileName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "SetSkinWeightProfile"); Params::USkinnedMeshComponent_SetSkinWeightProfile_Params Parms{}; Parms.InProfileName = InProfileName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.SetSkinWeightOverride // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArraySkinWeights (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetSkinWeightOverride(int32 LODIndex, TArray& SkinWeights) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "SetSkinWeightOverride"); Params::USkinnedMeshComponent_SetSkinWeightOverride_Params Parms{}; Parms.LODIndex = LODIndex; Parms.SkinWeights = SkinWeights; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetSkinnedAssetAndUpdate // (Native, Public, BlueprintCallable) // Parameters: // class USkinnedAsset* NewMesh (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bReinitPose (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetSkinnedAssetAndUpdate(class USkinnedAsset* NewMesh, bool bReinitPose) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "SetSkinnedAssetAndUpdate"); Params::USkinnedMeshComponent_SetSkinnedAssetAndUpdate_Params Parms{}; Parms.NewMesh = NewMesh; Parms.bReinitPose = bReinitPose; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetRenderStatic // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetRenderStatic(bool bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "SetRenderStatic"); Params::USkinnedMeshComponent_SetRenderStatic_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetPreSkinningOffsets // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Offsets (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetPreSkinningOffsets(int32 LODIndex, const TArray& Offsets) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "SetPreSkinningOffsets"); Params::USkinnedMeshComponent_SetPreSkinningOffsets_Params Parms{}; Parms.LODIndex = LODIndex; Parms.Offsets = Offsets; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetPostSkinningOffsets // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Offsets (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetPostSkinningOffsets(int32 LODIndex, const TArray& Offsets) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "SetPostSkinningOffsets"); Params::USkinnedMeshComponent_SetPostSkinningOffsets_Params Parms{}; Parms.LODIndex = LODIndex; Parms.Offsets = Offsets; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetPhysicsAsset // (Native, Public, BlueprintCallable) // Parameters: // class UPhysicsAsset* NewPhysicsAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceReInit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetPhysicsAsset(class UPhysicsAsset* NewPhysicsAsset, bool bForceReInit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "SetPhysicsAsset"); Params::USkinnedMeshComponent_SetPhysicsAsset_Params Parms{}; Parms.NewPhysicsAsset = NewPhysicsAsset; Parms.bForceReInit = bForceReInit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetMinLOD // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InNewMinLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetMinLOD(int32 InNewMinLOD) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "SetMinLOD"); Params::USkinnedMeshComponent_SetMinLOD_Params Parms{}; Parms.InNewMinLOD = InNewMinLOD; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetMeshDeformer // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMeshDeformer* InMeshDeformer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetMeshDeformer(class UMeshDeformer* InMeshDeformer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "SetMeshDeformer"); Params::USkinnedMeshComponent_SetMeshDeformer_Params Parms{}; Parms.InMeshDeformer = InMeshDeformer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetLeaderPoseComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkinnedMeshComponent* NewLeaderBoneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInFollowerShouldTickPose (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetLeaderPoseComponent(class USkinnedMeshComponent* NewLeaderBoneComponent, bool bForceUpdate, bool bInFollowerShouldTickPose) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "SetLeaderPoseComponent"); Params::USkinnedMeshComponent_SetLeaderPoseComponent_Params Parms{}; Parms.NewLeaderBoneComponent = NewLeaderBoneComponent; Parms.bForceUpdate = bForceUpdate; Parms.bInFollowerShouldTickPose = bInFollowerShouldTickPose; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetForcedLOD // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InNewForcedLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetForcedLOD(int32 InNewForcedLOD) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "SetForcedLOD"); Params::USkinnedMeshComponent_SetForcedLOD_Params Parms{}; Parms.InNewForcedLOD = InNewForcedLOD; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetCastCapsuleIndirectShadow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetCastCapsuleIndirectShadow(bool bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "SetCastCapsuleIndirectShadow"); Params::USkinnedMeshComponent_SetCastCapsuleIndirectShadow_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetCastCapsuleDirectShadow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetCastCapsuleDirectShadow(bool bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "SetCastCapsuleDirectShadow"); Params::USkinnedMeshComponent_SetCastCapsuleDirectShadow_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetCapsuleIndirectShadowMinVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetCapsuleIndirectShadowMinVisibility(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "SetCapsuleIndirectShadowMinVisibility"); Params::USkinnedMeshComponent_SetCapsuleIndirectShadowMinVisibility_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.IsUsingSkinWeightProfile // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkinnedMeshComponent::IsUsingSkinWeightProfile() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "IsUsingSkinWeightProfile"); Params::USkinnedMeshComponent_IsUsingSkinWeightProfile_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.IsMaterialSectionShown // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 MaterialID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkinnedMeshComponent::IsMaterialSectionShown(int32 MaterialID, int32 LODIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "IsMaterialSectionShown"); Params::USkinnedMeshComponent_IsMaterialSectionShown_Params Parms{}; Parms.MaterialID = MaterialID; Parms.LODIndex = LODIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.IsBoneHiddenByName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkinnedMeshComponent::IsBoneHiddenByName(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "IsBoneHiddenByName"); Params::USkinnedMeshComponent_IsBoneHiddenByName_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.HideBoneByName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPhysBodyOp PhysBodyOption (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::HideBoneByName(class FName BoneName, enum class EPhysBodyOp PhysBodyOption) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "HideBoneByName"); Params::USkinnedMeshComponent_HideBoneByName_Params Parms{}; Parms.BoneName = BoneName; Parms.PhysBodyOption = PhysBodyOption; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.GetVertexOffsetUsage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USkinnedMeshComponent::GetVertexOffsetUsage(int32 LODIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "GetVertexOffsetUsage"); Params::USkinnedMeshComponent_GetVertexOffsetUsage_Params Parms{}; Parms.LODIndex = LODIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetTwistAndSwingAngleOfDeltaRotationFromRefPose // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutTwistAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutSwingAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkinnedMeshComponent::GetTwistAndSwingAngleOfDeltaRotationFromRefPose(class FName BoneName, float* OutTwistAngle, float* OutSwingAngle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "GetTwistAndSwingAngleOfDeltaRotationFromRefPose"); Params::USkinnedMeshComponent_GetTwistAndSwingAngleOfDeltaRotationFromRefPose_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTwistAngle != nullptr) *OutTwistAngle = Parms.OutTwistAngle; if (OutSwingAngle != nullptr) *OutSwingAngle = Parms.OutSwingAngle; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetSocketBoneName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USkinnedMeshComponent::GetSocketBoneName(class FName InSocketName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "GetSocketBoneName"); Params::USkinnedMeshComponent_GetSocketBoneName_Params Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetSkinnedAsset // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USkinnedAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkinnedAsset* USkinnedMeshComponent::GetSkinnedAsset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "GetSkinnedAsset"); Params::USkinnedMeshComponent_GetSkinnedAsset_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetSkeletalMesh_DEPRECATED // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USkeletalMesh* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMesh* USkinnedMeshComponent::GetSkeletalMesh_DEPRECATED() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "GetSkeletalMesh_DEPRECATED"); Params::USkinnedMeshComponent_GetSkeletalMesh_DEPRECATED_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetRefPoseTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 BoneIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform USkinnedMeshComponent::GetRefPoseTransform(int32 BoneIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "GetRefPoseTransform"); Params::USkinnedMeshComponent_GetRefPoseTransform_Params Parms{}; Parms.BoneIndex = BoneIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetRefPosePosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 BoneIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USkinnedMeshComponent::GetRefPosePosition(int32 BoneIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "GetRefPosePosition"); Params::USkinnedMeshComponent_GetRefPosePosition_Params Parms{}; Parms.BoneIndex = BoneIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetPredictedLODLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USkinnedMeshComponent::GetPredictedLODLevel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "GetPredictedLODLevel"); Params::USkinnedMeshComponent_GetPredictedLODLevel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetParentBone // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USkinnedMeshComponent::GetParentBone(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "GetParentBone"); Params::USkinnedMeshComponent_GetParentBone_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetNumLODs // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USkinnedMeshComponent::GetNumLODs() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "GetNumLODs"); Params::USkinnedMeshComponent_GetNumLODs_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetNumBones // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USkinnedMeshComponent::GetNumBones() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "GetNumBones"); Params::USkinnedMeshComponent_GetNumBones_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetForcedLOD // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USkinnedMeshComponent::GetForcedLOD() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "GetForcedLOD"); Params::USkinnedMeshComponent_GetForcedLOD_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetDeltaTransformFromRefPose // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BaseName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform USkinnedMeshComponent::GetDeltaTransformFromRefPose(class FName BoneName, class FName BaseName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "GetDeltaTransformFromRefPose"); Params::USkinnedMeshComponent_GetDeltaTransformFromRefPose_Params Parms{}; Parms.BoneName = BoneName; Parms.BaseName = BaseName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetCurrentSkinWeightProfileName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USkinnedMeshComponent::GetCurrentSkinWeightProfileName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "GetCurrentSkinWeightProfileName"); Params::USkinnedMeshComponent_GetCurrentSkinWeightProfileName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetBoneName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 BoneIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USkinnedMeshComponent::GetBoneName(int32 BoneIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "GetBoneName"); Params::USkinnedMeshComponent_GetBoneName_Params Parms{}; Parms.BoneIndex = BoneIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetBoneIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USkinnedMeshComponent::GetBoneIndex(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "GetBoneIndex"); Params::USkinnedMeshComponent_GetBoneIndex_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.FindClosestBone_K2 // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector TestLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector BoneLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float IgnoreScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRequirePhysicsAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USkinnedMeshComponent::FindClosestBone_K2(const struct FVector& TestLocation, struct FVector* BoneLocation, float IgnoreScale, bool bRequirePhysicsAsset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "FindClosestBone_K2"); Params::USkinnedMeshComponent_FindClosestBone_K2_Params Parms{}; Parms.TestLocation = TestLocation; Parms.IgnoreScale = IgnoreScale; Parms.bRequirePhysicsAsset = bRequirePhysicsAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (BoneLocation != nullptr) *BoneLocation = std::move(Parms.BoneLocation); return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.ClearVertexColorOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::ClearVertexColorOverride(int32 LODIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "ClearVertexColorOverride"); Params::USkinnedMeshComponent_ClearVertexColorOverride_Params Parms{}; Parms.LODIndex = LODIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.ClearSkinWeightProfile // (Final, Native, Public, BlueprintCallable) // Parameters: void USkinnedMeshComponent::ClearSkinWeightProfile() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "ClearSkinWeightProfile"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.ClearSkinWeightOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::ClearSkinWeightOverride(int32 LODIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "ClearSkinWeightOverride"); Params::USkinnedMeshComponent_ClearSkinWeightOverride_Params Parms{}; Parms.LODIndex = LODIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.BoneIsChildOf // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ParentBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkinnedMeshComponent::BoneIsChildOf(class FName BoneName, class FName ParentBoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedMeshComponent", "BoneIsChildOf"); Params::USkinnedMeshComponent_BoneIsChildOf_Params Parms{}; Parms.BoneName = BoneName; Parms.ParentBoneName = ParentBoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.StreamableRenderAsset // (None) class UClass* UStreamableRenderAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("StreamableRenderAsset"); return Clss; } // StreamableRenderAsset Engine.Default__StreamableRenderAsset // (Public, ClassDefaultObject, ArchetypeObject) class UStreamableRenderAsset* UStreamableRenderAsset::GetDefaultObj() { static class UStreamableRenderAsset* Default = nullptr; if (!Default) Default = static_cast(UStreamableRenderAsset::StaticClass()->DefaultObject); return Default; } // Function Engine.StreamableRenderAsset.SetForceMipLevelsToBeResident // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CinematicLODGroupMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStreamableRenderAsset::SetForceMipLevelsToBeResident(float Seconds, int32 CinematicLODGroupMask) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StreamableRenderAsset", "SetForceMipLevelsToBeResident"); Params::UStreamableRenderAsset_SetForceMipLevelsToBeResident_Params Parms{}; Parms.Seconds = Seconds; Parms.CinematicLODGroupMask = CinematicLODGroupMask; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.SkinnedAsset // (None) class UClass* USkinnedAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SkinnedAsset"); return Clss; } // SkinnedAsset Engine.Default__SkinnedAsset // (Public, ClassDefaultObject, ArchetypeObject) class USkinnedAsset* USkinnedAsset::GetDefaultObj() { static class USkinnedAsset* Default = nullptr; if (!Default) Default = static_cast(USkinnedAsset::StaticClass()->DefaultObject); return Default; } // Function Engine.SkinnedAsset.FindSocketInfo // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform OutTransform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OutBoneIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OutIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USkeletalMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshSocket* USkinnedAsset::FindSocketInfo(class FName InSocketName, struct FTransform* OutTransform, int32* OutBoneIndex, int32* OutIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedAsset", "FindSocketInfo"); Params::USkinnedAsset_FindSocketInfo_Params Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTransform != nullptr) *OutTransform = std::move(Parms.OutTransform); if (OutBoneIndex != nullptr) *OutBoneIndex = Parms.OutBoneIndex; if (OutIndex != nullptr) *OutIndex = Parms.OutIndex; return Parms.ReturnValue; } // Function Engine.SkinnedAsset.FindSocket // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USkeletalMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshSocket* USkinnedAsset::FindSocket(class FName InSocketName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkinnedAsset", "FindSocket"); Params::USkinnedAsset_FindSocket_Params Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.SkeletalMesh // (None) class UClass* USkeletalMesh::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SkeletalMesh"); return Clss; } // SkeletalMesh Engine.Default__SkeletalMesh // (Public, ClassDefaultObject, ArchetypeObject) class USkeletalMesh* USkeletalMesh::GetDefaultObj() { static class USkeletalMesh* Default = nullptr; if (!Default) Default = static_cast(USkeletalMesh::StaticClass()->DefaultObject); return Default; } // Function Engine.SkeletalMesh.SetSkeleton // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeleton* InSkeleton (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMesh::SetSkeleton(class USkeleton* InSkeleton) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "SetSkeleton"); Params::USkeletalMesh_SetSkeleton_Params Parms{}; Parms.InSkeleton = InSkeleton; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMesh.SetMorphTargets // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray InMorphTargets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USkeletalMesh::SetMorphTargets(TArray& InMorphTargets) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "SetMorphTargets"); Params::USkeletalMesh_SetMorphTargets_Params Parms{}; Parms.InMorphTargets = InMorphTargets; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMesh.SetMinLODForQualityLevels // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TMapQualityLevelMinimumLODs (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 Default (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMesh::SetMinLODForQualityLevels(TMap& QualityLevelMinimumLODs, int32 Default) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "SetMinLODForQualityLevels"); Params::USkeletalMesh_SetMinLODForQualityLevels_Params Parms{}; Parms.QualityLevelMinimumLODs = QualityLevelMinimumLODs; Parms.Default = Default; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMesh.SetMeshClothingAssets // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray InMeshClothingAssets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USkeletalMesh::SetMeshClothingAssets(TArray& InMeshClothingAssets) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "SetMeshClothingAssets"); Params::USkeletalMesh_SetMeshClothingAssets_Params Parms{}; Parms.InMeshClothingAssets = InMeshClothingAssets; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMesh.SetMaterials // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray InMaterials (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USkeletalMesh::SetMaterials(TArray& InMaterials) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "SetMaterials"); Params::USkeletalMesh_SetMaterials_Params Parms{}; Parms.InMaterials = InMaterials; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMesh.SetLODSettings // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeletalMeshLODSettings* InLODSettings (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMesh::SetLODSettings(class USkeletalMeshLODSettings* InLODSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "SetLODSettings"); Params::USkeletalMesh_SetLODSettings_Params Parms{}; Parms.InLODSettings = InLODSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMesh.SetDefaultAnimatingRig // (Final, Native, Public, BlueprintCallable) // Parameters: // TSoftObjectPtr InAnimatingRig (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMesh::SetDefaultAnimatingRig(TSoftObjectPtr InAnimatingRig) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "SetDefaultAnimatingRig"); Params::USkeletalMesh_SetDefaultAnimatingRig_Params Parms{}; Parms.InAnimatingRig = InAnimatingRig; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMesh.NumSockets // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USkeletalMesh::NumSockets() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "NumSockets"); Params::USkeletalMesh_NumSockets_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.K2_GetAllMorphTargetNames // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USkeletalMesh::K2_GetAllMorphTargetNames() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "K2_GetAllMorphTargetNames"); Params::USkeletalMesh_K2_GetAllMorphTargetNames_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.IsSectionUsingCloth // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 InSectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCheckCorrespondingSections (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMesh::IsSectionUsingCloth(int32 InSectionIndex, bool bCheckCorrespondingSections) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "IsSectionUsingCloth"); Params::USkeletalMesh_IsSectionUsingCloth_Params Parms{}; Parms.InSectionIndex = InSectionIndex; Parms.bCheckCorrespondingSections = bCheckCorrespondingSections; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetSocketByIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USkeletalMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshSocket* USkeletalMesh::GetSocketByIndex(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "GetSocketByIndex"); Params::USkeletalMesh_GetSocketByIndex_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetSkeleton // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USkeleton* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeleton* USkeletalMesh::GetSkeleton() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "GetSkeleton"); Params::USkeletalMesh_GetSkeleton_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetShadowPhysicsAsset // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhysicsAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhysicsAsset* USkeletalMesh::GetShadowPhysicsAsset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "GetShadowPhysicsAsset"); Params::USkeletalMesh_GetShadowPhysicsAsset_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetPhysicsAsset // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhysicsAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhysicsAsset* USkeletalMesh::GetPhysicsAsset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "GetPhysicsAsset"); Params::USkeletalMesh_GetPhysicsAsset_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetNodeMappingData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TArray USkeletalMesh::GetNodeMappingData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "GetNodeMappingData"); Params::USkeletalMesh_GetNodeMappingData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetNodeMappingContainer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UBlueprint* SourceAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNodeMappingContainer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNodeMappingContainer* USkeletalMesh::GetNodeMappingContainer(class UBlueprint* SourceAsset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "GetNodeMappingContainer"); Params::USkeletalMesh_GetNodeMappingContainer_Params Parms{}; Parms.SourceAsset = SourceAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetMorphTargetsPtrConv // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USkeletalMesh::GetMorphTargetsPtrConv() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "GetMorphTargetsPtrConv"); Params::USkeletalMesh_GetMorphTargetsPtrConv_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetMinLODForQualityLevels // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TMapQualityLevelMinimumLODs (Parm, OutParm, NativeAccessSpecifierPublic) // int32 Default (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMesh::GetMinLODForQualityLevels(TMap* QualityLevelMinimumLODs, int32* Default) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "GetMinLODForQualityLevels"); Params::USkeletalMesh_GetMinLODForQualityLevels_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (QualityLevelMinimumLODs != nullptr) *QualityLevelMinimumLODs = Parms.QualityLevelMinimumLODs; if (Default != nullptr) *Default = Parms.Default; } // Function Engine.SkeletalMesh.GetMeshClothingAssets // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TArray USkeletalMesh::GetMeshClothingAssets() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "GetMeshClothingAssets"); Params::USkeletalMesh_GetMeshClothingAssets_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetMaterials // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TArray USkeletalMesh::GetMaterials() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "GetMaterials"); Params::USkeletalMesh_GetMaterials_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetLODSettings // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USkeletalMeshLODSettings* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshLODSettings* USkeletalMesh::GetLODSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "GetLODSettings"); Params::USkeletalMesh_GetLODSettings_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetImportedBounds // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FBoxSphereBounds ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FBoxSphereBounds USkeletalMesh::GetImportedBounds() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "GetImportedBounds"); Params::USkeletalMesh_GetImportedBounds_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetDefaultAnimatingRig // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSoftObjectPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr USkeletalMesh::GetDefaultAnimatingRig() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "GetDefaultAnimatingRig"); Params::USkeletalMesh_GetDefaultAnimatingRig_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.GetBounds // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FBoxSphereBounds ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FBoxSphereBounds USkeletalMesh::GetBounds() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "GetBounds"); Params::USkeletalMesh_GetBounds_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.FindSocketAndIndex // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OutIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USkeletalMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshSocket* USkeletalMesh::FindSocketAndIndex(class FName InSocketName, int32* OutIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMesh", "FindSocketAndIndex"); Params::USkeletalMesh_FindSocketAndIndex_Params Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutIndex != nullptr) *OutIndex = Parms.OutIndex; return Parms.ReturnValue; } // Class Engine.TimecodeProvider // (None) class UClass* UTimecodeProvider::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TimecodeProvider"); return Clss; } // TimecodeProvider Engine.Default__TimecodeProvider // (Public, ClassDefaultObject, ArchetypeObject) class UTimecodeProvider* UTimecodeProvider::GetDefaultObj() { static class UTimecodeProvider* Default = nullptr; if (!Default) Default = static_cast(UTimecodeProvider::StaticClass()->DefaultObject); return Default; } // Function Engine.TimecodeProvider.GetTimecode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTimecode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimecode UTimecodeProvider::GetTimecode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimecodeProvider", "GetTimecode"); Params::UTimecodeProvider_GetTimecode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimecodeProvider.GetSynchronizationState // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class ETimecodeProviderSynchronizationStateReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ETimecodeProviderSynchronizationState UTimecodeProvider::GetSynchronizationState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimecodeProvider", "GetSynchronizationState"); Params::UTimecodeProvider_GetSynchronizationState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimecodeProvider.GetQualifiedFrameTime // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQualifiedFrameTime UTimecodeProvider::GetQualifiedFrameTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimecodeProvider", "GetQualifiedFrameTime"); Params::UTimecodeProvider_GetQualifiedFrameTime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimecodeProvider.GetFrameRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFrameRate UTimecodeProvider::GetFrameRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimecodeProvider", "GetFrameRate"); Params::UTimecodeProvider_GetFrameRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimecodeProvider.GetDelayedTimecode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTimecode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimecode UTimecodeProvider::GetDelayedTimecode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimecodeProvider", "GetDelayedTimecode"); Params::UTimecodeProvider_GetDelayedTimecode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimecodeProvider.GetDelayedQualifiedFrameTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQualifiedFrameTime UTimecodeProvider::GetDelayedQualifiedFrameTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimecodeProvider", "GetDelayedQualifiedFrameTime"); Params::UTimecodeProvider_GetDelayedQualifiedFrameTime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimecodeProvider.FetchTimecode // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FQualifiedFrameTime OutFrameTime (Parm, OutParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTimecodeProvider::FetchTimecode(struct FQualifiedFrameTime* OutFrameTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimecodeProvider", "FetchTimecode"); Params::UTimecodeProvider_FetchTimecode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutFrameTime != nullptr) *OutFrameTime = std::move(Parms.OutFrameTime); return Parms.ReturnValue; } // Function Engine.TimecodeProvider.FetchAndUpdate // (Native, Public, BlueprintCallable) // Parameters: void UTimecodeProvider::FetchAndUpdate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimecodeProvider", "FetchAndUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.DataAsset // (None) class UClass* UDataAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DataAsset"); return Clss; } // DataAsset Engine.Default__DataAsset // (Public, ClassDefaultObject, ArchetypeObject) class UDataAsset* UDataAsset::GetDefaultObj() { static class UDataAsset* Default = nullptr; if (!Default) Default = static_cast(UDataAsset::StaticClass()->DefaultObject); return Default; } // Class Engine.PrimaryDataAsset // (None) class UClass* UPrimaryDataAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PrimaryDataAsset"); return Clss; } // PrimaryDataAsset Engine.Default__PrimaryDataAsset // (Public, ClassDefaultObject, ArchetypeObject) class UPrimaryDataAsset* UPrimaryDataAsset::GetDefaultObj() { static class UPrimaryDataAsset* Default = nullptr; if (!Default) Default = static_cast(UPrimaryDataAsset::StaticClass()->DefaultObject); return Default; } // Class Engine.GameInstance // (None) class UClass* UGameInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameInstance"); return Clss; } // GameInstance Engine.Default__GameInstance // (Public, ClassDefaultObject, ArchetypeObject) class UGameInstance* UGameInstance::GetDefaultObj() { static class UGameInstance* Default = nullptr; if (!Default) Default = static_cast(UGameInstance::StaticClass()->DefaultObject); return Default; } // Function Engine.GameInstance.ReceiveShutdown // (Event, Public, BlueprintEvent) // Parameters: void UGameInstance::ReceiveShutdown() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameInstance", "ReceiveShutdown"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.GameInstance.ReceiveInit // (Event, Public, BlueprintEvent) // Parameters: void UGameInstance::ReceiveInit() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameInstance", "ReceiveInit"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.GameInstance.HandleTravelError // (Event, Public, BlueprintEvent) // Parameters: // enum class ETravelFailure FailureType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameInstance::HandleTravelError(enum class ETravelFailure FailureType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameInstance", "HandleTravelError"); Params::UGameInstance_HandleTravelError_Params Parms{}; Parms.FailureType = FailureType; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameInstance.HandleNetworkError // (Event, Public, BlueprintEvent) // Parameters: // enum class ENetworkFailure FailureType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsServer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameInstance::HandleNetworkError(enum class ENetworkFailure FailureType, bool bIsServer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameInstance", "HandleNetworkError"); Params::UGameInstance_HandleNetworkError_Params Parms{}; Parms.FailureType = FailureType; Parms.bIsServer = bIsServer; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameInstance.DebugRemovePlayer // (Exec, Native, Public) // Parameters: // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameInstance::DebugRemovePlayer(int32 ControllerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameInstance", "DebugRemovePlayer"); Params::UGameInstance_DebugRemovePlayer_Params Parms{}; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameInstance.DebugCreatePlayer // (Exec, Native, Public) // Parameters: // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameInstance::DebugCreatePlayer(int32 ControllerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameInstance", "DebugCreatePlayer"); Params::UGameInstance_DebugCreatePlayer_Params Parms{}; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.GameInstanceSubsystem // (None) class UClass* UGameInstanceSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameInstanceSubsystem"); return Clss; } // GameInstanceSubsystem Engine.Default__GameInstanceSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UGameInstanceSubsystem* UGameInstanceSubsystem::GetDefaultObj() { static class UGameInstanceSubsystem* Default = nullptr; if (!Default) Default = static_cast(UGameInstanceSubsystem::StaticClass()->DefaultObject); return Default; } // Class Engine.Controller // (Actor) class UClass* AController::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Controller"); return Clss; } // Controller Engine.Default__Controller // (Public, ClassDefaultObject, ArchetypeObject) class AController* AController::GetDefaultObj() { static class AController* Default = nullptr; if (!Default) Default = static_cast(AController::StaticClass()->DefaultObject); return Default; } // Function Engine.Controller.UnPossess // (Final, Native, Public, BlueprintCallable) // Parameters: void AController::UnPossess() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "UnPossess"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Controller.StopMovement // (Native, Public, BlueprintCallable) // Parameters: void AController::StopMovement() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "StopMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Controller.SetInitialLocationAndRotation // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator NewRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AController::SetInitialLocationAndRotation(struct FVector& NewLocation, struct FRotator& NewRotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "SetInitialLocationAndRotation"); Params::AController_SetInitialLocationAndRotation_Params Parms{}; Parms.NewLocation = NewLocation; Parms.NewRotation = NewRotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Controller.SetIgnoreMoveInput // (Native, Public, BlueprintCallable) // Parameters: // bool bNewMoveInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AController::SetIgnoreMoveInput(bool bNewMoveInput) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "SetIgnoreMoveInput"); Params::AController_SetIgnoreMoveInput_Params Parms{}; Parms.bNewMoveInput = bNewMoveInput; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Controller.SetIgnoreLookInput // (Native, Public, BlueprintCallable) // Parameters: // bool bNewLookInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AController::SetIgnoreLookInput(bool bNewLookInput) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "SetIgnoreLookInput"); Params::AController_SetIgnoreLookInput_Params Parms{}; Parms.bNewLookInput = bNewLookInput; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Controller.SetControlRotation // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator NewRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AController::SetControlRotation(struct FRotator& NewRotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "SetControlRotation"); Params::AController_SetControlRotation_Params Parms{}; Parms.NewRotation = NewRotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Controller.ResetIgnoreMoveInput // (Native, Public, BlueprintCallable) // Parameters: void AController::ResetIgnoreMoveInput() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "ResetIgnoreMoveInput"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Controller.ResetIgnoreLookInput // (Native, Public, BlueprintCallable) // Parameters: void AController::ResetIgnoreLookInput() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "ResetIgnoreLookInput"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Controller.ResetIgnoreInputFlags // (Native, Public, BlueprintCallable) // Parameters: void AController::ResetIgnoreInputFlags() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "ResetIgnoreInputFlags"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Controller.ReceiveUnPossess // (Event, Protected, BlueprintEvent) // Parameters: // class APawn* UnpossessedPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AController::ReceiveUnPossess(class APawn* UnpossessedPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "ReceiveUnPossess"); Params::AController_ReceiveUnPossess_Params Parms{}; Parms.UnpossessedPawn = UnpossessedPawn; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Controller.ReceivePossess // (Event, Protected, BlueprintEvent) // Parameters: // class APawn* PossessedPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AController::ReceivePossess(class APawn* PossessedPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "ReceivePossess"); Params::AController_ReceivePossess_Params Parms{}; Parms.PossessedPawn = PossessedPawn; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Controller.ReceiveInstigatedAnyDamage // (BlueprintAuthorityOnly, Event, Protected, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AController::ReceiveInstigatedAnyDamage(float Damage, class UDamageType* DamageType, class AActor* DamagedActor, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "ReceiveInstigatedAnyDamage"); Params::AController_ReceiveInstigatedAnyDamage_Params Parms{}; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.DamagedActor = DamagedActor; Parms.DamageCauser = DamageCauser; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Controller.Possess // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // class APawn* InPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AController::Possess(class APawn* InPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "Possess"); Params::AController_Possess_Params Parms{}; Parms.InPawn = InPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Controller.OnRep_PlayerState // (Native, Public) // Parameters: void AController::OnRep_PlayerState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "OnRep_PlayerState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Controller.OnRep_Pawn // (Native, Public) // Parameters: void AController::OnRep_Pawn() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "OnRep_Pawn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Controller.LineOfSightTo // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* Other (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ViewPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAlternateChecks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AController::LineOfSightTo(class AActor* Other, const struct FVector& ViewPoint, bool bAlternateChecks) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "LineOfSightTo"); Params::AController_LineOfSightTo_Params Parms{}; Parms.Other = Other; Parms.ViewPoint = ViewPoint; Parms.bAlternateChecks = bAlternateChecks; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.K2_GetPawn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* AController::K2_GetPawn() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "K2_GetPawn"); Params::AController_K2_GetPawn_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.IsPlayerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AController::IsPlayerController() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "IsPlayerController"); Params::AController_IsPlayerController_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.IsMoveInputIgnored // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AController::IsMoveInputIgnored() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "IsMoveInputIgnored"); Params::AController_IsMoveInputIgnored_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.IsLookInputIgnored // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AController::IsLookInputIgnored() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "IsLookInputIgnored"); Params::AController_IsLookInputIgnored_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.IsLocalPlayerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AController::IsLocalPlayerController() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "IsLocalPlayerController"); Params::AController_IsLocalPlayerController_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.IsLocalController // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AController::IsLocalController() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "IsLocalController"); Params::AController_IsLocalController_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.GetViewTarget // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AController::GetViewTarget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "GetViewTarget"); Params::AController_GetViewTarget_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.GetPlayerViewPoint // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AController::GetPlayerViewPoint(struct FVector* Location, struct FRotator* Rotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "GetPlayerViewPoint"); Params::AController_GetPlayerViewPoint_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Location != nullptr) *Location = std::move(Parms.Location); if (Rotation != nullptr) *Rotation = std::move(Parms.Rotation); } // Function Engine.Controller.GetDesiredRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator AController::GetDesiredRotation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "GetDesiredRotation"); Params::AController_GetDesiredRotation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.GetControlRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator AController::GetControlRotation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "GetControlRotation"); Params::AController_GetControlRotation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.ClientSetRotation // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient, NetValidate) // Parameters: // struct FRotator NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bResetCamera (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AController::ClientSetRotation(const struct FRotator& NewRotation, bool bResetCamera) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "ClientSetRotation"); Params::AController_ClientSetRotation_Params Parms{}; Parms.NewRotation = NewRotation; Parms.bResetCamera = bResetCamera; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Controller.ClientSetLocation // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient, NetValidate) // Parameters: // struct FVector NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AController::ClientSetLocation(const struct FVector& NewLocation, const struct FRotator& NewRotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Controller", "ClientSetLocation"); Params::AController_ClientSetLocation_Params Parms{}; Parms.NewLocation = NewLocation; Parms.NewRotation = NewRotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.Pawn // (Actor, Pawn) class UClass* APawn::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Pawn"); return Clss; } // Pawn Engine.Default__Pawn // (Public, ClassDefaultObject, ArchetypeObject) class APawn* APawn::GetDefaultObj() { static class APawn* Default = nullptr; if (!Default) Default = static_cast(APawn::StaticClass()->DefaultObject); return Default; } // Function Engine.Pawn.SpawnDefaultController // (Native, Public, BlueprintCallable) // Parameters: void APawn::SpawnDefaultController() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "SpawnDefaultController"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.SetCanAffectNavigationGeneration // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::SetCanAffectNavigationGeneration(bool bNewValue, bool bForceUpdate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "SetCanAffectNavigationGeneration"); Params::APawn_SetCanAffectNavigationGeneration_Params Parms{}; Parms.bNewValue = bNewValue; Parms.bForceUpdate = bForceUpdate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.ReceiveUnpossessed // (BlueprintAuthorityOnly, Event, Public, BlueprintEvent) // Parameters: // class AController* OldController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::ReceiveUnpossessed(class AController* OldController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "ReceiveUnpossessed"); Params::APawn_ReceiveUnpossessed_Params Parms{}; Parms.OldController = OldController; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Pawn.ReceiveRestarted // (Event, Public, BlueprintEvent) // Parameters: void APawn::ReceiveRestarted() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "ReceiveRestarted"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.Pawn.ReceivePossessed // (BlueprintAuthorityOnly, Event, Public, BlueprintEvent) // Parameters: // class AController* NewController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::ReceivePossessed(class AController* NewController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "ReceivePossessed"); Params::APawn_ReceivePossessed_Params Parms{}; Parms.NewController = NewController; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Pawn.ReceiveControllerChanged // (Event, Public, BlueprintEvent) // Parameters: // class AController* OldController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* NewController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::ReceiveControllerChanged(class AController* OldController, class AController* NewController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "ReceiveControllerChanged"); Params::APawn_ReceiveControllerChanged_Params Parms{}; Parms.OldController = OldController; Parms.NewController = NewController; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Pawn.PawnMakeNoise // (Final, BlueprintAuthorityOnly, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float Loudness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector NoiseLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseNoiseMakerLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* NoiseMaker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::PawnMakeNoise(float Loudness, const struct FVector& NoiseLocation, bool bUseNoiseMakerLocation, class AActor* NoiseMaker) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "PawnMakeNoise"); Params::APawn_PawnMakeNoise_Params Parms{}; Parms.Loudness = Loudness; Parms.NoiseLocation = NoiseLocation; Parms.bUseNoiseMakerLocation = bUseNoiseMakerLocation; Parms.NoiseMaker = NoiseMaker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.OnRep_PlayerState // (Native, Public) // Parameters: void APawn::OnRep_PlayerState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "OnRep_PlayerState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.OnRep_Controller // (Native, Public) // Parameters: void APawn::OnRep_Controller() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "OnRep_Controller"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.IsPlayerControlled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APawn::IsPlayerControlled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "IsPlayerControlled"); Params::APawn_IsPlayerControlled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.IsPawnControlled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APawn::IsPawnControlled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "IsPawnControlled"); Params::APawn_IsPawnControlled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.IsMoveInputIgnored // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APawn::IsMoveInputIgnored() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "IsMoveInputIgnored"); Params::APawn_IsMoveInputIgnored_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.IsLocallyViewed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APawn::IsLocallyViewed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "IsLocallyViewed"); Params::APawn_IsLocallyViewed_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.IsLocallyControlled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APawn::IsLocallyControlled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "IsLocallyControlled"); Params::APawn_IsLocallyControlled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.IsControlled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APawn::IsControlled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "IsControlled"); Params::APawn_IsControlled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.IsBotControlled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APawn::IsBotControlled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "IsBotControlled"); Params::APawn_IsBotControlled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetPendingMovementInputVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APawn::GetPendingMovementInputVector() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "GetPendingMovementInputVector"); Params::APawn_GetPendingMovementInputVector_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetOverrideInputComponentClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf APawn::GetOverrideInputComponentClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "GetOverrideInputComponentClass"); Params::APawn_GetOverrideInputComponentClass_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetNavAgentLocation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APawn::GetNavAgentLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "GetNavAgentLocation"); Params::APawn_GetNavAgentLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetMovementComponent // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPawnMovementComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPawnMovementComponent* APawn::GetMovementComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "GetMovementComponent"); Params::APawn_GetMovementComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetMovementBaseActor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APawn* Pawn (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* APawn::GetMovementBaseActor(class APawn* Pawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "GetMovementBaseActor"); Params::APawn_GetMovementBaseActor_Params Parms{}; Parms.Pawn = Pawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetLocalViewingPlayerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* APawn::GetLocalViewingPlayerController() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "GetLocalViewingPlayerController"); Params::APawn_GetLocalViewingPlayerController_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetLastMovementInputVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APawn::GetLastMovementInputVector() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "GetLastMovementInputVector"); Params::APawn_GetLastMovementInputVector_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetControlRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator APawn::GetControlRotation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "GetControlRotation"); Params::APawn_GetControlRotation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AController* APawn::GetController() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "GetController"); Params::APawn_GetController_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetBaseAimRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator APawn::GetBaseAimRotation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "GetBaseAimRotation"); Params::APawn_GetBaseAimRotation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.DetachFromControllerPendingDestroy // (Native, Public, BlueprintCallable) // Parameters: void APawn::DetachFromControllerPendingDestroy() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "DetachFromControllerPendingDestroy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.ConsumeMovementInputVector // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APawn::ConsumeMovementInputVector() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "ConsumeMovementInputVector"); Params::APawn_ConsumeMovementInputVector_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.AddMovementInput // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector WorldDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScaleValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::AddMovementInput(const struct FVector& WorldDirection, float ScaleValue, bool bForce) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "AddMovementInput"); Params::APawn_AddMovementInput_Params Parms{}; Parms.WorldDirection = WorldDirection; Parms.ScaleValue = ScaleValue; Parms.bForce = bForce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.AddControllerYawInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::AddControllerYawInput(float Val) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "AddControllerYawInput"); Params::APawn_AddControllerYawInput_Params Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.AddControllerRollInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::AddControllerRollInput(float Val) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "AddControllerRollInput"); Params::APawn_AddControllerRollInput_Params Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.AddControllerPitchInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::AddControllerPitchInput(float Val) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Pawn", "AddControllerPitchInput"); Params::APawn_AddControllerPitchInput_Params Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.Character // (Actor, Pawn) class UClass* ACharacter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Character"); return Clss; } // Character Engine.Default__Character // (Public, ClassDefaultObject, ArchetypeObject) class ACharacter* ACharacter::GetDefaultObj() { static class ACharacter* Default = nullptr; if (!Default) Default = static_cast(ACharacter::StaticClass()->DefaultObject); return Default; } // Function Engine.Character.UnCrouch // (Native, Public, BlueprintCallable) // Parameters: // bool bClientSimulation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::UnCrouch(bool bClientSimulation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "UnCrouch"); Params::ACharacter_UnCrouch_Params Parms{}; Parms.bClientSimulation = bClientSimulation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.StopJumping // (Native, Public, BlueprintCallable) // Parameters: void ACharacter::StopJumping() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "StopJumping"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.StopAnimMontage // (Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::StopAnimMontage(class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "StopAnimMontage"); Params::ACharacter_StopAnimMontage_Params Parms{}; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ServerMovePacked // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FCharacterServerMovePackedBitsPackedBits (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void ACharacter::ServerMovePacked(struct FCharacterServerMovePackedBits& PackedBits) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "ServerMovePacked"); Params::ACharacter_ServerMovePacked_Params Parms{}; Parms.PackedBits = PackedBits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ServerMoveOld // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float OldTimeStamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector_NetQuantize10 OldAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 OldMoveFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::ServerMoveOld(float OldTimeStamp, const struct FVector_NetQuantize10& OldAccel, uint8 OldMoveFlags) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "ServerMoveOld"); Params::ACharacter_ServerMoveOld_Params Parms{}; Parms.OldTimeStamp = OldTimeStamp; Parms.OldAccel = OldAccel; Parms.OldMoveFlags = OldMoveFlags; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ServerMoveNoBase // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector_NetQuantize10 InAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector_NetQuantize100 ClientLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 CompressedMoveFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::ServerMoveNoBase(float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "ServerMoveNoBase"); Params::ACharacter_ServerMoveNoBase_Params Parms{}; Parms.Timestamp = Timestamp; Parms.InAccel = InAccel; Parms.ClientLoc = ClientLoc; Parms.CompressedMoveFlags = CompressedMoveFlags; Parms.ClientRoll = ClientRoll; Parms.View = View; Parms.ClientMovementMode = ClientMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ServerMoveDualNoBase // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float TimeStamp0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector_NetQuantize10 InAccel0 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 PendingFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint32 View0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector_NetQuantize10 InAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector_NetQuantize100 ClientLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 NewFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::ServerMoveDualNoBase(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "ServerMoveDualNoBase"); Params::ACharacter_ServerMoveDualNoBase_Params Parms{}; Parms.TimeStamp0 = TimeStamp0; Parms.InAccel0 = InAccel0; Parms.PendingFlags = PendingFlags; Parms.View0 = View0; Parms.Timestamp = Timestamp; Parms.InAccel = InAccel; Parms.ClientLoc = ClientLoc; Parms.NewFlags = NewFlags; Parms.ClientRoll = ClientRoll; Parms.View = View; Parms.ClientMovementMode = ClientMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ServerMoveDualHybridRootMotion // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float TimeStamp0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector_NetQuantize10 InAccel0 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 PendingFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint32 View0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector_NetQuantize10 InAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector_NetQuantize100 ClientLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 NewFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* ClientMovementBase (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ClientBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::ServerMoveDualHybridRootMotion(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "ServerMoveDualHybridRootMotion"); Params::ACharacter_ServerMoveDualHybridRootMotion_Params Parms{}; Parms.TimeStamp0 = TimeStamp0; Parms.InAccel0 = InAccel0; Parms.PendingFlags = PendingFlags; Parms.View0 = View0; Parms.Timestamp = Timestamp; Parms.InAccel = InAccel; Parms.ClientLoc = ClientLoc; Parms.NewFlags = NewFlags; Parms.ClientRoll = ClientRoll; Parms.View = View; Parms.ClientMovementBase = ClientMovementBase; Parms.ClientBaseBoneName = ClientBaseBoneName; Parms.ClientMovementMode = ClientMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ServerMoveDual // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float TimeStamp0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector_NetQuantize10 InAccel0 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 PendingFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint32 View0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector_NetQuantize10 InAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector_NetQuantize100 ClientLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 NewFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* ClientMovementBase (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ClientBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::ServerMoveDual(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "ServerMoveDual"); Params::ACharacter_ServerMoveDual_Params Parms{}; Parms.TimeStamp0 = TimeStamp0; Parms.InAccel0 = InAccel0; Parms.PendingFlags = PendingFlags; Parms.View0 = View0; Parms.Timestamp = Timestamp; Parms.InAccel = InAccel; Parms.ClientLoc = ClientLoc; Parms.NewFlags = NewFlags; Parms.ClientRoll = ClientRoll; Parms.View = View; Parms.ClientMovementBase = ClientMovementBase; Parms.ClientBaseBoneName = ClientBaseBoneName; Parms.ClientMovementMode = ClientMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ServerMove // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector_NetQuantize10 InAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector_NetQuantize100 ClientLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 CompressedMoveFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* ClientMovementBase (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ClientBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::ServerMove(float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "ServerMove"); Params::ACharacter_ServerMove_Params Parms{}; Parms.Timestamp = Timestamp; Parms.InAccel = InAccel; Parms.ClientLoc = ClientLoc; Parms.CompressedMoveFlags = CompressedMoveFlags; Parms.ClientRoll = ClientRoll; Parms.View = View; Parms.ClientMovementBase = ClientMovementBase; Parms.ClientBaseBoneName = ClientBaseBoneName; Parms.ClientMovementMode = ClientMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.RootMotionDebugClientPrintOnScreen // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class FString InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::RootMotionDebugClientPrintOnScreen(const class FString& InString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "RootMotionDebugClientPrintOnScreen"); Params::ACharacter_RootMotionDebugClientPrintOnScreen_Params Parms{}; Parms.InString = InString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.PlayAnimMontage // (Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StartSectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ACharacter::PlayAnimMontage(class UAnimMontage* AnimMontage, float InPlayRate, class FName StartSectionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "PlayAnimMontage"); Params::ACharacter_PlayAnimMontage_Params Parms{}; Parms.AnimMontage = AnimMontage; Parms.InPlayRate = InPlayRate; Parms.StartSectionName = StartSectionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.OnWalkingOffLedge // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // struct FVector PreviousFloorImpactNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector PreviousFloorContactNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector PreviousLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::OnWalkingOffLedge(struct FVector& PreviousFloorImpactNormal, struct FVector& PreviousFloorContactNormal, struct FVector& PreviousLocation, float TimeDelta) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "OnWalkingOffLedge"); Params::ACharacter_OnWalkingOffLedge_Params Parms{}; Parms.PreviousFloorImpactNormal = PreviousFloorImpactNormal; Parms.PreviousFloorContactNormal = PreviousFloorContactNormal; Parms.PreviousLocation = PreviousLocation; Parms.TimeDelta = TimeDelta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.OnRep_RootMotion // (Final, Native, Public) // Parameters: void ACharacter::OnRep_RootMotion() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "OnRep_RootMotion"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.OnRep_ReplicatedBasedMovement // (Native, Public) // Parameters: void ACharacter::OnRep_ReplicatedBasedMovement() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "OnRep_ReplicatedBasedMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.OnRep_ReplayLastTransformUpdateTimeStamp // (Final, Native, Public) // Parameters: void ACharacter::OnRep_ReplayLastTransformUpdateTimeStamp() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "OnRep_ReplayLastTransformUpdateTimeStamp"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.OnRep_IsCrouched // (Native, Public) // Parameters: void ACharacter::OnRep_IsCrouched() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "OnRep_IsCrouched"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.OnLaunched // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // struct FVector LaunchVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bXYOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bZOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::OnLaunched(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "OnLaunched"); Params::ACharacter_OnLaunched_Params Parms{}; Parms.LaunchVelocity = LaunchVelocity; Parms.bXYOverride = bXYOverride; Parms.bZOverride = bZOverride; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Character.OnLanded // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ACharacter::OnLanded(struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "OnLanded"); Params::ACharacter_OnLanded_Params Parms{}; Parms.Hit = Hit; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Character.OnJumped // (Native, Event, Public, BlueprintEvent) // Parameters: void ACharacter::OnJumped() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "OnJumped"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.LaunchCharacter // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector LaunchVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bXYOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bZOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::LaunchCharacter(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "LaunchCharacter"); Params::ACharacter_LaunchCharacter_Params Parms{}; Parms.LaunchVelocity = LaunchVelocity; Parms.bXYOverride = bXYOverride; Parms.bZOverride = bZOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.K2_UpdateCustomMovement // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::K2_UpdateCustomMovement(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "K2_UpdateCustomMovement"); Params::ACharacter_K2_UpdateCustomMovement_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Character.K2_OnStartCrouch // (Event, Public, BlueprintEvent) // Parameters: // float HalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScaledHalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::K2_OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "K2_OnStartCrouch"); Params::ACharacter_K2_OnStartCrouch_Params Parms{}; Parms.HalfHeightAdjust = HalfHeightAdjust; Parms.ScaledHalfHeightAdjust = ScaledHalfHeightAdjust; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Character.K2_OnMovementModeChanged // (Event, Public, BlueprintEvent) // Parameters: // enum class EMovementMode PrevMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EMovementMode NewMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 PrevCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 NewCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::K2_OnMovementModeChanged(enum class EMovementMode PrevMovementMode, enum class EMovementMode NewMovementMode, uint8 PrevCustomMode, uint8 NewCustomMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "K2_OnMovementModeChanged"); Params::ACharacter_K2_OnMovementModeChanged_Params Parms{}; Parms.PrevMovementMode = PrevMovementMode; Parms.NewMovementMode = NewMovementMode; Parms.PrevCustomMode = PrevCustomMode; Parms.NewCustomMode = NewCustomMode; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Character.K2_OnEndCrouch // (Event, Public, BlueprintEvent) // Parameters: // float HalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScaledHalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::K2_OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "K2_OnEndCrouch"); Params::ACharacter_K2_OnEndCrouch_Params Parms{}; Parms.HalfHeightAdjust = HalfHeightAdjust; Parms.ScaledHalfHeightAdjust = ScaledHalfHeightAdjust; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Character.Jump // (Native, Public, BlueprintCallable) // Parameters: void ACharacter::Jump() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "Jump"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.IsPlayingRootMotion // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACharacter::IsPlayingRootMotion() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "IsPlayingRootMotion"); Params::ACharacter_IsPlayingRootMotion_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.IsPlayingNetworkedRootMotionMontage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACharacter::IsPlayingNetworkedRootMotionMontage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "IsPlayingNetworkedRootMotionMontage"); Params::ACharacter_IsPlayingNetworkedRootMotionMontage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.IsJumpProvidingForce // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACharacter::IsJumpProvidingForce() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "IsJumpProvidingForce"); Params::ACharacter_IsJumpProvidingForce_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.HasAnyRootMotion // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACharacter::HasAnyRootMotion() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "HasAnyRootMotion"); Params::ACharacter_HasAnyRootMotion_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.GetCurrentMontage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* ACharacter::GetCurrentMontage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "GetCurrentMontage"); Params::ACharacter_GetCurrentMontage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.GetBaseTranslationOffset // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ACharacter::GetBaseTranslationOffset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "GetBaseTranslationOffset"); Params::ACharacter_GetBaseTranslationOffset_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.GetBaseRotationOffsetRotator // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator ACharacter::GetBaseRotationOffsetRotator() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "GetBaseRotationOffsetRotator"); Params::ACharacter_GetBaseRotationOffsetRotator_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.GetAnimRootMotionTranslationScale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ACharacter::GetAnimRootMotionTranslationScale() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "GetAnimRootMotionTranslationScale"); Params::ACharacter_GetAnimRootMotionTranslationScale_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.Crouch // (Native, Public, BlueprintCallable) // Parameters: // bool bClientSimulation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::Crouch(bool bClientSimulation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "Crouch"); Params::ACharacter_Crouch_Params Parms{}; Parms.bClientSimulation = bClientSimulation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ClientVeryShortAdjustPosition // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector NewLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* NewBase (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NewBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHasBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::ClientVeryShortAdjustPosition(float Timestamp, const struct FVector& NewLoc, class UPrimitiveComponent* NewBase, class FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "ClientVeryShortAdjustPosition"); Params::ACharacter_ClientVeryShortAdjustPosition_Params Parms{}; Parms.Timestamp = Timestamp; Parms.NewLoc = NewLoc; Parms.NewBase = NewBase; Parms.NewBaseBoneName = NewBaseBoneName; Parms.bHasBase = bHasBase; Parms.bBaseRelativePosition = bBaseRelativePosition; Parms.ServerMovementMode = ServerMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ClientMoveResponsePacked // (Net, Native, Event, Public, NetClient, NetValidate) // Parameters: // struct FCharacterMoveResponsePackedBitsPackedBits (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void ACharacter::ClientMoveResponsePacked(struct FCharacterMoveResponsePackedBits& PackedBits) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "ClientMoveResponsePacked"); Params::ACharacter_ClientMoveResponsePacked_Params Parms{}; Parms.PackedBits = PackedBits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ClientCheatWalk // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: void ACharacter::ClientCheatWalk() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "ClientCheatWalk"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.ClientCheatGhost // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: void ACharacter::ClientCheatGhost() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "ClientCheatGhost"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.ClientCheatFly // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: void ACharacter::ClientCheatFly() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "ClientCheatFly"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.ClientAdjustRootMotionSourcePosition // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRootMotionSourceGroup ServerRootMotion (Parm, NativeAccessSpecifierPublic) // bool bHasAnimRootMotion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ServerMontageTrackPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ServerLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector_NetQuantizeNormal ServerRotation (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ServerVelZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* ServerBase (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ServerBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHasBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::ClientAdjustRootMotionSourcePosition(float Timestamp, const struct FRootMotionSourceGroup& ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, const struct FVector& ServerLoc, const struct FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, class FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "ClientAdjustRootMotionSourcePosition"); Params::ACharacter_ClientAdjustRootMotionSourcePosition_Params Parms{}; Parms.Timestamp = Timestamp; Parms.ServerRootMotion = ServerRootMotion; Parms.bHasAnimRootMotion = bHasAnimRootMotion; Parms.ServerMontageTrackPosition = ServerMontageTrackPosition; Parms.ServerLoc = ServerLoc; Parms.ServerRotation = ServerRotation; Parms.ServerVelZ = ServerVelZ; Parms.ServerBase = ServerBase; Parms.ServerBoneName = ServerBoneName; Parms.bHasBase = bHasBase; Parms.bBaseRelativePosition = bBaseRelativePosition; Parms.ServerMovementMode = ServerMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ClientAdjustRootMotionPosition // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ServerMontageTrackPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ServerLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector_NetQuantizeNormal ServerRotation (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ServerVelZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* ServerBase (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ServerBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHasBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::ClientAdjustRootMotionPosition(float Timestamp, float ServerMontageTrackPosition, const struct FVector& ServerLoc, const struct FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, class FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "ClientAdjustRootMotionPosition"); Params::ACharacter_ClientAdjustRootMotionPosition_Params Parms{}; Parms.Timestamp = Timestamp; Parms.ServerMontageTrackPosition = ServerMontageTrackPosition; Parms.ServerLoc = ServerLoc; Parms.ServerRotation = ServerRotation; Parms.ServerVelZ = ServerVelZ; Parms.ServerBase = ServerBase; Parms.ServerBoneName = ServerBoneName; Parms.bHasBase = bHasBase; Parms.bBaseRelativePosition = bBaseRelativePosition; Parms.ServerMovementMode = ServerMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ClientAdjustPosition // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector NewLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector NewVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* NewBase (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NewBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHasBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::ClientAdjustPosition(float Timestamp, const struct FVector& NewLoc, const struct FVector& NewVel, class UPrimitiveComponent* NewBase, class FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "ClientAdjustPosition"); Params::ACharacter_ClientAdjustPosition_Params Parms{}; Parms.Timestamp = Timestamp; Parms.NewLoc = NewLoc; Parms.NewVel = NewVel; Parms.NewBase = NewBase; Parms.NewBaseBoneName = NewBaseBoneName; Parms.bHasBase = bHasBase; Parms.bBaseRelativePosition = bBaseRelativePosition; Parms.ServerMovementMode = ServerMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ClientAckGoodMove // (Net, Native, Event, Public, NetClient) // Parameters: // float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::ClientAckGoodMove(float Timestamp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "ClientAckGoodMove"); Params::ACharacter_ClientAckGoodMove_Params Parms{}; Parms.Timestamp = Timestamp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.CanJumpInternal // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACharacter::CanJumpInternal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "CanJumpInternal"); Params::ACharacter_CanJumpInternal_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.CanJump // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACharacter::CanJump() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "CanJump"); Params::ACharacter_CanJump_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.CanCrouch // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACharacter::CanCrouch() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "CanCrouch"); Params::ACharacter_CanCrouch_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.CacheInitialMeshOffset // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector MeshRelativeLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator MeshRelativeRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ACharacter::CacheInitialMeshOffset(const struct FVector& MeshRelativeLocation, const struct FRotator& MeshRelativeRotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Character", "CacheInitialMeshOffset"); Params::ACharacter_CacheInitialMeshOffset_Params Parms{}; Parms.MeshRelativeLocation = MeshRelativeLocation; Parms.MeshRelativeRotation = MeshRelativeRotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.Info // (Actor) class UClass* AInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Info"); return Clss; } // Info Engine.Default__Info // (Public, ClassDefaultObject, ArchetypeObject) class AInfo* AInfo::GetDefaultObj() { static class AInfo* Default = nullptr; if (!Default) Default = static_cast(AInfo::StaticClass()->DefaultObject); return Default; } // Class Engine.GameModeBase // (Actor) class UClass* AGameModeBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameModeBase"); return Clss; } // GameModeBase Engine.Default__GameModeBase // (Public, ClassDefaultObject, ArchetypeObject) class AGameModeBase* AGameModeBase::GetDefaultObj() { static class AGameModeBase* Default = nullptr; if (!Default) Default = static_cast(AGameModeBase::StaticClass()->DefaultObject); return Default; } // Function Engine.GameModeBase.StartPlay // (Native, Public, BlueprintCallable) // Parameters: void AGameModeBase::StartPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "StartPlay"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameModeBase.SpawnDefaultPawnFor // (Native, Event, Public, BlueprintEvent) // Parameters: // class AController* NewPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* StartSpot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* AGameModeBase::SpawnDefaultPawnFor(class AController* NewPlayer, class AActor* StartSpot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "SpawnDefaultPawnFor"); Params::AGameModeBase_SpawnDefaultPawnFor_Params Parms{}; Parms.NewPlayer = NewPlayer; Parms.StartSpot = StartSpot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.SpawnDefaultPawnAtTransform // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // class AController* NewPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* AGameModeBase::SpawnDefaultPawnAtTransform(class AController* NewPlayer, struct FTransform& SpawnTransform) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "SpawnDefaultPawnAtTransform"); Params::AGameModeBase_SpawnDefaultPawnAtTransform_Params Parms{}; Parms.NewPlayer = NewPlayer; Parms.SpawnTransform = SpawnTransform; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.ShouldReset // (Native, Event, Public, BlueprintEvent) // Parameters: // class AActor* ActorToReset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameModeBase::ShouldReset(class AActor* ActorToReset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "ShouldReset"); Params::AGameModeBase_ShouldReset_Params Parms{}; Parms.ActorToReset = ActorToReset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.ReturnToMainMenuHost // (Native, Public, BlueprintCallable) // Parameters: void AGameModeBase::ReturnToMainMenuHost() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "ReturnToMainMenuHost"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameModeBase.RestartPlayerAtTransform // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AController* NewPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::RestartPlayerAtTransform(class AController* NewPlayer, struct FTransform& SpawnTransform) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "RestartPlayerAtTransform"); Params::AGameModeBase_RestartPlayerAtTransform_Params Parms{}; Parms.NewPlayer = NewPlayer; Parms.SpawnTransform = SpawnTransform; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameModeBase.RestartPlayerAtPlayerStart // (Native, Public, BlueprintCallable) // Parameters: // class AController* NewPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* StartSpot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::RestartPlayerAtPlayerStart(class AController* NewPlayer, class AActor* StartSpot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "RestartPlayerAtPlayerStart"); Params::AGameModeBase_RestartPlayerAtPlayerStart_Params Parms{}; Parms.NewPlayer = NewPlayer; Parms.StartSpot = StartSpot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameModeBase.RestartPlayer // (Native, Public, BlueprintCallable) // Parameters: // class AController* NewPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::RestartPlayer(class AController* NewPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "RestartPlayer"); Params::AGameModeBase_RestartPlayer_Params Parms{}; Parms.NewPlayer = NewPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameModeBase.ResetLevel // (Native, Public, BlueprintCallable) // Parameters: void AGameModeBase::ResetLevel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "ResetLevel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameModeBase.PlayerCanRestart // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameModeBase::PlayerCanRestart(class APlayerController* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "PlayerCanRestart"); Params::AGameModeBase_PlayerCanRestart_Params Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.MustSpectate // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class APlayerController* NewPlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameModeBase::MustSpectate(class APlayerController* NewPlayerController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "MustSpectate"); Params::AGameModeBase_MustSpectate_Params Parms{}; Parms.NewPlayerController = NewPlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.K2_PostLogin // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* NewPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::K2_PostLogin(class APlayerController* NewPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "K2_PostLogin"); Params::AGameModeBase_K2_PostLogin_Params Parms{}; Parms.NewPlayer = NewPlayer; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameModeBase.K2_OnSwapPlayerControllers // (Event, Protected, BlueprintEvent) // Parameters: // class APlayerController* OldPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* NewPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::K2_OnSwapPlayerControllers(class APlayerController* OldPC, class APlayerController* NewPC) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "K2_OnSwapPlayerControllers"); Params::AGameModeBase_K2_OnSwapPlayerControllers_Params Parms{}; Parms.OldPC = OldPC; Parms.NewPC = NewPC; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameModeBase.K2_OnRestartPlayer // (Event, Public, BlueprintEvent) // Parameters: // class AController* NewPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::K2_OnRestartPlayer(class AController* NewPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "K2_OnRestartPlayer"); Params::AGameModeBase_K2_OnRestartPlayer_Params Parms{}; Parms.NewPlayer = NewPlayer; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameModeBase.K2_OnLogout // (Event, Public, BlueprintEvent) // Parameters: // class AController* ExitingController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::K2_OnLogout(class AController* ExitingController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "K2_OnLogout"); Params::AGameModeBase_K2_OnLogout_Params Parms{}; Parms.ExitingController = ExitingController; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameModeBase.K2_OnChangeName // (Event, Public, BlueprintEvent) // Parameters: // class AController* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString NewName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNameChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::K2_OnChangeName(class AController* Other, const class FString& NewName, bool bNameChange) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "K2_OnChangeName"); Params::AGameModeBase_K2_OnChangeName_Params Parms{}; Parms.Other = Other; Parms.NewName = NewName; Parms.bNameChange = bNameChange; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameModeBase.K2_FindPlayerStart // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString IncomingName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AGameModeBase::K2_FindPlayerStart(class AController* Player, const class FString& IncomingName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "K2_FindPlayerStart"); Params::AGameModeBase_K2_FindPlayerStart_Params Parms{}; Parms.Player = Player; Parms.IncomingName = IncomingName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.InitStartSpot // (Native, Event, Public, BlueprintEvent) // Parameters: // class AActor* StartSpot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* NewPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::InitStartSpot(class AActor* StartSpot, class AController* NewPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "InitStartSpot"); Params::AGameModeBase_InitStartSpot_Params Parms{}; Parms.StartSpot = StartSpot; Parms.NewPlayer = NewPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameModeBase.InitializeHUDForPlayer // (Native, Event, Protected, BlueprintEvent) // Parameters: // class APlayerController* NewPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::InitializeHUDForPlayer(class APlayerController* NewPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "InitializeHUDForPlayer"); Params::AGameModeBase_InitializeHUDForPlayer_Params Parms{}; Parms.NewPlayer = NewPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameModeBase.HasMatchStarted // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameModeBase::HasMatchStarted() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "HasMatchStarted"); Params::AGameModeBase_HasMatchStarted_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.HasMatchEnded // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameModeBase::HasMatchEnded() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "HasMatchEnded"); Params::AGameModeBase_HasMatchEnded_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.HandleStartingNewPlayer // (Native, Event, Public, BlueprintEvent) // Parameters: // class APlayerController* NewPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::HandleStartingNewPlayer(class APlayerController* NewPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "HandleStartingNewPlayer"); Params::AGameModeBase_HandleStartingNewPlayer_Params Parms{}; Parms.NewPlayer = NewPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameModeBase.GetNumSpectators // (Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AGameModeBase::GetNumSpectators() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "GetNumSpectators"); Params::AGameModeBase_GetNumSpectators_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.GetNumPlayers // (Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AGameModeBase::GetNumPlayers() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "GetNumPlayers"); Params::AGameModeBase_GetNumPlayers_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.GetDefaultPawnClassForController // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AController* InController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClass* AGameModeBase::GetDefaultPawnClassForController(class AController* InController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "GetDefaultPawnClassForController"); Params::AGameModeBase_GetDefaultPawnClassForController_Params Parms{}; Parms.InController = InController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.FindPlayerStart // (Native, Event, Public, BlueprintEvent) // Parameters: // class AController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString IncomingName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AGameModeBase::FindPlayerStart(class AController* Player, const class FString& IncomingName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "FindPlayerStart"); Params::AGameModeBase_FindPlayerStart_Params Parms{}; Parms.Player = Player; Parms.IncomingName = IncomingName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.ChoosePlayerStart // (Native, Event, Public, BlueprintEvent) // Parameters: // class AController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AGameModeBase::ChoosePlayerStart(class AController* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "ChoosePlayerStart"); Params::AGameModeBase_ChoosePlayerStart_Params Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameModeBase.ChangeName // (Native, Public, BlueprintCallable) // Parameters: // class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString NewName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNameChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameModeBase::ChangeName(class AController* Controller, const class FString& NewName, bool bNameChange) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "ChangeName"); Params::AGameModeBase_ChangeName_Params Parms{}; Parms.Controller = Controller; Parms.NewName = NewName; Parms.bNameChange = bNameChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameModeBase.CanSpectate // (Native, Event, Public, BlueprintEvent) // Parameters: // class APlayerController* Viewer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerState* ViewTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameModeBase::CanSpectate(class APlayerController* Viewer, class APlayerState* ViewTarget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameModeBase", "CanSpectate"); Params::AGameModeBase_CanSpectate_Params Parms{}; Parms.Viewer = Viewer; Parms.ViewTarget = ViewTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.GameMode // (Actor) class UClass* AGameMode::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameMode"); return Clss; } // GameMode Engine.Default__GameMode // (Public, ClassDefaultObject, ArchetypeObject) class AGameMode* AGameMode::GetDefaultObj() { static class AGameMode* Default = nullptr; if (!Default) Default = static_cast(AGameMode::StaticClass()->DefaultObject); return Default; } // Function Engine.GameMode.StartMatch // (Native, Public, BlueprintCallable) // Parameters: void AGameMode::StartMatch() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameMode", "StartMatch"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameMode.Say // (Exec, Native, Public, BlueprintCallable) // Parameters: // class FString Msg (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameMode::Say(const class FString& Msg) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameMode", "Say"); Params::AGameMode_Say_Params Parms{}; Parms.Msg = Msg; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameMode.RestartGame // (Native, Public, BlueprintCallable) // Parameters: void AGameMode::RestartGame() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameMode", "RestartGame"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameMode.ReadyToStartMatch // (Native, Event, Protected, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameMode::ReadyToStartMatch() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameMode", "ReadyToStartMatch"); Params::AGameMode_ReadyToStartMatch_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameMode.ReadyToEndMatch // (Native, Event, Protected, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameMode::ReadyToEndMatch() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameMode", "ReadyToEndMatch"); Params::AGameMode_ReadyToEndMatch_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameMode.K2_OnSetMatchState // (Event, Protected, BlueprintEvent) // Parameters: // class FName NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameMode::K2_OnSetMatchState(class FName NewState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameMode", "K2_OnSetMatchState"); Params::AGameMode_K2_OnSetMatchState_Params Parms{}; Parms.NewState = NewState; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameMode.IsMatchInProgress // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameMode::IsMatchInProgress() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameMode", "IsMatchInProgress"); Params::AGameMode_IsMatchInProgress_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameMode.GetMatchState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName AGameMode::GetMatchState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameMode", "GetMatchState"); Params::AGameMode_GetMatchState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameMode.EndMatch // (Native, Public, BlueprintCallable) // Parameters: void AGameMode::EndMatch() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameMode", "EndMatch"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameMode.AbortMatch // (Native, Public, BlueprintCallable) // Parameters: void AGameMode::AbortMatch() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameMode", "AbortMatch"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.GameStateBase // (Actor) class UClass* AGameStateBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameStateBase"); return Clss; } // GameStateBase Engine.Default__GameStateBase // (Public, ClassDefaultObject, ArchetypeObject) class AGameStateBase* AGameStateBase::GetDefaultObj() { static class AGameStateBase* Default = nullptr; if (!Default) Default = static_cast(AGameStateBase::StaticClass()->DefaultObject); return Default; } // Function Engine.GameStateBase.OnRep_SpectatorClass // (Native, Protected) // Parameters: void AGameStateBase::OnRep_SpectatorClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameStateBase", "OnRep_SpectatorClass"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameStateBase.OnRep_ReplicatedWorldTimeSeconds // (Native, Protected) // Parameters: void AGameStateBase::OnRep_ReplicatedWorldTimeSeconds() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameStateBase", "OnRep_ReplicatedWorldTimeSeconds"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameStateBase.OnRep_ReplicatedHasBegunPlay // (Native, Protected) // Parameters: void AGameStateBase::OnRep_ReplicatedHasBegunPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameStateBase", "OnRep_ReplicatedHasBegunPlay"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameStateBase.OnRep_GameModeClass // (Native, Protected) // Parameters: void AGameStateBase::OnRep_GameModeClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameStateBase", "OnRep_GameModeClass"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameStateBase.HasMatchStarted // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameStateBase::HasMatchStarted() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameStateBase", "HasMatchStarted"); Params::AGameStateBase_HasMatchStarted_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameStateBase.HasMatchEnded // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameStateBase::HasMatchEnded() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameStateBase", "HasMatchEnded"); Params::AGameStateBase_HasMatchEnded_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameStateBase.HasBegunPlay // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AGameStateBase::HasBegunPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameStateBase", "HasBegunPlay"); Params::AGameStateBase_HasBegunPlay_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameStateBase.GetServerWorldTimeSeconds // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AGameStateBase::GetServerWorldTimeSeconds() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameStateBase", "GetServerWorldTimeSeconds"); Params::AGameStateBase_GetServerWorldTimeSeconds_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameStateBase.GetPlayerStartTime // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AGameStateBase::GetPlayerStartTime(class AController* Controller) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameStateBase", "GetPlayerStartTime"); Params::AGameStateBase_GetPlayerStartTime_Params Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameStateBase.GetPlayerRespawnDelay // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AGameStateBase::GetPlayerRespawnDelay(class AController* Controller) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameStateBase", "GetPlayerRespawnDelay"); Params::AGameStateBase_GetPlayerRespawnDelay_Params Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.GameState // (Actor) class UClass* AGameState::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameState"); return Clss; } // GameState Engine.Default__GameState // (Public, ClassDefaultObject, ArchetypeObject) class AGameState* AGameState::GetDefaultObj() { static class AGameState* Default = nullptr; if (!Default) Default = static_cast(AGameState::StaticClass()->DefaultObject); return Default; } // Function Engine.GameState.OnRep_MatchState // (Native, Public) // Parameters: void AGameState::OnRep_MatchState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameState", "OnRep_MatchState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameState.OnRep_ElapsedTime // (Native, Public) // Parameters: void AGameState::OnRep_ElapsedTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameState", "OnRep_ElapsedTime"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.PlayerController // (Actor, PlayerController) class UClass* APlayerController::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PlayerController"); return Clss; } // PlayerController Engine.Default__PlayerController // (Public, ClassDefaultObject, ArchetypeObject) class APlayerController* APlayerController::GetDefaultObj() { static class APlayerController* Default = nullptr; if (!Default) Default = static_cast(APlayerController::StaticClass()->DefaultObject); return Default; } // Function Engine.PlayerController.WasInputKeyJustReleased // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::WasInputKeyJustReleased(const struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "WasInputKeyJustReleased"); Params::APlayerController_WasInputKeyJustReleased_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.WasInputKeyJustPressed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::WasInputKeyJustPressed(const struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "WasInputKeyJustPressed"); Params::APlayerController_WasInputKeyJustPressed_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.ToggleSpeaking // (Exec, Native, Public) // Parameters: // bool bInSpeaking (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ToggleSpeaking(bool bInSpeaking) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ToggleSpeaking"); Params::APlayerController_ToggleSpeaking_Params Parms{}; Parms.bInSpeaking = bInSpeaking; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.TestServerLevelVisibilityChange // (Final, Exec, Native, Private) // Parameters: // class FName PackageName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Filename (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::TestServerLevelVisibilityChange(class FName PackageName, class FName Filename) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "TestServerLevelVisibilityChange"); Params::APlayerController_TestServerLevelVisibilityChange_Params Parms{}; Parms.PackageName = PackageName; Parms.Filename = Filename; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SwitchLevel // (Exec, Native, Public) // Parameters: // class FString URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SwitchLevel(const class FString& URL) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "SwitchLevel"); Params::APlayerController_SwitchLevel_Params Parms{}; Parms.URL = URL; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.StreamingSourceShouldBlockOnSlowStreaming // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::StreamingSourceShouldBlockOnSlowStreaming() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "StreamingSourceShouldBlockOnSlowStreaming"); Params::APlayerController_StreamingSourceShouldBlockOnSlowStreaming_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.StreamingSourceShouldActivate // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::StreamingSourceShouldActivate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "StreamingSourceShouldActivate"); Params::APlayerController_StreamingSourceShouldActivate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.StopHapticEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EControllerHand Hand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::StopHapticEffect(enum class EControllerHand Hand) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "StopHapticEffect"); Params::APlayerController_StopHapticEffect_Params Parms{}; Parms.Hand = Hand; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.StartFire // (Exec, Native, Public) // Parameters: // uint8 FireModeNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::StartFire(uint8 FireModeNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "StartFire"); Params::APlayerController_StartFire_Params Parms{}; Parms.FireModeNum = FireModeNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetVirtualJoystickVisibility // (Native, Public, BlueprintCallable) // Parameters: // bool bVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetVirtualJoystickVisibility(bool bVisible) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "SetVirtualJoystickVisibility"); Params::APlayerController_SetVirtualJoystickVisibility_Params Parms{}; Parms.bVisible = bVisible; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetViewTargetWithBlend // (Native, Public, BlueprintCallable) // Parameters: // class AActor* NewViewTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EViewTargetBlendFunctionBlendFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLockOutgoing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetViewTargetWithBlend(class AActor* NewViewTarget, float BlendTime, enum class EViewTargetBlendFunction BlendFunc, float BlendExp, bool bLockOutgoing) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "SetViewTargetWithBlend"); Params::APlayerController_SetViewTargetWithBlend_Params Parms{}; Parms.NewViewTarget = NewViewTarget; Parms.BlendTime = BlendTime; Parms.BlendFunc = BlendFunc; Parms.BlendExp = BlendExp; Parms.bLockOutgoing = bLockOutgoing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetName // (Exec, Native, Public) // Parameters: // class FString S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetName(const class FString& S) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "SetName"); Params::APlayerController_SetName_Params Parms{}; Parms.S = S; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetMouseLocation // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 X (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Y (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetMouseLocation(int32 X, int32 Y) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "SetMouseLocation"); Params::APlayerController_SetMouseLocation_Params Parms{}; Parms.X = X; Parms.Y = Y; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetMouseCursorWidget // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EMouseCursor Cursor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UUserWidget* CursorWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetMouseCursorWidget(enum class EMouseCursor Cursor, class UUserWidget* CursorWidget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "SetMouseCursorWidget"); Params::APlayerController_SetMouseCursorWidget_Params Parms{}; Parms.Cursor = Cursor; Parms.CursorWidget = CursorWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetMotionControlsEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetMotionControlsEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "SetMotionControlsEnabled"); Params::APlayerController_SetMotionControlsEnabled_Params Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetHapticsByValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float Frequency (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Amplitude (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EControllerHand Hand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetHapticsByValue(float Frequency, float Amplitude, enum class EControllerHand Hand) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "SetHapticsByValue"); Params::APlayerController_SetHapticsByValue_Params Parms{}; Parms.Frequency = Frequency; Parms.Amplitude = Amplitude; Parms.Hand = Hand; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetDisableHaptics // (Native, Public, BlueprintCallable) // Parameters: // bool bNewDisabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetDisableHaptics(bool bNewDisabled) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "SetDisableHaptics"); Params::APlayerController_SetDisableHaptics_Params Parms{}; Parms.bNewDisabled = bNewDisabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetDeprecatedInputYawScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetDeprecatedInputYawScale(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "SetDeprecatedInputYawScale"); Params::APlayerController_SetDeprecatedInputYawScale_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetDeprecatedInputRollScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetDeprecatedInputRollScale(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "SetDeprecatedInputRollScale"); Params::APlayerController_SetDeprecatedInputRollScale_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetDeprecatedInputPitchScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetDeprecatedInputPitchScale(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "SetDeprecatedInputPitchScale"); Params::APlayerController_SetDeprecatedInputPitchScale_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetControllerLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FColor Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetControllerLightColor(const struct FColor& Color) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "SetControllerLightColor"); Params::APlayerController_SetControllerLightColor_Params Parms{}; Parms.Color = Color; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetCinematicMode // (Native, Public, BlueprintCallable) // Parameters: // bool bInCinematicMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHidePlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsHUD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsTurning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "SetCinematicMode"); Params::APlayerController_SetCinematicMode_Params Parms{}; Parms.bInCinematicMode = bInCinematicMode; Parms.bHidePlayer = bHidePlayer; Parms.bAffectsHUD = bAffectsHUD; Parms.bAffectsMovement = bAffectsMovement; Parms.bAffectsTurning = bAffectsTurning; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetAudioListenerOverride // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::SetAudioListenerOverride(class USceneComponent* AttachToComponent, const struct FVector& Location, const struct FRotator& Rotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "SetAudioListenerOverride"); Params::APlayerController_SetAudioListenerOverride_Params Parms{}; Parms.AttachToComponent = AttachToComponent; Parms.Location = Location; Parms.Rotation = Rotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetAudioListenerAttenuationOverride // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector AttenuationLocationOVerride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetAudioListenerAttenuationOverride(class USceneComponent* AttachToComponent, const struct FVector& AttenuationLocationOVerride) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "SetAudioListenerAttenuationOverride"); Params::APlayerController_SetAudioListenerAttenuationOverride_Params Parms{}; Parms.AttachToComponent = AttachToComponent; Parms.AttenuationLocationOVerride = AttenuationLocationOVerride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerViewSelf // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FViewTargetTransitionParams TransitionParams (Parm, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ServerViewSelf(const struct FViewTargetTransitionParams& TransitionParams) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerViewSelf"); Params::APlayerController_ServerViewSelf_Params Parms{}; Parms.TransitionParams = TransitionParams; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerViewPrevPlayer // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: void APlayerController::ServerViewPrevPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerViewPrevPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerViewNextPlayer // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: void APlayerController::ServerViewNextPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerViewNextPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerVerifyViewTarget // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: void APlayerController::ServerVerifyViewTarget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerVerifyViewTarget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerUpdateMultipleLevelsVisibility // (Final, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // TArrayLevelVisibilities (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void APlayerController::ServerUpdateMultipleLevelsVisibility(TArray& LevelVisibilities) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerUpdateMultipleLevelsVisibility"); Params::APlayerController_ServerUpdateMultipleLevelsVisibility_Params Parms{}; Parms.LevelVisibilities = LevelVisibilities; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerUpdateLevelVisibility // (Final, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FUpdateLevelVisibilityLevelInfoLevelVisibility (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ServerUpdateLevelVisibility(struct FUpdateLevelVisibilityLevelInfo& LevelVisibility) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerUpdateLevelVisibility"); Params::APlayerController_ServerUpdateLevelVisibility_Params Parms{}; Parms.LevelVisibility = LevelVisibility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerUpdateCamera // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FVector_NetQuantize CamLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CamPitchAndYaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerUpdateCamera(const struct FVector_NetQuantize& CamLoc, int32 CamPitchAndYaw) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerUpdateCamera"); Params::APlayerController_ServerUpdateCamera_Params Parms{}; Parms.CamLoc = CamLoc; Parms.CamPitchAndYaw = CamPitchAndYaw; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerUnmutePlayer // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FUniqueNetIdRepl PlayerId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerUnmutePlayer(const struct FUniqueNetIdRepl& PlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerUnmutePlayer"); Params::APlayerController_ServerUnmutePlayer_Params Parms{}; Parms.PlayerId = PlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerUnblockPlayer // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FUniqueNetIdRepl PlayerId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerUnblockPlayer(const struct FUniqueNetIdRepl& PlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerUnblockPlayer"); Params::APlayerController_ServerUnblockPlayer_Params Parms{}; Parms.PlayerId = PlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerToggleAILogging // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: void APlayerController::ServerToggleAILogging() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerToggleAILogging"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerShortTimeout // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: void APlayerController::ServerShortTimeout() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerShortTimeout"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerSetSpectatorWaiting // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // bool bWaiting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerSetSpectatorWaiting(bool bWaiting) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerSetSpectatorWaiting"); Params::APlayerController_ServerSetSpectatorWaiting_Params Parms{}; Parms.bWaiting = bWaiting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerSetSpectatorLocation // (Net, Native, Event, Public, NetServer, HasDefaults, NetValidate) // Parameters: // struct FVector NewLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator NewRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ServerSetSpectatorLocation(const struct FVector& NewLoc, const struct FRotator& NewRot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerSetSpectatorLocation"); Params::APlayerController_ServerSetSpectatorLocation_Params Parms{}; Parms.NewLoc = NewLoc; Parms.NewRot = NewRot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerSendLatestAsyncPhysicsTimestamp // (Final, Net, Native, Event, Private, NetServer) // Parameters: // struct FAsyncPhysicsTimestamp Timestamp (Parm, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ServerSendLatestAsyncPhysicsTimestamp(const struct FAsyncPhysicsTimestamp& Timestamp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerSendLatestAsyncPhysicsTimestamp"); Params::APlayerController_ServerSendLatestAsyncPhysicsTimestamp_Params Parms{}; Parms.Timestamp = Timestamp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerRestartPlayer // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: void APlayerController::ServerRestartPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerRestartPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerRecvClientInputFrame // (Net, Native, Event, Public, NetServer) // Parameters: // int32 RecvClientInputFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Data (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void APlayerController::ServerRecvClientInputFrame(int32 RecvClientInputFrame, TArray& Data) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerRecvClientInputFrame"); Params::APlayerController_ServerRecvClientInputFrame_Params Parms{}; Parms.RecvClientInputFrame = RecvClientInputFrame; Parms.Data = Data; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerPause // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: void APlayerController::ServerPause() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerPause"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerNotifyLoadedWorld // (Final, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class FName WorldPackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerNotifyLoadedWorld(class FName WorldPackageName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerNotifyLoadedWorld"); Params::APlayerController_ServerNotifyLoadedWorld_Params Parms{}; Parms.WorldPackageName = WorldPackageName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerMutePlayer // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FUniqueNetIdRepl PlayerId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerMutePlayer(const struct FUniqueNetIdRepl& PlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerMutePlayer"); Params::APlayerController_ServerMutePlayer_Params Parms{}; Parms.PlayerId = PlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerExecRPC // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class FString Msg (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerExecRPC(const class FString& Msg) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerExecRPC"); Params::APlayerController_ServerExecRPC_Params Parms{}; Parms.Msg = Msg; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerExec // (Final, Exec, Native, Public) // Parameters: // class FString Msg (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerExec(const class FString& Msg) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerExec"); Params::APlayerController_ServerExec_Params Parms{}; Parms.Msg = Msg; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerCheckClientPossessionReliable // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: void APlayerController::ServerCheckClientPossessionReliable() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerCheckClientPossessionReliable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerCheckClientPossession // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: void APlayerController::ServerCheckClientPossession() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerCheckClientPossession"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerChangeName // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class FString S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerChangeName(const class FString& S) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerChangeName"); Params::APlayerController_ServerChangeName_Params Parms{}; Parms.S = S; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerCamera // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class FName NewMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerCamera(class FName NewMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerCamera"); Params::APlayerController_ServerCamera_Params Parms{}; Parms.NewMode = NewMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerBlockPlayer // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FUniqueNetIdRepl PlayerId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerBlockPlayer(const struct FUniqueNetIdRepl& PlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerBlockPlayer"); Params::APlayerController_ServerBlockPlayer_Params Parms{}; Parms.PlayerId = PlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerAcknowledgePossession // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class APawn* P (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerAcknowledgePossession(class APawn* P) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ServerAcknowledgePossession"); Params::APlayerController_ServerAcknowledgePossession_Params Parms{}; Parms.P = P; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SendToConsole // (Exec, Native, Public) // Parameters: // class FString Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SendToConsole(const class FString& Command) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "SendToConsole"); Params::APlayerController_SendToConsole_Params Parms{}; Parms.Command = Command; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.RestartLevel // (Exec, Native, Public) // Parameters: void APlayerController::RestartLevel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "RestartLevel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ResetControllerLightColor // (Final, Native, Public, BlueprintCallable) // Parameters: void APlayerController::ResetControllerLightColor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ResetControllerLightColor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ProjectWorldLocationToScreen // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ScreenLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPlayerViewportRelative (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::ProjectWorldLocationToScreen(const struct FVector& WorldLocation, struct FVector2D* ScreenLocation, bool bPlayerViewportRelative) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ProjectWorldLocationToScreen"); Params::APlayerController_ProjectWorldLocationToScreen_Params Parms{}; Parms.WorldLocation = WorldLocation; Parms.bPlayerViewportRelative = bPlayerViewportRelative; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ScreenLocation != nullptr) *ScreenLocation = std::move(Parms.ScreenLocation); return Parms.ReturnValue; } // Function Engine.PlayerController.PlayHapticEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // class UHapticFeedbackEffect_Base* HapticEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EControllerHand Hand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::PlayHapticEffect(class UHapticFeedbackEffect_Base* HapticEffect, enum class EControllerHand Hand, float Scale, bool bLoop) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "PlayHapticEffect"); Params::APlayerController_PlayHapticEffect_Params Parms{}; Parms.HapticEffect = HapticEffect; Parms.Hand = Hand; Parms.Scale = Scale; Parms.bLoop = bLoop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.PlayDynamicForceFeedback // (Final, Native, Private, BlueprintCallable) // Parameters: // float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsLeftLarge (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsLeftSmall (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsRightLarge (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsRightSmall (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EDynamicForceFeedbackActionAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLatentActionInfo LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::PlayDynamicForceFeedback(float Intensity, float Duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, enum class EDynamicForceFeedbackAction Action, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "PlayDynamicForceFeedback"); Params::APlayerController_PlayDynamicForceFeedback_Params Parms{}; Parms.Intensity = Intensity; Parms.Duration = Duration; Parms.bAffectsLeftLarge = bAffectsLeftLarge; Parms.bAffectsLeftSmall = bAffectsLeftSmall; Parms.bAffectsRightLarge = bAffectsRightLarge; Parms.bAffectsRightSmall = bAffectsRightSmall; Parms.Action = Action; Parms.LatentInfo = LatentInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.Pause // (Exec, Native, Public) // Parameters: void APlayerController::Pause() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "Pause"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.OnServerStartedVisualLogger // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bIsLogging (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::OnServerStartedVisualLogger(bool bIsLogging) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "OnServerStartedVisualLogger"); Params::APlayerController_OnServerStartedVisualLogger_Params Parms{}; Parms.bIsLogging = bIsLogging; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.OnRep_AsyncPhysicsDataComponent // (Final, Native, Private) // Parameters: void APlayerController::OnRep_AsyncPhysicsDataComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "OnRep_AsyncPhysicsDataComponent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.LocalTravel // (Exec, Native, Public) // Parameters: // class FString URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::LocalTravel(const class FString& URL) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "LocalTravel"); Params::APlayerController_LocalTravel_Params Parms{}; Parms.URL = URL; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.K2_ClientPlayForceFeedback // (Final, Native, Public, BlueprintCallable) // Parameters: // class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIgnoreTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPlayWhilePaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::K2_ClientPlayForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, class FName Tag, bool bLooping, bool bIgnoreTimeDilation, bool bPlayWhilePaused) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "K2_ClientPlayForceFeedback"); Params::APlayerController_K2_ClientPlayForceFeedback_Params Parms{}; Parms.ForceFeedbackEffect = ForceFeedbackEffect; Parms.Tag = Tag; Parms.bLooping = bLooping; Parms.bIgnoreTimeDilation = bIgnoreTimeDilation; Parms.bPlayWhilePaused = bPlayWhilePaused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.IsStreamingSourceEnabled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::IsStreamingSourceEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "IsStreamingSourceEnabled"); Params::APlayerController_IsStreamingSourceEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.IsInputKeyDown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::IsInputKeyDown(const struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "IsInputKeyDown"); Params::APlayerController_IsInputKeyDown_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetViewportSize // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SizeX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SizeY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::GetViewportSize(int32* SizeX, int32* SizeY) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetViewportSize"); Params::APlayerController_GetViewportSize_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SizeX != nullptr) *SizeX = Parms.SizeX; if (SizeY != nullptr) *SizeY = Parms.SizeY; } // Function Engine.PlayerController.GetStreamingSourceShapes // (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayOutShapes (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void APlayerController::GetStreamingSourceShapes(TArray* OutShapes) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetStreamingSourceShapes"); Params::APlayerController_GetStreamingSourceShapes_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutShapes != nullptr) *OutShapes = std::move(Parms.OutShapes); } // Function Engine.PlayerController.GetStreamingSourcePriority // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EStreamingSourcePriorityReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EStreamingSourcePriority APlayerController::GetStreamingSourcePriority() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetStreamingSourcePriority"); Params::APlayerController_GetStreamingSourcePriority_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetStreamingSourceLocationAndRotation // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::GetStreamingSourceLocationAndRotation(struct FVector* OutLocation, struct FRotator* OutRotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetStreamingSourceLocationAndRotation"); Params::APlayerController_GetStreamingSourceLocationAndRotation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); } // Function Engine.PlayerController.GetSpectatorPawn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASpectatorPawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASpectatorPawn* APlayerController::GetSpectatorPawn() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetSpectatorPawn"); Params::APlayerController_GetSpectatorPawn_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetPlatformUserId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPlatformUserId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPlatformUserId APlayerController::GetPlatformUserId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetPlatformUserId"); Params::APlayerController_GetPlatformUserId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetOverridePlayerInputClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf APlayerController::GetOverridePlayerInputClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetOverridePlayerInputClass"); Params::APlayerController_GetOverridePlayerInputClass_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetMousePosition // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::GetMousePosition(float* LocationX, float* LocationY) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetMousePosition"); Params::APlayerController_GetMousePosition_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (LocationX != nullptr) *LocationX = Parms.LocationX; if (LocationY != nullptr) *LocationY = Parms.LocationY; return Parms.ReturnValue; } // Function Engine.PlayerController.GetInputVectorKeyState // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APlayerController::GetInputVectorKeyState(const struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetInputVectorKeyState"); Params::APlayerController_GetInputVectorKeyState_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetInputTouchState // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class ETouchIndex FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsCurrentlyPressed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::GetInputTouchState(enum class ETouchIndex FingerIndex, float* LocationX, float* LocationY, bool* bIsCurrentlyPressed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetInputTouchState"); Params::APlayerController_GetInputTouchState_Params Parms{}; Parms.FingerIndex = FingerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (LocationX != nullptr) *LocationX = Parms.LocationX; if (LocationY != nullptr) *LocationY = Parms.LocationY; if (bIsCurrentlyPressed != nullptr) *bIsCurrentlyPressed = Parms.bIsCurrentlyPressed; } // Function Engine.PlayerController.GetInputMouseDelta // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float DeltaX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::GetInputMouseDelta(float* DeltaX, float* DeltaY) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetInputMouseDelta"); Params::APlayerController_GetInputMouseDelta_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (DeltaX != nullptr) *DeltaX = Parms.DeltaX; if (DeltaY != nullptr) *DeltaY = Parms.DeltaY; } // Function Engine.PlayerController.GetInputMotionState // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Tilt (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector RotationRate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Gravity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Acceleration (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::GetInputMotionState(struct FVector* Tilt, struct FVector* RotationRate, struct FVector* Gravity, struct FVector* Acceleration) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetInputMotionState"); Params::APlayerController_GetInputMotionState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Tilt != nullptr) *Tilt = std::move(Parms.Tilt); if (RotationRate != nullptr) *RotationRate = std::move(Parms.RotationRate); if (Gravity != nullptr) *Gravity = std::move(Parms.Gravity); if (Acceleration != nullptr) *Acceleration = std::move(Parms.Acceleration); } // Function Engine.PlayerController.GetInputKeyTimeDown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APlayerController::GetInputKeyTimeDown(const struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetInputKeyTimeDown"); Params::APlayerController_GetInputKeyTimeDown_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetInputAnalogStickState // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EControllerAnalogStick WhichStick (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StickX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StickY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::GetInputAnalogStickState(enum class EControllerAnalogStick WhichStick, float* StickX, float* StickY) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetInputAnalogStickState"); Params::APlayerController_GetInputAnalogStickState_Params Parms{}; Parms.WhichStick = WhichStick; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (StickX != nullptr) *StickX = Parms.StickX; if (StickY != nullptr) *StickY = Parms.StickY; } // Function Engine.PlayerController.GetInputAnalogKeyState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APlayerController::GetInputAnalogKeyState(const struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetInputAnalogKeyState"); Params::APlayerController_GetInputAnalogKeyState_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetHUD // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AHUD* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AHUD* APlayerController::GetHUD() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetHUD"); Params::APlayerController_GetHUD_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderFingerForObjects // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class ETouchIndex FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::GetHitResultUnderFingerForObjects(enum class ETouchIndex FingerIndex, TArray& ObjectTypes, bool bTraceComplex, struct FHitResult* HitResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetHitResultUnderFingerForObjects"); Params::APlayerController_GetHitResultUnderFingerForObjects_Params Parms{}; Parms.FingerIndex = FingerIndex; Parms.ObjectTypes = ObjectTypes; Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderFingerByChannel // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class ETouchIndex FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::GetHitResultUnderFingerByChannel(enum class ETouchIndex FingerIndex, enum class ETraceTypeQuery TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetHitResultUnderFingerByChannel"); Params::APlayerController_GetHitResultUnderFingerByChannel_Params Parms{}; Parms.FingerIndex = FingerIndex; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderFinger // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class ETouchIndex FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::GetHitResultUnderFinger(enum class ETouchIndex FingerIndex, enum class ECollisionChannel TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetHitResultUnderFinger"); Params::APlayerController_GetHitResultUnderFinger_Params Parms{}; Parms.FingerIndex = FingerIndex; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderCursorForObjects // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::GetHitResultUnderCursorForObjects(TArray& ObjectTypes, bool bTraceComplex, struct FHitResult* HitResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetHitResultUnderCursorForObjects"); Params::APlayerController_GetHitResultUnderCursorForObjects_Params Parms{}; Parms.ObjectTypes = ObjectTypes; Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderCursorByChannel // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::GetHitResultUnderCursorByChannel(enum class ETraceTypeQuery TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetHitResultUnderCursorByChannel"); Params::APlayerController_GetHitResultUnderCursorByChannel_Params Parms{}; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderCursor // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::GetHitResultUnderCursor(enum class ECollisionChannel TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetHitResultUnderCursor"); Params::APlayerController_GetHitResultUnderCursor_Params Parms{}; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function Engine.PlayerController.GetFocalLocation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APlayerController::GetFocalLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetFocalLocation"); Params::APlayerController_GetFocalLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetDeprecatedInputYawScale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APlayerController::GetDeprecatedInputYawScale() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetDeprecatedInputYawScale"); Params::APlayerController_GetDeprecatedInputYawScale_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetDeprecatedInputRollScale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APlayerController::GetDeprecatedInputRollScale() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetDeprecatedInputRollScale"); Params::APlayerController_GetDeprecatedInputRollScale_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetDeprecatedInputPitchScale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APlayerController::GetDeprecatedInputPitchScale() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetDeprecatedInputPitchScale"); Params::APlayerController_GetDeprecatedInputPitchScale_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetAsyncPhysicsDataToWrite // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAsyncPhysicsData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncPhysicsData* APlayerController::GetAsyncPhysicsDataToWrite() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetAsyncPhysicsDataToWrite"); Params::APlayerController_GetAsyncPhysicsDataToWrite_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetAsyncPhysicsDataToConsume // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAsyncPhysicsData* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncPhysicsData* APlayerController::GetAsyncPhysicsDataToConsume() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "GetAsyncPhysicsDataToConsume"); Params::APlayerController_GetAsyncPhysicsDataToConsume_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.FOV // (Exec, Native, Public) // Parameters: // float NewFOV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::FOV(float NewFOV) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "FOV"); Params::APlayerController_FOV_Params Parms{}; Parms.NewFOV = NewFOV; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.EnableCheats // (Exec, Native, Public) // Parameters: void APlayerController::EnableCheats() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "EnableCheats"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.DeprojectScreenPositionToWorld // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WorldLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::DeprojectScreenPositionToWorld(float ScreenX, float ScreenY, struct FVector* WorldLocation, struct FVector* WorldDirection) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "DeprojectScreenPositionToWorld"); Params::APlayerController_DeprojectScreenPositionToWorld_Params Parms{}; Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (WorldLocation != nullptr) *WorldLocation = std::move(Parms.WorldLocation); if (WorldDirection != nullptr) *WorldDirection = std::move(Parms.WorldDirection); return Parms.ReturnValue; } // Function Engine.PlayerController.DeprojectMousePositionToWorld // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::DeprojectMousePositionToWorld(struct FVector* WorldLocation, struct FVector* WorldDirection) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "DeprojectMousePositionToWorld"); Params::APlayerController_DeprojectMousePositionToWorld_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (WorldLocation != nullptr) *WorldLocation = std::move(Parms.WorldLocation); if (WorldDirection != nullptr) *WorldDirection = std::move(Parms.WorldDirection); return Parms.ReturnValue; } // Function Engine.PlayerController.ConsoleKey // (Exec, Native, Public) // Parameters: // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ConsoleKey(const struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ConsoleKey"); Params::APlayerController_ConsoleKey_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientWasKicked // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class FText KickReason (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void APlayerController::ClientWasKicked(class FText& KickReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientWasKicked"); Params::APlayerController_ClientWasKicked_Params Parms{}; Parms.KickReason = KickReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientVoiceHandshakeComplete // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: void APlayerController::ClientVoiceHandshakeComplete() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientVoiceHandshakeComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientUpdateMultipleLevelsStreamingStatus // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // TArrayLevelStatuses (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void APlayerController::ClientUpdateMultipleLevelsStreamingStatus(TArray& LevelStatuses) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientUpdateMultipleLevelsStreamingStatus"); Params::APlayerController_ClientUpdateMultipleLevelsStreamingStatus_Params Parms{}; Parms.LevelStatuses = LevelStatuses; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientUpdateLevelStreamingStatus // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNewShouldBeLoaded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNewShouldBeVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNewShouldBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FNetLevelVisibilityTransactionIdTransactionId (Parm, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ClientUpdateLevelStreamingStatus(class FName PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int32 LODIndex, const struct FNetLevelVisibilityTransactionId& TransactionId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientUpdateLevelStreamingStatus"); Params::APlayerController_ClientUpdateLevelStreamingStatus_Params Parms{}; Parms.PackageName = PackageName; Parms.bNewShouldBeLoaded = bNewShouldBeLoaded; Parms.bNewShouldBeVisible = bNewShouldBeVisible; Parms.bNewShouldBlockOnLoad = bNewShouldBlockOnLoad; Parms.LODIndex = LODIndex; Parms.TransactionId = TransactionId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientUnmutePlayers // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // TArray PlayerIds (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void APlayerController::ClientUnmutePlayers(TArray& PlayerIds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientUnmutePlayers"); Params::APlayerController_ClientUnmutePlayers_Params Parms{}; Parms.PlayerIds = PlayerIds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientUnmutePlayer // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FUniqueNetIdRepl PlayerId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientUnmutePlayer(const struct FUniqueNetIdRepl& PlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientUnmutePlayer"); Params::APlayerController_ClientUnmutePlayer_Params Parms{}; Parms.PlayerId = PlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientTravelInternal // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // class FString URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ETravelType TravelType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSeamless (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid MapPackageGuid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientTravelInternal(const class FString& URL, enum class ETravelType TravelType, bool bSeamless, const struct FGuid& MapPackageGuid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientTravelInternal"); Params::APlayerController_ClientTravelInternal_Params Parms{}; Parms.URL = URL; Parms.TravelType = TravelType; Parms.bSeamless = bSeamless; Parms.MapPackageGuid = MapPackageGuid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientTravel // (Final, Native, Public, HasDefaults) // Parameters: // class FString URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ETravelType TravelType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSeamless (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid MapPackageGuid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientTravel(const class FString& URL, enum class ETravelType TravelType, bool bSeamless, const struct FGuid& MapPackageGuid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientTravel"); Params::APlayerController_ClientTravel_Params Parms{}; Parms.URL = URL; Parms.TravelType = TravelType; Parms.bSeamless = bSeamless; Parms.MapPackageGuid = MapPackageGuid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientTeamMessage // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class APlayerState* SenderPlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MsgLifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientTeamMessage(class APlayerState* SenderPlayerState, const class FString& S, class FName Type, float MsgLifeTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientTeamMessage"); Params::APlayerController_ClientTeamMessage_Params Parms{}; Parms.SenderPlayerState = SenderPlayerState; Parms.S = S; Parms.Type = Type; Parms.MsgLifeTime = MsgLifeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientStopForceFeedback // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientStopForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, class FName Tag) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientStopForceFeedback"); Params::APlayerController_ClientStopForceFeedback_Params Parms{}; Parms.ForceFeedbackEffect = ForceFeedbackEffect; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientStopCameraShakesFromSource // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCameraShakeSourceComponent* SourceComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientStopCameraShakesFromSource(class UCameraShakeSourceComponent* SourceComponent, bool bImmediately) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientStopCameraShakesFromSource"); Params::APlayerController_ClientStopCameraShakesFromSource_Params Parms{}; Parms.SourceComponent = SourceComponent; Parms.bImmediately = bImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientStopCameraShake // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // TSubclassOfShake (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientStopCameraShake(TSubclassOf Shake, bool bImmediately) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientStopCameraShake"); Params::APlayerController_ClientStopCameraShake_Params Parms{}; Parms.Shake = Shake; Parms.bImmediately = bImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientStartOnlineSession // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: void APlayerController::ClientStartOnlineSession() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientStartOnlineSession"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientStartCameraShakeFromSource // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfShake (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCameraShakeSourceComponent* SourceComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientStartCameraShakeFromSource(TSubclassOf Shake, class UCameraShakeSourceComponent* SourceComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientStartCameraShakeFromSource"); Params::APlayerController_ClientStartCameraShakeFromSource_Params Parms{}; Parms.Shake = Shake; Parms.SourceComponent = SourceComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientStartCameraShake // (Net, Native, Event, Public, HasDefaults, NetClient, BlueprintCallable) // Parameters: // TSubclassOfShake (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECameraShakePlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ClientStartCameraShake(TSubclassOf Shake, float Scale, enum class ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientStartCameraShake"); Params::APlayerController_ClientStartCameraShake_Params Parms{}; Parms.Shake = Shake; Parms.Scale = Scale; Parms.PlaySpace = PlaySpace; Parms.UserPlaySpaceRot = UserPlaySpaceRot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSpawnGenericCameraLensEffect // (Net, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // TSubclassOf LensEffectEmitterClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientSpawnGenericCameraLensEffect(TSubclassOf LensEffectEmitterClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientSpawnGenericCameraLensEffect"); Params::APlayerController_ClientSpawnGenericCameraLensEffect_Params Parms{}; Parms.LensEffectEmitterClass = LensEffectEmitterClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSpawnCameraLensEffect // (Net, Native, Event, Public, NetClient) // Parameters: // TSubclassOfLensEffectEmitterClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientSpawnCameraLensEffect(TSubclassOf LensEffectEmitterClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientSpawnCameraLensEffect"); Params::APlayerController_ClientSpawnCameraLensEffect_Params Parms{}; Parms.LensEffectEmitterClass = LensEffectEmitterClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetViewTarget // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class AActor* A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FViewTargetTransitionParams TransitionParams (Parm, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ClientSetViewTarget(class AActor* A, const struct FViewTargetTransitionParams& TransitionParams) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientSetViewTarget"); Params::APlayerController_ClientSetViewTarget_Params Parms{}; Parms.A = A; Parms.TransitionParams = TransitionParams; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetSpectatorWaiting // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bWaiting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientSetSpectatorWaiting(bool bWaiting) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientSetSpectatorWaiting"); Params::APlayerController_ClientSetSpectatorWaiting_Params Parms{}; Parms.bWaiting = bWaiting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetHUD // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // TSubclassOf NewHUDClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientSetHUD(TSubclassOf NewHUDClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientSetHUD"); Params::APlayerController_ClientSetHUD_Params Parms{}; Parms.NewHUDClass = NewHUDClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetForceMipLevelsToBeResident // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ForceDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientSetForceMipLevelsToBeResident(class UMaterialInterface* Material, float ForceDuration, int32 CinematicTextureGroups) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientSetForceMipLevelsToBeResident"); Params::APlayerController_ClientSetForceMipLevelsToBeResident_Params Parms{}; Parms.Material = Material; Parms.ForceDuration = ForceDuration; Parms.CinematicTextureGroups = CinematicTextureGroups; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetCinematicMode // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bInCinematicMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsTurning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsHUD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientSetCinematicMode"); Params::APlayerController_ClientSetCinematicMode_Params Parms{}; Parms.bInCinematicMode = bInCinematicMode; Parms.bAffectsMovement = bAffectsMovement; Parms.bAffectsTurning = bAffectsTurning; Parms.bAffectsHUD = bAffectsHUD; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetCameraMode // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class FName NewCamMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientSetCameraMode(class FName NewCamMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientSetCameraMode"); Params::APlayerController_ClientSetCameraMode_Params Parms{}; Parms.NewCamMode = NewCamMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetCameraFade // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // bool bEnableFading (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FColor FadeColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D FadeAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFadeAudio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHoldWhenFinished (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientSetCameraFade(bool bEnableFading, const struct FColor& FadeColor, const struct FVector2D& FadeAlpha, float FadeTime, bool bFadeAudio, bool bHoldWhenFinished) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientSetCameraFade"); Params::APlayerController_ClientSetCameraFade_Params Parms{}; Parms.bEnableFading = bEnableFading; Parms.FadeColor = FadeColor; Parms.FadeAlpha = FadeAlpha; Parms.FadeTime = FadeTime; Parms.bFadeAudio = bFadeAudio; Parms.bHoldWhenFinished = bHoldWhenFinished; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetBlockOnAsyncLoading // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: void APlayerController::ClientSetBlockOnAsyncLoading() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientSetBlockOnAsyncLoading"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientReturnToMainMenuWithTextReason // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class FText ReturnReason (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void APlayerController::ClientReturnToMainMenuWithTextReason(class FText& ReturnReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientReturnToMainMenuWithTextReason"); Params::APlayerController_ClientReturnToMainMenuWithTextReason_Params Parms{}; Parms.ReturnReason = ReturnReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientReturnToMainMenu // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class FString ReturnReason (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientReturnToMainMenu(const class FString& ReturnReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientReturnToMainMenu"); Params::APlayerController_ClientReturnToMainMenu_Params Parms{}; Parms.ReturnReason = ReturnReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientRetryClientRestart // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class APawn* NewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientRetryClientRestart(class APawn* NewPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientRetryClientRestart"); Params::APlayerController_ClientRetryClientRestart_Params Parms{}; Parms.NewPawn = NewPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientRestart // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class APawn* NewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientRestart(class APawn* NewPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientRestart"); Params::APlayerController_ClientRestart_Params Parms{}; Parms.NewPawn = NewPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientReset // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: void APlayerController::ClientReset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientReset"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientRepObjRef // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientRepObjRef(class UObject* Object) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientRepObjRef"); Params::APlayerController_ClientRepObjRef_Params Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientRecvServerAckFrameDebug // (Net, Native, Event, Public, NetClient) // Parameters: // uint8 NumBuffered (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TargetNumBufferedCmds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientRecvServerAckFrameDebug(uint8 NumBuffered, float TargetNumBufferedCmds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientRecvServerAckFrameDebug"); Params::APlayerController_ClientRecvServerAckFrameDebug_Params Parms{}; Parms.NumBuffered = NumBuffered; Parms.TargetNumBufferedCmds = TargetNumBufferedCmds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientRecvServerAckFrame // (Net, Native, Event, Public, NetClient) // Parameters: // int32 LastProcessedInputFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 RecvServerFrameNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int8 TimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientRecvServerAckFrame(int32 LastProcessedInputFrame, int32 RecvServerFrameNumber, int8 TimeDilation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientRecvServerAckFrame"); Params::APlayerController_ClientRecvServerAckFrame_Params Parms{}; Parms.LastProcessedInputFrame = LastProcessedInputFrame; Parms.RecvServerFrameNumber = RecvServerFrameNumber; Parms.TimeDilation = TimeDilation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientReceiveLocalizedMessage // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // TSubclassOf Message (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SWITCH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerState* RelatedPlayerState_1 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerState* RelatedPlayerState_2 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* OptionalObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientReceiveLocalizedMessage(TSubclassOf Message, int32 SWITCH, class APlayerState* RelatedPlayerState_1, class APlayerState* RelatedPlayerState_2, class UObject* OptionalObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientReceiveLocalizedMessage"); Params::APlayerController_ClientReceiveLocalizedMessage_Params Parms{}; Parms.Message = Message; Parms.SWITCH = SWITCH; Parms.RelatedPlayerState_1 = RelatedPlayerState_1; Parms.RelatedPlayerState_2 = RelatedPlayerState_2; Parms.OptionalObject = OptionalObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientPrestreamTextures // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class AActor* ForcedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ForceDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableStreaming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientPrestreamTextures(class AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int32 CinematicTextureGroups) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientPrestreamTextures"); Params::APlayerController_ClientPrestreamTextures_Params Parms{}; Parms.ForcedActor = ForcedActor; Parms.ForceDuration = ForceDuration; Parms.bEnableStreaming = bEnableStreaming; Parms.CinematicTextureGroups = CinematicTextureGroups; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientPrepareMapChange // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class FName LevelName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFirst (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLast (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientPrepareMapChange(class FName LevelName, bool bFirst, bool bLast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientPrepareMapChange"); Params::APlayerController_ClientPrepareMapChange_Params Parms{}; Parms.LevelName = LevelName; Parms.bFirst = bFirst; Parms.bLast = bLast; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientPlaySoundAtLocation // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // class USoundBase* Sound (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientPlaySoundAtLocation(class USoundBase* Sound, const struct FVector& Location, float VolumeMultiplier, float PitchMultiplier) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientPlaySoundAtLocation"); Params::APlayerController_ClientPlaySoundAtLocation_Params Parms{}; Parms.Sound = Sound; Parms.Location = Location; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientPlaySound // (Net, Native, Event, Public, NetClient) // Parameters: // class USoundBase* Sound (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientPlaySound(class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientPlaySound"); Params::APlayerController_ClientPlaySound_Params Parms{}; Parms.Sound = Sound; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientPlayForceFeedback_Internal // (Final, Net, Native, Event, Private, NetClient) // Parameters: // class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FForceFeedbackParameters Params (Parm, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ClientPlayForceFeedback_Internal(class UForceFeedbackEffect* ForceFeedbackEffect, const struct FForceFeedbackParameters& Params) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientPlayForceFeedback_Internal"); Params::APlayerController_ClientPlayForceFeedback_Internal_Params Parms{}; Parms.ForceFeedbackEffect = ForceFeedbackEffect; Parms.Params = Params; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientMutePlayer // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FUniqueNetIdRepl PlayerId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientMutePlayer(const struct FUniqueNetIdRepl& PlayerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientMutePlayer"); Params::APlayerController_ClientMutePlayer_Params Parms{}; Parms.PlayerId = PlayerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientMessage // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class FString S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MsgLifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientMessage(const class FString& S, class FName Type, float MsgLifeTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientMessage"); Params::APlayerController_ClientMessage_Params Parms{}; Parms.S = S; Parms.Type = Type; Parms.MsgLifeTime = MsgLifeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientIgnoreMoveInput // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientIgnoreMoveInput(bool bIgnore) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientIgnoreMoveInput"); Params::APlayerController_ClientIgnoreMoveInput_Params Parms{}; Parms.bIgnore = bIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientIgnoreLookInput // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientIgnoreLookInput(bool bIgnore) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientIgnoreLookInput"); Params::APlayerController_ClientIgnoreLookInput_Params Parms{}; Parms.bIgnore = bIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientGotoState // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class FName NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientGotoState(class FName NewState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientGotoState"); Params::APlayerController_ClientGotoState_Params Parms{}; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientGameEnded // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class AActor* EndGameFocus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsWinner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientGameEnded(class AActor* EndGameFocus, bool bIsWinner) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientGameEnded"); Params::APlayerController_ClientGameEnded_Params Parms{}; Parms.EndGameFocus = EndGameFocus; Parms.bIsWinner = bIsWinner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientForceGarbageCollection // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: void APlayerController::ClientForceGarbageCollection() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientForceGarbageCollection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientFlushLevelStreaming // (Final, Net, NetReliable, Native, Event, Public, NetClient) // Parameters: void APlayerController::ClientFlushLevelStreaming() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientFlushLevelStreaming"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientEndOnlineSession // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: void APlayerController::ClientEndOnlineSession() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientEndOnlineSession"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientEnableNetworkVoice // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientEnableNetworkVoice(bool bEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientEnableNetworkVoice"); Params::APlayerController_ClientEnableNetworkVoice_Params Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientCorrectionAsyncPhysicsTimestamp // (Final, Net, Native, Event, Private, NetClient) // Parameters: // struct FAsyncPhysicsTimestamp Timestamp (Parm, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ClientCorrectionAsyncPhysicsTimestamp(const struct FAsyncPhysicsTimestamp& Timestamp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientCorrectionAsyncPhysicsTimestamp"); Params::APlayerController_ClientCorrectionAsyncPhysicsTimestamp_Params Parms{}; Parms.Timestamp = Timestamp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientCommitMapChange // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: void APlayerController::ClientCommitMapChange() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientCommitMapChange"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientClearCameraLensEffects // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: void APlayerController::ClientClearCameraLensEffects() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientClearCameraLensEffects"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientCapBandwidth // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // int32 Cap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientCapBandwidth(int32 Cap) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientCapBandwidth"); Params::APlayerController_ClientCapBandwidth_Params Parms{}; Parms.Cap = Cap; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientCancelPendingMapChange // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: void APlayerController::ClientCancelPendingMapChange() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientCancelPendingMapChange"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientAddTextureStreamingLoc // (Final, Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FVector InLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOverrideLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientAddTextureStreamingLoc(const struct FVector& InLoc, float Duration, bool bOverrideLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientAddTextureStreamingLoc"); Params::APlayerController_ClientAddTextureStreamingLoc_Params Parms{}; Parms.InLoc = InLoc; Parms.Duration = Duration; Parms.bOverrideLocation = bOverrideLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientAckUpdateLevelVisibility // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FNetLevelVisibilityTransactionIdTransactionId (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool bClientAckCanMakeVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientAckUpdateLevelVisibility(class FName PackageName, const struct FNetLevelVisibilityTransactionId& TransactionId, bool bClientAckCanMakeVisible) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientAckUpdateLevelVisibility"); Params::APlayerController_ClientAckUpdateLevelVisibility_Params Parms{}; Parms.PackageName = PackageName; Parms.TransactionId = TransactionId; Parms.bClientAckCanMakeVisible = bClientAckCanMakeVisible; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientAckTimeDilation // (Final, Net, Native, Event, Private, NetClient) // Parameters: // float TimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ServerStep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientAckTimeDilation(float TimeDilation, int32 ServerStep) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClientAckTimeDilation"); Params::APlayerController_ClientAckTimeDilation_Params Parms{}; Parms.TimeDilation = TimeDilation; Parms.ServerStep = ServerStep; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClearAudioListenerOverride // (Final, Native, Public, BlueprintCallable) // Parameters: void APlayerController::ClearAudioListenerOverride() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClearAudioListenerOverride"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClearAudioListenerAttenuationOverride // (Final, Native, Public, BlueprintCallable) // Parameters: void APlayerController::ClearAudioListenerAttenuationOverride() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ClearAudioListenerAttenuationOverride"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.CanRestartPlayer // (Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerController::CanRestartPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "CanRestartPlayer"); Params::APlayerController_CanRestartPlayer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.Camera // (Exec, Native, Public) // Parameters: // class FName NewMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::Camera(class FName NewMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "Camera"); Params::APlayerController_Camera_Params Parms{}; Parms.NewMode = NewMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.AddYawInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::AddYawInput(float Val) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "AddYawInput"); Params::APlayerController_AddYawInput_Params Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.AddRollInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::AddRollInput(float Val) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "AddRollInput"); Params::APlayerController_AddRollInput_Params Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.AddPitchInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::AddPitchInput(float Val) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "AddPitchInput"); Params::APlayerController_AddPitchInput_Params Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ActivateTouchInterface // (Native, Public, BlueprintCallable) // Parameters: // class UTouchInterface* NewTouchInterface (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ActivateTouchInterface(class UTouchInterface* NewTouchInterface) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerController", "ActivateTouchInterface"); Params::APlayerController_ActivateTouchInterface_Params Parms{}; Parms.NewTouchInterface = NewTouchInterface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.PlayerState // (Actor) class UClass* APlayerState::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PlayerState"); return Clss; } // PlayerState Engine.Default__PlayerState // (Public, ClassDefaultObject, ArchetypeObject) class APlayerState* APlayerState::GetDefaultObj() { static class APlayerState* Default = nullptr; if (!Default) Default = static_cast(APlayerState::StaticClass()->DefaultObject); return Default; } // Function Engine.PlayerState.ReceiveOverrideWith // (Event, Protected, BlueprintEvent) // Parameters: // class APlayerState* OldPlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerState::ReceiveOverrideWith(class APlayerState* OldPlayerState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerState", "ReceiveOverrideWith"); Params::APlayerState_ReceiveOverrideWith_Params Parms{}; Parms.OldPlayerState = OldPlayerState; UObject::ProcessEvent(Func, &Parms); } // Function Engine.PlayerState.ReceiveCopyProperties // (Event, Protected, BlueprintEvent) // Parameters: // class APlayerState* NewPlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerState::ReceiveCopyProperties(class APlayerState* NewPlayerState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerState", "ReceiveCopyProperties"); Params::APlayerState_ReceiveCopyProperties_Params Parms{}; Parms.NewPlayerState = NewPlayerState; UObject::ProcessEvent(Func, &Parms); } // Function Engine.PlayerState.OnRep_UniqueId // (Native, Public) // Parameters: void APlayerState::OnRep_UniqueId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerState", "OnRep_UniqueId"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerState.OnRep_Score // (Native, Public) // Parameters: void APlayerState::OnRep_Score() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerState", "OnRep_Score"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerState.OnRep_PlayerName // (Native, Public) // Parameters: void APlayerState::OnRep_PlayerName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerState", "OnRep_PlayerName"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerState.OnRep_PlayerId // (Native, Public) // Parameters: void APlayerState::OnRep_PlayerId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerState", "OnRep_PlayerId"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerState.OnRep_bIsInactive // (Native, Public) // Parameters: void APlayerState::OnRep_bIsInactive() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerState", "OnRep_bIsInactive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerState.OnPawnPrivateDestroyed // (Final, Native, Private) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerState::OnPawnPrivateDestroyed(class AActor* InActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerState", "OnPawnPrivateDestroyed"); Params::APlayerState_OnPawnPrivateDestroyed_Params Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerState.IsSpectator // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerState::IsSpectator() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerState", "IsSpectator"); Params::APlayerState_IsSpectator_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerState.IsOnlyASpectator // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerState::IsOnlyASpectator() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerState", "IsOnlyASpectator"); Params::APlayerState_IsOnlyASpectator_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerState.IsABot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerState::IsABot() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerState", "IsABot"); Params::APlayerState_IsABot_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerState.GetScore // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APlayerState::GetScore() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerState", "GetScore"); Params::APlayerState_GetScore_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerState.GetPlayerName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString APlayerState::GetPlayerName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerState", "GetPlayerName"); Params::APlayerState_GetPlayerName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerState.GetPlayerId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APlayerState::GetPlayerId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerState", "GetPlayerId"); Params::APlayerState_GetPlayerId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerState.GetPlayerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* APlayerState::GetPlayerController() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerState", "GetPlayerController"); Params::APlayerState_GetPlayerController_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerState.GetPingInMilliseconds // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APlayerState::GetPingInMilliseconds() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerState", "GetPingInMilliseconds"); Params::APlayerState_GetPingInMilliseconds_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerState.GetPawn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* APlayerState::GetPawn() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerState", "GetPawn"); Params::APlayerState_GetPawn_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerState.GetCompressedPing // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 APlayerState::GetCompressedPing() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerState", "GetCompressedPing"); Params::APlayerState_GetCompressedPing_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerState.BP_GetUniqueId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FUniqueNetIdRepl ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FUniqueNetIdRepl APlayerState::BP_GetUniqueId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerState", "BP_GetUniqueId"); Params::APlayerState_BP_GetUniqueId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.Engine // (None) class UClass* UEngine::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Engine"); return Clss; } // Engine Engine.Default__Engine // (Public, ClassDefaultObject, ArchetypeObject) class UEngine* UEngine::GetDefaultObj() { static class UEngine* Default = nullptr; if (!Default) Default = static_cast(UEngine::StaticClass()->DefaultObject); return Default; } // Class Engine.ScriptViewportClient // (None) class UClass* UScriptViewportClient::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ScriptViewportClient"); return Clss; } // ScriptViewportClient Engine.Default__ScriptViewportClient // (Public, ClassDefaultObject, ArchetypeObject) class UScriptViewportClient* UScriptViewportClient::GetDefaultObj() { static class UScriptViewportClient* Default = nullptr; if (!Default) Default = static_cast(UScriptViewportClient::StaticClass()->DefaultObject); return Default; } // Class Engine.GameViewportClient // (None) class UClass* UGameViewportClient::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameViewportClient"); return Clss; } // GameViewportClient Engine.Default__GameViewportClient // (Public, ClassDefaultObject, ArchetypeObject) class UGameViewportClient* UGameViewportClient::GetDefaultObj() { static class UGameViewportClient* Default = nullptr; if (!Default) Default = static_cast(UGameViewportClient::StaticClass()->DefaultObject); return Default; } // Function Engine.GameViewportClient.SSSwapControllers // (Exec, Native, Public) // Parameters: void UGameViewportClient::SSSwapControllers() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameViewportClient", "SSSwapControllers"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameViewportClient.ShowTitleSafeArea // (Exec, Native, Public) // Parameters: void UGameViewportClient::ShowTitleSafeArea() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameViewportClient", "ShowTitleSafeArea"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameViewportClient.SetConsoleTarget // (Exec, Native, Public) // Parameters: // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameViewportClient::SetConsoleTarget(int32 PlayerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameViewportClient", "SetConsoleTarget"); Params::UGameViewportClient_SetConsoleTarget_Params Parms{}; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.Player // (None) class UClass* UPlayer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Player"); return Clss; } // Player Engine.Default__Player // (Public, ClassDefaultObject, ArchetypeObject) class UPlayer* UPlayer::GetDefaultObj() { static class UPlayer* Default = nullptr; if (!Default) Default = static_cast(UPlayer::StaticClass()->DefaultObject); return Default; } // Class Engine.LocalPlayer // (None) class UClass* ULocalPlayer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LocalPlayer"); return Clss; } // LocalPlayer Engine.Default__LocalPlayer // (Public, ClassDefaultObject, ArchetypeObject) class ULocalPlayer* ULocalPlayer::GetDefaultObj() { static class ULocalPlayer* Default = nullptr; if (!Default) Default = static_cast(ULocalPlayer::StaticClass()->DefaultObject); return Default; } // Class Engine.LocalPlayerSubsystem // (None) class UClass* ULocalPlayerSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LocalPlayerSubsystem"); return Clss; } // LocalPlayerSubsystem Engine.Default__LocalPlayerSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class ULocalPlayerSubsystem* ULocalPlayerSubsystem::GetDefaultObj() { static class ULocalPlayerSubsystem* Default = nullptr; if (!Default) Default = static_cast(ULocalPlayerSubsystem::StaticClass()->DefaultObject); return Default; } // Class Engine.DataTable // (None) class UClass* UDataTable::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DataTable"); return Clss; } // DataTable Engine.Default__DataTable // (Public, ClassDefaultObject, ArchetypeObject) class UDataTable* UDataTable::GetDefaultObj() { static class UDataTable* Default = nullptr; if (!Default) Default = static_cast(UDataTable::StaticClass()->DefaultObject); return Default; } // Class Engine.CancellableAsyncAction // (None) class UClass* UCancellableAsyncAction::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CancellableAsyncAction"); return Clss; } // CancellableAsyncAction Engine.Default__CancellableAsyncAction // (Public, ClassDefaultObject, ArchetypeObject) class UCancellableAsyncAction* UCancellableAsyncAction::GetDefaultObj() { static class UCancellableAsyncAction* Default = nullptr; if (!Default) Default = static_cast(UCancellableAsyncAction::StaticClass()->DefaultObject); return Default; } // Function Engine.CancellableAsyncAction.IsActive // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCancellableAsyncAction::IsActive() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CancellableAsyncAction", "IsActive"); Params::UCancellableAsyncAction_IsActive_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CancellableAsyncAction.Cancel // (Native, Public, BlueprintCallable) // Parameters: void UCancellableAsyncAction::Cancel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CancellableAsyncAction", "Cancel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.OnlineBlueprintCallProxyBase // (None) class UClass* UOnlineBlueprintCallProxyBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("OnlineBlueprintCallProxyBase"); return Clss; } // OnlineBlueprintCallProxyBase Engine.Default__OnlineBlueprintCallProxyBase // (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame) class UOnlineBlueprintCallProxyBase* UOnlineBlueprintCallProxyBase::GetDefaultObj() { static class UOnlineBlueprintCallProxyBase* Default = nullptr; if (!Default) Default = static_cast(UOnlineBlueprintCallProxyBase::StaticClass()->DefaultObject); return Default; } // Class Engine.NetConnection // (None) class UClass* UNetConnection::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NetConnection"); return Clss; } // NetConnection Engine.Default__NetConnection // (Public, ClassDefaultObject, ArchetypeObject) class UNetConnection* UNetConnection::GetDefaultObj() { static class UNetConnection* Default = nullptr; if (!Default) Default = static_cast(UNetConnection::StaticClass()->DefaultObject); return Default; } // Class Engine.NetDriver // (None) class UClass* UNetDriver::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NetDriver"); return Clss; } // NetDriver Engine.Default__NetDriver // (Public, ClassDefaultObject, ArchetypeObject) class UNetDriver* UNetDriver::GetDefaultObj() { static class UNetDriver* Default = nullptr; if (!Default) Default = static_cast(UNetDriver::StaticClass()->DefaultObject); return Default; } // Class Engine.OnlineEngineInterface // (None) class UClass* UOnlineEngineInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("OnlineEngineInterface"); return Clss; } // OnlineEngineInterface Engine.Default__OnlineEngineInterface // (Public, ClassDefaultObject, ArchetypeObject) class UOnlineEngineInterface* UOnlineEngineInterface::GetDefaultObj() { static class UOnlineEngineInterface* Default = nullptr; if (!Default) Default = static_cast(UOnlineEngineInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.OnlineSession // (None) class UClass* UOnlineSession::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("OnlineSession"); return Clss; } // OnlineSession Engine.Default__OnlineSession // (Public, ClassDefaultObject, ArchetypeObject) class UOnlineSession* UOnlineSession::GetDefaultObj() { static class UOnlineSession* Default = nullptr; if (!Default) Default = static_cast(UOnlineSession::StaticClass()->DefaultObject); return Default; } // Class Engine.RuntimeOptionsBase // (None) class UClass* URuntimeOptionsBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("RuntimeOptionsBase"); return Clss; } // RuntimeOptionsBase Engine.Default__RuntimeOptionsBase // (Public, ClassDefaultObject, ArchetypeObject) class URuntimeOptionsBase* URuntimeOptionsBase::GetDefaultObj() { static class URuntimeOptionsBase* Default = nullptr; if (!Default) Default = static_cast(URuntimeOptionsBase::StaticClass()->DefaultObject); return Default; } // Class Engine.CameraModifier // (None) class UClass* UCameraModifier::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CameraModifier"); return Clss; } // CameraModifier Engine.Default__CameraModifier // (Public, ClassDefaultObject, ArchetypeObject) class UCameraModifier* UCameraModifier::GetDefaultObj() { static class UCameraModifier* Default = nullptr; if (!Default) Default = static_cast(UCameraModifier::StaticClass()->DefaultObject); return Default; } // Function Engine.CameraModifier.OnCameraOwnerDestroyed // (Final, Native, Protected) // Parameters: // class AActor* InOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraModifier::OnCameraOwnerDestroyed(class AActor* InOwner) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraModifier", "OnCameraOwnerDestroyed"); Params::UCameraModifier_OnCameraOwnerDestroyed_Params Parms{}; Parms.InOwner = InOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraModifier.IsDisabled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCameraModifier::IsDisabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraModifier", "IsDisabled"); Params::UCameraModifier_IsDisabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CameraModifier.GetViewTarget // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UCameraModifier::GetViewTarget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraModifier", "GetViewTarget"); Params::UCameraModifier_GetViewTarget_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CameraModifier.EnableModifier // (Native, Public, BlueprintCallable) // Parameters: void UCameraModifier::EnableModifier() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraModifier", "EnableModifier"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CameraModifier.DisableModifier // (Native, Public, BlueprintCallable) // Parameters: // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraModifier::DisableModifier(bool bImmediate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraModifier", "DisableModifier"); Params::UCameraModifier_DisableModifier_Params Parms{}; Parms.bImmediate = bImmediate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraModifier.BlueprintModifyPostProcess // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PostProcessBlendWeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPostProcessSettings PostProcessSettings (Parm, OutParm, NativeAccessSpecifierPublic) void UCameraModifier::BlueprintModifyPostProcess(float DeltaTime, float* PostProcessBlendWeight, struct FPostProcessSettings* PostProcessSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraModifier", "BlueprintModifyPostProcess"); Params::UCameraModifier_BlueprintModifyPostProcess_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); if (PostProcessBlendWeight != nullptr) *PostProcessBlendWeight = Parms.PostProcessBlendWeight; if (PostProcessSettings != nullptr) *PostProcessSettings = std::move(Parms.PostProcessSettings); } // Function Engine.CameraModifier.BlueprintModifyCamera // (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ViewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ViewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float FOV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector NewViewLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator NewViewRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float NewFOV (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraModifier::BlueprintModifyCamera(float DeltaTime, const struct FVector& ViewLocation, const struct FRotator& ViewRotation, float FOV, struct FVector* NewViewLocation, struct FRotator* NewViewRotation, float* NewFOV) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraModifier", "BlueprintModifyCamera"); Params::UCameraModifier_BlueprintModifyCamera_Params Parms{}; Parms.DeltaTime = DeltaTime; Parms.ViewLocation = ViewLocation; Parms.ViewRotation = ViewRotation; Parms.FOV = FOV; UObject::ProcessEvent(Func, &Parms); if (NewViewLocation != nullptr) *NewViewLocation = std::move(Parms.NewViewLocation); if (NewViewRotation != nullptr) *NewViewRotation = std::move(Parms.NewViewRotation); if (NewFOV != nullptr) *NewFOV = Parms.NewFOV; } // Class Engine.EngineCustomTimeStep // (None) class UClass* UEngineCustomTimeStep::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EngineCustomTimeStep"); return Clss; } // EngineCustomTimeStep Engine.Default__EngineCustomTimeStep // (Public, ClassDefaultObject, ArchetypeObject) class UEngineCustomTimeStep* UEngineCustomTimeStep::GetDefaultObj() { static class UEngineCustomTimeStep* Default = nullptr; if (!Default) Default = static_cast(UEngineCustomTimeStep::StaticClass()->DefaultObject); return Default; } // Class Engine.ReplicationDriver // (None) class UClass* UReplicationDriver::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ReplicationDriver"); return Clss; } // ReplicationDriver Engine.Default__ReplicationDriver // (Public, ClassDefaultObject, ArchetypeObject) class UReplicationDriver* UReplicationDriver::GetDefaultObj() { static class UReplicationDriver* Default = nullptr; if (!Default) Default = static_cast(UReplicationDriver::StaticClass()->DefaultObject); return Default; } // Class Engine.ReplicationConnectionDriver // (None) class UClass* UReplicationConnectionDriver::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ReplicationConnectionDriver"); return Clss; } // ReplicationConnectionDriver Engine.Default__ReplicationConnectionDriver // (Public, ClassDefaultObject, ArchetypeObject) class UReplicationConnectionDriver* UReplicationConnectionDriver::GetDefaultObj() { static class UReplicationConnectionDriver* Default = nullptr; if (!Default) Default = static_cast(UReplicationConnectionDriver::StaticClass()->DefaultObject); return Default; } // Class Engine.World // (None) class UClass* UWorld::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("World"); return Clss; } // World Engine.Default__World // (Public, ClassDefaultObject, ArchetypeObject) class UWorld* UWorld::GetDefaultObj() { static class UWorld* Default = nullptr; if (!Default) Default = static_cast(UWorld::StaticClass()->DefaultObject); return Default; } // Function Engine.World.K2_GetWorldSettings // (Final, Native, Public, BlueprintCallable) // Parameters: // class AWorldSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AWorldSettings* UWorld::K2_GetWorldSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("World", "K2_GetWorldSettings"); Params::UWorld_K2_GetWorldSettings_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.World.HandleTimelineScrubbed // (Final, Native, Public) // Parameters: void UWorld::HandleTimelineScrubbed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("World", "HandleTimelineScrubbed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.MaterialExpression // (None) class UClass* UMaterialExpression::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpression"); return Clss; } // MaterialExpression Engine.Default__MaterialExpression // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpression* UMaterialExpression::GetDefaultObj() { static class UMaterialExpression* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpression::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionTextureBase // (None) class UClass* UMaterialExpressionTextureBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionTextureBase"); return Clss; } // MaterialExpressionTextureBase Engine.Default__MaterialExpressionTextureBase // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionTextureBase* UMaterialExpressionTextureBase::GetDefaultObj() { static class UMaterialExpressionTextureBase* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionTextureBase::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionTextureSample // (None) class UClass* UMaterialExpressionTextureSample::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionTextureSample"); return Clss; } // MaterialExpressionTextureSample Engine.Default__MaterialExpressionTextureSample // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionTextureSample* UMaterialExpressionTextureSample::GetDefaultObj() { static class UMaterialExpressionTextureSample* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionTextureSample::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionTextureSampleParameter // (None) class UClass* UMaterialExpressionTextureSampleParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionTextureSampleParameter"); return Clss; } // MaterialExpressionTextureSampleParameter Engine.Default__MaterialExpressionTextureSampleParameter // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionTextureSampleParameter* UMaterialExpressionTextureSampleParameter::GetDefaultObj() { static class UMaterialExpressionTextureSampleParameter* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionTextureSampleParameter::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionTextureSampleParameter2D // (None) class UClass* UMaterialExpressionTextureSampleParameter2D::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionTextureSampleParameter2D"); return Clss; } // MaterialExpressionTextureSampleParameter2D Engine.Default__MaterialExpressionTextureSampleParameter2D // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionTextureSampleParameter2D* UMaterialExpressionTextureSampleParameter2D::GetDefaultObj() { static class UMaterialExpressionTextureSampleParameter2D* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionTextureSampleParameter2D::StaticClass()->DefaultObject); return Default; } // Class Engine.SkeletalMeshComponent // (SceneComponent, PrimitiveComponent, SkinnedMeshComponent, SkeletalMeshComponent) class UClass* USkeletalMeshComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SkeletalMeshComponent"); return Clss; } // SkeletalMeshComponent Engine.Default__SkeletalMeshComponent // (Public, ClassDefaultObject, ArchetypeObject) class USkeletalMeshComponent* USkeletalMeshComponent::GetDefaultObj() { static class USkeletalMeshComponent* Default = nullptr; if (!Default) Default = static_cast(USkeletalMeshComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.SkeletalMeshComponent.UnlinkAnimClassLayers // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::UnlinkAnimClassLayers(TSubclassOf InClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "UnlinkAnimClassLayers"); Params::USkeletalMeshComponent_UnlinkAnimClassLayers_Params Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.UnbindClothFromLeaderPoseComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bRestoreSimulationSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::UnbindClothFromLeaderPoseComponent(bool bRestoreSimulationSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "UnbindClothFromLeaderPoseComponent"); Params::USkeletalMeshComponent_UnbindClothFromLeaderPoseComponent_Params Parms{}; Parms.bRestoreSimulationSpace = bRestoreSimulationSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.ToggleDisablePostProcessBlueprint // (Final, Native, Public, BlueprintCallable) // Parameters: void USkeletalMeshComponent::ToggleDisablePostProcessBlueprint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "ToggleDisablePostProcessBlueprint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.TermBodiesBelow // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParentBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::TermBodiesBelow(class FName ParentBoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "TermBodiesBelow"); Params::USkeletalMeshComponent_TermBodiesBelow_Params Parms{}; Parms.ParentBoneName = ParentBoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SuspendClothingSimulation // (Final, Native, Public, BlueprintCallable) // Parameters: void USkeletalMeshComponent::SuspendClothingSimulation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SuspendClothingSimulation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.Stop // (Final, Native, Public, BlueprintCallable) // Parameters: void USkeletalMeshComponent::Stop() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "Stop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SnapshotPose // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPoseSnapshot Snapshot (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SnapshotPose(struct FPoseSnapshot& Snapshot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SnapshotPose"); Params::USkeletalMeshComponent_SnapshotPose_Params Parms{}; Parms.Snapshot = Snapshot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetUpdateClothInEditor // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewUpdateState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetUpdateClothInEditor(bool NewUpdateState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetUpdateClothInEditor"); Params::USkeletalMeshComponent_SetUpdateClothInEditor_Params Parms{}; Parms.NewUpdateState = NewUpdateState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetUpdateAnimationInEditor // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewUpdateState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetUpdateAnimationInEditor(bool NewUpdateState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetUpdateAnimationInEditor"); Params::USkeletalMeshComponent_SetUpdateAnimationInEditor_Params Parms{}; Parms.NewUpdateState = NewUpdateState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetTeleportRotationThreshold // (Final, Native, Public, BlueprintCallable) // Parameters: // float Threshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetTeleportRotationThreshold(float Threshold) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetTeleportRotationThreshold"); Params::USkeletalMeshComponent_SetTeleportRotationThreshold_Params Parms{}; Parms.Threshold = Threshold; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetTeleportDistanceThreshold // (Final, Native, Public, BlueprintCallable) // Parameters: // float Threshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetTeleportDistanceThreshold(float Threshold) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetTeleportDistanceThreshold"); Params::USkeletalMeshComponent_SetTeleportDistanceThreshold_Params Parms{}; Parms.Threshold = Threshold; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetSkeletalMeshAsset // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeletalMesh* NewMesh (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetSkeletalMeshAsset(class USkeletalMesh* NewMesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetSkeletalMeshAsset"); Params::USkeletalMeshComponent_SetSkeletalMeshAsset_Params Parms{}; Parms.NewMesh = NewMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFireNotifies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetPosition(float InPos, bool bFireNotifies) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetPosition"); Params::USkeletalMeshComponent_SetPosition_Params Parms{}; Parms.InPos = InPos; Parms.bFireNotifies = bFireNotifies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetPlayRate // (Final, Native, Public, BlueprintCallable) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetPlayRate(float Rate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetPlayRate"); Params::USkeletalMeshComponent_SetPlayRate_Params Parms{}; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetPhysicsBlendWeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float PhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetPhysicsBlendWeight(float PhysicsBlendWeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetPhysicsBlendWeight"); Params::USkeletalMeshComponent_SetPhysicsBlendWeight_Params Parms{}; Parms.PhysicsBlendWeight = PhysicsBlendWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetNotifyRigidBodyCollisionBelow // (Native, Public, BlueprintCallable) // Parameters: // bool bNewNotifyRigidBodyCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetNotifyRigidBodyCollisionBelow(bool bNewNotifyRigidBodyCollision, class FName BoneName, bool bIncludeSelf) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetNotifyRigidBodyCollisionBelow"); Params::USkeletalMeshComponent_SetNotifyRigidBodyCollisionBelow_Params Parms{}; Parms.bNewNotifyRigidBodyCollision = bNewNotifyRigidBodyCollision; Parms.BoneName = BoneName; Parms.bIncludeSelf = bIncludeSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetMorphTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName MorphTargetName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRemoveZeroWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetMorphTarget(class FName MorphTargetName, float Value, bool bRemoveZeroWeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetMorphTarget"); Params::USkeletalMeshComponent_SetMorphTarget_Params Parms{}; Parms.MorphTargetName = MorphTargetName; Parms.Value = Value; Parms.bRemoveZeroWeight = bRemoveZeroWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetEnablePhysicsBlending // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewBlendPhysics (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetEnablePhysicsBlending(bool bNewBlendPhysics) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetEnablePhysicsBlending"); Params::USkeletalMeshComponent_SetEnablePhysicsBlending_Params Parms{}; Parms.bNewBlendPhysics = bNewBlendPhysics; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetEnableGravityOnAllBodiesBelow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableGravity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetEnableGravityOnAllBodiesBelow(bool bEnableGravity, class FName BoneName, bool bIncludeSelf) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetEnableGravityOnAllBodiesBelow"); Params::USkeletalMeshComponent_SetEnableGravityOnAllBodiesBelow_Params Parms{}; Parms.bEnableGravity = bEnableGravity; Parms.BoneName = BoneName; Parms.bIncludeSelf = bIncludeSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetEnableBodyGravity // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableGravity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetEnableBodyGravity(bool bEnableGravity, class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetEnableBodyGravity"); Params::USkeletalMeshComponent_SetEnableBodyGravity_Params Parms{}; Parms.bEnableGravity = bEnableGravity; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetDisablePostProcessBlueprint // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInDisablePostProcess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetDisablePostProcessBlueprint(bool bInDisablePostProcess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetDisablePostProcessBlueprint"); Params::USkeletalMeshComponent_SetDisablePostProcessBlueprint_Params Parms{}; Parms.bInDisablePostProcess = bInDisablePostProcess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetDisableAnimCurves // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInDisableAnimCurves (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetDisableAnimCurves(bool bInDisableAnimCurves) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetDisableAnimCurves"); Params::USkeletalMeshComponent_SetDisableAnimCurves_Params Parms{}; Parms.bInDisableAnimCurves = bInDisableAnimCurves; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetConstraintProfileForAll // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDefaultIfNotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetConstraintProfileForAll(class FName ProfileName, bool bDefaultIfNotFound) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetConstraintProfileForAll"); Params::USkeletalMeshComponent_SetConstraintProfileForAll_Params Parms{}; Parms.ProfileName = ProfileName; Parms.bDefaultIfNotFound = bDefaultIfNotFound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetConstraintProfile // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName JointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDefaultIfNotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetConstraintProfile(class FName JointName, class FName ProfileName, bool bDefaultIfNotFound) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetConstraintProfile"); Params::USkeletalMeshComponent_SetConstraintProfile_Params Parms{}; Parms.JointName = JointName; Parms.ProfileName = ProfileName; Parms.bDefaultIfNotFound = bDefaultIfNotFound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetClothMaxDistanceScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetClothMaxDistanceScale(float Scale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetClothMaxDistanceScale"); Params::USkeletalMeshComponent_SetClothMaxDistanceScale_Params Parms{}; Parms.Scale = Scale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetBodyNotifyRigidBodyCollision // (Native, Public, BlueprintCallable) // Parameters: // bool bNewNotifyRigidBodyCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetBodyNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision, class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetBodyNotifyRigidBodyCollision"); Params::USkeletalMeshComponent_SetBodyNotifyRigidBodyCollision_Params Parms{}; Parms.bNewNotifyRigidBodyCollision = bNewNotifyRigidBodyCollision; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAnimClass // (Native, Public, BlueprintCallable) // Parameters: // class UClass* NewClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAnimClass(class UClass* NewClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetAnimClass"); Params::USkeletalMeshComponent_SetAnimClass_Params Parms{}; Parms.NewClass = NewClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAnimationMode // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EAnimationMode InAnimationMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAnimationMode(enum class EAnimationMode InAnimationMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetAnimationMode"); Params::USkeletalMeshComponent_SetAnimationMode_Params Parms{}; Parms.InAnimationMode = InAnimationMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimationAsset* NewAnimToPlay (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAnimation(class UAnimationAsset* NewAnimToPlay) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetAnimation"); Params::USkeletalMeshComponent_SetAnimation_Params Parms{}; Parms.NewAnimToPlay = NewAnimToPlay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAngularLimits // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Swing1LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TwistLimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Swing2LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAngularLimits(class FName InBoneName, float Swing1LimitAngle, float TwistLimitAngle, float Swing2LimitAngle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetAngularLimits"); Params::USkeletalMeshComponent_SetAngularLimits_Params Parms{}; Parms.InBoneName = InBoneName; Parms.Swing1LimitAngle = Swing1LimitAngle; Parms.TwistLimitAngle = TwistLimitAngle; Parms.Swing2LimitAngle = Swing2LimitAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllowRigidBodyAnimNode // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInAllow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bReinitAnim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllowRigidBodyAnimNode(bool bInAllow, bool bReinitAnim) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllowRigidBodyAnimNode"); Params::USkeletalMeshComponent_SetAllowRigidBodyAnimNode_Params Parms{}; Parms.bInAllow = bInAllow; Parms.bReinitAnim = bReinitAnim; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllowedAnimCurvesEvaluation // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray List (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bAllow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllowedAnimCurvesEvaluation(TArray& List, bool bAllow) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllowedAnimCurvesEvaluation"); Params::USkeletalMeshComponent_SetAllowedAnimCurvesEvaluation_Params Parms{}; Parms.List = List; Parms.bAllow = bAllow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllowClothActors // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInAllow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllowClothActors(bool bInAllow) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllowClothActors"); Params::USkeletalMeshComponent_SetAllowClothActors_Params Parms{}; Parms.bInAllow = bInAllow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllowAnimCurveEvaluation // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInAllow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllowAnimCurveEvaluation(bool bInAllow) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllowAnimCurveEvaluation"); Params::USkeletalMeshComponent_SetAllowAnimCurveEvaluation_Params Parms{}; Parms.bInAllow = bInAllow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllMotorsAngularVelocityDrive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllMotorsAngularVelocityDrive"); Params::USkeletalMeshComponent_SetAllMotorsAngularVelocityDrive_Params Parms{}; Parms.bEnableSwingDrive = bEnableSwingDrive; Parms.bEnableTwistDrive = bEnableTwistDrive; Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllMotorsAngularPositionDrive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllMotorsAngularPositionDrive"); Params::USkeletalMeshComponent_SetAllMotorsAngularPositionDrive_Params Parms{}; Parms.bEnableSwingDrive = bEnableSwingDrive; Parms.bEnableTwistDrive = bEnableTwistDrive; Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllMotorsAngularDriveParams // (Final, Native, Public, BlueprintCallable) // Parameters: // float InSpring (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InForceLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, bool bSkipCustomPhysicsType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllMotorsAngularDriveParams"); Params::USkeletalMeshComponent_SetAllMotorsAngularDriveParams_Params Parms{}; Parms.InSpring = InSpring; Parms.InDamping = InDamping; Parms.InForceLimit = InForceLimit; Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllBodiesSimulatePhysics // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewSimulate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllBodiesSimulatePhysics(bool bNewSimulate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesSimulatePhysics"); Params::USkeletalMeshComponent_SetAllBodiesSimulatePhysics_Params Parms{}; Parms.bNewSimulate = bNewSimulate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllBodiesPhysicsBlendWeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float PhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllBodiesPhysicsBlendWeight(float PhysicsBlendWeight, bool bSkipCustomPhysicsType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesPhysicsBlendWeight"); Params::USkeletalMeshComponent_SetAllBodiesPhysicsBlendWeight_Params Parms{}; Parms.PhysicsBlendWeight = PhysicsBlendWeight; Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllBodiesBelowSimulatePhysics // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNewSimulate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllBodiesBelowSimulatePhysics(class FName& InBoneName, bool bNewSimulate, bool bIncludeSelf) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesBelowSimulatePhysics"); Params::USkeletalMeshComponent_SetAllBodiesBelowSimulatePhysics_Params Parms{}; Parms.InBoneName = InBoneName; Parms.bNewSimulate = bNewSimulate; Parms.bIncludeSelf = bIncludeSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllBodiesBelowPhysicsDisabled // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDisabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllBodiesBelowPhysicsDisabled(class FName& InBoneName, bool bDisabled, bool bIncludeSelf) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesBelowPhysicsDisabled"); Params::USkeletalMeshComponent_SetAllBodiesBelowPhysicsDisabled_Params Parms{}; Parms.InBoneName = InBoneName; Parms.bDisabled = bDisabled; Parms.bIncludeSelf = bIncludeSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllBodiesBelowPhysicsBlendWeight // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllBodiesBelowPhysicsBlendWeight(class FName& InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType, bool bIncludeSelf) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesBelowPhysicsBlendWeight"); Params::USkeletalMeshComponent_SetAllBodiesBelowPhysicsBlendWeight_Params Parms{}; Parms.InBoneName = InBoneName; Parms.PhysicsBlendWeight = PhysicsBlendWeight; Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; Parms.bIncludeSelf = bIncludeSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllBodiesBelowLinearVelocity // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector LinearVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllBodiesBelowLinearVelocity(class FName& InBoneName, struct FVector& LinearVelocity, bool bIncludeSelf) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesBelowLinearVelocity"); Params::USkeletalMeshComponent_SetAllBodiesBelowLinearVelocity_Params Parms{}; Parms.InBoneName = InBoneName; Parms.LinearVelocity = LinearVelocity; Parms.bIncludeSelf = bIncludeSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.ResumeClothingSimulation // (Final, Native, Public, BlueprintCallable) // Parameters: void USkeletalMeshComponent::ResumeClothingSimulation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "ResumeClothingSimulation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.ResetClothTeleportMode // (Final, Native, Public, BlueprintCallable) // Parameters: void USkeletalMeshComponent::ResetClothTeleportMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "ResetClothTeleportMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.ResetAnimInstanceDynamics // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class ETeleportType InTeleportType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::ResetAnimInstanceDynamics(enum class ETeleportType InTeleportType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "ResetAnimInstanceDynamics"); Params::USkeletalMeshComponent_ResetAnimInstanceDynamics_Params Parms{}; Parms.InTeleportType = InTeleportType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.ResetAllowedAnimCurveEvaluation // (Final, Native, Public, BlueprintCallable) // Parameters: void USkeletalMeshComponent::ResetAllowedAnimCurveEvaluation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "ResetAllowedAnimCurveEvaluation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.ResetAllBodiesSimulatePhysics // (Final, Native, Public, BlueprintCallable) // Parameters: void USkeletalMeshComponent::ResetAllBodiesSimulatePhysics() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "ResetAllBodiesSimulatePhysics"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.PlayAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimationAsset* NewAnimToPlay (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::PlayAnimation(class UAnimationAsset* NewAnimToPlay, bool bLooping) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "PlayAnimation"); Params::USkeletalMeshComponent_PlayAnimation_Params Parms{}; Parms.NewAnimToPlay = NewAnimToPlay; Parms.bLooping = bLooping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.Play // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::Play(bool bLooping) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "Play"); Params::USkeletalMeshComponent_Play_Params Parms{}; Parms.bLooping = bLooping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.OverrideAnimationData // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimationAsset* InAnimToPlay (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsPlaying (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::OverrideAnimationData(class UAnimationAsset* InAnimToPlay, bool bIsLooping, bool bIsPlaying, float Position, float PlayRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "OverrideAnimationData"); Params::USkeletalMeshComponent_OverrideAnimationData_Params Parms{}; Parms.InAnimToPlay = InAnimToPlay; Parms.bIsLooping = bIsLooping; Parms.bIsPlaying = bIsPlaying; Parms.Position = Position; Parms.PlayRate = PlayRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.LinkAnimGraphByTag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::LinkAnimGraphByTag(class FName InTag, TSubclassOf InClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "LinkAnimGraphByTag"); Params::USkeletalMeshComponent_LinkAnimGraphByTag_Params Parms{}; Parms.InTag = InTag; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.LinkAnimClassLayers // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::LinkAnimClassLayers(TSubclassOf InClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "LinkAnimClassLayers"); Params::USkeletalMeshComponent_LinkAnimClassLayers_Params Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.K2_GetClosestPointOnPhysicsAsset // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ClosestWorldPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Normal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Distance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::K2_GetClosestPointOnPhysicsAsset(struct FVector& WorldPosition, struct FVector* ClosestWorldPosition, struct FVector* Normal, class FName* BoneName, float* Distance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "K2_GetClosestPointOnPhysicsAsset"); Params::USkeletalMeshComponent_K2_GetClosestPointOnPhysicsAsset_Params Parms{}; Parms.WorldPosition = WorldPosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ClosestWorldPosition != nullptr) *ClosestWorldPosition = std::move(Parms.ClosestWorldPosition); if (Normal != nullptr) *Normal = std::move(Parms.Normal); if (BoneName != nullptr) *BoneName = Parms.BoneName; if (Distance != nullptr) *Distance = Parms.Distance; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.IsPlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::IsPlaying() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "IsPlaying"); Params::USkeletalMeshComponent_IsPlaying_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.IsClothingSimulationSuspended // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::IsClothingSimulationSuspended() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "IsClothingSimulationSuspended"); Params::USkeletalMeshComponent_IsClothingSimulationSuspended_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.IsBodyGravityEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::IsBodyGravityEnabled(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "IsBodyGravityEnabled"); Params::USkeletalMeshComponent_IsBodyGravityEnabled_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.HasValidAnimationInstance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::HasValidAnimationInstance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "HasValidAnimationInstance"); Params::USkeletalMeshComponent_HasValidAnimationInstance_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetTransformAttribute_Ref // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform OutValue (Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECustomBoneAttributeLookupLookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetTransformAttribute_Ref(class FName& BoneName, class FName& AttributeName, struct FTransform& OutValue, enum class ECustomBoneAttributeLookup LookupType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetTransformAttribute_Ref"); Params::USkeletalMeshComponent_GetTransformAttribute_Ref_Params Parms{}; Parms.BoneName = BoneName; Parms.AttributeName = AttributeName; Parms.OutValue = OutValue; Parms.LookupType = LookupType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetTransformAttribute // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform DefaultValue (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform OutValue (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECustomBoneAttributeLookupLookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetTransformAttribute(class FName& BoneName, class FName& AttributeName, const struct FTransform& DefaultValue, struct FTransform* OutValue, enum class ECustomBoneAttributeLookup LookupType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetTransformAttribute"); Params::USkeletalMeshComponent_GetTransformAttribute_Params Parms{}; Parms.BoneName = BoneName; Parms.AttributeName = AttributeName; Parms.DefaultValue = DefaultValue; Parms.LookupType = LookupType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutValue != nullptr) *OutValue = std::move(Parms.OutValue); return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetTeleportRotationThreshold // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USkeletalMeshComponent::GetTeleportRotationThreshold() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetTeleportRotationThreshold"); Params::USkeletalMeshComponent_GetTeleportRotationThreshold_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetTeleportDistanceThreshold // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USkeletalMeshComponent::GetTeleportDistanceThreshold() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetTeleportDistanceThreshold"); Params::USkeletalMeshComponent_GetTeleportDistanceThreshold_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetStringAttribute_Ref // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString OutValue (Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECustomBoneAttributeLookupLookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetStringAttribute_Ref(class FName& BoneName, class FName& AttributeName, class FString& OutValue, enum class ECustomBoneAttributeLookup LookupType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetStringAttribute_Ref"); Params::USkeletalMeshComponent_GetStringAttribute_Ref_Params Parms{}; Parms.BoneName = BoneName; Parms.AttributeName = AttributeName; Parms.OutValue = OutValue; Parms.LookupType = LookupType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetStringAttribute // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString DefaultValue (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString OutValue (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECustomBoneAttributeLookupLookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetStringAttribute(class FName& BoneName, class FName& AttributeName, const class FString& DefaultValue, class FString* OutValue, enum class ECustomBoneAttributeLookup LookupType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetStringAttribute"); Params::USkeletalMeshComponent_GetStringAttribute_Params Parms{}; Parms.BoneName = BoneName; Parms.AttributeName = AttributeName; Parms.DefaultValue = DefaultValue; Parms.LookupType = LookupType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutValue != nullptr) *OutValue = std::move(Parms.OutValue); return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetSkeletalMeshAsset // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USkeletalMesh* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMesh* USkeletalMeshComponent::GetSkeletalMeshAsset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetSkeletalMeshAsset"); Params::USkeletalMeshComponent_GetSkeletalMeshAsset_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetSkeletalCenterOfMass // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USkeletalMeshComponent::GetSkeletalCenterOfMass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetSkeletalCenterOfMass"); Params::USkeletalMeshComponent_GetSkeletalCenterOfMass_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetPostProcessInstance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstance* USkeletalMeshComponent::GetPostProcessInstance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetPostProcessInstance"); Params::USkeletalMeshComponent_GetPostProcessInstance_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetPosition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USkeletalMeshComponent::GetPosition() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetPosition"); Params::USkeletalMeshComponent_GetPosition_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetPlayRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USkeletalMeshComponent::GetPlayRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetPlayRate"); Params::USkeletalMeshComponent_GetPlayRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetMorphTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName MorphTargetName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USkeletalMeshComponent::GetMorphTarget(class FName MorphTargetName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetMorphTarget"); Params::USkeletalMeshComponent_GetMorphTarget_Params Parms{}; Parms.MorphTargetName = MorphTargetName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetLinkedAnimLayerInstanceByGroup // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstance* USkeletalMeshComponent::GetLinkedAnimLayerInstanceByGroup(class FName InGroup) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetLinkedAnimLayerInstanceByGroup"); Params::USkeletalMeshComponent_GetLinkedAnimLayerInstanceByGroup_Params Parms{}; Parms.InGroup = InGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetLinkedAnimLayerInstanceByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstance* USkeletalMeshComponent::GetLinkedAnimLayerInstanceByClass(TSubclassOf InClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetLinkedAnimLayerInstanceByClass"); Params::USkeletalMeshComponent_GetLinkedAnimLayerInstanceByClass_Params Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetLinkedAnimGraphInstancesByTag // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutLinkedInstances (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void USkeletalMeshComponent::GetLinkedAnimGraphInstancesByTag(class FName InTag, TArray* OutLinkedInstances) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetLinkedAnimGraphInstancesByTag"); Params::USkeletalMeshComponent_GetLinkedAnimGraphInstancesByTag_Params Parms{}; Parms.InTag = InTag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLinkedInstances != nullptr) *OutLinkedInstances = std::move(Parms.OutLinkedInstances); } // Function Engine.SkeletalMeshComponent.GetLinkedAnimGraphInstanceByTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstance* USkeletalMeshComponent::GetLinkedAnimGraphInstanceByTag(class FName InTag) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetLinkedAnimGraphInstanceByTag"); Params::USkeletalMeshComponent_GetLinkedAnimGraphInstanceByTag_Params Parms{}; Parms.InTag = InTag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetIntegerAttribute_Ref // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OutValue (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECustomBoneAttributeLookupLookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetIntegerAttribute_Ref(class FName& BoneName, class FName& AttributeName, int32& OutValue, enum class ECustomBoneAttributeLookup LookupType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetIntegerAttribute_Ref"); Params::USkeletalMeshComponent_GetIntegerAttribute_Ref_Params Parms{}; Parms.BoneName = BoneName; Parms.AttributeName = AttributeName; Parms.OutValue = OutValue; Parms.LookupType = LookupType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetIntegerAttribute // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 DefaultValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OutValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECustomBoneAttributeLookupLookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetIntegerAttribute(class FName& BoneName, class FName& AttributeName, int32 DefaultValue, int32* OutValue, enum class ECustomBoneAttributeLookup LookupType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetIntegerAttribute"); Params::USkeletalMeshComponent_GetIntegerAttribute_Params Parms{}; Parms.BoneName = BoneName; Parms.AttributeName = AttributeName; Parms.DefaultValue = DefaultValue; Parms.LookupType = LookupType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutValue != nullptr) *OutValue = Parms.OutValue; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetFloatAttribute_Ref // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutValue (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECustomBoneAttributeLookupLookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetFloatAttribute_Ref(class FName& BoneName, class FName& AttributeName, float& OutValue, enum class ECustomBoneAttributeLookup LookupType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetFloatAttribute_Ref"); Params::USkeletalMeshComponent_GetFloatAttribute_Ref_Params Parms{}; Parms.BoneName = BoneName; Parms.AttributeName = AttributeName; Parms.OutValue = OutValue; Parms.LookupType = LookupType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetFloatAttribute // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DefaultValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECustomBoneAttributeLookupLookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetFloatAttribute(class FName& BoneName, class FName& AttributeName, float DefaultValue, float* OutValue, enum class ECustomBoneAttributeLookup LookupType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetFloatAttribute"); Params::USkeletalMeshComponent_GetFloatAttribute_Params Parms{}; Parms.BoneName = BoneName; Parms.AttributeName = AttributeName; Parms.DefaultValue = DefaultValue; Parms.LookupType = LookupType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutValue != nullptr) *OutValue = Parms.OutValue; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetDisablePostProcessBlueprint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetDisablePostProcessBlueprint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetDisablePostProcessBlueprint"); Params::USkeletalMeshComponent_GetDisablePostProcessBlueprint_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetDisableAnimCurves // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetDisableAnimCurves() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetDisableAnimCurves"); Params::USkeletalMeshComponent_GetDisableAnimCurves_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetCurrentJointAngles // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Swing1Angle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TwistAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Swing2Angle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::GetCurrentJointAngles(class FName InBoneName, float* Swing1Angle, float* TwistAngle, float* Swing2Angle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetCurrentJointAngles"); Params::USkeletalMeshComponent_GetCurrentJointAngles_Params Parms{}; Parms.InBoneName = InBoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Swing1Angle != nullptr) *Swing1Angle = Parms.Swing1Angle; if (TwistAngle != nullptr) *TwistAngle = Parms.TwistAngle; if (Swing2Angle != nullptr) *Swing2Angle = Parms.Swing2Angle; } // Function Engine.SkeletalMeshComponent.GetConstraintsFromBody // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName BodyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bParentConstraints (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bChildConstraints (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludesTerminated (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayOutConstraints (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void USkeletalMeshComponent::GetConstraintsFromBody(class FName BodyName, bool bParentConstraints, bool bChildConstraints, bool bIncludesTerminated, TArray* OutConstraints) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetConstraintsFromBody"); Params::USkeletalMeshComponent_GetConstraintsFromBody_Params Parms{}; Parms.BodyName = BodyName; Parms.bParentConstraints = bParentConstraints; Parms.bChildConstraints = bChildConstraints; Parms.bIncludesTerminated = bIncludesTerminated; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutConstraints != nullptr) *OutConstraints = std::move(Parms.OutConstraints); } // Function Engine.SkeletalMeshComponent.GetConstraints // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // bool bIncludesTerminated (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayOutConstraints (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void USkeletalMeshComponent::GetConstraints(bool bIncludesTerminated, TArray* OutConstraints) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetConstraints"); Params::USkeletalMeshComponent_GetConstraints_Params Parms{}; Parms.bIncludesTerminated = bIncludesTerminated; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutConstraints != nullptr) *OutConstraints = std::move(Parms.OutConstraints); } // Function Engine.SkeletalMeshComponent.GetConstraintByName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ConstraintName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludesTerminated (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FConstraintInstanceAccessor ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FConstraintInstanceAccessor USkeletalMeshComponent::GetConstraintByName(class FName ConstraintName, bool bIncludesTerminated) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetConstraintByName"); Params::USkeletalMeshComponent_GetConstraintByName_Params Parms{}; Parms.ConstraintName = ConstraintName; Parms.bIncludesTerminated = bIncludesTerminated; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetClothMaxDistanceScale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USkeletalMeshComponent::GetClothMaxDistanceScale() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetClothMaxDistanceScale"); Params::USkeletalMeshComponent_GetClothMaxDistanceScale_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetClothingSimulationInteractor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UClothingSimulationInteractor*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClothingSimulationInteractor* USkeletalMeshComponent::GetClothingSimulationInteractor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetClothingSimulationInteractor"); Params::USkeletalMeshComponent_GetClothingSimulationInteractor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetBoneMass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bScaleMass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USkeletalMeshComponent::GetBoneMass(class FName BoneName, bool bScaleMass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetBoneMass"); Params::USkeletalMeshComponent_GetBoneMass_Params Parms{}; Parms.BoneName = BoneName; Parms.bScaleMass = bScaleMass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetBoneLinearVelocity // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USkeletalMeshComponent::GetBoneLinearVelocity(class FName& InBoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetBoneLinearVelocity"); Params::USkeletalMeshComponent_GetBoneLinearVelocity_Params Parms{}; Parms.InBoneName = InBoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetAnimInstance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstance* USkeletalMeshComponent::GetAnimInstance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetAnimInstance"); Params::USkeletalMeshComponent_GetAnimInstance_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetAnimClass // (Final, Native, Public) // Parameters: // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClass* USkeletalMeshComponent::GetAnimClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetAnimClass"); Params::USkeletalMeshComponent_GetAnimClass_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetAnimationMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EAnimationMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EAnimationMode USkeletalMeshComponent::GetAnimationMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetAnimationMode"); Params::USkeletalMeshComponent_GetAnimationMode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetAllowRigidBodyAnimNode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetAllowRigidBodyAnimNode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetAllowRigidBodyAnimNode"); Params::USkeletalMeshComponent_GetAllowRigidBodyAnimNode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetAllowedAnimCurveEvaluate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetAllowedAnimCurveEvaluate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetAllowedAnimCurveEvaluate"); Params::USkeletalMeshComponent_GetAllowedAnimCurveEvaluate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetAllowClothActors // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::GetAllowClothActors() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "GetAllowClothActors"); Params::USkeletalMeshComponent_GetAllowClothActors_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.ForceClothNextUpdateTeleportAndReset // (Final, Native, Public, BlueprintCallable) // Parameters: void USkeletalMeshComponent::ForceClothNextUpdateTeleportAndReset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "ForceClothNextUpdateTeleportAndReset"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.ForceClothNextUpdateTeleport // (Final, Native, Public, BlueprintCallable) // Parameters: void USkeletalMeshComponent::ForceClothNextUpdateTeleport() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "ForceClothNextUpdateTeleport"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.FindConstraintBoneName // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ConstraintIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USkeletalMeshComponent::FindConstraintBoneName(int32 ConstraintIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "FindConstraintBoneName"); Params::USkeletalMeshComponent_FindConstraintBoneName_Params Parms{}; Parms.ConstraintIndex = ConstraintIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.ClearMorphTargets // (Final, Native, Public, BlueprintCallable) // Parameters: void USkeletalMeshComponent::ClearMorphTargets() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "ClearMorphTargets"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.BreakConstraint // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::BreakConstraint(const struct FVector& Impulse, const struct FVector& HitLocation, class FName InBoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "BreakConstraint"); Params::USkeletalMeshComponent_BreakConstraint_Params Parms{}; Parms.Impulse = Impulse; Parms.HitLocation = HitLocation; Parms.InBoneName = InBoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.BindClothToLeaderPoseComponent // (Final, Native, Public, BlueprintCallable) // Parameters: void USkeletalMeshComponent::BindClothToLeaderPoseComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "BindClothToLeaderPoseComponent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.AllowAnimCurveEvaluation // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName NameOfCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAllow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::AllowAnimCurveEvaluation(class FName NameOfCurve, bool bAllow) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "AllowAnimCurveEvaluation"); Params::USkeletalMeshComponent_AllowAnimCurveEvaluation_Params Parms{}; Parms.NameOfCurve = NameOfCurve; Parms.bAllow = bAllow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.AddImpulseToAllBodiesBelow // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::AddImpulseToAllBodiesBelow(const struct FVector& Impulse, class FName BoneName, bool bVelChange, bool bIncludeSelf) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "AddImpulseToAllBodiesBelow"); Params::USkeletalMeshComponent_AddImpulseToAllBodiesBelow_Params Parms{}; Parms.Impulse = Impulse; Parms.BoneName = BoneName; Parms.bVelChange = bVelChange; Parms.bIncludeSelf = bIncludeSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.AddForceToAllBodiesBelow // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::AddForceToAllBodiesBelow(const struct FVector& Force, class FName BoneName, bool bAccelChange, bool bIncludeSelf) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "AddForceToAllBodiesBelow"); Params::USkeletalMeshComponent_AddForceToAllBodiesBelow_Params Parms{}; Parms.Force = Force; Parms.BoneName = BoneName; Parms.bAccelChange = bAccelChange; Parms.bIncludeSelf = bIncludeSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.AccumulateAllBodiesBelowPhysicsBlendWeight // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AddPhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::AccumulateAllBodiesBelowPhysicsBlendWeight(class FName& InBoneName, float AddPhysicsBlendWeight, bool bSkipCustomPhysicsType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshComponent", "AccumulateAllBodiesBelowPhysicsBlendWeight"); Params::USkeletalMeshComponent_AccumulateAllBodiesBelowPhysicsBlendWeight_Params Parms{}; Parms.InBoneName = InBoneName; Parms.AddPhysicsBlendWeight = AddPhysicsBlendWeight; Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.AnimInstance // (None) class UClass* UAnimInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimInstance"); return Clss; } // AnimInstance Engine.Default__AnimInstance // (Public, ClassDefaultObject, ArchetypeObject) class UAnimInstance* UAnimInstance::GetDefaultObj() { static class UAnimInstance* Default = nullptr; if (!Default) Default = static_cast(UAnimInstance::StaticClass()->DefaultObject); return Default; } // Function Engine.AnimInstance.WasAnimNotifyTriggeredInStateMachine // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf AnimNotifyType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::WasAnimNotifyTriggeredInStateMachine(int32 MachineIndex, TSubclassOf AnimNotifyType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "WasAnimNotifyTriggeredInStateMachine"); Params::UAnimInstance_WasAnimNotifyTriggeredInStateMachine_Params Parms{}; Parms.MachineIndex = MachineIndex; Parms.AnimNotifyType = AnimNotifyType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.WasAnimNotifyTriggeredInSourceState // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf AnimNotifyType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::WasAnimNotifyTriggeredInSourceState(int32 MachineIndex, int32 StateIndex, TSubclassOf AnimNotifyType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "WasAnimNotifyTriggeredInSourceState"); Params::UAnimInstance_WasAnimNotifyTriggeredInSourceState_Params Parms{}; Parms.MachineIndex = MachineIndex; Parms.StateIndex = StateIndex; Parms.AnimNotifyType = AnimNotifyType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.WasAnimNotifyTriggeredInAnyState // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOf AnimNotifyType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::WasAnimNotifyTriggeredInAnyState(TSubclassOf AnimNotifyType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "WasAnimNotifyTriggeredInAnyState"); Params::UAnimInstance_WasAnimNotifyTriggeredInAnyState_Params Parms{}; Parms.AnimNotifyType = AnimNotifyType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.WasAnimNotifyStateActiveInStateMachine // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfAnimNotifyStateType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::WasAnimNotifyStateActiveInStateMachine(int32 MachineIndex, TSubclassOf AnimNotifyStateType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "WasAnimNotifyStateActiveInStateMachine"); Params::UAnimInstance_WasAnimNotifyStateActiveInStateMachine_Params Parms{}; Parms.MachineIndex = MachineIndex; Parms.AnimNotifyStateType = AnimNotifyStateType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.WasAnimNotifyStateActiveInSourceState // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfAnimNotifyStateType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::WasAnimNotifyStateActiveInSourceState(int32 MachineIndex, int32 StateIndex, TSubclassOf AnimNotifyStateType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "WasAnimNotifyStateActiveInSourceState"); Params::UAnimInstance_WasAnimNotifyStateActiveInSourceState_Params Parms{}; Parms.MachineIndex = MachineIndex; Parms.StateIndex = StateIndex; Parms.AnimNotifyStateType = AnimNotifyStateType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.WasAnimNotifyStateActiveInAnyState // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOfAnimNotifyStateType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::WasAnimNotifyStateActiveInAnyState(TSubclassOf AnimNotifyStateType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "WasAnimNotifyStateActiveInAnyState"); Params::UAnimInstance_WasAnimNotifyStateActiveInAnyState_Params Parms{}; Parms.AnimNotifyStateType = AnimNotifyStateType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.WasAnimNotifyNameTriggeredInStateMachine // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::WasAnimNotifyNameTriggeredInStateMachine(int32 MachineIndex, class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "WasAnimNotifyNameTriggeredInStateMachine"); Params::UAnimInstance_WasAnimNotifyNameTriggeredInStateMachine_Params Parms{}; Parms.MachineIndex = MachineIndex; Parms.NotifyName = NotifyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.WasAnimNotifyNameTriggeredInSourceState // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::WasAnimNotifyNameTriggeredInSourceState(int32 MachineIndex, int32 StateIndex, class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "WasAnimNotifyNameTriggeredInSourceState"); Params::UAnimInstance_WasAnimNotifyNameTriggeredInSourceState_Params Parms{}; Parms.MachineIndex = MachineIndex; Parms.StateIndex = StateIndex; Parms.NotifyName = NotifyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.WasAnimNotifyNameTriggeredInAnyState // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::WasAnimNotifyNameTriggeredInAnyState(class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "WasAnimNotifyNameTriggeredInAnyState"); Params::UAnimInstance_WasAnimNotifyNameTriggeredInAnyState_Params Parms{}; Parms.NotifyName = NotifyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.UnlockAIResources // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // bool bUnlockMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool UnlockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::UnlockAIResources(bool bUnlockMovement, bool UnlockAILogic) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "UnlockAIResources"); Params::UAnimInstance_UnlockAIResources_Params Parms{}; Parms.bUnlockMovement = bUnlockMovement; Parms.UnlockAILogic = UnlockAILogic; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.UnlinkAnimClassLayers // (Native, Public, BlueprintCallable) // Parameters: // TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::UnlinkAnimClassLayers(TSubclassOf InClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "UnlinkAnimClassLayers"); Params::UAnimInstance_UnlinkAnimClassLayers_Params Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.TryGetPawnOwner // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UAnimInstance::TryGetPawnOwner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "TryGetPawnOwner"); Params::UAnimInstance_TryGetPawnOwner_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.StopSlotAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // float InBlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::StopSlotAnimation(float InBlendOutTime, class FName SlotNodeName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "StopSlotAnimation"); Params::UAnimInstance_StopSlotAnimation_Params Parms{}; Parms.InBlendOutTime = InBlendOutTime; Parms.SlotNodeName = SlotNodeName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.SnapshotPose // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPoseSnapshot Snapshot (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UAnimInstance::SnapshotPose(struct FPoseSnapshot& Snapshot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "SnapshotPose"); Params::UAnimInstance_SnapshotPose_Params Parms{}; Parms.Snapshot = Snapshot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.SetUseMainInstanceMontageEvaluationData // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::SetUseMainInstanceMontageEvaluationData(bool bSet) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "SetUseMainInstanceMontageEvaluationData"); Params::UAnimInstance_SetUseMainInstanceMontageEvaluationData_Params Parms{}; Parms.bSet = bSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.SetRootMotionMode // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class ERootMotionMode Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::SetRootMotionMode(enum class ERootMotionMode Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "SetRootMotionMode"); Params::UAnimInstance_SetRootMotionMode_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.SetReceiveNotifiesFromLinkedInstances // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::SetReceiveNotifiesFromLinkedInstances(bool bSet) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "SetReceiveNotifiesFromLinkedInstances"); Params::UAnimInstance_SetReceiveNotifiesFromLinkedInstances_Params Parms{}; Parms.bSet = bSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.SetPropagateNotifiesToLinkedInstances // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::SetPropagateNotifiesToLinkedInstances(bool bSet) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "SetPropagateNotifiesToLinkedInstances"); Params::UAnimInstance_SetPropagateNotifiesToLinkedInstances_Params Parms{}; Parms.bSet = bSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.SetMorphTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName MorphTargetName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::SetMorphTarget(class FName MorphTargetName, float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "SetMorphTarget"); Params::UAnimInstance_SetMorphTarget_Params Parms{}; Parms.MorphTargetName = MorphTargetName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.SavePoseSnapshot // (Native, Public, BlueprintCallable) // Parameters: // class FName SnapshotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::SavePoseSnapshot(class FName SnapshotName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "SavePoseSnapshot"); Params::UAnimInstance_SavePoseSnapshot_Params Parms{}; Parms.SnapshotName = SnapshotName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.ResetDynamics // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class ETeleportType InTeleportType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::ResetDynamics(enum class ETeleportType InTeleportType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "ResetDynamics"); Params::UAnimInstance_ResetDynamics_Params Parms{}; Parms.InTeleportType = InTeleportType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.RequestTransitionEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName EventName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double RequestTimeout (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ETransitionRequestQueueModeQueueMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ETransitionRequestOverwriteModeOverwriteMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::RequestTransitionEvent(class FName EventName, double RequestTimeout, enum class ETransitionRequestQueueMode QueueMode, enum class ETransitionRequestOverwriteMode OverwriteMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "RequestTransitionEvent"); Params::UAnimInstance_RequestTransitionEvent_Params Parms{}; Parms.EventName = EventName; Parms.RequestTimeout = RequestTimeout; Parms.QueueMode = QueueMode; Parms.OverwriteMode = OverwriteMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.RequestSlotGroupInertialization // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InSlotGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBlendProfile* BlendProfile (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::RequestSlotGroupInertialization(class FName InSlotGroupName, float Duration, class UBlendProfile* BlendProfile) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "RequestSlotGroupInertialization"); Params::UAnimInstance_RequestSlotGroupInertialization_Params Parms{}; Parms.InSlotGroupName = InSlotGroupName; Parms.Duration = Duration; Parms.BlendProfile = BlendProfile; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.RemovePoseSnapshot // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName SnapshotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::RemovePoseSnapshot(class FName SnapshotName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "RemovePoseSnapshot"); Params::UAnimInstance_RemovePoseSnapshot_Params Parms{}; Parms.SnapshotName = SnapshotName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.QueryTransitionEvent // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TransitionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::QueryTransitionEvent(int32 MachineIndex, int32 TransitionIndex, class FName EventName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "QueryTransitionEvent"); Params::UAnimInstance_QueryTransitionEvent_Params Parms{}; Parms.MachineIndex = MachineIndex; Parms.TransitionIndex = TransitionIndex; Parms.EventName = EventName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.QueryAndMarkTransitionEvent // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TransitionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::QueryAndMarkTransitionEvent(int32 MachineIndex, int32 TransitionIndex, class FName EventName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "QueryAndMarkTransitionEvent"); Params::UAnimInstance_QueryAndMarkTransitionEvent_Params Parms{}; Parms.MachineIndex = MachineIndex; Parms.TransitionIndex = TransitionIndex; Parms.EventName = EventName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.PlaySlotAnimationAsDynamicMontage_WithBlendSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAnimSequenceBase* Asset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMontageBlendSettings BlendInSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FMontageBlendSettings BlendOutSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 LoopCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutTriggerTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTimeToStartMontageAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* UAnimInstance::PlaySlotAnimationAsDynamicMontage_WithBlendSettings(class UAnimSequenceBase* Asset, class FName SlotNodeName, struct FMontageBlendSettings& BlendInSettings, struct FMontageBlendSettings& BlendOutSettings, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "PlaySlotAnimationAsDynamicMontage_WithBlendSettings"); Params::UAnimInstance_PlaySlotAnimationAsDynamicMontage_WithBlendSettings_Params Parms{}; Parms.Asset = Asset; Parms.SlotNodeName = SlotNodeName; Parms.BlendInSettings = BlendInSettings; Parms.BlendOutSettings = BlendOutSettings; Parms.InPlayRate = InPlayRate; Parms.LoopCount = LoopCount; Parms.BlendOutTriggerTime = BlendOutTriggerTime; Parms.InTimeToStartMontageAt = InTimeToStartMontageAt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.PlaySlotAnimationAsDynamicMontage_WithBlendArgs // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAnimSequenceBase* Asset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAlphaBlendArgs BlendIn (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FAlphaBlendArgs BlendOut (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 LoopCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutTriggerTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTimeToStartMontageAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* UAnimInstance::PlaySlotAnimationAsDynamicMontage_WithBlendArgs(class UAnimSequenceBase* Asset, class FName SlotNodeName, struct FAlphaBlendArgs& BlendIn, struct FAlphaBlendArgs& BlendOut, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "PlaySlotAnimationAsDynamicMontage_WithBlendArgs"); Params::UAnimInstance_PlaySlotAnimationAsDynamicMontage_WithBlendArgs_Params Parms{}; Parms.Asset = Asset; Parms.SlotNodeName = SlotNodeName; Parms.BlendIn = BlendIn; Parms.BlendOut = BlendOut; Parms.InPlayRate = InPlayRate; Parms.LoopCount = LoopCount; Parms.BlendOutTriggerTime = BlendOutTriggerTime; Parms.InTimeToStartMontageAt = InTimeToStartMontageAt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.PlaySlotAnimationAsDynamicMontage // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimSequenceBase* Asset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 LoopCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutTriggerTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTimeToStartMontageAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* UAnimInstance::PlaySlotAnimationAsDynamicMontage(class UAnimSequenceBase* Asset, class FName SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "PlaySlotAnimationAsDynamicMontage"); Params::UAnimInstance_PlaySlotAnimationAsDynamicMontage_Params Parms{}; Parms.Asset = Asset; Parms.SlotNodeName = SlotNodeName; Parms.BlendInTime = BlendInTime; Parms.BlendOutTime = BlendOutTime; Parms.InPlayRate = InPlayRate; Parms.LoopCount = LoopCount; Parms.BlendOutTriggerTime = BlendOutTriggerTime; Parms.InTimeToStartMontageAt = InTimeToStartMontageAt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.MontageSync_StopFollowing // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* MontageFollower (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::MontageSync_StopFollowing(class UAnimMontage* MontageFollower) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "MontageSync_StopFollowing"); Params::UAnimInstance_MontageSync_StopFollowing_Params Parms{}; Parms.MontageFollower = MontageFollower; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.MontageSync_Follow // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* MontageFollower (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimInstance* OtherAnimInstance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* MontageLeader (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::MontageSync_Follow(class UAnimMontage* MontageFollower, class UAnimInstance* OtherAnimInstance, class UAnimMontage* MontageLeader) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "MontageSync_Follow"); Params::UAnimInstance_MontageSync_Follow_Params Parms{}; Parms.MontageFollower = MontageFollower; Parms.OtherAnimInstance = OtherAnimInstance; Parms.MontageLeader = MontageLeader; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_StopWithBlendSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FMontageBlendSettings BlendOutSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_StopWithBlendSettings(struct FMontageBlendSettings& BlendOutSettings, class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "Montage_StopWithBlendSettings"); Params::UAnimInstance_Montage_StopWithBlendSettings_Params Parms{}; Parms.BlendOutSettings = BlendOutSettings; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_StopWithBlendOut // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAlphaBlendArgs BlendOut (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_StopWithBlendOut(struct FAlphaBlendArgs& BlendOut, class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "Montage_StopWithBlendOut"); Params::UAnimInstance_Montage_StopWithBlendOut_Params Parms{}; Parms.BlendOut = BlendOut; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_StopGroupByName // (Final, Native, Public, BlueprintCallable) // Parameters: // float InBlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName GroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_StopGroupByName(float InBlendOutTime, class FName GroupName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "Montage_StopGroupByName"); Params::UAnimInstance_Montage_StopGroupByName_Params Parms{}; Parms.InBlendOutTime = InBlendOutTime; Parms.GroupName = GroupName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_Stop // (Final, Native, Public, BlueprintCallable) // Parameters: // float InBlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_Stop(float InBlendOutTime, class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "Montage_Stop"); Params::UAnimInstance_Montage_Stop_Params Parms{}; Parms.InBlendOutTime = InBlendOutTime; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_SetPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NewPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_SetPosition(class UAnimMontage* Montage, float NewPosition) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "Montage_SetPosition"); Params::UAnimInstance_Montage_SetPosition_Params Parms{}; Parms.Montage = Montage; Parms.NewPosition = NewPosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_SetPlayRate // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NewPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_SetPlayRate(class UAnimMontage* Montage, float NewPlayRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "Montage_SetPlayRate"); Params::UAnimInstance_Montage_SetPlayRate_Params Parms{}; Parms.Montage = Montage; Parms.NewPlayRate = NewPlayRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_SetNextSection // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName SectionNameToChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NextSection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_SetNextSection(class FName SectionNameToChange, class FName NextSection, class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "Montage_SetNextSection"); Params::UAnimInstance_Montage_SetNextSection_Params Parms{}; Parms.SectionNameToChange = SectionNameToChange; Parms.NextSection = NextSection; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_Resume // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_Resume(class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "Montage_Resume"); Params::UAnimInstance_Montage_Resume_Params Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_PlayWithBlendSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMontageBlendSettings BlendInSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EMontagePlayReturnType ReturnValueType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTimeToStartMontageAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopAllMontages (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::Montage_PlayWithBlendSettings(class UAnimMontage* MontageToPlay, struct FMontageBlendSettings& BlendInSettings, float InPlayRate, enum class EMontagePlayReturnType ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "Montage_PlayWithBlendSettings"); Params::UAnimInstance_Montage_PlayWithBlendSettings_Params Parms{}; Parms.MontageToPlay = MontageToPlay; Parms.BlendInSettings = BlendInSettings; Parms.InPlayRate = InPlayRate; Parms.ReturnValueType = ReturnValueType; Parms.InTimeToStartMontageAt = InTimeToStartMontageAt; Parms.bStopAllMontages = bStopAllMontages; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.Montage_PlayWithBlendIn // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAlphaBlendArgs BlendIn (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EMontagePlayReturnType ReturnValueType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTimeToStartMontageAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopAllMontages (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::Montage_PlayWithBlendIn(class UAnimMontage* MontageToPlay, struct FAlphaBlendArgs& BlendIn, float InPlayRate, enum class EMontagePlayReturnType ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "Montage_PlayWithBlendIn"); Params::UAnimInstance_Montage_PlayWithBlendIn_Params Parms{}; Parms.MontageToPlay = MontageToPlay; Parms.BlendIn = BlendIn; Parms.InPlayRate = InPlayRate; Parms.ReturnValueType = ReturnValueType; Parms.InTimeToStartMontageAt = InTimeToStartMontageAt; Parms.bStopAllMontages = bStopAllMontages; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.Montage_Play // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EMontagePlayReturnType ReturnValueType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTimeToStartMontageAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopAllMontages (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::Montage_Play(class UAnimMontage* MontageToPlay, float InPlayRate, enum class EMontagePlayReturnType ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "Montage_Play"); Params::UAnimInstance_Montage_Play_Params Parms{}; Parms.MontageToPlay = MontageToPlay; Parms.InPlayRate = InPlayRate; Parms.ReturnValueType = ReturnValueType; Parms.InTimeToStartMontageAt = InTimeToStartMontageAt; Parms.bStopAllMontages = bStopAllMontages; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.Montage_Pause // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_Pause(class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "Montage_Pause"); Params::UAnimInstance_Montage_Pause_Params Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_JumpToSectionsEnd // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_JumpToSectionsEnd(class FName SectionName, class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "Montage_JumpToSectionsEnd"); Params::UAnimInstance_Montage_JumpToSectionsEnd_Params Parms{}; Parms.SectionName = SectionName; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_JumpToSection // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_JumpToSection(class FName SectionName, class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "Montage_JumpToSection"); Params::UAnimInstance_Montage_JumpToSection_Params Parms{}; Parms.SectionName = SectionName; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_IsPlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::Montage_IsPlaying(class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "Montage_IsPlaying"); Params::UAnimInstance_Montage_IsPlaying_Params Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.Montage_IsActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::Montage_IsActive(class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "Montage_IsActive"); Params::UAnimInstance_Montage_IsActive_Params Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.Montage_GetPosition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::Montage_GetPosition(class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "Montage_GetPosition"); Params::UAnimInstance_Montage_GetPosition_Params Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.Montage_GetPlayRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::Montage_GetPlayRate(class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "Montage_GetPlayRate"); Params::UAnimInstance_Montage_GetPlayRate_Params Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.Montage_GetIsStopped // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::Montage_GetIsStopped(class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "Montage_GetIsStopped"); Params::UAnimInstance_Montage_GetIsStopped_Params Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.Montage_GetCurrentSection // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UAnimInstance::Montage_GetCurrentSection(class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "Montage_GetCurrentSection"); Params::UAnimInstance_Montage_GetCurrentSection_Params Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.Montage_GetBlendTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::Montage_GetBlendTime(class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "Montage_GetBlendTime"); Params::UAnimInstance_Montage_GetBlendTime_Params Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.LockAIResources // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // bool bLockMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool LockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::LockAIResources(bool bLockMovement, bool LockAILogic) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "LockAIResources"); Params::UAnimInstance_LockAIResources_Params Parms{}; Parms.bLockMovement = bLockMovement; Parms.LockAILogic = LockAILogic; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.LinkAnimGraphByTag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::LinkAnimGraphByTag(class FName InTag, TSubclassOf InClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "LinkAnimGraphByTag"); Params::UAnimInstance_LinkAnimGraphByTag_Params Parms{}; Parms.InTag = InTag; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.LinkAnimClassLayers // (Native, Public, BlueprintCallable) // Parameters: // TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::LinkAnimClassLayers(TSubclassOf InClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "LinkAnimClassLayers"); Params::UAnimInstance_LinkAnimClassLayers_Params Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.IsUsingMainInstanceMontageEvaluationData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::IsUsingMainInstanceMontageEvaluationData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "IsUsingMainInstanceMontageEvaluationData"); Params::UAnimInstance_IsUsingMainInstanceMontageEvaluationData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.IsSyncGroupBetweenMarkers // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSyncGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PreviousMarker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NextMarker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRespectMarkerOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::IsSyncGroupBetweenMarkers(class FName InSyncGroupName, class FName PreviousMarker, class FName NextMarker, bool bRespectMarkerOrder) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "IsSyncGroupBetweenMarkers"); Params::UAnimInstance_IsSyncGroupBetweenMarkers_Params Parms{}; Parms.InSyncGroupName = InSyncGroupName; Parms.PreviousMarker = PreviousMarker; Parms.NextMarker = NextMarker; Parms.bRespectMarkerOrder = bRespectMarkerOrder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.IsPlayingSlotAnimation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimSequenceBase* Asset (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::IsPlayingSlotAnimation(class UAnimSequenceBase* Asset, class FName SlotNodeName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "IsPlayingSlotAnimation"); Params::UAnimInstance_IsPlayingSlotAnimation_Params Parms{}; Parms.Asset = Asset; Parms.SlotNodeName = SlotNodeName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.IsAnyMontagePlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::IsAnyMontagePlaying() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "IsAnyMontagePlaying"); Params::UAnimInstance_IsAnyMontagePlaying_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.HasMarkerBeenHitThisFrame // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName SyncGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName MarkerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::HasMarkerBeenHitThisFrame(class FName SyncGroup, class FName MarkerName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "HasMarkerBeenHitThisFrame"); Params::UAnimInstance_HasMarkerBeenHitThisFrame_Params Parms{}; Parms.SyncGroup = SyncGroup; Parms.MarkerName = MarkerName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetTimeToClosestMarker // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName SyncGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName MarkerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutMarkerTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::GetTimeToClosestMarker(class FName SyncGroup, class FName MarkerName, float* OutMarkerTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetTimeToClosestMarker"); Params::UAnimInstance_GetTimeToClosestMarker_Params Parms{}; Parms.SyncGroup = SyncGroup; Parms.MarkerName = MarkerName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutMarkerTime != nullptr) *OutMarkerTime = Parms.OutMarkerTime; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetSyncGroupPosition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSyncGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMarkerSyncAnimPosition ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FMarkerSyncAnimPosition UAnimInstance::GetSyncGroupPosition(class FName InSyncGroupName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetSyncGroupPosition"); Params::UAnimInstance_GetSyncGroupPosition_Params Parms{}; Parms.InSyncGroupName = InSyncGroupName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetRelevantAnimTimeRemainingFraction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetRelevantAnimTimeRemainingFraction(int32 MachineIndex, int32 StateIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetRelevantAnimTimeRemainingFraction"); Params::UAnimInstance_GetRelevantAnimTimeRemainingFraction_Params Parms{}; Parms.MachineIndex = MachineIndex; Parms.StateIndex = StateIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetRelevantAnimTimeRemaining // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetRelevantAnimTimeRemaining(int32 MachineIndex, int32 StateIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetRelevantAnimTimeRemaining"); Params::UAnimInstance_GetRelevantAnimTimeRemaining_Params Parms{}; Parms.MachineIndex = MachineIndex; Parms.StateIndex = StateIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetRelevantAnimTimeFraction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetRelevantAnimTimeFraction(int32 MachineIndex, int32 StateIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetRelevantAnimTimeFraction"); Params::UAnimInstance_GetRelevantAnimTimeFraction_Params Parms{}; Parms.MachineIndex = MachineIndex; Parms.StateIndex = StateIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetRelevantAnimTime // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetRelevantAnimTime(int32 MachineIndex, int32 StateIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetRelevantAnimTime"); Params::UAnimInstance_GetRelevantAnimTime_Params Parms{}; Parms.MachineIndex = MachineIndex; Parms.StateIndex = StateIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetRelevantAnimLength // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetRelevantAnimLength(int32 MachineIndex, int32 StateIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetRelevantAnimLength"); Params::UAnimInstance_GetRelevantAnimLength_Params Parms{}; Parms.MachineIndex = MachineIndex; Parms.StateIndex = StateIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetReceiveNotifiesFromLinkedInstances // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::GetReceiveNotifiesFromLinkedInstances() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetReceiveNotifiesFromLinkedInstances"); Params::UAnimInstance_GetReceiveNotifiesFromLinkedInstances_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetPropagateNotifiesToLinkedInstances // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::GetPropagateNotifiesToLinkedInstances() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetPropagateNotifiesToLinkedInstances"); Params::UAnimInstance_GetPropagateNotifiesToLinkedInstances_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetOwningComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshComponent* UAnimInstance::GetOwningComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetOwningComponent"); Params::UAnimInstance_GetOwningComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetOwningActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UAnimInstance::GetOwningActor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetOwningActor"); Params::UAnimInstance_GetOwningActor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetLinkedAnimLayerInstancesByGroup // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutLinkedInstances (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UAnimInstance::GetLinkedAnimLayerInstancesByGroup(class FName InGroup, TArray* OutLinkedInstances) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetLinkedAnimLayerInstancesByGroup"); Params::UAnimInstance_GetLinkedAnimLayerInstancesByGroup_Params Parms{}; Parms.InGroup = InGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLinkedInstances != nullptr) *OutLinkedInstances = std::move(Parms.OutLinkedInstances); } // Function Engine.AnimInstance.GetLinkedAnimLayerInstanceByGroupAndClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstance* UAnimInstance::GetLinkedAnimLayerInstanceByGroupAndClass(class FName InGroup, TSubclassOf InClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetLinkedAnimLayerInstanceByGroupAndClass"); Params::UAnimInstance_GetLinkedAnimLayerInstanceByGroupAndClass_Params Parms{}; Parms.InGroup = InGroup; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetLinkedAnimLayerInstanceByGroup // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstance* UAnimInstance::GetLinkedAnimLayerInstanceByGroup(class FName InGroup) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetLinkedAnimLayerInstanceByGroup"); Params::UAnimInstance_GetLinkedAnimLayerInstanceByGroup_Params Parms{}; Parms.InGroup = InGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetLinkedAnimLayerInstanceByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstance* UAnimInstance::GetLinkedAnimLayerInstanceByClass(TSubclassOf InClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetLinkedAnimLayerInstanceByClass"); Params::UAnimInstance_GetLinkedAnimLayerInstanceByClass_Params Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetLinkedAnimGraphInstancesByTag // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutLinkedInstances (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UAnimInstance::GetLinkedAnimGraphInstancesByTag(class FName InTag, TArray* OutLinkedInstances) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetLinkedAnimGraphInstancesByTag"); Params::UAnimInstance_GetLinkedAnimGraphInstancesByTag_Params Parms{}; Parms.InTag = InTag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLinkedInstances != nullptr) *OutLinkedInstances = std::move(Parms.OutLinkedInstances); } // Function Engine.AnimInstance.GetLinkedAnimGraphInstanceByTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstance* UAnimInstance::GetLinkedAnimGraphInstanceByTag(class FName InTag) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetLinkedAnimGraphInstanceByTag"); Params::UAnimInstance_GetLinkedAnimGraphInstanceByTag_Params Parms{}; Parms.InTag = InTag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceTransitionTimeElapsedFraction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TransitionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceTransitionTimeElapsedFraction(int32 MachineIndex, int32 TransitionIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetInstanceTransitionTimeElapsedFraction"); Params::UAnimInstance_GetInstanceTransitionTimeElapsedFraction_Params Parms{}; Parms.MachineIndex = MachineIndex; Parms.TransitionIndex = TransitionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceTransitionTimeElapsed // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TransitionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceTransitionTimeElapsed(int32 MachineIndex, int32 TransitionIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetInstanceTransitionTimeElapsed"); Params::UAnimInstance_GetInstanceTransitionTimeElapsed_Params Parms{}; Parms.MachineIndex = MachineIndex; Parms.TransitionIndex = TransitionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceTransitionCrossfadeDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TransitionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceTransitionCrossfadeDuration(int32 MachineIndex, int32 TransitionIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetInstanceTransitionCrossfadeDuration"); Params::UAnimInstance_GetInstanceTransitionCrossfadeDuration_Params Parms{}; Parms.MachineIndex = MachineIndex; Parms.TransitionIndex = TransitionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceStateWeight // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceStateWeight(int32 MachineIndex, int32 StateIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetInstanceStateWeight"); Params::UAnimInstance_GetInstanceStateWeight_Params Parms{}; Parms.MachineIndex = MachineIndex; Parms.StateIndex = StateIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceMachineWeight // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceMachineWeight(int32 MachineIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetInstanceMachineWeight"); Params::UAnimInstance_GetInstanceMachineWeight_Params Parms{}; Parms.MachineIndex = MachineIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceCurrentStateElapsedTime // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceCurrentStateElapsedTime(int32 MachineIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetInstanceCurrentStateElapsedTime"); Params::UAnimInstance_GetInstanceCurrentStateElapsedTime_Params Parms{}; Parms.MachineIndex = MachineIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFromEndFraction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceAssetPlayerTimeFromEndFraction(int32 AssetPlayerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerTimeFromEndFraction"); Params::UAnimInstance_GetInstanceAssetPlayerTimeFromEndFraction_Params Parms{}; Parms.AssetPlayerIndex = AssetPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFromEnd // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceAssetPlayerTimeFromEnd(int32 AssetPlayerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerTimeFromEnd"); Params::UAnimInstance_GetInstanceAssetPlayerTimeFromEnd_Params Parms{}; Parms.AssetPlayerIndex = AssetPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFraction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceAssetPlayerTimeFraction(int32 AssetPlayerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerTimeFraction"); Params::UAnimInstance_GetInstanceAssetPlayerTimeFraction_Params Parms{}; Parms.AssetPlayerIndex = AssetPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceAssetPlayerTime // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceAssetPlayerTime(int32 AssetPlayerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerTime"); Params::UAnimInstance_GetInstanceAssetPlayerTime_Params Parms{}; Parms.AssetPlayerIndex = AssetPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceAssetPlayerLength // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceAssetPlayerLength(int32 AssetPlayerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerLength"); Params::UAnimInstance_GetInstanceAssetPlayerLength_Params Parms{}; Parms.AssetPlayerIndex = AssetPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetDeltaSeconds // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetDeltaSeconds() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetDeltaSeconds"); Params::UAnimInstance_GetDeltaSeconds_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetCurveValueWithDefault // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FName CurveName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DefaultValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimInstance::GetCurveValueWithDefault(class FName CurveName, float DefaultValue, float* OutValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetCurveValueWithDefault"); Params::UAnimInstance_GetCurveValueWithDefault_Params Parms{}; Parms.CurveName = CurveName; Parms.DefaultValue = DefaultValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutValue != nullptr) *OutValue = Parms.OutValue; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetCurveValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName CurveName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetCurveValue(class FName CurveName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetCurveValue"); Params::UAnimInstance_GetCurveValue_Params Parms{}; Parms.CurveName = CurveName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetCurrentStateName // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UAnimInstance::GetCurrentStateName(int32 MachineIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetCurrentStateName"); Params::UAnimInstance_GetCurrentStateName_Params Parms{}; Parms.MachineIndex = MachineIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetCurrentActiveMontage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* UAnimInstance::GetCurrentActiveMontage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetCurrentActiveMontage"); Params::UAnimInstance_GetCurrentActiveMontage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetAllCurveNames // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray OutNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UAnimInstance::GetAllCurveNames(TArray* OutNames) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetAllCurveNames"); Params::UAnimInstance_GetAllCurveNames_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutNames != nullptr) *OutNames = std::move(Parms.OutNames); } // Function Engine.AnimInstance.GetActiveCurveNames // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EAnimCurveType CurveType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UAnimInstance::GetActiveCurveNames(enum class EAnimCurveType CurveType, TArray* OutNames) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "GetActiveCurveNames"); Params::UAnimInstance_GetActiveCurveNames_Params Parms{}; Parms.CurveType = CurveType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutNames != nullptr) *OutNames = std::move(Parms.OutNames); } // Function Engine.AnimInstance.ClearTransitionEvents // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName EventName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::ClearTransitionEvents(class FName EventName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "ClearTransitionEvents"); Params::UAnimInstance_ClearTransitionEvents_Params Parms{}; Parms.EventName = EventName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.ClearMorphTargets // (Final, Native, Public, BlueprintCallable) // Parameters: void UAnimInstance::ClearMorphTargets() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "ClearMorphTargets"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.ClearAllTransitionEvents // (Final, Native, Public, BlueprintCallable) // Parameters: void UAnimInstance::ClearAllTransitionEvents() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "ClearAllTransitionEvents"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.CalculateDirection // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Velocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator BaseRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::CalculateDirection(struct FVector& Velocity, struct FRotator& BaseRotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "CalculateDirection"); Params::UAnimInstance_CalculateDirection_Params Parms{}; Parms.Velocity = Velocity; Parms.BaseRotation = BaseRotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.BlueprintUpdateAnimation // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTimeX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::BlueprintUpdateAnimation(float DeltaTimeX) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "BlueprintUpdateAnimation"); Params::UAnimInstance_BlueprintUpdateAnimation_Params Parms{}; Parms.DeltaTimeX = DeltaTimeX; UObject::ProcessEvent(Func, &Parms); } // Function Engine.AnimInstance.BlueprintThreadSafeUpdateAnimation // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::BlueprintThreadSafeUpdateAnimation(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "BlueprintThreadSafeUpdateAnimation"); Params::UAnimInstance_BlueprintThreadSafeUpdateAnimation_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Engine.AnimInstance.BlueprintPostEvaluateAnimation // (Event, Public, BlueprintEvent) // Parameters: void UAnimInstance::BlueprintPostEvaluateAnimation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "BlueprintPostEvaluateAnimation"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.AnimInstance.BlueprintLinkedAnimationLayersInitialized // (Event, Public, BlueprintEvent) // Parameters: void UAnimInstance::BlueprintLinkedAnimationLayersInitialized() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "BlueprintLinkedAnimationLayersInitialized"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.AnimInstance.BlueprintInitializeAnimation // (Event, Public, BlueprintEvent) // Parameters: void UAnimInstance::BlueprintInitializeAnimation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "BlueprintInitializeAnimation"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.AnimInstance.BlueprintBeginPlay // (Event, Public, BlueprintEvent) // Parameters: void UAnimInstance::BlueprintBeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimInstance", "BlueprintBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Class Engine.BlueprintGeneratedClass // (Field, Struct, Class) class UClass* UBlueprintGeneratedClass::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlueprintGeneratedClass"); return Clss; } // BlueprintGeneratedClass Engine.Default__BlueprintGeneratedClass // (Public, ClassDefaultObject, ArchetypeObject) class UBlueprintGeneratedClass* UBlueprintGeneratedClass::GetDefaultObj() { static class UBlueprintGeneratedClass* Default = nullptr; if (!Default) Default = static_cast(UBlueprintGeneratedClass::StaticClass()->DefaultObject); return Default; } // Class Engine.CameraShakeBase // (None) class UClass* UCameraShakeBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CameraShakeBase"); return Clss; } // CameraShakeBase Engine.Default__CameraShakeBase // (Public, ClassDefaultObject, ArchetypeObject) class UCameraShakeBase* UCameraShakeBase::GetDefaultObj() { static class UCameraShakeBase* Default = nullptr; if (!Default) Default = static_cast(UCameraShakeBase::StaticClass()->DefaultObject); return Default; } // Function Engine.CameraShakeBase.SetRootShakePattern // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCameraShakePattern* InPattern (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraShakeBase::SetRootShakePattern(class UCameraShakePattern* InPattern) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraShakeBase", "SetRootShakePattern"); Params::UCameraShakeBase_SetRootShakePattern_Params Parms{}; Parms.InPattern = InPattern; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraShakeBase.GetRootShakePattern // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UCameraShakePattern* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraShakePattern* UCameraShakeBase::GetRootShakePattern() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraShakeBase", "GetRootShakePattern"); Params::UCameraShakeBase_GetRootShakePattern_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.CameraShakePattern // (None) class UClass* UCameraShakePattern::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CameraShakePattern"); return Clss; } // CameraShakePattern Engine.Default__CameraShakePattern // (Public, ClassDefaultObject, ArchetypeObject) class UCameraShakePattern* UCameraShakePattern::GetDefaultObj() { static class UCameraShakePattern* Default = nullptr; if (!Default) Default = static_cast(UCameraShakePattern::StaticClass()->DefaultObject); return Default; } // Class Engine.Commandlet // (None) class UClass* UCommandlet::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Commandlet"); return Clss; } // Commandlet Engine.Default__Commandlet // (Public, ClassDefaultObject, ArchetypeObject) class UCommandlet* UCommandlet::GetDefaultObj() { static class UCommandlet* Default = nullptr; if (!Default) Default = static_cast(UCommandlet::StaticClass()->DefaultObject); return Default; } // Class Engine.AudioComponent // (SceneComponent) class UClass* UAudioComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AudioComponent"); return Clss; } // AudioComponent Engine.Default__AudioComponent // (Public, ClassDefaultObject, ArchetypeObject) class UAudioComponent* UAudioComponent::GetDefaultObj() { static class UAudioComponent* Default = nullptr; if (!Default) Default = static_cast(UAudioComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.AudioComponent.StopDelayed // (Final, Native, Public, BlueprintCallable) // Parameters: // float DelayTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::StopDelayed(float DelayTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "StopDelayed"); Params::UAudioComponent_StopDelayed_Params Parms{}; Parms.DelayTime = DelayTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.Stop // (Native, Public, BlueprintCallable) // Parameters: void UAudioComponent::Stop() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "Stop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetWaveParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundWave* InWave (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetWaveParameter(class FName InName, class USoundWave* InWave) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "SetWaveParameter"); Params::UAudioComponent_SetWaveParameter_Params Parms{}; Parms.InName = InName; Parms.InWave = InWave; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetVolumeMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewVolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetVolumeMultiplier(float NewVolumeMultiplier) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "SetVolumeMultiplier"); Params::UAudioComponent_SetVolumeMultiplier_Params Parms{}; Parms.NewVolumeMultiplier = NewVolumeMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetUISound // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInUISound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetUISound(bool bInUISound) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "SetUISound"); Params::UAudioComponent_SetUISound_Params Parms{}; Parms.bInUISound = bInUISound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetSubmixSend // (Final, Native, Public, BlueprintCallable) // Parameters: // class USoundSubmixBase* Submix (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SendLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetSubmixSend(class USoundSubmixBase* Submix, float SendLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "SetSubmixSend"); Params::UAudioComponent_SetSubmixSend_Params Parms{}; Parms.Submix = Submix; Parms.SendLevel = SendLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetSourceBusSendPreEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // class USoundSourceBus* SoundSourceBus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SourceBusSendLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetSourceBusSendPreEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "SetSourceBusSendPreEffect"); Params::UAudioComponent_SetSourceBusSendPreEffect_Params Parms{}; Parms.SoundSourceBus = SoundSourceBus; Parms.SourceBusSendLevel = SourceBusSendLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetSourceBusSendPostEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // class USoundSourceBus* SoundSourceBus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SourceBusSendLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetSourceBusSendPostEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "SetSourceBusSendPostEffect"); Params::UAudioComponent_SetSourceBusSendPostEffect_Params Parms{}; Parms.SoundSourceBus = SoundSourceBus; Parms.SourceBusSendLevel = SourceBusSendLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetSound // (Final, Native, Public, BlueprintCallable) // Parameters: // class USoundBase* NewSound (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetSound(class USoundBase* NewSound) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "SetSound"); Params::UAudioComponent_SetSound_Params Parms{}; Parms.NewSound = NewSound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetPitchMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewPitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetPitchMultiplier(float NewPitchMultiplier) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "SetPitchMultiplier"); Params::UAudioComponent_SetPitchMultiplier_Params Parms{}; Parms.NewPitchMultiplier = NewPitchMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetPaused // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bPause (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetPaused(bool bPause) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "SetPaused"); Params::UAudioComponent_SetPaused_Params Parms{}; Parms.bPause = bPause; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetOutputToBusOnly // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInOutputToBusOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetOutputToBusOnly(bool bInOutputToBusOnly) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "SetOutputToBusOnly"); Params::UAudioComponent_SetOutputToBusOnly_Params Parms{}; Parms.bInOutputToBusOnly = bInOutputToBusOnly; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetLowPassFilterFrequency // (Final, Native, Public, BlueprintCallable) // Parameters: // float InLowPassFilterFrequency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetLowPassFilterFrequency(float InLowPassFilterFrequency) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "SetLowPassFilterFrequency"); Params::UAudioComponent_SetLowPassFilterFrequency_Params Parms{}; Parms.InLowPassFilterFrequency = InLowPassFilterFrequency; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetLowPassFilterEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InLowPassFilterEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetLowPassFilterEnabled(bool InLowPassFilterEnabled) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "SetLowPassFilterEnabled"); Params::UAudioComponent_SetLowPassFilterEnabled_Params Parms{}; Parms.InLowPassFilterEnabled = InLowPassFilterEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetIntParameter // (Native, Public, BlueprintCallable) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetIntParameter(class FName InName, int32 InInt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "SetIntParameter"); Params::UAudioComponent_SetIntParameter_Params Parms{}; Parms.InName = InName; Parms.InInt = InInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetFloatParameter // (Native, Public, BlueprintCallable) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetFloatParameter(class FName InName, float InFloat) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "SetFloatParameter"); Params::UAudioComponent_SetFloatParameter_Params Parms{}; Parms.InName = InName; Parms.InFloat = InFloat; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetBoolParameter // (Native, Public, BlueprintCallable) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetBoolParameter(class FName InName, bool InBool) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "SetBoolParameter"); Params::UAudioComponent_SetBoolParameter_Params Parms{}; Parms.InName = InName; Parms.InBool = InBool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetAudioBusSendPreEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAudioBus* AudioBus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AudioBusSendLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetAudioBusSendPreEffect(class UAudioBus* AudioBus, float AudioBusSendLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "SetAudioBusSendPreEffect"); Params::UAudioComponent_SetAudioBusSendPreEffect_Params Parms{}; Parms.AudioBus = AudioBus; Parms.AudioBusSendLevel = AudioBusSendLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetAudioBusSendPostEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAudioBus* AudioBus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AudioBusSendLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetAudioBusSendPostEffect(class UAudioBus* AudioBus, float AudioBusSendLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "SetAudioBusSendPostEffect"); Params::UAudioComponent_SetAudioBusSendPostEffect_Params Parms{}; Parms.AudioBus = AudioBus; Parms.AudioBusSendLevel = AudioBusSendLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.PlayQuantized // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UQuartzClockHandle* InClockHandle (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuartzQuantizationBoundary InQuantizationBoundary (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // FDelegateProperty_ InDelegate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InStartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InFadeInDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InFadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAudioFaderCurve InFadeCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::PlayQuantized(class UObject* WorldContextObject, class UQuartzClockHandle*& InClockHandle, struct FQuartzQuantizationBoundary& InQuantizationBoundary, FDelegateProperty_& InDelegate, float InStartTime, float InFadeInDuration, float InFadeVolumeLevel, enum class EAudioFaderCurve InFadeCurve) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "PlayQuantized"); Params::UAudioComponent_PlayQuantized_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InClockHandle = InClockHandle; Parms.InQuantizationBoundary = InQuantizationBoundary; Parms.InDelegate = InDelegate; Parms.InStartTime = InStartTime; Parms.InFadeInDuration = InFadeInDuration; Parms.InFadeVolumeLevel = InFadeVolumeLevel; Parms.InFadeCurve = InFadeCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.Play // (Native, Public, BlueprintCallable) // Parameters: // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::Play(float StartTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "Play"); Params::UAudioComponent_Play_Params Parms{}; Parms.StartTime = StartTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.IsVirtualized // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAudioComponent::IsVirtualized() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "IsVirtualized"); Params::UAudioComponent_IsVirtualized_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AudioComponent.IsPlaying // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAudioComponent::IsPlaying() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "IsPlaying"); Params::UAudioComponent_IsPlaying_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AudioComponent.HasCookedFFTData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAudioComponent::HasCookedFFTData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "HasCookedFFTData"); Params::UAudioComponent_HasCookedFFTData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AudioComponent.HasCookedAmplitudeEnvelopeData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAudioComponent::HasCookedAmplitudeEnvelopeData() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "HasCookedAmplitudeEnvelopeData"); Params::UAudioComponent_HasCookedAmplitudeEnvelopeData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AudioComponent.GetPlayState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EAudioComponentPlayStateReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EAudioComponentPlayState UAudioComponent::GetPlayState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "GetPlayState"); Params::UAudioComponent_GetPlayState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AudioComponent.GetCookedFFTDataForAllPlayingSounds // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArrayOutSoundWaveSpectralData (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAudioComponent::GetCookedFFTDataForAllPlayingSounds(TArray* OutSoundWaveSpectralData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "GetCookedFFTDataForAllPlayingSounds"); Params::UAudioComponent_GetCookedFFTDataForAllPlayingSounds_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSoundWaveSpectralData != nullptr) *OutSoundWaveSpectralData = std::move(Parms.OutSoundWaveSpectralData); return Parms.ReturnValue; } // Function Engine.AudioComponent.GetCookedFFTData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray FrequenciesToGet (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArrayOutSoundWaveSpectralData (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAudioComponent::GetCookedFFTData(TArray& FrequenciesToGet, TArray* OutSoundWaveSpectralData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "GetCookedFFTData"); Params::UAudioComponent_GetCookedFFTData_Params Parms{}; Parms.FrequenciesToGet = FrequenciesToGet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSoundWaveSpectralData != nullptr) *OutSoundWaveSpectralData = std::move(Parms.OutSoundWaveSpectralData); return Parms.ReturnValue; } // Function Engine.AudioComponent.GetCookedEnvelopeDataForAllPlayingSounds // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArrayOutEnvelopeData (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAudioComponent::GetCookedEnvelopeDataForAllPlayingSounds(TArray* OutEnvelopeData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "GetCookedEnvelopeDataForAllPlayingSounds"); Params::UAudioComponent_GetCookedEnvelopeDataForAllPlayingSounds_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutEnvelopeData != nullptr) *OutEnvelopeData = std::move(Parms.OutEnvelopeData); return Parms.ReturnValue; } // Function Engine.AudioComponent.GetCookedEnvelopeData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // float OutEnvelopeData (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAudioComponent::GetCookedEnvelopeData(float* OutEnvelopeData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "GetCookedEnvelopeData"); Params::UAudioComponent_GetCookedEnvelopeData_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutEnvelopeData != nullptr) *OutEnvelopeData = Parms.OutEnvelopeData; return Parms.ReturnValue; } // Function Engine.AudioComponent.FadeOut // (Native, Public, BlueprintCallable) // Parameters: // float FadeOutDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAudioFaderCurve FadeCurve (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::FadeOut(float FadeOutDuration, float FadeVolumeLevel, enum class EAudioFaderCurve FadeCurve) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "FadeOut"); Params::UAudioComponent_FadeOut_Params Parms{}; Parms.FadeOutDuration = FadeOutDuration; Parms.FadeVolumeLevel = FadeVolumeLevel; Parms.FadeCurve = FadeCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.FadeIn // (Native, Public, BlueprintCallable) // Parameters: // float FadeInDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAudioFaderCurve FadeCurve (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, enum class EAudioFaderCurve FadeCurve) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "FadeIn"); Params::UAudioComponent_FadeIn_Params Parms{}; Parms.FadeInDuration = FadeInDuration; Parms.FadeVolumeLevel = FadeVolumeLevel; Parms.StartTime = StartTime; Parms.FadeCurve = FadeCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.BP_GetAttenuationSettingsToApply // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FSoundAttenuationSettings OutAttenuationSettings (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAudioComponent::BP_GetAttenuationSettingsToApply(struct FSoundAttenuationSettings* OutAttenuationSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "BP_GetAttenuationSettingsToApply"); Params::UAudioComponent_BP_GetAttenuationSettingsToApply_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutAttenuationSettings != nullptr) *OutAttenuationSettings = std::move(Parms.OutAttenuationSettings); return Parms.ReturnValue; } // Function Engine.AudioComponent.AdjustVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float AdjustVolumeDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AdjustVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAudioFaderCurve FadeCurve (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, enum class EAudioFaderCurve FadeCurve) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "AdjustVolume"); Params::UAudioComponent_AdjustVolume_Params Parms{}; Parms.AdjustVolumeDuration = AdjustVolumeDuration; Parms.AdjustVolumeLevel = AdjustVolumeLevel; Parms.FadeCurve = FadeCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.AdjustAttenuation // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FSoundAttenuationSettings InAttenuationSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UAudioComponent::AdjustAttenuation(struct FSoundAttenuationSettings& InAttenuationSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioComponent", "AdjustAttenuation"); Params::UAudioComponent_AdjustAttenuation_Params Parms{}; Parms.InAttenuationSettings = InAttenuationSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.DynamicBlueprintBinding // (None) class UClass* UDynamicBlueprintBinding::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DynamicBlueprintBinding"); return Clss; } // DynamicBlueprintBinding Engine.Default__DynamicBlueprintBinding // (Public, ClassDefaultObject, ArchetypeObject) class UDynamicBlueprintBinding* UDynamicBlueprintBinding::GetDefaultObj() { static class UDynamicBlueprintBinding* Default = nullptr; if (!Default) Default = static_cast(UDynamicBlueprintBinding::StaticClass()->DefaultObject); return Default; } // Class Engine.InputDelegateBinding // (None) class UClass* UInputDelegateBinding::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputDelegateBinding"); return Clss; } // InputDelegateBinding Engine.Default__InputDelegateBinding // (Public, ClassDefaultObject, ArchetypeObject) class UInputDelegateBinding* UInputDelegateBinding::GetDefaultObj() { static class UInputDelegateBinding* Default = nullptr; if (!Default) Default = static_cast(UInputDelegateBinding::StaticClass()->DefaultObject); return Default; } // Class Engine.InputComponent // (None) class UClass* UInputComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputComponent"); return Clss; } // InputComponent Engine.Default__InputComponent // (Public, ClassDefaultObject, ArchetypeObject) class UInputComponent* UInputComponent::GetDefaultObj() { static class UInputComponent* Default = nullptr; if (!Default) Default = static_cast(UInputComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.InputComponent.WasControllerKeyJustReleased // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInputComponent::WasControllerKeyJustReleased(const struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputComponent", "WasControllerKeyJustReleased"); Params::UInputComponent_WasControllerKeyJustReleased_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InputComponent.WasControllerKeyJustPressed // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInputComponent::WasControllerKeyJustPressed(const struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputComponent", "WasControllerKeyJustPressed"); Params::UInputComponent_WasControllerKeyJustPressed_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InputComponent.OnInputOwnerEndPlayed // (Final, Native, Private) // Parameters: // class AActor* InOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputComponent::OnInputOwnerEndPlayed(class AActor* InOwner, enum class EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputComponent", "OnInputOwnerEndPlayed"); Params::UInputComponent_OnInputOwnerEndPlayed_Params Parms{}; Parms.InOwner = InOwner; Parms.EndPlayReason = EndPlayReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.InputComponent.IsControllerKeyDown // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInputComponent::IsControllerKeyDown(const struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputComponent", "IsControllerKeyDown"); Params::UInputComponent_IsControllerKeyDown_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InputComponent.GetTouchState // (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsCurrentlyPressed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputComponent::GetTouchState(int32 FingerIndex, float* LocationX, float* LocationY, bool* bIsCurrentlyPressed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputComponent", "GetTouchState"); Params::UInputComponent_GetTouchState_Params Parms{}; Parms.FingerIndex = FingerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (LocationX != nullptr) *LocationX = Parms.LocationX; if (LocationY != nullptr) *LocationY = Parms.LocationY; if (bIsCurrentlyPressed != nullptr) *bIsCurrentlyPressed = Parms.bIsCurrentlyPressed; } // Function Engine.InputComponent.GetControllerVectorKeyState // (Final, Native, Private, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UInputComponent::GetControllerVectorKeyState(const struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputComponent", "GetControllerVectorKeyState"); Params::UInputComponent_GetControllerVectorKeyState_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InputComponent.GetControllerMouseDelta // (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float DeltaX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputComponent::GetControllerMouseDelta(float* DeltaX, float* DeltaY) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputComponent", "GetControllerMouseDelta"); Params::UInputComponent_GetControllerMouseDelta_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (DeltaX != nullptr) *DeltaX = Parms.DeltaX; if (DeltaY != nullptr) *DeltaY = Parms.DeltaY; } // Function Engine.InputComponent.GetControllerKeyTimeDown // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UInputComponent::GetControllerKeyTimeDown(const struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputComponent", "GetControllerKeyTimeDown"); Params::UInputComponent_GetControllerKeyTimeDown_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InputComponent.GetControllerAnalogStickState // (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EControllerAnalogStick WhichStick (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StickX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StickY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputComponent::GetControllerAnalogStickState(enum class EControllerAnalogStick WhichStick, float* StickX, float* StickY) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputComponent", "GetControllerAnalogStickState"); Params::UInputComponent_GetControllerAnalogStickState_Params Parms{}; Parms.WhichStick = WhichStick; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (StickX != nullptr) *StickX = Parms.StickX; if (StickY != nullptr) *StickY = Parms.StickY; } // Function Engine.InputComponent.GetControllerAnalogKeyState // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UInputComponent::GetControllerAnalogKeyState(const struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputComponent", "GetControllerAnalogKeyState"); Params::UInputComponent_GetControllerAnalogKeyState_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.PlayerInput // (None) class UClass* UPlayerInput::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PlayerInput"); return Clss; } // PlayerInput Engine.Default__PlayerInput // (Public, Transactional, ClassDefaultObject, ArchetypeObject) class UPlayerInput* UPlayerInput::GetDefaultObj() { static class UPlayerInput* Default = nullptr; if (!Default) Default = static_cast(UPlayerInput::StaticClass()->DefaultObject); return Default; } // Function Engine.PlayerInput.SetMouseSensitivity // (Final, Exec, Native, Public) // Parameters: // float Sensitivity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerInput::SetMouseSensitivity(float Sensitivity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerInput", "SetMouseSensitivity"); Params::UPlayerInput_SetMouseSensitivity_Params Parms{}; Parms.Sensitivity = Sensitivity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerInput.SetBind // (Final, Exec, Native, Public) // Parameters: // class FName BindName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerInput::SetBind(class FName BindName, const class FString& Command) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerInput", "SetBind"); Params::UPlayerInput_SetBind_Params Parms{}; Parms.BindName = BindName; Parms.Command = Command; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerInput.InvertAxisKey // (Final, Exec, Native, Public) // Parameters: // struct FKey AxisKey (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerInput::InvertAxisKey(const struct FKey& AxisKey) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerInput", "InvertAxisKey"); Params::UPlayerInput_InvertAxisKey_Params Parms{}; Parms.AxisKey = AxisKey; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerInput.InvertAxis // (Final, Exec, Native, Public) // Parameters: // class FName AxisName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerInput::InvertAxis(class FName AxisName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerInput", "InvertAxis"); Params::UPlayerInput_InvertAxis_Params Parms{}; Parms.AxisName = AxisName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerInput.GetOuterAPlayerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* UPlayerInput::GetOuterAPlayerController() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerInput", "GetOuterAPlayerController"); Params::UPlayerInput_GetOuterAPlayerController_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerInput.ClearSmoothing // (Final, Exec, Native, Public) // Parameters: void UPlayerInput::ClearSmoothing() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerInput", "ClearSmoothing"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.AssetImportData // (None) class UClass* UAssetImportData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AssetImportData"); return Clss; } // AssetImportData Engine.Default__AssetImportData // (Public, ClassDefaultObject, ArchetypeObject) class UAssetImportData* UAssetImportData::GetDefaultObj() { static class UAssetImportData* Default = nullptr; if (!Default) Default = static_cast(UAssetImportData::StaticClass()->DefaultObject); return Default; } // Class Engine.AssetUserData // (None) class UClass* UAssetUserData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AssetUserData"); return Clss; } // AssetUserData Engine.Default__AssetUserData // (Public, ClassDefaultObject, ArchetypeObject) class UAssetUserData* UAssetUserData::GetDefaultObj() { static class UAssetUserData* Default = nullptr; if (!Default) Default = static_cast(UAssetUserData::StaticClass()->DefaultObject); return Default; } // Class Engine.Exporter // (None) class UClass* UExporter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Exporter"); return Clss; } // Exporter Engine.Default__Exporter // (Public, ClassDefaultObject, ArchetypeObject) class UExporter* UExporter::GetDefaultObj() { static class UExporter* Default = nullptr; if (!Default) Default = static_cast(UExporter::StaticClass()->DefaultObject); return Default; } // Function Engine.Exporter.ScriptRunAssetExportTask // (Event, Public, BlueprintEvent) // Parameters: // class UAssetExportTask* Task (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UExporter::ScriptRunAssetExportTask(class UAssetExportTask* Task) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Exporter", "ScriptRunAssetExportTask"); Params::UExporter_ScriptRunAssetExportTask_Params Parms{}; Parms.Task = Task; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Engine.Exporter.RunAssetExportTasks // (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray ExportTasks (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UExporter::RunAssetExportTasks(TArray& ExportTasks) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Exporter", "RunAssetExportTasks"); Params::UExporter_RunAssetExportTasks_Params Parms{}; Parms.ExportTasks = ExportTasks; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Exporter.RunAssetExportTask // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UAssetExportTask* Task (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UExporter::RunAssetExportTask(class UAssetExportTask* Task) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Exporter", "RunAssetExportTask"); Params::UExporter_RunAssetExportTask_Params Parms{}; Parms.Task = Task; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.MovementComponent // (None) class UClass* UMovementComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MovementComponent"); return Clss; } // MovementComponent Engine.Default__MovementComponent // (Public, ClassDefaultObject, ArchetypeObject) class UMovementComponent* UMovementComponent::GetDefaultObj() { static class UMovementComponent* Default = nullptr; if (!Default) Default = static_cast(UMovementComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.MovementComponent.StopMovementImmediately // (Native, Public, BlueprintCallable) // Parameters: void UMovementComponent::StopMovementImmediately() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MovementComponent", "StopMovementImmediately"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.SnapUpdatedComponentToPlane // (Native, Public, BlueprintCallable) // Parameters: void UMovementComponent::SnapUpdatedComponentToPlane() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MovementComponent", "SnapUpdatedComponentToPlane"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.SetUpdatedComponent // (Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* NewUpdatedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovementComponent::SetUpdatedComponent(class USceneComponent* NewUpdatedComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MovementComponent", "SetUpdatedComponent"); Params::UMovementComponent_SetUpdatedComponent_Params Parms{}; Parms.NewUpdatedComponent = NewUpdatedComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.SetPlaneConstraintOrigin // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector PlaneOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovementComponent::SetPlaneConstraintOrigin(const struct FVector& PlaneOrigin) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintOrigin"); Params::UMovementComponent_SetPlaneConstraintOrigin_Params Parms{}; Parms.PlaneOrigin = PlaneOrigin; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.SetPlaneConstraintNormal // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovementComponent::SetPlaneConstraintNormal(const struct FVector& PlaneNormal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintNormal"); Params::UMovementComponent_SetPlaneConstraintNormal_Params Parms{}; Parms.PlaneNormal = PlaneNormal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.SetPlaneConstraintFromVectors // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Forward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Up (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovementComponent::SetPlaneConstraintFromVectors(const struct FVector& Forward, const struct FVector& Up) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintFromVectors"); Params::UMovementComponent_SetPlaneConstraintFromVectors_Params Parms{}; Parms.Forward = Forward; Parms.Up = Up; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.SetPlaneConstraintEnabled // (Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovementComponent::SetPlaneConstraintEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintEnabled"); Params::UMovementComponent_SetPlaneConstraintEnabled_Params Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.SetPlaneConstraintAxisSetting // (Native, Public, BlueprintCallable) // Parameters: // enum class EPlaneConstraintAxisSettingNewAxisSetting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovementComponent::SetPlaneConstraintAxisSetting(enum class EPlaneConstraintAxisSetting NewAxisSetting) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintAxisSetting"); Params::UMovementComponent_SetPlaneConstraintAxisSetting_Params Parms{}; Parms.NewAxisSetting = NewAxisSetting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.PhysicsVolumeChanged // (Native, Public) // Parameters: // class APhysicsVolume* NewVolume (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovementComponent::PhysicsVolumeChanged(class APhysicsVolume* NewVolume) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MovementComponent", "PhysicsVolumeChanged"); Params::UMovementComponent_PhysicsVolumeChanged_Params Parms{}; Parms.NewVolume = NewVolume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.K2_MoveUpdatedComponent // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Delta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMovementComponent::K2_MoveUpdatedComponent(const struct FVector& Delta, const struct FRotator& NewRotation, struct FHitResult* OutHit, bool bSweep, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MovementComponent", "K2_MoveUpdatedComponent"); Params::UMovementComponent_K2_MoveUpdatedComponent_Params Parms{}; Parms.Delta = Delta; Parms.NewRotation = NewRotation; Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.MovementComponent.IsExceedingMaxSpeed // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float MaxSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMovementComponent::IsExceedingMaxSpeed(float MaxSpeed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MovementComponent", "IsExceedingMaxSpeed"); Params::UMovementComponent_IsExceedingMaxSpeed_Params Parms{}; Parms.MaxSpeed = MaxSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.GetPlaneConstraintOrigin // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UMovementComponent::GetPlaneConstraintOrigin() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MovementComponent", "GetPlaneConstraintOrigin"); Params::UMovementComponent_GetPlaneConstraintOrigin_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.GetPlaneConstraintNormal // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UMovementComponent::GetPlaneConstraintNormal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MovementComponent", "GetPlaneConstraintNormal"); Params::UMovementComponent_GetPlaneConstraintNormal_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.GetPlaneConstraintAxisSetting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPlaneConstraintAxisSettingReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPlaneConstraintAxisSetting UMovementComponent::GetPlaneConstraintAxisSetting() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MovementComponent", "GetPlaneConstraintAxisSetting"); Params::UMovementComponent_GetPlaneConstraintAxisSetting_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.GetPhysicsVolume // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhysicsVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhysicsVolume* UMovementComponent::GetPhysicsVolume() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MovementComponent", "GetPhysicsVolume"); Params::UMovementComponent_GetPhysicsVolume_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.GetMaxSpeed // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMovementComponent::GetMaxSpeed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MovementComponent", "GetMaxSpeed"); Params::UMovementComponent_GetMaxSpeed_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.GetGravityZ // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMovementComponent::GetGravityZ() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MovementComponent", "GetGravityZ"); Params::UMovementComponent_GetGravityZ_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.ConstrainNormalToPlane // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Normal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UMovementComponent::ConstrainNormalToPlane(const struct FVector& Normal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MovementComponent", "ConstrainNormalToPlane"); Params::UMovementComponent_ConstrainNormalToPlane_Params Parms{}; Parms.Normal = Normal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.ConstrainLocationToPlane // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UMovementComponent::ConstrainLocationToPlane(const struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MovementComponent", "ConstrainLocationToPlane"); Params::UMovementComponent_ConstrainLocationToPlane_Params Parms{}; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.ConstrainDirectionToPlane // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UMovementComponent::ConstrainDirectionToPlane(const struct FVector& Direction) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MovementComponent", "ConstrainDirectionToPlane"); Params::UMovementComponent_ConstrainDirectionToPlane_Params Parms{}; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.NavMovementComponent // (None) class UClass* UNavMovementComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NavMovementComponent"); return Clss; } // NavMovementComponent Engine.Default__NavMovementComponent // (Public, ClassDefaultObject, ArchetypeObject) class UNavMovementComponent* UNavMovementComponent::GetDefaultObj() { static class UNavMovementComponent* Default = nullptr; if (!Default) Default = static_cast(UNavMovementComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.NavMovementComponent.StopMovementKeepPathing // (Final, Native, Public, BlueprintCallable) // Parameters: void UNavMovementComponent::StopMovementKeepPathing() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NavMovementComponent", "StopMovementKeepPathing"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.NavMovementComponent.StopActiveMovement // (Native, Public, BlueprintCallable) // Parameters: void UNavMovementComponent::StopActiveMovement() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NavMovementComponent", "StopActiveMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.NavMovementComponent.IsSwimming // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UNavMovementComponent::IsSwimming() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NavMovementComponent", "IsSwimming"); Params::UNavMovementComponent_IsSwimming_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavMovementComponent.IsMovingOnGround // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UNavMovementComponent::IsMovingOnGround() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NavMovementComponent", "IsMovingOnGround"); Params::UNavMovementComponent_IsMovingOnGround_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavMovementComponent.IsFlying // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UNavMovementComponent::IsFlying() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NavMovementComponent", "IsFlying"); Params::UNavMovementComponent_IsFlying_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavMovementComponent.IsFalling // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UNavMovementComponent::IsFalling() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NavMovementComponent", "IsFalling"); Params::UNavMovementComponent_IsFalling_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavMovementComponent.IsCrouching // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UNavMovementComponent::IsCrouching() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NavMovementComponent", "IsCrouching"); Params::UNavMovementComponent_IsCrouching_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.PawnMovementComponent // (None) class UClass* UPawnMovementComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PawnMovementComponent"); return Clss; } // PawnMovementComponent Engine.Default__PawnMovementComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPawnMovementComponent* UPawnMovementComponent::GetDefaultObj() { static class UPawnMovementComponent* Default = nullptr; if (!Default) Default = static_cast(UPawnMovementComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.PawnMovementComponent.IsMoveInputIgnored // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPawnMovementComponent::IsMoveInputIgnored() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnMovementComponent", "IsMoveInputIgnored"); Params::UPawnMovementComponent_IsMoveInputIgnored_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PawnMovementComponent.GetPendingInputVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPawnMovementComponent::GetPendingInputVector() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnMovementComponent", "GetPendingInputVector"); Params::UPawnMovementComponent_GetPendingInputVector_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PawnMovementComponent.GetPawnOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UPawnMovementComponent::GetPawnOwner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnMovementComponent", "GetPawnOwner"); Params::UPawnMovementComponent_GetPawnOwner_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PawnMovementComponent.GetLastInputVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPawnMovementComponent::GetLastInputVector() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnMovementComponent", "GetLastInputVector"); Params::UPawnMovementComponent_GetLastInputVector_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PawnMovementComponent.ConsumeInputVector // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPawnMovementComponent::ConsumeInputVector() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnMovementComponent", "ConsumeInputVector"); Params::UPawnMovementComponent_ConsumeInputVector_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PawnMovementComponent.AddInputVector // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector WorldVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPawnMovementComponent::AddInputVector(const struct FVector& WorldVector, bool bForce) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnMovementComponent", "AddInputVector"); Params::UPawnMovementComponent_AddInputVector_Params Parms{}; Parms.WorldVector = WorldVector; Parms.bForce = bForce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.CharacterMovementComponent // (None) class UClass* UCharacterMovementComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CharacterMovementComponent"); return Clss; } // CharacterMovementComponent Engine.Default__CharacterMovementComponent // (Public, ClassDefaultObject, ArchetypeObject) class UCharacterMovementComponent* UCharacterMovementComponent::GetDefaultObj() { static class UCharacterMovementComponent* Default = nullptr; if (!Default) Default = static_cast(UCharacterMovementComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.CharacterMovementComponent.SetWalkableFloorZ // (Final, Native, Public, BlueprintCallable) // Parameters: // float InWalkableFloorZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetWalkableFloorZ(float InWalkableFloorZ) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "SetWalkableFloorZ"); Params::UCharacterMovementComponent_SetWalkableFloorZ_Params Parms{}; Parms.InWalkableFloorZ = InWalkableFloorZ; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetWalkableFloorAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float InWalkableFloorAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetWalkableFloorAngle(float InWalkableFloorAngle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "SetWalkableFloorAngle"); Params::UCharacterMovementComponent_SetWalkableFloorAngle_Params Parms{}; Parms.InWalkableFloorAngle = InWalkableFloorAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetMovementMode // (Native, Public, BlueprintCallable) // Parameters: // enum class EMovementMode NewMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 NewCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetMovementMode(enum class EMovementMode NewMovementMode, uint8 NewCustomMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "SetMovementMode"); Params::UCharacterMovementComponent_SetMovementMode_Params Parms{}; Parms.NewMovementMode = NewMovementMode; Parms.NewCustomMode = NewCustomMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetGroupsToIgnoreMask // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FNavAvoidanceMask GroupMask (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetGroupsToIgnoreMask(struct FNavAvoidanceMask& GroupMask) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "SetGroupsToIgnoreMask"); Params::UCharacterMovementComponent_SetGroupsToIgnoreMask_Params Parms{}; Parms.GroupMask = GroupMask; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetGroupsToIgnore // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 GroupFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetGroupsToIgnore(int32 GroupFlags) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "SetGroupsToIgnore"); Params::UCharacterMovementComponent_SetGroupsToIgnore_Params Parms{}; Parms.GroupFlags = GroupFlags; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetGroupsToAvoidMask // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FNavAvoidanceMask GroupMask (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetGroupsToAvoidMask(struct FNavAvoidanceMask& GroupMask) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "SetGroupsToAvoidMask"); Params::UCharacterMovementComponent_SetGroupsToAvoidMask_Params Parms{}; Parms.GroupMask = GroupMask; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetGroupsToAvoid // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 GroupFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetGroupsToAvoid(int32 GroupFlags) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "SetGroupsToAvoid"); Params::UCharacterMovementComponent_SetGroupsToAvoid_Params Parms{}; Parms.GroupFlags = GroupFlags; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetCrouchedHalfHeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetCrouchedHalfHeight(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "SetCrouchedHalfHeight"); Params::UCharacterMovementComponent_SetCrouchedHalfHeight_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetAvoidanceGroupMask // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FNavAvoidanceMask GroupMask (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetAvoidanceGroupMask(struct FNavAvoidanceMask& GroupMask) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "SetAvoidanceGroupMask"); Params::UCharacterMovementComponent_SetAvoidanceGroupMask_Params Parms{}; Parms.GroupMask = GroupMask; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetAvoidanceGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 GroupFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetAvoidanceGroup(int32 GroupFlags) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "SetAvoidanceGroup"); Params::UCharacterMovementComponent_SetAvoidanceGroup_Params Parms{}; Parms.GroupFlags = GroupFlags; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetAvoidanceEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetAvoidanceEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "SetAvoidanceEnabled"); Params::UCharacterMovementComponent_SetAvoidanceEnabled_Params Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.K2_GetWalkableFloorZ // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::K2_GetWalkableFloorZ() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "K2_GetWalkableFloorZ"); Params::UCharacterMovementComponent_K2_GetWalkableFloorZ_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.K2_GetWalkableFloorAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::K2_GetWalkableFloorAngle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "K2_GetWalkableFloorAngle"); Params::UCharacterMovementComponent_K2_GetWalkableFloorAngle_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.K2_FindFloor // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector CapsuleLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFindFloorResult FloorResult (Parm, OutParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UCharacterMovementComponent::K2_FindFloor(const struct FVector& CapsuleLocation, struct FFindFloorResult* FloorResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "K2_FindFloor"); Params::UCharacterMovementComponent_K2_FindFloor_Params Parms{}; Parms.CapsuleLocation = CapsuleLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (FloorResult != nullptr) *FloorResult = std::move(Parms.FloorResult); } // Function Engine.CharacterMovementComponent.K2_ComputeFloorDist // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector CapsuleLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LineDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SweepDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SweepRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFindFloorResult FloorResult (Parm, OutParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UCharacterMovementComponent::K2_ComputeFloorDist(const struct FVector& CapsuleLocation, float LineDistance, float SweepDistance, float SweepRadius, struct FFindFloorResult* FloorResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "K2_ComputeFloorDist"); Params::UCharacterMovementComponent_K2_ComputeFloorDist_Params Parms{}; Parms.CapsuleLocation = CapsuleLocation; Parms.LineDistance = LineDistance; Parms.SweepDistance = SweepDistance; Parms.SweepRadius = SweepRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (FloorResult != nullptr) *FloorResult = std::move(Parms.FloorResult); } // Function Engine.CharacterMovementComponent.IsWalking // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterMovementComponent::IsWalking() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "IsWalking"); Params::UCharacterMovementComponent_IsWalking_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.IsWalkable // (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCharacterMovementComponent::IsWalkable(struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "IsWalkable"); Params::UCharacterMovementComponent_IsWalkable_Params Parms{}; Parms.Hit = Hit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetValidPerchRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::GetValidPerchRadius() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "GetValidPerchRadius"); Params::UCharacterMovementComponent_GetValidPerchRadius_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetPerchRadiusThreshold // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::GetPerchRadiusThreshold() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "GetPerchRadiusThreshold"); Params::UCharacterMovementComponent_GetPerchRadiusThreshold_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetMovementBase // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPrimitiveComponent* UCharacterMovementComponent::GetMovementBase() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "GetMovementBase"); Params::UCharacterMovementComponent_GetMovementBase_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetMinAnalogSpeed // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::GetMinAnalogSpeed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "GetMinAnalogSpeed"); Params::UCharacterMovementComponent_GetMinAnalogSpeed_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetMaxJumpHeightWithJumpTime // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::GetMaxJumpHeightWithJumpTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "GetMaxJumpHeightWithJumpTime"); Params::UCharacterMovementComponent_GetMaxJumpHeightWithJumpTime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetMaxJumpHeight // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::GetMaxJumpHeight() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "GetMaxJumpHeight"); Params::UCharacterMovementComponent_GetMaxJumpHeight_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetMaxBrakingDeceleration // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::GetMaxBrakingDeceleration() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "GetMaxBrakingDeceleration"); Params::UCharacterMovementComponent_GetMaxBrakingDeceleration_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetMaxAcceleration // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::GetMaxAcceleration() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "GetMaxAcceleration"); Params::UCharacterMovementComponent_GetMaxAcceleration_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetLastUpdateVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UCharacterMovementComponent::GetLastUpdateVelocity() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "GetLastUpdateVelocity"); Params::UCharacterMovementComponent_GetLastUpdateVelocity_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetLastUpdateRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UCharacterMovementComponent::GetLastUpdateRotation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "GetLastUpdateRotation"); Params::UCharacterMovementComponent_GetLastUpdateRotation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetLastUpdateRequestedVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UCharacterMovementComponent::GetLastUpdateRequestedVelocity() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "GetLastUpdateRequestedVelocity"); Params::UCharacterMovementComponent_GetLastUpdateRequestedVelocity_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetLastUpdateLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UCharacterMovementComponent::GetLastUpdateLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "GetLastUpdateLocation"); Params::UCharacterMovementComponent_GetLastUpdateLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetImpartedMovementBaseVelocity // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UCharacterMovementComponent::GetImpartedMovementBaseVelocity() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "GetImpartedMovementBaseVelocity"); Params::UCharacterMovementComponent_GetImpartedMovementBaseVelocity_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetCurrentAcceleration // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UCharacterMovementComponent::GetCurrentAcceleration() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "GetCurrentAcceleration"); Params::UCharacterMovementComponent_GetCurrentAcceleration_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetCrouchedHalfHeight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::GetCrouchedHalfHeight() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "GetCrouchedHalfHeight"); Params::UCharacterMovementComponent_GetCrouchedHalfHeight_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetCharacterOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACharacter* UCharacterMovementComponent::GetCharacterOwner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "GetCharacterOwner"); Params::UCharacterMovementComponent_GetCharacterOwner_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetAnalogInputModifier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::GetAnalogInputModifier() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "GetAnalogInputModifier"); Params::UCharacterMovementComponent_GetAnalogInputModifier_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.DisableMovement // (Native, Public, BlueprintCallable) // Parameters: void UCharacterMovementComponent::DisableMovement() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "DisableMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.ClearAccumulatedForces // (Native, Public, BlueprintCallable) // Parameters: void UCharacterMovementComponent::ClearAccumulatedForces() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "ClearAccumulatedForces"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.CapsuleTouched // (Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UCharacterMovementComponent::CapsuleTouched(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "CapsuleTouched"); Params::UCharacterMovementComponent_CapsuleTouched_Params Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.Other = Other; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = SweepResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.CalcVelocity // (Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Friction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFluid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BrakingDeceleration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::CalcVelocity(float DeltaTime, float Friction, bool bFluid, float BrakingDeceleration) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "CalcVelocity"); Params::UCharacterMovementComponent_CalcVelocity_Params Parms{}; Parms.DeltaTime = DeltaTime; Parms.Friction = Friction; Parms.bFluid = bFluid; Parms.BrakingDeceleration = BrakingDeceleration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.AddImpulse // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bVelocityChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::AddImpulse(const struct FVector& Impulse, bool bVelocityChange) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "AddImpulse"); Params::UCharacterMovementComponent_AddImpulse_Params Parms{}; Parms.Impulse = Impulse; Parms.bVelocityChange = bVelocityChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.AddForce // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::AddForce(const struct FVector& Force) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CharacterMovementComponent", "AddForce"); Params::UCharacterMovementComponent_AddForce_Params Parms{}; Parms.Force = Force; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.EdGraph // (None) class UClass* UEdGraph::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EdGraph"); return Clss; } // EdGraph Engine.Default__EdGraph // (Public, ClassDefaultObject, ArchetypeObject) class UEdGraph* UEdGraph::GetDefaultObj() { static class UEdGraph* Default = nullptr; if (!Default) Default = static_cast(UEdGraph::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundBase // (None) class UClass* USoundBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundBase"); return Clss; } // SoundBase Engine.Default__SoundBase // (Public, ClassDefaultObject, ArchetypeObject) class USoundBase* USoundBase::GetDefaultObj() { static class USoundBase* Default = nullptr; if (!Default) Default = static_cast(USoundBase::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundWave // (None) class UClass* USoundWave::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundWave"); return Clss; } // SoundWave Engine.Default__SoundWave // (Public, ClassDefaultObject, ArchetypeObject) class USoundWave* USoundWave::GetDefaultObj() { static class USoundWave* Default = nullptr; if (!Default) Default = static_cast(USoundWave::StaticClass()->DefaultObject); return Default; } // Function Engine.SoundWave.SetSoundAssetCompressionType // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class ESoundAssetCompressionTypeInSoundAssetCompressionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMarkDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundWave::SetSoundAssetCompressionType(enum class ESoundAssetCompressionType InSoundAssetCompressionType, bool bMarkDirty) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SoundWave", "SetSoundAssetCompressionType"); Params::USoundWave_SetSoundAssetCompressionType_Params Parms{}; Parms.InSoundAssetCompressionType = InSoundAssetCompressionType; Parms.bMarkDirty = bMarkDirty; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SoundWave.GetSoundAssetCompressionType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class ESoundAssetCompressionTypeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ESoundAssetCompressionType USoundWave::GetSoundAssetCompressionType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SoundWave", "GetSoundAssetCompressionType"); Params::USoundWave_GetSoundAssetCompressionType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.SoundWaveProcedural // (None) class UClass* USoundWaveProcedural::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundWaveProcedural"); return Clss; } // SoundWaveProcedural Engine.Default__SoundWaveProcedural // (Public, ClassDefaultObject, ArchetypeObject) class USoundWaveProcedural* USoundWaveProcedural::GetDefaultObj() { static class USoundWaveProcedural* Default = nullptr; if (!Default) Default = static_cast(USoundWaveProcedural::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundEffectPreset // (None) class UClass* USoundEffectPreset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundEffectPreset"); return Clss; } // SoundEffectPreset Engine.Default__SoundEffectPreset // (Public, ClassDefaultObject, ArchetypeObject) class USoundEffectPreset* USoundEffectPreset::GetDefaultObj() { static class USoundEffectPreset* Default = nullptr; if (!Default) Default = static_cast(USoundEffectPreset::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundEffectSubmixPreset // (None) class UClass* USoundEffectSubmixPreset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundEffectSubmixPreset"); return Clss; } // SoundEffectSubmixPreset Engine.Default__SoundEffectSubmixPreset // (Public, ClassDefaultObject, ArchetypeObject) class USoundEffectSubmixPreset* USoundEffectSubmixPreset::GetDefaultObj() { static class USoundEffectSubmixPreset* Default = nullptr; if (!Default) Default = static_cast(USoundEffectSubmixPreset::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundEffectSourcePreset // (None) class UClass* USoundEffectSourcePreset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundEffectSourcePreset"); return Clss; } // SoundEffectSourcePreset Engine.Default__SoundEffectSourcePreset // (Public, ClassDefaultObject, ArchetypeObject) class USoundEffectSourcePreset* USoundEffectSourcePreset::GetDefaultObj() { static class USoundEffectSourcePreset* Default = nullptr; if (!Default) Default = static_cast(USoundEffectSourcePreset::StaticClass()->DefaultObject); return Default; } // Class Engine.Channel // (None) class UClass* UChannel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Channel"); return Clss; } // Channel Engine.Default__Channel // (Public, ClassDefaultObject, ArchetypeObject) class UChannel* UChannel::GetDefaultObj() { static class UChannel* Default = nullptr; if (!Default) Default = static_cast(UChannel::StaticClass()->DefaultObject); return Default; } // Class Engine.ActorChannel // (None) class UClass* UActorChannel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ActorChannel"); return Clss; } // ActorChannel Engine.Default__ActorChannel // (Public, ClassDefaultObject, ArchetypeObject) class UActorChannel* UActorChannel::GetDefaultObj() { static class UActorChannel* Default = nullptr; if (!Default) Default = static_cast(UActorChannel::StaticClass()->DefaultObject); return Default; } // Class Engine.CapsuleComponent // (SceneComponent, PrimitiveComponent) class UClass* UCapsuleComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CapsuleComponent"); return Clss; } // CapsuleComponent Engine.Default__CapsuleComponent // (Public, ClassDefaultObject, ArchetypeObject) class UCapsuleComponent* UCapsuleComponent::GetDefaultObj() { static class UCapsuleComponent* Default = nullptr; if (!Default) Default = static_cast(UCapsuleComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.CapsuleComponent.SetCapsuleSize // (Final, Native, Public, BlueprintCallable) // Parameters: // float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCapsuleComponent::SetCapsuleSize(float InRadius, float InHalfHeight, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CapsuleComponent", "SetCapsuleSize"); Params::UCapsuleComponent_SetCapsuleSize_Params Parms{}; Parms.InRadius = InRadius; Parms.InHalfHeight = InHalfHeight; Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CapsuleComponent.SetCapsuleRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCapsuleComponent::SetCapsuleRadius(float Radius, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CapsuleComponent", "SetCapsuleRadius"); Params::UCapsuleComponent_SetCapsuleRadius_Params Parms{}; Parms.Radius = Radius; Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CapsuleComponent.SetCapsuleHalfHeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCapsuleComponent::SetCapsuleHalfHeight(float HalfHeight, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CapsuleComponent", "SetCapsuleHalfHeight"); Params::UCapsuleComponent_SetCapsuleHalfHeight_Params Parms{}; Parms.HalfHeight = HalfHeight; Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CapsuleComponent.GetUnscaledCapsuleSize_WithoutHemisphere // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutHalfHeightWithoutHemisphere (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCapsuleComponent::GetUnscaledCapsuleSize_WithoutHemisphere(float* OutRadius, float* OutHalfHeightWithoutHemisphere) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleSize_WithoutHemisphere"); Params::UCapsuleComponent_GetUnscaledCapsuleSize_WithoutHemisphere_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRadius != nullptr) *OutRadius = Parms.OutRadius; if (OutHalfHeightWithoutHemisphere != nullptr) *OutHalfHeightWithoutHemisphere = Parms.OutHalfHeightWithoutHemisphere; } // Function Engine.CapsuleComponent.GetUnscaledCapsuleSize // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutHalfHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCapsuleComponent::GetUnscaledCapsuleSize(float* OutRadius, float* OutHalfHeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleSize"); Params::UCapsuleComponent_GetUnscaledCapsuleSize_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRadius != nullptr) *OutRadius = Parms.OutRadius; if (OutHalfHeight != nullptr) *OutHalfHeight = Parms.OutHalfHeight; } // Function Engine.CapsuleComponent.GetUnscaledCapsuleRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCapsuleComponent::GetUnscaledCapsuleRadius() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleRadius"); Params::UCapsuleComponent_GetUnscaledCapsuleRadius_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CapsuleComponent.GetUnscaledCapsuleHalfHeight_WithoutHemisphere // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCapsuleComponent::GetUnscaledCapsuleHalfHeight_WithoutHemisphere() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleHalfHeight_WithoutHemisphere"); Params::UCapsuleComponent_GetUnscaledCapsuleHalfHeight_WithoutHemisphere_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CapsuleComponent.GetUnscaledCapsuleHalfHeight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCapsuleComponent::GetUnscaledCapsuleHalfHeight() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleHalfHeight"); Params::UCapsuleComponent_GetUnscaledCapsuleHalfHeight_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CapsuleComponent.GetShapeScale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCapsuleComponent::GetShapeScale() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CapsuleComponent", "GetShapeScale"); Params::UCapsuleComponent_GetShapeScale_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CapsuleComponent.GetScaledCapsuleSize_WithoutHemisphere // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutHalfHeightWithoutHemisphere (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCapsuleComponent::GetScaledCapsuleSize_WithoutHemisphere(float* OutRadius, float* OutHalfHeightWithoutHemisphere) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleSize_WithoutHemisphere"); Params::UCapsuleComponent_GetScaledCapsuleSize_WithoutHemisphere_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRadius != nullptr) *OutRadius = Parms.OutRadius; if (OutHalfHeightWithoutHemisphere != nullptr) *OutHalfHeightWithoutHemisphere = Parms.OutHalfHeightWithoutHemisphere; } // Function Engine.CapsuleComponent.GetScaledCapsuleSize // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutHalfHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCapsuleComponent::GetScaledCapsuleSize(float* OutRadius, float* OutHalfHeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleSize"); Params::UCapsuleComponent_GetScaledCapsuleSize_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRadius != nullptr) *OutRadius = Parms.OutRadius; if (OutHalfHeight != nullptr) *OutHalfHeight = Parms.OutHalfHeight; } // Function Engine.CapsuleComponent.GetScaledCapsuleRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCapsuleComponent::GetScaledCapsuleRadius() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleRadius"); Params::UCapsuleComponent_GetScaledCapsuleRadius_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CapsuleComponent.GetScaledCapsuleHalfHeight_WithoutHemisphere // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCapsuleComponent::GetScaledCapsuleHalfHeight_WithoutHemisphere() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleHalfHeight_WithoutHemisphere"); Params::UCapsuleComponent_GetScaledCapsuleHalfHeight_WithoutHemisphere_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CapsuleComponent.GetScaledCapsuleHalfHeight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCapsuleComponent::GetScaledCapsuleHalfHeight() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleHalfHeight"); Params::UCapsuleComponent_GetScaledCapsuleHalfHeight_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.SphereComponent // (SceneComponent, PrimitiveComponent) class UClass* USphereComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SphereComponent"); return Clss; } // SphereComponent Engine.Default__SphereComponent // (Public, ClassDefaultObject, ArchetypeObject) class USphereComponent* USphereComponent::GetDefaultObj() { static class USphereComponent* Default = nullptr; if (!Default) Default = static_cast(USphereComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.SphereComponent.SetSphereRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float InSphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USphereComponent::SetSphereRadius(float InSphereRadius, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SphereComponent", "SetSphereRadius"); Params::USphereComponent_SetSphereRadius_Params Parms{}; Parms.InSphereRadius = InSphereRadius; Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SphereComponent.GetUnscaledSphereRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USphereComponent::GetUnscaledSphereRadius() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SphereComponent", "GetUnscaledSphereRadius"); Params::USphereComponent_GetUnscaledSphereRadius_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SphereComponent.GetShapeScale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USphereComponent::GetShapeScale() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SphereComponent", "GetShapeScale"); Params::USphereComponent_GetShapeScale_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SphereComponent.GetScaledSphereRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USphereComponent::GetScaledSphereRadius() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SphereComponent", "GetScaledSphereRadius"); Params::USphereComponent_GetScaledSphereRadius_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.LevelInstance // (Actor) class UClass* ALevelInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelInstance"); return Clss; } // LevelInstance Engine.Default__LevelInstance // (Public, ClassDefaultObject, ArchetypeObject) class ALevelInstance* ALevelInstance::GetDefaultObj() { static class ALevelInstance* Default = nullptr; if (!Default) Default = static_cast(ALevelInstance::StaticClass()->DefaultObject); return Default; } // Function Engine.LevelInstance.OnRep_LevelInstanceSpawnGuid // (Final, Native, Public) // Parameters: void ALevelInstance::OnRep_LevelInstanceSpawnGuid() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelInstance", "OnRep_LevelInstanceSpawnGuid"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.CameraComponent // (SceneComponent) class UClass* UCameraComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CameraComponent"); return Clss; } // CameraComponent Engine.Default__CameraComponent // (Public, ClassDefaultObject, ArchetypeObject) class UCameraComponent* UCameraComponent::GetDefaultObj() { static class UCameraComponent* Default = nullptr; if (!Default) Default = static_cast(UCameraComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.CameraComponent.SetUseFieldOfViewForLOD // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInUseFieldOfViewForLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetUseFieldOfViewForLOD(bool bInUseFieldOfViewForLOD) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraComponent", "SetUseFieldOfViewForLOD"); Params::UCameraComponent_SetUseFieldOfViewForLOD_Params Parms{}; Parms.bInUseFieldOfViewForLOD = bInUseFieldOfViewForLOD; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetProjectionMode // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class ECameraProjectionMode InProjectionMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetProjectionMode(enum class ECameraProjectionMode InProjectionMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraComponent", "SetProjectionMode"); Params::UCameraComponent_SetProjectionMode_Params Parms{}; Parms.InProjectionMode = InProjectionMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetPostProcessBlendWeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPostProcessBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetPostProcessBlendWeight(float InPostProcessBlendWeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraComponent", "SetPostProcessBlendWeight"); Params::UCameraComponent_SetPostProcessBlendWeight_Params Parms{}; Parms.InPostProcessBlendWeight = InPostProcessBlendWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetOrthoWidth // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOrthoWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetOrthoWidth(float InOrthoWidth) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraComponent", "SetOrthoWidth"); Params::UCameraComponent_SetOrthoWidth_Params Parms{}; Parms.InOrthoWidth = InOrthoWidth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetOrthoNearClipPlane // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOrthoNearClipPlane (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetOrthoNearClipPlane(float InOrthoNearClipPlane) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraComponent", "SetOrthoNearClipPlane"); Params::UCameraComponent_SetOrthoNearClipPlane_Params Parms{}; Parms.InOrthoNearClipPlane = InOrthoNearClipPlane; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetOrthoFarClipPlane // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOrthoFarClipPlane (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetOrthoFarClipPlane(float InOrthoFarClipPlane) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraComponent", "SetOrthoFarClipPlane"); Params::UCameraComponent_SetOrthoFarClipPlane_Params Parms{}; Parms.InOrthoFarClipPlane = InOrthoFarClipPlane; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetFieldOfView // (Native, Public, BlueprintCallable) // Parameters: // float InFieldOfView (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetFieldOfView(float InFieldOfView) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraComponent", "SetFieldOfView"); Params::UCameraComponent_SetFieldOfView_Params Parms{}; Parms.InFieldOfView = InFieldOfView; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetConstraintAspectRatio // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInConstrainAspectRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetConstraintAspectRatio(bool bInConstrainAspectRatio) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraComponent", "SetConstraintAspectRatio"); Params::UCameraComponent_SetConstraintAspectRatio_Params Parms{}; Parms.bInConstrainAspectRatio = bInConstrainAspectRatio; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetAspectRatio // (Final, Native, Public, BlueprintCallable) // Parameters: // float InAspectRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetAspectRatio(float InAspectRatio) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraComponent", "SetAspectRatio"); Params::UCameraComponent_SetAspectRatio_Params Parms{}; Parms.InAspectRatio = InAspectRatio; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.RemoveBlendable // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::RemoveBlendable(TScriptInterface InBlendableObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraComponent", "RemoveBlendable"); Params::UCameraComponent_RemoveBlendable_Params Parms{}; Parms.InBlendableObject = InBlendableObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.OnCameraMeshHiddenChanged // (Final, Native, Protected, BlueprintCallable) // Parameters: void UCameraComponent::OnCameraMeshHiddenChanged() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraComponent", "OnCameraMeshHiddenChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.GetCameraView // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMinimalViewInfo DesiredView (Parm, OutParm, NativeAccessSpecifierPublic) void UCameraComponent::GetCameraView(float DeltaTime, struct FMinimalViewInfo* DesiredView) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraComponent", "GetCameraView"); Params::UCameraComponent_GetCameraView_Params Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (DesiredView != nullptr) *DesiredView = std::move(Parms.DesiredView); } // Function Engine.CameraComponent.AddOrUpdateBlendable // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraComponent", "AddOrUpdateBlendable"); Params::UCameraComponent_AddOrUpdateBlendable_Params Parms{}; Parms.InBlendableObject = InBlendableObject; Parms.InWeight = InWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.CheatManager // (None) class UClass* UCheatManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CheatManager"); return Clss; } // CheatManager Engine.Default__CheatManager // (Public, ClassDefaultObject, ArchetypeObject) class UCheatManager* UCheatManager::GetDefaultObj() { static class UCheatManager* Default = nullptr; if (!Default) Default = static_cast(UCheatManager::StaticClass()->DefaultObject); return Default; } // Function Engine.CheatManager.Walk // (Exec, Native, Public, BlueprintCallable) // Parameters: void UCheatManager::Walk() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "Walk"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ViewSelf // (Exec, Native, Public) // Parameters: void UCheatManager::ViewSelf() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "ViewSelf"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ViewPlayer // (Exec, Native, Public) // Parameters: // class FString S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::ViewPlayer(const class FString& S) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "ViewPlayer"); Params::UCheatManager_ViewPlayer_Params Parms{}; Parms.S = S; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ViewClass // (Exec, Native, Public) // Parameters: // TSubclassOf DesiredClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::ViewClass(TSubclassOf DesiredClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "ViewClass"); Params::UCheatManager_ViewClass_Params Parms{}; Parms.DesiredClass = DesiredClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ViewActor // (Exec, Native, Public) // Parameters: // class FName ActorName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::ViewActor(class FName ActorName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "ViewActor"); Params::UCheatManager_ViewActor_Params Parms{}; Parms.ActorName = ActorName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.UpdateSafeArea // (Final, Exec, Native, Public) // Parameters: void UCheatManager::UpdateSafeArea() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "UpdateSafeArea"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ToggleServerStatReplicatorUpdateStatNet // (Final, Exec, Native, Public) // Parameters: void UCheatManager::ToggleServerStatReplicatorUpdateStatNet() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "ToggleServerStatReplicatorUpdateStatNet"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ToggleServerStatReplicatorClientOverwrite // (Final, Exec, Native, Public) // Parameters: void UCheatManager::ToggleServerStatReplicatorClientOverwrite() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "ToggleServerStatReplicatorClientOverwrite"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ToggleDebugCamera // (Exec, Native, Public) // Parameters: void UCheatManager::ToggleDebugCamera() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "ToggleDebugCamera"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ToggleAILogging // (Exec, Native, Public) // Parameters: void UCheatManager::ToggleAILogging() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "ToggleAILogging"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.TestCollisionDistance // (Exec, Native, Public) // Parameters: void UCheatManager::TestCollisionDistance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "TestCollisionDistance"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.Teleport // (Exec, Native, Public, BlueprintCallable) // Parameters: void UCheatManager::Teleport() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "Teleport"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.Summon // (Exec, Native, Public) // Parameters: // class FString ClassName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::Summon(const class FString& ClassName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "Summon"); Params::UCheatManager_Summon_Params Parms{}; Parms.ClassName = ClassName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.StreamLevelOut // (Exec, Native, Public) // Parameters: // class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::StreamLevelOut(class FName PackageName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "StreamLevelOut"); Params::UCheatManager_StreamLevelOut_Params Parms{}; Parms.PackageName = PackageName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.StreamLevelIn // (Exec, Native, Public) // Parameters: // class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::StreamLevelIn(class FName PackageName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "StreamLevelIn"); Params::UCheatManager_StreamLevelIn_Params Parms{}; Parms.PackageName = PackageName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.SpawnServerStatReplicator // (Final, Exec, Native, Public) // Parameters: void UCheatManager::SpawnServerStatReplicator() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "SpawnServerStatReplicator"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.Slomo // (Exec, Native, Public, BlueprintCallable) // Parameters: // float NewTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::Slomo(float NewTimeDilation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "Slomo"); Params::UCheatManager_Slomo_Params Parms{}; Parms.NewTimeDilation = NewTimeDilation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.SetWorldOrigin // (Final, Exec, Native, Public) // Parameters: void UCheatManager::SetWorldOrigin() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "SetWorldOrigin"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.SetMouseSensitivityToDefault // (Exec, Native, Public) // Parameters: void UCheatManager::SetMouseSensitivityToDefault() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "SetMouseSensitivityToDefault"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ServerToggleAILogging // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: void UCheatManager::ServerToggleAILogging() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "ServerToggleAILogging"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ReceiveInitCheatManager // (Event, Public, BlueprintEvent) // Parameters: void UCheatManager::ReceiveInitCheatManager() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "ReceiveInitCheatManager"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.CheatManager.ReceiveEndPlay // (Event, Public, BlueprintEvent) // Parameters: void UCheatManager::ReceiveEndPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "ReceiveEndPlay"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.CheatManager.PlayersOnly // (Exec, Native, Public, BlueprintCallable) // Parameters: void UCheatManager::PlayersOnly() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "PlayersOnly"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.OnPlayerEndPlayed // (Final, Native, Public) // Parameters: // class AActor* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::OnPlayerEndPlayed(class AActor* Player, enum class EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "OnPlayerEndPlayed"); Params::UCheatManager_OnPlayerEndPlayed_Params Parms{}; Parms.Player = Player; Parms.EndPlayReason = EndPlayReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.OnlyLoadLevel // (Exec, Native, Public) // Parameters: // class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::OnlyLoadLevel(class FName PackageName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "OnlyLoadLevel"); Params::UCheatManager_OnlyLoadLevel_Params Parms{}; Parms.PackageName = PackageName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.LogLoc // (Exec, Native, Public) // Parameters: void UCheatManager::LogLoc() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "LogLoc"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.InvertMouse // (Exec, Native, Public) // Parameters: void UCheatManager::InvertMouse() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "InvertMouse"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.God // (Exec, Native, Public, BlueprintCallable) // Parameters: void UCheatManager::God() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "God"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.Ghost // (Exec, Native, Public, BlueprintCallable) // Parameters: void UCheatManager::Ghost() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "Ghost"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.GetPlayerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* UCheatManager::GetPlayerController() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "GetPlayerController"); Params::UCheatManager_GetPlayerController_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CheatManager.FreezeFrame // (Exec, Native, Public, BlueprintCallable) // Parameters: // float Delay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::FreezeFrame(float Delay) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "FreezeFrame"); Params::UCheatManager_FreezeFrame_Params Parms{}; Parms.Delay = Delay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.Fly // (Exec, Native, Public, BlueprintCallable) // Parameters: void UCheatManager::Fly() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "Fly"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.FlushLog // (Exec, Native, Public) // Parameters: void UCheatManager::FlushLog() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "FlushLog"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.EnableDebugCamera // (Native, Protected, BlueprintCallable) // Parameters: void UCheatManager::EnableDebugCamera() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "EnableDebugCamera"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DumpVoiceMutingState // (Exec, Native, Public) // Parameters: void UCheatManager::DumpVoiceMutingState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "DumpVoiceMutingState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DumpPartyState // (Exec, Native, Public) // Parameters: void UCheatManager::DumpPartyState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "DumpPartyState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DumpOnlineSessionState // (Exec, Native, Public) // Parameters: void UCheatManager::DumpOnlineSessionState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "DumpOnlineSessionState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DumpChatState // (Exec, Native, Public) // Parameters: void UCheatManager::DumpChatState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "DumpChatState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DisableDebugCamera // (Native, Protected, BlueprintCallable) // Parameters: void UCheatManager::DisableDebugCamera() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "DisableDebugCamera"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DestroyTarget // (Exec, Native, Public, BlueprintCallable) // Parameters: void UCheatManager::DestroyTarget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "DestroyTarget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DestroyServerStatReplicator // (Final, Exec, Native, Public) // Parameters: void UCheatManager::DestroyServerStatReplicator() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "DestroyServerStatReplicator"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DestroyPawns // (Exec, Native, Public) // Parameters: // TSubclassOf AClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::DestroyPawns(TSubclassOf AClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "DestroyPawns"); Params::UCheatManager_DestroyPawns_Params Parms{}; Parms.AClass = AClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DestroyAllPawnsExceptTarget // (Exec, Native, Public) // Parameters: void UCheatManager::DestroyAllPawnsExceptTarget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "DestroyAllPawnsExceptTarget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DestroyAll // (Exec, Native, Public) // Parameters: // TSubclassOf AClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::DestroyAll(TSubclassOf AClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "DestroyAll"); Params::UCheatManager_DestroyAll_Params Parms{}; Parms.AClass = AClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DebugCapsuleSweepSize // (Exec, Native, Public) // Parameters: // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::DebugCapsuleSweepSize(float HalfHeight, float Radius) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepSize"); Params::UCheatManager_DebugCapsuleSweepSize_Params Parms{}; Parms.HalfHeight = HalfHeight; Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DebugCapsuleSweepPawn // (Exec, Native, Public) // Parameters: void UCheatManager::DebugCapsuleSweepPawn() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepPawn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DebugCapsuleSweepComplex // (Exec, Native, Public) // Parameters: // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::DebugCapsuleSweepComplex(bool bTraceComplex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepComplex"); Params::UCheatManager_DebugCapsuleSweepComplex_Params Parms{}; Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DebugCapsuleSweepClear // (Exec, Native, Public) // Parameters: void UCheatManager::DebugCapsuleSweepClear() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepClear"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DebugCapsuleSweepChannel // (Exec, Native, Public) // Parameters: // enum class ECollisionChannel Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::DebugCapsuleSweepChannel(enum class ECollisionChannel Channel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepChannel"); Params::UCheatManager_DebugCapsuleSweepChannel_Params Parms{}; Parms.Channel = Channel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DebugCapsuleSweepCapture // (Exec, Native, Public) // Parameters: void UCheatManager::DebugCapsuleSweepCapture() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepCapture"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DebugCapsuleSweep // (Exec, Native, Public) // Parameters: void UCheatManager::DebugCapsuleSweep() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "DebugCapsuleSweep"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DamageTarget // (Exec, Native, Public, BlueprintCallable) // Parameters: // float DamageAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::DamageTarget(float DamageAmount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "DamageTarget"); Params::UCheatManager_DamageTarget_Params Parms{}; Parms.DamageAmount = DamageAmount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.CheatScript // (Final, Exec, Native, Public) // Parameters: // class FString ScriptName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::CheatScript(const class FString& ScriptName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "CheatScript"); Params::UCheatManager_CheatScript_Params Parms{}; Parms.ScriptName = ScriptName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ChangeSize // (Exec, Native, Public, BlueprintCallable) // Parameters: // float F (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::ChangeSize(float F) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "ChangeSize"); Params::UCheatManager_ChangeSize_Params Parms{}; Parms.F = F; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.BugItStringCreator // (Exec, Native, Public, HasOutParams, HasDefaults) // Parameters: // struct FVector ViewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ViewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FString GoString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString LocString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::BugItStringCreator(const struct FVector& ViewLocation, const struct FRotator& ViewRotation, class FString* GoString, class FString* LocString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "BugItStringCreator"); Params::UCheatManager_BugItStringCreator_Params Parms{}; Parms.ViewLocation = ViewLocation; Parms.ViewRotation = ViewRotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (GoString != nullptr) *GoString = std::move(Parms.GoString); if (LocString != nullptr) *LocString = std::move(Parms.LocString); } // Function Engine.CheatManager.BugItGo // (Exec, Native, Public) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Yaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Roll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::BugItGo(float X, float Y, float Z, float Pitch, float Yaw, float Roll) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "BugItGo"); Params::UCheatManager_BugItGo_Params Parms{}; Parms.X = X; Parms.Y = Y; Parms.Z = Z; Parms.Pitch = Pitch; Parms.Yaw = Yaw; Parms.Roll = Roll; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.BugIt // (Exec, Native, Public) // Parameters: // class FString ScreenShotDescription (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::BugIt(const class FString& ScreenShotDescription) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManager", "BugIt"); Params::UCheatManager_BugIt_Params Parms{}; Parms.ScreenShotDescription = ScreenShotDescription; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.LightComponentBase // (SceneComponent) class UClass* ULightComponentBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LightComponentBase"); return Clss; } // LightComponentBase Engine.Default__LightComponentBase // (Public, ClassDefaultObject, ArchetypeObject) class ULightComponentBase* ULightComponentBase::GetDefaultObj() { static class ULightComponentBase* Default = nullptr; if (!Default) Default = static_cast(ULightComponentBase::StaticClass()->DefaultObject); return Default; } // Function Engine.LightComponentBase.SetSamplesPerPixel // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponentBase::SetSamplesPerPixel(int32 NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponentBase", "SetSamplesPerPixel"); Params::ULightComponentBase_SetSamplesPerPixel_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponentBase.SetCastVolumetricShadow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponentBase::SetCastVolumetricShadow(bool bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponentBase", "SetCastVolumetricShadow"); Params::ULightComponentBase_SetCastVolumetricShadow_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponentBase.SetCastShadows // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponentBase::SetCastShadows(bool bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponentBase", "SetCastShadows"); Params::ULightComponentBase_SetCastShadows_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponentBase.SetCastRaytracedShadows // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class ECastRayTracedShadow bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponentBase::SetCastRaytracedShadows(enum class ECastRayTracedShadow bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponentBase", "SetCastRaytracedShadows"); Params::ULightComponentBase_SetCastRaytracedShadows_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponentBase.SetCastRaytracedShadow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponentBase::SetCastRaytracedShadow(bool bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponentBase", "SetCastRaytracedShadow"); Params::ULightComponentBase_SetCastRaytracedShadow_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponentBase.SetCastDeepShadow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponentBase::SetCastDeepShadow(bool bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponentBase", "SetCastDeepShadow"); Params::ULightComponentBase_SetCastDeepShadow_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponentBase.SetAffectReflection // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponentBase::SetAffectReflection(bool bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponentBase", "SetAffectReflection"); Params::ULightComponentBase_SetAffectReflection_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponentBase.SetAffectGlobalIllumination // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponentBase::SetAffectGlobalIllumination(bool bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponentBase", "SetAffectGlobalIllumination"); Params::ULightComponentBase_SetAffectGlobalIllumination_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponentBase.GetLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor ULightComponentBase::GetLightColor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponentBase", "GetLightColor"); Params::ULightComponentBase_GetLightColor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.LightComponent // (SceneComponent) class UClass* ULightComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LightComponent"); return Clss; } // LightComponent Engine.Default__LightComponent // (Public, ClassDefaultObject, ArchetypeObject) class ULightComponent* ULightComponent::GetDefaultObj() { static class ULightComponent* Default = nullptr; if (!Default) Default = static_cast(ULightComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.LightComponent.SetVolumetricScatteringIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetVolumetricScatteringIntensity(float NewIntensity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetVolumetricScatteringIntensity"); Params::ULightComponent_SetVolumetricScatteringIntensity_Params Parms{}; Parms.NewIntensity = NewIntensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetUseTemperature // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetUseTemperature(bool bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetUseTemperature"); Params::ULightComponent_SetUseTemperature_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetUseIESBrightness // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetUseIESBrightness(bool bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetUseIESBrightness"); Params::ULightComponent_SetUseIESBrightness_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetTransmission // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetTransmission(bool bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetTransmission"); Params::ULightComponent_SetTransmission_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetTemperature // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewTemperature (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetTemperature(float NewTemperature) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetTemperature"); Params::ULightComponent_SetTemperature_Params Parms{}; Parms.NewTemperature = NewTemperature; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetSpecularScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetSpecularScale(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetSpecularScale"); Params::ULightComponent_SetSpecularScale_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetShadowSlopeBias // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetShadowSlopeBias(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetShadowSlopeBias"); Params::ULightComponent_SetShadowSlopeBias_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetShadowBias // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetShadowBias(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetShadowBias"); Params::ULightComponent_SetShadowBias_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetLightingChannels // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bChannel0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bChannel1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bChannel2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetLightingChannels"); Params::ULightComponent_SetLightingChannels_Params Parms{}; Parms.bChannel0 = bChannel0; Parms.bChannel1 = bChannel1; Parms.bChannel2 = bChannel2; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetLightFunctionScale // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLightFunctionScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetLightFunctionScale(const struct FVector& NewLightFunctionScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetLightFunctionScale"); Params::ULightComponent_SetLightFunctionScale_Params Parms{}; Parms.NewLightFunctionScale = NewLightFunctionScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetLightFunctionMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* NewLightFunctionMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetLightFunctionMaterial"); Params::ULightComponent_SetLightFunctionMaterial_Params Parms{}; Parms.NewLightFunctionMaterial = NewLightFunctionMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetLightFunctionFadeDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewLightFunctionFadeDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetLightFunctionFadeDistance"); Params::ULightComponent_SetLightFunctionFadeDistance_Params Parms{}; Parms.NewLightFunctionFadeDistance = NewLightFunctionFadeDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetLightFunctionDisabledBrightness // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetLightFunctionDisabledBrightness(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetLightFunctionDisabledBrightness"); Params::ULightComponent_SetLightFunctionDisabledBrightness_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetLightFColor // (Final, Native, Public, HasDefaults) // Parameters: // struct FColor NewLightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetLightFColor(const struct FColor& NewLightColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetLightFColor"); Params::ULightComponent_SetLightFColor_Params Parms{}; Parms.NewLightColor = NewLightColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewLightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSRGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetLightColor(const struct FLinearColor& NewLightColor, bool bSRGB) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetLightColor"); Params::ULightComponent_SetLightColor_Params Parms{}; Parms.NewLightColor = NewLightColor; Parms.bSRGB = bSRGB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetIntensity(float NewIntensity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetIntensity"); Params::ULightComponent_SetIntensity_Params Parms{}; Parms.NewIntensity = NewIntensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetIndirectLightingIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetIndirectLightingIntensity(float NewIntensity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetIndirectLightingIntensity"); Params::ULightComponent_SetIndirectLightingIntensity_Params Parms{}; Parms.NewIntensity = NewIntensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetIESTexture // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTextureLightProfile* NewValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetIESTexture(class UTextureLightProfile* NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetIESTexture"); Params::ULightComponent_SetIESTexture_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetIESBrightnessScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetIESBrightnessScale(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetIESBrightnessScale"); Params::ULightComponent_SetIESBrightnessScale_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetForceCachedShadowsForMovablePrimitives // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetForceCachedShadowsForMovablePrimitives(bool bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetForceCachedShadowsForMovablePrimitives"); Params::ULightComponent_SetForceCachedShadowsForMovablePrimitives_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetEnableLightShaftBloom // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetEnableLightShaftBloom(bool bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetEnableLightShaftBloom"); Params::ULightComponent_SetEnableLightShaftBloom_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetBloomTint // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FColor NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetBloomTint(const struct FColor& NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetBloomTint"); Params::ULightComponent_SetBloomTint_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetBloomThreshold // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetBloomThreshold(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetBloomThreshold"); Params::ULightComponent_SetBloomThreshold_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetBloomScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetBloomScale(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetBloomScale"); Params::ULightComponent_SetBloomScale_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetBloomMaxBrightness // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetBloomMaxBrightness(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetBloomMaxBrightness"); Params::ULightComponent_SetBloomMaxBrightness_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetAffectTranslucentLighting // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetAffectTranslucentLighting(bool bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetAffectTranslucentLighting"); Params::ULightComponent_SetAffectTranslucentLighting_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetAffectDynamicIndirectLighting // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetAffectDynamicIndirectLighting(bool bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightComponent", "SetAffectDynamicIndirectLighting"); Params::ULightComponent_SetAffectDynamicIndirectLighting_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.LocalLightComponent // (SceneComponent) class UClass* ULocalLightComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LocalLightComponent"); return Clss; } // LocalLightComponent Engine.Default__LocalLightComponent // (Public, ClassDefaultObject, ArchetypeObject) class ULocalLightComponent* ULocalLightComponent::GetDefaultObj() { static class ULocalLightComponent* Default = nullptr; if (!Default) Default = static_cast(ULocalLightComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.LocalLightComponent.SetIntensityUnits // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class ELightUnits NewIntensityUnits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULocalLightComponent::SetIntensityUnits(enum class ELightUnits NewIntensityUnits) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LocalLightComponent", "SetIntensityUnits"); Params::ULocalLightComponent_SetIntensityUnits_Params Parms{}; Parms.NewIntensityUnits = NewIntensityUnits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LocalLightComponent.SetAttenuationRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULocalLightComponent::SetAttenuationRadius(float NewRadius) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LocalLightComponent", "SetAttenuationRadius"); Params::ULocalLightComponent_SetAttenuationRadius_Params Parms{}; Parms.NewRadius = NewRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LocalLightComponent.GetUnitsConversionFactor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class ELightUnits SrcUnits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ELightUnits TargetUnits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CosHalfConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ULocalLightComponent::GetUnitsConversionFactor(enum class ELightUnits SrcUnits, enum class ELightUnits TargetUnits, float CosHalfConeAngle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LocalLightComponent", "GetUnitsConversionFactor"); Params::ULocalLightComponent_GetUnitsConversionFactor_Params Parms{}; Parms.SrcUnits = SrcUnits; Parms.TargetUnits = TargetUnits; Parms.CosHalfConeAngle = CosHalfConeAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.PointLightComponent // (SceneComponent) class UClass* UPointLightComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PointLightComponent"); return Clss; } // PointLightComponent Engine.Default__PointLightComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPointLightComponent* UPointLightComponent::GetDefaultObj() { static class UPointLightComponent* Default = nullptr; if (!Default) Default = static_cast(UPointLightComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.PointLightComponent.SetUseInverseSquaredFalloff // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPointLightComponent::SetUseInverseSquaredFalloff(bool bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PointLightComponent", "SetUseInverseSquaredFalloff"); Params::UPointLightComponent_SetUseInverseSquaredFalloff_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PointLightComponent.SetSourceRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPointLightComponent::SetSourceRadius(float bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PointLightComponent", "SetSourceRadius"); Params::UPointLightComponent_SetSourceRadius_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PointLightComponent.SetSourceLength // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPointLightComponent::SetSourceLength(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PointLightComponent", "SetSourceLength"); Params::UPointLightComponent_SetSourceLength_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PointLightComponent.SetSoftSourceRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPointLightComponent::SetSoftSourceRadius(float bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PointLightComponent", "SetSoftSourceRadius"); Params::UPointLightComponent_SetSoftSourceRadius_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PointLightComponent.SetLightFalloffExponent // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewLightFalloffExponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPointLightComponent::SetLightFalloffExponent(float NewLightFalloffExponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PointLightComponent", "SetLightFalloffExponent"); Params::UPointLightComponent_SetLightFalloffExponent_Params Parms{}; Parms.NewLightFalloffExponent = NewLightFalloffExponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PointLightComponent.SetInverseExposureBlend // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewInverseExposureBlend (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPointLightComponent::SetInverseExposureBlend(float NewInverseExposureBlend) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PointLightComponent", "SetInverseExposureBlend"); Params::UPointLightComponent_SetInverseExposureBlend_Params Parms{}; Parms.NewInverseExposureBlend = NewInverseExposureBlend; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.StaticMeshComponent // (SceneComponent, PrimitiveComponent, StaticMeshComponent) class UClass* UStaticMeshComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("StaticMeshComponent"); return Clss; } // StaticMeshComponent Engine.Default__StaticMeshComponent // (Public, ClassDefaultObject, ArchetypeObject) class UStaticMeshComponent* UStaticMeshComponent::GetDefaultObj() { static class UStaticMeshComponent* Default = nullptr; if (!Default) Default = static_cast(UStaticMeshComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.StaticMeshComponent.SetStaticMesh // (Native, Public, BlueprintCallable) // Parameters: // class UStaticMesh* NewMesh (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStaticMeshComponent::SetStaticMesh(class UStaticMesh* NewMesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMeshComponent", "SetStaticMesh"); Params::UStaticMeshComponent_SetStaticMesh_Params Parms{}; Parms.NewMesh = NewMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMeshComponent.SetReverseCulling // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReverseCulling (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMeshComponent::SetReverseCulling(bool ReverseCulling) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMeshComponent", "SetReverseCulling"); Params::UStaticMeshComponent_SetReverseCulling_Params Parms{}; Parms.ReverseCulling = ReverseCulling; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMeshComponent.SetForcedLodModel // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewForcedLodModel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMeshComponent::SetForcedLodModel(int32 NewForcedLodModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMeshComponent", "SetForcedLodModel"); Params::UStaticMeshComponent_SetForcedLodModel_Params Parms{}; Parms.NewForcedLodModel = NewForcedLodModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMeshComponent.SetEvaluateWorldPositionOffsetInRayTracing // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMeshComponent::SetEvaluateWorldPositionOffsetInRayTracing(bool NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMeshComponent", "SetEvaluateWorldPositionOffsetInRayTracing"); Params::UStaticMeshComponent_SetEvaluateWorldPositionOffsetInRayTracing_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMeshComponent.SetEvaluateWorldPositionOffset // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMeshComponent::SetEvaluateWorldPositionOffset(bool NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMeshComponent", "SetEvaluateWorldPositionOffset"); Params::UStaticMeshComponent_SetEvaluateWorldPositionOffset_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMeshComponent.SetDistanceFieldSelfShadowBias // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMeshComponent::SetDistanceFieldSelfShadowBias(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMeshComponent", "SetDistanceFieldSelfShadowBias"); Params::UStaticMeshComponent_SetDistanceFieldSelfShadowBias_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMeshComponent.OnRep_StaticMesh // (Final, Native, Public) // Parameters: // class UStaticMesh* OldStaticMesh (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMeshComponent::OnRep_StaticMesh(class UStaticMesh* OldStaticMesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMeshComponent", "OnRep_StaticMesh"); Params::UStaticMeshComponent_OnRep_StaticMesh_Params Parms{}; Parms.OldStaticMesh = OldStaticMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMeshComponent.GetLocalBounds // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Min (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Max (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMeshComponent::GetLocalBounds(struct FVector* Min, struct FVector* Max) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMeshComponent", "GetLocalBounds"); Params::UStaticMeshComponent_GetLocalBounds_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Min != nullptr) *Min = std::move(Parms.Min); if (Max != nullptr) *Max = std::move(Parms.Max); } // Function Engine.StaticMeshComponent.GetInitialEvaluateWorldPositionOffset // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStaticMeshComponent::GetInitialEvaluateWorldPositionOffset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMeshComponent", "GetInitialEvaluateWorldPositionOffset"); Params::UStaticMeshComponent_GetInitialEvaluateWorldPositionOffset_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.InstancedStaticMeshComponent // (SceneComponent, PrimitiveComponent, StaticMeshComponent) class UClass* UInstancedStaticMeshComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InstancedStaticMeshComponent"); return Clss; } // InstancedStaticMeshComponent Engine.Default__InstancedStaticMeshComponent // (Public, ClassDefaultObject, ArchetypeObject) class UInstancedStaticMeshComponent* UInstancedStaticMeshComponent::GetDefaultObj() { static class UInstancedStaticMeshComponent* Default = nullptr; if (!Default) Default = static_cast(UInstancedStaticMeshComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.InstancedStaticMeshComponent.UpdateInstanceTransform // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 InstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform NewInstanceTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMarkRenderStateDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInstancedStaticMeshComponent::UpdateInstanceTransform(int32 InstanceIndex, struct FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InstancedStaticMeshComponent", "UpdateInstanceTransform"); Params::UInstancedStaticMeshComponent_UpdateInstanceTransform_Params Parms{}; Parms.InstanceIndex = InstanceIndex; Parms.NewInstanceTransform = NewInstanceTransform; Parms.bWorldSpace = bWorldSpace; Parms.bMarkRenderStateDirty = bMarkRenderStateDirty; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.SetCustomDataValue // (Native, Public, BlueprintCallable) // Parameters: // int32 InstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CustomDataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CustomDataValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMarkRenderStateDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInstancedStaticMeshComponent::SetCustomDataValue(int32 InstanceIndex, int32 CustomDataIndex, float CustomDataValue, bool bMarkRenderStateDirty) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InstancedStaticMeshComponent", "SetCustomDataValue"); Params::UInstancedStaticMeshComponent_SetCustomDataValue_Params Parms{}; Parms.InstanceIndex = InstanceIndex; Parms.CustomDataIndex = CustomDataIndex; Parms.CustomDataValue = CustomDataValue; Parms.bMarkRenderStateDirty = bMarkRenderStateDirty; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.SetCullDistances // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 StartCullDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 EndCullDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInstancedStaticMeshComponent::SetCullDistances(int32 StartCullDistance, int32 EndCullDistance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InstancedStaticMeshComponent", "SetCullDistances"); Params::UInstancedStaticMeshComponent_SetCullDistances_Params Parms{}; Parms.StartCullDistance = StartCullDistance; Parms.EndCullDistance = EndCullDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.InstancedStaticMeshComponent.RemoveInstances // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray InstancesToRemove (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInstancedStaticMeshComponent::RemoveInstances(TArray& InstancesToRemove) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InstancedStaticMeshComponent", "RemoveInstances"); Params::UInstancedStaticMeshComponent_RemoveInstances_Params Parms{}; Parms.InstancesToRemove = InstancesToRemove; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.RemoveInstance // (Native, Public, BlueprintCallable) // Parameters: // int32 InstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInstancedStaticMeshComponent::RemoveInstance(int32 InstanceIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InstancedStaticMeshComponent", "RemoveInstance"); Params::UInstancedStaticMeshComponent_RemoveInstance_Params Parms{}; Parms.InstanceIndex = InstanceIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.IsValidInstance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 InstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInstancedStaticMeshComponent::IsValidInstance(int32 InstanceIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InstancedStaticMeshComponent", "IsValidInstance"); Params::UInstancedStaticMeshComponent_IsValidInstance_Params Parms{}; Parms.InstanceIndex = InstanceIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.GetInstanceTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 InstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform OutInstanceTransform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInstancedStaticMeshComponent::GetInstanceTransform(int32 InstanceIndex, struct FTransform* OutInstanceTransform, bool bWorldSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InstancedStaticMeshComponent", "GetInstanceTransform"); Params::UInstancedStaticMeshComponent_GetInstanceTransform_Params Parms{}; Parms.InstanceIndex = InstanceIndex; Parms.bWorldSpace = bWorldSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutInstanceTransform != nullptr) *OutInstanceTransform = std::move(Parms.OutInstanceTransform); return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.GetInstancesOverlappingSphere // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSphereInWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UInstancedStaticMeshComponent::GetInstancesOverlappingSphere(struct FVector& Center, float Radius, bool bSphereInWorldSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InstancedStaticMeshComponent", "GetInstancesOverlappingSphere"); Params::UInstancedStaticMeshComponent_GetInstancesOverlappingSphere_Params Parms{}; Parms.Center = Center; Parms.Radius = Radius; Parms.bSphereInWorldSpace = bSphereInWorldSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.GetInstancesOverlappingBox // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FBox Box (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bBoxInWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UInstancedStaticMeshComponent::GetInstancesOverlappingBox(struct FBox& Box, bool bBoxInWorldSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InstancedStaticMeshComponent", "GetInstancesOverlappingBox"); Params::UInstancedStaticMeshComponent_GetInstancesOverlappingBox_Params Parms{}; Parms.Box = Box; Parms.bBoxInWorldSpace = bBoxInWorldSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.GetInstanceCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UInstancedStaticMeshComponent::GetInstanceCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InstancedStaticMeshComponent", "GetInstanceCount"); Params::UInstancedStaticMeshComponent_GetInstanceCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.ClearInstances // (Native, Public, BlueprintCallable) // Parameters: void UInstancedStaticMeshComponent::ClearInstances() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InstancedStaticMeshComponent", "ClearInstances"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.InstancedStaticMeshComponent.BatchUpdateInstancesTransforms // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 StartInstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray NewInstancesTransforms (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMarkRenderStateDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInstancedStaticMeshComponent::BatchUpdateInstancesTransforms(int32 StartInstanceIndex, TArray& NewInstancesTransforms, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InstancedStaticMeshComponent", "BatchUpdateInstancesTransforms"); Params::UInstancedStaticMeshComponent_BatchUpdateInstancesTransforms_Params Parms{}; Parms.StartInstanceIndex = StartInstanceIndex; Parms.NewInstancesTransforms = NewInstancesTransforms; Parms.bWorldSpace = bWorldSpace; Parms.bMarkRenderStateDirty = bMarkRenderStateDirty; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.BatchUpdateInstancesTransform // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 StartInstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumInstances (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform NewInstancesTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMarkRenderStateDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInstancedStaticMeshComponent::BatchUpdateInstancesTransform(int32 StartInstanceIndex, int32 NumInstances, struct FTransform& NewInstancesTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InstancedStaticMeshComponent", "BatchUpdateInstancesTransform"); Params::UInstancedStaticMeshComponent_BatchUpdateInstancesTransform_Params Parms{}; Parms.StartInstanceIndex = StartInstanceIndex; Parms.NumInstances = NumInstances; Parms.NewInstancesTransform = NewInstancesTransform; Parms.bWorldSpace = bWorldSpace; Parms.bMarkRenderStateDirty = bMarkRenderStateDirty; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.AddInstanceWorldSpace // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform WorldTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UInstancedStaticMeshComponent::AddInstanceWorldSpace(struct FTransform& WorldTransform) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InstancedStaticMeshComponent", "AddInstanceWorldSpace"); Params::UInstancedStaticMeshComponent_AddInstanceWorldSpace_Params Parms{}; Parms.WorldTransform = WorldTransform; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.AddInstances // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray InstanceTransforms (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bShouldReturnIndices (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UInstancedStaticMeshComponent::AddInstances(TArray& InstanceTransforms, bool bShouldReturnIndices, bool bWorldSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InstancedStaticMeshComponent", "AddInstances"); Params::UInstancedStaticMeshComponent_AddInstances_Params Parms{}; Parms.InstanceTransforms = InstanceTransforms; Parms.bShouldReturnIndices = bShouldReturnIndices; Parms.bWorldSpace = bWorldSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.AddInstance // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform InstanceTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UInstancedStaticMeshComponent::AddInstance(struct FTransform& InstanceTransform, bool bWorldSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InstancedStaticMeshComponent", "AddInstance"); Params::UInstancedStaticMeshComponent_AddInstance_Params Parms{}; Parms.InstanceTransform = InstanceTransform; Parms.bWorldSpace = bWorldSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.HierarchicalInstancedStaticMeshComponent // (SceneComponent, PrimitiveComponent, StaticMeshComponent) class UClass* UHierarchicalInstancedStaticMeshComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("HierarchicalInstancedStaticMeshComponent"); return Clss; } // HierarchicalInstancedStaticMeshComponent Engine.Default__HierarchicalInstancedStaticMeshComponent // (Public, ClassDefaultObject, ArchetypeObject) class UHierarchicalInstancedStaticMeshComponent* UHierarchicalInstancedStaticMeshComponent::GetDefaultObj() { static class UHierarchicalInstancedStaticMeshComponent* Default = nullptr; if (!Default) Default = static_cast(UHierarchicalInstancedStaticMeshComponent::StaticClass()->DefaultObject); return Default; } // Class Engine.HUD // (Actor) class UClass* AHUD::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("HUD"); return Clss; } // HUD Engine.Default__HUD // (Public, ClassDefaultObject, ArchetypeObject) class AHUD* AHUD::GetDefaultObj() { static class AHUD* Default = nullptr; if (!Default) Default = static_cast(AHUD::StaticClass()->DefaultObject); return Default; } // Function Engine.HUD.ShowHUD // (Exec, Native, Public) // Parameters: void AHUD::ShowHUD() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "ShowHUD"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.HUD.ShowDebugToggleSubCategory // (Final, Exec, Native, Public) // Parameters: // class FName Category (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ShowDebugToggleSubCategory(class FName Category) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "ShowDebugToggleSubCategory"); Params::AHUD_ShowDebugToggleSubCategory_Params Parms{}; Parms.Category = Category; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.ShowDebugForReticleTargetToggle // (Final, Exec, Native, Public) // Parameters: // TSubclassOf DesiredClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ShowDebugForReticleTargetToggle(TSubclassOf DesiredClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "ShowDebugForReticleTargetToggle"); Params::AHUD_ShowDebugForReticleTargetToggle_Params Parms{}; Parms.DesiredClass = DesiredClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.ShowDebug // (Exec, Native, Public) // Parameters: // class FName DebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ShowDebug(class FName DebugType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "ShowDebug"); Params::AHUD_ShowDebug_Params Parms{}; Parms.DebugType = DebugType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.RemoveDebugText // (Final, Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class AActor* SrcActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLeaveDurationText (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::RemoveDebugText(class AActor* SrcActor, bool bLeaveDurationText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "RemoveDebugText"); Params::AHUD_RemoveDebugText_Params Parms{}; Parms.SrcActor = SrcActor; Parms.bLeaveDurationText = bLeaveDurationText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.RemoveAllDebugStrings // (Final, Net, NetReliable, Native, Event, Public, NetClient) // Parameters: void AHUD::RemoveAllDebugStrings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "RemoveAllDebugStrings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.HUD.ReceiveHitBoxRelease // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // class FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ReceiveHitBoxRelease(class FName BoxName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "ReceiveHitBoxRelease"); Params::AHUD_ReceiveHitBoxRelease_Params Parms{}; Parms.BoxName = BoxName; UObject::ProcessEvent(Func, &Parms); } // Function Engine.HUD.ReceiveHitBoxEndCursorOver // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // class FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ReceiveHitBoxEndCursorOver(class FName BoxName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "ReceiveHitBoxEndCursorOver"); Params::AHUD_ReceiveHitBoxEndCursorOver_Params Parms{}; Parms.BoxName = BoxName; UObject::ProcessEvent(Func, &Parms); } // Function Engine.HUD.ReceiveHitBoxClick // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // class FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ReceiveHitBoxClick(class FName BoxName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "ReceiveHitBoxClick"); Params::AHUD_ReceiveHitBoxClick_Params Parms{}; Parms.BoxName = BoxName; UObject::ProcessEvent(Func, &Parms); } // Function Engine.HUD.ReceiveHitBoxBeginCursorOver // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // class FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ReceiveHitBoxBeginCursorOver(class FName BoxName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "ReceiveHitBoxBeginCursorOver"); Params::AHUD_ReceiveHitBoxBeginCursorOver_Params Parms{}; Parms.BoxName = BoxName; UObject::ProcessEvent(Func, &Parms); } // Function Engine.HUD.ReceiveDrawHUD // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // int32 SizeX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SizeY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ReceiveDrawHUD(int32 SizeX, int32 SizeY) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "ReceiveDrawHUD"); Params::AHUD_ReceiveDrawHUD_Params Parms{}; Parms.SizeX = SizeX; Parms.SizeY = SizeY; UObject::ProcessEvent(Func, &Parms); } // Function Engine.HUD.Project // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bClampToZeroPlane (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AHUD::Project(const struct FVector& Location, bool bClampToZeroPlane) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "Project"); Params::AHUD_Project_Params Parms{}; Parms.Location = Location; Parms.bClampToZeroPlane = bClampToZeroPlane; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.HUD.PreviousDebugTarget // (Exec, Native, Public) // Parameters: void AHUD::PreviousDebugTarget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "PreviousDebugTarget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.HUD.NextDebugTarget // (Exec, Native, Public) // Parameters: void AHUD::NextDebugTarget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "NextDebugTarget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.HUD.GetTextSize // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutWidth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UFont* Font (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::GetTextSize(const class FString& Text, float* OutWidth, float* OutHeight, class UFont* Font, float Scale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "GetTextSize"); Params::AHUD_GetTextSize_Params Parms{}; Parms.Text = Text; Parms.Font = Font; Parms.Scale = Scale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutWidth != nullptr) *OutWidth = Parms.OutWidth; if (OutHeight != nullptr) *OutHeight = Parms.OutHeight; } // Function Engine.HUD.GetOwningPlayerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* AHUD::GetOwningPlayerController() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "GetOwningPlayerController"); Params::AHUD_GetOwningPlayerController_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.HUD.GetOwningPawn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* AHUD::GetOwningPawn() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "GetOwningPawn"); Params::AHUD_GetOwningPawn_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.HUD.GetActorsInSelectionRectangle // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOf ClassFilter (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D FirstPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D SecondPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool bIncludeNonCollidingComponents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bActorMustBeFullyEnclosed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::GetActorsInSelectionRectangle(TSubclassOf ClassFilter, struct FVector2D& FirstPoint, struct FVector2D& SecondPoint, TArray* OutActors, bool bIncludeNonCollidingComponents, bool bActorMustBeFullyEnclosed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "GetActorsInSelectionRectangle"); Params::AHUD_GetActorsInSelectionRectangle_Params Parms{}; Parms.ClassFilter = ClassFilter; Parms.FirstPoint = FirstPoint; Parms.SecondPoint = SecondPoint; Parms.bIncludeNonCollidingComponents = bIncludeNonCollidingComponents; Parms.bActorMustBeFullyEnclosed = bActorMustBeFullyEnclosed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function Engine.HUD.DrawTextureSimple // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::DrawTextureSimple(class UTexture* Texture, float ScreenX, float ScreenY, float Scale, bool bScalePosition) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "DrawTextureSimple"); Params::AHUD_DrawTextureSimple_Params Parms{}; Parms.Texture = Texture; Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; Parms.Scale = Scale; Parms.bScalePosition = bScalePosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawTexture // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UTexture* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TextureU (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TextureV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TextureUWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TextureVHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TintColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EBlendMode BlendMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D RotPivot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::DrawTexture(class UTexture* Texture, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float TextureU, float TextureV, float TextureUWidth, float TextureVHeight, const struct FLinearColor& TintColor, enum class EBlendMode BlendMode, float Scale, bool bScalePosition, float Rotation, const struct FVector2D& RotPivot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "DrawTexture"); Params::AHUD_DrawTexture_Params Parms{}; Parms.Texture = Texture; Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; Parms.ScreenW = ScreenW; Parms.ScreenH = ScreenH; Parms.TextureU = TextureU; Parms.TextureV = TextureV; Parms.TextureUWidth = TextureUWidth; Parms.TextureVHeight = TextureVHeight; Parms.TintColor = TintColor; Parms.BlendMode = BlendMode; Parms.Scale = Scale; Parms.bScalePosition = bScalePosition; Parms.Rotation = Rotation; Parms.RotPivot = RotPivot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawText // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FString Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UFont* Font (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::DrawText(const class FString& Text, const struct FLinearColor& TextColor, float ScreenX, float ScreenY, class UFont* Font, float Scale, bool bScalePosition) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "DrawText"); Params::AHUD_DrawText_Params Parms{}; Parms.Text = Text; Parms.TextColor = TextColor; Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; Parms.Font = Font; Parms.Scale = Scale; Parms.bScalePosition = bScalePosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawRect // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor RectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::DrawRect(const struct FLinearColor& RectColor, float ScreenX, float ScreenY, float ScreenW, float ScreenH) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "DrawRect"); Params::AHUD_DrawRect_Params Parms{}; Parms.RectColor = RectColor; Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; Parms.ScreenW = ScreenW; Parms.ScreenH = ScreenH; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawMaterialTriangle // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D V0_Pos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D V1_Pos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D V2_Pos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D V0_UV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D V1_UV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D V2_UV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor V0_Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor V1_Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor V2_Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::DrawMaterialTriangle(class UMaterialInterface* Material, const struct FVector2D& V0_Pos, const struct FVector2D& V1_Pos, const struct FVector2D& V2_Pos, const struct FVector2D& V0_UV, const struct FVector2D& V1_UV, const struct FVector2D& V2_UV, const struct FLinearColor& V0_Color, const struct FLinearColor& V1_Color, const struct FLinearColor& V2_Color) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "DrawMaterialTriangle"); Params::AHUD_DrawMaterialTriangle_Params Parms{}; Parms.Material = Material; Parms.V0_Pos = V0_Pos; Parms.V1_Pos = V1_Pos; Parms.V2_Pos = V2_Pos; Parms.V0_UV = V0_UV; Parms.V1_UV = V1_UV; Parms.V2_UV = V2_UV; Parms.V0_Color = V0_Color; Parms.V1_Color = V1_Color; Parms.V2_Color = V2_Color; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawMaterialSimple // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::DrawMaterialSimple(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float Scale, bool bScalePosition) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "DrawMaterialSimple"); Params::AHUD_DrawMaterialSimple_Params Parms{}; Parms.Material = Material; Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; Parms.ScreenW = ScreenW; Parms.ScreenH = ScreenH; Parms.Scale = Scale; Parms.bScalePosition = bScalePosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawMaterial // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaterialU (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaterialV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaterialUWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaterialVHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D RotPivot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::DrawMaterial(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float MaterialU, float MaterialV, float MaterialUWidth, float MaterialVHeight, float Scale, bool bScalePosition, float Rotation, const struct FVector2D& RotPivot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "DrawMaterial"); Params::AHUD_DrawMaterial_Params Parms{}; Parms.Material = Material; Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; Parms.ScreenW = ScreenW; Parms.ScreenH = ScreenH; Parms.MaterialU = MaterialU; Parms.MaterialV = MaterialV; Parms.MaterialUWidth = MaterialUWidth; Parms.MaterialVHeight = MaterialVHeight; Parms.Scale = Scale; Parms.bScalePosition = bScalePosition; Parms.Rotation = Rotation; Parms.RotPivot = RotPivot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawLine // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float StartScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float EndScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float EndScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LineThickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::DrawLine(float StartScreenX, float StartScreenY, float EndScreenX, float EndScreenY, const struct FLinearColor& LineColor, float LineThickness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "DrawLine"); Params::AHUD_DrawLine_Params Parms{}; Parms.StartScreenX = StartScreenX; Parms.StartScreenY = StartScreenY; Parms.EndScreenX = EndScreenX; Parms.EndScreenY = EndScreenY; Parms.LineColor = LineColor; Parms.LineThickness = LineThickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.Deproject // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WorldPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::Deproject(float ScreenX, float ScreenY, struct FVector* WorldPosition, struct FVector* WorldDirection) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "Deproject"); Params::AHUD_Deproject_Params Parms{}; Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (WorldPosition != nullptr) *WorldPosition = std::move(Parms.WorldPosition); if (WorldDirection != nullptr) *WorldDirection = std::move(Parms.WorldDirection); } // Function Engine.HUD.AddHitBox // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bConsumesInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::AddHitBox(const struct FVector2D& Position, const struct FVector2D& Size, class FName InName, bool bConsumesInput, int32 Priority) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "AddHitBox"); Params::AHUD_AddHitBox_Params Parms{}; Parms.Position = Position; Parms.Size = Size; Parms.InName = InName; Parms.bConsumesInput = bConsumesInput; Parms.Priority = Priority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.AddDebugText // (Final, Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // class FString DebugText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* SrcActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Offset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector DesiredOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FColor TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipOverwriteCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAbsoluteLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bKeepAttachedToActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UFont* InFont (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FontScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDrawShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::AddDebugText(const class FString& DebugText, class AActor* SrcActor, float Duration, const struct FVector& Offset, const struct FVector& DesiredOffset, const struct FColor& TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, class UFont* InFont, float FontScale, bool bDrawShadow) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HUD", "AddDebugText"); Params::AHUD_AddDebugText_Params Parms{}; Parms.DebugText = DebugText; Parms.SrcActor = SrcActor; Parms.Duration = Duration; Parms.Offset = Offset; Parms.DesiredOffset = DesiredOffset; Parms.TextColor = TextColor; Parms.bSkipOverwriteCheck = bSkipOverwriteCheck; Parms.bAbsoluteLocation = bAbsoluteLocation; Parms.bKeepAttachedToActor = bKeepAttachedToActor; Parms.InFont = InFont; Parms.FontScale = FontScale; Parms.bDrawShadow = bDrawShadow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.NavAreaBase // (None) class UClass* UNavAreaBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NavAreaBase"); return Clss; } // NavAreaBase Engine.Default__NavAreaBase // (Public, ClassDefaultObject, ArchetypeObject) class UNavAreaBase* UNavAreaBase::GetDefaultObj() { static class UNavAreaBase* Default = nullptr; if (!Default) Default = static_cast(UNavAreaBase::StaticClass()->DefaultObject); return Default; } // Class Engine.NavigationSystemBase // (None) class UClass* UNavigationSystemBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NavigationSystemBase"); return Clss; } // NavigationSystemBase Engine.Default__NavigationSystemBase // (Public, ClassDefaultObject, ArchetypeObject) class UNavigationSystemBase* UNavigationSystemBase::GetDefaultObj() { static class UNavigationSystemBase* Default = nullptr; if (!Default) Default = static_cast(UNavigationSystemBase::StaticClass()->DefaultObject); return Default; } // Class Engine.SaveGame // (None) class UClass* USaveGame::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SaveGame"); return Clss; } // SaveGame Engine.Default__SaveGame // (Public, ClassDefaultObject, ArchetypeObject) class USaveGame* USaveGame::GetDefaultObj() { static class USaveGame* Default = nullptr; if (!Default) Default = static_cast(USaveGame::StaticClass()->DefaultObject); return Default; } // Class Engine.SpringArmComponent // (SceneComponent) class UClass* USpringArmComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SpringArmComponent"); return Clss; } // SpringArmComponent Engine.Default__SpringArmComponent // (Public, ClassDefaultObject, ArchetypeObject) class USpringArmComponent* USpringArmComponent::GetDefaultObj() { static class USpringArmComponent* Default = nullptr; if (!Default) Default = static_cast(USpringArmComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.SpringArmComponent.IsCollisionFixApplied // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USpringArmComponent::IsCollisionFixApplied() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SpringArmComponent", "IsCollisionFixApplied"); Params::USpringArmComponent_IsCollisionFixApplied_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SpringArmComponent.GetUnfixedCameraPosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USpringArmComponent::GetUnfixedCameraPosition() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SpringArmComponent", "GetUnfixedCameraPosition"); Params::USpringArmComponent_GetUnfixedCameraPosition_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SpringArmComponent.GetTargetRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USpringArmComponent::GetTargetRotation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SpringArmComponent", "GetTargetRotation"); Params::USpringArmComponent_GetTargetRotation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.ArrowComponent // (SceneComponent, PrimitiveComponent) class UClass* UArrowComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ArrowComponent"); return Clss; } // ArrowComponent Engine.Default__ArrowComponent // (Public, ClassDefaultObject, ArchetypeObject) class UArrowComponent* UArrowComponent::GetDefaultObj() { static class UArrowComponent* Default = nullptr; if (!Default) Default = static_cast(UArrowComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.ArrowComponent.SetArrowColor // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UArrowComponent::SetArrowColor(const struct FLinearColor& NewColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ArrowComponent", "SetArrowColor"); Params::UArrowComponent_SetArrowColor_Params Parms{}; Parms.NewColor = NewColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.WorldSettings // (Actor) class UClass* AWorldSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldSettings"); return Clss; } // WorldSettings Engine.Default__WorldSettings // (Public, ClassDefaultObject, ArchetypeObject) class AWorldSettings* AWorldSettings::GetDefaultObj() { static class AWorldSettings* Default = nullptr; if (!Default) Default = static_cast(AWorldSettings::StaticClass()->DefaultObject); return Default; } // Function Engine.WorldSettings.OnRep_WorldGravityZ // (Native, Public) // Parameters: void AWorldSettings::OnRep_WorldGravityZ() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WorldSettings", "OnRep_WorldGravityZ"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.SkyLight // (Actor) class UClass* ASkyLight::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SkyLight"); return Clss; } // SkyLight Engine.Default__SkyLight // (Public, ClassDefaultObject, ArchetypeObject) class ASkyLight* ASkyLight::GetDefaultObj() { static class ASkyLight* Default = nullptr; if (!Default) Default = static_cast(ASkyLight::StaticClass()->DefaultObject); return Default; } // Function Engine.SkyLight.OnRep_bEnabled // (Native, Public) // Parameters: void ASkyLight::OnRep_bEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyLight", "OnRep_bEnabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.Texture // (None) class UClass* UTexture::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Texture"); return Clss; } // Texture Engine.Default__Texture // (Public, ClassDefaultObject, ArchetypeObject) class UTexture* UTexture::GetDefaultObj() { static class UTexture* Default = nullptr; if (!Default) Default = static_cast(UTexture::StaticClass()->DefaultObject); return Default; } // Function Engine.Texture.Blueprint_GetMemorySize // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UTexture::Blueprint_GetMemorySize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Texture", "Blueprint_GetMemorySize"); Params::UTexture_Blueprint_GetMemorySize_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.TextureCube // (None) class UClass* UTextureCube::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TextureCube"); return Clss; } // TextureCube Engine.Default__TextureCube // (Public, ClassDefaultObject, ArchetypeObject) class UTextureCube* UTextureCube::GetDefaultObj() { static class UTextureCube* Default = nullptr; if (!Default) Default = static_cast(UTextureCube::StaticClass()->DefaultObject); return Default; } // Class Engine.PartitionActor // (Actor) class UClass* APartitionActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PartitionActor"); return Clss; } // PartitionActor Engine.Default__PartitionActor // (Public, ClassDefaultObject, ArchetypeObject) class APartitionActor* APartitionActor::GetDefaultObj() { static class APartitionActor* Default = nullptr; if (!Default) Default = static_cast(APartitionActor::StaticClass()->DefaultObject); return Default; } // Class Engine.ISMPartitionActor // (Actor) class UClass* AISMPartitionActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ISMPartitionActor"); return Clss; } // ISMPartitionActor Engine.Default__ISMPartitionActor // (Public, ClassDefaultObject, ArchetypeObject) class AISMPartitionActor* AISMPartitionActor::GetDefaultObj() { static class AISMPartitionActor* Default = nullptr; if (!Default) Default = static_cast(AISMPartitionActor::StaticClass()->DefaultObject); return Default; } // Class Engine.StaticMeshActor // (Actor) class UClass* AStaticMeshActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("StaticMeshActor"); return Clss; } // StaticMeshActor Engine.Default__StaticMeshActor // (Public, ClassDefaultObject, ArchetypeObject) class AStaticMeshActor* AStaticMeshActor::GetDefaultObj() { static class AStaticMeshActor* Default = nullptr; if (!Default) Default = static_cast(AStaticMeshActor::StaticClass()->DefaultObject); return Default; } // Function Engine.StaticMeshActor.SetMobility // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EComponentMobility InMobility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStaticMeshActor::SetMobility(enum class EComponentMobility InMobility) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMeshActor", "SetMobility"); Params::AStaticMeshActor_SetMobility_Params Parms{}; Parms.InMobility = InMobility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.MaterialInterface // (None) class UClass* UMaterialInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialInterface"); return Clss; } // MaterialInterface Engine.Default__MaterialInterface // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialInterface* UMaterialInterface::GetDefaultObj() { static class UMaterialInterface* Default = nullptr; if (!Default) Default = static_cast(UMaterialInterface::StaticClass()->DefaultObject); return Default; } // Function Engine.MaterialInterface.SetForceMipLevelsToBeResident // (RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool OverrideForceMiplevelsToBeResident (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceMiplevelsToBeResidentValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ForceDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFastResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInterface::SetForceMipLevelsToBeResident(bool OverrideForceMiplevelsToBeResident, bool bForceMiplevelsToBeResidentValue, float ForceDuration, int32 CinematicTextureGroups, bool bFastResponse) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInterface", "SetForceMipLevelsToBeResident"); Params::UMaterialInterface_SetForceMipLevelsToBeResident_Params Parms{}; Parms.OverrideForceMiplevelsToBeResident = OverrideForceMiplevelsToBeResident; Parms.bForceMiplevelsToBeResidentValue = bForceMiplevelsToBeResidentValue; Parms.ForceDuration = ForceDuration; Parms.CinematicTextureGroups = CinematicTextureGroups; Parms.bFastResponse = bFastResponse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInterface.GetPhysicalMaterialMask // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhysicalMaterialMask* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhysicalMaterialMask* UMaterialInterface::GetPhysicalMaterialMask() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInterface", "GetPhysicalMaterialMask"); Params::UMaterialInterface_GetPhysicalMaterialMask_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInterface.GetPhysicalMaterialFromMap // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhysicalMaterial* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhysicalMaterial* UMaterialInterface::GetPhysicalMaterialFromMap(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInterface", "GetPhysicalMaterialFromMap"); Params::UMaterialInterface_GetPhysicalMaterialFromMap_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInterface.GetPhysicalMaterial // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhysicalMaterial* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhysicalMaterial* UMaterialInterface::GetPhysicalMaterial() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInterface", "GetPhysicalMaterial"); Params::UMaterialInterface_GetPhysicalMaterial_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInterface.GetParameterInfo // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EMaterialParameterAssociationAssociation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialFunctionInterface* LayerFunction (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMaterialParameterInfo ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FMaterialParameterInfo UMaterialInterface::GetParameterInfo(enum class EMaterialParameterAssociation Association, class FName ParameterName, class UMaterialFunctionInterface* LayerFunction) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInterface", "GetParameterInfo"); Params::UMaterialInterface_GetParameterInfo_Params Parms{}; Parms.Association = Association; Parms.ParameterName = ParameterName; Parms.LayerFunction = LayerFunction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInterface.GetBlendMode // (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EBlendMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EBlendMode UMaterialInterface::GetBlendMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInterface", "GetBlendMode"); Params::UMaterialInterface_GetBlendMode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInterface.GetBaseMaterial // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UMaterial* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterial* UMaterialInterface::GetBaseMaterial() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInterface", "GetBaseMaterial"); Params::UMaterialInterface_GetBaseMaterial_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.MaterialInstance // (None) class UClass* UMaterialInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialInstance"); return Clss; } // MaterialInstance Engine.Default__MaterialInstance // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialInstance* UMaterialInstance::GetDefaultObj() { static class UMaterialInstance* Default = nullptr; if (!Default) Default = static_cast(UMaterialInstance::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialInstanceConstant // (None) class UClass* UMaterialInstanceConstant::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialInstanceConstant"); return Clss; } // MaterialInstanceConstant Engine.Default__MaterialInstanceConstant // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialInstanceConstant* UMaterialInstanceConstant::GetDefaultObj() { static class UMaterialInstanceConstant* Default = nullptr; if (!Default) Default = static_cast(UMaterialInstanceConstant::StaticClass()->DefaultObject); return Default; } // Function Engine.MaterialInstanceConstant.K2_GetVectorParameterValue // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UMaterialInstanceConstant::K2_GetVectorParameterValue(class FName ParameterName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceConstant", "K2_GetVectorParameterValue"); Params::UMaterialInstanceConstant_K2_GetVectorParameterValue_Params Parms{}; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInstanceConstant.K2_GetTextureParameterValue // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture* UMaterialInstanceConstant::K2_GetTextureParameterValue(class FName ParameterName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceConstant", "K2_GetTextureParameterValue"); Params::UMaterialInstanceConstant_K2_GetTextureParameterValue_Params Parms{}; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInstanceConstant.K2_GetScalarParameterValue // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMaterialInstanceConstant::K2_GetScalarParameterValue(class FName ParameterName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceConstant", "K2_GetScalarParameterValue"); Params::UMaterialInstanceConstant_K2_GetScalarParameterValue_Params Parms{}; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.MaterialExpressionCustomOutput // (None) class UClass* UMaterialExpressionCustomOutput::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionCustomOutput"); return Clss; } // MaterialExpressionCustomOutput Engine.Default__MaterialExpressionCustomOutput // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionCustomOutput* UMaterialExpressionCustomOutput::GetDefaultObj() { static class UMaterialExpressionCustomOutput* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionCustomOutput::StaticClass()->DefaultObject); return Default; } // Class Engine.EdGraphNode // (None) class UClass* UEdGraphNode::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EdGraphNode"); return Clss; } // EdGraphNode Engine.Default__EdGraphNode // (Public, ClassDefaultObject, ArchetypeObject) class UEdGraphNode* UEdGraphNode::GetDefaultObj() { static class UEdGraphNode* Default = nullptr; if (!Default) Default = static_cast(UEdGraphNode::StaticClass()->DefaultObject); return Default; } // Class Engine.BlueprintCore // (None) class UClass* UBlueprintCore::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlueprintCore"); return Clss; } // BlueprintCore Engine.Default__BlueprintCore // (Public, ClassDefaultObject, ArchetypeObject) class UBlueprintCore* UBlueprintCore::GetDefaultObj() { static class UBlueprintCore* Default = nullptr; if (!Default) Default = static_cast(UBlueprintCore::StaticClass()->DefaultObject); return Default; } // Class Engine.Blueprint // (Blueprint) class UClass* UBlueprint::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Blueprint"); return Clss; } // Blueprint Engine.Default__Blueprint // (Public, ClassDefaultObject, ArchetypeObject) class UBlueprint* UBlueprint::GetDefaultObj() { static class UBlueprint* Default = nullptr; if (!Default) Default = static_cast(UBlueprint::StaticClass()->DefaultObject); return Default; } // Class Engine.CameraActor // (Actor) class UClass* ACameraActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CameraActor"); return Clss; } // CameraActor Engine.Default__CameraActor // (Public, ClassDefaultObject, ArchetypeObject) class ACameraActor* ACameraActor::GetDefaultObj() { static class ACameraActor* Default = nullptr; if (!Default) Default = static_cast(ACameraActor::StaticClass()->DefaultObject); return Default; } // Function Engine.CameraActor.GetAutoActivatePlayerIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ACameraActor::GetAutoActivatePlayerIndex() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraActor", "GetAutoActivatePlayerIndex"); Params::ACameraActor_GetAutoActivatePlayerIndex_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.ActiveSoundUpdateInterface // (None) class UClass* IActiveSoundUpdateInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ActiveSoundUpdateInterface"); return Clss; } // ActiveSoundUpdateInterface Engine.Default__ActiveSoundUpdateInterface // (Public, ClassDefaultObject, ArchetypeObject) class IActiveSoundUpdateInterface* IActiveSoundUpdateInterface::GetDefaultObj() { static class IActiveSoundUpdateInterface* Default = nullptr; if (!Default) Default = static_cast(IActiveSoundUpdateInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.ActorReplicationBridge // (None) class UClass* UActorReplicationBridge::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ActorReplicationBridge"); return Clss; } // ActorReplicationBridge Engine.Default__ActorReplicationBridge // (Public, ClassDefaultObject, ArchetypeObject) class UActorReplicationBridge* UActorReplicationBridge::GetDefaultObj() { static class UActorReplicationBridge* Default = nullptr; if (!Default) Default = static_cast(UActorReplicationBridge::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimationAssetExtensions // (None) class UClass* UAnimationAssetExtensions::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimationAssetExtensions"); return Clss; } // AnimationAssetExtensions Engine.Default__AnimationAssetExtensions // (Public, ClassDefaultObject, ArchetypeObject) class UAnimationAssetExtensions* UAnimationAssetExtensions::GetDefaultObj() { static class UAnimationAssetExtensions* Default = nullptr; if (!Default) Default = static_cast(UAnimationAssetExtensions::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimBlueprintClassSubsystem_PropertyAccess // (None) class UClass* UAnimBlueprintClassSubsystem_PropertyAccess::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimBlueprintClassSubsystem_PropertyAccess"); return Clss; } // AnimBlueprintClassSubsystem_PropertyAccess Engine.Default__AnimBlueprintClassSubsystem_PropertyAccess // (Public, ClassDefaultObject, ArchetypeObject) class UAnimBlueprintClassSubsystem_PropertyAccess* UAnimBlueprintClassSubsystem_PropertyAccess::GetDefaultObj() { static class UAnimBlueprintClassSubsystem_PropertyAccess* Default = nullptr; if (!Default) Default = static_cast(UAnimBlueprintClassSubsystem_PropertyAccess::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimationDataModelNotifiesExtensions // (None) class UClass* UAnimationDataModelNotifiesExtensions::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimationDataModelNotifiesExtensions"); return Clss; } // AnimationDataModelNotifiesExtensions Engine.Default__AnimationDataModelNotifiesExtensions // (Public, ClassDefaultObject, ArchetypeObject) class UAnimationDataModelNotifiesExtensions* UAnimationDataModelNotifiesExtensions::GetDefaultObj() { static class UAnimationDataModelNotifiesExtensions* Default = nullptr; if (!Default) Default = static_cast(UAnimationDataModelNotifiesExtensions::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimLayerInterface // (None) class UClass* IAnimLayerInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimLayerInterface"); return Clss; } // AnimLayerInterface Engine.Default__AnimLayerInterface // (Public, ClassDefaultObject, ArchetypeObject) class IAnimLayerInterface* IAnimLayerInterface::GetDefaultObj() { static class IAnimLayerInterface* Default = nullptr; if (!Default) Default = static_cast(IAnimLayerInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimationAsset // (None) class UClass* UAnimationAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimationAsset"); return Clss; } // AnimationAsset Engine.Default__AnimationAsset // (Public, ClassDefaultObject, ArchetypeObject) class UAnimationAsset* UAnimationAsset::GetDefaultObj() { static class UAnimationAsset* Default = nullptr; if (!Default) Default = static_cast(UAnimationAsset::StaticClass()->DefaultObject); return Default; } // Function Engine.AnimationAsset.GetPlayLength // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimationAsset::GetPlayLength() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationAsset", "GetPlayLength"); Params::UAnimationAsset_GetPlayLength_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.AnimSequenceBase // (None) class UClass* UAnimSequenceBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimSequenceBase"); return Clss; } // AnimSequenceBase Engine.Default__AnimSequenceBase // (Public, ClassDefaultObject, ArchetypeObject) class UAnimSequenceBase* UAnimSequenceBase::GetDefaultObj() { static class UAnimSequenceBase* Default = nullptr; if (!Default) Default = static_cast(UAnimSequenceBase::StaticClass()->DefaultObject); return Default; } // Class Engine.RawAnimSequenceTrackExtensions // (None) class UClass* URawAnimSequenceTrackExtensions::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("RawAnimSequenceTrackExtensions"); return Clss; } // RawAnimSequenceTrackExtensions Engine.Default__RawAnimSequenceTrackExtensions // (Public, ClassDefaultObject, ArchetypeObject) class URawAnimSequenceTrackExtensions* URawAnimSequenceTrackExtensions::GetDefaultObj() { static class URawAnimSequenceTrackExtensions* Default = nullptr; if (!Default) Default = static_cast(URawAnimSequenceTrackExtensions::StaticClass()->DefaultObject); return Default; } // Function Engine.RawAnimSequenceTrackExtensions.GetScaleKeys // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FRawAnimSequenceTrack Track (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray URawAnimSequenceTrackExtensions::GetScaleKeys(struct FRawAnimSequenceTrack& Track) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("RawAnimSequenceTrackExtensions", "GetScaleKeys"); Params::URawAnimSequenceTrackExtensions_GetScaleKeys_Params Parms{}; Parms.Track = Track; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.RawAnimSequenceTrackExtensions.GetRotationalKeys // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FRawAnimSequenceTrack Track (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray URawAnimSequenceTrackExtensions::GetRotationalKeys(struct FRawAnimSequenceTrack& Track) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("RawAnimSequenceTrackExtensions", "GetRotationalKeys"); Params::URawAnimSequenceTrackExtensions_GetRotationalKeys_Params Parms{}; Parms.Track = Track; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.RawAnimSequenceTrackExtensions.GetPositionalKeys // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FRawAnimSequenceTrack Track (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray URawAnimSequenceTrackExtensions::GetPositionalKeys(struct FRawAnimSequenceTrack& Track) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("RawAnimSequenceTrackExtensions", "GetPositionalKeys"); Params::URawAnimSequenceTrackExtensions_GetPositionalKeys_Params Parms{}; Parms.Track = Track; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.AssetExportTask // (None) class UClass* UAssetExportTask::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AssetExportTask"); return Clss; } // AssetExportTask Engine.Default__AssetExportTask // (Public, ClassDefaultObject, ArchetypeObject) class UAssetExportTask* UAssetExportTask::GetDefaultObj() { static class UAssetExportTask* Default = nullptr; if (!Default) Default = static_cast(UAssetExportTask::StaticClass()->DefaultObject); return Default; } // Class Engine.AssetManagerSettings // (None) class UClass* UAssetManagerSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AssetManagerSettings"); return Clss; } // AssetManagerSettings Engine.Default__AssetManagerSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAssetManagerSettings* UAssetManagerSettings::GetDefaultObj() { static class UAssetManagerSettings* Default = nullptr; if (!Default) Default = static_cast(UAssetManagerSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.AsyncPhysicsData // (None) class UClass* UAsyncPhysicsData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AsyncPhysicsData"); return Clss; } // AsyncPhysicsData Engine.Default__AsyncPhysicsData // (Public, ClassDefaultObject, ArchetypeObject) class UAsyncPhysicsData* UAsyncPhysicsData::GetDefaultObj() { static class UAsyncPhysicsData* Default = nullptr; if (!Default) Default = static_cast(UAsyncPhysicsData::StaticClass()->DefaultObject); return Default; } // Class Engine.AudioPanelWidgetInterface // (None) class UClass* IAudioPanelWidgetInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AudioPanelWidgetInterface"); return Clss; } // AudioPanelWidgetInterface Engine.Default__AudioPanelWidgetInterface // (Public, ClassDefaultObject, ArchetypeObject) class IAudioPanelWidgetInterface* IAudioPanelWidgetInterface::GetDefaultObj() { static class IAudioPanelWidgetInterface* Default = nullptr; if (!Default) Default = static_cast(IAudioPanelWidgetInterface::StaticClass()->DefaultObject); return Default; } // Function Engine.AudioPanelWidgetInterface.GetIconBrushName // (Event, Public, BlueprintEvent) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName IAudioPanelWidgetInterface::GetIconBrushName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioPanelWidgetInterface", "GetIconBrushName"); Params::IAudioPanelWidgetInterface_GetIconBrushName_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Engine.AudioPanelWidgetInterface.GetEditorName // (Event, Public, BlueprintEvent) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText IAudioPanelWidgetInterface::GetEditorName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioPanelWidgetInterface", "GetEditorName"); Params::IAudioPanelWidgetInterface_GetEditorName_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Engine.BlendableInterface // (None) class UClass* IBlendableInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlendableInterface"); return Clss; } // BlendableInterface Engine.Default__BlendableInterface // (Public, ClassDefaultObject, ArchetypeObject) class IBlendableInterface* IBlendableInterface::GetDefaultObj() { static class IBlendableInterface* Default = nullptr; if (!Default) Default = static_cast(IBlendableInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.AnalysisProperties // (None) class UClass* UAnalysisProperties::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnalysisProperties"); return Clss; } // AnalysisProperties Engine.Default__AnalysisProperties // (Public, ClassDefaultObject, ArchetypeObject) class UAnalysisProperties* UAnalysisProperties::GetDefaultObj() { static class UAnalysisProperties* Default = nullptr; if (!Default) Default = static_cast(UAnalysisProperties::StaticClass()->DefaultObject); return Default; } // Class Engine.BlendSpace // (None) class UClass* UBlendSpace::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlendSpace"); return Clss; } // BlendSpace Engine.Default__BlendSpace // (Public, ClassDefaultObject, ArchetypeObject) class UBlendSpace* UBlendSpace::GetDefaultObj() { static class UBlendSpace* Default = nullptr; if (!Default) Default = static_cast(UBlendSpace::StaticClass()->DefaultObject); return Default; } // Class Engine.Breakpoint // (None) class UClass* UBreakpoint::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Breakpoint"); return Clss; } // Breakpoint Engine.Default__Breakpoint // (Public, ClassDefaultObject, ArchetypeObject) class UBreakpoint* UBreakpoint::GetDefaultObj() { static class UBreakpoint* Default = nullptr; if (!Default) Default = static_cast(UBreakpoint::StaticClass()->DefaultObject); return Default; } // Class Engine.BlueprintExtension // (None) class UClass* UBlueprintExtension::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlueprintExtension"); return Clss; } // BlueprintExtension Engine.Default__BlueprintExtension // (Public, ClassDefaultObject, ArchetypeObject) class UBlueprintExtension* UBlueprintExtension::GetDefaultObj() { static class UBlueprintExtension* Default = nullptr; if (!Default) Default = static_cast(UBlueprintExtension::StaticClass()->DefaultObject); return Default; } // Class Engine.BookmarkBase // (None) class UClass* UBookmarkBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BookmarkBase"); return Clss; } // BookmarkBase Engine.Default__BookmarkBase // (Public, ClassDefaultObject, ArchetypeObject) class UBookmarkBase* UBookmarkBase::GetDefaultObj() { static class UBookmarkBase* Default = nullptr; if (!Default) Default = static_cast(UBookmarkBase::StaticClass()->DefaultObject); return Default; } // Class Engine.BookMark2D // (None) class UClass* UBookMark2D::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BookMark2D"); return Clss; } // BookMark2D Engine.Default__BookMark2D // (Public, ClassDefaultObject, ArchetypeObject) class UBookMark2D* UBookMark2D::GetDefaultObj() { static class UBookMark2D* Default = nullptr; if (!Default) Default = static_cast(UBookMark2D::StaticClass()->DefaultObject); return Default; } // Class Engine.ReflectionCapture // (Actor) class UClass* AReflectionCapture::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ReflectionCapture"); return Clss; } // ReflectionCapture Engine.Default__ReflectionCapture // (Public, ClassDefaultObject, ArchetypeObject) class AReflectionCapture* AReflectionCapture::GetDefaultObj() { static class AReflectionCapture* Default = nullptr; if (!Default) Default = static_cast(AReflectionCapture::StaticClass()->DefaultObject); return Default; } // Class Engine.BoxReflectionCapture // (Actor) class UClass* ABoxReflectionCapture::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BoxReflectionCapture"); return Clss; } // BoxReflectionCapture Engine.Default__BoxReflectionCapture // (Public, ClassDefaultObject, ArchetypeObject) class ABoxReflectionCapture* ABoxReflectionCapture::GetDefaultObj() { static class ABoxReflectionCapture* Default = nullptr; if (!Default) Default = static_cast(ABoxReflectionCapture::StaticClass()->DefaultObject); return Default; } // Class Engine.ReflectionCaptureComponent // (SceneComponent) class UClass* UReflectionCaptureComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ReflectionCaptureComponent"); return Clss; } // ReflectionCaptureComponent Engine.Default__ReflectionCaptureComponent // (Public, ClassDefaultObject, ArchetypeObject) class UReflectionCaptureComponent* UReflectionCaptureComponent::GetDefaultObj() { static class UReflectionCaptureComponent* Default = nullptr; if (!Default) Default = static_cast(UReflectionCaptureComponent::StaticClass()->DefaultObject); return Default; } // Class Engine.BoxReflectionCaptureComponent // (SceneComponent) class UClass* UBoxReflectionCaptureComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BoxReflectionCaptureComponent"); return Clss; } // BoxReflectionCaptureComponent Engine.Default__BoxReflectionCaptureComponent // (Public, ClassDefaultObject, ArchetypeObject) class UBoxReflectionCaptureComponent* UBoxReflectionCaptureComponent::GetDefaultObj() { static class UBoxReflectionCaptureComponent* Default = nullptr; if (!Default) Default = static_cast(UBoxReflectionCaptureComponent::StaticClass()->DefaultObject); return Default; } // Class Engine.BuiltInAttributesExtensions // (None) class UClass* UBuiltInAttributesExtensions::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BuiltInAttributesExtensions"); return Clss; } // BuiltInAttributesExtensions Engine.Default__BuiltInAttributesExtensions // (Public, ClassDefaultObject, ArchetypeObject) class UBuiltInAttributesExtensions* UBuiltInAttributesExtensions::GetDefaultObj() { static class UBuiltInAttributesExtensions* Default = nullptr; if (!Default) Default = static_cast(UBuiltInAttributesExtensions::StaticClass()->DefaultObject); return Default; } // Class Engine.ChildConnection // (None) class UClass* UChildConnection::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ChildConnection"); return Clss; } // ChildConnection Engine.Default__ChildConnection // (Public, ClassDefaultObject, ArchetypeObject) class UChildConnection* UChildConnection::GetDefaultObj() { static class UChildConnection* Default = nullptr; if (!Default) Default = static_cast(UChildConnection::StaticClass()->DefaultObject); return Default; } // Class Engine.PlatformInterfaceBase // (None) class UClass* UPlatformInterfaceBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PlatformInterfaceBase"); return Clss; } // PlatformInterfaceBase Engine.Default__PlatformInterfaceBase // (Public, ClassDefaultObject, ArchetypeObject) class UPlatformInterfaceBase* UPlatformInterfaceBase::GetDefaultObj() { static class UPlatformInterfaceBase* Default = nullptr; if (!Default) Default = static_cast(UPlatformInterfaceBase::StaticClass()->DefaultObject); return Default; } // Class Engine.CloudStorageBase // (None) class UClass* UCloudStorageBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CloudStorageBase"); return Clss; } // CloudStorageBase Engine.Default__CloudStorageBase // (Public, ClassDefaultObject, ArchetypeObject) class UCloudStorageBase* UCloudStorageBase::GetDefaultObj() { static class UCloudStorageBase* Default = nullptr; if (!Default) Default = static_cast(UCloudStorageBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ControlChannel // (None) class UClass* UControlChannel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ControlChannel"); return Clss; } // ControlChannel Engine.Default__ControlChannel // (Public, ClassDefaultObject, ArchetypeObject) class UControlChannel* UControlChannel::GetDefaultObj() { static class UControlChannel* Default = nullptr; if (!Default) Default = static_cast(UControlChannel::StaticClass()->DefaultObject); return Default; } // Class Engine.DataStreamChannel // (None) class UClass* UDataStreamChannel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DataStreamChannel"); return Clss; } // DataStreamChannel Engine.Default__DataStreamChannel // (Public, ClassDefaultObject, ArchetypeObject) class UDataStreamChannel* UDataStreamChannel::GetDefaultObj() { static class UDataStreamChannel* Default = nullptr; if (!Default) Default = static_cast(UDataStreamChannel::StaticClass()->DefaultObject); return Default; } // Class Engine.DemoNetConnection // (None) class UClass* UDemoNetConnection::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DemoNetConnection"); return Clss; } // DemoNetConnection Engine.Default__DemoNetConnection // (Public, ClassDefaultObject, ArchetypeObject) class UDemoNetConnection* UDemoNetConnection::GetDefaultObj() { static class UDemoNetConnection* Default = nullptr; if (!Default) Default = static_cast(UDemoNetConnection::StaticClass()->DefaultObject); return Default; } // Class Engine.PendingNetGame // (None) class UClass* UPendingNetGame::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PendingNetGame"); return Clss; } // PendingNetGame Engine.Default__PendingNetGame // (Public, ClassDefaultObject, ArchetypeObject) class UPendingNetGame* UPendingNetGame::GetDefaultObj() { static class UPendingNetGame* Default = nullptr; if (!Default) Default = static_cast(UPendingNetGame::StaticClass()->DefaultObject); return Default; } // Class Engine.DemoPendingNetGame // (None) class UClass* UDemoPendingNetGame::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DemoPendingNetGame"); return Clss; } // DemoPendingNetGame Engine.Default__DemoPendingNetGame // (Public, ClassDefaultObject, ArchetypeObject) class UDemoPendingNetGame* UDemoPendingNetGame::GetDefaultObj() { static class UDemoPendingNetGame* Default = nullptr; if (!Default) Default = static_cast(UDemoPendingNetGame::StaticClass()->DefaultObject); return Default; } // Class Engine.DeviceProfileFragment // (None) class UClass* UDeviceProfileFragment::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DeviceProfileFragment"); return Clss; } // DeviceProfileFragment Engine.Default__DeviceProfileFragment // (Public, ClassDefaultObject, ArchetypeObject) class UDeviceProfileFragment* UDeviceProfileFragment::GetDefaultObj() { static class UDeviceProfileFragment* Default = nullptr; if (!Default) Default = static_cast(UDeviceProfileFragment::StaticClass()->DefaultObject); return Default; } // Class Engine.DialogueSoundWaveProxy // (None) class UClass* UDialogueSoundWaveProxy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DialogueSoundWaveProxy"); return Clss; } // DialogueSoundWaveProxy Engine.Default__DialogueSoundWaveProxy // (Public, ClassDefaultObject, ArchetypeObject) class UDialogueSoundWaveProxy* UDialogueSoundWaveProxy::GetDefaultObj() { static class UDialogueSoundWaveProxy* Default = nullptr; if (!Default) Default = static_cast(UDialogueSoundWaveProxy::StaticClass()->DefaultObject); return Default; } // Class Engine.Light // (Actor) class UClass* ALight::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Light"); return Clss; } // Light Engine.Default__Light // (Public, ClassDefaultObject, ArchetypeObject) class ALight* ALight::GetDefaultObj() { static class ALight* Default = nullptr; if (!Default) Default = static_cast(ALight::StaticClass()->DefaultObject); return Default; } // Function Engine.Light.ToggleEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: void ALight::ToggleEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Light", "ToggleEnabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetLightFunctionScale // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLightFunctionScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALight::SetLightFunctionScale(const struct FVector& NewLightFunctionScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Light", "SetLightFunctionScale"); Params::ALight_SetLightFunctionScale_Params Parms{}; Parms.NewLightFunctionScale = NewLightFunctionScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetLightFunctionMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* NewLightFunctionMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALight::SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Light", "SetLightFunctionMaterial"); Params::ALight_SetLightFunctionMaterial_Params Parms{}; Parms.NewLightFunctionMaterial = NewLightFunctionMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetLightFunctionFadeDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewLightFunctionFadeDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALight::SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Light", "SetLightFunctionFadeDistance"); Params::ALight_SetLightFunctionFadeDistance_Params Parms{}; Parms.NewLightFunctionFadeDistance = NewLightFunctionFadeDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewLightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALight::SetLightColor(const struct FLinearColor& NewLightColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Light", "SetLightColor"); Params::ALight_SetLightColor_Params Parms{}; Parms.NewLightColor = NewLightColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bSetEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALight::SetEnabled(bool bSetEnabled) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Light", "SetEnabled"); Params::ALight_SetEnabled_Params Parms{}; Parms.bSetEnabled = bSetEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetCastShadows // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALight::SetCastShadows(bool bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Light", "SetCastShadows"); Params::ALight_SetCastShadows_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetBrightness // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewBrightness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALight::SetBrightness(float NewBrightness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Light", "SetBrightness"); Params::ALight_SetBrightness_Params Parms{}; Parms.NewBrightness = NewBrightness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetAffectTranslucentLighting // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALight::SetAffectTranslucentLighting(bool bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Light", "SetAffectTranslucentLighting"); Params::ALight_SetAffectTranslucentLighting_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.OnRep_bEnabled // (Native, Public) // Parameters: void ALight::OnRep_bEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Light", "OnRep_bEnabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Light.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ALight::IsEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Light", "IsEnabled"); Params::ALight_IsEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Light.GetLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor ALight::GetLightColor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Light", "GetLightColor"); Params::ALight_GetLightColor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Light.GetBrightness // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ALight::GetBrightness() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Light", "GetBrightness"); Params::ALight_GetBrightness_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.DirectionalLight // (Actor) class UClass* ADirectionalLight::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DirectionalLight"); return Clss; } // DirectionalLight Engine.Default__DirectionalLight // (Public, ClassDefaultObject, ArchetypeObject) class ADirectionalLight* ADirectionalLight::GetDefaultObj() { static class ADirectionalLight* Default = nullptr; if (!Default) Default = static_cast(ADirectionalLight::StaticClass()->DefaultObject); return Default; } // Class Engine.Distribution // (None) class UClass* UDistribution::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Distribution"); return Clss; } // Distribution Engine.Default__Distribution // (Public, ClassDefaultObject, ArchetypeObject) class UDistribution* UDistribution::GetDefaultObj() { static class UDistribution* Default = nullptr; if (!Default) Default = static_cast(UDistribution::StaticClass()->DefaultObject); return Default; } // Class Engine.DistributionFloat // (None) class UClass* UDistributionFloat::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DistributionFloat"); return Clss; } // DistributionFloat Engine.Default__DistributionFloat // (Public, ClassDefaultObject, ArchetypeObject) class UDistributionFloat* UDistributionFloat::GetDefaultObj() { static class UDistributionFloat* Default = nullptr; if (!Default) Default = static_cast(UDistributionFloat::StaticClass()->DefaultObject); return Default; } // Class Engine.DistributionFloatConstant // (None) class UClass* UDistributionFloatConstant::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DistributionFloatConstant"); return Clss; } // DistributionFloatConstant Engine.Default__DistributionFloatConstant // (Public, ClassDefaultObject, ArchetypeObject) class UDistributionFloatConstant* UDistributionFloatConstant::GetDefaultObj() { static class UDistributionFloatConstant* Default = nullptr; if (!Default) Default = static_cast(UDistributionFloatConstant::StaticClass()->DefaultObject); return Default; } // Class Engine.DistributionFloatConstantCurve // (None) class UClass* UDistributionFloatConstantCurve::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DistributionFloatConstantCurve"); return Clss; } // DistributionFloatConstantCurve Engine.Default__DistributionFloatConstantCurve // (Public, ClassDefaultObject, ArchetypeObject) class UDistributionFloatConstantCurve* UDistributionFloatConstantCurve::GetDefaultObj() { static class UDistributionFloatConstantCurve* Default = nullptr; if (!Default) Default = static_cast(UDistributionFloatConstantCurve::StaticClass()->DefaultObject); return Default; } // Class Engine.DistributionFloatParameterBase // (None) class UClass* UDistributionFloatParameterBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DistributionFloatParameterBase"); return Clss; } // DistributionFloatParameterBase Engine.Default__DistributionFloatParameterBase // (Public, ClassDefaultObject, ArchetypeObject) class UDistributionFloatParameterBase* UDistributionFloatParameterBase::GetDefaultObj() { static class UDistributionFloatParameterBase* Default = nullptr; if (!Default) Default = static_cast(UDistributionFloatParameterBase::StaticClass()->DefaultObject); return Default; } // Class Engine.DistributionFloatParticleParameter // (None) class UClass* UDistributionFloatParticleParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DistributionFloatParticleParameter"); return Clss; } // DistributionFloatParticleParameter Engine.Default__DistributionFloatParticleParameter // (Public, ClassDefaultObject, ArchetypeObject) class UDistributionFloatParticleParameter* UDistributionFloatParticleParameter::GetDefaultObj() { static class UDistributionFloatParticleParameter* Default = nullptr; if (!Default) Default = static_cast(UDistributionFloatParticleParameter::StaticClass()->DefaultObject); return Default; } // Class Engine.DistributionFloatUniform // (None) class UClass* UDistributionFloatUniform::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DistributionFloatUniform"); return Clss; } // DistributionFloatUniform Engine.Default__DistributionFloatUniform // (Public, ClassDefaultObject, ArchetypeObject) class UDistributionFloatUniform* UDistributionFloatUniform::GetDefaultObj() { static class UDistributionFloatUniform* Default = nullptr; if (!Default) Default = static_cast(UDistributionFloatUniform::StaticClass()->DefaultObject); return Default; } // Class Engine.DistributionFloatUniformCurve // (None) class UClass* UDistributionFloatUniformCurve::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DistributionFloatUniformCurve"); return Clss; } // DistributionFloatUniformCurve Engine.Default__DistributionFloatUniformCurve // (Public, ClassDefaultObject, ArchetypeObject) class UDistributionFloatUniformCurve* UDistributionFloatUniformCurve::GetDefaultObj() { static class UDistributionFloatUniformCurve* Default = nullptr; if (!Default) Default = static_cast(UDistributionFloatUniformCurve::StaticClass()->DefaultObject); return Default; } // Class Engine.DistributionVector // (None) class UClass* UDistributionVector::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DistributionVector"); return Clss; } // DistributionVector Engine.Default__DistributionVector // (Public, ClassDefaultObject, ArchetypeObject) class UDistributionVector* UDistributionVector::GetDefaultObj() { static class UDistributionVector* Default = nullptr; if (!Default) Default = static_cast(UDistributionVector::StaticClass()->DefaultObject); return Default; } // Class Engine.DistributionVectorConstant // (None) class UClass* UDistributionVectorConstant::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DistributionVectorConstant"); return Clss; } // DistributionVectorConstant Engine.Default__DistributionVectorConstant // (Public, ClassDefaultObject, ArchetypeObject) class UDistributionVectorConstant* UDistributionVectorConstant::GetDefaultObj() { static class UDistributionVectorConstant* Default = nullptr; if (!Default) Default = static_cast(UDistributionVectorConstant::StaticClass()->DefaultObject); return Default; } // Class Engine.DistributionVectorConstantCurve // (None) class UClass* UDistributionVectorConstantCurve::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DistributionVectorConstantCurve"); return Clss; } // DistributionVectorConstantCurve Engine.Default__DistributionVectorConstantCurve // (Public, ClassDefaultObject, ArchetypeObject) class UDistributionVectorConstantCurve* UDistributionVectorConstantCurve::GetDefaultObj() { static class UDistributionVectorConstantCurve* Default = nullptr; if (!Default) Default = static_cast(UDistributionVectorConstantCurve::StaticClass()->DefaultObject); return Default; } // Class Engine.DistributionVectorParameterBase // (None) class UClass* UDistributionVectorParameterBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DistributionVectorParameterBase"); return Clss; } // DistributionVectorParameterBase Engine.Default__DistributionVectorParameterBase // (Public, ClassDefaultObject, ArchetypeObject) class UDistributionVectorParameterBase* UDistributionVectorParameterBase::GetDefaultObj() { static class UDistributionVectorParameterBase* Default = nullptr; if (!Default) Default = static_cast(UDistributionVectorParameterBase::StaticClass()->DefaultObject); return Default; } // Class Engine.DistributionVectorParticleParameter // (None) class UClass* UDistributionVectorParticleParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DistributionVectorParticleParameter"); return Clss; } // DistributionVectorParticleParameter Engine.Default__DistributionVectorParticleParameter // (Public, ClassDefaultObject, ArchetypeObject) class UDistributionVectorParticleParameter* UDistributionVectorParticleParameter::GetDefaultObj() { static class UDistributionVectorParticleParameter* Default = nullptr; if (!Default) Default = static_cast(UDistributionVectorParticleParameter::StaticClass()->DefaultObject); return Default; } // Class Engine.DistributionVectorUniform // (None) class UClass* UDistributionVectorUniform::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DistributionVectorUniform"); return Clss; } // DistributionVectorUniform Engine.Default__DistributionVectorUniform // (Public, ClassDefaultObject, ArchetypeObject) class UDistributionVectorUniform* UDistributionVectorUniform::GetDefaultObj() { static class UDistributionVectorUniform* Default = nullptr; if (!Default) Default = static_cast(UDistributionVectorUniform::StaticClass()->DefaultObject); return Default; } // Class Engine.DistributionVectorUniformCurve // (None) class UClass* UDistributionVectorUniformCurve::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DistributionVectorUniformCurve"); return Clss; } // DistributionVectorUniformCurve Engine.Default__DistributionVectorUniformCurve // (Public, ClassDefaultObject, ArchetypeObject) class UDistributionVectorUniformCurve* UDistributionVectorUniformCurve::GetDefaultObj() { static class UDistributionVectorUniformCurve* Default = nullptr; if (!Default) Default = static_cast(UDistributionVectorUniformCurve::StaticClass()->DefaultObject); return Default; } // Class Engine.GraphNodeContextMenuContext // (None) class UClass* UGraphNodeContextMenuContext::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GraphNodeContextMenuContext"); return Clss; } // GraphNodeContextMenuContext Engine.Default__GraphNodeContextMenuContext // (Public, ClassDefaultObject, ArchetypeObject) class UGraphNodeContextMenuContext* UGraphNodeContextMenuContext::GetDefaultObj() { static class UGraphNodeContextMenuContext* Default = nullptr; if (!Default) Default = static_cast(UGraphNodeContextMenuContext::StaticClass()->DefaultObject); return Default; } // Class Engine.EdGraphPin_Deprecated // (None) class UClass* UEdGraphPin_Deprecated::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EdGraphPin_Deprecated"); return Clss; } // EdGraphPin_Deprecated Engine.Default__EdGraphPin_Deprecated // (Public, ClassDefaultObject, ArchetypeObject) class UEdGraphPin_Deprecated* UEdGraphPin_Deprecated::GetDefaultObj() { static class UEdGraphPin_Deprecated* Default = nullptr; if (!Default) Default = static_cast(UEdGraphPin_Deprecated::StaticClass()->DefaultObject); return Default; } // Class Engine.EdGraphSchema // (None) class UClass* UEdGraphSchema::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EdGraphSchema"); return Clss; } // EdGraphSchema Engine.Default__EdGraphSchema // (Public, ClassDefaultObject, ArchetypeObject) class UEdGraphSchema* UEdGraphSchema::GetDefaultObj() { static class UEdGraphSchema* Default = nullptr; if (!Default) Default = static_cast(UEdGraphSchema::StaticClass()->DefaultObject); return Default; } // Class Engine.Emitter // (Actor) class UClass* AEmitter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Emitter"); return Clss; } // Emitter Engine.Default__Emitter // (Public, ClassDefaultObject, ArchetypeObject) class AEmitter* AEmitter::GetDefaultObj() { static class AEmitter* Default = nullptr; if (!Default) Default = static_cast(AEmitter::StaticClass()->DefaultObject); return Default; } // Function Engine.Emitter.ToggleActive // (Final, Native, Public, BlueprintCallable) // Parameters: void AEmitter::ToggleActive() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Emitter", "ToggleActive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.SetVectorParameter // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEmitter::SetVectorParameter(class FName ParameterName, const struct FVector& Param) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Emitter", "SetVectorParameter"); Params::AEmitter_SetVectorParameter_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.SetTemplate // (Native, Public, BlueprintCallable) // Parameters: // class UParticleSystem* NewTemplate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEmitter::SetTemplate(class UParticleSystem* NewTemplate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Emitter", "SetTemplate"); Params::AEmitter_SetTemplate_Params Parms{}; Parms.NewTemplate = NewTemplate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.SetMaterialParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* Param (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEmitter::SetMaterialParameter(class FName ParameterName, class UMaterialInterface* Param) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Emitter", "SetMaterialParameter"); Params::AEmitter_SetMaterialParameter_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.SetFloatParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEmitter::SetFloatParameter(class FName ParameterName, float Param) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Emitter", "SetFloatParameter"); Params::AEmitter_SetFloatParameter_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.SetColorParameter // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEmitter::SetColorParameter(class FName ParameterName, const struct FLinearColor& Param) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Emitter", "SetColorParameter"); Params::AEmitter_SetColorParameter_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.SetActorParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Param (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEmitter::SetActorParameter(class FName ParameterName, class AActor* Param) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Emitter", "SetActorParameter"); Params::AEmitter_SetActorParameter_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.OnRep_bCurrentlyActive // (Native, Public) // Parameters: void AEmitter::OnRep_bCurrentlyActive() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Emitter", "OnRep_bCurrentlyActive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.OnParticleSystemFinished // (Native, Public) // Parameters: // class UParticleSystemComponent* FinishedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEmitter::OnParticleSystemFinished(class UParticleSystemComponent* FinishedComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Emitter", "OnParticleSystemFinished"); Params::AEmitter_OnParticleSystemFinished_Params Parms{}; Parms.FinishedComponent = FinishedComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.IsActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEmitter::IsActive() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Emitter", "IsActive"); Params::AEmitter_IsActive_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Emitter.Deactivate // (Final, Native, Public, BlueprintCallable) // Parameters: void AEmitter::Deactivate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Emitter", "Deactivate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.Activate // (Final, Native, Public, BlueprintCallable) // Parameters: void AEmitter::Activate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Emitter", "Activate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.EmitterCameraLensEffectBase // (Actor) class UClass* AEmitterCameraLensEffectBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EmitterCameraLensEffectBase"); return Clss; } // EmitterCameraLensEffectBase Engine.Default__EmitterCameraLensEffectBase // (Public, ClassDefaultObject, ArchetypeObject) class AEmitterCameraLensEffectBase* AEmitterCameraLensEffectBase::GetDefaultObj() { static class AEmitterCameraLensEffectBase* Default = nullptr; if (!Default) Default = static_cast(AEmitterCameraLensEffectBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ViewModeUtils // (None) class UClass* UViewModeUtils::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ViewModeUtils"); return Clss; } // ViewModeUtils Engine.Default__ViewModeUtils // (Public, ClassDefaultObject, ArchetypeObject) class UViewModeUtils* UViewModeUtils::GetDefaultObj() { static class UViewModeUtils* Default = nullptr; if (!Default) Default = static_cast(UViewModeUtils::StaticClass()->DefaultObject); return Default; } // Class Engine.EngineBaseTypes // (None) class UClass* UEngineBaseTypes::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EngineBaseTypes"); return Clss; } // EngineBaseTypes Engine.Default__EngineBaseTypes // (Public, ClassDefaultObject, ArchetypeObject) class UEngineBaseTypes* UEngineBaseTypes::GetDefaultObj() { static class UEngineBaseTypes* Default = nullptr; if (!Default) Default = static_cast(UEngineBaseTypes::StaticClass()->DefaultObject); return Default; } // Class Engine.EngineTypes // (None) class UClass* UEngineTypes::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EngineTypes"); return Clss; } // EngineTypes Engine.Default__EngineTypes // (Public, ClassDefaultObject, ArchetypeObject) class UEngineTypes* UEngineTypes::GetDefaultObj() { static class UEngineTypes* Default = nullptr; if (!Default) Default = static_cast(UEngineTypes::StaticClass()->DefaultObject); return Default; } // Class Engine.ExponentialHeightFog // (Actor) class UClass* AExponentialHeightFog::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ExponentialHeightFog"); return Clss; } // ExponentialHeightFog Engine.Default__ExponentialHeightFog // (Public, ClassDefaultObject, ArchetypeObject) class AExponentialHeightFog* AExponentialHeightFog::GetDefaultObj() { static class AExponentialHeightFog* Default = nullptr; if (!Default) Default = static_cast(AExponentialHeightFog::StaticClass()->DefaultObject); return Default; } // Function Engine.ExponentialHeightFog.OnRep_bEnabled // (Native, Public) // Parameters: void AExponentialHeightFog::OnRep_bEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFog", "OnRep_bEnabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.ExponentialHeightFogComponent // (SceneComponent) class UClass* UExponentialHeightFogComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ExponentialHeightFogComponent"); return Clss; } // ExponentialHeightFogComponent Engine.Default__ExponentialHeightFogComponent // (Public, ClassDefaultObject, ArchetypeObject) class UExponentialHeightFogComponent* UExponentialHeightFogComponent::GetDefaultObj() { static class UExponentialHeightFogComponent* Default = nullptr; if (!Default) Default = static_cast(UExponentialHeightFogComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.ExponentialHeightFogComponent.SetVolumetricFogScatteringDistribution // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetVolumetricFogScatteringDistribution(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFogScatteringDistribution"); Params::UExponentialHeightFogComponent_SetVolumetricFogScatteringDistribution_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetVolumetricFogExtinctionScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetVolumetricFogExtinctionScale(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFogExtinctionScale"); Params::UExponentialHeightFogComponent_SetVolumetricFogExtinctionScale_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetVolumetricFogEmissive // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetVolumetricFogEmissive(const struct FLinearColor& NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFogEmissive"); Params::UExponentialHeightFogComponent_SetVolumetricFogEmissive_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetVolumetricFogDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetVolumetricFogDistance(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFogDistance"); Params::UExponentialHeightFogComponent_SetVolumetricFogDistance_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetVolumetricFogAlbedo // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FColor NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetVolumetricFogAlbedo(const struct FColor& NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFogAlbedo"); Params::UExponentialHeightFogComponent_SetVolumetricFogAlbedo_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetVolumetricFog // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetVolumetricFog(bool bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFog"); Params::UExponentialHeightFogComponent_SetVolumetricFog_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetStartDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetStartDistance(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetStartDistance"); Params::UExponentialHeightFogComponent_SetStartDistance_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetSecondFogHeightOffset // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetSecondFogHeightOffset(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetSecondFogHeightOffset"); Params::UExponentialHeightFogComponent_SetSecondFogHeightOffset_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetSecondFogHeightFalloff // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetSecondFogHeightFalloff(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetSecondFogHeightFalloff"); Params::UExponentialHeightFogComponent_SetSecondFogHeightFalloff_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetSecondFogDensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetSecondFogDensity(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetSecondFogDensity"); Params::UExponentialHeightFogComponent_SetSecondFogDensity_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetSecondFogData // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FExponentialHeightFogData NewValue (Parm, NoDestructor, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetSecondFogData(const struct FExponentialHeightFogData& NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetSecondFogData"); Params::UExponentialHeightFogComponent_SetSecondFogData_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetNonDirectionalInscatteringColorDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetNonDirectionalInscatteringColorDistance(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetNonDirectionalInscatteringColorDistance"); Params::UExponentialHeightFogComponent_SetNonDirectionalInscatteringColorDistance_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetInscatteringTextureTint // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetInscatteringTextureTint(const struct FLinearColor& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetInscatteringTextureTint"); Params::UExponentialHeightFogComponent_SetInscatteringTextureTint_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetInscatteringColorCubemapAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetInscatteringColorCubemapAngle(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetInscatteringColorCubemapAngle"); Params::UExponentialHeightFogComponent_SetInscatteringColorCubemapAngle_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetInscatteringColorCubemap // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTextureCube* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetInscatteringColorCubemap(class UTextureCube* Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetInscatteringColorCubemap"); Params::UExponentialHeightFogComponent_SetInscatteringColorCubemap_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetFullyDirectionalInscatteringColorDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetFullyDirectionalInscatteringColorDistance(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFullyDirectionalInscatteringColorDistance"); Params::UExponentialHeightFogComponent_SetFullyDirectionalInscatteringColorDistance_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetFogMaxOpacity // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetFogMaxOpacity(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogMaxOpacity"); Params::UExponentialHeightFogComponent_SetFogMaxOpacity_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetFogInscatteringColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetFogInscatteringColor(const struct FLinearColor& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogInscatteringColor"); Params::UExponentialHeightFogComponent_SetFogInscatteringColor_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetFogHeightFalloff // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetFogHeightFalloff(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogHeightFalloff"); Params::UExponentialHeightFogComponent_SetFogHeightFalloff_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetFogDensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetFogDensity(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogDensity"); Params::UExponentialHeightFogComponent_SetFogDensity_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetFogCutoffDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetFogCutoffDistance(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogCutoffDistance"); Params::UExponentialHeightFogComponent_SetFogCutoffDistance_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringStartDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetDirectionalInscatteringStartDistance(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetDirectionalInscatteringStartDistance"); Params::UExponentialHeightFogComponent_SetDirectionalInscatteringStartDistance_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringExponent // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetDirectionalInscatteringExponent(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetDirectionalInscatteringExponent"); Params::UExponentialHeightFogComponent_SetDirectionalInscatteringExponent_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetDirectionalInscatteringColor(const struct FLinearColor& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetDirectionalInscatteringColor"); Params::UExponentialHeightFogComponent_SetDirectionalInscatteringColor_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.FontImportOptions // (None) class UClass* UFontImportOptions::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("FontImportOptions"); return Clss; } // FontImportOptions Engine.Default__FontImportOptions // (Public, ClassDefaultObject, ArchetypeObject) class UFontImportOptions* UFontImportOptions::GetDefaultObj() { static class UFontImportOptions* Default = nullptr; if (!Default) Default = static_cast(UFontImportOptions::StaticClass()->DefaultObject); return Default; } // Class Engine.ForceFeedbackAttenuation // (None) class UClass* UForceFeedbackAttenuation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ForceFeedbackAttenuation"); return Clss; } // ForceFeedbackAttenuation Engine.Default__ForceFeedbackAttenuation // (Public, ClassDefaultObject, ArchetypeObject) class UForceFeedbackAttenuation* UForceFeedbackAttenuation::GetDefaultObj() { static class UForceFeedbackAttenuation* Default = nullptr; if (!Default) Default = static_cast(UForceFeedbackAttenuation::StaticClass()->DefaultObject); return Default; } // Class Engine.GameNetworkManager // (Actor) class UClass* AGameNetworkManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameNetworkManager"); return Clss; } // GameNetworkManager Engine.Default__GameNetworkManager // (Public, ClassDefaultObject, ArchetypeObject) class AGameNetworkManager* AGameNetworkManager::GetDefaultObj() { static class AGameNetworkManager* Default = nullptr; if (!Default) Default = static_cast(AGameNetworkManager::StaticClass()->DefaultObject); return Default; } // Class Engine.SpotLight // (Actor) class UClass* ASpotLight::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SpotLight"); return Clss; } // SpotLight Engine.Default__SpotLight // (Public, ClassDefaultObject, ArchetypeObject) class ASpotLight* ASpotLight::GetDefaultObj() { static class ASpotLight* Default = nullptr; if (!Default) Default = static_cast(ASpotLight::StaticClass()->DefaultObject); return Default; } // Function Engine.SpotLight.SetOuterConeAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewOuterConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASpotLight::SetOuterConeAngle(float NewOuterConeAngle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SpotLight", "SetOuterConeAngle"); Params::ASpotLight_SetOuterConeAngle_Params Parms{}; Parms.NewOuterConeAngle = NewOuterConeAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SpotLight.SetInnerConeAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewInnerConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASpotLight::SetInnerConeAngle(float NewInnerConeAngle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SpotLight", "SetInnerConeAngle"); Params::ASpotLight_SetInnerConeAngle_Params Parms{}; Parms.NewInnerConeAngle = NewInnerConeAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.GeneratedMeshAreaLight // (Actor) class UClass* AGeneratedMeshAreaLight::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GeneratedMeshAreaLight"); return Clss; } // GeneratedMeshAreaLight Engine.Default__GeneratedMeshAreaLight // (Public, ClassDefaultObject, ArchetypeObject) class AGeneratedMeshAreaLight* AGeneratedMeshAreaLight::GetDefaultObj() { static class AGeneratedMeshAreaLight* Default = nullptr; if (!Default) Default = static_cast(AGeneratedMeshAreaLight::StaticClass()->DefaultObject); return Default; } // Class Engine.HapticFeedbackEffect_Base // (None) class UClass* UHapticFeedbackEffect_Base::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("HapticFeedbackEffect_Base"); return Clss; } // HapticFeedbackEffect_Base Engine.Default__HapticFeedbackEffect_Base // (Public, ClassDefaultObject, ArchetypeObject) class UHapticFeedbackEffect_Base* UHapticFeedbackEffect_Base::GetDefaultObj() { static class UHapticFeedbackEffect_Base* Default = nullptr; if (!Default) Default = static_cast(UHapticFeedbackEffect_Base::StaticClass()->DefaultObject); return Default; } // Class Engine.HapticFeedbackEffect_Buffer // (None) class UClass* UHapticFeedbackEffect_Buffer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("HapticFeedbackEffect_Buffer"); return Clss; } // HapticFeedbackEffect_Buffer Engine.Default__HapticFeedbackEffect_Buffer // (Public, ClassDefaultObject, ArchetypeObject) class UHapticFeedbackEffect_Buffer* UHapticFeedbackEffect_Buffer::GetDefaultObj() { static class UHapticFeedbackEffect_Buffer* Default = nullptr; if (!Default) Default = static_cast(UHapticFeedbackEffect_Buffer::StaticClass()->DefaultObject); return Default; } // Class Engine.HapticFeedbackEffect_Curve // (None) class UClass* UHapticFeedbackEffect_Curve::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("HapticFeedbackEffect_Curve"); return Clss; } // HapticFeedbackEffect_Curve Engine.Default__HapticFeedbackEffect_Curve // (Public, ClassDefaultObject, ArchetypeObject) class UHapticFeedbackEffect_Curve* UHapticFeedbackEffect_Curve::GetDefaultObj() { static class UHapticFeedbackEffect_Curve* Default = nullptr; if (!Default) Default = static_cast(UHapticFeedbackEffect_Curve::StaticClass()->DefaultObject); return Default; } // Class Engine.HapticFeedbackEffect_SoundWave // (None) class UClass* UHapticFeedbackEffect_SoundWave::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("HapticFeedbackEffect_SoundWave"); return Clss; } // HapticFeedbackEffect_SoundWave Engine.Default__HapticFeedbackEffect_SoundWave // (Public, ClassDefaultObject, ArchetypeObject) class UHapticFeedbackEffect_SoundWave* UHapticFeedbackEffect_SoundWave::GetDefaultObj() { static class UHapticFeedbackEffect_SoundWave* Default = nullptr; if (!Default) Default = static_cast(UHapticFeedbackEffect_SoundWave::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimationDataController // (None) class UClass* IAnimationDataController::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimationDataController"); return Clss; } // AnimationDataController Engine.Default__AnimationDataController // (Public, ClassDefaultObject, ArchetypeObject) class IAnimationDataController* IAnimationDataController::GetDefaultObj() { static class IAnimationDataController* Default = nullptr; if (!Default) Default = static_cast(IAnimationDataController::StaticClass()->DefaultObject); return Default; } // Function Engine.AnimationDataController.UpdateCurveNamesFromSkeleton // (Native, Public, BlueprintCallable) // Parameters: // class USkeleton* Skeleton (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ERawCurveTrackTypes SupportedCurveType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IAnimationDataController::UpdateCurveNamesFromSkeleton(class USkeleton* Skeleton, enum class ERawCurveTrackTypes SupportedCurveType, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "UpdateCurveNamesFromSkeleton"); Params::IAnimationDataController_UpdateCurveNamesFromSkeleton_Params Parms{}; Parms.Skeleton = Skeleton; Parms.SupportedCurveType = SupportedCurveType; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimationDataController.SetTransformCurveKeys // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAnimationCurveIdentifier CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // TArray TransformValues (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray TimeKeys (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IAnimationDataController::SetTransformCurveKeys(struct FAnimationCurveIdentifier& CurveId, TArray& TransformValues, TArray& TimeKeys, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "SetTransformCurveKeys"); Params::IAnimationDataController_SetTransformCurveKeys_Params Parms{}; Parms.CurveId = CurveId; Parms.TransformValues = TransformValues; Parms.TimeKeys = TimeKeys; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.SetTransformCurveKey // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FAnimationCurveIdentifier CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform Value (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IAnimationDataController::SetTransformCurveKey(struct FAnimationCurveIdentifier& CurveId, float Time, struct FTransform& Value, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "SetTransformCurveKey"); Params::IAnimationDataController_SetTransformCurveKey_Params Parms{}; Parms.CurveId = CurveId; Parms.Time = Time; Parms.Value = Value; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.SetPlayLength // (Native, Public, BlueprintCallable) // Parameters: // float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IAnimationDataController::SetPlayLength(float Length, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "SetPlayLength"); Params::IAnimationDataController_SetPlayLength_Params Parms{}; Parms.Length = Length; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimationDataController.SetModel // (Native, Public, BlueprintCallable) // Parameters: // class UAnimDataModel* InModel (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IAnimationDataController::SetModel(class UAnimDataModel* InModel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "SetModel"); Params::IAnimationDataController_SetModel_Params Parms{}; Parms.InModel = InModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimationDataController.SetFrameRate // (Native, Public, BlueprintCallable) // Parameters: // struct FFrameRate FrameRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IAnimationDataController::SetFrameRate(const struct FFrameRate& FrameRate, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "SetFrameRate"); Params::IAnimationDataController_SetFrameRate_Params Parms{}; Parms.FrameRate = FrameRate; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimationDataController.SetCurveKeys // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAnimationCurveIdentifier CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // TArray CurveKeys (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IAnimationDataController::SetCurveKeys(struct FAnimationCurveIdentifier& CurveId, TArray& CurveKeys, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "SetCurveKeys"); Params::IAnimationDataController_SetCurveKeys_Params Parms{}; Parms.CurveId = CurveId; Parms.CurveKeys = CurveKeys; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.SetCurveKey // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAnimationCurveIdentifier CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FRichCurveKey Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IAnimationDataController::SetCurveKey(struct FAnimationCurveIdentifier& CurveId, struct FRichCurveKey& Key, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "SetCurveKey"); Params::IAnimationDataController_SetCurveKey_Params Parms{}; Parms.CurveId = CurveId; Parms.Key = Key; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.SetCurveFlags // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAnimationCurveIdentifier CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 Flags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IAnimationDataController::SetCurveFlags(struct FAnimationCurveIdentifier& CurveId, int32 Flags, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "SetCurveFlags"); Params::IAnimationDataController_SetCurveFlags_Params Parms{}; Parms.CurveId = CurveId; Parms.Flags = Flags; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.SetCurveFlag // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAnimationCurveIdentifier CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // enum class EAnimAssetCurveFlags Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IAnimationDataController::SetCurveFlag(struct FAnimationCurveIdentifier& CurveId, enum class EAnimAssetCurveFlags Flag, bool bState, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "SetCurveFlag"); Params::IAnimationDataController_SetCurveFlag_Params Parms{}; Parms.CurveId = CurveId; Parms.Flag = Flag; Parms.bState = bState; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.SetCurveColor // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FAnimationCurveIdentifier CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FLinearColor Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IAnimationDataController::SetCurveColor(struct FAnimationCurveIdentifier& CurveId, const struct FLinearColor& Color, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "SetCurveColor"); Params::IAnimationDataController_SetCurveColor_Params Parms{}; Parms.CurveId = CurveId; Parms.Color = Color; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.SetBoneTrackKeys // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray PositionalKeys (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray RotationalKeys (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray ScalingKeys (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IAnimationDataController::SetBoneTrackKeys(class FName BoneName, TArray& PositionalKeys, TArray& RotationalKeys, TArray& ScalingKeys, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "SetBoneTrackKeys"); Params::IAnimationDataController_SetBoneTrackKeys_Params Parms{}; Parms.BoneName = BoneName; Parms.PositionalKeys = PositionalKeys; Parms.RotationalKeys = RotationalKeys; Parms.ScalingKeys = ScalingKeys; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.ScaleCurve // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAnimationCurveIdentifier CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Factor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IAnimationDataController::ScaleCurve(struct FAnimationCurveIdentifier& CurveId, float Origin, float Factor, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "ScaleCurve"); Params::IAnimationDataController_ScaleCurve_Params Parms{}; Parms.CurveId = CurveId; Parms.Origin = Origin; Parms.Factor = Factor; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.ResizePlayLength // (Native, Public, BlueprintCallable) // Parameters: // float NewLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float T0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float T1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IAnimationDataController::ResizePlayLength(float NewLength, float T0, float T1, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "ResizePlayLength"); Params::IAnimationDataController_ResizePlayLength_Params Parms{}; Parms.NewLength = NewLength; Parms.T0 = T0; Parms.T1 = T1; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimationDataController.Resize // (Native, Public, BlueprintCallable) // Parameters: // float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float T0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float T1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IAnimationDataController::Resize(float Length, float T0, float T1, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "Resize"); Params::IAnimationDataController_Resize_Params Parms{}; Parms.Length = Length; Parms.T0 = T0; Parms.T1 = T1; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimationDataController.RenameCurve // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAnimationCurveIdentifier CurveToRenameId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FAnimationCurveIdentifier NewCurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IAnimationDataController::RenameCurve(struct FAnimationCurveIdentifier& CurveToRenameId, struct FAnimationCurveIdentifier& NewCurveId, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "RenameCurve"); Params::IAnimationDataController_RenameCurve_Params Parms{}; Parms.CurveToRenameId = CurveToRenameId; Parms.NewCurveId = NewCurveId; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.RemoveTransformCurveKey // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAnimationCurveIdentifier CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IAnimationDataController::RemoveTransformCurveKey(struct FAnimationCurveIdentifier& CurveId, float Time, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "RemoveTransformCurveKey"); Params::IAnimationDataController_RemoveTransformCurveKey_Params Parms{}; Parms.CurveId = CurveId; Parms.Time = Time; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.RemoveCurveKey // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAnimationCurveIdentifier CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IAnimationDataController::RemoveCurveKey(struct FAnimationCurveIdentifier& CurveId, float Time, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "RemoveCurveKey"); Params::IAnimationDataController_RemoveCurveKey_Params Parms{}; Parms.CurveId = CurveId; Parms.Time = Time; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.RemoveCurve // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAnimationCurveIdentifier CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IAnimationDataController::RemoveCurve(struct FAnimationCurveIdentifier& CurveId, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "RemoveCurve"); Params::IAnimationDataController_RemoveCurve_Params Parms{}; Parms.CurveId = CurveId; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.RemoveBoneTrack // (Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IAnimationDataController::RemoveBoneTrack(class FName BoneName, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "RemoveBoneTrack"); Params::IAnimationDataController_RemoveBoneTrack_Params Parms{}; Parms.BoneName = BoneName; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.RemoveAttributeKey // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAnimationAttributeIdentifierAttributeIdentifier (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IAnimationDataController::RemoveAttributeKey(struct FAnimationAttributeIdentifier& AttributeIdentifier, float Time, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "RemoveAttributeKey"); Params::IAnimationDataController_RemoveAttributeKey_Params Parms{}; Parms.AttributeIdentifier = AttributeIdentifier; Parms.Time = Time; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.RemoveAttribute // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAnimationAttributeIdentifierAttributeIdentifier (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IAnimationDataController::RemoveAttribute(struct FAnimationAttributeIdentifier& AttributeIdentifier, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "RemoveAttribute"); Params::IAnimationDataController_RemoveAttribute_Params Parms{}; Parms.AttributeIdentifier = AttributeIdentifier; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.RemoveAllCurvesOfType // (Native, Public, BlueprintCallable) // Parameters: // enum class ERawCurveTrackTypes SupportedCurveType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IAnimationDataController::RemoveAllCurvesOfType(enum class ERawCurveTrackTypes SupportedCurveType, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "RemoveAllCurvesOfType"); Params::IAnimationDataController_RemoveAllCurvesOfType_Params Parms{}; Parms.SupportedCurveType = SupportedCurveType; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimationDataController.RemoveAllBoneTracks // (Native, Public, BlueprintCallable) // Parameters: // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IAnimationDataController::RemoveAllBoneTracks(bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "RemoveAllBoneTracks"); Params::IAnimationDataController_RemoveAllBoneTracks_Params Parms{}; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimationDataController.RemoveAllAttributesForBone // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 IAnimationDataController::RemoveAllAttributesForBone(class FName& BoneName, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "RemoveAllAttributesForBone"); Params::IAnimationDataController_RemoveAllAttributesForBone_Params Parms{}; Parms.BoneName = BoneName; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.RemoveAllAttributes // (Native, Public, BlueprintCallable) // Parameters: // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 IAnimationDataController::RemoveAllAttributes(bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "RemoveAllAttributes"); Params::IAnimationDataController_RemoveAllAttributes_Params Parms{}; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.OpenBracket // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FText InTitle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IAnimationDataController::OpenBracket(class FText& InTitle, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "OpenBracket"); Params::IAnimationDataController_OpenBracket_Params Parms{}; Parms.InTitle = InTitle; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimationDataController.InsertBoneTrack // (Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 DesiredIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 IAnimationDataController::InsertBoneTrack(class FName BoneName, int32 DesiredIndex, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "InsertBoneTrack"); Params::IAnimationDataController_InsertBoneTrack_Params Parms{}; Parms.BoneName = BoneName; Parms.DesiredIndex = DesiredIndex; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.GetModel // (Native, Public, BlueprintCallable) // Parameters: // class UAnimDataModel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimDataModel* IAnimationDataController::GetModel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "GetModel"); Params::IAnimationDataController_GetModel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.FindOrAddCurveNamesOnSkeleton // (Native, Public, BlueprintCallable) // Parameters: // class USkeleton* Skeleton (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ERawCurveTrackTypes SupportedCurveType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IAnimationDataController::FindOrAddCurveNamesOnSkeleton(class USkeleton* Skeleton, enum class ERawCurveTrackTypes SupportedCurveType, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "FindOrAddCurveNamesOnSkeleton"); Params::IAnimationDataController_FindOrAddCurveNamesOnSkeleton_Params Parms{}; Parms.Skeleton = Skeleton; Parms.SupportedCurveType = SupportedCurveType; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimationDataController.DuplicateCurve // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAnimationCurveIdentifier CopyCurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FAnimationCurveIdentifier NewCurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IAnimationDataController::DuplicateCurve(struct FAnimationCurveIdentifier& CopyCurveId, struct FAnimationCurveIdentifier& NewCurveId, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "DuplicateCurve"); Params::IAnimationDataController_DuplicateCurve_Params Parms{}; Parms.CopyCurveId = CopyCurveId; Parms.NewCurveId = NewCurveId; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.DuplicateAttribute // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAnimationAttributeIdentifierAttributeIdentifier (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAnimationAttributeIdentifierNewAttributeIdentifier (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IAnimationDataController::DuplicateAttribute(struct FAnimationAttributeIdentifier& AttributeIdentifier, struct FAnimationAttributeIdentifier& NewAttributeIdentifier, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "DuplicateAttribute"); Params::IAnimationDataController_DuplicateAttribute_Params Parms{}; Parms.AttributeIdentifier = AttributeIdentifier; Parms.NewAttributeIdentifier = NewAttributeIdentifier; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.CloseBracket // (Native, Public, BlueprintCallable) // Parameters: // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IAnimationDataController::CloseBracket(bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "CloseBracket"); Params::IAnimationDataController_CloseBracket_Params Parms{}; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimationDataController.AddCurve // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAnimationCurveIdentifier CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 CurveFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IAnimationDataController::AddCurve(struct FAnimationCurveIdentifier& CurveId, int32 CurveFlags, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "AddCurve"); Params::IAnimationDataController_AddCurve_Params Parms{}; Parms.CurveId = CurveId; Parms.CurveFlags = CurveFlags; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.AddBoneTrack // (Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 IAnimationDataController::AddBoneTrack(class FName BoneName, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "AddBoneTrack"); Params::IAnimationDataController_AddBoneTrack_Params Parms{}; Parms.BoneName = BoneName; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationDataController.AddAttribute // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAnimationAttributeIdentifierAttributeIdentifier (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IAnimationDataController::AddAttribute(struct FAnimationAttributeIdentifier& AttributeIdentifier, bool bShouldTransact) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationDataController", "AddAttribute"); Params::IAnimationDataController_AddAttribute_Params Parms{}; Parms.AttributeIdentifier = AttributeIdentifier; Parms.bShouldTransact = bShouldTransact; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.InGameAdManager // (None) class UClass* UInGameAdManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InGameAdManager"); return Clss; } // InGameAdManager Engine.Default__InGameAdManager // (Public, ClassDefaultObject, ArchetypeObject) class UInGameAdManager* UInGameAdManager::GetDefaultObj() { static class UInGameAdManager* Default = nullptr; if (!Default) Default = static_cast(UInGameAdManager::StaticClass()->DefaultObject); return Default; } // Class Engine.Interface_ActorSubobject // (None) class UClass* IInterface_ActorSubobject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Interface_ActorSubobject"); return Clss; } // Interface_ActorSubobject Engine.Default__Interface_ActorSubobject // (Public, ClassDefaultObject, ArchetypeObject) class IInterface_ActorSubobject* IInterface_ActorSubobject::GetDefaultObj() { static class IInterface_ActorSubobject* Default = nullptr; if (!Default) Default = static_cast(IInterface_ActorSubobject::StaticClass()->DefaultObject); return Default; } // Class Engine.Interface_AssetUserData // (None) class UClass* IInterface_AssetUserData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Interface_AssetUserData"); return Clss; } // Interface_AssetUserData Engine.Default__Interface_AssetUserData // (Public, ClassDefaultObject, ArchetypeObject) class IInterface_AssetUserData* IInterface_AssetUserData::GetDefaultObj() { static class IInterface_AssetUserData* Default = nullptr; if (!Default) Default = static_cast(IInterface_AssetUserData::StaticClass()->DefaultObject); return Default; } // Class Engine.Interface_AsyncCompilation // (None) class UClass* IInterface_AsyncCompilation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Interface_AsyncCompilation"); return Clss; } // Interface_AsyncCompilation Engine.Default__Interface_AsyncCompilation // (Public, ClassDefaultObject, ArchetypeObject) class IInterface_AsyncCompilation* IInterface_AsyncCompilation::GetDefaultObj() { static class IInterface_AsyncCompilation* Default = nullptr; if (!Default) Default = static_cast(IInterface_AsyncCompilation::StaticClass()->DefaultObject); return Default; } // Class Engine.BoneReferenceSkeletonProvider // (None) class UClass* IBoneReferenceSkeletonProvider::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BoneReferenceSkeletonProvider"); return Clss; } // BoneReferenceSkeletonProvider Engine.Default__BoneReferenceSkeletonProvider // (Public, ClassDefaultObject, ArchetypeObject) class IBoneReferenceSkeletonProvider* IBoneReferenceSkeletonProvider::GetDefaultObj() { static class IBoneReferenceSkeletonProvider* Default = nullptr; if (!Default) Default = static_cast(IBoneReferenceSkeletonProvider::StaticClass()->DefaultObject); return Default; } // Class Engine.Interface_CollisionDataProvider // (None) class UClass* IInterface_CollisionDataProvider::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Interface_CollisionDataProvider"); return Clss; } // Interface_CollisionDataProvider Engine.Default__Interface_CollisionDataProvider // (Public, ClassDefaultObject, ArchetypeObject) class IInterface_CollisionDataProvider* IInterface_CollisionDataProvider::GetDefaultObj() { static class IInterface_CollisionDataProvider* Default = nullptr; if (!Default) Default = static_cast(IInterface_CollisionDataProvider::StaticClass()->DefaultObject); return Default; } // Class Engine.Interface_PostProcessVolume // (None) class UClass* IInterface_PostProcessVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Interface_PostProcessVolume"); return Clss; } // Interface_PostProcessVolume Engine.Default__Interface_PostProcessVolume // (Public, ClassDefaultObject, ArchetypeObject) class IInterface_PostProcessVolume* IInterface_PostProcessVolume::GetDefaultObj() { static class IInterface_PostProcessVolume* Default = nullptr; if (!Default) Default = static_cast(IInterface_PostProcessVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.Interface_PreviewMeshProvider // (None) class UClass* IInterface_PreviewMeshProvider::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Interface_PreviewMeshProvider"); return Clss; } // Interface_PreviewMeshProvider Engine.Default__Interface_PreviewMeshProvider // (Public, ClassDefaultObject, ArchetypeObject) class IInterface_PreviewMeshProvider* IInterface_PreviewMeshProvider::GetDefaultObj() { static class IInterface_PreviewMeshProvider* Default = nullptr; if (!Default) Default = static_cast(IInterface_PreviewMeshProvider::StaticClass()->DefaultObject); return Default; } // Class Engine.ISMPartitionInstanceManager // (None) class UClass* IISMPartitionInstanceManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ISMPartitionInstanceManager"); return Clss; } // ISMPartitionInstanceManager Engine.Default__ISMPartitionInstanceManager // (Public, ClassDefaultObject, ArchetypeObject) class IISMPartitionInstanceManager* IISMPartitionInstanceManager::GetDefaultObj() { static class IISMPartitionInstanceManager* Default = nullptr; if (!Default) Default = static_cast(IISMPartitionInstanceManager::StaticClass()->DefaultObject); return Default; } // Class Engine.ISMPartitionInstanceManagerProvider // (None) class UClass* IISMPartitionInstanceManagerProvider::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ISMPartitionInstanceManagerProvider"); return Clss; } // ISMPartitionInstanceManagerProvider Engine.Default__ISMPartitionInstanceManagerProvider // (Public, ClassDefaultObject, ArchetypeObject) class IISMPartitionInstanceManagerProvider* IISMPartitionInstanceManagerProvider::GetDefaultObj() { static class IISMPartitionInstanceManagerProvider* Default = nullptr; if (!Default) Default = static_cast(IISMPartitionInstanceManagerProvider::StaticClass()->DefaultObject); return Default; } // Class Engine.KismetTextLibrary // (None) class UClass* UKismetTextLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("KismetTextLibrary"); return Clss; } // KismetTextLibrary Engine.Default__KismetTextLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UKismetTextLibrary* UKismetTextLibrary::GetDefaultObj() { static class UKismetTextLibrary* Default = nullptr; if (!Default) Default = static_cast(UKismetTextLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.KismetTextLibrary.TextTrimTrailing // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FText InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::TextTrimTrailing(class FText& InText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "TextTrimTrailing"); Params::UKismetTextLibrary_TextTrimTrailing_Params Parms{}; Parms.InText = InText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextTrimPrecedingAndTrailing // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FText InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::TextTrimPrecedingAndTrailing(class FText& InText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "TextTrimPrecedingAndTrailing"); Params::UKismetTextLibrary_TextTrimPrecedingAndTrailing_Params Parms{}; Parms.InText = InText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextTrimPreceding // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FText InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::TextTrimPreceding(class FText& InText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "TextTrimPreceding"); Params::UKismetTextLibrary_TextTrimPreceding_Params Parms{}; Parms.InText = InText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextToUpper // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FText InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::TextToUpper(class FText& InText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "TextToUpper"); Params::UKismetTextLibrary_TextToUpper_Params Parms{}; Parms.InText = InText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextToLower // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FText InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::TextToLower(class FText& InText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "TextToLower"); Params::UKismetTextLibrary_TextToLower_Params Parms{}; Parms.InText = InText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextIsTransient // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FText InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetTextLibrary::TextIsTransient(class FText& InText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "TextIsTransient"); Params::UKismetTextLibrary_TextIsTransient_Params Parms{}; Parms.InText = InText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextIsFromStringTable // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FText Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetTextLibrary::TextIsFromStringTable(class FText& Text) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "TextIsFromStringTable"); Params::UKismetTextLibrary_TextIsFromStringTable_Params Parms{}; Parms.Text = Text; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextIsEmpty // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FText InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetTextLibrary::TextIsEmpty(class FText& InText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "TextIsEmpty"); Params::UKismetTextLibrary_TextIsEmpty_Params Parms{}; Parms.InText = InText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextIsCultureInvariant // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FText InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetTextLibrary::TextIsCultureInvariant(class FText& InText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "TextIsCultureInvariant"); Params::UKismetTextLibrary_TextIsCultureInvariant_Params Parms{}; Parms.InText = InText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextFromStringTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::TextFromStringTable(class FName TableId, const class FString& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "TextFromStringTable"); Params::UKismetTextLibrary_TextFromStringTable_Params Parms{}; Parms.TableId = TableId; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.StringTableIdAndKeyFromText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FText Text (Parm, NativeAccessSpecifierPublic) // class FName OutTableId (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString OutKey (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetTextLibrary::StringTableIdAndKeyFromText(class FText Text, class FName* OutTableId, class FString* OutKey) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "StringTableIdAndKeyFromText"); Params::UKismetTextLibrary_StringTableIdAndKeyFromText_Params Parms{}; Parms.Text = Text; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTableId != nullptr) *OutTableId = Parms.OutTableId; if (OutKey != nullptr) *OutKey = std::move(Parms.OutKey); return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.PolyglotDataToText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPolyglotTextData PolyglotData (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::PolyglotDataToText(struct FPolyglotTextData& PolyglotData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "PolyglotDataToText"); Params::UKismetTextLibrary_PolyglotDataToText_Params Parms{}; Parms.PolyglotData = PolyglotData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.NotEqual_TextText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FText A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetTextLibrary::NotEqual_TextText(class FText& A, class FText& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "NotEqual_TextText"); Params::UKismetTextLibrary_NotEqual_TextText_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.NotEqual_IgnoreCase_TextText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FText A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetTextLibrary::NotEqual_IgnoreCase_TextText(class FText& A, class FText& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "NotEqual_IgnoreCase_TextText"); Params::UKismetTextLibrary_NotEqual_IgnoreCase_TextText_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.IsPolyglotDataValid // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPolyglotTextData PolyglotData (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ErrorMessage (Parm, OutParm, NativeAccessSpecifierPublic) void UKismetTextLibrary::IsPolyglotDataValid(struct FPolyglotTextData& PolyglotData, bool* IsValid, class FText* ErrorMessage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "IsPolyglotDataValid"); Params::UKismetTextLibrary_IsPolyglotDataValid_Params Parms{}; Parms.PolyglotData = PolyglotData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IsValid != nullptr) *IsValid = Parms.IsValid; if (ErrorMessage != nullptr) *ErrorMessage = Parms.ErrorMessage; } // Function Engine.KismetTextLibrary.GetEmptyText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::GetEmptyText() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "GetEmptyText"); Params::UKismetTextLibrary_GetEmptyText_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Format // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FText InPattern (Parm, NativeAccessSpecifierPublic) // TArray InArgs (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Format(class FText InPattern, const TArray& InArgs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "Format"); Params::UKismetTextLibrary_Format_Params Parms{}; Parms.InPattern = InPattern; Parms.InArgs = InArgs; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.FindTextInLocalizationTable // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FString Namespace (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutText (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetTextLibrary::FindTextInLocalizationTable(const class FString& Namespace, const class FString& Key, class FText* OutText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "FindTextInLocalizationTable"); Params::UKismetTextLibrary_FindTextInLocalizationTable_Params Parms{}; Parms.Namespace = Namespace; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutText != nullptr) *OutText = Parms.OutText; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.EqualEqual_TextText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FText A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetTextLibrary::EqualEqual_TextText(class FText& A, class FText& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "EqualEqual_TextText"); Params::UKismetTextLibrary_EqualEqual_TextText_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.EqualEqual_IgnoreCase_TextText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FText A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetTextLibrary::EqualEqual_IgnoreCase_TextText(class FText& A, class FText& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "EqualEqual_IgnoreCase_TextText"); Params::UKismetTextLibrary_EqualEqual_IgnoreCase_TextText_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_VectorToText // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_VectorToText(const struct FVector& InVec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "Conv_VectorToText"); Params::UKismetTextLibrary_Conv_VectorToText_Params Parms{}; Parms.InVec = InVec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_Vector2dToText // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_Vector2dToText(const struct FVector2D& InVec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "Conv_Vector2dToText"); Params::UKismetTextLibrary_Conv_Vector2dToText_Params Parms{}; Parms.InVec = InVec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_TransformToText // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform InTrans (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_TransformToText(struct FTransform& InTrans) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "Conv_TransformToText"); Params::UKismetTextLibrary_Conv_TransformToText_Params Parms{}; Parms.InTrans = InTrans; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_TextToString // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FText InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetTextLibrary::Conv_TextToString(class FText& InText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "Conv_TextToString"); Params::UKismetTextLibrary_Conv_TextToString_Params Parms{}; Parms.InText = InText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_StringToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_StringToText(const class FString& InString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "Conv_StringToText"); Params::UKismetTextLibrary_Conv_StringToText_Params Parms{}; Parms.InString = InString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_RotatorToText // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_RotatorToText(const struct FRotator& InRot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "Conv_RotatorToText"); Params::UKismetTextLibrary_Conv_RotatorToText_Params Parms{}; Parms.InRot = InRot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_ObjectToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* InObj (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_ObjectToText(class UObject* InObj) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "Conv_ObjectToText"); Params::UKismetTextLibrary_Conv_ObjectToText_Params Parms{}; Parms.InObj = InObj; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_NameToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_NameToText(class FName InName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "Conv_NameToText"); Params::UKismetTextLibrary_Conv_NameToText_Params Parms{}; Parms.InName = InName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_IntToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_IntToText(int32 Value, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "Conv_IntToText"); Params::UKismetTextLibrary_Conv_IntToText_Params Parms{}; Parms.Value = Value; Parms.bAlwaysSign = bAlwaysSign; Parms.bUseGrouping = bUseGrouping; Parms.MinimumIntegralDigits = MinimumIntegralDigits; Parms.MaximumIntegralDigits = MaximumIntegralDigits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_Int64ToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_Int64ToText(int64 Value, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "Conv_Int64ToText"); Params::UKismetTextLibrary_Conv_Int64ToText_Params Parms{}; Parms.Value = Value; Parms.bAlwaysSign = bAlwaysSign; Parms.bUseGrouping = bUseGrouping; Parms.MinimumIntegralDigits = MinimumIntegralDigits; Parms.MaximumIntegralDigits = MaximumIntegralDigits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_DoubleToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ERoundingMode RoundingMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_DoubleToText(double Value, enum class ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "Conv_DoubleToText"); Params::UKismetTextLibrary_Conv_DoubleToText_Params Parms{}; Parms.Value = Value; Parms.RoundingMode = RoundingMode; Parms.bAlwaysSign = bAlwaysSign; Parms.bUseGrouping = bUseGrouping; Parms.MinimumIntegralDigits = MinimumIntegralDigits; Parms.MaximumIntegralDigits = MaximumIntegralDigits; Parms.MinimumFractionalDigits = MinimumFractionalDigits; Parms.MaximumFractionalDigits = MaximumFractionalDigits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_ColorToText // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_ColorToText(const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "Conv_ColorToText"); Params::UKismetTextLibrary_Conv_ColorToText_Params Parms{}; Parms.InColor = InColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_ByteToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_ByteToText(uint8 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "Conv_ByteToText"); Params::UKismetTextLibrary_Conv_ByteToText_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_BoolToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_BoolToText(bool InBool) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "Conv_BoolToText"); Params::UKismetTextLibrary_Conv_BoolToText_Params Parms{}; Parms.InBool = InBool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsTimeZoneTime_DateTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime InDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString InTimeZone (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsTimeZoneTime_DateTime(struct FDateTime& InDateTime, const class FString& InTimeZone) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "AsTimeZoneTime_DateTime"); Params::UKismetTextLibrary_AsTimeZoneTime_DateTime_Params Parms{}; Parms.InDateTime = InDateTime; Parms.InTimeZone = InTimeZone; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsTimeZoneDateTime_DateTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime InDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString InTimeZone (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsTimeZoneDateTime_DateTime(struct FDateTime& InDateTime, const class FString& InTimeZone) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "AsTimeZoneDateTime_DateTime"); Params::UKismetTextLibrary_AsTimeZoneDateTime_DateTime_Params Parms{}; Parms.InDateTime = InDateTime; Parms.InTimeZone = InTimeZone; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsTimeZoneDate_DateTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime InDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString InTimeZone (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsTimeZoneDate_DateTime(struct FDateTime& InDateTime, const class FString& InTimeZone) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "AsTimeZoneDate_DateTime"); Params::UKismetTextLibrary_AsTimeZoneDate_DateTime_Params Parms{}; Parms.InDateTime = InDateTime; Parms.InTimeZone = InTimeZone; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsTimespan_Timespan // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan InTimespan (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsTimespan_Timespan(struct FTimespan& InTimespan) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "AsTimespan_Timespan"); Params::UKismetTextLibrary_AsTimespan_Timespan_Params Parms{}; Parms.InTimespan = InTimespan; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsTime_DateTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime In (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsTime_DateTime(struct FDateTime& In) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "AsTime_DateTime"); Params::UKismetTextLibrary_AsTime_DateTime_Params Parms{}; Parms.In = In; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsPercent_Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ERoundingMode RoundingMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsPercent_Float(float Value, enum class ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "AsPercent_Float"); Params::UKismetTextLibrary_AsPercent_Float_Params Parms{}; Parms.Value = Value; Parms.RoundingMode = RoundingMode; Parms.bAlwaysSign = bAlwaysSign; Parms.bUseGrouping = bUseGrouping; Parms.MinimumIntegralDigits = MinimumIntegralDigits; Parms.MaximumIntegralDigits = MaximumIntegralDigits; Parms.MinimumFractionalDigits = MinimumFractionalDigits; Parms.MaximumFractionalDigits = MaximumFractionalDigits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsDateTime_DateTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime In (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsDateTime_DateTime(struct FDateTime& In) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "AsDateTime_DateTime"); Params::UKismetTextLibrary_AsDateTime_DateTime_Params Parms{}; Parms.In = In; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsDate_DateTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime InDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsDate_DateTime(struct FDateTime& InDateTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "AsDate_DateTime"); Params::UKismetTextLibrary_AsDate_DateTime_Params Parms{}; Parms.InDateTime = InDateTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsCurrencyBase // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 BaseValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString CurrencyCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsCurrencyBase(int32 BaseValue, const class FString& CurrencyCode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "AsCurrencyBase"); Params::UKismetTextLibrary_AsCurrencyBase_Params Parms{}; Parms.BaseValue = BaseValue; Parms.CurrencyCode = CurrencyCode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsCurrency_Integer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ERoundingMode RoundingMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString CurrencyCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsCurrency_Integer(int32 Value, enum class ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const class FString& CurrencyCode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "AsCurrency_Integer"); Params::UKismetTextLibrary_AsCurrency_Integer_Params Parms{}; Parms.Value = Value; Parms.RoundingMode = RoundingMode; Parms.bAlwaysSign = bAlwaysSign; Parms.bUseGrouping = bUseGrouping; Parms.MinimumIntegralDigits = MinimumIntegralDigits; Parms.MaximumIntegralDigits = MaximumIntegralDigits; Parms.MinimumFractionalDigits = MinimumFractionalDigits; Parms.MaximumFractionalDigits = MaximumFractionalDigits; Parms.CurrencyCode = CurrencyCode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsCurrency_Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ERoundingMode RoundingMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString CurrencyCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsCurrency_Float(float Value, enum class ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const class FString& CurrencyCode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetTextLibrary", "AsCurrency_Float"); Params::UKismetTextLibrary_AsCurrency_Float_Params Parms{}; Parms.Value = Value; Parms.RoundingMode = RoundingMode; Parms.bAlwaysSign = bAlwaysSign; Parms.bUseGrouping = bUseGrouping; Parms.MinimumIntegralDigits = MinimumIntegralDigits; Parms.MaximumIntegralDigits = MaximumIntegralDigits; Parms.MinimumFractionalDigits = MinimumFractionalDigits; Parms.MaximumFractionalDigits = MaximumFractionalDigits; Parms.CurrencyCode = CurrencyCode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.LevelInstanceEditorPivotInterface // (None) class UClass* ILevelInstanceEditorPivotInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelInstanceEditorPivotInterface"); return Clss; } // LevelInstanceEditorPivotInterface Engine.Default__LevelInstanceEditorPivotInterface // (Public, ClassDefaultObject, ArchetypeObject) class ILevelInstanceEditorPivotInterface* ILevelInstanceEditorPivotInterface::GetDefaultObj() { static class ILevelInstanceEditorPivotInterface* Default = nullptr; if (!Default) Default = static_cast(ILevelInstanceEditorPivotInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.LevelStreaming // (None) class UClass* ULevelStreaming::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelStreaming"); return Clss; } // LevelStreaming Engine.Default__LevelStreaming // (Public, ClassDefaultObject, ArchetypeObject) class ULevelStreaming* ULevelStreaming::GetDefaultObj() { static class ULevelStreaming* Default = nullptr; if (!Default) Default = static_cast(ULevelStreaming::StaticClass()->DefaultObject); return Default; } // Function Engine.LevelStreaming.ShouldBeLoaded // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ULevelStreaming::ShouldBeLoaded() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelStreaming", "ShouldBeLoaded"); Params::ULevelStreaming_ShouldBeLoaded_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreaming.SetShouldBeVisible // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInShouldBeVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULevelStreaming::SetShouldBeVisible(bool bInShouldBeVisible) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelStreaming", "SetShouldBeVisible"); Params::ULevelStreaming_SetShouldBeVisible_Params Parms{}; Parms.bInShouldBeVisible = bInShouldBeVisible; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LevelStreaming.SetShouldBeLoaded // (Native, Public, BlueprintCallable) // Parameters: // bool bInShouldBeLoaded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULevelStreaming::SetShouldBeLoaded(bool bInShouldBeLoaded) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelStreaming", "SetShouldBeLoaded"); Params::ULevelStreaming_SetShouldBeLoaded_Params Parms{}; Parms.bInShouldBeLoaded = bInShouldBeLoaded; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LevelStreaming.SetPriority // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULevelStreaming::SetPriority(int32 NewPriority) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelStreaming", "SetPriority"); Params::ULevelStreaming_SetPriority_Params Parms{}; Parms.NewPriority = NewPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LevelStreaming.SetLevelLODIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULevelStreaming::SetLevelLODIndex(int32 LODIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelStreaming", "SetLevelLODIndex"); Params::ULevelStreaming_SetLevelLODIndex_Params Parms{}; Parms.LODIndex = LODIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LevelStreaming.SetIsRequestingUnloadAndRemoval // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInIsRequestingUnloadAndRemoval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULevelStreaming::SetIsRequestingUnloadAndRemoval(bool bInIsRequestingUnloadAndRemoval) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelStreaming", "SetIsRequestingUnloadAndRemoval"); Params::ULevelStreaming_SetIsRequestingUnloadAndRemoval_Params Parms{}; Parms.bInIsRequestingUnloadAndRemoval = bInIsRequestingUnloadAndRemoval; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LevelStreaming.IsStreamingStatePending // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ULevelStreaming::IsStreamingStatePending() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelStreaming", "IsStreamingStatePending"); Params::ULevelStreaming_IsStreamingStatePending_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreaming.IsLevelVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ULevelStreaming::IsLevelVisible() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelStreaming", "IsLevelVisible"); Params::ULevelStreaming_IsLevelVisible_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreaming.IsLevelLoaded // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ULevelStreaming::IsLevelLoaded() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelStreaming", "IsLevelLoaded"); Params::ULevelStreaming_IsLevelLoaded_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreaming.GetWorldAssetPackageFName // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ULevelStreaming::GetWorldAssetPackageFName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelStreaming", "GetWorldAssetPackageFName"); Params::ULevelStreaming_GetWorldAssetPackageFName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreaming.GetLoadedLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ULevel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevel* ULevelStreaming::GetLoadedLevel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelStreaming", "GetLoadedLevel"); Params::ULevelStreaming_GetLoadedLevel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreaming.GetLevelScriptActor // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class ALevelScriptActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ALevelScriptActor* ULevelStreaming::GetLevelScriptActor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelStreaming", "GetLevelScriptActor"); Params::ULevelStreaming_GetLevelScriptActor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreaming.GetIsRequestingUnloadAndRemoval // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ULevelStreaming::GetIsRequestingUnloadAndRemoval() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelStreaming", "GetIsRequestingUnloadAndRemoval"); Params::ULevelStreaming_GetIsRequestingUnloadAndRemoval_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreaming.CreateInstance // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString UniqueInstanceName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULevelStreaming* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelStreaming* ULevelStreaming::CreateInstance(const class FString& UniqueInstanceName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelStreaming", "CreateInstance"); Params::ULevelStreaming_CreateInstance_Params Parms{}; Parms.UniqueInstanceName = UniqueInstanceName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.LevelStreamingAlwaysLoaded // (None) class UClass* ULevelStreamingAlwaysLoaded::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelStreamingAlwaysLoaded"); return Clss; } // LevelStreamingAlwaysLoaded Engine.Default__LevelStreamingAlwaysLoaded // (Public, ClassDefaultObject, ArchetypeObject) class ULevelStreamingAlwaysLoaded* ULevelStreamingAlwaysLoaded::GetDefaultObj() { static class ULevelStreamingAlwaysLoaded* Default = nullptr; if (!Default) Default = static_cast(ULevelStreamingAlwaysLoaded::StaticClass()->DefaultObject); return Default; } // Class Engine.LevelStreamingDynamic // (None) class UClass* ULevelStreamingDynamic::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelStreamingDynamic"); return Clss; } // LevelStreamingDynamic Engine.Default__LevelStreamingDynamic // (Public, ClassDefaultObject, ArchetypeObject) class ULevelStreamingDynamic* ULevelStreamingDynamic::GetDefaultObj() { static class ULevelStreamingDynamic* Default = nullptr; if (!Default) Default = static_cast(ULevelStreamingDynamic::StaticClass()->DefaultObject); return Default; } // Function Engine.LevelStreamingDynamic.LoadLevelInstanceBySoftObjectPtr // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr Level (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bOutSuccess (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString OptionalLevelNameOverride (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfOptionalLevelStreamingClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLoadAsTempPackage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULevelStreamingDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelStreamingDynamic* ULevelStreamingDynamic::LoadLevelInstanceBySoftObjectPtr(class UObject* WorldContextObject, TSoftObjectPtr Level, const struct FVector& Location, const struct FRotator& Rotation, bool* bOutSuccess, const class FString& OptionalLevelNameOverride, TSubclassOf OptionalLevelStreamingClass, bool bLoadAsTempPackage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelStreamingDynamic", "LoadLevelInstanceBySoftObjectPtr"); Params::ULevelStreamingDynamic_LoadLevelInstanceBySoftObjectPtr_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Level = Level; Parms.Location = Location; Parms.Rotation = Rotation; Parms.OptionalLevelNameOverride = OptionalLevelNameOverride; Parms.OptionalLevelStreamingClass = OptionalLevelStreamingClass; Parms.bLoadAsTempPackage = bLoadAsTempPackage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bOutSuccess != nullptr) *bOutSuccess = Parms.bOutSuccess; return Parms.ReturnValue; } // Function Engine.LevelStreamingDynamic.LoadLevelInstance // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString LevelName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bOutSuccess (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString OptionalLevelNameOverride (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfOptionalLevelStreamingClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLoadAsTempPackage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULevelStreamingDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelStreamingDynamic* ULevelStreamingDynamic::LoadLevelInstance(class UObject* WorldContextObject, const class FString& LevelName, const struct FVector& Location, const struct FRotator& Rotation, bool* bOutSuccess, const class FString& OptionalLevelNameOverride, TSubclassOf OptionalLevelStreamingClass, bool bLoadAsTempPackage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelStreamingDynamic", "LoadLevelInstance"); Params::ULevelStreamingDynamic_LoadLevelInstance_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelName = LevelName; Parms.Location = Location; Parms.Rotation = Rotation; Parms.OptionalLevelNameOverride = OptionalLevelNameOverride; Parms.OptionalLevelStreamingClass = OptionalLevelStreamingClass; Parms.bLoadAsTempPackage = bLoadAsTempPackage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bOutSuccess != nullptr) *bOutSuccess = Parms.bOutSuccess; return Parms.ReturnValue; } // Class Engine.LevelStreamingPersistent // (None) class UClass* ULevelStreamingPersistent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelStreamingPersistent"); return Clss; } // LevelStreamingPersistent Engine.Default__LevelStreamingPersistent // (Public, ClassDefaultObject, ArchetypeObject) class ULevelStreamingPersistent* ULevelStreamingPersistent::GetDefaultObj() { static class ULevelStreamingPersistent* Default = nullptr; if (!Default) Default = static_cast(ULevelStreamingPersistent::StaticClass()->DefaultObject); return Default; } // Class Engine.LevelStreamingVolume // (Actor) class UClass* ALevelStreamingVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelStreamingVolume"); return Clss; } // LevelStreamingVolume Engine.Default__LevelStreamingVolume // (Public, ClassDefaultObject, ArchetypeObject) class ALevelStreamingVolume* ALevelStreamingVolume::GetDefaultObj() { static class ALevelStreamingVolume* Default = nullptr; if (!Default) Default = static_cast(ALevelStreamingVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.Texture2D // (None) class UClass* UTexture2D::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Texture2D"); return Clss; } // Texture2D Engine.Default__Texture2D // (Public, ClassDefaultObject, ArchetypeObject) class UTexture2D* UTexture2D::GetDefaultObj() { static class UTexture2D* Default = nullptr; if (!Default) Default = static_cast(UTexture2D::StaticClass()->DefaultObject); return Default; } // Function Engine.Texture2D.Blueprint_GetSizeY // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UTexture2D::Blueprint_GetSizeY() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Texture2D", "Blueprint_GetSizeY"); Params::UTexture2D_Blueprint_GetSizeY_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Texture2D.Blueprint_GetSizeX // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UTexture2D::Blueprint_GetSizeX() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Texture2D", "Blueprint_GetSizeX"); Params::UTexture2D_Blueprint_GetSizeX_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.LightMapTexture2D // (None) class UClass* ULightMapTexture2D::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LightMapTexture2D"); return Clss; } // LightMapTexture2D Engine.Default__LightMapTexture2D // (Public, ClassDefaultObject, ArchetypeObject) class ULightMapTexture2D* ULightMapTexture2D::GetDefaultObj() { static class ULightMapTexture2D* Default = nullptr; if (!Default) Default = static_cast(ULightMapTexture2D::StaticClass()->DefaultObject); return Default; } // Class Engine.LightmassPortal // (Actor) class UClass* ALightmassPortal::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LightmassPortal"); return Clss; } // LightmassPortal Engine.Default__LightmassPortal // (Public, ClassDefaultObject, ArchetypeObject) class ALightmassPortal* ALightmassPortal::GetDefaultObj() { static class ALightmassPortal* Default = nullptr; if (!Default) Default = static_cast(ALightmassPortal::StaticClass()->DefaultObject); return Default; } // Class Engine.LightmassPortalComponent // (SceneComponent) class UClass* ULightmassPortalComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LightmassPortalComponent"); return Clss; } // LightmassPortalComponent Engine.Default__LightmassPortalComponent // (Public, ClassDefaultObject, ArchetypeObject) class ULightmassPortalComponent* ULightmassPortalComponent::GetDefaultObj() { static class ULightmassPortalComponent* Default = nullptr; if (!Default) Default = static_cast(ULightmassPortalComponent::StaticClass()->DefaultObject); return Default; } // Class Engine.MapBuildDataRegistry // (None) class UClass* UMapBuildDataRegistry::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MapBuildDataRegistry"); return Clss; } // MapBuildDataRegistry Engine.Default__MapBuildDataRegistry // (Public, ClassDefaultObject, ArchetypeObject) class UMapBuildDataRegistry* UMapBuildDataRegistry::GetDefaultObj() { static class UMapBuildDataRegistry* Default = nullptr; if (!Default) Default = static_cast(UMapBuildDataRegistry::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialInterfaceEditorOnlyData // (None) class UClass* UMaterialInterfaceEditorOnlyData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialInterfaceEditorOnlyData"); return Clss; } // MaterialInterfaceEditorOnlyData Engine.Default__MaterialInterfaceEditorOnlyData // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialInterfaceEditorOnlyData* UMaterialInterfaceEditorOnlyData::GetDefaultObj() { static class UMaterialInterfaceEditorOnlyData* Default = nullptr; if (!Default) Default = static_cast(UMaterialInterfaceEditorOnlyData::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialEditorOnlyData // (None) class UClass* UMaterialEditorOnlyData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialEditorOnlyData"); return Clss; } // MaterialEditorOnlyData Engine.Default__MaterialEditorOnlyData // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialEditorOnlyData* UMaterialEditorOnlyData::GetDefaultObj() { static class UMaterialEditorOnlyData* Default = nullptr; if (!Default) Default = static_cast(UMaterialEditorOnlyData::StaticClass()->DefaultObject); return Default; } // Class Engine.Material // (None) class UClass* UMaterial::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Material"); return Clss; } // Material Engine.Default__Material // (Public, ClassDefaultObject, ArchetypeObject) class UMaterial* UMaterial::GetDefaultObj() { static class UMaterial* Default = nullptr; if (!Default) Default = static_cast(UMaterial::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionAbs // (None) class UClass* UMaterialExpressionAbs::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionAbs"); return Clss; } // MaterialExpressionAbs Engine.Default__MaterialExpressionAbs // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionAbs* UMaterialExpressionAbs::GetDefaultObj() { static class UMaterialExpressionAbs* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionAbs::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionAbsorptionMediumMaterialOutput // (None) class UClass* UMaterialExpressionAbsorptionMediumMaterialOutput::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionAbsorptionMediumMaterialOutput"); return Clss; } // MaterialExpressionAbsorptionMediumMaterialOutput Engine.Default__MaterialExpressionAbsorptionMediumMaterialOutput // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionAbsorptionMediumMaterialOutput* UMaterialExpressionAbsorptionMediumMaterialOutput::GetDefaultObj() { static class UMaterialExpressionAbsorptionMediumMaterialOutput* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionAbsorptionMediumMaterialOutput::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionActorPositionWS // (None) class UClass* UMaterialExpressionActorPositionWS::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionActorPositionWS"); return Clss; } // MaterialExpressionActorPositionWS Engine.Default__MaterialExpressionActorPositionWS // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionActorPositionWS* UMaterialExpressionActorPositionWS::GetDefaultObj() { static class UMaterialExpressionActorPositionWS* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionActorPositionWS::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionAdd // (None) class UClass* UMaterialExpressionAdd::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionAdd"); return Clss; } // MaterialExpressionAdd Engine.Default__MaterialExpressionAdd // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionAdd* UMaterialExpressionAdd::GetDefaultObj() { static class UMaterialExpressionAdd* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionAdd::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionAntialiasedTextureMask // (None) class UClass* UMaterialExpressionAntialiasedTextureMask::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionAntialiasedTextureMask"); return Clss; } // MaterialExpressionAntialiasedTextureMask Engine.Default__MaterialExpressionAntialiasedTextureMask // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionAntialiasedTextureMask* UMaterialExpressionAntialiasedTextureMask::GetDefaultObj() { static class UMaterialExpressionAntialiasedTextureMask* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionAntialiasedTextureMask::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionAppendVector // (None) class UClass* UMaterialExpressionAppendVector::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionAppendVector"); return Clss; } // MaterialExpressionAppendVector Engine.Default__MaterialExpressionAppendVector // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionAppendVector* UMaterialExpressionAppendVector::GetDefaultObj() { static class UMaterialExpressionAppendVector* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionAppendVector::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionArccosine // (None) class UClass* UMaterialExpressionArccosine::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionArccosine"); return Clss; } // MaterialExpressionArccosine Engine.Default__MaterialExpressionArccosine // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionArccosine* UMaterialExpressionArccosine::GetDefaultObj() { static class UMaterialExpressionArccosine* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionArccosine::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionArccosineFast // (None) class UClass* UMaterialExpressionArccosineFast::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionArccosineFast"); return Clss; } // MaterialExpressionArccosineFast Engine.Default__MaterialExpressionArccosineFast // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionArccosineFast* UMaterialExpressionArccosineFast::GetDefaultObj() { static class UMaterialExpressionArccosineFast* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionArccosineFast::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionArcsine // (None) class UClass* UMaterialExpressionArcsine::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionArcsine"); return Clss; } // MaterialExpressionArcsine Engine.Default__MaterialExpressionArcsine // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionArcsine* UMaterialExpressionArcsine::GetDefaultObj() { static class UMaterialExpressionArcsine* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionArcsine::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionArcsineFast // (None) class UClass* UMaterialExpressionArcsineFast::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionArcsineFast"); return Clss; } // MaterialExpressionArcsineFast Engine.Default__MaterialExpressionArcsineFast // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionArcsineFast* UMaterialExpressionArcsineFast::GetDefaultObj() { static class UMaterialExpressionArcsineFast* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionArcsineFast::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionArctangent // (None) class UClass* UMaterialExpressionArctangent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionArctangent"); return Clss; } // MaterialExpressionArctangent Engine.Default__MaterialExpressionArctangent // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionArctangent* UMaterialExpressionArctangent::GetDefaultObj() { static class UMaterialExpressionArctangent* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionArctangent::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionArctangent2 // (None) class UClass* UMaterialExpressionArctangent2::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionArctangent2"); return Clss; } // MaterialExpressionArctangent2 Engine.Default__MaterialExpressionArctangent2 // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionArctangent2* UMaterialExpressionArctangent2::GetDefaultObj() { static class UMaterialExpressionArctangent2* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionArctangent2::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionArctangent2Fast // (None) class UClass* UMaterialExpressionArctangent2Fast::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionArctangent2Fast"); return Clss; } // MaterialExpressionArctangent2Fast Engine.Default__MaterialExpressionArctangent2Fast // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionArctangent2Fast* UMaterialExpressionArctangent2Fast::GetDefaultObj() { static class UMaterialExpressionArctangent2Fast* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionArctangent2Fast::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionArctangentFast // (None) class UClass* UMaterialExpressionArctangentFast::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionArctangentFast"); return Clss; } // MaterialExpressionArctangentFast Engine.Default__MaterialExpressionArctangentFast // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionArctangentFast* UMaterialExpressionArctangentFast::GetDefaultObj() { static class UMaterialExpressionArctangentFast* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionArctangentFast::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionAtmosphericFogColor // (None) class UClass* UMaterialExpressionAtmosphericFogColor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionAtmosphericFogColor"); return Clss; } // MaterialExpressionAtmosphericFogColor Engine.Default__MaterialExpressionAtmosphericFogColor // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionAtmosphericFogColor* UMaterialExpressionAtmosphericFogColor::GetDefaultObj() { static class UMaterialExpressionAtmosphericFogColor* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionAtmosphericFogColor::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionAtmosphericLightColor // (None) class UClass* UMaterialExpressionAtmosphericLightColor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionAtmosphericLightColor"); return Clss; } // MaterialExpressionAtmosphericLightColor Engine.Default__MaterialExpressionAtmosphericLightColor // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionAtmosphericLightColor* UMaterialExpressionAtmosphericLightColor::GetDefaultObj() { static class UMaterialExpressionAtmosphericLightColor* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionAtmosphericLightColor::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionAtmosphericLightVector // (None) class UClass* UMaterialExpressionAtmosphericLightVector::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionAtmosphericLightVector"); return Clss; } // MaterialExpressionAtmosphericLightVector Engine.Default__MaterialExpressionAtmosphericLightVector // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionAtmosphericLightVector* UMaterialExpressionAtmosphericLightVector::GetDefaultObj() { static class UMaterialExpressionAtmosphericLightVector* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionAtmosphericLightVector::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionBentNormalCustomOutput // (None) class UClass* UMaterialExpressionBentNormalCustomOutput::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionBentNormalCustomOutput"); return Clss; } // MaterialExpressionBentNormalCustomOutput Engine.Default__MaterialExpressionBentNormalCustomOutput // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionBentNormalCustomOutput* UMaterialExpressionBentNormalCustomOutput::GetDefaultObj() { static class UMaterialExpressionBentNormalCustomOutput* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionBentNormalCustomOutput::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionBinaryOp // (None) class UClass* UMaterialExpressionBinaryOp::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionBinaryOp"); return Clss; } // MaterialExpressionBinaryOp Engine.Default__MaterialExpressionBinaryOp // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionBinaryOp* UMaterialExpressionBinaryOp::GetDefaultObj() { static class UMaterialExpressionBinaryOp* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionBinaryOp::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionLess // (None) class UClass* UMaterialExpressionLess::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionLess"); return Clss; } // MaterialExpressionLess Engine.Default__MaterialExpressionLess // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionLess* UMaterialExpressionLess::GetDefaultObj() { static class UMaterialExpressionLess* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionLess::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionBlackBody // (None) class UClass* UMaterialExpressionBlackBody::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionBlackBody"); return Clss; } // MaterialExpressionBlackBody Engine.Default__MaterialExpressionBlackBody // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionBlackBody* UMaterialExpressionBlackBody::GetDefaultObj() { static class UMaterialExpressionBlackBody* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionBlackBody::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionBlendMaterialAttributes // (None) class UClass* UMaterialExpressionBlendMaterialAttributes::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionBlendMaterialAttributes"); return Clss; } // MaterialExpressionBlendMaterialAttributes Engine.Default__MaterialExpressionBlendMaterialAttributes // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionBlendMaterialAttributes* UMaterialExpressionBlendMaterialAttributes::GetDefaultObj() { static class UMaterialExpressionBlendMaterialAttributes* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionBlendMaterialAttributes::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionBreakMaterialAttributes // (None) class UClass* UMaterialExpressionBreakMaterialAttributes::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionBreakMaterialAttributes"); return Clss; } // MaterialExpressionBreakMaterialAttributes Engine.Default__MaterialExpressionBreakMaterialAttributes // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionBreakMaterialAttributes* UMaterialExpressionBreakMaterialAttributes::GetDefaultObj() { static class UMaterialExpressionBreakMaterialAttributes* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionBreakMaterialAttributes::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionBumpOffset // (None) class UClass* UMaterialExpressionBumpOffset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionBumpOffset"); return Clss; } // MaterialExpressionBumpOffset Engine.Default__MaterialExpressionBumpOffset // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionBumpOffset* UMaterialExpressionBumpOffset::GetDefaultObj() { static class UMaterialExpressionBumpOffset* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionBumpOffset::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionCameraPositionWS // (None) class UClass* UMaterialExpressionCameraPositionWS::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionCameraPositionWS"); return Clss; } // MaterialExpressionCameraPositionWS Engine.Default__MaterialExpressionCameraPositionWS // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionCameraPositionWS* UMaterialExpressionCameraPositionWS::GetDefaultObj() { static class UMaterialExpressionCameraPositionWS* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionCameraPositionWS::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionCameraVectorWS // (None) class UClass* UMaterialExpressionCameraVectorWS::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionCameraVectorWS"); return Clss; } // MaterialExpressionCameraVectorWS Engine.Default__MaterialExpressionCameraVectorWS // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionCameraVectorWS* UMaterialExpressionCameraVectorWS::GetDefaultObj() { static class UMaterialExpressionCameraVectorWS* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionCameraVectorWS::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionCeil // (None) class UClass* UMaterialExpressionCeil::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionCeil"); return Clss; } // MaterialExpressionCeil Engine.Default__MaterialExpressionCeil // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionCeil* UMaterialExpressionCeil::GetDefaultObj() { static class UMaterialExpressionCeil* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionCeil::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionParameter // (None) class UClass* UMaterialExpressionParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionParameter"); return Clss; } // MaterialExpressionParameter Engine.Default__MaterialExpressionParameter // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionParameter* UMaterialExpressionParameter::GetDefaultObj() { static class UMaterialExpressionParameter* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionParameter::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionVectorParameter // (None) class UClass* UMaterialExpressionVectorParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionVectorParameter"); return Clss; } // MaterialExpressionVectorParameter Engine.Default__MaterialExpressionVectorParameter // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionVectorParameter* UMaterialExpressionVectorParameter::GetDefaultObj() { static class UMaterialExpressionVectorParameter* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionVectorParameter::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionChannelMaskParameter // (None) class UClass* UMaterialExpressionChannelMaskParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionChannelMaskParameter"); return Clss; } // MaterialExpressionChannelMaskParameter Engine.Default__MaterialExpressionChannelMaskParameter // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionChannelMaskParameter* UMaterialExpressionChannelMaskParameter::GetDefaultObj() { static class UMaterialExpressionChannelMaskParameter* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionChannelMaskParameter::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionClamp // (None) class UClass* UMaterialExpressionClamp::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionClamp"); return Clss; } // MaterialExpressionClamp Engine.Default__MaterialExpressionClamp // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionClamp* UMaterialExpressionClamp::GetDefaultObj() { static class UMaterialExpressionClamp* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionClamp::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionClearCoatNormalCustomOutput // (None) class UClass* UMaterialExpressionClearCoatNormalCustomOutput::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionClearCoatNormalCustomOutput"); return Clss; } // MaterialExpressionClearCoatNormalCustomOutput Engine.Default__MaterialExpressionClearCoatNormalCustomOutput // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionClearCoatNormalCustomOutput* UMaterialExpressionClearCoatNormalCustomOutput::GetDefaultObj() { static class UMaterialExpressionClearCoatNormalCustomOutput* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionClearCoatNormalCustomOutput::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionCloudSampleAttribute // (None) class UClass* UMaterialExpressionCloudSampleAttribute::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionCloudSampleAttribute"); return Clss; } // MaterialExpressionCloudSampleAttribute Engine.Default__MaterialExpressionCloudSampleAttribute // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionCloudSampleAttribute* UMaterialExpressionCloudSampleAttribute::GetDefaultObj() { static class UMaterialExpressionCloudSampleAttribute* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionCloudSampleAttribute::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionCollectionParameter // (None) class UClass* UMaterialExpressionCollectionParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionCollectionParameter"); return Clss; } // MaterialExpressionCollectionParameter Engine.Default__MaterialExpressionCollectionParameter // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionCollectionParameter* UMaterialExpressionCollectionParameter::GetDefaultObj() { static class UMaterialExpressionCollectionParameter* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionCollectionParameter::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionComment // (None) class UClass* UMaterialExpressionComment::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionComment"); return Clss; } // MaterialExpressionComment Engine.Default__MaterialExpressionComment // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionComment* UMaterialExpressionComment::GetDefaultObj() { static class UMaterialExpressionComment* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionComment::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionComponentMask // (None) class UClass* UMaterialExpressionComponentMask::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionComponentMask"); return Clss; } // MaterialExpressionComponentMask Engine.Default__MaterialExpressionComponentMask // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionComponentMask* UMaterialExpressionComponentMask::GetDefaultObj() { static class UMaterialExpressionComponentMask* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionComponentMask::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionComposite // (None) class UClass* UMaterialExpressionComposite::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionComposite"); return Clss; } // MaterialExpressionComposite Engine.Default__MaterialExpressionComposite // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionComposite* UMaterialExpressionComposite::GetDefaultObj() { static class UMaterialExpressionComposite* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionComposite::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionConstant // (None) class UClass* UMaterialExpressionConstant::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionConstant"); return Clss; } // MaterialExpressionConstant Engine.Default__MaterialExpressionConstant // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionConstant* UMaterialExpressionConstant::GetDefaultObj() { static class UMaterialExpressionConstant* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionConstant::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionConstant2Vector // (None) class UClass* UMaterialExpressionConstant2Vector::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionConstant2Vector"); return Clss; } // MaterialExpressionConstant2Vector Engine.Default__MaterialExpressionConstant2Vector // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionConstant2Vector* UMaterialExpressionConstant2Vector::GetDefaultObj() { static class UMaterialExpressionConstant2Vector* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionConstant2Vector::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionConstant3Vector // (None) class UClass* UMaterialExpressionConstant3Vector::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionConstant3Vector"); return Clss; } // MaterialExpressionConstant3Vector Engine.Default__MaterialExpressionConstant3Vector // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionConstant3Vector* UMaterialExpressionConstant3Vector::GetDefaultObj() { static class UMaterialExpressionConstant3Vector* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionConstant3Vector::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionConstant4Vector // (None) class UClass* UMaterialExpressionConstant4Vector::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionConstant4Vector"); return Clss; } // MaterialExpressionConstant4Vector Engine.Default__MaterialExpressionConstant4Vector // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionConstant4Vector* UMaterialExpressionConstant4Vector::GetDefaultObj() { static class UMaterialExpressionConstant4Vector* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionConstant4Vector::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionConstantBiasScale // (None) class UClass* UMaterialExpressionConstantBiasScale::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionConstantBiasScale"); return Clss; } // MaterialExpressionConstantBiasScale Engine.Default__MaterialExpressionConstantBiasScale // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionConstantBiasScale* UMaterialExpressionConstantBiasScale::GetDefaultObj() { static class UMaterialExpressionConstantBiasScale* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionConstantBiasScale::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionCosine // (None) class UClass* UMaterialExpressionCosine::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionCosine"); return Clss; } // MaterialExpressionCosine Engine.Default__MaterialExpressionCosine // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionCosine* UMaterialExpressionCosine::GetDefaultObj() { static class UMaterialExpressionCosine* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionCosine::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionCrossProduct // (None) class UClass* UMaterialExpressionCrossProduct::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionCrossProduct"); return Clss; } // MaterialExpressionCrossProduct Engine.Default__MaterialExpressionCrossProduct // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionCrossProduct* UMaterialExpressionCrossProduct::GetDefaultObj() { static class UMaterialExpressionCrossProduct* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionCrossProduct::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionScalarParameter // (None) class UClass* UMaterialExpressionScalarParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionScalarParameter"); return Clss; } // MaterialExpressionScalarParameter Engine.Default__MaterialExpressionScalarParameter // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionScalarParameter* UMaterialExpressionScalarParameter::GetDefaultObj() { static class UMaterialExpressionScalarParameter* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionScalarParameter::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionCurveAtlasRowParameter // (None) class UClass* UMaterialExpressionCurveAtlasRowParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionCurveAtlasRowParameter"); return Clss; } // MaterialExpressionCurveAtlasRowParameter Engine.Default__MaterialExpressionCurveAtlasRowParameter // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionCurveAtlasRowParameter* UMaterialExpressionCurveAtlasRowParameter::GetDefaultObj() { static class UMaterialExpressionCurveAtlasRowParameter* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionCurveAtlasRowParameter::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionCustom // (None) class UClass* UMaterialExpressionCustom::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionCustom"); return Clss; } // MaterialExpressionCustom Engine.Default__MaterialExpressionCustom // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionCustom* UMaterialExpressionCustom::GetDefaultObj() { static class UMaterialExpressionCustom* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionCustom::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionDBufferTexture // (None) class UClass* UMaterialExpressionDBufferTexture::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionDBufferTexture"); return Clss; } // MaterialExpressionDBufferTexture Engine.Default__MaterialExpressionDBufferTexture // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionDBufferTexture* UMaterialExpressionDBufferTexture::GetDefaultObj() { static class UMaterialExpressionDBufferTexture* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionDBufferTexture::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionDDX // (None) class UClass* UMaterialExpressionDDX::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionDDX"); return Clss; } // MaterialExpressionDDX Engine.Default__MaterialExpressionDDX // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionDDX* UMaterialExpressionDDX::GetDefaultObj() { static class UMaterialExpressionDDX* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionDDX::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionDDY // (None) class UClass* UMaterialExpressionDDY::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionDDY"); return Clss; } // MaterialExpressionDDY Engine.Default__MaterialExpressionDDY // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionDDY* UMaterialExpressionDDY::GetDefaultObj() { static class UMaterialExpressionDDY* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionDDY::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionDecalDerivative // (None) class UClass* UMaterialExpressionDecalDerivative::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionDecalDerivative"); return Clss; } // MaterialExpressionDecalDerivative Engine.Default__MaterialExpressionDecalDerivative // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionDecalDerivative* UMaterialExpressionDecalDerivative::GetDefaultObj() { static class UMaterialExpressionDecalDerivative* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionDecalDerivative::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionDecalLifetimeOpacity // (None) class UClass* UMaterialExpressionDecalLifetimeOpacity::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionDecalLifetimeOpacity"); return Clss; } // MaterialExpressionDecalLifetimeOpacity Engine.Default__MaterialExpressionDecalLifetimeOpacity // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionDecalLifetimeOpacity* UMaterialExpressionDecalLifetimeOpacity::GetDefaultObj() { static class UMaterialExpressionDecalLifetimeOpacity* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionDecalLifetimeOpacity::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionDecalMipmapLevel // (None) class UClass* UMaterialExpressionDecalMipmapLevel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionDecalMipmapLevel"); return Clss; } // MaterialExpressionDecalMipmapLevel Engine.Default__MaterialExpressionDecalMipmapLevel // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionDecalMipmapLevel* UMaterialExpressionDecalMipmapLevel::GetDefaultObj() { static class UMaterialExpressionDecalMipmapLevel* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionDecalMipmapLevel::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionDeltaTime // (None) class UClass* UMaterialExpressionDeltaTime::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionDeltaTime"); return Clss; } // MaterialExpressionDeltaTime Engine.Default__MaterialExpressionDeltaTime // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionDeltaTime* UMaterialExpressionDeltaTime::GetDefaultObj() { static class UMaterialExpressionDeltaTime* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionDeltaTime::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionDepthFade // (None) class UClass* UMaterialExpressionDepthFade::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionDepthFade"); return Clss; } // MaterialExpressionDepthFade Engine.Default__MaterialExpressionDepthFade // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionDepthFade* UMaterialExpressionDepthFade::GetDefaultObj() { static class UMaterialExpressionDepthFade* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionDepthFade::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionDepthOfFieldFunction // (None) class UClass* UMaterialExpressionDepthOfFieldFunction::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionDepthOfFieldFunction"); return Clss; } // MaterialExpressionDepthOfFieldFunction Engine.Default__MaterialExpressionDepthOfFieldFunction // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionDepthOfFieldFunction* UMaterialExpressionDepthOfFieldFunction::GetDefaultObj() { static class UMaterialExpressionDepthOfFieldFunction* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionDepthOfFieldFunction::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionDeriveNormalZ // (None) class UClass* UMaterialExpressionDeriveNormalZ::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionDeriveNormalZ"); return Clss; } // MaterialExpressionDeriveNormalZ Engine.Default__MaterialExpressionDeriveNormalZ // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionDeriveNormalZ* UMaterialExpressionDeriveNormalZ::GetDefaultObj() { static class UMaterialExpressionDeriveNormalZ* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionDeriveNormalZ::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionDesaturation // (None) class UClass* UMaterialExpressionDesaturation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionDesaturation"); return Clss; } // MaterialExpressionDesaturation Engine.Default__MaterialExpressionDesaturation // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionDesaturation* UMaterialExpressionDesaturation::GetDefaultObj() { static class UMaterialExpressionDesaturation* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionDesaturation::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionDistance // (None) class UClass* UMaterialExpressionDistance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionDistance"); return Clss; } // MaterialExpressionDistance Engine.Default__MaterialExpressionDistance // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionDistance* UMaterialExpressionDistance::GetDefaultObj() { static class UMaterialExpressionDistance* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionDistance::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionDistanceCullFade // (None) class UClass* UMaterialExpressionDistanceCullFade::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionDistanceCullFade"); return Clss; } // MaterialExpressionDistanceCullFade Engine.Default__MaterialExpressionDistanceCullFade // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionDistanceCullFade* UMaterialExpressionDistanceCullFade::GetDefaultObj() { static class UMaterialExpressionDistanceCullFade* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionDistanceCullFade::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionDistanceFieldApproxAO // (None) class UClass* UMaterialExpressionDistanceFieldApproxAO::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionDistanceFieldApproxAO"); return Clss; } // MaterialExpressionDistanceFieldApproxAO Engine.Default__MaterialExpressionDistanceFieldApproxAO // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionDistanceFieldApproxAO* UMaterialExpressionDistanceFieldApproxAO::GetDefaultObj() { static class UMaterialExpressionDistanceFieldApproxAO* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionDistanceFieldApproxAO::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionDistanceFieldGradient // (None) class UClass* UMaterialExpressionDistanceFieldGradient::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionDistanceFieldGradient"); return Clss; } // MaterialExpressionDistanceFieldGradient Engine.Default__MaterialExpressionDistanceFieldGradient // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionDistanceFieldGradient* UMaterialExpressionDistanceFieldGradient::GetDefaultObj() { static class UMaterialExpressionDistanceFieldGradient* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionDistanceFieldGradient::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionDistanceFieldsRenderingSwitch // (None) class UClass* UMaterialExpressionDistanceFieldsRenderingSwitch::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionDistanceFieldsRenderingSwitch"); return Clss; } // MaterialExpressionDistanceFieldsRenderingSwitch Engine.Default__MaterialExpressionDistanceFieldsRenderingSwitch // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionDistanceFieldsRenderingSwitch* UMaterialExpressionDistanceFieldsRenderingSwitch::GetDefaultObj() { static class UMaterialExpressionDistanceFieldsRenderingSwitch* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionDistanceFieldsRenderingSwitch::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionDistanceToNearestSurface // (None) class UClass* UMaterialExpressionDistanceToNearestSurface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionDistanceToNearestSurface"); return Clss; } // MaterialExpressionDistanceToNearestSurface Engine.Default__MaterialExpressionDistanceToNearestSurface // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionDistanceToNearestSurface* UMaterialExpressionDistanceToNearestSurface::GetDefaultObj() { static class UMaterialExpressionDistanceToNearestSurface* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionDistanceToNearestSurface::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionDivide // (None) class UClass* UMaterialExpressionDivide::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionDivide"); return Clss; } // MaterialExpressionDivide Engine.Default__MaterialExpressionDivide // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionDivide* UMaterialExpressionDivide::GetDefaultObj() { static class UMaterialExpressionDivide* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionDivide::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionDotProduct // (None) class UClass* UMaterialExpressionDotProduct::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionDotProduct"); return Clss; } // MaterialExpressionDotProduct Engine.Default__MaterialExpressionDotProduct // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionDotProduct* UMaterialExpressionDotProduct::GetDefaultObj() { static class UMaterialExpressionDotProduct* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionDotProduct::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionDoubleVectorParameter // (None) class UClass* UMaterialExpressionDoubleVectorParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionDoubleVectorParameter"); return Clss; } // MaterialExpressionDoubleVectorParameter Engine.Default__MaterialExpressionDoubleVectorParameter // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionDoubleVectorParameter* UMaterialExpressionDoubleVectorParameter::GetDefaultObj() { static class UMaterialExpressionDoubleVectorParameter* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionDoubleVectorParameter::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionDynamicParameter // (None) class UClass* UMaterialExpressionDynamicParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionDynamicParameter"); return Clss; } // MaterialExpressionDynamicParameter Engine.Default__MaterialExpressionDynamicParameter // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionDynamicParameter* UMaterialExpressionDynamicParameter::GetDefaultObj() { static class UMaterialExpressionDynamicParameter* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionDynamicParameter::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionExecBegin // (None) class UClass* UMaterialExpressionExecBegin::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionExecBegin"); return Clss; } // MaterialExpressionExecBegin Engine.Default__MaterialExpressionExecBegin // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionExecBegin* UMaterialExpressionExecBegin::GetDefaultObj() { static class UMaterialExpressionExecBegin* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionExecBegin::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionExecEnd // (None) class UClass* UMaterialExpressionExecEnd::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionExecEnd"); return Clss; } // MaterialExpressionExecEnd Engine.Default__MaterialExpressionExecEnd // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionExecEnd* UMaterialExpressionExecEnd::GetDefaultObj() { static class UMaterialExpressionExecEnd* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionExecEnd::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionEyeAdaptation // (None) class UClass* UMaterialExpressionEyeAdaptation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionEyeAdaptation"); return Clss; } // MaterialExpressionEyeAdaptation Engine.Default__MaterialExpressionEyeAdaptation // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionEyeAdaptation* UMaterialExpressionEyeAdaptation::GetDefaultObj() { static class UMaterialExpressionEyeAdaptation* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionEyeAdaptation::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionEyeAdaptationInverse // (None) class UClass* UMaterialExpressionEyeAdaptationInverse::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionEyeAdaptationInverse"); return Clss; } // MaterialExpressionEyeAdaptationInverse Engine.Default__MaterialExpressionEyeAdaptationInverse // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionEyeAdaptationInverse* UMaterialExpressionEyeAdaptationInverse::GetDefaultObj() { static class UMaterialExpressionEyeAdaptationInverse* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionEyeAdaptationInverse::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionFeatureLevelSwitch // (None) class UClass* UMaterialExpressionFeatureLevelSwitch::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionFeatureLevelSwitch"); return Clss; } // MaterialExpressionFeatureLevelSwitch Engine.Default__MaterialExpressionFeatureLevelSwitch // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionFeatureLevelSwitch* UMaterialExpressionFeatureLevelSwitch::GetDefaultObj() { static class UMaterialExpressionFeatureLevelSwitch* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionFeatureLevelSwitch::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionFloor // (None) class UClass* UMaterialExpressionFloor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionFloor"); return Clss; } // MaterialExpressionFloor Engine.Default__MaterialExpressionFloor // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionFloor* UMaterialExpressionFloor::GetDefaultObj() { static class UMaterialExpressionFloor* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionFloor::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionFmod // (None) class UClass* UMaterialExpressionFmod::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionFmod"); return Clss; } // MaterialExpressionFmod Engine.Default__MaterialExpressionFmod // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionFmod* UMaterialExpressionFmod::GetDefaultObj() { static class UMaterialExpressionFmod* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionFmod::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionFontSample // (None) class UClass* UMaterialExpressionFontSample::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionFontSample"); return Clss; } // MaterialExpressionFontSample Engine.Default__MaterialExpressionFontSample // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionFontSample* UMaterialExpressionFontSample::GetDefaultObj() { static class UMaterialExpressionFontSample* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionFontSample::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionFontSampleParameter // (None) class UClass* UMaterialExpressionFontSampleParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionFontSampleParameter"); return Clss; } // MaterialExpressionFontSampleParameter Engine.Default__MaterialExpressionFontSampleParameter // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionFontSampleParameter* UMaterialExpressionFontSampleParameter::GetDefaultObj() { static class UMaterialExpressionFontSampleParameter* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionFontSampleParameter::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionForLoop // (None) class UClass* UMaterialExpressionForLoop::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionForLoop"); return Clss; } // MaterialExpressionForLoop Engine.Default__MaterialExpressionForLoop // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionForLoop* UMaterialExpressionForLoop::GetDefaultObj() { static class UMaterialExpressionForLoop* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionForLoop::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionFrac // (None) class UClass* UMaterialExpressionFrac::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionFrac"); return Clss; } // MaterialExpressionFrac Engine.Default__MaterialExpressionFrac // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionFrac* UMaterialExpressionFrac::GetDefaultObj() { static class UMaterialExpressionFrac* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionFrac::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionFresnel // (None) class UClass* UMaterialExpressionFresnel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionFresnel"); return Clss; } // MaterialExpressionFresnel Engine.Default__MaterialExpressionFresnel // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionFresnel* UMaterialExpressionFresnel::GetDefaultObj() { static class UMaterialExpressionFresnel* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionFresnel::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionFunctionInput // (None) class UClass* UMaterialExpressionFunctionInput::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionFunctionInput"); return Clss; } // MaterialExpressionFunctionInput Engine.Default__MaterialExpressionFunctionInput // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionFunctionInput* UMaterialExpressionFunctionInput::GetDefaultObj() { static class UMaterialExpressionFunctionInput* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionFunctionInput::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionFunctionOutput // (None) class UClass* UMaterialExpressionFunctionOutput::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionFunctionOutput"); return Clss; } // MaterialExpressionFunctionOutput Engine.Default__MaterialExpressionFunctionOutput // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionFunctionOutput* UMaterialExpressionFunctionOutput::GetDefaultObj() { static class UMaterialExpressionFunctionOutput* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionFunctionOutput::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionGenericConstant // (None) class UClass* UMaterialExpressionGenericConstant::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionGenericConstant"); return Clss; } // MaterialExpressionGenericConstant Engine.Default__MaterialExpressionGenericConstant // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionGenericConstant* UMaterialExpressionGenericConstant::GetDefaultObj() { static class UMaterialExpressionGenericConstant* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionGenericConstant::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionConstantDouble // (None) class UClass* UMaterialExpressionConstantDouble::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionConstantDouble"); return Clss; } // MaterialExpressionConstantDouble Engine.Default__MaterialExpressionConstantDouble // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionConstantDouble* UMaterialExpressionConstantDouble::GetDefaultObj() { static class UMaterialExpressionConstantDouble* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionConstantDouble::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionGetLocal // (None) class UClass* UMaterialExpressionGetLocal::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionGetLocal"); return Clss; } // MaterialExpressionGetLocal Engine.Default__MaterialExpressionGetLocal // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionGetLocal* UMaterialExpressionGetLocal::GetDefaultObj() { static class UMaterialExpressionGetLocal* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionGetLocal::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionGetMaterialAttributes // (None) class UClass* UMaterialExpressionGetMaterialAttributes::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionGetMaterialAttributes"); return Clss; } // MaterialExpressionGetMaterialAttributes Engine.Default__MaterialExpressionGetMaterialAttributes // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionGetMaterialAttributes* UMaterialExpressionGetMaterialAttributes::GetDefaultObj() { static class UMaterialExpressionGetMaterialAttributes* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionGetMaterialAttributes::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionGIReplace // (None) class UClass* UMaterialExpressionGIReplace::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionGIReplace"); return Clss; } // MaterialExpressionGIReplace Engine.Default__MaterialExpressionGIReplace // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionGIReplace* UMaterialExpressionGIReplace::GetDefaultObj() { static class UMaterialExpressionGIReplace* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionGIReplace::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionHairAttributes // (None) class UClass* UMaterialExpressionHairAttributes::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionHairAttributes"); return Clss; } // MaterialExpressionHairAttributes Engine.Default__MaterialExpressionHairAttributes // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionHairAttributes* UMaterialExpressionHairAttributes::GetDefaultObj() { static class UMaterialExpressionHairAttributes* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionHairAttributes::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionHairColor // (None) class UClass* UMaterialExpressionHairColor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionHairColor"); return Clss; } // MaterialExpressionHairColor Engine.Default__MaterialExpressionHairColor // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionHairColor* UMaterialExpressionHairColor::GetDefaultObj() { static class UMaterialExpressionHairColor* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionHairColor::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionIf // (None) class UClass* UMaterialExpressionIf::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionIf"); return Clss; } // MaterialExpressionIf Engine.Default__MaterialExpressionIf // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionIf* UMaterialExpressionIf::GetDefaultObj() { static class UMaterialExpressionIf* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionIf::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionIfThenElse // (None) class UClass* UMaterialExpressionIfThenElse::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionIfThenElse"); return Clss; } // MaterialExpressionIfThenElse Engine.Default__MaterialExpressionIfThenElse // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionIfThenElse* UMaterialExpressionIfThenElse::GetDefaultObj() { static class UMaterialExpressionIfThenElse* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionIfThenElse::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionInverseLinearInterpolate // (None) class UClass* UMaterialExpressionInverseLinearInterpolate::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionInverseLinearInterpolate"); return Clss; } // MaterialExpressionInverseLinearInterpolate Engine.Default__MaterialExpressionInverseLinearInterpolate // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionInverseLinearInterpolate* UMaterialExpressionInverseLinearInterpolate::GetDefaultObj() { static class UMaterialExpressionInverseLinearInterpolate* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionInverseLinearInterpolate::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionIsOrthographic // (None) class UClass* UMaterialExpressionIsOrthographic::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionIsOrthographic"); return Clss; } // MaterialExpressionIsOrthographic Engine.Default__MaterialExpressionIsOrthographic // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionIsOrthographic* UMaterialExpressionIsOrthographic::GetDefaultObj() { static class UMaterialExpressionIsOrthographic* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionIsOrthographic::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionLightmapUVs // (None) class UClass* UMaterialExpressionLightmapUVs::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionLightmapUVs"); return Clss; } // MaterialExpressionLightmapUVs Engine.Default__MaterialExpressionLightmapUVs // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionLightmapUVs* UMaterialExpressionLightmapUVs::GetDefaultObj() { static class UMaterialExpressionLightmapUVs* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionLightmapUVs::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionLightmassReplace // (None) class UClass* UMaterialExpressionLightmassReplace::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionLightmassReplace"); return Clss; } // MaterialExpressionLightmassReplace Engine.Default__MaterialExpressionLightmassReplace // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionLightmassReplace* UMaterialExpressionLightmassReplace::GetDefaultObj() { static class UMaterialExpressionLightmassReplace* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionLightmassReplace::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionLightVector // (None) class UClass* UMaterialExpressionLightVector::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionLightVector"); return Clss; } // MaterialExpressionLightVector Engine.Default__MaterialExpressionLightVector // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionLightVector* UMaterialExpressionLightVector::GetDefaultObj() { static class UMaterialExpressionLightVector* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionLightVector::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionLinearInterpolate // (None) class UClass* UMaterialExpressionLinearInterpolate::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionLinearInterpolate"); return Clss; } // MaterialExpressionLinearInterpolate Engine.Default__MaterialExpressionLinearInterpolate // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionLinearInterpolate* UMaterialExpressionLinearInterpolate::GetDefaultObj() { static class UMaterialExpressionLinearInterpolate* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionLinearInterpolate::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionLogarithm10 // (None) class UClass* UMaterialExpressionLogarithm10::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionLogarithm10"); return Clss; } // MaterialExpressionLogarithm10 Engine.Default__MaterialExpressionLogarithm10 // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionLogarithm10* UMaterialExpressionLogarithm10::GetDefaultObj() { static class UMaterialExpressionLogarithm10* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionLogarithm10::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionLogarithm2 // (None) class UClass* UMaterialExpressionLogarithm2::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionLogarithm2"); return Clss; } // MaterialExpressionLogarithm2 Engine.Default__MaterialExpressionLogarithm2 // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionLogarithm2* UMaterialExpressionLogarithm2::GetDefaultObj() { static class UMaterialExpressionLogarithm2* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionLogarithm2::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionMakeMaterialAttributes // (None) class UClass* UMaterialExpressionMakeMaterialAttributes::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionMakeMaterialAttributes"); return Clss; } // MaterialExpressionMakeMaterialAttributes Engine.Default__MaterialExpressionMakeMaterialAttributes // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionMakeMaterialAttributes* UMaterialExpressionMakeMaterialAttributes::GetDefaultObj() { static class UMaterialExpressionMakeMaterialAttributes* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionMakeMaterialAttributes::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionMapARPassthroughCameraUV // (None) class UClass* UMaterialExpressionMapARPassthroughCameraUV::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionMapARPassthroughCameraUV"); return Clss; } // MaterialExpressionMapARPassthroughCameraUV Engine.Default__MaterialExpressionMapARPassthroughCameraUV // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionMapARPassthroughCameraUV* UMaterialExpressionMapARPassthroughCameraUV::GetDefaultObj() { static class UMaterialExpressionMapARPassthroughCameraUV* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionMapARPassthroughCameraUV::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionMaterialAttributeLayers // (None) class UClass* UMaterialExpressionMaterialAttributeLayers::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionMaterialAttributeLayers"); return Clss; } // MaterialExpressionMaterialAttributeLayers Engine.Default__MaterialExpressionMaterialAttributeLayers // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionMaterialAttributeLayers* UMaterialExpressionMaterialAttributeLayers::GetDefaultObj() { static class UMaterialExpressionMaterialAttributeLayers* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionMaterialAttributeLayers::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionMaterialFunctionCall // (None) class UClass* UMaterialExpressionMaterialFunctionCall::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionMaterialFunctionCall"); return Clss; } // MaterialExpressionMaterialFunctionCall Engine.Default__MaterialExpressionMaterialFunctionCall // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionMaterialFunctionCall* UMaterialExpressionMaterialFunctionCall::GetDefaultObj() { static class UMaterialExpressionMaterialFunctionCall* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionMaterialFunctionCall::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionMaterialLayerOutput // (None) class UClass* UMaterialExpressionMaterialLayerOutput::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionMaterialLayerOutput"); return Clss; } // MaterialExpressionMaterialLayerOutput Engine.Default__MaterialExpressionMaterialLayerOutput // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionMaterialLayerOutput* UMaterialExpressionMaterialLayerOutput::GetDefaultObj() { static class UMaterialExpressionMaterialLayerOutput* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionMaterialLayerOutput::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionMaterialProxyReplace // (None) class UClass* UMaterialExpressionMaterialProxyReplace::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionMaterialProxyReplace"); return Clss; } // MaterialExpressionMaterialProxyReplace Engine.Default__MaterialExpressionMaterialProxyReplace // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionMaterialProxyReplace* UMaterialExpressionMaterialProxyReplace::GetDefaultObj() { static class UMaterialExpressionMaterialProxyReplace* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionMaterialProxyReplace::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionMax // (None) class UClass* UMaterialExpressionMax::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionMax"); return Clss; } // MaterialExpressionMax Engine.Default__MaterialExpressionMax // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionMax* UMaterialExpressionMax::GetDefaultObj() { static class UMaterialExpressionMax* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionMax::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionMin // (None) class UClass* UMaterialExpressionMin::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionMin"); return Clss; } // MaterialExpressionMin Engine.Default__MaterialExpressionMin // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionMin* UMaterialExpressionMin::GetDefaultObj() { static class UMaterialExpressionMin* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionMin::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionMultiply // (None) class UClass* UMaterialExpressionMultiply::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionMultiply"); return Clss; } // MaterialExpressionMultiply Engine.Default__MaterialExpressionMultiply // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionMultiply* UMaterialExpressionMultiply::GetDefaultObj() { static class UMaterialExpressionMultiply* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionMultiply::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionRerouteBase // (None) class UClass* UMaterialExpressionRerouteBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionRerouteBase"); return Clss; } // MaterialExpressionRerouteBase Engine.Default__MaterialExpressionRerouteBase // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionRerouteBase* UMaterialExpressionRerouteBase::GetDefaultObj() { static class UMaterialExpressionRerouteBase* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionRerouteBase::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionNamedRerouteBase // (None) class UClass* UMaterialExpressionNamedRerouteBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionNamedRerouteBase"); return Clss; } // MaterialExpressionNamedRerouteBase Engine.Default__MaterialExpressionNamedRerouteBase // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionNamedRerouteBase* UMaterialExpressionNamedRerouteBase::GetDefaultObj() { static class UMaterialExpressionNamedRerouteBase* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionNamedRerouteBase::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionNamedRerouteDeclaration // (None) class UClass* UMaterialExpressionNamedRerouteDeclaration::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionNamedRerouteDeclaration"); return Clss; } // MaterialExpressionNamedRerouteDeclaration Engine.Default__MaterialExpressionNamedRerouteDeclaration // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionNamedRerouteDeclaration* UMaterialExpressionNamedRerouteDeclaration::GetDefaultObj() { static class UMaterialExpressionNamedRerouteDeclaration* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionNamedRerouteDeclaration::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionNamedRerouteUsage // (None) class UClass* UMaterialExpressionNamedRerouteUsage::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionNamedRerouteUsage"); return Clss; } // MaterialExpressionNamedRerouteUsage Engine.Default__MaterialExpressionNamedRerouteUsage // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionNamedRerouteUsage* UMaterialExpressionNamedRerouteUsage::GetDefaultObj() { static class UMaterialExpressionNamedRerouteUsage* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionNamedRerouteUsage::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionNaniteReplace // (None) class UClass* UMaterialExpressionNaniteReplace::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionNaniteReplace"); return Clss; } // MaterialExpressionNaniteReplace Engine.Default__MaterialExpressionNaniteReplace // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionNaniteReplace* UMaterialExpressionNaniteReplace::GetDefaultObj() { static class UMaterialExpressionNaniteReplace* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionNaniteReplace::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionNoise // (None) class UClass* UMaterialExpressionNoise::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionNoise"); return Clss; } // MaterialExpressionNoise Engine.Default__MaterialExpressionNoise // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionNoise* UMaterialExpressionNoise::GetDefaultObj() { static class UMaterialExpressionNoise* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionNoise::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionNormalize // (None) class UClass* UMaterialExpressionNormalize::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionNormalize"); return Clss; } // MaterialExpressionNormalize Engine.Default__MaterialExpressionNormalize // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionNormalize* UMaterialExpressionNormalize::GetDefaultObj() { static class UMaterialExpressionNormalize* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionNormalize::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionObjectBounds // (None) class UClass* UMaterialExpressionObjectBounds::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionObjectBounds"); return Clss; } // MaterialExpressionObjectBounds Engine.Default__MaterialExpressionObjectBounds // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionObjectBounds* UMaterialExpressionObjectBounds::GetDefaultObj() { static class UMaterialExpressionObjectBounds* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionObjectBounds::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionObjectOrientation // (None) class UClass* UMaterialExpressionObjectOrientation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionObjectOrientation"); return Clss; } // MaterialExpressionObjectOrientation Engine.Default__MaterialExpressionObjectOrientation // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionObjectOrientation* UMaterialExpressionObjectOrientation::GetDefaultObj() { static class UMaterialExpressionObjectOrientation* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionObjectOrientation::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionObjectPositionWS // (None) class UClass* UMaterialExpressionObjectPositionWS::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionObjectPositionWS"); return Clss; } // MaterialExpressionObjectPositionWS Engine.Default__MaterialExpressionObjectPositionWS // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionObjectPositionWS* UMaterialExpressionObjectPositionWS::GetDefaultObj() { static class UMaterialExpressionObjectPositionWS* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionObjectPositionWS::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionObjectRadius // (None) class UClass* UMaterialExpressionObjectRadius::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionObjectRadius"); return Clss; } // MaterialExpressionObjectRadius Engine.Default__MaterialExpressionObjectRadius // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionObjectRadius* UMaterialExpressionObjectRadius::GetDefaultObj() { static class UMaterialExpressionObjectRadius* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionObjectRadius::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionOneMinus // (None) class UClass* UMaterialExpressionOneMinus::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionOneMinus"); return Clss; } // MaterialExpressionOneMinus Engine.Default__MaterialExpressionOneMinus // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionOneMinus* UMaterialExpressionOneMinus::GetDefaultObj() { static class UMaterialExpressionOneMinus* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionOneMinus::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionPanner // (None) class UClass* UMaterialExpressionPanner::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionPanner"); return Clss; } // MaterialExpressionPanner Engine.Default__MaterialExpressionPanner // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionPanner* UMaterialExpressionPanner::GetDefaultObj() { static class UMaterialExpressionPanner* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionPanner::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionParticleColor // (None) class UClass* UMaterialExpressionParticleColor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionParticleColor"); return Clss; } // MaterialExpressionParticleColor Engine.Default__MaterialExpressionParticleColor // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionParticleColor* UMaterialExpressionParticleColor::GetDefaultObj() { static class UMaterialExpressionParticleColor* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionParticleColor::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionParticleDirection // (None) class UClass* UMaterialExpressionParticleDirection::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionParticleDirection"); return Clss; } // MaterialExpressionParticleDirection Engine.Default__MaterialExpressionParticleDirection // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionParticleDirection* UMaterialExpressionParticleDirection::GetDefaultObj() { static class UMaterialExpressionParticleDirection* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionParticleDirection::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionParticleMacroUV // (None) class UClass* UMaterialExpressionParticleMacroUV::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionParticleMacroUV"); return Clss; } // MaterialExpressionParticleMacroUV Engine.Default__MaterialExpressionParticleMacroUV // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionParticleMacroUV* UMaterialExpressionParticleMacroUV::GetDefaultObj() { static class UMaterialExpressionParticleMacroUV* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionParticleMacroUV::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionParticleMotionBlurFade // (None) class UClass* UMaterialExpressionParticleMotionBlurFade::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionParticleMotionBlurFade"); return Clss; } // MaterialExpressionParticleMotionBlurFade Engine.Default__MaterialExpressionParticleMotionBlurFade // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionParticleMotionBlurFade* UMaterialExpressionParticleMotionBlurFade::GetDefaultObj() { static class UMaterialExpressionParticleMotionBlurFade* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionParticleMotionBlurFade::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionParticlePositionWS // (None) class UClass* UMaterialExpressionParticlePositionWS::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionParticlePositionWS"); return Clss; } // MaterialExpressionParticlePositionWS Engine.Default__MaterialExpressionParticlePositionWS // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionParticlePositionWS* UMaterialExpressionParticlePositionWS::GetDefaultObj() { static class UMaterialExpressionParticlePositionWS* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionParticlePositionWS::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionParticleRadius // (None) class UClass* UMaterialExpressionParticleRadius::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionParticleRadius"); return Clss; } // MaterialExpressionParticleRadius Engine.Default__MaterialExpressionParticleRadius // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionParticleRadius* UMaterialExpressionParticleRadius::GetDefaultObj() { static class UMaterialExpressionParticleRadius* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionParticleRadius::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionParticleRandom // (None) class UClass* UMaterialExpressionParticleRandom::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionParticleRandom"); return Clss; } // MaterialExpressionParticleRandom Engine.Default__MaterialExpressionParticleRandom // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionParticleRandom* UMaterialExpressionParticleRandom::GetDefaultObj() { static class UMaterialExpressionParticleRandom* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionParticleRandom::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionParticleRelativeTime // (None) class UClass* UMaterialExpressionParticleRelativeTime::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionParticleRelativeTime"); return Clss; } // MaterialExpressionParticleRelativeTime Engine.Default__MaterialExpressionParticleRelativeTime // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionParticleRelativeTime* UMaterialExpressionParticleRelativeTime::GetDefaultObj() { static class UMaterialExpressionParticleRelativeTime* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionParticleRelativeTime::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionParticleSize // (None) class UClass* UMaterialExpressionParticleSize::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionParticleSize"); return Clss; } // MaterialExpressionParticleSize Engine.Default__MaterialExpressionParticleSize // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionParticleSize* UMaterialExpressionParticleSize::GetDefaultObj() { static class UMaterialExpressionParticleSize* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionParticleSize::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionParticleSpeed // (None) class UClass* UMaterialExpressionParticleSpeed::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionParticleSpeed"); return Clss; } // MaterialExpressionParticleSpeed Engine.Default__MaterialExpressionParticleSpeed // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionParticleSpeed* UMaterialExpressionParticleSpeed::GetDefaultObj() { static class UMaterialExpressionParticleSpeed* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionParticleSpeed::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionParticleSubUV // (None) class UClass* UMaterialExpressionParticleSubUV::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionParticleSubUV"); return Clss; } // MaterialExpressionParticleSubUV Engine.Default__MaterialExpressionParticleSubUV // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionParticleSubUV* UMaterialExpressionParticleSubUV::GetDefaultObj() { static class UMaterialExpressionParticleSubUV* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionParticleSubUV::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionParticleSubUVProperties // (None) class UClass* UMaterialExpressionParticleSubUVProperties::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionParticleSubUVProperties"); return Clss; } // MaterialExpressionParticleSubUVProperties Engine.Default__MaterialExpressionParticleSubUVProperties // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionParticleSubUVProperties* UMaterialExpressionParticleSubUVProperties::GetDefaultObj() { static class UMaterialExpressionParticleSubUVProperties* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionParticleSubUVProperties::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionPathTracingQualitySwitch // (None) class UClass* UMaterialExpressionPathTracingQualitySwitch::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionPathTracingQualitySwitch"); return Clss; } // MaterialExpressionPathTracingQualitySwitch Engine.Default__MaterialExpressionPathTracingQualitySwitch // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionPathTracingQualitySwitch* UMaterialExpressionPathTracingQualitySwitch::GetDefaultObj() { static class UMaterialExpressionPathTracingQualitySwitch* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionPathTracingQualitySwitch::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionPerInstanceCustomData // (None) class UClass* UMaterialExpressionPerInstanceCustomData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionPerInstanceCustomData"); return Clss; } // MaterialExpressionPerInstanceCustomData Engine.Default__MaterialExpressionPerInstanceCustomData // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionPerInstanceCustomData* UMaterialExpressionPerInstanceCustomData::GetDefaultObj() { static class UMaterialExpressionPerInstanceCustomData* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionPerInstanceCustomData::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionPerInstanceCustomData3Vector // (None) class UClass* UMaterialExpressionPerInstanceCustomData3Vector::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionPerInstanceCustomData3Vector"); return Clss; } // MaterialExpressionPerInstanceCustomData3Vector Engine.Default__MaterialExpressionPerInstanceCustomData3Vector // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionPerInstanceCustomData3Vector* UMaterialExpressionPerInstanceCustomData3Vector::GetDefaultObj() { static class UMaterialExpressionPerInstanceCustomData3Vector* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionPerInstanceCustomData3Vector::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionPerInstanceFadeAmount // (None) class UClass* UMaterialExpressionPerInstanceFadeAmount::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionPerInstanceFadeAmount"); return Clss; } // MaterialExpressionPerInstanceFadeAmount Engine.Default__MaterialExpressionPerInstanceFadeAmount // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionPerInstanceFadeAmount* UMaterialExpressionPerInstanceFadeAmount::GetDefaultObj() { static class UMaterialExpressionPerInstanceFadeAmount* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionPerInstanceFadeAmount::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionPerInstanceRandom // (None) class UClass* UMaterialExpressionPerInstanceRandom::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionPerInstanceRandom"); return Clss; } // MaterialExpressionPerInstanceRandom Engine.Default__MaterialExpressionPerInstanceRandom // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionPerInstanceRandom* UMaterialExpressionPerInstanceRandom::GetDefaultObj() { static class UMaterialExpressionPerInstanceRandom* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionPerInstanceRandom::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionPinBase // (None) class UClass* UMaterialExpressionPinBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionPinBase"); return Clss; } // MaterialExpressionPinBase Engine.Default__MaterialExpressionPinBase // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionPinBase* UMaterialExpressionPinBase::GetDefaultObj() { static class UMaterialExpressionPinBase* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionPinBase::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionPixelDepth // (None) class UClass* UMaterialExpressionPixelDepth::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionPixelDepth"); return Clss; } // MaterialExpressionPixelDepth Engine.Default__MaterialExpressionPixelDepth // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionPixelDepth* UMaterialExpressionPixelDepth::GetDefaultObj() { static class UMaterialExpressionPixelDepth* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionPixelDepth::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionPixelNormalWS // (None) class UClass* UMaterialExpressionPixelNormalWS::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionPixelNormalWS"); return Clss; } // MaterialExpressionPixelNormalWS Engine.Default__MaterialExpressionPixelNormalWS // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionPixelNormalWS* UMaterialExpressionPixelNormalWS::GetDefaultObj() { static class UMaterialExpressionPixelNormalWS* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionPixelNormalWS::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionPower // (None) class UClass* UMaterialExpressionPower::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionPower"); return Clss; } // MaterialExpressionPower Engine.Default__MaterialExpressionPower // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionPower* UMaterialExpressionPower::GetDefaultObj() { static class UMaterialExpressionPower* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionPower::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionPrecomputedAOMask // (None) class UClass* UMaterialExpressionPrecomputedAOMask::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionPrecomputedAOMask"); return Clss; } // MaterialExpressionPrecomputedAOMask Engine.Default__MaterialExpressionPrecomputedAOMask // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionPrecomputedAOMask* UMaterialExpressionPrecomputedAOMask::GetDefaultObj() { static class UMaterialExpressionPrecomputedAOMask* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionPrecomputedAOMask::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionPreSkinnedLocalBounds // (None) class UClass* UMaterialExpressionPreSkinnedLocalBounds::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionPreSkinnedLocalBounds"); return Clss; } // MaterialExpressionPreSkinnedLocalBounds Engine.Default__MaterialExpressionPreSkinnedLocalBounds // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionPreSkinnedLocalBounds* UMaterialExpressionPreSkinnedLocalBounds::GetDefaultObj() { static class UMaterialExpressionPreSkinnedLocalBounds* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionPreSkinnedLocalBounds::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionPreSkinnedNormal // (None) class UClass* UMaterialExpressionPreSkinnedNormal::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionPreSkinnedNormal"); return Clss; } // MaterialExpressionPreSkinnedNormal Engine.Default__MaterialExpressionPreSkinnedNormal // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionPreSkinnedNormal* UMaterialExpressionPreSkinnedNormal::GetDefaultObj() { static class UMaterialExpressionPreSkinnedNormal* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionPreSkinnedNormal::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionPreSkinnedPosition // (None) class UClass* UMaterialExpressionPreSkinnedPosition::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionPreSkinnedPosition"); return Clss; } // MaterialExpressionPreSkinnedPosition Engine.Default__MaterialExpressionPreSkinnedPosition // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionPreSkinnedPosition* UMaterialExpressionPreSkinnedPosition::GetDefaultObj() { static class UMaterialExpressionPreSkinnedPosition* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionPreSkinnedPosition::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionPreviousFrameSwitch // (None) class UClass* UMaterialExpressionPreviousFrameSwitch::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionPreviousFrameSwitch"); return Clss; } // MaterialExpressionPreviousFrameSwitch Engine.Default__MaterialExpressionPreviousFrameSwitch // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionPreviousFrameSwitch* UMaterialExpressionPreviousFrameSwitch::GetDefaultObj() { static class UMaterialExpressionPreviousFrameSwitch* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionPreviousFrameSwitch::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionQualitySwitch // (None) class UClass* UMaterialExpressionQualitySwitch::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionQualitySwitch"); return Clss; } // MaterialExpressionQualitySwitch Engine.Default__MaterialExpressionQualitySwitch // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionQualitySwitch* UMaterialExpressionQualitySwitch::GetDefaultObj() { static class UMaterialExpressionQualitySwitch* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionQualitySwitch::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionRayTracingQualitySwitch // (None) class UClass* UMaterialExpressionRayTracingQualitySwitch::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionRayTracingQualitySwitch"); return Clss; } // MaterialExpressionRayTracingQualitySwitch Engine.Default__MaterialExpressionRayTracingQualitySwitch // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionRayTracingQualitySwitch* UMaterialExpressionRayTracingQualitySwitch::GetDefaultObj() { static class UMaterialExpressionRayTracingQualitySwitch* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionRayTracingQualitySwitch::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionReflectionCapturePassSwitch // (None) class UClass* UMaterialExpressionReflectionCapturePassSwitch::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionReflectionCapturePassSwitch"); return Clss; } // MaterialExpressionReflectionCapturePassSwitch Engine.Default__MaterialExpressionReflectionCapturePassSwitch // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionReflectionCapturePassSwitch* UMaterialExpressionReflectionCapturePassSwitch::GetDefaultObj() { static class UMaterialExpressionReflectionCapturePassSwitch* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionReflectionCapturePassSwitch::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionReflectionVectorWS // (None) class UClass* UMaterialExpressionReflectionVectorWS::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionReflectionVectorWS"); return Clss; } // MaterialExpressionReflectionVectorWS Engine.Default__MaterialExpressionReflectionVectorWS // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionReflectionVectorWS* UMaterialExpressionReflectionVectorWS::GetDefaultObj() { static class UMaterialExpressionReflectionVectorWS* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionReflectionVectorWS::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionReroute // (None) class UClass* UMaterialExpressionReroute::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionReroute"); return Clss; } // MaterialExpressionReroute Engine.Default__MaterialExpressionReroute // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionReroute* UMaterialExpressionReroute::GetDefaultObj() { static class UMaterialExpressionReroute* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionReroute::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionRotateAboutAxis // (None) class UClass* UMaterialExpressionRotateAboutAxis::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionRotateAboutAxis"); return Clss; } // MaterialExpressionRotateAboutAxis Engine.Default__MaterialExpressionRotateAboutAxis // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionRotateAboutAxis* UMaterialExpressionRotateAboutAxis::GetDefaultObj() { static class UMaterialExpressionRotateAboutAxis* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionRotateAboutAxis::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionRotator // (None) class UClass* UMaterialExpressionRotator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionRotator"); return Clss; } // MaterialExpressionRotator Engine.Default__MaterialExpressionRotator // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionRotator* UMaterialExpressionRotator::GetDefaultObj() { static class UMaterialExpressionRotator* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionRotator::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionRound // (None) class UClass* UMaterialExpressionRound::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionRound"); return Clss; } // MaterialExpressionRound Engine.Default__MaterialExpressionRound // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionRound* UMaterialExpressionRound::GetDefaultObj() { static class UMaterialExpressionRound* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionRound::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionRuntimeVirtualTextureOutput // (None) class UClass* UMaterialExpressionRuntimeVirtualTextureOutput::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionRuntimeVirtualTextureOutput"); return Clss; } // MaterialExpressionRuntimeVirtualTextureOutput Engine.Default__MaterialExpressionRuntimeVirtualTextureOutput // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionRuntimeVirtualTextureOutput* UMaterialExpressionRuntimeVirtualTextureOutput::GetDefaultObj() { static class UMaterialExpressionRuntimeVirtualTextureOutput* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionRuntimeVirtualTextureOutput::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionRuntimeVirtualTextureReplace // (None) class UClass* UMaterialExpressionRuntimeVirtualTextureReplace::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionRuntimeVirtualTextureReplace"); return Clss; } // MaterialExpressionRuntimeVirtualTextureReplace Engine.Default__MaterialExpressionRuntimeVirtualTextureReplace // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionRuntimeVirtualTextureReplace* UMaterialExpressionRuntimeVirtualTextureReplace::GetDefaultObj() { static class UMaterialExpressionRuntimeVirtualTextureReplace* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionRuntimeVirtualTextureReplace::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionRuntimeVirtualTextureSample // (None) class UClass* UMaterialExpressionRuntimeVirtualTextureSample::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionRuntimeVirtualTextureSample"); return Clss; } // MaterialExpressionRuntimeVirtualTextureSample Engine.Default__MaterialExpressionRuntimeVirtualTextureSample // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionRuntimeVirtualTextureSample* UMaterialExpressionRuntimeVirtualTextureSample::GetDefaultObj() { static class UMaterialExpressionRuntimeVirtualTextureSample* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionRuntimeVirtualTextureSample::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionRuntimeVirtualTextureSampleParameter // (None) class UClass* UMaterialExpressionRuntimeVirtualTextureSampleParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionRuntimeVirtualTextureSampleParameter"); return Clss; } // MaterialExpressionRuntimeVirtualTextureSampleParameter Engine.Default__MaterialExpressionRuntimeVirtualTextureSampleParameter // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionRuntimeVirtualTextureSampleParameter* UMaterialExpressionRuntimeVirtualTextureSampleParameter::GetDefaultObj() { static class UMaterialExpressionRuntimeVirtualTextureSampleParameter* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionRuntimeVirtualTextureSampleParameter::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSamplePhysicsVectorField // (None) class UClass* UMaterialExpressionSamplePhysicsVectorField::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSamplePhysicsVectorField"); return Clss; } // MaterialExpressionSamplePhysicsVectorField Engine.Default__MaterialExpressionSamplePhysicsVectorField // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSamplePhysicsVectorField* UMaterialExpressionSamplePhysicsVectorField::GetDefaultObj() { static class UMaterialExpressionSamplePhysicsVectorField* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSamplePhysicsVectorField::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSamplePhysicsScalarField // (None) class UClass* UMaterialExpressionSamplePhysicsScalarField::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSamplePhysicsScalarField"); return Clss; } // MaterialExpressionSamplePhysicsScalarField Engine.Default__MaterialExpressionSamplePhysicsScalarField // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSamplePhysicsScalarField* UMaterialExpressionSamplePhysicsScalarField::GetDefaultObj() { static class UMaterialExpressionSamplePhysicsScalarField* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSamplePhysicsScalarField::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSamplePhysicsIntegerField // (None) class UClass* UMaterialExpressionSamplePhysicsIntegerField::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSamplePhysicsIntegerField"); return Clss; } // MaterialExpressionSamplePhysicsIntegerField Engine.Default__MaterialExpressionSamplePhysicsIntegerField // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSamplePhysicsIntegerField* UMaterialExpressionSamplePhysicsIntegerField::GetDefaultObj() { static class UMaterialExpressionSamplePhysicsIntegerField* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSamplePhysicsIntegerField::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSaturate // (None) class UClass* UMaterialExpressionSaturate::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSaturate"); return Clss; } // MaterialExpressionSaturate Engine.Default__MaterialExpressionSaturate // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSaturate* UMaterialExpressionSaturate::GetDefaultObj() { static class UMaterialExpressionSaturate* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSaturate::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSceneColor // (None) class UClass* UMaterialExpressionSceneColor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSceneColor"); return Clss; } // MaterialExpressionSceneColor Engine.Default__MaterialExpressionSceneColor // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSceneColor* UMaterialExpressionSceneColor::GetDefaultObj() { static class UMaterialExpressionSceneColor* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSceneColor::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSceneDepth // (None) class UClass* UMaterialExpressionSceneDepth::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSceneDepth"); return Clss; } // MaterialExpressionSceneDepth Engine.Default__MaterialExpressionSceneDepth // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSceneDepth* UMaterialExpressionSceneDepth::GetDefaultObj() { static class UMaterialExpressionSceneDepth* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSceneDepth::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSceneDepthWithoutWater // (None) class UClass* UMaterialExpressionSceneDepthWithoutWater::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSceneDepthWithoutWater"); return Clss; } // MaterialExpressionSceneDepthWithoutWater Engine.Default__MaterialExpressionSceneDepthWithoutWater // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSceneDepthWithoutWater* UMaterialExpressionSceneDepthWithoutWater::GetDefaultObj() { static class UMaterialExpressionSceneDepthWithoutWater* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSceneDepthWithoutWater::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSceneTexelSize // (None) class UClass* UMaterialExpressionSceneTexelSize::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSceneTexelSize"); return Clss; } // MaterialExpressionSceneTexelSize Engine.Default__MaterialExpressionSceneTexelSize // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSceneTexelSize* UMaterialExpressionSceneTexelSize::GetDefaultObj() { static class UMaterialExpressionSceneTexelSize* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSceneTexelSize::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSceneTexture // (None) class UClass* UMaterialExpressionSceneTexture::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSceneTexture"); return Clss; } // MaterialExpressionSceneTexture Engine.Default__MaterialExpressionSceneTexture // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSceneTexture* UMaterialExpressionSceneTexture::GetDefaultObj() { static class UMaterialExpressionSceneTexture* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSceneTexture::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionScreenPosition // (None) class UClass* UMaterialExpressionScreenPosition::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionScreenPosition"); return Clss; } // MaterialExpressionScreenPosition Engine.Default__MaterialExpressionScreenPosition // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionScreenPosition* UMaterialExpressionScreenPosition::GetDefaultObj() { static class UMaterialExpressionScreenPosition* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionScreenPosition::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSetLocal // (None) class UClass* UMaterialExpressionSetLocal::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSetLocal"); return Clss; } // MaterialExpressionSetLocal Engine.Default__MaterialExpressionSetLocal // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSetLocal* UMaterialExpressionSetLocal::GetDefaultObj() { static class UMaterialExpressionSetLocal* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSetLocal::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSetMaterialAttributes // (None) class UClass* UMaterialExpressionSetMaterialAttributes::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSetMaterialAttributes"); return Clss; } // MaterialExpressionSetMaterialAttributes Engine.Default__MaterialExpressionSetMaterialAttributes // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSetMaterialAttributes* UMaterialExpressionSetMaterialAttributes::GetDefaultObj() { static class UMaterialExpressionSetMaterialAttributes* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSetMaterialAttributes::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionShaderStageSwitch // (None) class UClass* UMaterialExpressionShaderStageSwitch::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionShaderStageSwitch"); return Clss; } // MaterialExpressionShaderStageSwitch Engine.Default__MaterialExpressionShaderStageSwitch // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionShaderStageSwitch* UMaterialExpressionShaderStageSwitch::GetDefaultObj() { static class UMaterialExpressionShaderStageSwitch* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionShaderStageSwitch::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionShadingModel // (None) class UClass* UMaterialExpressionShadingModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionShadingModel"); return Clss; } // MaterialExpressionShadingModel Engine.Default__MaterialExpressionShadingModel // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionShadingModel* UMaterialExpressionShadingModel::GetDefaultObj() { static class UMaterialExpressionShadingModel* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionShadingModel::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionShadingPathSwitch // (None) class UClass* UMaterialExpressionShadingPathSwitch::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionShadingPathSwitch"); return Clss; } // MaterialExpressionShadingPathSwitch Engine.Default__MaterialExpressionShadingPathSwitch // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionShadingPathSwitch* UMaterialExpressionShadingPathSwitch::GetDefaultObj() { static class UMaterialExpressionShadingPathSwitch* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionShadingPathSwitch::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionShadowReplace // (None) class UClass* UMaterialExpressionShadowReplace::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionShadowReplace"); return Clss; } // MaterialExpressionShadowReplace Engine.Default__MaterialExpressionShadowReplace // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionShadowReplace* UMaterialExpressionShadowReplace::GetDefaultObj() { static class UMaterialExpressionShadowReplace* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionShadowReplace::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSign // (None) class UClass* UMaterialExpressionSign::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSign"); return Clss; } // MaterialExpressionSign Engine.Default__MaterialExpressionSign // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSign* UMaterialExpressionSign::GetDefaultObj() { static class UMaterialExpressionSign* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSign::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSine // (None) class UClass* UMaterialExpressionSine::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSine"); return Clss; } // MaterialExpressionSine Engine.Default__MaterialExpressionSine // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSine* UMaterialExpressionSine::GetDefaultObj() { static class UMaterialExpressionSine* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSine::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSingleLayerWaterMaterialOutput // (None) class UClass* UMaterialExpressionSingleLayerWaterMaterialOutput::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSingleLayerWaterMaterialOutput"); return Clss; } // MaterialExpressionSingleLayerWaterMaterialOutput Engine.Default__MaterialExpressionSingleLayerWaterMaterialOutput // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSingleLayerWaterMaterialOutput* UMaterialExpressionSingleLayerWaterMaterialOutput::GetDefaultObj() { static class UMaterialExpressionSingleLayerWaterMaterialOutput* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSingleLayerWaterMaterialOutput::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSkyAtmosphereLightDirection // (None) class UClass* UMaterialExpressionSkyAtmosphereLightDirection::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSkyAtmosphereLightDirection"); return Clss; } // MaterialExpressionSkyAtmosphereLightDirection Engine.Default__MaterialExpressionSkyAtmosphereLightDirection // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSkyAtmosphereLightDirection* UMaterialExpressionSkyAtmosphereLightDirection::GetDefaultObj() { static class UMaterialExpressionSkyAtmosphereLightDirection* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSkyAtmosphereLightDirection::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSkyAtmosphereLightIlluminance // (None) class UClass* UMaterialExpressionSkyAtmosphereLightIlluminance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSkyAtmosphereLightIlluminance"); return Clss; } // MaterialExpressionSkyAtmosphereLightIlluminance Engine.Default__MaterialExpressionSkyAtmosphereLightIlluminance // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSkyAtmosphereLightIlluminance* UMaterialExpressionSkyAtmosphereLightIlluminance::GetDefaultObj() { static class UMaterialExpressionSkyAtmosphereLightIlluminance* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSkyAtmosphereLightIlluminance::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSkyAtmosphereLightDiskLuminance // (None) class UClass* UMaterialExpressionSkyAtmosphereLightDiskLuminance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSkyAtmosphereLightDiskLuminance"); return Clss; } // MaterialExpressionSkyAtmosphereLightDiskLuminance Engine.Default__MaterialExpressionSkyAtmosphereLightDiskLuminance // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSkyAtmosphereLightDiskLuminance* UMaterialExpressionSkyAtmosphereLightDiskLuminance::GetDefaultObj() { static class UMaterialExpressionSkyAtmosphereLightDiskLuminance* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSkyAtmosphereLightDiskLuminance::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSkyAtmosphereAerialPerspective // (None) class UClass* UMaterialExpressionSkyAtmosphereAerialPerspective::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSkyAtmosphereAerialPerspective"); return Clss; } // MaterialExpressionSkyAtmosphereAerialPerspective Engine.Default__MaterialExpressionSkyAtmosphereAerialPerspective // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSkyAtmosphereAerialPerspective* UMaterialExpressionSkyAtmosphereAerialPerspective::GetDefaultObj() { static class UMaterialExpressionSkyAtmosphereAerialPerspective* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSkyAtmosphereAerialPerspective::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSkyAtmosphereDistantLightScatteredLuminance // (None) class UClass* UMaterialExpressionSkyAtmosphereDistantLightScatteredLuminance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSkyAtmosphereDistantLightScatteredLuminance"); return Clss; } // MaterialExpressionSkyAtmosphereDistantLightScatteredLuminance Engine.Default__MaterialExpressionSkyAtmosphereDistantLightScatteredLuminance // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSkyAtmosphereDistantLightScatteredLuminance* UMaterialExpressionSkyAtmosphereDistantLightScatteredLuminance::GetDefaultObj() { static class UMaterialExpressionSkyAtmosphereDistantLightScatteredLuminance* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSkyAtmosphereDistantLightScatteredLuminance::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSkyAtmosphereViewLuminance // (None) class UClass* UMaterialExpressionSkyAtmosphereViewLuminance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSkyAtmosphereViewLuminance"); return Clss; } // MaterialExpressionSkyAtmosphereViewLuminance Engine.Default__MaterialExpressionSkyAtmosphereViewLuminance // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSkyAtmosphereViewLuminance* UMaterialExpressionSkyAtmosphereViewLuminance::GetDefaultObj() { static class UMaterialExpressionSkyAtmosphereViewLuminance* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSkyAtmosphereViewLuminance::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSkyLightEnvMapSample // (None) class UClass* UMaterialExpressionSkyLightEnvMapSample::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSkyLightEnvMapSample"); return Clss; } // MaterialExpressionSkyLightEnvMapSample Engine.Default__MaterialExpressionSkyLightEnvMapSample // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSkyLightEnvMapSample* UMaterialExpressionSkyLightEnvMapSample::GetDefaultObj() { static class UMaterialExpressionSkyLightEnvMapSample* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSkyLightEnvMapSample::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSmoothStep // (None) class UClass* UMaterialExpressionSmoothStep::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSmoothStep"); return Clss; } // MaterialExpressionSmoothStep Engine.Default__MaterialExpressionSmoothStep // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSmoothStep* UMaterialExpressionSmoothStep::GetDefaultObj() { static class UMaterialExpressionSmoothStep* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSmoothStep::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSobol // (None) class UClass* UMaterialExpressionSobol::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSobol"); return Clss; } // MaterialExpressionSobol Engine.Default__MaterialExpressionSobol // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSobol* UMaterialExpressionSobol::GetDefaultObj() { static class UMaterialExpressionSobol* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSobol::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSpeedTree // (None) class UClass* UMaterialExpressionSpeedTree::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSpeedTree"); return Clss; } // MaterialExpressionSpeedTree Engine.Default__MaterialExpressionSpeedTree // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSpeedTree* UMaterialExpressionSpeedTree::GetDefaultObj() { static class UMaterialExpressionSpeedTree* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSpeedTree::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSphereMask // (None) class UClass* UMaterialExpressionSphereMask::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSphereMask"); return Clss; } // MaterialExpressionSphereMask Engine.Default__MaterialExpressionSphereMask // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSphereMask* UMaterialExpressionSphereMask::GetDefaultObj() { static class UMaterialExpressionSphereMask* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSphereMask::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSphericalParticleOpacity // (None) class UClass* UMaterialExpressionSphericalParticleOpacity::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSphericalParticleOpacity"); return Clss; } // MaterialExpressionSphericalParticleOpacity Engine.Default__MaterialExpressionSphericalParticleOpacity // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSphericalParticleOpacity* UMaterialExpressionSphericalParticleOpacity::GetDefaultObj() { static class UMaterialExpressionSphericalParticleOpacity* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSphericalParticleOpacity::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSquareRoot // (None) class UClass* UMaterialExpressionSquareRoot::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSquareRoot"); return Clss; } // MaterialExpressionSquareRoot Engine.Default__MaterialExpressionSquareRoot // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSquareRoot* UMaterialExpressionSquareRoot::GetDefaultObj() { static class UMaterialExpressionSquareRoot* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSquareRoot::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStaticBool // (None) class UClass* UMaterialExpressionStaticBool::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStaticBool"); return Clss; } // MaterialExpressionStaticBool Engine.Default__MaterialExpressionStaticBool // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStaticBool* UMaterialExpressionStaticBool::GetDefaultObj() { static class UMaterialExpressionStaticBool* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStaticBool::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStaticBoolParameter // (None) class UClass* UMaterialExpressionStaticBoolParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStaticBoolParameter"); return Clss; } // MaterialExpressionStaticBoolParameter Engine.Default__MaterialExpressionStaticBoolParameter // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStaticBoolParameter* UMaterialExpressionStaticBoolParameter::GetDefaultObj() { static class UMaterialExpressionStaticBoolParameter* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStaticBoolParameter::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStaticComponentMaskParameter // (None) class UClass* UMaterialExpressionStaticComponentMaskParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStaticComponentMaskParameter"); return Clss; } // MaterialExpressionStaticComponentMaskParameter Engine.Default__MaterialExpressionStaticComponentMaskParameter // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStaticComponentMaskParameter* UMaterialExpressionStaticComponentMaskParameter::GetDefaultObj() { static class UMaterialExpressionStaticComponentMaskParameter* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStaticComponentMaskParameter::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStaticSwitch // (None) class UClass* UMaterialExpressionStaticSwitch::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStaticSwitch"); return Clss; } // MaterialExpressionStaticSwitch Engine.Default__MaterialExpressionStaticSwitch // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStaticSwitch* UMaterialExpressionStaticSwitch::GetDefaultObj() { static class UMaterialExpressionStaticSwitch* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStaticSwitch::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStaticSwitchParameter // (None) class UClass* UMaterialExpressionStaticSwitchParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStaticSwitchParameter"); return Clss; } // MaterialExpressionStaticSwitchParameter Engine.Default__MaterialExpressionStaticSwitchParameter // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStaticSwitchParameter* UMaterialExpressionStaticSwitchParameter::GetDefaultObj() { static class UMaterialExpressionStaticSwitchParameter* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStaticSwitchParameter::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStep // (None) class UClass* UMaterialExpressionStep::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStep"); return Clss; } // MaterialExpressionStep Engine.Default__MaterialExpressionStep // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStep* UMaterialExpressionStep::GetDefaultObj() { static class UMaterialExpressionStep* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStep::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStrataBSDF // (None) class UClass* UMaterialExpressionStrataBSDF::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStrataBSDF"); return Clss; } // MaterialExpressionStrataBSDF Engine.Default__MaterialExpressionStrataBSDF // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStrataBSDF* UMaterialExpressionStrataBSDF::GetDefaultObj() { static class UMaterialExpressionStrataBSDF* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStrataBSDF::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStrataLegacyConversion // (None) class UClass* UMaterialExpressionStrataLegacyConversion::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStrataLegacyConversion"); return Clss; } // MaterialExpressionStrataLegacyConversion Engine.Default__MaterialExpressionStrataLegacyConversion // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStrataLegacyConversion* UMaterialExpressionStrataLegacyConversion::GetDefaultObj() { static class UMaterialExpressionStrataLegacyConversion* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStrataLegacyConversion::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStrataSlabBSDF // (None) class UClass* UMaterialExpressionStrataSlabBSDF::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStrataSlabBSDF"); return Clss; } // MaterialExpressionStrataSlabBSDF Engine.Default__MaterialExpressionStrataSlabBSDF // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStrataSlabBSDF* UMaterialExpressionStrataSlabBSDF::GetDefaultObj() { static class UMaterialExpressionStrataSlabBSDF* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStrataSlabBSDF::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStrataSimpleClearCoatBSDF // (None) class UClass* UMaterialExpressionStrataSimpleClearCoatBSDF::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStrataSimpleClearCoatBSDF"); return Clss; } // MaterialExpressionStrataSimpleClearCoatBSDF Engine.Default__MaterialExpressionStrataSimpleClearCoatBSDF // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStrataSimpleClearCoatBSDF* UMaterialExpressionStrataSimpleClearCoatBSDF::GetDefaultObj() { static class UMaterialExpressionStrataSimpleClearCoatBSDF* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStrataSimpleClearCoatBSDF::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStrataVolumetricFogCloudBSDF // (None) class UClass* UMaterialExpressionStrataVolumetricFogCloudBSDF::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStrataVolumetricFogCloudBSDF"); return Clss; } // MaterialExpressionStrataVolumetricFogCloudBSDF Engine.Default__MaterialExpressionStrataVolumetricFogCloudBSDF // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStrataVolumetricFogCloudBSDF* UMaterialExpressionStrataVolumetricFogCloudBSDF::GetDefaultObj() { static class UMaterialExpressionStrataVolumetricFogCloudBSDF* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStrataVolumetricFogCloudBSDF::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStrataUnlitBSDF // (None) class UClass* UMaterialExpressionStrataUnlitBSDF::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStrataUnlitBSDF"); return Clss; } // MaterialExpressionStrataUnlitBSDF Engine.Default__MaterialExpressionStrataUnlitBSDF // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStrataUnlitBSDF* UMaterialExpressionStrataUnlitBSDF::GetDefaultObj() { static class UMaterialExpressionStrataUnlitBSDF* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStrataUnlitBSDF::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStrataHairBSDF // (None) class UClass* UMaterialExpressionStrataHairBSDF::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStrataHairBSDF"); return Clss; } // MaterialExpressionStrataHairBSDF Engine.Default__MaterialExpressionStrataHairBSDF // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStrataHairBSDF* UMaterialExpressionStrataHairBSDF::GetDefaultObj() { static class UMaterialExpressionStrataHairBSDF* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStrataHairBSDF::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStrataEyeBSDF // (None) class UClass* UMaterialExpressionStrataEyeBSDF::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStrataEyeBSDF"); return Clss; } // MaterialExpressionStrataEyeBSDF Engine.Default__MaterialExpressionStrataEyeBSDF // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStrataEyeBSDF* UMaterialExpressionStrataEyeBSDF::GetDefaultObj() { static class UMaterialExpressionStrataEyeBSDF* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStrataEyeBSDF::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStrataSingleLayerWaterBSDF // (None) class UClass* UMaterialExpressionStrataSingleLayerWaterBSDF::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStrataSingleLayerWaterBSDF"); return Clss; } // MaterialExpressionStrataSingleLayerWaterBSDF Engine.Default__MaterialExpressionStrataSingleLayerWaterBSDF // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStrataSingleLayerWaterBSDF* UMaterialExpressionStrataSingleLayerWaterBSDF::GetDefaultObj() { static class UMaterialExpressionStrataSingleLayerWaterBSDF* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStrataSingleLayerWaterBSDF::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStrataLightFunction // (None) class UClass* UMaterialExpressionStrataLightFunction::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStrataLightFunction"); return Clss; } // MaterialExpressionStrataLightFunction Engine.Default__MaterialExpressionStrataLightFunction // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStrataLightFunction* UMaterialExpressionStrataLightFunction::GetDefaultObj() { static class UMaterialExpressionStrataLightFunction* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStrataLightFunction::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStrataPostProcess // (None) class UClass* UMaterialExpressionStrataPostProcess::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStrataPostProcess"); return Clss; } // MaterialExpressionStrataPostProcess Engine.Default__MaterialExpressionStrataPostProcess // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStrataPostProcess* UMaterialExpressionStrataPostProcess::GetDefaultObj() { static class UMaterialExpressionStrataPostProcess* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStrataPostProcess::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStrataConvertToDecal // (None) class UClass* UMaterialExpressionStrataConvertToDecal::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStrataConvertToDecal"); return Clss; } // MaterialExpressionStrataConvertToDecal Engine.Default__MaterialExpressionStrataConvertToDecal // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStrataConvertToDecal* UMaterialExpressionStrataConvertToDecal::GetDefaultObj() { static class UMaterialExpressionStrataConvertToDecal* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStrataConvertToDecal::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStrataHorizontalMixing // (None) class UClass* UMaterialExpressionStrataHorizontalMixing::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStrataHorizontalMixing"); return Clss; } // MaterialExpressionStrataHorizontalMixing Engine.Default__MaterialExpressionStrataHorizontalMixing // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStrataHorizontalMixing* UMaterialExpressionStrataHorizontalMixing::GetDefaultObj() { static class UMaterialExpressionStrataHorizontalMixing* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStrataHorizontalMixing::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStrataVerticalLayering // (None) class UClass* UMaterialExpressionStrataVerticalLayering::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStrataVerticalLayering"); return Clss; } // MaterialExpressionStrataVerticalLayering Engine.Default__MaterialExpressionStrataVerticalLayering // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStrataVerticalLayering* UMaterialExpressionStrataVerticalLayering::GetDefaultObj() { static class UMaterialExpressionStrataVerticalLayering* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStrataVerticalLayering::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStrataAdd // (None) class UClass* UMaterialExpressionStrataAdd::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStrataAdd"); return Clss; } // MaterialExpressionStrataAdd Engine.Default__MaterialExpressionStrataAdd // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStrataAdd* UMaterialExpressionStrataAdd::GetDefaultObj() { static class UMaterialExpressionStrataAdd* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStrataAdd::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStrataWeight // (None) class UClass* UMaterialExpressionStrataWeight::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStrataWeight"); return Clss; } // MaterialExpressionStrataWeight Engine.Default__MaterialExpressionStrataWeight // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStrataWeight* UMaterialExpressionStrataWeight::GetDefaultObj() { static class UMaterialExpressionStrataWeight* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStrataWeight::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStrataThinFilm // (None) class UClass* UMaterialExpressionStrataThinFilm::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStrataThinFilm"); return Clss; } // MaterialExpressionStrataThinFilm Engine.Default__MaterialExpressionStrataThinFilm // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStrataThinFilm* UMaterialExpressionStrataThinFilm::GetDefaultObj() { static class UMaterialExpressionStrataThinFilm* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStrataThinFilm::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStrataUtilityBase // (None) class UClass* UMaterialExpressionStrataUtilityBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStrataUtilityBase"); return Clss; } // MaterialExpressionStrataUtilityBase Engine.Default__MaterialExpressionStrataUtilityBase // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStrataUtilityBase* UMaterialExpressionStrataUtilityBase::GetDefaultObj() { static class UMaterialExpressionStrataUtilityBase* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStrataUtilityBase::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStrataTransmittanceToMFP // (None) class UClass* UMaterialExpressionStrataTransmittanceToMFP::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStrataTransmittanceToMFP"); return Clss; } // MaterialExpressionStrataTransmittanceToMFP Engine.Default__MaterialExpressionStrataTransmittanceToMFP // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStrataTransmittanceToMFP* UMaterialExpressionStrataTransmittanceToMFP::GetDefaultObj() { static class UMaterialExpressionStrataTransmittanceToMFP* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStrataTransmittanceToMFP::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStrataMetalnessToDiffuseAlbedoF0 // (None) class UClass* UMaterialExpressionStrataMetalnessToDiffuseAlbedoF0::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStrataMetalnessToDiffuseAlbedoF0"); return Clss; } // MaterialExpressionStrataMetalnessToDiffuseAlbedoF0 Engine.Default__MaterialExpressionStrataMetalnessToDiffuseAlbedoF0 // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStrataMetalnessToDiffuseAlbedoF0* UMaterialExpressionStrataMetalnessToDiffuseAlbedoF0::GetDefaultObj() { static class UMaterialExpressionStrataMetalnessToDiffuseAlbedoF0* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStrataMetalnessToDiffuseAlbedoF0::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionStrataHazinessToSecondaryRoughness // (None) class UClass* UMaterialExpressionStrataHazinessToSecondaryRoughness::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionStrataHazinessToSecondaryRoughness"); return Clss; } // MaterialExpressionStrataHazinessToSecondaryRoughness Engine.Default__MaterialExpressionStrataHazinessToSecondaryRoughness // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionStrataHazinessToSecondaryRoughness* UMaterialExpressionStrataHazinessToSecondaryRoughness::GetDefaultObj() { static class UMaterialExpressionStrataHazinessToSecondaryRoughness* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionStrataHazinessToSecondaryRoughness::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionSubtract // (None) class UClass* UMaterialExpressionSubtract::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionSubtract"); return Clss; } // MaterialExpressionSubtract Engine.Default__MaterialExpressionSubtract // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionSubtract* UMaterialExpressionSubtract::GetDefaultObj() { static class UMaterialExpressionSubtract* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionSubtract::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionTangent // (None) class UClass* UMaterialExpressionTangent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionTangent"); return Clss; } // MaterialExpressionTangent Engine.Default__MaterialExpressionTangent // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionTangent* UMaterialExpressionTangent::GetDefaultObj() { static class UMaterialExpressionTangent* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionTangent::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionTangentOutput // (None) class UClass* UMaterialExpressionTangentOutput::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionTangentOutput"); return Clss; } // MaterialExpressionTangentOutput Engine.Default__MaterialExpressionTangentOutput // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionTangentOutput* UMaterialExpressionTangentOutput::GetDefaultObj() { static class UMaterialExpressionTangentOutput* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionTangentOutput::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionTemporalSobol // (None) class UClass* UMaterialExpressionTemporalSobol::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionTemporalSobol"); return Clss; } // MaterialExpressionTemporalSobol Engine.Default__MaterialExpressionTemporalSobol // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionTemporalSobol* UMaterialExpressionTemporalSobol::GetDefaultObj() { static class UMaterialExpressionTemporalSobol* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionTemporalSobol::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionTextureCoordinate // (None) class UClass* UMaterialExpressionTextureCoordinate::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionTextureCoordinate"); return Clss; } // MaterialExpressionTextureCoordinate Engine.Default__MaterialExpressionTextureCoordinate // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionTextureCoordinate* UMaterialExpressionTextureCoordinate::GetDefaultObj() { static class UMaterialExpressionTextureCoordinate* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionTextureCoordinate::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionTextureObject // (None) class UClass* UMaterialExpressionTextureObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionTextureObject"); return Clss; } // MaterialExpressionTextureObject Engine.Default__MaterialExpressionTextureObject // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionTextureObject* UMaterialExpressionTextureObject::GetDefaultObj() { static class UMaterialExpressionTextureObject* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionTextureObject::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionTextureObjectParameter // (None) class UClass* UMaterialExpressionTextureObjectParameter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionTextureObjectParameter"); return Clss; } // MaterialExpressionTextureObjectParameter Engine.Default__MaterialExpressionTextureObjectParameter // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionTextureObjectParameter* UMaterialExpressionTextureObjectParameter::GetDefaultObj() { static class UMaterialExpressionTextureObjectParameter* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionTextureObjectParameter::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionTextureProperty // (None) class UClass* UMaterialExpressionTextureProperty::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionTextureProperty"); return Clss; } // MaterialExpressionTextureProperty Engine.Default__MaterialExpressionTextureProperty // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionTextureProperty* UMaterialExpressionTextureProperty::GetDefaultObj() { static class UMaterialExpressionTextureProperty* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionTextureProperty::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionTextureSampleParameter2DArray // (None) class UClass* UMaterialExpressionTextureSampleParameter2DArray::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionTextureSampleParameter2DArray"); return Clss; } // MaterialExpressionTextureSampleParameter2DArray Engine.Default__MaterialExpressionTextureSampleParameter2DArray // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionTextureSampleParameter2DArray* UMaterialExpressionTextureSampleParameter2DArray::GetDefaultObj() { static class UMaterialExpressionTextureSampleParameter2DArray* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionTextureSampleParameter2DArray::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionTextureSampleParameterCube // (None) class UClass* UMaterialExpressionTextureSampleParameterCube::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionTextureSampleParameterCube"); return Clss; } // MaterialExpressionTextureSampleParameterCube Engine.Default__MaterialExpressionTextureSampleParameterCube // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionTextureSampleParameterCube* UMaterialExpressionTextureSampleParameterCube::GetDefaultObj() { static class UMaterialExpressionTextureSampleParameterCube* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionTextureSampleParameterCube::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionTextureSampleParameterCubeArray // (None) class UClass* UMaterialExpressionTextureSampleParameterCubeArray::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionTextureSampleParameterCubeArray"); return Clss; } // MaterialExpressionTextureSampleParameterCubeArray Engine.Default__MaterialExpressionTextureSampleParameterCubeArray // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionTextureSampleParameterCubeArray* UMaterialExpressionTextureSampleParameterCubeArray::GetDefaultObj() { static class UMaterialExpressionTextureSampleParameterCubeArray* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionTextureSampleParameterCubeArray::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionTextureSampleParameterSubUV // (None) class UClass* UMaterialExpressionTextureSampleParameterSubUV::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionTextureSampleParameterSubUV"); return Clss; } // MaterialExpressionTextureSampleParameterSubUV Engine.Default__MaterialExpressionTextureSampleParameterSubUV // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionTextureSampleParameterSubUV* UMaterialExpressionTextureSampleParameterSubUV::GetDefaultObj() { static class UMaterialExpressionTextureSampleParameterSubUV* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionTextureSampleParameterSubUV::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionTextureSampleParameterVolume // (None) class UClass* UMaterialExpressionTextureSampleParameterVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionTextureSampleParameterVolume"); return Clss; } // MaterialExpressionTextureSampleParameterVolume Engine.Default__MaterialExpressionTextureSampleParameterVolume // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionTextureSampleParameterVolume* UMaterialExpressionTextureSampleParameterVolume::GetDefaultObj() { static class UMaterialExpressionTextureSampleParameterVolume* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionTextureSampleParameterVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionThinTranslucentMaterialOutput // (None) class UClass* UMaterialExpressionThinTranslucentMaterialOutput::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionThinTranslucentMaterialOutput"); return Clss; } // MaterialExpressionThinTranslucentMaterialOutput Engine.Default__MaterialExpressionThinTranslucentMaterialOutput // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionThinTranslucentMaterialOutput* UMaterialExpressionThinTranslucentMaterialOutput::GetDefaultObj() { static class UMaterialExpressionThinTranslucentMaterialOutput* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionThinTranslucentMaterialOutput::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionTime // (None) class UClass* UMaterialExpressionTime::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionTime"); return Clss; } // MaterialExpressionTime Engine.Default__MaterialExpressionTime // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionTime* UMaterialExpressionTime::GetDefaultObj() { static class UMaterialExpressionTime* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionTime::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionTransform // (None) class UClass* UMaterialExpressionTransform::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionTransform"); return Clss; } // MaterialExpressionTransform Engine.Default__MaterialExpressionTransform // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionTransform* UMaterialExpressionTransform::GetDefaultObj() { static class UMaterialExpressionTransform* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionTransform::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionTransformPosition // (None) class UClass* UMaterialExpressionTransformPosition::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionTransformPosition"); return Clss; } // MaterialExpressionTransformPosition Engine.Default__MaterialExpressionTransformPosition // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionTransformPosition* UMaterialExpressionTransformPosition::GetDefaultObj() { static class UMaterialExpressionTransformPosition* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionTransformPosition::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionTruncate // (None) class UClass* UMaterialExpressionTruncate::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionTruncate"); return Clss; } // MaterialExpressionTruncate Engine.Default__MaterialExpressionTruncate // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionTruncate* UMaterialExpressionTruncate::GetDefaultObj() { static class UMaterialExpressionTruncate* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionTruncate::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionTwoSidedSign // (None) class UClass* UMaterialExpressionTwoSidedSign::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionTwoSidedSign"); return Clss; } // MaterialExpressionTwoSidedSign Engine.Default__MaterialExpressionTwoSidedSign // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionTwoSidedSign* UMaterialExpressionTwoSidedSign::GetDefaultObj() { static class UMaterialExpressionTwoSidedSign* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionTwoSidedSign::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionVectorNoise // (None) class UClass* UMaterialExpressionVectorNoise::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionVectorNoise"); return Clss; } // MaterialExpressionVectorNoise Engine.Default__MaterialExpressionVectorNoise // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionVectorNoise* UMaterialExpressionVectorNoise::GetDefaultObj() { static class UMaterialExpressionVectorNoise* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionVectorNoise::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionVertexColor // (None) class UClass* UMaterialExpressionVertexColor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionVertexColor"); return Clss; } // MaterialExpressionVertexColor Engine.Default__MaterialExpressionVertexColor // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionVertexColor* UMaterialExpressionVertexColor::GetDefaultObj() { static class UMaterialExpressionVertexColor* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionVertexColor::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionVertexInterpolator // (None) class UClass* UMaterialExpressionVertexInterpolator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionVertexInterpolator"); return Clss; } // MaterialExpressionVertexInterpolator Engine.Default__MaterialExpressionVertexInterpolator // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionVertexInterpolator* UMaterialExpressionVertexInterpolator::GetDefaultObj() { static class UMaterialExpressionVertexInterpolator* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionVertexInterpolator::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionVertexNormalWS // (None) class UClass* UMaterialExpressionVertexNormalWS::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionVertexNormalWS"); return Clss; } // MaterialExpressionVertexNormalWS Engine.Default__MaterialExpressionVertexNormalWS // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionVertexNormalWS* UMaterialExpressionVertexNormalWS::GetDefaultObj() { static class UMaterialExpressionVertexNormalWS* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionVertexNormalWS::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionVertexTangentWS // (None) class UClass* UMaterialExpressionVertexTangentWS::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionVertexTangentWS"); return Clss; } // MaterialExpressionVertexTangentWS Engine.Default__MaterialExpressionVertexTangentWS // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionVertexTangentWS* UMaterialExpressionVertexTangentWS::GetDefaultObj() { static class UMaterialExpressionVertexTangentWS* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionVertexTangentWS::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionViewProperty // (None) class UClass* UMaterialExpressionViewProperty::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionViewProperty"); return Clss; } // MaterialExpressionViewProperty Engine.Default__MaterialExpressionViewProperty // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionViewProperty* UMaterialExpressionViewProperty::GetDefaultObj() { static class UMaterialExpressionViewProperty* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionViewProperty::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionViewSize // (None) class UClass* UMaterialExpressionViewSize::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionViewSize"); return Clss; } // MaterialExpressionViewSize Engine.Default__MaterialExpressionViewSize // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionViewSize* UMaterialExpressionViewSize::GetDefaultObj() { static class UMaterialExpressionViewSize* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionViewSize::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionVirtualTextureFeatureSwitch // (None) class UClass* UMaterialExpressionVirtualTextureFeatureSwitch::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionVirtualTextureFeatureSwitch"); return Clss; } // MaterialExpressionVirtualTextureFeatureSwitch Engine.Default__MaterialExpressionVirtualTextureFeatureSwitch // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionVirtualTextureFeatureSwitch* UMaterialExpressionVirtualTextureFeatureSwitch::GetDefaultObj() { static class UMaterialExpressionVirtualTextureFeatureSwitch* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionVirtualTextureFeatureSwitch::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionVolumetricAdvancedMaterialInput // (None) class UClass* UMaterialExpressionVolumetricAdvancedMaterialInput::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionVolumetricAdvancedMaterialInput"); return Clss; } // MaterialExpressionVolumetricAdvancedMaterialInput Engine.Default__MaterialExpressionVolumetricAdvancedMaterialInput // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionVolumetricAdvancedMaterialInput* UMaterialExpressionVolumetricAdvancedMaterialInput::GetDefaultObj() { static class UMaterialExpressionVolumetricAdvancedMaterialInput* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionVolumetricAdvancedMaterialInput::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionVolumetricCloudEmptySpaceSkippingInput // (None) class UClass* UMaterialExpressionVolumetricCloudEmptySpaceSkippingInput::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionVolumetricCloudEmptySpaceSkippingInput"); return Clss; } // MaterialExpressionVolumetricCloudEmptySpaceSkippingInput Engine.Default__MaterialExpressionVolumetricCloudEmptySpaceSkippingInput // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionVolumetricCloudEmptySpaceSkippingInput* UMaterialExpressionVolumetricCloudEmptySpaceSkippingInput::GetDefaultObj() { static class UMaterialExpressionVolumetricCloudEmptySpaceSkippingInput* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionVolumetricCloudEmptySpaceSkippingInput::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionVolumetricAdvancedMaterialOutput // (None) class UClass* UMaterialExpressionVolumetricAdvancedMaterialOutput::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionVolumetricAdvancedMaterialOutput"); return Clss; } // MaterialExpressionVolumetricAdvancedMaterialOutput Engine.Default__MaterialExpressionVolumetricAdvancedMaterialOutput // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionVolumetricAdvancedMaterialOutput* UMaterialExpressionVolumetricAdvancedMaterialOutput::GetDefaultObj() { static class UMaterialExpressionVolumetricAdvancedMaterialOutput* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionVolumetricAdvancedMaterialOutput::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionVolumetricCloudEmptySpaceSkippingOutput // (None) class UClass* UMaterialExpressionVolumetricCloudEmptySpaceSkippingOutput::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionVolumetricCloudEmptySpaceSkippingOutput"); return Clss; } // MaterialExpressionVolumetricCloudEmptySpaceSkippingOutput Engine.Default__MaterialExpressionVolumetricCloudEmptySpaceSkippingOutput // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionVolumetricCloudEmptySpaceSkippingOutput* UMaterialExpressionVolumetricCloudEmptySpaceSkippingOutput::GetDefaultObj() { static class UMaterialExpressionVolumetricCloudEmptySpaceSkippingOutput* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionVolumetricCloudEmptySpaceSkippingOutput::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionWhileLoop // (None) class UClass* UMaterialExpressionWhileLoop::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionWhileLoop"); return Clss; } // MaterialExpressionWhileLoop Engine.Default__MaterialExpressionWhileLoop // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionWhileLoop* UMaterialExpressionWhileLoop::GetDefaultObj() { static class UMaterialExpressionWhileLoop* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionWhileLoop::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialExpressionWorldPosition // (None) class UClass* UMaterialExpressionWorldPosition::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialExpressionWorldPosition"); return Clss; } // MaterialExpressionWorldPosition Engine.Default__MaterialExpressionWorldPosition // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialExpressionWorldPosition* UMaterialExpressionWorldPosition::GetDefaultObj() { static class UMaterialExpressionWorldPosition* Default = nullptr; if (!Default) Default = static_cast(UMaterialExpressionWorldPosition::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialFunctionInterfaceEditorOnlyData // (None) class UClass* UMaterialFunctionInterfaceEditorOnlyData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialFunctionInterfaceEditorOnlyData"); return Clss; } // MaterialFunctionInterfaceEditorOnlyData Engine.Default__MaterialFunctionInterfaceEditorOnlyData // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialFunctionInterfaceEditorOnlyData* UMaterialFunctionInterfaceEditorOnlyData::GetDefaultObj() { static class UMaterialFunctionInterfaceEditorOnlyData* Default = nullptr; if (!Default) Default = static_cast(UMaterialFunctionInterfaceEditorOnlyData::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialFunctionEditorOnlyData // (None) class UClass* UMaterialFunctionEditorOnlyData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialFunctionEditorOnlyData"); return Clss; } // MaterialFunctionEditorOnlyData Engine.Default__MaterialFunctionEditorOnlyData // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialFunctionEditorOnlyData* UMaterialFunctionEditorOnlyData::GetDefaultObj() { static class UMaterialFunctionEditorOnlyData* Default = nullptr; if (!Default) Default = static_cast(UMaterialFunctionEditorOnlyData::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialFunctionInterface // (None) class UClass* UMaterialFunctionInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialFunctionInterface"); return Clss; } // MaterialFunctionInterface Engine.Default__MaterialFunctionInterface // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialFunctionInterface* UMaterialFunctionInterface::GetDefaultObj() { static class UMaterialFunctionInterface* Default = nullptr; if (!Default) Default = static_cast(UMaterialFunctionInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialFunction // (None) class UClass* UMaterialFunction::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialFunction"); return Clss; } // MaterialFunction Engine.Default__MaterialFunction // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialFunction* UMaterialFunction::GetDefaultObj() { static class UMaterialFunction* Default = nullptr; if (!Default) Default = static_cast(UMaterialFunction::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialFunctionInstance // (None) class UClass* UMaterialFunctionInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialFunctionInstance"); return Clss; } // MaterialFunctionInstance Engine.Default__MaterialFunctionInstance // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialFunctionInstance* UMaterialFunctionInstance::GetDefaultObj() { static class UMaterialFunctionInstance* Default = nullptr; if (!Default) Default = static_cast(UMaterialFunctionInstance::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialFunctionMaterialLayer // (None) class UClass* UMaterialFunctionMaterialLayer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialFunctionMaterialLayer"); return Clss; } // MaterialFunctionMaterialLayer Engine.Default__MaterialFunctionMaterialLayer // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialFunctionMaterialLayer* UMaterialFunctionMaterialLayer::GetDefaultObj() { static class UMaterialFunctionMaterialLayer* Default = nullptr; if (!Default) Default = static_cast(UMaterialFunctionMaterialLayer::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialFunctionMaterialLayerInstance // (None) class UClass* UMaterialFunctionMaterialLayerInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialFunctionMaterialLayerInstance"); return Clss; } // MaterialFunctionMaterialLayerInstance Engine.Default__MaterialFunctionMaterialLayerInstance // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialFunctionMaterialLayerInstance* UMaterialFunctionMaterialLayerInstance::GetDefaultObj() { static class UMaterialFunctionMaterialLayerInstance* Default = nullptr; if (!Default) Default = static_cast(UMaterialFunctionMaterialLayerInstance::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialFunctionMaterialLayerBlend // (None) class UClass* UMaterialFunctionMaterialLayerBlend::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialFunctionMaterialLayerBlend"); return Clss; } // MaterialFunctionMaterialLayerBlend Engine.Default__MaterialFunctionMaterialLayerBlend // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialFunctionMaterialLayerBlend* UMaterialFunctionMaterialLayerBlend::GetDefaultObj() { static class UMaterialFunctionMaterialLayerBlend* Default = nullptr; if (!Default) Default = static_cast(UMaterialFunctionMaterialLayerBlend::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialFunctionMaterialLayerBlendInstance // (None) class UClass* UMaterialFunctionMaterialLayerBlendInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialFunctionMaterialLayerBlendInstance"); return Clss; } // MaterialFunctionMaterialLayerBlendInstance Engine.Default__MaterialFunctionMaterialLayerBlendInstance // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialFunctionMaterialLayerBlendInstance* UMaterialFunctionMaterialLayerBlendInstance::GetDefaultObj() { static class UMaterialFunctionMaterialLayerBlendInstance* Default = nullptr; if (!Default) Default = static_cast(UMaterialFunctionMaterialLayerBlendInstance::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialParameterCollection // (None) class UClass* UMaterialParameterCollection::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialParameterCollection"); return Clss; } // MaterialParameterCollection Engine.Default__MaterialParameterCollection // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialParameterCollection* UMaterialParameterCollection::GetDefaultObj() { static class UMaterialParameterCollection* Default = nullptr; if (!Default) Default = static_cast(UMaterialParameterCollection::StaticClass()->DefaultObject); return Default; } // Function Engine.MaterialParameterCollection.GetVectorParameterNames // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UMaterialParameterCollection::GetVectorParameterNames() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialParameterCollection", "GetVectorParameterNames"); Params::UMaterialParameterCollection_GetVectorParameterNames_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialParameterCollection.GetVectorParameterDefaultValue // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bParameterFound (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UMaterialParameterCollection::GetVectorParameterDefaultValue(class FName ParameterName, bool* bParameterFound) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialParameterCollection", "GetVectorParameterDefaultValue"); Params::UMaterialParameterCollection_GetVectorParameterDefaultValue_Params Parms{}; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bParameterFound != nullptr) *bParameterFound = Parms.bParameterFound; return Parms.ReturnValue; } // Function Engine.MaterialParameterCollection.GetScalarParameterNames // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UMaterialParameterCollection::GetScalarParameterNames() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialParameterCollection", "GetScalarParameterNames"); Params::UMaterialParameterCollection_GetScalarParameterNames_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialParameterCollection.GetScalarParameterDefaultValue // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bParameterFound (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMaterialParameterCollection::GetScalarParameterDefaultValue(class FName ParameterName, bool* bParameterFound) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialParameterCollection", "GetScalarParameterDefaultValue"); Params::UMaterialParameterCollection_GetScalarParameterDefaultValue_Params Parms{}; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bParameterFound != nullptr) *bParameterFound = Parms.bParameterFound; return Parms.ReturnValue; } // Class Engine.MaterialParameterCollectionInstance // (None) class UClass* UMaterialParameterCollectionInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialParameterCollectionInstance"); return Clss; } // MaterialParameterCollectionInstance Engine.Default__MaterialParameterCollectionInstance // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialParameterCollectionInstance* UMaterialParameterCollectionInstance::GetDefaultObj() { static class UMaterialParameterCollectionInstance* Default = nullptr; if (!Default) Default = static_cast(UMaterialParameterCollectionInstance::StaticClass()->DefaultObject); return Default; } // Class Engine.MeshDeformer // (None) class UClass* UMeshDeformer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MeshDeformer"); return Clss; } // MeshDeformer Engine.Default__MeshDeformer // (Public, ClassDefaultObject, ArchetypeObject) class UMeshDeformer* UMeshDeformer::GetDefaultObj() { static class UMeshDeformer* Default = nullptr; if (!Default) Default = static_cast(UMeshDeformer::StaticClass()->DefaultObject); return Default; } // Class Engine.MeshDeformerInstanceSettings // (None) class UClass* UMeshDeformerInstanceSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MeshDeformerInstanceSettings"); return Clss; } // MeshDeformerInstanceSettings Engine.Default__MeshDeformerInstanceSettings // (Public, ClassDefaultObject, ArchetypeObject) class UMeshDeformerInstanceSettings* UMeshDeformerInstanceSettings::GetDefaultObj() { static class UMeshDeformerInstanceSettings* Default = nullptr; if (!Default) Default = static_cast(UMeshDeformerInstanceSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.MeshDeformerInstance // (None) class UClass* UMeshDeformerInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MeshDeformerInstance"); return Clss; } // MeshDeformerInstance Engine.Default__MeshDeformerInstance // (Public, ClassDefaultObject, ArchetypeObject) class UMeshDeformerInstance* UMeshDeformerInstance::GetDefaultObj() { static class UMeshDeformerInstance* Default = nullptr; if (!Default) Default = static_cast(UMeshDeformerInstance::StaticClass()->DefaultObject); return Default; } // Class Engine.MicroTransactionBase // (None) class UClass* UMicroTransactionBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MicroTransactionBase"); return Clss; } // MicroTransactionBase Engine.Default__MicroTransactionBase // (Public, ClassDefaultObject, ArchetypeObject) class UMicroTransactionBase* UMicroTransactionBase::GetDefaultObj() { static class UMicroTransactionBase* Default = nullptr; if (!Default) Default = static_cast(UMicroTransactionBase::StaticClass()->DefaultObject); return Default; } // Class Engine.MorphTarget // (None) class UClass* UMorphTarget::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MorphTarget"); return Clss; } // MorphTarget Engine.Default__MorphTarget // (Public, ClassDefaultObject, ArchetypeObject) class UMorphTarget* UMorphTarget::GetDefaultObj() { static class UMorphTarget* Default = nullptr; if (!Default) Default = static_cast(UMorphTarget::StaticClass()->DefaultObject); return Default; } // Class Engine.NavAgentInterface // (None) class UClass* INavAgentInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NavAgentInterface"); return Clss; } // NavAgentInterface Engine.Default__NavAgentInterface // (Public, ClassDefaultObject, ArchetypeObject) class INavAgentInterface* INavAgentInterface::GetDefaultObj() { static class INavAgentInterface* Default = nullptr; if (!Default) Default = static_cast(INavAgentInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.NavEdgeProviderInterface // (None) class UClass* INavEdgeProviderInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NavEdgeProviderInterface"); return Clss; } // NavEdgeProviderInterface Engine.Default__NavEdgeProviderInterface // (Public, ClassDefaultObject, ArchetypeObject) class INavEdgeProviderInterface* INavEdgeProviderInterface::GetDefaultObj() { static class INavEdgeProviderInterface* Default = nullptr; if (!Default) Default = static_cast(INavEdgeProviderInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.NavigationDataInterface // (None) class UClass* INavigationDataInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NavigationDataInterface"); return Clss; } // NavigationDataInterface Engine.Default__NavigationDataInterface // (Public, ClassDefaultObject, ArchetypeObject) class INavigationDataInterface* INavigationDataInterface::GetDefaultObj() { static class INavigationDataInterface* Default = nullptr; if (!Default) Default = static_cast(INavigationDataInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.NavLinkDefinition // (None) class UClass* UNavLinkDefinition::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NavLinkDefinition"); return Clss; } // NavLinkDefinition Engine.Default__NavLinkDefinition // (Public, ClassDefaultObject, ArchetypeObject) class UNavLinkDefinition* UNavLinkDefinition::GetDefaultObj() { static class UNavLinkDefinition* Default = nullptr; if (!Default) Default = static_cast(UNavLinkDefinition::StaticClass()->DefaultObject); return Default; } // Class Engine.NavPathObserverInterface // (None) class UClass* INavPathObserverInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NavPathObserverInterface"); return Clss; } // NavPathObserverInterface Engine.Default__NavPathObserverInterface // (Public, ClassDefaultObject, ArchetypeObject) class INavPathObserverInterface* INavPathObserverInterface::GetDefaultObj() { static class INavPathObserverInterface* Default = nullptr; if (!Default) Default = static_cast(INavPathObserverInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.NavRelevantInterface // (None) class UClass* INavRelevantInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NavRelevantInterface"); return Clss; } // NavRelevantInterface Engine.Default__NavRelevantInterface // (Public, ClassDefaultObject, ArchetypeObject) class INavRelevantInterface* INavRelevantInterface::GetDefaultObj() { static class INavRelevantInterface* Default = nullptr; if (!Default) Default = static_cast(INavRelevantInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.NetworkPredictionInterface // (None) class UClass* INetworkPredictionInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NetworkPredictionInterface"); return Clss; } // NetworkPredictionInterface Engine.Default__NetworkPredictionInterface // (Public, ClassDefaultObject, ArchetypeObject) class INetworkPredictionInterface* INetworkPredictionInterface::GetDefaultObj() { static class INetworkPredictionInterface* Default = nullptr; if (!Default) Default = static_cast(INetworkPredictionInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleEmitter // (None) class UClass* UParticleEmitter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleEmitter"); return Clss; } // ParticleEmitter Engine.Default__ParticleEmitter // (Public, ClassDefaultObject, ArchetypeObject) class UParticleEmitter* UParticleEmitter::GetDefaultObj() { static class UParticleEmitter* Default = nullptr; if (!Default) Default = static_cast(UParticleEmitter::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleLODLevel // (None) class UClass* UParticleLODLevel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleLODLevel"); return Clss; } // ParticleLODLevel Engine.Default__ParticleLODLevel // (Public, ClassDefaultObject, ArchetypeObject) class UParticleLODLevel* UParticleLODLevel::GetDefaultObj() { static class UParticleLODLevel* Default = nullptr; if (!Default) Default = static_cast(UParticleLODLevel::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleSystem // (None) class UClass* UParticleSystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleSystem"); return Clss; } // ParticleSystem Engine.Default__ParticleSystem // (Public, ClassDefaultObject, ArchetypeObject) class UParticleSystem* UParticleSystem::GetDefaultObj() { static class UParticleSystem* Default = nullptr; if (!Default) Default = static_cast(UParticleSystem::StaticClass()->DefaultObject); return Default; } // Function Engine.ParticleSystem.ContainsEmitterType // (Final, Native, Public, BlueprintCallable) // Parameters: // class UClass* TypeData (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UParticleSystem::ContainsEmitterType(class UClass* TypeData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystem", "ContainsEmitterType"); Params::UParticleSystem_ContainsEmitterType_Params Parms{}; Parms.TypeData = TypeData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.ParticleModule // (None) class UClass* UParticleModule::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModule"); return Clss; } // ParticleModule Engine.Default__ParticleModule // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModule* UParticleModule::GetDefaultObj() { static class UParticleModule* Default = nullptr; if (!Default) Default = static_cast(UParticleModule::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleAccelerationBase // (None) class UClass* UParticleModuleAccelerationBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleAccelerationBase"); return Clss; } // ParticleModuleAccelerationBase Engine.Default__ParticleModuleAccelerationBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleAccelerationBase* UParticleModuleAccelerationBase::GetDefaultObj() { static class UParticleModuleAccelerationBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleAccelerationBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleAcceleration // (None) class UClass* UParticleModuleAcceleration::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleAcceleration"); return Clss; } // ParticleModuleAcceleration Engine.Default__ParticleModuleAcceleration // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleAcceleration* UParticleModuleAcceleration::GetDefaultObj() { static class UParticleModuleAcceleration* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleAcceleration::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleAccelerationConstant // (None) class UClass* UParticleModuleAccelerationConstant::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleAccelerationConstant"); return Clss; } // ParticleModuleAccelerationConstant Engine.Default__ParticleModuleAccelerationConstant // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleAccelerationConstant* UParticleModuleAccelerationConstant::GetDefaultObj() { static class UParticleModuleAccelerationConstant* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleAccelerationConstant::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleAccelerationDrag // (None) class UClass* UParticleModuleAccelerationDrag::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleAccelerationDrag"); return Clss; } // ParticleModuleAccelerationDrag Engine.Default__ParticleModuleAccelerationDrag // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleAccelerationDrag* UParticleModuleAccelerationDrag::GetDefaultObj() { static class UParticleModuleAccelerationDrag* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleAccelerationDrag::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleAccelerationDragScaleOverLife // (None) class UClass* UParticleModuleAccelerationDragScaleOverLife::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleAccelerationDragScaleOverLife"); return Clss; } // ParticleModuleAccelerationDragScaleOverLife Engine.Default__ParticleModuleAccelerationDragScaleOverLife // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleAccelerationDragScaleOverLife* UParticleModuleAccelerationDragScaleOverLife::GetDefaultObj() { static class UParticleModuleAccelerationDragScaleOverLife* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleAccelerationDragScaleOverLife::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleAccelerationOverLifetime // (None) class UClass* UParticleModuleAccelerationOverLifetime::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleAccelerationOverLifetime"); return Clss; } // ParticleModuleAccelerationOverLifetime Engine.Default__ParticleModuleAccelerationOverLifetime // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleAccelerationOverLifetime* UParticleModuleAccelerationOverLifetime::GetDefaultObj() { static class UParticleModuleAccelerationOverLifetime* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleAccelerationOverLifetime::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleAttractorBase // (None) class UClass* UParticleModuleAttractorBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleAttractorBase"); return Clss; } // ParticleModuleAttractorBase Engine.Default__ParticleModuleAttractorBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleAttractorBase* UParticleModuleAttractorBase::GetDefaultObj() { static class UParticleModuleAttractorBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleAttractorBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleAttractorLine // (None) class UClass* UParticleModuleAttractorLine::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleAttractorLine"); return Clss; } // ParticleModuleAttractorLine Engine.Default__ParticleModuleAttractorLine // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleAttractorLine* UParticleModuleAttractorLine::GetDefaultObj() { static class UParticleModuleAttractorLine* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleAttractorLine::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleAttractorParticle // (None) class UClass* UParticleModuleAttractorParticle::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleAttractorParticle"); return Clss; } // ParticleModuleAttractorParticle Engine.Default__ParticleModuleAttractorParticle // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleAttractorParticle* UParticleModuleAttractorParticle::GetDefaultObj() { static class UParticleModuleAttractorParticle* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleAttractorParticle::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleAttractorPoint // (None) class UClass* UParticleModuleAttractorPoint::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleAttractorPoint"); return Clss; } // ParticleModuleAttractorPoint Engine.Default__ParticleModuleAttractorPoint // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleAttractorPoint* UParticleModuleAttractorPoint::GetDefaultObj() { static class UParticleModuleAttractorPoint* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleAttractorPoint::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleAttractorPointGravity // (None) class UClass* UParticleModuleAttractorPointGravity::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleAttractorPointGravity"); return Clss; } // ParticleModuleAttractorPointGravity Engine.Default__ParticleModuleAttractorPointGravity // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleAttractorPointGravity* UParticleModuleAttractorPointGravity::GetDefaultObj() { static class UParticleModuleAttractorPointGravity* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleAttractorPointGravity::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleBeamBase // (None) class UClass* UParticleModuleBeamBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleBeamBase"); return Clss; } // ParticleModuleBeamBase Engine.Default__ParticleModuleBeamBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleBeamBase* UParticleModuleBeamBase::GetDefaultObj() { static class UParticleModuleBeamBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleBeamBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleBeamModifier // (None) class UClass* UParticleModuleBeamModifier::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleBeamModifier"); return Clss; } // ParticleModuleBeamModifier Engine.Default__ParticleModuleBeamModifier // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleBeamModifier* UParticleModuleBeamModifier::GetDefaultObj() { static class UParticleModuleBeamModifier* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleBeamModifier::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleBeamNoise // (None) class UClass* UParticleModuleBeamNoise::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleBeamNoise"); return Clss; } // ParticleModuleBeamNoise Engine.Default__ParticleModuleBeamNoise // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleBeamNoise* UParticleModuleBeamNoise::GetDefaultObj() { static class UParticleModuleBeamNoise* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleBeamNoise::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleBeamSource // (None) class UClass* UParticleModuleBeamSource::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleBeamSource"); return Clss; } // ParticleModuleBeamSource Engine.Default__ParticleModuleBeamSource // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleBeamSource* UParticleModuleBeamSource::GetDefaultObj() { static class UParticleModuleBeamSource* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleBeamSource::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleBeamTarget // (None) class UClass* UParticleModuleBeamTarget::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleBeamTarget"); return Clss; } // ParticleModuleBeamTarget Engine.Default__ParticleModuleBeamTarget // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleBeamTarget* UParticleModuleBeamTarget::GetDefaultObj() { static class UParticleModuleBeamTarget* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleBeamTarget::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleCameraBase // (None) class UClass* UParticleModuleCameraBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleCameraBase"); return Clss; } // ParticleModuleCameraBase Engine.Default__ParticleModuleCameraBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleCameraBase* UParticleModuleCameraBase::GetDefaultObj() { static class UParticleModuleCameraBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleCameraBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleCameraOffset // (None) class UClass* UParticleModuleCameraOffset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleCameraOffset"); return Clss; } // ParticleModuleCameraOffset Engine.Default__ParticleModuleCameraOffset // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleCameraOffset* UParticleModuleCameraOffset::GetDefaultObj() { static class UParticleModuleCameraOffset* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleCameraOffset::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleCollisionBase // (None) class UClass* UParticleModuleCollisionBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleCollisionBase"); return Clss; } // ParticleModuleCollisionBase Engine.Default__ParticleModuleCollisionBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleCollisionBase* UParticleModuleCollisionBase::GetDefaultObj() { static class UParticleModuleCollisionBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleCollisionBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleCollision // (None) class UClass* UParticleModuleCollision::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleCollision"); return Clss; } // ParticleModuleCollision Engine.Default__ParticleModuleCollision // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleCollision* UParticleModuleCollision::GetDefaultObj() { static class UParticleModuleCollision* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleCollision::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleCollisionGPU // (None) class UClass* UParticleModuleCollisionGPU::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleCollisionGPU"); return Clss; } // ParticleModuleCollisionGPU Engine.Default__ParticleModuleCollisionGPU // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleCollisionGPU* UParticleModuleCollisionGPU::GetDefaultObj() { static class UParticleModuleCollisionGPU* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleCollisionGPU::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleColorBase // (None) class UClass* UParticleModuleColorBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleColorBase"); return Clss; } // ParticleModuleColorBase Engine.Default__ParticleModuleColorBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleColorBase* UParticleModuleColorBase::GetDefaultObj() { static class UParticleModuleColorBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleColorBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleColor // (None) class UClass* UParticleModuleColor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleColor"); return Clss; } // ParticleModuleColor Engine.Default__ParticleModuleColor // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleColor* UParticleModuleColor::GetDefaultObj() { static class UParticleModuleColor* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleColor::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleColorOverLife // (None) class UClass* UParticleModuleColorOverLife::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleColorOverLife"); return Clss; } // ParticleModuleColorOverLife Engine.Default__ParticleModuleColorOverLife // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleColorOverLife* UParticleModuleColorOverLife::GetDefaultObj() { static class UParticleModuleColorOverLife* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleColorOverLife::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleColorScaleOverLife // (None) class UClass* UParticleModuleColorScaleOverLife::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleColorScaleOverLife"); return Clss; } // ParticleModuleColorScaleOverLife Engine.Default__ParticleModuleColorScaleOverLife // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleColorScaleOverLife* UParticleModuleColorScaleOverLife::GetDefaultObj() { static class UParticleModuleColorScaleOverLife* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleColorScaleOverLife::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleColor_Seeded // (None) class UClass* UParticleModuleColor_Seeded::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleColor_Seeded"); return Clss; } // ParticleModuleColor_Seeded Engine.Default__ParticleModuleColor_Seeded // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleColor_Seeded* UParticleModuleColor_Seeded::GetDefaultObj() { static class UParticleModuleColor_Seeded* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleColor_Seeded::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleEventBase // (None) class UClass* UParticleModuleEventBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleEventBase"); return Clss; } // ParticleModuleEventBase Engine.Default__ParticleModuleEventBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleEventBase* UParticleModuleEventBase::GetDefaultObj() { static class UParticleModuleEventBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleEventBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleEventGenerator // (None) class UClass* UParticleModuleEventGenerator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleEventGenerator"); return Clss; } // ParticleModuleEventGenerator Engine.Default__ParticleModuleEventGenerator // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleEventGenerator* UParticleModuleEventGenerator::GetDefaultObj() { static class UParticleModuleEventGenerator* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleEventGenerator::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleEventReceiverBase // (None) class UClass* UParticleModuleEventReceiverBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleEventReceiverBase"); return Clss; } // ParticleModuleEventReceiverBase Engine.Default__ParticleModuleEventReceiverBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleEventReceiverBase* UParticleModuleEventReceiverBase::GetDefaultObj() { static class UParticleModuleEventReceiverBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleEventReceiverBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleEventReceiverKillParticles // (None) class UClass* UParticleModuleEventReceiverKillParticles::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleEventReceiverKillParticles"); return Clss; } // ParticleModuleEventReceiverKillParticles Engine.Default__ParticleModuleEventReceiverKillParticles // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleEventReceiverKillParticles* UParticleModuleEventReceiverKillParticles::GetDefaultObj() { static class UParticleModuleEventReceiverKillParticles* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleEventReceiverKillParticles::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleEventReceiverSpawn // (None) class UClass* UParticleModuleEventReceiverSpawn::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleEventReceiverSpawn"); return Clss; } // ParticleModuleEventReceiverSpawn Engine.Default__ParticleModuleEventReceiverSpawn // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleEventReceiverSpawn* UParticleModuleEventReceiverSpawn::GetDefaultObj() { static class UParticleModuleEventReceiverSpawn* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleEventReceiverSpawn::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleEventSendToGame // (None) class UClass* UParticleModuleEventSendToGame::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleEventSendToGame"); return Clss; } // ParticleModuleEventSendToGame Engine.Default__ParticleModuleEventSendToGame // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleEventSendToGame* UParticleModuleEventSendToGame::GetDefaultObj() { static class UParticleModuleEventSendToGame* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleEventSendToGame::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleKillBase // (None) class UClass* UParticleModuleKillBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleKillBase"); return Clss; } // ParticleModuleKillBase Engine.Default__ParticleModuleKillBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleKillBase* UParticleModuleKillBase::GetDefaultObj() { static class UParticleModuleKillBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleKillBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleKillBox // (None) class UClass* UParticleModuleKillBox::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleKillBox"); return Clss; } // ParticleModuleKillBox Engine.Default__ParticleModuleKillBox // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleKillBox* UParticleModuleKillBox::GetDefaultObj() { static class UParticleModuleKillBox* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleKillBox::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleKillHeight // (None) class UClass* UParticleModuleKillHeight::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleKillHeight"); return Clss; } // ParticleModuleKillHeight Engine.Default__ParticleModuleKillHeight // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleKillHeight* UParticleModuleKillHeight::GetDefaultObj() { static class UParticleModuleKillHeight* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleKillHeight::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleLifetimeBase // (None) class UClass* UParticleModuleLifetimeBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleLifetimeBase"); return Clss; } // ParticleModuleLifetimeBase Engine.Default__ParticleModuleLifetimeBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleLifetimeBase* UParticleModuleLifetimeBase::GetDefaultObj() { static class UParticleModuleLifetimeBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleLifetimeBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleLifetime // (None) class UClass* UParticleModuleLifetime::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleLifetime"); return Clss; } // ParticleModuleLifetime Engine.Default__ParticleModuleLifetime // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleLifetime* UParticleModuleLifetime::GetDefaultObj() { static class UParticleModuleLifetime* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleLifetime::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleLifetime_Seeded // (None) class UClass* UParticleModuleLifetime_Seeded::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleLifetime_Seeded"); return Clss; } // ParticleModuleLifetime_Seeded Engine.Default__ParticleModuleLifetime_Seeded // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleLifetime_Seeded* UParticleModuleLifetime_Seeded::GetDefaultObj() { static class UParticleModuleLifetime_Seeded* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleLifetime_Seeded::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleLightBase // (None) class UClass* UParticleModuleLightBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleLightBase"); return Clss; } // ParticleModuleLightBase Engine.Default__ParticleModuleLightBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleLightBase* UParticleModuleLightBase::GetDefaultObj() { static class UParticleModuleLightBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleLightBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleLight // (None) class UClass* UParticleModuleLight::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleLight"); return Clss; } // ParticleModuleLight Engine.Default__ParticleModuleLight // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleLight* UParticleModuleLight::GetDefaultObj() { static class UParticleModuleLight* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleLight::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleLight_Seeded // (None) class UClass* UParticleModuleLight_Seeded::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleLight_Seeded"); return Clss; } // ParticleModuleLight_Seeded Engine.Default__ParticleModuleLight_Seeded // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleLight_Seeded* UParticleModuleLight_Seeded::GetDefaultObj() { static class UParticleModuleLight_Seeded* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleLight_Seeded::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleLocationBase // (None) class UClass* UParticleModuleLocationBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleLocationBase"); return Clss; } // ParticleModuleLocationBase Engine.Default__ParticleModuleLocationBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleLocationBase* UParticleModuleLocationBase::GetDefaultObj() { static class UParticleModuleLocationBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleLocationBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleLocation // (None) class UClass* UParticleModuleLocation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleLocation"); return Clss; } // ParticleModuleLocation Engine.Default__ParticleModuleLocation // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleLocation* UParticleModuleLocation::GetDefaultObj() { static class UParticleModuleLocation* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleLocation::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleLocationBoneSocket // (None) class UClass* UParticleModuleLocationBoneSocket::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleLocationBoneSocket"); return Clss; } // ParticleModuleLocationBoneSocket Engine.Default__ParticleModuleLocationBoneSocket // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleLocationBoneSocket* UParticleModuleLocationBoneSocket::GetDefaultObj() { static class UParticleModuleLocationBoneSocket* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleLocationBoneSocket::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleLocationDirect // (None) class UClass* UParticleModuleLocationDirect::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleLocationDirect"); return Clss; } // ParticleModuleLocationDirect Engine.Default__ParticleModuleLocationDirect // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleLocationDirect* UParticleModuleLocationDirect::GetDefaultObj() { static class UParticleModuleLocationDirect* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleLocationDirect::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleLocationEmitter // (None) class UClass* UParticleModuleLocationEmitter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleLocationEmitter"); return Clss; } // ParticleModuleLocationEmitter Engine.Default__ParticleModuleLocationEmitter // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleLocationEmitter* UParticleModuleLocationEmitter::GetDefaultObj() { static class UParticleModuleLocationEmitter* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleLocationEmitter::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleLocationEmitterDirect // (None) class UClass* UParticleModuleLocationEmitterDirect::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleLocationEmitterDirect"); return Clss; } // ParticleModuleLocationEmitterDirect Engine.Default__ParticleModuleLocationEmitterDirect // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleLocationEmitterDirect* UParticleModuleLocationEmitterDirect::GetDefaultObj() { static class UParticleModuleLocationEmitterDirect* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleLocationEmitterDirect::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleLocationPrimitiveBase // (None) class UClass* UParticleModuleLocationPrimitiveBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleLocationPrimitiveBase"); return Clss; } // ParticleModuleLocationPrimitiveBase Engine.Default__ParticleModuleLocationPrimitiveBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleLocationPrimitiveBase* UParticleModuleLocationPrimitiveBase::GetDefaultObj() { static class UParticleModuleLocationPrimitiveBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleLocationPrimitiveBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleLocationPrimitiveCylinder // (None) class UClass* UParticleModuleLocationPrimitiveCylinder::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleLocationPrimitiveCylinder"); return Clss; } // ParticleModuleLocationPrimitiveCylinder Engine.Default__ParticleModuleLocationPrimitiveCylinder // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleLocationPrimitiveCylinder* UParticleModuleLocationPrimitiveCylinder::GetDefaultObj() { static class UParticleModuleLocationPrimitiveCylinder* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleLocationPrimitiveCylinder::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleLocationPrimitiveCylinder_Seeded // (None) class UClass* UParticleModuleLocationPrimitiveCylinder_Seeded::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleLocationPrimitiveCylinder_Seeded"); return Clss; } // ParticleModuleLocationPrimitiveCylinder_Seeded Engine.Default__ParticleModuleLocationPrimitiveCylinder_Seeded // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleLocationPrimitiveCylinder_Seeded* UParticleModuleLocationPrimitiveCylinder_Seeded::GetDefaultObj() { static class UParticleModuleLocationPrimitiveCylinder_Seeded* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleLocationPrimitiveCylinder_Seeded::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleLocationPrimitiveSphere // (None) class UClass* UParticleModuleLocationPrimitiveSphere::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleLocationPrimitiveSphere"); return Clss; } // ParticleModuleLocationPrimitiveSphere Engine.Default__ParticleModuleLocationPrimitiveSphere // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleLocationPrimitiveSphere* UParticleModuleLocationPrimitiveSphere::GetDefaultObj() { static class UParticleModuleLocationPrimitiveSphere* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleLocationPrimitiveSphere::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleLocationPrimitiveSphere_Seeded // (None) class UClass* UParticleModuleLocationPrimitiveSphere_Seeded::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleLocationPrimitiveSphere_Seeded"); return Clss; } // ParticleModuleLocationPrimitiveSphere_Seeded Engine.Default__ParticleModuleLocationPrimitiveSphere_Seeded // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleLocationPrimitiveSphere_Seeded* UParticleModuleLocationPrimitiveSphere_Seeded::GetDefaultObj() { static class UParticleModuleLocationPrimitiveSphere_Seeded* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleLocationPrimitiveSphere_Seeded::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleLocationPrimitiveTriangle // (None) class UClass* UParticleModuleLocationPrimitiveTriangle::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleLocationPrimitiveTriangle"); return Clss; } // ParticleModuleLocationPrimitiveTriangle Engine.Default__ParticleModuleLocationPrimitiveTriangle // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleLocationPrimitiveTriangle* UParticleModuleLocationPrimitiveTriangle::GetDefaultObj() { static class UParticleModuleLocationPrimitiveTriangle* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleLocationPrimitiveTriangle::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleLocationSkelVertSurface // (None) class UClass* UParticleModuleLocationSkelVertSurface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleLocationSkelVertSurface"); return Clss; } // ParticleModuleLocationSkelVertSurface Engine.Default__ParticleModuleLocationSkelVertSurface // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleLocationSkelVertSurface* UParticleModuleLocationSkelVertSurface::GetDefaultObj() { static class UParticleModuleLocationSkelVertSurface* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleLocationSkelVertSurface::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleLocationWorldOffset // (None) class UClass* UParticleModuleLocationWorldOffset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleLocationWorldOffset"); return Clss; } // ParticleModuleLocationWorldOffset Engine.Default__ParticleModuleLocationWorldOffset // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleLocationWorldOffset* UParticleModuleLocationWorldOffset::GetDefaultObj() { static class UParticleModuleLocationWorldOffset* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleLocationWorldOffset::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleLocationWorldOffset_Seeded // (None) class UClass* UParticleModuleLocationWorldOffset_Seeded::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleLocationWorldOffset_Seeded"); return Clss; } // ParticleModuleLocationWorldOffset_Seeded Engine.Default__ParticleModuleLocationWorldOffset_Seeded // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleLocationWorldOffset_Seeded* UParticleModuleLocationWorldOffset_Seeded::GetDefaultObj() { static class UParticleModuleLocationWorldOffset_Seeded* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleLocationWorldOffset_Seeded::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleLocation_Seeded // (None) class UClass* UParticleModuleLocation_Seeded::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleLocation_Seeded"); return Clss; } // ParticleModuleLocation_Seeded Engine.Default__ParticleModuleLocation_Seeded // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleLocation_Seeded* UParticleModuleLocation_Seeded::GetDefaultObj() { static class UParticleModuleLocation_Seeded* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleLocation_Seeded::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleMaterialBase // (None) class UClass* UParticleModuleMaterialBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleMaterialBase"); return Clss; } // ParticleModuleMaterialBase Engine.Default__ParticleModuleMaterialBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleMaterialBase* UParticleModuleMaterialBase::GetDefaultObj() { static class UParticleModuleMaterialBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleMaterialBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleMeshMaterial // (None) class UClass* UParticleModuleMeshMaterial::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleMeshMaterial"); return Clss; } // ParticleModuleMeshMaterial Engine.Default__ParticleModuleMeshMaterial // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleMeshMaterial* UParticleModuleMeshMaterial::GetDefaultObj() { static class UParticleModuleMeshMaterial* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleMeshMaterial::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleRotationBase // (None) class UClass* UParticleModuleRotationBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleRotationBase"); return Clss; } // ParticleModuleRotationBase Engine.Default__ParticleModuleRotationBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleRotationBase* UParticleModuleRotationBase::GetDefaultObj() { static class UParticleModuleRotationBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleRotationBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleMeshRotation // (None) class UClass* UParticleModuleMeshRotation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleMeshRotation"); return Clss; } // ParticleModuleMeshRotation Engine.Default__ParticleModuleMeshRotation // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleMeshRotation* UParticleModuleMeshRotation::GetDefaultObj() { static class UParticleModuleMeshRotation* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleMeshRotation::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleRotationRateBase // (None) class UClass* UParticleModuleRotationRateBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleRotationRateBase"); return Clss; } // ParticleModuleRotationRateBase Engine.Default__ParticleModuleRotationRateBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleRotationRateBase* UParticleModuleRotationRateBase::GetDefaultObj() { static class UParticleModuleRotationRateBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleRotationRateBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleMeshRotationRate // (None) class UClass* UParticleModuleMeshRotationRate::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleMeshRotationRate"); return Clss; } // ParticleModuleMeshRotationRate Engine.Default__ParticleModuleMeshRotationRate // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleMeshRotationRate* UParticleModuleMeshRotationRate::GetDefaultObj() { static class UParticleModuleMeshRotationRate* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleMeshRotationRate::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleMeshRotationRateMultiplyLife // (None) class UClass* UParticleModuleMeshRotationRateMultiplyLife::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleMeshRotationRateMultiplyLife"); return Clss; } // ParticleModuleMeshRotationRateMultiplyLife Engine.Default__ParticleModuleMeshRotationRateMultiplyLife // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleMeshRotationRateMultiplyLife* UParticleModuleMeshRotationRateMultiplyLife::GetDefaultObj() { static class UParticleModuleMeshRotationRateMultiplyLife* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleMeshRotationRateMultiplyLife::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleMeshRotationRateOverLife // (None) class UClass* UParticleModuleMeshRotationRateOverLife::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleMeshRotationRateOverLife"); return Clss; } // ParticleModuleMeshRotationRateOverLife Engine.Default__ParticleModuleMeshRotationRateOverLife // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleMeshRotationRateOverLife* UParticleModuleMeshRotationRateOverLife::GetDefaultObj() { static class UParticleModuleMeshRotationRateOverLife* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleMeshRotationRateOverLife::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleMeshRotationRate_Seeded // (None) class UClass* UParticleModuleMeshRotationRate_Seeded::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleMeshRotationRate_Seeded"); return Clss; } // ParticleModuleMeshRotationRate_Seeded Engine.Default__ParticleModuleMeshRotationRate_Seeded // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleMeshRotationRate_Seeded* UParticleModuleMeshRotationRate_Seeded::GetDefaultObj() { static class UParticleModuleMeshRotationRate_Seeded* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleMeshRotationRate_Seeded::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleMeshRotation_Seeded // (None) class UClass* UParticleModuleMeshRotation_Seeded::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleMeshRotation_Seeded"); return Clss; } // ParticleModuleMeshRotation_Seeded Engine.Default__ParticleModuleMeshRotation_Seeded // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleMeshRotation_Seeded* UParticleModuleMeshRotation_Seeded::GetDefaultObj() { static class UParticleModuleMeshRotation_Seeded* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleMeshRotation_Seeded::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleOrbitBase // (None) class UClass* UParticleModuleOrbitBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleOrbitBase"); return Clss; } // ParticleModuleOrbitBase Engine.Default__ParticleModuleOrbitBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleOrbitBase* UParticleModuleOrbitBase::GetDefaultObj() { static class UParticleModuleOrbitBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleOrbitBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleOrbit // (None) class UClass* UParticleModuleOrbit::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleOrbit"); return Clss; } // ParticleModuleOrbit Engine.Default__ParticleModuleOrbit // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleOrbit* UParticleModuleOrbit::GetDefaultObj() { static class UParticleModuleOrbit* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleOrbit::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleOrientationBase // (None) class UClass* UParticleModuleOrientationBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleOrientationBase"); return Clss; } // ParticleModuleOrientationBase Engine.Default__ParticleModuleOrientationBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleOrientationBase* UParticleModuleOrientationBase::GetDefaultObj() { static class UParticleModuleOrientationBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleOrientationBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleOrientationAxisLock // (None) class UClass* UParticleModuleOrientationAxisLock::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleOrientationAxisLock"); return Clss; } // ParticleModuleOrientationAxisLock Engine.Default__ParticleModuleOrientationAxisLock // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleOrientationAxisLock* UParticleModuleOrientationAxisLock::GetDefaultObj() { static class UParticleModuleOrientationAxisLock* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleOrientationAxisLock::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleParameterBase // (None) class UClass* UParticleModuleParameterBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleParameterBase"); return Clss; } // ParticleModuleParameterBase Engine.Default__ParticleModuleParameterBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleParameterBase* UParticleModuleParameterBase::GetDefaultObj() { static class UParticleModuleParameterBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleParameterBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleParameterDynamic // (None) class UClass* UParticleModuleParameterDynamic::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleParameterDynamic"); return Clss; } // ParticleModuleParameterDynamic Engine.Default__ParticleModuleParameterDynamic // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleParameterDynamic* UParticleModuleParameterDynamic::GetDefaultObj() { static class UParticleModuleParameterDynamic* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleParameterDynamic::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleParameterDynamic_Seeded // (None) class UClass* UParticleModuleParameterDynamic_Seeded::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleParameterDynamic_Seeded"); return Clss; } // ParticleModuleParameterDynamic_Seeded Engine.Default__ParticleModuleParameterDynamic_Seeded // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleParameterDynamic_Seeded* UParticleModuleParameterDynamic_Seeded::GetDefaultObj() { static class UParticleModuleParameterDynamic_Seeded* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleParameterDynamic_Seeded::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModulePivotOffset // (None) class UClass* UParticleModulePivotOffset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModulePivotOffset"); return Clss; } // ParticleModulePivotOffset Engine.Default__ParticleModulePivotOffset // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModulePivotOffset* UParticleModulePivotOffset::GetDefaultObj() { static class UParticleModulePivotOffset* Default = nullptr; if (!Default) Default = static_cast(UParticleModulePivotOffset::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleRequired // (None) class UClass* UParticleModuleRequired::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleRequired"); return Clss; } // ParticleModuleRequired Engine.Default__ParticleModuleRequired // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleRequired* UParticleModuleRequired::GetDefaultObj() { static class UParticleModuleRequired* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleRequired::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleRotation // (None) class UClass* UParticleModuleRotation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleRotation"); return Clss; } // ParticleModuleRotation Engine.Default__ParticleModuleRotation // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleRotation* UParticleModuleRotation::GetDefaultObj() { static class UParticleModuleRotation* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleRotation::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleRotationOverLifetime // (None) class UClass* UParticleModuleRotationOverLifetime::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleRotationOverLifetime"); return Clss; } // ParticleModuleRotationOverLifetime Engine.Default__ParticleModuleRotationOverLifetime // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleRotationOverLifetime* UParticleModuleRotationOverLifetime::GetDefaultObj() { static class UParticleModuleRotationOverLifetime* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleRotationOverLifetime::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleRotationRate // (None) class UClass* UParticleModuleRotationRate::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleRotationRate"); return Clss; } // ParticleModuleRotationRate Engine.Default__ParticleModuleRotationRate // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleRotationRate* UParticleModuleRotationRate::GetDefaultObj() { static class UParticleModuleRotationRate* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleRotationRate::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleRotationRateMultiplyLife // (None) class UClass* UParticleModuleRotationRateMultiplyLife::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleRotationRateMultiplyLife"); return Clss; } // ParticleModuleRotationRateMultiplyLife Engine.Default__ParticleModuleRotationRateMultiplyLife // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleRotationRateMultiplyLife* UParticleModuleRotationRateMultiplyLife::GetDefaultObj() { static class UParticleModuleRotationRateMultiplyLife* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleRotationRateMultiplyLife::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleRotationRate_Seeded // (None) class UClass* UParticleModuleRotationRate_Seeded::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleRotationRate_Seeded"); return Clss; } // ParticleModuleRotationRate_Seeded Engine.Default__ParticleModuleRotationRate_Seeded // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleRotationRate_Seeded* UParticleModuleRotationRate_Seeded::GetDefaultObj() { static class UParticleModuleRotationRate_Seeded* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleRotationRate_Seeded::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleRotation_Seeded // (None) class UClass* UParticleModuleRotation_Seeded::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleRotation_Seeded"); return Clss; } // ParticleModuleRotation_Seeded Engine.Default__ParticleModuleRotation_Seeded // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleRotation_Seeded* UParticleModuleRotation_Seeded::GetDefaultObj() { static class UParticleModuleRotation_Seeded* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleRotation_Seeded::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleSizeBase // (None) class UClass* UParticleModuleSizeBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleSizeBase"); return Clss; } // ParticleModuleSizeBase Engine.Default__ParticleModuleSizeBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleSizeBase* UParticleModuleSizeBase::GetDefaultObj() { static class UParticleModuleSizeBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleSizeBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleSize // (None) class UClass* UParticleModuleSize::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleSize"); return Clss; } // ParticleModuleSize Engine.Default__ParticleModuleSize // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleSize* UParticleModuleSize::GetDefaultObj() { static class UParticleModuleSize* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleSize::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleSizeMultiplyLife // (None) class UClass* UParticleModuleSizeMultiplyLife::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleSizeMultiplyLife"); return Clss; } // ParticleModuleSizeMultiplyLife Engine.Default__ParticleModuleSizeMultiplyLife // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleSizeMultiplyLife* UParticleModuleSizeMultiplyLife::GetDefaultObj() { static class UParticleModuleSizeMultiplyLife* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleSizeMultiplyLife::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleSizeScale // (None) class UClass* UParticleModuleSizeScale::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleSizeScale"); return Clss; } // ParticleModuleSizeScale Engine.Default__ParticleModuleSizeScale // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleSizeScale* UParticleModuleSizeScale::GetDefaultObj() { static class UParticleModuleSizeScale* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleSizeScale::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleSizeScaleBySpeed // (None) class UClass* UParticleModuleSizeScaleBySpeed::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleSizeScaleBySpeed"); return Clss; } // ParticleModuleSizeScaleBySpeed Engine.Default__ParticleModuleSizeScaleBySpeed // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleSizeScaleBySpeed* UParticleModuleSizeScaleBySpeed::GetDefaultObj() { static class UParticleModuleSizeScaleBySpeed* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleSizeScaleBySpeed::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleSize_Seeded // (None) class UClass* UParticleModuleSize_Seeded::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleSize_Seeded"); return Clss; } // ParticleModuleSize_Seeded Engine.Default__ParticleModuleSize_Seeded // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleSize_Seeded* UParticleModuleSize_Seeded::GetDefaultObj() { static class UParticleModuleSize_Seeded* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleSize_Seeded::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleSourceMovement // (None) class UClass* UParticleModuleSourceMovement::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleSourceMovement"); return Clss; } // ParticleModuleSourceMovement Engine.Default__ParticleModuleSourceMovement // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleSourceMovement* UParticleModuleSourceMovement::GetDefaultObj() { static class UParticleModuleSourceMovement* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleSourceMovement::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleSpawnBase // (None) class UClass* UParticleModuleSpawnBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleSpawnBase"); return Clss; } // ParticleModuleSpawnBase Engine.Default__ParticleModuleSpawnBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleSpawnBase* UParticleModuleSpawnBase::GetDefaultObj() { static class UParticleModuleSpawnBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleSpawnBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleSpawn // (None) class UClass* UParticleModuleSpawn::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleSpawn"); return Clss; } // ParticleModuleSpawn Engine.Default__ParticleModuleSpawn // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleSpawn* UParticleModuleSpawn::GetDefaultObj() { static class UParticleModuleSpawn* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleSpawn::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleSpawnPerUnit // (None) class UClass* UParticleModuleSpawnPerUnit::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleSpawnPerUnit"); return Clss; } // ParticleModuleSpawnPerUnit Engine.Default__ParticleModuleSpawnPerUnit // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleSpawnPerUnit* UParticleModuleSpawnPerUnit::GetDefaultObj() { static class UParticleModuleSpawnPerUnit* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleSpawnPerUnit::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleSubUVBase // (None) class UClass* UParticleModuleSubUVBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleSubUVBase"); return Clss; } // ParticleModuleSubUVBase Engine.Default__ParticleModuleSubUVBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleSubUVBase* UParticleModuleSubUVBase::GetDefaultObj() { static class UParticleModuleSubUVBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleSubUVBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleSubUV // (None) class UClass* UParticleModuleSubUV::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleSubUV"); return Clss; } // ParticleModuleSubUV Engine.Default__ParticleModuleSubUV // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleSubUV* UParticleModuleSubUV::GetDefaultObj() { static class UParticleModuleSubUV* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleSubUV::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleSubUVMovie // (None) class UClass* UParticleModuleSubUVMovie::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleSubUVMovie"); return Clss; } // ParticleModuleSubUVMovie Engine.Default__ParticleModuleSubUVMovie // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleSubUVMovie* UParticleModuleSubUVMovie::GetDefaultObj() { static class UParticleModuleSubUVMovie* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleSubUVMovie::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleTrailBase // (None) class UClass* UParticleModuleTrailBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleTrailBase"); return Clss; } // ParticleModuleTrailBase Engine.Default__ParticleModuleTrailBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleTrailBase* UParticleModuleTrailBase::GetDefaultObj() { static class UParticleModuleTrailBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleTrailBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleTrailSource // (None) class UClass* UParticleModuleTrailSource::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleTrailSource"); return Clss; } // ParticleModuleTrailSource Engine.Default__ParticleModuleTrailSource // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleTrailSource* UParticleModuleTrailSource::GetDefaultObj() { static class UParticleModuleTrailSource* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleTrailSource::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleTypeDataBase // (None) class UClass* UParticleModuleTypeDataBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleTypeDataBase"); return Clss; } // ParticleModuleTypeDataBase Engine.Default__ParticleModuleTypeDataBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleTypeDataBase* UParticleModuleTypeDataBase::GetDefaultObj() { static class UParticleModuleTypeDataBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleTypeDataBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleTypeDataAnimTrail // (None) class UClass* UParticleModuleTypeDataAnimTrail::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleTypeDataAnimTrail"); return Clss; } // ParticleModuleTypeDataAnimTrail Engine.Default__ParticleModuleTypeDataAnimTrail // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleTypeDataAnimTrail* UParticleModuleTypeDataAnimTrail::GetDefaultObj() { static class UParticleModuleTypeDataAnimTrail* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleTypeDataAnimTrail::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleTypeDataBeam2 // (None) class UClass* UParticleModuleTypeDataBeam2::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleTypeDataBeam2"); return Clss; } // ParticleModuleTypeDataBeam2 Engine.Default__ParticleModuleTypeDataBeam2 // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleTypeDataBeam2* UParticleModuleTypeDataBeam2::GetDefaultObj() { static class UParticleModuleTypeDataBeam2* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleTypeDataBeam2::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleTypeDataGpu // (None) class UClass* UParticleModuleTypeDataGpu::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleTypeDataGpu"); return Clss; } // ParticleModuleTypeDataGpu Engine.Default__ParticleModuleTypeDataGpu // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleTypeDataGpu* UParticleModuleTypeDataGpu::GetDefaultObj() { static class UParticleModuleTypeDataGpu* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleTypeDataGpu::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleTypeDataMesh // (None) class UClass* UParticleModuleTypeDataMesh::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleTypeDataMesh"); return Clss; } // ParticleModuleTypeDataMesh Engine.Default__ParticleModuleTypeDataMesh // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleTypeDataMesh* UParticleModuleTypeDataMesh::GetDefaultObj() { static class UParticleModuleTypeDataMesh* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleTypeDataMesh::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleTypeDataRibbon // (None) class UClass* UParticleModuleTypeDataRibbon::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleTypeDataRibbon"); return Clss; } // ParticleModuleTypeDataRibbon Engine.Default__ParticleModuleTypeDataRibbon // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleTypeDataRibbon* UParticleModuleTypeDataRibbon::GetDefaultObj() { static class UParticleModuleTypeDataRibbon* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleTypeDataRibbon::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleVectorFieldBase // (None) class UClass* UParticleModuleVectorFieldBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleVectorFieldBase"); return Clss; } // ParticleModuleVectorFieldBase Engine.Default__ParticleModuleVectorFieldBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleVectorFieldBase* UParticleModuleVectorFieldBase::GetDefaultObj() { static class UParticleModuleVectorFieldBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleVectorFieldBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleVectorFieldGlobal // (None) class UClass* UParticleModuleVectorFieldGlobal::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleVectorFieldGlobal"); return Clss; } // ParticleModuleVectorFieldGlobal Engine.Default__ParticleModuleVectorFieldGlobal // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleVectorFieldGlobal* UParticleModuleVectorFieldGlobal::GetDefaultObj() { static class UParticleModuleVectorFieldGlobal* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleVectorFieldGlobal::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleVectorFieldLocal // (None) class UClass* UParticleModuleVectorFieldLocal::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleVectorFieldLocal"); return Clss; } // ParticleModuleVectorFieldLocal Engine.Default__ParticleModuleVectorFieldLocal // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleVectorFieldLocal* UParticleModuleVectorFieldLocal::GetDefaultObj() { static class UParticleModuleVectorFieldLocal* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleVectorFieldLocal::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleVectorFieldRotation // (None) class UClass* UParticleModuleVectorFieldRotation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleVectorFieldRotation"); return Clss; } // ParticleModuleVectorFieldRotation Engine.Default__ParticleModuleVectorFieldRotation // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleVectorFieldRotation* UParticleModuleVectorFieldRotation::GetDefaultObj() { static class UParticleModuleVectorFieldRotation* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleVectorFieldRotation::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleVectorFieldRotationRate // (None) class UClass* UParticleModuleVectorFieldRotationRate::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleVectorFieldRotationRate"); return Clss; } // ParticleModuleVectorFieldRotationRate Engine.Default__ParticleModuleVectorFieldRotationRate // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleVectorFieldRotationRate* UParticleModuleVectorFieldRotationRate::GetDefaultObj() { static class UParticleModuleVectorFieldRotationRate* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleVectorFieldRotationRate::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleVectorFieldScale // (None) class UClass* UParticleModuleVectorFieldScale::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleVectorFieldScale"); return Clss; } // ParticleModuleVectorFieldScale Engine.Default__ParticleModuleVectorFieldScale // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleVectorFieldScale* UParticleModuleVectorFieldScale::GetDefaultObj() { static class UParticleModuleVectorFieldScale* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleVectorFieldScale::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleVectorFieldScaleOverLife // (None) class UClass* UParticleModuleVectorFieldScaleOverLife::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleVectorFieldScaleOverLife"); return Clss; } // ParticleModuleVectorFieldScaleOverLife Engine.Default__ParticleModuleVectorFieldScaleOverLife // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleVectorFieldScaleOverLife* UParticleModuleVectorFieldScaleOverLife::GetDefaultObj() { static class UParticleModuleVectorFieldScaleOverLife* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleVectorFieldScaleOverLife::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleVelocityBase // (None) class UClass* UParticleModuleVelocityBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleVelocityBase"); return Clss; } // ParticleModuleVelocityBase Engine.Default__ParticleModuleVelocityBase // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleVelocityBase* UParticleModuleVelocityBase::GetDefaultObj() { static class UParticleModuleVelocityBase* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleVelocityBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleVelocity // (None) class UClass* UParticleModuleVelocity::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleVelocity"); return Clss; } // ParticleModuleVelocity Engine.Default__ParticleModuleVelocity // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleVelocity* UParticleModuleVelocity::GetDefaultObj() { static class UParticleModuleVelocity* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleVelocity::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleVelocityCone // (None) class UClass* UParticleModuleVelocityCone::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleVelocityCone"); return Clss; } // ParticleModuleVelocityCone Engine.Default__ParticleModuleVelocityCone // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleVelocityCone* UParticleModuleVelocityCone::GetDefaultObj() { static class UParticleModuleVelocityCone* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleVelocityCone::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleVelocityInheritParent // (None) class UClass* UParticleModuleVelocityInheritParent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleVelocityInheritParent"); return Clss; } // ParticleModuleVelocityInheritParent Engine.Default__ParticleModuleVelocityInheritParent // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleVelocityInheritParent* UParticleModuleVelocityInheritParent::GetDefaultObj() { static class UParticleModuleVelocityInheritParent* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleVelocityInheritParent::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleVelocityOverLifetime // (None) class UClass* UParticleModuleVelocityOverLifetime::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleVelocityOverLifetime"); return Clss; } // ParticleModuleVelocityOverLifetime Engine.Default__ParticleModuleVelocityOverLifetime // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleVelocityOverLifetime* UParticleModuleVelocityOverLifetime::GetDefaultObj() { static class UParticleModuleVelocityOverLifetime* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleVelocityOverLifetime::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleModuleVelocity_Seeded // (None) class UClass* UParticleModuleVelocity_Seeded::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleModuleVelocity_Seeded"); return Clss; } // ParticleModuleVelocity_Seeded Engine.Default__ParticleModuleVelocity_Seeded // (Public, ClassDefaultObject, ArchetypeObject) class UParticleModuleVelocity_Seeded* UParticleModuleVelocity_Seeded::GetDefaultObj() { static class UParticleModuleVelocity_Seeded* Default = nullptr; if (!Default) Default = static_cast(UParticleModuleVelocity_Seeded::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleSpriteEmitter // (None) class UClass* UParticleSpriteEmitter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleSpriteEmitter"); return Clss; } // ParticleSpriteEmitter Engine.Default__ParticleSpriteEmitter // (Public, ClassDefaultObject, ArchetypeObject) class UParticleSpriteEmitter* UParticleSpriteEmitter::GetDefaultObj() { static class UParticleSpriteEmitter* Default = nullptr; if (!Default) Default = static_cast(UParticleSpriteEmitter::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleSystemComponent // (SceneComponent, PrimitiveComponent) class UClass* UParticleSystemComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleSystemComponent"); return Clss; } // ParticleSystemComponent Engine.Default__ParticleSystemComponent // (Public, ClassDefaultObject, ArchetypeObject) class UParticleSystemComponent* UParticleSystemComponent::GetDefaultObj() { static class UParticleSystemComponent* Default = nullptr; if (!Default) Default = static_cast(UParticleSystemComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.ParticleSystemComponent.SetTrailSourceData // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InFirstSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InSecondSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ETrailWidthMode InWidthMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetTrailSourceData(class FName InFirstSocketName, class FName InSecondSocketName, enum class ETrailWidthMode InWidthMode, float InWidth) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "SetTrailSourceData"); Params::UParticleSystemComponent_SetTrailSourceData_Params Parms{}; Parms.InFirstSocketName = InFirstSocketName; Parms.InSecondSocketName = InSecondSocketName; Parms.InWidthMode = InWidthMode; Parms.InWidth = InWidth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetTemplate // (Final, Native, Public, BlueprintCallable) // Parameters: // class UParticleSystem* NewTemplate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetTemplate(class UParticleSystem* NewTemplate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "SetTemplate"); Params::UParticleSystemComponent_SetTemplate_Params Parms{}; Parms.NewTemplate = NewTemplate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetMaterialParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* Param (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetMaterialParameter(class FName ParameterName, class UMaterialInterface* Param) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "SetMaterialParameter"); Params::UParticleSystemComponent_SetMaterialParameter_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetBeamTargetTangent // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector NewTangentPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetBeamTargetTangent(int32 EmitterIndex, const struct FVector& NewTangentPoint, int32 TargetIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "SetBeamTargetTangent"); Params::UParticleSystemComponent_SetBeamTargetTangent_Params Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.NewTangentPoint = NewTangentPoint; Parms.TargetIndex = TargetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetBeamTargetStrength // (Native, Public, BlueprintCallable) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NewTargetStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetBeamTargetStrength(int32 EmitterIndex, float NewTargetStrength, int32 TargetIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "SetBeamTargetStrength"); Params::UParticleSystemComponent_SetBeamTargetStrength_Params Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.NewTargetStrength = NewTargetStrength; Parms.TargetIndex = TargetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetBeamTargetPoint // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector NewTargetPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetBeamTargetPoint(int32 EmitterIndex, const struct FVector& NewTargetPoint, int32 TargetIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "SetBeamTargetPoint"); Params::UParticleSystemComponent_SetBeamTargetPoint_Params Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.NewTargetPoint = NewTargetPoint; Parms.TargetIndex = TargetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetBeamSourceTangent // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector NewTangentPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetBeamSourceTangent(int32 EmitterIndex, const struct FVector& NewTangentPoint, int32 SourceIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "SetBeamSourceTangent"); Params::UParticleSystemComponent_SetBeamSourceTangent_Params Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.NewTangentPoint = NewTangentPoint; Parms.SourceIndex = SourceIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetBeamSourceStrength // (Native, Public, BlueprintCallable) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NewSourceStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetBeamSourceStrength(int32 EmitterIndex, float NewSourceStrength, int32 SourceIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "SetBeamSourceStrength"); Params::UParticleSystemComponent_SetBeamSourceStrength_Params Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.NewSourceStrength = NewSourceStrength; Parms.SourceIndex = SourceIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetBeamSourcePoint // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector NewSourcePoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetBeamSourcePoint(int32 EmitterIndex, const struct FVector& NewSourcePoint, int32 SourceIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "SetBeamSourcePoint"); Params::UParticleSystemComponent_SetBeamSourcePoint_Params Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.NewSourcePoint = NewSourcePoint; Parms.SourceIndex = SourceIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetBeamEndPoint // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector NewEndPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetBeamEndPoint(int32 EmitterIndex, const struct FVector& NewEndPoint) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "SetBeamEndPoint"); Params::UParticleSystemComponent_SetBeamEndPoint_Params Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.NewEndPoint = NewEndPoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetAutoAttachParams // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* Parent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetAutoAttachParams(class USceneComponent* Parent, class FName SocketName, enum class EAttachLocation LocationType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "SetAutoAttachParams"); Params::UParticleSystemComponent_SetAutoAttachParams_Params Parms{}; Parms.Parent = Parent; Parms.SocketName = SocketName; Parms.LocationType = LocationType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.GetNumActiveParticles // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UParticleSystemComponent::GetNumActiveParticles() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "GetNumActiveParticles"); Params::UParticleSystemComponent_GetNumActiveParticles_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.GetNamedMaterial // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* UParticleSystemComponent::GetNamedMaterial(class FName InName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "GetNamedMaterial"); Params::UParticleSystemComponent_GetNamedMaterial_Params Parms{}; Parms.InName = InName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.GetBeamTargetTangent // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutTangentPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UParticleSystemComponent::GetBeamTargetTangent(int32 EmitterIndex, int32 TargetIndex, struct FVector* OutTangentPoint) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "GetBeamTargetTangent"); Params::UParticleSystemComponent_GetBeamTargetTangent_Params Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.TargetIndex = TargetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTangentPoint != nullptr) *OutTangentPoint = std::move(Parms.OutTangentPoint); return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.GetBeamTargetStrength // (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutTargetStrength (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UParticleSystemComponent::GetBeamTargetStrength(int32 EmitterIndex, int32 TargetIndex, float* OutTargetStrength) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "GetBeamTargetStrength"); Params::UParticleSystemComponent_GetBeamTargetStrength_Params Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.TargetIndex = TargetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTargetStrength != nullptr) *OutTargetStrength = Parms.OutTargetStrength; return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.GetBeamTargetPoint // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutTargetPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UParticleSystemComponent::GetBeamTargetPoint(int32 EmitterIndex, int32 TargetIndex, struct FVector* OutTargetPoint) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "GetBeamTargetPoint"); Params::UParticleSystemComponent_GetBeamTargetPoint_Params Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.TargetIndex = TargetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTargetPoint != nullptr) *OutTargetPoint = std::move(Parms.OutTargetPoint); return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.GetBeamSourceTangent // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutTangentPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UParticleSystemComponent::GetBeamSourceTangent(int32 EmitterIndex, int32 SourceIndex, struct FVector* OutTangentPoint) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "GetBeamSourceTangent"); Params::UParticleSystemComponent_GetBeamSourceTangent_Params Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.SourceIndex = SourceIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTangentPoint != nullptr) *OutTangentPoint = std::move(Parms.OutTangentPoint); return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.GetBeamSourceStrength // (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutSourceStrength (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UParticleSystemComponent::GetBeamSourceStrength(int32 EmitterIndex, int32 SourceIndex, float* OutSourceStrength) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "GetBeamSourceStrength"); Params::UParticleSystemComponent_GetBeamSourceStrength_Params Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.SourceIndex = SourceIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSourceStrength != nullptr) *OutSourceStrength = Parms.OutSourceStrength; return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.GetBeamSourcePoint // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutSourcePoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UParticleSystemComponent::GetBeamSourcePoint(int32 EmitterIndex, int32 SourceIndex, struct FVector* OutSourcePoint) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "GetBeamSourcePoint"); Params::UParticleSystemComponent_GetBeamSourcePoint_Params Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.SourceIndex = SourceIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSourcePoint != nullptr) *OutSourcePoint = std::move(Parms.OutSourcePoint); return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.GetBeamEndPoint // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutEndPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UParticleSystemComponent::GetBeamEndPoint(int32 EmitterIndex, struct FVector* OutEndPoint) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "GetBeamEndPoint"); Params::UParticleSystemComponent_GetBeamEndPoint_Params Parms{}; Parms.EmitterIndex = EmitterIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutEndPoint != nullptr) *OutEndPoint = std::move(Parms.OutEndPoint); return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.GenerateParticleEvent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName InEventName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InEmitterTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InDirection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::GenerateParticleEvent(class FName InEventName, float InEmitterTime, const struct FVector& InLocation, const struct FVector& InDirection, const struct FVector& InVelocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "GenerateParticleEvent"); Params::UParticleSystemComponent_GenerateParticleEvent_Params Parms{}; Parms.InEventName = InEventName; Parms.InEmitterTime = InEmitterTime; Parms.InLocation = InLocation; Parms.InDirection = InDirection; Parms.InVelocity = InVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.EndTrails // (Final, Native, Public, BlueprintCallable) // Parameters: void UParticleSystemComponent::EndTrails() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "EndTrails"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.CreateNamedDynamicMaterialInstance // (Native, Public, BlueprintCallable) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* SourceMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UParticleSystemComponent::CreateNamedDynamicMaterialInstance(class FName InName, class UMaterialInterface* SourceMaterial) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "CreateNamedDynamicMaterialInstance"); Params::UParticleSystemComponent_CreateNamedDynamicMaterialInstance_Params Parms{}; Parms.InName = InName; Parms.SourceMaterial = SourceMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.BeginTrails // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InFirstSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InSecondSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ETrailWidthMode InWidthMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::BeginTrails(class FName InFirstSocketName, class FName InSecondSocketName, enum class ETrailWidthMode InWidthMode, float InWidth) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ParticleSystemComponent", "BeginTrails"); Params::UParticleSystemComponent_BeginTrails_Params Parms{}; Parms.InFirstSocketName = InFirstSocketName; Parms.InSecondSocketName = InSecondSocketName; Parms.InWidthMode = InWidthMode; Parms.InWidth = InWidth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.ParticleSystemReplay // (None) class UClass* UParticleSystemReplay::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleSystemReplay"); return Clss; } // ParticleSystemReplay Engine.Default__ParticleSystemReplay // (Public, ClassDefaultObject, ArchetypeObject) class UParticleSystemReplay* UParticleSystemReplay::GetDefaultObj() { static class UParticleSystemReplay* Default = nullptr; if (!Default) Default = static_cast(UParticleSystemReplay::StaticClass()->DefaultObject); return Default; } // Class Engine.PathFollowingAgentInterface // (None) class UClass* IPathFollowingAgentInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PathFollowingAgentInterface"); return Clss; } // PathFollowingAgentInterface Engine.Default__PathFollowingAgentInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPathFollowingAgentInterface* IPathFollowingAgentInterface::GetDefaultObj() { static class IPathFollowingAgentInterface* Default = nullptr; if (!Default) Default = static_cast(IPathFollowingAgentInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.PhysicsSpringComponent // (SceneComponent) class UClass* UPhysicsSpringComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PhysicsSpringComponent"); return Clss; } // PhysicsSpringComponent Engine.Default__PhysicsSpringComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPhysicsSpringComponent* UPhysicsSpringComponent::GetDefaultObj() { static class UPhysicsSpringComponent* Default = nullptr; if (!Default) Default = static_cast(UPhysicsSpringComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.PhysicsSpringComponent.GetSpringRestingPoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPhysicsSpringComponent::GetSpringRestingPoint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsSpringComponent", "GetSpringRestingPoint"); Params::UPhysicsSpringComponent_GetSpringRestingPoint_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsSpringComponent.GetSpringDirection // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPhysicsSpringComponent::GetSpringDirection() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsSpringComponent", "GetSpringDirection"); Params::UPhysicsSpringComponent_GetSpringDirection_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsSpringComponent.GetSpringCurrentEndPoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPhysicsSpringComponent::GetSpringCurrentEndPoint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsSpringComponent", "GetSpringCurrentEndPoint"); Params::UPhysicsSpringComponent_GetSpringCurrentEndPoint_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsSpringComponent.GetNormalizedCompressionScalar // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhysicsSpringComponent::GetNormalizedCompressionScalar() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsSpringComponent", "GetNormalizedCompressionScalar"); Params::UPhysicsSpringComponent_GetNormalizedCompressionScalar_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.PhysicsThreadLibrary // (None) class UClass* UPhysicsThreadLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PhysicsThreadLibrary"); return Clss; } // PhysicsThreadLibrary Engine.Default__PhysicsThreadLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UPhysicsThreadLibrary* UPhysicsThreadLibrary::GetDefaultObj() { static class UPhysicsThreadLibrary* Default = nullptr; if (!Default) Default = static_cast(UPhysicsThreadLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.PhysicsThreadLibrary.AddForce // (Final, Native, Static, Private, HasDefaults, BlueprintCallable) // Parameters: // struct FBodyInstanceAsyncPhysicsTickHandleHandle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsThreadLibrary::AddForce(const struct FBodyInstanceAsyncPhysicsTickHandle& Handle, const struct FVector& Force, bool bAccelChange) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsThreadLibrary", "AddForce"); Params::UPhysicsThreadLibrary_AddForce_Params Parms{}; Parms.Handle = Handle; Parms.Force = Force; Parms.bAccelChange = bAccelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.PhysicsThrusterComponent // (SceneComponent) class UClass* UPhysicsThrusterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PhysicsThrusterComponent"); return Clss; } // PhysicsThrusterComponent Engine.Default__PhysicsThrusterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPhysicsThrusterComponent* UPhysicsThrusterComponent::GetDefaultObj() { static class UPhysicsThrusterComponent* Default = nullptr; if (!Default) Default = static_cast(UPhysicsThrusterComponent::StaticClass()->DefaultObject); return Default; } // Class Engine.SceneCapture // (Actor) class UClass* ASceneCapture::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SceneCapture"); return Clss; } // SceneCapture Engine.Default__SceneCapture // (Public, ClassDefaultObject, ArchetypeObject) class ASceneCapture* ASceneCapture::GetDefaultObj() { static class ASceneCapture* Default = nullptr; if (!Default) Default = static_cast(ASceneCapture::StaticClass()->DefaultObject); return Default; } // Class Engine.PlanarReflection // (Actor) class UClass* APlanarReflection::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PlanarReflection"); return Clss; } // PlanarReflection Engine.Default__PlanarReflection // (Public, ClassDefaultObject, ArchetypeObject) class APlanarReflection* APlanarReflection::GetDefaultObj() { static class APlanarReflection* Default = nullptr; if (!Default) Default = static_cast(APlanarReflection::StaticClass()->DefaultObject); return Default; } // Function Engine.PlanarReflection.OnInterpToggle // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlanarReflection::OnInterpToggle(bool bEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlanarReflection", "OnInterpToggle"); Params::APlanarReflection_OnInterpToggle_Params Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.SceneCaptureComponent // (SceneComponent) class UClass* USceneCaptureComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SceneCaptureComponent"); return Clss; } // SceneCaptureComponent Engine.Default__SceneCaptureComponent // (Public, ClassDefaultObject, ArchetypeObject) class USceneCaptureComponent* USceneCaptureComponent::GetDefaultObj() { static class USceneCaptureComponent* Default = nullptr; if (!Default) Default = static_cast(USceneCaptureComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.SceneCaptureComponent.ShowOnlyComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneCaptureComponent::ShowOnlyComponent(class UPrimitiveComponent* InComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneCaptureComponent", "ShowOnlyComponent"); Params::USceneCaptureComponent_ShowOnlyComponent_Params Parms{}; Parms.InComponent = InComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent.ShowOnlyActorComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeFromChildActors (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneCaptureComponent::ShowOnlyActorComponents(class AActor* InActor, bool bIncludeFromChildActors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneCaptureComponent", "ShowOnlyActorComponents"); Params::USceneCaptureComponent_ShowOnlyActorComponents_Params Parms{}; Parms.InActor = InActor; Parms.bIncludeFromChildActors = bIncludeFromChildActors; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent.SetCaptureSortPriority // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewCaptureSortPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneCaptureComponent::SetCaptureSortPriority(int32 NewCaptureSortPriority) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneCaptureComponent", "SetCaptureSortPriority"); Params::USceneCaptureComponent_SetCaptureSortPriority_Params Parms{}; Parms.NewCaptureSortPriority = NewCaptureSortPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent.RemoveShowOnlyComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneCaptureComponent::RemoveShowOnlyComponent(class UPrimitiveComponent* InComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneCaptureComponent", "RemoveShowOnlyComponent"); Params::USceneCaptureComponent_RemoveShowOnlyComponent_Params Parms{}; Parms.InComponent = InComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent.RemoveShowOnlyActorComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeFromChildActors (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneCaptureComponent::RemoveShowOnlyActorComponents(class AActor* InActor, bool bIncludeFromChildActors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneCaptureComponent", "RemoveShowOnlyActorComponents"); Params::USceneCaptureComponent_RemoveShowOnlyActorComponents_Params Parms{}; Parms.InActor = InActor; Parms.bIncludeFromChildActors = bIncludeFromChildActors; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent.HideComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneCaptureComponent::HideComponent(class UPrimitiveComponent* InComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneCaptureComponent", "HideComponent"); Params::USceneCaptureComponent_HideComponent_Params Parms{}; Parms.InComponent = InComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent.HideActorComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeFromChildActors (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneCaptureComponent::HideActorComponents(class AActor* InActor, bool bIncludeFromChildActors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneCaptureComponent", "HideActorComponents"); Params::USceneCaptureComponent_HideActorComponents_Params Parms{}; Parms.InActor = InActor; Parms.bIncludeFromChildActors = bIncludeFromChildActors; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent.ClearShowOnlyComponents // (Final, Native, Public, BlueprintCallable) // Parameters: void USceneCaptureComponent::ClearShowOnlyComponents() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneCaptureComponent", "ClearShowOnlyComponents"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent.ClearHiddenComponents // (Final, Native, Public, BlueprintCallable) // Parameters: void USceneCaptureComponent::ClearHiddenComponents() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneCaptureComponent", "ClearHiddenComponents"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.PlanarReflectionComponent // (SceneComponent) class UClass* UPlanarReflectionComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PlanarReflectionComponent"); return Clss; } // PlanarReflectionComponent Engine.Default__PlanarReflectionComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPlanarReflectionComponent* UPlanarReflectionComponent::GetDefaultObj() { static class UPlanarReflectionComponent* Default = nullptr; if (!Default) Default = static_cast(UPlanarReflectionComponent::StaticClass()->DefaultObject); return Default; } // Class Engine.PlaneReflectionCapture // (Actor) class UClass* APlaneReflectionCapture::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PlaneReflectionCapture"); return Clss; } // PlaneReflectionCapture Engine.Default__PlaneReflectionCapture // (Public, ClassDefaultObject, ArchetypeObject) class APlaneReflectionCapture* APlaneReflectionCapture::GetDefaultObj() { static class APlaneReflectionCapture* Default = nullptr; if (!Default) Default = static_cast(APlaneReflectionCapture::StaticClass()->DefaultObject); return Default; } // Class Engine.PlaneReflectionCaptureComponent // (SceneComponent) class UClass* UPlaneReflectionCaptureComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PlaneReflectionCaptureComponent"); return Clss; } // PlaneReflectionCaptureComponent Engine.Default__PlaneReflectionCaptureComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPlaneReflectionCaptureComponent* UPlaneReflectionCaptureComponent::GetDefaultObj() { static class UPlaneReflectionCaptureComponent* Default = nullptr; if (!Default) Default = static_cast(UPlaneReflectionCaptureComponent::StaticClass()->DefaultObject); return Default; } // Class Engine.PlatformInterfaceWebResponse // (None) class UClass* UPlatformInterfaceWebResponse::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PlatformInterfaceWebResponse"); return Clss; } // PlatformInterfaceWebResponse Engine.Default__PlatformInterfaceWebResponse // (Public, ClassDefaultObject, ArchetypeObject) class UPlatformInterfaceWebResponse* UPlatformInterfaceWebResponse::GetDefaultObj() { static class UPlatformInterfaceWebResponse* Default = nullptr; if (!Default) Default = static_cast(UPlatformInterfaceWebResponse::StaticClass()->DefaultObject); return Default; } // Function Engine.PlatformInterfaceWebResponse.GetNumHeaders // (Native, Public) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPlatformInterfaceWebResponse::GetNumHeaders() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformInterfaceWebResponse", "GetNumHeaders"); Params::UPlatformInterfaceWebResponse_GetNumHeaders_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformInterfaceWebResponse.GetHeaderValue // (Native, Public) // Parameters: // class FString HeaderName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPlatformInterfaceWebResponse::GetHeaderValue(const class FString& HeaderName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformInterfaceWebResponse", "GetHeaderValue"); Params::UPlatformInterfaceWebResponse_GetHeaderValue_Params Parms{}; Parms.HeaderName = HeaderName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformInterfaceWebResponse.GetHeader // (Native, Public, HasOutParams) // Parameters: // int32 HeaderIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Header (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Value (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlatformInterfaceWebResponse::GetHeader(int32 HeaderIndex, class FString* Header, class FString* Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformInterfaceWebResponse", "GetHeader"); Params::UPlatformInterfaceWebResponse_GetHeader_Params Parms{}; Parms.HeaderIndex = HeaderIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Header != nullptr) *Header = std::move(Parms.Header); if (Value != nullptr) *Value = std::move(Parms.Value); } // Class Engine.PlayerCameraManager // (Actor) class UClass* APlayerCameraManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PlayerCameraManager"); return Clss; } // PlayerCameraManager Engine.Default__PlayerCameraManager // (Public, ClassDefaultObject, ArchetypeObject) class APlayerCameraManager* APlayerCameraManager::GetDefaultObj() { static class APlayerCameraManager* Default = nullptr; if (!Default) Default = static_cast(APlayerCameraManager::StaticClass()->DefaultObject); return Default; } // Function Engine.PlayerCameraManager.SwapPendingViewTargetWhenUsingClientSideCameraUpdates // (Final, Native, Protected) // Parameters: void APlayerCameraManager::SwapPendingViewTargetWhenUsingClientSideCameraUpdates() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "SwapPendingViewTargetWhenUsingClientSideCameraUpdates"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StopCameraShake // (Native, Public, BlueprintCallable) // Parameters: // class UCameraShakeBase* ShakeInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::StopCameraShake(class UCameraShakeBase* ShakeInstance, bool bImmediately) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "StopCameraShake"); Params::APlayerCameraManager_StopCameraShake_Params Parms{}; Parms.ShakeInstance = ShakeInstance; Parms.bImmediately = bImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StopCameraFade // (Native, Public, BlueprintCallable) // Parameters: void APlayerCameraManager::StopCameraFade() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "StopCameraFade"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StopAllInstancesOfCameraShakeFromSource // (Native, Public, BlueprintCallable) // Parameters: // TSubclassOfShake (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCameraShakeSourceComponent* SourceComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::StopAllInstancesOfCameraShakeFromSource(TSubclassOf Shake, class UCameraShakeSourceComponent* SourceComponent, bool bImmediately) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "StopAllInstancesOfCameraShakeFromSource"); Params::APlayerCameraManager_StopAllInstancesOfCameraShakeFromSource_Params Parms{}; Parms.Shake = Shake; Parms.SourceComponent = SourceComponent; Parms.bImmediately = bImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StopAllInstancesOfCameraShake // (Native, Public, BlueprintCallable) // Parameters: // TSubclassOfShake (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::StopAllInstancesOfCameraShake(TSubclassOf Shake, bool bImmediately) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "StopAllInstancesOfCameraShake"); Params::APlayerCameraManager_StopAllInstancesOfCameraShake_Params Parms{}; Parms.Shake = Shake; Parms.bImmediately = bImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StopAllCameraShakesFromSource // (Native, Public, BlueprintCallable) // Parameters: // class UCameraShakeSourceComponent* SourceComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::StopAllCameraShakesFromSource(class UCameraShakeSourceComponent* SourceComponent, bool bImmediately) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "StopAllCameraShakesFromSource"); Params::APlayerCameraManager_StopAllCameraShakesFromSource_Params Parms{}; Parms.SourceComponent = SourceComponent; Parms.bImmediately = bImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StopAllCameraShakes // (Native, Public, BlueprintCallable) // Parameters: // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::StopAllCameraShakes(bool bImmediately) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "StopAllCameraShakes"); Params::APlayerCameraManager_StopAllCameraShakes_Params Parms{}; Parms.bImmediately = bImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StartCameraShakeFromSource // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // TSubclassOfShakeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCameraShakeSourceComponent* SourceComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECameraShakePlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UCameraShakeBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraShakeBase* APlayerCameraManager::StartCameraShakeFromSource(TSubclassOf ShakeClass, class UCameraShakeSourceComponent* SourceComponent, float Scale, enum class ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "StartCameraShakeFromSource"); Params::APlayerCameraManager_StartCameraShakeFromSource_Params Parms{}; Parms.ShakeClass = ShakeClass; Parms.SourceComponent = SourceComponent; Parms.Scale = Scale; Parms.PlaySpace = PlaySpace; Parms.UserPlaySpaceRot = UserPlaySpaceRot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.StartCameraShake // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // TSubclassOfShakeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECameraShakePlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UCameraShakeBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraShakeBase* APlayerCameraManager::StartCameraShake(TSubclassOf ShakeClass, float Scale, enum class ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "StartCameraShake"); Params::APlayerCameraManager_StartCameraShake_Params Parms{}; Parms.ShakeClass = ShakeClass; Parms.Scale = Scale; Parms.PlaySpace = PlaySpace; Parms.UserPlaySpaceRot = UserPlaySpaceRot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.StartCameraFade // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float FromAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ToAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldFadeAudio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHoldWhenFinished (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::StartCameraFade(float FromAlpha, float ToAlpha, float Duration, const struct FLinearColor& Color, bool bShouldFadeAudio, bool bHoldWhenFinished) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "StartCameraFade"); Params::APlayerCameraManager_StartCameraFade_Params Parms{}; Parms.FromAlpha = FromAlpha; Parms.ToAlpha = ToAlpha; Parms.Duration = Duration; Parms.Color = Color; Parms.bShouldFadeAudio = bShouldFadeAudio; Parms.bHoldWhenFinished = bHoldWhenFinished; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.SetManualCameraFade // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float InFadeAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInFadeAudio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::SetManualCameraFade(float InFadeAmount, const struct FLinearColor& Color, bool bInFadeAudio) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "SetManualCameraFade"); Params::APlayerCameraManager_SetManualCameraFade_Params Parms{}; Parms.InFadeAmount = InFadeAmount; Parms.Color = Color; Parms.bInFadeAudio = bInFadeAudio; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.SetGameCameraCutThisFrame // (Native, Public, BlueprintCallable) // Parameters: void APlayerCameraManager::SetGameCameraCutThisFrame() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "SetGameCameraCutThisFrame"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.RemoveGenericCameraLensEffect // (Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceEmitter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::RemoveGenericCameraLensEffect(TScriptInterface Emitter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "RemoveGenericCameraLensEffect"); Params::APlayerCameraManager_RemoveGenericCameraLensEffect_Params Parms{}; Parms.Emitter = Emitter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.RemoveCameraModifier // (Native, Public, BlueprintCallable) // Parameters: // class UCameraModifier* ModifierToRemove (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerCameraManager::RemoveCameraModifier(class UCameraModifier* ModifierToRemove) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "RemoveCameraModifier"); Params::APlayerCameraManager_RemoveCameraModifier_Params Parms{}; Parms.ModifierToRemove = ModifierToRemove; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.RemoveCameraLensEffect // (Native, Public) // Parameters: // class AEmitterCameraLensEffectBase*Emitter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::RemoveCameraLensEffect(class AEmitterCameraLensEffectBase* Emitter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "RemoveCameraLensEffect"); Params::APlayerCameraManager_RemoveCameraLensEffect_Params Parms{}; Parms.Emitter = Emitter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.PhotographyCameraModify // (BlueprintCosmetic, Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // struct FVector NewCameraLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector PreviousCameraLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OriginalCameraLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ResultCameraLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::PhotographyCameraModify(const struct FVector& NewCameraLocation, const struct FVector& PreviousCameraLocation, const struct FVector& OriginalCameraLocation, struct FVector* ResultCameraLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "PhotographyCameraModify"); Params::APlayerCameraManager_PhotographyCameraModify_Params Parms{}; Parms.NewCameraLocation = NewCameraLocation; Parms.PreviousCameraLocation = PreviousCameraLocation; Parms.OriginalCameraLocation = OriginalCameraLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ResultCameraLocation != nullptr) *ResultCameraLocation = std::move(Parms.ResultCameraLocation); } // Function Engine.PlayerCameraManager.OnPhotographySessionStart // (BlueprintCosmetic, Native, Event, Public, BlueprintEvent) // Parameters: void APlayerCameraManager::OnPhotographySessionStart() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "OnPhotographySessionStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.OnPhotographySessionEnd // (BlueprintCosmetic, Native, Event, Public, BlueprintEvent) // Parameters: void APlayerCameraManager::OnPhotographySessionEnd() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "OnPhotographySessionEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.OnPhotographyMultiPartCaptureStart // (BlueprintCosmetic, Native, Event, Public, BlueprintEvent) // Parameters: void APlayerCameraManager::OnPhotographyMultiPartCaptureStart() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "OnPhotographyMultiPartCaptureStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.OnPhotographyMultiPartCaptureEnd // (BlueprintCosmetic, Native, Event, Public, BlueprintEvent) // Parameters: void APlayerCameraManager::OnPhotographyMultiPartCaptureEnd() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "OnPhotographyMultiPartCaptureEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.GetOwningPlayerController // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* APlayerCameraManager::GetOwningPlayerController() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "GetOwningPlayerController"); Params::APlayerCameraManager_GetOwningPlayerController_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.GetFOVAngle // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APlayerCameraManager::GetFOVAngle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "GetFOVAngle"); Params::APlayerCameraManager_GetFOVAngle_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.GetCameraRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator APlayerCameraManager::GetCameraRotation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "GetCameraRotation"); Params::APlayerCameraManager_GetCameraRotation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.GetCameraLocation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APlayerCameraManager::GetCameraLocation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "GetCameraLocation"); Params::APlayerCameraManager_GetCameraLocation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.FindCameraModifierByClass // (Native, Public, BlueprintCallable) // Parameters: // TSubclassOf ModifierClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCameraModifier* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraModifier* APlayerCameraManager::FindCameraModifierByClass(TSubclassOf ModifierClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "FindCameraModifierByClass"); Params::APlayerCameraManager_FindCameraModifierByClass_Params Parms{}; Parms.ModifierClass = ModifierClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.ClearCameraLensEffects // (Native, Public, BlueprintCallable) // Parameters: void APlayerCameraManager::ClearCameraLensEffects() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "ClearCameraLensEffects"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.BlueprintUpdateCamera // (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // class AActor* CameraTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector NewCameraLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator NewCameraRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float NewCameraFOV (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayerCameraManager::BlueprintUpdateCamera(class AActor* CameraTarget, struct FVector* NewCameraLocation, struct FRotator* NewCameraRotation, float* NewCameraFOV) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "BlueprintUpdateCamera"); Params::APlayerCameraManager_BlueprintUpdateCamera_Params Parms{}; Parms.CameraTarget = CameraTarget; UObject::ProcessEvent(Func, &Parms); if (NewCameraLocation != nullptr) *NewCameraLocation = std::move(Parms.NewCameraLocation); if (NewCameraRotation != nullptr) *NewCameraRotation = std::move(Parms.NewCameraRotation); if (NewCameraFOV != nullptr) *NewCameraFOV = Parms.NewCameraFOV; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.AddNewCameraModifier // (Native, Public, BlueprintCallable) // Parameters: // TSubclassOf ModifierClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCameraModifier* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraModifier* APlayerCameraManager::AddNewCameraModifier(TSubclassOf ModifierClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "AddNewCameraModifier"); Params::APlayerCameraManager_AddNewCameraModifier_Params Parms{}; Parms.ModifierClass = ModifierClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.AddGenericCameraLensEffect // (Native, Public, BlueprintCallable) // Parameters: // TSubclassOf LensEffectEmitterClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterfaceReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TScriptInterface APlayerCameraManager::AddGenericCameraLensEffect(TSubclassOf LensEffectEmitterClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "AddGenericCameraLensEffect"); Params::APlayerCameraManager_AddGenericCameraLensEffect_Params Parms{}; Parms.LensEffectEmitterClass = LensEffectEmitterClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.AddCameraLensEffect // (Native, Public) // Parameters: // TSubclassOfLensEffectEmitterClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEmitterCameraLensEffectBase*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEmitterCameraLensEffectBase* APlayerCameraManager::AddCameraLensEffect(TSubclassOf LensEffectEmitterClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlayerCameraManager", "AddCameraLensEffect"); Params::APlayerCameraManager_AddCameraLensEffect_Params Parms{}; Parms.LensEffectEmitterClass = LensEffectEmitterClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.PlayerStateCountLimiterConfig // (None) class UClass* UPlayerStateCountLimiterConfig::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PlayerStateCountLimiterConfig"); return Clss; } // PlayerStateCountLimiterConfig Engine.Default__PlayerStateCountLimiterConfig // (Public, ClassDefaultObject, ArchetypeObject) class UPlayerStateCountLimiterConfig* UPlayerStateCountLimiterConfig::GetDefaultObj() { static class UPlayerStateCountLimiterConfig* Default = nullptr; if (!Default) Default = static_cast(UPlayerStateCountLimiterConfig::StaticClass()->DefaultObject); return Default; } // Class Engine.PointLight // (Actor) class UClass* APointLight::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PointLight"); return Clss; } // PointLight Engine.Default__PointLight // (Public, ClassDefaultObject, ArchetypeObject) class APointLight* APointLight::GetDefaultObj() { static class APointLight* Default = nullptr; if (!Default) Default = static_cast(APointLight::StaticClass()->DefaultObject); return Default; } // Function Engine.PointLight.SetRadius // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APointLight::SetRadius(float NewRadius) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PointLight", "SetRadius"); Params::APointLight_SetRadius_Params Parms{}; Parms.NewRadius = NewRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PointLight.SetLightFalloffExponent // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewLightFalloffExponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APointLight::SetLightFalloffExponent(float NewLightFalloffExponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PointLight", "SetLightFalloffExponent"); Params::APointLight_SetLightFalloffExponent_Params Parms{}; Parms.NewLightFalloffExponent = NewLightFalloffExponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.Polys // (None) class UClass* UPolys::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Polys"); return Clss; } // Polys Engine.Default__Polys // (Public, ClassDefaultObject, ArchetypeObject) class UPolys* UPolys::GetDefaultObj() { static class UPolys* Default = nullptr; if (!Default) Default = static_cast(UPolys::StaticClass()->DefaultObject); return Default; } // Class Engine.PrecomputedVisibilityOverrideVolume // (Actor) class UClass* APrecomputedVisibilityOverrideVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PrecomputedVisibilityOverrideVolume"); return Clss; } // PrecomputedVisibilityOverrideVolume Engine.Default__PrecomputedVisibilityOverrideVolume // (Public, ClassDefaultObject, ArchetypeObject) class APrecomputedVisibilityOverrideVolume* APrecomputedVisibilityOverrideVolume::GetDefaultObj() { static class APrecomputedVisibilityOverrideVolume* Default = nullptr; if (!Default) Default = static_cast(APrecomputedVisibilityOverrideVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.RigidBodyBase // (Actor) class UClass* ARigidBodyBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("RigidBodyBase"); return Clss; } // RigidBodyBase Engine.Default__RigidBodyBase // (Public, ClassDefaultObject, ArchetypeObject) class ARigidBodyBase* ARigidBodyBase::GetDefaultObj() { static class ARigidBodyBase* Default = nullptr; if (!Default) Default = static_cast(ARigidBodyBase::StaticClass()->DefaultObject); return Default; } // Class Engine.RadialForceActor // (Actor) class UClass* ARadialForceActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("RadialForceActor"); return Clss; } // RadialForceActor Engine.Default__RadialForceActor // (Public, ClassDefaultObject, ArchetypeObject) class ARadialForceActor* ARadialForceActor::GetDefaultObj() { static class ARadialForceActor* Default = nullptr; if (!Default) Default = static_cast(ARadialForceActor::StaticClass()->DefaultObject); return Default; } // Function Engine.RadialForceActor.ToggleForce // (Native, Public, BlueprintCallable) // Parameters: void ARadialForceActor::ToggleForce() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("RadialForceActor", "ToggleForce"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.RadialForceActor.FireImpulse // (Native, Public, BlueprintCallable) // Parameters: void ARadialForceActor::FireImpulse() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("RadialForceActor", "FireImpulse"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.RadialForceActor.EnableForce // (Native, Public, BlueprintCallable) // Parameters: void ARadialForceActor::EnableForce() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("RadialForceActor", "EnableForce"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.RadialForceActor.DisableForce // (Native, Public, BlueprintCallable) // Parameters: void ARadialForceActor::DisableForce() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("RadialForceActor", "DisableForce"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.RVOAvoidanceInterface // (None) class UClass* IRVOAvoidanceInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("RVOAvoidanceInterface"); return Clss; } // RVOAvoidanceInterface Engine.Default__RVOAvoidanceInterface // (Public, ClassDefaultObject, ArchetypeObject) class IRVOAvoidanceInterface* IRVOAvoidanceInterface::GetDefaultObj() { static class IRVOAvoidanceInterface* Default = nullptr; if (!Default) Default = static_cast(IRVOAvoidanceInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.Scene // (None) class UClass* UScene::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Scene"); return Clss; } // Scene Engine.Default__Scene // (Public, ClassDefaultObject, ArchetypeObject) class UScene* UScene::GetDefaultObj() { static class UScene* Default = nullptr; if (!Default) Default = static_cast(UScene::StaticClass()->DefaultObject); return Default; } // Class Engine.SceneCapture2D // (Actor) class UClass* ASceneCapture2D::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SceneCapture2D"); return Clss; } // SceneCapture2D Engine.Default__SceneCapture2D // (Public, ClassDefaultObject, ArchetypeObject) class ASceneCapture2D* ASceneCapture2D::GetDefaultObj() { static class ASceneCapture2D* Default = nullptr; if (!Default) Default = static_cast(ASceneCapture2D::StaticClass()->DefaultObject); return Default; } // Function Engine.SceneCapture2D.OnInterpToggle // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASceneCapture2D::OnInterpToggle(bool bEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneCapture2D", "OnInterpToggle"); Params::ASceneCapture2D_OnInterpToggle_Params Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.SceneCaptureComponent2D // (SceneComponent) class UClass* USceneCaptureComponent2D::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SceneCaptureComponent2D"); return Clss; } // SceneCaptureComponent2D Engine.Default__SceneCaptureComponent2D // (Public, ClassDefaultObject, ArchetypeObject) class USceneCaptureComponent2D* USceneCaptureComponent2D::GetDefaultObj() { static class USceneCaptureComponent2D* Default = nullptr; if (!Default) Default = static_cast(USceneCaptureComponent2D::StaticClass()->DefaultObject); return Default; } // Function Engine.SceneCaptureComponent2D.RemoveBlendable // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneCaptureComponent2D::RemoveBlendable(TScriptInterface InBlendableObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneCaptureComponent2D", "RemoveBlendable"); Params::USceneCaptureComponent2D_RemoveBlendable_Params Parms{}; Parms.InBlendableObject = InBlendableObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent2D.CaptureScene // (Final, Native, Public, BlueprintCallable) // Parameters: void USceneCaptureComponent2D::CaptureScene() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneCaptureComponent2D", "CaptureScene"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent2D.AddOrUpdateBlendable // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneCaptureComponent2D::AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneCaptureComponent2D", "AddOrUpdateBlendable"); Params::USceneCaptureComponent2D_AddOrUpdateBlendable_Params Parms{}; Parms.InBlendableObject = InBlendableObject; Parms.InWeight = InWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.SceneCaptureComponentCube // (SceneComponent) class UClass* USceneCaptureComponentCube::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SceneCaptureComponentCube"); return Clss; } // SceneCaptureComponentCube Engine.Default__SceneCaptureComponentCube // (Public, ClassDefaultObject, ArchetypeObject) class USceneCaptureComponentCube* USceneCaptureComponentCube::GetDefaultObj() { static class USceneCaptureComponentCube* Default = nullptr; if (!Default) Default = static_cast(USceneCaptureComponentCube::StaticClass()->DefaultObject); return Default; } // Function Engine.SceneCaptureComponentCube.CaptureScene // (Final, Native, Public, BlueprintCallable) // Parameters: void USceneCaptureComponentCube::CaptureScene() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneCaptureComponentCube", "CaptureScene"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.SceneCaptureCube // (Actor) class UClass* ASceneCaptureCube::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SceneCaptureCube"); return Clss; } // SceneCaptureCube Engine.Default__SceneCaptureCube // (Public, ClassDefaultObject, ArchetypeObject) class ASceneCaptureCube* ASceneCaptureCube::GetDefaultObj() { static class ASceneCaptureCube* Default = nullptr; if (!Default) Default = static_cast(ASceneCaptureCube::StaticClass()->DefaultObject); return Default; } // Function Engine.SceneCaptureCube.OnInterpToggle // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASceneCaptureCube::OnInterpToggle(bool bEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SceneCaptureCube", "OnInterpToggle"); Params::ASceneCaptureCube_OnInterpToggle_Params Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.ServerStreamingLevelsVisibility // (Actor) class UClass* AServerStreamingLevelsVisibility::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ServerStreamingLevelsVisibility"); return Clss; } // ServerStreamingLevelsVisibility Engine.Default__ServerStreamingLevelsVisibility // (Public, ClassDefaultObject, ArchetypeObject) class AServerStreamingLevelsVisibility* AServerStreamingLevelsVisibility::GetDefaultObj() { static class AServerStreamingLevelsVisibility* Default = nullptr; if (!Default) Default = static_cast(AServerStreamingLevelsVisibility::StaticClass()->DefaultObject); return Default; } // Class Engine.ShadowMapTexture2D // (None) class UClass* UShadowMapTexture2D::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ShadowMapTexture2D"); return Clss; } // ShadowMapTexture2D Engine.Default__ShadowMapTexture2D // (Public, ClassDefaultObject, ArchetypeObject) class UShadowMapTexture2D* UShadowMapTexture2D::GetDefaultObj() { static class UShadowMapTexture2D* Default = nullptr; if (!Default) Default = static_cast(UShadowMapTexture2D::StaticClass()->DefaultObject); return Default; } // Class Engine.SkeletalMeshSocket // (None) class UClass* USkeletalMeshSocket::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SkeletalMeshSocket"); return Clss; } // SkeletalMeshSocket Engine.Default__SkeletalMeshSocket // (Public, ClassDefaultObject, ArchetypeObject) class USkeletalMeshSocket* USkeletalMeshSocket::GetDefaultObj() { static class USkeletalMeshSocket* Default = nullptr; if (!Default) Default = static_cast(USkeletalMeshSocket::StaticClass()->DefaultObject); return Default; } // Function Engine.SkeletalMeshSocket.InitializeSocketFromLocation // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* SkelComp (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WorldNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshSocket::InitializeSocketFromLocation(class USkeletalMeshComponent* SkelComp, const struct FVector& WorldLocation, const struct FVector& WorldNormal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshSocket", "InitializeSocketFromLocation"); Params::USkeletalMeshSocket_InitializeSocketFromLocation_Params Parms{}; Parms.SkelComp = SkelComp; Parms.WorldLocation = WorldLocation; Parms.WorldNormal = WorldNormal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshSocket.GetSocketLocation // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USkeletalMeshComponent* SkelComp (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USkeletalMeshSocket::GetSocketLocation(class USkeletalMeshComponent* SkelComp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshSocket", "GetSocketLocation"); Params::USkeletalMeshSocket_GetSocketLocation_Params Parms{}; Parms.SkelComp = SkelComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.SkyLightComponent // (SceneComponent) class UClass* USkyLightComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SkyLightComponent"); return Clss; } // SkyLightComponent Engine.Default__SkyLightComponent // (Public, ClassDefaultObject, ArchetypeObject) class USkyLightComponent* USkyLightComponent::GetDefaultObj() { static class USkyLightComponent* Default = nullptr; if (!Default) Default = static_cast(USkyLightComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.SkyLightComponent.SetVolumetricScatteringIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetVolumetricScatteringIntensity(float NewIntensity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyLightComponent", "SetVolumetricScatteringIntensity"); Params::USkyLightComponent_SetVolumetricScatteringIntensity_Params Parms{}; Parms.NewIntensity = NewIntensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetSourceCubemapAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetSourceCubemapAngle(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyLightComponent", "SetSourceCubemapAngle"); Params::USkyLightComponent_SetSourceCubemapAngle_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetOcclusionTint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FColor InTint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetOcclusionTint(struct FColor& InTint) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyLightComponent", "SetOcclusionTint"); Params::USkyLightComponent_SetOcclusionTint_Params Parms{}; Parms.InTint = InTint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetOcclusionExponent // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOcclusionExponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetOcclusionExponent(float InOcclusionExponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyLightComponent", "SetOcclusionExponent"); Params::USkyLightComponent_SetOcclusionExponent_Params Parms{}; Parms.InOcclusionExponent = InOcclusionExponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetOcclusionContrast // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOcclusionContrast (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetOcclusionContrast(float InOcclusionContrast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyLightComponent", "SetOcclusionContrast"); Params::USkyLightComponent_SetOcclusionContrast_Params Parms{}; Parms.InOcclusionContrast = InOcclusionContrast; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetMinOcclusion // (Final, Native, Public, BlueprintCallable) // Parameters: // float InMinOcclusion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetMinOcclusion(float InMinOcclusion) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyLightComponent", "SetMinOcclusion"); Params::USkyLightComponent_SetMinOcclusion_Params Parms{}; Parms.InMinOcclusion = InMinOcclusion; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetLowerHemisphereColor // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor InLowerHemisphereColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetLowerHemisphereColor(struct FLinearColor& InLowerHemisphereColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyLightComponent", "SetLowerHemisphereColor"); Params::USkyLightComponent_SetLowerHemisphereColor_Params Parms{}; Parms.InLowerHemisphereColor = InLowerHemisphereColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewLightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetLightColor(const struct FLinearColor& NewLightColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyLightComponent", "SetLightColor"); Params::USkyLightComponent_SetLightColor_Params Parms{}; Parms.NewLightColor = NewLightColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetIntensity(float NewIntensity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyLightComponent", "SetIntensity"); Params::USkyLightComponent_SetIntensity_Params Parms{}; Parms.NewIntensity = NewIntensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetIndirectLightingIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetIndirectLightingIntensity(float NewIntensity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyLightComponent", "SetIndirectLightingIntensity"); Params::USkyLightComponent_SetIndirectLightingIntensity_Params Parms{}; Parms.NewIntensity = NewIntensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetCubemapBlend // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTextureCube* SourceCubemap (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureCube* DestinationCubemap (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBlendFraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetCubemapBlend(class UTextureCube* SourceCubemap, class UTextureCube* DestinationCubemap, float InBlendFraction) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyLightComponent", "SetCubemapBlend"); Params::USkyLightComponent_SetCubemapBlend_Params Parms{}; Parms.SourceCubemap = SourceCubemap; Parms.DestinationCubemap = DestinationCubemap; Parms.InBlendFraction = InBlendFraction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetCubemap // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTextureCube* NewCubemap (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetCubemap(class UTextureCube* NewCubemap) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyLightComponent", "SetCubemap"); Params::USkyLightComponent_SetCubemap_Params Parms{}; Parms.NewCubemap = NewCubemap; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.RecaptureSky // (Final, Native, Public, BlueprintCallable) // Parameters: void USkyLightComponent::RecaptureSky() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyLightComponent", "RecaptureSky"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.SMInstanceManager // (None) class UClass* ISMInstanceManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SMInstanceManager"); return Clss; } // SMInstanceManager Engine.Default__SMInstanceManager // (Public, ClassDefaultObject, ArchetypeObject) class ISMInstanceManager* ISMInstanceManager::GetDefaultObj() { static class ISMInstanceManager* Default = nullptr; if (!Default) Default = static_cast(ISMInstanceManager::StaticClass()->DefaultObject); return Default; } // Class Engine.SMInstanceManagerProvider // (None) class UClass* ISMInstanceManagerProvider::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SMInstanceManagerProvider"); return Clss; } // SMInstanceManagerProvider Engine.Default__SMInstanceManagerProvider // (Public, ClassDefaultObject, ArchetypeObject) class ISMInstanceManagerProvider* ISMInstanceManagerProvider::GetDefaultObj() { static class ISMInstanceManagerProvider* Default = nullptr; if (!Default) Default = static_cast(ISMInstanceManagerProvider::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundAttenuation // (None) class UClass* USoundAttenuation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundAttenuation"); return Clss; } // SoundAttenuation Engine.Default__SoundAttenuation // (Public, ClassDefaultObject, ArchetypeObject) class USoundAttenuation* USoundAttenuation::GetDefaultObj() { static class USoundAttenuation* Default = nullptr; if (!Default) Default = static_cast(USoundAttenuation::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundEffectPresetWidgetInterface // (None) class UClass* ISoundEffectPresetWidgetInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundEffectPresetWidgetInterface"); return Clss; } // SoundEffectPresetWidgetInterface Engine.Default__SoundEffectPresetWidgetInterface // (Public, ClassDefaultObject, ArchetypeObject) class ISoundEffectPresetWidgetInterface* ISoundEffectPresetWidgetInterface::GetDefaultObj() { static class ISoundEffectPresetWidgetInterface* Default = nullptr; if (!Default) Default = static_cast(ISoundEffectPresetWidgetInterface::StaticClass()->DefaultObject); return Default; } // Function Engine.SoundEffectPresetWidgetInterface.OnPropertyChanged // (Event, Public, BlueprintEvent) // Parameters: // class USoundEffectPreset* Preset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISoundEffectPresetWidgetInterface::OnPropertyChanged(class USoundEffectPreset* Preset, class FName PropertyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SoundEffectPresetWidgetInterface", "OnPropertyChanged"); Params::ISoundEffectPresetWidgetInterface_OnPropertyChanged_Params Parms{}; Parms.Preset = Preset; Parms.PropertyName = PropertyName; UObject::ProcessEvent(Func, &Parms); } // Function Engine.SoundEffectPresetWidgetInterface.OnConstructed // (Event, Public, BlueprintEvent) // Parameters: // class USoundEffectPreset* Preset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISoundEffectPresetWidgetInterface::OnConstructed(class USoundEffectPreset* Preset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SoundEffectPresetWidgetInterface", "OnConstructed"); Params::ISoundEffectPresetWidgetInterface_OnConstructed_Params Parms{}; Parms.Preset = Preset; UObject::ProcessEvent(Func, &Parms); } // Function Engine.SoundEffectPresetWidgetInterface.GetClass // (Event, Public, BlueprintEvent) // Parameters: // TSubclassOfReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf ISoundEffectPresetWidgetInterface::GetClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SoundEffectPresetWidgetInterface", "GetClass"); Params::ISoundEffectPresetWidgetInterface_GetClass_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Engine.SoundEffectSourcePresetChain // (None) class UClass* USoundEffectSourcePresetChain::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundEffectSourcePresetChain"); return Clss; } // SoundEffectSourcePresetChain Engine.Default__SoundEffectSourcePresetChain // (Public, ClassDefaultObject, ArchetypeObject) class USoundEffectSourcePresetChain* USoundEffectSourcePresetChain::GetDefaultObj() { static class USoundEffectSourcePresetChain* Default = nullptr; if (!Default) Default = static_cast(USoundEffectSourcePresetChain::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundGroups // (None) class UClass* USoundGroups::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundGroups"); return Clss; } // SoundGroups Engine.Default__SoundGroups // (Public, ClassDefaultObject, ArchetypeObject) class USoundGroups* USoundGroups::GetDefaultObj() { static class USoundGroups* Default = nullptr; if (!Default) Default = static_cast(USoundGroups::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNode // (None) class UClass* USoundNode::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNode"); return Clss; } // SoundNode Engine.Default__SoundNode // (Public, ClassDefaultObject, ArchetypeObject) class USoundNode* USoundNode::GetDefaultObj() { static class USoundNode* Default = nullptr; if (!Default) Default = static_cast(USoundNode::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeModulatorContinuous // (None) class UClass* USoundNodeModulatorContinuous::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeModulatorContinuous"); return Clss; } // SoundNodeModulatorContinuous Engine.Default__SoundNodeModulatorContinuous // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeModulatorContinuous* USoundNodeModulatorContinuous::GetDefaultObj() { static class USoundNodeModulatorContinuous* Default = nullptr; if (!Default) Default = static_cast(USoundNodeModulatorContinuous::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundSubmixWidgetInterface // (None) class UClass* ISoundSubmixWidgetInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundSubmixWidgetInterface"); return Clss; } // SoundSubmixWidgetInterface Engine.Default__SoundSubmixWidgetInterface // (Public, ClassDefaultObject, ArchetypeObject) class ISoundSubmixWidgetInterface* ISoundSubmixWidgetInterface::GetDefaultObj() { static class ISoundSubmixWidgetInterface* Default = nullptr; if (!Default) Default = static_cast(ISoundSubmixWidgetInterface::StaticClass()->DefaultObject); return Default; } // Function Engine.SoundSubmixWidgetInterface.OnConstructed // (Event, Public, BlueprintEvent) // Parameters: // class USoundSubmixBase* SoundSubmix (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISoundSubmixWidgetInterface::OnConstructed(class USoundSubmixBase* SoundSubmix) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SoundSubmixWidgetInterface", "OnConstructed"); Params::ISoundSubmixWidgetInterface_OnConstructed_Params Parms{}; Parms.SoundSubmix = SoundSubmix; UObject::ProcessEvent(Func, &Parms); } // Class Engine.SphereReflectionCapture // (Actor) class UClass* ASphereReflectionCapture::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SphereReflectionCapture"); return Clss; } // SphereReflectionCapture Engine.Default__SphereReflectionCapture // (Public, ClassDefaultObject, ArchetypeObject) class ASphereReflectionCapture* ASphereReflectionCapture::GetDefaultObj() { static class ASphereReflectionCapture* Default = nullptr; if (!Default) Default = static_cast(ASphereReflectionCapture::StaticClass()->DefaultObject); return Default; } // Class Engine.SphereReflectionCaptureComponent // (SceneComponent) class UClass* USphereReflectionCaptureComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SphereReflectionCaptureComponent"); return Clss; } // SphereReflectionCaptureComponent Engine.Default__SphereReflectionCaptureComponent // (Public, ClassDefaultObject, ArchetypeObject) class USphereReflectionCaptureComponent* USphereReflectionCaptureComponent::GetDefaultObj() { static class USphereReflectionCaptureComponent* Default = nullptr; if (!Default) Default = static_cast(USphereReflectionCaptureComponent::StaticClass()->DefaultObject); return Default; } // Class Engine.StaticMesh // (None) class UClass* UStaticMesh::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("StaticMesh"); return Clss; } // StaticMesh Engine.Default__StaticMesh // (Public, ClassDefaultObject, ArchetypeObject) class UStaticMesh* UStaticMesh::GetDefaultObj() { static class UStaticMesh* Default = nullptr; if (!Default) Default = static_cast(UStaticMesh::StaticClass()->DefaultObject); return Default; } // Function Engine.StaticMesh.SetStaticMaterials // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray InStaticMaterials (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UStaticMesh::SetStaticMaterials(TArray& InStaticMaterials) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "SetStaticMaterials"); Params::UStaticMesh_SetStaticMaterials_Params Parms{}; Parms.InStaticMaterials = InStaticMaterials; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMesh.SetMinLODForQualityLevels // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TMapQualityLevelMinimumLODs (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 Default (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMesh::SetMinLODForQualityLevels(TMap& QualityLevelMinimumLODs, int32 Default) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "SetMinLODForQualityLevels"); Params::UStaticMesh_SetMinLODForQualityLevels_Params Parms{}; Parms.QualityLevelMinimumLODs = QualityLevelMinimumLODs; Parms.Default = Default; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMesh.SetMinimumLODForPlatforms // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TMap PlatformMinimumLODs (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UStaticMesh::SetMinimumLODForPlatforms(TMap& PlatformMinimumLODs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "SetMinimumLODForPlatforms"); Params::UStaticMesh_SetMinimumLODForPlatforms_Params Parms{}; Parms.PlatformMinimumLODs = PlatformMinimumLODs; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMesh.SetMinimumLODForPlatform // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName PlatformName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InMinLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMesh::SetMinimumLODForPlatform(class FName& PlatformName, int32 InMinLOD) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "SetMinimumLODForPlatform"); Params::UStaticMesh_SetMinimumLODForPlatform_Params Parms{}; Parms.PlatformName = PlatformName; Parms.InMinLOD = InMinLOD; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMesh.RemoveSocket // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UStaticMeshSocket* Socket (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMesh::RemoveSocket(class UStaticMeshSocket* Socket) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "RemoveSocket"); Params::UStaticMesh_RemoveSocket_Params Parms{}; Parms.Socket = Socket; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMesh.GetStaticMeshDescription // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStaticMeshDescription* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStaticMeshDescription* UStaticMesh::GetStaticMeshDescription(int32 LODIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "GetStaticMeshDescription"); Params::UStaticMesh_GetStaticMeshDescription_Params Parms{}; Parms.LODIndex = LODIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.GetStaticMaterials // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TArray UStaticMesh::GetStaticMaterials() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "GetStaticMaterials"); Params::UStaticMesh_GetStaticMaterials_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.GetSocketsByTag // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString InSocketTag (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UStaticMesh::GetSocketsByTag(const class FString& InSocketTag) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "GetSocketsByTag"); Params::UStaticMesh_GetSocketsByTag_Params Parms{}; Parms.InSocketTag = InSocketTag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.GetNumTriangles // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStaticMesh::GetNumTriangles(int32 LODIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "GetNumTriangles"); Params::UStaticMesh_GetNumTriangles_Params Parms{}; Parms.LODIndex = LODIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.GetNumSections // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 InLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStaticMesh::GetNumSections(int32 InLOD) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "GetNumSections"); Params::UStaticMesh_GetNumSections_Params Parms{}; Parms.InLOD = InLOD; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.GetNumLODs // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStaticMesh::GetNumLODs() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "GetNumLODs"); Params::UStaticMesh_GetNumLODs_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.GetMinLODForQualityLevels // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TMapQualityLevelMinimumLODs (Parm, OutParm, NativeAccessSpecifierPublic) // int32 Default (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMesh::GetMinLODForQualityLevels(TMap* QualityLevelMinimumLODs, int32* Default) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "GetMinLODForQualityLevels"); Params::UStaticMesh_GetMinLODForQualityLevels_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (QualityLevelMinimumLODs != nullptr) *QualityLevelMinimumLODs = Parms.QualityLevelMinimumLODs; if (Default != nullptr) *Default = Parms.Default; } // Function Engine.StaticMesh.GetMinimumLODForQualityLevels // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TMap QualityLevelMinimumLODs (Parm, OutParm, NativeAccessSpecifierPublic) void UStaticMesh::GetMinimumLODForQualityLevels(TMap* QualityLevelMinimumLODs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "GetMinimumLODForQualityLevels"); Params::UStaticMesh_GetMinimumLODForQualityLevels_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (QualityLevelMinimumLODs != nullptr) *QualityLevelMinimumLODs = Parms.QualityLevelMinimumLODs; } // Function Engine.StaticMesh.GetMinimumLODForQualityLevel // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName QualityLevel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStaticMesh::GetMinimumLODForQualityLevel(class FName& QualityLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "GetMinimumLODForQualityLevel"); Params::UStaticMesh_GetMinimumLODForQualityLevel_Params Parms{}; Parms.QualityLevel = QualityLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.GetMinimumLODForPlatforms // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TMap PlatformMinimumLODs (Parm, OutParm, NativeAccessSpecifierPublic) void UStaticMesh::GetMinimumLODForPlatforms(TMap* PlatformMinimumLODs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "GetMinimumLODForPlatforms"); Params::UStaticMesh_GetMinimumLODForPlatforms_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PlatformMinimumLODs != nullptr) *PlatformMinimumLODs = Parms.PlatformMinimumLODs; } // Function Engine.StaticMesh.GetMinimumLODForPlatform // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName PlatformName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStaticMesh::GetMinimumLODForPlatform(class FName& PlatformName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "GetMinimumLODForPlatform"); Params::UStaticMesh_GetMinimumLODForPlatform_Params Parms{}; Parms.PlatformName = PlatformName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.GetMaterialIndex // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName MaterialSlotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStaticMesh::GetMaterialIndex(class FName MaterialSlotName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "GetMaterialIndex"); Params::UStaticMesh_GetMaterialIndex_Params Parms{}; Parms.MaterialSlotName = MaterialSlotName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.GetMaterial // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 MaterialIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* UStaticMesh::GetMaterial(int32 MaterialIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "GetMaterial"); Params::UStaticMesh_GetMaterial_Params Parms{}; Parms.MaterialIndex = MaterialIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.GetBounds // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FBoxSphereBounds ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FBoxSphereBounds UStaticMesh::GetBounds() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "GetBounds"); Params::UStaticMesh_GetBounds_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.GetBoundingBox // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FBox ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FBox UStaticMesh::GetBoundingBox() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "GetBoundingBox"); Params::UStaticMesh_GetBoundingBox_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.FindSocket // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStaticMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStaticMeshSocket* UStaticMesh::FindSocket(class FName InSocketName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "FindSocket"); Params::UStaticMesh_FindSocket_Params Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.CreateStaticMeshDescription // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Outer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStaticMeshDescription* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStaticMeshDescription* UStaticMesh::CreateStaticMeshDescription(class UObject* Outer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "CreateStaticMeshDescription"); Params::UStaticMesh_CreateStaticMeshDescription_Params Parms{}; Parms.Outer = Outer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.BuildFromStaticMeshDescriptions // (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArrayStaticMeshDescriptions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bBuildSimpleCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFastBuild (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMesh::BuildFromStaticMeshDescriptions(TArray& StaticMeshDescriptions, bool bBuildSimpleCollision, bool bFastBuild) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "BuildFromStaticMeshDescriptions"); Params::UStaticMesh_BuildFromStaticMeshDescriptions_Params Parms{}; Parms.StaticMeshDescriptions = StaticMeshDescriptions; Parms.bBuildSimpleCollision = bBuildSimpleCollision; Parms.bFastBuild = bFastBuild; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMesh.AddSocket // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UStaticMeshSocket* Socket (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMesh::AddSocket(class UStaticMeshSocket* Socket) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "AddSocket"); Params::UStaticMesh_AddSocket_Params Parms{}; Parms.Socket = Socket; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMesh.AddMaterial // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UStaticMesh::AddMaterial(class UMaterialInterface* Material) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StaticMesh", "AddMaterial"); Params::UStaticMesh_AddMaterial_Params Parms{}; Parms.Material = Material; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.StaticMeshSocket // (None) class UClass* UStaticMeshSocket::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("StaticMeshSocket"); return Clss; } // StaticMeshSocket Engine.Default__StaticMeshSocket // (Public, ClassDefaultObject, ArchetypeObject) class UStaticMeshSocket* UStaticMeshSocket::GetDefaultObj() { static class UStaticMeshSocket* Default = nullptr; if (!Default) Default = static_cast(UStaticMeshSocket::StaticClass()->DefaultObject); return Default; } // Class Engine.StereoLayerShape // (None) class UClass* UStereoLayerShape::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("StereoLayerShape"); return Clss; } // StereoLayerShape Engine.Default__StereoLayerShape // (Public, ClassDefaultObject, ArchetypeObject) class UStereoLayerShape* UStereoLayerShape::GetDefaultObj() { static class UStereoLayerShape* Default = nullptr; if (!Default) Default = static_cast(UStereoLayerShape::StaticClass()->DefaultObject); return Default; } // Class Engine.StereoLayerShapeQuad // (None) class UClass* UStereoLayerShapeQuad::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("StereoLayerShapeQuad"); return Clss; } // StereoLayerShapeQuad Engine.Default__StereoLayerShapeQuad // (Public, ClassDefaultObject, ArchetypeObject) class UStereoLayerShapeQuad* UStereoLayerShapeQuad::GetDefaultObj() { static class UStereoLayerShapeQuad* Default = nullptr; if (!Default) Default = static_cast(UStereoLayerShapeQuad::StaticClass()->DefaultObject); return Default; } // Class Engine.StereoLayerShapeCylinder // (None) class UClass* UStereoLayerShapeCylinder::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("StereoLayerShapeCylinder"); return Clss; } // StereoLayerShapeCylinder Engine.Default__StereoLayerShapeCylinder // (Public, ClassDefaultObject, ArchetypeObject) class UStereoLayerShapeCylinder* UStereoLayerShapeCylinder::GetDefaultObj() { static class UStereoLayerShapeCylinder* Default = nullptr; if (!Default) Default = static_cast(UStereoLayerShapeCylinder::StaticClass()->DefaultObject); return Default; } // Function Engine.StereoLayerShapeCylinder.SetRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStereoLayerShapeCylinder::SetRadius(float InRadius) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StereoLayerShapeCylinder", "SetRadius"); Params::UStereoLayerShapeCylinder_SetRadius_Params Parms{}; Parms.InRadius = InRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerShapeCylinder.SetOverlayArc // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOverlayArc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStereoLayerShapeCylinder::SetOverlayArc(float InOverlayArc) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StereoLayerShapeCylinder", "SetOverlayArc"); Params::UStereoLayerShapeCylinder_SetOverlayArc_Params Parms{}; Parms.InOverlayArc = InOverlayArc; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerShapeCylinder.SetHeight // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStereoLayerShapeCylinder::SetHeight(int32 InHeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StereoLayerShapeCylinder", "SetHeight"); Params::UStereoLayerShapeCylinder_SetHeight_Params Parms{}; Parms.InHeight = InHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.StereoLayerShapeCubemap // (None) class UClass* UStereoLayerShapeCubemap::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("StereoLayerShapeCubemap"); return Clss; } // StereoLayerShapeCubemap Engine.Default__StereoLayerShapeCubemap // (Public, ClassDefaultObject, ArchetypeObject) class UStereoLayerShapeCubemap* UStereoLayerShapeCubemap::GetDefaultObj() { static class UStereoLayerShapeCubemap* Default = nullptr; if (!Default) Default = static_cast(UStereoLayerShapeCubemap::StaticClass()->DefaultObject); return Default; } // Class Engine.StereoLayerShapeEquirect // (None) class UClass* UStereoLayerShapeEquirect::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("StereoLayerShapeEquirect"); return Clss; } // StereoLayerShapeEquirect Engine.Default__StereoLayerShapeEquirect // (Public, ClassDefaultObject, ArchetypeObject) class UStereoLayerShapeEquirect* UStereoLayerShapeEquirect::GetDefaultObj() { static class UStereoLayerShapeEquirect* Default = nullptr; if (!Default) Default = static_cast(UStereoLayerShapeEquirect::StaticClass()->DefaultObject); return Default; } // Function Engine.StereoLayerShapeEquirect.SetEquirectProps // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FEquirectProps InScaleBiases (Parm, NoDestructor, NativeAccessSpecifierPublic) void UStereoLayerShapeEquirect::SetEquirectProps(const struct FEquirectProps& InScaleBiases) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StereoLayerShapeEquirect", "SetEquirectProps"); Params::UStereoLayerShapeEquirect_SetEquirectProps_Params Parms{}; Parms.InScaleBiases = InScaleBiases; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.StereoLayerComponent // (SceneComponent) class UClass* UStereoLayerComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("StereoLayerComponent"); return Clss; } // StereoLayerComponent Engine.Default__StereoLayerComponent // (Public, ClassDefaultObject, ArchetypeObject) class UStereoLayerComponent* UStereoLayerComponent::GetDefaultObj() { static class UStereoLayerComponent* Default = nullptr; if (!Default) Default = static_cast(UStereoLayerComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.StereoLayerComponent.SetUVRect // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FBox2D InUVRect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UStereoLayerComponent::SetUVRect(const struct FBox2D& InUVRect) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StereoLayerComponent", "SetUVRect"); Params::UStereoLayerComponent_SetUVRect_Params Parms{}; Parms.InUVRect = InUVRect; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerComponent.SetTexture // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture* InTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStereoLayerComponent::SetTexture(class UTexture* InTexture) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StereoLayerComponent", "SetTexture"); Params::UStereoLayerComponent_SetTexture_Params Parms{}; Parms.InTexture = InTexture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerComponent.SetQuadSize // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D InQuadSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStereoLayerComponent::SetQuadSize(const struct FVector2D& InQuadSize) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StereoLayerComponent", "SetQuadSize"); Params::UStereoLayerComponent_SetQuadSize_Params Parms{}; Parms.InQuadSize = InQuadSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerComponent.SetPriority // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStereoLayerComponent::SetPriority(int32 InPriority) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StereoLayerComponent", "SetPriority"); Params::UStereoLayerComponent_SetPriority_Params Parms{}; Parms.InPriority = InPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerComponent.SetLeftTexture // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture* InTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStereoLayerComponent::SetLeftTexture(class UTexture* InTexture) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StereoLayerComponent", "SetLeftTexture"); Params::UStereoLayerComponent_SetLeftTexture_Params Parms{}; Parms.InTexture = InTexture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerComponent.SetEquirectProps // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FEquirectProps InScaleBiases (Parm, NoDestructor, NativeAccessSpecifierPublic) void UStereoLayerComponent::SetEquirectProps(const struct FEquirectProps& InScaleBiases) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StereoLayerComponent", "SetEquirectProps"); Params::UStereoLayerComponent_SetEquirectProps_Params Parms{}; Parms.InScaleBiases = InScaleBiases; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerComponent.MarkTextureForUpdate // (Final, Native, Public, BlueprintCallable) // Parameters: void UStereoLayerComponent::MarkTextureForUpdate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StereoLayerComponent", "MarkTextureForUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerComponent.GetUVRect // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FBox2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FBox2D UStereoLayerComponent::GetUVRect() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StereoLayerComponent", "GetUVRect"); Params::UStereoLayerComponent_GetUVRect_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StereoLayerComponent.GetTexture // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture* UStereoLayerComponent::GetTexture() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StereoLayerComponent", "GetTexture"); Params::UStereoLayerComponent_GetTexture_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StereoLayerComponent.GetQuadSize // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UStereoLayerComponent::GetQuadSize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StereoLayerComponent", "GetQuadSize"); Params::UStereoLayerComponent_GetQuadSize_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StereoLayerComponent.GetPriority // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStereoLayerComponent::GetPriority() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StereoLayerComponent", "GetPriority"); Params::UStereoLayerComponent_GetPriority_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StereoLayerComponent.GetLeftTexture // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture* UStereoLayerComponent::GetLeftTexture() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StereoLayerComponent", "GetLeftTexture"); Params::UStereoLayerComponent_GetLeftTexture_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.SubUVAnimation // (None) class UClass* USubUVAnimation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SubUVAnimation"); return Clss; } // SubUVAnimation Engine.Default__SubUVAnimation // (Public, ClassDefaultObject, ArchetypeObject) class USubUVAnimation* USubUVAnimation::GetDefaultObj() { static class USubUVAnimation* Default = nullptr; if (!Default) Default = static_cast(USubUVAnimation::StaticClass()->DefaultObject); return Default; } // Class Engine.TextPropertyTestObject // (None) class UClass* UTextPropertyTestObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TextPropertyTestObject"); return Clss; } // TextPropertyTestObject Engine.Default__TextPropertyTestObject // (Public, ClassDefaultObject, ArchetypeObject) class UTextPropertyTestObject* UTextPropertyTestObject::GetDefaultObj() { static class UTextPropertyTestObject* Default = nullptr; if (!Default) Default = static_cast(UTextPropertyTestObject::StaticClass()->DefaultObject); return Default; } // Class Engine.TextRenderActor // (Actor) class UClass* ATextRenderActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TextRenderActor"); return Clss; } // TextRenderActor Engine.Default__TextRenderActor // (Public, ClassDefaultObject, ArchetypeObject) class ATextRenderActor* ATextRenderActor::GetDefaultObj() { static class ATextRenderActor* Default = nullptr; if (!Default) Default = static_cast(ATextRenderActor::StaticClass()->DefaultObject); return Default; } // Class Engine.TextRenderComponent // (SceneComponent, PrimitiveComponent) class UClass* UTextRenderComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TextRenderComponent"); return Clss; } // TextRenderComponent Engine.Default__TextRenderComponent // (Public, ClassDefaultObject, ArchetypeObject) class UTextRenderComponent* UTextRenderComponent::GetDefaultObj() { static class UTextRenderComponent* Default = nullptr; if (!Default) Default = static_cast(UTextRenderComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.TextRenderComponent.SetYScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetYScale(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TextRenderComponent", "SetYScale"); Params::UTextRenderComponent_SetYScale_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetXScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetXScale(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TextRenderComponent", "SetXScale"); Params::UTextRenderComponent_SetXScale_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetWorldSize // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetWorldSize(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TextRenderComponent", "SetWorldSize"); Params::UTextRenderComponent_SetWorldSize_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetVertSpacingAdjust // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetVertSpacingAdjust(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TextRenderComponent", "SetVertSpacingAdjust"); Params::UTextRenderComponent_SetVertSpacingAdjust_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EVerticalTextAligment Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetVerticalAlignment(enum class EVerticalTextAligment Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TextRenderComponent", "SetVerticalAlignment"); Params::UTextRenderComponent_SetVerticalAlignment_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetTextRenderColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FColor Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetTextRenderColor(const struct FColor& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TextRenderComponent", "SetTextRenderColor"); Params::UTextRenderComponent_SetTextRenderColor_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetTextMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetTextMaterial(class UMaterialInterface* Material) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TextRenderComponent", "SetTextMaterial"); Params::UTextRenderComponent_SetTextMaterial_Params Parms{}; Parms.Material = Material; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetHorizSpacingAdjust // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetHorizSpacingAdjust(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TextRenderComponent", "SetHorizSpacingAdjust"); Params::UTextRenderComponent_SetHorizSpacingAdjust_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EHorizTextAligment Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetHorizontalAlignment(enum class EHorizTextAligment Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TextRenderComponent", "SetHorizontalAlignment"); Params::UTextRenderComponent_SetHorizontalAlignment_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetFont // (Final, Native, Public, BlueprintCallable) // Parameters: // class UFont* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetFont(class UFont* Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TextRenderComponent", "SetFont"); Params::UTextRenderComponent_SetFont_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.K2_SetText // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FText Value (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UTextRenderComponent::K2_SetText(class FText& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TextRenderComponent", "K2_SetText"); Params::UTextRenderComponent_K2_SetText_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.GetTextWorldSize // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UTextRenderComponent::GetTextWorldSize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TextRenderComponent", "GetTextWorldSize"); Params::UTextRenderComponent_GetTextWorldSize_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TextRenderComponent.GetTextLocalSize // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UTextRenderComponent::GetTextLocalSize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TextRenderComponent", "GetTextLocalSize"); Params::UTextRenderComponent_GetTextLocalSize_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.TextureRenderTarget // (None) class UClass* UTextureRenderTarget::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TextureRenderTarget"); return Clss; } // TextureRenderTarget Engine.Default__TextureRenderTarget // (Public, ClassDefaultObject, ArchetypeObject) class UTextureRenderTarget* UTextureRenderTarget::GetDefaultObj() { static class UTextureRenderTarget* Default = nullptr; if (!Default) Default = static_cast(UTextureRenderTarget::StaticClass()->DefaultObject); return Default; } // Class Engine.TextureRenderTarget2D // (None) class UClass* UTextureRenderTarget2D::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TextureRenderTarget2D"); return Clss; } // TextureRenderTarget2D Engine.Default__TextureRenderTarget2D // (Public, ClassDefaultObject, ArchetypeObject) class UTextureRenderTarget2D* UTextureRenderTarget2D::GetDefaultObj() { static class UTextureRenderTarget2D* Default = nullptr; if (!Default) Default = static_cast(UTextureRenderTarget2D::StaticClass()->DefaultObject); return Default; } // Class Engine.TimelineComponent // (None) class UClass* UTimelineComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TimelineComponent"); return Clss; } // TimelineComponent Engine.Default__TimelineComponent // (Public, ClassDefaultObject, ArchetypeObject) class UTimelineComponent* UTimelineComponent::GetDefaultObj() { static class UTimelineComponent* Default = nullptr; if (!Default) Default = static_cast(UTimelineComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.TimelineComponent.Stop // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: void UTimelineComponent::Stop() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "Stop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetVectorCurve // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UCurveVector* NewVectorCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName VectorTrackName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetVectorCurve(class UCurveVector* NewVectorCurve, class FName VectorTrackName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "SetVectorCurve"); Params::UTimelineComponent_SetVectorCurve_Params Parms{}; Parms.NewVectorCurve = NewVectorCurve; Parms.VectorTrackName = VectorTrackName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetTimelineLengthMode // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // enum class ETimelineLengthMode NewLengthMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetTimelineLengthMode(enum class ETimelineLengthMode NewLengthMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "SetTimelineLengthMode"); Params::UTimelineComponent_SetTimelineLengthMode_Params Parms{}; Parms.NewLengthMode = NewLengthMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetTimelineLength // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetTimelineLength(float NewLength) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "SetTimelineLength"); Params::UTimelineComponent_SetTimelineLength_Params Parms{}; Parms.NewLength = NewLength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetPlayRate // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetPlayRate(float NewRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "SetPlayRate"); Params::UTimelineComponent_SetPlayRate_Params Parms{}; Parms.NewRate = NewRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetPlaybackPosition // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFireEvents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFireUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetPlaybackPosition(float NewPosition, bool bFireEvents, bool bFireUpdate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "SetPlaybackPosition"); Params::UTimelineComponent_SetPlaybackPosition_Params Parms{}; Parms.NewPosition = NewPosition; Parms.bFireEvents = bFireEvents; Parms.bFireUpdate = bFireUpdate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetNewTime // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetNewTime(float NewTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "SetNewTime"); Params::UTimelineComponent_SetNewTime_Params Parms{}; Parms.NewTime = NewTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetLooping // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool bNewLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetLooping(bool bNewLooping) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "SetLooping"); Params::UTimelineComponent_SetLooping_Params Parms{}; Parms.bNewLooping = bNewLooping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetLinearColorCurve // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UCurveLinearColor* NewLinearColorCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName LinearColorTrackName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetLinearColorCurve(class UCurveLinearColor* NewLinearColorCurve, class FName LinearColorTrackName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "SetLinearColorCurve"); Params::UTimelineComponent_SetLinearColorCurve_Params Parms{}; Parms.NewLinearColorCurve = NewLinearColorCurve; Parms.LinearColorTrackName = LinearColorTrackName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetIgnoreTimeDilation // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool bNewIgnoreTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetIgnoreTimeDilation(bool bNewIgnoreTimeDilation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "SetIgnoreTimeDilation"); Params::UTimelineComponent_SetIgnoreTimeDilation_Params Parms{}; Parms.bNewIgnoreTimeDilation = bNewIgnoreTimeDilation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetFloatCurve // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UCurveFloat* NewFloatCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FloatTrackName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetFloatCurve(class UCurveFloat* NewFloatCurve, class FName FloatTrackName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "SetFloatCurve"); Params::UTimelineComponent_SetFloatCurve_Params Parms{}; Parms.NewFloatCurve = NewFloatCurve; Parms.FloatTrackName = FloatTrackName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.ReverseFromEnd // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: void UTimelineComponent::ReverseFromEnd() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "ReverseFromEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.Reverse // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: void UTimelineComponent::Reverse() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "Reverse"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.PlayFromStart // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: void UTimelineComponent::PlayFromStart() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "PlayFromStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.Play // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: void UTimelineComponent::Play() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "Play"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.OnRep_Timeline // (Final, Native, Public, HasOutParams) // Parameters: // struct FTimeline OldTimeline (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UTimelineComponent::OnRep_Timeline(struct FTimeline* OldTimeline) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "OnRep_Timeline"); Params::UTimelineComponent_OnRep_Timeline_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OldTimeline != nullptr) *OldTimeline = std::move(Parms.OldTimeline); } // Function Engine.TimelineComponent.IsReversing // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTimelineComponent::IsReversing() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "IsReversing"); Params::UTimelineComponent_IsReversing_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimelineComponent.IsPlaying // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTimelineComponent::IsPlaying() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "IsPlaying"); Params::UTimelineComponent_IsPlaying_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimelineComponent.IsLooping // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTimelineComponent::IsLooping() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "IsLooping"); Params::UTimelineComponent_IsLooping_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimelineComponent.GetTimelineLength // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UTimelineComponent::GetTimelineLength() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "GetTimelineLength"); Params::UTimelineComponent_GetTimelineLength_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimelineComponent.GetScaledTimelineLength // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UTimelineComponent::GetScaledTimelineLength() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "GetScaledTimelineLength"); Params::UTimelineComponent_GetScaledTimelineLength_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimelineComponent.GetPlayRate // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UTimelineComponent::GetPlayRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "GetPlayRate"); Params::UTimelineComponent_GetPlayRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimelineComponent.GetPlaybackPosition // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UTimelineComponent::GetPlaybackPosition() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "GetPlaybackPosition"); Params::UTimelineComponent_GetPlaybackPosition_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimelineComponent.GetIgnoreTimeDilation // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTimelineComponent::GetIgnoreTimeDilation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TimelineComponent", "GetIgnoreTimeDilation"); Params::UTimelineComponent_GetIgnoreTimeDilation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.TriggerBase // (Actor) class UClass* ATriggerBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TriggerBase"); return Clss; } // TriggerBase Engine.Default__TriggerBase // (Public, ClassDefaultObject, ArchetypeObject) class ATriggerBase* ATriggerBase::GetDefaultObj() { static class ATriggerBase* Default = nullptr; if (!Default) Default = static_cast(ATriggerBase::StaticClass()->DefaultObject); return Default; } // Class Engine.TriggerBox // (Actor) class UClass* ATriggerBox::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TriggerBox"); return Clss; } // TriggerBox Engine.Default__TriggerBox // (Public, ClassDefaultObject, ArchetypeObject) class ATriggerBox* ATriggerBox::GetDefaultObj() { static class ATriggerBox* Default = nullptr; if (!Default) Default = static_cast(ATriggerBox::StaticClass()->DefaultObject); return Default; } // Class Engine.TriggerCapsule // (Actor) class UClass* ATriggerCapsule::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TriggerCapsule"); return Clss; } // TriggerCapsule Engine.Default__TriggerCapsule // (Public, ClassDefaultObject, ArchetypeObject) class ATriggerCapsule* ATriggerCapsule::GetDefaultObj() { static class ATriggerCapsule* Default = nullptr; if (!Default) Default = static_cast(ATriggerCapsule::StaticClass()->DefaultObject); return Default; } // Class Engine.TriggerSphere // (Actor) class UClass* ATriggerSphere::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TriggerSphere"); return Clss; } // TriggerSphere Engine.Default__TriggerSphere // (Public, ClassDefaultObject, ArchetypeObject) class ATriggerSphere* ATriggerSphere::GetDefaultObj() { static class ATriggerSphere* Default = nullptr; if (!Default) Default = static_cast(ATriggerSphere::StaticClass()->DefaultObject); return Default; } // Class Engine.TwitterIntegrationBase // (None) class UClass* UTwitterIntegrationBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TwitterIntegrationBase"); return Clss; } // TwitterIntegrationBase Engine.Default__TwitterIntegrationBase // (Public, ClassDefaultObject, ArchetypeObject) class UTwitterIntegrationBase* UTwitterIntegrationBase::GetDefaultObj() { static class UTwitterIntegrationBase* Default = nullptr; if (!Default) Default = static_cast(UTwitterIntegrationBase::StaticClass()->DefaultObject); return Default; } // Function Engine.TwitterIntegrationBase.TwitterRequest // (Native, Public, HasOutParams) // Parameters: // class FString URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ParamKeysAndValues (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class ETwitterRequestMethod RequestMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 AccountIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTwitterIntegrationBase::TwitterRequest(const class FString& URL, TArray& ParamKeysAndValues, enum class ETwitterRequestMethod RequestMethod, int32 AccountIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TwitterIntegrationBase", "TwitterRequest"); Params::UTwitterIntegrationBase_TwitterRequest_Params Parms{}; Parms.URL = URL; Parms.ParamKeysAndValues = ParamKeysAndValues; Parms.RequestMethod = RequestMethod; Parms.AccountIndex = AccountIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TwitterIntegrationBase.ShowTweetUI // (Native, Public) // Parameters: // class FString InitialMessage (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Picture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTwitterIntegrationBase::ShowTweetUI(const class FString& InitialMessage, const class FString& URL, const class FString& Picture) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TwitterIntegrationBase", "ShowTweetUI"); Params::UTwitterIntegrationBase_ShowTweetUI_Params Parms{}; Parms.InitialMessage = InitialMessage; Parms.URL = URL; Parms.Picture = Picture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TwitterIntegrationBase.Init // (Native, Public) // Parameters: void UTwitterIntegrationBase::Init() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TwitterIntegrationBase", "Init"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.TwitterIntegrationBase.GetNumAccounts // (Native, Public) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UTwitterIntegrationBase::GetNumAccounts() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TwitterIntegrationBase", "GetNumAccounts"); Params::UTwitterIntegrationBase_GetNumAccounts_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TwitterIntegrationBase.GetAccountName // (Native, Public) // Parameters: // int32 AccountIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UTwitterIntegrationBase::GetAccountName(int32 AccountIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TwitterIntegrationBase", "GetAccountName"); Params::UTwitterIntegrationBase_GetAccountName_Params Parms{}; Parms.AccountIndex = AccountIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TwitterIntegrationBase.CanShowTweetUI // (Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTwitterIntegrationBase::CanShowTweetUI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TwitterIntegrationBase", "CanShowTweetUI"); Params::UTwitterIntegrationBase_CanShowTweetUI_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TwitterIntegrationBase.AuthorizeAccounts // (Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTwitterIntegrationBase::AuthorizeAccounts() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TwitterIntegrationBase", "AuthorizeAccounts"); Params::UTwitterIntegrationBase_AuthorizeAccounts_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.UserDefinedStruct // (Field, Struct, ScriptStruct) class UClass* UUserDefinedStruct::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("UserDefinedStruct"); return Clss; } // UserDefinedStruct Engine.Default__UserDefinedStruct // (Public, ClassDefaultObject, ArchetypeObject) class UUserDefinedStruct* UUserDefinedStruct::GetDefaultObj() { static class UUserDefinedStruct* Default = nullptr; if (!Default) Default = static_cast(UUserDefinedStruct::StaticClass()->DefaultObject); return Default; } // Class Engine.VectorField // (None) class UClass* UVectorField::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VectorField"); return Clss; } // VectorField Engine.Default__VectorField // (Public, ClassDefaultObject, ArchetypeObject) class UVectorField* UVectorField::GetDefaultObj() { static class UVectorField* Default = nullptr; if (!Default) Default = static_cast(UVectorField::StaticClass()->DefaultObject); return Default; } // Class Engine.VectorFieldAnimated // (None) class UClass* UVectorFieldAnimated::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VectorFieldAnimated"); return Clss; } // VectorFieldAnimated Engine.Default__VectorFieldAnimated // (Public, ClassDefaultObject, ArchetypeObject) class UVectorFieldAnimated* UVectorFieldAnimated::GetDefaultObj() { static class UVectorFieldAnimated* Default = nullptr; if (!Default) Default = static_cast(UVectorFieldAnimated::StaticClass()->DefaultObject); return Default; } // Class Engine.VectorFieldComponent // (SceneComponent, PrimitiveComponent) class UClass* UVectorFieldComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VectorFieldComponent"); return Clss; } // VectorFieldComponent Engine.Default__VectorFieldComponent // (Public, ClassDefaultObject, ArchetypeObject) class UVectorFieldComponent* UVectorFieldComponent::GetDefaultObj() { static class UVectorFieldComponent* Default = nullptr; if (!Default) Default = static_cast(UVectorFieldComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.VectorFieldComponent.SetIntensity // (Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVectorFieldComponent::SetIntensity(float NewIntensity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VectorFieldComponent", "SetIntensity"); Params::UVectorFieldComponent_SetIntensity_Params Parms{}; Parms.NewIntensity = NewIntensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.VectorFieldStatic // (None) class UClass* UVectorFieldStatic::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VectorFieldStatic"); return Clss; } // VectorFieldStatic Engine.Default__VectorFieldStatic // (Public, ClassDefaultObject, ArchetypeObject) class UVectorFieldStatic* UVectorFieldStatic::GetDefaultObj() { static class UVectorFieldStatic* Default = nullptr; if (!Default) Default = static_cast(UVectorFieldStatic::StaticClass()->DefaultObject); return Default; } // Class Engine.VisualLoggerDebugSnapshotInterface // (None) class UClass* IVisualLoggerDebugSnapshotInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VisualLoggerDebugSnapshotInterface"); return Clss; } // VisualLoggerDebugSnapshotInterface Engine.Default__VisualLoggerDebugSnapshotInterface // (Public, ClassDefaultObject, ArchetypeObject) class IVisualLoggerDebugSnapshotInterface* IVisualLoggerDebugSnapshotInterface::GetDefaultObj() { static class IVisualLoggerDebugSnapshotInterface* Default = nullptr; if (!Default) Default = static_cast(IVisualLoggerDebugSnapshotInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.WindDirectionalSourceComponent // (SceneComponent) class UClass* UWindDirectionalSourceComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WindDirectionalSourceComponent"); return Clss; } // WindDirectionalSourceComponent Engine.Default__WindDirectionalSourceComponent // (Public, ClassDefaultObject, ArchetypeObject) class UWindDirectionalSourceComponent* UWindDirectionalSourceComponent::GetDefaultObj() { static class UWindDirectionalSourceComponent* Default = nullptr; if (!Default) Default = static_cast(UWindDirectionalSourceComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.WindDirectionalSourceComponent.SetWindType // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EWindSourceType InNewType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWindDirectionalSourceComponent::SetWindType(enum class EWindSourceType InNewType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WindDirectionalSourceComponent", "SetWindType"); Params::UWindDirectionalSourceComponent_SetWindType_Params Parms{}; Parms.InNewType = InNewType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WindDirectionalSourceComponent.SetStrength // (Final, Native, Public, BlueprintCallable) // Parameters: // float InNewStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWindDirectionalSourceComponent::SetStrength(float InNewStrength) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WindDirectionalSourceComponent", "SetStrength"); Params::UWindDirectionalSourceComponent_SetStrength_Params Parms{}; Parms.InNewStrength = InNewStrength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WindDirectionalSourceComponent.SetSpeed // (Final, Native, Public, BlueprintCallable) // Parameters: // float InNewSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWindDirectionalSourceComponent::SetSpeed(float InNewSpeed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WindDirectionalSourceComponent", "SetSpeed"); Params::UWindDirectionalSourceComponent_SetSpeed_Params Parms{}; Parms.InNewSpeed = InNewSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WindDirectionalSourceComponent.SetRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float InNewRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWindDirectionalSourceComponent::SetRadius(float InNewRadius) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WindDirectionalSourceComponent", "SetRadius"); Params::UWindDirectionalSourceComponent_SetRadius_Params Parms{}; Parms.InNewRadius = InNewRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WindDirectionalSourceComponent.SetMinimumGustAmount // (Final, Native, Public, BlueprintCallable) // Parameters: // float InNewMinGust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWindDirectionalSourceComponent::SetMinimumGustAmount(float InNewMinGust) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WindDirectionalSourceComponent", "SetMinimumGustAmount"); Params::UWindDirectionalSourceComponent_SetMinimumGustAmount_Params Parms{}; Parms.InNewMinGust = InNewMinGust; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WindDirectionalSourceComponent.SetMaximumGustAmount // (Final, Native, Public, BlueprintCallable) // Parameters: // float InNewMaxGust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWindDirectionalSourceComponent::SetMaximumGustAmount(float InNewMaxGust) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WindDirectionalSourceComponent", "SetMaximumGustAmount"); Params::UWindDirectionalSourceComponent_SetMaximumGustAmount_Params Parms{}; Parms.InNewMaxGust = InNewMaxGust; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.WorldPartitionEditorLoaderAdapter // (None) class UClass* UWorldPartitionEditorLoaderAdapter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartitionEditorLoaderAdapter"); return Clss; } // WorldPartitionEditorLoaderAdapter Engine.Default__WorldPartitionEditorLoaderAdapter // (Public, ClassDefaultObject, ArchetypeObject) class UWorldPartitionEditorLoaderAdapter* UWorldPartitionEditorLoaderAdapter::GetDefaultObj() { static class UWorldPartitionEditorLoaderAdapter* Default = nullptr; if (!Default) Default = static_cast(UWorldPartitionEditorLoaderAdapter::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldPartitionRuntimeCellOwner // (None) class UClass* IWorldPartitionRuntimeCellOwner::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartitionRuntimeCellOwner"); return Clss; } // WorldPartitionRuntimeCellOwner Engine.Default__WorldPartitionRuntimeCellOwner // (Public, ClassDefaultObject, ArchetypeObject) class IWorldPartitionRuntimeCellOwner* IWorldPartitionRuntimeCellOwner::GetDefaultObj() { static class IWorldPartitionRuntimeCellOwner* Default = nullptr; if (!Default) Default = static_cast(IWorldPartitionRuntimeCellOwner::StaticClass()->DefaultObject); return Default; } // Class Engine.HierarchicalLODSetup // (None) class UClass* UHierarchicalLODSetup::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("HierarchicalLODSetup"); return Clss; } // HierarchicalLODSetup Engine.Default__HierarchicalLODSetup // (Public, ClassDefaultObject, ArchetypeObject) class UHierarchicalLODSetup* UHierarchicalLODSetup::GetDefaultObj() { static class UHierarchicalLODSetup* Default = nullptr; if (!Default) Default = static_cast(UHierarchicalLODSetup::StaticClass()->DefaultObject); return Default; } // Class Engine.Texture2DArray // (None) class UClass* UTexture2DArray::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Texture2DArray"); return Clss; } // Texture2DArray Engine.Default__Texture2DArray // (Public, ClassDefaultObject, ArchetypeObject) class UTexture2DArray* UTexture2DArray::GetDefaultObj() { static class UTexture2DArray* Default = nullptr; if (!Default) Default = static_cast(UTexture2DArray::StaticClass()->DefaultObject); return Default; } // Class Engine.Level // (Level) class UClass* ULevel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Level"); return Clss; } // Level Engine.Default__Level // (Public, ClassDefaultObject, ArchetypeObject) class ULevel* ULevel::GetDefaultObj() { static class ULevel* Default = nullptr; if (!Default) Default = static_cast(ULevel::StaticClass()->DefaultObject); return Default; } // Class Engine.ActorFolder // (None) class UClass* UActorFolder::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ActorFolder"); return Clss; } // ActorFolder Engine.Default__ActorFolder // (Public, ClassDefaultObject, ArchetypeObject) class UActorFolder* UActorFolder::GetDefaultObj() { static class UActorFolder* Default = nullptr; if (!Default) Default = static_cast(UActorFolder::StaticClass()->DefaultObject); return Default; } // Class Engine.ActorPartitionSubsystem // (None) class UClass* UActorPartitionSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ActorPartitionSubsystem"); return Clss; } // ActorPartitionSubsystem Engine.Default__ActorPartitionSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UActorPartitionSubsystem* UActorPartitionSubsystem::GetDefaultObj() { static class UActorPartitionSubsystem* Default = nullptr; if (!Default) Default = static_cast(UActorPartitionSubsystem::StaticClass()->DefaultObject); return Default; } // Class Engine.AISystemBase // (None) class UClass* UAISystemBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISystemBase"); return Clss; } // AISystemBase Engine.Default__AISystemBase // (Public, ClassDefaultObject, ArchetypeObject) class UAISystemBase* UAISystemBase::GetDefaultObj() { static class UAISystemBase* Default = nullptr; if (!Default) Default = static_cast(UAISystemBase::StaticClass()->DefaultObject); return Default; } // Class Engine.NavigationSystemConfig // (None) class UClass* UNavigationSystemConfig::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NavigationSystemConfig"); return Clss; } // NavigationSystemConfig Engine.Default__NavigationSystemConfig // (Public, ClassDefaultObject, ArchetypeObject) class UNavigationSystemConfig* UNavigationSystemConfig::GetDefaultObj() { static class UNavigationSystemConfig* Default = nullptr; if (!Default) Default = static_cast(UNavigationSystemConfig::StaticClass()->DefaultObject); return Default; } // Class Engine.NullNavSysConfig // (None) class UClass* UNullNavSysConfig::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NullNavSysConfig"); return Clss; } // NullNavSysConfig Engine.Default__NullNavSysConfig // (Public, ClassDefaultObject, ArchetypeObject) class UNullNavSysConfig* UNullNavSysConfig::GetDefaultObj() { static class UNullNavSysConfig* Default = nullptr; if (!Default) Default = static_cast(UNullNavSysConfig::StaticClass()->DefaultObject); return Default; } // Class Engine.AvoidanceManager // (None) class UClass* UAvoidanceManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AvoidanceManager"); return Clss; } // AvoidanceManager Engine.Default__AvoidanceManager // (Public, ClassDefaultObject, ArchetypeObject) class UAvoidanceManager* UAvoidanceManager::GetDefaultObj() { static class UAvoidanceManager* Default = nullptr; if (!Default) Default = static_cast(UAvoidanceManager::StaticClass()->DefaultObject); return Default; } // Function Engine.AvoidanceManager.RegisterMovementComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMovementComponent* MovementComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AvoidanceWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAvoidanceManager::RegisterMovementComponent(class UMovementComponent* MovementComp, float AvoidanceWeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AvoidanceManager", "RegisterMovementComponent"); Params::UAvoidanceManager_RegisterMovementComponent_Params Parms{}; Parms.MovementComp = MovementComp; Parms.AvoidanceWeight = AvoidanceWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AvoidanceManager.GetObjectCount // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAvoidanceManager::GetObjectCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AvoidanceManager", "GetObjectCount"); Params::UAvoidanceManager_GetObjectCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AvoidanceManager.GetNewAvoidanceUID // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAvoidanceManager::GetNewAvoidanceUID() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AvoidanceManager", "GetNewAvoidanceUID"); Params::UAvoidanceManager_GetNewAvoidanceUID_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AvoidanceManager.GetAvoidanceVelocityForComponent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMovementComponent* MovementComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UAvoidanceManager::GetAvoidanceVelocityForComponent(class UMovementComponent* MovementComp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AvoidanceManager", "GetAvoidanceVelocityForComponent"); Params::UAvoidanceManager_GetAvoidanceVelocityForComponent_Params Parms{}; Parms.MovementComp = MovementComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.NavCollisionBase // (None) class UClass* UNavCollisionBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NavCollisionBase"); return Clss; } // NavCollisionBase Engine.Default__NavCollisionBase // (Public, ClassDefaultObject, ArchetypeObject) class UNavCollisionBase* UNavCollisionBase::GetDefaultObj() { static class UNavCollisionBase* Default = nullptr; if (!Default) Default = static_cast(UNavCollisionBase::StaticClass()->DefaultObject); return Default; } // Class Engine.NavigationDataChunk // (None) class UClass* UNavigationDataChunk::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NavigationDataChunk"); return Clss; } // NavigationDataChunk Engine.Default__NavigationDataChunk // (Public, ClassDefaultObject, ArchetypeObject) class UNavigationDataChunk* UNavigationDataChunk::GetDefaultObj() { static class UNavigationDataChunk* Default = nullptr; if (!Default) Default = static_cast(UNavigationDataChunk::StaticClass()->DefaultObject); return Default; } // Class Engine.AmbientSound // (Actor) class UClass* AAmbientSound::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AmbientSound"); return Clss; } // AmbientSound Engine.Default__AmbientSound // (Public, ClassDefaultObject, ArchetypeObject) class AAmbientSound* AAmbientSound::GetDefaultObj() { static class AAmbientSound* Default = nullptr; if (!Default) Default = static_cast(AAmbientSound::StaticClass()->DefaultObject); return Default; } // Function Engine.AmbientSound.Stop // (Final, Native, Public, BlueprintCallable) // Parameters: void AAmbientSound::Stop() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AmbientSound", "Stop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.AmbientSound.Play // (Final, Native, Public, BlueprintCallable) // Parameters: // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAmbientSound::Play(float StartTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AmbientSound", "Play"); Params::AAmbientSound_Play_Params Parms{}; Parms.StartTime = StartTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AmbientSound.FadeOut // (Final, Native, Public, BlueprintCallable) // Parameters: // float FadeOutDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAmbientSound::FadeOut(float FadeOutDuration, float FadeVolumeLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AmbientSound", "FadeOut"); Params::AAmbientSound_FadeOut_Params Parms{}; Parms.FadeOutDuration = FadeOutDuration; Parms.FadeVolumeLevel = FadeVolumeLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AmbientSound.FadeIn // (Final, Native, Public, BlueprintCallable) // Parameters: // float FadeInDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAmbientSound::FadeIn(float FadeInDuration, float FadeVolumeLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AmbientSound", "FadeIn"); Params::AAmbientSound_FadeIn_Params Parms{}; Parms.FadeInDuration = FadeInDuration; Parms.FadeVolumeLevel = FadeVolumeLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AmbientSound.AdjustVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float AdjustVolumeDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AdjustVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAmbientSound::AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AmbientSound", "AdjustVolume"); Params::AAmbientSound_AdjustVolume_Params Parms{}; Parms.AdjustVolumeDuration = AdjustVolumeDuration; Parms.AdjustVolumeLevel = AdjustVolumeLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.AimOffsetBlendSpace // (None) class UClass* UAimOffsetBlendSpace::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AimOffsetBlendSpace"); return Clss; } // AimOffsetBlendSpace Engine.Default__AimOffsetBlendSpace // (Public, ClassDefaultObject, ArchetypeObject) class UAimOffsetBlendSpace* UAimOffsetBlendSpace::GetDefaultObj() { static class UAimOffsetBlendSpace* Default = nullptr; if (!Default) Default = static_cast(UAimOffsetBlendSpace::StaticClass()->DefaultObject); return Default; } // Class Engine.BlendSpace1D // (None) class UClass* UBlendSpace1D::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlendSpace1D"); return Clss; } // BlendSpace1D Engine.Default__BlendSpace1D // (Public, ClassDefaultObject, ArchetypeObject) class UBlendSpace1D* UBlendSpace1D::GetDefaultObj() { static class UBlendSpace1D* Default = nullptr; if (!Default) Default = static_cast(UBlendSpace1D::StaticClass()->DefaultObject); return Default; } // Class Engine.AimOffsetBlendSpace1D // (None) class UClass* UAimOffsetBlendSpace1D::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AimOffsetBlendSpace1D"); return Clss; } // AimOffsetBlendSpace1D Engine.Default__AimOffsetBlendSpace1D // (Public, ClassDefaultObject, ArchetypeObject) class UAimOffsetBlendSpace1D* UAimOffsetBlendSpace1D::GetDefaultObj() { static class UAimOffsetBlendSpace1D* Default = nullptr; if (!Default) Default = static_cast(UAimOffsetBlendSpace1D::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimationSettings // (None) class UClass* UAnimationSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimationSettings"); return Clss; } // AnimationSettings Engine.Default__AnimationSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAnimationSettings* UAnimationSettings::GetDefaultObj() { static class UAnimationSettings* Default = nullptr; if (!Default) Default = static_cast(UAnimationSettings::StaticClass()->DefaultObject); return Default; } // Function Engine.AnimationSettings.GetBoneCustomAttributeNamesToImport // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UAnimationSettings::GetBoneCustomAttributeNamesToImport() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationSettings", "GetBoneCustomAttributeNamesToImport"); Params::UAnimationSettings_GetBoneCustomAttributeNamesToImport_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.AnimBlueprintGeneratedStruct // (Field, Struct, ScriptStruct) class UClass* UAnimBlueprintGeneratedStruct::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimBlueprintGeneratedStruct"); return Clss; } // AnimBlueprintGeneratedStruct Engine.Default__AnimBlueprintGeneratedStruct // (Public, ClassDefaultObject, ArchetypeObject) class UAnimBlueprintGeneratedStruct* UAnimBlueprintGeneratedStruct::GetDefaultObj() { static class UAnimBlueprintGeneratedStruct* Default = nullptr; if (!Default) Default = static_cast(UAnimBlueprintGeneratedStruct::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimBlueprintGeneratedClass // (Field, Struct, Class) class UClass* UAnimBlueprintGeneratedClass::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimBlueprintGeneratedClass"); return Clss; } // AnimBlueprintGeneratedClass Engine.Default__AnimBlueprintGeneratedClass // (Public, ClassDefaultObject, ArchetypeObject) class UAnimBlueprintGeneratedClass* UAnimBlueprintGeneratedClass::GetDefaultObj() { static class UAnimBlueprintGeneratedClass* Default = nullptr; if (!Default) Default = static_cast(UAnimBlueprintGeneratedClass::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimBoneCompressionCodec // (None) class UClass* UAnimBoneCompressionCodec::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimBoneCompressionCodec"); return Clss; } // AnimBoneCompressionCodec Engine.Default__AnimBoneCompressionCodec // (Public, ClassDefaultObject, ArchetypeObject) class UAnimBoneCompressionCodec* UAnimBoneCompressionCodec::GetDefaultObj() { static class UAnimBoneCompressionCodec* Default = nullptr; if (!Default) Default = static_cast(UAnimBoneCompressionCodec::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimBoneCompressionSettings // (None) class UClass* UAnimBoneCompressionSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimBoneCompressionSettings"); return Clss; } // AnimBoneCompressionSettings Engine.Default__AnimBoneCompressionSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAnimBoneCompressionSettings* UAnimBoneCompressionSettings::GetDefaultObj() { static class UAnimBoneCompressionSettings* Default = nullptr; if (!Default) Default = static_cast(UAnimBoneCompressionSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimClassData // (None) class UClass* UAnimClassData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimClassData"); return Clss; } // AnimClassData Engine.Default__AnimClassData // (Public, ClassDefaultObject, ArchetypeObject) class UAnimClassData* UAnimClassData::GetDefaultObj() { static class UAnimClassData* Default = nullptr; if (!Default) Default = static_cast(UAnimClassData::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimClassInterface // (None) class UClass* IAnimClassInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimClassInterface"); return Clss; } // AnimClassInterface Engine.Default__AnimClassInterface // (Public, ClassDefaultObject, ArchetypeObject) class IAnimClassInterface* IAnimClassInterface::GetDefaultObj() { static class IAnimClassInterface* Default = nullptr; if (!Default) Default = static_cast(IAnimClassInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimCompositeBase // (None) class UClass* UAnimCompositeBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimCompositeBase"); return Clss; } // AnimCompositeBase Engine.Default__AnimCompositeBase // (Public, ClassDefaultObject, ArchetypeObject) class UAnimCompositeBase* UAnimCompositeBase::GetDefaultObj() { static class UAnimCompositeBase* Default = nullptr; if (!Default) Default = static_cast(UAnimCompositeBase::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimComposite // (None) class UClass* UAnimComposite::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimComposite"); return Clss; } // AnimComposite Engine.Default__AnimComposite // (Public, ClassDefaultObject, ArchetypeObject) class UAnimComposite* UAnimComposite::GetDefaultObj() { static class UAnimComposite* Default = nullptr; if (!Default) Default = static_cast(UAnimComposite::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimCompress // (None) class UClass* UAnimCompress::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimCompress"); return Clss; } // AnimCompress Engine.Default__AnimCompress // (Public, ClassDefaultObject, ArchetypeObject) class UAnimCompress* UAnimCompress::GetDefaultObj() { static class UAnimCompress* Default = nullptr; if (!Default) Default = static_cast(UAnimCompress::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimCompress_BitwiseCompressOnly // (None) class UClass* UAnimCompress_BitwiseCompressOnly::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimCompress_BitwiseCompressOnly"); return Clss; } // AnimCompress_BitwiseCompressOnly Engine.Default__AnimCompress_BitwiseCompressOnly // (Public, ClassDefaultObject, ArchetypeObject) class UAnimCompress_BitwiseCompressOnly* UAnimCompress_BitwiseCompressOnly::GetDefaultObj() { static class UAnimCompress_BitwiseCompressOnly* Default = nullptr; if (!Default) Default = static_cast(UAnimCompress_BitwiseCompressOnly::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimCompress_LeastDestructive // (None) class UClass* UAnimCompress_LeastDestructive::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimCompress_LeastDestructive"); return Clss; } // AnimCompress_LeastDestructive Engine.Default__AnimCompress_LeastDestructive // (Public, ClassDefaultObject, ArchetypeObject) class UAnimCompress_LeastDestructive* UAnimCompress_LeastDestructive::GetDefaultObj() { static class UAnimCompress_LeastDestructive* Default = nullptr; if (!Default) Default = static_cast(UAnimCompress_LeastDestructive::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimCompress_RemoveLinearKeys // (None) class UClass* UAnimCompress_RemoveLinearKeys::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimCompress_RemoveLinearKeys"); return Clss; } // AnimCompress_RemoveLinearKeys Engine.Default__AnimCompress_RemoveLinearKeys // (Public, ClassDefaultObject, ArchetypeObject) class UAnimCompress_RemoveLinearKeys* UAnimCompress_RemoveLinearKeys::GetDefaultObj() { static class UAnimCompress_RemoveLinearKeys* Default = nullptr; if (!Default) Default = static_cast(UAnimCompress_RemoveLinearKeys::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimCompress_PerTrackCompression // (None) class UClass* UAnimCompress_PerTrackCompression::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimCompress_PerTrackCompression"); return Clss; } // AnimCompress_PerTrackCompression Engine.Default__AnimCompress_PerTrackCompression // (Public, ClassDefaultObject, ArchetypeObject) class UAnimCompress_PerTrackCompression* UAnimCompress_PerTrackCompression::GetDefaultObj() { static class UAnimCompress_PerTrackCompression* Default = nullptr; if (!Default) Default = static_cast(UAnimCompress_PerTrackCompression::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimCompress_RemoveEverySecondKey // (None) class UClass* UAnimCompress_RemoveEverySecondKey::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimCompress_RemoveEverySecondKey"); return Clss; } // AnimCompress_RemoveEverySecondKey Engine.Default__AnimCompress_RemoveEverySecondKey // (Public, ClassDefaultObject, ArchetypeObject) class UAnimCompress_RemoveEverySecondKey* UAnimCompress_RemoveEverySecondKey::GetDefaultObj() { static class UAnimCompress_RemoveEverySecondKey* Default = nullptr; if (!Default) Default = static_cast(UAnimCompress_RemoveEverySecondKey::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimCompress_RemoveTrivialKeys // (None) class UClass* UAnimCompress_RemoveTrivialKeys::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimCompress_RemoveTrivialKeys"); return Clss; } // AnimCompress_RemoveTrivialKeys Engine.Default__AnimCompress_RemoveTrivialKeys // (Public, ClassDefaultObject, ArchetypeObject) class UAnimCompress_RemoveTrivialKeys* UAnimCompress_RemoveTrivialKeys::GetDefaultObj() { static class UAnimCompress_RemoveTrivialKeys* Default = nullptr; if (!Default) Default = static_cast(UAnimCompress_RemoveTrivialKeys::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimCurveCompressionCodec // (None) class UClass* UAnimCurveCompressionCodec::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimCurveCompressionCodec"); return Clss; } // AnimCurveCompressionCodec Engine.Default__AnimCurveCompressionCodec // (Public, ClassDefaultObject, ArchetypeObject) class UAnimCurveCompressionCodec* UAnimCurveCompressionCodec::GetDefaultObj() { static class UAnimCurveCompressionCodec* Default = nullptr; if (!Default) Default = static_cast(UAnimCurveCompressionCodec::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimCurveCompressionCodec_CompressedRichCurve // (None) class UClass* UAnimCurveCompressionCodec_CompressedRichCurve::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimCurveCompressionCodec_CompressedRichCurve"); return Clss; } // AnimCurveCompressionCodec_CompressedRichCurve Engine.Default__AnimCurveCompressionCodec_CompressedRichCurve // (Public, ClassDefaultObject, ArchetypeObject) class UAnimCurveCompressionCodec_CompressedRichCurve* UAnimCurveCompressionCodec_CompressedRichCurve::GetDefaultObj() { static class UAnimCurveCompressionCodec_CompressedRichCurve* Default = nullptr; if (!Default) Default = static_cast(UAnimCurveCompressionCodec_CompressedRichCurve::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimCurveCompressionCodec_UniformIndexable // (None) class UClass* UAnimCurveCompressionCodec_UniformIndexable::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimCurveCompressionCodec_UniformIndexable"); return Clss; } // AnimCurveCompressionCodec_UniformIndexable Engine.Default__AnimCurveCompressionCodec_UniformIndexable // (Public, ClassDefaultObject, ArchetypeObject) class UAnimCurveCompressionCodec_UniformIndexable* UAnimCurveCompressionCodec_UniformIndexable::GetDefaultObj() { static class UAnimCurveCompressionCodec_UniformIndexable* Default = nullptr; if (!Default) Default = static_cast(UAnimCurveCompressionCodec_UniformIndexable::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimCurveCompressionCodec_UniformlySampled // (None) class UClass* UAnimCurveCompressionCodec_UniformlySampled::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimCurveCompressionCodec_UniformlySampled"); return Clss; } // AnimCurveCompressionCodec_UniformlySampled Engine.Default__AnimCurveCompressionCodec_UniformlySampled // (Public, ClassDefaultObject, ArchetypeObject) class UAnimCurveCompressionCodec_UniformlySampled* UAnimCurveCompressionCodec_UniformlySampled::GetDefaultObj() { static class UAnimCurveCompressionCodec_UniformlySampled* Default = nullptr; if (!Default) Default = static_cast(UAnimCurveCompressionCodec_UniformlySampled::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimCurveCompressionSettings // (None) class UClass* UAnimCurveCompressionSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimCurveCompressionSettings"); return Clss; } // AnimCurveCompressionSettings Engine.Default__AnimCurveCompressionSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAnimCurveCompressionSettings* UAnimCurveCompressionSettings::GetDefaultObj() { static class UAnimCurveCompressionSettings* Default = nullptr; if (!Default) Default = static_cast(UAnimCurveCompressionSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimDataModel // (None) class UClass* UAnimDataModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimDataModel"); return Clss; } // AnimDataModel Engine.Default__AnimDataModel // (Public, ClassDefaultObject, ArchetypeObject) class UAnimDataModel* UAnimDataModel::GetDefaultObj() { static class UAnimDataModel* Default = nullptr; if (!Default) Default = static_cast(UAnimDataModel::StaticClass()->DefaultObject); return Default; } // Function Engine.AnimDataModel.IsValidBoneTrackIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 TrackIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimDataModel::IsValidBoneTrackIndex(int32 TrackIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimDataModel", "IsValidBoneTrackIndex"); Params::UAnimDataModel_IsValidBoneTrackIndex_Params Parms{}; Parms.TrackIndex = TrackIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimDataModel.GetPlayLength // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimDataModel::GetPlayLength() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimDataModel", "GetPlayLength"); Params::UAnimDataModel_GetPlayLength_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimDataModel.GetNumBoneTracks // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAnimDataModel::GetNumBoneTracks() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimDataModel", "GetNumBoneTracks"); Params::UAnimDataModel_GetNumBoneTracks_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimDataModel.GetNumberOfTransformCurves // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAnimDataModel::GetNumberOfTransformCurves() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimDataModel", "GetNumberOfTransformCurves"); Params::UAnimDataModel_GetNumberOfTransformCurves_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimDataModel.GetNumberOfKeys // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAnimDataModel::GetNumberOfKeys() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimDataModel", "GetNumberOfKeys"); Params::UAnimDataModel_GetNumberOfKeys_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimDataModel.GetNumberOfFrames // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAnimDataModel::GetNumberOfFrames() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimDataModel", "GetNumberOfFrames"); Params::UAnimDataModel_GetNumberOfFrames_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimDataModel.GetNumberOfFloatCurves // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAnimDataModel::GetNumberOfFloatCurves() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimDataModel", "GetNumberOfFloatCurves"); Params::UAnimDataModel_GetNumberOfFloatCurves_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimDataModel.GetFrameRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FFrameRate ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFrameRate UAnimDataModel::GetFrameRate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimDataModel", "GetFrameRate"); Params::UAnimDataModel_GetFrameRate_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimDataModel.GetBoneTrackNames // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray OutNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UAnimDataModel::GetBoneTrackNames(TArray* OutNames) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimDataModel", "GetBoneTrackNames"); Params::UAnimDataModel_GetBoneTrackNames_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutNames != nullptr) *OutNames = std::move(Parms.OutNames); } // Function Engine.AnimDataModel.GetBoneTrackIndexByName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName TrackName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAnimDataModel::GetBoneTrackIndexByName(class FName TrackName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimDataModel", "GetBoneTrackIndexByName"); Params::UAnimDataModel_GetBoneTrackIndexByName_Params Parms{}; Parms.TrackName = TrackName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimDataModel.GetBoneTrackIndex // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FBoneAnimationTrack Track (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAnimDataModel::GetBoneTrackIndex(struct FBoneAnimationTrack& Track) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimDataModel", "GetBoneTrackIndex"); Params::UAnimDataModel_GetBoneTrackIndex_Params Parms{}; Parms.Track = Track; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimDataModel.GetBoneTrackByName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName TrackName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBoneAnimationTrack ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) struct FBoneAnimationTrack UAnimDataModel::GetBoneTrackByName(class FName TrackName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimDataModel", "GetBoneTrackByName"); Params::UAnimDataModel_GetBoneTrackByName_Params Parms{}; Parms.TrackName = TrackName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimDataModel.GetBoneTrackByIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 TrackIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBoneAnimationTrack ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) struct FBoneAnimationTrack UAnimDataModel::GetBoneTrackByIndex(int32 TrackIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimDataModel", "GetBoneTrackByIndex"); Params::UAnimDataModel_GetBoneTrackByIndex_Params Parms{}; Parms.TrackIndex = TrackIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimDataModel.GetBoneAnimationTracks // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TArray UAnimDataModel::GetBoneAnimationTracks() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimDataModel", "GetBoneAnimationTracks"); Params::UAnimDataModel_GetBoneAnimationTracks_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimDataModel.GetAnimationSequence // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimSequence* UAnimDataModel::GetAnimationSequence() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimDataModel", "GetAnimationSequence"); Params::UAnimDataModel_GetAnimationSequence_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.AnimMetaData // (None) class UClass* UAnimMetaData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimMetaData"); return Clss; } // AnimMetaData Engine.Default__AnimMetaData // (Public, ClassDefaultObject, ArchetypeObject) class UAnimMetaData* UAnimMetaData::GetDefaultObj() { static class UAnimMetaData* Default = nullptr; if (!Default) Default = static_cast(UAnimMetaData::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimMontage // (None) class UClass* UAnimMontage::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimMontage"); return Clss; } // AnimMontage Engine.Default__AnimMontage // (Public, ClassDefaultObject, ArchetypeObject) class UAnimMontage* UAnimMontage::GetDefaultObj() { static class UAnimMontage* Default = nullptr; if (!Default) Default = static_cast(UAnimMontage::StaticClass()->DefaultObject); return Default; } // Function Engine.AnimMontage.IsValidSectionName // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimMontage::IsValidSectionName(class FName InSectionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimMontage", "IsValidSectionName"); Params::UAnimMontage_IsValidSectionName_Params Parms{}; Parms.InSectionName = InSectionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimMontage.GetSectionName // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UAnimMontage::GetSectionName(int32 SectionIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimMontage", "GetSectionName"); Params::UAnimMontage_GetSectionName_Params Parms{}; Parms.SectionIndex = SectionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimMontage.GetSectionIndex // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAnimMontage::GetSectionIndex(class FName InSectionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimMontage", "GetSectionIndex"); Params::UAnimMontage_GetSectionIndex_Params Parms{}; Parms.InSectionName = InSectionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimMontage.GetNumSections // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAnimMontage::GetNumSections() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimMontage", "GetNumSections"); Params::UAnimMontage_GetNumSections_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimMontage.GetDefaultBlendOutTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimMontage::GetDefaultBlendOutTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimMontage", "GetDefaultBlendOutTime"); Params::UAnimMontage_GetDefaultBlendOutTime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimMontage.GetDefaultBlendInTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimMontage::GetDefaultBlendInTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimMontage", "GetDefaultBlendInTime"); Params::UAnimMontage_GetDefaultBlendInTime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimMontage.GetBlendOutArgs // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FAlphaBlendArgs ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FAlphaBlendArgs UAnimMontage::GetBlendOutArgs() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimMontage", "GetBlendOutArgs"); Params::UAnimMontage_GetBlendOutArgs_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimMontage.GetBlendInArgs // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FAlphaBlendArgs ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FAlphaBlendArgs UAnimMontage::GetBlendInArgs() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimMontage", "GetBlendInArgs"); Params::UAnimMontage_GetBlendInArgs_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimMontage.CreateSlotAnimationAsDynamicMontage_WithBlendSettings // (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAnimSequenceBase* Asset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMontageBlendSettings BlendInSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FMontageBlendSettings BlendOutSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 LoopCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBlendOutTriggerTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* UAnimMontage::CreateSlotAnimationAsDynamicMontage_WithBlendSettings(class UAnimSequenceBase* Asset, class FName SlotNodeName, struct FMontageBlendSettings& BlendInSettings, struct FMontageBlendSettings& BlendOutSettings, float InPlayRate, int32 LoopCount, float InBlendOutTriggerTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimMontage", "CreateSlotAnimationAsDynamicMontage_WithBlendSettings"); Params::UAnimMontage_CreateSlotAnimationAsDynamicMontage_WithBlendSettings_Params Parms{}; Parms.Asset = Asset; Parms.SlotNodeName = SlotNodeName; Parms.BlendInSettings = BlendInSettings; Parms.BlendOutSettings = BlendOutSettings; Parms.InPlayRate = InPlayRate; Parms.LoopCount = LoopCount; Parms.InBlendOutTriggerTime = InBlendOutTriggerTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.AnimNotifyLibrary // (None) class UClass* UAnimNotifyLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimNotifyLibrary"); return Clss; } // AnimNotifyLibrary Engine.Default__AnimNotifyLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UAnimNotifyLibrary* UAnimNotifyLibrary::GetDefaultObj() { static class UAnimNotifyLibrary* Default = nullptr; if (!Default) Default = static_cast(UAnimNotifyLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.AnimNotifyLibrary.NotifyStateReachedEnd // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAnimNotifyEventReference EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimNotifyLibrary::NotifyStateReachedEnd(struct FAnimNotifyEventReference& EventReference) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimNotifyLibrary", "NotifyStateReachedEnd"); Params::UAnimNotifyLibrary_NotifyStateReachedEnd_Params Parms{}; Parms.EventReference = EventReference; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.AnimNotifyMirrorInspectionLibrary // (None) class UClass* UAnimNotifyMirrorInspectionLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimNotifyMirrorInspectionLibrary"); return Clss; } // AnimNotifyMirrorInspectionLibrary Engine.Default__AnimNotifyMirrorInspectionLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UAnimNotifyMirrorInspectionLibrary* UAnimNotifyMirrorInspectionLibrary::GetDefaultObj() { static class UAnimNotifyMirrorInspectionLibrary* Default = nullptr; if (!Default) Default = static_cast(UAnimNotifyMirrorInspectionLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.AnimNotifyMirrorInspectionLibrary.IsTriggeredByMirroredAnimation // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAnimNotifyEventReference EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimNotifyMirrorInspectionLibrary::IsTriggeredByMirroredAnimation(struct FAnimNotifyEventReference& EventReference) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimNotifyMirrorInspectionLibrary", "IsTriggeredByMirroredAnimation"); Params::UAnimNotifyMirrorInspectionLibrary_IsTriggeredByMirroredAnimation_Params Parms{}; Parms.EventReference = EventReference; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimNotifyMirrorInspectionLibrary.GetMirrorDataTable // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAnimNotifyEventReference EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UMirrorDataTable* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMirrorDataTable* UAnimNotifyMirrorInspectionLibrary::GetMirrorDataTable(struct FAnimNotifyEventReference& EventReference) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimNotifyMirrorInspectionLibrary", "GetMirrorDataTable"); Params::UAnimNotifyMirrorInspectionLibrary_GetMirrorDataTable_Params Parms{}; Parms.EventReference = EventReference; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.AnimNotifyStateMachineInspectionLibrary // (None) class UClass* UAnimNotifyStateMachineInspectionLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimNotifyStateMachineInspectionLibrary"); return Clss; } // AnimNotifyStateMachineInspectionLibrary Engine.Default__AnimNotifyStateMachineInspectionLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UAnimNotifyStateMachineInspectionLibrary* UAnimNotifyStateMachineInspectionLibrary::GetDefaultObj() { static class UAnimNotifyStateMachineInspectionLibrary* Default = nullptr; if (!Default) Default = static_cast(UAnimNotifyStateMachineInspectionLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.AnimNotifyStateMachineInspectionLibrary.IsTriggeredByStateMachine // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAnimNotifyEventReference EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UAnimInstance* AnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StateMachineName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimNotifyStateMachineInspectionLibrary::IsTriggeredByStateMachine(struct FAnimNotifyEventReference& EventReference, class UAnimInstance* AnimInstance, class FName StateMachineName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimNotifyStateMachineInspectionLibrary", "IsTriggeredByStateMachine"); Params::UAnimNotifyStateMachineInspectionLibrary_IsTriggeredByStateMachine_Params Parms{}; Parms.EventReference = EventReference; Parms.AnimInstance = AnimInstance; Parms.StateMachineName = StateMachineName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimNotifyStateMachineInspectionLibrary.IsTriggeredByStateInStateMachine // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAnimNotifyEventReference EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UAnimInstance* AnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StateMachineName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StateName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimNotifyStateMachineInspectionLibrary::IsTriggeredByStateInStateMachine(struct FAnimNotifyEventReference& EventReference, class UAnimInstance* AnimInstance, class FName StateMachineName, class FName StateName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimNotifyStateMachineInspectionLibrary", "IsTriggeredByStateInStateMachine"); Params::UAnimNotifyStateMachineInspectionLibrary_IsTriggeredByStateInStateMachine_Params Parms{}; Parms.EventReference = EventReference; Parms.AnimInstance = AnimInstance; Parms.StateMachineName = StateMachineName; Parms.StateName = StateName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimNotifyStateMachineInspectionLibrary.IsTriggeredByState // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAnimNotifyEventReference EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UAnimInstance* AnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StateName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimNotifyStateMachineInspectionLibrary::IsTriggeredByState(struct FAnimNotifyEventReference& EventReference, class UAnimInstance* AnimInstance, class FName StateName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimNotifyStateMachineInspectionLibrary", "IsTriggeredByState"); Params::UAnimNotifyStateMachineInspectionLibrary_IsTriggeredByState_Params Parms{}; Parms.EventReference = EventReference; Parms.AnimInstance = AnimInstance; Parms.StateName = StateName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.AnimNotifyState_DisableRootMotion // (None) class UClass* UAnimNotifyState_DisableRootMotion::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimNotifyState_DisableRootMotion"); return Clss; } // AnimNotifyState_DisableRootMotion Engine.Default__AnimNotifyState_DisableRootMotion // (Public, ClassDefaultObject, ArchetypeObject) class UAnimNotifyState_DisableRootMotion* UAnimNotifyState_DisableRootMotion::GetDefaultObj() { static class UAnimNotifyState_DisableRootMotion* Default = nullptr; if (!Default) Default = static_cast(UAnimNotifyState_DisableRootMotion::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimNotifyState_TimedParticleEffect // (None) class UClass* UAnimNotifyState_TimedParticleEffect::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimNotifyState_TimedParticleEffect"); return Clss; } // AnimNotifyState_TimedParticleEffect Engine.Default__AnimNotifyState_TimedParticleEffect // (Public, ClassDefaultObject, ArchetypeObject) class UAnimNotifyState_TimedParticleEffect* UAnimNotifyState_TimedParticleEffect::GetDefaultObj() { static class UAnimNotifyState_TimedParticleEffect* Default = nullptr; if (!Default) Default = static_cast(UAnimNotifyState_TimedParticleEffect::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimNotifyState_Trail // (None) class UClass* UAnimNotifyState_Trail::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimNotifyState_Trail"); return Clss; } // AnimNotifyState_Trail Engine.Default__AnimNotifyState_Trail // (Public, ClassDefaultObject, ArchetypeObject) class UAnimNotifyState_Trail* UAnimNotifyState_Trail::GetDefaultObj() { static class UAnimNotifyState_Trail* Default = nullptr; if (!Default) Default = static_cast(UAnimNotifyState_Trail::StaticClass()->DefaultObject); return Default; } // Function Engine.AnimNotifyState_Trail.OverridePSTemplate // (Event, Public, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UParticleSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UParticleSystem* UAnimNotifyState_Trail::OverridePSTemplate(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimNotifyState_Trail", "OverridePSTemplate"); Params::UAnimNotifyState_Trail_OverridePSTemplate_Params Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Class Engine.AnimNotify_PauseClothingSimulation // (None) class UClass* UAnimNotify_PauseClothingSimulation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimNotify_PauseClothingSimulation"); return Clss; } // AnimNotify_PauseClothingSimulation Engine.Default__AnimNotify_PauseClothingSimulation // (Public, ClassDefaultObject, ArchetypeObject) class UAnimNotify_PauseClothingSimulation* UAnimNotify_PauseClothingSimulation::GetDefaultObj() { static class UAnimNotify_PauseClothingSimulation* Default = nullptr; if (!Default) Default = static_cast(UAnimNotify_PauseClothingSimulation::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimNotify_PlayParticleEffect // (None) class UClass* UAnimNotify_PlayParticleEffect::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimNotify_PlayParticleEffect"); return Clss; } // AnimNotify_PlayParticleEffect Engine.Default__AnimNotify_PlayParticleEffect // (Public, ClassDefaultObject, ArchetypeObject) class UAnimNotify_PlayParticleEffect* UAnimNotify_PlayParticleEffect::GetDefaultObj() { static class UAnimNotify_PlayParticleEffect* Default = nullptr; if (!Default) Default = static_cast(UAnimNotify_PlayParticleEffect::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimNotify_PlaySound // (None) class UClass* UAnimNotify_PlaySound::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimNotify_PlaySound"); return Clss; } // AnimNotify_PlaySound Engine.Default__AnimNotify_PlaySound // (Public, ClassDefaultObject, ArchetypeObject) class UAnimNotify_PlaySound* UAnimNotify_PlaySound::GetDefaultObj() { static class UAnimNotify_PlaySound* Default = nullptr; if (!Default) Default = static_cast(UAnimNotify_PlaySound::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimNotify_ResetClothingSimulation // (None) class UClass* UAnimNotify_ResetClothingSimulation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimNotify_ResetClothingSimulation"); return Clss; } // AnimNotify_ResetClothingSimulation Engine.Default__AnimNotify_ResetClothingSimulation // (Public, ClassDefaultObject, ArchetypeObject) class UAnimNotify_ResetClothingSimulation* UAnimNotify_ResetClothingSimulation::GetDefaultObj() { static class UAnimNotify_ResetClothingSimulation* Default = nullptr; if (!Default) Default = static_cast(UAnimNotify_ResetClothingSimulation::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimNotify_ResetDynamics // (None) class UClass* UAnimNotify_ResetDynamics::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimNotify_ResetDynamics"); return Clss; } // AnimNotify_ResetDynamics Engine.Default__AnimNotify_ResetDynamics // (Public, ClassDefaultObject, ArchetypeObject) class UAnimNotify_ResetDynamics* UAnimNotify_ResetDynamics::GetDefaultObj() { static class UAnimNotify_ResetDynamics* Default = nullptr; if (!Default) Default = static_cast(UAnimNotify_ResetDynamics::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimNotify_ResumeClothingSimulation // (None) class UClass* UAnimNotify_ResumeClothingSimulation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimNotify_ResumeClothingSimulation"); return Clss; } // AnimNotify_ResumeClothingSimulation Engine.Default__AnimNotify_ResumeClothingSimulation // (Public, ClassDefaultObject, ArchetypeObject) class UAnimNotify_ResumeClothingSimulation* UAnimNotify_ResumeClothingSimulation::GetDefaultObj() { static class UAnimNotify_ResumeClothingSimulation* Default = nullptr; if (!Default) Default = static_cast(UAnimNotify_ResumeClothingSimulation::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimSequence // (None) class UClass* UAnimSequence::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimSequence"); return Clss; } // AnimSequence Engine.Default__AnimSequence // (Public, ClassDefaultObject, ArchetypeObject) class UAnimSequence* UAnimSequence::GetDefaultObj() { static class UAnimSequence* Default = nullptr; if (!Default) Default = static_cast(UAnimSequence::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimSet // (None) class UClass* UAnimSet::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimSet"); return Clss; } // AnimSet Engine.Default__AnimSet // (Public, ClassDefaultObject, ArchetypeObject) class UAnimSet* UAnimSet::GetDefaultObj() { static class UAnimSet* Default = nullptr; if (!Default) Default = static_cast(UAnimSet::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimSingleNodeInstance // (None) class UClass* UAnimSingleNodeInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimSingleNodeInstance"); return Clss; } // AnimSingleNodeInstance Engine.Default__AnimSingleNodeInstance // (Public, ClassDefaultObject, ArchetypeObject) class UAnimSingleNodeInstance* UAnimSingleNodeInstance::GetDefaultObj() { static class UAnimSingleNodeInstance* Default = nullptr; if (!Default) Default = static_cast(UAnimSingleNodeInstance::StaticClass()->DefaultObject); return Default; } // Function Engine.AnimSingleNodeInstance.StopAnim // (Final, Native, Public, BlueprintCallable) // Parameters: void UAnimSingleNodeInstance::StopAnim() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimSingleNodeInstance", "StopAnim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetReverse // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInReverse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetReverse(bool bInReverse) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimSingleNodeInstance", "SetReverse"); Params::UAnimSingleNodeInstance_SetReverse_Params Parms{}; Parms.bInReverse = bInReverse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetPreviewCurveOverride // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName PoseName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRemoveIfZero (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetPreviewCurveOverride(class FName& PoseName, float Value, bool bRemoveIfZero) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimSingleNodeInstance", "SetPreviewCurveOverride"); Params::UAnimSingleNodeInstance_SetPreviewCurveOverride_Params Parms{}; Parms.PoseName = PoseName; Parms.Value = Value; Parms.bRemoveIfZero = bRemoveIfZero; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetPositionWithPreviousTime // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPreviousTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFireNotifies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetPositionWithPreviousTime(float InPosition, float InPreviousTime, bool bFireNotifies) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimSingleNodeInstance", "SetPositionWithPreviousTime"); Params::UAnimSingleNodeInstance_SetPositionWithPreviousTime_Params Parms{}; Parms.InPosition = InPosition; Parms.InPreviousTime = InPreviousTime; Parms.bFireNotifies = bFireNotifies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFireNotifies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetPosition(float InPosition, bool bFireNotifies) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimSingleNodeInstance", "SetPosition"); Params::UAnimSingleNodeInstance_SetPosition_Params Parms{}; Parms.InPosition = InPosition; Parms.bFireNotifies = bFireNotifies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetPlayRate // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetPlayRate(float InPlayRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimSingleNodeInstance", "SetPlayRate"); Params::UAnimSingleNodeInstance_SetPlayRate_Params Parms{}; Parms.InPlayRate = InPlayRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetPlaying // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsPlaying (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetPlaying(bool bIsPlaying) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimSingleNodeInstance", "SetPlaying"); Params::UAnimSingleNodeInstance_SetPlaying_Params Parms{}; Parms.bIsPlaying = bIsPlaying; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetMirrorDataTable // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMirrorDataTable* MirrorDataTable (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetMirrorDataTable(class UMirrorDataTable* MirrorDataTable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimSingleNodeInstance", "SetMirrorDataTable"); Params::UAnimSingleNodeInstance_SetMirrorDataTable_Params Parms{}; Parms.MirrorDataTable = MirrorDataTable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetLooping // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetLooping(bool bIsLooping) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimSingleNodeInstance", "SetLooping"); Params::UAnimSingleNodeInstance_SetLooping_Params Parms{}; Parms.bIsLooping = bIsLooping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetBlendSpacePosition // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetBlendSpacePosition(struct FVector& InPosition) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimSingleNodeInstance", "SetBlendSpacePosition"); Params::UAnimSingleNodeInstance_SetBlendSpacePosition_Params Parms{}; Parms.InPosition = InPosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetAnimationAsset // (Native, Public, BlueprintCallable) // Parameters: // class UAnimationAsset* NewAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetAnimationAsset(class UAnimationAsset* NewAsset, bool bIsLooping, float InPlayRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimSingleNodeInstance", "SetAnimationAsset"); Params::UAnimSingleNodeInstance_SetAnimationAsset_Params Parms{}; Parms.NewAsset = NewAsset; Parms.bIsLooping = bIsLooping; Parms.InPlayRate = InPlayRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.PlayAnim // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InStartPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::PlayAnim(bool bIsLooping, float InPlayRate, float InStartPosition) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimSingleNodeInstance", "PlayAnim"); Params::UAnimSingleNodeInstance_PlayAnim_Params Parms{}; Parms.bIsLooping = bIsLooping; Parms.InPlayRate = InPlayRate; Parms.InStartPosition = InStartPosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.GetMirrorDataTable // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMirrorDataTable* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMirrorDataTable* UAnimSingleNodeInstance::GetMirrorDataTable() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimSingleNodeInstance", "GetMirrorDataTable"); Params::UAnimSingleNodeInstance_GetMirrorDataTable_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimSingleNodeInstance.GetLength // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimSingleNodeInstance::GetLength() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimSingleNodeInstance", "GetLength"); Params::UAnimSingleNodeInstance_GetLength_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimSingleNodeInstance.GetAnimationAsset // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimationAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimationAsset* UAnimSingleNodeInstance::GetAnimationAsset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimSingleNodeInstance", "GetAnimationAsset"); Params::UAnimSingleNodeInstance_GetAnimationAsset_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.AnimStateMachineTypes // (None) class UClass* UAnimStateMachineTypes::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimStateMachineTypes"); return Clss; } // AnimStateMachineTypes Engine.Default__AnimStateMachineTypes // (Public, ClassDefaultObject, ArchetypeObject) class UAnimStateMachineTypes* UAnimStateMachineTypes::GetDefaultObj() { static class UAnimStateMachineTypes* Default = nullptr; if (!Default) Default = static_cast(UAnimStateMachineTypes::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimStreamable // (None) class UClass* UAnimStreamable::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimStreamable"); return Clss; } // AnimStreamable Engine.Default__AnimStreamable // (Public, ClassDefaultObject, ArchetypeObject) class UAnimStreamable* UAnimStreamable::GetDefaultObj() { static class UAnimStreamable* Default = nullptr; if (!Default) Default = static_cast(UAnimStreamable::StaticClass()->DefaultObject); return Default; } // Class Engine.AssetMappingTable // (None) class UClass* UAssetMappingTable::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AssetMappingTable"); return Clss; } // AssetMappingTable Engine.Default__AssetMappingTable // (Public, ClassDefaultObject, ArchetypeObject) class UAssetMappingTable* UAssetMappingTable::GetDefaultObj() { static class UAssetMappingTable* Default = nullptr; if (!Default) Default = static_cast(UAssetMappingTable::StaticClass()->DefaultObject); return Default; } // Class Engine.AnimationAttributeIdentifierExtensions // (None) class UClass* UAnimationAttributeIdentifierExtensions::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimationAttributeIdentifierExtensions"); return Clss; } // AnimationAttributeIdentifierExtensions Engine.Default__AnimationAttributeIdentifierExtensions // (Public, ClassDefaultObject, ArchetypeObject) class UAnimationAttributeIdentifierExtensions* UAnimationAttributeIdentifierExtensions::GetDefaultObj() { static class UAnimationAttributeIdentifierExtensions* Default = nullptr; if (!Default) Default = static_cast(UAnimationAttributeIdentifierExtensions::StaticClass()->DefaultObject); return Default; } // Function Engine.AnimationAttributeIdentifierExtensions.IsValid // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAnimationAttributeIdentifierIdentifier (Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimationAttributeIdentifierExtensions::IsValid(struct FAnimationAttributeIdentifier& Identifier) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationAttributeIdentifierExtensions", "IsValid"); Params::UAnimationAttributeIdentifierExtensions_IsValid_Params Parms{}; Parms.Identifier = Identifier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.Skeleton // (None) class UClass* USkeleton::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Skeleton"); return Clss; } // Skeleton Engine.Default__Skeleton // (Public, ClassDefaultObject, ArchetypeObject) class USkeleton* USkeleton::GetDefaultObj() { static class USkeleton* Default = nullptr; if (!Default) Default = static_cast(USkeleton::StaticClass()->DefaultObject); return Default; } // Function Engine.Skeleton.GetBlendProfile // (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FName InProfileName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBlendProfile* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBlendProfile* USkeleton::GetBlendProfile(class FName& InProfileName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Skeleton", "GetBlendProfile"); Params::USkeleton_GetBlendProfile_Params Parms{}; Parms.InProfileName = InProfileName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Skeleton.AddCompatibleSkeleton // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class USkeleton* SourceSkeleton (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeleton::AddCompatibleSkeleton(class USkeleton* SourceSkeleton) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Skeleton", "AddCompatibleSkeleton"); Params::USkeleton_AddCompatibleSkeleton_Params Parms{}; Parms.SourceSkeleton = SourceSkeleton; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.BlendProfile // (None) class UClass* UBlendProfile::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlendProfile"); return Clss; } // BlendProfile Engine.Default__BlendProfile // (Public, ClassDefaultObject, ArchetypeObject) class UBlendProfile* UBlendProfile::GetDefaultObj() { static class UBlendProfile* Default = nullptr; if (!Default) Default = static_cast(UBlendProfile::StaticClass()->DefaultObject); return Default; } // Class Engine.BoneMaskFilter // (None) class UClass* UBoneMaskFilter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BoneMaskFilter"); return Clss; } // BoneMaskFilter Engine.Default__BoneMaskFilter // (Public, ClassDefaultObject, ArchetypeObject) class UBoneMaskFilter* UBoneMaskFilter::GetDefaultObj() { static class UBoneMaskFilter* Default = nullptr; if (!Default) Default = static_cast(UBoneMaskFilter::StaticClass()->DefaultObject); return Default; } // Class Engine.CachedAnimDataLibrary // (None) class UClass* UCachedAnimDataLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CachedAnimDataLibrary"); return Clss; } // CachedAnimDataLibrary Engine.Default__CachedAnimDataLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UCachedAnimDataLibrary* UCachedAnimDataLibrary::GetDefaultObj() { static class UCachedAnimDataLibrary* Default = nullptr; if (!Default) Default = static_cast(UCachedAnimDataLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.CachedAnimDataLibrary.StateMachine_IsStateRelevant // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UAnimInstance* InAnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FCachedAnimStateData CachedAnimStateData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCachedAnimDataLibrary::StateMachine_IsStateRelevant(class UAnimInstance* InAnimInstance, struct FCachedAnimStateData& CachedAnimStateData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CachedAnimDataLibrary", "StateMachine_IsStateRelevant"); Params::UCachedAnimDataLibrary_StateMachine_IsStateRelevant_Params Parms{}; Parms.InAnimInstance = InAnimInstance; Parms.CachedAnimStateData = CachedAnimStateData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CachedAnimDataLibrary.StateMachine_GetLocalWeight // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UAnimInstance* InAnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FCachedAnimStateData CachedAnimStateData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCachedAnimDataLibrary::StateMachine_GetLocalWeight(class UAnimInstance* InAnimInstance, struct FCachedAnimStateData& CachedAnimStateData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CachedAnimDataLibrary", "StateMachine_GetLocalWeight"); Params::UCachedAnimDataLibrary_StateMachine_GetLocalWeight_Params Parms{}; Parms.InAnimInstance = InAnimInstance; Parms.CachedAnimStateData = CachedAnimStateData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CachedAnimDataLibrary.StateMachine_GetGlobalWeight // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UAnimInstance* InAnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FCachedAnimStateData CachedAnimStateData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCachedAnimDataLibrary::StateMachine_GetGlobalWeight(class UAnimInstance* InAnimInstance, struct FCachedAnimStateData& CachedAnimStateData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CachedAnimDataLibrary", "StateMachine_GetGlobalWeight"); Params::UCachedAnimDataLibrary_StateMachine_GetGlobalWeight_Params Parms{}; Parms.InAnimInstance = InAnimInstance; Parms.CachedAnimStateData = CachedAnimStateData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.AnimationCurveIdentifierExtensions // (None) class UClass* UAnimationCurveIdentifierExtensions::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimationCurveIdentifierExtensions"); return Clss; } // AnimationCurveIdentifierExtensions Engine.Default__AnimationCurveIdentifierExtensions // (Public, ClassDefaultObject, ArchetypeObject) class UAnimationCurveIdentifierExtensions* UAnimationCurveIdentifierExtensions::GetDefaultObj() { static class UAnimationCurveIdentifierExtensions* Default = nullptr; if (!Default) Default = static_cast(UAnimationCurveIdentifierExtensions::StaticClass()->DefaultObject); return Default; } // Function Engine.AnimationCurveIdentifierExtensions.IsValid // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAnimationCurveIdentifier Identifier (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimationCurveIdentifierExtensions::IsValid(struct FAnimationCurveIdentifier& Identifier) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationCurveIdentifierExtensions", "IsValid"); Params::UAnimationCurveIdentifierExtensions_IsValid_Params Parms{}; Parms.Identifier = Identifier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationCurveIdentifierExtensions.GetType // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAnimationCurveIdentifier Identifier (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // enum class ERawCurveTrackTypes ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ERawCurveTrackTypes UAnimationCurveIdentifierExtensions::GetType(struct FAnimationCurveIdentifier& Identifier) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationCurveIdentifierExtensions", "GetType"); Params::UAnimationCurveIdentifierExtensions_GetType_Params Parms{}; Parms.Identifier = Identifier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimationCurveIdentifierExtensions.GetName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAnimationCurveIdentifier Identifier (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UAnimationCurveIdentifierExtensions::GetName(struct FAnimationCurveIdentifier& Identifier) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationCurveIdentifierExtensions", "GetName"); Params::UAnimationCurveIdentifierExtensions_GetName_Params Parms{}; Parms.Identifier = Identifier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.CurveSourceInterface // (None) class UClass* ICurveSourceInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CurveSourceInterface"); return Clss; } // CurveSourceInterface Engine.Default__CurveSourceInterface // (Public, ClassDefaultObject, ArchetypeObject) class ICurveSourceInterface* ICurveSourceInterface::GetDefaultObj() { static class ICurveSourceInterface* Default = nullptr; if (!Default) Default = static_cast(ICurveSourceInterface::StaticClass()->DefaultObject); return Default; } // Function Engine.CurveSourceInterface.GetCurveValue // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class FName CurveName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ICurveSourceInterface::GetCurveValue(class FName CurveName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CurveSourceInterface", "GetCurveValue"); Params::ICurveSourceInterface_GetCurveValue_Params Parms{}; Parms.CurveName = CurveName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CurveSourceInterface.GetCurves // (Native, Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // TArray OutValues (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void ICurveSourceInterface::GetCurves(TArray* OutValues) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CurveSourceInterface", "GetCurves"); Params::ICurveSourceInterface_GetCurves_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutValues != nullptr) *OutValues = std::move(Parms.OutValues); } // Function Engine.CurveSourceInterface.GetBindingName // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ICurveSourceInterface::GetBindingName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CurveSourceInterface", "GetBindingName"); Params::ICurveSourceInterface_GetBindingName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.MirrorDataTable // (None) class UClass* UMirrorDataTable::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MirrorDataTable"); return Clss; } // MirrorDataTable Engine.Default__MirrorDataTable // (Public, ClassDefaultObject, ArchetypeObject) class UMirrorDataTable* UMirrorDataTable::GetDefaultObj() { static class UMirrorDataTable* Default = nullptr; if (!Default) Default = static_cast(UMirrorDataTable::StaticClass()->DefaultObject); return Default; } // Class Engine.NodeMappingContainer // (None) class UClass* UNodeMappingContainer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NodeMappingContainer"); return Clss; } // NodeMappingContainer Engine.Default__NodeMappingContainer // (Public, ClassDefaultObject, ArchetypeObject) class UNodeMappingContainer* UNodeMappingContainer::GetDefaultObj() { static class UNodeMappingContainer* Default = nullptr; if (!Default) Default = static_cast(UNodeMappingContainer::StaticClass()->DefaultObject); return Default; } // Class Engine.NodeMappingProviderInterface // (None) class UClass* INodeMappingProviderInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NodeMappingProviderInterface"); return Clss; } // NodeMappingProviderInterface Engine.Default__NodeMappingProviderInterface // (Public, ClassDefaultObject, ArchetypeObject) class INodeMappingProviderInterface* INodeMappingProviderInterface::GetDefaultObj() { static class INodeMappingProviderInterface* Default = nullptr; if (!Default) Default = static_cast(INodeMappingProviderInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.PoseAsset // (None) class UClass* UPoseAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PoseAsset"); return Clss; } // PoseAsset Engine.Default__PoseAsset // (Public, ClassDefaultObject, ArchetypeObject) class UPoseAsset* UPoseAsset::GetDefaultObj() { static class UPoseAsset* Default = nullptr; if (!Default) Default = static_cast(UPoseAsset::StaticClass()->DefaultObject); return Default; } // Class Engine.PreviewCollectionInterface // (None) class UClass* IPreviewCollectionInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PreviewCollectionInterface"); return Clss; } // PreviewCollectionInterface Engine.Default__PreviewCollectionInterface // (Public, ClassDefaultObject, ArchetypeObject) class IPreviewCollectionInterface* IPreviewCollectionInterface::GetDefaultObj() { static class IPreviewCollectionInterface* Default = nullptr; if (!Default) Default = static_cast(IPreviewCollectionInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.PreviewMeshCollection // (None) class UClass* UPreviewMeshCollection::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PreviewMeshCollection"); return Clss; } // PreviewMeshCollection Engine.Default__PreviewMeshCollection // (Public, ClassDefaultObject, ArchetypeObject) class UPreviewMeshCollection* UPreviewMeshCollection::GetDefaultObj() { static class UPreviewMeshCollection* Default = nullptr; if (!Default) Default = static_cast(UPreviewMeshCollection::StaticClass()->DefaultObject); return Default; } // Class Engine.Rig // (None) class UClass* URig::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Rig"); return Clss; } // Rig Engine.Default__Rig // (Public, ClassDefaultObject, ArchetypeObject) class URig* URig::GetDefaultObj() { static class URig* Default = nullptr; if (!Default) Default = static_cast(URig::StaticClass()->DefaultObject); return Default; } // Class Engine.SkeletalMeshActor // (Actor) class UClass* ASkeletalMeshActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SkeletalMeshActor"); return Clss; } // SkeletalMeshActor Engine.Default__SkeletalMeshActor // (Public, ClassDefaultObject, ArchetypeObject) class ASkeletalMeshActor* ASkeletalMeshActor::GetDefaultObj() { static class ASkeletalMeshActor* Default = nullptr; if (!Default) Default = static_cast(ASkeletalMeshActor::StaticClass()->DefaultObject); return Default; } // Function Engine.SkeletalMeshActor.OnRep_ReplicatedPhysAsset // (Native, Public) // Parameters: void ASkeletalMeshActor::OnRep_ReplicatedPhysAsset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshActor", "OnRep_ReplicatedPhysAsset"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshActor.OnRep_ReplicatedMesh // (Native, Public) // Parameters: void ASkeletalMeshActor::OnRep_ReplicatedMesh() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshActor", "OnRep_ReplicatedMesh"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshActor.OnRep_ReplicatedMaterial1 // (Native, Public) // Parameters: void ASkeletalMeshActor::OnRep_ReplicatedMaterial1() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshActor", "OnRep_ReplicatedMaterial1"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshActor.OnRep_ReplicatedMaterial0 // (Native, Public) // Parameters: void ASkeletalMeshActor::OnRep_ReplicatedMaterial0() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkeletalMeshActor", "OnRep_ReplicatedMaterial0"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.AnimBlueprint // (Blueprint) class UClass* UAnimBlueprint::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimBlueprint"); return Clss; } // AnimBlueprint Engine.Default__AnimBlueprint // (Public, ClassDefaultObject, ArchetypeObject) class UAnimBlueprint* UAnimBlueprint::GetDefaultObj() { static class UAnimBlueprint* Default = nullptr; if (!Default) Default = static_cast(UAnimBlueprint::StaticClass()->DefaultObject); return Default; } // Class Engine.AssetManager // (None) class UClass* UAssetManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AssetManager"); return Clss; } // AssetManager Engine.Default__AssetManager // (Public, ClassDefaultObject, ArchetypeObject) class UAssetManager* UAssetManager::GetDefaultObj() { static class UAssetManager* Default = nullptr; if (!Default) Default = static_cast(UAssetManager::StaticClass()->DefaultObject); return Default; } // Class Engine.AsyncActionLoadPrimaryAssetBase // (None) class UClass* UAsyncActionLoadPrimaryAssetBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AsyncActionLoadPrimaryAssetBase"); return Clss; } // AsyncActionLoadPrimaryAssetBase Engine.Default__AsyncActionLoadPrimaryAssetBase // (Public, ClassDefaultObject, ArchetypeObject) class UAsyncActionLoadPrimaryAssetBase* UAsyncActionLoadPrimaryAssetBase::GetDefaultObj() { static class UAsyncActionLoadPrimaryAssetBase* Default = nullptr; if (!Default) Default = static_cast(UAsyncActionLoadPrimaryAssetBase::StaticClass()->DefaultObject); return Default; } // Class Engine.AsyncActionLoadPrimaryAsset // (None) class UClass* UAsyncActionLoadPrimaryAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AsyncActionLoadPrimaryAsset"); return Clss; } // AsyncActionLoadPrimaryAsset Engine.Default__AsyncActionLoadPrimaryAsset // (Public, ClassDefaultObject, ArchetypeObject) class UAsyncActionLoadPrimaryAsset* UAsyncActionLoadPrimaryAsset::GetDefaultObj() { static class UAsyncActionLoadPrimaryAsset* Default = nullptr; if (!Default) Default = static_cast(UAsyncActionLoadPrimaryAsset::StaticClass()->DefaultObject); return Default; } // Function Engine.AsyncActionLoadPrimaryAsset.AsyncLoadPrimaryAsset // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPrimaryAssetId PrimaryAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray LoadBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UAsyncActionLoadPrimaryAsset*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncActionLoadPrimaryAsset* UAsyncActionLoadPrimaryAsset::AsyncLoadPrimaryAsset(class UObject* WorldContextObject, const struct FPrimaryAssetId& PrimaryAsset, TArray& LoadBundles) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AsyncActionLoadPrimaryAsset", "AsyncLoadPrimaryAsset"); Params::UAsyncActionLoadPrimaryAsset_AsyncLoadPrimaryAsset_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PrimaryAsset = PrimaryAsset; Parms.LoadBundles = LoadBundles; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.AsyncActionLoadPrimaryAssetClass // (None) class UClass* UAsyncActionLoadPrimaryAssetClass::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AsyncActionLoadPrimaryAssetClass"); return Clss; } // AsyncActionLoadPrimaryAssetClass Engine.Default__AsyncActionLoadPrimaryAssetClass // (Public, ClassDefaultObject, ArchetypeObject) class UAsyncActionLoadPrimaryAssetClass* UAsyncActionLoadPrimaryAssetClass::GetDefaultObj() { static class UAsyncActionLoadPrimaryAssetClass* Default = nullptr; if (!Default) Default = static_cast(UAsyncActionLoadPrimaryAssetClass::StaticClass()->DefaultObject); return Default; } // Function Engine.AsyncActionLoadPrimaryAssetClass.AsyncLoadPrimaryAssetClass // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPrimaryAssetId PrimaryAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray LoadBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UAsyncActionLoadPrimaryAssetClass*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncActionLoadPrimaryAssetClass* UAsyncActionLoadPrimaryAssetClass::AsyncLoadPrimaryAssetClass(class UObject* WorldContextObject, const struct FPrimaryAssetId& PrimaryAsset, TArray& LoadBundles) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AsyncActionLoadPrimaryAssetClass", "AsyncLoadPrimaryAssetClass"); Params::UAsyncActionLoadPrimaryAssetClass_AsyncLoadPrimaryAssetClass_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PrimaryAsset = PrimaryAsset; Parms.LoadBundles = LoadBundles; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.AsyncActionLoadPrimaryAssetList // (None) class UClass* UAsyncActionLoadPrimaryAssetList::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AsyncActionLoadPrimaryAssetList"); return Clss; } // AsyncActionLoadPrimaryAssetList Engine.Default__AsyncActionLoadPrimaryAssetList // (Public, ClassDefaultObject, ArchetypeObject) class UAsyncActionLoadPrimaryAssetList* UAsyncActionLoadPrimaryAssetList::GetDefaultObj() { static class UAsyncActionLoadPrimaryAssetList* Default = nullptr; if (!Default) Default = static_cast(UAsyncActionLoadPrimaryAssetList::StaticClass()->DefaultObject); return Default; } // Function Engine.AsyncActionLoadPrimaryAssetList.AsyncLoadPrimaryAssetList // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray PrimaryAssetList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray LoadBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UAsyncActionLoadPrimaryAssetList*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncActionLoadPrimaryAssetList* UAsyncActionLoadPrimaryAssetList::AsyncLoadPrimaryAssetList(class UObject* WorldContextObject, TArray& PrimaryAssetList, TArray& LoadBundles) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AsyncActionLoadPrimaryAssetList", "AsyncLoadPrimaryAssetList"); Params::UAsyncActionLoadPrimaryAssetList_AsyncLoadPrimaryAssetList_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PrimaryAssetList = PrimaryAssetList; Parms.LoadBundles = LoadBundles; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.AsyncActionLoadPrimaryAssetClassList // (None) class UClass* UAsyncActionLoadPrimaryAssetClassList::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AsyncActionLoadPrimaryAssetClassList"); return Clss; } // AsyncActionLoadPrimaryAssetClassList Engine.Default__AsyncActionLoadPrimaryAssetClassList // (Public, ClassDefaultObject, ArchetypeObject) class UAsyncActionLoadPrimaryAssetClassList* UAsyncActionLoadPrimaryAssetClassList::GetDefaultObj() { static class UAsyncActionLoadPrimaryAssetClassList* Default = nullptr; if (!Default) Default = static_cast(UAsyncActionLoadPrimaryAssetClassList::StaticClass()->DefaultObject); return Default; } // Function Engine.AsyncActionLoadPrimaryAssetClassList.AsyncLoadPrimaryAssetClassList // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray PrimaryAssetList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray LoadBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UAsyncActionLoadPrimaryAssetClassList*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncActionLoadPrimaryAssetClassList* UAsyncActionLoadPrimaryAssetClassList::AsyncLoadPrimaryAssetClassList(class UObject* WorldContextObject, TArray& PrimaryAssetList, TArray& LoadBundles) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AsyncActionLoadPrimaryAssetClassList", "AsyncLoadPrimaryAssetClassList"); Params::UAsyncActionLoadPrimaryAssetClassList_AsyncLoadPrimaryAssetClassList_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PrimaryAssetList = PrimaryAssetList; Parms.LoadBundles = LoadBundles; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.AsyncActionChangePrimaryAssetBundles // (None) class UClass* UAsyncActionChangePrimaryAssetBundles::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AsyncActionChangePrimaryAssetBundles"); return Clss; } // AsyncActionChangePrimaryAssetBundles Engine.Default__AsyncActionChangePrimaryAssetBundles // (Public, ClassDefaultObject, ArchetypeObject) class UAsyncActionChangePrimaryAssetBundles* UAsyncActionChangePrimaryAssetBundles::GetDefaultObj() { static class UAsyncActionChangePrimaryAssetBundles* Default = nullptr; if (!Default) Default = static_cast(UAsyncActionChangePrimaryAssetBundles::StaticClass()->DefaultObject); return Default; } // Function Engine.AsyncActionChangePrimaryAssetBundles.AsyncChangeBundleStateForPrimaryAssetList // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray PrimaryAssetList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray AddBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray RemoveBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UAsyncActionChangePrimaryAssetBundles*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncActionChangePrimaryAssetBundles* UAsyncActionChangePrimaryAssetBundles::AsyncChangeBundleStateForPrimaryAssetList(class UObject* WorldContextObject, TArray& PrimaryAssetList, TArray& AddBundles, TArray& RemoveBundles) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AsyncActionChangePrimaryAssetBundles", "AsyncChangeBundleStateForPrimaryAssetList"); Params::UAsyncActionChangePrimaryAssetBundles_AsyncChangeBundleStateForPrimaryAssetList_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PrimaryAssetList = PrimaryAssetList; Parms.AddBundles = AddBundles; Parms.RemoveBundles = RemoveBundles; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AsyncActionChangePrimaryAssetBundles.AsyncChangeBundleStateForMatchingPrimaryAssets // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray NewBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray OldBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UAsyncActionChangePrimaryAssetBundles*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncActionChangePrimaryAssetBundles* UAsyncActionChangePrimaryAssetBundles::AsyncChangeBundleStateForMatchingPrimaryAssets(class UObject* WorldContextObject, TArray& NewBundles, TArray& OldBundles) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AsyncActionChangePrimaryAssetBundles", "AsyncChangeBundleStateForMatchingPrimaryAssets"); Params::UAsyncActionChangePrimaryAssetBundles_AsyncChangeBundleStateForMatchingPrimaryAssets_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.NewBundles = NewBundles; Parms.OldBundles = OldBundles; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.AtmosphericFog // (Actor) class UClass* AAtmosphericFog::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AtmosphericFog"); return Clss; } // AtmosphericFog Engine.Default__AtmosphericFog // (Public, ClassDefaultObject, ArchetypeObject) class AAtmosphericFog* AAtmosphericFog::GetDefaultObj() { static class AAtmosphericFog* Default = nullptr; if (!Default) Default = static_cast(AAtmosphericFog::StaticClass()->DefaultObject); return Default; } // Class Engine.SkyAtmosphereComponent // (SceneComponent) class UClass* USkyAtmosphereComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SkyAtmosphereComponent"); return Clss; } // SkyAtmosphereComponent Engine.Default__SkyAtmosphereComponent // (Public, ClassDefaultObject, ArchetypeObject) class USkyAtmosphereComponent* USkyAtmosphereComponent::GetDefaultObj() { static class USkyAtmosphereComponent* Default = nullptr; if (!Default) Default = static_cast(USkyAtmosphereComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.SkyAtmosphereComponent.SetSkyLuminanceFactor // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetSkyLuminanceFactor(const struct FLinearColor& NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyAtmosphereComponent", "SetSkyLuminanceFactor"); Params::USkyAtmosphereComponent_SetSkyLuminanceFactor_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetRayleighScatteringScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetRayleighScatteringScale(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyAtmosphereComponent", "SetRayleighScatteringScale"); Params::USkyAtmosphereComponent_SetRayleighScatteringScale_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetRayleighScattering // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetRayleighScattering(const struct FLinearColor& NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyAtmosphereComponent", "SetRayleighScattering"); Params::USkyAtmosphereComponent_SetRayleighScattering_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetRayleighExponentialDistribution // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetRayleighExponentialDistribution(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyAtmosphereComponent", "SetRayleighExponentialDistribution"); Params::USkyAtmosphereComponent_SetRayleighExponentialDistribution_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetOtherAbsorptionScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetOtherAbsorptionScale(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyAtmosphereComponent", "SetOtherAbsorptionScale"); Params::USkyAtmosphereComponent_SetOtherAbsorptionScale_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetOtherAbsorption // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetOtherAbsorption(const struct FLinearColor& NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyAtmosphereComponent", "SetOtherAbsorption"); Params::USkyAtmosphereComponent_SetOtherAbsorption_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetMultiScatteringFactor // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetMultiScatteringFactor(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyAtmosphereComponent", "SetMultiScatteringFactor"); Params::USkyAtmosphereComponent_SetMultiScatteringFactor_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetMieScatteringScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetMieScatteringScale(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieScatteringScale"); Params::USkyAtmosphereComponent_SetMieScatteringScale_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetMieScattering // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetMieScattering(const struct FLinearColor& NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieScattering"); Params::USkyAtmosphereComponent_SetMieScattering_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetMieExponentialDistribution // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetMieExponentialDistribution(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieExponentialDistribution"); Params::USkyAtmosphereComponent_SetMieExponentialDistribution_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetMieAnisotropy // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetMieAnisotropy(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieAnisotropy"); Params::USkyAtmosphereComponent_SetMieAnisotropy_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetMieAbsorptionScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetMieAbsorptionScale(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieAbsorptionScale"); Params::USkyAtmosphereComponent_SetMieAbsorptionScale_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetMieAbsorption // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetMieAbsorption(const struct FLinearColor& NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieAbsorption"); Params::USkyAtmosphereComponent_SetMieAbsorption_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetHeightFogContribution // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetHeightFogContribution(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyAtmosphereComponent", "SetHeightFogContribution"); Params::USkyAtmosphereComponent_SetHeightFogContribution_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetAtmosphereHeight // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetAtmosphereHeight(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyAtmosphereComponent", "SetAtmosphereHeight"); Params::USkyAtmosphereComponent_SetAtmosphereHeight_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.SetAerialPespectiveViewDistanceScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::SetAerialPespectiveViewDistanceScale(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyAtmosphereComponent", "SetAerialPespectiveViewDistanceScale"); Params::USkyAtmosphereComponent_SetAerialPespectiveViewDistanceScale_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.OverrideAtmosphereLightDirection // (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 AtmosphereLightIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector LightDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyAtmosphereComponent::OverrideAtmosphereLightDirection(int32 AtmosphereLightIndex, struct FVector& LightDirection) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyAtmosphereComponent", "OverrideAtmosphereLightDirection"); Params::USkyAtmosphereComponent_OverrideAtmosphereLightDirection_Params Parms{}; Parms.AtmosphereLightIndex = AtmosphereLightIndex; Parms.LightDirection = LightDirection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyAtmosphereComponent.GetAtmosphereTransmitanceOnGroundAtPlanetTop // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UDirectionalLightComponent* DirectionalLight (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor USkyAtmosphereComponent::GetAtmosphereTransmitanceOnGroundAtPlanetTop(class UDirectionalLightComponent* DirectionalLight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SkyAtmosphereComponent", "GetAtmosphereTransmitanceOnGroundAtPlanetTop"); Params::USkyAtmosphereComponent_GetAtmosphereTransmitanceOnGroundAtPlanetTop_Params Parms{}; Parms.DirectionalLight = DirectionalLight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.AtmosphericFogComponent // (SceneComponent) class UClass* UAtmosphericFogComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AtmosphericFogComponent"); return Clss; } // AtmosphericFogComponent Engine.Default__AtmosphericFogComponent // (Public, ClassDefaultObject, ArchetypeObject) class UAtmosphericFogComponent* UAtmosphericFogComponent::GetDefaultObj() { static class UAtmosphericFogComponent* Default = nullptr; if (!Default) Default = static_cast(UAtmosphericFogComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.AtmosphericFogComponent.SetSunMultiplier // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewSunMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetSunMultiplier(float NewSunMultiplier) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AtmosphericFogComponent", "SetSunMultiplier"); Params::UAtmosphericFogComponent_SetSunMultiplier_Params Parms{}; Parms.NewSunMultiplier = NewSunMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetStartDistance // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewStartDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetStartDistance(float NewStartDistance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AtmosphericFogComponent", "SetStartDistance"); Params::UAtmosphericFogComponent_SetStartDistance_Params Parms{}; Parms.NewStartDistance = NewStartDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetPrecomputeParams // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float DensityHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaxScatteringOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InscatterAltitudeSampleNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetPrecomputeParams(float DensityHeight, int32 MaxScatteringOrder, int32 InscatterAltitudeSampleNum) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AtmosphericFogComponent", "SetPrecomputeParams"); Params::UAtmosphericFogComponent_SetPrecomputeParams_Params Parms{}; Parms.DensityHeight = DensityHeight; Parms.MaxScatteringOrder = MaxScatteringOrder; Parms.InscatterAltitudeSampleNum = InscatterAltitudeSampleNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetFogMultiplier // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewFogMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetFogMultiplier(float NewFogMultiplier) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AtmosphericFogComponent", "SetFogMultiplier"); Params::UAtmosphericFogComponent_SetFogMultiplier_Params Parms{}; Parms.NewFogMultiplier = NewFogMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetDistanceScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewDistanceScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetDistanceScale(float NewDistanceScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AtmosphericFogComponent", "SetDistanceScale"); Params::UAtmosphericFogComponent_SetDistanceScale_Params Parms{}; Parms.NewDistanceScale = NewDistanceScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetDistanceOffset // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewDistanceOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetDistanceOffset(float NewDistanceOffset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AtmosphericFogComponent", "SetDistanceOffset"); Params::UAtmosphericFogComponent_SetDistanceOffset_Params Parms{}; Parms.NewDistanceOffset = NewDistanceOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetDensityOffset // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewDensityOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetDensityOffset(float NewDensityOffset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AtmosphericFogComponent", "SetDensityOffset"); Params::UAtmosphericFogComponent_SetDensityOffset_Params Parms{}; Parms.NewDensityOffset = NewDensityOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetDensityMultiplier // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewDensityMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetDensityMultiplier(float NewDensityMultiplier) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AtmosphericFogComponent", "SetDensityMultiplier"); Params::UAtmosphericFogComponent_SetDensityMultiplier_Params Parms{}; Parms.NewDensityMultiplier = NewDensityMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetDefaultLightColor // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewLightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetDefaultLightColor(const struct FLinearColor& NewLightColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AtmosphericFogComponent", "SetDefaultLightColor"); Params::UAtmosphericFogComponent_SetDefaultLightColor_Params Parms{}; Parms.NewLightColor = NewLightColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetDefaultBrightness // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewBrightness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetDefaultBrightness(float NewBrightness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AtmosphericFogComponent", "SetDefaultBrightness"); Params::UAtmosphericFogComponent_SetDefaultBrightness_Params Parms{}; Parms.NewBrightness = NewBrightness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetAltitudeScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewAltitudeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetAltitudeScale(float NewAltitudeScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AtmosphericFogComponent", "SetAltitudeScale"); Params::UAtmosphericFogComponent_SetAltitudeScale_Params Parms{}; Parms.NewAltitudeScale = NewAltitudeScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.DisableSunDisk // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool NewSunDisk (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::DisableSunDisk(bool NewSunDisk) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AtmosphericFogComponent", "DisableSunDisk"); Params::UAtmosphericFogComponent_DisableSunDisk_Params Parms{}; Parms.NewSunDisk = NewSunDisk; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.DisableGroundScattering // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool NewGroundScattering (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::DisableGroundScattering(bool NewGroundScattering) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AtmosphericFogComponent", "DisableGroundScattering"); Params::UAtmosphericFogComponent_DisableGroundScattering_Params Parms{}; Parms.NewGroundScattering = NewGroundScattering; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.AudioBus // (None) class UClass* UAudioBus::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AudioBus"); return Clss; } // AudioBus Engine.Default__AudioBus // (Public, ClassDefaultObject, ArchetypeObject) class UAudioBus* UAudioBus::GetDefaultObj() { static class UAudioBus* Default = nullptr; if (!Default) Default = static_cast(UAudioBus::StaticClass()->DefaultObject); return Default; } // Class Engine.AudioSettings // (None) class UClass* UAudioSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AudioSettings"); return Clss; } // AudioSettings Engine.Default__AudioSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAudioSettings* UAudioSettings::GetDefaultObj() { static class UAudioSettings* Default = nullptr; if (!Default) Default = static_cast(UAudioSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.AudioVolume // (Actor) class UClass* AAudioVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AudioVolume"); return Clss; } // AudioVolume Engine.Default__AudioVolume // (Public, ClassDefaultObject, ArchetypeObject) class AAudioVolume* AAudioVolume::GetDefaultObj() { static class AAudioVolume* Default = nullptr; if (!Default) Default = static_cast(AAudioVolume::StaticClass()->DefaultObject); return Default; } // Function Engine.AudioVolume.SetSubmixSendSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArrayNewSubmixSendSettings (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void AAudioVolume::SetSubmixSendSettings(TArray& NewSubmixSendSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioVolume", "SetSubmixSendSettings"); Params::AAudioVolume_SetSubmixSendSettings_Params Parms{}; Parms.NewSubmixSendSettings = NewSubmixSendSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioVolume.SetSubmixOverrideSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArrayNewSubmixOverrideSettings (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void AAudioVolume::SetSubmixOverrideSettings(TArray& NewSubmixOverrideSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioVolume", "SetSubmixOverrideSettings"); Params::AAudioVolume_SetSubmixOverrideSettings_Params Parms{}; Parms.NewSubmixOverrideSettings = NewSubmixOverrideSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioVolume.SetReverbSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FReverbSettings NewReverbSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void AAudioVolume::SetReverbSettings(struct FReverbSettings& NewReverbSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioVolume", "SetReverbSettings"); Params::AAudioVolume_SetReverbSettings_Params Parms{}; Parms.NewReverbSettings = NewReverbSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioVolume.SetPriority // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAudioVolume::SetPriority(float NewPriority) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioVolume", "SetPriority"); Params::AAudioVolume_SetPriority_Params Parms{}; Parms.NewPriority = NewPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioVolume.SetInteriorSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FInteriorSettings NewInteriorSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void AAudioVolume::SetInteriorSettings(struct FInteriorSettings& NewInteriorSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioVolume", "SetInteriorSettings"); Params::AAudioVolume_SetInteriorSettings_Params Parms{}; Parms.NewInteriorSettings = NewInteriorSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioVolume.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAudioVolume::SetEnabled(bool bNewEnabled) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioVolume", "SetEnabled"); Params::AAudioVolume_SetEnabled_Params Parms{}; Parms.bNewEnabled = bNewEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioVolume.OnRep_bEnabled // (Final, Native, Private) // Parameters: void AAudioVolume::OnRep_bEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioVolume", "OnRep_bEnabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.ActorSoundParameterInterface // (None) class UClass* IActorSoundParameterInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ActorSoundParameterInterface"); return Clss; } // ActorSoundParameterInterface Engine.Default__ActorSoundParameterInterface // (Public, ClassDefaultObject, ArchetypeObject) class IActorSoundParameterInterface* IActorSoundParameterInterface::GetDefaultObj() { static class IActorSoundParameterInterface* Default = nullptr; if (!Default) Default = static_cast(IActorSoundParameterInterface::StaticClass()->DefaultObject); return Default; } // Function Engine.ActorSoundParameterInterface.GetActorSoundParams // (Native, Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // TArray Params (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void IActorSoundParameterInterface::GetActorSoundParams(TArray* Params) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ActorSoundParameterInterface", "GetActorSoundParams"); Params::IActorSoundParameterInterface_GetActorSoundParams_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Params != nullptr) *Params = std::move(Parms.Params); } // Class Engine.AudioWidgetSubsystem // (None) class UClass* UAudioWidgetSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AudioWidgetSubsystem"); return Clss; } // AudioWidgetSubsystem Engine.Default__AudioWidgetSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UAudioWidgetSubsystem* UAudioWidgetSubsystem::GetDefaultObj() { static class UAudioWidgetSubsystem* Default = nullptr; if (!Default) Default = static_cast(UAudioWidgetSubsystem::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundParameterControllerInterface // (None) class UClass* ISoundParameterControllerInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundParameterControllerInterface"); return Clss; } // SoundParameterControllerInterface Engine.Default__SoundParameterControllerInterface // (Public, ClassDefaultObject, ArchetypeObject) class ISoundParameterControllerInterface* ISoundParameterControllerInterface::GetDefaultObj() { static class ISoundParameterControllerInterface* Default = nullptr; if (!Default) Default = static_cast(ISoundParameterControllerInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.AudioParameterConversionStatics // (None) class UClass* UAudioParameterConversionStatics::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AudioParameterConversionStatics"); return Clss; } // AudioParameterConversionStatics Engine.Default__AudioParameterConversionStatics // (Public, ClassDefaultObject, ArchetypeObject) class UAudioParameterConversionStatics* UAudioParameterConversionStatics::GetDefaultObj() { static class UAudioParameterConversionStatics* Default = nullptr; if (!Default) Default = static_cast(UAudioParameterConversionStatics::StaticClass()->DefaultObject); return Default; } // Function Engine.AudioParameterConversionStatics.StringToAudioParameter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName Name (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString String (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAudioParameter ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAudioParameter UAudioParameterConversionStatics::StringToAudioParameter(class FName Name, const class FString& String) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioParameterConversionStatics", "StringToAudioParameter"); Params::UAudioParameterConversionStatics_StringToAudioParameter_Params Parms{}; Parms.Name = Name; Parms.String = String; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AudioParameterConversionStatics.StringArrayToAudioParameter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName Name (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Strings (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // struct FAudioParameter ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAudioParameter UAudioParameterConversionStatics::StringArrayToAudioParameter(class FName Name, const TArray& Strings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioParameterConversionStatics", "StringArrayToAudioParameter"); Params::UAudioParameterConversionStatics_StringArrayToAudioParameter_Params Parms{}; Parms.Name = Name; Parms.Strings = Strings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AudioParameterConversionStatics.ObjectToAudioParameter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName Name (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAudioParameter ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAudioParameter UAudioParameterConversionStatics::ObjectToAudioParameter(class FName Name, class UObject* Object) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioParameterConversionStatics", "ObjectToAudioParameter"); Params::UAudioParameterConversionStatics_ObjectToAudioParameter_Params Parms{}; Parms.Name = Name; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AudioParameterConversionStatics.ObjectArrayToAudioParameter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName Name (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Objects (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // struct FAudioParameter ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAudioParameter UAudioParameterConversionStatics::ObjectArrayToAudioParameter(class FName Name, const TArray& Objects) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioParameterConversionStatics", "ObjectArrayToAudioParameter"); Params::UAudioParameterConversionStatics_ObjectArrayToAudioParameter_Params Parms{}; Parms.Name = Name; Parms.Objects = Objects; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AudioParameterConversionStatics.IntegerToAudioParameter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName Name (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Integer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAudioParameter ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAudioParameter UAudioParameterConversionStatics::IntegerToAudioParameter(class FName Name, int32 Integer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioParameterConversionStatics", "IntegerToAudioParameter"); Params::UAudioParameterConversionStatics_IntegerToAudioParameter_Params Parms{}; Parms.Name = Name; Parms.Integer = Integer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AudioParameterConversionStatics.IntegerArrayToAudioParameter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName Name (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Integers (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // struct FAudioParameter ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAudioParameter UAudioParameterConversionStatics::IntegerArrayToAudioParameter(class FName Name, const TArray& Integers) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioParameterConversionStatics", "IntegerArrayToAudioParameter"); Params::UAudioParameterConversionStatics_IntegerArrayToAudioParameter_Params Parms{}; Parms.Name = Name; Parms.Integers = Integers; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AudioParameterConversionStatics.FloatToAudioParameter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName Name (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Float (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAudioParameter ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAudioParameter UAudioParameterConversionStatics::FloatToAudioParameter(class FName Name, float Float) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioParameterConversionStatics", "FloatToAudioParameter"); Params::UAudioParameterConversionStatics_FloatToAudioParameter_Params Parms{}; Parms.Name = Name; Parms.Float = Float; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AudioParameterConversionStatics.FloatArrayToAudioParameter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName Name (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Floats (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // struct FAudioParameter ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAudioParameter UAudioParameterConversionStatics::FloatArrayToAudioParameter(class FName Name, const TArray& Floats) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioParameterConversionStatics", "FloatArrayToAudioParameter"); Params::UAudioParameterConversionStatics_FloatArrayToAudioParameter_Params Parms{}; Parms.Name = Name; Parms.Floats = Floats; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AudioParameterConversionStatics.BooleanToAudioParameter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName Name (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Bool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAudioParameter ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAudioParameter UAudioParameterConversionStatics::BooleanToAudioParameter(class FName Name, bool Bool) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioParameterConversionStatics", "BooleanToAudioParameter"); Params::UAudioParameterConversionStatics_BooleanToAudioParameter_Params Parms{}; Parms.Name = Name; Parms.Bool = Bool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AudioParameterConversionStatics.BooleanArrayToAudioParameter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName Name (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Bools (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // struct FAudioParameter ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAudioParameter UAudioParameterConversionStatics::BooleanArrayToAudioParameter(class FName Name, const TArray& Bools) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AudioParameterConversionStatics", "BooleanArrayToAudioParameter"); Params::UAudioParameterConversionStatics_BooleanArrayToAudioParameter_Params Parms{}; Parms.Name = Name; Parms.Bools = Bools; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.BlockingVolume // (Actor) class UClass* ABlockingVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlockingVolume"); return Clss; } // BlockingVolume Engine.Default__BlockingVolume // (Public, ClassDefaultObject, ArchetypeObject) class ABlockingVolume* ABlockingVolume::GetDefaultObj() { static class ABlockingVolume* Default = nullptr; if (!Default) Default = static_cast(ABlockingVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.BlueprintMapLibrary // (None) class UClass* UBlueprintMapLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlueprintMapLibrary"); return Clss; } // BlueprintMapLibrary Engine.Default__BlueprintMapLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UBlueprintMapLibrary* UBlueprintMapLibrary::GetDefaultObj() { static class UBlueprintMapLibrary* Default = nullptr; if (!Default) Default = static_cast(UBlueprintMapLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.BlueprintMapLibrary.SetMapPropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TMap Value (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBlueprintMapLibrary::SetMapPropertyByName(class UObject* Object, class FName PropertyName, TMap& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintMapLibrary", "SetMapPropertyByName"); Params::UBlueprintMapLibrary_SetMapPropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintMapLibrary.Map_Values // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TMap TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArray Values (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UBlueprintMapLibrary::Map_Values(TMap& TargetMap, TArray* Values) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintMapLibrary", "Map_Values"); Params::UBlueprintMapLibrary_Map_Values_Params Parms{}; Parms.TargetMap = TargetMap; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Values != nullptr) *Values = std::move(Parms.Values); } // Function Engine.BlueprintMapLibrary.Map_Remove // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TMap TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintMapLibrary::Map_Remove(TMap& TargetMap, int32& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintMapLibrary", "Map_Remove"); Params::UBlueprintMapLibrary_Map_Remove_Params Parms{}; Parms.TargetMap = TargetMap; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintMapLibrary.Map_Length // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TMap TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintMapLibrary::Map_Length(TMap& TargetMap) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintMapLibrary", "Map_Length"); Params::UBlueprintMapLibrary_Map_Length_Params Parms{}; Parms.TargetMap = TargetMap; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintMapLibrary.Map_Keys // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TMap TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArray Keys (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UBlueprintMapLibrary::Map_Keys(TMap& TargetMap, TArray* Keys) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintMapLibrary", "Map_Keys"); Params::UBlueprintMapLibrary_Map_Keys_Params Parms{}; Parms.TargetMap = TargetMap; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Keys != nullptr) *Keys = std::move(Parms.Keys); } // Function Engine.BlueprintMapLibrary.Map_IsNotEmpty // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TMap TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintMapLibrary::Map_IsNotEmpty(TMap& TargetMap) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintMapLibrary", "Map_IsNotEmpty"); Params::UBlueprintMapLibrary_Map_IsNotEmpty_Params Parms{}; Parms.TargetMap = TargetMap; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintMapLibrary.Map_IsEmpty // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TMap TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintMapLibrary::Map_IsEmpty(TMap& TargetMap) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintMapLibrary", "Map_IsEmpty"); Params::UBlueprintMapLibrary_Map_IsEmpty_Params Parms{}; Parms.TargetMap = TargetMap; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintMapLibrary.Map_Find // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TMap TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintMapLibrary::Map_Find(TMap& TargetMap, int32& Key, int32* Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintMapLibrary", "Map_Find"); Params::UBlueprintMapLibrary_Map_Find_Params Parms{}; Parms.TargetMap = TargetMap; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Value != nullptr) *Value = Parms.Value; return Parms.ReturnValue; } // Function Engine.BlueprintMapLibrary.Map_Contains // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TMap TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintMapLibrary::Map_Contains(TMap& TargetMap, int32& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintMapLibrary", "Map_Contains"); Params::UBlueprintMapLibrary_Map_Contains_Params Parms{}; Parms.TargetMap = TargetMap; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintMapLibrary.Map_Clear // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TMap TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBlueprintMapLibrary::Map_Clear(TMap& TargetMap) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintMapLibrary", "Map_Clear"); Params::UBlueprintMapLibrary_Map_Clear_Params Parms{}; Parms.TargetMap = TargetMap; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintMapLibrary.Map_Add // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TMap TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintMapLibrary::Map_Add(TMap& TargetMap, int32& Key, int32& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintMapLibrary", "Map_Add"); Params::UBlueprintMapLibrary_Map_Add_Params Parms{}; Parms.TargetMap = TargetMap; Parms.Key = Key; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.BlueprintSetLibrary // (None) class UClass* UBlueprintSetLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlueprintSetLibrary"); return Clss; } // BlueprintSetLibrary Engine.Default__BlueprintSetLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UBlueprintSetLibrary* UBlueprintSetLibrary::GetDefaultObj() { static class UBlueprintSetLibrary* Default = nullptr; if (!Default) Default = static_cast(UBlueprintSetLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.BlueprintSetLibrary.SetSetPropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSet Value (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBlueprintSetLibrary::SetSetPropertyByName(class UObject* Object, class FName PropertyName, TSet& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintSetLibrary", "SetSetPropertyByName"); Params::UBlueprintSetLibrary_SetSetPropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintSetLibrary.Set_Union // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TSet A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TSet B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TSet Result (Parm, OutParm, NativeAccessSpecifierPublic) void UBlueprintSetLibrary::Set_Union(TSet& A, TSet& B, TSet* Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintSetLibrary", "Set_Union"); Params::UBlueprintSetLibrary_Set_Union_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = Parms.Result; } // Function Engine.BlueprintSetLibrary.Set_ToArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TSet A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArray Result (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UBlueprintSetLibrary::Set_ToArray(TSet& A, TArray* Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintSetLibrary", "Set_ToArray"); Params::UBlueprintSetLibrary_Set_ToArray_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = std::move(Parms.Result); } // Function Engine.BlueprintSetLibrary.Set_RemoveItems // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TSet TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArray Items (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UBlueprintSetLibrary::Set_RemoveItems(TSet& TargetSet, TArray& Items) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintSetLibrary", "Set_RemoveItems"); Params::UBlueprintSetLibrary_Set_RemoveItems_Params Parms{}; Parms.TargetSet = TargetSet; Parms.Items = Items; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintSetLibrary.Set_Remove // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TSet TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 Item (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintSetLibrary::Set_Remove(TSet& TargetSet, int32& Item) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintSetLibrary", "Set_Remove"); Params::UBlueprintSetLibrary_Set_Remove_Params Parms{}; Parms.TargetSet = TargetSet; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintSetLibrary.Set_Length // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TSet TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintSetLibrary::Set_Length(TSet& TargetSet) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintSetLibrary", "Set_Length"); Params::UBlueprintSetLibrary_Set_Length_Params Parms{}; Parms.TargetSet = TargetSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintSetLibrary.Set_IsNotEmpty // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TSet TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintSetLibrary::Set_IsNotEmpty(TSet& TargetSet) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintSetLibrary", "Set_IsNotEmpty"); Params::UBlueprintSetLibrary_Set_IsNotEmpty_Params Parms{}; Parms.TargetSet = TargetSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintSetLibrary.Set_IsEmpty // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TSet TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintSetLibrary::Set_IsEmpty(TSet& TargetSet) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintSetLibrary", "Set_IsEmpty"); Params::UBlueprintSetLibrary_Set_IsEmpty_Params Parms{}; Parms.TargetSet = TargetSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintSetLibrary.Set_Intersection // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TSet A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TSet B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TSet Result (Parm, OutParm, NativeAccessSpecifierPublic) void UBlueprintSetLibrary::Set_Intersection(TSet& A, TSet& B, TSet* Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintSetLibrary", "Set_Intersection"); Params::UBlueprintSetLibrary_Set_Intersection_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = Parms.Result; } // Function Engine.BlueprintSetLibrary.Set_Difference // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TSet A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TSet B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TSet Result (Parm, OutParm, NativeAccessSpecifierPublic) void UBlueprintSetLibrary::Set_Difference(TSet& A, TSet& B, TSet* Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintSetLibrary", "Set_Difference"); Params::UBlueprintSetLibrary_Set_Difference_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = Parms.Result; } // Function Engine.BlueprintSetLibrary.Set_Contains // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TSet TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ItemToFind (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintSetLibrary::Set_Contains(TSet& TargetSet, int32& ItemToFind) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintSetLibrary", "Set_Contains"); Params::UBlueprintSetLibrary_Set_Contains_Params Parms{}; Parms.TargetSet = TargetSet; Parms.ItemToFind = ItemToFind; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintSetLibrary.Set_Clear // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TSet TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBlueprintSetLibrary::Set_Clear(TSet& TargetSet) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintSetLibrary", "Set_Clear"); Params::UBlueprintSetLibrary_Set_Clear_Params Parms{}; Parms.TargetSet = TargetSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintSetLibrary.Set_AddItems // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TSet TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArray NewItems (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UBlueprintSetLibrary::Set_AddItems(TSet& TargetSet, TArray& NewItems) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintSetLibrary", "Set_AddItems"); Params::UBlueprintSetLibrary_Set_AddItems_Params Parms{}; Parms.TargetSet = TargetSet; Parms.NewItems = NewItems; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintSetLibrary.Set_Add // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TSet TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintSetLibrary::Set_Add(TSet& TargetSet, int32& NewItem) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintSetLibrary", "Set_Add"); Params::UBlueprintSetLibrary_Set_Add_Params Parms{}; Parms.TargetSet = TargetSet; Parms.NewItem = NewItem; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.BookMark // (None) class UClass* UBookMark::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BookMark"); return Clss; } // BookMark Engine.Default__BookMark // (Public, ClassDefaultObject, ArchetypeObject) class UBookMark* UBookMark::GetDefaultObj() { static class UBookMark* Default = nullptr; if (!Default) Default = static_cast(UBookMark::StaticClass()->DefaultObject); return Default; } // Class Engine.BrushBuilder // (None) class UClass* UBrushBuilder::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BrushBuilder"); return Clss; } // BrushBuilder Engine.Default__BrushBuilder // (Public, ClassDefaultObject, ArchetypeObject) class UBrushBuilder* UBrushBuilder::GetDefaultObj() { static class UBrushBuilder* Default = nullptr; if (!Default) Default = static_cast(UBrushBuilder::StaticClass()->DefaultObject); return Default; } // Class Engine.BrushShape // (Actor) class UClass* ABrushShape::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BrushShape"); return Clss; } // BrushShape Engine.Default__BrushShape // (Public, ClassDefaultObject, ArchetypeObject) class ABrushShape* ABrushShape::GetDefaultObj() { static class ABrushShape* Default = nullptr; if (!Default) Default = static_cast(ABrushShape::StaticClass()->DefaultObject); return Default; } // Class Engine.CameraBlockingVolume // (Actor) class UClass* ACameraBlockingVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CameraBlockingVolume"); return Clss; } // CameraBlockingVolume Engine.Default__CameraBlockingVolume // (Public, ClassDefaultObject, ArchetypeObject) class ACameraBlockingVolume* ACameraBlockingVolume::GetDefaultObj() { static class ACameraBlockingVolume* Default = nullptr; if (!Default) Default = static_cast(ACameraBlockingVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.CameraLensEffectInterface // (None) class UClass* ICameraLensEffectInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CameraLensEffectInterface"); return Clss; } // CameraLensEffectInterface Engine.Default__CameraLensEffectInterface // (Public, ClassDefaultObject, ArchetypeObject) class ICameraLensEffectInterface* ICameraLensEffectInterface::GetDefaultObj() { static class ICameraLensEffectInterface* Default = nullptr; if (!Default) Default = static_cast(ICameraLensEffectInterface::StaticClass()->DefaultObject); return Default; } // Function Engine.CameraLensEffectInterface.GetPrimaryParticleComponent // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UFXSystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UFXSystemComponent* ICameraLensEffectInterface::GetPrimaryParticleComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraLensEffectInterface", "GetPrimaryParticleComponent"); Params::ICameraLensEffectInterface_GetPrimaryParticleComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CameraLensEffectInterface.GetParticleComponents // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray ICameraLensEffectInterface::GetParticleComponents() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraLensEffectInterface", "GetParticleComponents"); Params::ICameraLensEffectInterface_GetParticleComponents_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.CameraLensEffectInterfaceClassSupportLibrary // (None) class UClass* UCameraLensEffectInterfaceClassSupportLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CameraLensEffectInterfaceClassSupportLibrary"); return Clss; } // CameraLensEffectInterfaceClassSupportLibrary Engine.Default__CameraLensEffectInterfaceClassSupportLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UCameraLensEffectInterfaceClassSupportLibrary* UCameraLensEffectInterfaceClassSupportLibrary::GetDefaultObj() { static class UCameraLensEffectInterfaceClassSupportLibrary* Default = nullptr; if (!Default) Default = static_cast(UCameraLensEffectInterfaceClassSupportLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.CameraLensEffectInterfaceClassSupportLibrary.SetInterfaceClass // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TSubclassOf Class (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FCameraLensInterfaceClassSupportVar (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // enum class EInterfaceValidResult Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraLensEffectInterfaceClassSupportLibrary::SetInterfaceClass(TSubclassOf Class, struct FCameraLensInterfaceClassSupport& Var, enum class EInterfaceValidResult* Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraLensEffectInterfaceClassSupportLibrary", "SetInterfaceClass"); Params::UCameraLensEffectInterfaceClassSupportLibrary_SetInterfaceClass_Params Parms{}; Parms.Class = Class; Parms.Var = Var; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = Parms.Result; } // Function Engine.CameraLensEffectInterfaceClassSupportLibrary.IsInterfaceValid // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TScriptInterfaceCameraLens (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EInterfaceValidResult Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraLensEffectInterfaceClassSupportLibrary::IsInterfaceValid(TScriptInterface& CameraLens, enum class EInterfaceValidResult* Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraLensEffectInterfaceClassSupportLibrary", "IsInterfaceValid"); Params::UCameraLensEffectInterfaceClassSupportLibrary_IsInterfaceValid_Params Parms{}; Parms.CameraLens = CameraLens; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = Parms.Result; } // Function Engine.CameraLensEffectInterfaceClassSupportLibrary.IsInterfaceClassValid // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FCameraLensInterfaceClassSupportCameraLens (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // enum class EInterfaceValidResult Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraLensEffectInterfaceClassSupportLibrary::IsInterfaceClassValid(struct FCameraLensInterfaceClassSupport& CameraLens, enum class EInterfaceValidResult* Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraLensEffectInterfaceClassSupportLibrary", "IsInterfaceClassValid"); Params::UCameraLensEffectInterfaceClassSupportLibrary_IsInterfaceClassValid_Params Parms{}; Parms.CameraLens = CameraLens; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = Parms.Result; } // Function Engine.CameraLensEffectInterfaceClassSupportLibrary.GetInterfaceClass // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FCameraLensInterfaceClassSupportCameraLens (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf UCameraLensEffectInterfaceClassSupportLibrary::GetInterfaceClass(struct FCameraLensInterfaceClassSupport& CameraLens) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraLensEffectInterfaceClassSupportLibrary", "GetInterfaceClass"); Params::UCameraLensEffectInterfaceClassSupportLibrary_GetInterfaceClass_Params Parms{}; Parms.CameraLens = CameraLens; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.CameraModifier_CameraShake // (None) class UClass* UCameraModifier_CameraShake::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CameraModifier_CameraShake"); return Clss; } // CameraModifier_CameraShake Engine.Default__CameraModifier_CameraShake // (Public, ClassDefaultObject, ArchetypeObject) class UCameraModifier_CameraShake* UCameraModifier_CameraShake::GetDefaultObj() { static class UCameraModifier_CameraShake* Default = nullptr; if (!Default) Default = static_cast(UCameraModifier_CameraShake::StaticClass()->DefaultObject); return Default; } // Class Engine.CameraShakeSourceActor // (Actor) class UClass* ACameraShakeSourceActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CameraShakeSourceActor"); return Clss; } // CameraShakeSourceActor Engine.Default__CameraShakeSourceActor // (Public, ClassDefaultObject, ArchetypeObject) class ACameraShakeSourceActor* ACameraShakeSourceActor::GetDefaultObj() { static class ACameraShakeSourceActor* Default = nullptr; if (!Default) Default = static_cast(ACameraShakeSourceActor::StaticClass()->DefaultObject); return Default; } // Class Engine.CameraShakeSourceComponent // (SceneComponent) class UClass* UCameraShakeSourceComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CameraShakeSourceComponent"); return Clss; } // CameraShakeSourceComponent Engine.Default__CameraShakeSourceComponent // (Public, ClassDefaultObject, ArchetypeObject) class UCameraShakeSourceComponent* UCameraShakeSourceComponent::GetDefaultObj() { static class UCameraShakeSourceComponent* Default = nullptr; if (!Default) Default = static_cast(UCameraShakeSourceComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.CameraShakeSourceComponent.StopAllCameraShakesOfType // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfInCameraShake (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraShakeSourceComponent::StopAllCameraShakesOfType(TSubclassOf InCameraShake, bool bImmediately) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraShakeSourceComponent", "StopAllCameraShakesOfType"); Params::UCameraShakeSourceComponent_StopAllCameraShakesOfType_Params Parms{}; Parms.InCameraShake = InCameraShake; Parms.bImmediately = bImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraShakeSourceComponent.StopAllCameraShakes // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraShakeSourceComponent::StopAllCameraShakes(bool bImmediately) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraShakeSourceComponent", "StopAllCameraShakes"); Params::UCameraShakeSourceComponent_StopAllCameraShakes_Params Parms{}; Parms.bImmediately = bImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraShakeSourceComponent.StartCameraShake // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // TSubclassOfInCameraShake (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECameraShakePlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCameraShakeSourceComponent::StartCameraShake(TSubclassOf InCameraShake, float Scale, enum class ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraShakeSourceComponent", "StartCameraShake"); Params::UCameraShakeSourceComponent_StartCameraShake_Params Parms{}; Parms.InCameraShake = InCameraShake; Parms.Scale = Scale; Parms.PlaySpace = PlaySpace; Parms.UserPlaySpaceRot = UserPlaySpaceRot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraShakeSourceComponent.Start // (Final, Native, Public, BlueprintCallable) // Parameters: void UCameraShakeSourceComponent::Start() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraShakeSourceComponent", "Start"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CameraShakeSourceComponent.GetAttenuationFactor // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCameraShakeSourceComponent::GetAttenuationFactor(struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraShakeSourceComponent", "GetAttenuationFactor"); Params::UCameraShakeSourceComponent_GetAttenuationFactor_Params Parms{}; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.CanvasRenderTarget2D // (None) class UClass* UCanvasRenderTarget2D::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CanvasRenderTarget2D"); return Clss; } // CanvasRenderTarget2D Engine.Default__CanvasRenderTarget2D // (Public, ClassDefaultObject, ArchetypeObject) class UCanvasRenderTarget2D* UCanvasRenderTarget2D::GetDefaultObj() { static class UCanvasRenderTarget2D* Default = nullptr; if (!Default) Default = static_cast(UCanvasRenderTarget2D::StaticClass()->DefaultObject); return Default; } // Function Engine.CanvasRenderTarget2D.UpdateResource // (Native, Public, BlueprintCallable) // Parameters: void UCanvasRenderTarget2D::UpdateResource() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CanvasRenderTarget2D", "UpdateResource"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CanvasRenderTarget2D.ReceiveUpdate // (Event, Public, BlueprintEvent) // Parameters: // class UCanvas* Canvas (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvasRenderTarget2D::ReceiveUpdate(class UCanvas* Canvas, int32 Width, int32 Height) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CanvasRenderTarget2D", "ReceiveUpdate"); Params::UCanvasRenderTarget2D_ReceiveUpdate_Params Parms{}; Parms.Canvas = Canvas; Parms.Width = Width; Parms.Height = Height; UObject::ProcessEvent(Func, &Parms); } // Function Engine.CanvasRenderTarget2D.GetSize // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // int32 Width (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Height (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvasRenderTarget2D::GetSize(int32* Width, int32* Height) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CanvasRenderTarget2D", "GetSize"); Params::UCanvasRenderTarget2D_GetSize_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Width != nullptr) *Width = Parms.Width; if (Height != nullptr) *Height = Parms.Height; } // Function Engine.CanvasRenderTarget2D.CreateCanvasRenderTarget2D // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfCanvasRenderTarget2DClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCanvasRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCanvasRenderTarget2D* UCanvasRenderTarget2D::CreateCanvasRenderTarget2D(class UObject* WorldContextObject, TSubclassOf CanvasRenderTarget2DClass, int32 Width, int32 Height) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CanvasRenderTarget2D", "CreateCanvasRenderTarget2D"); Params::UCanvasRenderTarget2D_CreateCanvasRenderTarget2D_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CanvasRenderTarget2DClass = CanvasRenderTarget2DClass; Parms.Width = Width; Parms.Height = Height; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.CheatManagerExtension // (None) class UClass* UCheatManagerExtension::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CheatManagerExtension"); return Clss; } // CheatManagerExtension Engine.Default__CheatManagerExtension // (Public, ClassDefaultObject, ArchetypeObject) class UCheatManagerExtension* UCheatManagerExtension::GetDefaultObj() { static class UCheatManagerExtension* Default = nullptr; if (!Default) Default = static_cast(UCheatManagerExtension::StaticClass()->DefaultObject); return Default; } // Function Engine.CheatManagerExtension.RemovedFromCheatManager // (Event, Public, BlueprintEvent) // Parameters: void UCheatManagerExtension::RemovedFromCheatManager() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManagerExtension", "RemovedFromCheatManager"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.CheatManagerExtension.GetPlayerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* UCheatManagerExtension::GetPlayerController() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManagerExtension", "GetPlayerController"); Params::UCheatManagerExtension_GetPlayerController_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CheatManagerExtension.AddedToCheatManager // (Event, Public, BlueprintEvent) // Parameters: void UCheatManagerExtension::AddedToCheatManager() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CheatManagerExtension", "AddedToCheatManager"); UObject::ProcessEvent(Func, nullptr); } // Class Engine.CollisionProfile // (None) class UClass* UCollisionProfile::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CollisionProfile"); return Clss; } // CollisionProfile Engine.Default__CollisionProfile // (Public, ClassDefaultObject, ArchetypeObject) class UCollisionProfile* UCollisionProfile::GetDefaultObj() { static class UCollisionProfile* Default = nullptr; if (!Default) Default = static_cast(UCollisionProfile::StaticClass()->DefaultObject); return Default; } // Class Engine.PluginCommandlet // (None) class UClass* UPluginCommandlet::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PluginCommandlet"); return Clss; } // PluginCommandlet Engine.Default__PluginCommandlet // (Public, ClassDefaultObject, ArchetypeObject) class UPluginCommandlet* UPluginCommandlet::GetDefaultObj() { static class UPluginCommandlet* Default = nullptr; if (!Default) Default = static_cast(UPluginCommandlet::StaticClass()->DefaultObject); return Default; } // Class Engine.SmokeTestCommandlet // (None) class UClass* USmokeTestCommandlet::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SmokeTestCommandlet"); return Clss; } // SmokeTestCommandlet Engine.Default__SmokeTestCommandlet // (Public, ClassDefaultObject, ArchetypeObject) class USmokeTestCommandlet* USmokeTestCommandlet::GetDefaultObj() { static class USmokeTestCommandlet* Default = nullptr; if (!Default) Default = static_cast(USmokeTestCommandlet::StaticClass()->DefaultObject); return Default; } // Class Engine.ComponentDelegateBinding // (None) class UClass* UComponentDelegateBinding::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ComponentDelegateBinding"); return Clss; } // ComponentDelegateBinding Engine.Default__ComponentDelegateBinding // (Public, ClassDefaultObject, ArchetypeObject) class UComponentDelegateBinding* UComponentDelegateBinding::GetDefaultObj() { static class UComponentDelegateBinding* Default = nullptr; if (!Default) Default = static_cast(UComponentDelegateBinding::StaticClass()->DefaultObject); return Default; } // Class Engine.ActorComponentInstanceDataTransientOuter // (None) class UClass* UActorComponentInstanceDataTransientOuter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ActorComponentInstanceDataTransientOuter"); return Clss; } // ActorComponentInstanceDataTransientOuter Engine.Default__ActorComponentInstanceDataTransientOuter // (Public, ClassDefaultObject, ArchetypeObject) class UActorComponentInstanceDataTransientOuter* UActorComponentInstanceDataTransientOuter::GetDefaultObj() { static class UActorComponentInstanceDataTransientOuter* Default = nullptr; if (!Default) Default = static_cast(UActorComponentInstanceDataTransientOuter::StaticClass()->DefaultObject); return Default; } // Class Engine.ApplicationLifecycleComponent // (None) class UClass* UApplicationLifecycleComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ApplicationLifecycleComponent"); return Clss; } // ApplicationLifecycleComponent Engine.Default__ApplicationLifecycleComponent // (Public, ClassDefaultObject, ArchetypeObject) class UApplicationLifecycleComponent* UApplicationLifecycleComponent::GetDefaultObj() { static class UApplicationLifecycleComponent* Default = nullptr; if (!Default) Default = static_cast(UApplicationLifecycleComponent::StaticClass()->DefaultObject); return Default; } // Class Engine.InitialActiveSoundParams // (None) class UClass* UInitialActiveSoundParams::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InitialActiveSoundParams"); return Clss; } // InitialActiveSoundParams Engine.Default__InitialActiveSoundParams // (Public, ClassDefaultObject, ArchetypeObject) class UInitialActiveSoundParams* UInitialActiveSoundParams::GetDefaultObj() { static class UInitialActiveSoundParams* Default = nullptr; if (!Default) Default = static_cast(UInitialActiveSoundParams::StaticClass()->DefaultObject); return Default; } // Class Engine.BillboardComponent // (SceneComponent, PrimitiveComponent) class UClass* UBillboardComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BillboardComponent"); return Clss; } // BillboardComponent Engine.Default__BillboardComponent // (Public, ClassDefaultObject, ArchetypeObject) class UBillboardComponent* UBillboardComponent::GetDefaultObj() { static class UBillboardComponent* Default = nullptr; if (!Default) Default = static_cast(UBillboardComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.BillboardComponent.SetUV // (Native, Public, BlueprintCallable) // Parameters: // int32 NewU (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewUL (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewVL (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBillboardComponent::SetUV(int32 NewU, int32 NewUL, int32 NewV, int32 NewVL) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BillboardComponent", "SetUV"); Params::UBillboardComponent_SetUV_Params Parms{}; Parms.NewU = NewU; Parms.NewUL = NewUL; Parms.NewV = NewV; Parms.NewVL = NewVL; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BillboardComponent.SetSpriteAndUV // (Native, Public, BlueprintCallable) // Parameters: // class UTexture2D* NewSprite (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewU (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewUL (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewVL (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBillboardComponent::SetSpriteAndUV(class UTexture2D* NewSprite, int32 NewU, int32 NewUL, int32 NewV, int32 NewVL) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BillboardComponent", "SetSpriteAndUV"); Params::UBillboardComponent_SetSpriteAndUV_Params Parms{}; Parms.NewSprite = NewSprite; Parms.NewU = NewU; Parms.NewUL = NewUL; Parms.NewV = NewV; Parms.NewVL = NewVL; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BillboardComponent.SetSprite // (Native, Public, BlueprintCallable) // Parameters: // class UTexture2D* NewSprite (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBillboardComponent::SetSprite(class UTexture2D* NewSprite) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BillboardComponent", "SetSprite"); Params::UBillboardComponent_SetSprite_Params Parms{}; Parms.NewSprite = NewSprite; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BillboardComponent.SetOpacityMaskRefVal // (Final, Native, Public, BlueprintCallable) // Parameters: // float RefVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBillboardComponent::SetOpacityMaskRefVal(float RefVal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BillboardComponent", "SetOpacityMaskRefVal"); Params::UBillboardComponent_SetOpacityMaskRefVal_Params Parms{}; Parms.RefVal = RefVal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.BoundsCopyComponent // (None) class UClass* UBoundsCopyComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BoundsCopyComponent"); return Clss; } // BoundsCopyComponent Engine.Default__BoundsCopyComponent // (Public, ClassDefaultObject, ArchetypeObject) class UBoundsCopyComponent* UBoundsCopyComponent::GetDefaultObj() { static class UBoundsCopyComponent* Default = nullptr; if (!Default) Default = static_cast(UBoundsCopyComponent::StaticClass()->DefaultObject); return Default; } // Class Engine.BrushComponent // (SceneComponent, PrimitiveComponent) class UClass* UBrushComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BrushComponent"); return Clss; } // BrushComponent Engine.Default__BrushComponent // (Public, ClassDefaultObject, ArchetypeObject) class UBrushComponent* UBrushComponent::GetDefaultObj() { static class UBrushComponent* Default = nullptr; if (!Default) Default = static_cast(UBrushComponent::StaticClass()->DefaultObject); return Default; } // Class Engine.ChildActorComponent // (SceneComponent) class UClass* UChildActorComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ChildActorComponent"); return Clss; } // ChildActorComponent Engine.Default__ChildActorComponent // (Public, ClassDefaultObject, ArchetypeObject) class UChildActorComponent* UChildActorComponent::GetDefaultObj() { static class UChildActorComponent* Default = nullptr; if (!Default) Default = static_cast(UChildActorComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.ChildActorComponent.SetChildActorClass // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UChildActorComponent::SetChildActorClass(TSubclassOf InClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChildActorComponent", "SetChildActorClass"); Params::UChildActorComponent_SetChildActorClass_Params Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ChildActorComponent.OnChildActorDestroyed // (Final, Native, Private) // Parameters: // class AActor* DestroyedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UChildActorComponent::OnChildActorDestroyed(class AActor* DestroyedActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ChildActorComponent", "OnChildActorDestroyed"); Params::UChildActorComponent_OnChildActorDestroyed_Params Parms{}; Parms.DestroyedActor = DestroyedActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.DecalComponent // (SceneComponent) class UClass* UDecalComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DecalComponent"); return Clss; } // DecalComponent Engine.Default__DecalComponent // (Public, ClassDefaultObject, ArchetypeObject) class UDecalComponent* UDecalComponent::GetDefaultObj() { static class UDecalComponent* Default = nullptr; if (!Default) Default = static_cast(UDecalComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.DecalComponent.SetSortOrder // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDecalComponent::SetSortOrder(int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DecalComponent", "SetSortOrder"); Params::UDecalComponent_SetSortOrder_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DecalComponent.SetFadeScreenSize // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewFadeScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDecalComponent::SetFadeScreenSize(float NewFadeScreenSize) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DecalComponent", "SetFadeScreenSize"); Params::UDecalComponent_SetFadeScreenSize_Params Parms{}; Parms.NewFadeScreenSize = NewFadeScreenSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DecalComponent.SetFadeOut // (Final, Native, Public, BlueprintCallable) // Parameters: // float StartDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool DestroyOwnerAfterFade (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDecalComponent::SetFadeOut(float StartDelay, float Duration, bool DestroyOwnerAfterFade) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DecalComponent", "SetFadeOut"); Params::UDecalComponent_SetFadeOut_Params Parms{}; Parms.StartDelay = StartDelay; Parms.Duration = Duration; Parms.DestroyOwnerAfterFade = DestroyOwnerAfterFade; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DecalComponent.SetFadeIn // (Final, Native, Public, BlueprintCallable) // Parameters: // float StartDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duaration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDecalComponent::SetFadeIn(float StartDelay, float Duaration) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DecalComponent", "SetFadeIn"); Params::UDecalComponent_SetFadeIn_Params Parms{}; Parms.StartDelay = StartDelay; Parms.Duaration = Duaration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DecalComponent.SetDecalMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* NewDecalMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDecalComponent::SetDecalMaterial(class UMaterialInterface* NewDecalMaterial) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DecalComponent", "SetDecalMaterial"); Params::UDecalComponent_SetDecalMaterial_Params Parms{}; Parms.NewDecalMaterial = NewDecalMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DecalComponent.GetFadeStartDelay // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UDecalComponent::GetFadeStartDelay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DecalComponent", "GetFadeStartDelay"); Params::UDecalComponent_GetFadeStartDelay_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DecalComponent.GetFadeInStartDelay // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UDecalComponent::GetFadeInStartDelay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DecalComponent", "GetFadeInStartDelay"); Params::UDecalComponent_GetFadeInStartDelay_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DecalComponent.GetFadeInDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UDecalComponent::GetFadeInDuration() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DecalComponent", "GetFadeInDuration"); Params::UDecalComponent_GetFadeInDuration_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DecalComponent.GetFadeDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UDecalComponent::GetFadeDuration() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DecalComponent", "GetFadeDuration"); Params::UDecalComponent_GetFadeDuration_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DecalComponent.GetDecalMaterial // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* UDecalComponent::GetDecalMaterial() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DecalComponent", "GetDecalMaterial"); Params::UDecalComponent_GetDecalMaterial_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DecalComponent.CreateDynamicMaterialInstance // (Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UDecalComponent::CreateDynamicMaterialInstance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DecalComponent", "CreateDynamicMaterialInstance"); Params::UDecalComponent_CreateDynamicMaterialInstance_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.DirectionalLightComponent // (SceneComponent) class UClass* UDirectionalLightComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DirectionalLightComponent"); return Clss; } // DirectionalLightComponent Engine.Default__DirectionalLightComponent // (Public, ClassDefaultObject, ArchetypeObject) class UDirectionalLightComponent* UDirectionalLightComponent::GetDefaultObj() { static class UDirectionalLightComponent* Default = nullptr; if (!Default) Default = static_cast(UDirectionalLightComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.DirectionalLightComponent.SetShadowSourceAngleFactor // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetShadowSourceAngleFactor(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DirectionalLightComponent", "SetShadowSourceAngleFactor"); Params::UDirectionalLightComponent_SetShadowSourceAngleFactor_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetShadowDistanceFadeoutFraction // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetShadowDistanceFadeoutFraction(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DirectionalLightComponent", "SetShadowDistanceFadeoutFraction"); Params::UDirectionalLightComponent_SetShadowDistanceFadeoutFraction_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetShadowCascadeBiasDistribution // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetShadowCascadeBiasDistribution(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DirectionalLightComponent", "SetShadowCascadeBiasDistribution"); Params::UDirectionalLightComponent_SetShadowCascadeBiasDistribution_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetShadowAmount // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetShadowAmount(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DirectionalLightComponent", "SetShadowAmount"); Params::UDirectionalLightComponent_SetShadowAmount_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetOcclusionMaskDarkness // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetOcclusionMaskDarkness(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DirectionalLightComponent", "SetOcclusionMaskDarkness"); Params::UDirectionalLightComponent_SetOcclusionMaskDarkness_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetOcclusionDepthRange // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetOcclusionDepthRange(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DirectionalLightComponent", "SetOcclusionDepthRange"); Params::UDirectionalLightComponent_SetOcclusionDepthRange_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetLightSourceSoftAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetLightSourceSoftAngle(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DirectionalLightComponent", "SetLightSourceSoftAngle"); Params::UDirectionalLightComponent_SetLightSourceSoftAngle_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetLightSourceAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetLightSourceAngle(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DirectionalLightComponent", "SetLightSourceAngle"); Params::UDirectionalLightComponent_SetLightSourceAngle_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetLightShaftOverrideDirection // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetLightShaftOverrideDirection(const struct FVector& NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DirectionalLightComponent", "SetLightShaftOverrideDirection"); Params::UDirectionalLightComponent_SetLightShaftOverrideDirection_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetEnableLightShaftOcclusion // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetEnableLightShaftOcclusion(bool bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DirectionalLightComponent", "SetEnableLightShaftOcclusion"); Params::UDirectionalLightComponent_SetEnableLightShaftOcclusion_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetDynamicShadowDistanceStationaryLight // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetDynamicShadowDistanceStationaryLight(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DirectionalLightComponent", "SetDynamicShadowDistanceStationaryLight"); Params::UDirectionalLightComponent_SetDynamicShadowDistanceStationaryLight_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetDynamicShadowDistanceMovableLight // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetDynamicShadowDistanceMovableLight(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DirectionalLightComponent", "SetDynamicShadowDistanceMovableLight"); Params::UDirectionalLightComponent_SetDynamicShadowDistanceMovableLight_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetDynamicShadowCascades // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetDynamicShadowCascades(int32 NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DirectionalLightComponent", "SetDynamicShadowCascades"); Params::UDirectionalLightComponent_SetDynamicShadowCascades_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetCascadeTransitionFraction // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetCascadeTransitionFraction(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DirectionalLightComponent", "SetCascadeTransitionFraction"); Params::UDirectionalLightComponent_SetCascadeTransitionFraction_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetCascadeDistributionExponent // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetCascadeDistributionExponent(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DirectionalLightComponent", "SetCascadeDistributionExponent"); Params::UDirectionalLightComponent_SetCascadeDistributionExponent_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetAtmosphereSunLightIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetAtmosphereSunLightIndex(int32 NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DirectionalLightComponent", "SetAtmosphereSunLightIndex"); Params::UDirectionalLightComponent_SetAtmosphereSunLightIndex_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetAtmosphereSunLight // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetAtmosphereSunLight(bool bNewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DirectionalLightComponent", "SetAtmosphereSunLight"); Params::UDirectionalLightComponent_SetAtmosphereSunLight_Params Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.DrawFrustumComponent // (SceneComponent, PrimitiveComponent) class UClass* UDrawFrustumComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DrawFrustumComponent"); return Clss; } // DrawFrustumComponent Engine.Default__DrawFrustumComponent // (Public, ClassDefaultObject, ArchetypeObject) class UDrawFrustumComponent* UDrawFrustumComponent::GetDefaultObj() { static class UDrawFrustumComponent* Default = nullptr; if (!Default) Default = static_cast(UDrawFrustumComponent::StaticClass()->DefaultObject); return Default; } // Class Engine.DrawSphereComponent // (SceneComponent, PrimitiveComponent) class UClass* UDrawSphereComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DrawSphereComponent"); return Clss; } // DrawSphereComponent Engine.Default__DrawSphereComponent // (Public, ClassDefaultObject, ArchetypeObject) class UDrawSphereComponent* UDrawSphereComponent::GetDefaultObj() { static class UDrawSphereComponent* Default = nullptr; if (!Default) Default = static_cast(UDrawSphereComponent::StaticClass()->DefaultObject); return Default; } // Class Engine.ForceFeedbackComponent // (SceneComponent) class UClass* UForceFeedbackComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ForceFeedbackComponent"); return Clss; } // ForceFeedbackComponent Engine.Default__ForceFeedbackComponent // (Public, ClassDefaultObject, ArchetypeObject) class UForceFeedbackComponent* UForceFeedbackComponent::GetDefaultObj() { static class UForceFeedbackComponent* Default = nullptr; if (!Default) Default = static_cast(UForceFeedbackComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.ForceFeedbackComponent.Stop // (Native, Public, BlueprintCallable) // Parameters: void UForceFeedbackComponent::Stop() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ForceFeedbackComponent", "Stop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.ForceFeedbackComponent.SetIntensityMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensityMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UForceFeedbackComponent::SetIntensityMultiplier(float NewIntensityMultiplier) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ForceFeedbackComponent", "SetIntensityMultiplier"); Params::UForceFeedbackComponent_SetIntensityMultiplier_Params Parms{}; Parms.NewIntensityMultiplier = NewIntensityMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ForceFeedbackComponent.SetForceFeedbackEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // class UForceFeedbackEffect* NewForceFeedbackEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UForceFeedbackComponent::SetForceFeedbackEffect(class UForceFeedbackEffect* NewForceFeedbackEffect) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ForceFeedbackComponent", "SetForceFeedbackEffect"); Params::UForceFeedbackComponent_SetForceFeedbackEffect_Params Parms{}; Parms.NewForceFeedbackEffect = NewForceFeedbackEffect; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ForceFeedbackComponent.Play // (Native, Public, BlueprintCallable) // Parameters: // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UForceFeedbackComponent::Play(float StartTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ForceFeedbackComponent", "Play"); Params::UForceFeedbackComponent_Play_Params Parms{}; Parms.StartTime = StartTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ForceFeedbackComponent.BP_GetAttenuationSettingsToApply // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FForceFeedbackAttenuationSettingsOutAttenuationSettings (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UForceFeedbackComponent::BP_GetAttenuationSettingsToApply(struct FForceFeedbackAttenuationSettings* OutAttenuationSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ForceFeedbackComponent", "BP_GetAttenuationSettingsToApply"); Params::UForceFeedbackComponent_BP_GetAttenuationSettingsToApply_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutAttenuationSettings != nullptr) *OutAttenuationSettings = std::move(Parms.OutAttenuationSettings); return Parms.ReturnValue; } // Function Engine.ForceFeedbackComponent.AdjustAttenuation // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FForceFeedbackAttenuationSettingsInAttenuationSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UForceFeedbackComponent::AdjustAttenuation(struct FForceFeedbackAttenuationSettings& InAttenuationSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ForceFeedbackComponent", "AdjustAttenuation"); Params::UForceFeedbackComponent_AdjustAttenuation_Params Parms{}; Parms.InAttenuationSettings = InAttenuationSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.InterpToMovementComponent // (None) class UClass* UInterpToMovementComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InterpToMovementComponent"); return Clss; } // InterpToMovementComponent Engine.Default__InterpToMovementComponent // (Public, ClassDefaultObject, ArchetypeObject) class UInterpToMovementComponent* UInterpToMovementComponent::GetDefaultObj() { static class UInterpToMovementComponent* Default = nullptr; if (!Default) Default = static_cast(UInterpToMovementComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.InterpToMovementComponent.StopSimulating // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FHitResult HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UInterpToMovementComponent::StopSimulating(struct FHitResult& HitResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InterpToMovementComponent", "StopSimulating"); Params::UInterpToMovementComponent_StopSimulating_Params Parms{}; Parms.HitResult = HitResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.InterpToMovementComponent.RestartMovement // (Final, Native, Public, BlueprintCallable) // Parameters: // float InitialDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInterpToMovementComponent::RestartMovement(float InitialDirection) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InterpToMovementComponent", "RestartMovement"); Params::UInterpToMovementComponent_RestartMovement_Params Parms{}; Parms.InitialDirection = InitialDirection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.InterpToMovementComponent.ResetControlPoints // (Final, Native, Public, BlueprintCallable) // Parameters: void UInterpToMovementComponent::ResetControlPoints() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InterpToMovementComponent", "ResetControlPoints"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Engine.InterpToMovementComponent.OnInterpToWaitEndDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // struct FHitResult ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInterpToMovementComponent::OnInterpToWaitEndDelegate__DelegateSignature(struct FHitResult& ImpactResult, float Time) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InterpToMovementComponent", "OnInterpToWaitEndDelegate__DelegateSignature"); Params::UInterpToMovementComponent_OnInterpToWaitEndDelegate__DelegateSignature_Params Parms{}; Parms.ImpactResult = ImpactResult; Parms.Time = Time; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Engine.InterpToMovementComponent.OnInterpToWaitBeginDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // struct FHitResult ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInterpToMovementComponent::OnInterpToWaitBeginDelegate__DelegateSignature(struct FHitResult& ImpactResult, float Time) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InterpToMovementComponent", "OnInterpToWaitBeginDelegate__DelegateSignature"); Params::UInterpToMovementComponent_OnInterpToWaitBeginDelegate__DelegateSignature_Params Parms{}; Parms.ImpactResult = ImpactResult; Parms.Time = Time; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Engine.InterpToMovementComponent.OnInterpToStopDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // struct FHitResult ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInterpToMovementComponent::OnInterpToStopDelegate__DelegateSignature(struct FHitResult& ImpactResult, float Time) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InterpToMovementComponent", "OnInterpToStopDelegate__DelegateSignature"); Params::UInterpToMovementComponent_OnInterpToStopDelegate__DelegateSignature_Params Parms{}; Parms.ImpactResult = ImpactResult; Parms.Time = Time; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Engine.InterpToMovementComponent.OnInterpToReverseDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // struct FHitResult ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInterpToMovementComponent::OnInterpToReverseDelegate__DelegateSignature(struct FHitResult& ImpactResult, float Time) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InterpToMovementComponent", "OnInterpToReverseDelegate__DelegateSignature"); Params::UInterpToMovementComponent_OnInterpToReverseDelegate__DelegateSignature_Params Parms{}; Parms.ImpactResult = ImpactResult; Parms.Time = Time; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Engine.InterpToMovementComponent.OnInterpToResetDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // struct FHitResult ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInterpToMovementComponent::OnInterpToResetDelegate__DelegateSignature(struct FHitResult& ImpactResult, float Time) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InterpToMovementComponent", "OnInterpToResetDelegate__DelegateSignature"); Params::UInterpToMovementComponent_OnInterpToResetDelegate__DelegateSignature_Params Parms{}; Parms.ImpactResult = ImpactResult; Parms.Time = Time; UObject::ProcessEvent(Func, &Parms); } // Function Engine.InterpToMovementComponent.FinaliseControlPoints // (Final, Native, Public, BlueprintCallable) // Parameters: void UInterpToMovementComponent::FinaliseControlPoints() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InterpToMovementComponent", "FinaliseControlPoints"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.InterpToMovementComponent.AddControlPointPosition // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Pos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPositionIsRelative (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInterpToMovementComponent::AddControlPointPosition(const struct FVector& Pos, bool bPositionIsRelative) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InterpToMovementComponent", "AddControlPointPosition"); Params::UInterpToMovementComponent_AddControlPointPosition_Params Parms{}; Parms.Pos = Pos; Parms.bPositionIsRelative = bPositionIsRelative; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.LineBatchComponent // (SceneComponent, PrimitiveComponent) class UClass* ULineBatchComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LineBatchComponent"); return Clss; } // LineBatchComponent Engine.Default__LineBatchComponent // (Public, ClassDefaultObject, ArchetypeObject) class ULineBatchComponent* ULineBatchComponent::GetDefaultObj() { static class ULineBatchComponent* Default = nullptr; if (!Default) Default = static_cast(ULineBatchComponent::StaticClass()->DefaultObject); return Default; } // Class Engine.LODSyncComponent // (None) class UClass* ULODSyncComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LODSyncComponent"); return Clss; } // LODSyncComponent Engine.Default__LODSyncComponent // (Public, ClassDefaultObject, ArchetypeObject) class ULODSyncComponent* ULODSyncComponent::GetDefaultObj() { static class ULODSyncComponent* Default = nullptr; if (!Default) Default = static_cast(ULODSyncComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.LODSyncComponent.GetLODSyncDebugText // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ULODSyncComponent::GetLODSyncDebugText() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LODSyncComponent", "GetLODSyncDebugText"); Params::ULODSyncComponent_GetLODSyncDebugText_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.MaterialBillboardComponent // (SceneComponent, PrimitiveComponent) class UClass* UMaterialBillboardComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialBillboardComponent"); return Clss; } // MaterialBillboardComponent Engine.Default__MaterialBillboardComponent // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialBillboardComponent* UMaterialBillboardComponent::GetDefaultObj() { static class UMaterialBillboardComponent* Default = nullptr; if (!Default) Default = static_cast(UMaterialBillboardComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.MaterialBillboardComponent.SetElements // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArrayNewElements (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UMaterialBillboardComponent::SetElements(TArray& NewElements) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialBillboardComponent", "SetElements"); Params::UMaterialBillboardComponent_SetElements_Params Parms{}; Parms.NewElements = NewElements; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialBillboardComponent.AddElement // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* DistanceToOpacityCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSizeIsInScreenSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BaseSizeX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BaseSizeY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* DistanceToSizeCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialBillboardComponent::AddElement(class UMaterialInterface* Material, class UCurveFloat* DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, class UCurveFloat* DistanceToSizeCurve) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialBillboardComponent", "AddElement"); Params::UMaterialBillboardComponent_AddElement_Params Parms{}; Parms.Material = Material; Parms.DistanceToOpacityCurve = DistanceToOpacityCurve; Parms.bSizeIsInScreenSpace = bSizeIsInScreenSpace; Parms.BaseSizeX = BaseSizeX; Parms.BaseSizeY = BaseSizeY; Parms.DistanceToSizeCurve = DistanceToSizeCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.ModelComponent // (SceneComponent, PrimitiveComponent) class UClass* UModelComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ModelComponent"); return Clss; } // ModelComponent Engine.Default__ModelComponent // (Public, ClassDefaultObject, ArchetypeObject) class UModelComponent* UModelComponent::GetDefaultObj() { static class UModelComponent* Default = nullptr; if (!Default) Default = static_cast(UModelComponent::StaticClass()->DefaultObject); return Default; } // Class Engine.PawnNoiseEmitterComponent // (None) class UClass* UPawnNoiseEmitterComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PawnNoiseEmitterComponent"); return Clss; } // PawnNoiseEmitterComponent Engine.Default__PawnNoiseEmitterComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPawnNoiseEmitterComponent* UPawnNoiseEmitterComponent::GetDefaultObj() { static class UPawnNoiseEmitterComponent* Default = nullptr; if (!Default) Default = static_cast(UPawnNoiseEmitterComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.PawnNoiseEmitterComponent.MakeNoise // (BlueprintAuthorityOnly, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* NoiseMaker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Loudness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector NoiseLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPawnNoiseEmitterComponent::MakeNoise(class AActor* NoiseMaker, float Loudness, struct FVector& NoiseLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnNoiseEmitterComponent", "MakeNoise"); Params::UPawnNoiseEmitterComponent_MakeNoise_Params Parms{}; Parms.NoiseMaker = NoiseMaker; Parms.Loudness = Loudness; Parms.NoiseLocation = NoiseLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.PlatformEventsComponent // (None) class UClass* UPlatformEventsComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PlatformEventsComponent"); return Clss; } // PlatformEventsComponent Engine.Default__PlatformEventsComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPlatformEventsComponent* UPlatformEventsComponent::GetDefaultObj() { static class UPlatformEventsComponent* Default = nullptr; if (!Default) Default = static_cast(UPlatformEventsComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.PlatformEventsComponent.SupportsConvertibleLaptops // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlatformEventsComponent::SupportsConvertibleLaptops() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformEventsComponent", "SupportsConvertibleLaptops"); Params::UPlatformEventsComponent_SupportsConvertibleLaptops_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction Engine.PlatformEventsComponent.PlatformEventDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: void UPlatformEventsComponent::PlatformEventDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformEventsComponent", "PlatformEventDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.PlatformEventsComponent.IsInTabletMode // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlatformEventsComponent::IsInTabletMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformEventsComponent", "IsInTabletMode"); Params::UPlatformEventsComponent_IsInTabletMode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformEventsComponent.IsInLaptopMode // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlatformEventsComponent::IsInLaptopMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformEventsComponent", "IsInLaptopMode"); Params::UPlatformEventsComponent_IsInLaptopMode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.PoseableMeshComponent // (SceneComponent, PrimitiveComponent, SkinnedMeshComponent) class UClass* UPoseableMeshComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PoseableMeshComponent"); return Clss; } // PoseableMeshComponent Engine.Default__PoseableMeshComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPoseableMeshComponent* UPoseableMeshComponent::GetDefaultObj() { static class UPoseableMeshComponent* Default = nullptr; if (!Default) Default = static_cast(UPoseableMeshComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.PoseableMeshComponent.SetBoneTransformByName // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPoseableMeshComponent::SetBoneTransformByName(class FName BoneName, struct FTransform& InTransform, enum class EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PoseableMeshComponent", "SetBoneTransformByName"); Params::UPoseableMeshComponent_SetBoneTransformByName_Params Parms{}; Parms.BoneName = BoneName; Parms.InTransform = InTransform; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PoseableMeshComponent.SetBoneScaleByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InScale3D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPoseableMeshComponent::SetBoneScaleByName(class FName BoneName, const struct FVector& InScale3D, enum class EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PoseableMeshComponent", "SetBoneScaleByName"); Params::UPoseableMeshComponent_SetBoneScaleByName_Params Parms{}; Parms.BoneName = BoneName; Parms.InScale3D = InScale3D; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PoseableMeshComponent.SetBoneRotationByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator InRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // enum class EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPoseableMeshComponent::SetBoneRotationByName(class FName BoneName, const struct FRotator& InRotation, enum class EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PoseableMeshComponent", "SetBoneRotationByName"); Params::UPoseableMeshComponent_SetBoneRotationByName_Params Parms{}; Parms.BoneName = BoneName; Parms.InRotation = InRotation; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PoseableMeshComponent.SetBoneLocationByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPoseableMeshComponent::SetBoneLocationByName(class FName BoneName, const struct FVector& InLocation, enum class EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PoseableMeshComponent", "SetBoneLocationByName"); Params::UPoseableMeshComponent_SetBoneLocationByName_Params Parms{}; Parms.BoneName = BoneName; Parms.InLocation = InLocation; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PoseableMeshComponent.ResetBoneTransformByName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPoseableMeshComponent::ResetBoneTransformByName(class FName BoneName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PoseableMeshComponent", "ResetBoneTransformByName"); Params::UPoseableMeshComponent_ResetBoneTransformByName_Params Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PoseableMeshComponent.GetBoneTransformByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UPoseableMeshComponent::GetBoneTransformByName(class FName BoneName, enum class EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PoseableMeshComponent", "GetBoneTransformByName"); Params::UPoseableMeshComponent_GetBoneTransformByName_Params Parms{}; Parms.BoneName = BoneName; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PoseableMeshComponent.GetBoneScaleByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPoseableMeshComponent::GetBoneScaleByName(class FName BoneName, enum class EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PoseableMeshComponent", "GetBoneScaleByName"); Params::UPoseableMeshComponent_GetBoneScaleByName_Params Parms{}; Parms.BoneName = BoneName; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PoseableMeshComponent.GetBoneRotationByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UPoseableMeshComponent::GetBoneRotationByName(class FName BoneName, enum class EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PoseableMeshComponent", "GetBoneRotationByName"); Params::UPoseableMeshComponent_GetBoneRotationByName_Params Parms{}; Parms.BoneName = BoneName; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PoseableMeshComponent.GetBoneLocationByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPoseableMeshComponent::GetBoneLocationByName(class FName BoneName, enum class EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PoseableMeshComponent", "GetBoneLocationByName"); Params::UPoseableMeshComponent_GetBoneLocationByName_Params Parms{}; Parms.BoneName = BoneName; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PoseableMeshComponent.CopyPoseFromSkeletalComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* InComponentToCopy (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPoseableMeshComponent::CopyPoseFromSkeletalComponent(class USkeletalMeshComponent* InComponentToCopy) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PoseableMeshComponent", "CopyPoseFromSkeletalComponent"); Params::UPoseableMeshComponent_CopyPoseFromSkeletalComponent_Params Parms{}; Parms.InComponentToCopy = InComponentToCopy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.PostProcessComponent // (SceneComponent) class UClass* UPostProcessComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PostProcessComponent"); return Clss; } // PostProcessComponent Engine.Default__PostProcessComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPostProcessComponent* UPostProcessComponent::GetDefaultObj() { static class UPostProcessComponent* Default = nullptr; if (!Default) Default = static_cast(UPostProcessComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.PostProcessComponent.AddOrUpdateBlendable // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPostProcessComponent::AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PostProcessComponent", "AddOrUpdateBlendable"); Params::UPostProcessComponent_AddOrUpdateBlendable_Params Parms{}; Parms.InBlendableObject = InBlendableObject; Parms.InWeight = InWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.ProjectileMovementComponent // (None) class UClass* UProjectileMovementComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ProjectileMovementComponent"); return Clss; } // ProjectileMovementComponent Engine.Default__ProjectileMovementComponent // (Public, ClassDefaultObject, ArchetypeObject) class UProjectileMovementComponent* UProjectileMovementComponent::GetDefaultObj() { static class UProjectileMovementComponent* Default = nullptr; if (!Default) Default = static_cast(UProjectileMovementComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.ProjectileMovementComponent.StopSimulating // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FHitResult HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UProjectileMovementComponent::StopSimulating(struct FHitResult& HitResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ProjectileMovementComponent", "StopSimulating"); Params::UProjectileMovementComponent_StopSimulating_Params Parms{}; Parms.HitResult = HitResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ProjectileMovementComponent.SetVelocityInLocalSpace // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UProjectileMovementComponent::SetVelocityInLocalSpace(const struct FVector& NewVelocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ProjectileMovementComponent", "SetVelocityInLocalSpace"); Params::UProjectileMovementComponent_SetVelocityInLocalSpace_Params Parms{}; Parms.NewVelocity = NewVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ProjectileMovementComponent.SetInterpolatedComponent // (Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UProjectileMovementComponent::SetInterpolatedComponent(class USceneComponent* Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ProjectileMovementComponent", "SetInterpolatedComponent"); Params::UProjectileMovementComponent_SetInterpolatedComponent_Params Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ProjectileMovementComponent.ResetInterpolation // (Native, Public, BlueprintCallable) // Parameters: void UProjectileMovementComponent::ResetInterpolation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ProjectileMovementComponent", "ResetInterpolation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction Engine.ProjectileMovementComponent.OnProjectileStopDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // struct FHitResult ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UProjectileMovementComponent::OnProjectileStopDelegate__DelegateSignature(struct FHitResult& ImpactResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ProjectileMovementComponent", "OnProjectileStopDelegate__DelegateSignature"); Params::UProjectileMovementComponent_OnProjectileStopDelegate__DelegateSignature_Params Parms{}; Parms.ImpactResult = ImpactResult; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Engine.ProjectileMovementComponent.OnProjectileBounceDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams, HasDefaults) // Parameters: // struct FHitResult ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // struct FVector ImpactVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UProjectileMovementComponent::OnProjectileBounceDelegate__DelegateSignature(struct FHitResult& ImpactResult, struct FVector& ImpactVelocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ProjectileMovementComponent", "OnProjectileBounceDelegate__DelegateSignature"); Params::UProjectileMovementComponent_OnProjectileBounceDelegate__DelegateSignature_Params Parms{}; Parms.ImpactResult = ImpactResult; Parms.ImpactVelocity = ImpactVelocity; UObject::ProcessEvent(Func, &Parms); } // Function Engine.ProjectileMovementComponent.MoveInterpolationTarget // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator NewRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UProjectileMovementComponent::MoveInterpolationTarget(struct FVector& NewLocation, struct FRotator& NewRotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ProjectileMovementComponent", "MoveInterpolationTarget"); Params::UProjectileMovementComponent_MoveInterpolationTarget_Params Parms{}; Parms.NewLocation = NewLocation; Parms.NewRotation = NewRotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ProjectileMovementComponent.LimitVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector NewVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UProjectileMovementComponent::LimitVelocity(const struct FVector& NewVelocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ProjectileMovementComponent", "LimitVelocity"); Params::UProjectileMovementComponent_LimitVelocity_Params Parms{}; Parms.NewVelocity = NewVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ProjectileMovementComponent.IsVelocityUnderSimulationThreshold // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UProjectileMovementComponent::IsVelocityUnderSimulationThreshold() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ProjectileMovementComponent", "IsVelocityUnderSimulationThreshold"); Params::UProjectileMovementComponent_IsVelocityUnderSimulationThreshold_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ProjectileMovementComponent.IsInterpolationComplete // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UProjectileMovementComponent::IsInterpolationComplete() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ProjectileMovementComponent", "IsInterpolationComplete"); Params::UProjectileMovementComponent_IsInterpolationComplete_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.RectLightComponent // (SceneComponent) class UClass* URectLightComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("RectLightComponent"); return Clss; } // RectLightComponent Engine.Default__RectLightComponent // (Public, ClassDefaultObject, ArchetypeObject) class URectLightComponent* URectLightComponent::GetDefaultObj() { static class URectLightComponent* Default = nullptr; if (!Default) Default = static_cast(URectLightComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.RectLightComponent.SetSourceWidth // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URectLightComponent::SetSourceWidth(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("RectLightComponent", "SetSourceWidth"); Params::URectLightComponent_SetSourceWidth_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.RectLightComponent.SetSourceTexture // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture* NewValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URectLightComponent::SetSourceTexture(class UTexture* NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("RectLightComponent", "SetSourceTexture"); Params::URectLightComponent_SetSourceTexture_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.RectLightComponent.SetSourceHeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URectLightComponent::SetSourceHeight(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("RectLightComponent", "SetSourceHeight"); Params::URectLightComponent_SetSourceHeight_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.RectLightComponent.SetBarnDoorLength // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URectLightComponent::SetBarnDoorLength(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("RectLightComponent", "SetBarnDoorLength"); Params::URectLightComponent_SetBarnDoorLength_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.RectLightComponent.SetBarnDoorAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URectLightComponent::SetBarnDoorAngle(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("RectLightComponent", "SetBarnDoorAngle"); Params::URectLightComponent_SetBarnDoorAngle_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.RotatingMovementComponent // (None) class UClass* URotatingMovementComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("RotatingMovementComponent"); return Clss; } // RotatingMovementComponent Engine.Default__RotatingMovementComponent // (Public, ClassDefaultObject, ArchetypeObject) class URotatingMovementComponent* URotatingMovementComponent::GetDefaultObj() { static class URotatingMovementComponent* Default = nullptr; if (!Default) Default = static_cast(URotatingMovementComponent::StaticClass()->DefaultObject); return Default; } // Class Engine.RuntimeVirtualTextureComponent // (SceneComponent) class UClass* URuntimeVirtualTextureComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("RuntimeVirtualTextureComponent"); return Clss; } // RuntimeVirtualTextureComponent Engine.Default__RuntimeVirtualTextureComponent // (Public, ClassDefaultObject, ArchetypeObject) class URuntimeVirtualTextureComponent* URuntimeVirtualTextureComponent::GetDefaultObj() { static class URuntimeVirtualTextureComponent* Default = nullptr; if (!Default) Default = static_cast(URuntimeVirtualTextureComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.RuntimeVirtualTextureComponent.Invalidate // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FBoxSphereBounds WorldBounds (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void URuntimeVirtualTextureComponent::Invalidate(struct FBoxSphereBounds& WorldBounds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("RuntimeVirtualTextureComponent", "Invalidate"); Params::URuntimeVirtualTextureComponent_Invalidate_Params Parms{}; Parms.WorldBounds = WorldBounds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.SkyAtmosphere // (Actor) class UClass* ASkyAtmosphere::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SkyAtmosphere"); return Clss; } // SkyAtmosphere Engine.Default__SkyAtmosphere // (Public, ClassDefaultObject, ArchetypeObject) class ASkyAtmosphere* ASkyAtmosphere::GetDefaultObj() { static class ASkyAtmosphere* Default = nullptr; if (!Default) Default = static_cast(ASkyAtmosphere::StaticClass()->DefaultObject); return Default; } // Class Engine.SplineMeshComponent // (SceneComponent, PrimitiveComponent, StaticMeshComponent) class UClass* USplineMeshComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SplineMeshComponent"); return Clss; } // SplineMeshComponent Engine.Default__SplineMeshComponent // (Public, ClassDefaultObject, ArchetypeObject) class USplineMeshComponent* USplineMeshComponent::GetDefaultObj() { static class USplineMeshComponent* Default = nullptr; if (!Default) Default = static_cast(USplineMeshComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.SplineMeshComponent.UpdateMesh // (Final, Native, Public, BlueprintCallable) // Parameters: void USplineMeshComponent::UpdateMesh() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "UpdateMesh"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetStartTangent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector StartTangent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetStartTangent(const struct FVector& StartTangent, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "SetStartTangent"); Params::USplineMeshComponent_SetStartTangent_Params Parms{}; Parms.StartTangent = StartTangent; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetStartScale // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D StartScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetStartScale(const struct FVector2D& StartScale, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "SetStartScale"); Params::USplineMeshComponent_SetStartScale_Params Parms{}; Parms.StartScale = StartScale; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetStartRoll // (Final, Native, Public, BlueprintCallable) // Parameters: // float StartRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetStartRoll(float StartRoll, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "SetStartRoll"); Params::USplineMeshComponent_SetStartRoll_Params Parms{}; Parms.StartRoll = StartRoll; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetStartPosition // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetStartPosition(const struct FVector& StartPos, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "SetStartPosition"); Params::USplineMeshComponent_SetStartPosition_Params Parms{}; Parms.StartPos = StartPos; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetStartOffset // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D StartOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetStartOffset(const struct FVector2D& StartOffset, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "SetStartOffset"); Params::USplineMeshComponent_SetStartOffset_Params Parms{}; Parms.StartOffset = StartOffset; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetStartAndEnd // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector StartTangent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector EndPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector EndTangent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetStartAndEnd(const struct FVector& StartPos, const struct FVector& StartTangent, const struct FVector& EndPos, const struct FVector& EndTangent, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "SetStartAndEnd"); Params::USplineMeshComponent_SetStartAndEnd_Params Parms{}; Parms.StartPos = StartPos; Parms.StartTangent = StartTangent; Parms.EndPos = EndPos; Parms.EndTangent = EndTangent; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetSplineUpDir // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InSplineUpDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetSplineUpDir(struct FVector& InSplineUpDir, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "SetSplineUpDir"); Params::USplineMeshComponent_SetSplineUpDir_Params Parms{}; Parms.InSplineUpDir = InSplineUpDir; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetForwardAxis // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class ESplineMeshAxis InForwardAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetForwardAxis(enum class ESplineMeshAxis InForwardAxis, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "SetForwardAxis"); Params::USplineMeshComponent_SetForwardAxis_Params Parms{}; Parms.InForwardAxis = InForwardAxis; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetEndTangent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector EndTangent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetEndTangent(const struct FVector& EndTangent, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "SetEndTangent"); Params::USplineMeshComponent_SetEndTangent_Params Parms{}; Parms.EndTangent = EndTangent; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetEndScale // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D EndScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetEndScale(const struct FVector2D& EndScale, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "SetEndScale"); Params::USplineMeshComponent_SetEndScale_Params Parms{}; Parms.EndScale = EndScale; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetEndRoll // (Final, Native, Public, BlueprintCallable) // Parameters: // float EndRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetEndRoll(float EndRoll, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "SetEndRoll"); Params::USplineMeshComponent_SetEndRoll_Params Parms{}; Parms.EndRoll = EndRoll; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetEndPosition // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector EndPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetEndPosition(const struct FVector& EndPos, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "SetEndPosition"); Params::USplineMeshComponent_SetEndPosition_Params Parms{}; Parms.EndPos = EndPos; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetEndOffset // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D EndOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetEndOffset(const struct FVector2D& EndOffset, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "SetEndOffset"); Params::USplineMeshComponent_SetEndOffset_Params Parms{}; Parms.EndOffset = EndOffset; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetBoundaryMin // (Final, Native, Public, BlueprintCallable) // Parameters: // float InBoundaryMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetBoundaryMin(float InBoundaryMin, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "SetBoundaryMin"); Params::USplineMeshComponent_SetBoundaryMin_Params Parms{}; Parms.InBoundaryMin = InBoundaryMin; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetBoundaryMax // (Final, Native, Public, BlueprintCallable) // Parameters: // float InBoundaryMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineMeshComponent::SetBoundaryMax(float InBoundaryMax, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "SetBoundaryMax"); Params::USplineMeshComponent_SetBoundaryMax_Params Parms{}; Parms.InBoundaryMax = InBoundaryMax; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.GetStartTangent // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineMeshComponent::GetStartTangent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "GetStartTangent"); Params::USplineMeshComponent_GetStartTangent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetStartScale // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D USplineMeshComponent::GetStartScale() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "GetStartScale"); Params::USplineMeshComponent_GetStartScale_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetStartRoll // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineMeshComponent::GetStartRoll() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "GetStartRoll"); Params::USplineMeshComponent_GetStartRoll_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetStartPosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineMeshComponent::GetStartPosition() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "GetStartPosition"); Params::USplineMeshComponent_GetStartPosition_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetStartOffset // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D USplineMeshComponent::GetStartOffset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "GetStartOffset"); Params::USplineMeshComponent_GetStartOffset_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetSplineUpDir // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineMeshComponent::GetSplineUpDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "GetSplineUpDir"); Params::USplineMeshComponent_GetSplineUpDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetForwardAxis // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class ESplineMeshAxis ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ESplineMeshAxis USplineMeshComponent::GetForwardAxis() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "GetForwardAxis"); Params::USplineMeshComponent_GetForwardAxis_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetEndTangent // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineMeshComponent::GetEndTangent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "GetEndTangent"); Params::USplineMeshComponent_GetEndTangent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetEndScale // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D USplineMeshComponent::GetEndScale() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "GetEndScale"); Params::USplineMeshComponent_GetEndScale_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetEndRoll // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineMeshComponent::GetEndRoll() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "GetEndRoll"); Params::USplineMeshComponent_GetEndRoll_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetEndPosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USplineMeshComponent::GetEndPosition() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "GetEndPosition"); Params::USplineMeshComponent_GetEndPosition_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetEndOffset // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D USplineMeshComponent::GetEndOffset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "GetEndOffset"); Params::USplineMeshComponent_GetEndOffset_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetBoundaryMin // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineMeshComponent::GetBoundaryMin() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "GetBoundaryMin"); Params::USplineMeshComponent_GetBoundaryMin_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetBoundaryMax // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineMeshComponent::GetBoundaryMax() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SplineMeshComponent", "GetBoundaryMax"); Params::USplineMeshComponent_GetBoundaryMax_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.SpotLightComponent // (SceneComponent) class UClass* USpotLightComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SpotLightComponent"); return Clss; } // SpotLightComponent Engine.Default__SpotLightComponent // (Public, ClassDefaultObject, ArchetypeObject) class USpotLightComponent* USpotLightComponent::GetDefaultObj() { static class USpotLightComponent* Default = nullptr; if (!Default) Default = static_cast(USpotLightComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.SpotLightComponent.SetOuterConeAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewOuterConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USpotLightComponent::SetOuterConeAngle(float NewOuterConeAngle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SpotLightComponent", "SetOuterConeAngle"); Params::USpotLightComponent_SetOuterConeAngle_Params Parms{}; Parms.NewOuterConeAngle = NewOuterConeAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SpotLightComponent.SetInnerConeAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewInnerConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USpotLightComponent::SetInnerConeAngle(float NewInnerConeAngle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SpotLightComponent", "SetInnerConeAngle"); Params::USpotLightComponent_SetInnerConeAngle_Params Parms{}; Parms.NewInnerConeAngle = NewInnerConeAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.VolumetricCloudComponent // (SceneComponent) class UClass* UVolumetricCloudComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VolumetricCloudComponent"); return Clss; } // VolumetricCloudComponent Engine.Default__VolumetricCloudComponent // (Public, ClassDefaultObject, ArchetypeObject) class UVolumetricCloudComponent* UVolumetricCloudComponent::GetDefaultObj() { static class UVolumetricCloudComponent* Default = nullptr; if (!Default) Default = static_cast(UVolumetricCloudComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.VolumetricCloudComponent.SetViewSampleCountScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetViewSampleCountScale(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VolumetricCloudComponent", "SetViewSampleCountScale"); Params::UVolumetricCloudComponent_SetViewSampleCountScale_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetTracingStartMaxDistance // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetTracingStartMaxDistance(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VolumetricCloudComponent", "SetTracingStartMaxDistance"); Params::UVolumetricCloudComponent_SetTracingStartMaxDistance_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetTracingMaxDistance // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetTracingMaxDistance(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VolumetricCloudComponent", "SetTracingMaxDistance"); Params::UVolumetricCloudComponent_SetTracingMaxDistance_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetStopTracingTransmittanceThreshold // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetStopTracingTransmittanceThreshold(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VolumetricCloudComponent", "SetStopTracingTransmittanceThreshold"); Params::UVolumetricCloudComponent_SetStopTracingTransmittanceThreshold_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetSkyLightCloudBottomOcclusion // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetSkyLightCloudBottomOcclusion(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VolumetricCloudComponent", "SetSkyLightCloudBottomOcclusion"); Params::UVolumetricCloudComponent_SetSkyLightCloudBottomOcclusion_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetShadowViewSampleCountScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetShadowViewSampleCountScale(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VolumetricCloudComponent", "SetShadowViewSampleCountScale"); Params::UVolumetricCloudComponent_SetShadowViewSampleCountScale_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetShadowTracingDistance // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetShadowTracingDistance(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VolumetricCloudComponent", "SetShadowTracingDistance"); Params::UVolumetricCloudComponent_SetShadowTracingDistance_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetShadowReflectionViewSampleCountScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetShadowReflectionViewSampleCountScale(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VolumetricCloudComponent", "SetShadowReflectionViewSampleCountScale"); Params::UVolumetricCloudComponent_SetShadowReflectionViewSampleCountScale_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetShadowReflectionSampleCountScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetShadowReflectionSampleCountScale(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VolumetricCloudComponent", "SetShadowReflectionSampleCountScale"); Params::UVolumetricCloudComponent_SetShadowReflectionSampleCountScale_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetReflectionViewSampleCountScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetReflectionViewSampleCountScale(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VolumetricCloudComponent", "SetReflectionViewSampleCountScale"); Params::UVolumetricCloudComponent_SetReflectionViewSampleCountScale_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetReflectionSampleCountScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetReflectionSampleCountScale(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VolumetricCloudComponent", "SetReflectionSampleCountScale"); Params::UVolumetricCloudComponent_SetReflectionSampleCountScale_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetPlanetRadius // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetPlanetRadius(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VolumetricCloudComponent", "SetPlanetRadius"); Params::UVolumetricCloudComponent_SetPlanetRadius_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetMaterial // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* NewValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetMaterial(class UMaterialInterface* NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VolumetricCloudComponent", "SetMaterial"); Params::UVolumetricCloudComponent_SetMaterial_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetLayerHeight // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetLayerHeight(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VolumetricCloudComponent", "SetLayerHeight"); Params::UVolumetricCloudComponent_SetLayerHeight_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetLayerBottomAltitude // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetLayerBottomAltitude(float NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VolumetricCloudComponent", "SetLayerBottomAltitude"); Params::UVolumetricCloudComponent_SetLayerBottomAltitude_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetGroundAlbedo // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FColor NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetGroundAlbedo(const struct FColor& NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VolumetricCloudComponent", "SetGroundAlbedo"); Params::UVolumetricCloudComponent_SetGroundAlbedo_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VolumetricCloudComponent.SetbUsePerSampleAtmosphericLightTransmittance // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVolumetricCloudComponent::SetbUsePerSampleAtmosphericLightTransmittance(bool NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VolumetricCloudComponent", "SetbUsePerSampleAtmosphericLightTransmittance"); Params::UVolumetricCloudComponent_SetbUsePerSampleAtmosphericLightTransmittance_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.VolumetricCloud // (Actor) class UClass* AVolumetricCloud::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VolumetricCloud"); return Clss; } // VolumetricCloud Engine.Default__VolumetricCloud // (Public, ClassDefaultObject, ArchetypeObject) class AVolumetricCloud* AVolumetricCloud::GetDefaultObj() { static class AVolumetricCloud* Default = nullptr; if (!Default) Default = static_cast(AVolumetricCloud::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldPartitionStreamingSourceComponent // (None) class UClass* UWorldPartitionStreamingSourceComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartitionStreamingSourceComponent"); return Clss; } // WorldPartitionStreamingSourceComponent Engine.Default__WorldPartitionStreamingSourceComponent // (Public, ClassDefaultObject, ArchetypeObject) class UWorldPartitionStreamingSourceComponent* UWorldPartitionStreamingSourceComponent::GetDefaultObj() { static class UWorldPartitionStreamingSourceComponent* Default = nullptr; if (!Default) Default = static_cast(UWorldPartitionStreamingSourceComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.WorldPartitionStreamingSourceComponent.IsStreamingSourceEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWorldPartitionStreamingSourceComponent::IsStreamingSourceEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WorldPartitionStreamingSourceComponent", "IsStreamingSourceEnabled"); Params::UWorldPartitionStreamingSourceComponent_IsStreamingSourceEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.WorldPartitionStreamingSourceComponent.IsStreamingCompleted // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWorldPartitionStreamingSourceComponent::IsStreamingCompleted() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WorldPartitionStreamingSourceComponent", "IsStreamingCompleted"); Params::UWorldPartitionStreamingSourceComponent_IsStreamingCompleted_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.WorldPartitionStreamingSourceComponent.EnableStreamingSource // (Final, Native, Public, BlueprintCallable) // Parameters: void UWorldPartitionStreamingSourceComponent::EnableStreamingSource() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WorldPartitionStreamingSourceComponent", "EnableStreamingSource"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.WorldPartitionStreamingSourceComponent.DisableStreamingSource // (Final, Native, Public, BlueprintCallable) // Parameters: void UWorldPartitionStreamingSourceComponent::DisableStreamingSource() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WorldPartitionStreamingSourceComponent", "DisableStreamingSource"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.CurveTable // (None) class UClass* UCurveTable::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CurveTable"); return Clss; } // CurveTable Engine.Default__CurveTable // (Public, ClassDefaultObject, ArchetypeObject) class UCurveTable* UCurveTable::GetDefaultObj() { static class UCurveTable* Default = nullptr; if (!Default) Default = static_cast(UCurveTable::StaticClass()->DefaultObject); return Default; } // Class Engine.CompositeCurveTable // (None) class UClass* UCompositeCurveTable::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CompositeCurveTable"); return Clss; } // CompositeCurveTable Engine.Default__CompositeCurveTable // (Public, ClassDefaultObject, ArchetypeObject) class UCompositeCurveTable* UCompositeCurveTable::GetDefaultObj() { static class UCompositeCurveTable* Default = nullptr; if (!Default) Default = static_cast(UCompositeCurveTable::StaticClass()->DefaultObject); return Default; } // Class Engine.CompositeDataTable // (None) class UClass* UCompositeDataTable::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CompositeDataTable"); return Clss; } // CompositeDataTable Engine.Default__CompositeDataTable // (Public, ClassDefaultObject, ArchetypeObject) class UCompositeDataTable* UCompositeDataTable::GetDefaultObj() { static class UCompositeDataTable* Default = nullptr; if (!Default) Default = static_cast(UCompositeDataTable::StaticClass()->DefaultObject); return Default; } // Class Engine.EnumCookedMetaData // (None) class UClass* UEnumCookedMetaData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnumCookedMetaData"); return Clss; } // EnumCookedMetaData Engine.Default__EnumCookedMetaData // (Public, ClassDefaultObject, ArchetypeObject) class UEnumCookedMetaData* UEnumCookedMetaData::GetDefaultObj() { static class UEnumCookedMetaData* Default = nullptr; if (!Default) Default = static_cast(UEnumCookedMetaData::StaticClass()->DefaultObject); return Default; } // Class Engine.StructCookedMetaData // (None) class UClass* UStructCookedMetaData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("StructCookedMetaData"); return Clss; } // StructCookedMetaData Engine.Default__StructCookedMetaData // (Public, ClassDefaultObject, ArchetypeObject) class UStructCookedMetaData* UStructCookedMetaData::GetDefaultObj() { static class UStructCookedMetaData* Default = nullptr; if (!Default) Default = static_cast(UStructCookedMetaData::StaticClass()->DefaultObject); return Default; } // Class Engine.ClassCookedMetaData // (None) class UClass* UClassCookedMetaData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ClassCookedMetaData"); return Clss; } // ClassCookedMetaData Engine.Default__ClassCookedMetaData // (Public, ClassDefaultObject, ArchetypeObject) class UClassCookedMetaData* UClassCookedMetaData::GetDefaultObj() { static class UClassCookedMetaData* Default = nullptr; if (!Default) Default = static_cast(UClassCookedMetaData::StaticClass()->DefaultObject); return Default; } // Class Engine.StreamingSettings // (None) class UClass* UStreamingSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("StreamingSettings"); return Clss; } // StreamingSettings Engine.Default__StreamingSettings // (Public, ClassDefaultObject, ArchetypeObject) class UStreamingSettings* UStreamingSettings::GetDefaultObj() { static class UStreamingSettings* Default = nullptr; if (!Default) Default = static_cast(UStreamingSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.GarbageCollectionSettings // (None) class UClass* UGarbageCollectionSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GarbageCollectionSettings"); return Clss; } // GarbageCollectionSettings Engine.Default__GarbageCollectionSettings // (Public, ClassDefaultObject, ArchetypeObject) class UGarbageCollectionSettings* UGarbageCollectionSettings::GetDefaultObj() { static class UGarbageCollectionSettings* Default = nullptr; if (!Default) Default = static_cast(UGarbageCollectionSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.CullDistanceVolume // (Actor) class UClass* ACullDistanceVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CullDistanceVolume"); return Clss; } // CullDistanceVolume Engine.Default__CullDistanceVolume // (Public, ClassDefaultObject, ArchetypeObject) class ACullDistanceVolume* ACullDistanceVolume::GetDefaultObj() { static class ACullDistanceVolume* Default = nullptr; if (!Default) Default = static_cast(ACullDistanceVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.CurveBase // (None) class UClass* UCurveBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CurveBase"); return Clss; } // CurveBase Engine.Default__CurveBase // (Public, ClassDefaultObject, ArchetypeObject) class UCurveBase* UCurveBase::GetDefaultObj() { static class UCurveBase* Default = nullptr; if (!Default) Default = static_cast(UCurveBase::StaticClass()->DefaultObject); return Default; } // Function Engine.CurveBase.GetValueRange // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCurveBase::GetValueRange(float* MinValue, float* MaxValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CurveBase", "GetValueRange"); Params::UCurveBase_GetValueRange_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (MinValue != nullptr) *MinValue = Parms.MinValue; if (MaxValue != nullptr) *MaxValue = Parms.MaxValue; } // Function Engine.CurveBase.GetTimeRange // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float MinTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCurveBase::GetTimeRange(float* MinTime, float* MaxTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CurveBase", "GetTimeRange"); Params::UCurveBase_GetTimeRange_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (MinTime != nullptr) *MinTime = Parms.MinTime; if (MaxTime != nullptr) *MaxTime = Parms.MaxTime; } // Class Engine.CurveEdPresetCurve // (None) class UClass* UCurveEdPresetCurve::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CurveEdPresetCurve"); return Clss; } // CurveEdPresetCurve Engine.Default__CurveEdPresetCurve // (Public, ClassDefaultObject, ArchetypeObject) class UCurveEdPresetCurve* UCurveEdPresetCurve::GetDefaultObj() { static class UCurveEdPresetCurve* Default = nullptr; if (!Default) Default = static_cast(UCurveEdPresetCurve::StaticClass()->DefaultObject); return Default; } // Class Engine.CurveFloat // (None) class UClass* UCurveFloat::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CurveFloat"); return Clss; } // CurveFloat Engine.Default__CurveFloat // (Public, ClassDefaultObject, ArchetypeObject) class UCurveFloat* UCurveFloat::GetDefaultObj() { static class UCurveFloat* Default = nullptr; if (!Default) Default = static_cast(UCurveFloat::StaticClass()->DefaultObject); return Default; } // Function Engine.CurveFloat.GetFloatValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCurveFloat::GetFloatValue(float InTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CurveFloat", "GetFloatValue"); Params::UCurveFloat_GetFloatValue_Params Parms{}; Parms.InTime = InTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.CurveLinearColor // (None) class UClass* UCurveLinearColor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CurveLinearColor"); return Clss; } // CurveLinearColor Engine.Default__CurveLinearColor // (Public, ClassDefaultObject, ArchetypeObject) class UCurveLinearColor* UCurveLinearColor::GetDefaultObj() { static class UCurveLinearColor* Default = nullptr; if (!Default) Default = static_cast(UCurveLinearColor::StaticClass()->DefaultObject); return Default; } // Function Engine.CurveLinearColor.GetUnadjustedLinearColorValue // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UCurveLinearColor::GetUnadjustedLinearColorValue(float InTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CurveLinearColor", "GetUnadjustedLinearColorValue"); Params::UCurveLinearColor_GetUnadjustedLinearColorValue_Params Parms{}; Parms.InTime = InTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CurveLinearColor.GetLinearColorValue // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UCurveLinearColor::GetLinearColorValue(float InTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CurveLinearColor", "GetLinearColorValue"); Params::UCurveLinearColor_GetLinearColorValue_Params Parms{}; Parms.InTime = InTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CurveLinearColor.GetClampedLinearColorValue // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UCurveLinearColor::GetClampedLinearColorValue(float InTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CurveLinearColor", "GetClampedLinearColorValue"); Params::UCurveLinearColor_GetClampedLinearColorValue_Params Parms{}; Parms.InTime = InTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.CurveLinearColorAtlas // (None) class UClass* UCurveLinearColorAtlas::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CurveLinearColorAtlas"); return Clss; } // CurveLinearColorAtlas Engine.Default__CurveLinearColorAtlas // (Public, ClassDefaultObject, ArchetypeObject) class UCurveLinearColorAtlas* UCurveLinearColorAtlas::GetDefaultObj() { static class UCurveLinearColorAtlas* Default = nullptr; if (!Default) Default = static_cast(UCurveLinearColorAtlas::StaticClass()->DefaultObject); return Default; } // Function Engine.CurveLinearColorAtlas.GetCurvePosition // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UCurveLinearColor* InCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Position (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCurveLinearColorAtlas::GetCurvePosition(class UCurveLinearColor* InCurve, float* Position) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CurveLinearColorAtlas", "GetCurvePosition"); Params::UCurveLinearColorAtlas_GetCurvePosition_Params Parms{}; Parms.InCurve = InCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Position != nullptr) *Position = Parms.Position; return Parms.ReturnValue; } // Class Engine.CurveVector // (None) class UClass* UCurveVector::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CurveVector"); return Clss; } // CurveVector Engine.Default__CurveVector // (Public, ClassDefaultObject, ArchetypeObject) class UCurveVector* UCurveVector::GetDefaultObj() { static class UCurveVector* Default = nullptr; if (!Default) Default = static_cast(UCurveVector::StaticClass()->DefaultObject); return Default; } // Function Engine.CurveVector.GetVectorValue // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UCurveVector::GetVectorValue(float InTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CurveVector", "GetVectorValue"); Params::UCurveVector_GetVectorValue_Params Parms{}; Parms.InTime = InTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.DamageType // (None) class UClass* UDamageType::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DamageType"); return Clss; } // DamageType Engine.Default__DamageType // (Public, ClassDefaultObject, ArchetypeObject) class UDamageType* UDamageType::GetDefaultObj() { static class UDamageType* Default = nullptr; if (!Default) Default = static_cast(UDamageType::StaticClass()->DefaultObject); return Default; } // Class Engine.DataDrivenCVarEngineSubsystem // (None) class UClass* UDataDrivenCVarEngineSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DataDrivenCVarEngineSubsystem"); return Clss; } // DataDrivenCVarEngineSubsystem Engine.Default__DataDrivenCVarEngineSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UDataDrivenCVarEngineSubsystem* UDataDrivenCVarEngineSubsystem::GetDefaultObj() { static class UDataDrivenCVarEngineSubsystem* Default = nullptr; if (!Default) Default = static_cast(UDataDrivenCVarEngineSubsystem::StaticClass()->DefaultObject); return Default; } // Class Engine.DataDrivenConsoleVariableSettings // (None) class UClass* UDataDrivenConsoleVariableSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DataDrivenConsoleVariableSettings"); return Clss; } // DataDrivenConsoleVariableSettings Engine.Default__DataDrivenConsoleVariableSettings // (Public, ClassDefaultObject, ArchetypeObject) class UDataDrivenConsoleVariableSettings* UDataDrivenConsoleVariableSettings::GetDefaultObj() { static class UDataDrivenConsoleVariableSettings* Default = nullptr; if (!Default) Default = static_cast(UDataDrivenConsoleVariableSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.DataTableFunctionLibrary // (None) class UClass* UDataTableFunctionLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DataTableFunctionLibrary"); return Clss; } // DataTableFunctionLibrary Engine.Default__DataTableFunctionLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UDataTableFunctionLibrary* UDataTableFunctionLibrary::GetDefaultObj() { static class UDataTableFunctionLibrary* Default = nullptr; if (!Default) Default = static_cast(UDataTableFunctionLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.DataTableFunctionLibrary.GetDataTableRowNames // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UDataTable* Table (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutRowNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UDataTableFunctionLibrary::GetDataTableRowNames(class UDataTable* Table, TArray* OutRowNames) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataTableFunctionLibrary", "GetDataTableRowNames"); Params::UDataTableFunctionLibrary_GetDataTableRowNames_Params Parms{}; Parms.Table = Table; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRowNames != nullptr) *OutRowNames = std::move(Parms.OutRowNames); } // Function Engine.DataTableFunctionLibrary.GetDataTableRowFromName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UDataTable* Table (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTableRowBase OutRow (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDataTableFunctionLibrary::GetDataTableRowFromName(class UDataTable* Table, class FName RowName, struct FTableRowBase* OutRow) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataTableFunctionLibrary", "GetDataTableRowFromName"); Params::UDataTableFunctionLibrary_GetDataTableRowFromName_Params Parms{}; Parms.Table = Table; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRow != nullptr) *OutRow = std::move(Parms.OutRow); return Parms.ReturnValue; } // Function Engine.DataTableFunctionLibrary.GetDataTableColumnAsString // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UDataTable* DataTable (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UDataTableFunctionLibrary::GetDataTableColumnAsString(class UDataTable* DataTable, class FName PropertyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataTableFunctionLibrary", "GetDataTableColumnAsString"); Params::UDataTableFunctionLibrary_GetDataTableColumnAsString_Params Parms{}; Parms.DataTable = DataTable; Parms.PropertyName = PropertyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataTableFunctionLibrary.EvaluateCurveTableRow // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UCurveTable* CurveTable (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InXY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EEvaluateCurveTableResultOutResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutXY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ContextString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDataTableFunctionLibrary::EvaluateCurveTableRow(class UCurveTable* CurveTable, class FName RowName, float InXY, enum class EEvaluateCurveTableResult* OutResult, float* OutXY, const class FString& ContextString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataTableFunctionLibrary", "EvaluateCurveTableRow"); Params::UDataTableFunctionLibrary_EvaluateCurveTableRow_Params Parms{}; Parms.CurveTable = CurveTable; Parms.RowName = RowName; Parms.InXY = InXY; Parms.ContextString = ContextString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutResult != nullptr) *OutResult = Parms.OutResult; if (OutXY != nullptr) *OutXY = Parms.OutXY; } // Function Engine.DataTableFunctionLibrary.DoesDataTableRowExist // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UDataTable* Table (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDataTableFunctionLibrary::DoesDataTableRowExist(class UDataTable* Table, class FName RowName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataTableFunctionLibrary", "DoesDataTableRowExist"); Params::UDataTableFunctionLibrary_DoesDataTableRowExist_Params Parms{}; Parms.Table = Table; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.DebugCameraController // (Actor, PlayerController) class UClass* ADebugCameraController::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DebugCameraController"); return Clss; } // DebugCameraController Engine.Default__DebugCameraController // (Public, ClassDefaultObject, ArchetypeObject) class ADebugCameraController* ADebugCameraController::GetDefaultObj() { static class ADebugCameraController* Default = nullptr; if (!Default) Default = static_cast(ADebugCameraController::StaticClass()->DefaultObject); return Default; } // Function Engine.DebugCameraController.ToggleDisplay // (Final, Native, Public, BlueprintCallable) // Parameters: void ADebugCameraController::ToggleDisplay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DebugCameraController", "ToggleDisplay"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.DebugCameraController.ShowDebugSelectedInfo // (Exec, Native, Public) // Parameters: void ADebugCameraController::ShowDebugSelectedInfo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DebugCameraController", "ShowDebugSelectedInfo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.DebugCameraController.SetPawnMovementSpeedScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewSpeedScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADebugCameraController::SetPawnMovementSpeedScale(float NewSpeedScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DebugCameraController", "SetPawnMovementSpeedScale"); Params::ADebugCameraController_SetPawnMovementSpeedScale_Params Parms{}; Parms.NewSpeedScale = NewSpeedScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DebugCameraController.ReceiveOnDeactivate // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* RestoredPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADebugCameraController::ReceiveOnDeactivate(class APlayerController* RestoredPC) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DebugCameraController", "ReceiveOnDeactivate"); Params::ADebugCameraController_ReceiveOnDeactivate_Params Parms{}; Parms.RestoredPC = RestoredPC; UObject::ProcessEvent(Func, &Parms); } // Function Engine.DebugCameraController.ReceiveOnActorSelected // (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // class AActor* NewSelectedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector SelectHitLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector SelectHitNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ADebugCameraController::ReceiveOnActorSelected(class AActor* NewSelectedActor, struct FVector& SelectHitLocation, struct FVector& SelectHitNormal, struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DebugCameraController", "ReceiveOnActorSelected"); Params::ADebugCameraController_ReceiveOnActorSelected_Params Parms{}; Parms.NewSelectedActor = NewSelectedActor; Parms.SelectHitLocation = SelectHitLocation; Parms.SelectHitNormal = SelectHitNormal; Parms.Hit = Hit; UObject::ProcessEvent(Func, &Parms); } // Function Engine.DebugCameraController.ReceiveOnActivate // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* OriginalPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADebugCameraController::ReceiveOnActivate(class APlayerController* OriginalPC) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DebugCameraController", "ReceiveOnActivate"); Params::ADebugCameraController_ReceiveOnActivate_Params Parms{}; Parms.OriginalPC = OriginalPC; UObject::ProcessEvent(Func, &Parms); } // Function Engine.DebugCameraController.GetSelectedActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* ADebugCameraController::GetSelectedActor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DebugCameraController", "GetSelectedActor"); Params::ADebugCameraController_GetSelectedActor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.DebugCameraControllerSettings // (None) class UClass* UDebugCameraControllerSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DebugCameraControllerSettings"); return Clss; } // DebugCameraControllerSettings Engine.Default__DebugCameraControllerSettings // (Public, ClassDefaultObject, ArchetypeObject) class UDebugCameraControllerSettings* UDebugCameraControllerSettings::GetDefaultObj() { static class UDebugCameraControllerSettings* Default = nullptr; if (!Default) Default = static_cast(UDebugCameraControllerSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.DebugCameraHUD // (Actor) class UClass* ADebugCameraHUD::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DebugCameraHUD"); return Clss; } // DebugCameraHUD Engine.Default__DebugCameraHUD // (Public, ClassDefaultObject, ArchetypeObject) class ADebugCameraHUD* ADebugCameraHUD::GetDefaultObj() { static class ADebugCameraHUD* Default = nullptr; if (!Default) Default = static_cast(ADebugCameraHUD::StaticClass()->DefaultObject); return Default; } // Class Engine.DebugDrawComponent // (SceneComponent, PrimitiveComponent) class UClass* UDebugDrawComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DebugDrawComponent"); return Clss; } // DebugDrawComponent Engine.Default__DebugDrawComponent // (Public, ClassDefaultObject, ArchetypeObject) class UDebugDrawComponent* UDebugDrawComponent::GetDefaultObj() { static class UDebugDrawComponent* Default = nullptr; if (!Default) Default = static_cast(UDebugDrawComponent::StaticClass()->DefaultObject); return Default; } // Class Engine.DebugDrawService // (None) class UClass* UDebugDrawService::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DebugDrawService"); return Clss; } // DebugDrawService Engine.Default__DebugDrawService // (Public, ClassDefaultObject, ArchetypeObject) class UDebugDrawService* UDebugDrawService::GetDefaultObj() { static class UDebugDrawService* Default = nullptr; if (!Default) Default = static_cast(UDebugDrawService::StaticClass()->DefaultObject); return Default; } // Class Engine.ReporterBase // (None) class UClass* UReporterBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ReporterBase"); return Clss; } // ReporterBase Engine.Default__ReporterBase // (Public, ClassDefaultObject, ArchetypeObject) class UReporterBase* UReporterBase::GetDefaultObj() { static class UReporterBase* Default = nullptr; if (!Default) Default = static_cast(UReporterBase::StaticClass()->DefaultObject); return Default; } // Class Engine.ReporterGraph // (None) class UClass* UReporterGraph::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ReporterGraph"); return Clss; } // ReporterGraph Engine.Default__ReporterGraph // (Public, ClassDefaultObject, ArchetypeObject) class UReporterGraph* UReporterGraph::GetDefaultObj() { static class UReporterGraph* Default = nullptr; if (!Default) Default = static_cast(UReporterGraph::StaticClass()->DefaultObject); return Default; } // Class Engine.DecalActor // (Actor) class UClass* ADecalActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DecalActor"); return Clss; } // DecalActor Engine.Default__DecalActor // (Public, ClassDefaultObject, ArchetypeObject) class ADecalActor* ADecalActor::GetDefaultObj() { static class ADecalActor* Default = nullptr; if (!Default) Default = static_cast(ADecalActor::StaticClass()->DefaultObject); return Default; } // Function Engine.DecalActor.SetDecalMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* NewDecalMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADecalActor::SetDecalMaterial(class UMaterialInterface* NewDecalMaterial) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DecalActor", "SetDecalMaterial"); Params::ADecalActor_SetDecalMaterial_Params Parms{}; Parms.NewDecalMaterial = NewDecalMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DecalActor.GetDecalMaterial // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* ADecalActor::GetDecalMaterial() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DecalActor", "GetDecalMaterial"); Params::ADecalActor_GetDecalMaterial_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DecalActor.CreateDynamicMaterialInstance // (Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* ADecalActor::CreateDynamicMaterialInstance() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DecalActor", "CreateDynamicMaterialInstance"); Params::ADecalActor_CreateDynamicMaterialInstance_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.DefaultPawn // (Actor, Pawn) class UClass* ADefaultPawn::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DefaultPawn"); return Clss; } // DefaultPawn Engine.Default__DefaultPawn // (Public, ClassDefaultObject, ArchetypeObject) class ADefaultPawn* ADefaultPawn::GetDefaultObj() { static class ADefaultPawn* Default = nullptr; if (!Default) Default = static_cast(ADefaultPawn::StaticClass()->DefaultObject); return Default; } // Function Engine.DefaultPawn.TurnAtRate // (Native, Public, BlueprintCallable) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADefaultPawn::TurnAtRate(float Rate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DefaultPawn", "TurnAtRate"); Params::ADefaultPawn_TurnAtRate_Params Parms{}; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DefaultPawn.MoveUp_World // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADefaultPawn::MoveUp_World(float Val) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DefaultPawn", "MoveUp_World"); Params::ADefaultPawn_MoveUp_World_Params Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DefaultPawn.MoveRight // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADefaultPawn::MoveRight(float Val) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DefaultPawn", "MoveRight"); Params::ADefaultPawn_MoveRight_Params Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DefaultPawn.MoveForward // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADefaultPawn::MoveForward(float Val) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DefaultPawn", "MoveForward"); Params::ADefaultPawn_MoveForward_Params Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DefaultPawn.LookUpAtRate // (Native, Public, BlueprintCallable) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADefaultPawn::LookUpAtRate(float Rate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DefaultPawn", "LookUpAtRate"); Params::ADefaultPawn_LookUpAtRate_Params Parms{}; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.DefaultPhysicsVolume // (Actor) class UClass* ADefaultPhysicsVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DefaultPhysicsVolume"); return Clss; } // DefaultPhysicsVolume Engine.Default__DefaultPhysicsVolume // (Public, ClassDefaultObject, ArchetypeObject) class ADefaultPhysicsVolume* ADefaultPhysicsVolume::GetDefaultObj() { static class ADefaultPhysicsVolume* Default = nullptr; if (!Default) Default = static_cast(ADefaultPhysicsVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.DemoNetDriver // (None) class UClass* UDemoNetDriver::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DemoNetDriver"); return Clss; } // DemoNetDriver Engine.Default__DemoNetDriver // (Public, ClassDefaultObject, ArchetypeObject) class UDemoNetDriver* UDemoNetDriver::GetDefaultObj() { static class UDemoNetDriver* Default = nullptr; if (!Default) Default = static_cast(UDemoNetDriver::StaticClass()->DefaultObject); return Default; } // Class Engine.DestructibleInterface // (None) class UClass* IDestructibleInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DestructibleInterface"); return Clss; } // DestructibleInterface Engine.Default__DestructibleInterface // (Public, ClassDefaultObject, ArchetypeObject) class IDestructibleInterface* IDestructibleInterface::GetDefaultObj() { static class IDestructibleInterface* Default = nullptr; if (!Default) Default = static_cast(IDestructibleInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.TextureLODSettings // (None) class UClass* UTextureLODSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TextureLODSettings"); return Clss; } // TextureLODSettings Engine.Default__TextureLODSettings // (Public, ClassDefaultObject, ArchetypeObject) class UTextureLODSettings* UTextureLODSettings::GetDefaultObj() { static class UTextureLODSettings* Default = nullptr; if (!Default) Default = static_cast(UTextureLODSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.DeviceProfile // (None) class UClass* UDeviceProfile::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DeviceProfile"); return Clss; } // DeviceProfile Engine.Default__DeviceProfile // (Public, ClassDefaultObject, ArchetypeObject) class UDeviceProfile* UDeviceProfile::GetDefaultObj() { static class UDeviceProfile* Default = nullptr; if (!Default) Default = static_cast(UDeviceProfile::StaticClass()->DefaultObject); return Default; } // Class Engine.DeviceProfileManager // (None) class UClass* UDeviceProfileManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DeviceProfileManager"); return Clss; } // DeviceProfileManager Engine.Default__DeviceProfileManager // (Public, ClassDefaultObject, ArchetypeObject) class UDeviceProfileManager* UDeviceProfileManager::GetDefaultObj() { static class UDeviceProfileManager* Default = nullptr; if (!Default) Default = static_cast(UDeviceProfileManager::StaticClass()->DefaultObject); return Default; } // Class Engine.DialogueVoice // (None) class UClass* UDialogueVoice::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DialogueVoice"); return Clss; } // DialogueVoice Engine.Default__DialogueVoice // (Public, ClassDefaultObject, ArchetypeObject) class UDialogueVoice* UDialogueVoice::GetDefaultObj() { static class UDialogueVoice* Default = nullptr; if (!Default) Default = static_cast(UDialogueVoice::StaticClass()->DefaultObject); return Default; } // Class Engine.DialogueWave // (None) class UClass* UDialogueWave::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DialogueWave"); return Clss; } // DialogueWave Engine.Default__DialogueWave // (Public, ClassDefaultObject, ArchetypeObject) class UDialogueWave* UDialogueWave::GetDefaultObj() { static class UDialogueWave* Default = nullptr; if (!Default) Default = static_cast(UDialogueWave::StaticClass()->DefaultObject); return Default; } // Class Engine.DocumentationActor // (Actor) class UClass* ADocumentationActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DocumentationActor"); return Clss; } // DocumentationActor Engine.Default__DocumentationActor // (Public, ClassDefaultObject, ArchetypeObject) class ADocumentationActor* ADocumentationActor::GetDefaultObj() { static class ADocumentationActor* Default = nullptr; if (!Default) Default = static_cast(ADocumentationActor::StaticClass()->DefaultObject); return Default; } // Class Engine.DPICustomScalingRule // (None) class UClass* UDPICustomScalingRule::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DPICustomScalingRule"); return Clss; } // DPICustomScalingRule Engine.Default__DPICustomScalingRule // (Public, ClassDefaultObject, ArchetypeObject) class UDPICustomScalingRule* UDPICustomScalingRule::GetDefaultObj() { static class UDPICustomScalingRule* Default = nullptr; if (!Default) Default = static_cast(UDPICustomScalingRule::StaticClass()->DefaultObject); return Default; } // Class Engine.EdGraphNode_Documentation // (None) class UClass* UEdGraphNode_Documentation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EdGraphNode_Documentation"); return Clss; } // EdGraphNode_Documentation Engine.Default__EdGraphNode_Documentation // (Public, ClassDefaultObject, ArchetypeObject) class UEdGraphNode_Documentation* UEdGraphNode_Documentation::GetDefaultObj() { static class UEdGraphNode_Documentation* Default = nullptr; if (!Default) Default = static_cast(UEdGraphNode_Documentation::StaticClass()->DefaultObject); return Default; } // Class Engine.ThumbnailInfo // (None) class UClass* UThumbnailInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ThumbnailInfo"); return Clss; } // ThumbnailInfo Engine.Default__ThumbnailInfo // (Public, ClassDefaultObject, ArchetypeObject) class UThumbnailInfo* UThumbnailInfo::GetDefaultObj() { static class UThumbnailInfo* Default = nullptr; if (!Default) Default = static_cast(UThumbnailInfo::StaticClass()->DefaultObject); return Default; } // Class Engine.ActorElementAssetDataInterface // (None) class UClass* UActorElementAssetDataInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ActorElementAssetDataInterface"); return Clss; } // ActorElementAssetDataInterface Engine.Default__ActorElementAssetDataInterface // (Public, ClassDefaultObject, ArchetypeObject) class UActorElementAssetDataInterface* UActorElementAssetDataInterface::GetDefaultObj() { static class UActorElementAssetDataInterface* Default = nullptr; if (!Default) Default = static_cast(UActorElementAssetDataInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.ActorElementCounterInterface // (None) class UClass* UActorElementCounterInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ActorElementCounterInterface"); return Clss; } // ActorElementCounterInterface Engine.Default__ActorElementCounterInterface // (Public, ClassDefaultObject, ArchetypeObject) class UActorElementCounterInterface* UActorElementCounterInterface::GetDefaultObj() { static class UActorElementCounterInterface* Default = nullptr; if (!Default) Default = static_cast(UActorElementCounterInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.ActorElementHierarchyInterface // (None) class UClass* UActorElementHierarchyInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ActorElementHierarchyInterface"); return Clss; } // ActorElementHierarchyInterface Engine.Default__ActorElementHierarchyInterface // (Public, ClassDefaultObject, ArchetypeObject) class UActorElementHierarchyInterface* UActorElementHierarchyInterface::GetDefaultObj() { static class UActorElementHierarchyInterface* Default = nullptr; if (!Default) Default = static_cast(UActorElementHierarchyInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.ActorElementObjectInterface // (None) class UClass* UActorElementObjectInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ActorElementObjectInterface"); return Clss; } // ActorElementObjectInterface Engine.Default__ActorElementObjectInterface // (Public, ClassDefaultObject, ArchetypeObject) class UActorElementObjectInterface* UActorElementObjectInterface::GetDefaultObj() { static class UActorElementObjectInterface* Default = nullptr; if (!Default) Default = static_cast(UActorElementObjectInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.ActorElementSelectionInterface // (None) class UClass* UActorElementSelectionInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ActorElementSelectionInterface"); return Clss; } // ActorElementSelectionInterface Engine.Default__ActorElementSelectionInterface // (Public, ClassDefaultObject, ArchetypeObject) class UActorElementSelectionInterface* UActorElementSelectionInterface::GetDefaultObj() { static class UActorElementSelectionInterface* Default = nullptr; if (!Default) Default = static_cast(UActorElementSelectionInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.ActorElementWorldInterface // (None) class UClass* UActorElementWorldInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ActorElementWorldInterface"); return Clss; } // ActorElementWorldInterface Engine.Default__ActorElementWorldInterface // (Public, ClassDefaultObject, ArchetypeObject) class UActorElementWorldInterface* UActorElementWorldInterface::GetDefaultObj() { static class UActorElementWorldInterface* Default = nullptr; if (!Default) Default = static_cast(UActorElementWorldInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.ComponentElementCounterInterface // (None) class UClass* UComponentElementCounterInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ComponentElementCounterInterface"); return Clss; } // ComponentElementCounterInterface Engine.Default__ComponentElementCounterInterface // (Public, ClassDefaultObject, ArchetypeObject) class UComponentElementCounterInterface* UComponentElementCounterInterface::GetDefaultObj() { static class UComponentElementCounterInterface* Default = nullptr; if (!Default) Default = static_cast(UComponentElementCounterInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.ComponentElementHierarchyInterface // (None) class UClass* UComponentElementHierarchyInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ComponentElementHierarchyInterface"); return Clss; } // ComponentElementHierarchyInterface Engine.Default__ComponentElementHierarchyInterface // (Public, ClassDefaultObject, ArchetypeObject) class UComponentElementHierarchyInterface* UComponentElementHierarchyInterface::GetDefaultObj() { static class UComponentElementHierarchyInterface* Default = nullptr; if (!Default) Default = static_cast(UComponentElementHierarchyInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.ComponentElementObjectInterface // (None) class UClass* UComponentElementObjectInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ComponentElementObjectInterface"); return Clss; } // ComponentElementObjectInterface Engine.Default__ComponentElementObjectInterface // (Public, ClassDefaultObject, ArchetypeObject) class UComponentElementObjectInterface* UComponentElementObjectInterface::GetDefaultObj() { static class UComponentElementObjectInterface* Default = nullptr; if (!Default) Default = static_cast(UComponentElementObjectInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.ComponentElementSelectionInterface // (None) class UClass* UComponentElementSelectionInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ComponentElementSelectionInterface"); return Clss; } // ComponentElementSelectionInterface Engine.Default__ComponentElementSelectionInterface // (Public, ClassDefaultObject, ArchetypeObject) class UComponentElementSelectionInterface* UComponentElementSelectionInterface::GetDefaultObj() { static class UComponentElementSelectionInterface* Default = nullptr; if (!Default) Default = static_cast(UComponentElementSelectionInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.ComponentElementWorldInterface // (None) class UClass* UComponentElementWorldInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ComponentElementWorldInterface"); return Clss; } // ComponentElementWorldInterface Engine.Default__ComponentElementWorldInterface // (Public, ClassDefaultObject, ArchetypeObject) class UComponentElementWorldInterface* UComponentElementWorldInterface::GetDefaultObj() { static class UComponentElementWorldInterface* Default = nullptr; if (!Default) Default = static_cast(UComponentElementWorldInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.EngineElementsLibrary // (None) class UClass* UEngineElementsLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EngineElementsLibrary"); return Clss; } // EngineElementsLibrary Engine.Default__EngineElementsLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UEngineElementsLibrary* UEngineElementsLibrary::GetDefaultObj() { static class UEngineElementsLibrary* Default = nullptr; if (!Default) Default = static_cast(UEngineElementsLibrary::StaticClass()->DefaultObject); return Default; } // Class Engine.TypedElementCommonActions // (None) class UClass* UTypedElementCommonActions::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TypedElementCommonActions"); return Clss; } // TypedElementCommonActions Engine.Default__TypedElementCommonActions // (Public, ClassDefaultObject, ArchetypeObject) class UTypedElementCommonActions* UTypedElementCommonActions::GetDefaultObj() { static class UTypedElementCommonActions* Default = nullptr; if (!Default) Default = static_cast(UTypedElementCommonActions::StaticClass()->DefaultObject); return Default; } // Function Engine.TypedElementCommonActions.K2_DuplicateSelectedElements // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UTypedElementSelectionSet* SelectionSet (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector LocationOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UTypedElementCommonActions::K2_DuplicateSelectedElements(class UTypedElementSelectionSet* SelectionSet, class UWorld* World, struct FVector& LocationOffset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementCommonActions", "K2_DuplicateSelectedElements"); Params::UTypedElementCommonActions_K2_DuplicateSelectedElements_Params Parms{}; Parms.SelectionSet = SelectionSet; Parms.World = World; Parms.LocationOffset = LocationOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TypedElementCommonActions.DuplicateNormalizedElements // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FScriptTypedElementListProxyElementList (ConstParm, Parm, NativeAccessSpecifierPublic) // class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector LocationOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UTypedElementCommonActions::DuplicateNormalizedElements(const struct FScriptTypedElementListProxy& ElementList, class UWorld* World, struct FVector& LocationOffset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementCommonActions", "DuplicateNormalizedElements"); Params::UTypedElementCommonActions_DuplicateNormalizedElements_Params Parms{}; Parms.ElementList = ElementList; Parms.World = World; Parms.LocationOffset = LocationOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TypedElementCommonActions.DeleteSelectedElements // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UTypedElementSelectionSet* SelectionSet (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTypedElementDeletionOptionsDeletionOptions (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTypedElementCommonActions::DeleteSelectedElements(class UTypedElementSelectionSet* SelectionSet, class UWorld* World, struct FTypedElementDeletionOptions& DeletionOptions) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementCommonActions", "DeleteSelectedElements"); Params::UTypedElementCommonActions_DeleteSelectedElements_Params Parms{}; Parms.SelectionSet = SelectionSet; Parms.World = World; Parms.DeletionOptions = DeletionOptions; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TypedElementCommonActions.DeleteNormalizedElements // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FScriptTypedElementListProxyElementList (ConstParm, Parm, NativeAccessSpecifierPublic) // class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTypedElementSelectionSet* InSelectionSet (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTypedElementDeletionOptionsDeletionOptions (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTypedElementCommonActions::DeleteNormalizedElements(const struct FScriptTypedElementListProxy& ElementList, class UWorld* World, class UTypedElementSelectionSet* InSelectionSet, struct FTypedElementDeletionOptions& DeletionOptions) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementCommonActions", "DeleteNormalizedElements"); Params::UTypedElementCommonActions_DeleteNormalizedElements_Params Parms{}; Parms.ElementList = ElementList; Parms.World = World; Parms.InSelectionSet = InSelectionSet; Parms.DeletionOptions = DeletionOptions; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.TypedElementWorldInterface // (None) class UClass* ITypedElementWorldInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TypedElementWorldInterface"); return Clss; } // TypedElementWorldInterface Engine.Default__TypedElementWorldInterface // (Public, ClassDefaultObject, ArchetypeObject) class ITypedElementWorldInterface* ITypedElementWorldInterface::GetDefaultObj() { static class ITypedElementWorldInterface* Default = nullptr; if (!Default) Default = static_cast(ITypedElementWorldInterface::StaticClass()->DefaultObject); return Default; } // Function Engine.TypedElementWorldInterface.SetWorldTransform // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FScriptTypedElementHandle InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FTransform InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ITypedElementWorldInterface::SetWorldTransform(struct FScriptTypedElementHandle& InElementHandle, struct FTransform& InTransform) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementWorldInterface", "SetWorldTransform"); Params::ITypedElementWorldInterface_SetWorldTransform_Params Parms{}; Parms.InElementHandle = InElementHandle; Parms.InTransform = InTransform; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TypedElementWorldInterface.SetRelativeTransform // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FScriptTypedElementHandle InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FTransform InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ITypedElementWorldInterface::SetRelativeTransform(struct FScriptTypedElementHandle& InElementHandle, struct FTransform& InTransform) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementWorldInterface", "SetRelativeTransform"); Params::ITypedElementWorldInterface_SetRelativeTransform_Params Parms{}; Parms.InElementHandle = InElementHandle; Parms.InTransform = InTransform; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TypedElementWorldInterface.SetPivotOffset // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FScriptTypedElementHandle InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector InPivotOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ITypedElementWorldInterface::SetPivotOffset(struct FScriptTypedElementHandle& InElementHandle, struct FVector& InPivotOffset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementWorldInterface", "SetPivotOffset"); Params::ITypedElementWorldInterface_SetPivotOffset_Params Parms{}; Parms.InElementHandle = InElementHandle; Parms.InPivotOffset = InPivotOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TypedElementWorldInterface.PromoteElement // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FScriptTypedElementHandle InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UWorld* OverrideWorld (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FScriptTypedElementHandle ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FScriptTypedElementHandle ITypedElementWorldInterface::PromoteElement(struct FScriptTypedElementHandle& InElementHandle, class UWorld* OverrideWorld) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementWorldInterface", "PromoteElement"); Params::ITypedElementWorldInterface_PromoteElement_Params Parms{}; Parms.InElementHandle = InElementHandle; Parms.OverrideWorld = OverrideWorld; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TypedElementWorldInterface.NotifyMovementStarted // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FScriptTypedElementHandle InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void ITypedElementWorldInterface::NotifyMovementStarted(struct FScriptTypedElementHandle& InElementHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementWorldInterface", "NotifyMovementStarted"); Params::ITypedElementWorldInterface_NotifyMovementStarted_Params Parms{}; Parms.InElementHandle = InElementHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TypedElementWorldInterface.NotifyMovementOngoing // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FScriptTypedElementHandle InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void ITypedElementWorldInterface::NotifyMovementOngoing(struct FScriptTypedElementHandle& InElementHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementWorldInterface", "NotifyMovementOngoing"); Params::ITypedElementWorldInterface_NotifyMovementOngoing_Params Parms{}; Parms.InElementHandle = InElementHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TypedElementWorldInterface.NotifyMovementEnded // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FScriptTypedElementHandle InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void ITypedElementWorldInterface::NotifyMovementEnded(struct FScriptTypedElementHandle& InElementHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementWorldInterface", "NotifyMovementEnded"); Params::ITypedElementWorldInterface_NotifyMovementEnded_Params Parms{}; Parms.InElementHandle = InElementHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TypedElementWorldInterface.IsTemplateElement // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FScriptTypedElementHandle InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ITypedElementWorldInterface::IsTemplateElement(struct FScriptTypedElementHandle& InElementHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementWorldInterface", "IsTemplateElement"); Params::ITypedElementWorldInterface_IsTemplateElement_Params Parms{}; Parms.InElementHandle = InElementHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TypedElementWorldInterface.GetWorldTransform // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FScriptTypedElementHandle InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FTransform OutTransform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ITypedElementWorldInterface::GetWorldTransform(struct FScriptTypedElementHandle& InElementHandle, struct FTransform* OutTransform) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementWorldInterface", "GetWorldTransform"); Params::ITypedElementWorldInterface_GetWorldTransform_Params Parms{}; Parms.InElementHandle = InElementHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTransform != nullptr) *OutTransform = std::move(Parms.OutTransform); return Parms.ReturnValue; } // Function Engine.TypedElementWorldInterface.GetRelativeTransform // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FScriptTypedElementHandle InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FTransform OutTransform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ITypedElementWorldInterface::GetRelativeTransform(struct FScriptTypedElementHandle& InElementHandle, struct FTransform* OutTransform) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementWorldInterface", "GetRelativeTransform"); Params::ITypedElementWorldInterface_GetRelativeTransform_Params Parms{}; Parms.InElementHandle = InElementHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTransform != nullptr) *OutTransform = std::move(Parms.OutTransform); return Parms.ReturnValue; } // Function Engine.TypedElementWorldInterface.GetPivotOffset // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FScriptTypedElementHandle InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector OutPivotOffset (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ITypedElementWorldInterface::GetPivotOffset(struct FScriptTypedElementHandle& InElementHandle, struct FVector* OutPivotOffset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementWorldInterface", "GetPivotOffset"); Params::ITypedElementWorldInterface_GetPivotOffset_Params Parms{}; Parms.InElementHandle = InElementHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPivotOffset != nullptr) *OutPivotOffset = std::move(Parms.OutPivotOffset); return Parms.ReturnValue; } // Function Engine.TypedElementWorldInterface.GetOwnerWorld // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FScriptTypedElementHandle InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWorld* ITypedElementWorldInterface::GetOwnerWorld(struct FScriptTypedElementHandle& InElementHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementWorldInterface", "GetOwnerWorld"); Params::ITypedElementWorldInterface_GetOwnerWorld_Params Parms{}; Parms.InElementHandle = InElementHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TypedElementWorldInterface.GetOwnerLevel // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FScriptTypedElementHandle InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class ULevel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevel* ITypedElementWorldInterface::GetOwnerLevel(struct FScriptTypedElementHandle& InElementHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementWorldInterface", "GetOwnerLevel"); Params::ITypedElementWorldInterface_GetOwnerLevel_Params Parms{}; Parms.InElementHandle = InElementHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TypedElementWorldInterface.GetBounds // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FScriptTypedElementHandle InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FBoxSphereBounds OutBounds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ITypedElementWorldInterface::GetBounds(struct FScriptTypedElementHandle& InElementHandle, struct FBoxSphereBounds* OutBounds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementWorldInterface", "GetBounds"); Params::ITypedElementWorldInterface_GetBounds_Params Parms{}; Parms.InElementHandle = InElementHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutBounds != nullptr) *OutBounds = std::move(Parms.OutBounds); return Parms.ReturnValue; } // Function Engine.TypedElementWorldInterface.DuplicateElement // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FScriptTypedElementHandle InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UWorld* InWorld (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InLocationOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FScriptTypedElementHandle ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FScriptTypedElementHandle ITypedElementWorldInterface::DuplicateElement(struct FScriptTypedElementHandle& InElementHandle, class UWorld* InWorld, struct FVector& InLocationOffset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementWorldInterface", "DuplicateElement"); Params::ITypedElementWorldInterface_DuplicateElement_Params Parms{}; Parms.InElementHandle = InElementHandle; Parms.InWorld = InWorld; Parms.InLocationOffset = InLocationOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TypedElementWorldInterface.DeleteElement // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FScriptTypedElementHandle InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UWorld* InWorld (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTypedElementSelectionSet* InSelectionSet (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTypedElementDeletionOptionsInDeletionOptions (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ITypedElementWorldInterface::DeleteElement(struct FScriptTypedElementHandle& InElementHandle, class UWorld* InWorld, class UTypedElementSelectionSet* InSelectionSet, struct FTypedElementDeletionOptions& InDeletionOptions) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementWorldInterface", "DeleteElement"); Params::ITypedElementWorldInterface_DeleteElement_Params Parms{}; Parms.InElementHandle = InElementHandle; Parms.InWorld = InWorld; Parms.InSelectionSet = InSelectionSet; Parms.InDeletionOptions = InDeletionOptions; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TypedElementWorldInterface.CanPromoteElement // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FScriptTypedElementHandle InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ITypedElementWorldInterface::CanPromoteElement(struct FScriptTypedElementHandle& InElementHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementWorldInterface", "CanPromoteElement"); Params::ITypedElementWorldInterface_CanPromoteElement_Params Parms{}; Parms.InElementHandle = InElementHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TypedElementWorldInterface.CanMoveElement // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FScriptTypedElementHandle InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // enum class ETypedElementWorldType InWorldType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ITypedElementWorldInterface::CanMoveElement(struct FScriptTypedElementHandle& InElementHandle, enum class ETypedElementWorldType InWorldType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementWorldInterface", "CanMoveElement"); Params::ITypedElementWorldInterface_CanMoveElement_Params Parms{}; Parms.InElementHandle = InElementHandle; Parms.InWorldType = InWorldType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TypedElementWorldInterface.CanEditElement // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FScriptTypedElementHandle InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ITypedElementWorldInterface::CanEditElement(struct FScriptTypedElementHandle& InElementHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementWorldInterface", "CanEditElement"); Params::ITypedElementWorldInterface_CanEditElement_Params Parms{}; Parms.InElementHandle = InElementHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TypedElementWorldInterface.CanDuplicateElement // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FScriptTypedElementHandle InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ITypedElementWorldInterface::CanDuplicateElement(struct FScriptTypedElementHandle& InElementHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementWorldInterface", "CanDuplicateElement"); Params::ITypedElementWorldInterface_CanDuplicateElement_Params Parms{}; Parms.InElementHandle = InElementHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TypedElementWorldInterface.CanDeleteElement // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FScriptTypedElementHandle InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ITypedElementWorldInterface::CanDeleteElement(struct FScriptTypedElementHandle& InElementHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TypedElementWorldInterface", "CanDeleteElement"); Params::ITypedElementWorldInterface_CanDeleteElement_Params Parms{}; Parms.InElementHandle = InElementHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.ObjectElementAssetDataInterface // (None) class UClass* UObjectElementAssetDataInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ObjectElementAssetDataInterface"); return Clss; } // ObjectElementAssetDataInterface Engine.Default__ObjectElementAssetDataInterface // (Public, ClassDefaultObject, ArchetypeObject) class UObjectElementAssetDataInterface* UObjectElementAssetDataInterface::GetDefaultObj() { static class UObjectElementAssetDataInterface* Default = nullptr; if (!Default) Default = static_cast(UObjectElementAssetDataInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.ObjectElementCounterInterface // (None) class UClass* UObjectElementCounterInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ObjectElementCounterInterface"); return Clss; } // ObjectElementCounterInterface Engine.Default__ObjectElementCounterInterface // (Public, ClassDefaultObject, ArchetypeObject) class UObjectElementCounterInterface* UObjectElementCounterInterface::GetDefaultObj() { static class UObjectElementCounterInterface* Default = nullptr; if (!Default) Default = static_cast(UObjectElementCounterInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.ObjectElementObjectInterface // (None) class UClass* UObjectElementObjectInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ObjectElementObjectInterface"); return Clss; } // ObjectElementObjectInterface Engine.Default__ObjectElementObjectInterface // (Public, ClassDefaultObject, ArchetypeObject) class UObjectElementObjectInterface* UObjectElementObjectInterface::GetDefaultObj() { static class UObjectElementObjectInterface* Default = nullptr; if (!Default) Default = static_cast(UObjectElementObjectInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.ObjectElementSelectionInterface // (None) class UClass* UObjectElementSelectionInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ObjectElementSelectionInterface"); return Clss; } // ObjectElementSelectionInterface Engine.Default__ObjectElementSelectionInterface // (Public, ClassDefaultObject, ArchetypeObject) class UObjectElementSelectionInterface* UObjectElementSelectionInterface::GetDefaultObj() { static class UObjectElementSelectionInterface* Default = nullptr; if (!Default) Default = static_cast(UObjectElementSelectionInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.SMInstanceElementAssetDataInterface // (None) class UClass* USMInstanceElementAssetDataInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SMInstanceElementAssetDataInterface"); return Clss; } // SMInstanceElementAssetDataInterface Engine.Default__SMInstanceElementAssetDataInterface // (Public, ClassDefaultObject, ArchetypeObject) class USMInstanceElementAssetDataInterface* USMInstanceElementAssetDataInterface::GetDefaultObj() { static class USMInstanceElementAssetDataInterface* Default = nullptr; if (!Default) Default = static_cast(USMInstanceElementAssetDataInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.SMInstanceElementHierarchyInterface // (None) class UClass* USMInstanceElementHierarchyInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SMInstanceElementHierarchyInterface"); return Clss; } // SMInstanceElementHierarchyInterface Engine.Default__SMInstanceElementHierarchyInterface // (Public, ClassDefaultObject, ArchetypeObject) class USMInstanceElementHierarchyInterface* USMInstanceElementHierarchyInterface::GetDefaultObj() { static class USMInstanceElementHierarchyInterface* Default = nullptr; if (!Default) Default = static_cast(USMInstanceElementHierarchyInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.SMInstanceElementIdMapTransactor // (None) class UClass* USMInstanceElementIdMapTransactor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SMInstanceElementIdMapTransactor"); return Clss; } // SMInstanceElementIdMapTransactor Engine.Default__SMInstanceElementIdMapTransactor // (Public, ClassDefaultObject, ArchetypeObject) class USMInstanceElementIdMapTransactor* USMInstanceElementIdMapTransactor::GetDefaultObj() { static class USMInstanceElementIdMapTransactor* Default = nullptr; if (!Default) Default = static_cast(USMInstanceElementIdMapTransactor::StaticClass()->DefaultObject); return Default; } // Class Engine.SMInstanceElementSelectionInterface // (None) class UClass* USMInstanceElementSelectionInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SMInstanceElementSelectionInterface"); return Clss; } // SMInstanceElementSelectionInterface Engine.Default__SMInstanceElementSelectionInterface // (Public, ClassDefaultObject, ArchetypeObject) class USMInstanceElementSelectionInterface* USMInstanceElementSelectionInterface::GetDefaultObj() { static class USMInstanceElementSelectionInterface* Default = nullptr; if (!Default) Default = static_cast(USMInstanceElementSelectionInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.SMInstanceElementWorldInterface // (None) class UClass* USMInstanceElementWorldInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SMInstanceElementWorldInterface"); return Clss; } // SMInstanceElementWorldInterface Engine.Default__SMInstanceElementWorldInterface // (Public, ClassDefaultObject, ArchetypeObject) class USMInstanceElementWorldInterface* USMInstanceElementWorldInterface::GetDefaultObj() { static class USMInstanceElementWorldInterface* Default = nullptr; if (!Default) Default = static_cast(USMInstanceElementWorldInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.LocalMessage // (None) class UClass* ULocalMessage::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LocalMessage"); return Clss; } // LocalMessage Engine.Default__LocalMessage // (Public, ClassDefaultObject, ArchetypeObject) class ULocalMessage* ULocalMessage::GetDefaultObj() { static class ULocalMessage* Default = nullptr; if (!Default) Default = static_cast(ULocalMessage::StaticClass()->DefaultObject); return Default; } // Class Engine.EngineMessage // (None) class UClass* UEngineMessage::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EngineMessage"); return Clss; } // EngineMessage Engine.Default__EngineMessage // (Public, ClassDefaultObject, ArchetypeObject) class UEngineMessage* UEngineMessage::GetDefaultObj() { static class UEngineMessage* Default = nullptr; if (!Default) Default = static_cast(UEngineMessage::StaticClass()->DefaultObject); return Default; } // Class Engine.AutoDestroySubsystem // (None) class UClass* UAutoDestroySubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AutoDestroySubsystem"); return Clss; } // AutoDestroySubsystem Engine.Default__AutoDestroySubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UAutoDestroySubsystem* UAutoDestroySubsystem::GetDefaultObj() { static class UAutoDestroySubsystem* Default = nullptr; if (!Default) Default = static_cast(UAutoDestroySubsystem::StaticClass()->DefaultObject); return Default; } // Function Engine.AutoDestroySubsystem.OnActorEndPlay // (Final, Native, Private) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAutoDestroySubsystem::OnActorEndPlay(class AActor* Actor, enum class EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AutoDestroySubsystem", "OnActorEndPlay"); Params::UAutoDestroySubsystem_OnActorEndPlay_Params Parms{}; Parms.Actor = Actor; Parms.EndPlayReason = EndPlayReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.LODSyncInterface // (None) class UClass* ILODSyncInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LODSyncInterface"); return Clss; } // LODSyncInterface Engine.Default__LODSyncInterface // (Public, ClassDefaultObject, ArchetypeObject) class ILODSyncInterface* ILODSyncInterface::GetDefaultObj() { static class ILODSyncInterface* Default = nullptr; if (!Default) Default = static_cast(ILODSyncInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.PoseWatchFolder // (None) class UClass* UPoseWatchFolder::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PoseWatchFolder"); return Clss; } // PoseWatchFolder Engine.Default__PoseWatchFolder // (Public, ClassDefaultObject, ArchetypeObject) class UPoseWatchFolder* UPoseWatchFolder::GetDefaultObj() { static class UPoseWatchFolder* Default = nullptr; if (!Default) Default = static_cast(UPoseWatchFolder::StaticClass()->DefaultObject); return Default; } // Class Engine.PoseWatchElement // (None) class UClass* UPoseWatchElement::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PoseWatchElement"); return Clss; } // PoseWatchElement Engine.Default__PoseWatchElement // (Public, ClassDefaultObject, ArchetypeObject) class UPoseWatchElement* UPoseWatchElement::GetDefaultObj() { static class UPoseWatchElement* Default = nullptr; if (!Default) Default = static_cast(UPoseWatchElement::StaticClass()->DefaultObject); return Default; } // Class Engine.PoseWatchPoseElement // (None) class UClass* UPoseWatchPoseElement::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PoseWatchPoseElement"); return Clss; } // PoseWatchPoseElement Engine.Default__PoseWatchPoseElement // (Public, ClassDefaultObject, ArchetypeObject) class UPoseWatchPoseElement* UPoseWatchPoseElement::GetDefaultObj() { static class UPoseWatchPoseElement* Default = nullptr; if (!Default) Default = static_cast(UPoseWatchPoseElement::StaticClass()->DefaultObject); return Default; } // Class Engine.PoseWatch // (None) class UClass* UPoseWatch::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PoseWatch"); return Clss; } // PoseWatch Engine.Default__PoseWatch // (Public, ClassDefaultObject, ArchetypeObject) class UPoseWatch* UPoseWatch::GetDefaultObj() { static class UPoseWatch* Default = nullptr; if (!Default) Default = static_cast(UPoseWatch::StaticClass()->DefaultObject); return Default; } // Class Engine.ServerStatReplicator // (Actor) class UClass* AServerStatReplicator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ServerStatReplicator"); return Clss; } // ServerStatReplicator Engine.Default__ServerStatReplicator // (Public, ClassDefaultObject, ArchetypeObject) class AServerStatReplicator* AServerStatReplicator::GetDefaultObj() { static class AServerStatReplicator* Default = nullptr; if (!Default) Default = static_cast(AServerStatReplicator::StaticClass()->DefaultObject); return Default; } // Class Engine.SystemTimeTimecodeProvider // (None) class UClass* USystemTimeTimecodeProvider::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SystemTimeTimecodeProvider"); return Clss; } // SystemTimeTimecodeProvider Engine.Default__SystemTimeTimecodeProvider // (Public, ClassDefaultObject, ArchetypeObject) class USystemTimeTimecodeProvider* USystemTimeTimecodeProvider::GetDefaultObj() { static class USystemTimeTimecodeProvider* Default = nullptr; if (!Default) Default = static_cast(USystemTimeTimecodeProvider::StaticClass()->DefaultObject); return Default; } // Class Engine.ViewportStatsSubsystem // (None) class UClass* UViewportStatsSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ViewportStatsSubsystem"); return Clss; } // ViewportStatsSubsystem Engine.Default__ViewportStatsSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UViewportStatsSubsystem* UViewportStatsSubsystem::GetDefaultObj() { static class UViewportStatsSubsystem* Default = nullptr; if (!Default) Default = static_cast(UViewportStatsSubsystem::StaticClass()->DefaultObject); return Default; } // Function Engine.ViewportStatsSubsystem.RemoveDisplayDelegate // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 IndexToRemove (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UViewportStatsSubsystem::RemoveDisplayDelegate(int32 IndexToRemove) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ViewportStatsSubsystem", "RemoveDisplayDelegate"); Params::UViewportStatsSubsystem_RemoveDisplayDelegate_Params Parms{}; Parms.IndexToRemove = IndexToRemove; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ViewportStatsSubsystem.AddTimedDisplay // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FText Text (Parm, NativeAccessSpecifierPublic) // struct FLinearColor Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D DisplayOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UViewportStatsSubsystem::AddTimedDisplay(class FText Text, const struct FLinearColor& Color, float Duration, struct FVector2D& DisplayOffset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ViewportStatsSubsystem", "AddTimedDisplay"); Params::UViewportStatsSubsystem_AddTimedDisplay_Params Parms{}; Parms.Text = Text; Parms.Color = Color; Parms.Duration = Duration; Parms.DisplayOffset = DisplayOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ViewportStatsSubsystem.AddDisplayDelegate // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // FDelegateProperty_ Delegate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UViewportStatsSubsystem::AddDisplayDelegate(FDelegateProperty_& Delegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ViewportStatsSubsystem", "AddDisplayDelegate"); Params::UViewportStatsSubsystem_AddDisplayDelegate_Params Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.FloatingPawnMovement // (None) class UClass* UFloatingPawnMovement::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("FloatingPawnMovement"); return Clss; } // FloatingPawnMovement Engine.Default__FloatingPawnMovement // (Public, ClassDefaultObject, ArchetypeObject) class UFloatingPawnMovement* UFloatingPawnMovement::GetDefaultObj() { static class UFloatingPawnMovement* Default = nullptr; if (!Default) Default = static_cast(UFloatingPawnMovement::StaticClass()->DefaultObject); return Default; } // Class Engine.Font // (None) class UClass* UFont::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Font"); return Clss; } // Font Engine.Default__Font // (Public, ClassDefaultObject, ArchetypeObject) class UFont* UFont::GetDefaultObj() { static class UFont* Default = nullptr; if (!Default) Default = static_cast(UFont::StaticClass()->DefaultObject); return Default; } // Class Engine.FontFace // (None) class UClass* UFontFace::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("FontFace"); return Clss; } // FontFace Engine.Default__FontFace // (Public, ClassDefaultObject, ArchetypeObject) class UFontFace* UFontFace::GetDefaultObj() { static class UFontFace* Default = nullptr; if (!Default) Default = static_cast(UFontFace::StaticClass()->DefaultObject); return Default; } // Class Engine.GameEngine // (None) class UClass* UGameEngine::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameEngine"); return Clss; } // GameEngine Engine.Default__GameEngine // (Public, ClassDefaultObject, ArchetypeObject) class UGameEngine* UGameEngine::GetDefaultObj() { static class UGameEngine* Default = nullptr; if (!Default) Default = static_cast(UGameEngine::StaticClass()->DefaultObject); return Default; } // Class Engine.AsyncActionHandleSaveGame // (None) class UClass* UAsyncActionHandleSaveGame::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AsyncActionHandleSaveGame"); return Clss; } // AsyncActionHandleSaveGame Engine.Default__AsyncActionHandleSaveGame // (Public, ClassDefaultObject, ArchetypeObject) class UAsyncActionHandleSaveGame* UAsyncActionHandleSaveGame::GetDefaultObj() { static class UAsyncActionHandleSaveGame* Default = nullptr; if (!Default) Default = static_cast(UAsyncActionHandleSaveGame::StaticClass()->DefaultObject); return Default; } // Function Engine.AsyncActionHandleSaveGame.AsyncSaveGameToSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USaveGame* SaveGameObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAsyncActionHandleSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncActionHandleSaveGame* UAsyncActionHandleSaveGame::AsyncSaveGameToSlot(class UObject* WorldContextObject, class USaveGame* SaveGameObject, const class FString& SlotName, int32 UserIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AsyncActionHandleSaveGame", "AsyncSaveGameToSlot"); Params::UAsyncActionHandleSaveGame_AsyncSaveGameToSlot_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SaveGameObject = SaveGameObject; Parms.SlotName = SlotName; Parms.UserIndex = UserIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AsyncActionHandleSaveGame.AsyncLoadGameFromSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAsyncActionHandleSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncActionHandleSaveGame* UAsyncActionHandleSaveGame::AsyncLoadGameFromSlot(class UObject* WorldContextObject, const class FString& SlotName, int32 UserIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AsyncActionHandleSaveGame", "AsyncLoadGameFromSlot"); Params::UAsyncActionHandleSaveGame_AsyncLoadGameFromSlot_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SlotName = SlotName; Parms.UserIndex = UserIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.ForceFeedbackEffect // (None) class UClass* UForceFeedbackEffect::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ForceFeedbackEffect"); return Clss; } // ForceFeedbackEffect Engine.Default__ForceFeedbackEffect // (Public, ClassDefaultObject, ArchetypeObject) class UForceFeedbackEffect* UForceFeedbackEffect::GetDefaultObj() { static class UForceFeedbackEffect* Default = nullptr; if (!Default) Default = static_cast(UForceFeedbackEffect::StaticClass()->DefaultObject); return Default; } // Class Engine.TouchInterface // (None) class UClass* UTouchInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TouchInterface"); return Clss; } // TouchInterface Engine.Default__TouchInterface // (Public, ClassDefaultObject, ArchetypeObject) class UTouchInterface* UTouchInterface::GetDefaultObj() { static class UTouchInterface* Default = nullptr; if (!Default) Default = static_cast(UTouchInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.GameplayStatics // (None) class UClass* UGameplayStatics::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameplayStatics"); return Clss; } // GameplayStatics Engine.Default__GameplayStatics // (Public, ClassDefaultObject, ArchetypeObject) class UGameplayStatics* UGameplayStatics::GetDefaultObj() { static class UGameplayStatics* Default = nullptr; if (!Default) Default = static_cast(UGameplayStatics::StaticClass()->DefaultObject); return Default; } // Function Engine.GameplayStatics.UnRetainAllSoundsInSoundClass // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USoundClass* InSoundClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::UnRetainAllSoundsInSoundClass(class USoundClass* InSoundClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "UnRetainAllSoundsInSoundClass"); Params::UGameplayStatics_UnRetainAllSoundsInSoundClass_Params Parms{}; Parms.InSoundClass = InSoundClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.UnloadStreamLevelBySoftObjectPtr // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr Level (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLatentActionInfo LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool bShouldBlockOnUnload (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::UnloadStreamLevelBySoftObjectPtr(class UObject* WorldContextObject, TSoftObjectPtr Level, const struct FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "UnloadStreamLevelBySoftObjectPtr"); Params::UGameplayStatics_UnloadStreamLevelBySoftObjectPtr_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Level = Level; Parms.LatentInfo = LatentInfo; Parms.bShouldBlockOnUnload = bShouldBlockOnUnload; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.UnloadStreamLevel // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName LevelName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLatentActionInfo LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool bShouldBlockOnUnload (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::UnloadStreamLevel(class UObject* WorldContextObject, class FName LevelName, const struct FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "UnloadStreamLevel"); Params::UGameplayStatics_UnloadStreamLevel_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelName = LevelName; Parms.LatentInfo = LatentInfo; Parms.bShouldBlockOnUnload = bShouldBlockOnUnload; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SuggestProjectileVelocity_CustomArc // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutLaunchVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector EndPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OverrideGravityZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ArcParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::SuggestProjectileVelocity_CustomArc(class UObject* WorldContextObject, struct FVector* OutLaunchVelocity, const struct FVector& StartPos, const struct FVector& EndPos, float OverrideGravityZ, float ArcParam) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SuggestProjectileVelocity_CustomArc"); Params::UGameplayStatics_SuggestProjectileVelocity_CustomArc_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StartPos = StartPos; Parms.EndPos = EndPos; Parms.OverrideGravityZ = OverrideGravityZ; Parms.ArcParam = ArcParam; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLaunchVelocity != nullptr) *OutLaunchVelocity = std::move(Parms.OutLaunchVelocity); return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnSoundAttached // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class USoundBase* Sound (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // enum class EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioComponent* UGameplayStatics::SpawnSoundAttached(class USoundBase* Sound, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, enum class EAttachLocation LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SpawnSoundAttached"); Params::UGameplayStatics_SpawnSoundAttached_Params Parms{}; Parms.Sound = Sound; Parms.AttachToComponent = AttachToComponent; Parms.AttachPointName = AttachPointName; Parms.Location = Location; Parms.Rotation = Rotation; Parms.LocationType = LocationType; Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.AttenuationSettings = AttenuationSettings; Parms.ConcurrencySettings = ConcurrencySettings; Parms.bAutoDestroy = bAutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnSoundAtLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundBase* Sound (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioComponent* UGameplayStatics::SpawnSoundAtLocation(class UObject* WorldContextObject, class USoundBase* Sound, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SpawnSoundAtLocation"); Params::UGameplayStatics_SpawnSoundAtLocation_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Sound = Sound; Parms.Location = Location; Parms.Rotation = Rotation; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.AttenuationSettings = AttenuationSettings; Parms.ConcurrencySettings = ConcurrencySettings; Parms.bAutoDestroy = bAutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnSound2D // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundBase* Sound (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistAcrossLevelTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioComponent* UGameplayStatics::SpawnSound2D(class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SpawnSound2D"); Params::UGameplayStatics_SpawnSound2D_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Sound = Sound; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.ConcurrencySettings = ConcurrencySettings; Parms.bPersistAcrossLevelTransition = bPersistAcrossLevelTransition; Parms.bAutoDestroy = bAutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TSubclassOf ObjectClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Outer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UGameplayStatics::SpawnObject(TSubclassOf ObjectClass, class UObject* Outer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SpawnObject"); Params::UGameplayStatics_SpawnObject_Params Parms{}; Parms.ObjectClass = ObjectClass; Parms.Outer = Outer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnForceFeedbackAttached // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // enum class EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float IntensityMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UForceFeedbackAttenuation* AttenuationSettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UForceFeedbackComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UForceFeedbackComponent* UGameplayStatics::SpawnForceFeedbackAttached(class UForceFeedbackEffect* ForceFeedbackEffect, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, enum class EAttachLocation LocationType, bool bStopWhenAttachedToDestroyed, bool bLooping, float IntensityMultiplier, float StartTime, class UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SpawnForceFeedbackAttached"); Params::UGameplayStatics_SpawnForceFeedbackAttached_Params Parms{}; Parms.ForceFeedbackEffect = ForceFeedbackEffect; Parms.AttachToComponent = AttachToComponent; Parms.AttachPointName = AttachPointName; Parms.Location = Location; Parms.Rotation = Rotation; Parms.LocationType = LocationType; Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed; Parms.bLooping = bLooping; Parms.IntensityMultiplier = IntensityMultiplier; Parms.StartTime = StartTime; Parms.AttenuationSettings = AttenuationSettings; Parms.bAutoDestroy = bAutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnForceFeedbackAtLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float IntensityMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UForceFeedbackAttenuation* AttenuationSettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UForceFeedbackComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UForceFeedbackComponent* UGameplayStatics::SpawnForceFeedbackAtLocation(class UObject* WorldContextObject, class UForceFeedbackEffect* ForceFeedbackEffect, const struct FVector& Location, const struct FRotator& Rotation, bool bLooping, float IntensityMultiplier, float StartTime, class UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SpawnForceFeedbackAtLocation"); Params::UGameplayStatics_SpawnForceFeedbackAtLocation_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ForceFeedbackEffect = ForceFeedbackEffect; Parms.Location = Location; Parms.Rotation = Rotation; Parms.bLooping = bLooping; Parms.IntensityMultiplier = IntensityMultiplier; Parms.StartTime = StartTime; Parms.AttenuationSettings = AttenuationSettings; Parms.bAutoDestroy = bAutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnEmitterAttached // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UParticleSystem* EmitterTemplate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPSCPoolMethod PoolingMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoActivate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UParticleSystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UParticleSystemComponent* UGameplayStatics::SpawnEmitterAttached(class UParticleSystem* EmitterTemplate, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale, enum class EAttachLocation LocationType, bool bAutoDestroy, enum class EPSCPoolMethod PoolingMethod, bool bAutoActivate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SpawnEmitterAttached"); Params::UGameplayStatics_SpawnEmitterAttached_Params Parms{}; Parms.EmitterTemplate = EmitterTemplate; Parms.AttachToComponent = AttachToComponent; Parms.AttachPointName = AttachPointName; Parms.Location = Location; Parms.Rotation = Rotation; Parms.Scale = Scale; Parms.LocationType = LocationType; Parms.bAutoDestroy = bAutoDestroy; Parms.PoolingMethod = PoolingMethod; Parms.bAutoActivate = bAutoActivate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnEmitterAtLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UParticleSystem* EmitterTemplate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPSCPoolMethod PoolingMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoActivateSystem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UParticleSystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UParticleSystemComponent* UGameplayStatics::SpawnEmitterAtLocation(class UObject* WorldContextObject, class UParticleSystem* EmitterTemplate, const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale, bool bAutoDestroy, enum class EPSCPoolMethod PoolingMethod, bool bAutoActivateSystem) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SpawnEmitterAtLocation"); Params::UGameplayStatics_SpawnEmitterAtLocation_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.EmitterTemplate = EmitterTemplate; Parms.Location = Location; Parms.Rotation = Rotation; Parms.Scale = Scale; Parms.bAutoDestroy = bAutoDestroy; Parms.PoolingMethod = PoolingMethod; Parms.bAutoActivateSystem = bAutoActivateSystem; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnDialogueAttached // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UDialogueWave* Dialogue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDialogueContext Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // enum class EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioComponent* UGameplayStatics::SpawnDialogueAttached(class UDialogueWave* Dialogue, struct FDialogueContext& Context, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, enum class EAttachLocation LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bAutoDestroy) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SpawnDialogueAttached"); Params::UGameplayStatics_SpawnDialogueAttached_Params Parms{}; Parms.Dialogue = Dialogue; Parms.Context = Context; Parms.AttachToComponent = AttachToComponent; Parms.AttachPointName = AttachPointName; Parms.Location = Location; Parms.Rotation = Rotation; Parms.LocationType = LocationType; Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.AttenuationSettings = AttenuationSettings; Parms.bAutoDestroy = bAutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnDialogueAtLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDialogueWave* Dialogue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDialogueContext Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioComponent* UGameplayStatics::SpawnDialogueAtLocation(class UObject* WorldContextObject, class UDialogueWave* Dialogue, struct FDialogueContext& Context, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bAutoDestroy) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SpawnDialogueAtLocation"); Params::UGameplayStatics_SpawnDialogueAtLocation_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Dialogue = Dialogue; Parms.Context = Context; Parms.Location = Location; Parms.Rotation = Rotation; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.AttenuationSettings = AttenuationSettings; Parms.bAutoDestroy = bAutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnDialogue2D // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDialogueWave* Dialogue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDialogueContext Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioComponent* UGameplayStatics::SpawnDialogue2D(class UObject* WorldContextObject, class UDialogueWave* Dialogue, struct FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime, bool bAutoDestroy) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SpawnDialogue2D"); Params::UGameplayStatics_SpawnDialogue2D_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Dialogue = Dialogue; Parms.Context = Context; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.bAutoDestroy = bAutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnDecalAttached // (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMaterialInterface* DecalMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector DecalSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // enum class EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDecalComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDecalComponent* UGameplayStatics::SpawnDecalAttached(class UMaterialInterface* DecalMaterial, const struct FVector& DecalSize, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, enum class EAttachLocation LocationType, float LifeSpan) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SpawnDecalAttached"); Params::UGameplayStatics_SpawnDecalAttached_Params Parms{}; Parms.DecalMaterial = DecalMaterial; Parms.DecalSize = DecalSize; Parms.AttachToComponent = AttachToComponent; Parms.AttachPointName = AttachPointName; Parms.Location = Location; Parms.Rotation = Rotation; Parms.LocationType = LocationType; Parms.LifeSpan = LifeSpan; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnDecalAtLocation // (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* DecalMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector DecalSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float LifeSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDecalComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDecalComponent* UGameplayStatics::SpawnDecalAtLocation(class UObject* WorldContextObject, class UMaterialInterface* DecalMaterial, const struct FVector& DecalSize, const struct FVector& Location, const struct FRotator& Rotation, float LifeSpan) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SpawnDecalAtLocation"); Params::UGameplayStatics_SpawnDecalAtLocation_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.DecalMaterial = DecalMaterial; Parms.DecalSize = DecalSize; Parms.Location = Location; Parms.Rotation = Rotation; Parms.LifeSpan = LifeSpan; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SetWorldOriginLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntVector NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetWorldOriginLocation(class UObject* WorldContextObject, const struct FIntVector& NewLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SetWorldOriginLocation"); Params::UGameplayStatics_SetWorldOriginLocation_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.NewLocation = NewLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetViewportMouseCaptureMode // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EMouseCaptureMode MouseCaptureMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetViewportMouseCaptureMode(class UObject* WorldContextObject, enum class EMouseCaptureMode MouseCaptureMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SetViewportMouseCaptureMode"); Params::UGameplayStatics_SetViewportMouseCaptureMode_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.MouseCaptureMode = MouseCaptureMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetSubtitlesEnabled // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetSubtitlesEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SetSubtitlesEnabled"); Params::UGameplayStatics_SetSubtitlesEnabled_Params Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetSoundMixClassOverride // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundMix* InSoundMixModifier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundClass* InSoundClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Volume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bApplyToChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetSoundMixClassOverride(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float Volume, float Pitch, float FadeInTime, bool bApplyToChildren) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SetSoundMixClassOverride"); Params::UGameplayStatics_SetSoundMixClassOverride_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSoundMixModifier = InSoundMixModifier; Parms.InSoundClass = InSoundClass; Parms.Volume = Volume; Parms.Pitch = Pitch; Parms.FadeInTime = FadeInTime; Parms.bApplyToChildren = bApplyToChildren; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetSoundClassDistanceScale // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundClass* SoundClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DistanceAttenuationScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeSec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetSoundClassDistanceScale(class UObject* WorldContextObject, class USoundClass* SoundClass, float DistanceAttenuationScale, float TimeSec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SetSoundClassDistanceScale"); Params::UGameplayStatics_SetSoundClassDistanceScale_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SoundClass = SoundClass; Parms.DistanceAttenuationScale = DistanceAttenuationScale; Parms.TimeSec = TimeSec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetPlayerPlatformUserId // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPlatformUserId UserId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetPlayerPlatformUserId(class APlayerController* PlayerController, const struct FPlatformUserId& UserId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SetPlayerPlatformUserId"); Params::UGameplayStatics_SetPlayerPlatformUserId_Params Parms{}; Parms.PlayerController = PlayerController; Parms.UserId = UserId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetPlayerControllerID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetPlayerControllerID(class APlayerController* Player, int32 ControllerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SetPlayerControllerID"); Params::UGameplayStatics_SetPlayerControllerID_Params Parms{}; Parms.Player = Player; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetMaxAudioChannelsScaled // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxChannelCountScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetMaxAudioChannelsScaled(class UObject* WorldContextObject, float MaxChannelCountScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SetMaxAudioChannelsScaled"); Params::UGameplayStatics_SetMaxAudioChannelsScaled_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.MaxChannelCountScale = MaxChannelCountScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetGlobalTimeDilation // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetGlobalTimeDilation(class UObject* WorldContextObject, float TimeDilation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SetGlobalTimeDilation"); Params::UGameplayStatics_SetGlobalTimeDilation_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TimeDilation = TimeDilation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetGlobalPitchModulation // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchModulation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeSec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetGlobalPitchModulation(class UObject* WorldContextObject, float PitchModulation, float TimeSec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SetGlobalPitchModulation"); Params::UGameplayStatics_SetGlobalPitchModulation_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PitchModulation = PitchModulation; Parms.TimeSec = TimeSec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetGlobalListenerFocusParameters // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FocusAzimuthScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NonFocusAzimuthScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FocusDistanceScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NonFocusDistanceScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FocusVolumeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NonFocusVolumeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FocusPriorityScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NonFocusPriorityScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetGlobalListenerFocusParameters(class UObject* WorldContextObject, float FocusAzimuthScale, float NonFocusAzimuthScale, float FocusDistanceScale, float NonFocusDistanceScale, float FocusVolumeScale, float NonFocusVolumeScale, float FocusPriorityScale, float NonFocusPriorityScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SetGlobalListenerFocusParameters"); Params::UGameplayStatics_SetGlobalListenerFocusParameters_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.FocusAzimuthScale = FocusAzimuthScale; Parms.NonFocusAzimuthScale = NonFocusAzimuthScale; Parms.FocusDistanceScale = FocusDistanceScale; Parms.NonFocusDistanceScale = NonFocusDistanceScale; Parms.FocusVolumeScale = FocusVolumeScale; Parms.NonFocusVolumeScale = NonFocusVolumeScale; Parms.FocusPriorityScale = FocusPriorityScale; Parms.NonFocusPriorityScale = NonFocusPriorityScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetGamePaused // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::SetGamePaused(class UObject* WorldContextObject, bool bPaused) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SetGamePaused"); Params::UGameplayStatics_SetGamePaused_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bPaused = bPaused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SetForceDisableSplitscreen // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetForceDisableSplitscreen(class UObject* WorldContextObject, bool bDisable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SetForceDisableSplitscreen"); Params::UGameplayStatics_SetForceDisableSplitscreen_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bDisable = bDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetEnableWorldRendering // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetEnableWorldRendering(class UObject* WorldContextObject, bool bEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SetEnableWorldRendering"); Params::UGameplayStatics_SetEnableWorldRendering_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetBaseSoundMix // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundMix* InSoundMix (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetBaseSoundMix(class UObject* WorldContextObject, class USoundMix* InSoundMix) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SetBaseSoundMix"); Params::UGameplayStatics_SetBaseSoundMix_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSoundMix = InSoundMix; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetActiveSpatialPluginByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InPluginName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::SetActiveSpatialPluginByName(class UObject* WorldContextObject, class FName InPluginName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SetActiveSpatialPluginByName"); Params::UGameplayStatics_SetActiveSpatialPluginByName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InPluginName = InPluginName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SaveGameToSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USaveGame* SaveGameObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::SaveGameToSlot(class USaveGame* SaveGameObject, const class FString& SlotName, int32 UserIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "SaveGameToSlot"); Params::UGameplayStatics_SaveGameToSlot_Params Parms{}; Parms.SaveGameObject = SaveGameObject; Parms.SlotName = SlotName; Parms.UserIndex = UserIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.RemovePlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDestroyPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::RemovePlayer(class APlayerController* Player, bool bDestroyPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "RemovePlayer"); Params::UGameplayStatics_RemovePlayer_Params Parms{}; Parms.Player = Player; Parms.bDestroyPawn = bDestroyPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.RebaseZeroOriginOntoLocal // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UGameplayStatics::RebaseZeroOriginOntoLocal(class UObject* WorldContextObject, const struct FVector& WorldLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "RebaseZeroOriginOntoLocal"); Params::UGameplayStatics_RebaseZeroOriginOntoLocal_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorldLocation = WorldLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.RebaseLocalOriginOntoZero // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UGameplayStatics::RebaseLocalOriginOntoZero(class UObject* WorldContextObject, const struct FVector& WorldLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "RebaseLocalOriginOntoZero"); Params::UGameplayStatics_RebaseLocalOriginOntoZero_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorldLocation = WorldLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.PushSoundMixModifier // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundMix* InSoundMixModifier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PushSoundMixModifier(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "PushSoundMixModifier"); Params::UGameplayStatics_PushSoundMixModifier_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSoundMixModifier = InSoundMixModifier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.ProjectWorldToScreen // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WorldPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ScreenPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPlayerViewportRelative (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::ProjectWorldToScreen(class APlayerController* Player, struct FVector& WorldPosition, struct FVector2D* ScreenPosition, bool bPlayerViewportRelative) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "ProjectWorldToScreen"); Params::UGameplayStatics_ProjectWorldToScreen_Params Parms{}; Parms.Player = Player; Parms.WorldPosition = WorldPosition; Parms.bPlayerViewportRelative = bPlayerViewportRelative; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ScreenPosition != nullptr) *ScreenPosition = std::move(Parms.ScreenPosition); return Parms.ReturnValue; } // Function Engine.GameplayStatics.PrimeSound // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USoundBase* InSound (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PrimeSound(class USoundBase* InSound) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "PrimeSound"); Params::UGameplayStatics_PrimeSound_Params Parms{}; Parms.InSound = InSound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.PrimeAllSoundsInSoundClass // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USoundClass* InSoundClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PrimeAllSoundsInSoundClass(class USoundClass* InSoundClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "PrimeAllSoundsInSoundClass"); Params::UGameplayStatics_PrimeAllSoundsInSoundClass_Params Parms{}; Parms.InSoundClass = InSoundClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.PopSoundMixModifier // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundMix* InSoundMixModifier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PopSoundMixModifier(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "PopSoundMixModifier"); Params::UGameplayStatics_PopSoundMixModifier_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSoundMixModifier = InSoundMixModifier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.PlayWorldCameraShake // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfShake (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Epicenter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InnerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OuterRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Falloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOrientShakeTowardsEpicenter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PlayWorldCameraShake(class UObject* WorldContextObject, TSubclassOf Shake, const struct FVector& Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "PlayWorldCameraShake"); Params::UGameplayStatics_PlayWorldCameraShake_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Shake = Shake; Parms.Epicenter = Epicenter; Parms.InnerRadius = InnerRadius; Parms.OuterRadius = OuterRadius; Parms.Falloff = Falloff; Parms.bOrientShakeTowardsEpicenter = bOrientShakeTowardsEpicenter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.PlaySoundAtLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundBase* Sound (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OwningActor (ConstParm, Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UInitialActiveSoundParams* InitialParams (ConstParm, Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PlaySoundAtLocation(class UObject* WorldContextObject, class USoundBase* Sound, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, class AActor* OwningActor, class UInitialActiveSoundParams* InitialParams) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "PlaySoundAtLocation"); Params::UGameplayStatics_PlaySoundAtLocation_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Sound = Sound; Parms.Location = Location; Parms.Rotation = Rotation; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.AttenuationSettings = AttenuationSettings; Parms.ConcurrencySettings = ConcurrencySettings; Parms.OwningActor = OwningActor; Parms.InitialParams = InitialParams; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.PlaySound2D // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundBase* Sound (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OwningActor (ConstParm, Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsUISound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PlaySound2D(class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, class AActor* OwningActor, bool bIsUISound) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "PlaySound2D"); Params::UGameplayStatics_PlaySound2D_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Sound = Sound; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.ConcurrencySettings = ConcurrencySettings; Parms.OwningActor = OwningActor; Parms.bIsUISound = bIsUISound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.PlayDialogueAtLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDialogueWave* Dialogue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDialogueContext Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PlayDialogueAtLocation(class UObject* WorldContextObject, class UDialogueWave* Dialogue, struct FDialogueContext& Context, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "PlayDialogueAtLocation"); Params::UGameplayStatics_PlayDialogueAtLocation_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Dialogue = Dialogue; Parms.Context = Context; Parms.Location = Location; Parms.Rotation = Rotation; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.AttenuationSettings = AttenuationSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.PlayDialogue2D // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDialogueWave* Dialogue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDialogueContext Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PlayDialogue2D(class UObject* WorldContextObject, class UDialogueWave* Dialogue, struct FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "PlayDialogue2D"); Params::UGameplayStatics_PlayDialogue2D_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Dialogue = Dialogue; Parms.Context = Context; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.ParseOption // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString Options (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UGameplayStatics::ParseOption(const class FString& Options, const class FString& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "ParseOption"); Params::UGameplayStatics_ParseOption_Params Parms{}; Parms.Options = Options; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.OpenLevelBySoftObjectPtr // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr Level (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAbsolute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Options (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::OpenLevelBySoftObjectPtr(class UObject* WorldContextObject, TSoftObjectPtr Level, bool bAbsolute, const class FString& Options) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "OpenLevelBySoftObjectPtr"); Params::UGameplayStatics_OpenLevelBySoftObjectPtr_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Level = Level; Parms.bAbsolute = bAbsolute; Parms.Options = Options; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.OpenLevel // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName LevelName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAbsolute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Options (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::OpenLevel(class UObject* WorldContextObject, class FName LevelName, bool bAbsolute, const class FString& Options) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "OpenLevel"); Params::UGameplayStatics_OpenLevel_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelName = LevelName; Parms.bAbsolute = bAbsolute; Parms.Options = Options; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.ObjectIsA // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ObjectClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::ObjectIsA(class UObject* Object, TSubclassOf ObjectClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "ObjectIsA"); Params::UGameplayStatics_ObjectIsA_Params Parms{}; Parms.Object = Object; Parms.ObjectClass = ObjectClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.MakeHitResult // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // bool bBlockingHit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInitialOverlap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ImpactPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Normal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ImpactNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhysicalMaterial* PhysMat (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* HitActor (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName HitBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 HitItem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 FaceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector TraceStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector TraceEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FHitResult UGameplayStatics::MakeHitResult(bool bBlockingHit, bool bInitialOverlap, float Time, float Distance, const struct FVector& Location, const struct FVector& ImpactPoint, const struct FVector& Normal, const struct FVector& ImpactNormal, class UPhysicalMaterial* PhysMat, class AActor* HitActor, class UPrimitiveComponent* HitComponent, class FName HitBoneName, class FName BoneName, int32 HitItem, int32 ElementIndex, int32 FaceIndex, const struct FVector& TraceStart, const struct FVector& TraceEnd) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "MakeHitResult"); Params::UGameplayStatics_MakeHitResult_Params Parms{}; Parms.bBlockingHit = bBlockingHit; Parms.bInitialOverlap = bInitialOverlap; Parms.Time = Time; Parms.Distance = Distance; Parms.Location = Location; Parms.ImpactPoint = ImpactPoint; Parms.Normal = Normal; Parms.ImpactNormal = ImpactNormal; Parms.PhysMat = PhysMat; Parms.HitActor = HitActor; Parms.HitComponent = HitComponent; Parms.HitBoneName = HitBoneName; Parms.BoneName = BoneName; Parms.HitItem = HitItem; Parms.ElementIndex = ElementIndex; Parms.FaceIndex = FaceIndex; Parms.TraceStart = TraceStart; Parms.TraceEnd = TraceEnd; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.LoadStreamLevelBySoftObjectPtr // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr Level (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMakeVisibleAfterLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLatentActionInfo LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UGameplayStatics::LoadStreamLevelBySoftObjectPtr(class UObject* WorldContextObject, TSoftObjectPtr Level, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "LoadStreamLevelBySoftObjectPtr"); Params::UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Level = Level; Parms.bMakeVisibleAfterLoad = bMakeVisibleAfterLoad; Parms.bShouldBlockOnLoad = bShouldBlockOnLoad; Parms.LatentInfo = LatentInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.LoadStreamLevel // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName LevelName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMakeVisibleAfterLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLatentActionInfo LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UGameplayStatics::LoadStreamLevel(class UObject* WorldContextObject, class FName LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "LoadStreamLevel"); Params::UGameplayStatics_LoadStreamLevel_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelName = LevelName; Parms.bMakeVisibleAfterLoad = bMakeVisibleAfterLoad; Parms.bShouldBlockOnLoad = bShouldBlockOnLoad; Parms.LatentInfo = LatentInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.LoadGameFromSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USaveGame* UGameplayStatics::LoadGameFromSlot(const class FString& SlotName, int32 UserIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "LoadGameFromSlot"); Params::UGameplayStatics_LoadGameFromSlot_Params Parms{}; Parms.SlotName = SlotName; Parms.UserIndex = UserIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.IsSplitscreenForceDisabled // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::IsSplitscreenForceDisabled(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "IsSplitscreenForceDisabled"); Params::UGameplayStatics_IsSplitscreenForceDisabled_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.IsGamePaused // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::IsGamePaused(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "IsGamePaused"); Params::UGameplayStatics_IsGamePaused_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.HasOption // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString Options (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::HasOption(const class FString& Options, const class FString& InKey) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "HasOption"); Params::UGameplayStatics_HasOption_Params Parms{}; Parms.Options = Options; Parms.InKey = InKey; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.HasLaunchOption // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString OptionToCheck (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::HasLaunchOption(const class FString& OptionToCheck) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "HasLaunchOption"); Params::UGameplayStatics_HasLaunchOption_Params Parms{}; Parms.OptionToCheck = OptionToCheck; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GrassOverlappingSphereCount // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStaticMesh* StaticMesh (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector CenterPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameplayStatics::GrassOverlappingSphereCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FVector& CenterPosition, float Radius) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GrassOverlappingSphereCount"); Params::UGameplayStatics_GrassOverlappingSphereCount_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StaticMesh = StaticMesh; Parms.CenterPosition = CenterPosition; Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetWorldOriginLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntVector UGameplayStatics::GetWorldOriginLocation(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetWorldOriginLocation"); Params::UGameplayStatics_GetWorldOriginLocation_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetWorldDeltaSeconds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UGameplayStatics::GetWorldDeltaSeconds(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetWorldDeltaSeconds"); Params::UGameplayStatics_GetWorldDeltaSeconds_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetViewProjectionMatrix // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMinimalViewInfo DesiredView (Parm, NativeAccessSpecifierPublic) // struct FMatrix ViewMatrix (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FMatrix ProjectionMatrix (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FMatrix ViewProjectionMatrix (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UGameplayStatics::GetViewProjectionMatrix(const struct FMinimalViewInfo& DesiredView, struct FMatrix* ViewMatrix, struct FMatrix* ProjectionMatrix, struct FMatrix* ViewProjectionMatrix) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetViewProjectionMatrix"); Params::UGameplayStatics_GetViewProjectionMatrix_Params Parms{}; Parms.DesiredView = DesiredView; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ViewMatrix != nullptr) *ViewMatrix = std::move(Parms.ViewMatrix); if (ProjectionMatrix != nullptr) *ProjectionMatrix = std::move(Parms.ProjectionMatrix); if (ViewProjectionMatrix != nullptr) *ViewProjectionMatrix = std::move(Parms.ViewProjectionMatrix); } // Function Engine.GameplayStatics.GetViewportMouseCaptureMode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EMouseCaptureMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EMouseCaptureMode UGameplayStatics::GetViewportMouseCaptureMode(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetViewportMouseCaptureMode"); Params::UGameplayStatics_GetViewportMouseCaptureMode_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetUnpausedTimeSeconds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UGameplayStatics::GetUnpausedTimeSeconds(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetUnpausedTimeSeconds"); Params::UGameplayStatics_GetUnpausedTimeSeconds_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetTimeSeconds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UGameplayStatics::GetTimeSeconds(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetTimeSeconds"); Params::UGameplayStatics_GetTimeSeconds_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetSurfaceType // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // enum class EPhysicalSurface ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPhysicalSurface UGameplayStatics::GetSurfaceType(struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetSurfaceType"); Params::UGameplayStatics_GetSurfaceType_Params Parms{}; Parms.Hit = Hit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetStreamingLevel // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULevelStreaming* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelStreaming* UGameplayStatics::GetStreamingLevel(class UObject* WorldContextObject, class FName PackageName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetStreamingLevel"); Params::UGameplayStatics_GetStreamingLevel_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PackageName = PackageName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetRealTimeSeconds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UGameplayStatics::GetRealTimeSeconds(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetRealTimeSeconds"); Params::UGameplayStatics_GetRealTimeSeconds_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerStateFromUniqueNetId // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FUniqueNetIdRepl UniqueId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerState* UGameplayStatics::GetPlayerStateFromUniqueNetId(class UObject* WorldContextObject, struct FUniqueNetIdRepl& UniqueId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetPlayerStateFromUniqueNetId"); Params::UGameplayStatics_GetPlayerStateFromUniqueNetId_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.UniqueId = UniqueId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerStateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerState* UGameplayStatics::GetPlayerState(class UObject* WorldContextObject, int32 PlayerStateIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetPlayerState"); Params::UGameplayStatics_GetPlayerState_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerStateIndex = PlayerStateIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerPawn // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UGameplayStatics::GetPlayerPawn(class UObject* WorldContextObject, int32 PlayerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetPlayerPawn"); Params::UGameplayStatics_GetPlayerPawn_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerControllerID // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameplayStatics::GetPlayerControllerID(class APlayerController* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetPlayerControllerID"); Params::UGameplayStatics_GetPlayerControllerID_Params Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerControllerFromPlatformUser // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPlatformUserId UserId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* UGameplayStatics::GetPlayerControllerFromPlatformUser(class UObject* WorldContextObject, const struct FPlatformUserId& UserId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetPlayerControllerFromPlatformUser"); Params::UGameplayStatics_GetPlayerControllerFromPlatformUser_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.UserId = UserId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerControllerFromID // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* UGameplayStatics::GetPlayerControllerFromID(class UObject* WorldContextObject, int32 ControllerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetPlayerControllerFromID"); Params::UGameplayStatics_GetPlayerControllerFromID_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* UGameplayStatics::GetPlayerController(class UObject* WorldContextObject, int32 PlayerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetPlayerController"); Params::UGameplayStatics_GetPlayerController_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACharacter* UGameplayStatics::GetPlayerCharacter(class UObject* WorldContextObject, int32 PlayerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetPlayerCharacter"); Params::UGameplayStatics_GetPlayerCharacter_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerCameraManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerCameraManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerCameraManager* UGameplayStatics::GetPlayerCameraManager(class UObject* WorldContextObject, int32 PlayerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetPlayerCameraManager"); Params::UGameplayStatics_GetPlayerCameraManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetPlatformName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UGameplayStatics::GetPlatformName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetPlatformName"); Params::UGameplayStatics_GetPlatformName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetObjectClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClass* UGameplayStatics::GetObjectClass(class UObject* Object) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetObjectClass"); Params::UGameplayStatics_GetObjectClass_Params Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetNumPlayerStates // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameplayStatics::GetNumPlayerStates(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetNumPlayerStates"); Params::UGameplayStatics_GetNumPlayerStates_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetNumPlayerControllers // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameplayStatics::GetNumPlayerControllers(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetNumPlayerControllers"); Params::UGameplayStatics_GetNumPlayerControllers_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetNumLocalPlayerControllers // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameplayStatics::GetNumLocalPlayerControllers(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetNumLocalPlayerControllers"); Params::UGameplayStatics_GetNumLocalPlayerControllers_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetMaxAudioChannelCount // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameplayStatics::GetMaxAudioChannelCount(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetMaxAudioChannelCount"); Params::UGameplayStatics_GetMaxAudioChannelCount_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetKeyValue // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FString Pair (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Key (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Value (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::GetKeyValue(const class FString& Pair, class FString* Key, class FString* Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetKeyValue"); Params::UGameplayStatics_GetKeyValue_Params Parms{}; Parms.Pair = Pair; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Key != nullptr) *Key = std::move(Parms.Key); if (Value != nullptr) *Value = std::move(Parms.Value); } // Function Engine.GameplayStatics.GetIntOption // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString Options (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 DefaultValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameplayStatics::GetIntOption(const class FString& Options, const class FString& Key, int32 DefaultValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetIntOption"); Params::UGameplayStatics_GetIntOption_Params Parms{}; Parms.Options = Options; Parms.Key = Key; Parms.DefaultValue = DefaultValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetGlobalTimeDilation // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameplayStatics::GetGlobalTimeDilation(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetGlobalTimeDilation"); Params::UGameplayStatics_GetGlobalTimeDilation_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetGameState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AGameStateBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AGameStateBase* UGameplayStatics::GetGameState(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetGameState"); Params::UGameplayStatics_GetGameState_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetGameMode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AGameModeBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AGameModeBase* UGameplayStatics::GetGameMode(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetGameMode"); Params::UGameplayStatics_GetGameMode_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetGameInstance // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGameInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGameInstance* UGameplayStatics::GetGameInstance(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetGameInstance"); Params::UGameplayStatics_GetGameInstance_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetEnableWorldRendering // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::GetEnableWorldRendering(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetEnableWorldRendering"); Params::UGameplayStatics_GetEnableWorldRendering_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetCurrentReverbEffect // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UReverbEffect* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UReverbEffect* UGameplayStatics::GetCurrentReverbEffect(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetCurrentReverbEffect"); Params::UGameplayStatics_GetCurrentReverbEffect_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetCurrentLevelName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRemovePrefixString (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UGameplayStatics::GetCurrentLevelName(class UObject* WorldContextObject, bool bRemovePrefixString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetCurrentLevelName"); Params::UGameplayStatics_GetCurrentLevelName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bRemovePrefixString = bRemovePrefixString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetClosestListenerLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaximumRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAllowAttenuationOverride (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ListenerPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::GetClosestListenerLocation(class UObject* WorldContextObject, struct FVector& Location, float MaximumRange, bool bAllowAttenuationOverride, struct FVector* ListenerPosition) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetClosestListenerLocation"); Params::UGameplayStatics_GetClosestListenerLocation_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Location = Location; Parms.MaximumRange = MaximumRange; Parms.bAllowAttenuationOverride = bAllowAttenuationOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ListenerPosition != nullptr) *ListenerPosition = std::move(Parms.ListenerPosition); return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetAvailableSpatialPluginNames // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UGameplayStatics::GetAvailableSpatialPluginNames(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetAvailableSpatialPluginNames"); Params::UGameplayStatics_GetAvailableSpatialPluginNames_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetAudioTimeSeconds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UGameplayStatics::GetAudioTimeSeconds(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetAudioTimeSeconds"); Params::UGameplayStatics_GetAudioTimeSeconds_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetAllActorsWithTag // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UGameplayStatics::GetAllActorsWithTag(class UObject* WorldContextObject, class FName Tag, TArray* OutActors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetAllActorsWithTag"); Params::UGameplayStatics_GetAllActorsWithTag_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function Engine.GameplayStatics.GetAllActorsWithInterface // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf Interface (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UGameplayStatics::GetAllActorsWithInterface(class UObject* WorldContextObject, TSubclassOf Interface, TArray* OutActors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetAllActorsWithInterface"); Params::UGameplayStatics_GetAllActorsWithInterface_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Interface = Interface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function Engine.GameplayStatics.GetAllActorsOfClassWithTag // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActorClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UGameplayStatics::GetAllActorsOfClassWithTag(class UObject* WorldContextObject, TSubclassOf ActorClass, class FName Tag, TArray* OutActors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetAllActorsOfClassWithTag"); Params::UGameplayStatics_GetAllActorsOfClassWithTag_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActorClass = ActorClass; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function Engine.GameplayStatics.GetAllActorsOfClass // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActorClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UGameplayStatics::GetAllActorsOfClass(class UObject* WorldContextObject, TSubclassOf ActorClass, TArray* OutActors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetAllActorsOfClass"); Params::UGameplayStatics_GetAllActorsOfClass_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActorClass = ActorClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function Engine.GameplayStatics.GetActorOfClass // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActorClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UGameplayStatics::GetActorOfClass(class UObject* WorldContextObject, TSubclassOf ActorClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetActorOfClass"); Params::UGameplayStatics_GetActorOfClass_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActorClass = ActorClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetActorArrayBounds // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // TArray Actors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bOnlyCollidingComponents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Center (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::GetActorArrayBounds(TArray& Actors, bool bOnlyCollidingComponents, struct FVector* Center, struct FVector* BoxExtent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetActorArrayBounds"); Params::UGameplayStatics_GetActorArrayBounds_Params Parms{}; Parms.Actors = Actors; Parms.bOnlyCollidingComponents = bOnlyCollidingComponents; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Center != nullptr) *Center = std::move(Parms.Center); if (BoxExtent != nullptr) *BoxExtent = std::move(Parms.BoxExtent); } // Function Engine.GameplayStatics.GetActorArrayAverageLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // TArray Actors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UGameplayStatics::GetActorArrayAverageLocation(TArray& Actors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetActorArrayAverageLocation"); Params::UGameplayStatics_GetActorArrayAverageLocation_Params Parms{}; Parms.Actors = Actors; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetActiveSpatialPluginName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UGameplayStatics::GetActiveSpatialPluginName(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetActiveSpatialPluginName"); Params::UGameplayStatics_GetActiveSpatialPluginName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetAccurateRealTime // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // int32 Seconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double PartialSeconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::GetAccurateRealTime(int32* Seconds, double* PartialSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "GetAccurateRealTime"); Params::UGameplayStatics_GetAccurateRealTime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Seconds != nullptr) *Seconds = Parms.Seconds; if (PartialSeconds != nullptr) *PartialSeconds = Parms.PartialSeconds; } // Function Engine.GameplayStatics.FlushLevelStreaming // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::FlushLevelStreaming(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "FlushLevelStreaming"); Params::UGameplayStatics_FlushLevelStreaming_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.FinishSpawningActor // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UGameplayStatics::FinishSpawningActor(class AActor* Actor, struct FTransform& SpawnTransform) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "FinishSpawningActor"); Params::UGameplayStatics_FinishSpawningActor_Params Parms{}; Parms.Actor = Actor; Parms.SpawnTransform = SpawnTransform; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.FindNearestActor // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToCheck (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float Distance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UGameplayStatics::FindNearestActor(const struct FVector& Origin, TArray& ActorsToCheck, float* Distance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "FindNearestActor"); Params::UGameplayStatics_FindNearestActor_Params Parms{}; Parms.Origin = Origin; Parms.ActorsToCheck = ActorsToCheck; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Distance != nullptr) *Distance = Parms.Distance; return Parms.ReturnValue; } // Function Engine.GameplayStatics.FindCollisionUV // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // int32 UVChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D UV (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::FindCollisionUV(struct FHitResult& Hit, int32 UVChannel, struct FVector2D* UV) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "FindCollisionUV"); Params::UGameplayStatics_FindCollisionUV_Params Parms{}; Parms.Hit = Hit; Parms.UVChannel = UVChannel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (UV != nullptr) *UV = std::move(Parms.UV); return Parms.ReturnValue; } // Function Engine.GameplayStatics.EnableLiveStreaming // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::EnableLiveStreaming(bool Enable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "EnableLiveStreaming"); Params::UGameplayStatics_EnableLiveStreaming_Params Parms{}; Parms.Enable = Enable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.DoesSaveGameExist // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::DoesSaveGameExist(const class FString& SlotName, int32 UserIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "DoesSaveGameExist"); Params::UGameplayStatics_DoesSaveGameExist_Params Parms{}; Parms.SlotName = SlotName; Parms.UserIndex = UserIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.DeprojectScreenToWorld // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ScreenPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WorldPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::DeprojectScreenToWorld(class APlayerController* Player, struct FVector2D& ScreenPosition, struct FVector* WorldPosition, struct FVector* WorldDirection) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "DeprojectScreenToWorld"); Params::UGameplayStatics_DeprojectScreenToWorld_Params Parms{}; Parms.Player = Player; Parms.ScreenPosition = ScreenPosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (WorldPosition != nullptr) *WorldPosition = std::move(Parms.WorldPosition); if (WorldDirection != nullptr) *WorldDirection = std::move(Parms.WorldDirection); return Parms.ReturnValue; } // Function Engine.GameplayStatics.DeprojectSceneCaptureToWorld // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class ASceneCapture2D* SceneCapture2D (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D TargetUV (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WorldPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::DeprojectSceneCaptureToWorld(class ASceneCapture2D* SceneCapture2D, struct FVector2D& TargetUV, struct FVector* WorldPosition, struct FVector* WorldDirection) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "DeprojectSceneCaptureToWorld"); Params::UGameplayStatics_DeprojectSceneCaptureToWorld_Params Parms{}; Parms.SceneCapture2D = SceneCapture2D; Parms.TargetUV = TargetUV; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (WorldPosition != nullptr) *WorldPosition = std::move(Parms.WorldPosition); if (WorldDirection != nullptr) *WorldDirection = std::move(Parms.WorldDirection); return Parms.ReturnValue; } // Function Engine.GameplayStatics.DeleteGameInSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::DeleteGameInSlot(const class FString& SlotName, int32 UserIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "DeleteGameInSlot"); Params::UGameplayStatics_DeleteGameInSlot_Params Parms{}; Parms.SlotName = SlotName; Parms.UserIndex = UserIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.DeactivateReverbEffect // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::DeactivateReverbEffect(class UObject* WorldContextObject, class FName TagName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "DeactivateReverbEffect"); Params::UGameplayStatics_DeactivateReverbEffect_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TagName = TagName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.CreateSound2D // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundBase* Sound (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPersistAcrossLevelTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioComponent* UGameplayStatics::CreateSound2D(class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "CreateSound2D"); Params::UGameplayStatics_CreateSound2D_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Sound = Sound; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.ConcurrencySettings = ConcurrencySettings; Parms.bPersistAcrossLevelTransition = bPersistAcrossLevelTransition; Parms.bAutoDestroy = bAutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.CreateSaveGameObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TSubclassOf SaveGameClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USaveGame* UGameplayStatics::CreateSaveGameObject(TSubclassOf SaveGameClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "CreateSaveGameObject"); Params::UGameplayStatics_CreateSaveGameObject_Params Parms{}; Parms.SaveGameClass = SaveGameClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.CreatePlayerFromPlatformUser // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPlatformUserId UserId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSpawnPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* UGameplayStatics::CreatePlayerFromPlatformUser(class UObject* WorldContextObject, const struct FPlatformUserId& UserId, bool bSpawnPlayerController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "CreatePlayerFromPlatformUser"); Params::UGameplayStatics_CreatePlayerFromPlatformUser_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.UserId = UserId; Parms.bSpawnPlayerController = bSpawnPlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.CreatePlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSpawnPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* UGameplayStatics::CreatePlayer(class UObject* WorldContextObject, int32 ControllerId, bool bSpawnPlayerController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "CreatePlayer"); Params::UGameplayStatics_CreatePlayer_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ControllerId = ControllerId; Parms.bSpawnPlayerController = bSpawnPlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.ClearSoundMixModifiers // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::ClearSoundMixModifiers(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "ClearSoundMixModifiers"); Params::UGameplayStatics_ClearSoundMixModifiers_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.ClearSoundMixClassOverride // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundMix* InSoundMixModifier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundClass* InSoundClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::ClearSoundMixClassOverride(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float FadeOutTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "ClearSoundMixClassOverride"); Params::UGameplayStatics_ClearSoundMixClassOverride_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSoundMixModifier = InSoundMixModifier; Parms.InSoundClass = InSoundClass; Parms.FadeOutTime = FadeOutTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.CancelAsyncLoading // (Final, Native, Static, Public, BlueprintCallable) // Parameters: void UGameplayStatics::CancelAsyncLoading() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "CancelAsyncLoading"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.BreakHitResult // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bBlockingHit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInitialOverlap (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Time (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Distance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ImpactPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Normal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ImpactNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhysicalMaterial* PhysMat (Parm, OutParm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* HitActor (Parm, OutParm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComponent (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName HitBoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 HitItem (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ElementIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 FaceIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector TraceStart (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector TraceEnd (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::BreakHitResult(struct FHitResult& Hit, bool* bBlockingHit, bool* bInitialOverlap, float* Time, float* Distance, struct FVector* Location, struct FVector* ImpactPoint, struct FVector* Normal, struct FVector* ImpactNormal, class UPhysicalMaterial** PhysMat, class AActor** HitActor, class UPrimitiveComponent** HitComponent, class FName* HitBoneName, class FName* BoneName, int32* HitItem, int32* ElementIndex, int32* FaceIndex, struct FVector* TraceStart, struct FVector* TraceEnd) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "BreakHitResult"); Params::UGameplayStatics_BreakHitResult_Params Parms{}; Parms.Hit = Hit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bBlockingHit != nullptr) *bBlockingHit = Parms.bBlockingHit; if (bInitialOverlap != nullptr) *bInitialOverlap = Parms.bInitialOverlap; if (Time != nullptr) *Time = Parms.Time; if (Distance != nullptr) *Distance = Parms.Distance; if (Location != nullptr) *Location = std::move(Parms.Location); if (ImpactPoint != nullptr) *ImpactPoint = std::move(Parms.ImpactPoint); if (Normal != nullptr) *Normal = std::move(Parms.Normal); if (ImpactNormal != nullptr) *ImpactNormal = std::move(Parms.ImpactNormal); if (PhysMat != nullptr) *PhysMat = Parms.PhysMat; if (HitActor != nullptr) *HitActor = Parms.HitActor; if (HitComponent != nullptr) *HitComponent = Parms.HitComponent; if (HitBoneName != nullptr) *HitBoneName = Parms.HitBoneName; if (BoneName != nullptr) *BoneName = Parms.BoneName; if (HitItem != nullptr) *HitItem = Parms.HitItem; if (ElementIndex != nullptr) *ElementIndex = Parms.ElementIndex; if (FaceIndex != nullptr) *FaceIndex = Parms.FaceIndex; if (TraceStart != nullptr) *TraceStart = std::move(Parms.TraceStart); if (TraceEnd != nullptr) *TraceEnd = std::move(Parms.TraceEnd); } // Function Engine.GameplayStatics.BlueprintSuggestProjectileVelocity // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector TossVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector StartLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector EndLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LaunchSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OverrideGravityZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESuggestProjVelocityTraceOptionTraceOption (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CollisionRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFavorHighArc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDrawDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::BlueprintSuggestProjectileVelocity(class UObject* WorldContextObject, struct FVector* TossVelocity, const struct FVector& StartLocation, const struct FVector& EndLocation, float LaunchSpeed, float OverrideGravityZ, enum class ESuggestProjVelocityTraceOption TraceOption, float CollisionRadius, bool bFavorHighArc, bool bDrawDebug) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "BlueprintSuggestProjectileVelocity"); Params::UGameplayStatics_BlueprintSuggestProjectileVelocity_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StartLocation = StartLocation; Parms.EndLocation = EndLocation; Parms.LaunchSpeed = LaunchSpeed; Parms.OverrideGravityZ = OverrideGravityZ; Parms.TraceOption = TraceOption; Parms.CollisionRadius = CollisionRadius; Parms.bFavorHighArc = bFavorHighArc; Parms.bDrawDebug = bDrawDebug; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (TossVelocity != nullptr) *TossVelocity = std::move(Parms.TossVelocity); return Parms.ReturnValue; } // Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_ByTraceChannel // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // TArray OutPathPositions (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // struct FVector OutLastTraceDestination (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector LaunchVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTracePath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ProjectileRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawDebugTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SimFrequency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxSimTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OverrideGravityZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::Blueprint_PredictProjectilePath_ByTraceChannel(class UObject* WorldContextObject, struct FHitResult* OutHit, TArray* OutPathPositions, struct FVector* OutLastTraceDestination, const struct FVector& StartPos, const struct FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, enum class ECollisionChannel TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "Blueprint_PredictProjectilePath_ByTraceChannel"); Params::UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StartPos = StartPos; Parms.LaunchVelocity = LaunchVelocity; Parms.bTracePath = bTracePath; Parms.ProjectileRadius = ProjectileRadius; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.DrawDebugTime = DrawDebugTime; Parms.SimFrequency = SimFrequency; Parms.MaxSimTime = MaxSimTime; Parms.OverrideGravityZ = OverrideGravityZ; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); if (OutPathPositions != nullptr) *OutPathPositions = std::move(Parms.OutPathPositions); if (OutLastTraceDestination != nullptr) *OutLastTraceDestination = std::move(Parms.OutLastTraceDestination); return Parms.ReturnValue; } // Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_ByObjectType // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // TArray OutPathPositions (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // struct FVector OutLastTraceDestination (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector LaunchVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTracePath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ProjectileRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawDebugTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SimFrequency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxSimTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OverrideGravityZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::Blueprint_PredictProjectilePath_ByObjectType(class UObject* WorldContextObject, struct FHitResult* OutHit, TArray* OutPathPositions, struct FVector* OutLastTraceDestination, const struct FVector& StartPos, const struct FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, TArray& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "Blueprint_PredictProjectilePath_ByObjectType"); Params::UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StartPos = StartPos; Parms.LaunchVelocity = LaunchVelocity; Parms.bTracePath = bTracePath; Parms.ProjectileRadius = ProjectileRadius; Parms.ObjectTypes = ObjectTypes; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.DrawDebugTime = DrawDebugTime; Parms.SimFrequency = SimFrequency; Parms.MaxSimTime = MaxSimTime; Parms.OverrideGravityZ = OverrideGravityZ; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); if (OutPathPositions != nullptr) *OutPathPositions = std::move(Parms.OutPathPositions); if (OutLastTraceDestination != nullptr) *OutLastTraceDestination = std::move(Parms.OutLastTraceDestination); return Parms.ReturnValue; } // Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_Advanced // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPredictProjectilePathParamsPredictParams (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FPredictProjectilePathResultPredictResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::Blueprint_PredictProjectilePath_Advanced(class UObject* WorldContextObject, struct FPredictProjectilePathParams& PredictParams, struct FPredictProjectilePathResult* PredictResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "Blueprint_PredictProjectilePath_Advanced"); Params::UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PredictParams = PredictParams; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PredictResult != nullptr) *PredictResult = std::move(Parms.PredictResult); return Parms.ReturnValue; } // Function Engine.GameplayStatics.BeginSpawningActorFromBlueprint // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBlueprint* Blueprint (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNoCollisionFail (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UGameplayStatics::BeginSpawningActorFromBlueprint(class UObject* WorldContextObject, class UBlueprint* Blueprint, struct FTransform& SpawnTransform, bool bNoCollisionFail) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "BeginSpawningActorFromBlueprint"); Params::UGameplayStatics_BeginSpawningActorFromBlueprint_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Blueprint = Blueprint; Parms.SpawnTransform = SpawnTransform; Parms.bNoCollisionFail = bNoCollisionFail; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.BeginDeferredActorSpawnFromClass // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActorClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESpawnActorCollisionHandlingMethodCollisionHandlingOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Owner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UGameplayStatics::BeginDeferredActorSpawnFromClass(class UObject* WorldContextObject, TSubclassOf ActorClass, struct FTransform& SpawnTransform, enum class ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, class AActor* Owner) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "BeginDeferredActorSpawnFromClass"); Params::UGameplayStatics_BeginDeferredActorSpawnFromClass_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActorClass = ActorClass; Parms.SpawnTransform = SpawnTransform; Parms.CollisionHandlingOverride = CollisionHandlingOverride; Parms.Owner = Owner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.AreSubtitlesEnabled // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::AreSubtitlesEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "AreSubtitlesEnabled"); Params::UGameplayStatics_AreSubtitlesEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.AreAnyListenersWithinRange // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaximumRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::AreAnyListenersWithinRange(class UObject* WorldContextObject, struct FVector& Location, float MaximumRange) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "AreAnyListenersWithinRange"); Params::UGameplayStatics_AreAnyListenersWithinRange_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Location = Location; Parms.MaximumRange = MaximumRange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.ApplyRadialDamageWithFalloff // (Final, BlueprintAuthorityOnly, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinimumDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DamageInnerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DamageOuterRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DamageFalloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf DamageTypeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedByController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECollisionChannel DamagePreventionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::ApplyRadialDamageWithFalloff(class UObject* WorldContextObject, float BaseDamage, float MinimumDamage, struct FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, TSubclassOf DamageTypeClass, TArray& IgnoreActors, class AActor* DamageCauser, class AController* InstigatedByController, enum class ECollisionChannel DamagePreventionChannel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "ApplyRadialDamageWithFalloff"); Params::UGameplayStatics_ApplyRadialDamageWithFalloff_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BaseDamage = BaseDamage; Parms.MinimumDamage = MinimumDamage; Parms.Origin = Origin; Parms.DamageInnerRadius = DamageInnerRadius; Parms.DamageOuterRadius = DamageOuterRadius; Parms.DamageFalloff = DamageFalloff; Parms.DamageTypeClass = DamageTypeClass; Parms.IgnoreActors = IgnoreActors; Parms.DamageCauser = DamageCauser; Parms.InstigatedByController = InstigatedByController; Parms.DamagePreventionChannel = DamagePreventionChannel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.ApplyRadialDamage // (Final, BlueprintAuthorityOnly, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DamageRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf DamageTypeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedByController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDoFullDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECollisionChannel DamagePreventionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayStatics::ApplyRadialDamage(class UObject* WorldContextObject, float BaseDamage, struct FVector& Origin, float DamageRadius, TSubclassOf DamageTypeClass, TArray& IgnoreActors, class AActor* DamageCauser, class AController* InstigatedByController, bool bDoFullDamage, enum class ECollisionChannel DamagePreventionChannel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "ApplyRadialDamage"); Params::UGameplayStatics_ApplyRadialDamage_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BaseDamage = BaseDamage; Parms.Origin = Origin; Parms.DamageRadius = DamageRadius; Parms.DamageTypeClass = DamageTypeClass; Parms.IgnoreActors = IgnoreActors; Parms.DamageCauser = DamageCauser; Parms.InstigatedByController = InstigatedByController; Parms.bDoFullDamage = bDoFullDamage; Parms.DamagePreventionChannel = DamagePreventionChannel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.ApplyPointDamage // (Final, BlueprintAuthorityOnly, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HitFromDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // class AController* EventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf DamageTypeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameplayStatics::ApplyPointDamage(class AActor* DamagedActor, float BaseDamage, struct FVector& HitFromDirection, struct FHitResult& HitInfo, class AController* EventInstigator, class AActor* DamageCauser, TSubclassOf DamageTypeClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "ApplyPointDamage"); Params::UGameplayStatics_ApplyPointDamage_Params Parms{}; Parms.DamagedActor = DamagedActor; Parms.BaseDamage = BaseDamage; Parms.HitFromDirection = HitFromDirection; Parms.HitInfo = HitInfo; Parms.EventInstigator = EventInstigator; Parms.DamageCauser = DamageCauser; Parms.DamageTypeClass = DamageTypeClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.ApplyDamage // (Final, BlueprintAuthorityOnly, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* EventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf DamageTypeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameplayStatics::ApplyDamage(class AActor* DamagedActor, float BaseDamage, class AController* EventInstigator, class AActor* DamageCauser, TSubclassOf DamageTypeClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "ApplyDamage"); Params::UGameplayStatics_ApplyDamage_Params Parms{}; Parms.DamagedActor = DamagedActor; Parms.BaseDamage = BaseDamage; Parms.EventInstigator = EventInstigator; Parms.DamageCauser = DamageCauser; Parms.DamageTypeClass = DamageTypeClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.AnnounceAccessibleString // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString AnnouncementString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::AnnounceAccessibleString(const class FString& AnnouncementString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "AnnounceAccessibleString"); Params::UGameplayStatics_AnnounceAccessibleString_Params Parms{}; Parms.AnnouncementString = AnnouncementString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.ActivateReverbEffect // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UReverbEffect* ReverbEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Volume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::ActivateReverbEffect(class UObject* WorldContextObject, class UReverbEffect* ReverbEffect, class FName TagName, float Priority, float Volume, float FadeTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayStatics", "ActivateReverbEffect"); Params::UGameplayStatics_ActivateReverbEffect_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ReverbEffect = ReverbEffect; Parms.TagName = TagName; Parms.Priority = Priority; Parms.Volume = Volume; Parms.FadeTime = FadeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.GameSession // (Actor) class UClass* AGameSession::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameSession"); return Clss; } // GameSession Engine.Default__GameSession // (Public, ClassDefaultObject, ArchetypeObject) class AGameSession* AGameSession::GetDefaultObj() { static class AGameSession* Default = nullptr; if (!Default) Default = static_cast(AGameSession::StaticClass()->DefaultObject); return Default; } // Class Engine.GameUserSettings // (None) class UClass* UGameUserSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameUserSettings"); return Clss; } // GameUserSettings Engine.Default__GameUserSettings // (Public, ClassDefaultObject, ArchetypeObject) class UGameUserSettings* UGameUserSettings::GetDefaultObj() { static class UGameUserSettings* Default = nullptr; if (!Default) Default = static_cast(UGameUserSettings::StaticClass()->DefaultObject); return Default; } // Function Engine.GameUserSettings.ValidateSettings // (Native, Public, BlueprintCallable) // Parameters: void UGameUserSettings::ValidateSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "ValidateSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SupportsHDRDisplayOutput // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameUserSettings::SupportsHDRDisplayOutput() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SupportsHDRDisplayOutput"); Params::UGameUserSettings_SupportsHDRDisplayOutput_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.SetVSyncEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetVSyncEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SetVSyncEnabled"); Params::UGameUserSettings_SetVSyncEnabled_Params Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetVisualEffectQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetVisualEffectQuality(int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SetVisualEffectQuality"); Params::UGameUserSettings_SetVisualEffectQuality_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetViewDistanceQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetViewDistanceQuality(int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SetViewDistanceQuality"); Params::UGameUserSettings_SetViewDistanceQuality_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetToDefaults // (Native, Public, BlueprintCallable) // Parameters: void UGameUserSettings::SetToDefaults() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SetToDefaults"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetTextureQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetTextureQuality(int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SetTextureQuality"); Params::UGameUserSettings_SetTextureQuality_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetShadowQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetShadowQuality(int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SetShadowQuality"); Params::UGameUserSettings_SetShadowQuality_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetShadingQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetShadingQuality(int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SetShadingQuality"); Params::UGameUserSettings_SetShadingQuality_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetScreenResolution // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FIntPoint Resolution (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetScreenResolution(const struct FIntPoint& Resolution) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SetScreenResolution"); Params::UGameUserSettings_SetScreenResolution_Params Parms{}; Parms.Resolution = Resolution; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetResolutionScaleValueEx // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewScaleValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetResolutionScaleValueEx(float NewScaleValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SetResolutionScaleValueEx"); Params::UGameUserSettings_SetResolutionScaleValueEx_Params Parms{}; Parms.NewScaleValue = NewScaleValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetResolutionScaleValue // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewScaleValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetResolutionScaleValue(int32 NewScaleValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SetResolutionScaleValue"); Params::UGameUserSettings_SetResolutionScaleValue_Params Parms{}; Parms.NewScaleValue = NewScaleValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetResolutionScaleNormalized // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewScaleNormalized (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetResolutionScaleNormalized(float NewScaleNormalized) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SetResolutionScaleNormalized"); Params::UGameUserSettings_SetResolutionScaleNormalized_Params Parms{}; Parms.NewScaleNormalized = NewScaleNormalized; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetReflectionQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetReflectionQuality(int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SetReflectionQuality"); Params::UGameUserSettings_SetReflectionQuality_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetPostProcessingQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetPostProcessingQuality(int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SetPostProcessingQuality"); Params::UGameUserSettings_SetPostProcessingQuality_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetOverallScalabilityLevel // (Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetOverallScalabilityLevel(int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SetOverallScalabilityLevel"); Params::UGameUserSettings_SetOverallScalabilityLevel_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetGlobalIlluminationQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetGlobalIlluminationQuality(int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SetGlobalIlluminationQuality"); Params::UGameUserSettings_SetGlobalIlluminationQuality_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetFullscreenMode // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EWindowMode InFullscreenMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetFullscreenMode(enum class EWindowMode InFullscreenMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SetFullscreenMode"); Params::UGameUserSettings_SetFullscreenMode_Params Parms{}; Parms.InFullscreenMode = InFullscreenMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetFrameRateLimit // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetFrameRateLimit(float NewLimit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SetFrameRateLimit"); Params::UGameUserSettings_SetFrameRateLimit_Params Parms{}; Parms.NewLimit = NewLimit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetFoliageQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetFoliageQuality(int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SetFoliageQuality"); Params::UGameUserSettings_SetFoliageQuality_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetDynamicResolutionEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetDynamicResolutionEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SetDynamicResolutionEnabled"); Params::UGameUserSettings_SetDynamicResolutionEnabled_Params Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetBenchmarkFallbackValues // (Final, Native, Public, BlueprintCallable) // Parameters: void UGameUserSettings::SetBenchmarkFallbackValues() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SetBenchmarkFallbackValues"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetAudioQualityLevel // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 QualityLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetAudioQualityLevel(int32 QualityLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SetAudioQualityLevel"); Params::UGameUserSettings_SetAudioQualityLevel_Params Parms{}; Parms.QualityLevel = QualityLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetAntiAliasingQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetAntiAliasingQuality(int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SetAntiAliasingQuality"); Params::UGameUserSettings_SetAntiAliasingQuality_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SaveSettings // (Native, Public, BlueprintCallable) // Parameters: void UGameUserSettings::SaveSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "SaveSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.RunHardwareBenchmark // (Native, Public, BlueprintCallable) // Parameters: // int32 WorkScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CPUMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float GPUMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::RunHardwareBenchmark(int32 WorkScale, float CPUMultiplier, float GPUMultiplier) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "RunHardwareBenchmark"); Params::UGameUserSettings_RunHardwareBenchmark_Params Parms{}; Parms.WorkScale = WorkScale; Parms.CPUMultiplier = CPUMultiplier; Parms.GPUMultiplier = GPUMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.RevertVideoMode // (Final, Native, Public, BlueprintCallable) // Parameters: void UGameUserSettings::RevertVideoMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "RevertVideoMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.ResetToCurrentSettings // (Native, Public, BlueprintCallable) // Parameters: void UGameUserSettings::ResetToCurrentSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "ResetToCurrentSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.LoadSettings // (Native, Public, BlueprintCallable) // Parameters: // bool bForceReload (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::LoadSettings(bool bForceReload) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "LoadSettings"); Params::UGameUserSettings_LoadSettings_Params Parms{}; Parms.bForceReload = bForceReload; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.IsVSyncEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameUserSettings::IsVSyncEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "IsVSyncEnabled"); Params::UGameUserSettings_IsVSyncEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.IsVSyncDirty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameUserSettings::IsVSyncDirty() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "IsVSyncDirty"); Params::UGameUserSettings_IsVSyncDirty_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.IsScreenResolutionDirty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameUserSettings::IsScreenResolutionDirty() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "IsScreenResolutionDirty"); Params::UGameUserSettings_IsScreenResolutionDirty_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.IsHDREnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameUserSettings::IsHDREnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "IsHDREnabled"); Params::UGameUserSettings_IsHDREnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.IsFullscreenModeDirty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameUserSettings::IsFullscreenModeDirty() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "IsFullscreenModeDirty"); Params::UGameUserSettings_IsFullscreenModeDirty_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.IsDynamicResolutionEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameUserSettings::IsDynamicResolutionEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "IsDynamicResolutionEnabled"); Params::UGameUserSettings_IsDynamicResolutionEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.IsDynamicResolutionDirty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameUserSettings::IsDynamicResolutionDirty() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "IsDynamicResolutionDirty"); Params::UGameUserSettings_IsDynamicResolutionDirty_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.IsDirty // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameUserSettings::IsDirty() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "IsDirty"); Params::UGameUserSettings_IsDirty_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetVisualEffectQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetVisualEffectQuality() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetVisualEffectQuality"); Params::UGameUserSettings_GetVisualEffectQuality_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetViewDistanceQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetViewDistanceQuality() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetViewDistanceQuality"); Params::UGameUserSettings_GetViewDistanceQuality_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetTextureQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetTextureQuality() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetTextureQuality"); Params::UGameUserSettings_GetTextureQuality_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetSyncInterval // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetSyncInterval() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetSyncInterval"); Params::UGameUserSettings_GetSyncInterval_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetShadowQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetShadowQuality() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetShadowQuality"); Params::UGameUserSettings_GetShadowQuality_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetShadingQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetShadingQuality() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetShadingQuality"); Params::UGameUserSettings_GetShadingQuality_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetScreenResolution // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UGameUserSettings::GetScreenResolution() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetScreenResolution"); Params::UGameUserSettings_GetScreenResolution_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetResolutionScaleNormalized // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameUserSettings::GetResolutionScaleNormalized() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetResolutionScaleNormalized"); Params::UGameUserSettings_GetResolutionScaleNormalized_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetResolutionScaleInformationEx // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float CurrentScaleNormalized (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CurrentScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::GetResolutionScaleInformationEx(float* CurrentScaleNormalized, float* CurrentScaleValue, float* MinScaleValue, float* MaxScaleValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetResolutionScaleInformationEx"); Params::UGameUserSettings_GetResolutionScaleInformationEx_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (CurrentScaleNormalized != nullptr) *CurrentScaleNormalized = Parms.CurrentScaleNormalized; if (CurrentScaleValue != nullptr) *CurrentScaleValue = Parms.CurrentScaleValue; if (MinScaleValue != nullptr) *MinScaleValue = Parms.MinScaleValue; if (MaxScaleValue != nullptr) *MaxScaleValue = Parms.MaxScaleValue; } // Function Engine.GameUserSettings.GetResolutionScaleInformation // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float CurrentScaleNormalized (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CurrentScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaxScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::GetResolutionScaleInformation(float* CurrentScaleNormalized, int32* CurrentScaleValue, int32* MinScaleValue, int32* MaxScaleValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetResolutionScaleInformation"); Params::UGameUserSettings_GetResolutionScaleInformation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (CurrentScaleNormalized != nullptr) *CurrentScaleNormalized = Parms.CurrentScaleNormalized; if (CurrentScaleValue != nullptr) *CurrentScaleValue = Parms.CurrentScaleValue; if (MinScaleValue != nullptr) *MinScaleValue = Parms.MinScaleValue; if (MaxScaleValue != nullptr) *MaxScaleValue = Parms.MaxScaleValue; } // Function Engine.GameUserSettings.GetReflectionQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetReflectionQuality() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetReflectionQuality"); Params::UGameUserSettings_GetReflectionQuality_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetRecommendedResolutionScale // (Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameUserSettings::GetRecommendedResolutionScale() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetRecommendedResolutionScale"); Params::UGameUserSettings_GetRecommendedResolutionScale_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetPreferredFullscreenMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EWindowMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EWindowMode UGameUserSettings::GetPreferredFullscreenMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetPreferredFullscreenMode"); Params::UGameUserSettings_GetPreferredFullscreenMode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetPostProcessingQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetPostProcessingQuality() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetPostProcessingQuality"); Params::UGameUserSettings_GetPostProcessingQuality_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetOverallScalabilityLevel // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetOverallScalabilityLevel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetOverallScalabilityLevel"); Params::UGameUserSettings_GetOverallScalabilityLevel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetLastConfirmedScreenResolution // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UGameUserSettings::GetLastConfirmedScreenResolution() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetLastConfirmedScreenResolution"); Params::UGameUserSettings_GetLastConfirmedScreenResolution_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetLastConfirmedFullscreenMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EWindowMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EWindowMode UGameUserSettings::GetLastConfirmedFullscreenMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetLastConfirmedFullscreenMode"); Params::UGameUserSettings_GetLastConfirmedFullscreenMode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetGlobalIlluminationQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetGlobalIlluminationQuality() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetGlobalIlluminationQuality"); Params::UGameUserSettings_GetGlobalIlluminationQuality_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetGameUserSettings // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGameUserSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGameUserSettings* UGameUserSettings::GetGameUserSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetGameUserSettings"); Params::UGameUserSettings_GetGameUserSettings_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetFullscreenMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EWindowMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EWindowMode UGameUserSettings::GetFullscreenMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetFullscreenMode"); Params::UGameUserSettings_GetFullscreenMode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetFrameRateLimit // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameUserSettings::GetFrameRateLimit() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetFrameRateLimit"); Params::UGameUserSettings_GetFrameRateLimit_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetFramePace // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetFramePace() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetFramePace"); Params::UGameUserSettings_GetFramePace_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetFoliageQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetFoliageQuality() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetFoliageQuality"); Params::UGameUserSettings_GetFoliageQuality_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetDesktopResolution // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UGameUserSettings::GetDesktopResolution() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetDesktopResolution"); Params::UGameUserSettings_GetDesktopResolution_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetDefaultWindowPosition // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UGameUserSettings::GetDefaultWindowPosition() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetDefaultWindowPosition"); Params::UGameUserSettings_GetDefaultWindowPosition_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetDefaultWindowMode // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // enum class EWindowMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EWindowMode UGameUserSettings::GetDefaultWindowMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetDefaultWindowMode"); Params::UGameUserSettings_GetDefaultWindowMode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetDefaultResolutionScale // (Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameUserSettings::GetDefaultResolutionScale() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetDefaultResolutionScale"); Params::UGameUserSettings_GetDefaultResolutionScale_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetDefaultResolution // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UGameUserSettings::GetDefaultResolution() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetDefaultResolution"); Params::UGameUserSettings_GetDefaultResolution_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetCurrentHDRDisplayNits // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetCurrentHDRDisplayNits() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetCurrentHDRDisplayNits"); Params::UGameUserSettings_GetCurrentHDRDisplayNits_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetAudioQualityLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetAudioQualityLevel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetAudioQualityLevel"); Params::UGameUserSettings_GetAudioQualityLevel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetAntiAliasingQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetAntiAliasingQuality() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "GetAntiAliasingQuality"); Params::UGameUserSettings_GetAntiAliasingQuality_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.EnableHDRDisplayOutput // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 DisplayNits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::EnableHDRDisplayOutput(bool bEnable, int32 DisplayNits) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "EnableHDRDisplayOutput"); Params::UGameUserSettings_EnableHDRDisplayOutput_Params Parms{}; Parms.bEnable = bEnable; Parms.DisplayNits = DisplayNits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.ConfirmVideoMode // (Native, Public, BlueprintCallable) // Parameters: void UGameUserSettings::ConfirmVideoMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "ConfirmVideoMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.ApplySettings // (Native, Public, BlueprintCallable) // Parameters: // bool bCheckForCommandLineOverrides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::ApplySettings(bool bCheckForCommandLineOverrides) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "ApplySettings"); Params::UGameUserSettings_ApplySettings_Params Parms{}; Parms.bCheckForCommandLineOverrides = bCheckForCommandLineOverrides; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.ApplyResolutionSettings // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bCheckForCommandLineOverrides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::ApplyResolutionSettings(bool bCheckForCommandLineOverrides) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "ApplyResolutionSettings"); Params::UGameUserSettings_ApplyResolutionSettings_Params Parms{}; Parms.bCheckForCommandLineOverrides = bCheckForCommandLineOverrides; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.ApplyNonResolutionSettings // (Native, Public, BlueprintCallable) // Parameters: void UGameUserSettings::ApplyNonResolutionSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "ApplyNonResolutionSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.ApplyHardwareBenchmarkResults // (Native, Public, BlueprintCallable) // Parameters: void UGameUserSettings::ApplyHardwareBenchmarkResults() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameUserSettings", "ApplyHardwareBenchmarkResults"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.HLODProxy // (None) class UClass* UHLODProxy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("HLODProxy"); return Clss; } // HLODProxy Engine.Default__HLODProxy // (Public, ClassDefaultObject, ArchetypeObject) class UHLODProxy* UHLODProxy::GetDefaultObj() { static class UHLODProxy* Default = nullptr; if (!Default) Default = static_cast(UHLODProxy::StaticClass()->DefaultObject); return Default; } // Class Engine.HLODEngineSubsystem // (None) class UClass* UHLODEngineSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("HLODEngineSubsystem"); return Clss; } // HLODEngineSubsystem Engine.Default__HLODEngineSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UHLODEngineSubsystem* UHLODEngineSubsystem::GetDefaultObj() { static class UHLODEngineSubsystem* Default = nullptr; if (!Default) Default = static_cast(UHLODEngineSubsystem::StaticClass()->DefaultObject); return Default; } // Class Engine.HLODProxyDesc // (None) class UClass* UHLODProxyDesc::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("HLODProxyDesc"); return Clss; } // HLODProxyDesc Engine.Default__HLODProxyDesc // (Public, ClassDefaultObject, ArchetypeObject) class UHLODProxyDesc* UHLODProxyDesc::GetDefaultObj() { static class UHLODProxyDesc* Default = nullptr; if (!Default) Default = static_cast(UHLODProxyDesc::StaticClass()->DefaultObject); return Default; } // Class Engine.ImportantToggleSettingInterface // (None) class UClass* IImportantToggleSettingInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ImportantToggleSettingInterface"); return Clss; } // ImportantToggleSettingInterface Engine.Default__ImportantToggleSettingInterface // (Public, ClassDefaultObject, ArchetypeObject) class IImportantToggleSettingInterface* IImportantToggleSettingInterface::GetDefaultObj() { static class IImportantToggleSettingInterface* Default = nullptr; if (!Default) Default = static_cast(IImportantToggleSettingInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.InheritableComponentHandler // (None) class UClass* UInheritableComponentHandler::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InheritableComponentHandler"); return Clss; } // InheritableComponentHandler Engine.Default__InheritableComponentHandler // (Public, ClassDefaultObject, ArchetypeObject) class UInheritableComponentHandler* UInheritableComponentHandler::GetDefaultObj() { static class UInheritableComponentHandler* Default = nullptr; if (!Default) Default = static_cast(UInheritableComponentHandler::StaticClass()->DefaultObject); return Default; } // Class Engine.InputActionDelegateBinding // (None) class UClass* UInputActionDelegateBinding::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputActionDelegateBinding"); return Clss; } // InputActionDelegateBinding Engine.Default__InputActionDelegateBinding // (Public, ClassDefaultObject, ArchetypeObject) class UInputActionDelegateBinding* UInputActionDelegateBinding::GetDefaultObj() { static class UInputActionDelegateBinding* Default = nullptr; if (!Default) Default = static_cast(UInputActionDelegateBinding::StaticClass()->DefaultObject); return Default; } // Class Engine.InputAxisDelegateBinding // (None) class UClass* UInputAxisDelegateBinding::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputAxisDelegateBinding"); return Clss; } // InputAxisDelegateBinding Engine.Default__InputAxisDelegateBinding // (Public, ClassDefaultObject, ArchetypeObject) class UInputAxisDelegateBinding* UInputAxisDelegateBinding::GetDefaultObj() { static class UInputAxisDelegateBinding* Default = nullptr; if (!Default) Default = static_cast(UInputAxisDelegateBinding::StaticClass()->DefaultObject); return Default; } // Class Engine.InputAxisKeyDelegateBinding // (None) class UClass* UInputAxisKeyDelegateBinding::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputAxisKeyDelegateBinding"); return Clss; } // InputAxisKeyDelegateBinding Engine.Default__InputAxisKeyDelegateBinding // (Public, ClassDefaultObject, ArchetypeObject) class UInputAxisKeyDelegateBinding* UInputAxisKeyDelegateBinding::GetDefaultObj() { static class UInputAxisKeyDelegateBinding* Default = nullptr; if (!Default) Default = static_cast(UInputAxisKeyDelegateBinding::StaticClass()->DefaultObject); return Default; } // Class Engine.InputKeyDelegateBinding // (None) class UClass* UInputKeyDelegateBinding::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputKeyDelegateBinding"); return Clss; } // InputKeyDelegateBinding Engine.Default__InputKeyDelegateBinding // (Public, ClassDefaultObject, ArchetypeObject) class UInputKeyDelegateBinding* UInputKeyDelegateBinding::GetDefaultObj() { static class UInputKeyDelegateBinding* Default = nullptr; if (!Default) Default = static_cast(UInputKeyDelegateBinding::StaticClass()->DefaultObject); return Default; } // Class Engine.InputTouchDelegateBinding // (None) class UClass* UInputTouchDelegateBinding::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputTouchDelegateBinding"); return Clss; } // InputTouchDelegateBinding Engine.Default__InputTouchDelegateBinding // (Public, ClassDefaultObject, ArchetypeObject) class UInputTouchDelegateBinding* UInputTouchDelegateBinding::GetDefaultObj() { static class UInputTouchDelegateBinding* Default = nullptr; if (!Default) Default = static_cast(UInputTouchDelegateBinding::StaticClass()->DefaultObject); return Default; } // Class Engine.InputVectorAxisDelegateBinding // (None) class UClass* UInputVectorAxisDelegateBinding::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputVectorAxisDelegateBinding"); return Clss; } // InputVectorAxisDelegateBinding Engine.Default__InputVectorAxisDelegateBinding // (Public, ClassDefaultObject, ArchetypeObject) class UInputVectorAxisDelegateBinding* UInputVectorAxisDelegateBinding::GetDefaultObj() { static class UInputVectorAxisDelegateBinding* Default = nullptr; if (!Default) Default = static_cast(UInputVectorAxisDelegateBinding::StaticClass()->DefaultObject); return Default; } // Class Engine.InstancedPlacemenClientSettings // (None) class UClass* UInstancedPlacemenClientSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InstancedPlacemenClientSettings"); return Clss; } // InstancedPlacemenClientSettings Engine.Default__InstancedPlacemenClientSettings // (Public, ClassDefaultObject, ArchetypeObject) class UInstancedPlacemenClientSettings* UInstancedPlacemenClientSettings::GetDefaultObj() { static class UInstancedPlacemenClientSettings* Default = nullptr; if (!Default) Default = static_cast(UInstancedPlacemenClientSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.InstancedPlacementPartitionActor // (Actor) class UClass* AInstancedPlacementPartitionActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InstancedPlacementPartitionActor"); return Clss; } // InstancedPlacementPartitionActor Engine.Default__InstancedPlacementPartitionActor // (Public, ClassDefaultObject, ArchetypeObject) class AInstancedPlacementPartitionActor* AInstancedPlacementPartitionActor::GetDefaultObj() { static class AInstancedPlacementPartitionActor* Default = nullptr; if (!Default) Default = static_cast(AInstancedPlacementPartitionActor::StaticClass()->DefaultObject); return Default; } // Class Engine.StringTable // (None) class UClass* UStringTable::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("StringTable"); return Clss; } // StringTable Engine.Default__StringTable // (Public, ClassDefaultObject, ArchetypeObject) class UStringTable* UStringTable::GetDefaultObj() { static class UStringTable* Default = nullptr; if (!Default) Default = static_cast(UStringTable::StaticClass()->DefaultObject); return Default; } // Class Engine.InterpCurveEdSetup // (None) class UClass* UInterpCurveEdSetup::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InterpCurveEdSetup"); return Clss; } // InterpCurveEdSetup Engine.Default__InterpCurveEdSetup // (Public, ClassDefaultObject, ArchetypeObject) class UInterpCurveEdSetup* UInterpCurveEdSetup::GetDefaultObj() { static class UInterpCurveEdSetup* Default = nullptr; if (!Default) Default = static_cast(UInterpCurveEdSetup::StaticClass()->DefaultObject); return Default; } // Class Engine.IntSerialization // (None) class UClass* UIntSerialization::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("IntSerialization"); return Clss; } // IntSerialization Engine.Default__IntSerialization // (Public, ClassDefaultObject, ArchetypeObject) class UIntSerialization* UIntSerialization::GetDefaultObj() { static class UIntSerialization* Default = nullptr; if (!Default) Default = static_cast(UIntSerialization::StaticClass()->DefaultObject); return Default; } // Class Engine.KillZVolume // (Actor) class UClass* AKillZVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("KillZVolume"); return Clss; } // KillZVolume Engine.Default__KillZVolume // (Public, ClassDefaultObject, ArchetypeObject) class AKillZVolume* AKillZVolume::GetDefaultObj() { static class AKillZVolume* Default = nullptr; if (!Default) Default = static_cast(AKillZVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.KismetArrayLibrary // (None) class UClass* UKismetArrayLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("KismetArrayLibrary"); return Clss; } // KismetArrayLibrary Engine.Default__KismetArrayLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UKismetArrayLibrary* UKismetArrayLibrary::GetDefaultObj() { static class UKismetArrayLibrary* Default = nullptr; if (!Default) Default = static_cast(UKismetArrayLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.KismetArrayLibrary.SetArrayPropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKismetArrayLibrary::SetArrayPropertyByName(class UObject* Object, class FName PropertyName, TArray& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "SetArrayPropertyByName"); Params::UKismetArrayLibrary_SetArrayPropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.FilterArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TSubclassOf FilterClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray FilteredArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UKismetArrayLibrary::FilterArray(TArray& TargetArray, TSubclassOf FilterClass, TArray* FilteredArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "FilterArray"); Params::UKismetArrayLibrary_FilterArray_Params Parms{}; Parms.TargetArray = TargetArray; Parms.FilterClass = FilterClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (FilteredArray != nullptr) *FilteredArray = std::move(Parms.FilteredArray); } // Function Engine.KismetArrayLibrary.Array_Swap // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 FirstIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SecondIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Swap(TArray& TargetArray, int32 FirstIndex, int32 SecondIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_Swap"); Params::UKismetArrayLibrary_Array_Swap_Params Parms{}; Parms.TargetArray = TargetArray; Parms.FirstIndex = FirstIndex; Parms.SecondIndex = SecondIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_Shuffle // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Shuffle(TArray& TargetArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_Shuffle"); Params::UKismetArrayLibrary_Array_Shuffle_Params Parms{}; Parms.TargetArray = TargetArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_Set // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Item (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSizeToFit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Set(TArray& TargetArray, int32 Index, int32& Item, bool bSizeToFit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_Set"); Params::UKismetArrayLibrary_Array_Set_Params Parms{}; Parms.TargetArray = TargetArray; Parms.Index = Index; Parms.Item = Item; Parms.bSizeToFit = bSizeToFit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_Reverse // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Reverse(TArray& TargetArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_Reverse"); Params::UKismetArrayLibrary_Array_Reverse_Params Parms{}; Parms.TargetArray = TargetArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_Resize // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Resize(TArray& TargetArray, int32 Size) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_Resize"); Params::UKismetArrayLibrary_Array_Resize_Params Parms{}; Parms.TargetArray = TargetArray; Parms.Size = Size; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_RemoveItem // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 Item (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetArrayLibrary::Array_RemoveItem(TArray& TargetArray, int32& Item) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_RemoveItem"); Params::UKismetArrayLibrary_Array_RemoveItem_Params Parms{}; Parms.TargetArray = TargetArray; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Remove // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 IndexToRemove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Remove(TArray& TargetArray, int32 IndexToRemove) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_Remove"); Params::UKismetArrayLibrary_Array_Remove_Params Parms{}; Parms.TargetArray = TargetArray; Parms.IndexToRemove = IndexToRemove; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_RandomFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FRandomStream RandomStream (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 OutItem (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OutIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_RandomFromStream(TArray& TargetArray, struct FRandomStream& RandomStream, int32* OutItem, int32* OutIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_RandomFromStream"); Params::UKismetArrayLibrary_Array_RandomFromStream_Params Parms{}; Parms.TargetArray = TargetArray; Parms.RandomStream = RandomStream; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutItem != nullptr) *OutItem = Parms.OutItem; if (OutIndex != nullptr) *OutIndex = Parms.OutIndex; } // Function Engine.KismetArrayLibrary.Array_Random // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 OutItem (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OutIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Random(TArray& TargetArray, int32* OutItem, int32* OutIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_Random"); Params::UKismetArrayLibrary_Array_Random_Params Parms{}; Parms.TargetArray = TargetArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutItem != nullptr) *OutItem = Parms.OutItem; if (OutIndex != nullptr) *OutIndex = Parms.OutIndex; } // Function Engine.KismetArrayLibrary.Array_Length // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetArrayLibrary::Array_Length(TArray& TargetArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_Length"); Params::UKismetArrayLibrary_Array_Length_Params Parms{}; Parms.TargetArray = TargetArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_LastIndex // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetArrayLibrary::Array_LastIndex(TArray& TargetArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_LastIndex"); Params::UKismetArrayLibrary_Array_LastIndex_Params Parms{}; Parms.TargetArray = TargetArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_IsValidIndex // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 IndexToTest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetArrayLibrary::Array_IsValidIndex(TArray& TargetArray, int32 IndexToTest) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_IsValidIndex"); Params::UKismetArrayLibrary_Array_IsValidIndex_Params Parms{}; Parms.TargetArray = TargetArray; Parms.IndexToTest = IndexToTest; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_IsNotEmpty // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetArrayLibrary::Array_IsNotEmpty(TArray& TargetArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_IsNotEmpty"); Params::UKismetArrayLibrary_Array_IsNotEmpty_Params Parms{}; Parms.TargetArray = TargetArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_IsEmpty // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetArrayLibrary::Array_IsEmpty(TArray& TargetArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_IsEmpty"); Params::UKismetArrayLibrary_Array_IsEmpty_Params Parms{}; Parms.TargetArray = TargetArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Insert // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Insert(TArray& TargetArray, int32& NewItem, int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_Insert"); Params::UKismetArrayLibrary_Array_Insert_Params Parms{}; Parms.TargetArray = TargetArray; Parms.NewItem = NewItem; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_Identical // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray ArrayA (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray ArrayB (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetArrayLibrary::Array_Identical(TArray& ArrayA, TArray& ArrayB) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_Identical"); Params::UKismetArrayLibrary_Array_Identical_Params Parms{}; Parms.ArrayA = ArrayA; Parms.ArrayB = ArrayB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Get // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Item (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Get(TArray& TargetArray, int32 Index, int32* Item) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_Get"); Params::UKismetArrayLibrary_Array_Get_Params Parms{}; Parms.TargetArray = TargetArray; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Item != nullptr) *Item = Parms.Item; } // Function Engine.KismetArrayLibrary.Array_Find // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 ItemToFind (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetArrayLibrary::Array_Find(TArray& TargetArray, int32& ItemToFind) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_Find"); Params::UKismetArrayLibrary_Array_Find_Params Parms{}; Parms.TargetArray = TargetArray; Parms.ItemToFind = ItemToFind; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Contains // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 ItemToFind (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetArrayLibrary::Array_Contains(TArray& TargetArray, int32& ItemToFind) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_Contains"); Params::UKismetArrayLibrary_Array_Contains_Params Parms{}; Parms.TargetArray = TargetArray; Parms.ItemToFind = ItemToFind; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Clear // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Clear(TArray& TargetArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_Clear"); Params::UKismetArrayLibrary_Array_Clear_Params Parms{}; Parms.TargetArray = TargetArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_Append // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray SourceArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Append(TArray& TargetArray, TArray& SourceArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_Append"); Params::UKismetArrayLibrary_Array_Append_Params Parms{}; Parms.TargetArray = TargetArray; Parms.SourceArray = SourceArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_AddUnique // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetArrayLibrary::Array_AddUnique(TArray& TargetArray, int32& NewItem) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_AddUnique"); Params::UKismetArrayLibrary_Array_AddUnique_Params Parms{}; Parms.TargetArray = TargetArray; Parms.NewItem = NewItem; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Add // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetArrayLibrary::Array_Add(TArray& TargetArray, int32& NewItem) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetArrayLibrary", "Array_Add"); Params::UKismetArrayLibrary_Array_Add_Params Parms{}; Parms.TargetArray = TargetArray; Parms.NewItem = NewItem; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.KismetGuidLibrary // (None) class UClass* UKismetGuidLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("KismetGuidLibrary"); return Clss; } // KismetGuidLibrary Engine.Default__KismetGuidLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UKismetGuidLibrary* UKismetGuidLibrary::GetDefaultObj() { static class UKismetGuidLibrary* Default = nullptr; if (!Default) Default = static_cast(UKismetGuidLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.KismetGuidLibrary.Parse_StringToGuid // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class FString GuidString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid OutGuid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetGuidLibrary::Parse_StringToGuid(const class FString& GuidString, struct FGuid* OutGuid, bool* Success) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetGuidLibrary", "Parse_StringToGuid"); Params::UKismetGuidLibrary_Parse_StringToGuid_Params Parms{}; Parms.GuidString = GuidString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutGuid != nullptr) *OutGuid = std::move(Parms.OutGuid); if (Success != nullptr) *Success = Parms.Success; } // Function Engine.KismetGuidLibrary.NotEqual_GuidGuid // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetGuidLibrary::NotEqual_GuidGuid(struct FGuid& A, struct FGuid& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetGuidLibrary", "NotEqual_GuidGuid"); Params::UKismetGuidLibrary_NotEqual_GuidGuid_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetGuidLibrary.NewGuid // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UKismetGuidLibrary::NewGuid() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetGuidLibrary", "NewGuid"); Params::UKismetGuidLibrary_NewGuid_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetGuidLibrary.IsValid_Guid // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid InGuid (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetGuidLibrary::IsValid_Guid(struct FGuid& InGuid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetGuidLibrary", "IsValid_Guid"); Params::UKismetGuidLibrary_IsValid_Guid_Params Parms{}; Parms.InGuid = InGuid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetGuidLibrary.Invalidate_Guid // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid InGuid (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetGuidLibrary::Invalidate_Guid(struct FGuid& InGuid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetGuidLibrary", "Invalidate_Guid"); Params::UKismetGuidLibrary_Invalidate_Guid_Params Parms{}; Parms.InGuid = InGuid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetGuidLibrary.EqualEqual_GuidGuid // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetGuidLibrary::EqualEqual_GuidGuid(struct FGuid& A, struct FGuid& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetGuidLibrary", "EqualEqual_GuidGuid"); Params::UKismetGuidLibrary_EqualEqual_GuidGuid_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetGuidLibrary.Conv_GuidToString // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid InGuid (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetGuidLibrary::Conv_GuidToString(struct FGuid& InGuid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetGuidLibrary", "Conv_GuidToString"); Params::UKismetGuidLibrary_Conv_GuidToString_Params Parms{}; Parms.InGuid = InGuid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.KismetInputLibrary // (None) class UClass* UKismetInputLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("KismetInputLibrary"); return Clss; } // KismetInputLibrary Engine.Default__KismetInputLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UKismetInputLibrary* UKismetInputLibrary::GetDefaultObj() { static class UKismetInputLibrary* Default = nullptr; if (!Default) Default = static_cast(UKismetInputLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.KismetInputLibrary.PointerEvent_IsTouchEvent // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::PointerEvent_IsTouchEvent(struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "PointerEvent_IsTouchEvent"); Params::UKismetInputLibrary_PointerEvent_IsTouchEvent_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_IsMouseButtonDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FKey MouseButton (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::PointerEvent_IsMouseButtonDown(struct FPointerEvent& Input, const struct FKey& MouseButton) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "PointerEvent_IsMouseButtonDown"); Params::UKismetInputLibrary_PointerEvent_IsMouseButtonDown_Params Parms{}; Parms.Input = Input; Parms.MouseButton = MouseButton; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetWheelDelta // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetInputLibrary::PointerEvent_GetWheelDelta(struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "PointerEvent_GetWheelDelta"); Params::UKismetInputLibrary_PointerEvent_GetWheelDelta_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetUserIndex // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetInputLibrary::PointerEvent_GetUserIndex(struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "PointerEvent_GetUserIndex"); Params::UKismetInputLibrary_PointerEvent_GetUserIndex_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetTouchpadIndex // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetInputLibrary::PointerEvent_GetTouchpadIndex(struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "PointerEvent_GetTouchpadIndex"); Params::UKismetInputLibrary_PointerEvent_GetTouchpadIndex_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetScreenSpacePosition // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetInputLibrary::PointerEvent_GetScreenSpacePosition(struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "PointerEvent_GetScreenSpacePosition"); Params::UKismetInputLibrary_PointerEvent_GetScreenSpacePosition_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetPointerIndex // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetInputLibrary::PointerEvent_GetPointerIndex(struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "PointerEvent_GetPointerIndex"); Params::UKismetInputLibrary_PointerEvent_GetPointerIndex_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetLastScreenSpacePosition // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetInputLibrary::PointerEvent_GetLastScreenSpacePosition(struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "PointerEvent_GetLastScreenSpacePosition"); Params::UKismetInputLibrary_PointerEvent_GetLastScreenSpacePosition_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetGestureType // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // enum class ESlateGesture ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ESlateGesture UKismetInputLibrary::PointerEvent_GetGestureType(struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "PointerEvent_GetGestureType"); Params::UKismetInputLibrary_PointerEvent_GetGestureType_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetGestureDelta // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetInputLibrary::PointerEvent_GetGestureDelta(struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "PointerEvent_GetGestureDelta"); Params::UKismetInputLibrary_PointerEvent_GetGestureDelta_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetEffectingButton // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey UKismetInputLibrary::PointerEvent_GetEffectingButton(struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "PointerEvent_GetEffectingButton"); Params::UKismetInputLibrary_PointerEvent_GetEffectingButton_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetCursorDelta // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetInputLibrary::PointerEvent_GetCursorDelta(struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "PointerEvent_GetCursorDelta"); Params::UKismetInputLibrary_PointerEvent_GetCursorDelta_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.ModifierKeysState_IsShiftDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FSlateModifierKeysState KeysState (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::ModifierKeysState_IsShiftDown(struct FSlateModifierKeysState& KeysState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "ModifierKeysState_IsShiftDown"); Params::UKismetInputLibrary_ModifierKeysState_IsShiftDown_Params Parms{}; Parms.KeysState = KeysState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.ModifierKeysState_IsControlDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FSlateModifierKeysState KeysState (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::ModifierKeysState_IsControlDown(struct FSlateModifierKeysState& KeysState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "ModifierKeysState_IsControlDown"); Params::UKismetInputLibrary_ModifierKeysState_IsControlDown_Params Parms{}; Parms.KeysState = KeysState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.ModifierKeysState_IsCommandDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FSlateModifierKeysState KeysState (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::ModifierKeysState_IsCommandDown(struct FSlateModifierKeysState& KeysState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "ModifierKeysState_IsCommandDown"); Params::UKismetInputLibrary_ModifierKeysState_IsCommandDown_Params Parms{}; Parms.KeysState = KeysState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.ModifierKeysState_IsAltDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FSlateModifierKeysState KeysState (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::ModifierKeysState_IsAltDown(struct FSlateModifierKeysState& KeysState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "ModifierKeysState_IsAltDown"); Params::UKismetInputLibrary_ModifierKeysState_IsAltDown_Params Parms{}; Parms.KeysState = KeysState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsVectorAxis // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsVectorAxis(struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "Key_IsVectorAxis"); Params::UKismetInputLibrary_Key_IsVectorAxis_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsValid // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsValid(struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "Key_IsValid"); Params::UKismetInputLibrary_Key_IsValid_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsMouseButton // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsMouseButton(struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "Key_IsMouseButton"); Params::UKismetInputLibrary_Key_IsMouseButton_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsModifierKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsModifierKey(struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "Key_IsModifierKey"); Params::UKismetInputLibrary_Key_IsModifierKey_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsKeyboardKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsKeyboardKey(struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "Key_IsKeyboardKey"); Params::UKismetInputLibrary_Key_IsKeyboardKey_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsGamepadKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsGamepadKey(struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "Key_IsGamepadKey"); Params::UKismetInputLibrary_Key_IsGamepadKey_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsDigital // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsDigital(struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "Key_IsDigital"); Params::UKismetInputLibrary_Key_IsDigital_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsButtonAxis // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsButtonAxis(struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "Key_IsButtonAxis"); Params::UKismetInputLibrary_Key_IsButtonAxis_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsAxis3D // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsAxis3D(struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "Key_IsAxis3D"); Params::UKismetInputLibrary_Key_IsAxis3D_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsAxis2D // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsAxis2D(struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "Key_IsAxis2D"); Params::UKismetInputLibrary_Key_IsAxis2D_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsAxis1D // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsAxis1D(struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "Key_IsAxis1D"); Params::UKismetInputLibrary_Key_IsAxis1D_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsAnalog // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsAnalog(struct FKey& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "Key_IsAnalog"); Params::UKismetInputLibrary_Key_IsAnalog_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_GetNavigationDirectionFromKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FKeyEvent InKeyEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // enum class EUINavigation ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EUINavigation UKismetInputLibrary::Key_GetNavigationDirectionFromKey(struct FKeyEvent& InKeyEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "Key_GetNavigationDirectionFromKey"); Params::UKismetInputLibrary_Key_GetNavigationDirectionFromKey_Params Parms{}; Parms.InKeyEvent = InKeyEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_GetNavigationDirectionFromAnalog // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAnalogInputEvent InAnalogEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // enum class EUINavigation ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EUINavigation UKismetInputLibrary::Key_GetNavigationDirectionFromAnalog(struct FAnalogInputEvent& InAnalogEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "Key_GetNavigationDirectionFromAnalog"); Params::UKismetInputLibrary_Key_GetNavigationDirectionFromAnalog_Params Parms{}; Parms.InAnalogEvent = InAnalogEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_GetNavigationActionFromKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FKeyEvent InKeyEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // enum class EUINavigationAction ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EUINavigationAction UKismetInputLibrary::Key_GetNavigationActionFromKey(struct FKeyEvent& InKeyEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "Key_GetNavigationActionFromKey"); Params::UKismetInputLibrary_Key_GetNavigationActionFromKey_Params Parms{}; Parms.InKeyEvent = InKeyEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_GetNavigationAction // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EUINavigationAction ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EUINavigationAction UKismetInputLibrary::Key_GetNavigationAction(struct FKey& InKey) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "Key_GetNavigationAction"); Params::UKismetInputLibrary_Key_GetNavigationAction_Params Parms{}; Parms.InKey = InKey; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_GetDisplayName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLongDisplayName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetInputLibrary::Key_GetDisplayName(struct FKey& Key, bool bLongDisplayName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "Key_GetDisplayName"); Params::UKismetInputLibrary_Key_GetDisplayName_Params Parms{}; Parms.Key = Key; Parms.bLongDisplayName = bLongDisplayName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsShiftDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsShiftDown(struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "InputEvent_IsShiftDown"); Params::UKismetInputLibrary_InputEvent_IsShiftDown_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsRightShiftDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsRightShiftDown(struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "InputEvent_IsRightShiftDown"); Params::UKismetInputLibrary_InputEvent_IsRightShiftDown_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsRightControlDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsRightControlDown(struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "InputEvent_IsRightControlDown"); Params::UKismetInputLibrary_InputEvent_IsRightControlDown_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsRightCommandDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsRightCommandDown(struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "InputEvent_IsRightCommandDown"); Params::UKismetInputLibrary_InputEvent_IsRightCommandDown_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsRightAltDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsRightAltDown(struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "InputEvent_IsRightAltDown"); Params::UKismetInputLibrary_InputEvent_IsRightAltDown_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsRepeat // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsRepeat(struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "InputEvent_IsRepeat"); Params::UKismetInputLibrary_InputEvent_IsRepeat_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsLeftShiftDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsLeftShiftDown(struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "InputEvent_IsLeftShiftDown"); Params::UKismetInputLibrary_InputEvent_IsLeftShiftDown_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsLeftControlDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsLeftControlDown(struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "InputEvent_IsLeftControlDown"); Params::UKismetInputLibrary_InputEvent_IsLeftControlDown_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsLeftCommandDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsLeftCommandDown(struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "InputEvent_IsLeftCommandDown"); Params::UKismetInputLibrary_InputEvent_IsLeftCommandDown_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsLeftAltDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsLeftAltDown(struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "InputEvent_IsLeftAltDown"); Params::UKismetInputLibrary_InputEvent_IsLeftAltDown_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsControlDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsControlDown(struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "InputEvent_IsControlDown"); Params::UKismetInputLibrary_InputEvent_IsControlDown_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsCommandDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsCommandDown(struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "InputEvent_IsCommandDown"); Params::UKismetInputLibrary_InputEvent_IsCommandDown_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsAltDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsAltDown(struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "InputEvent_IsAltDown"); Params::UKismetInputLibrary_InputEvent_IsAltDown_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputChord_GetDisplayName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputChord Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetInputLibrary::InputChord_GetDisplayName(struct FInputChord& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "InputChord_GetDisplayName"); Params::UKismetInputLibrary_InputChord_GetDisplayName_Params Parms{}; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.GetUserIndex // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FKeyEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetInputLibrary::GetUserIndex(struct FKeyEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "GetUserIndex"); Params::UKismetInputLibrary_GetUserIndex_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.GetModifierKeysState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FSlateModifierKeysState ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FSlateModifierKeysState UKismetInputLibrary::GetModifierKeysState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "GetModifierKeysState"); Params::UKismetInputLibrary_GetModifierKeysState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.GetKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FKeyEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey UKismetInputLibrary::GetKey(struct FKeyEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "GetKey"); Params::UKismetInputLibrary_GetKey_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.GetAnalogValue // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAnalogInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetInputLibrary::GetAnalogValue(struct FAnalogInputEvent& Input) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "GetAnalogValue"); Params::UKismetInputLibrary_GetAnalogValue_Params Parms{}; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.EqualEqual_KeyKey // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey A (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKey B (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::EqualEqual_KeyKey(const struct FKey& A, const struct FKey& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "EqualEqual_KeyKey"); Params::UKismetInputLibrary_EqualEqual_KeyKey_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.EqualEqual_InputChordInputChord // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputChord A (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInputChord B (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInputLibrary::EqualEqual_InputChordInputChord(const struct FInputChord& A, const struct FInputChord& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "EqualEqual_InputChordInputChord"); Params::UKismetInputLibrary_EqualEqual_InputChordInputChord_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.CalibrateTilt // (Final, Native, Static, Public, BlueprintCallable) // Parameters: void UKismetInputLibrary::CalibrateTilt() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInputLibrary", "CalibrateTilt"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.KismetInternationalizationLibrary // (None) class UClass* UKismetInternationalizationLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("KismetInternationalizationLibrary"); return Clss; } // KismetInternationalizationLibrary Engine.Default__KismetInternationalizationLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UKismetInternationalizationLibrary* UKismetInternationalizationLibrary::GetDefaultObj() { static class UKismetInternationalizationLibrary* Default = nullptr; if (!Default) Default = static_cast(UKismetInternationalizationLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.KismetInternationalizationLibrary.SetCurrentLocale // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString Culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInternationalizationLibrary::SetCurrentLocale(const class FString& Culture, bool SaveToConfig) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInternationalizationLibrary", "SetCurrentLocale"); Params::UKismetInternationalizationLibrary_SetCurrentLocale_Params Parms{}; Parms.Culture = Culture; Parms.SaveToConfig = SaveToConfig; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.SetCurrentLanguageAndLocale // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString Culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInternationalizationLibrary::SetCurrentLanguageAndLocale(const class FString& Culture, bool SaveToConfig) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInternationalizationLibrary", "SetCurrentLanguageAndLocale"); Params::UKismetInternationalizationLibrary_SetCurrentLanguageAndLocale_Params Parms{}; Parms.Culture = Culture; Parms.SaveToConfig = SaveToConfig; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.SetCurrentLanguage // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString Culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInternationalizationLibrary::SetCurrentLanguage(const class FString& Culture, bool SaveToConfig) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInternationalizationLibrary", "SetCurrentLanguage"); Params::UKismetInternationalizationLibrary_SetCurrentLanguage_Params Parms{}; Parms.Culture = Culture; Parms.SaveToConfig = SaveToConfig; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.SetCurrentCulture // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString Culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInternationalizationLibrary::SetCurrentCulture(const class FString& Culture, bool SaveToConfig) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInternationalizationLibrary", "SetCurrentCulture"); Params::UKismetInternationalizationLibrary_SetCurrentCulture_Params Parms{}; Parms.Culture = Culture; Parms.SaveToConfig = SaveToConfig; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.SetCurrentAssetGroupCulture // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FName AssetGroup (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetInternationalizationLibrary::SetCurrentAssetGroupCulture(class FName AssetGroup, const class FString& Culture, bool SaveToConfig) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInternationalizationLibrary", "SetCurrentAssetGroupCulture"); Params::UKismetInternationalizationLibrary_SetCurrentAssetGroupCulture_Params Parms{}; Parms.AssetGroup = AssetGroup; Parms.Culture = Culture; Parms.SaveToConfig = SaveToConfig; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.GetSuitableCulture // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray AvailableCultures (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class FString CultureToMatch (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString FallbackCulture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetInternationalizationLibrary::GetSuitableCulture(TArray& AvailableCultures, const class FString& CultureToMatch, const class FString& FallbackCulture) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInternationalizationLibrary", "GetSuitableCulture"); Params::UKismetInternationalizationLibrary_GetSuitableCulture_Params Parms{}; Parms.AvailableCultures = AvailableCultures; Parms.CultureToMatch = CultureToMatch; Parms.FallbackCulture = FallbackCulture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.GetNativeCulture // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class ELocalizedTextSourceCategoryTextCategory (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetInternationalizationLibrary::GetNativeCulture(enum class ELocalizedTextSourceCategory TextCategory) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInternationalizationLibrary", "GetNativeCulture"); Params::UKismetInternationalizationLibrary_GetNativeCulture_Params Parms{}; Parms.TextCategory = TextCategory; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.GetLocalizedCultures // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool IncludeGame (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IncludeEngine (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IncludeEditor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IncludeAdditional (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKismetInternationalizationLibrary::GetLocalizedCultures(bool IncludeGame, bool IncludeEngine, bool IncludeEditor, bool IncludeAdditional) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInternationalizationLibrary", "GetLocalizedCultures"); Params::UKismetInternationalizationLibrary_GetLocalizedCultures_Params Parms{}; Parms.IncludeGame = IncludeGame; Parms.IncludeEngine = IncludeEngine; Parms.IncludeEditor = IncludeEditor; Parms.IncludeAdditional = IncludeAdditional; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.GetCurrentLocale // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetInternationalizationLibrary::GetCurrentLocale() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInternationalizationLibrary", "GetCurrentLocale"); Params::UKismetInternationalizationLibrary_GetCurrentLocale_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.GetCurrentLanguage // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetInternationalizationLibrary::GetCurrentLanguage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInternationalizationLibrary", "GetCurrentLanguage"); Params::UKismetInternationalizationLibrary_GetCurrentLanguage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.GetCurrentCulture // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetInternationalizationLibrary::GetCurrentCulture() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInternationalizationLibrary", "GetCurrentCulture"); Params::UKismetInternationalizationLibrary_GetCurrentCulture_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.GetCurrentAssetGroupCulture // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName AssetGroup (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetInternationalizationLibrary::GetCurrentAssetGroupCulture(class FName AssetGroup) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInternationalizationLibrary", "GetCurrentAssetGroupCulture"); Params::UKismetInternationalizationLibrary_GetCurrentAssetGroupCulture_Params Parms{}; Parms.AssetGroup = AssetGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.GetCultureDisplayName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString Culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Localized (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetInternationalizationLibrary::GetCultureDisplayName(const class FString& Culture, bool Localized) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInternationalizationLibrary", "GetCultureDisplayName"); Params::UKismetInternationalizationLibrary_GetCultureDisplayName_Params Parms{}; Parms.Culture = Culture; Parms.Localized = Localized; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.ClearCurrentAssetGroupCulture // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FName AssetGroup (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetInternationalizationLibrary::ClearCurrentAssetGroupCulture(class FName AssetGroup, bool SaveToConfig) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetInternationalizationLibrary", "ClearCurrentAssetGroupCulture"); Params::UKismetInternationalizationLibrary_ClearCurrentAssetGroupCulture_Params Parms{}; Parms.AssetGroup = AssetGroup; Parms.SaveToConfig = SaveToConfig; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.KismetMaterialLibrary // (None) class UClass* UKismetMaterialLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("KismetMaterialLibrary"); return Clss; } // KismetMaterialLibrary Engine.Default__KismetMaterialLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UKismetMaterialLibrary* UKismetMaterialLibrary::GetDefaultObj() { static class UKismetMaterialLibrary* Default = nullptr; if (!Default) Default = static_cast(UKismetMaterialLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.KismetMaterialLibrary.SetVectorParameterValue // (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialParameterCollection*Collection (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ParameterValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMaterialLibrary::SetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName, struct FLinearColor& ParameterValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMaterialLibrary", "SetVectorParameterValue"); Params::UKismetMaterialLibrary_SetVectorParameterValue_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Collection = Collection; Parms.ParameterName = ParameterName; Parms.ParameterValue = ParameterValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMaterialLibrary.SetScalarParameterValue // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialParameterCollection*Collection (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ParameterValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMaterialLibrary::SetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName, float ParameterValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMaterialLibrary", "SetScalarParameterValue"); Params::UKismetMaterialLibrary_SetScalarParameterValue_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Collection = Collection; Parms.ParameterName = ParameterName; Parms.ParameterValue = ParameterValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMaterialLibrary.GetVectorParameterValue // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialParameterCollection*Collection (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMaterialLibrary::GetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMaterialLibrary", "GetVectorParameterValue"); Params::UKismetMaterialLibrary_GetVectorParameterValue_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Collection = Collection; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMaterialLibrary.GetScalarParameterValue // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialParameterCollection*Collection (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMaterialLibrary::GetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMaterialLibrary", "GetScalarParameterValue"); Params::UKismetMaterialLibrary_GetScalarParameterValue_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Collection = Collection; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMaterialLibrary.CreateDynamicMaterialInstance // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* Parent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName OptionalName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EMIDCreationFlags CreationFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UKismetMaterialLibrary::CreateDynamicMaterialInstance(class UObject* WorldContextObject, class UMaterialInterface* Parent, class FName OptionalName, enum class EMIDCreationFlags CreationFlags) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMaterialLibrary", "CreateDynamicMaterialInstance"); Params::UKismetMaterialLibrary_CreateDynamicMaterialInstance_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Parent = Parent; Parms.OptionalName = OptionalName; Parms.CreationFlags = CreationFlags; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.KismetMathLibrary // (None) class UClass* UKismetMathLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("KismetMathLibrary"); return Clss; } // KismetMathLibrary Engine.Default__KismetMathLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UKismetMathLibrary* UKismetMathLibrary::GetDefaultObj() { static class UKismetMathLibrary* Default = nullptr; if (!Default) Default = static_cast(UKismetMathLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.KismetMathLibrary.Xor_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Xor_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Xor_IntInt"); Params::UKismetMathLibrary_Xor_IntInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Xor_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Xor_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Xor_Int64Int64"); Params::UKismetMathLibrary_Xor_Int64Int64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Wrap // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Wrap(int32 Value, int32 Min, int32 Max) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Wrap"); Params::UKismetMathLibrary_Wrap_Params Parms{}; Parms.Value = Value; Parms.Min = Min; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.WeightedMovingAverage_FVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::WeightedMovingAverage_FVector(const struct FVector& CurrentSample, const struct FVector& PreviousSample, float Weight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "WeightedMovingAverage_FVector"); Params::UKismetMathLibrary_WeightedMovingAverage_FVector_Params Parms{}; Parms.CurrentSample = CurrentSample; Parms.PreviousSample = PreviousSample; Parms.Weight = Weight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.WeightedMovingAverage_FRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::WeightedMovingAverage_FRotator(const struct FRotator& CurrentSample, const struct FRotator& PreviousSample, float Weight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "WeightedMovingAverage_FRotator"); Params::UKismetMathLibrary_WeightedMovingAverage_FRotator_Params Parms{}; Parms.CurrentSample = CurrentSample; Parms.PreviousSample = PreviousSample; Parms.Weight = Weight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.WeightedMovingAverage_Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::WeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float Weight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "WeightedMovingAverage_Float"); Params::UKismetMathLibrary_WeightedMovingAverage_Float_Params Parms{}; Parms.CurrentSample = CurrentSample; Parms.PreviousSample = PreviousSample; Parms.Weight = Weight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VSizeXYSquared // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::VSizeXYSquared(const struct FVector& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "VSizeXYSquared"); Params::UKismetMathLibrary_VSizeXYSquared_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VSizeXY // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::VSizeXY(const struct FVector& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "VSizeXY"); Params::UKismetMathLibrary_VSizeXY_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VSizeSquared // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::VSizeSquared(const struct FVector& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "VSizeSquared"); Params::UKismetMathLibrary_VSizeSquared_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VSize2DSquared // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::VSize2DSquared(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "VSize2DSquared"); Params::UKismetMathLibrary_VSize2DSquared_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VSize2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::VSize2D(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "VSize2D"); Params::UKismetMathLibrary_VSize2D_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VSize // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::VSize(const struct FVector& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "VSize"); Params::UKismetMathLibrary_VSize_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VLerp // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::VLerp(const struct FVector& A, const struct FVector& B, float Alpha) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "VLerp"); Params::UKismetMathLibrary_VLerp_Params Parms{}; Parms.A = A; Parms.B = B; Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VInterpTo_Constant // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::VInterpTo_Constant(const struct FVector& Current, const struct FVector& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "VInterpTo_Constant"); Params::UKismetMathLibrary_VInterpTo_Constant_Params Parms{}; Parms.Current = Current; Parms.Target = Target; Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VInterpTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::VInterpTo(const struct FVector& Current, const struct FVector& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "VInterpTo"); Params::UKismetMathLibrary_VInterpTo_Params Parms{}; Parms.Current = Current; Parms.Target = Target; Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VectorSpringInterp // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVectorSpringState SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float Stiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CriticalDampingFactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Mass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TargetVelocityAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bClamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector MinValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector MaxValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInitializeFromTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::VectorSpringInterp(const struct FVector& Current, const struct FVector& Target, struct FVectorSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bClamp, const struct FVector& MinValue, const struct FVector& MaxValue, bool bInitializeFromTarget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "VectorSpringInterp"); Params::UKismetMathLibrary_VectorSpringInterp_Params Parms{}; Parms.Current = Current; Parms.Target = Target; Parms.SpringState = SpringState; Parms.Stiffness = Stiffness; Parms.CriticalDampingFactor = CriticalDampingFactor; Parms.DeltaTime = DeltaTime; Parms.Mass = Mass; Parms.TargetVelocityAmount = TargetVelocityAmount; Parms.bClamp = bClamp; Parms.MinValue = MinValue; Parms.MaxValue = MaxValue; Parms.bInitializeFromTarget = bInitializeFromTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Zero // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_Zero() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_Zero"); Params::UKismetMathLibrary_Vector_Zero_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Up // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_Up() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_Up"); Params::UKismetMathLibrary_Vector_Up_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_UnwindEuler // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Vector_UnwindEuler(struct FVector& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_UnwindEuler"); Params::UKismetMathLibrary_Vector_UnwindEuler_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.Vector_UnitCartesianToSpherical // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Vector_UnitCartesianToSpherical(const struct FVector& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_UnitCartesianToSpherical"); Params::UKismetMathLibrary_Vector_UnitCartesianToSpherical_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_ToRadians // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_ToRadians(const struct FVector& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_ToRadians"); Params::UKismetMathLibrary_Vector_ToRadians_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_ToDegrees // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_ToDegrees(const struct FVector& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_ToDegrees"); Params::UKismetMathLibrary_Vector_ToDegrees_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_SnappedToGrid // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InGridSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_SnappedToGrid(const struct FVector& InVect, float InGridSize) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_SnappedToGrid"); Params::UKismetMathLibrary_Vector_SnappedToGrid_Params Parms{}; Parms.InVect = InVect; Parms.InGridSize = InGridSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Set // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Vector_Set(struct FVector& A, double X, double Y, double Z) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_Set"); Params::UKismetMathLibrary_Vector_Set_Params Parms{}; Parms.A = A; Parms.X = X; Parms.Y = Y; Parms.Z = Z; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.Vector_Right // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_Right() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_Right"); Params::UKismetMathLibrary_Vector_Right_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Reciprocal // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_Reciprocal(struct FVector& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_Reciprocal"); Params::UKismetMathLibrary_Vector_Reciprocal_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_ProjectOnToNormal // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_ProjectOnToNormal(const struct FVector& V, const struct FVector& InNormal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_ProjectOnToNormal"); Params::UKismetMathLibrary_Vector_ProjectOnToNormal_Params Parms{}; Parms.V = V; Parms.InNormal = InNormal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_One // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_One() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_One"); Params::UKismetMathLibrary_Vector_One_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_NormalUnsafe // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_NormalUnsafe(struct FVector& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_NormalUnsafe"); Params::UKismetMathLibrary_Vector_NormalUnsafe_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Normalize // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Vector_Normalize(struct FVector& A, float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_Normalize"); Params::UKismetMathLibrary_Vector_Normalize_Params Parms{}; Parms.A = A; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.Vector_Normal2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_Normal2D(const struct FVector& A, float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_Normal2D"); Params::UKismetMathLibrary_Vector_Normal2D_Params Parms{}; Parms.A = A; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_MirrorByPlane // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPlane InPlane (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_MirrorByPlane(const struct FVector& A, struct FPlane& InPlane) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_MirrorByPlane"); Params::UKismetMathLibrary_Vector_MirrorByPlane_Params Parms{}; Parms.A = A; Parms.InPlane = InPlane; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Left // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_Left() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_Left"); Params::UKismetMathLibrary_Vector_Left_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_IsZero // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Vector_IsZero(struct FVector& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_IsZero"); Params::UKismetMathLibrary_Vector_IsZero_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_IsUnit // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SquaredLenthTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Vector_IsUnit(struct FVector& A, float SquaredLenthTolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_IsUnit"); Params::UKismetMathLibrary_Vector_IsUnit_Params Parms{}; Parms.A = A; Parms.SquaredLenthTolerance = SquaredLenthTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_IsUniform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Vector_IsUniform(struct FVector& A, float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_IsUniform"); Params::UKismetMathLibrary_Vector_IsUniform_Params Parms{}; Parms.A = A; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_IsNormal // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Vector_IsNormal(struct FVector& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_IsNormal"); Params::UKismetMathLibrary_Vector_IsNormal_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_IsNearlyZero // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Vector_IsNearlyZero(struct FVector& A, float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_IsNearlyZero"); Params::UKismetMathLibrary_Vector_IsNearlyZero_Params Parms{}; Parms.A = A; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_IsNAN // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Vector_IsNAN(struct FVector& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_IsNAN"); Params::UKismetMathLibrary_Vector_IsNAN_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_HeadingAngle // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Vector_HeadingAngle(const struct FVector& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_HeadingAngle"); Params::UKismetMathLibrary_Vector_HeadingAngle_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_GetSignVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_GetSignVector(const struct FVector& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_GetSignVector"); Params::UKismetMathLibrary_Vector_GetSignVector_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_GetProjection // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_GetProjection(const struct FVector& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_GetProjection"); Params::UKismetMathLibrary_Vector_GetProjection_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_GetAbsMin // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Vector_GetAbsMin(const struct FVector& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_GetAbsMin"); Params::UKismetMathLibrary_Vector_GetAbsMin_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_GetAbsMax // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Vector_GetAbsMax(const struct FVector& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_GetAbsMax"); Params::UKismetMathLibrary_Vector_GetAbsMax_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_GetAbs // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_GetAbs(const struct FVector& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_GetAbs"); Params::UKismetMathLibrary_Vector_GetAbs_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Forward // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_Forward() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_Forward"); Params::UKismetMathLibrary_Vector_Forward_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Down // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_Down() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_Down"); Params::UKismetMathLibrary_Vector_Down_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_DistanceSquared // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector V1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector V2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Vector_DistanceSquared(const struct FVector& V1, const struct FVector& V2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_DistanceSquared"); Params::UKismetMathLibrary_Vector_DistanceSquared_Params Parms{}; Parms.V1 = V1; Parms.V2 = V2; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Distance2DSquared // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector V1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector V2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Vector_Distance2DSquared(const struct FVector& V1, const struct FVector& V2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_Distance2DSquared"); Params::UKismetMathLibrary_Vector_Distance2DSquared_Params Parms{}; Parms.V1 = V1; Parms.V2 = V2; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Distance2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector V1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector V2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Vector_Distance2D(const struct FVector& V1, const struct FVector& V2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_Distance2D"); Params::UKismetMathLibrary_Vector_Distance2D_Params Parms{}; Parms.V1 = V1; Parms.V2 = V2; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Distance // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector V1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector V2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Vector_Distance(const struct FVector& V1, const struct FVector& V2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_Distance"); Params::UKismetMathLibrary_Vector_Distance_Params Parms{}; Parms.V1 = V1; Parms.V2 = V2; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_CosineAngle2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Vector_CosineAngle2D(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_CosineAngle2D"); Params::UKismetMathLibrary_Vector_CosineAngle2D_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_ComponentMin // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_ComponentMin(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_ComponentMin"); Params::UKismetMathLibrary_Vector_ComponentMin_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_ComponentMax // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_ComponentMax(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_ComponentMax"); Params::UKismetMathLibrary_Vector_ComponentMax_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_ClampSizeMax2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_ClampSizeMax2D(const struct FVector& A, double Max) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_ClampSizeMax2D"); Params::UKismetMathLibrary_Vector_ClampSizeMax2D_Params Parms{}; Parms.A = A; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_ClampSizeMax // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_ClampSizeMax(const struct FVector& A, double Max) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_ClampSizeMax"); Params::UKismetMathLibrary_Vector_ClampSizeMax_Params Parms{}; Parms.A = A; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_ClampSize2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_ClampSize2D(const struct FVector& A, double Min, double Max) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_ClampSize2D"); Params::UKismetMathLibrary_Vector_ClampSize2D_Params Parms{}; Parms.A = A; Parms.Min = Min; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_BoundedToCube // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_BoundedToCube(const struct FVector& InVect, float InRadius) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_BoundedToCube"); Params::UKismetMathLibrary_Vector_BoundedToCube_Params Parms{}; Parms.InVect = InVect; Parms.InRadius = InRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_BoundedToBox // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InBoxMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InBoxMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_BoundedToBox(const struct FVector& InVect, const struct FVector& InBoxMin, const struct FVector& InBoxMax) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_BoundedToBox"); Params::UKismetMathLibrary_Vector_BoundedToBox_Params Parms{}; Parms.InVect = InVect; Parms.InBoxMin = InBoxMin; Parms.InBoxMax = InBoxMax; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Backward // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Vector_Backward() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_Backward"); Params::UKismetMathLibrary_Vector_Backward_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector_Assign // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Vector_Assign(struct FVector& A, struct FVector& InVector) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_Assign"); Params::UKismetMathLibrary_Vector_Assign_Params Parms{}; Parms.A = A; Parms.InVector = InVector; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.Vector_AddBounded // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InAddVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Vector_AddBounded(struct FVector& A, const struct FVector& InAddVect, float InRadius) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector_AddBounded"); Params::UKismetMathLibrary_Vector_AddBounded_Params Parms{}; Parms.A = A; Parms.InAddVect = InAddVect; Parms.InRadius = InRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.Vector4_Zero // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Vector4_Zero() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector4_Zero"); Params::UKismetMathLibrary_Vector4_Zero_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_SizeSquared3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Vector4_SizeSquared3(struct FVector4& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector4_SizeSquared3"); Params::UKismetMathLibrary_Vector4_SizeSquared3_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_SizeSquared // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Vector4_SizeSquared(struct FVector4& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector4_SizeSquared"); Params::UKismetMathLibrary_Vector4_SizeSquared_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_Size3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Vector4_Size3(struct FVector4& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector4_Size3"); Params::UKismetMathLibrary_Vector4_Size3_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_Size // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Vector4_Size(struct FVector4& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector4_Size"); Params::UKismetMathLibrary_Vector4_Size_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_Set // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector4 A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double W (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Vector4_Set(struct FVector4& A, double X, double Y, double Z, double W) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector4_Set"); Params::UKismetMathLibrary_Vector4_Set_Params Parms{}; Parms.A = A; Parms.X = X; Parms.Y = Y; Parms.Z = Z; Parms.W = W; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.Vector4_NormalUnsafe3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Vector4_NormalUnsafe3(struct FVector4& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector4_NormalUnsafe3"); Params::UKismetMathLibrary_Vector4_NormalUnsafe3_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_Normalize3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector4 A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Vector4_Normalize3(struct FVector4& A, float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector4_Normalize3"); Params::UKismetMathLibrary_Vector4_Normalize3_Params Parms{}; Parms.A = A; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.Vector4_Normal3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Vector4_Normal3(struct FVector4& A, float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector4_Normal3"); Params::UKismetMathLibrary_Vector4_Normal3_Params Parms{}; Parms.A = A; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_Negated // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Vector4_Negated(struct FVector4& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector4_Negated"); Params::UKismetMathLibrary_Vector4_Negated_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_MirrorByVector3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 SurfaceNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Vector4_MirrorByVector3(struct FVector4& Direction, struct FVector4& SurfaceNormal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector4_MirrorByVector3"); Params::UKismetMathLibrary_Vector4_MirrorByVector3_Params Parms{}; Parms.Direction = Direction; Parms.SurfaceNormal = SurfaceNormal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_IsZero // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Vector4_IsZero(struct FVector4& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector4_IsZero"); Params::UKismetMathLibrary_Vector4_IsZero_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_IsUnit3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SquaredLenthTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Vector4_IsUnit3(struct FVector4& A, float SquaredLenthTolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector4_IsUnit3"); Params::UKismetMathLibrary_Vector4_IsUnit3_Params Parms{}; Parms.A = A; Parms.SquaredLenthTolerance = SquaredLenthTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_IsNormal3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Vector4_IsNormal3(struct FVector4& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector4_IsNormal3"); Params::UKismetMathLibrary_Vector4_IsNormal3_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_IsNearlyZero3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Vector4_IsNearlyZero3(struct FVector4& A, float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector4_IsNearlyZero3"); Params::UKismetMathLibrary_Vector4_IsNearlyZero3_Params Parms{}; Parms.A = A; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_IsNAN // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Vector4_IsNAN(struct FVector4& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector4_IsNAN"); Params::UKismetMathLibrary_Vector4_IsNAN_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_DotProduct3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Vector4_DotProduct3(struct FVector4& A, struct FVector4& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector4_DotProduct3"); Params::UKismetMathLibrary_Vector4_DotProduct3_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_DotProduct // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Vector4_DotProduct(struct FVector4& A, struct FVector4& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector4_DotProduct"); Params::UKismetMathLibrary_Vector4_DotProduct_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_CrossProduct3 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Vector4_CrossProduct3(struct FVector4& A, struct FVector4& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector4_CrossProduct3"); Params::UKismetMathLibrary_Vector4_CrossProduct3_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector4_Assign // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector4 A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 InVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Vector4_Assign(struct FVector4& A, struct FVector4& InVector) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector4_Assign"); Params::UKismetMathLibrary_Vector4_Assign_Params Parms{}; Parms.A = A; Parms.InVector = InVector; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.Vector2DInterpTo_Constant // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Vector2DInterpTo_Constant(const struct FVector2D& Current, const struct FVector2D& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector2DInterpTo_Constant"); Params::UKismetMathLibrary_Vector2DInterpTo_Constant_Params Parms{}; Parms.Current = Current; Parms.Target = Target; Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector2DInterpTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Vector2DInterpTo(const struct FVector2D& Current, const struct FVector2D& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector2DInterpTo"); Params::UKismetMathLibrary_Vector2DInterpTo_Params Parms{}; Parms.Current = Current; Parms.Target = Target; Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector2D_Zero // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Vector2D_Zero() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector2D_Zero"); Params::UKismetMathLibrary_Vector2D_Zero_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector2D_Unit45Deg // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Vector2D_Unit45Deg() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector2D_Unit45Deg"); Params::UKismetMathLibrary_Vector2D_Unit45Deg_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector2D_One // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Vector2D_One() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Vector2D_One"); Params::UKismetMathLibrary_Vector2D_One_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VEase // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EEasingFunc EasingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Steps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::VEase(const struct FVector& A, const struct FVector& B, float Alpha, enum class EEasingFunc EasingFunc, float BlendExp, int32 Steps) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "VEase"); Params::UKismetMathLibrary_VEase_Params Parms{}; Parms.A = A; Parms.B = B; Parms.Alpha = Alpha; Parms.EasingFunc = EasingFunc; Parms.BlendExp = BlendExp; Parms.Steps = Steps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.UtcNow // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::UtcNow() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "UtcNow"); Params::UKismetMathLibrary_UtcNow_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TransformVector4 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix Matrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector4 Vec4 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::TransformVector4(struct FMatrix& Matrix, struct FVector4& Vec4) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "TransformVector4"); Params::UKismetMathLibrary_TransformVector4_Params Parms{}; Parms.Matrix = Matrix; Parms.Vec4 = Vec4; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TransformRotation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::TransformRotation(struct FTransform& T, const struct FRotator& Rotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "TransformRotation"); Params::UKismetMathLibrary_TransformRotation_Params Parms{}; Parms.T = T; Parms.Rotation = Rotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TransformLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::TransformLocation(struct FTransform& T, const struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "TransformLocation"); Params::UKismetMathLibrary_TransformLocation_Params Parms{}; Parms.T = T; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TransformDirection // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::TransformDirection(struct FTransform& T, const struct FVector& Direction) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "TransformDirection"); Params::UKismetMathLibrary_TransformDirection_Params Parms{}; Parms.T = T; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Transform_Determinant // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Transform_Determinant(struct FTransform& Transform) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Transform_Determinant"); Params::UKismetMathLibrary_Transform_Determinant_Params Parms{}; Parms.Transform = Transform; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ToSign2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::ToSign2D(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "ToSign2D"); Params::UKismetMathLibrary_ToSign2D_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ToRounded2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::ToRounded2D(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "ToRounded2D"); Params::UKismetMathLibrary_ToRounded2D_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ToDirectionAndLength2D // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D OutDir (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double OutLength (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::ToDirectionAndLength2D(const struct FVector2D& A, struct FVector2D* OutDir, double* OutLength) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "ToDirectionAndLength2D"); Params::UKismetMathLibrary_ToDirectionAndLength2D_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutDir != nullptr) *OutDir = std::move(Parms.OutDir); if (OutLength != nullptr) *OutLength = Parms.OutLength; } // Function Engine.KismetMathLibrary.Today // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::Today() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Today"); Params::UKismetMathLibrary_Today_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TLerp // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ELerpInterpolationMode InterpMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::TLerp(struct FTransform& A, struct FTransform& B, float Alpha, enum class ELerpInterpolationMode InterpMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "TLerp"); Params::UKismetMathLibrary_TLerp_Params Parms{}; Parms.A = A; Parms.B = B; Parms.Alpha = Alpha; Parms.InterpMode = InterpMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TInterpTo // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform Current (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform Target (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::TInterpTo(struct FTransform& Current, struct FTransform& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "TInterpTo"); Params::UKismetMathLibrary_TInterpTo_Params Parms{}; Parms.Current = Current; Parms.Target = Target; Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TimespanZeroValue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::TimespanZeroValue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "TimespanZeroValue"); Params::UKismetMathLibrary_TimespanZeroValue_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TimespanRatio // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::TimespanRatio(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "TimespanRatio"); Params::UKismetMathLibrary_TimespanRatio_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TimespanMinValue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::TimespanMinValue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "TimespanMinValue"); Params::UKismetMathLibrary_TimespanMinValue_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TimespanMaxValue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::TimespanMaxValue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "TimespanMaxValue"); Params::UKismetMathLibrary_TimespanMaxValue_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TimespanFromString // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class FString TimespanString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::TimespanFromString(const class FString& TimespanString, struct FTimespan* Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "TimespanFromString"); Params::UKismetMathLibrary_TimespanFromString_Params Parms{}; Parms.TimespanString = TimespanString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = std::move(Parms.Result); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TEase // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EEasingFunc EasingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Steps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::TEase(struct FTransform& A, struct FTransform& B, float Alpha, enum class EEasingFunc EasingFunc, float BlendExp, int32 Steps) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "TEase"); Params::UKismetMathLibrary_TEase_Params Parms{}; Parms.A = A; Parms.B = B; Parms.Alpha = Alpha; Parms.EasingFunc = EasingFunc; Parms.BlendExp = BlendExp; Parms.Steps = Steps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Tan // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Tan(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Tan"); Params::UKismetMathLibrary_Tan_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Subtract_VectorVector(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Subtract_VectorVector"); Params::UKismetMathLibrary_Subtract_VectorVector_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_VectorInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Subtract_VectorInt(const struct FVector& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Subtract_VectorInt"); Params::UKismetMathLibrary_Subtract_VectorInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_VectorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Subtract_VectorFloat(const struct FVector& A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Subtract_VectorFloat"); Params::UKismetMathLibrary_Subtract_VectorFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_Vector4Vector4 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Subtract_Vector4Vector4(struct FVector4& A, struct FVector4& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Subtract_Vector4Vector4"); Params::UKismetMathLibrary_Subtract_Vector4Vector4_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Subtract_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Subtract_Vector2DVector2D"); Params::UKismetMathLibrary_Subtract_Vector2DVector2D_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_Vector2DFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Subtract_Vector2DFloat(const struct FVector2D& A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Subtract_Vector2DFloat"); Params::UKismetMathLibrary_Subtract_Vector2DFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::Subtract_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Subtract_TimespanTimespan"); Params::UKismetMathLibrary_Subtract_TimespanTimespan_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_QuatQuat // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Subtract_QuatQuat(struct FQuat& A, struct FQuat& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Subtract_QuatQuat"); Params::UKismetMathLibrary_Subtract_QuatQuat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_LinearColorLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::Subtract_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Subtract_LinearColorLinearColor"); Params::UKismetMathLibrary_Subtract_LinearColorLinearColor_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_IntPointIntPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::Subtract_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Subtract_IntPointIntPoint"); Params::UKismetMathLibrary_Subtract_IntPointIntPoint_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_IntPointInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::Subtract_IntPointInt(const struct FIntPoint& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Subtract_IntPointInt"); Params::UKismetMathLibrary_Subtract_IntPointInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Subtract_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Subtract_IntInt"); Params::UKismetMathLibrary_Subtract_IntInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Subtract_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Subtract_Int64Int64"); Params::UKismetMathLibrary_Subtract_Int64Int64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_DoubleDouble // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Subtract_DoubleDouble(double A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Subtract_DoubleDouble"); Params::UKismetMathLibrary_Subtract_DoubleDouble_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_DateTimeTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::Subtract_DateTimeTimespan(const struct FDateTime& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Subtract_DateTimeTimespan"); Params::UKismetMathLibrary_Subtract_DateTimeTimespan_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::Subtract_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Subtract_DateTimeDateTime"); Params::UKismetMathLibrary_Subtract_DateTimeDateTime_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Subtract_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Subtract_ByteByte"); Params::UKismetMathLibrary_Subtract_ByteByte_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Square // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Square(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Square"); Params::UKismetMathLibrary_Square_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Sqrt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Sqrt(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Sqrt"); Params::UKismetMathLibrary_Sqrt_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Spherical2DToUnitCartesian // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Spherical2DToUnitCartesian(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Spherical2DToUnitCartesian"); Params::UKismetMathLibrary_Spherical2DToUnitCartesian_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Sin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Sin(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Sin"); Params::UKismetMathLibrary_Sin_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SignOfInteger64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::SignOfInteger64(int64 A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "SignOfInteger64"); Params::UKismetMathLibrary_SignOfInteger64_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SignOfInteger // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::SignOfInteger(int32 A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "SignOfInteger"); Params::UKismetMathLibrary_SignOfInteger_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SignOfFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::SignOfFloat(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "SignOfFloat"); Params::UKismetMathLibrary_SignOfFloat_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SetVectorSpringStateVelocity // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVectorSpringState SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector Velocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::SetVectorSpringStateVelocity(struct FVectorSpringState& SpringState, const struct FVector& Velocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "SetVectorSpringStateVelocity"); Params::UKismetMathLibrary_SetVectorSpringStateVelocity_Params Parms{}; Parms.SpringState = SpringState; Parms.Velocity = Velocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.SetRandomStreamSeed // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FRandomStream Stream (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 NewSeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::SetRandomStreamSeed(struct FRandomStream& Stream, int32 NewSeed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "SetRandomStreamSeed"); Params::UKismetMathLibrary_SetRandomStreamSeed_Params Parms{}; Parms.Stream = Stream; Parms.NewSeed = NewSeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.SetQuaternionSpringStateAngularVelocity // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FQuaternionSpringState SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector AngularVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::SetQuaternionSpringStateAngularVelocity(struct FQuaternionSpringState& SpringState, const struct FVector& AngularVelocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "SetQuaternionSpringStateAngularVelocity"); Params::UKismetMathLibrary_SetQuaternionSpringStateAngularVelocity_Params Parms{}; Parms.SpringState = SpringState; Parms.AngularVelocity = AngularVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.SetFloatSpringStateVelocity // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FFloatSpringState SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float Velocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::SetFloatSpringStateVelocity(struct FFloatSpringState& SpringState, float Velocity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "SetFloatSpringStateVelocity"); Params::UKismetMathLibrary_SetFloatSpringStateVelocity_Params Parms{}; Parms.SpringState = SpringState; Parms.Velocity = Velocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.Set2D // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Set2D(struct FVector2D& A, double X, double Y) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Set2D"); Params::UKismetMathLibrary_Set2D_Params Parms{}; Parms.A = A; Parms.X = X; Parms.Y = Y; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.SelectVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::SelectVector(const struct FVector& A, const struct FVector& B, bool bPickA) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "SelectVector"); Params::UKismetMathLibrary_SelectVector_Params Parms{}; Parms.A = A; Parms.B = B; Parms.bPickA = bPickA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::SelectTransform(struct FTransform& A, struct FTransform& B, bool bPickA) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "SelectTransform"); Params::UKismetMathLibrary_SelectTransform_Params Parms{}; Parms.A = A; Parms.B = B; Parms.bPickA = bPickA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetMathLibrary::SelectString(const class FString& A, const class FString& B, bool bPickA) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "SelectString"); Params::UKismetMathLibrary_SelectString_Params Parms{}; Parms.A = A; Parms.B = B; Parms.bPickA = bPickA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::SelectRotator(const struct FRotator& A, const struct FRotator& B, bool bPickA) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "SelectRotator"); Params::UKismetMathLibrary_SelectRotator_Params Parms{}; Parms.A = A; Parms.B = B; Parms.bPickA = bPickA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectObject // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSelectA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UKismetMathLibrary::SelectObject(class UObject* A, class UObject* B, bool bSelectA) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "SelectObject"); Params::UKismetMathLibrary_SelectObject_Params Parms{}; Parms.A = A; Parms.B = B; Parms.bSelectA = bSelectA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::SelectInt(int32 A, int32 B, bool bPickA) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "SelectInt"); Params::UKismetMathLibrary_SelectInt_Params Parms{}; Parms.A = A; Parms.B = B; Parms.bPickA = bPickA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::SelectFloat(double A, double B, bool bPickA) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "SelectFloat"); Params::UKismetMathLibrary_SelectFloat_Params Parms{}; Parms.A = A; Parms.B = B; Parms.bPickA = bPickA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::SelectColor(const struct FLinearColor& A, const struct FLinearColor& B, bool bPickA) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "SelectColor"); Params::UKismetMathLibrary_SelectColor_Params Parms{}; Parms.A = A; Parms.B = B; Parms.bPickA = bPickA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSelectA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClass* UKismetMathLibrary::SelectClass(class UClass* A, class UClass* B, bool bSelectA) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "SelectClass"); Params::UKismetMathLibrary_SelectClass_Params Parms{}; Parms.A = A; Parms.B = B; Parms.bSelectA = bSelectA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SeedRandomStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FRandomStream Stream (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKismetMathLibrary::SeedRandomStream(struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "SeedRandomStream"); Params::UKismetMathLibrary_SeedRandomStream_Params Parms{}; Parms.Stream = Stream; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.SafeDivide // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::SafeDivide(double A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "SafeDivide"); Params::UKismetMathLibrary_SafeDivide_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Round64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Round64(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Round64"); Params::UKismetMathLibrary_Round64_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Round // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Round(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Round"); Params::UKismetMathLibrary_Round_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RotatorFromAxisAndAngle // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::RotatorFromAxisAndAngle(const struct FVector& Axis, float Angle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RotatorFromAxisAndAngle"); Params::UKismetMathLibrary_RotatorFromAxisAndAngle_Params Parms{}; Parms.Axis = Axis; Parms.Angle = Angle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RotateAngleAxis // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleDeg (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RotateAngleAxis(const struct FVector& InVect, float AngleDeg, const struct FVector& Axis) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RotateAngleAxis"); Params::UKismetMathLibrary_RotateAngleAxis_Params Parms{}; Parms.InVect = InVect; Parms.AngleDeg = AngleDeg; Parms.Axis = Axis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RLerp // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShortestPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::RLerp(const struct FRotator& A, const struct FRotator& B, float Alpha, bool bShortestPath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RLerp"); Params::UKismetMathLibrary_RLerp_Params Parms{}; Parms.A = A; Parms.B = B; Parms.Alpha = Alpha; Parms.bShortestPath = bShortestPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RInterpTo_Constant // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::RInterpTo_Constant(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RInterpTo_Constant"); Params::UKismetMathLibrary_RInterpTo_Constant_Params Parms{}; Parms.Current = Current; Parms.Target = Target; Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RInterpTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::RInterpTo(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RInterpTo"); Params::UKismetMathLibrary_RInterpTo_Params Parms{}; Parms.Current = Current; Parms.Target = Target; Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RGBToHSV_Vector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor RGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor HSV (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::RGBToHSV_Vector(const struct FLinearColor& RGB, struct FLinearColor* HSV) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RGBToHSV_Vector"); Params::UKismetMathLibrary_RGBToHSV_Vector_Params Parms{}; Parms.RGB = RGB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HSV != nullptr) *HSV = std::move(Parms.HSV); } // Function Engine.KismetMathLibrary.RGBToHSV // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float H (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float S (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float V (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float A (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::RGBToHSV(const struct FLinearColor& InColor, float* H, float* S, float* V, float* A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RGBToHSV"); Params::UKismetMathLibrary_RGBToHSV_Params Parms{}; Parms.InColor = InColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (H != nullptr) *H = Parms.H; if (S != nullptr) *S = Parms.S; if (V != nullptr) *V = Parms.V; if (A != nullptr) *A = Parms.A; } // Function Engine.KismetMathLibrary.RGBLinearToHSV // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor RGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::RGBLinearToHSV(const struct FLinearColor& RGB) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RGBLinearToHSV"); Params::UKismetMathLibrary_RGBLinearToHSV_Params Parms{}; Parms.RGB = RGB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ResetVectorSpringState // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FVectorSpringState SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKismetMathLibrary::ResetVectorSpringState(struct FVectorSpringState& SpringState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "ResetVectorSpringState"); Params::UKismetMathLibrary_ResetVectorSpringState_Params Parms{}; Parms.SpringState = SpringState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.ResetRandomStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FRandomStream Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKismetMathLibrary::ResetRandomStream(struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "ResetRandomStream"); Params::UKismetMathLibrary_ResetRandomStream_Params Parms{}; Parms.Stream = Stream; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.ResetQuaternionSpringState // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FQuaternionSpringState SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKismetMathLibrary::ResetQuaternionSpringState(struct FQuaternionSpringState& SpringState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "ResetQuaternionSpringState"); Params::UKismetMathLibrary_ResetQuaternionSpringState_Params Parms{}; Parms.SpringState = SpringState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.ResetFloatSpringState // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FFloatSpringState SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKismetMathLibrary::ResetFloatSpringState(struct FFloatSpringState& SpringState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "ResetFloatSpringState"); Params::UKismetMathLibrary_ResetFloatSpringState_Params Parms{}; Parms.SpringState = SpringState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.REase // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShortestPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EEasingFunc EasingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Steps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::REase(const struct FRotator& A, const struct FRotator& B, float Alpha, bool bShortestPath, enum class EEasingFunc EasingFunc, float BlendExp, int32 Steps) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "REase"); Params::UKismetMathLibrary_REase_Params Parms{}; Parms.A = A; Parms.B = B; Parms.Alpha = Alpha; Parms.bShortestPath = bShortestPath; Parms.EasingFunc = EasingFunc; Parms.BlendExp = BlendExp; Parms.Steps = Steps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInRadiansFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ConeDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxYawInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxPitchInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRandomStream Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVectorInEllipticalConeInRadiansFromStream(struct FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians, struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomUnitVectorInEllipticalConeInRadiansFromStream"); Params::UKismetMathLibrary_RandomUnitVectorInEllipticalConeInRadiansFromStream_Params Parms{}; Parms.ConeDir = ConeDir; Parms.MaxYawInRadians = MaxYawInRadians; Parms.MaxPitchInRadians = MaxPitchInRadians; Parms.Stream = Stream; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInRadians // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ConeDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxYawInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxPitchInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVectorInEllipticalConeInRadians(const struct FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomUnitVectorInEllipticalConeInRadians"); Params::UKismetMathLibrary_RandomUnitVectorInEllipticalConeInRadians_Params Parms{}; Parms.ConeDir = ConeDir; Parms.MaxYawInRadians = MaxYawInRadians; Parms.MaxPitchInRadians = MaxPitchInRadians; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegreesFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ConeDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxYawInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxPitchInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRandomStream Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVectorInEllipticalConeInDegreesFromStream(struct FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees, struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomUnitVectorInEllipticalConeInDegreesFromStream"); Params::UKismetMathLibrary_RandomUnitVectorInEllipticalConeInDegreesFromStream_Params Parms{}; Parms.ConeDir = ConeDir; Parms.MaxYawInDegrees = MaxYawInDegrees; Parms.MaxPitchInDegrees = MaxPitchInDegrees; Parms.Stream = Stream; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegrees // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ConeDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxYawInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxPitchInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVectorInEllipticalConeInDegrees(const struct FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomUnitVectorInEllipticalConeInDegrees"); Params::UKismetMathLibrary_RandomUnitVectorInEllipticalConeInDegrees_Params Parms{}; Parms.ConeDir = ConeDir; Parms.MaxYawInDegrees = MaxYawInDegrees; Parms.MaxPitchInDegrees = MaxPitchInDegrees; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInConeInRadiansFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ConeDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ConeHalfAngleInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRandomStream Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVectorInConeInRadiansFromStream(struct FVector& ConeDir, float ConeHalfAngleInRadians, struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomUnitVectorInConeInRadiansFromStream"); Params::UKismetMathLibrary_RandomUnitVectorInConeInRadiansFromStream_Params Parms{}; Parms.ConeDir = ConeDir; Parms.ConeHalfAngleInRadians = ConeHalfAngleInRadians; Parms.Stream = Stream; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInConeInRadians // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ConeDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ConeHalfAngleInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVectorInConeInRadians(const struct FVector& ConeDir, float ConeHalfAngleInRadians) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomUnitVectorInConeInRadians"); Params::UKismetMathLibrary_RandomUnitVectorInConeInRadians_Params Parms{}; Parms.ConeDir = ConeDir; Parms.ConeHalfAngleInRadians = ConeHalfAngleInRadians; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInConeInDegreesFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ConeDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ConeHalfAngleInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRandomStream Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVectorInConeInDegreesFromStream(struct FVector& ConeDir, float ConeHalfAngleInDegrees, struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomUnitVectorInConeInDegreesFromStream"); Params::UKismetMathLibrary_RandomUnitVectorInConeInDegreesFromStream_Params Parms{}; Parms.ConeDir = ConeDir; Parms.ConeHalfAngleInDegrees = ConeHalfAngleInDegrees; Parms.Stream = Stream; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInConeInDegrees // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ConeDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ConeHalfAngleInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVectorInConeInDegrees(const struct FVector& ConeDir, float ConeHalfAngleInDegrees) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomUnitVectorInConeInDegrees"); Params::UKismetMathLibrary_RandomUnitVectorInConeInDegrees_Params Parms{}; Parms.ConeDir = ConeDir; Parms.ConeHalfAngleInDegrees = ConeHalfAngleInDegrees; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRandomStream Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVectorFromStream(struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomUnitVectorFromStream"); Params::UKismetMathLibrary_RandomUnitVectorFromStream_Params Parms{}; Parms.Stream = Stream; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVector() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomUnitVector"); Params::UKismetMathLibrary_RandomUnitVector_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomRotatorFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // bool bRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRandomStream Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::RandomRotatorFromStream(bool bRoll, struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomRotatorFromStream"); Params::UKismetMathLibrary_RandomRotatorFromStream_Params Parms{}; Parms.bRoll = bRoll; Parms.Stream = Stream; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // bool bRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::RandomRotator(bool bRoll) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomRotator"); Params::UKismetMathLibrary_RandomRotator_Params Parms{}; Parms.bRoll = bRoll; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomPointInBoundingBoxFromStream_Box // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FBox Box (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRandomStream Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomPointInBoundingBoxFromStream_Box(const struct FBox& Box, struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomPointInBoundingBoxFromStream_Box"); Params::UKismetMathLibrary_RandomPointInBoundingBoxFromStream_Box_Params Parms{}; Parms.Box = Box; Parms.Stream = Stream; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomPointInBoundingBoxFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Center (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRandomStream Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomPointInBoundingBoxFromStream(const struct FVector& Center, const struct FVector& HalfSize, struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomPointInBoundingBoxFromStream"); Params::UKismetMathLibrary_RandomPointInBoundingBoxFromStream_Params Parms{}; Parms.Center = Center; Parms.HalfSize = HalfSize; Parms.Stream = Stream; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomPointInBoundingBox_Box // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FBox Box (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomPointInBoundingBox_Box(const struct FBox& Box) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomPointInBoundingBox_Box"); Params::UKismetMathLibrary_RandomPointInBoundingBox_Box_Params Parms{}; Parms.Box = Box; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomPointInBoundingBox // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Center (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomPointInBoundingBox(const struct FVector& Center, const struct FVector& HalfSize) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomPointInBoundingBox"); Params::UKismetMathLibrary_RandomPointInBoundingBox_Params Parms{}; Parms.Center = Center; Parms.HalfSize = HalfSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomIntegerInRangeFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRandomStream Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::RandomIntegerInRangeFromStream(int32 Min, int32 Max, struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomIntegerInRangeFromStream"); Params::UKismetMathLibrary_RandomIntegerInRangeFromStream_Params Parms{}; Parms.Min = Min; Parms.Max = Max; Parms.Stream = Stream; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomIntegerInRange // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::RandomIntegerInRange(int32 Min, int32 Max) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomIntegerInRange"); Params::UKismetMathLibrary_RandomIntegerInRange_Params Parms{}; Parms.Min = Min; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomIntegerFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRandomStream Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::RandomIntegerFromStream(int32 Max, struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomIntegerFromStream"); Params::UKismetMathLibrary_RandomIntegerFromStream_Params Parms{}; Parms.Max = Max; Parms.Stream = Stream; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomInteger64InRange // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::RandomInteger64InRange(int64 Min, int64 Max) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomInteger64InRange"); Params::UKismetMathLibrary_RandomInteger64InRange_Params Parms{}; Parms.Min = Min; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomInteger64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::RandomInteger64(int64 Max) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomInteger64"); Params::UKismetMathLibrary_RandomInteger64_Params Parms{}; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomInteger // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::RandomInteger(int32 Max) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomInteger"); Params::UKismetMathLibrary_RandomInteger_Params Parms{}; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomFloatInRangeFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRandomStream Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::RandomFloatInRangeFromStream(float Min, float Max, struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomFloatInRangeFromStream"); Params::UKismetMathLibrary_RandomFloatInRangeFromStream_Params Parms{}; Parms.Min = Min; Parms.Max = Max; Parms.Stream = Stream; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomFloatInRange // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::RandomFloatInRange(double Min, double Max) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomFloatInRange"); Params::UKismetMathLibrary_RandomFloatInRange_Params Parms{}; Parms.Min = Min; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomFloatFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRandomStream Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::RandomFloatFromStream(struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomFloatFromStream"); Params::UKismetMathLibrary_RandomFloatFromStream_Params Parms{}; Parms.Stream = Stream; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::RandomFloat() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomFloat"); Params::UKismetMathLibrary_RandomFloat_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomBoolWithWeightFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRandomStream RandomStream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::RandomBoolWithWeightFromStream(float Weight, struct FRandomStream& RandomStream) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomBoolWithWeightFromStream"); Params::UKismetMathLibrary_RandomBoolWithWeightFromStream_Params Parms{}; Parms.Weight = Weight; Parms.RandomStream = RandomStream; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomBoolWithWeight // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::RandomBoolWithWeight(float Weight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomBoolWithWeight"); Params::UKismetMathLibrary_RandomBoolWithWeight_Params Parms{}; Parms.Weight = Weight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomBoolFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRandomStream Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::RandomBoolFromStream(struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomBoolFromStream"); Params::UKismetMathLibrary_RandomBoolFromStream_Params Parms{}; Parms.Stream = Stream; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::RandomBool() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RandomBool"); Params::UKismetMathLibrary_RandomBool_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RadiansToDegrees // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::RadiansToDegrees(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "RadiansToDegrees"); Params::UKismetMathLibrary_RadiansToDegrees_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.QuaternionSpringInterp // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FQuat Current (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat Target (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuaternionSpringState SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float Stiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CriticalDampingFactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Mass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TargetVelocityAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInitializeFromTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::QuaternionSpringInterp(const struct FQuat& Current, const struct FQuat& Target, struct FQuaternionSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bInitializeFromTarget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "QuaternionSpringInterp"); Params::UKismetMathLibrary_QuaternionSpringInterp_Params Parms{}; Parms.Current = Current; Parms.Target = Target; Parms.SpringState = SpringState; Parms.Stiffness = Stiffness; Parms.CriticalDampingFactor = CriticalDampingFactor; Parms.DeltaTime = DeltaTime; Parms.Mass = Mass; Parms.TargetVelocityAmount = TargetVelocityAmount; Parms.bInitializeFromTarget = bInitializeFromTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_VectorUp // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Quat_VectorUp(struct FQuat& Q) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_VectorUp"); Params::UKismetMathLibrary_Quat_VectorUp_Params Parms{}; Parms.Q = Q; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_VectorRight // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Quat_VectorRight(struct FQuat& Q) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_VectorRight"); Params::UKismetMathLibrary_Quat_VectorRight_Params Parms{}; Parms.Q = Q; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_VectorForward // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Quat_VectorForward(struct FQuat& Q) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_VectorForward"); Params::UKismetMathLibrary_Quat_VectorForward_Params Parms{}; Parms.Q = Q; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_UnrotateVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector V (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Quat_UnrotateVector(struct FQuat& Q, struct FVector& V) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_UnrotateVector"); Params::UKismetMathLibrary_Quat_UnrotateVector_Params Parms{}; Parms.Q = Q; Parms.V = V; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_SizeSquared // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Quat_SizeSquared(struct FQuat& Q) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_SizeSquared"); Params::UKismetMathLibrary_Quat_SizeSquared_Params Parms{}; Parms.Q = Q; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_Size // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Quat_Size(struct FQuat& Q) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_Size"); Params::UKismetMathLibrary_Quat_Size_Params Parms{}; Parms.Q = Q; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_SetFromEuler // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FQuat Q (Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Euler (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Quat_SetFromEuler(struct FQuat& Q, struct FVector& Euler) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_SetFromEuler"); Params::UKismetMathLibrary_Quat_SetFromEuler_Params Parms{}; Parms.Q = Q; Parms.Euler = Euler; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.Quat_SetComponents // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FQuat Q (Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float W (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Quat_SetComponents(struct FQuat& Q, float X, float Y, float Z, float W) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_SetComponents"); Params::UKismetMathLibrary_Quat_SetComponents_Params Parms{}; Parms.Q = Q; Parms.X = X; Parms.Y = Y; Parms.Z = Z; Parms.W = W; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.Quat_Rotator // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::Quat_Rotator(struct FQuat& Q) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_Rotator"); Params::UKismetMathLibrary_Quat_Rotator_Params Parms{}; Parms.Q = Q; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_RotateVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector V (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Quat_RotateVector(struct FQuat& Q, struct FVector& V) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_RotateVector"); Params::UKismetMathLibrary_Quat_RotateVector_Params Parms{}; Parms.Q = Q; Parms.V = V; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_Normalized // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Quat_Normalized(struct FQuat& Q, float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_Normalized"); Params::UKismetMathLibrary_Quat_Normalized_Params Parms{}; Parms.Q = Q; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_Normalize // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FQuat Q (Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Quat_Normalize(struct FQuat& Q, float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_Normalize"); Params::UKismetMathLibrary_Quat_Normalize_Params Parms{}; Parms.Q = Q; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.Quat_MakeFromEuler // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Euler (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Quat_MakeFromEuler(struct FVector& Euler) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_MakeFromEuler"); Params::UKismetMathLibrary_Quat_MakeFromEuler_Params Parms{}; Parms.Euler = Euler; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_Log // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Quat_Log(struct FQuat& Q) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_Log"); Params::UKismetMathLibrary_Quat_Log_Params Parms{}; Parms.Q = Q; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_IsNormalized // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Quat_IsNormalized(struct FQuat& Q) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_IsNormalized"); Params::UKismetMathLibrary_Quat_IsNormalized_Params Parms{}; Parms.Q = Q; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_IsNonFinite // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Quat_IsNonFinite(struct FQuat& Q) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_IsNonFinite"); Params::UKismetMathLibrary_Quat_IsNonFinite_Params Parms{}; Parms.Q = Q; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_IsIdentity // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Quat_IsIdentity(struct FQuat& Q, float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_IsIdentity"); Params::UKismetMathLibrary_Quat_IsIdentity_Params Parms{}; Parms.Q = Q; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_IsFinite // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Quat_IsFinite(struct FQuat& Q) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_IsFinite"); Params::UKismetMathLibrary_Quat_IsFinite_Params Parms{}; Parms.Q = Q; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_Inversed // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Quat_Inversed(struct FQuat& Q) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_Inversed"); Params::UKismetMathLibrary_Quat_Inversed_Params Parms{}; Parms.Q = Q; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_Identity // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Quat_Identity() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_Identity"); Params::UKismetMathLibrary_Quat_Identity_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_GetRotationAxis // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Quat_GetRotationAxis(struct FQuat& Q) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_GetRotationAxis"); Params::UKismetMathLibrary_Quat_GetRotationAxis_Params Parms{}; Parms.Q = Q; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_GetAxisZ // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Quat_GetAxisZ(struct FQuat& Q) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_GetAxisZ"); Params::UKismetMathLibrary_Quat_GetAxisZ_Params Parms{}; Parms.Q = Q; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_GetAxisY // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Quat_GetAxisY(struct FQuat& Q) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_GetAxisY"); Params::UKismetMathLibrary_Quat_GetAxisY_Params Parms{}; Parms.Q = Q; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_GetAxisX // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Quat_GetAxisX(struct FQuat& Q) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_GetAxisX"); Params::UKismetMathLibrary_Quat_GetAxisX_Params Parms{}; Parms.Q = Q; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_GetAngle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Quat_GetAngle(struct FQuat& Q) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_GetAngle"); Params::UKismetMathLibrary_Quat_GetAngle_Params Parms{}; Parms.Q = Q; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_Exp // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Quat_Exp(struct FQuat& Q) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_Exp"); Params::UKismetMathLibrary_Quat_Exp_Params Parms{}; Parms.Q = Q; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_Euler // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Quat_Euler(struct FQuat& Q) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_Euler"); Params::UKismetMathLibrary_Quat_Euler_Params Parms{}; Parms.Q = Q; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Quat_EnforceShortestArcWith // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FQuat A (Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Quat_EnforceShortestArcWith(struct FQuat& A, struct FQuat& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_EnforceShortestArcWith"); Params::UKismetMathLibrary_Quat_EnforceShortestArcWith_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.Quat_AngularDistance // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Quat_AngularDistance(struct FQuat& A, struct FQuat& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Quat_AngularDistance"); Params::UKismetMathLibrary_Quat_AngularDistance_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ProjectVectorOnToVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::ProjectVectorOnToVector(const struct FVector& V, const struct FVector& Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "ProjectVectorOnToVector"); Params::UKismetMathLibrary_ProjectVectorOnToVector_Params Parms{}; Parms.V = V; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ProjectVectorOnToPlane // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::ProjectVectorOnToPlane(const struct FVector& V, const struct FVector& PlaneNormal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "ProjectVectorOnToPlane"); Params::UKismetMathLibrary_ProjectVectorOnToPlane_Params Parms{}; Parms.V = V; Parms.PlaneNormal = PlaneNormal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ProjectPointOnToPlane // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector PlaneBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::ProjectPointOnToPlane(const struct FVector& Point, const struct FVector& PlaneBase, const struct FVector& PlaneNormal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "ProjectPointOnToPlane"); Params::UKismetMathLibrary_ProjectPointOnToPlane_Params Parms{}; Parms.Point = Point; Parms.PlaneBase = PlaneBase; Parms.PlaneNormal = PlaneNormal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.PointsAreCoplanar // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::PointsAreCoplanar(TArray& Points, float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "PointsAreCoplanar"); Params::UKismetMathLibrary_PointsAreCoplanar_Params Parms{}; Parms.Points = Points; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.PerlinNoise1D // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::PerlinNoise1D(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "PerlinNoise1D"); Params::UKismetMathLibrary_PerlinNoise1D_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Percent_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Percent_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Percent_IntInt"); Params::UKismetMathLibrary_Percent_IntInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Percent_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Percent_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Percent_Int64Int64"); Params::UKismetMathLibrary_Percent_Int64Int64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Percent_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Percent_FloatFloat(double A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Percent_FloatFloat"); Params::UKismetMathLibrary_Percent_FloatFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Percent_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Percent_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Percent_ByteByte"); Params::UKismetMathLibrary_Percent_ByteByte_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Or_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Or_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Or_IntInt"); Params::UKismetMathLibrary_Or_IntInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Or_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Or_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Or_Int64Int64"); Params::UKismetMathLibrary_Or_Int64Int64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Now // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::Now() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Now"); Params::UKismetMathLibrary_Now_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqualExactly_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqualExactly_VectorVector(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NotEqualExactly_VectorVector"); Params::UKismetMathLibrary_NotEqualExactly_VectorVector_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqualExactly_Vector4Vector4 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqualExactly_Vector4Vector4(struct FVector4& A, struct FVector4& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NotEqualExactly_Vector4Vector4"); Params::UKismetMathLibrary_NotEqualExactly_Vector4Vector4_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqualExactly_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqualExactly_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NotEqualExactly_Vector2DVector2D"); Params::UKismetMathLibrary_NotEqualExactly_Vector2DVector2D_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_VectorVector(const struct FVector& A, const struct FVector& B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NotEqual_VectorVector"); Params::UKismetMathLibrary_NotEqual_VectorVector_Params Parms{}; Parms.A = A; Parms.B = B; Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_Vector4Vector4 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_Vector4Vector4(struct FVector4& A, struct FVector4& B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NotEqual_Vector4Vector4"); Params::UKismetMathLibrary_NotEqual_Vector4Vector4_Params Parms{}; Parms.A = A; Parms.B = B; Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NotEqual_Vector2DVector2D"); Params::UKismetMathLibrary_NotEqual_Vector2DVector2D_Params Parms{}; Parms.A = A; Parms.B = B; Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NotEqual_TimespanTimespan"); Params::UKismetMathLibrary_NotEqual_TimespanTimespan_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_RotatorRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_RotatorRotator(const struct FRotator& A, const struct FRotator& B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NotEqual_RotatorRotator"); Params::UKismetMathLibrary_NotEqual_RotatorRotator_Params Parms{}; Parms.A = A; Parms.B = B; Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_QuatQuat // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_QuatQuat(struct FQuat& A, struct FQuat& B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NotEqual_QuatQuat"); Params::UKismetMathLibrary_NotEqual_QuatQuat_Params Parms{}; Parms.A = A; Parms.B = B; Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_ObjectObject // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_ObjectObject(class UObject* A, class UObject* B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NotEqual_ObjectObject"); Params::UKismetMathLibrary_NotEqual_ObjectObject_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_NameName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_NameName(class FName A, class FName B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NotEqual_NameName"); Params::UKismetMathLibrary_NotEqual_NameName_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_MatrixMatrix // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FMatrix B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_MatrixMatrix(struct FMatrix& A, struct FMatrix& B, float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NotEqual_MatrixMatrix"); Params::UKismetMathLibrary_NotEqual_MatrixMatrix_Params Parms{}; Parms.A = A; Parms.B = B; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_LinearColorLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NotEqual_LinearColorLinearColor"); Params::UKismetMathLibrary_NotEqual_LinearColorLinearColor_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_IntPointIntPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NotEqual_IntPointIntPoint"); Params::UKismetMathLibrary_NotEqual_IntPointIntPoint_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NotEqual_IntInt"); Params::UKismetMathLibrary_NotEqual_IntInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NotEqual_Int64Int64"); Params::UKismetMathLibrary_NotEqual_Int64Int64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_DoubleDouble // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_DoubleDouble(double A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NotEqual_DoubleDouble"); Params::UKismetMathLibrary_NotEqual_DoubleDouble_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NotEqual_DateTimeDateTime"); Params::UKismetMathLibrary_NotEqual_DateTimeDateTime_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_ClassClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_ClassClass(class UClass* A, class UClass* B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NotEqual_ClassClass"); Params::UKismetMathLibrary_NotEqual_ClassClass_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NotEqual_ByteByte"); Params::UKismetMathLibrary_NotEqual_ByteByte_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_BoolBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_BoolBool(bool A, bool B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NotEqual_BoolBool"); Params::UKismetMathLibrary_NotEqual_BoolBool_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Not_PreBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Not_PreBool(bool A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Not_PreBool"); Params::UKismetMathLibrary_Not_PreBool_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Not_Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Not_Int64(int64 A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Not_Int64"); Params::UKismetMathLibrary_Not_Int64_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Not_Int // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Not_Int(int32 A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Not_Int"); Params::UKismetMathLibrary_Not_Int_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NormalSafe2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::NormalSafe2D(const struct FVector2D& A, float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NormalSafe2D"); Params::UKismetMathLibrary_NormalSafe2D_Params Parms{}; Parms.A = A; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NormalizeToRange // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double RangeMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double RangeMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::NormalizeToRange(double Value, double RangeMin, double RangeMax) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NormalizeToRange"); Params::UKismetMathLibrary_NormalizeToRange_Params Parms{}; Parms.Value = Value; Parms.RangeMin = RangeMin; Parms.RangeMax = RangeMax; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NormalizedDeltaRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::NormalizedDeltaRotator(const struct FRotator& A, const struct FRotator& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NormalizedDeltaRotator"); Params::UKismetMathLibrary_NormalizedDeltaRotator_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NormalizeAxis // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::NormalizeAxis(float Angle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NormalizeAxis"); Params::UKismetMathLibrary_NormalizeAxis_Params Parms{}; Parms.Angle = Angle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Normalize2D // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Normalize2D(struct FVector2D& A, float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Normalize2D"); Params::UKismetMathLibrary_Normalize2D_Params Parms{}; Parms.A = A; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.Normal2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Normal2D(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Normal2D"); Params::UKismetMathLibrary_Normal2D_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Normal // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Normal(const struct FVector& A, float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Normal"); Params::UKismetMathLibrary_Normal_Params Parms{}; Parms.A = A; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NegateVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::NegateVector(const struct FVector& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NegateVector"); Params::UKismetMathLibrary_NegateVector_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NegateRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::NegateRotator(const struct FRotator& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NegateRotator"); Params::UKismetMathLibrary_NegateRotator_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Negated2D // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Negated2D(struct FVector2D& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Negated2D"); Params::UKismetMathLibrary_Negated2D_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NearlyEqual_TransformTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LocationTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RotationTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale3DTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NearlyEqual_TransformTransform(struct FTransform& A, struct FTransform& B, float LocationTolerance, float RotationTolerance, float Scale3DTolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NearlyEqual_TransformTransform"); Params::UKismetMathLibrary_NearlyEqual_TransformTransform_Params Parms{}; Parms.A = A; Parms.B = B; Parms.LocationTolerance = LocationTolerance; Parms.RotationTolerance = RotationTolerance; Parms.Scale3DTolerance = Scale3DTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NearlyEqual_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NearlyEqual_FloatFloat(double A, double B, double ErrorTolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "NearlyEqual_FloatFloat"); Params::UKismetMathLibrary_NearlyEqual_FloatFloat_Params Parms{}; Parms.A = A; Parms.B = B; Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MultiplyMultiply_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double Base (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Exp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::MultiplyMultiply_FloatFloat(double Base, double Exp) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MultiplyMultiply_FloatFloat"); Params::UKismetMathLibrary_MultiplyMultiply_FloatFloat_Params Parms{}; Parms.Base = Base; Parms.Exp = Exp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MultiplyByPi // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::MultiplyByPi(double Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MultiplyByPi"); Params::UKismetMathLibrary_MultiplyByPi_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Multiply_VectorVector(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Multiply_VectorVector"); Params::UKismetMathLibrary_Multiply_VectorVector_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_VectorInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Multiply_VectorInt(const struct FVector& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Multiply_VectorInt"); Params::UKismetMathLibrary_Multiply_VectorInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_VectorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Multiply_VectorFloat(const struct FVector& A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Multiply_VectorFloat"); Params::UKismetMathLibrary_Multiply_VectorFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_Vector4Vector4 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Multiply_Vector4Vector4(struct FVector4& A, struct FVector4& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Multiply_Vector4Vector4"); Params::UKismetMathLibrary_Multiply_Vector4Vector4_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Multiply_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Multiply_Vector2DVector2D"); Params::UKismetMathLibrary_Multiply_Vector2DVector2D_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_Vector2DFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Multiply_Vector2DFloat(const struct FVector2D& A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Multiply_Vector2DFloat"); Params::UKismetMathLibrary_Multiply_Vector2DFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_TimespanFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::Multiply_TimespanFloat(const struct FTimespan& A, float Scalar) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Multiply_TimespanFloat"); Params::UKismetMathLibrary_Multiply_TimespanFloat_Params Parms{}; Parms.A = A; Parms.Scalar = Scalar; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_RotatorInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::Multiply_RotatorInt(const struct FRotator& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Multiply_RotatorInt"); Params::UKismetMathLibrary_Multiply_RotatorInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_RotatorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::Multiply_RotatorFloat(const struct FRotator& A, float B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Multiply_RotatorFloat"); Params::UKismetMathLibrary_Multiply_RotatorFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_QuatQuat // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Multiply_QuatQuat(struct FQuat& A, struct FQuat& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Multiply_QuatQuat"); Params::UKismetMathLibrary_Multiply_QuatQuat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_MatrixMatrix // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FMatrix B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Multiply_MatrixMatrix(struct FMatrix& A, struct FMatrix& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Multiply_MatrixMatrix"); Params::UKismetMathLibrary_Multiply_MatrixMatrix_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_MatrixFloat // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Multiply_MatrixFloat(struct FMatrix& A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Multiply_MatrixFloat"); Params::UKismetMathLibrary_Multiply_MatrixFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_LinearColorLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::Multiply_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Multiply_LinearColorLinearColor"); Params::UKismetMathLibrary_Multiply_LinearColorLinearColor_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_LinearColorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::Multiply_LinearColorFloat(const struct FLinearColor& A, float B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Multiply_LinearColorFloat"); Params::UKismetMathLibrary_Multiply_LinearColorFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_IntPointIntPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::Multiply_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Multiply_IntPointIntPoint"); Params::UKismetMathLibrary_Multiply_IntPointIntPoint_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_IntPointInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::Multiply_IntPointInt(const struct FIntPoint& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Multiply_IntPointInt"); Params::UKismetMathLibrary_Multiply_IntPointInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Multiply_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Multiply_IntInt"); Params::UKismetMathLibrary_Multiply_IntInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_IntFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Multiply_IntFloat(int32 A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Multiply_IntFloat"); Params::UKismetMathLibrary_Multiply_IntFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Multiply_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Multiply_Int64Int64"); Params::UKismetMathLibrary_Multiply_Int64Int64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_DoubleDouble // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Multiply_DoubleDouble(double A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Multiply_DoubleDouble"); Params::UKismetMathLibrary_Multiply_DoubleDouble_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Multiply_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Multiply_ByteByte"); Params::UKismetMathLibrary_Multiply_ByteByte_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MirrorVectorByNormal // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::MirrorVectorByNormal(const struct FVector& InVect, const struct FVector& InNormal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MirrorVectorByNormal"); Params::UKismetMathLibrary_MirrorVectorByNormal_Params Parms{}; Parms.InVect = InVect; Parms.InNormal = InNormal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MinOfIntArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray IntArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 IndexOfMinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::MinOfIntArray(TArray& IntArray, int32* IndexOfMinValue, int32* MinValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MinOfIntArray"); Params::UKismetMathLibrary_MinOfIntArray_Params Parms{}; Parms.IntArray = IntArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IndexOfMinValue != nullptr) *IndexOfMinValue = Parms.IndexOfMinValue; if (MinValue != nullptr) *MinValue = Parms.MinValue; } // Function Engine.KismetMathLibrary.MinOfFloatArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray FloatArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 IndexOfMinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::MinOfFloatArray(TArray& FloatArray, int32* IndexOfMinValue, float* MinValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MinOfFloatArray"); Params::UKismetMathLibrary_MinOfFloatArray_Params Parms{}; Parms.FloatArray = FloatArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IndexOfMinValue != nullptr) *IndexOfMinValue = Parms.IndexOfMinValue; if (MinValue != nullptr) *MinValue = Parms.MinValue; } // Function Engine.KismetMathLibrary.MinOfByteArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray ByteArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 IndexOfMinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::MinOfByteArray(TArray& ByteArray, int32* IndexOfMinValue, uint8* MinValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MinOfByteArray"); Params::UKismetMathLibrary_MinOfByteArray_Params Parms{}; Parms.ByteArray = ByteArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IndexOfMinValue != nullptr) *IndexOfMinValue = Parms.IndexOfMinValue; if (MinValue != nullptr) *MinValue = Parms.MinValue; } // Function Engine.KismetMathLibrary.MinInt64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::MinInt64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MinInt64"); Params::UKismetMathLibrary_MinInt64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MinimumAreaRectangle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray InVerts (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector SampleSurfaceNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutRectCenter (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator OutRectRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float OutSideLengthX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutSideLengthY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::MinimumAreaRectangle(class UObject* WorldContextObject, TArray& InVerts, struct FVector& SampleSurfaceNormal, struct FVector* OutRectCenter, struct FRotator* OutRectRotation, float* OutSideLengthX, float* OutSideLengthY, bool bDebugDraw) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MinimumAreaRectangle"); Params::UKismetMathLibrary_MinimumAreaRectangle_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InVerts = InVerts; Parms.SampleSurfaceNormal = SampleSurfaceNormal; Parms.bDebugDraw = bDebugDraw; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRectCenter != nullptr) *OutRectCenter = std::move(Parms.OutRectCenter); if (OutRectRotation != nullptr) *OutRectRotation = std::move(Parms.OutRectRotation); if (OutSideLengthX != nullptr) *OutSideLengthX = Parms.OutSideLengthX; if (OutSideLengthY != nullptr) *OutSideLengthY = Parms.OutSideLengthY; } // Function Engine.KismetMathLibrary.MinAreaRectangle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray InPoints (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector SampleSurfaceNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutRectCenter (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator OutRectRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float OutRectLengthX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutRectLengthY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::MinAreaRectangle(class UObject* WorldContextObject, TArray& InPoints, struct FVector& SampleSurfaceNormal, struct FVector* OutRectCenter, struct FRotator* OutRectRotation, float* OutRectLengthX, float* OutRectLengthY, bool bDebugDraw) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MinAreaRectangle"); Params::UKismetMathLibrary_MinAreaRectangle_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InPoints = InPoints; Parms.SampleSurfaceNormal = SampleSurfaceNormal; Parms.bDebugDraw = bDebugDraw; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRectCenter != nullptr) *OutRectCenter = std::move(Parms.OutRectCenter); if (OutRectRotation != nullptr) *OutRectRotation = std::move(Parms.OutRectRotation); if (OutRectLengthX != nullptr) *OutRectLengthX = Parms.OutRectLengthX; if (OutRectLengthY != nullptr) *OutRectLengthY = Parms.OutRectLengthY; } // Function Engine.KismetMathLibrary.Min // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Min(int32 A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Min"); Params::UKismetMathLibrary_Min_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MedianOfIntArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray IntArray (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // float MedianValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::MedianOfIntArray(const TArray& IntArray, float* MedianValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MedianOfIntArray"); Params::UKismetMathLibrary_MedianOfIntArray_Params Parms{}; Parms.IntArray = IntArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (MedianValue != nullptr) *MedianValue = Parms.MedianValue; } // Function Engine.KismetMathLibrary.MaxOfIntArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray IntArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 IndexOfMaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::MaxOfIntArray(TArray& IntArray, int32* IndexOfMaxValue, int32* MaxValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MaxOfIntArray"); Params::UKismetMathLibrary_MaxOfIntArray_Params Parms{}; Parms.IntArray = IntArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IndexOfMaxValue != nullptr) *IndexOfMaxValue = Parms.IndexOfMaxValue; if (MaxValue != nullptr) *MaxValue = Parms.MaxValue; } // Function Engine.KismetMathLibrary.MaxOfFloatArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray FloatArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 IndexOfMaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::MaxOfFloatArray(TArray& FloatArray, int32* IndexOfMaxValue, float* MaxValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MaxOfFloatArray"); Params::UKismetMathLibrary_MaxOfFloatArray_Params Parms{}; Parms.FloatArray = FloatArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IndexOfMaxValue != nullptr) *IndexOfMaxValue = Parms.IndexOfMaxValue; if (MaxValue != nullptr) *MaxValue = Parms.MaxValue; } // Function Engine.KismetMathLibrary.MaxOfByteArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray ByteArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 IndexOfMaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::MaxOfByteArray(TArray& ByteArray, int32* IndexOfMaxValue, uint8* MaxValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MaxOfByteArray"); Params::UKismetMathLibrary_MaxOfByteArray_Params Parms{}; Parms.ByteArray = ByteArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IndexOfMaxValue != nullptr) *IndexOfMaxValue = Parms.IndexOfMaxValue; if (MaxValue != nullptr) *MaxValue = Parms.MaxValue; } // Function Engine.KismetMathLibrary.MaxInt64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::MaxInt64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MaxInt64"); Params::UKismetMathLibrary_MaxInt64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Max // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Max(int32 A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Max"); Params::UKismetMathLibrary_Max_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_TransformVector4 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector4 V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Matrix_TransformVector4(struct FMatrix& M, const struct FVector4& V) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_TransformVector4"); Params::UKismetMathLibrary_Matrix_TransformVector4_Params Parms{}; Parms.M = M; Parms.V = V; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_TransformVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Matrix_TransformVector(struct FMatrix& M, const struct FVector& V) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_TransformVector"); Params::UKismetMathLibrary_Matrix_TransformVector_Params Parms{}; Parms.M = M; Parms.V = V; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_TransformPosition // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Matrix_TransformPosition(struct FMatrix& M, const struct FVector& V) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_TransformPosition"); Params::UKismetMathLibrary_Matrix_TransformPosition_Params Parms{}; Parms.M = M; Parms.V = V; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_ToQuat // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Matrix_ToQuat(struct FMatrix& M) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_ToQuat"); Params::UKismetMathLibrary_Matrix_ToQuat_Params Parms{}; Parms.M = M; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_SetOrigin // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FMatrix M (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector NewOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Matrix_SetOrigin(struct FMatrix& M, const struct FVector& NewOrigin) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_SetOrigin"); Params::UKismetMathLibrary_Matrix_SetOrigin_Params Parms{}; Parms.M = M; Parms.NewOrigin = NewOrigin; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.Matrix_SetColumn // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FMatrix M (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // enum class EMatrixColumns Column (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Matrix_SetColumn(struct FMatrix& M, enum class EMatrixColumns Column, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_SetColumn"); Params::UKismetMathLibrary_Matrix_SetColumn_Params Parms{}; Parms.M = M; Parms.Column = Column; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.Matrix_SetAxis // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FMatrix M (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // enum class EAxis Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector AxisVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Matrix_SetAxis(struct FMatrix& M, enum class EAxis Axis, const struct FVector& AxisVector) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_SetAxis"); Params::UKismetMathLibrary_Matrix_SetAxis_Params Parms{}; Parms.M = M; Parms.Axis = Axis; Parms.AxisVector = AxisVector; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.Matrix_ScaleTranslation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector Scale3D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Matrix_ScaleTranslation(struct FMatrix& M, const struct FVector& Scale3D) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_ScaleTranslation"); Params::UKismetMathLibrary_Matrix_ScaleTranslation_Params Parms{}; Parms.M = M; Parms.Scale3D = Scale3D; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_RemoveTranslation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Matrix_RemoveTranslation(struct FMatrix& M) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_RemoveTranslation"); Params::UKismetMathLibrary_Matrix_RemoveTranslation_Params Parms{}; Parms.M = M; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_RemoveScaling // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FMatrix M (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Matrix_RemoveScaling(struct FMatrix& M, float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_RemoveScaling"); Params::UKismetMathLibrary_Matrix_RemoveScaling_Params Parms{}; Parms.M = M; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.Matrix_Mirror // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // enum class EAxis MirrorAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAxis FlipAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Matrix_Mirror(struct FMatrix& M, enum class EAxis MirrorAxis, enum class EAxis FlipAxis) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_Mirror"); Params::UKismetMathLibrary_Matrix_Mirror_Params Parms{}; Parms.M = M; Parms.MirrorAxis = MirrorAxis; Parms.FlipAxis = FlipAxis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_InverseTransformVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Matrix_InverseTransformVector(struct FMatrix& M, const struct FVector& V) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_InverseTransformVector"); Params::UKismetMathLibrary_Matrix_InverseTransformVector_Params Parms{}; Parms.M = M; Parms.V = V; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_InverseTransformPosition // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Matrix_InverseTransformPosition(struct FMatrix& M, const struct FVector& V) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_InverseTransformPosition"); Params::UKismetMathLibrary_Matrix_InverseTransformPosition_Params Parms{}; Parms.M = M; Parms.V = V; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_Identity // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Matrix_Identity() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_Identity"); Params::UKismetMathLibrary_Matrix_Identity_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetUnitAxis // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // enum class EAxis Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Matrix_GetUnitAxis(struct FMatrix& M, enum class EAxis Axis) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_GetUnitAxis"); Params::UKismetMathLibrary_Matrix_GetUnitAxis_Params Parms{}; Parms.M = M; Parms.Axis = Axis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetUnitAxes // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Matrix_GetUnitAxes(struct FMatrix& M, struct FVector* X, struct FVector* Y, struct FVector* Z) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_GetUnitAxes"); Params::UKismetMathLibrary_Matrix_GetUnitAxes_Params Parms{}; Parms.M = M; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = std::move(Parms.X); if (Y != nullptr) *Y = std::move(Parms.Y); if (Z != nullptr) *Z = std::move(Parms.Z); } // Function Engine.KismetMathLibrary.Matrix_GetTransposed // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Matrix_GetTransposed(struct FMatrix& M) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_GetTransposed"); Params::UKismetMathLibrary_Matrix_GetTransposed_Params Parms{}; Parms.M = M; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetTransposeAdjoint // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Matrix_GetTransposeAdjoint(struct FMatrix& M) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_GetTransposeAdjoint"); Params::UKismetMathLibrary_Matrix_GetTransposeAdjoint_Params Parms{}; Parms.M = M; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetScaleVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Matrix_GetScaleVector(struct FMatrix& M, float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_GetScaleVector"); Params::UKismetMathLibrary_Matrix_GetScaleVector_Params Parms{}; Parms.M = M; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetScaledAxis // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // enum class EAxis Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Matrix_GetScaledAxis(struct FMatrix& M, enum class EAxis Axis) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_GetScaledAxis"); Params::UKismetMathLibrary_Matrix_GetScaledAxis_Params Parms{}; Parms.M = M; Parms.Axis = Axis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetScaledAxes // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::Matrix_GetScaledAxes(struct FMatrix& M, struct FVector* X, struct FVector* Y, struct FVector* Z) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_GetScaledAxes"); Params::UKismetMathLibrary_Matrix_GetScaledAxes_Params Parms{}; Parms.M = M; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = std::move(Parms.X); if (Y != nullptr) *Y = std::move(Parms.Y); if (Z != nullptr) *Z = std::move(Parms.Z); } // Function Engine.KismetMathLibrary.Matrix_GetRotDeterminant // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Matrix_GetRotDeterminant(struct FMatrix& M) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_GetRotDeterminant"); Params::UKismetMathLibrary_Matrix_GetRotDeterminant_Params Parms{}; Parms.M = M; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetRotator // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::Matrix_GetRotator(struct FMatrix& M) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_GetRotator"); Params::UKismetMathLibrary_Matrix_GetRotator_Params Parms{}; Parms.M = M; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetOrigin // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix InMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Matrix_GetOrigin(struct FMatrix& InMatrix) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_GetOrigin"); Params::UKismetMathLibrary_Matrix_GetOrigin_Params Parms{}; Parms.InMatrix = InMatrix; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetMaximumAxisScale // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Matrix_GetMaximumAxisScale(struct FMatrix& M) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_GetMaximumAxisScale"); Params::UKismetMathLibrary_Matrix_GetMaximumAxisScale_Params Parms{}; Parms.M = M; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetMatrixWithoutScale // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Matrix_GetMatrixWithoutScale(struct FMatrix& M, float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_GetMatrixWithoutScale"); Params::UKismetMathLibrary_Matrix_GetMatrixWithoutScale_Params Parms{}; Parms.M = M; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetInverse // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Matrix_GetInverse(struct FMatrix& M) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_GetInverse"); Params::UKismetMathLibrary_Matrix_GetInverse_Params Parms{}; Parms.M = M; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetFrustumTopPlane // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPlane OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Matrix_GetFrustumTopPlane(struct FMatrix& M, struct FPlane* OutPlane) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_GetFrustumTopPlane"); Params::UKismetMathLibrary_Matrix_GetFrustumTopPlane_Params Parms{}; Parms.M = M; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPlane != nullptr) *OutPlane = std::move(Parms.OutPlane); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetFrustumRightPlane // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPlane OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Matrix_GetFrustumRightPlane(struct FMatrix& M, struct FPlane* OutPlane) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_GetFrustumRightPlane"); Params::UKismetMathLibrary_Matrix_GetFrustumRightPlane_Params Parms{}; Parms.M = M; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPlane != nullptr) *OutPlane = std::move(Parms.OutPlane); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetFrustumNearPlane // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPlane OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Matrix_GetFrustumNearPlane(struct FMatrix& M, struct FPlane* OutPlane) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_GetFrustumNearPlane"); Params::UKismetMathLibrary_Matrix_GetFrustumNearPlane_Params Parms{}; Parms.M = M; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPlane != nullptr) *OutPlane = std::move(Parms.OutPlane); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetFrustumLeftPlane // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPlane OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Matrix_GetFrustumLeftPlane(struct FMatrix& M, struct FPlane* OutPlane) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_GetFrustumLeftPlane"); Params::UKismetMathLibrary_Matrix_GetFrustumLeftPlane_Params Parms{}; Parms.M = M; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPlane != nullptr) *OutPlane = std::move(Parms.OutPlane); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetFrustumFarPlane // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPlane OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Matrix_GetFrustumFarPlane(struct FMatrix& M, struct FPlane* OutPlane) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_GetFrustumFarPlane"); Params::UKismetMathLibrary_Matrix_GetFrustumFarPlane_Params Parms{}; Parms.M = M; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPlane != nullptr) *OutPlane = std::move(Parms.OutPlane); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetFrustumBottomPlane // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPlane OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Matrix_GetFrustumBottomPlane(struct FMatrix& M, struct FPlane* OutPlane) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_GetFrustumBottomPlane"); Params::UKismetMathLibrary_Matrix_GetFrustumBottomPlane_Params Parms{}; Parms.M = M; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPlane != nullptr) *OutPlane = std::move(Parms.OutPlane); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetDeterminant // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Matrix_GetDeterminant(struct FMatrix& M) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_GetDeterminant"); Params::UKismetMathLibrary_Matrix_GetDeterminant_Params Parms{}; Parms.M = M; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_GetColumn // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // enum class EMatrixColumns Column (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Matrix_GetColumn(struct FMatrix& M, enum class EMatrixColumns Column) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_GetColumn"); Params::UKismetMathLibrary_Matrix_GetColumn_Params Parms{}; Parms.M = M; Parms.Column = Column; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_ContainsNaN // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Matrix_ContainsNaN(struct FMatrix& M) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_ContainsNaN"); Params::UKismetMathLibrary_Matrix_ContainsNaN_Params Parms{}; Parms.M = M; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_ConcatenateTranslation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector Translation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Matrix_ConcatenateTranslation(struct FMatrix& M, const struct FVector& Translation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_ConcatenateTranslation"); Params::UKismetMathLibrary_Matrix_ConcatenateTranslation_Params Parms{}; Parms.M = M; Parms.Translation = Translation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Matrix_ApplyScale // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Matrix_ApplyScale(struct FMatrix& M, float Scale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Matrix_ApplyScale"); Params::UKismetMathLibrary_Matrix_ApplyScale_Params Parms{}; Parms.M = M; Parms.Scale = Scale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MapRangeUnclamped // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double InRangeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double InRangeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double OutRangeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double OutRangeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::MapRangeUnclamped(double Value, double InRangeA, double InRangeB, double OutRangeA, double OutRangeB) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MapRangeUnclamped"); Params::UKismetMathLibrary_MapRangeUnclamped_Params Parms{}; Parms.Value = Value; Parms.InRangeA = InRangeA; Parms.InRangeB = InRangeB; Parms.OutRangeA = OutRangeA; Parms.OutRangeB = OutRangeB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MapRangeClamped // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double InRangeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double InRangeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double OutRangeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double OutRangeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::MapRangeClamped(double Value, double InRangeA, double InRangeB, double OutRangeA, double OutRangeB) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MapRangeClamped"); Params::UKismetMathLibrary_MapRangeClamped_Params Parms{}; Parms.Value = Value; Parms.InRangeA = InRangeA; Parms.InRangeB = InRangeB; Parms.OutRangeA = OutRangeA; Parms.OutRangeB = OutRangeB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeVector_NetQuantizeNormal // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector_NetQuantizeNormal ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector_NetQuantizeNormal UKismetMathLibrary::MakeVector_NetQuantizeNormal(double X, double Y, double Z) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeVector_NetQuantizeNormal"); Params::UKismetMathLibrary_MakeVector_NetQuantizeNormal_Params Parms{}; Parms.X = X; Parms.Y = Y; Parms.Z = Z; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeVector_NetQuantize100 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector_NetQuantize100 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector_NetQuantize100 UKismetMathLibrary::MakeVector_NetQuantize100(double X, double Y, double Z) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeVector_NetQuantize100"); Params::UKismetMathLibrary_MakeVector_NetQuantize100_Params Parms{}; Parms.X = X; Parms.Y = Y; Parms.Z = Z; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeVector_NetQuantize10 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector_NetQuantize10 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector_NetQuantize10 UKismetMathLibrary::MakeVector_NetQuantize10(double X, double Y, double Z) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeVector_NetQuantize10"); Params::UKismetMathLibrary_MakeVector_NetQuantize10_Params Parms{}; Parms.X = X; Parms.Y = Y; Parms.Z = Z; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeVector_NetQuantize // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector_NetQuantize ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector_NetQuantize UKismetMathLibrary::MakeVector_NetQuantize(double X, double Y, double Z) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeVector_NetQuantize"); Params::UKismetMathLibrary_MakeVector_NetQuantize_Params Parms{}; Parms.X = X; Parms.Y = Y; Parms.Z = Z; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeVector4 // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double W (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::MakeVector4(double X, double Y, double Z, double W) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeVector4"); Params::UKismetMathLibrary_MakeVector4_Params Parms{}; Parms.X = X; Parms.Y = Y; Parms.Z = Z; Parms.W = W; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::MakeVector2D(double X, double Y) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeVector2D"); Params::UKismetMathLibrary_MakeVector2D_Params Parms{}; Parms.X = X; Parms.Y = Y; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::MakeVector(double X, double Y, double Z) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeVector"); Params::UKismetMathLibrary_MakeVector_Params Parms{}; Parms.X = X; Parms.Y = Y; Parms.Z = Z; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeTransform // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::MakeTransform(const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeTransform"); Params::UKismetMathLibrary_MakeTransform_Params Parms{}; Parms.Location = Location; Parms.Rotation = Rotation; Parms.Scale = Scale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeTimespan2 // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 Days (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Hours (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Minutes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 FractionNano (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::MakeTimespan2(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 FractionNano) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeTimespan2"); Params::UKismetMathLibrary_MakeTimespan2_Params Parms{}; Parms.Days = Days; Parms.Hours = Hours; Parms.Minutes = Minutes; Parms.Seconds = Seconds; Parms.FractionNano = FractionNano; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 Days (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Hours (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Minutes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Milliseconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::MakeTimespan(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 Milliseconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeTimespan"); Params::UKismetMathLibrary_MakeTimespan_Params Parms{}; Parms.Days = Days; Parms.Hours = Hours; Parms.Minutes = Minutes; Parms.Seconds = Seconds; Parms.Milliseconds = Milliseconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromZY // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromZY(struct FVector& Z, struct FVector& Y) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeRotFromZY"); Params::UKismetMathLibrary_MakeRotFromZY_Params Parms{}; Parms.Z = Z; Parms.Y = Y; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromZX // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromZX(struct FVector& Z, struct FVector& X) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeRotFromZX"); Params::UKismetMathLibrary_MakeRotFromZX_Params Parms{}; Parms.Z = Z; Parms.X = X; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromZ // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromZ(struct FVector& Z) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeRotFromZ"); Params::UKismetMathLibrary_MakeRotFromZ_Params Parms{}; Parms.Z = Z; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromYZ // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromYZ(struct FVector& Y, struct FVector& Z) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeRotFromYZ"); Params::UKismetMathLibrary_MakeRotFromYZ_Params Parms{}; Parms.Y = Y; Parms.Z = Z; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromYX // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromYX(struct FVector& Y, struct FVector& X) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeRotFromYX"); Params::UKismetMathLibrary_MakeRotFromYX_Params Parms{}; Parms.Y = Y; Parms.X = X; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromY // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromY(struct FVector& Y) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeRotFromY"); Params::UKismetMathLibrary_MakeRotFromY_Params Parms{}; Parms.Y = Y; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromXZ // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromXZ(struct FVector& X, struct FVector& Z) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeRotFromXZ"); Params::UKismetMathLibrary_MakeRotFromXZ_Params Parms{}; Parms.X = X; Parms.Z = Z; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromXY // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromXY(struct FVector& X, struct FVector& Y) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeRotFromXY"); Params::UKismetMathLibrary_MakeRotFromXY_Params Parms{}; Parms.X = X; Parms.Y = Y; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromX // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromX(struct FVector& X) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeRotFromX"); Params::UKismetMathLibrary_MakeRotFromX_Params Parms{}; Parms.X = X; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Roll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Yaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotator(float Roll, float Pitch, float Yaw) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeRotator"); Params::UKismetMathLibrary_MakeRotator_Params Parms{}; Parms.Roll = Roll; Parms.Pitch = Pitch; Parms.Yaw = Yaw; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotationFromAxes // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Forward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Right (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Up (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotationFromAxes(const struct FVector& Forward, const struct FVector& Right, const struct FVector& Up) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeRotationFromAxes"); Params::UKismetMathLibrary_MakeRotationFromAxes_Params Parms{}; Parms.Forward = Forward; Parms.Right = Right; Parms.Up = Up; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRelativeTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform RelativeTo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::MakeRelativeTransform(struct FTransform& A, struct FTransform& RelativeTo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeRelativeTransform"); Params::UKismetMathLibrary_MakeRelativeTransform_Params Parms{}; Parms.A = A; Parms.RelativeTo = RelativeTo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRandomStream // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 InitialSeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRandomStream ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FRandomStream UKismetMathLibrary::MakeRandomStream(int32 InitialSeed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeRandomStream"); Params::UKismetMathLibrary_MakeRandomStream_Params Parms{}; Parms.InitialSeed = InitialSeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeQuat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float W (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::MakeQuat(float X, float Y, float Z, float W) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeQuat"); Params::UKismetMathLibrary_MakeQuat_Params Parms{}; Parms.X = X; Parms.Y = Y; Parms.Z = Z; Parms.W = W; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeQualifiedFrameTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FFrameNumber Frame (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameRate FrameRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SubFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQualifiedFrameTime UKismetMathLibrary::MakeQualifiedFrameTime(const struct FFrameNumber& Frame, const struct FFrameRate& FrameRate, float SubFrame) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeQualifiedFrameTime"); Params::UKismetMathLibrary_MakeQualifiedFrameTime_Params Parms{}; Parms.Frame = Frame; Parms.FrameRate = FrameRate; Parms.SubFrame = SubFrame; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakePulsatingValue // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float InCurrentTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPulsesPerSecond (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPhase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::MakePulsatingValue(float InCurrentTime, float InPulsesPerSecond, float InPhase) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakePulsatingValue"); Params::UKismetMathLibrary_MakePulsatingValue_Params Parms{}; Parms.InCurrentTime = InCurrentTime; Parms.InPulsesPerSecond = InPulsesPerSecond; Parms.InPhase = InPhase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakePlaneFromPointAndNormal // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Normal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPlane ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPlane UKismetMathLibrary::MakePlaneFromPointAndNormal(const struct FVector& Point, const struct FVector& Normal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakePlaneFromPointAndNormal"); Params::UKismetMathLibrary_MakePlaneFromPointAndNormal_Params Parms{}; Parms.Point = Point; Parms.Normal = Normal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeFrameRate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Numerator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Denominator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFrameRate UKismetMathLibrary::MakeFrameRate(int32 Numerator, int32 Denominator) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeFrameRate"); Params::UKismetMathLibrary_MakeFrameRate_Params Parms{}; Parms.Numerator = Numerator; Parms.Denominator = Denominator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 Year (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Month (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Day (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Hour (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Minute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Second (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Millisecond (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::MakeDateTime(int32 Year, int32 Month, int32 Day, int32 Hour, int32 Minute, int32 Second, int32 Millisecond) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeDateTime"); Params::UKismetMathLibrary_MakeDateTime_Params Parms{}; Parms.Year = Year; Parms.Month = Month; Parms.Day = Day; Parms.Hour = Hour; Parms.Minute = Minute; Parms.Second = Second; Parms.Millisecond = Millisecond; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float R (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float G (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::MakeColor(float R, float G, float B, float A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeColor"); Params::UKismetMathLibrary_MakeColor_Params Parms{}; Parms.R = R; Parms.G = G; Parms.B = B; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeBoxSphereBounds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBoxSphereBounds ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FBoxSphereBounds UKismetMathLibrary::MakeBoxSphereBounds(const struct FVector& Origin, const struct FVector& BoxExtent, float SphereRadius) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeBoxSphereBounds"); Params::UKismetMathLibrary_MakeBoxSphereBounds_Params Parms{}; Parms.Origin = Origin; Parms.BoxExtent = BoxExtent; Parms.SphereRadius = SphereRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeBox2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBox2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FBox2D UKismetMathLibrary::MakeBox2D(const struct FVector2D& Min, const struct FVector2D& Max) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeBox2D"); Params::UKismetMathLibrary_MakeBox2D_Params Parms{}; Parms.Min = Min; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeBox // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBox ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FBox UKismetMathLibrary::MakeBox(const struct FVector& Min, const struct FVector& Max) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "MakeBox"); Params::UKismetMathLibrary_MakeBox_Params Parms{}; Parms.Min = Min; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Loge // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Loge(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Loge"); Params::UKismetMathLibrary_Loge_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Log // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Base (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Log(double A, double Base) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Log"); Params::UKismetMathLibrary_Log_Params Parms{}; Parms.A = A; Parms.Base = Base; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinePlaneIntersection_OriginNormal // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector LineStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector LineEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector PlaneOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float T (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Intersection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LinePlaneIntersection_OriginNormal(struct FVector& LineStart, struct FVector& LineEnd, const struct FVector& PlaneOrigin, const struct FVector& PlaneNormal, float* T, struct FVector* Intersection) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinePlaneIntersection_OriginNormal"); Params::UKismetMathLibrary_LinePlaneIntersection_OriginNormal_Params Parms{}; Parms.LineStart = LineStart; Parms.LineEnd = LineEnd; Parms.PlaneOrigin = PlaneOrigin; Parms.PlaneNormal = PlaneNormal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (T != nullptr) *T = Parms.T; if (Intersection != nullptr) *Intersection = std::move(Parms.Intersection); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinePlaneIntersection // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector LineStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector LineEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPlane APlane (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float T (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Intersection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LinePlaneIntersection(struct FVector& LineStart, struct FVector& LineEnd, struct FPlane& APlane, float* T, struct FVector* Intersection) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinePlaneIntersection"); Params::UKismetMathLibrary_LinePlaneIntersection_Params Parms{}; Parms.LineStart = LineStart; Parms.LineEnd = LineEnd; Parms.APlane = APlane; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (T != nullptr) *T = Parms.T; if (Intersection != nullptr) *Intersection = std::move(Parms.Intersection); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColorLerpUsingHSV // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColorLerpUsingHSV(const struct FLinearColor& A, const struct FLinearColor& B, float Alpha) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColorLerpUsingHSV"); Params::UKismetMathLibrary_LinearColorLerpUsingHSV_Params Parms{}; Parms.A = A; Parms.B = B; Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColorLerp // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColorLerp(const struct FLinearColor& A, const struct FLinearColor& B, float Alpha) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColorLerp"); Params::UKismetMathLibrary_LinearColorLerp_Params Parms{}; Parms.A = A; Parms.B = B; Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_Yellow // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColor_Yellow() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_Yellow"); Params::UKismetMathLibrary_LinearColor_Yellow_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_White // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColor_White() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_White"); Params::UKismetMathLibrary_LinearColor_White_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_Transparent // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColor_Transparent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_Transparent"); Params::UKismetMathLibrary_LinearColor_Transparent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_ToRGBE // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor InLinearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor UKismetMathLibrary::LinearColor_ToRGBE(const struct FLinearColor& InLinearColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_ToRGBE"); Params::UKismetMathLibrary_LinearColor_ToRGBE_Params Parms{}; Parms.InLinearColor = InLinearColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_ToNewOpacity // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColor_ToNewOpacity(const struct FLinearColor& InColor, float InOpacity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_ToNewOpacity"); Params::UKismetMathLibrary_LinearColor_ToNewOpacity_Params Parms{}; Parms.InColor = InColor; Parms.InOpacity = InOpacity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_SetTemperature // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTemperature (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::LinearColor_SetTemperature(struct FLinearColor& InOutColor, float InTemperature) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_SetTemperature"); Params::UKismetMathLibrary_LinearColor_SetTemperature_Params Parms{}; Parms.InOutColor = InOutColor; Parms.InTemperature = InTemperature; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.LinearColor_SetRGBA // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float R (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float G (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::LinearColor_SetRGBA(struct FLinearColor& InOutColor, float R, float G, float B, float A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_SetRGBA"); Params::UKismetMathLibrary_LinearColor_SetRGBA_Params Parms{}; Parms.InOutColor = InOutColor; Parms.R = R; Parms.G = G; Parms.B = B; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.LinearColor_SetRandomHue // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::LinearColor_SetRandomHue(struct FLinearColor& InOutColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_SetRandomHue"); Params::UKismetMathLibrary_LinearColor_SetRandomHue_Params Parms{}; Parms.InOutColor = InOutColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.LinearColor_SetFromSRGB // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FColor InSRGB (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::LinearColor_SetFromSRGB(struct FLinearColor& InOutColor, struct FColor& InSRGB) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_SetFromSRGB"); Params::UKismetMathLibrary_LinearColor_SetFromSRGB_Params Parms{}; Parms.InOutColor = InOutColor; Parms.InSRGB = InSRGB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.LinearColor_SetFromPow22 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FColor InColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::LinearColor_SetFromPow22(struct FLinearColor& InOutColor, struct FColor& InColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_SetFromPow22"); Params::UKismetMathLibrary_LinearColor_SetFromPow22_Params Parms{}; Parms.InOutColor = InOutColor; Parms.InColor = InColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.LinearColor_SetFromHSV // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float H (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float S (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::LinearColor_SetFromHSV(struct FLinearColor& InOutColor, float H, float S, float V, float A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_SetFromHSV"); Params::UKismetMathLibrary_LinearColor_SetFromHSV_Params Parms{}; Parms.InOutColor = InOutColor; Parms.H = H; Parms.S = S; Parms.V = V; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.LinearColor_Set // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::LinearColor_Set(struct FLinearColor& InOutColor, const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_Set"); Params::UKismetMathLibrary_LinearColor_Set_Params Parms{}; Parms.InOutColor = InOutColor; Parms.InColor = InColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.LinearColor_Red // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColor_Red() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_Red"); Params::UKismetMathLibrary_LinearColor_Red_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_QuantizeRound // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor UKismetMathLibrary::LinearColor_QuantizeRound(const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_QuantizeRound"); Params::UKismetMathLibrary_LinearColor_QuantizeRound_Params Parms{}; Parms.InColor = InColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_Quantize // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor UKismetMathLibrary::LinearColor_Quantize(const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_Quantize"); Params::UKismetMathLibrary_LinearColor_Quantize_Params Parms{}; Parms.InColor = InColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_IsNearEqual // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LinearColor_IsNearEqual(const struct FLinearColor& A, const struct FLinearColor& B, float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_IsNearEqual"); Params::UKismetMathLibrary_LinearColor_IsNearEqual_Params Parms{}; Parms.A = A; Parms.B = B; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_Green // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColor_Green() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_Green"); Params::UKismetMathLibrary_LinearColor_Green_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_Gray // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColor_Gray() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_Gray"); Params::UKismetMathLibrary_LinearColor_Gray_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_GetMin // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::LinearColor_GetMin(const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_GetMin"); Params::UKismetMathLibrary_LinearColor_GetMin_Params Parms{}; Parms.InColor = InColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_GetMax // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::LinearColor_GetMax(const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_GetMax"); Params::UKismetMathLibrary_LinearColor_GetMax_Params Parms{}; Parms.InColor = InColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_GetLuminance // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::LinearColor_GetLuminance(const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_GetLuminance"); Params::UKismetMathLibrary_LinearColor_GetLuminance_Params Parms{}; Parms.InColor = InColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_Distance // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor C1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor C2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::LinearColor_Distance(const struct FLinearColor& C1, const struct FLinearColor& C2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_Distance"); Params::UKismetMathLibrary_LinearColor_Distance_Params Parms{}; Parms.C1 = C1; Parms.C2 = C2; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_Desaturated // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDesaturation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColor_Desaturated(const struct FLinearColor& InColor, float InDesaturation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_Desaturated"); Params::UKismetMathLibrary_LinearColor_Desaturated_Params Parms{}; Parms.InColor = InColor; Parms.InDesaturation = InDesaturation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_Blue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColor_Blue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_Blue"); Params::UKismetMathLibrary_LinearColor_Blue_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColor_Black // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColor_Black() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LinearColor_Black"); Params::UKismetMathLibrary_LinearColor_Black_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LessLess_VectorRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::LessLess_VectorRotator(const struct FVector& A, const struct FRotator& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LessLess_VectorRotator"); Params::UKismetMathLibrary_LessLess_VectorRotator_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LessEqual_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LessEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LessEqual_TimespanTimespan"); Params::UKismetMathLibrary_LessEqual_TimespanTimespan_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LessEqual_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LessEqual_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LessEqual_IntInt"); Params::UKismetMathLibrary_LessEqual_IntInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LessEqual_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LessEqual_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LessEqual_Int64Int64"); Params::UKismetMathLibrary_LessEqual_Int64Int64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LessEqual_DoubleDouble // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LessEqual_DoubleDouble(double A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LessEqual_DoubleDouble"); Params::UKismetMathLibrary_LessEqual_DoubleDouble_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LessEqual_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LessEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LessEqual_DateTimeDateTime"); Params::UKismetMathLibrary_LessEqual_DateTimeDateTime_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LessEqual_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LessEqual_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "LessEqual_ByteByte"); Params::UKismetMathLibrary_LessEqual_ByteByte_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Less_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Less_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Less_TimespanTimespan"); Params::UKismetMathLibrary_Less_TimespanTimespan_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Less_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Less_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Less_IntInt"); Params::UKismetMathLibrary_Less_IntInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Less_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Less_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Less_Int64Int64"); Params::UKismetMathLibrary_Less_Int64Int64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Less_DoubleDouble // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Less_DoubleDouble(double A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Less_DoubleDouble"); Params::UKismetMathLibrary_Less_DoubleDouble_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Less_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Less_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Less_DateTimeDateTime"); Params::UKismetMathLibrary_Less_DateTimeDateTime_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Less_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Less_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Less_ByteByte"); Params::UKismetMathLibrary_Less_ByteByte_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Lerp // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Lerp(double A, double B, double Alpha) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Lerp"); Params::UKismetMathLibrary_Lerp_Params Parms{}; Parms.A = A; Parms.B = B; Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IsZero2D // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::IsZero2D(struct FVector2D& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "IsZero2D"); Params::UKismetMathLibrary_IsZero2D_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IsPointInBoxWithTransform_Box // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform BoxWorldTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBox BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::IsPointInBoxWithTransform_Box(const struct FVector& Point, struct FTransform& BoxWorldTransform, const struct FBox& BoxExtent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "IsPointInBoxWithTransform_Box"); Params::UKismetMathLibrary_IsPointInBoxWithTransform_Box_Params Parms{}; Parms.Point = Point; Parms.BoxWorldTransform = BoxWorldTransform; Parms.BoxExtent = BoxExtent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IsPointInBoxWithTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform BoxWorldTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::IsPointInBoxWithTransform(const struct FVector& Point, struct FTransform& BoxWorldTransform, const struct FVector& BoxExtent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "IsPointInBoxWithTransform"); Params::UKismetMathLibrary_IsPointInBoxWithTransform_Params Parms{}; Parms.Point = Point; Parms.BoxWorldTransform = BoxWorldTransform; Parms.BoxExtent = BoxExtent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IsPointInBox_Box // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBox Box (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::IsPointInBox_Box(const struct FVector& Point, const struct FBox& Box) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "IsPointInBox_Box"); Params::UKismetMathLibrary_IsPointInBox_Box_Params Parms{}; Parms.Point = Point; Parms.Box = Box; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IsPointInBox // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector BoxOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::IsPointInBox(const struct FVector& Point, const struct FVector& BoxOrigin, const struct FVector& BoxExtent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "IsPointInBox"); Params::UKismetMathLibrary_IsPointInBox_Params Parms{}; Parms.Point = Point; Parms.BoxOrigin = BoxOrigin; Parms.BoxExtent = BoxExtent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IsNearlyZero2D // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::IsNearlyZero2D(struct FVector2D& A, float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "IsNearlyZero2D"); Params::UKismetMathLibrary_IsNearlyZero2D_Params Parms{}; Parms.A = A; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IsMorning // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::IsMorning(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "IsMorning"); Params::UKismetMathLibrary_IsMorning_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IsLeapYear // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Year (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::IsLeapYear(int32 Year) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "IsLeapYear"); Params::UKismetMathLibrary_IsLeapYear_Params Parms{}; Parms.Year = Year; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IsAfternoon // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::IsAfternoon(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "IsAfternoon"); Params::UKismetMathLibrary_IsAfternoon_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.InvertTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::InvertTransform(struct FTransform& T) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "InvertTransform"); Params::UKismetMathLibrary_InvertTransform_Params Parms{}; Parms.T = T; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.InverseTransformRotation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::InverseTransformRotation(struct FTransform& T, const struct FRotator& Rotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "InverseTransformRotation"); Params::UKismetMathLibrary_InverseTransformRotation_Params Parms{}; Parms.T = T; Parms.Rotation = Rotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.InverseTransformLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::InverseTransformLocation(struct FTransform& T, const struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "InverseTransformLocation"); Params::UKismetMathLibrary_InverseTransformLocation_Params Parms{}; Parms.T = T; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.InverseTransformDirection // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::InverseTransformDirection(struct FTransform& T, const struct FVector& Direction) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "InverseTransformDirection"); Params::UKismetMathLibrary_InverseTransformDirection_Params Parms{}; Parms.T = T; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IntPoint_Zero // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::IntPoint_Zero() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "IntPoint_Zero"); Params::UKismetMathLibrary_IntPoint_Zero_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IntPoint_Up // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::IntPoint_Up() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "IntPoint_Up"); Params::UKismetMathLibrary_IntPoint_Up_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IntPoint_Right // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::IntPoint_Right() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "IntPoint_Right"); Params::UKismetMathLibrary_IntPoint_Right_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IntPoint_One // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::IntPoint_One() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "IntPoint_One"); Params::UKismetMathLibrary_IntPoint_One_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IntPoint_Left // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::IntPoint_Left() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "IntPoint_Left"); Params::UKismetMathLibrary_IntPoint_Left_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IntPoint_Down // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::IntPoint_Down() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "IntPoint_Down"); Params::UKismetMathLibrary_IntPoint_Down_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.InRange_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InclusiveMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InclusiveMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::InRange_IntInt(int32 Value, int32 Min, int32 Max, bool InclusiveMin, bool InclusiveMax) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "InRange_IntInt"); Params::UKismetMathLibrary_InRange_IntInt_Params Parms{}; Parms.Value = Value; Parms.Min = Min; Parms.Max = Max; Parms.InclusiveMin = InclusiveMin; Parms.InclusiveMax = InclusiveMax; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.InRange_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InclusiveMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InclusiveMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::InRange_Int64Int64(int64 Value, int64 Min, int64 Max, bool InclusiveMin, bool InclusiveMax) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "InRange_Int64Int64"); Params::UKismetMathLibrary_InRange_Int64Int64_Params Parms{}; Parms.Value = Value; Parms.Min = Min; Parms.Max = Max; Parms.InclusiveMin = InclusiveMin; Parms.InclusiveMax = InclusiveMax; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.InRange_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InclusiveMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InclusiveMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::InRange_FloatFloat(double Value, double Min, double Max, bool InclusiveMin, bool InclusiveMax) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "InRange_FloatFloat"); Params::UKismetMathLibrary_InRange_FloatFloat_Params Parms{}; Parms.Value = Value; Parms.Min = Min; Parms.Max = Max; Parms.InclusiveMin = InclusiveMin; Parms.InclusiveMax = InclusiveMax; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Hypotenuse // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Hypotenuse(double Width, double Height) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Hypotenuse"); Params::UKismetMathLibrary_Hypotenuse_Params Parms{}; Parms.Width = Width; Parms.Height = Height; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.HSVToRGBLinear // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor HSV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::HSVToRGBLinear(const struct FLinearColor& HSV) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "HSVToRGBLinear"); Params::UKismetMathLibrary_HSVToRGBLinear_Params Parms{}; Parms.HSV = HSV; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.HSVToRGB_Vector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor HSV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor RGB (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::HSVToRGB_Vector(const struct FLinearColor& HSV, struct FLinearColor* RGB) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "HSVToRGB_Vector"); Params::UKismetMathLibrary_HSVToRGB_Vector_Params Parms{}; Parms.HSV = HSV; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (RGB != nullptr) *RGB = std::move(Parms.RGB); } // Function Engine.KismetMathLibrary.HSVToRGB // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float H (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float S (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::HSVToRGB(float H, float S, float V, float A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "HSVToRGB"); Params::UKismetMathLibrary_HSVToRGB_Params Parms{}; Parms.H = H; Parms.S = S; Parms.V = V; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GridSnap_Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double GridSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::GridSnap_Float(double Location, double GridSize) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GridSnap_Float"); Params::UKismetMathLibrary_GridSnap_Float_Params Parms{}; Parms.Location = Location; Parms.GridSize = GridSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterGreater_VectorRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::GreaterGreater_VectorRotator(const struct FVector& A, const struct FRotator& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GreaterGreater_VectorRotator"); Params::UKismetMathLibrary_GreaterGreater_VectorRotator_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterEqual_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::GreaterEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GreaterEqual_TimespanTimespan"); Params::UKismetMathLibrary_GreaterEqual_TimespanTimespan_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterEqual_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::GreaterEqual_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GreaterEqual_IntInt"); Params::UKismetMathLibrary_GreaterEqual_IntInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterEqual_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::GreaterEqual_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GreaterEqual_Int64Int64"); Params::UKismetMathLibrary_GreaterEqual_Int64Int64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterEqual_DoubleDouble // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::GreaterEqual_DoubleDouble(double A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GreaterEqual_DoubleDouble"); Params::UKismetMathLibrary_GreaterEqual_DoubleDouble_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterEqual_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::GreaterEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GreaterEqual_DateTimeDateTime"); Params::UKismetMathLibrary_GreaterEqual_DateTimeDateTime_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterEqual_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::GreaterEqual_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GreaterEqual_ByteByte"); Params::UKismetMathLibrary_GreaterEqual_ByteByte_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Greater_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Greater_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Greater_TimespanTimespan"); Params::UKismetMathLibrary_Greater_TimespanTimespan_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Greater_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Greater_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Greater_IntInt"); Params::UKismetMathLibrary_Greater_IntInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Greater_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Greater_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Greater_Int64Int64"); Params::UKismetMathLibrary_Greater_Int64Int64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Greater_DoubleDouble // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Greater_DoubleDouble(double A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Greater_DoubleDouble"); Params::UKismetMathLibrary_Greater_DoubleDouble_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Greater_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Greater_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Greater_DateTimeDateTime"); Params::UKismetMathLibrary_Greater_DateTimeDateTime_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Greater_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Greater_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Greater_ByteByte"); Params::UKismetMathLibrary_Greater_ByteByte_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetYear // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetYear(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetYear"); Params::UKismetMathLibrary_GetYear_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetYawPitchFromVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Yaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Pitch (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::GetYawPitchFromVector(const struct FVector& InVec, float* Yaw, float* Pitch) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetYawPitchFromVector"); Params::UKismetMathLibrary_GetYawPitchFromVector_Params Parms{}; Parms.InVec = InVec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Yaw != nullptr) *Yaw = Parms.Yaw; if (Pitch != nullptr) *Pitch = Parms.Pitch; } // Function Engine.KismetMathLibrary.GetVectorArrayAverage // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // TArray Vectors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::GetVectorArrayAverage(TArray& Vectors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetVectorArrayAverage"); Params::UKismetMathLibrary_GetVectorArrayAverage_Params Parms{}; Parms.Vectors = Vectors; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetUpVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::GetUpVector(const struct FRotator& InRot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetUpVector"); Params::UKismetMathLibrary_GetUpVector_Params Parms{}; Parms.InRot = InRot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetTotalSeconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetTotalSeconds(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetTotalSeconds"); Params::UKismetMathLibrary_GetTotalSeconds_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetTotalMinutes // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetTotalMinutes(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetTotalMinutes"); Params::UKismetMathLibrary_GetTotalMinutes_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetTotalMilliseconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetTotalMilliseconds(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetTotalMilliseconds"); Params::UKismetMathLibrary_GetTotalMilliseconds_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetTotalHours // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetTotalHours(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetTotalHours"); Params::UKismetMathLibrary_GetTotalHours_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetTotalDays // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetTotalDays(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetTotalDays"); Params::UKismetMathLibrary_GetTotalDays_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetTimeOfDay // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::GetTimeOfDay(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetTimeOfDay"); Params::UKismetMathLibrary_GetTimeOfDay_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetTAU // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::GetTAU() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetTAU"); Params::UKismetMathLibrary_GetTAU_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetSlopeDegreeAngles // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector MyRightYAxis (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector FloorNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector UpVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutSlopePitchDegreeAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutSlopeRollDegreeAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::GetSlopeDegreeAngles(struct FVector& MyRightYAxis, struct FVector& FloorNormal, struct FVector& UpVector, float* OutSlopePitchDegreeAngle, float* OutSlopeRollDegreeAngle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetSlopeDegreeAngles"); Params::UKismetMathLibrary_GetSlopeDegreeAngles_Params Parms{}; Parms.MyRightYAxis = MyRightYAxis; Parms.FloorNormal = FloorNormal; Parms.UpVector = UpVector; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSlopePitchDegreeAngle != nullptr) *OutSlopePitchDegreeAngle = Parms.OutSlopePitchDegreeAngle; if (OutSlopeRollDegreeAngle != nullptr) *OutSlopeRollDegreeAngle = Parms.OutSlopeRollDegreeAngle; } // Function Engine.KismetMathLibrary.GetSeconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetSeconds(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetSeconds"); Params::UKismetMathLibrary_GetSeconds_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetSecond // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetSecond(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetSecond"); Params::UKismetMathLibrary_GetSecond_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetRotated2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleDeg (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::GetRotated2D(const struct FVector2D& A, float AngleDeg) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetRotated2D"); Params::UKismetMathLibrary_GetRotated2D_Params Parms{}; Parms.A = A; Parms.AngleDeg = AngleDeg; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetRightVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::GetRightVector(const struct FRotator& InRot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetRightVector"); Params::UKismetMathLibrary_GetRightVector_Params Parms{}; Parms.InRot = InRot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetReflectionVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector SurfaceNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::GetReflectionVector(const struct FVector& Direction, const struct FVector& SurfaceNormal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetReflectionVector"); Params::UKismetMathLibrary_GetReflectionVector_Params Parms{}; Parms.Direction = Direction; Parms.SurfaceNormal = SurfaceNormal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetPointDistanceToSegment // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector SegmentStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector SegmentEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetPointDistanceToSegment(const struct FVector& Point, const struct FVector& SegmentStart, const struct FVector& SegmentEnd) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetPointDistanceToSegment"); Params::UKismetMathLibrary_GetPointDistanceToSegment_Params Parms{}; Parms.Point = Point; Parms.SegmentStart = SegmentStart; Parms.SegmentEnd = SegmentEnd; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetPointDistanceToLine // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector LineOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector LineDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetPointDistanceToLine(const struct FVector& Point, const struct FVector& LineOrigin, const struct FVector& LineDirection) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetPointDistanceToLine"); Params::UKismetMathLibrary_GetPointDistanceToLine_Params Parms{}; Parms.Point = Point; Parms.LineOrigin = LineOrigin; Parms.LineDirection = LineDirection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetPI // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::GetPI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetPI"); Params::UKismetMathLibrary_GetPI_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMonth // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetMonth(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetMonth"); Params::UKismetMathLibrary_GetMonth_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMinutes // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetMinutes(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetMinutes"); Params::UKismetMathLibrary_GetMinutes_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMinute // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetMinute(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetMinute"); Params::UKismetMathLibrary_GetMinute_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMinElement // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::GetMinElement(const struct FVector& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetMinElement"); Params::UKismetMathLibrary_GetMinElement_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMin2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::GetMin2D(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetMin2D"); Params::UKismetMathLibrary_GetMin2D_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMilliseconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetMilliseconds(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetMilliseconds"); Params::UKismetMathLibrary_GetMilliseconds_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMillisecond // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetMillisecond(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetMillisecond"); Params::UKismetMathLibrary_GetMillisecond_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMaxElement // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::GetMaxElement(const struct FVector& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetMaxElement"); Params::UKismetMathLibrary_GetMaxElement_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMax2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::GetMax2D(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetMax2D"); Params::UKismetMathLibrary_GetMax2D_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetHours // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetHours(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetHours"); Params::UKismetMathLibrary_GetHours_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetHour12 // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetHour12(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetHour12"); Params::UKismetMathLibrary_GetHour12_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetHour // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetHour(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetHour"); Params::UKismetMathLibrary_GetHour_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetForwardVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::GetForwardVector(const struct FRotator& InRot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetForwardVector"); Params::UKismetMathLibrary_GetForwardVector_Params Parms{}; Parms.InRot = InRot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetDuration // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::GetDuration(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetDuration"); Params::UKismetMathLibrary_GetDuration_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetDirectionUnitVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector From (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector To (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::GetDirectionUnitVector(const struct FVector& From, const struct FVector& To) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetDirectionUnitVector"); Params::UKismetMathLibrary_GetDirectionUnitVector_Params Parms{}; Parms.From = From; Parms.To = To; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetDays // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetDays(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetDays"); Params::UKismetMathLibrary_GetDays_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetDayOfYear // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetDayOfYear(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetDayOfYear"); Params::UKismetMathLibrary_GetDayOfYear_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetDay // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetDay(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetDay"); Params::UKismetMathLibrary_GetDay_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetDate // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::GetDate(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetDate"); Params::UKismetMathLibrary_GetDate_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetAzimuthAndElevation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReferenceFrame (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Azimuth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Elevation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::GetAzimuthAndElevation(const struct FVector& InDirection, struct FTransform& ReferenceFrame, float* Azimuth, float* Elevation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetAzimuthAndElevation"); Params::UKismetMathLibrary_GetAzimuthAndElevation_Params Parms{}; Parms.InDirection = InDirection; Parms.ReferenceFrame = ReferenceFrame; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Azimuth != nullptr) *Azimuth = Parms.Azimuth; if (Elevation != nullptr) *Elevation = Parms.Elevation; } // Function Engine.KismetMathLibrary.GetAxes // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::GetAxes(const struct FRotator& A, struct FVector* X, struct FVector* Y, struct FVector* Z) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetAxes"); Params::UKismetMathLibrary_GetAxes_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = std::move(Parms.X); if (Y != nullptr) *Y = std::move(Parms.Y); if (Z != nullptr) *Z = std::move(Parms.Z); } // Function Engine.KismetMathLibrary.GetAbsMax2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::GetAbsMax2D(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetAbsMax2D"); Params::UKismetMathLibrary_GetAbsMax2D_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetAbs2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::GetAbs2D(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "GetAbs2D"); Params::UKismetMathLibrary_GetAbs2D_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FWrap // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::FWrap(double Value, double Min, double Max) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FWrap"); Params::UKismetMathLibrary_FWrap_Params Parms{}; Parms.Value = Value; Parms.Min = Min; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FTruncVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntVector UKismetMathLibrary::FTruncVector(struct FVector& InVector) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FTruncVector"); Params::UKismetMathLibrary_FTruncVector_Params Parms{}; Parms.InVector = InVector; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FTrunc64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::FTrunc64(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FTrunc64"); Params::UKismetMathLibrary_FTrunc64_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FTrunc // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::FTrunc(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FTrunc"); Params::UKismetMathLibrary_FTrunc_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FromSeconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::FromSeconds(float Seconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FromSeconds"); Params::UKismetMathLibrary_FromSeconds_Params Parms{}; Parms.Seconds = Seconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FromMinutes // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Minutes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::FromMinutes(float Minutes) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FromMinutes"); Params::UKismetMathLibrary_FromMinutes_Params Parms{}; Parms.Minutes = Minutes; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FromMilliseconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Milliseconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::FromMilliseconds(float Milliseconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FromMilliseconds"); Params::UKismetMathLibrary_FromMilliseconds_Params Parms{}; Parms.Milliseconds = Milliseconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FromHours // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Hours (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::FromHours(float Hours) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FromHours"); Params::UKismetMathLibrary_FromHours_Params Parms{}; Parms.Hours = Hours; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FromDays // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Days (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::FromDays(float Days) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FromDays"); Params::UKismetMathLibrary_FromDays_Params Parms{}; Parms.Days = Days; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Fraction // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Fraction(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Fraction"); Params::UKismetMathLibrary_Fraction_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FMod64 // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // double Dividend (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Divisor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Remainder (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::FMod64(double Dividend, double Divisor, double* Remainder) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FMod64"); Params::UKismetMathLibrary_FMod64_Params Parms{}; Parms.Dividend = Dividend; Parms.Divisor = Divisor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Remainder != nullptr) *Remainder = Parms.Remainder; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FMod // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // double Dividend (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Divisor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Remainder (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::FMod(double Dividend, double Divisor, double* Remainder) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FMod"); Params::UKismetMathLibrary_FMod_Params Parms{}; Parms.Dividend = Dividend; Parms.Divisor = Divisor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Remainder != nullptr) *Remainder = Parms.Remainder; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FMin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::FMin(double A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FMin"); Params::UKismetMathLibrary_FMin_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FMax // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::FMax(double A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FMax"); Params::UKismetMathLibrary_FMax_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FloatSpringInterp // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // float Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFloatSpringState SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float Stiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CriticalDampingFactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Mass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TargetVelocityAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bClamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInitializeFromTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::FloatSpringInterp(float Current, float Target, struct FFloatSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bClamp, float MinValue, float MaxValue, bool bInitializeFromTarget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FloatSpringInterp"); Params::UKismetMathLibrary_FloatSpringInterp_Params Parms{}; Parms.Current = Current; Parms.Target = Target; Parms.SpringState = SpringState; Parms.Stiffness = Stiffness; Parms.CriticalDampingFactor = CriticalDampingFactor; Parms.DeltaTime = DeltaTime; Parms.Mass = Mass; Parms.TargetVelocityAmount = TargetVelocityAmount; Parms.bClamp = bClamp; Parms.MinValue = MinValue; Parms.MaxValue = MaxValue; Parms.bInitializeFromTarget = bInitializeFromTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FixedTurn // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float InCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDesired (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDeltaRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::FixedTurn(float InCurrent, float InDesired, float InDeltaRate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FixedTurn"); Params::UKismetMathLibrary_FixedTurn_Params Parms{}; Parms.InCurrent = InCurrent; Parms.InDesired = InDesired; Parms.InDeltaRate = InDeltaRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FInterpTo_Constant // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::FInterpTo_Constant(double Current, double Target, double DeltaTime, double InterpSpeed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FInterpTo_Constant"); Params::UKismetMathLibrary_FInterpTo_Constant_Params Parms{}; Parms.Current = Current; Parms.Target = Target; Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FInterpTo // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::FInterpTo(double Current, double Target, double DeltaTime, double InterpSpeed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FInterpTo"); Params::UKismetMathLibrary_FInterpTo_Params Parms{}; Parms.Current = Current; Parms.Target = Target; Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FInterpEaseInOut // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Exponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::FInterpEaseInOut(double A, double B, double Alpha, double Exponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FInterpEaseInOut"); Params::UKismetMathLibrary_FInterpEaseInOut_Params Parms{}; Parms.A = A; Parms.B = B; Parms.Alpha = Alpha; Parms.Exponent = Exponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FindRelativeLookAtRotation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform StartTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector TargetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::FindRelativeLookAtRotation(struct FTransform& StartTransform, struct FVector& TargetLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FindRelativeLookAtRotation"); Params::UKismetMathLibrary_FindRelativeLookAtRotation_Params Parms{}; Parms.StartTransform = StartTransform; Parms.TargetLocation = TargetLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FindNearestPointsOnLineSegments // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Segment1Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Segment1End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Segment2Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Segment2End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Segment1Point (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Segment2Point (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::FindNearestPointsOnLineSegments(const struct FVector& Segment1Start, const struct FVector& Segment1End, const struct FVector& Segment2Start, const struct FVector& Segment2End, struct FVector* Segment1Point, struct FVector* Segment2Point) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FindNearestPointsOnLineSegments"); Params::UKismetMathLibrary_FindNearestPointsOnLineSegments_Params Parms{}; Parms.Segment1Start = Segment1Start; Parms.Segment1End = Segment1End; Parms.Segment2Start = Segment2Start; Parms.Segment2End = Segment2End; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Segment1Point != nullptr) *Segment1Point = std::move(Parms.Segment1Point); if (Segment2Point != nullptr) *Segment2Point = std::move(Parms.Segment2Point); } // Function Engine.KismetMathLibrary.FindLookAtRotation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Target (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::FindLookAtRotation(struct FVector& Start, struct FVector& Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FindLookAtRotation"); Params::UKismetMathLibrary_FindLookAtRotation_Params Parms{}; Parms.Start = Start; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FindClosestPointOnSegment // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector SegmentStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector SegmentEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::FindClosestPointOnSegment(const struct FVector& Point, const struct FVector& SegmentStart, const struct FVector& SegmentEnd) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FindClosestPointOnSegment"); Params::UKismetMathLibrary_FindClosestPointOnSegment_Params Parms{}; Parms.Point = Point; Parms.SegmentStart = SegmentStart; Parms.SegmentEnd = SegmentEnd; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FindClosestPointOnLine // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector LineOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector LineDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::FindClosestPointOnLine(const struct FVector& Point, const struct FVector& LineOrigin, const struct FVector& LineDirection) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FindClosestPointOnLine"); Params::UKismetMathLibrary_FindClosestPointOnLine_Params Parms{}; Parms.Point = Point; Parms.LineOrigin = LineOrigin; Parms.LineDirection = LineDirection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FFloor64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::FFloor64(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FFloor64"); Params::UKismetMathLibrary_FFloor64_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FFloor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::FFloor(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FFloor"); Params::UKismetMathLibrary_FFloor_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FClamp // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::FClamp(double Value, double Min, double Max) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FClamp"); Params::UKismetMathLibrary_FClamp_Params Parms{}; Parms.Value = Value; Parms.Min = Min; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FCeil64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::FCeil64(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FCeil64"); Params::UKismetMathLibrary_FCeil64_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FCeil // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::FCeil(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "FCeil"); Params::UKismetMathLibrary_FCeil_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Exp // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Exp(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Exp"); Params::UKismetMathLibrary_Exp_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualExactly_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualExactly_VectorVector(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "EqualExactly_VectorVector"); Params::UKismetMathLibrary_EqualExactly_VectorVector_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualExactly_Vector4Vector4 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualExactly_Vector4Vector4(struct FVector4& A, struct FVector4& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "EqualExactly_Vector4Vector4"); Params::UKismetMathLibrary_EqualExactly_Vector4Vector4_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualExactly_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualExactly_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "EqualExactly_Vector2DVector2D"); Params::UKismetMathLibrary_EqualExactly_Vector2DVector2D_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_VectorVector(const struct FVector& A, const struct FVector& B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "EqualEqual_VectorVector"); Params::UKismetMathLibrary_EqualEqual_VectorVector_Params Parms{}; Parms.A = A; Parms.B = B; Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_Vector4Vector4 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_Vector4Vector4(struct FVector4& A, struct FVector4& B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "EqualEqual_Vector4Vector4"); Params::UKismetMathLibrary_EqualEqual_Vector4Vector4_Params Parms{}; Parms.A = A; Parms.B = B; Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "EqualEqual_Vector2DVector2D"); Params::UKismetMathLibrary_EqualEqual_Vector2DVector2D_Params Parms{}; Parms.A = A; Parms.B = B; Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_TransformTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_TransformTransform(struct FTransform& A, struct FTransform& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "EqualEqual_TransformTransform"); Params::UKismetMathLibrary_EqualEqual_TransformTransform_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "EqualEqual_TimespanTimespan"); Params::UKismetMathLibrary_EqualEqual_TimespanTimespan_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_RotatorRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_RotatorRotator(const struct FRotator& A, const struct FRotator& B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "EqualEqual_RotatorRotator"); Params::UKismetMathLibrary_EqualEqual_RotatorRotator_Params Parms{}; Parms.A = A; Parms.B = B; Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_QuatQuat // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_QuatQuat(struct FQuat& A, struct FQuat& B, float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "EqualEqual_QuatQuat"); Params::UKismetMathLibrary_EqualEqual_QuatQuat_Params Parms{}; Parms.A = A; Parms.B = B; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_ObjectObject // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_ObjectObject(class UObject* A, class UObject* B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "EqualEqual_ObjectObject"); Params::UKismetMathLibrary_EqualEqual_ObjectObject_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_NameName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_NameName(class FName A, class FName B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "EqualEqual_NameName"); Params::UKismetMathLibrary_EqualEqual_NameName_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_MatrixMatrix // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FMatrix B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_MatrixMatrix(struct FMatrix& A, struct FMatrix& B, float Tolerance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "EqualEqual_MatrixMatrix"); Params::UKismetMathLibrary_EqualEqual_MatrixMatrix_Params Parms{}; Parms.A = A; Parms.B = B; Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_LinearColorLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "EqualEqual_LinearColorLinearColor"); Params::UKismetMathLibrary_EqualEqual_LinearColorLinearColor_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "EqualEqual_IntInt"); Params::UKismetMathLibrary_EqualEqual_IntInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "EqualEqual_Int64Int64"); Params::UKismetMathLibrary_EqualEqual_Int64Int64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_DoubleDouble // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_DoubleDouble(double A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "EqualEqual_DoubleDouble"); Params::UKismetMathLibrary_EqualEqual_DoubleDouble_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "EqualEqual_DateTimeDateTime"); Params::UKismetMathLibrary_EqualEqual_DateTimeDateTime_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_ClassClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_ClassClass(class UClass* A, class UClass* B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "EqualEqual_ClassClass"); Params::UKismetMathLibrary_EqualEqual_ClassClass_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "EqualEqual_ByteByte"); Params::UKismetMathLibrary_EqualEqual_ByteByte_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_BoolBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_BoolBool(bool A, bool B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "EqualEqual_BoolBool"); Params::UKismetMathLibrary_EqualEqual_BoolBool_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Equal_IntPointIntPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Equal_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Equal_IntPointIntPoint"); Params::UKismetMathLibrary_Equal_IntPointIntPoint_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Ease // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EEasingFunc EasingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Steps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Ease(double A, double B, double Alpha, enum class EEasingFunc EasingFunc, double BlendExp, int32 Steps) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Ease"); Params::UKismetMathLibrary_Ease_Params Parms{}; Parms.A = A; Parms.B = B; Parms.Alpha = Alpha; Parms.EasingFunc = EasingFunc; Parms.BlendExp = BlendExp; Parms.Steps = Steps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DynamicWeightedMovingAverage_FVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::DynamicWeightedMovingAverage_FVector(const struct FVector& CurrentSample, const struct FVector& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "DynamicWeightedMovingAverage_FVector"); Params::UKismetMathLibrary_DynamicWeightedMovingAverage_FVector_Params Parms{}; Parms.CurrentSample = CurrentSample; Parms.PreviousSample = PreviousSample; Parms.MaxDistance = MaxDistance; Parms.MinWeight = MinWeight; Parms.MaxWeight = MaxWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DynamicWeightedMovingAverage_FRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float MaxDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::DynamicWeightedMovingAverage_FRotator(const struct FRotator& CurrentSample, const struct FRotator& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "DynamicWeightedMovingAverage_FRotator"); Params::UKismetMathLibrary_DynamicWeightedMovingAverage_FRotator_Params Parms{}; Parms.CurrentSample = CurrentSample; Parms.PreviousSample = PreviousSample; Parms.MaxDistance = MaxDistance; Parms.MinWeight = MinWeight; Parms.MaxWeight = MaxWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DynamicWeightedMovingAverage_Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::DynamicWeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float MaxDistance, float MinWeight, float MaxWeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "DynamicWeightedMovingAverage_Float"); Params::UKismetMathLibrary_DynamicWeightedMovingAverage_Float_Params Parms{}; Parms.CurrentSample = CurrentSample; Parms.PreviousSample = PreviousSample; Parms.MaxDistance = MaxDistance; Parms.MinWeight = MinWeight; Parms.MaxWeight = MaxWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DotProduct2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::DotProduct2D(const struct FVector2D& A, const struct FVector2D& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "DotProduct2D"); Params::UKismetMathLibrary_DotProduct2D_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Dot_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Dot_VectorVector(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Dot_VectorVector"); Params::UKismetMathLibrary_Dot_VectorVector_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Divide_VectorVector(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Divide_VectorVector"); Params::UKismetMathLibrary_Divide_VectorVector_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_VectorInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Divide_VectorInt(const struct FVector& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Divide_VectorInt"); Params::UKismetMathLibrary_Divide_VectorInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_VectorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Divide_VectorFloat(const struct FVector& A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Divide_VectorFloat"); Params::UKismetMathLibrary_Divide_VectorFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_Vector4Vector4 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Divide_Vector4Vector4(struct FVector4& A, struct FVector4& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Divide_Vector4Vector4"); Params::UKismetMathLibrary_Divide_Vector4Vector4_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Divide_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Divide_Vector2DVector2D"); Params::UKismetMathLibrary_Divide_Vector2DVector2D_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_Vector2DFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Divide_Vector2DFloat(const struct FVector2D& A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Divide_Vector2DFloat"); Params::UKismetMathLibrary_Divide_Vector2DFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_TimespanFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::Divide_TimespanFloat(const struct FTimespan& A, float Scalar) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Divide_TimespanFloat"); Params::UKismetMathLibrary_Divide_TimespanFloat_Params Parms{}; Parms.A = A; Parms.Scalar = Scalar; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_LinearColorLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::Divide_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Divide_LinearColorLinearColor"); Params::UKismetMathLibrary_Divide_LinearColorLinearColor_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_IntPointIntPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::Divide_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Divide_IntPointIntPoint"); Params::UKismetMathLibrary_Divide_IntPointIntPoint_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_IntPointInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::Divide_IntPointInt(const struct FIntPoint& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Divide_IntPointInt"); Params::UKismetMathLibrary_Divide_IntPointInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Divide_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Divide_IntInt"); Params::UKismetMathLibrary_Divide_IntInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Divide_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Divide_Int64Int64"); Params::UKismetMathLibrary_Divide_Int64Int64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_DoubleDouble // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Divide_DoubleDouble(double A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Divide_DoubleDouble"); Params::UKismetMathLibrary_Divide_DoubleDouble_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Divide_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Divide_ByteByte"); Params::UKismetMathLibrary_Divide_ByteByte_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DistanceSquared2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D V1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D V2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::DistanceSquared2D(const struct FVector2D& V1, const struct FVector2D& V2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "DistanceSquared2D"); Params::UKismetMathLibrary_DistanceSquared2D_Params Parms{}; Parms.V1 = V1; Parms.V2 = V2; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Distance2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D V1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D V2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Distance2D(const struct FVector2D& V1, const struct FVector2D& V2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Distance2D"); Params::UKismetMathLibrary_Distance2D_Params Parms{}; Parms.V1 = V1; Parms.V2 = V2; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegTan // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::DegTan(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "DegTan"); Params::UKismetMathLibrary_DegTan_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegSin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::DegSin(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "DegSin"); Params::UKismetMathLibrary_DegSin_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegreesToRadians // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::DegreesToRadians(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "DegreesToRadians"); Params::UKismetMathLibrary_DegreesToRadians_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegCos // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::DegCos(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "DegCos"); Params::UKismetMathLibrary_DegCos_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegAtan2 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::DegAtan2(double Y, double X) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "DegAtan2"); Params::UKismetMathLibrary_DegAtan2_Params Parms{}; Parms.Y = Y; Parms.X = X; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegAtan // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::DegAtan(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "DegAtan"); Params::UKismetMathLibrary_DegAtan_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegAsin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::DegAsin(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "DegAsin"); Params::UKismetMathLibrary_DegAsin_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegAcos // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::DegAcos(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "DegAcos"); Params::UKismetMathLibrary_DegAcos_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DaysInYear // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Year (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::DaysInYear(int32 Year) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "DaysInYear"); Params::UKismetMathLibrary_DaysInYear_Params Parms{}; Parms.Year = Year; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DaysInMonth // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Year (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Month (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::DaysInMonth(int32 Year, int32 Month) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "DaysInMonth"); Params::UKismetMathLibrary_DaysInMonth_Params Parms{}; Parms.Year = Year; Parms.Month = Month; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DateTimeMinValue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::DateTimeMinValue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "DateTimeMinValue"); Params::UKismetMathLibrary_DateTimeMinValue_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DateTimeMaxValue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::DateTimeMaxValue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "DateTimeMaxValue"); Params::UKismetMathLibrary_DateTimeMaxValue_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DateTimeFromString // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class FString DateTimeString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::DateTimeFromString(const class FString& DateTimeString, struct FDateTime* Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "DateTimeFromString"); Params::UKismetMathLibrary_DateTimeFromString_Params Parms{}; Parms.DateTimeString = DateTimeString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = std::move(Parms.Result); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DateTimeFromIsoString // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class FString IsoString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::DateTimeFromIsoString(const class FString& IsoString, struct FDateTime* Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "DateTimeFromIsoString"); Params::UKismetMathLibrary_DateTimeFromIsoString_Params Parms{}; Parms.IsoString = IsoString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = std::move(Parms.Result); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.CrossProduct2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::CrossProduct2D(const struct FVector2D& A, const struct FVector2D& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "CrossProduct2D"); Params::UKismetMathLibrary_CrossProduct2D_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Cross_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Cross_VectorVector(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Cross_VectorVector"); Params::UKismetMathLibrary_Cross_VectorVector_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.CreateVectorFromYawPitch // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Yaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::CreateVectorFromYawPitch(float Yaw, float Pitch, float Length) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "CreateVectorFromYawPitch"); Params::UKismetMathLibrary_CreateVectorFromYawPitch_Params Parms{}; Parms.Yaw = Yaw; Parms.Pitch = Pitch; Parms.Length = Length; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Cos // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Cos(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Cos"); Params::UKismetMathLibrary_Cos_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ConvertTransformToRelative // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ParentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::ConvertTransformToRelative(struct FTransform& Transform, struct FTransform& ParentTransform) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "ConvertTransformToRelative"); Params::UKismetMathLibrary_ConvertTransformToRelative_Params Parms{}; Parms.Transform = Transform; Parms.ParentTransform = ParentTransform; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_VectorToVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Conv_VectorToVector2D(const struct FVector& InVector) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_VectorToVector2D"); Params::UKismetMathLibrary_Conv_VectorToVector2D_Params Parms{}; Parms.InVector = InVector; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_VectorToTransform // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::Conv_VectorToTransform(const struct FVector& InLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_VectorToTransform"); Params::UKismetMathLibrary_Conv_VectorToTransform_Params Parms{}; Parms.InLocation = InLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_VectorToRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::Conv_VectorToRotator(const struct FVector& InVec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_VectorToRotator"); Params::UKismetMathLibrary_Conv_VectorToRotator_Params Parms{}; Parms.InVec = InVec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_VectorToQuaternion // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Conv_VectorToQuaternion(const struct FVector& InVec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_VectorToQuaternion"); Params::UKismetMathLibrary_Conv_VectorToQuaternion_Params Parms{}; Parms.InVec = InVec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_VectorToLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::Conv_VectorToLinearColor(const struct FVector& InVec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_VectorToLinearColor"); Params::UKismetMathLibrary_Conv_VectorToLinearColor_Params Parms{}; Parms.InVec = InVec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_Vector4ToVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 InVector4 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Conv_Vector4ToVector(struct FVector4& InVector4) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_Vector4ToVector"); Params::UKismetMathLibrary_Conv_Vector4ToVector_Params Parms{}; Parms.InVector4 = InVector4; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_Vector4ToRotator // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 InVec (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::Conv_Vector4ToRotator(struct FVector4& InVec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_Vector4ToRotator"); Params::UKismetMathLibrary_Conv_Vector4ToRotator_Params Parms{}; Parms.InVec = InVec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_Vector4ToQuaternion // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 InVec (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Conv_Vector4ToQuaternion(struct FVector4& InVec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_Vector4ToQuaternion"); Params::UKismetMathLibrary_Conv_Vector4ToQuaternion_Params Parms{}; Parms.InVec = InVec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_Vector2DToVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D InVector2D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Conv_Vector2DToVector(const struct FVector2D& InVector2D, float Z) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_Vector2DToVector"); Params::UKismetMathLibrary_Conv_Vector2DToVector_Params Parms{}; Parms.InVector2D = InVector2D; Parms.Z = Z; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_Vector2DToIntPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D InVector2D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::Conv_Vector2DToIntPoint(const struct FVector2D& InVector2D) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_Vector2DToIntPoint"); Params::UKismetMathLibrary_Conv_Vector2DToIntPoint_Params Parms{}; Parms.InVector2D = InVector2D; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_TransformToMatrix // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Conv_TransformToMatrix(struct FTransform& Transform) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_TransformToMatrix"); Params::UKismetMathLibrary_Conv_TransformToMatrix_Params Parms{}; Parms.Transform = Transform; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_RotatorToVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Conv_RotatorToVector(const struct FRotator& InRot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_RotatorToVector"); Params::UKismetMathLibrary_Conv_RotatorToVector_Params Parms{}; Parms.InRot = InRot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_RotatorToTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator InRotator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::Conv_RotatorToTransform(struct FRotator& InRotator) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_RotatorToTransform"); Params::UKismetMathLibrary_Conv_RotatorToTransform_Params Parms{}; Parms.InRotator = InRotator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_RotatorToQuaternion // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Conv_RotatorToQuaternion(const struct FRotator& InRot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_RotatorToQuaternion"); Params::UKismetMathLibrary_Conv_RotatorToQuaternion_Params Parms{}; Parms.InRot = InRot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_MatrixToTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix InMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::Conv_MatrixToTransform(struct FMatrix& InMatrix) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_MatrixToTransform"); Params::UKismetMathLibrary_Conv_MatrixToTransform_Params Parms{}; Parms.InMatrix = InMatrix; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_MatrixToRotator // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix InMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::Conv_MatrixToRotator(struct FMatrix& InMatrix) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_MatrixToRotator"); Params::UKismetMathLibrary_Conv_MatrixToRotator_Params Parms{}; Parms.InMatrix = InMatrix; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_LinearColorToVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor InLinearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Conv_LinearColorToVector(const struct FLinearColor& InLinearColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_LinearColorToVector"); Params::UKismetMathLibrary_Conv_LinearColorToVector_Params Parms{}; Parms.InLinearColor = InLinearColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_LinearColorToColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor InLinearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InUseSRGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor UKismetMathLibrary::Conv_LinearColorToColor(const struct FLinearColor& InLinearColor, bool InUseSRGB) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_LinearColorToColor"); Params::UKismetMathLibrary_Conv_LinearColorToColor_Params Parms{}; Parms.InLinearColor = InLinearColor; Parms.InUseSRGB = InUseSRGB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntVectorToVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntVector InIntVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Conv_IntVectorToVector(struct FIntVector& InIntVector) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_IntVectorToVector"); Params::UKismetMathLibrary_Conv_IntVectorToVector_Params Parms{}; Parms.InIntVector = InIntVector; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntToVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 InInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Conv_IntToVector(int32 InInt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_IntToVector"); Params::UKismetMathLibrary_Conv_IntToVector_Params Parms{}; Parms.InInt = InInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntToIntVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 InInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntVector UKismetMathLibrary::Conv_IntToIntVector(int32 InInt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_IntToIntVector"); Params::UKismetMathLibrary_Conv_IntToIntVector_Params Parms{}; Parms.InInt = InInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntToInt64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 InInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Conv_IntToInt64(int32 InInt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_IntToInt64"); Params::UKismetMathLibrary_Conv_IntToInt64_Params Parms{}; Parms.InInt = InInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntToFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 InInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Conv_IntToFloat(int32 InInt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_IntToFloat"); Params::UKismetMathLibrary_Conv_IntToFloat_Params Parms{}; Parms.InInt = InInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntToDouble // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 InInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Conv_IntToDouble(int32 InInt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_IntToDouble"); Params::UKismetMathLibrary_Conv_IntToDouble_Params Parms{}; Parms.InInt = InInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntToByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 InInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Conv_IntToByte(int32 InInt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_IntToByte"); Params::UKismetMathLibrary_Conv_IntToByte_Params Parms{}; Parms.InInt = InInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntToBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 InInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Conv_IntToBool(int32 InInt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_IntToBool"); Params::UKismetMathLibrary_Conv_IntToBool_Params Parms{}; Parms.InInt = InInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntPointToVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint InIntPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Conv_IntPointToVector2D(const struct FIntPoint& InIntPoint) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_IntPointToVector2D"); Params::UKismetMathLibrary_Conv_IntPointToVector2D_Params Parms{}; Parms.InIntPoint = InIntPoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_Int64ToInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 InInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Conv_Int64ToInt(int64 InInt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_Int64ToInt"); Params::UKismetMathLibrary_Conv_Int64ToInt_Params Parms{}; Parms.InInt = InInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_Int64ToDouble // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 InInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Conv_Int64ToDouble(int64 InInt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_Int64ToDouble"); Params::UKismetMathLibrary_Conv_Int64ToDouble_Params Parms{}; Parms.InInt = InInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_Int64ToByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 InInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Conv_Int64ToByte(int64 InInt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_Int64ToByte"); Params::UKismetMathLibrary_Conv_Int64ToByte_Params Parms{}; Parms.InInt = InInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_FloatToVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float InFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Conv_FloatToVector(float InFloat) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_FloatToVector"); Params::UKismetMathLibrary_Conv_FloatToVector_Params Parms{}; Parms.InFloat = InFloat; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_FloatToLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float InFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::Conv_FloatToLinearColor(float InFloat) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_FloatToLinearColor"); Params::UKismetMathLibrary_Conv_FloatToLinearColor_Params Parms{}; Parms.InFloat = InFloat; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_FloatToDouble // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float InFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Conv_FloatToDouble(float InFloat) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_FloatToDouble"); Params::UKismetMathLibrary_Conv_FloatToDouble_Params Parms{}; Parms.InFloat = InFloat; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_DoubleToVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // double InDouble (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Conv_DoubleToVector(double InDouble) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_DoubleToVector"); Params::UKismetMathLibrary_Conv_DoubleToVector_Params Parms{}; Parms.InDouble = InDouble; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_DoubleToLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // double InDouble (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::Conv_DoubleToLinearColor(double InDouble) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_DoubleToLinearColor"); Params::UKismetMathLibrary_Conv_DoubleToLinearColor_Params Parms{}; Parms.InDouble = InDouble; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_DoubleToInt64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double InDouble (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Conv_DoubleToInt64(double InDouble) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_DoubleToInt64"); Params::UKismetMathLibrary_Conv_DoubleToInt64_Params Parms{}; Parms.InDouble = InDouble; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_DoubleToFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double InDouble (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Conv_DoubleToFloat(double InDouble) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_DoubleToFloat"); Params::UKismetMathLibrary_Conv_DoubleToFloat_Params Parms{}; Parms.InDouble = InDouble; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_ColorToLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FColor InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::Conv_ColorToLinearColor(const struct FColor& InColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_ColorToLinearColor"); Params::UKismetMathLibrary_Conv_ColorToLinearColor_Params Parms{}; Parms.InColor = InColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_ByteToInt64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 InByte (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Conv_ByteToInt64(uint8 InByte) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_ByteToInt64"); Params::UKismetMathLibrary_Conv_ByteToInt64_Params Parms{}; Parms.InByte = InByte; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_ByteToInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 InByte (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Conv_ByteToInt(uint8 InByte) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_ByteToInt"); Params::UKismetMathLibrary_Conv_ByteToInt_Params Parms{}; Parms.InByte = InByte; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_ByteToFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 InByte (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Conv_ByteToFloat(uint8 InByte) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_ByteToFloat"); Params::UKismetMathLibrary_Conv_ByteToFloat_Params Parms{}; Parms.InByte = InByte; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_ByteToDouble // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 InByte (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Conv_ByteToDouble(uint8 InByte) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_ByteToDouble"); Params::UKismetMathLibrary_Conv_ByteToDouble_Params Parms{}; Parms.InByte = InByte; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_BoolToInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Conv_BoolToInt(bool InBool) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_BoolToInt"); Params::UKismetMathLibrary_Conv_BoolToInt_Params Parms{}; Parms.InBool = InBool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_BoolToFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Conv_BoolToFloat(bool InBool) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_BoolToFloat"); Params::UKismetMathLibrary_Conv_BoolToFloat_Params Parms{}; Parms.InBool = InBool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_BoolToByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Conv_BoolToByte(bool InBool) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Conv_BoolToByte"); Params::UKismetMathLibrary_Conv_BoolToByte_Params Parms{}; Parms.InBool = InBool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ComposeTransforms // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::ComposeTransforms(struct FTransform& A, struct FTransform& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "ComposeTransforms"); Params::UKismetMathLibrary_ComposeTransforms_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ComposeRotators // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::ComposeRotators(const struct FRotator& A, const struct FRotator& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "ComposeRotators"); Params::UKismetMathLibrary_ComposeRotators_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ClassIsChildOf // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOf TestClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ParentClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::ClassIsChildOf(TSubclassOf TestClass, TSubclassOf ParentClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "ClassIsChildOf"); Params::UKismetMathLibrary_ClassIsChildOf_Params Parms{}; Parms.TestClass = TestClass; Parms.ParentClass = ParentClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ClampVectorSize // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::ClampVectorSize(const struct FVector& A, double Min, double Max) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "ClampVectorSize"); Params::UKismetMathLibrary_ClampVectorSize_Params Parms{}; Parms.A = A; Parms.Min = Min; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ClampInt64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::ClampInt64(int64 Value, int64 Min, int64 Max) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "ClampInt64"); Params::UKismetMathLibrary_ClampInt64_Params Parms{}; Parms.Value = Value; Parms.Min = Min; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ClampAxis // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::ClampAxis(float Angle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "ClampAxis"); Params::UKismetMathLibrary_ClampAxis_Params Parms{}; Parms.Angle = Angle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ClampAxes2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double MinAxisVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double MaxAxisVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::ClampAxes2D(const struct FVector2D& A, double MinAxisVal, double MaxAxisVal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "ClampAxes2D"); Params::UKismetMathLibrary_ClampAxes2D_Params Parms{}; Parms.A = A; Parms.MinAxisVal = MinAxisVal; Parms.MaxAxisVal = MaxAxisVal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ClampAngle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double AngleDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double MinAngleDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double MaxAngleDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::ClampAngle(double AngleDegrees, double MinAngleDegrees, double MaxAngleDegrees) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "ClampAngle"); Params::UKismetMathLibrary_ClampAngle_Params Parms{}; Parms.AngleDegrees = AngleDegrees; Parms.MinAngleDegrees = MinAngleDegrees; Parms.MaxAngleDegrees = MaxAngleDegrees; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Clamp // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Clamp(int32 Value, int32 Min, int32 Max) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Clamp"); Params::UKismetMathLibrary_Clamp_Params Parms{}; Parms.Value = Value; Parms.Min = Min; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.CInterpTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::CInterpTo(const struct FLinearColor& Current, const struct FLinearColor& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "CInterpTo"); Params::UKismetMathLibrary_CInterpTo_Params Parms{}; Parms.Current = Current; Parms.Target = Target; Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.BreakVector_NetQuantizeNormal // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector_NetQuantizeNormal InVec (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakVector_NetQuantizeNormal(const struct FVector_NetQuantizeNormal& InVec, double* X, double* Y, double* Z) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BreakVector_NetQuantizeNormal"); Params::UKismetMathLibrary_BreakVector_NetQuantizeNormal_Params Parms{}; Parms.InVec = InVec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = Parms.X; if (Y != nullptr) *Y = Parms.Y; if (Z != nullptr) *Z = Parms.Z; } // Function Engine.KismetMathLibrary.BreakVector_NetQuantize100 // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector_NetQuantize100 InVec (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakVector_NetQuantize100(const struct FVector_NetQuantize100& InVec, double* X, double* Y, double* Z) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BreakVector_NetQuantize100"); Params::UKismetMathLibrary_BreakVector_NetQuantize100_Params Parms{}; Parms.InVec = InVec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = Parms.X; if (Y != nullptr) *Y = Parms.Y; if (Z != nullptr) *Z = Parms.Z; } // Function Engine.KismetMathLibrary.BreakVector_NetQuantize10 // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector_NetQuantize10 InVec (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakVector_NetQuantize10(const struct FVector_NetQuantize10& InVec, double* X, double* Y, double* Z) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BreakVector_NetQuantize10"); Params::UKismetMathLibrary_BreakVector_NetQuantize10_Params Parms{}; Parms.InVec = InVec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = Parms.X; if (Y != nullptr) *Y = Parms.Y; if (Z != nullptr) *Z = Parms.Z; } // Function Engine.KismetMathLibrary.BreakVector_NetQuantize // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector_NetQuantize InVec (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakVector_NetQuantize(const struct FVector_NetQuantize& InVec, double* X, double* Y, double* Z) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BreakVector_NetQuantize"); Params::UKismetMathLibrary_BreakVector_NetQuantize_Params Parms{}; Parms.InVec = InVec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = Parms.X; if (Y != nullptr) *Y = Parms.Y; if (Z != nullptr) *Z = Parms.Z; } // Function Engine.KismetMathLibrary.BreakVector4 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 InVec (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double W (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakVector4(struct FVector4& InVec, double* X, double* Y, double* Z, double* W) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BreakVector4"); Params::UKismetMathLibrary_BreakVector4_Params Parms{}; Parms.InVec = InVec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = Parms.X; if (Y != nullptr) *Y = Parms.Y; if (Z != nullptr) *Z = Parms.Z; if (W != nullptr) *W = Parms.W; } // Function Engine.KismetMathLibrary.BreakVector3f // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector3f InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakVector3f(const struct FVector3f& InVec, float* X, float* Y, float* Z) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BreakVector3f"); Params::UKismetMathLibrary_BreakVector3f_Params Parms{}; Parms.InVec = InVec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = Parms.X; if (Y != nullptr) *Y = Parms.Y; if (Z != nullptr) *Z = Parms.Z; } // Function Engine.KismetMathLibrary.BreakVector2D // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakVector2D(const struct FVector2D& InVec, double* X, double* Y) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BreakVector2D"); Params::UKismetMathLibrary_BreakVector2D_Params Parms{}; Parms.InVec = InVec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = Parms.X; if (Y != nullptr) *Y = Parms.Y; } // Function Engine.KismetMathLibrary.BreakVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakVector(const struct FVector& InVec, double* X, double* Y, double* Z) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BreakVector"); Params::UKismetMathLibrary_BreakVector_Params Parms{}; Parms.InVec = InVec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = Parms.X; if (Y != nullptr) *Y = Parms.Y; if (Z != nullptr) *Z = Parms.Z; } // Function Engine.KismetMathLibrary.BreakTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector Scale (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakTransform(struct FTransform& InTransform, struct FVector* Location, struct FRotator* Rotation, struct FVector* Scale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BreakTransform"); Params::UKismetMathLibrary_BreakTransform_Params Parms{}; Parms.InTransform = InTransform; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Location != nullptr) *Location = std::move(Parms.Location); if (Rotation != nullptr) *Rotation = std::move(Parms.Rotation); if (Scale != nullptr) *Scale = std::move(Parms.Scale); } // Function Engine.KismetMathLibrary.BreakTimespan2 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan InTimespan (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Days (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Hours (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Minutes (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Seconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 FractionNano (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakTimespan2(const struct FTimespan& InTimespan, int32* Days, int32* Hours, int32* Minutes, int32* Seconds, int32* FractionNano) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BreakTimespan2"); Params::UKismetMathLibrary_BreakTimespan2_Params Parms{}; Parms.InTimespan = InTimespan; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Days != nullptr) *Days = Parms.Days; if (Hours != nullptr) *Hours = Parms.Hours; if (Minutes != nullptr) *Minutes = Parms.Minutes; if (Seconds != nullptr) *Seconds = Parms.Seconds; if (FractionNano != nullptr) *FractionNano = Parms.FractionNano; } // Function Engine.KismetMathLibrary.BreakTimespan // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan InTimespan (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Days (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Hours (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Minutes (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Seconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Milliseconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakTimespan(const struct FTimespan& InTimespan, int32* Days, int32* Hours, int32* Minutes, int32* Seconds, int32* Milliseconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BreakTimespan"); Params::UKismetMathLibrary_BreakTimespan_Params Parms{}; Parms.InTimespan = InTimespan; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Days != nullptr) *Days = Parms.Days; if (Hours != nullptr) *Hours = Parms.Hours; if (Minutes != nullptr) *Minutes = Parms.Minutes; if (Seconds != nullptr) *Seconds = Parms.Seconds; if (Milliseconds != nullptr) *Milliseconds = Parms.Milliseconds; } // Function Engine.KismetMathLibrary.BreakRotIntoAxes // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator InRot (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakRotIntoAxes(struct FRotator& InRot, struct FVector* X, struct FVector* Y, struct FVector* Z) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BreakRotIntoAxes"); Params::UKismetMathLibrary_BreakRotIntoAxes_Params Parms{}; Parms.InRot = InRot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = std::move(Parms.X); if (Y != nullptr) *Y = std::move(Parms.Y); if (Z != nullptr) *Z = std::move(Parms.Z); } // Function Engine.KismetMathLibrary.BreakRotator // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Roll (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Pitch (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Yaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakRotator(const struct FRotator& InRot, float* Roll, float* Pitch, float* Yaw) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BreakRotator"); Params::UKismetMathLibrary_BreakRotator_Params Parms{}; Parms.InRot = InRot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Roll != nullptr) *Roll = Parms.Roll; if (Pitch != nullptr) *Pitch = Parms.Pitch; if (Yaw != nullptr) *Yaw = Parms.Yaw; } // Function Engine.KismetMathLibrary.BreakRandomStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRandomStream InRandomStream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 InitialSeed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakRandomStream(struct FRandomStream& InRandomStream, int32* InitialSeed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BreakRandomStream"); Params::UKismetMathLibrary_BreakRandomStream_Params Parms{}; Parms.InRandomStream = InRandomStream; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (InitialSeed != nullptr) *InitialSeed = Parms.InitialSeed; } // Function Engine.KismetMathLibrary.BreakQuat // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat InQuat (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float W (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakQuat(struct FQuat& InQuat, float* X, float* Y, float* Z, float* W) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BreakQuat"); Params::UKismetMathLibrary_BreakQuat_Params Parms{}; Parms.InQuat = InQuat; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = Parms.X; if (Y != nullptr) *Y = Parms.Y; if (Z != nullptr) *Z = Parms.Z; if (W != nullptr) *W = Parms.W; } // Function Engine.KismetMathLibrary.BreakQualifiedFrameTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQualifiedFrameTime InFrameTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameNumber Frame (Parm, OutParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFrameRate FrameRate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SubFrame (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakQualifiedFrameTime(struct FQualifiedFrameTime& InFrameTime, struct FFrameNumber* Frame, struct FFrameRate* FrameRate, float* SubFrame) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BreakQualifiedFrameTime"); Params::UKismetMathLibrary_BreakQualifiedFrameTime_Params Parms{}; Parms.InFrameTime = InFrameTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Frame != nullptr) *Frame = std::move(Parms.Frame); if (FrameRate != nullptr) *FrameRate = std::move(Parms.FrameRate); if (SubFrame != nullptr) *SubFrame = Parms.SubFrame; } // Function Engine.KismetMathLibrary.BreakFrameRate // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FFrameRate InFrameRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Numerator (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Denominator (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakFrameRate(struct FFrameRate& InFrameRate, int32* Numerator, int32* Denominator) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BreakFrameRate"); Params::UKismetMathLibrary_BreakFrameRate_Params Parms{}; Parms.InFrameRate = InFrameRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Numerator != nullptr) *Numerator = Parms.Numerator; if (Denominator != nullptr) *Denominator = Parms.Denominator; } // Function Engine.KismetMathLibrary.BreakDateTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime InDateTime (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Year (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Month (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Day (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Hour (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Minute (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Second (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Millisecond (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakDateTime(const struct FDateTime& InDateTime, int32* Year, int32* Month, int32* Day, int32* Hour, int32* Minute, int32* Second, int32* Millisecond) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BreakDateTime"); Params::UKismetMathLibrary_BreakDateTime_Params Parms{}; Parms.InDateTime = InDateTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Year != nullptr) *Year = Parms.Year; if (Month != nullptr) *Month = Parms.Month; if (Day != nullptr) *Day = Parms.Day; if (Hour != nullptr) *Hour = Parms.Hour; if (Minute != nullptr) *Minute = Parms.Minute; if (Second != nullptr) *Second = Parms.Second; if (Millisecond != nullptr) *Millisecond = Parms.Millisecond; } // Function Engine.KismetMathLibrary.BreakColor // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float R (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float G (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float A (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakColor(const struct FLinearColor& InColor, float* R, float* G, float* B, float* A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BreakColor"); Params::UKismetMathLibrary_BreakColor_Params Parms{}; Parms.InColor = InColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (R != nullptr) *R = Parms.R; if (G != nullptr) *G = Parms.G; if (B != nullptr) *B = Parms.B; if (A != nullptr) *A = Parms.A; } // Function Engine.KismetMathLibrary.BreakBoxSphereBounds // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FBoxSphereBounds InBoxSphereBounds (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector Origin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SphereRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakBoxSphereBounds(struct FBoxSphereBounds& InBoxSphereBounds, struct FVector* Origin, struct FVector* BoxExtent, float* SphereRadius) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BreakBoxSphereBounds"); Params::UKismetMathLibrary_BreakBoxSphereBounds_Params Parms{}; Parms.InBoxSphereBounds = InBoxSphereBounds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Origin != nullptr) *Origin = std::move(Parms.Origin); if (BoxExtent != nullptr) *BoxExtent = std::move(Parms.BoxExtent); if (SphereRadius != nullptr) *SphereRadius = Parms.SphereRadius; } // Function Engine.KismetMathLibrary.BooleanXOR // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::BooleanXOR(bool A, bool B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BooleanXOR"); Params::UKismetMathLibrary_BooleanXOR_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.BooleanOR // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::BooleanOR(bool A, bool B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BooleanOR"); Params::UKismetMathLibrary_BooleanOR_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.BooleanNOR // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::BooleanNOR(bool A, bool B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BooleanNOR"); Params::UKismetMathLibrary_BooleanNOR_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.BooleanNAND // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::BooleanNAND(bool A, bool B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BooleanNAND"); Params::UKismetMathLibrary_BooleanNAND_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.BooleanAND // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetMathLibrary::BooleanAND(bool A, bool B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BooleanAND"); Params::UKismetMathLibrary_BooleanAND_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.BMin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::BMin(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BMin"); Params::UKismetMathLibrary_BMin_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.BMax // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::BMax(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "BMax"); Params::UKismetMathLibrary_BMax_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.AverageOfIntArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray IntArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float AverageValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::AverageOfIntArray(TArray& IntArray, float* AverageValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "AverageOfIntArray"); Params::UKismetMathLibrary_AverageOfIntArray_Params Parms{}; Parms.IntArray = IntArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (AverageValue != nullptr) *AverageValue = Parms.AverageValue; } // Function Engine.KismetMathLibrary.Atan2 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Atan2(double Y, double X) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Atan2"); Params::UKismetMathLibrary_Atan2_Params Parms{}; Parms.Y = Y; Parms.X = X; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Atan // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Atan(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Atan"); Params::UKismetMathLibrary_Atan_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Asin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Asin(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Asin"); Params::UKismetMathLibrary_Asin_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.And_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::And_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "And_IntInt"); Params::UKismetMathLibrary_And_IntInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.And_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::And_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "And_Int64Int64"); Params::UKismetMathLibrary_And_Int64Int64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Add_VectorVector(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Add_VectorVector"); Params::UKismetMathLibrary_Add_VectorVector_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_VectorInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Add_VectorInt(const struct FVector& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Add_VectorInt"); Params::UKismetMathLibrary_Add_VectorInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_VectorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Add_VectorFloat(const struct FVector& A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Add_VectorFloat"); Params::UKismetMathLibrary_Add_VectorFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_Vector4Vector4 // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector4 A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 UKismetMathLibrary::Add_Vector4Vector4(struct FVector4& A, struct FVector4& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Add_Vector4Vector4"); Params::UKismetMathLibrary_Add_Vector4Vector4_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Add_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Add_Vector2DVector2D"); Params::UKismetMathLibrary_Add_Vector2DVector2D_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_Vector2DFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Add_Vector2DFloat(const struct FVector2D& A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Add_Vector2DFloat"); Params::UKismetMathLibrary_Add_Vector2DFloat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::Add_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Add_TimespanTimespan"); Params::UKismetMathLibrary_Add_TimespanTimespan_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_QuatQuat // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FQuat A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat UKismetMathLibrary::Add_QuatQuat(struct FQuat& A, struct FQuat& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Add_QuatQuat"); Params::UKismetMathLibrary_Add_QuatQuat_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_MatrixMatrix // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FMatrix B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetMathLibrary::Add_MatrixMatrix(struct FMatrix& A, struct FMatrix& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Add_MatrixMatrix"); Params::UKismetMathLibrary_Add_MatrixMatrix_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_LinearColorLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::Add_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Add_LinearColorLinearColor"); Params::UKismetMathLibrary_Add_LinearColorLinearColor_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_IntPointIntPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::Add_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Add_IntPointIntPoint"); Params::UKismetMathLibrary_Add_IntPointIntPoint_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_IntPointInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UKismetMathLibrary::Add_IntPointInt(const struct FIntPoint& A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Add_IntPointInt"); Params::UKismetMathLibrary_Add_IntPointInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Add_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Add_IntInt"); Params::UKismetMathLibrary_Add_IntInt_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_Int64Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Add_Int64Int64(int64 A, int64 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Add_Int64Int64"); Params::UKismetMathLibrary_Add_Int64Int64_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_DoubleDouble // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Add_DoubleDouble(double A, double B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Add_DoubleDouble"); Params::UKismetMathLibrary_Add_DoubleDouble_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_DateTimeTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::Add_DateTimeTimespan(const struct FDateTime& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Add_DateTimeTimespan"); Params::UKismetMathLibrary_Add_DateTimeTimespan_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::Add_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Add_DateTimeDateTime"); Params::UKismetMathLibrary_Add_DateTimeDateTime_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Add_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Add_ByteByte"); Params::UKismetMathLibrary_Add_ByteByte_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Acos // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Acos(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Acos"); Params::UKismetMathLibrary_Acos_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Abs_Int64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetMathLibrary::Abs_Int64(int64 A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Abs_Int64"); Params::UKismetMathLibrary_Abs_Int64_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Abs_Int // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Abs_Int(int32 A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Abs_Int"); Params::UKismetMathLibrary_Abs_Int_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Abs // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetMathLibrary::Abs(double A) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetMathLibrary", "Abs"); Params::UKismetMathLibrary_Abs_Params Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.KismetNodeHelperLibrary // (None) class UClass* UKismetNodeHelperLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("KismetNodeHelperLibrary"); return Clss; } // KismetNodeHelperLibrary Engine.Default__KismetNodeHelperLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UKismetNodeHelperLibrary* UKismetNodeHelperLibrary::GetDefaultObj() { static class UKismetNodeHelperLibrary* Default = nullptr; if (!Default) Default = static_cast(UKismetNodeHelperLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.KismetNodeHelperLibrary.MarkBit // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 Data (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetNodeHelperLibrary::MarkBit(int32* Data, int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetNodeHelperLibrary", "MarkBit"); Params::UKismetNodeHelperLibrary_MarkBit_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Data != nullptr) *Data = Parms.Data; } // Function Engine.KismetNodeHelperLibrary.HasUnmarkedBit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetNodeHelperLibrary::HasUnmarkedBit(int32 Data, int32 NumBits) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetNodeHelperLibrary", "HasUnmarkedBit"); Params::UKismetNodeHelperLibrary_HasUnmarkedBit_Params Parms{}; Parms.Data = Data; Parms.NumBits = NumBits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.HasMarkedBit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetNodeHelperLibrary::HasMarkedBit(int32 Data, int32 NumBits) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetNodeHelperLibrary", "HasMarkedBit"); Params::UKismetNodeHelperLibrary_HasMarkedBit_Params Parms{}; Parms.Data = Data; Parms.NumBits = NumBits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetValidValue // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UEnum* Enum (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 EnumeratorValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetNodeHelperLibrary::GetValidValue(class UEnum* Enum, uint8 EnumeratorValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetNodeHelperLibrary", "GetValidValue"); Params::UKismetNodeHelperLibrary_GetValidValue_Params Parms{}; Parms.Enum = Enum; Parms.EnumeratorValue = EnumeratorValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetUnmarkedBit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StartIdx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRandom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetNodeHelperLibrary::GetUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits, bool bRandom) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetNodeHelperLibrary", "GetUnmarkedBit"); Params::UKismetNodeHelperLibrary_GetUnmarkedBit_Params Parms{}; Parms.Data = Data; Parms.StartIdx = StartIdx; Parms.NumBits = NumBits; Parms.bRandom = bRandom; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetRandomUnmarkedBit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StartIdx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetNodeHelperLibrary::GetRandomUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetNodeHelperLibrary", "GetRandomUnmarkedBit"); Params::UKismetNodeHelperLibrary_GetRandomUnmarkedBit_Params Parms{}; Parms.Data = Data; Parms.StartIdx = StartIdx; Parms.NumBits = NumBits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetFirstUnmarkedBit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StartIdx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetNodeHelperLibrary::GetFirstUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetNodeHelperLibrary", "GetFirstUnmarkedBit"); Params::UKismetNodeHelperLibrary_GetFirstUnmarkedBit_Params Parms{}; Parms.Data = Data; Parms.StartIdx = StartIdx; Parms.NumBits = NumBits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetEnumeratorValueFromIndex // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UEnum* Enum (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 EnumeratorIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetNodeHelperLibrary::GetEnumeratorValueFromIndex(class UEnum* Enum, uint8 EnumeratorIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetNodeHelperLibrary", "GetEnumeratorValueFromIndex"); Params::UKismetNodeHelperLibrary_GetEnumeratorValueFromIndex_Params Parms{}; Parms.Enum = Enum; Parms.EnumeratorIndex = EnumeratorIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetEnumeratorUserFriendlyName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UEnum* Enum (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 EnumeratorValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetNodeHelperLibrary::GetEnumeratorUserFriendlyName(class UEnum* Enum, uint8 EnumeratorValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetNodeHelperLibrary", "GetEnumeratorUserFriendlyName"); Params::UKismetNodeHelperLibrary_GetEnumeratorUserFriendlyName_Params Parms{}; Parms.Enum = Enum; Parms.EnumeratorValue = EnumeratorValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetEnumeratorName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UEnum* Enum (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 EnumeratorValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UKismetNodeHelperLibrary::GetEnumeratorName(class UEnum* Enum, uint8 EnumeratorValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetNodeHelperLibrary", "GetEnumeratorName"); Params::UKismetNodeHelperLibrary_GetEnumeratorName_Params Parms{}; Parms.Enum = Enum; Parms.EnumeratorValue = EnumeratorValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.ClearBit // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 Data (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetNodeHelperLibrary::ClearBit(int32* Data, int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetNodeHelperLibrary", "ClearBit"); Params::UKismetNodeHelperLibrary_ClearBit_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Data != nullptr) *Data = Parms.Data; } // Function Engine.KismetNodeHelperLibrary.ClearAllBits // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 Data (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetNodeHelperLibrary::ClearAllBits(int32* Data) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetNodeHelperLibrary", "ClearAllBits"); Params::UKismetNodeHelperLibrary_ClearAllBits_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Data != nullptr) *Data = Parms.Data; } // Function Engine.KismetNodeHelperLibrary.BitIsMarked // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetNodeHelperLibrary::BitIsMarked(int32 Data, int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetNodeHelperLibrary", "BitIsMarked"); Params::UKismetNodeHelperLibrary_BitIsMarked_Params Parms{}; Parms.Data = Data; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.KismetRenderingLibrary // (None) class UClass* UKismetRenderingLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("KismetRenderingLibrary"); return Clss; } // KismetRenderingLibrary Engine.Default__KismetRenderingLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UKismetRenderingLibrary* UKismetRenderingLibrary::GetDefaultObj() { static class UKismetRenderingLibrary* Default = nullptr; if (!Default) Default = static_cast(UKismetRenderingLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.KismetRenderingLibrary.SetCastInsetShadowForAllAttachments // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* PrimitiveComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCastInsetShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLightAttachmentsAsGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetRenderingLibrary::SetCastInsetShadowForAllAttachments(class UPrimitiveComponent* PrimitiveComponent, bool bCastInsetShadow, bool bLightAttachmentsAsGroup) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "SetCastInsetShadowForAllAttachments"); Params::UKismetRenderingLibrary_SetCastInsetShadowForAllAttachments_Params Parms{}; Parms.PrimitiveComponent = PrimitiveComponent; Parms.bCastInsetShadow = bCastInsetShadow; Parms.bLightAttachmentsAsGroup = bLightAttachmentsAsGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetRenderingLibrary.ResizeRenderTarget2D // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetRenderingLibrary::ResizeRenderTarget2D(class UTextureRenderTarget2D* TextureRenderTarget, int32 Width, int32 Height) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "ResizeRenderTarget2D"); Params::UKismetRenderingLibrary_ResizeRenderTarget2D_Params Parms{}; Parms.TextureRenderTarget = TextureRenderTarget; Parms.Width = Width; Parms.Height = Height; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetRenderingLibrary.RenderTargetCreateStaticTexture2DEditorOnly // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UTextureRenderTarget2D* RenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Name (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ETextureCompressionSettingsCompressionSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ETextureMipGenSettings MipSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* UKismetRenderingLibrary::RenderTargetCreateStaticTexture2DEditorOnly(class UTextureRenderTarget2D* RenderTarget, const class FString& Name, enum class ETextureCompressionSettings CompressionSettings, enum class ETextureMipGenSettings MipSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "RenderTargetCreateStaticTexture2DEditorOnly"); Params::UKismetRenderingLibrary_RenderTargetCreateStaticTexture2DEditorOnly_Params Parms{}; Parms.RenderTarget = RenderTarget; Parms.Name = Name; Parms.CompressionSettings = CompressionSettings; Parms.MipSettings = MipSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.ReleaseRenderTarget2D // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetRenderingLibrary::ReleaseRenderTarget2D(class UTextureRenderTarget2D* TextureRenderTarget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "ReleaseRenderTarget2D"); Params::UKismetRenderingLibrary_ReleaseRenderTarget2D_Params Parms{}; Parms.TextureRenderTarget = TextureRenderTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetRenderingLibrary.ReadRenderTargetUV // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float U (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor UKismetRenderingLibrary::ReadRenderTargetUV(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, float U, float V) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "ReadRenderTargetUV"); Params::UKismetRenderingLibrary_ReadRenderTargetUV_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextureRenderTarget = TextureRenderTarget; Parms.U = U; Parms.V = V; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.ReadRenderTargetRawUVArea // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBox2D Area (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bNormalize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKismetRenderingLibrary::ReadRenderTargetRawUVArea(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, const struct FBox2D& Area, bool bNormalize) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "ReadRenderTargetRawUVArea"); Params::UKismetRenderingLibrary_ReadRenderTargetRawUVArea_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextureRenderTarget = TextureRenderTarget; Parms.Area = Area; Parms.bNormalize = bNormalize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.ReadRenderTargetRawUV // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float U (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNormalize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetRenderingLibrary::ReadRenderTargetRawUV(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, float U, float V, bool bNormalize) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "ReadRenderTargetRawUV"); Params::UKismetRenderingLibrary_ReadRenderTargetRawUV_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextureRenderTarget = TextureRenderTarget; Parms.U = U; Parms.V = V; Parms.bNormalize = bNormalize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.ReadRenderTargetRawPixelArea // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaxX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaxY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNormalize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKismetRenderingLibrary::ReadRenderTargetRawPixelArea(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, int32 MinX, int32 MinY, int32 MaxX, int32 MaxY, bool bNormalize) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "ReadRenderTargetRawPixelArea"); Params::UKismetRenderingLibrary_ReadRenderTargetRawPixelArea_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextureRenderTarget = TextureRenderTarget; Parms.MinX = MinX; Parms.MinY = MinY; Parms.MaxX = MaxX; Parms.MaxY = MaxY; Parms.bNormalize = bNormalize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.ReadRenderTargetRawPixel // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNormalize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UKismetRenderingLibrary::ReadRenderTargetRawPixel(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y, bool bNormalize) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "ReadRenderTargetRawPixel"); Params::UKismetRenderingLibrary_ReadRenderTargetRawPixel_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextureRenderTarget = TextureRenderTarget; Parms.X = X; Parms.Y = Y; Parms.bNormalize = bNormalize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.ReadRenderTargetRaw // (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutLinearSamples (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool bNormalize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetRenderingLibrary::ReadRenderTargetRaw(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, TArray* OutLinearSamples, bool bNormalize) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "ReadRenderTargetRaw"); Params::UKismetRenderingLibrary_ReadRenderTargetRaw_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextureRenderTarget = TextureRenderTarget; Parms.bNormalize = bNormalize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLinearSamples != nullptr) *OutLinearSamples = std::move(Parms.OutLinearSamples); return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.ReadRenderTargetPixel // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor UKismetRenderingLibrary::ReadRenderTargetPixel(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "ReadRenderTargetPixel"); Params::UKismetRenderingLibrary_ReadRenderTargetPixel_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextureRenderTarget = TextureRenderTarget; Parms.X = X; Parms.Y = Y; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.ReadRenderTarget // (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutSamples (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool bNormalize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetRenderingLibrary::ReadRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, TArray* OutSamples, bool bNormalize) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "ReadRenderTarget"); Params::UKismetRenderingLibrary_ReadRenderTarget_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextureRenderTarget = TextureRenderTarget; Parms.bNormalize = bNormalize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSamples != nullptr) *OutSamples = std::move(Parms.OutSamples); return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.MakeSkinWeightInfo // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Bone0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 Weight0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Bone1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 Weight1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Bone2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 Weight2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Bone3 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 Weight3 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSkelMeshSkinWeightInfo ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FSkelMeshSkinWeightInfo UKismetRenderingLibrary::MakeSkinWeightInfo(int32 Bone0, uint8 Weight0, int32 Bone1, uint8 Weight1, int32 Bone2, uint8 Weight2, int32 Bone3, uint8 Weight3) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "MakeSkinWeightInfo"); Params::UKismetRenderingLibrary_MakeSkinWeightInfo_Params Parms{}; Parms.Bone0 = Bone0; Parms.Weight0 = Weight0; Parms.Bone1 = Bone1; Parms.Weight1 = Weight1; Parms.Bone2 = Bone2; Parms.Weight2 = Weight2; Parms.Bone3 = Bone3; Parms.Weight3 = Weight3; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.ImportFileAsTexture2D // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* UKismetRenderingLibrary::ImportFileAsTexture2D(class UObject* WorldContextObject, const class FString& Filename) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "ImportFileAsTexture2D"); Params::UKismetRenderingLibrary_ImportFileAsTexture2D_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Filename = Filename; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.ImportBufferAsTexture2D // (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Buffer (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* UKismetRenderingLibrary::ImportBufferAsTexture2D(class UObject* WorldContextObject, TArray& Buffer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "ImportBufferAsTexture2D"); Params::UKismetRenderingLibrary_ImportBufferAsTexture2D_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Buffer = Buffer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.ExportTexture2D // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture2D* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString FilePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetRenderingLibrary::ExportTexture2D(class UObject* WorldContextObject, class UTexture2D* Texture, const class FString& FilePath, const class FString& Filename) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "ExportTexture2D"); Params::UKismetRenderingLibrary_ExportTexture2D_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Texture = Texture; Parms.FilePath = FilePath; Parms.Filename = Filename; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetRenderingLibrary.ExportRenderTarget // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString FilePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetRenderingLibrary::ExportRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, const class FString& FilePath, const class FString& Filename) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "ExportRenderTarget"); Params::UKismetRenderingLibrary_ExportRenderTarget_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextureRenderTarget = TextureRenderTarget; Parms.FilePath = FilePath; Parms.Filename = Filename; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetRenderingLibrary.EndDrawCanvasToRenderTarget // (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDrawToRenderTargetContext Context (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKismetRenderingLibrary::EndDrawCanvasToRenderTarget(class UObject* WorldContextObject, struct FDrawToRenderTargetContext& Context) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "EndDrawCanvasToRenderTarget"); Params::UKismetRenderingLibrary_EndDrawCanvasToRenderTarget_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Context = Context; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetRenderingLibrary.DrawMaterialToRenderTarget // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetRenderingLibrary::DrawMaterialToRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, class UMaterialInterface* Material) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "DrawMaterialToRenderTarget"); Params::UKismetRenderingLibrary_DrawMaterialToRenderTarget_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextureRenderTarget = TextureRenderTarget; Parms.Material = Material; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetRenderingLibrary.CreateRenderTargetVolume // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Depth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ETextureRenderTargetFormatFormat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ClearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoGenerateMipMaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTargetVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTextureRenderTargetVolume* UKismetRenderingLibrary::CreateRenderTargetVolume(class UObject* WorldContextObject, int32 Width, int32 Height, int32 Depth, enum class ETextureRenderTargetFormat Format, const struct FLinearColor& ClearColor, bool bAutoGenerateMipMaps) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "CreateRenderTargetVolume"); Params::UKismetRenderingLibrary_CreateRenderTargetVolume_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Width = Width; Parms.Height = Height; Parms.Depth = Depth; Parms.Format = Format; Parms.ClearColor = ClearColor; Parms.bAutoGenerateMipMaps = bAutoGenerateMipMaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.CreateRenderTarget2DArray // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Slices (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ETextureRenderTargetFormatFormat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ClearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoGenerateMipMaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2DArray* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTextureRenderTarget2DArray* UKismetRenderingLibrary::CreateRenderTarget2DArray(class UObject* WorldContextObject, int32 Width, int32 Height, int32 Slices, enum class ETextureRenderTargetFormat Format, const struct FLinearColor& ClearColor, bool bAutoGenerateMipMaps) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "CreateRenderTarget2DArray"); Params::UKismetRenderingLibrary_CreateRenderTarget2DArray_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Width = Width; Parms.Height = Height; Parms.Slices = Slices; Parms.Format = Format; Parms.ClearColor = ClearColor; Parms.bAutoGenerateMipMaps = bAutoGenerateMipMaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.CreateRenderTarget2D // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ETextureRenderTargetFormatFormat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ClearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoGenerateMipMaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTextureRenderTarget2D* UKismetRenderingLibrary::CreateRenderTarget2D(class UObject* WorldContextObject, int32 Width, int32 Height, enum class ETextureRenderTargetFormat Format, const struct FLinearColor& ClearColor, bool bAutoGenerateMipMaps) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "CreateRenderTarget2D"); Params::UKismetRenderingLibrary_CreateRenderTarget2D_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Width = Width; Parms.Height = Height; Parms.Format = Format; Parms.ClearColor = ClearColor; Parms.bAutoGenerateMipMaps = bAutoGenerateMipMaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.ConvertRenderTargetToTexture2DEditorOnly // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* RenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture2D* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetRenderingLibrary::ConvertRenderTargetToTexture2DEditorOnly(class UObject* WorldContextObject, class UTextureRenderTarget2D* RenderTarget, class UTexture2D* Texture) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "ConvertRenderTargetToTexture2DEditorOnly"); Params::UKismetRenderingLibrary_ConvertRenderTargetToTexture2DEditorOnly_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.RenderTarget = RenderTarget; Parms.Texture = Texture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetRenderingLibrary.ClearRenderTarget2D // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ClearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetRenderingLibrary::ClearRenderTarget2D(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, const struct FLinearColor& ClearColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "ClearRenderTarget2D"); Params::UKismetRenderingLibrary_ClearRenderTarget2D_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextureRenderTarget = TextureRenderTarget; Parms.ClearColor = ClearColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetRenderingLibrary.CalculateProjectionMatrix // (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMinimalViewInfo MinimalViewInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMatrix UKismetRenderingLibrary::CalculateProjectionMatrix(struct FMinimalViewInfo& MinimalViewInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "CalculateProjectionMatrix"); Params::UKismetRenderingLibrary_CalculateProjectionMatrix_Params Parms{}; Parms.MinimalViewInfo = MinimalViewInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetRenderingLibrary.BreakSkinWeightInfo // (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FSkelMeshSkinWeightInfo InWeight (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 Bone0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 Weight0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Bone1 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 Weight1 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Bone2 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 Weight2 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Bone3 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 Weight3 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetRenderingLibrary::BreakSkinWeightInfo(const struct FSkelMeshSkinWeightInfo& InWeight, int32* Bone0, uint8* Weight0, int32* Bone1, uint8* Weight1, int32* Bone2, uint8* Weight2, int32* Bone3, uint8* Weight3) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "BreakSkinWeightInfo"); Params::UKismetRenderingLibrary_BreakSkinWeightInfo_Params Parms{}; Parms.InWeight = InWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Bone0 != nullptr) *Bone0 = Parms.Bone0; if (Weight0 != nullptr) *Weight0 = Parms.Weight0; if (Bone1 != nullptr) *Bone1 = Parms.Bone1; if (Weight1 != nullptr) *Weight1 = Parms.Weight1; if (Bone2 != nullptr) *Bone2 = Parms.Bone2; if (Weight2 != nullptr) *Weight2 = Parms.Weight2; if (Bone3 != nullptr) *Bone3 = Parms.Bone3; if (Weight3 != nullptr) *Weight3 = Parms.Weight3; } // Function Engine.KismetRenderingLibrary.BeginDrawCanvasToRenderTarget // (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCanvas* Canvas (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D Size (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDrawToRenderTargetContext Context (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) void UKismetRenderingLibrary::BeginDrawCanvasToRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, class UCanvas** Canvas, struct FVector2D* Size, struct FDrawToRenderTargetContext* Context) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetRenderingLibrary", "BeginDrawCanvasToRenderTarget"); Params::UKismetRenderingLibrary_BeginDrawCanvasToRenderTarget_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextureRenderTarget = TextureRenderTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Canvas != nullptr) *Canvas = Parms.Canvas; if (Size != nullptr) *Size = std::move(Parms.Size); if (Context != nullptr) *Context = std::move(Parms.Context); } // Class Engine.KismetStringLibrary // (None) class UClass* UKismetStringLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("KismetStringLibrary"); return Clss; } // KismetStringLibrary Engine.Default__KismetStringLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UKismetStringLibrary* UKismetStringLibrary::GetDefaultObj() { static class UKismetStringLibrary* Default = nullptr; if (!Default) Default = static_cast(UKismetStringLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.KismetStringLibrary.TrimTrailing // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::TrimTrailing(const class FString& SourceString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "TrimTrailing"); Params::UKismetStringLibrary_TrimTrailing_Params Parms{}; Parms.SourceString = SourceString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Trim // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Trim(const class FString& SourceString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Trim"); Params::UKismetStringLibrary_Trim_Params Parms{}; Parms.SourceString = SourceString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.ToUpper // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::ToUpper(const class FString& SourceString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "ToUpper"); Params::UKismetStringLibrary_ToUpper_Params Parms{}; Parms.SourceString = SourceString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.ToLower // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::ToLower(const class FString& SourceString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "ToLower"); Params::UKismetStringLibrary_ToLower_Params Parms{}; Parms.SourceString = SourceString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.TimeSecondsToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float InSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::TimeSecondsToString(float InSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "TimeSecondsToString"); Params::UKismetStringLibrary_TimeSecondsToString_Params Parms{}; Parms.InSeconds = InSeconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.StartsWith // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString InPrefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringLibrary::StartsWith(const class FString& SourceString, const class FString& InPrefix, enum class ESearchCase SearchCase) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "StartsWith"); Params::UKismetStringLibrary_StartsWith_Params Parms{}; Parms.SourceString = SourceString; Parms.InPrefix = InPrefix; Parms.SearchCase = SearchCase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Split // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString InStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString LeftS (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString RightS (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESearchDir SearchDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringLibrary::Split(const class FString& SourceString, const class FString& InStr, class FString* LeftS, class FString* RightS, enum class ESearchCase SearchCase, enum class ESearchDir SearchDir) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Split"); Params::UKismetStringLibrary_Split_Params Parms{}; Parms.SourceString = SourceString; Parms.InStr = InStr; Parms.SearchCase = SearchCase; Parms.SearchDir = SearchDir; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (LeftS != nullptr) *LeftS = std::move(Parms.LeftS); if (RightS != nullptr) *RightS = std::move(Parms.RightS); return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.RightPad // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::RightPad(const class FString& SourceString, int32 ChCount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "RightPad"); Params::UKismetStringLibrary_RightPad_Params Parms{}; Parms.SourceString = SourceString; Parms.ChCount = ChCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.RightChop // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::RightChop(const class FString& SourceString, int32 Count) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "RightChop"); Params::UKismetStringLibrary_RightChop_Params Parms{}; Parms.SourceString = SourceString; Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Right // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Right(const class FString& SourceString, int32 Count) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Right"); Params::UKismetStringLibrary_Right_Params Parms{}; Parms.SourceString = SourceString; Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Reverse // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Reverse(const class FString& SourceString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Reverse"); Params::UKismetStringLibrary_Reverse_Params Parms{}; Parms.SourceString = SourceString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.ReplaceInline // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class FString SourceString (Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString SearchText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReplacementText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetStringLibrary::ReplaceInline(class FString& SourceString, const class FString& SearchText, const class FString& ReplacementText, enum class ESearchCase SearchCase) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "ReplaceInline"); Params::UKismetStringLibrary_ReplaceInline_Params Parms{}; Parms.SourceString = SourceString; Parms.SearchText = SearchText; Parms.ReplacementText = ReplacementText; Parms.SearchCase = SearchCase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Replace // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString From (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString To (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Replace(const class FString& SourceString, const class FString& From, const class FString& To, enum class ESearchCase SearchCase) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Replace"); Params::UKismetStringLibrary_Replace_Params Parms{}; Parms.SourceString = SourceString; Parms.From = From; Parms.To = To; Parms.SearchCase = SearchCase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.ParseIntoArray // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Delimiter (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool CullEmptyStrings (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKismetStringLibrary::ParseIntoArray(const class FString& SourceString, const class FString& Delimiter, bool CullEmptyStrings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "ParseIntoArray"); Params::UKismetStringLibrary_ParseIntoArray_Params Parms{}; Parms.SourceString = SourceString; Parms.Delimiter = Delimiter; Parms.CullEmptyStrings = CullEmptyStrings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.NotEqual_StrStr // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringLibrary::NotEqual_StrStr(const class FString& A, const class FString& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "NotEqual_StrStr"); Params::UKismetStringLibrary_NotEqual_StrStr_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.NotEqual_StriStri // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringLibrary::NotEqual_StriStri(const class FString& A, const class FString& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "NotEqual_StriStri"); Params::UKismetStringLibrary_NotEqual_StriStri_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Mid // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Mid(const class FString& SourceString, int32 Start, int32 Count) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Mid"); Params::UKismetStringLibrary_Mid_Params Parms{}; Parms.SourceString = SourceString; Parms.Start = Start; Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.MatchesWildcard // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Wildcard (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringLibrary::MatchesWildcard(const class FString& SourceString, const class FString& Wildcard, enum class ESearchCase SearchCase) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "MatchesWildcard"); Params::UKismetStringLibrary_MatchesWildcard_Params Parms{}; Parms.SourceString = SourceString; Parms.Wildcard = Wildcard; Parms.SearchCase = SearchCase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Len // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetStringLibrary::Len(const class FString& S) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Len"); Params::UKismetStringLibrary_Len_Params Parms{}; Parms.S = S; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.LeftPad // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::LeftPad(const class FString& SourceString, int32 ChCount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "LeftPad"); Params::UKismetStringLibrary_LeftPad_Params Parms{}; Parms.SourceString = SourceString; Parms.ChCount = ChCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.LeftChop // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::LeftChop(const class FString& SourceString, int32 Count) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "LeftChop"); Params::UKismetStringLibrary_LeftChop_Params Parms{}; Parms.SourceString = SourceString; Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Left // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Left(const class FString& SourceString, int32 Count) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Left"); Params::UKismetStringLibrary_Left_Params Parms{}; Parms.SourceString = SourceString; Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.JoinStringArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray SourceArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class FString Separator (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::JoinStringArray(TArray& SourceArray, const class FString& Separator) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "JoinStringArray"); Params::UKismetStringLibrary_JoinStringArray_Params Parms{}; Parms.SourceArray = SourceArray; Parms.Separator = Separator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.IsNumeric // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringLibrary::IsNumeric(const class FString& SourceString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "IsNumeric"); Params::UKismetStringLibrary_IsNumeric_Params Parms{}; Parms.SourceString = SourceString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.IsEmpty // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringLibrary::IsEmpty(const class FString& InString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "IsEmpty"); Params::UKismetStringLibrary_IsEmpty_Params Parms{}; Parms.InString = InString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.GetSubstring // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StartIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::GetSubstring(const class FString& SourceString, int32 StartIndex, int32 Length) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "GetSubstring"); Params::UKismetStringLibrary_GetSubstring_Params Parms{}; Parms.SourceString = SourceString; Parms.StartIndex = StartIndex; Parms.Length = Length; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.GetCharacterAsNumber // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetStringLibrary::GetCharacterAsNumber(const class FString& SourceString, int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "GetCharacterAsNumber"); Params::UKismetStringLibrary_GetCharacterAsNumber_Params Parms{}; Parms.SourceString = SourceString; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.GetCharacterArrayFromString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKismetStringLibrary::GetCharacterArrayFromString(const class FString& SourceString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "GetCharacterArrayFromString"); Params::UKismetStringLibrary_GetCharacterArrayFromString_Params Parms{}; Parms.SourceString = SourceString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.FindSubstring // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SearchIn (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Substring (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSearchFromEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StartPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetStringLibrary::FindSubstring(const class FString& SearchIn, const class FString& Substring, bool bUseCase, bool bSearchFromEnd, int32 StartPosition) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "FindSubstring"); Params::UKismetStringLibrary_FindSubstring_Params Parms{}; Parms.SearchIn = SearchIn; Parms.Substring = Substring; Parms.bUseCase = bUseCase; Parms.bSearchFromEnd = bSearchFromEnd; Parms.StartPosition = StartPosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.EqualEqual_StrStr // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringLibrary::EqualEqual_StrStr(const class FString& A, const class FString& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "EqualEqual_StrStr"); Params::UKismetStringLibrary_EqualEqual_StrStr_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.EqualEqual_StriStri // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringLibrary::EqualEqual_StriStri(const class FString& A, const class FString& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "EqualEqual_StriStri"); Params::UKismetStringLibrary_EqualEqual_StriStri_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.EndsWith // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString InSuffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringLibrary::EndsWith(const class FString& SourceString, const class FString& InSuffix, enum class ESearchCase SearchCase) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "EndsWith"); Params::UKismetStringLibrary_EndsWith_Params Parms{}; Parms.SourceString = SourceString; Parms.InSuffix = InSuffix; Parms.SearchCase = SearchCase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.CullArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FString SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray InArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetStringLibrary::CullArray(const class FString& SourceString, TArray* InArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "CullArray"); Params::UKismetStringLibrary_CullArray_Params Parms{}; Parms.SourceString = SourceString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (InArray != nullptr) *InArray = std::move(Parms.InArray); return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_VectorToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_VectorToString(const struct FVector& InVec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_VectorToString"); Params::UKismetStringLibrary_Conv_VectorToString_Params Parms{}; Parms.InVec = InVec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_Vector3fToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector3f InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_Vector3fToString(const struct FVector3f& InVec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_Vector3fToString"); Params::UKismetStringLibrary_Conv_Vector3fToString_Params Parms{}; Parms.InVec = InVec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_Vector2dToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_Vector2dToString(const struct FVector2D& InVec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_Vector2dToString"); Params::UKismetStringLibrary_Conv_Vector2dToString_Params Parms{}; Parms.InVec = InVec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_TransformToString // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform InTrans (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_TransformToString(struct FTransform& InTrans) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_TransformToString"); Params::UKismetStringLibrary_Conv_TransformToString_Params Parms{}; Parms.InTrans = InTrans; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_StringToVector3f // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class FString InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector3f OutConvertedVector (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetStringLibrary::Conv_StringToVector3f(const class FString& InString, struct FVector3f* OutConvertedVector, bool* OutIsValid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_StringToVector3f"); Params::UKismetStringLibrary_Conv_StringToVector3f_Params Parms{}; Parms.InString = InString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutConvertedVector != nullptr) *OutConvertedVector = std::move(Parms.OutConvertedVector); if (OutIsValid != nullptr) *OutIsValid = Parms.OutIsValid; } // Function Engine.KismetStringLibrary.Conv_StringToVector2D // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class FString InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D OutConvertedVector2D (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetStringLibrary::Conv_StringToVector2D(const class FString& InString, struct FVector2D* OutConvertedVector2D, bool* OutIsValid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_StringToVector2D"); Params::UKismetStringLibrary_Conv_StringToVector2D_Params Parms{}; Parms.InString = InString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutConvertedVector2D != nullptr) *OutConvertedVector2D = std::move(Parms.OutConvertedVector2D); if (OutIsValid != nullptr) *OutIsValid = Parms.OutIsValid; } // Function Engine.KismetStringLibrary.Conv_StringToVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class FString InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutConvertedVector (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetStringLibrary::Conv_StringToVector(const class FString& InString, struct FVector* OutConvertedVector, bool* OutIsValid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_StringToVector"); Params::UKismetStringLibrary_Conv_StringToVector_Params Parms{}; Parms.InString = InString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutConvertedVector != nullptr) *OutConvertedVector = std::move(Parms.OutConvertedVector); if (OutIsValid != nullptr) *OutIsValid = Parms.OutIsValid; } // Function Engine.KismetStringLibrary.Conv_StringToRotator // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class FString InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator OutConvertedRotator (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetStringLibrary::Conv_StringToRotator(const class FString& InString, struct FRotator* OutConvertedRotator, bool* OutIsValid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_StringToRotator"); Params::UKismetStringLibrary_Conv_StringToRotator_Params Parms{}; Parms.InString = InString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutConvertedRotator != nullptr) *OutConvertedRotator = std::move(Parms.OutConvertedRotator); if (OutIsValid != nullptr) *OutIsValid = Parms.OutIsValid; } // Function Engine.KismetStringLibrary.Conv_StringToName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UKismetStringLibrary::Conv_StringToName(const class FString& InString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_StringToName"); Params::UKismetStringLibrary_Conv_StringToName_Params Parms{}; Parms.InString = InString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_StringToInt64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetStringLibrary::Conv_StringToInt64(const class FString& InString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_StringToInt64"); Params::UKismetStringLibrary_Conv_StringToInt64_Params Parms{}; Parms.InString = InString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_StringToInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetStringLibrary::Conv_StringToInt(const class FString& InString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_StringToInt"); Params::UKismetStringLibrary_Conv_StringToInt_Params Parms{}; Parms.InString = InString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_StringToDouble // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetStringLibrary::Conv_StringToDouble(const class FString& InString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_StringToDouble"); Params::UKismetStringLibrary_Conv_StringToDouble_Params Parms{}; Parms.InString = InString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_StringToColor // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class FString InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor OutConvertedColor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetStringLibrary::Conv_StringToColor(const class FString& InString, struct FLinearColor* OutConvertedColor, bool* OutIsValid) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_StringToColor"); Params::UKismetStringLibrary_Conv_StringToColor_Params Parms{}; Parms.InString = InString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutConvertedColor != nullptr) *OutConvertedColor = std::move(Parms.OutConvertedColor); if (OutIsValid != nullptr) *OutIsValid = Parms.OutIsValid; } // Function Engine.KismetStringLibrary.Conv_RotatorToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_RotatorToString(const struct FRotator& InRot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_RotatorToString"); Params::UKismetStringLibrary_Conv_RotatorToString_Params Parms{}; Parms.InRot = InRot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_PlatformUserIdToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FPlatformUserId InPlatformUserId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_PlatformUserIdToString(const struct FPlatformUserId& InPlatformUserId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_PlatformUserIdToString"); Params::UKismetStringLibrary_Conv_PlatformUserIdToString_Params Parms{}; Parms.InPlatformUserId = InPlatformUserId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_ObjectToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* InObj (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_ObjectToString(class UObject* InObj) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_ObjectToString"); Params::UKismetStringLibrary_Conv_ObjectToString_Params Parms{}; Parms.InObj = InObj; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_NameToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_NameToString(class FName InName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_NameToString"); Params::UKismetStringLibrary_Conv_NameToString_Params Parms{}; Parms.InName = InName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_MatrixToString // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FMatrix InMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_MatrixToString(struct FMatrix& InMatrix) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_MatrixToString"); Params::UKismetStringLibrary_Conv_MatrixToString_Params Parms{}; Parms.InMatrix = InMatrix; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_IntVectorToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntVector InIntVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_IntVectorToString(const struct FIntVector& InIntVec) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_IntVectorToString"); Params::UKismetStringLibrary_Conv_IntVectorToString_Params Parms{}; Parms.InIntVec = InIntVec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_IntToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 InInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_IntToString(int32 InInt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_IntToString"); Params::UKismetStringLibrary_Conv_IntToString_Params Parms{}; Parms.InInt = InInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_IntPointToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntPoint InIntPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_IntPointToString(const struct FIntPoint& InIntPoint) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_IntPointToString"); Params::UKismetStringLibrary_Conv_IntPointToString_Params Parms{}; Parms.InIntPoint = InIntPoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_Int64ToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 InInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_Int64ToString(int64 InInt) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_Int64ToString"); Params::UKismetStringLibrary_Conv_Int64ToString_Params Parms{}; Parms.InInt = InInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_InputDeviceIdToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputDeviceId InDeviceId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_InputDeviceIdToString(const struct FInputDeviceId& InDeviceId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_InputDeviceIdToString"); Params::UKismetStringLibrary_Conv_InputDeviceIdToString_Params Parms{}; Parms.InDeviceId = InDeviceId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_DoubleToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double InDouble (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_DoubleToString(double InDouble) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_DoubleToString"); Params::UKismetStringLibrary_Conv_DoubleToString_Params Parms{}; Parms.InDouble = InDouble; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_ColorToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_ColorToString(const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_ColorToString"); Params::UKismetStringLibrary_Conv_ColorToString_Params Parms{}; Parms.InColor = InColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_ByteToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 InByte (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_ByteToString(uint8 InByte) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_ByteToString"); Params::UKismetStringLibrary_Conv_ByteToString_Params Parms{}; Parms.InByte = InByte; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_BoolToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_BoolToString(bool InBool) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Conv_BoolToString"); Params::UKismetStringLibrary_Conv_BoolToString_Params Parms{}; Parms.InBool = InBool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Contains // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString SearchIn (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Substring (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSearchFromEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringLibrary::Contains(const class FString& SearchIn, const class FString& Substring, bool bUseCase, bool bSearchFromEnd) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Contains"); Params::UKismetStringLibrary_Contains_Params Parms{}; Parms.SearchIn = SearchIn; Parms.Substring = Substring; Parms.bUseCase = bUseCase; Parms.bSearchFromEnd = bSearchFromEnd; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Concat_StrStr // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Concat_StrStr(const class FString& A, const class FString& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "Concat_StrStr"); Params::UKismetStringLibrary_Concat_StrStr_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Vector2d // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class FString AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D InVector2D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Vector2d(const class FString& AppendTo, const class FString& Prefix, const struct FVector2D& InVector2D, const class FString& Suffix) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "BuildString_Vector2d"); Params::UKismetStringLibrary_BuildString_Vector2d_Params Parms{}; Parms.AppendTo = AppendTo; Parms.Prefix = Prefix; Parms.InVector2D = InVector2D; Parms.Suffix = Suffix; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Vector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class FString AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector InVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Vector(const class FString& AppendTo, const class FString& Prefix, const struct FVector& InVector, const class FString& Suffix) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "BuildString_Vector"); Params::UKismetStringLibrary_BuildString_Vector_Params Parms{}; Parms.AppendTo = AppendTo; Parms.Prefix = Prefix; Parms.InVector = InVector; Parms.Suffix = Suffix; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Rotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class FString AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FString Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Rotator(const class FString& AppendTo, const class FString& Prefix, const struct FRotator& InRot, const class FString& Suffix) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "BuildString_Rotator"); Params::UKismetStringLibrary_BuildString_Rotator_Params Parms{}; Parms.AppendTo = AppendTo; Parms.Prefix = Prefix; Parms.InRot = InRot; Parms.Suffix = Suffix; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Object // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* InObj (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Object(const class FString& AppendTo, const class FString& Prefix, class UObject* InObj, const class FString& Suffix) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "BuildString_Object"); Params::UKismetStringLibrary_BuildString_Object_Params Parms{}; Parms.AppendTo = AppendTo; Parms.Prefix = Prefix; Parms.InObj = InObj; Parms.Suffix = Suffix; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Name // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Name(const class FString& AppendTo, const class FString& Prefix, class FName InName, const class FString& Suffix) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "BuildString_Name"); Params::UKismetStringLibrary_BuildString_Name_Params Parms{}; Parms.AppendTo = AppendTo; Parms.Prefix = Prefix; Parms.InName = InName; Parms.Suffix = Suffix; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_IntVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class FString AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntVector InIntVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_IntVector(const class FString& AppendTo, const class FString& Prefix, const struct FIntVector& InIntVector, const class FString& Suffix) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "BuildString_IntVector"); Params::UKismetStringLibrary_BuildString_IntVector_Params Parms{}; Parms.AppendTo = AppendTo; Parms.Prefix = Prefix; Parms.InIntVector = InIntVector; Parms.Suffix = Suffix; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Int // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Int(const class FString& AppendTo, const class FString& Prefix, int32 InInt, const class FString& Suffix) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "BuildString_Int"); Params::UKismetStringLibrary_BuildString_Int_Params Parms{}; Parms.AppendTo = AppendTo; Parms.Prefix = Prefix; Parms.InInt = InInt; Parms.Suffix = Suffix; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Double // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double InDouble (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Double(const class FString& AppendTo, const class FString& Prefix, double InDouble, const class FString& Suffix) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "BuildString_Double"); Params::UKismetStringLibrary_BuildString_Double_Params Parms{}; Parms.AppendTo = AppendTo; Parms.Prefix = Prefix; Parms.InDouble = InDouble; Parms.Suffix = Suffix; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Color // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class FString AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Color(const class FString& AppendTo, const class FString& Prefix, const struct FLinearColor& InColor, const class FString& Suffix) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "BuildString_Color"); Params::UKismetStringLibrary_BuildString_Color_Params Parms{}; Parms.AppendTo = AppendTo; Parms.Prefix = Prefix; Parms.InColor = InColor; Parms.Suffix = Suffix; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Bool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Bool(const class FString& AppendTo, const class FString& Prefix, bool InBool, const class FString& Suffix) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringLibrary", "BuildString_Bool"); Params::UKismetStringLibrary_BuildString_Bool_Params Parms{}; Parms.AppendTo = AppendTo; Parms.Prefix = Prefix; Parms.InBool = InBool; Parms.Suffix = Suffix; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.KismetStringTableLibrary // (None) class UClass* UKismetStringTableLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("KismetStringTableLibrary"); return Clss; } // KismetStringTableLibrary Engine.Default__KismetStringTableLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UKismetStringTableLibrary* UKismetStringTableLibrary::GetDefaultObj() { static class UKismetStringTableLibrary* Default = nullptr; if (!Default) Default = static_cast(UKismetStringTableLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.KismetStringTableLibrary.IsRegisteredTableId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringTableLibrary::IsRegisteredTableId(class FName TableId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringTableLibrary", "IsRegisteredTableId"); Params::UKismetStringTableLibrary_IsRegisteredTableId_Params Parms{}; Parms.TableId = TableId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringTableLibrary.IsRegisteredTableEntry // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetStringTableLibrary::IsRegisteredTableEntry(class FName TableId, const class FString& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringTableLibrary", "IsRegisteredTableEntry"); Params::UKismetStringTableLibrary_IsRegisteredTableEntry_Params Parms{}; Parms.TableId = TableId; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringTableLibrary.GetTableNamespace // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringTableLibrary::GetTableNamespace(class FName TableId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringTableLibrary", "GetTableNamespace"); Params::UKismetStringTableLibrary_GetTableNamespace_Params Parms{}; Parms.TableId = TableId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringTableLibrary.GetTableEntrySourceString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringTableLibrary::GetTableEntrySourceString(class FName TableId, const class FString& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringTableLibrary", "GetTableEntrySourceString"); Params::UKismetStringTableLibrary_GetTableEntrySourceString_Params Parms{}; Parms.TableId = TableId; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringTableLibrary.GetTableEntryMetaData // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName MetaDataId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringTableLibrary::GetTableEntryMetaData(class FName TableId, const class FString& Key, class FName MetaDataId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringTableLibrary", "GetTableEntryMetaData"); Params::UKismetStringTableLibrary_GetTableEntryMetaData_Params Parms{}; Parms.TableId = TableId; Parms.Key = Key; Parms.MetaDataId = MetaDataId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringTableLibrary.GetRegisteredStringTables // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKismetStringTableLibrary::GetRegisteredStringTables() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringTableLibrary", "GetRegisteredStringTables"); Params::UKismetStringTableLibrary_GetRegisteredStringTables_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringTableLibrary.GetMetaDataIdsFromStringTableEntry // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKismetStringTableLibrary::GetMetaDataIdsFromStringTableEntry(class FName TableId, const class FString& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringTableLibrary", "GetMetaDataIdsFromStringTableEntry"); Params::UKismetStringTableLibrary_GetMetaDataIdsFromStringTableEntry_Params Parms{}; Parms.TableId = TableId; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringTableLibrary.GetKeysFromStringTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKismetStringTableLibrary::GetKeysFromStringTable(class FName TableId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetStringTableLibrary", "GetKeysFromStringTable"); Params::UKismetStringTableLibrary_GetKeysFromStringTable_Params Parms{}; Parms.TableId = TableId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.KismetSystemLibrary // (None) class UClass* UKismetSystemLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("KismetSystemLibrary"); return Clss; } // KismetSystemLibrary Engine.Default__KismetSystemLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UKismetSystemLibrary* UKismetSystemLibrary::GetDefaultObj() { static class UKismetSystemLibrary* Default = nullptr; if (!Default) Default = static_cast(UKismetSystemLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.KismetSystemLibrary.UnregisterForRemoteNotifications // (Final, Native, Static, Public, BlueprintCallable) // Parameters: void UKismetSystemLibrary::UnregisterForRemoteNotifications() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "UnregisterForRemoteNotifications"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.UnloadPrimaryAssetList // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray PrimaryAssetIdList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKismetSystemLibrary::UnloadPrimaryAssetList(TArray& PrimaryAssetIdList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "UnloadPrimaryAssetList"); Params::UKismetSystemLibrary_UnloadPrimaryAssetList_Params Parms{}; Parms.PrimaryAssetIdList = PrimaryAssetIdList; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.UnloadPrimaryAsset // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FPrimaryAssetId PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::UnloadPrimaryAsset(const struct FPrimaryAssetId& PrimaryAssetId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "UnloadPrimaryAsset"); Params::UKismetSystemLibrary_UnloadPrimaryAsset_Params Parms{}; Parms.PrimaryAssetId = PrimaryAssetId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.TransactObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::TransactObject(class UObject* Object) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "TransactObject"); Params::UKismetSystemLibrary_TransactObject_Params Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.StackTrace // (Final, Native, Static, Public, BlueprintCallable) // Parameters: void UKismetSystemLibrary::StackTrace() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "StackTrace"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SphereTraceSingleForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, TArray& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SphereTraceSingleForObjects"); Params::UKismetSystemLibrary_SphereTraceSingleForObjects_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.Radius = Radius; Parms.ObjectTypes = ObjectTypes; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceSingleByProfile // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereTraceSingleByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, class FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SphereTraceSingleByProfile"); Params::UKismetSystemLibrary_SphereTraceSingleByProfile_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.Radius = Radius; Parms.ProfileName = ProfileName; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceSingle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereTraceSingle(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, enum class ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SphereTraceSingle"); Params::UKismetSystemLibrary_SphereTraceSingle_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.Radius = Radius; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceMultiForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, TArray& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SphereTraceMultiForObjects"); Params::UKismetSystemLibrary_SphereTraceMultiForObjects_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.Radius = Radius; Parms.ObjectTypes = ObjectTypes; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceMultiByProfile // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereTraceMultiByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, class FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SphereTraceMultiByProfile"); Params::UKismetSystemLibrary_SphereTraceMultiByProfile_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.Radius = Radius; Parms.ProfileName = ProfileName; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceMulti // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereTraceMulti(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, enum class ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SphereTraceMulti"); Params::UKismetSystemLibrary_SphereTraceMulti_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.Radius = Radius; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereOverlapComponents // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector SpherePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereOverlapComponents(class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, TArray& ObjectTypes, class UClass* ComponentClassFilter, TArray& ActorsToIgnore, TArray* OutComponents) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SphereOverlapComponents"); Params::UKismetSystemLibrary_SphereOverlapComponents_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SpherePos = SpherePos; Parms.SphereRadius = SphereRadius; Parms.ObjectTypes = ObjectTypes; Parms.ComponentClassFilter = ComponentClassFilter; Parms.ActorsToIgnore = ActorsToIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponents != nullptr) *OutComponents = std::move(Parms.OutComponents); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereOverlapActors // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector SpherePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ActorClassFilter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereOverlapActors(class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, TArray& ObjectTypes, class UClass* ActorClassFilter, TArray& ActorsToIgnore, TArray* OutActors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SphereOverlapActors"); Params::UKismetSystemLibrary_SphereOverlapActors_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SpherePos = SpherePos; Parms.SphereRadius = SphereRadius; Parms.ObjectTypes = ObjectTypes; Parms.ActorClassFilter = ActorClassFilter; Parms.ActorsToIgnore = ActorsToIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SnapshotObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SnapshotObject(class UObject* Object) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SnapshotObject"); Params::UKismetSystemLibrary_SnapshotObject_Params Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ShowPlatformSpecificLeaderboardScreen // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString CategoryName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::ShowPlatformSpecificLeaderboardScreen(const class FString& CategoryName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "ShowPlatformSpecificLeaderboardScreen"); Params::UKismetSystemLibrary_ShowPlatformSpecificLeaderboardScreen_Params Parms{}; Parms.CategoryName = CategoryName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ShowPlatformSpecificAchievementsScreen // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* SpecificPlayer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::ShowPlatformSpecificAchievementsScreen(class APlayerController* SpecificPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "ShowPlatformSpecificAchievementsScreen"); Params::UKismetSystemLibrary_ShowPlatformSpecificAchievementsScreen_Params Parms{}; Parms.SpecificPlayer = SpecificPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ShowInterstitialAd // (Final, Native, Static, Public, BlueprintCallable) // Parameters: void UKismetSystemLibrary::ShowInterstitialAd() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "ShowInterstitialAd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ShowAdBanner // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 AdIdIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowOnBottomOfScreen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::ShowAdBanner(int32 AdIdIndex, bool bShowOnBottomOfScreen) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "ShowAdBanner"); Params::UKismetSystemLibrary_ShowAdBanner_Params Parms{}; Parms.AdIdIndex = AdIdIndex; Parms.bShowOnBottomOfScreen = bShowOnBottomOfScreen; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetWindowTitle // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class FText Title (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetWindowTitle(class FText& Title) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetWindowTitle"); Params::UKismetSystemLibrary_SetWindowTitle_Params Parms{}; Parms.Title = Title; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetVolumeButtonsHandledBySystem // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetVolumeButtonsHandledBySystem(bool bEnabled) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetVolumeButtonsHandledBySystem"); Params::UKismetSystemLibrary_SetVolumeButtonsHandledBySystem_Params Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetVectorPropertyByName // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetVectorPropertyByName(class UObject* Object, class FName PropertyName, struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetVectorPropertyByName"); Params::UKismetSystemLibrary_SetVectorPropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetVector3fPropertyByName // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector3f Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetVector3fPropertyByName(class UObject* Object, class FName PropertyName, struct FVector3f& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetVector3fPropertyByName"); Params::UKismetSystemLibrary_SetVector3fPropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetUserActivity // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FUserActivity UserActivity (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetUserActivity(struct FUserActivity& UserActivity) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetUserActivity"); Params::UKismetSystemLibrary_SetUserActivity_Params Parms{}; Parms.UserActivity = UserActivity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetTransformPropertyByName // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform Value (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetTransformPropertyByName(class UObject* Object, class FName PropertyName, struct FTransform& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetTransformPropertyByName"); Params::UKismetSystemLibrary_SetTransformPropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetTextPropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText Value (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetTextPropertyByName(class UObject* Object, class FName PropertyName, class FText& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetTextPropertyByName"); Params::UKismetSystemLibrary_SetTextPropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetSuppressViewportTransitionMessage // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetSuppressViewportTransitionMessage(class UObject* WorldContextObject, bool bState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetSuppressViewportTransitionMessage"); Params::UKismetSystemLibrary_SetSuppressViewportTransitionMessage_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bState = bState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetStructurePropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGenericStruct Value (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetStructurePropertyByName(class UObject* Object, class FName PropertyName, struct FGenericStruct& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetStructurePropertyByName"); Params::UKismetSystemLibrary_SetStructurePropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetStringPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Value (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetStringPropertyByName(class UObject* Object, class FName PropertyName, const class FString& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetStringPropertyByName"); Params::UKismetSystemLibrary_SetStringPropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetSoftObjectPropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr Value (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetSoftObjectPropertyByName(class UObject* Object, class FName PropertyName, TSoftObjectPtr& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetSoftObjectPropertyByName"); Params::UKismetSystemLibrary_SetSoftObjectPropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetSoftClassPropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftClassPtr Value (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetSoftClassPropertyByName(class UObject* Object, class FName PropertyName, TSoftClassPtr& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetSoftClassPropertyByName"); Params::UKismetSystemLibrary_SetSoftClassPropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetRotatorPropertyByName // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetRotatorPropertyByName(class UObject* Object, class FName PropertyName, struct FRotator& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetRotatorPropertyByName"); Params::UKismetSystemLibrary_SetRotatorPropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetObjectPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetObjectPropertyByName(class UObject* Object, class FName PropertyName, class UObject* Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetObjectPropertyByName"); Params::UKismetSystemLibrary_SetObjectPropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetNamePropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetNamePropertyByName(class UObject* Object, class FName PropertyName, class FName& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetNamePropertyByName"); Params::UKismetSystemLibrary_SetNamePropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetLinearColorPropertyByName // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetLinearColorPropertyByName(class UObject* Object, class FName PropertyName, struct FLinearColor& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetLinearColorPropertyByName"); Params::UKismetSystemLibrary_SetLinearColorPropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetIntPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetIntPropertyByName(class UObject* Object, class FName PropertyName, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetIntPropertyByName"); Params::UKismetSystemLibrary_SetIntPropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetInterfacePropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterface Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetInterfacePropertyByName(class UObject* Object, class FName PropertyName, TScriptInterface& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetInterfacePropertyByName"); Params::UKismetSystemLibrary_SetInterfacePropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetInt64PropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetInt64PropertyByName(class UObject* Object, class FName PropertyName, int64 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetInt64PropertyByName"); Params::UKismetSystemLibrary_SetInt64PropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetGamepadsBlockDeviceFeedback // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bBlock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetGamepadsBlockDeviceFeedback(bool bBlock) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetGamepadsBlockDeviceFeedback"); Params::UKismetSystemLibrary_SetGamepadsBlockDeviceFeedback_Params Parms{}; Parms.bBlock = bBlock; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetFieldPathPropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FFieldPathProperty_ Value (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetFieldPathPropertyByName(class UObject* Object, class FName PropertyName, FFieldPathProperty_& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetFieldPathPropertyByName"); Params::UKismetSystemLibrary_SetFieldPathPropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetDoublePropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetDoublePropertyByName(class UObject* Object, class FName PropertyName, double Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetDoublePropertyByName"); Params::UKismetSystemLibrary_SetDoublePropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetColorPropertyByName // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FColor Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetColorPropertyByName(class UObject* Object, class FName PropertyName, struct FColor& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetColorPropertyByName"); Params::UKismetSystemLibrary_SetColorPropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetCollisionProfileNameProperty // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FCollisionProfileName Value (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetCollisionProfileNameProperty(class UObject* Object, class FName PropertyName, struct FCollisionProfileName& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetCollisionProfileNameProperty"); Params::UKismetSystemLibrary_SetCollisionProfileNameProperty_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetClassPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf Value (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetClassPropertyByName(class UObject* Object, class FName PropertyName, TSubclassOf Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetClassPropertyByName"); Params::UKismetSystemLibrary_SetClassPropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetBytePropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetBytePropertyByName(class UObject* Object, class FName PropertyName, uint8 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetBytePropertyByName"); Params::UKismetSystemLibrary_SetBytePropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetBoolPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetBoolPropertyByName(class UObject* Object, class FName PropertyName, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "SetBoolPropertyByName"); Params::UKismetSystemLibrary_SetBoolPropertyByName_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.RetriggerableDelay // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLatentActionInfo LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::RetriggerableDelay(class UObject* WorldContextObject, float Duration, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "RetriggerableDelay"); Params::UKismetSystemLibrary_RetriggerableDelay_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Duration = Duration; Parms.LatentInfo = LatentInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ResetGamepadAssignmentToController // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::ResetGamepadAssignmentToController(int32 ControllerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "ResetGamepadAssignmentToController"); Params::UKismetSystemLibrary_ResetGamepadAssignmentToController_Params Parms{}; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ResetGamepadAssignments // (Final, Native, Static, Public, BlueprintCallable) // Parameters: void UKismetSystemLibrary::ResetGamepadAssignments() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "ResetGamepadAssignments"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.RegisterForRemoteNotifications // (Final, Native, Static, Public, BlueprintCallable) // Parameters: void UKismetSystemLibrary::RegisterForRemoteNotifications() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "RegisterForRemoteNotifications"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.QuitGame // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* SpecificPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EQuitPreference QuitPreference (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIgnorePlatformRestrictions (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::QuitGame(class UObject* WorldContextObject, class APlayerController* SpecificPlayer, enum class EQuitPreference QuitPreference, bool bIgnorePlatformRestrictions) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "QuitGame"); Params::UKismetSystemLibrary_QuitGame_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SpecificPlayer = SpecificPlayer; Parms.QuitPreference = QuitPreference; Parms.bIgnorePlatformRestrictions = bIgnorePlatformRestrictions; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.PrintWarning // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::PrintWarning(const class FString& InString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "PrintWarning"); Params::UKismetSystemLibrary_PrintWarning_Params Parms{}; Parms.InString = InString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.PrintText // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText InText (ConstParm, Parm, NativeAccessSpecifierPublic) // bool bPrintToScreen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPrintToLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Key (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::PrintText(class UObject* WorldContextObject, class FText InText, bool bPrintToScreen, bool bPrintToLog, const struct FLinearColor& TextColor, float Duration, class FName Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "PrintText"); Params::UKismetSystemLibrary_PrintText_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InText = InText; Parms.bPrintToScreen = bPrintToScreen; Parms.bPrintToLog = bPrintToLog; Parms.TextColor = TextColor; Parms.Duration = Duration; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.PrintString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPrintToScreen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPrintToLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Key (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::PrintString(class UObject* WorldContextObject, const class FString& InString, bool bPrintToScreen, bool bPrintToLog, const struct FLinearColor& TextColor, float Duration, class FName Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "PrintString"); Params::UKismetSystemLibrary_PrintString_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InString = InString; Parms.bPrintToScreen = bPrintToScreen; Parms.bPrintToLog = bPrintToLog; Parms.TextColor = TextColor; Parms.Duration = Duration; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ParseParamValue // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FString InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString InParam (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString OutValue (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::ParseParamValue(const class FString& InString, const class FString& InParam, class FString* OutValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "ParseParamValue"); Params::UKismetSystemLibrary_ParseParamValue_Params Parms{}; Parms.InString = InString; Parms.InParam = InParam; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutValue != nullptr) *OutValue = std::move(Parms.OutValue); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.ParseParam // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString InParam (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::ParseParam(const class FString& InString, const class FString& InParam) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "ParseParam"); Params::UKismetSystemLibrary_ParseParam_Params Parms{}; Parms.InString = InString; Parms.InParam = InParam; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.ParseCommandLine // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class FString InCmdLine (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutTokens (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray OutSwitches (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TMap OutParams (Parm, OutParm, NativeAccessSpecifierPublic) void UKismetSystemLibrary::ParseCommandLine(const class FString& InCmdLine, TArray* OutTokens, TArray* OutSwitches, TMap* OutParams) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "ParseCommandLine"); Params::UKismetSystemLibrary_ParseCommandLine_Params Parms{}; Parms.InCmdLine = InCmdLine; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTokens != nullptr) *OutTokens = std::move(Parms.OutTokens); if (OutSwitches != nullptr) *OutSwitches = std::move(Parms.OutSwitches); if (OutParams != nullptr) *OutParams = Parms.OutParams; } // DelegateFunction Engine.KismetSystemLibrary.OnAssetLoaded__DelegateSignature // (Public, Delegate) // Parameters: // class UObject* Loaded (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::OnAssetLoaded__DelegateSignature(class UObject* Loaded) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "OnAssetLoaded__DelegateSignature"); Params::UKismetSystemLibrary_OnAssetLoaded__DelegateSignature_Params Parms{}; Parms.Loaded = Loaded; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction Engine.KismetSystemLibrary.OnAssetClassLoaded__DelegateSignature // (Public, Delegate) // Parameters: // TSubclassOf Loaded (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::OnAssetClassLoaded__DelegateSignature(TSubclassOf Loaded) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "OnAssetClassLoaded__DelegateSignature"); Params::UKismetSystemLibrary_OnAssetClassLoaded__DelegateSignature_Params Parms{}; Parms.Loaded = Loaded; UObject::ProcessEvent(Func, &Parms); } // Function Engine.KismetSystemLibrary.NotEqual_SoftObjectReference // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TSoftObjectPtr A (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr B (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::NotEqual_SoftObjectReference(TSoftObjectPtr& A, TSoftObjectPtr& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "NotEqual_SoftObjectReference"); Params::UKismetSystemLibrary_NotEqual_SoftObjectReference_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.NotEqual_SoftClassReference // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TSoftClassPtr A (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftClassPtr B (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::NotEqual_SoftClassReference(TSoftClassPtr& A, TSoftClassPtr& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "NotEqual_SoftClassReference"); Params::UKismetSystemLibrary_NotEqual_SoftClassReference_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.NotEqual_PrimaryAssetType // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetType A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPrimaryAssetType B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::NotEqual_PrimaryAssetType(const struct FPrimaryAssetType& A, const struct FPrimaryAssetType& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "NotEqual_PrimaryAssetType"); Params::UKismetSystemLibrary_NotEqual_PrimaryAssetType_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.NotEqual_PrimaryAssetId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetId A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPrimaryAssetId B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::NotEqual_PrimaryAssetId(const struct FPrimaryAssetId& A, const struct FPrimaryAssetId& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "NotEqual_PrimaryAssetId"); Params::UKismetSystemLibrary_NotEqual_PrimaryAssetId_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.NormalizeFilename // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InFilename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::NormalizeFilename(const class FString& InFilename) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "NormalizeFilename"); Params::UKismetSystemLibrary_NormalizeFilename_Params Parms{}; Parms.InFilename = InFilename; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MoveComponentTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class USceneComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector TargetRelativeLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator TargetRelativeRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bEaseOut (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEaseIn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OverTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceShortestRotationPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EMoveComponentAction MoveAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLatentActionInfo LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::MoveComponentTo(class USceneComponent* Component, const struct FVector& TargetRelativeLocation, const struct FRotator& TargetRelativeRotation, bool bEaseOut, bool bEaseIn, float OverTime, bool bForceShortestRotationPath, enum class EMoveComponentAction MoveAction, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "MoveComponentTo"); Params::UKismetSystemLibrary_MoveComponentTo_Params Parms{}; Parms.Component = Component; Parms.TargetRelativeLocation = TargetRelativeLocation; Parms.TargetRelativeRotation = TargetRelativeRotation; Parms.bEaseOut = bEaseOut; Parms.bEaseIn = bEaseIn; Parms.OverTime = OverTime; Parms.bForceShortestRotationPath = bForceShortestRotationPath; Parms.MoveAction = MoveAction; Parms.LatentInfo = LatentInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.MakeSoftObjectPath // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class FString PathString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath UKismetSystemLibrary::MakeSoftObjectPath(const class FString& PathString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "MakeSoftObjectPath"); Params::UKismetSystemLibrary_MakeSoftObjectPath_Params Parms{}; Parms.PathString = PathString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeSoftClassPath // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class FString PathString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSoftClassPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftClassPath UKismetSystemLibrary::MakeSoftClassPath(const class FString& PathString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "MakeSoftClassPath"); Params::UKismetSystemLibrary_MakeSoftClassPath_Params Parms{}; Parms.PathString = PathString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FText Value (Parm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetSystemLibrary::MakeLiteralText(class FText Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "MakeLiteralText"); Params::UKismetSystemLibrary_MakeLiteralText_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString Value (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::MakeLiteralString(const class FString& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "MakeLiteralString"); Params::UKismetSystemLibrary_MakeLiteralString_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UKismetSystemLibrary::MakeLiteralName(class FName Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "MakeLiteralName"); Params::UKismetSystemLibrary_MakeLiteralName_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralInt64 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetSystemLibrary::MakeLiteralInt64(int64 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "MakeLiteralInt64"); Params::UKismetSystemLibrary_MakeLiteralInt64_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetSystemLibrary::MakeLiteralInt(int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "MakeLiteralInt"); Params::UKismetSystemLibrary_MakeLiteralInt_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralDouble // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // double Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetSystemLibrary::MakeLiteralDouble(double Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "MakeLiteralDouble"); Params::UKismetSystemLibrary_MakeLiteralDouble_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetSystemLibrary::MakeLiteralByte(uint8 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "MakeLiteralByte"); Params::UKismetSystemLibrary_MakeLiteralByte_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::MakeLiteralBool(bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "MakeLiteralBool"); Params::UKismetSystemLibrary_MakeLiteralBool_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeARFilter // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // TArray PackageNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray PackagePaths (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray SoftObjectPaths (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray ClassPaths (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TSet RecursiveClassPathsExclusionSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArray ClassNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // TSet RecursiveClassesExclusionSet (ConstParm, Parm, OutParm, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bRecursivePaths (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRecursiveClasses (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeOnlyOnDiskAssets (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FARFilter ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FARFilter UKismetSystemLibrary::MakeARFilter(TArray& PackageNames, TArray& PackagePaths, TArray& SoftObjectPaths, TArray& ClassPaths, TSet& RecursiveClassPathsExclusionSet, TArray& ClassNames, TSet& RecursiveClassesExclusionSet, bool bRecursivePaths, bool bRecursiveClasses, bool bIncludeOnlyOnDiskAssets) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "MakeARFilter"); Params::UKismetSystemLibrary_MakeARFilter_Params Parms{}; Parms.PackageNames = PackageNames; Parms.PackagePaths = PackagePaths; Parms.SoftObjectPaths = SoftObjectPaths; Parms.ClassPaths = ClassPaths; Parms.RecursiveClassPathsExclusionSet = RecursiveClassPathsExclusionSet; Parms.ClassNames = ClassNames; Parms.RecursiveClassesExclusionSet = RecursiveClassesExclusionSet; Parms.bRecursivePaths = bRecursivePaths; Parms.bRecursiveClasses = bRecursiveClasses; Parms.bIncludeOnlyOnDiskAssets = bIncludeOnlyOnDiskAssets; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LogString // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPrintToLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::LogString(const class FString& InString, bool bPrintToLog) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "LogString"); Params::UKismetSystemLibrary_LogString_Params Parms{}; Parms.InString = InString; Parms.bPrintToLog = bPrintToLog; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.LoadInterstitialAd // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 AdIdIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::LoadInterstitialAd(int32 AdIdIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "LoadInterstitialAd"); Params::UKismetSystemLibrary_LoadInterstitialAd_Params Parms{}; Parms.AdIdIndex = AdIdIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.LoadClassAsset_Blocking // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TSoftClassPtr AssetClass (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClass* UKismetSystemLibrary::LoadClassAsset_Blocking(TSoftClassPtr AssetClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "LoadClassAsset_Blocking"); Params::UKismetSystemLibrary_LoadClassAsset_Blocking_Params Parms{}; Parms.AssetClass = AssetClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LoadAssetClass // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftClassPtr AssetClass (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ OnLoaded (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLatentActionInfo LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::LoadAssetClass(class UObject* WorldContextObject, TSoftClassPtr AssetClass, FDelegateProperty_ OnLoaded, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "LoadAssetClass"); Params::UKismetSystemLibrary_LoadAssetClass_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AssetClass = AssetClass; Parms.OnLoaded = OnLoaded; Parms.LatentInfo = LatentInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.LoadAsset_Blocking // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TSoftObjectPtr Asset (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UKismetSystemLibrary::LoadAsset_Blocking(TSoftObjectPtr Asset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "LoadAsset_Blocking"); Params::UKismetSystemLibrary_LoadAsset_Blocking_Params Parms{}; Parms.Asset = Asset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LoadAsset // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr Asset (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ OnLoaded (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLatentActionInfo LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::LoadAsset(class UObject* WorldContextObject, TSoftObjectPtr Asset, FDelegateProperty_ OnLoaded, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "LoadAsset"); Params::UKismetSystemLibrary_LoadAsset_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Asset = Asset; Parms.OnLoaded = OnLoaded; Parms.LatentInfo = LatentInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.LineTraceSingleForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::LineTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, TArray& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "LineTraceSingleForObjects"); Params::UKismetSystemLibrary_LineTraceSingleForObjects_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.ObjectTypes = ObjectTypes; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LineTraceSingleByProfile // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::LineTraceSingleByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, class FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "LineTraceSingleByProfile"); Params::UKismetSystemLibrary_LineTraceSingleByProfile_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.ProfileName = ProfileName; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LineTraceSingle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::LineTraceSingle(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, enum class ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "LineTraceSingle"); Params::UKismetSystemLibrary_LineTraceSingle_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LineTraceMultiForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::LineTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, TArray& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "LineTraceMultiForObjects"); Params::UKismetSystemLibrary_LineTraceMultiForObjects_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.ObjectTypes = ObjectTypes; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LineTraceMultiByProfile // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::LineTraceMultiByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, class FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "LineTraceMultiByProfile"); Params::UKismetSystemLibrary_LineTraceMultiByProfile_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.ProfileName = ProfileName; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LineTraceMulti // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::LineTraceMulti(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, enum class ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "LineTraceMulti"); Params::UKismetSystemLibrary_LineTraceMulti_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LaunchURL // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::LaunchURL(const class FString& URL) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "LaunchURL"); Params::UKismetSystemLibrary_LaunchURL_Params Parms{}; Parms.URL = URL; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_UnPauseTimerHandle // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimerHandle Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_UnPauseTimerHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_UnPauseTimerHandle"); Params::UKismetSystemLibrary_K2_UnPauseTimerHandle_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_UnPauseTimerDelegate // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_UnPauseTimerDelegate(FDelegateProperty_ Delegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_UnPauseTimerDelegate"); Params::UKismetSystemLibrary_K2_UnPauseTimerDelegate_Params Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_UnPauseTimer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_UnPauseTimer(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_UnPauseTimer"); Params::UKismetSystemLibrary_K2_UnPauseTimer_Params Parms{}; Parms.Object = Object; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_TimerExistsHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimerHandle Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_TimerExistsHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_TimerExistsHandle"); Params::UKismetSystemLibrary_K2_TimerExistsHandle_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_TimerExistsDelegate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_TimerExistsDelegate(FDelegateProperty_ Delegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_TimerExistsDelegate"); Params::UKismetSystemLibrary_K2_TimerExistsDelegate_Params Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_TimerExists // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_TimerExists(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_TimerExists"); Params::UKismetSystemLibrary_K2_TimerExists_Params Parms{}; Parms.Object = Object; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_SetTimerForNextTickDelegate // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimerHandle UKismetSystemLibrary::K2_SetTimerForNextTickDelegate(FDelegateProperty_ Delegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_SetTimerForNextTickDelegate"); Params::UKismetSystemLibrary_K2_SetTimerForNextTickDelegate_Params Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_SetTimerForNextTick // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimerHandle UKismetSystemLibrary::K2_SetTimerForNextTick(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_SetTimerForNextTick"); Params::UKismetSystemLibrary_K2_SetTimerForNextTick_Params Parms{}; Parms.Object = Object; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_SetTimerDelegate // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InitialStartDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InitialStartDelayVariance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimerHandle UKismetSystemLibrary::K2_SetTimerDelegate(FDelegateProperty_ Delegate, float Time, bool bLooping, float InitialStartDelay, float InitialStartDelayVariance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_SetTimerDelegate"); Params::UKismetSystemLibrary_K2_SetTimerDelegate_Params Parms{}; Parms.Delegate = Delegate; Parms.Time = Time; Parms.bLooping = bLooping; Parms.InitialStartDelay = InitialStartDelay; Parms.InitialStartDelayVariance = InitialStartDelayVariance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_SetTimer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InitialStartDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InitialStartDelayVariance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimerHandle UKismetSystemLibrary::K2_SetTimer(class UObject* Object, const class FString& FunctionName, float Time, bool bLooping, float InitialStartDelay, float InitialStartDelayVariance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_SetTimer"); Params::UKismetSystemLibrary_K2_SetTimer_Params Parms{}; Parms.Object = Object; Parms.FunctionName = FunctionName; Parms.Time = Time; Parms.bLooping = bLooping; Parms.InitialStartDelay = InitialStartDelay; Parms.InitialStartDelayVariance = InitialStartDelayVariance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_PauseTimerHandle // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimerHandle Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_PauseTimerHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_PauseTimerHandle"); Params::UKismetSystemLibrary_K2_PauseTimerHandle_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_PauseTimerDelegate // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_PauseTimerDelegate(FDelegateProperty_ Delegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_PauseTimerDelegate"); Params::UKismetSystemLibrary_K2_PauseTimerDelegate_Params Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_PauseTimer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_PauseTimer(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_PauseTimer"); Params::UKismetSystemLibrary_K2_PauseTimer_Params Parms{}; Parms.Object = Object; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_IsValidTimerHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimerHandle Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_IsValidTimerHandle(const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_IsValidTimerHandle"); Params::UKismetSystemLibrary_K2_IsValidTimerHandle_Params Parms{}; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerPausedHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimerHandle Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_IsTimerPausedHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_IsTimerPausedHandle"); Params::UKismetSystemLibrary_K2_IsTimerPausedHandle_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerPausedDelegate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_IsTimerPausedDelegate(FDelegateProperty_ Delegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_IsTimerPausedDelegate"); Params::UKismetSystemLibrary_K2_IsTimerPausedDelegate_Params Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerPaused // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_IsTimerPaused(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_IsTimerPaused"); Params::UKismetSystemLibrary_K2_IsTimerPaused_Params Parms{}; Parms.Object = Object; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerActiveHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimerHandle Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_IsTimerActiveHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_IsTimerActiveHandle"); Params::UKismetSystemLibrary_K2_IsTimerActiveHandle_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerActiveDelegate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_IsTimerActiveDelegate(FDelegateProperty_ Delegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_IsTimerActiveDelegate"); Params::UKismetSystemLibrary_K2_IsTimerActiveDelegate_Params Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerActive // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_IsTimerActive(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_IsTimerActive"); Params::UKismetSystemLibrary_K2_IsTimerActive_Params Parms{}; Parms.Object = Object; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_InvalidateTimerHandle // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FTimerHandle Handle (Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimerHandle UKismetSystemLibrary::K2_InvalidateTimerHandle(struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_InvalidateTimerHandle"); Params::UKismetSystemLibrary_K2_InvalidateTimerHandle_Params Parms{}; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTimeHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimerHandle Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::K2_GetTimerRemainingTimeHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_GetTimerRemainingTimeHandle"); Params::UKismetSystemLibrary_K2_GetTimerRemainingTimeHandle_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTimeDelegate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::K2_GetTimerRemainingTimeDelegate(FDelegateProperty_ Delegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_GetTimerRemainingTimeDelegate"); Params::UKismetSystemLibrary_K2_GetTimerRemainingTimeDelegate_Params Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTime // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::K2_GetTimerRemainingTime(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_GetTimerRemainingTime"); Params::UKismetSystemLibrary_K2_GetTimerRemainingTime_Params Parms{}; Parms.Object = Object; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTimeHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimerHandle Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::K2_GetTimerElapsedTimeHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_GetTimerElapsedTimeHandle"); Params::UKismetSystemLibrary_K2_GetTimerElapsedTimeHandle_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTimeDelegate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::K2_GetTimerElapsedTimeDelegate(FDelegateProperty_ Delegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_GetTimerElapsedTimeDelegate"); Params::UKismetSystemLibrary_K2_GetTimerElapsedTimeDelegate_Params Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTime // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::K2_GetTimerElapsedTime(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_GetTimerElapsedTime"); Params::UKismetSystemLibrary_K2_GetTimerElapsedTime_Params Parms{}; Parms.Object = Object; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_ClearTimerHandle // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimerHandle Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_ClearTimerHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_ClearTimerHandle"); Params::UKismetSystemLibrary_K2_ClearTimerHandle_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_ClearTimerDelegate // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_ClearTimerDelegate(FDelegateProperty_ Delegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_ClearTimerDelegate"); Params::UKismetSystemLibrary_K2_ClearTimerDelegate_Params Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_ClearTimer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_ClearTimer(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_ClearTimer"); Params::UKismetSystemLibrary_K2_ClearTimer_Params Parms{}; Parms.Object = Object; Parms.FunctionName = FunctionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_ClearAndInvalidateTimerHandle // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimerHandle Handle (Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_ClearAndInvalidateTimerHandle(class UObject* WorldContextObject, struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "K2_ClearAndInvalidateTimerHandle"); Params::UKismetSystemLibrary_K2_ClearAndInvalidateTimerHandle_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.IsValidSoftObjectReference // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TSoftObjectPtr SoftObjectReference (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsValidSoftObjectReference(TSoftObjectPtr& SoftObjectReference) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "IsValidSoftObjectReference"); Params::UKismetSystemLibrary_IsValidSoftObjectReference_Params Parms{}; Parms.SoftObjectReference = SoftObjectReference; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsValidSoftClassReference // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TSoftClassPtr SoftClassReference (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsValidSoftClassReference(TSoftClassPtr& SoftClassReference) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "IsValidSoftClassReference"); Params::UKismetSystemLibrary_IsValidSoftClassReference_Params Parms{}; Parms.SoftClassReference = SoftClassReference; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsValidPrimaryAssetType // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetType PrimaryAssetType (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsValidPrimaryAssetType(const struct FPrimaryAssetType& PrimaryAssetType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "IsValidPrimaryAssetType"); Params::UKismetSystemLibrary_IsValidPrimaryAssetType_Params Parms{}; Parms.PrimaryAssetType = PrimaryAssetType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsValidPrimaryAssetId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetId PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsValidPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "IsValidPrimaryAssetId"); Params::UKismetSystemLibrary_IsValidPrimaryAssetId_Params Parms{}; Parms.PrimaryAssetId = PrimaryAssetId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsValidClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* Class (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsValidClass(class UClass* Class) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "IsValidClass"); Params::UKismetSystemLibrary_IsValidClass_Params Parms{}; Parms.Class = Class; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsValid // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsValid(class UObject* Object) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "IsValid"); Params::UKismetSystemLibrary_IsValid_Params Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsUnattended // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsUnattended() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "IsUnattended"); Params::UKismetSystemLibrary_IsUnattended_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsStandalone // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsStandalone(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "IsStandalone"); Params::UKismetSystemLibrary_IsStandalone_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsSplitScreen // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsSplitScreen(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "IsSplitScreen"); Params::UKismetSystemLibrary_IsSplitScreen_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsServer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsServer(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "IsServer"); Params::UKismetSystemLibrary_IsServer_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsScreensaverEnabled // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsScreensaverEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "IsScreensaverEnabled"); Params::UKismetSystemLibrary_IsScreensaverEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsPackagedForDistribution // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsPackagedForDistribution() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "IsPackagedForDistribution"); Params::UKismetSystemLibrary_IsPackagedForDistribution_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsLoggedIn // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* SpecificPlayer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsLoggedIn(class APlayerController* SpecificPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "IsLoggedIn"); Params::UKismetSystemLibrary_IsLoggedIn_Params Parms{}; Parms.SpecificPlayer = SpecificPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsInterstitialAdRequested // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsInterstitialAdRequested() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "IsInterstitialAdRequested"); Params::UKismetSystemLibrary_IsInterstitialAdRequested_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsInterstitialAdAvailable // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsInterstitialAdAvailable() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "IsInterstitialAdAvailable"); Params::UKismetSystemLibrary_IsInterstitialAdAvailable_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsDedicatedServer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsDedicatedServer(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "IsDedicatedServer"); Params::UKismetSystemLibrary_IsDedicatedServer_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsControllerAssignedToGamepad // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsControllerAssignedToGamepad(int32 ControllerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "IsControllerAssignedToGamepad"); Params::UKismetSystemLibrary_IsControllerAssignedToGamepad_Params Parms{}; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.HideAdBanner // (Final, Native, Static, Public, BlueprintCallable) // Parameters: void UKismetSystemLibrary::HideAdBanner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "HideAdBanner"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.HasMultipleLocalPlayers // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::HasMultipleLocalPlayers(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "HasMultipleLocalPlayers"); Params::UKismetSystemLibrary_HasMultipleLocalPlayers_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetVolumeButtonsHandledBySystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::GetVolumeButtonsHandledBySystem() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetVolumeButtonsHandledBySystem"); Params::UKismetSystemLibrary_GetVolumeButtonsHandledBySystem_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetUniqueDeviceId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetUniqueDeviceId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetUniqueDeviceId"); Params::UKismetSystemLibrary_GetUniqueDeviceId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetSystemPath // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetSystemPath(class UObject* Object) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetSystemPath"); Params::UKismetSystemLibrary_GetSystemPath_Params Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetSupportedFullscreenResolutions // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray Resolutions (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::GetSupportedFullscreenResolutions(TArray* Resolutions) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetSupportedFullscreenResolutions"); Params::UKismetSystemLibrary_GetSupportedFullscreenResolutions_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Resolutions != nullptr) *Resolutions = std::move(Parms.Resolutions); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetSoftObjectReferenceFromPrimaryAssetId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetId PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr UKismetSystemLibrary::GetSoftObjectReferenceFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetSoftObjectReferenceFromPrimaryAssetId"); Params::UKismetSystemLibrary_GetSoftObjectReferenceFromPrimaryAssetId_Params Parms{}; Parms.PrimaryAssetId = PrimaryAssetId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetSoftObjectPath // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath UKismetSystemLibrary::GetSoftObjectPath(class UObject* Object) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetSoftObjectPath"); Params::UKismetSystemLibrary_GetSoftObjectPath_Params Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetSoftClassReferenceFromPrimaryAssetId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetId PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftClassPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftClassPtr UKismetSystemLibrary::GetSoftClassReferenceFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetSoftClassReferenceFromPrimaryAssetId"); Params::UKismetSystemLibrary_GetSoftClassReferenceFromPrimaryAssetId_Params Parms{}; Parms.PrimaryAssetId = PrimaryAssetId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetSoftClassPath // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* Class (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSoftClassPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftClassPath UKismetSystemLibrary::GetSoftClassPath(class UClass* Class) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetSoftClassPath"); Params::UKismetSystemLibrary_GetSoftClassPath_Params Parms{}; Parms.Class = Class; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetRenderingMaterialQualityLevel // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetSystemLibrary::GetRenderingMaterialQualityLevel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetRenderingMaterialQualityLevel"); Params::UKismetSystemLibrary_GetRenderingMaterialQualityLevel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetRenderingDetailMode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetSystemLibrary::GetRenderingDetailMode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetRenderingDetailMode"); Params::UKismetSystemLibrary_GetRenderingDetailMode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetProjectSavedDirectory // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetProjectSavedDirectory() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetProjectSavedDirectory"); Params::UKismetSystemLibrary_GetProjectSavedDirectory_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetProjectDirectory // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetProjectDirectory() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetProjectDirectory"); Params::UKismetSystemLibrary_GetProjectDirectory_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetProjectContentDirectory // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetProjectContentDirectory() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetProjectContentDirectory"); Params::UKismetSystemLibrary_GetProjectContentDirectory_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPrimaryAssetsWithBundleState // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray RequiredBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray ExcludedBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray ValidTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bForceCurrentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutPrimaryAssetIdList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::GetPrimaryAssetsWithBundleState(TArray& RequiredBundles, TArray& ExcludedBundles, TArray& ValidTypes, bool bForceCurrentState, TArray* OutPrimaryAssetIdList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetPrimaryAssetsWithBundleState"); Params::UKismetSystemLibrary_GetPrimaryAssetsWithBundleState_Params Parms{}; Parms.RequiredBundles = RequiredBundles; Parms.ExcludedBundles = ExcludedBundles; Parms.ValidTypes = ValidTypes; Parms.bForceCurrentState = bForceCurrentState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPrimaryAssetIdList != nullptr) *OutPrimaryAssetIdList = std::move(Parms.OutPrimaryAssetIdList); } // Function Engine.KismetSystemLibrary.GetPrimaryAssetIdList // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FPrimaryAssetType PrimaryAssetType (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutPrimaryAssetIdList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::GetPrimaryAssetIdList(const struct FPrimaryAssetType& PrimaryAssetType, TArray* OutPrimaryAssetIdList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetPrimaryAssetIdList"); Params::UKismetSystemLibrary_GetPrimaryAssetIdList_Params Parms{}; Parms.PrimaryAssetType = PrimaryAssetType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPrimaryAssetIdList != nullptr) *OutPrimaryAssetIdList = std::move(Parms.OutPrimaryAssetIdList); } // Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromSoftObjectReference // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // TSoftObjectPtr SoftObjectReference (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPrimaryAssetId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPrimaryAssetId UKismetSystemLibrary::GetPrimaryAssetIdFromSoftObjectReference(TSoftObjectPtr SoftObjectReference) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetPrimaryAssetIdFromSoftObjectReference"); Params::UKismetSystemLibrary_GetPrimaryAssetIdFromSoftObjectReference_Params Parms{}; Parms.SoftObjectReference = SoftObjectReference; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromSoftClassReference // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // TSoftClassPtr SoftClassReference (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPrimaryAssetId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPrimaryAssetId UKismetSystemLibrary::GetPrimaryAssetIdFromSoftClassReference(TSoftClassPtr SoftClassReference) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetPrimaryAssetIdFromSoftClassReference"); Params::UKismetSystemLibrary_GetPrimaryAssetIdFromSoftClassReference_Params Parms{}; Parms.SoftClassReference = SoftClassReference; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromObject // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPrimaryAssetId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPrimaryAssetId UKismetSystemLibrary::GetPrimaryAssetIdFromObject(class UObject* Object) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetPrimaryAssetIdFromObject"); Params::UKismetSystemLibrary_GetPrimaryAssetIdFromObject_Params Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromClass // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOf Class (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPrimaryAssetId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPrimaryAssetId UKismetSystemLibrary::GetPrimaryAssetIdFromClass(TSubclassOf Class) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetPrimaryAssetIdFromClass"); Params::UKismetSystemLibrary_GetPrimaryAssetIdFromClass_Params Parms{}; Parms.Class = Class; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPreferredLanguages // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKismetSystemLibrary::GetPreferredLanguages() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetPreferredLanguages"); Params::UKismetSystemLibrary_GetPreferredLanguages_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPlatformUserName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetPlatformUserName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetPlatformUserName"); Params::UKismetSystemLibrary_GetPlatformUserName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPlatformUserDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetPlatformUserDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetPlatformUserDir"); Params::UKismetSystemLibrary_GetPlatformUserDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPathName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetPathName(class UObject* Object) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetPathName"); Params::UKismetSystemLibrary_GetPathName_Params Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetOuterObject // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UKismetSystemLibrary::GetOuterObject(class UObject* Object) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetOuterObject"); Params::UKismetSystemLibrary_GetOuterObject_Params Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetObjectName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetObjectName(class UObject* Object) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetObjectName"); Params::UKismetSystemLibrary_GetObjectName_Params Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetObjectFromPrimaryAssetId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetId PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UKismetSystemLibrary::GetObjectFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetObjectFromPrimaryAssetId"); Params::UKismetSystemLibrary_GetObjectFromPrimaryAssetId_Params Parms{}; Parms.PrimaryAssetId = PrimaryAssetId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetMinYResolutionForUI // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetSystemLibrary::GetMinYResolutionForUI() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetMinYResolutionForUI"); Params::UKismetSystemLibrary_GetMinYResolutionForUI_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetMinYResolutionFor3DView // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetSystemLibrary::GetMinYResolutionFor3DView() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetMinYResolutionFor3DView"); Params::UKismetSystemLibrary_GetMinYResolutionFor3DView_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetLocalCurrencySymbol // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetLocalCurrencySymbol() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetLocalCurrencySymbol"); Params::UKismetSystemLibrary_GetLocalCurrencySymbol_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetLocalCurrencyCode // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetLocalCurrencyCode() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetLocalCurrencyCode"); Params::UKismetSystemLibrary_GetLocalCurrencyCode_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetGameTimeInSeconds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double UKismetSystemLibrary::GetGameTimeInSeconds(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetGameTimeInSeconds"); Params::UKismetSystemLibrary_GetGameTimeInSeconds_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetGamepadControllerName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetGamepadControllerName(int32 ControllerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetGamepadControllerName"); Params::UKismetSystemLibrary_GetGamepadControllerName_Params Parms{}; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetGamepadButtonGlyph // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ButtonKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ControllerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* UKismetSystemLibrary::GetGamepadButtonGlyph(const class FString& ButtonKey, int32 ControllerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetGamepadButtonGlyph"); Params::UKismetSystemLibrary_GetGamepadButtonGlyph_Params Parms{}; Parms.ButtonKey = ButtonKey; Parms.ControllerIndex = ControllerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetGameName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetGameName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetGameName"); Params::UKismetSystemLibrary_GetGameName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetGameBundleId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetGameBundleId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetGameBundleId"); Params::UKismetSystemLibrary_GetGameBundleId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetFrameCount // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int64 UKismetSystemLibrary::GetFrameCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetFrameCount"); Params::UKismetSystemLibrary_GetFrameCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetEngineVersion // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetEngineVersion() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetEngineVersion"); Params::UKismetSystemLibrary_GetEngineVersion_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetDisplayName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetDisplayName(class UObject* Object) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetDisplayName"); Params::UKismetSystemLibrary_GetDisplayName_Params Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetDeviceId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetDeviceId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetDeviceId"); Params::UKismetSystemLibrary_GetDeviceId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetDefaultLocale // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetDefaultLocale() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetDefaultLocale"); Params::UKismetSystemLibrary_GetDefaultLocale_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetDefaultLanguage // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetDefaultLanguage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetDefaultLanguage"); Params::UKismetSystemLibrary_GetDefaultLanguage_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetCurrentBundleState // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FPrimaryAssetId PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceCurrentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutBundles (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::GetCurrentBundleState(const struct FPrimaryAssetId& PrimaryAssetId, bool bForceCurrentState, TArray* OutBundles) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetCurrentBundleState"); Params::UKismetSystemLibrary_GetCurrentBundleState_Params Parms{}; Parms.PrimaryAssetId = PrimaryAssetId; Parms.bForceCurrentState = bForceCurrentState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutBundles != nullptr) *OutBundles = std::move(Parms.OutBundles); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetConvenientWindowedResolutions // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray Resolutions (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::GetConvenientWindowedResolutions(TArray* Resolutions) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetConvenientWindowedResolutions"); Params::UKismetSystemLibrary_GetConvenientWindowedResolutions_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Resolutions != nullptr) *Resolutions = std::move(Parms.Resolutions); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetConsoleVariableIntValue // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString VariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetSystemLibrary::GetConsoleVariableIntValue(const class FString& VariableName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetConsoleVariableIntValue"); Params::UKismetSystemLibrary_GetConsoleVariableIntValue_Params Parms{}; Parms.VariableName = VariableName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetConsoleVariableFloatValue // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString VariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::GetConsoleVariableFloatValue(const class FString& VariableName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetConsoleVariableFloatValue"); Params::UKismetSystemLibrary_GetConsoleVariableFloatValue_Params Parms{}; Parms.VariableName = VariableName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetConsoleVariableBoolValue // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString VariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::GetConsoleVariableBoolValue(const class FString& VariableName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetConsoleVariableBoolValue"); Params::UKismetSystemLibrary_GetConsoleVariableBoolValue_Params Parms{}; Parms.VariableName = VariableName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetComponentBounds // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class USceneComponent* Component (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Origin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SphereRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::GetComponentBounds(class USceneComponent* Component, struct FVector* Origin, struct FVector* BoxExtent, float* SphereRadius) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetComponentBounds"); Params::UKismetSystemLibrary_GetComponentBounds_Params Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Origin != nullptr) *Origin = std::move(Parms.Origin); if (BoxExtent != nullptr) *BoxExtent = std::move(Parms.BoxExtent); if (SphereRadius != nullptr) *SphereRadius = Parms.SphereRadius; } // Function Engine.KismetSystemLibrary.GetCommandLine // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetCommandLine() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetCommandLine"); Params::UKismetSystemLibrary_GetCommandLine_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetClassFromPrimaryAssetId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetId PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf UKismetSystemLibrary::GetClassFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetClassFromPrimaryAssetId"); Params::UKismetSystemLibrary_GetClassFromPrimaryAssetId_Params Parms{}; Parms.PrimaryAssetId = PrimaryAssetId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetClassDisplayName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* Class (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetClassDisplayName(class UClass* Class) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetClassDisplayName"); Params::UKismetSystemLibrary_GetClassDisplayName_Params Parms{}; Parms.Class = Class; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetBuildVersion // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetBuildVersion() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetBuildVersion"); Params::UKismetSystemLibrary_GetBuildVersion_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetBuildConfiguration // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetBuildConfiguration() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetBuildConfiguration"); Params::UKismetSystemLibrary_GetBuildConfiguration_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetAdIDCount // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetSystemLibrary::GetAdIDCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetAdIDCount"); Params::UKismetSystemLibrary_GetAdIDCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetActorListFromComponentList // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray ComponentList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // class UClass* ActorClassFilter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutActorList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::GetActorListFromComponentList(TArray& ComponentList, class UClass* ActorClassFilter, TArray* OutActorList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetActorListFromComponentList"); Params::UKismetSystemLibrary_GetActorListFromComponentList_Params Parms{}; Parms.ComponentList = ComponentList; Parms.ActorClassFilter = ActorClassFilter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActorList != nullptr) *OutActorList = std::move(Parms.OutActorList); } // Function Engine.KismetSystemLibrary.GetActorBounds // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Origin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::GetActorBounds(class AActor* Actor, struct FVector* Origin, struct FVector* BoxExtent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "GetActorBounds"); Params::UKismetSystemLibrary_GetActorBounds_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Origin != nullptr) *Origin = std::move(Parms.Origin); if (BoxExtent != nullptr) *BoxExtent = std::move(Parms.BoxExtent); } // Function Engine.KismetSystemLibrary.ForceCloseAdBanner // (Final, Native, Static, Public, BlueprintCallable) // Parameters: void UKismetSystemLibrary::ForceCloseAdBanner() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "ForceCloseAdBanner"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.FlushPersistentDebugLines // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::FlushPersistentDebugLines(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "FlushPersistentDebugLines"); Params::UKismetSystemLibrary_FlushPersistentDebugLines_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.FlushDebugStrings // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::FlushDebugStrings(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "FlushDebugStrings"); Params::UKismetSystemLibrary_FlushDebugStrings_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ExecuteConsoleCommand // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* SpecificPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::ExecuteConsoleCommand(class UObject* WorldContextObject, const class FString& Command, class APlayerController* SpecificPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "ExecuteConsoleCommand"); Params::UKismetSystemLibrary_ExecuteConsoleCommand_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Command = Command; Parms.SpecificPlayer = SpecificPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.EqualEqual_SoftObjectReference // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TSoftObjectPtr A (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr B (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::EqualEqual_SoftObjectReference(TSoftObjectPtr& A, TSoftObjectPtr& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "EqualEqual_SoftObjectReference"); Params::UKismetSystemLibrary_EqualEqual_SoftObjectReference_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.EqualEqual_SoftClassReference // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TSoftClassPtr A (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftClassPtr B (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::EqualEqual_SoftClassReference(TSoftClassPtr& A, TSoftClassPtr& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "EqualEqual_SoftClassReference"); Params::UKismetSystemLibrary_EqualEqual_SoftClassReference_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.EqualEqual_PrimaryAssetType // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetType A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPrimaryAssetType B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::EqualEqual_PrimaryAssetType(const struct FPrimaryAssetType& A, const struct FPrimaryAssetType& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "EqualEqual_PrimaryAssetType"); Params::UKismetSystemLibrary_EqualEqual_PrimaryAssetType_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.EqualEqual_PrimaryAssetId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetId A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPrimaryAssetId B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::EqualEqual_PrimaryAssetId(const struct FPrimaryAssetId& A, const struct FPrimaryAssetId& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "EqualEqual_PrimaryAssetId"); Params::UKismetSystemLibrary_EqualEqual_PrimaryAssetId_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.EndTransaction // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetSystemLibrary::EndTransaction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "EndTransaction"); Params::UKismetSystemLibrary_EndTransaction_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.DrawDebugString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector TextLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TestBaseActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugString(class UObject* WorldContextObject, const struct FVector& TextLocation, const class FString& Text, class AActor* TestBaseActor, const struct FLinearColor& TextColor, float Duration) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "DrawDebugString"); Params::UKismetSystemLibrary_DrawDebugString_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextLocation = TextLocation; Parms.Text = Text; Parms.TestBaseActor = TestBaseActor; Parms.TextColor = TextColor; Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugSphere // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Center (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugSphere(class UObject* WorldContextObject, const struct FVector& Center, float Radius, int32 Segments, const struct FLinearColor& LineColor, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "DrawDebugSphere"); Params::UKismetSystemLibrary_DrawDebugSphere_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Center = Center; Parms.Radius = Radius; Parms.Segments = Segments; Parms.LineColor = LineColor; Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Position (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor PointColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugPoint(class UObject* WorldContextObject, const struct FVector& Position, float Size, const struct FLinearColor& PointColor, float Duration) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "DrawDebugPoint"); Params::UKismetSystemLibrary_DrawDebugPoint_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Position = Position; Parms.Size = Size; Parms.PointColor = PointColor; Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugPlane // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPlane PlaneCoordinates (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor PlaneColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugPlane(class UObject* WorldContextObject, struct FPlane& PlaneCoordinates, const struct FVector& Location, float Size, const struct FLinearColor& PlaneColor, float Duration) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "DrawDebugPlane"); Params::UKismetSystemLibrary_DrawDebugPlane_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlaneCoordinates = PlaneCoordinates; Parms.Location = Location; Parms.Size = Size; Parms.PlaneColor = PlaneColor; Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugLine // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector LineStart (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector LineEnd (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugLine(class UObject* WorldContextObject, const struct FVector& LineStart, const struct FVector& LineEnd, const struct FLinearColor& LineColor, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "DrawDebugLine"); Params::UKismetSystemLibrary_DrawDebugLine_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LineStart = LineStart; Parms.LineEnd = LineEnd; Parms.LineColor = LineColor; Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugFrustum // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform FrustumTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor FrustumColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugFrustum(class UObject* WorldContextObject, struct FTransform& FrustumTransform, const struct FLinearColor& FrustumColor, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "DrawDebugFrustum"); Params::UKismetSystemLibrary_DrawDebugFrustum_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.FrustumTransform = FrustumTransform; Parms.FrustumColor = FrustumColor; Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugFloatHistoryTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDebugFloatHistory FloatHistory (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FTransform DrawTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D DrawSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor DrawColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugFloatHistoryTransform(class UObject* WorldContextObject, struct FDebugFloatHistory& FloatHistory, struct FTransform& DrawTransform, const struct FVector2D& DrawSize, const struct FLinearColor& DrawColor, float Duration) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "DrawDebugFloatHistoryTransform"); Params::UKismetSystemLibrary_DrawDebugFloatHistoryTransform_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.FloatHistory = FloatHistory; Parms.DrawTransform = DrawTransform; Parms.DrawSize = DrawSize; Parms.DrawColor = DrawColor; Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugFloatHistoryLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDebugFloatHistory FloatHistory (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector DrawLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D DrawSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor DrawColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugFloatHistoryLocation(class UObject* WorldContextObject, struct FDebugFloatHistory& FloatHistory, const struct FVector& DrawLocation, const struct FVector2D& DrawSize, const struct FLinearColor& DrawColor, float Duration) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "DrawDebugFloatHistoryLocation"); Params::UKismetSystemLibrary_DrawDebugFloatHistoryLocation_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.FloatHistory = FloatHistory; Parms.DrawLocation = DrawLocation; Parms.DrawSize = DrawSize; Parms.DrawColor = DrawColor; Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugCylinder // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugCylinder(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, int32 Segments, const struct FLinearColor& LineColor, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "DrawDebugCylinder"); Params::UKismetSystemLibrary_DrawDebugCylinder_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.Radius = Radius; Parms.Segments = Segments; Parms.LineColor = LineColor; Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugCoordinateSystem // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector AxisLoc (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator AxisRot (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugCoordinateSystem(class UObject* WorldContextObject, const struct FVector& AxisLoc, const struct FRotator& AxisRot, float Scale, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "DrawDebugCoordinateSystem"); Params::UKismetSystemLibrary_DrawDebugCoordinateSystem_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AxisLoc = AxisLoc; Parms.AxisRot = AxisRot; Parms.Scale = Scale; Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugConeInDegrees // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Origin (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Direction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugConeInDegrees(class UObject* WorldContextObject, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const struct FLinearColor& LineColor, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "DrawDebugConeInDegrees"); Params::UKismetSystemLibrary_DrawDebugConeInDegrees_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Origin = Origin; Parms.Direction = Direction; Parms.Length = Length; Parms.AngleWidth = AngleWidth; Parms.AngleHeight = AngleHeight; Parms.NumSides = NumSides; Parms.LineColor = LineColor; Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugCone // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Origin (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Direction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugCone(class UObject* WorldContextObject, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const struct FLinearColor& LineColor, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "DrawDebugCone"); Params::UKismetSystemLibrary_DrawDebugCone_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Origin = Origin; Parms.Direction = Direction; Parms.Length = Length; Parms.AngleWidth = AngleWidth; Parms.AngleHeight = AngleHeight; Parms.NumSides = NumSides; Parms.LineColor = LineColor; Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugCircle // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Center (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumSegments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector YAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ZAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDrawAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugCircle(class UObject* WorldContextObject, const struct FVector& Center, float Radius, int32 NumSegments, const struct FLinearColor& LineColor, float Duration, float Thickness, const struct FVector& YAxis, const struct FVector& ZAxis, bool bDrawAxis) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "DrawDebugCircle"); Params::UKismetSystemLibrary_DrawDebugCircle_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Center = Center; Parms.Radius = Radius; Parms.NumSegments = NumSegments; Parms.LineColor = LineColor; Parms.Duration = Duration; Parms.Thickness = Thickness; Parms.YAxis = YAxis; Parms.ZAxis = ZAxis; Parms.bDrawAxis = bDrawAxis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugCapsule // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Center (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FLinearColor LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugCapsule(class UObject* WorldContextObject, const struct FVector& Center, float HalfHeight, float Radius, const struct FRotator& Rotation, const struct FLinearColor& LineColor, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "DrawDebugCapsule"); Params::UKismetSystemLibrary_DrawDebugCapsule_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Center = Center; Parms.HalfHeight = HalfHeight; Parms.Radius = Radius; Parms.Rotation = Rotation; Parms.LineColor = LineColor; Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugCamera // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class ACameraActor* CameraActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor CameraColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugCamera(class ACameraActor* CameraActor, const struct FLinearColor& CameraColor, float Duration) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "DrawDebugCamera"); Params::UKismetSystemLibrary_DrawDebugCamera_Params Parms{}; Parms.CameraActor = CameraActor; Parms.CameraColor = CameraColor; Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugBox // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Center (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Extent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugBox(class UObject* WorldContextObject, const struct FVector& Center, const struct FVector& Extent, const struct FLinearColor& LineColor, const struct FRotator& Rotation, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "DrawDebugBox"); Params::UKismetSystemLibrary_DrawDebugBox_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Center = Center; Parms.Extent = Extent; Parms.LineColor = LineColor; Parms.Rotation = Rotation; Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugArrow // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector LineStart (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector LineEnd (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ArrowSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugArrow(class UObject* WorldContextObject, const struct FVector& LineStart, const struct FVector& LineEnd, float ArrowSize, const struct FLinearColor& LineColor, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "DrawDebugArrow"); Params::UKismetSystemLibrary_DrawDebugArrow_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LineStart = LineStart; Parms.LineEnd = LineEnd; Parms.ArrowSize = ArrowSize; Parms.LineColor = LineColor; Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DoesImplementInterface // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* TestObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf Interface (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::DoesImplementInterface(class UObject* TestObject, TSubclassOf Interface) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "DoesImplementInterface"); Params::UKismetSystemLibrary_DoesImplementInterface_Params Parms{}; Parms.TestObject = TestObject; Parms.Interface = Interface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.DelayUntilNextTick // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLatentActionInfo LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DelayUntilNextTick(class UObject* WorldContextObject, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "DelayUntilNextTick"); Params::UKismetSystemLibrary_DelayUntilNextTick_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LatentInfo = LatentInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.Delay // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLatentActionInfo LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::Delay(class UObject* WorldContextObject, float Duration, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "Delay"); Params::UKismetSystemLibrary_Delay_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Duration = Duration; Parms.LatentInfo = LatentInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.CreateCopyForUndoBuffer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* ObjectToModify (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::CreateCopyForUndoBuffer(class UObject* ObjectToModify) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "CreateCopyForUndoBuffer"); Params::UKismetSystemLibrary_CreateCopyForUndoBuffer_Params Parms{}; Parms.ObjectToModify = ObjectToModify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ConvertToRelativePath // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::ConvertToRelativePath(const class FString& Filename) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "ConvertToRelativePath"); Params::UKismetSystemLibrary_ConvertToRelativePath_Params Parms{}; Parms.Filename = Filename; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.ConvertToAbsolutePath // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::ConvertToAbsolutePath(const class FString& Filename) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "ConvertToAbsolutePath"); Params::UKismetSystemLibrary_ConvertToAbsolutePath_Params Parms{}; Parms.Filename = Filename; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_SoftObjRefToSoftObjPath // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // TSoftObjectPtr SoftObjectReference (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath UKismetSystemLibrary::Conv_SoftObjRefToSoftObjPath(TSoftObjectPtr SoftObjectReference) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "Conv_SoftObjRefToSoftObjPath"); Params::UKismetSystemLibrary_Conv_SoftObjRefToSoftObjPath_Params Parms{}; Parms.SoftObjectReference = SoftObjectReference; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_SoftObjRefToSoftClassPath // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // TSoftClassPtr SoftClassReference (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSoftClassPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftClassPath UKismetSystemLibrary::Conv_SoftObjRefToSoftClassPath(TSoftClassPtr SoftClassReference) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "Conv_SoftObjRefToSoftClassPath"); Params::UKismetSystemLibrary_Conv_SoftObjRefToSoftClassPath_Params Parms{}; Parms.SoftClassReference = SoftClassReference; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_SoftObjPathToSoftObjRef // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FSoftObjectPath SoftObjectPath (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr UKismetSystemLibrary::Conv_SoftObjPathToSoftObjRef(struct FSoftObjectPath& SoftObjectPath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "Conv_SoftObjPathToSoftObjRef"); Params::UKismetSystemLibrary_Conv_SoftObjPathToSoftObjRef_Params Parms{}; Parms.SoftObjectPath = SoftObjectPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_SoftObjectReferenceToString // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TSoftObjectPtr SoftObjectReference (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::Conv_SoftObjectReferenceToString(TSoftObjectPtr& SoftObjectReference) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "Conv_SoftObjectReferenceToString"); Params::UKismetSystemLibrary_Conv_SoftObjectReferenceToString_Params Parms{}; Parms.SoftObjectReference = SoftObjectReference; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_SoftObjectReferenceToObject // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TSoftObjectPtr SoftObject (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UKismetSystemLibrary::Conv_SoftObjectReferenceToObject(TSoftObjectPtr& SoftObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "Conv_SoftObjectReferenceToObject"); Params::UKismetSystemLibrary_Conv_SoftObjectReferenceToObject_Params Parms{}; Parms.SoftObject = SoftObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_SoftClassReferenceToString // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TSoftClassPtr SoftClassReference (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::Conv_SoftClassReferenceToString(TSoftClassPtr& SoftClassReference) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "Conv_SoftClassReferenceToString"); Params::UKismetSystemLibrary_Conv_SoftClassReferenceToString_Params Parms{}; Parms.SoftClassReference = SoftClassReference; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_SoftClassReferenceToClass // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TSoftClassPtr SoftClass (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf UKismetSystemLibrary::Conv_SoftClassReferenceToClass(TSoftClassPtr& SoftClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "Conv_SoftClassReferenceToClass"); Params::UKismetSystemLibrary_Conv_SoftClassReferenceToClass_Params Parms{}; Parms.SoftClass = SoftClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_SoftClassPathToSoftClassRef // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FSoftClassPath SoftClassPath (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftClassPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftClassPtr UKismetSystemLibrary::Conv_SoftClassPathToSoftClassRef(struct FSoftClassPath& SoftClassPath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "Conv_SoftClassPathToSoftClassRef"); Params::UKismetSystemLibrary_Conv_SoftClassPathToSoftClassRef_Params Parms{}; Parms.SoftClassPath = SoftClassPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_PrimaryAssetTypeToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetType PrimaryAssetType (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::Conv_PrimaryAssetTypeToString(const struct FPrimaryAssetType& PrimaryAssetType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "Conv_PrimaryAssetTypeToString"); Params::UKismetSystemLibrary_Conv_PrimaryAssetTypeToString_Params Parms{}; Parms.PrimaryAssetType = PrimaryAssetType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_PrimaryAssetIdToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetId PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::Conv_PrimaryAssetIdToString(const struct FPrimaryAssetId& PrimaryAssetId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "Conv_PrimaryAssetIdToString"); Params::UKismetSystemLibrary_Conv_PrimaryAssetIdToString_Params Parms{}; Parms.PrimaryAssetId = PrimaryAssetId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_ObjectToSoftObjectReference // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr UKismetSystemLibrary::Conv_ObjectToSoftObjectReference(class UObject* Object) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "Conv_ObjectToSoftObjectReference"); Params::UKismetSystemLibrary_Conv_ObjectToSoftObjectReference_Params Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_ObjectToClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf Class (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClass* UKismetSystemLibrary::Conv_ObjectToClass(class UObject* Object, TSubclassOf Class) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "Conv_ObjectToClass"); Params::UKismetSystemLibrary_Conv_ObjectToClass_Params Parms{}; Parms.Object = Object; Parms.Class = Class; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_InterfaceToObject // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TScriptInterface Interface (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UKismetSystemLibrary::Conv_InterfaceToObject(TScriptInterface& Interface) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "Conv_InterfaceToObject"); Params::UKismetSystemLibrary_Conv_InterfaceToObject_Params Parms{}; Parms.Interface = Interface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_ClassToSoftClassReference // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOf Class (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftClassPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftClassPtr UKismetSystemLibrary::Conv_ClassToSoftClassReference(TSubclassOf& Class) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "Conv_ClassToSoftClassReference"); Params::UKismetSystemLibrary_Conv_ClassToSoftClassReference_Params Parms{}; Parms.Class = Class; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.ControlScreensaver // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bAllowScreenSaver (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::ControlScreensaver(bool bAllowScreenSaver) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "ControlScreensaver"); Params::UKismetSystemLibrary_ControlScreensaver_Params Parms{}; Parms.bAllowScreenSaver = bAllowScreenSaver; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ComponentOverlapComponents // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ComponentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::ComponentOverlapComponents(class UPrimitiveComponent* Component, struct FTransform& ComponentTransform, TArray& ObjectTypes, class UClass* ComponentClassFilter, TArray& ActorsToIgnore, TArray* OutComponents) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "ComponentOverlapComponents"); Params::UKismetSystemLibrary_ComponentOverlapComponents_Params Parms{}; Parms.Component = Component; Parms.ComponentTransform = ComponentTransform; Parms.ObjectTypes = ObjectTypes; Parms.ComponentClassFilter = ComponentClassFilter; Parms.ActorsToIgnore = ActorsToIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponents != nullptr) *OutComponents = std::move(Parms.OutComponents); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.ComponentOverlapActors // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ComponentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ActorClassFilter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::ComponentOverlapActors(class UPrimitiveComponent* Component, struct FTransform& ComponentTransform, TArray& ObjectTypes, class UClass* ActorClassFilter, TArray& ActorsToIgnore, TArray* OutActors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "ComponentOverlapActors"); Params::UKismetSystemLibrary_ComponentOverlapActors_Params Parms{}; Parms.Component = Component; Parms.ComponentTransform = ComponentTransform; Parms.ObjectTypes = ObjectTypes; Parms.ActorClassFilter = ActorClassFilter; Parms.ActorsToIgnore = ActorsToIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CollectGarbage // (Final, Native, Static, Public, BlueprintCallable) // Parameters: void UKismetSystemLibrary::CollectGarbage() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "CollectGarbage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.CapsuleTraceSingleForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, TArray& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "CapsuleTraceSingleForObjects"); Params::UKismetSystemLibrary_CapsuleTraceSingleForObjects_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.ObjectTypes = ObjectTypes; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceSingleByProfile // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleTraceSingleByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, class FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "CapsuleTraceSingleByProfile"); Params::UKismetSystemLibrary_CapsuleTraceSingleByProfile_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.ProfileName = ProfileName; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceSingle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleTraceSingle(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, enum class ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "CapsuleTraceSingle"); Params::UKismetSystemLibrary_CapsuleTraceSingle_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceMultiForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, TArray& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "CapsuleTraceMultiForObjects"); Params::UKismetSystemLibrary_CapsuleTraceMultiForObjects_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.ObjectTypes = ObjectTypes; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceMultiByProfile // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleTraceMultiByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, class FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "CapsuleTraceMultiByProfile"); Params::UKismetSystemLibrary_CapsuleTraceMultiByProfile_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.ProfileName = ProfileName; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceMulti // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleTraceMulti(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, enum class ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "CapsuleTraceMulti"); Params::UKismetSystemLibrary_CapsuleTraceMulti_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleOverlapComponents // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector CapsulePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleOverlapComponents(class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, TArray& ObjectTypes, class UClass* ComponentClassFilter, TArray& ActorsToIgnore, TArray* OutComponents) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "CapsuleOverlapComponents"); Params::UKismetSystemLibrary_CapsuleOverlapComponents_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CapsulePos = CapsulePos; Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.ObjectTypes = ObjectTypes; Parms.ComponentClassFilter = ComponentClassFilter; Parms.ActorsToIgnore = ActorsToIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponents != nullptr) *OutComponents = std::move(Parms.OutComponents); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleOverlapActors // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector CapsulePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ActorClassFilter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleOverlapActors(class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, TArray& ObjectTypes, class UClass* ActorClassFilter, TArray& ActorsToIgnore, TArray* OutActors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "CapsuleOverlapActors"); Params::UKismetSystemLibrary_CapsuleOverlapActors_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CapsulePos = CapsulePos; Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.ObjectTypes = ObjectTypes; Parms.ActorClassFilter = ActorClassFilter; Parms.ActorsToIgnore = ActorsToIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CanLaunchURL // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CanLaunchURL(const class FString& URL) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "CanLaunchURL"); Params::UKismetSystemLibrary_CanLaunchURL_Params Parms{}; Parms.URL = URL; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CancelTransaction // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 Index (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::CancelTransaction(int32 Index) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "CancelTransaction"); Params::UKismetSystemLibrary_CancelTransaction_Params Parms{}; Parms.Index = Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.BreakSoftObjectPath // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FSoftObjectPath InSoftObjectPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString PathString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::BreakSoftObjectPath(const struct FSoftObjectPath& InSoftObjectPath, class FString* PathString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "BreakSoftObjectPath"); Params::UKismetSystemLibrary_BreakSoftObjectPath_Params Parms{}; Parms.InSoftObjectPath = InSoftObjectPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PathString != nullptr) *PathString = std::move(Parms.PathString); } // Function Engine.KismetSystemLibrary.BreakSoftClassPath // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FSoftClassPath InSoftClassPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString PathString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::BreakSoftClassPath(const struct FSoftClassPath& InSoftClassPath, class FString* PathString) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "BreakSoftClassPath"); Params::UKismetSystemLibrary_BreakSoftClassPath_Params Parms{}; Parms.InSoftClassPath = InSoftClassPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PathString != nullptr) *PathString = std::move(Parms.PathString); } // Function Engine.KismetSystemLibrary.BreakARFilter // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FARFilter InARFilter (Parm, NativeAccessSpecifierPublic) // TArray PackageNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray PackagePaths (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray SoftObjectPaths (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray ClassPaths (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TSet RecursiveClassPathsExclusionSet (Parm, OutParm, NativeAccessSpecifierPublic) // TArray ClassNames (Parm, OutParm, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic) // TSet RecursiveClassesExclusionSet (Parm, OutParm, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bRecursivePaths (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRecursiveClasses (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeOnlyOnDiskAssets (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::BreakARFilter(const struct FARFilter& InARFilter, TArray* PackageNames, TArray* PackagePaths, TArray* SoftObjectPaths, TArray* ClassPaths, TSet* RecursiveClassPathsExclusionSet, TArray* ClassNames, TSet* RecursiveClassesExclusionSet, bool* bRecursivePaths, bool* bRecursiveClasses, bool* bIncludeOnlyOnDiskAssets) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "BreakARFilter"); Params::UKismetSystemLibrary_BreakARFilter_Params Parms{}; Parms.InARFilter = InARFilter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PackageNames != nullptr) *PackageNames = std::move(Parms.PackageNames); if (PackagePaths != nullptr) *PackagePaths = std::move(Parms.PackagePaths); if (SoftObjectPaths != nullptr) *SoftObjectPaths = std::move(Parms.SoftObjectPaths); if (ClassPaths != nullptr) *ClassPaths = std::move(Parms.ClassPaths); if (RecursiveClassPathsExclusionSet != nullptr) *RecursiveClassPathsExclusionSet = Parms.RecursiveClassPathsExclusionSet; if (ClassNames != nullptr) *ClassNames = std::move(Parms.ClassNames); if (RecursiveClassesExclusionSet != nullptr) *RecursiveClassesExclusionSet = Parms.RecursiveClassesExclusionSet; if (bRecursivePaths != nullptr) *bRecursivePaths = Parms.bRecursivePaths; if (bRecursiveClasses != nullptr) *bRecursiveClasses = Parms.bRecursiveClasses; if (bIncludeOnlyOnDiskAssets != nullptr) *bIncludeOnlyOnDiskAssets = Parms.bIncludeOnlyOnDiskAssets; } // Function Engine.KismetSystemLibrary.BoxTraceSingleForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // TArrayObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, TArray& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "BoxTraceSingleForObjects"); Params::UKismetSystemLibrary_BoxTraceSingleForObjects_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.HalfSize = HalfSize; Parms.Orientation = Orientation; Parms.ObjectTypes = ObjectTypes; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxTraceSingleByProfile // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxTraceSingleByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, class FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "BoxTraceSingleByProfile"); Params::UKismetSystemLibrary_BoxTraceSingleByProfile_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.HalfSize = HalfSize; Parms.Orientation = Orientation; Parms.ProfileName = ProfileName; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxTraceSingle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // enum class ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxTraceSingle(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, enum class ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "BoxTraceSingle"); Params::UKismetSystemLibrary_BoxTraceSingle_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.HalfSize = HalfSize; Parms.Orientation = Orientation; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxTraceMultiForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // TArrayObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, TArray& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "BoxTraceMultiForObjects"); Params::UKismetSystemLibrary_BoxTraceMultiForObjects_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.HalfSize = HalfSize; Parms.Orientation = Orientation; Parms.ObjectTypes = ObjectTypes; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxTraceMultiByProfile // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HalfSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxTraceMultiByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, class FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "BoxTraceMultiByProfile"); Params::UKismetSystemLibrary_BoxTraceMultiByProfile_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.HalfSize = HalfSize; Parms.Orientation = Orientation; Parms.ProfileName = ProfileName; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxTraceMulti // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HalfSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // enum class ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // enum class EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxTraceMulti(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, enum class ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, enum class EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "BoxTraceMulti"); Params::UKismetSystemLibrary_BoxTraceMulti_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; Parms.HalfSize = HalfSize; Parms.Orientation = Orientation; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = ActorsToIgnore; Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; Parms.TraceColor = TraceColor; Parms.TraceHitColor = TraceHitColor; Parms.DrawTime = DrawTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxOverlapComponents // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector BoxPos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Extent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxOverlapComponents(class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& Extent, TArray& ObjectTypes, class UClass* ComponentClassFilter, TArray& ActorsToIgnore, TArray* OutComponents) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "BoxOverlapComponents"); Params::UKismetSystemLibrary_BoxOverlapComponents_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BoxPos = BoxPos; Parms.Extent = Extent; Parms.ObjectTypes = ObjectTypes; Parms.ComponentClassFilter = ComponentClassFilter; Parms.ActorsToIgnore = ActorsToIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponents != nullptr) *OutComponents = std::move(Parms.OutComponents); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxOverlapActors // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector BoxPos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ActorClassFilter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxOverlapActors(class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& BoxExtent, TArray& ObjectTypes, class UClass* ActorClassFilter, TArray& ActorsToIgnore, TArray* OutActors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "BoxOverlapActors"); Params::UKismetSystemLibrary_BoxOverlapActors_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BoxPos = BoxPos; Parms.BoxExtent = BoxExtent; Parms.ObjectTypes = ObjectTypes; Parms.ActorClassFilter = ActorClassFilter; Parms.ActorsToIgnore = ActorsToIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BeginTransaction // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString Context (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText Description (Parm, NativeAccessSpecifierPublic) // class UObject* PrimaryObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetSystemLibrary::BeginTransaction(const class FString& Context, class FText Description, class UObject* PrimaryObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "BeginTransaction"); Params::UKismetSystemLibrary_BeginTransaction_Params Parms{}; Parms.Context = Context; Parms.Description = Description; Parms.PrimaryObject = PrimaryObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.AddFloatHistorySample // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDebugFloatHistory FloatHistory (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FDebugFloatHistory ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FDebugFloatHistory UKismetSystemLibrary::AddFloatHistorySample(float Value, struct FDebugFloatHistory& FloatHistory) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("KismetSystemLibrary", "AddFloatHistorySample"); Params::UKismetSystemLibrary_AddFloatHistorySample_Params Parms{}; Parms.Value = Value; Parms.FloatHistory = FloatHistory; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.BlueprintPathsLibrary // (None) class UClass* UBlueprintPathsLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlueprintPathsLibrary"); return Clss; } // BlueprintPathsLibrary Engine.Default__BlueprintPathsLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UBlueprintPathsLibrary* UBlueprintPathsLibrary::GetDefaultObj() { static class UBlueprintPathsLibrary* Default = nullptr; if (!Default) Default = static_cast(UBlueprintPathsLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.BlueprintPathsLibrary.VideoCaptureDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::VideoCaptureDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "VideoCaptureDir"); Params::UBlueprintPathsLibrary_VideoCaptureDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ValidatePath // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDidSucceed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText OutReason (Parm, OutParm, NativeAccessSpecifierPublic) void UBlueprintPathsLibrary::ValidatePath(const class FString& InPath, bool* bDidSucceed, class FText* OutReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "ValidatePath"); Params::UBlueprintPathsLibrary_ValidatePath_Params Parms{}; Parms.InPath = InPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bDidSucceed != nullptr) *bDidSucceed = Parms.bDidSucceed; if (OutReason != nullptr) *OutReason = Parms.OutReason; } // Function Engine.BlueprintPathsLibrary.Split // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString PathPart (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString FilenamePart (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ExtensionPart (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPathsLibrary::Split(const class FString& InPath, class FString* PathPart, class FString* FilenamePart, class FString* ExtensionPart) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "Split"); Params::UBlueprintPathsLibrary_Split_Params Parms{}; Parms.InPath = InPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PathPart != nullptr) *PathPart = std::move(Parms.PathPart); if (FilenamePart != nullptr) *FilenamePart = std::move(Parms.FilenamePart); if (ExtensionPart != nullptr) *ExtensionPart = std::move(Parms.ExtensionPart); } // Function Engine.BlueprintPathsLibrary.SourceConfigDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::SourceConfigDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "SourceConfigDir"); Params::UBlueprintPathsLibrary_SourceConfigDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ShouldSaveToUserDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintPathsLibrary::ShouldSaveToUserDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "ShouldSaveToUserDir"); Params::UBlueprintPathsLibrary_ShouldSaveToUserDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ShaderWorkingDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ShaderWorkingDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "ShaderWorkingDir"); Params::UBlueprintPathsLibrary_ShaderWorkingDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.SetProjectFilePath // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString NewGameProjectFilePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPathsLibrary::SetProjectFilePath(const class FString& NewGameProjectFilePath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "SetProjectFilePath"); Params::UBlueprintPathsLibrary_SetProjectFilePath_Params Parms{}; Parms.NewGameProjectFilePath = NewGameProjectFilePath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintPathsLibrary.SetExtension // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString InNewExtension (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::SetExtension(const class FString& InPath, const class FString& InNewExtension) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "SetExtension"); Params::UBlueprintPathsLibrary_SetExtension_Params Parms{}; Parms.InPath = InPath; Parms.InNewExtension = InNewExtension; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ScreenShotDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ScreenShotDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "ScreenShotDir"); Params::UBlueprintPathsLibrary_ScreenShotDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.SandboxesDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::SandboxesDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "SandboxesDir"); Params::UBlueprintPathsLibrary_SandboxesDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.RootDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::RootDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "RootDir"); Params::UBlueprintPathsLibrary_RootDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.RemoveDuplicateSlashes // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPathsLibrary::RemoveDuplicateSlashes(const class FString& InPath, class FString* OutPath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "RemoveDuplicateSlashes"); Params::UBlueprintPathsLibrary_RemoveDuplicateSlashes_Params Parms{}; Parms.InPath = InPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPath != nullptr) *OutPath = std::move(Parms.OutPath); } // Function Engine.BlueprintPathsLibrary.ProjectUserDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ProjectUserDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "ProjectUserDir"); Params::UBlueprintPathsLibrary_ProjectUserDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ProjectSavedDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ProjectSavedDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "ProjectSavedDir"); Params::UBlueprintPathsLibrary_ProjectSavedDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ProjectPluginsDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ProjectPluginsDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "ProjectPluginsDir"); Params::UBlueprintPathsLibrary_ProjectPluginsDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ProjectPersistentDownloadDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ProjectPersistentDownloadDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "ProjectPersistentDownloadDir"); Params::UBlueprintPathsLibrary_ProjectPersistentDownloadDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ProjectModsDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ProjectModsDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "ProjectModsDir"); Params::UBlueprintPathsLibrary_ProjectModsDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ProjectLogDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ProjectLogDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "ProjectLogDir"); Params::UBlueprintPathsLibrary_ProjectLogDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ProjectIntermediateDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ProjectIntermediateDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "ProjectIntermediateDir"); Params::UBlueprintPathsLibrary_ProjectIntermediateDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ProjectDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ProjectDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "ProjectDir"); Params::UBlueprintPathsLibrary_ProjectDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ProjectContentDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ProjectContentDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "ProjectContentDir"); Params::UBlueprintPathsLibrary_ProjectContentDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ProjectConfigDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ProjectConfigDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "ProjectConfigDir"); Params::UBlueprintPathsLibrary_ProjectConfigDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ProfilingDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ProfilingDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "ProfilingDir"); Params::UBlueprintPathsLibrary_ProfilingDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.NormalizeFilename // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPathsLibrary::NormalizeFilename(const class FString& InPath, class FString* OutPath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "NormalizeFilename"); Params::UBlueprintPathsLibrary_NormalizeFilename_Params Parms{}; Parms.InPath = InPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPath != nullptr) *OutPath = std::move(Parms.OutPath); } // Function Engine.BlueprintPathsLibrary.NormalizeDirectoryName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPathsLibrary::NormalizeDirectoryName(const class FString& InPath, class FString* OutPath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "NormalizeDirectoryName"); Params::UBlueprintPathsLibrary_NormalizeDirectoryName_Params Parms{}; Parms.InPath = InPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPath != nullptr) *OutPath = std::move(Parms.OutPath); } // Function Engine.BlueprintPathsLibrary.MakeValidFileName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString InReplacementChar (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::MakeValidFileName(const class FString& InString, const class FString& InReplacementChar) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "MakeValidFileName"); Params::UBlueprintPathsLibrary_MakeValidFileName_Params Parms{}; Parms.InString = InString; Parms.InReplacementChar = InReplacementChar; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.MakeStandardFilename // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPathsLibrary::MakeStandardFilename(const class FString& InPath, class FString* OutPath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "MakeStandardFilename"); Params::UBlueprintPathsLibrary_MakeStandardFilename_Params Parms{}; Parms.InPath = InPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPath != nullptr) *OutPath = std::move(Parms.OutPath); } // Function Engine.BlueprintPathsLibrary.MakePlatformFilename // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPathsLibrary::MakePlatformFilename(const class FString& InPath, class FString* OutPath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "MakePlatformFilename"); Params::UBlueprintPathsLibrary_MakePlatformFilename_Params Parms{}; Parms.InPath = InPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPath != nullptr) *OutPath = std::move(Parms.OutPath); } // Function Engine.BlueprintPathsLibrary.MakePathRelativeTo // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString InRelativeTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintPathsLibrary::MakePathRelativeTo(const class FString& InPath, const class FString& InRelativeTo, class FString* OutPath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "MakePathRelativeTo"); Params::UBlueprintPathsLibrary_MakePathRelativeTo_Params Parms{}; Parms.InPath = InPath; Parms.InRelativeTo = InRelativeTo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPath != nullptr) *OutPath = std::move(Parms.OutPath); return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.LaunchDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::LaunchDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "LaunchDir"); Params::UBlueprintPathsLibrary_LaunchDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.IsSamePath // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString PathA (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString PathB (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintPathsLibrary::IsSamePath(const class FString& PathA, const class FString& PathB) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "IsSamePath"); Params::UBlueprintPathsLibrary_IsSamePath_Params Parms{}; Parms.PathA = PathA; Parms.PathB = PathB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.IsRestrictedPath // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintPathsLibrary::IsRestrictedPath(const class FString& InPath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "IsRestrictedPath"); Params::UBlueprintPathsLibrary_IsRestrictedPath_Params Parms{}; Parms.InPath = InPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.IsRelative // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintPathsLibrary::IsRelative(const class FString& InPath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "IsRelative"); Params::UBlueprintPathsLibrary_IsRelative_Params Parms{}; Parms.InPath = InPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.IsProjectFilePathSet // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintPathsLibrary::IsProjectFilePathSet() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "IsProjectFilePathSet"); Params::UBlueprintPathsLibrary_IsProjectFilePathSet_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.IsDrive // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintPathsLibrary::IsDrive(const class FString& InPath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "IsDrive"); Params::UBlueprintPathsLibrary_IsDrive_Params Parms{}; Parms.InPath = InPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.HasProjectPersistentDownloadDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintPathsLibrary::HasProjectPersistentDownloadDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "HasProjectPersistentDownloadDir"); Params::UBlueprintPathsLibrary_HasProjectPersistentDownloadDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetToolTipLocalizationPaths // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TArray UBlueprintPathsLibrary::GetToolTipLocalizationPaths() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "GetToolTipLocalizationPaths"); Params::UBlueprintPathsLibrary_GetToolTipLocalizationPaths_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetRestrictedFolderNames // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TArray UBlueprintPathsLibrary::GetRestrictedFolderNames() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "GetRestrictedFolderNames"); Params::UBlueprintPathsLibrary_GetRestrictedFolderNames_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetRelativePathToRoot // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GetRelativePathToRoot() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "GetRelativePathToRoot"); Params::UBlueprintPathsLibrary_GetRelativePathToRoot_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetPropertyNameLocalizationPaths // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TArray UBlueprintPathsLibrary::GetPropertyNameLocalizationPaths() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "GetPropertyNameLocalizationPaths"); Params::UBlueprintPathsLibrary_GetPropertyNameLocalizationPaths_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetProjectFilePath // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GetProjectFilePath() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "GetProjectFilePath"); Params::UBlueprintPathsLibrary_GetProjectFilePath_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetPath // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GetPath(const class FString& InPath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "GetPath"); Params::UBlueprintPathsLibrary_GetPath_Params Parms{}; Parms.InPath = InPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetInvalidFileSystemChars // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GetInvalidFileSystemChars() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "GetInvalidFileSystemChars"); Params::UBlueprintPathsLibrary_GetInvalidFileSystemChars_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetGameLocalizationPaths // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TArray UBlueprintPathsLibrary::GetGameLocalizationPaths() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "GetGameLocalizationPaths"); Params::UBlueprintPathsLibrary_GetGameLocalizationPaths_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetExtension // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeDot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GetExtension(const class FString& InPath, bool bIncludeDot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "GetExtension"); Params::UBlueprintPathsLibrary_GetExtension_Params Parms{}; Parms.InPath = InPath; Parms.bIncludeDot = bIncludeDot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetEngineLocalizationPaths // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TArray UBlueprintPathsLibrary::GetEngineLocalizationPaths() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "GetEngineLocalizationPaths"); Params::UBlueprintPathsLibrary_GetEngineLocalizationPaths_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetEditorLocalizationPaths // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TArray UBlueprintPathsLibrary::GetEditorLocalizationPaths() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "GetEditorLocalizationPaths"); Params::UBlueprintPathsLibrary_GetEditorLocalizationPaths_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetCleanFilename // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GetCleanFilename(const class FString& InPath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "GetCleanFilename"); Params::UBlueprintPathsLibrary_GetCleanFilename_Params Parms{}; Parms.InPath = InPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GetBaseFilename // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRemovePath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GetBaseFilename(const class FString& InPath, bool bRemovePath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "GetBaseFilename"); Params::UBlueprintPathsLibrary_GetBaseFilename_Params Parms{}; Parms.InPath = InPath; Parms.bRemovePath = bRemovePath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GeneratedConfigDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GeneratedConfigDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "GeneratedConfigDir"); Params::UBlueprintPathsLibrary_GeneratedConfigDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GameUserDeveloperDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GameUserDeveloperDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "GameUserDeveloperDir"); Params::UBlueprintPathsLibrary_GameUserDeveloperDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GameSourceDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GameSourceDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "GameSourceDir"); Params::UBlueprintPathsLibrary_GameSourceDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GameDevelopersDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GameDevelopersDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "GameDevelopersDir"); Params::UBlueprintPathsLibrary_GameDevelopersDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.GameAgnosticSavedDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::GameAgnosticSavedDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "GameAgnosticSavedDir"); Params::UBlueprintPathsLibrary_GameAgnosticSavedDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.FileExists // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintPathsLibrary::FileExists(const class FString& InPath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "FileExists"); Params::UBlueprintPathsLibrary_FileExists_Params Parms{}; Parms.InPath = InPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.FeaturePackDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::FeaturePackDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "FeaturePackDir"); Params::UBlueprintPathsLibrary_FeaturePackDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EnterprisePluginsDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EnterprisePluginsDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "EnterprisePluginsDir"); Params::UBlueprintPathsLibrary_EnterprisePluginsDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EnterpriseFeaturePackDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EnterpriseFeaturePackDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "EnterpriseFeaturePackDir"); Params::UBlueprintPathsLibrary_EnterpriseFeaturePackDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EnterpriseDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EnterpriseDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "EnterpriseDir"); Params::UBlueprintPathsLibrary_EnterpriseDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EngineVersionAgnosticUserDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EngineVersionAgnosticUserDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "EngineVersionAgnosticUserDir"); Params::UBlueprintPathsLibrary_EngineVersionAgnosticUserDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EngineUserDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EngineUserDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "EngineUserDir"); Params::UBlueprintPathsLibrary_EngineUserDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EngineSourceDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EngineSourceDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "EngineSourceDir"); Params::UBlueprintPathsLibrary_EngineSourceDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EngineSavedDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EngineSavedDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "EngineSavedDir"); Params::UBlueprintPathsLibrary_EngineSavedDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EnginePluginsDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EnginePluginsDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "EnginePluginsDir"); Params::UBlueprintPathsLibrary_EnginePluginsDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EngineIntermediateDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EngineIntermediateDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "EngineIntermediateDir"); Params::UBlueprintPathsLibrary_EngineIntermediateDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EngineDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EngineDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "EngineDir"); Params::UBlueprintPathsLibrary_EngineDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EngineContentDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EngineContentDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "EngineContentDir"); Params::UBlueprintPathsLibrary_EngineContentDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.EngineConfigDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::EngineConfigDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "EngineConfigDir"); Params::UBlueprintPathsLibrary_EngineConfigDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.DirectoryExists // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintPathsLibrary::DirectoryExists(const class FString& InPath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "DirectoryExists"); Params::UBlueprintPathsLibrary_DirectoryExists_Params Parms{}; Parms.InPath = InPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.DiffDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::DiffDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "DiffDir"); Params::UBlueprintPathsLibrary_DiffDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.CreateTempFilename // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Extension (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::CreateTempFilename(const class FString& Path, const class FString& Prefix, const class FString& Extension) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "CreateTempFilename"); Params::UBlueprintPathsLibrary_CreateTempFilename_Params Parms{}; Parms.Path = Path; Parms.Prefix = Prefix; Parms.Extension = Extension; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ConvertToSandboxPath // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString InSandboxName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ConvertToSandboxPath(const class FString& InPath, const class FString& InSandboxName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "ConvertToSandboxPath"); Params::UBlueprintPathsLibrary_ConvertToSandboxPath_Params Parms{}; Parms.InPath = InPath; Parms.InSandboxName = InSandboxName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ConvertRelativePathToFull // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString InBasePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ConvertRelativePathToFull(const class FString& InPath, const class FString& InBasePath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "ConvertRelativePathToFull"); Params::UBlueprintPathsLibrary_ConvertRelativePathToFull_Params Parms{}; Parms.InPath = InPath; Parms.InBasePath = InBasePath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ConvertFromSandboxPath // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString InSandboxName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ConvertFromSandboxPath(const class FString& InPath, const class FString& InSandboxName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "ConvertFromSandboxPath"); Params::UBlueprintPathsLibrary_ConvertFromSandboxPath_Params Parms{}; Parms.InPath = InPath; Parms.InSandboxName = InSandboxName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.Combine // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // TArray InPaths (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::Combine(TArray& InPaths) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "Combine"); Params::UBlueprintPathsLibrary_Combine_Params Parms{}; Parms.InPaths = InPaths; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.CollapseRelativeDirectories // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlueprintPathsLibrary::CollapseRelativeDirectories(const class FString& InPath, class FString* OutPath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "CollapseRelativeDirectories"); Params::UBlueprintPathsLibrary_CollapseRelativeDirectories_Params Parms{}; Parms.InPath = InPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPath != nullptr) *OutPath = std::move(Parms.OutPath); return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.CloudDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::CloudDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "CloudDir"); Params::UBlueprintPathsLibrary_CloudDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.ChangeExtension // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString InNewExtension (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::ChangeExtension(const class FString& InPath, const class FString& InNewExtension) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "ChangeExtension"); Params::UBlueprintPathsLibrary_ChangeExtension_Params Parms{}; Parms.InPath = InPath; Parms.InNewExtension = InNewExtension; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.BugItDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::BugItDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "BugItDir"); Params::UBlueprintPathsLibrary_BugItDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.AutomationTransientDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::AutomationTransientDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "AutomationTransientDir"); Params::UBlueprintPathsLibrary_AutomationTransientDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.AutomationLogDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::AutomationLogDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "AutomationLogDir"); Params::UBlueprintPathsLibrary_AutomationLogDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPathsLibrary.AutomationDir // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlueprintPathsLibrary::AutomationDir() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPathsLibrary", "AutomationDir"); Params::UBlueprintPathsLibrary_AutomationDir_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.PlatformGameInstance // (None) class UClass* UPlatformGameInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PlatformGameInstance"); return Clss; } // PlatformGameInstance Engine.Default__PlatformGameInstance // (Public, ClassDefaultObject, ArchetypeObject) class UPlatformGameInstance* UPlatformGameInstance::GetDefaultObj() { static class UPlatformGameInstance* Default = nullptr; if (!Default) Default = static_cast(UPlatformGameInstance::StaticClass()->DefaultObject); return Default; } // Class Engine.BlueprintPlatformLibrary // (None) class UClass* UBlueprintPlatformLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlueprintPlatformLibrary"); return Clss; } // BlueprintPlatformLibrary Engine.Default__BlueprintPlatformLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UBlueprintPlatformLibrary* UBlueprintPlatformLibrary::GetDefaultObj() { static class UBlueprintPlatformLibrary* Default = nullptr; if (!Default) Default = static_cast(UBlueprintPlatformLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.BlueprintPlatformLibrary.SetAllowedDeviceOrientation // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // enum class EScreenOrientation NewAllowedDeviceOrientation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPlatformLibrary::SetAllowedDeviceOrientation(enum class EScreenOrientation NewAllowedDeviceOrientation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPlatformLibrary", "SetAllowedDeviceOrientation"); Params::UBlueprintPlatformLibrary_SetAllowedDeviceOrientation_Params Parms{}; Parms.NewAllowedDeviceOrientation = NewAllowedDeviceOrientation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationFromNow // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 InSecondsFromNow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText Title (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText Body (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText Action (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FString ActivationEvent (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintPlatformLibrary::ScheduleLocalNotificationFromNow(int32 InSecondsFromNow, class FText& Title, class FText& Body, class FText& Action, const class FString& ActivationEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPlatformLibrary", "ScheduleLocalNotificationFromNow"); Params::UBlueprintPlatformLibrary_ScheduleLocalNotificationFromNow_Params Parms{}; Parms.InSecondsFromNow = InSecondsFromNow; Parms.Title = Title; Parms.Body = Body; Parms.Action = Action; Parms.ActivationEvent = ActivationEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationBadgeFromNow // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 InSecondsFromNow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ActivationEvent (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPlatformLibrary::ScheduleLocalNotificationBadgeFromNow(int32 InSecondsFromNow, const class FString& ActivationEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPlatformLibrary", "ScheduleLocalNotificationBadgeFromNow"); Params::UBlueprintPlatformLibrary_ScheduleLocalNotificationBadgeFromNow_Params Parms{}; Parms.InSecondsFromNow = InSecondsFromNow; Parms.ActivationEvent = ActivationEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationBadgeAtTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FDateTime FireDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool LocalTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ActivationEvent (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintPlatformLibrary::ScheduleLocalNotificationBadgeAtTime(struct FDateTime& FireDateTime, bool LocalTime, const class FString& ActivationEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPlatformLibrary", "ScheduleLocalNotificationBadgeAtTime"); Params::UBlueprintPlatformLibrary_ScheduleLocalNotificationBadgeAtTime_Params Parms{}; Parms.FireDateTime = FireDateTime; Parms.LocalTime = LocalTime; Parms.ActivationEvent = ActivationEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationAtTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FDateTime FireDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool LocalTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText Title (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText Body (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText Action (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FString ActivationEvent (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintPlatformLibrary::ScheduleLocalNotificationAtTime(struct FDateTime& FireDateTime, bool LocalTime, class FText& Title, class FText& Body, class FText& Action, const class FString& ActivationEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPlatformLibrary", "ScheduleLocalNotificationAtTime"); Params::UBlueprintPlatformLibrary_ScheduleLocalNotificationAtTime_Params Parms{}; Parms.FireDateTime = FireDateTime; Parms.LocalTime = LocalTime; Parms.Title = Title; Parms.Body = Body; Parms.Action = Action; Parms.ActivationEvent = ActivationEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPlatformLibrary.GetLaunchNotification // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // bool NotificationLaunchedApp (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ActivationEvent (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 FireDate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPlatformLibrary::GetLaunchNotification(bool* NotificationLaunchedApp, class FString* ActivationEvent, int32* FireDate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPlatformLibrary", "GetLaunchNotification"); Params::UBlueprintPlatformLibrary_GetLaunchNotification_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (NotificationLaunchedApp != nullptr) *NotificationLaunchedApp = Parms.NotificationLaunchedApp; if (ActivationEvent != nullptr) *ActivationEvent = std::move(Parms.ActivationEvent); if (FireDate != nullptr) *FireDate = Parms.FireDate; } // Function Engine.BlueprintPlatformLibrary.GetDeviceOrientation // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EScreenOrientation ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EScreenOrientation UBlueprintPlatformLibrary::GetDeviceOrientation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPlatformLibrary", "GetDeviceOrientation"); Params::UBlueprintPlatformLibrary_GetDeviceOrientation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPlatformLibrary.GetAllowedDeviceOrientation // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EScreenOrientation ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EScreenOrientation UBlueprintPlatformLibrary::GetAllowedDeviceOrientation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPlatformLibrary", "GetAllowedDeviceOrientation"); Params::UBlueprintPlatformLibrary_GetAllowedDeviceOrientation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintPlatformLibrary.ClearAllLocalNotifications // (Final, Native, Static, Public, BlueprintCallable) // Parameters: void UBlueprintPlatformLibrary::ClearAllLocalNotifications() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPlatformLibrary", "ClearAllLocalNotifications"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintPlatformLibrary.CancelLocalNotificationById // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 NotificationId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPlatformLibrary::CancelLocalNotificationById(int32 NotificationId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPlatformLibrary", "CancelLocalNotificationById"); Params::UBlueprintPlatformLibrary_CancelLocalNotificationById_Params Parms{}; Parms.NotificationId = NotificationId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BlueprintPlatformLibrary.CancelLocalNotification // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString ActivationEvent (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlueprintPlatformLibrary::CancelLocalNotification(const class FString& ActivationEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintPlatformLibrary", "CancelLocalNotification"); Params::UBlueprintPlatformLibrary_CancelLocalNotification_Params Parms{}; Parms.ActivationEvent = ActivationEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.BlueprintTypeConversions // (None) class UClass* UBlueprintTypeConversions::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlueprintTypeConversions"); return Clss; } // BlueprintTypeConversions Engine.Default__BlueprintTypeConversions // (Public, ClassDefaultObject, ArchetypeObject) class UBlueprintTypeConversions* UBlueprintTypeConversions::GetDefaultObj() { static class UBlueprintTypeConversions* Default = nullptr; if (!Default) Default = static_cast(UBlueprintTypeConversions::StaticClass()->DefaultObject); return Default; } // Function Engine.BlueprintTypeConversions.ConvertSetType // (Final, Native, Static, Public, HasOutParams) // Parameters: // TSet Inset (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TSet ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) TSet UBlueprintTypeConversions::ConvertSetType(TSet& Inset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintTypeConversions", "ConvertSetType"); Params::UBlueprintTypeConversions_ConvertSetType_Params Parms{}; Parms.Inset = Inset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintTypeConversions.ConvertMapType // (Final, Native, Static, Public, HasOutParams) // Parameters: // TMap InMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TMap ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) TMap UBlueprintTypeConversions::ConvertMapType(TMap& InMap) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintTypeConversions", "ConvertMapType"); Params::UBlueprintTypeConversions_ConvertMapType_Params Parms{}; Parms.InMap = InMap; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintTypeConversions.ConvertFVector4fToFVector4d // (Final, Native, Static, Public) // Parameters: // int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintTypeConversions::ConvertFVector4fToFVector4d(int32 InFromData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintTypeConversions", "ConvertFVector4fToFVector4d"); Params::UBlueprintTypeConversions_ConvertFVector4fToFVector4d_Params Parms{}; Parms.InFromData = InFromData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintTypeConversions.ConvertFVector4dToFVector4f // (Final, Native, Static, Public) // Parameters: // int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintTypeConversions::ConvertFVector4dToFVector4f(int32 InFromData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintTypeConversions", "ConvertFVector4dToFVector4f"); Params::UBlueprintTypeConversions_ConvertFVector4dToFVector4f_Params Parms{}; Parms.InFromData = InFromData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintTypeConversions.ConvertFVector3fToFVector3d // (Final, Native, Static, Public) // Parameters: // int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintTypeConversions::ConvertFVector3fToFVector3d(int32 InFromData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintTypeConversions", "ConvertFVector3fToFVector3d"); Params::UBlueprintTypeConversions_ConvertFVector3fToFVector3d_Params Parms{}; Parms.InFromData = InFromData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintTypeConversions.ConvertFVector3dToFVector3f // (Final, Native, Static, Public) // Parameters: // int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintTypeConversions::ConvertFVector3dToFVector3f(int32 InFromData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintTypeConversions", "ConvertFVector3dToFVector3f"); Params::UBlueprintTypeConversions_ConvertFVector3dToFVector3f_Params Parms{}; Parms.InFromData = InFromData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintTypeConversions.ConvertFVector2fToFVector2d // (Final, Native, Static, Public) // Parameters: // int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintTypeConversions::ConvertFVector2fToFVector2d(int32 InFromData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintTypeConversions", "ConvertFVector2fToFVector2d"); Params::UBlueprintTypeConversions_ConvertFVector2fToFVector2d_Params Parms{}; Parms.InFromData = InFromData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintTypeConversions.ConvertFVector2dToFVector2f // (Final, Native, Static, Public) // Parameters: // int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintTypeConversions::ConvertFVector2dToFVector2f(int32 InFromData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintTypeConversions", "ConvertFVector2dToFVector2f"); Params::UBlueprintTypeConversions_ConvertFVector2dToFVector2f_Params Parms{}; Parms.InFromData = InFromData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintTypeConversions.ConvertFTransform3fToFTransform3d // (Final, Native, Static, Public) // Parameters: // int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintTypeConversions::ConvertFTransform3fToFTransform3d(int32 InFromData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintTypeConversions", "ConvertFTransform3fToFTransform3d"); Params::UBlueprintTypeConversions_ConvertFTransform3fToFTransform3d_Params Parms{}; Parms.InFromData = InFromData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintTypeConversions.ConvertFTransform3dToFTransform3f // (Final, Native, Static, Public) // Parameters: // int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintTypeConversions::ConvertFTransform3dToFTransform3f(int32 InFromData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintTypeConversions", "ConvertFTransform3dToFTransform3f"); Params::UBlueprintTypeConversions_ConvertFTransform3dToFTransform3f_Params Parms{}; Parms.InFromData = InFromData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintTypeConversions.ConvertFRotator3fToFRotator3d // (Final, Native, Static, Public) // Parameters: // int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintTypeConversions::ConvertFRotator3fToFRotator3d(int32 InFromData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintTypeConversions", "ConvertFRotator3fToFRotator3d"); Params::UBlueprintTypeConversions_ConvertFRotator3fToFRotator3d_Params Parms{}; Parms.InFromData = InFromData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintTypeConversions.ConvertFRotator3dToFRotator3f // (Final, Native, Static, Public) // Parameters: // int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintTypeConversions::ConvertFRotator3dToFRotator3f(int32 InFromData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintTypeConversions", "ConvertFRotator3dToFRotator3f"); Params::UBlueprintTypeConversions_ConvertFRotator3dToFRotator3f_Params Parms{}; Parms.InFromData = InFromData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintTypeConversions.ConvertFQuat4fToFQuat4d // (Final, Native, Static, Public) // Parameters: // int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintTypeConversions::ConvertFQuat4fToFQuat4d(int32 InFromData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintTypeConversions", "ConvertFQuat4fToFQuat4d"); Params::UBlueprintTypeConversions_ConvertFQuat4fToFQuat4d_Params Parms{}; Parms.InFromData = InFromData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintTypeConversions.ConvertFQuat4dToFQuat4f // (Final, Native, Static, Public) // Parameters: // int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintTypeConversions::ConvertFQuat4dToFQuat4f(int32 InFromData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintTypeConversions", "ConvertFQuat4dToFQuat4f"); Params::UBlueprintTypeConversions_ConvertFQuat4dToFQuat4f_Params Parms{}; Parms.InFromData = InFromData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintTypeConversions.ConvertFPlane4fToFPlane4d // (Final, Native, Static, Public) // Parameters: // int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintTypeConversions::ConvertFPlane4fToFPlane4d(int32 InFromData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintTypeConversions", "ConvertFPlane4fToFPlane4d"); Params::UBlueprintTypeConversions_ConvertFPlane4fToFPlane4d_Params Parms{}; Parms.InFromData = InFromData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintTypeConversions.ConvertFPlane4dToFPlane4f // (Final, Native, Static, Public) // Parameters: // int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintTypeConversions::ConvertFPlane4dToFPlane4f(int32 InFromData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintTypeConversions", "ConvertFPlane4dToFPlane4f"); Params::UBlueprintTypeConversions_ConvertFPlane4dToFPlane4f_Params Parms{}; Parms.InFromData = InFromData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintTypeConversions.ConvertFMatrix44fToFMatrix44d // (Final, Native, Static, Public) // Parameters: // int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintTypeConversions::ConvertFMatrix44fToFMatrix44d(int32 InFromData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintTypeConversions", "ConvertFMatrix44fToFMatrix44d"); Params::UBlueprintTypeConversions_ConvertFMatrix44fToFMatrix44d_Params Parms{}; Parms.InFromData = InFromData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintTypeConversions.ConvertFMatrix44dToFMatrix44f // (Final, Native, Static, Public) // Parameters: // int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintTypeConversions::ConvertFMatrix44dToFMatrix44f(int32 InFromData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintTypeConversions", "ConvertFMatrix44dToFMatrix44f"); Params::UBlueprintTypeConversions_ConvertFMatrix44dToFMatrix44f_Params Parms{}; Parms.InFromData = InFromData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintTypeConversions.ConvertFBox2fToFBox2d // (Final, Native, Static, Public) // Parameters: // int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintTypeConversions::ConvertFBox2fToFBox2d(int32 InFromData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintTypeConversions", "ConvertFBox2fToFBox2d"); Params::UBlueprintTypeConversions_ConvertFBox2fToFBox2d_Params Parms{}; Parms.InFromData = InFromData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintTypeConversions.ConvertFBox2dToFBox2f // (Final, Native, Static, Public) // Parameters: // int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlueprintTypeConversions::ConvertFBox2dToFBox2f(int32 InFromData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintTypeConversions", "ConvertFBox2dToFBox2f"); Params::UBlueprintTypeConversions_ConvertFBox2dToFBox2f_Params Parms{}; Parms.InFromData = InFromData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BlueprintTypeConversions.ConvertArrayType // (Final, Native, Static, Public, HasOutParams) // Parameters: // TArray InArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UBlueprintTypeConversions::ConvertArrayType(TArray& InArray) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlueprintTypeConversions", "ConvertArrayType"); Params::UBlueprintTypeConversions_ConvertArrayType_Params Parms{}; Parms.InArray = InArray; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.ImportanceSamplingLibrary // (None) class UClass* UImportanceSamplingLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ImportanceSamplingLibrary"); return Clss; } // ImportanceSamplingLibrary Engine.Default__ImportanceSamplingLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UImportanceSamplingLibrary* UImportanceSamplingLibrary::GetDefaultObj() { static class UImportanceSamplingLibrary* Default = nullptr; if (!Default) Default = static_cast(UImportanceSamplingLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.ImportanceSamplingLibrary.RandomSobolFloat // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Dimension (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Seed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UImportanceSamplingLibrary::RandomSobolFloat(int32 Index, int32 Dimension, float Seed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ImportanceSamplingLibrary", "RandomSobolFloat"); Params::UImportanceSamplingLibrary_RandomSobolFloat_Params Parms{}; Parms.Index = Index; Parms.Dimension = Dimension; Parms.Seed = Seed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ImportanceSamplingLibrary.RandomSobolCell3D // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumCells (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Cell (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Seed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UImportanceSamplingLibrary::RandomSobolCell3D(int32 Index, int32 NumCells, const struct FVector& Cell, const struct FVector& Seed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ImportanceSamplingLibrary", "RandomSobolCell3D"); Params::UImportanceSamplingLibrary_RandomSobolCell3D_Params Parms{}; Parms.Index = Index; Parms.NumCells = NumCells; Parms.Cell = Cell; Parms.Seed = Seed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ImportanceSamplingLibrary.RandomSobolCell2D // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumCells (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D Cell (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D Seed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UImportanceSamplingLibrary::RandomSobolCell2D(int32 Index, int32 NumCells, const struct FVector2D& Cell, const struct FVector2D& Seed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ImportanceSamplingLibrary", "RandomSobolCell2D"); Params::UImportanceSamplingLibrary_RandomSobolCell2D_Params Parms{}; Parms.Index = Index; Parms.NumCells = NumCells; Parms.Cell = Cell; Parms.Seed = Seed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ImportanceSamplingLibrary.NextSobolFloat // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Dimension (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PreviousValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UImportanceSamplingLibrary::NextSobolFloat(int32 Index, int32 Dimension, float PreviousValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ImportanceSamplingLibrary", "NextSobolFloat"); Params::UImportanceSamplingLibrary_NextSobolFloat_Params Parms{}; Parms.Index = Index; Parms.Dimension = Dimension; Parms.PreviousValue = PreviousValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ImportanceSamplingLibrary.NextSobolCell3D // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumCells (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector PreviousValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UImportanceSamplingLibrary::NextSobolCell3D(int32 Index, int32 NumCells, const struct FVector& PreviousValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ImportanceSamplingLibrary", "NextSobolCell3D"); Params::UImportanceSamplingLibrary_NextSobolCell3D_Params Parms{}; Parms.Index = Index; Parms.NumCells = NumCells; Parms.PreviousValue = PreviousValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ImportanceSamplingLibrary.NextSobolCell2D // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumCells (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D PreviousValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UImportanceSamplingLibrary::NextSobolCell2D(int32 Index, int32 NumCells, const struct FVector2D& PreviousValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ImportanceSamplingLibrary", "NextSobolCell2D"); Params::UImportanceSamplingLibrary_NextSobolCell2D_Params Parms{}; Parms.Index = Index; Parms.NumCells = NumCells; Parms.PreviousValue = PreviousValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ImportanceSamplingLibrary.MakeImportanceTexture // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UTexture2D* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EImportanceWeight WeightingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FImportanceTexture ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FImportanceTexture UImportanceSamplingLibrary::MakeImportanceTexture(class UTexture2D* Texture, enum class EImportanceWeight WeightingFunc) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ImportanceSamplingLibrary", "MakeImportanceTexture"); Params::UImportanceSamplingLibrary_MakeImportanceTexture_Params Parms{}; Parms.Texture = Texture; Parms.WeightingFunc = WeightingFunc; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ImportanceSamplingLibrary.ImportanceSample // (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FImportanceTexture Texture (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector2D Rand (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Samples (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D SamplePosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor SampleColor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SampleIntensity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SampleSize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImportanceSamplingLibrary::ImportanceSample(struct FImportanceTexture& Texture, struct FVector2D& Rand, int32 Samples, float Intensity, struct FVector2D* SamplePosition, struct FLinearColor* SampleColor, float* SampleIntensity, float* SampleSize) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ImportanceSamplingLibrary", "ImportanceSample"); Params::UImportanceSamplingLibrary_ImportanceSample_Params Parms{}; Parms.Texture = Texture; Parms.Rand = Rand; Parms.Samples = Samples; Parms.Intensity = Intensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SamplePosition != nullptr) *SamplePosition = std::move(Parms.SamplePosition); if (SampleColor != nullptr) *SampleColor = std::move(Parms.SampleColor); if (SampleIntensity != nullptr) *SampleIntensity = Parms.SampleIntensity; if (SampleSize != nullptr) *SampleSize = Parms.SampleSize; } // Function Engine.ImportanceSamplingLibrary.BreakImportanceTexture // (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FImportanceTexture ImportanceTexture (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UTexture2D* Texture (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EImportanceWeight WeightingFunc (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImportanceSamplingLibrary::BreakImportanceTexture(struct FImportanceTexture& ImportanceTexture, class UTexture2D** Texture, enum class EImportanceWeight* WeightingFunc) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ImportanceSamplingLibrary", "BreakImportanceTexture"); Params::UImportanceSamplingLibrary_BreakImportanceTexture_Params Parms{}; Parms.ImportanceTexture = ImportanceTexture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Texture != nullptr) *Texture = Parms.Texture; if (WeightingFunc != nullptr) *WeightingFunc = Parms.WeightingFunc; } // Class Engine.Layer // (None) class UClass* ULayer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Layer"); return Clss; } // Layer Engine.Default__Layer // (Public, ClassDefaultObject, ArchetypeObject) class ULayer* ULayer::GetDefaultObj() { static class ULayer* Default = nullptr; if (!Default) Default = static_cast(ULayer::StaticClass()->DefaultObject); return Default; } // Class Engine.LevelPartitionInterface // (None) class UClass* ILevelPartitionInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelPartitionInterface"); return Clss; } // LevelPartitionInterface Engine.Default__LevelPartitionInterface // (Public, ClassDefaultObject, ArchetypeObject) class ILevelPartitionInterface* ILevelPartitionInterface::GetDefaultObj() { static class ILevelPartitionInterface* Default = nullptr; if (!Default) Default = static_cast(ILevelPartitionInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.ActorContainer // (None) class UClass* UActorContainer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ActorContainer"); return Clss; } // ActorContainer Engine.Default__ActorContainer // (Public, ClassDefaultObject, ArchetypeObject) class UActorContainer* UActorContainer::GetDefaultObj() { static class UActorContainer* Default = nullptr; if (!Default) Default = static_cast(UActorContainer::StaticClass()->DefaultObject); return Default; } // Class Engine.LevelActorContainer // (None) class UClass* ULevelActorContainer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelActorContainer"); return Clss; } // LevelActorContainer Engine.Default__LevelActorContainer // (Public, ClassDefaultObject, ArchetypeObject) class ULevelActorContainer* ULevelActorContainer::GetDefaultObj() { static class ULevelActorContainer* Default = nullptr; if (!Default) Default = static_cast(ULevelActorContainer::StaticClass()->DefaultObject); return Default; } // Class Engine.LevelBounds // (Actor) class UClass* ALevelBounds::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelBounds"); return Clss; } // LevelBounds Engine.Default__LevelBounds // (Public, ClassDefaultObject, ArchetypeObject) class ALevelBounds* ALevelBounds::GetDefaultObj() { static class ALevelBounds* Default = nullptr; if (!Default) Default = static_cast(ALevelBounds::StaticClass()->DefaultObject); return Default; } // Class Engine.LevelInstanceComponent // (SceneComponent) class UClass* ULevelInstanceComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelInstanceComponent"); return Clss; } // LevelInstanceComponent Engine.Default__LevelInstanceComponent // (Public, ClassDefaultObject, ArchetypeObject) class ULevelInstanceComponent* ULevelInstanceComponent::GetDefaultObj() { static class ULevelInstanceComponent* Default = nullptr; if (!Default) Default = static_cast(ULevelInstanceComponent::StaticClass()->DefaultObject); return Default; } // Class Engine.LevelInstanceEditorInstanceActor // (Actor) class UClass* ALevelInstanceEditorInstanceActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelInstanceEditorInstanceActor"); return Clss; } // LevelInstanceEditorInstanceActor Engine.Default__LevelInstanceEditorInstanceActor // (Public, ClassDefaultObject, ArchetypeObject) class ALevelInstanceEditorInstanceActor* ALevelInstanceEditorInstanceActor::GetDefaultObj() { static class ALevelInstanceEditorInstanceActor* Default = nullptr; if (!Default) Default = static_cast(ALevelInstanceEditorInstanceActor::StaticClass()->DefaultObject); return Default; } // Class Engine.LevelStreamingLevelInstanceEditor // (None) class UClass* ULevelStreamingLevelInstanceEditor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelStreamingLevelInstanceEditor"); return Clss; } // LevelStreamingLevelInstanceEditor Engine.Default__LevelStreamingLevelInstanceEditor // (Public, ClassDefaultObject, ArchetypeObject) class ULevelStreamingLevelInstanceEditor* ULevelStreamingLevelInstanceEditor::GetDefaultObj() { static class ULevelStreamingLevelInstanceEditor* Default = nullptr; if (!Default) Default = static_cast(ULevelStreamingLevelInstanceEditor::StaticClass()->DefaultObject); return Default; } // Class Engine.LevelInstanceEditorObject // (None) class UClass* ULevelInstanceEditorObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelInstanceEditorObject"); return Clss; } // LevelInstanceEditorObject Engine.Default__LevelInstanceEditorObject // (Public, ClassDefaultObject, ArchetypeObject) class ULevelInstanceEditorObject* ULevelInstanceEditorObject::GetDefaultObj() { static class ULevelInstanceEditorObject* Default = nullptr; if (!Default) Default = static_cast(ULevelInstanceEditorObject::StaticClass()->DefaultObject); return Default; } // Class Engine.LevelInstancePivot // (Actor) class UClass* ALevelInstancePivot::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelInstancePivot"); return Clss; } // LevelInstancePivot Engine.Default__LevelInstancePivot // (Public, ClassDefaultObject, ArchetypeObject) class ALevelInstancePivot* ALevelInstancePivot::GetDefaultObj() { static class ALevelInstancePivot* Default = nullptr; if (!Default) Default = static_cast(ALevelInstancePivot::StaticClass()->DefaultObject); return Default; } // Class Engine.LevelInstanceInterface // (None) class UClass* ILevelInstanceInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelInstanceInterface"); return Clss; } // LevelInstanceInterface Engine.Default__LevelInstanceInterface // (Public, ClassDefaultObject, ArchetypeObject) class ILevelInstanceInterface* ILevelInstanceInterface::GetDefaultObj() { static class ILevelInstanceInterface* Default = nullptr; if (!Default) Default = static_cast(ILevelInstanceInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.LevelStreamingLevelInstance // (None) class UClass* ULevelStreamingLevelInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelStreamingLevelInstance"); return Clss; } // LevelStreamingLevelInstance Engine.Default__LevelStreamingLevelInstance // (Public, ClassDefaultObject, ArchetypeObject) class ULevelStreamingLevelInstance* ULevelStreamingLevelInstance::GetDefaultObj() { static class ULevelStreamingLevelInstance* Default = nullptr; if (!Default) Default = static_cast(ULevelStreamingLevelInstance::StaticClass()->DefaultObject); return Default; } // Class Engine.LevelInstanceSubsystem // (None) class UClass* ULevelInstanceSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelInstanceSubsystem"); return Clss; } // LevelInstanceSubsystem Engine.Default__LevelInstanceSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class ULevelInstanceSubsystem* ULevelInstanceSubsystem::GetDefaultObj() { static class ULevelInstanceSubsystem* Default = nullptr; if (!Default) Default = static_cast(ULevelInstanceSubsystem::StaticClass()->DefaultObject); return Default; } // Class Engine.LevelScriptActor // (Actor) class UClass* ALevelScriptActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelScriptActor"); return Clss; } // LevelScriptActor Engine.Default__LevelScriptActor // (Public, ClassDefaultObject, ArchetypeObject) class ALevelScriptActor* ALevelScriptActor::GetDefaultObj() { static class ALevelScriptActor* Default = nullptr; if (!Default) Default = static_cast(ALevelScriptActor::StaticClass()->DefaultObject); return Default; } // Function Engine.LevelScriptActor.WorldOriginLocationChanged // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // struct FIntVector OldOriginLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntVector NewOriginLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALevelScriptActor::WorldOriginLocationChanged(const struct FIntVector& OldOriginLocation, const struct FIntVector& NewOriginLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelScriptActor", "WorldOriginLocationChanged"); Params::ALevelScriptActor_WorldOriginLocationChanged_Params Parms{}; Parms.OldOriginLocation = OldOriginLocation; Parms.NewOriginLocation = NewOriginLocation; UObject::ProcessEvent(Func, &Parms); } // Function Engine.LevelScriptActor.SetCinematicMode // (Native, Public, BlueprintCallable) // Parameters: // bool bCinematicMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHidePlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsHUD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsTurning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALevelScriptActor::SetCinematicMode(bool bCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelScriptActor", "SetCinematicMode"); Params::ALevelScriptActor_SetCinematicMode_Params Parms{}; Parms.bCinematicMode = bCinematicMode; Parms.bHidePlayer = bHidePlayer; Parms.bAffectsHUD = bAffectsHUD; Parms.bAffectsMovement = bAffectsMovement; Parms.bAffectsTurning = bAffectsTurning; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LevelScriptActor.RemoteEvent // (Native, Public, BlueprintCallable) // Parameters: // class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ALevelScriptActor::RemoteEvent(class FName EventName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelScriptActor", "RemoteEvent"); Params::ALevelScriptActor_RemoteEvent_Params Parms{}; Parms.EventName = EventName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelScriptActor.LevelReset // (BlueprintAuthorityOnly, Event, Public, BlueprintEvent) // Parameters: void ALevelScriptActor::LevelReset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelScriptActor", "LevelReset"); UObject::ProcessEvent(Func, nullptr); } // Class Engine.LevelScriptBlueprint // (Blueprint) class UClass* ULevelScriptBlueprint::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelScriptBlueprint"); return Clss; } // LevelScriptBlueprint Engine.Default__LevelScriptBlueprint // (Public, ClassDefaultObject, ArchetypeObject) class ULevelScriptBlueprint* ULevelScriptBlueprint::GetDefaultObj() { static class ULevelScriptBlueprint* Default = nullptr; if (!Default) Default = static_cast(ULevelScriptBlueprint::StaticClass()->DefaultObject); return Default; } // Class Engine.LightmappedSurfaceCollection // (None) class UClass* ULightmappedSurfaceCollection::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LightmappedSurfaceCollection"); return Clss; } // LightmappedSurfaceCollection Engine.Default__LightmappedSurfaceCollection // (Public, ClassDefaultObject, ArchetypeObject) class ULightmappedSurfaceCollection* ULightmappedSurfaceCollection::GetDefaultObj() { static class ULightmappedSurfaceCollection* Default = nullptr; if (!Default) Default = static_cast(ULightmappedSurfaceCollection::StaticClass()->DefaultObject); return Default; } // Class Engine.LightmassCharacterIndirectDetailVolume // (Actor) class UClass* ALightmassCharacterIndirectDetailVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LightmassCharacterIndirectDetailVolume"); return Clss; } // LightmassCharacterIndirectDetailVolume Engine.Default__LightmassCharacterIndirectDetailVolume // (Public, ClassDefaultObject, ArchetypeObject) class ALightmassCharacterIndirectDetailVolume* ALightmassCharacterIndirectDetailVolume::GetDefaultObj() { static class ALightmassCharacterIndirectDetailVolume* Default = nullptr; if (!Default) Default = static_cast(ALightmassCharacterIndirectDetailVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.LightmassImportanceVolume // (Actor) class UClass* ALightmassImportanceVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LightmassImportanceVolume"); return Clss; } // LightmassImportanceVolume Engine.Default__LightmassImportanceVolume // (Public, ClassDefaultObject, ArchetypeObject) class ALightmassImportanceVolume* ALightmassImportanceVolume::GetDefaultObj() { static class ALightmassImportanceVolume* Default = nullptr; if (!Default) Default = static_cast(ALightmassImportanceVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.LightmassPrimitiveSettingsObject // (None) class UClass* ULightmassPrimitiveSettingsObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LightmassPrimitiveSettingsObject"); return Clss; } // LightmassPrimitiveSettingsObject Engine.Default__LightmassPrimitiveSettingsObject // (Public, ClassDefaultObject, ArchetypeObject) class ULightmassPrimitiveSettingsObject* ULightmassPrimitiveSettingsObject::GetDefaultObj() { static class ULightmassPrimitiveSettingsObject* Default = nullptr; if (!Default) Default = static_cast(ULightmassPrimitiveSettingsObject::StaticClass()->DefaultObject); return Default; } // Class Engine.LightWeightInstanceBlueprintFunctionLibrary // (None) class UClass* ULightWeightInstanceBlueprintFunctionLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LightWeightInstanceBlueprintFunctionLibrary"); return Clss; } // LightWeightInstanceBlueprintFunctionLibrary Engine.Default__LightWeightInstanceBlueprintFunctionLibrary // (Public, ClassDefaultObject, ArchetypeObject) class ULightWeightInstanceBlueprintFunctionLibrary* ULightWeightInstanceBlueprintFunctionLibrary::GetDefaultObj() { static class ULightWeightInstanceBlueprintFunctionLibrary* Default = nullptr; if (!Default) Default = static_cast(ULightWeightInstanceBlueprintFunctionLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.LightWeightInstanceBlueprintFunctionLibrary.CreateNewLightWeightInstance // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UClass* ActorClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform Transform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataLayerInstance* Layer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FActorInstanceHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FActorInstanceHandle ULightWeightInstanceBlueprintFunctionLibrary::CreateNewLightWeightInstance(class UClass* ActorClass, const struct FTransform& Transform, class UDataLayerInstance* Layer, class UWorld* World) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightWeightInstanceBlueprintFunctionLibrary", "CreateNewLightWeightInstance"); Params::ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Params Parms{}; Parms.ActorClass = ActorClass; Parms.Transform = Transform; Parms.Layer = Layer; Parms.World = World; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LightWeightInstanceBlueprintFunctionLibrary.ConvertActorToLightWeightInstance // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FActorInstanceHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FActorInstanceHandle ULightWeightInstanceBlueprintFunctionLibrary::ConvertActorToLightWeightInstance(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightWeightInstanceBlueprintFunctionLibrary", "ConvertActorToLightWeightInstance"); Params::ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.ActorInstanceHandleInterface // (None) class UClass* UActorInstanceHandleInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ActorInstanceHandleInterface"); return Clss; } // ActorInstanceHandleInterface Engine.Default__ActorInstanceHandleInterface // (Public, ClassDefaultObject, ArchetypeObject) class UActorInstanceHandleInterface* UActorInstanceHandleInterface::GetDefaultObj() { static class UActorInstanceHandleInterface* Default = nullptr; if (!Default) Default = static_cast(UActorInstanceHandleInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.LightWeightInstanceManager // (Actor) class UClass* ALightWeightInstanceManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LightWeightInstanceManager"); return Clss; } // LightWeightInstanceManager Engine.Default__LightWeightInstanceManager // (Public, ClassDefaultObject, ArchetypeObject) class ALightWeightInstanceManager* ALightWeightInstanceManager::GetDefaultObj() { static class ALightWeightInstanceManager* Default = nullptr; if (!Default) Default = static_cast(ALightWeightInstanceManager::StaticClass()->DefaultObject); return Default; } // Function Engine.LightWeightInstanceManager.OnRep_Transforms // (Native, Protected) // Parameters: void ALightWeightInstanceManager::OnRep_Transforms() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightWeightInstanceManager", "OnRep_Transforms"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.LightWeightInstanceStaticMeshManager // (Actor) class UClass* ALightWeightInstanceStaticMeshManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LightWeightInstanceStaticMeshManager"); return Clss; } // LightWeightInstanceStaticMeshManager Engine.Default__LightWeightInstanceStaticMeshManager // (Public, ClassDefaultObject, ArchetypeObject) class ALightWeightInstanceStaticMeshManager* ALightWeightInstanceStaticMeshManager::GetDefaultObj() { static class ALightWeightInstanceStaticMeshManager* Default = nullptr; if (!Default) Default = static_cast(ALightWeightInstanceStaticMeshManager::StaticClass()->DefaultObject); return Default; } // Function Engine.LightWeightInstanceStaticMeshManager.OnRep_StaticMesh // (Final, Native, Protected) // Parameters: void ALightWeightInstanceStaticMeshManager::OnRep_StaticMesh() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LightWeightInstanceStaticMeshManager", "OnRep_StaticMesh"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.LocationVolume // (Actor) class UClass* ALocationVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LocationVolume"); return Clss; } // LocationVolume Engine.Default__LocationVolume // (Public, ClassDefaultObject, ArchetypeObject) class ALocationVolume* ALocationVolume::GetDefaultObj() { static class ALocationVolume* Default = nullptr; if (!Default) Default = static_cast(ALocationVolume::StaticClass()->DefaultObject); return Default; } // Function Engine.LocationVolume.Unload // (Final, Native, Public, BlueprintCallable) // Parameters: void ALocationVolume::Unload() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LocationVolume", "Unload"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.LocationVolume.Load // (Final, Native, Public, BlueprintCallable) // Parameters: void ALocationVolume::Load() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LocationVolume", "Load"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.LocationVolume.IsLoaded // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ALocationVolume::IsLoaded() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LocationVolume", "IsLoaded"); Params::ALocationVolume_IsLoaded_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.LODActor // (Actor) class UClass* ALODActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LODActor"); return Clss; } // LODActor Engine.Default__LODActor // (Public, ClassDefaultObject, ArchetypeObject) class ALODActor* ALODActor::GetDefaultObj() { static class ALODActor* Default = nullptr; if (!Default) Default = static_cast(ALODActor::StaticClass()->DefaultObject); return Default; } // Function Engine.LODActor.OnSubActorEndPlay // (Final, Native, Private) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EEndPlayReason Reason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALODActor::OnSubActorEndPlay(class AActor* Actor, enum class EEndPlayReason Reason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LODActor", "OnSubActorEndPlay"); Params::ALODActor_OnSubActorEndPlay_Params Parms{}; Parms.Actor = Actor; Parms.Reason = Reason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.MaterialInstanceActor // (Actor) class UClass* AMaterialInstanceActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialInstanceActor"); return Clss; } // MaterialInstanceActor Engine.Default__MaterialInstanceActor // (Public, ClassDefaultObject, ArchetypeObject) class AMaterialInstanceActor* AMaterialInstanceActor::GetDefaultObj() { static class AMaterialInstanceActor* Default = nullptr; if (!Default) Default = static_cast(AMaterialInstanceActor::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialInstanceEditorOnlyData // (None) class UClass* UMaterialInstanceEditorOnlyData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialInstanceEditorOnlyData"); return Clss; } // MaterialInstanceEditorOnlyData Engine.Default__MaterialInstanceEditorOnlyData // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialInstanceEditorOnlyData* UMaterialInstanceEditorOnlyData::GetDefaultObj() { static class UMaterialInstanceEditorOnlyData* Default = nullptr; if (!Default) Default = static_cast(UMaterialInstanceEditorOnlyData::StaticClass()->DefaultObject); return Default; } // Class Engine.MaterialInstanceDynamic // (None) class UClass* UMaterialInstanceDynamic::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MaterialInstanceDynamic"); return Clss; } // MaterialInstanceDynamic Engine.Default__MaterialInstanceDynamic // (Public, ClassDefaultObject, ArchetypeObject) class UMaterialInstanceDynamic* UMaterialInstanceDynamic::GetDefaultObj() { static class UMaterialInstanceDynamic* Default = nullptr; if (!Default) Default = static_cast(UMaterialInstanceDynamic::StaticClass()->DefaultObject); return Default; } // Function Engine.MaterialInstanceDynamic.SetVectorParameterValueByInfo // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FMaterialParameterInfo ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::SetVectorParameterValueByInfo(struct FMaterialParameterInfo& ParameterInfo, const struct FLinearColor& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceDynamic", "SetVectorParameterValueByInfo"); Params::UMaterialInstanceDynamic_SetVectorParameterValueByInfo_Params Parms{}; Parms.ParameterInfo = ParameterInfo; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.SetVectorParameterValue // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::SetVectorParameterValue(class FName ParameterName, const struct FLinearColor& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceDynamic", "SetVectorParameterValue"); Params::UMaterialInstanceDynamic_SetVectorParameterValue_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.SetTextureParameterValueByInfo // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FMaterialParameterInfo ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::SetTextureParameterValueByInfo(struct FMaterialParameterInfo& ParameterInfo, class UTexture* Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceDynamic", "SetTextureParameterValueByInfo"); Params::UMaterialInstanceDynamic_SetTextureParameterValueByInfo_Params Parms{}; Parms.ParameterInfo = ParameterInfo; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.SetTextureParameterValue // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::SetTextureParameterValue(class FName ParameterName, class UTexture* Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceDynamic", "SetTextureParameterValue"); Params::UMaterialInstanceDynamic_SetTextureParameterValue_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.SetScalarParameterValueByInfo // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FMaterialParameterInfo ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::SetScalarParameterValueByInfo(struct FMaterialParameterInfo& ParameterInfo, float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceDynamic", "SetScalarParameterValueByInfo"); Params::UMaterialInstanceDynamic_SetScalarParameterValueByInfo_Params Parms{}; Parms.ParameterInfo = ParameterInfo; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.SetScalarParameterValue // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::SetScalarParameterValue(class FName ParameterName, float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceDynamic", "SetScalarParameterValue"); Params::UMaterialInstanceDynamic_SetScalarParameterValue_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.SetScalarParameterByIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ParameterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMaterialInstanceDynamic::SetScalarParameterByIndex(int32 ParameterIndex, float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceDynamic", "SetScalarParameterByIndex"); Params::UMaterialInstanceDynamic_SetScalarParameterByIndex_Params Parms{}; Parms.ParameterIndex = ParameterIndex; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInstanceDynamic.SetRuntimeVirtualTextureParameterValueByInfo // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FMaterialParameterInfo ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class URuntimeVirtualTexture* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::SetRuntimeVirtualTextureParameterValueByInfo(struct FMaterialParameterInfo& ParameterInfo, class URuntimeVirtualTexture* Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceDynamic", "SetRuntimeVirtualTextureParameterValueByInfo"); Params::UMaterialInstanceDynamic_SetRuntimeVirtualTextureParameterValueByInfo_Params Parms{}; Parms.ParameterInfo = ParameterInfo; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.SetRuntimeVirtualTextureParameterValue // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class URuntimeVirtualTexture* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::SetRuntimeVirtualTextureParameterValue(class FName ParameterName, class URuntimeVirtualTexture* Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceDynamic", "SetRuntimeVirtualTextureParameterValue"); Params::UMaterialInstanceDynamic_SetRuntimeVirtualTextureParameterValue_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.SetDoubleVectorParameterValue // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::SetDoubleVectorParameterValue(class FName ParameterName, const struct FVector4& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceDynamic", "SetDoubleVectorParameterValue"); Params::UMaterialInstanceDynamic_SetDoubleVectorParameterValue_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstance* SourceA (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstance* SourceB (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::K2_InterpolateMaterialInstanceParams(class UMaterialInstance* SourceA, class UMaterialInstance* SourceB, float Alpha) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceDynamic", "K2_InterpolateMaterialInstanceParams"); Params::UMaterialInstanceDynamic_K2_InterpolateMaterialInstanceParams_Params Parms{}; Parms.SourceA = SourceA; Parms.SourceB = SourceB; Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.K2_GetVectorParameterValueByInfo // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FMaterialParameterInfo ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UMaterialInstanceDynamic::K2_GetVectorParameterValueByInfo(struct FMaterialParameterInfo& ParameterInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetVectorParameterValueByInfo"); Params::UMaterialInstanceDynamic_K2_GetVectorParameterValueByInfo_Params Parms{}; Parms.ParameterInfo = ParameterInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInstanceDynamic.K2_GetVectorParameterValue // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UMaterialInstanceDynamic::K2_GetVectorParameterValue(class FName ParameterName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetVectorParameterValue"); Params::UMaterialInstanceDynamic_K2_GetVectorParameterValue_Params Parms{}; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInstanceDynamic.K2_GetTextureParameterValueByInfo // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FMaterialParameterInfo ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture* UMaterialInstanceDynamic::K2_GetTextureParameterValueByInfo(struct FMaterialParameterInfo& ParameterInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetTextureParameterValueByInfo"); Params::UMaterialInstanceDynamic_K2_GetTextureParameterValueByInfo_Params Parms{}; Parms.ParameterInfo = ParameterInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInstanceDynamic.K2_GetTextureParameterValue // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture* UMaterialInstanceDynamic::K2_GetTextureParameterValue(class FName ParameterName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetTextureParameterValue"); Params::UMaterialInstanceDynamic_K2_GetTextureParameterValue_Params Parms{}; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInstanceDynamic.K2_GetScalarParameterValueByInfo // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FMaterialParameterInfo ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMaterialInstanceDynamic::K2_GetScalarParameterValueByInfo(struct FMaterialParameterInfo& ParameterInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetScalarParameterValueByInfo"); Params::UMaterialInstanceDynamic_K2_GetScalarParameterValueByInfo_Params Parms{}; Parms.ParameterInfo = ParameterInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInstanceDynamic.K2_GetScalarParameterValue // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMaterialInstanceDynamic::K2_GetScalarParameterValue(class FName ParameterName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetScalarParameterValue"); Params::UMaterialInstanceDynamic_K2_GetScalarParameterValue_Params Parms{}; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInstanceDynamic.K2_CopyMaterialInstanceParameters // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Source (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bQuickParametersOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::K2_CopyMaterialInstanceParameters(class UMaterialInterface* Source, bool bQuickParametersOnly) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceDynamic", "K2_CopyMaterialInstanceParameters"); Params::UMaterialInstanceDynamic_K2_CopyMaterialInstanceParameters_Params Parms{}; Parms.Source = Source; Parms.bQuickParametersOnly = bQuickParametersOnly; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.InitializeScalarParameterAndGetIndex // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName ParameterName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OutParameterIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMaterialInstanceDynamic::InitializeScalarParameterAndGetIndex(class FName& ParameterName, float Value, int32* OutParameterIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceDynamic", "InitializeScalarParameterAndGetIndex"); Params::UMaterialInstanceDynamic_InitializeScalarParameterAndGetIndex_Params Parms{}; Parms.ParameterName = ParameterName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutParameterIndex != nullptr) *OutParameterIndex = Parms.OutParameterIndex; return Parms.ReturnValue; } // Function Engine.MaterialInstanceDynamic.CopyParameterOverrides // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstance* MaterialInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::CopyParameterOverrides(class UMaterialInstance* MaterialInstance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceDynamic", "CopyParameterOverrides"); Params::UMaterialInstanceDynamic_CopyParameterOverrides_Params Parms{}; Parms.MaterialInstance = MaterialInstance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.CopyInterpParameters // (Final, Native, Public) // Parameters: // class UMaterialInstance* Source (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::CopyInterpParameters(class UMaterialInstance* Source) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MaterialInstanceDynamic", "CopyInterpParameters"); Params::UMaterialInstanceDynamic_CopyInterpParameters_Params Parms{}; Parms.Source = Source; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.MeshMergeCullingVolume // (Actor) class UClass* AMeshMergeCullingVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MeshMergeCullingVolume"); return Clss; } // MeshMergeCullingVolume Engine.Default__MeshMergeCullingVolume // (Public, ClassDefaultObject, ArchetypeObject) class AMeshMergeCullingVolume* AMeshMergeCullingVolume::GetDefaultObj() { static class AMeshMergeCullingVolume* Default = nullptr; if (!Default) Default = static_cast(AMeshMergeCullingVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.MeshSimplificationSettings // (None) class UClass* UMeshSimplificationSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MeshSimplificationSettings"); return Clss; } // MeshSimplificationSettings Engine.Default__MeshSimplificationSettings // (Public, ClassDefaultObject, ArchetypeObject) class UMeshSimplificationSettings* UMeshSimplificationSettings::GetDefaultObj() { static class UMeshSimplificationSettings* Default = nullptr; if (!Default) Default = static_cast(UMeshSimplificationSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.MeshVertexPainterKismetLibrary // (None) class UClass* UMeshVertexPainterKismetLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MeshVertexPainterKismetLibrary"); return Clss; } // MeshVertexPainterKismetLibrary Engine.Default__MeshVertexPainterKismetLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UMeshVertexPainterKismetLibrary* UMeshVertexPainterKismetLibrary::GetDefaultObj() { static class UMeshVertexPainterKismetLibrary* Default = nullptr; if (!Default) Default = static_cast(UMeshVertexPainterKismetLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.MeshVertexPainterKismetLibrary.RemovePaintedVertices // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshVertexPainterKismetLibrary::RemovePaintedVertices(class UStaticMeshComponent* StaticMeshComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshVertexPainterKismetLibrary", "RemovePaintedVertices"); Params::UMeshVertexPainterKismetLibrary_RemovePaintedVertices_Params Parms{}; Parms.StaticMeshComponent = StaticMeshComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MeshVertexPainterKismetLibrary.PaintVerticesSingleColor // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor FillColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bConvertToSRGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshVertexPainterKismetLibrary::PaintVerticesSingleColor(class UStaticMeshComponent* StaticMeshComponent, struct FLinearColor& FillColor, bool bConvertToSRGB) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshVertexPainterKismetLibrary", "PaintVerticesSingleColor"); Params::UMeshVertexPainterKismetLibrary_PaintVerticesSingleColor_Params Parms{}; Parms.StaticMeshComponent = StaticMeshComponent; Parms.FillColor = FillColor; Parms.bConvertToSRGB = bConvertToSRGB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MeshVertexPainterKismetLibrary.PaintVerticesLerpAlongAxis // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor StartColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor EndColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EVertexPaintAxis Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bConvertToSRGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshVertexPainterKismetLibrary::PaintVerticesLerpAlongAxis(class UStaticMeshComponent* StaticMeshComponent, struct FLinearColor& StartColor, struct FLinearColor& EndColor, enum class EVertexPaintAxis Axis, bool bConvertToSRGB) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MeshVertexPainterKismetLibrary", "PaintVerticesLerpAlongAxis"); Params::UMeshVertexPainterKismetLibrary_PaintVerticesLerpAlongAxis_Params Parms{}; Parms.StaticMeshComponent = StaticMeshComponent; Parms.StartColor = StartColor; Parms.EndColor = EndColor; Parms.Axis = Axis; Parms.bConvertToSRGB = bConvertToSRGB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.Model // (None) class UClass* UModel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Model"); return Clss; } // Model Engine.Default__Model // (Public, ClassDefaultObject, ArchetypeObject) class UModel* UModel::GetDefaultObj() { static class UModel* Default = nullptr; if (!Default) Default = static_cast(UModel::StaticClass()->DefaultObject); return Default; } // Class Engine.NavigationObjectBase // (Actor) class UClass* ANavigationObjectBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NavigationObjectBase"); return Clss; } // NavigationObjectBase Engine.Default__NavigationObjectBase // (Public, ClassDefaultObject, ArchetypeObject) class ANavigationObjectBase* ANavigationObjectBase::GetDefaultObj() { static class ANavigationObjectBase* Default = nullptr; if (!Default) Default = static_cast(ANavigationObjectBase::StaticClass()->DefaultObject); return Default; } // Class Engine.SimulatedClientNetConnection // (None) class UClass* USimulatedClientNetConnection::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SimulatedClientNetConnection"); return Clss; } // SimulatedClientNetConnection Engine.Default__SimulatedClientNetConnection // (Public, ClassDefaultObject, ArchetypeObject) class USimulatedClientNetConnection* USimulatedClientNetConnection::GetDefaultObj() { static class USimulatedClientNetConnection* Default = nullptr; if (!Default) Default = static_cast(USimulatedClientNetConnection::StaticClass()->DefaultObject); return Default; } // Class Engine.NetworkSettings // (None) class UClass* UNetworkSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NetworkSettings"); return Clss; } // NetworkSettings Engine.Default__NetworkSettings // (Public, ClassDefaultObject, ArchetypeObject) class UNetworkSettings* UNetworkSettings::GetDefaultObj() { static class UNetworkSettings* Default = nullptr; if (!Default) Default = static_cast(UNetworkSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.BandwidthTestActor // (Actor) class UClass* ABandwidthTestActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BandwidthTestActor"); return Clss; } // BandwidthTestActor Engine.Default__BandwidthTestActor // (Public, ClassDefaultObject, ArchetypeObject) class ABandwidthTestActor* ABandwidthTestActor::GetDefaultObj() { static class ABandwidthTestActor* Default = nullptr; if (!Default) Default = static_cast(ABandwidthTestActor::StaticClass()->DefaultObject); return Default; } // Class Engine.NetFaultConfig // (None) class UClass* UNetFaultConfig::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NetFaultConfig"); return Clss; } // NetFaultConfig Engine.Default__NetFaultConfig // (Public, ClassDefaultObject, ArchetypeObject) class UNetFaultConfig* UNetFaultConfig::GetDefaultObj() { static class UNetFaultConfig* Default = nullptr; if (!Default) Default = static_cast(UNetFaultConfig::StaticClass()->DefaultObject); return Default; } // Class Engine.NetPushModelHelpers // (None) class UClass* UNetPushModelHelpers::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NetPushModelHelpers"); return Clss; } // NetPushModelHelpers Engine.Default__NetPushModelHelpers // (Public, ClassDefaultObject, ArchetypeObject) class UNetPushModelHelpers* UNetPushModelHelpers::GetDefaultObj() { static class UNetPushModelHelpers* Default = nullptr; if (!Default) Default = static_cast(UNetPushModelHelpers::StaticClass()->DefaultObject); return Default; } // Function Engine.NetPushModelHelpers.MarkPropertyDirtyFromRepIndex // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 RepIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UNetPushModelHelpers::MarkPropertyDirtyFromRepIndex(class UObject* Object, int32 RepIndex, class FName PropertyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NetPushModelHelpers", "MarkPropertyDirtyFromRepIndex"); Params::UNetPushModelHelpers_MarkPropertyDirtyFromRepIndex_Params Parms{}; Parms.Object = Object; Parms.RepIndex = RepIndex; Parms.PropertyName = PropertyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.NetPushModelHelpers.MarkPropertyDirty // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UNetPushModelHelpers::MarkPropertyDirty(class UObject* Object, class FName PropertyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NetPushModelHelpers", "MarkPropertyDirty"); Params::UNetPushModelHelpers_MarkPropertyDirty_Params Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.RPCDoSDetectionConfig // (None) class UClass* URPCDoSDetectionConfig::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("RPCDoSDetectionConfig"); return Clss; } // RPCDoSDetectionConfig Engine.Default__RPCDoSDetectionConfig // (Public, ClassDefaultObject, ArchetypeObject) class URPCDoSDetectionConfig* URPCDoSDetectionConfig::GetDefaultObj() { static class URPCDoSDetectionConfig* Default = nullptr; if (!Default) Default = static_cast(URPCDoSDetectionConfig::StaticClass()->DefaultObject); return Default; } // Class Engine.NetworkSubsystem // (None) class UClass* UNetworkSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NetworkSubsystem"); return Clss; } // NetworkSubsystem Engine.Default__NetworkSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UNetworkSubsystem* UNetworkSubsystem::GetDefaultObj() { static class UNetworkSubsystem* Default = nullptr; if (!Default) Default = static_cast(UNetworkSubsystem::StaticClass()->DefaultObject); return Default; } // Class Engine.Note // (Actor) class UClass* ANote::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Note"); return Clss; } // Note Engine.Default__Note // (Public, ClassDefaultObject, ArchetypeObject) class ANote* ANote::GetDefaultObj() { static class ANote* Default = nullptr; if (!Default) Default = static_cast(ANote::StaticClass()->DefaultObject); return Default; } // Class Engine.ObjectLibrary // (None) class UClass* UObjectLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ObjectLibrary"); return Clss; } // ObjectLibrary Engine.Default__ObjectLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UObjectLibrary* UObjectLibrary::GetDefaultObj() { static class UObjectLibrary* Default = nullptr; if (!Default) Default = static_cast(UObjectLibrary::StaticClass()->DefaultObject); return Default; } // Class Engine.ObjectReferencer // (None) class UClass* UObjectReferencer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ObjectReferencer"); return Clss; } // ObjectReferencer Engine.Default__ObjectReferencer // (Public, ClassDefaultObject, ArchetypeObject) class UObjectReferencer* UObjectReferencer::GetDefaultObj() { static class UObjectReferencer* Default = nullptr; if (!Default) Default = static_cast(UObjectReferencer::StaticClass()->DefaultObject); return Default; } // Class Engine.ObjectTraceWorldSubsystem // (None) class UClass* UObjectTraceWorldSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ObjectTraceWorldSubsystem"); return Clss; } // ObjectTraceWorldSubsystem Engine.Default__ObjectTraceWorldSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UObjectTraceWorldSubsystem* UObjectTraceWorldSubsystem::GetDefaultObj() { static class UObjectTraceWorldSubsystem* Default = nullptr; if (!Default) Default = static_cast(UObjectTraceWorldSubsystem::StaticClass()->DefaultObject); return Default; } // Class Engine.PackageMapClient // (None) class UClass* UPackageMapClient::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PackageMapClient"); return Clss; } // PackageMapClient Engine.Default__PackageMapClient // (Public, ClassDefaultObject, ArchetypeObject) class UPackageMapClient* UPackageMapClient::GetDefaultObj() { static class UPackageMapClient* Default = nullptr; if (!Default) Default = static_cast(UPackageMapClient::StaticClass()->DefaultObject); return Default; } // Class Engine.PackedLevelActor // (Actor) class UClass* APackedLevelActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PackedLevelActor"); return Clss; } // PackedLevelActor Engine.Default__PackedLevelActor // (Public, ClassDefaultObject, ArchetypeObject) class APackedLevelActor* APackedLevelActor::GetDefaultObj() { static class APackedLevelActor* Default = nullptr; if (!Default) Default = static_cast(APackedLevelActor::StaticClass()->DefaultObject); return Default; } // Class Engine.EngineHandlerComponentFactory // (None) class UClass* UEngineHandlerComponentFactory::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EngineHandlerComponentFactory"); return Clss; } // EngineHandlerComponentFactory Engine.Default__EngineHandlerComponentFactory // (Public, ClassDefaultObject, ArchetypeObject) class UEngineHandlerComponentFactory* UEngineHandlerComponentFactory::GetDefaultObj() { static class UEngineHandlerComponentFactory* Default = nullptr; if (!Default) Default = static_cast(UEngineHandlerComponentFactory::StaticClass()->DefaultObject); return Default; } // Class Engine.PainCausingVolume // (Actor) class UClass* APainCausingVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PainCausingVolume"); return Clss; } // PainCausingVolume Engine.Default__PainCausingVolume // (Public, ClassDefaultObject, ArchetypeObject) class APainCausingVolume* APainCausingVolume::GetDefaultObj() { static class APainCausingVolume* Default = nullptr; if (!Default) Default = static_cast(APainCausingVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.ParticleEventManager // (Actor) class UClass* AParticleEventManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ParticleEventManager"); return Clss; } // ParticleEventManager Engine.Default__ParticleEventManager // (Public, ClassDefaultObject, ArchetypeObject) class AParticleEventManager* AParticleEventManager::GetDefaultObj() { static class AParticleEventManager* Default = nullptr; if (!Default) Default = static_cast(AParticleEventManager::StaticClass()->DefaultObject); return Default; } // Class Engine.AsyncPhysicsInputComponent // (None) class UClass* UAsyncPhysicsInputComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AsyncPhysicsInputComponent"); return Clss; } // AsyncPhysicsInputComponent Engine.Default__AsyncPhysicsInputComponent // (Public, ClassDefaultObject, ArchetypeObject) class UAsyncPhysicsInputComponent* UAsyncPhysicsInputComponent::GetDefaultObj() { static class UAsyncPhysicsInputComponent* Default = nullptr; if (!Default) Default = static_cast(UAsyncPhysicsInputComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.AsyncPhysicsInputComponent.ServerRPCBufferInput // (Net, Native, Event, Public, NetServer) // Parameters: // class UAsyncPhysicsData* AsyncPhysicsData (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAsyncPhysicsInputComponent::ServerRPCBufferInput(class UAsyncPhysicsData* AsyncPhysicsData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AsyncPhysicsInputComponent", "ServerRPCBufferInput"); Params::UAsyncPhysicsInputComponent_ServerRPCBufferInput_Params Parms{}; Parms.AsyncPhysicsData = AsyncPhysicsData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AsyncPhysicsInputComponent.GetDataToWrite // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAsyncPhysicsData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncPhysicsData* UAsyncPhysicsInputComponent::GetDataToWrite() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AsyncPhysicsInputComponent", "GetDataToWrite"); Params::UAsyncPhysicsInputComponent_GetDataToWrite_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AsyncPhysicsInputComponent.GetDataToConsume // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAsyncPhysicsData* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncPhysicsData* UAsyncPhysicsInputComponent::GetDataToConsume() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AsyncPhysicsInputComponent", "GetDataToConsume"); Params::UAsyncPhysicsInputComponent_GetDataToConsume_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.BodySetup // (None) class UClass* UBodySetup::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BodySetup"); return Clss; } // BodySetup Engine.Default__BodySetup // (Public, Transactional, ClassDefaultObject, ArchetypeObject) class UBodySetup* UBodySetup::GetDefaultObj() { static class UBodySetup* Default = nullptr; if (!Default) Default = static_cast(UBodySetup::StaticClass()->DefaultObject); return Default; } // Class Engine.ConstraintInstanceBlueprintLibrary // (None) class UClass* UConstraintInstanceBlueprintLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ConstraintInstanceBlueprintLibrary"); return Clss; } // ConstraintInstanceBlueprintLibrary Engine.Default__ConstraintInstanceBlueprintLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UConstraintInstanceBlueprintLibrary* UConstraintInstanceBlueprintLibrary::GetDefaultObj() { static class UConstraintInstanceBlueprintLibrary* Default = nullptr; if (!Default) Default = static_cast(UConstraintInstanceBlueprintLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetProjectionParams // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bEnableProjection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ProjectionLinearAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ProjectionAngularAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetProjectionParams(struct FConstraintInstanceAccessor& Accessor, bool bEnableProjection, float ProjectionLinearAlpha, float ProjectionAngularAlpha) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetProjectionParams"); Params::UConstraintInstanceBlueprintLibrary_SetProjectionParams_Params Parms{}; Parms.Accessor = Accessor; Parms.bEnableProjection = bEnableProjection; Parms.ProjectionLinearAlpha = ProjectionLinearAlpha; Parms.ProjectionAngularAlpha = ProjectionAngularAlpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetParentDominates // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bParentDominates (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetParentDominates(struct FConstraintInstanceAccessor& Accessor, bool bParentDominates) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetParentDominates"); Params::UConstraintInstanceBlueprintLibrary_SetParentDominates_Params Parms{}; Parms.Accessor = Accessor; Parms.bParentDominates = bParentDominates; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetOrientationDriveTwistAndSwing // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetOrientationDriveTwistAndSwing(struct FConstraintInstanceAccessor& Accessor, bool bEnableTwistDrive, bool bEnableSwingDrive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetOrientationDriveTwistAndSwing"); Params::UConstraintInstanceBlueprintLibrary_SetOrientationDriveTwistAndSwing_Params Parms{}; Parms.Accessor = Accessor; Parms.bEnableTwistDrive = bEnableTwistDrive; Parms.bEnableSwingDrive = bEnableSwingDrive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetOrientationDriveSLERP // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bEnableSLERP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetOrientationDriveSLERP(struct FConstraintInstanceAccessor& Accessor, bool bEnableSLERP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetOrientationDriveSLERP"); Params::UConstraintInstanceBlueprintLibrary_SetOrientationDriveSLERP_Params Parms{}; Parms.Accessor = Accessor; Parms.bEnableSLERP = bEnableSLERP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearVelocityTarget // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector InVelTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetLinearVelocityTarget(struct FConstraintInstanceAccessor& Accessor, struct FVector& InVelTarget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetLinearVelocityTarget"); Params::UConstraintInstanceBlueprintLibrary_SetLinearVelocityTarget_Params Parms{}; Parms.Accessor = Accessor; Parms.InVelTarget = InVelTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearVelocityDrive // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bEnableDriveX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableDriveY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableDriveZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetLinearVelocityDrive(struct FConstraintInstanceAccessor& Accessor, bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetLinearVelocityDrive"); Params::UConstraintInstanceBlueprintLibrary_SetLinearVelocityDrive_Params Parms{}; Parms.Accessor = Accessor; Parms.bEnableDriveX = bEnableDriveX; Parms.bEnableDriveY = bEnableDriveY; Parms.bEnableDriveZ = bEnableDriveZ; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearSoftLimitParams // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bSoftLinearLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LinearLimitStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LinearLimitDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LinearLimitRestitution (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LinearLimitContactDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetLinearSoftLimitParams(struct FConstraintInstanceAccessor& Accessor, bool bSoftLinearLimit, float LinearLimitStiffness, float LinearLimitDamping, float LinearLimitRestitution, float LinearLimitContactDistance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetLinearSoftLimitParams"); Params::UConstraintInstanceBlueprintLibrary_SetLinearSoftLimitParams_Params Parms{}; Parms.Accessor = Accessor; Parms.bSoftLinearLimit = bSoftLinearLimit; Parms.LinearLimitStiffness = LinearLimitStiffness; Parms.LinearLimitDamping = LinearLimitDamping; Parms.LinearLimitRestitution = LinearLimitRestitution; Parms.LinearLimitContactDistance = LinearLimitContactDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearPositionTarget // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector InPosTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetLinearPositionTarget(struct FConstraintInstanceAccessor& Accessor, struct FVector& InPosTarget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetLinearPositionTarget"); Params::UConstraintInstanceBlueprintLibrary_SetLinearPositionTarget_Params Parms{}; Parms.Accessor = Accessor; Parms.InPosTarget = InPosTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearPositionDrive // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bEnableDriveX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableDriveY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableDriveZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetLinearPositionDrive(struct FConstraintInstanceAccessor& Accessor, bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetLinearPositionDrive"); Params::UConstraintInstanceBlueprintLibrary_SetLinearPositionDrive_Params Parms{}; Parms.Accessor = Accessor; Parms.bEnableDriveX = bEnableDriveX; Parms.bEnableDriveY = bEnableDriveY; Parms.bEnableDriveZ = bEnableDriveZ; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearPlasticity // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bLinearPlasticity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LinearPlasticityThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EConstraintPlasticityTypePlasticityType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetLinearPlasticity(struct FConstraintInstanceAccessor& Accessor, bool bLinearPlasticity, float LinearPlasticityThreshold, enum class EConstraintPlasticityType PlasticityType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetLinearPlasticity"); Params::UConstraintInstanceBlueprintLibrary_SetLinearPlasticity_Params Parms{}; Parms.Accessor = Accessor; Parms.bLinearPlasticity = bLinearPlasticity; Parms.LinearPlasticityThreshold = LinearPlasticityThreshold; Parms.PlasticityType = PlasticityType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearLimits // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // enum class ELinearConstraintMotion XMotion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ELinearConstraintMotion YMotion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ELinearConstraintMotion ZMotion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Limit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetLinearLimits(struct FConstraintInstanceAccessor& Accessor, enum class ELinearConstraintMotion XMotion, enum class ELinearConstraintMotion YMotion, enum class ELinearConstraintMotion ZMotion, float Limit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetLinearLimits"); Params::UConstraintInstanceBlueprintLibrary_SetLinearLimits_Params Parms{}; Parms.Accessor = Accessor; Parms.XMotion = XMotion; Parms.YMotion = YMotion; Parms.ZMotion = ZMotion; Parms.Limit = Limit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearDriveParams // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float PositionStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VelocityStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InForceLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetLinearDriveParams(struct FConstraintInstanceAccessor& Accessor, float PositionStrength, float VelocityStrength, float InForceLimit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetLinearDriveParams"); Params::UConstraintInstanceBlueprintLibrary_SetLinearDriveParams_Params Parms{}; Parms.Accessor = Accessor; Parms.PositionStrength = PositionStrength; Parms.VelocityStrength = VelocityStrength; Parms.InForceLimit = InForceLimit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearBreakable // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bLinearBreakable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LinearBreakThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetLinearBreakable(struct FConstraintInstanceAccessor& Accessor, bool bLinearBreakable, float LinearBreakThreshold) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetLinearBreakable"); Params::UConstraintInstanceBlueprintLibrary_SetLinearBreakable_Params Parms{}; Parms.Accessor = Accessor; Parms.bLinearBreakable = bLinearBreakable; Parms.LinearBreakThreshold = LinearBreakThreshold; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetDisableCollision // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bDisableCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetDisableCollision(struct FConstraintInstanceAccessor& Accessor, bool bDisableCollision) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetDisableCollision"); Params::UConstraintInstanceBlueprintLibrary_SetDisableCollision_Params Parms{}; Parms.Accessor = Accessor; Parms.bDisableCollision = bDisableCollision; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetContactTransferScale // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float ContactTransferScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetContactTransferScale(struct FConstraintInstanceAccessor& Accessor, float ContactTransferScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetContactTransferScale"); Params::UConstraintInstanceBlueprintLibrary_SetContactTransferScale_Params Parms{}; Parms.Accessor = Accessor; Parms.ContactTransferScale = ContactTransferScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularVelocityTarget // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector InVelTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetAngularVelocityTarget(struct FConstraintInstanceAccessor& Accessor, struct FVector& InVelTarget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetAngularVelocityTarget"); Params::UConstraintInstanceBlueprintLibrary_SetAngularVelocityTarget_Params Parms{}; Parms.Accessor = Accessor; Parms.InVelTarget = InVelTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularVelocityDriveTwistAndSwing // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetAngularVelocityDriveTwistAndSwing(struct FConstraintInstanceAccessor& Accessor, bool bEnableTwistDrive, bool bEnableSwingDrive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetAngularVelocityDriveTwistAndSwing"); Params::UConstraintInstanceBlueprintLibrary_SetAngularVelocityDriveTwistAndSwing_Params Parms{}; Parms.Accessor = Accessor; Parms.bEnableTwistDrive = bEnableTwistDrive; Parms.bEnableSwingDrive = bEnableSwingDrive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularVelocityDriveSLERP // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bEnableSLERP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetAngularVelocityDriveSLERP(struct FConstraintInstanceAccessor& Accessor, bool bEnableSLERP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetAngularVelocityDriveSLERP"); Params::UConstraintInstanceBlueprintLibrary_SetAngularVelocityDriveSLERP_Params Parms{}; Parms.Accessor = Accessor; Parms.bEnableSLERP = bEnableSLERP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularSoftTwistLimitParams // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bSoftTwistLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TwistLimitStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TwistLimitDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TwistLimitRestitution (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TwistLimitContactDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetAngularSoftTwistLimitParams(struct FConstraintInstanceAccessor& Accessor, bool bSoftTwistLimit, float TwistLimitStiffness, float TwistLimitDamping, float TwistLimitRestitution, float TwistLimitContactDistance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetAngularSoftTwistLimitParams"); Params::UConstraintInstanceBlueprintLibrary_SetAngularSoftTwistLimitParams_Params Parms{}; Parms.Accessor = Accessor; Parms.bSoftTwistLimit = bSoftTwistLimit; Parms.TwistLimitStiffness = TwistLimitStiffness; Parms.TwistLimitDamping = TwistLimitDamping; Parms.TwistLimitRestitution = TwistLimitRestitution; Parms.TwistLimitContactDistance = TwistLimitContactDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularSoftSwingLimitParams // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bSoftSwingLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SwingLimitStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SwingLimitDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SwingLimitRestitution (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SwingLimitContactDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetAngularSoftSwingLimitParams(struct FConstraintInstanceAccessor& Accessor, bool bSoftSwingLimit, float SwingLimitStiffness, float SwingLimitDamping, float SwingLimitRestitution, float SwingLimitContactDistance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetAngularSoftSwingLimitParams"); Params::UConstraintInstanceBlueprintLibrary_SetAngularSoftSwingLimitParams_Params Parms{}; Parms.Accessor = Accessor; Parms.bSoftSwingLimit = bSoftSwingLimit; Parms.SwingLimitStiffness = SwingLimitStiffness; Parms.SwingLimitDamping = SwingLimitDamping; Parms.SwingLimitRestitution = SwingLimitRestitution; Parms.SwingLimitContactDistance = SwingLimitContactDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularPlasticity // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bAngularPlasticity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngularPlasticityThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetAngularPlasticity(struct FConstraintInstanceAccessor& Accessor, bool bAngularPlasticity, float AngularPlasticityThreshold) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetAngularPlasticity"); Params::UConstraintInstanceBlueprintLibrary_SetAngularPlasticity_Params Parms{}; Parms.Accessor = Accessor; Parms.bAngularPlasticity = bAngularPlasticity; Parms.AngularPlasticityThreshold = AngularPlasticityThreshold; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularOrientationTarget // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator InPosTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetAngularOrientationTarget(struct FConstraintInstanceAccessor& Accessor, struct FRotator& InPosTarget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetAngularOrientationTarget"); Params::UConstraintInstanceBlueprintLibrary_SetAngularOrientationTarget_Params Parms{}; Parms.Accessor = Accessor; Parms.InPosTarget = InPosTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularLimits // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // enum class EAngularConstraintMotionSwing1MotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Swing1LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAngularConstraintMotionSwing2MotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Swing2LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAngularConstraintMotionTwistMotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TwistLimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetAngularLimits(struct FConstraintInstanceAccessor& Accessor, enum class EAngularConstraintMotion Swing1MotionType, float Swing1LimitAngle, enum class EAngularConstraintMotion Swing2MotionType, float Swing2LimitAngle, enum class EAngularConstraintMotion TwistMotionType, float TwistLimitAngle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetAngularLimits"); Params::UConstraintInstanceBlueprintLibrary_SetAngularLimits_Params Parms{}; Parms.Accessor = Accessor; Parms.Swing1MotionType = Swing1MotionType; Parms.Swing1LimitAngle = Swing1LimitAngle; Parms.Swing2MotionType = Swing2MotionType; Parms.Swing2LimitAngle = Swing2LimitAngle; Parms.TwistMotionType = TwistMotionType; Parms.TwistLimitAngle = TwistLimitAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularDriveParams // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float PositionStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VelocityStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InForceLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetAngularDriveParams(struct FConstraintInstanceAccessor& Accessor, float PositionStrength, float VelocityStrength, float InForceLimit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetAngularDriveParams"); Params::UConstraintInstanceBlueprintLibrary_SetAngularDriveParams_Params Parms{}; Parms.Accessor = Accessor; Parms.PositionStrength = PositionStrength; Parms.VelocityStrength = VelocityStrength; Parms.InForceLimit = InForceLimit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularDriveMode // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // enum class EAngularDriveMode DriveMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetAngularDriveMode(struct FConstraintInstanceAccessor& Accessor, enum class EAngularDriveMode DriveMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetAngularDriveMode"); Params::UConstraintInstanceBlueprintLibrary_SetAngularDriveMode_Params Parms{}; Parms.Accessor = Accessor; Parms.DriveMode = DriveMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularBreakable // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bAngularBreakable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngularBreakThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::SetAngularBreakable(struct FConstraintInstanceAccessor& Accessor, bool bAngularBreakable, float AngularBreakThreshold) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "SetAngularBreakable"); Params::UConstraintInstanceBlueprintLibrary_SetAngularBreakable_Params Parms{}; Parms.Accessor = Accessor; Parms.bAngularBreakable = bAngularBreakable; Parms.AngularBreakThreshold = AngularBreakThreshold; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetProjectionParams // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bEnableProjection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ProjectionLinearAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ProjectionAngularAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetProjectionParams(struct FConstraintInstanceAccessor& Accessor, bool* bEnableProjection, float* ProjectionLinearAlpha, float* ProjectionAngularAlpha) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetProjectionParams"); Params::UConstraintInstanceBlueprintLibrary_GetProjectionParams_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bEnableProjection != nullptr) *bEnableProjection = Parms.bEnableProjection; if (ProjectionLinearAlpha != nullptr) *ProjectionLinearAlpha = Parms.ProjectionLinearAlpha; if (ProjectionAngularAlpha != nullptr) *ProjectionAngularAlpha = Parms.ProjectionAngularAlpha; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetParentDominates // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UConstraintInstanceBlueprintLibrary::GetParentDominates(struct FConstraintInstanceAccessor& Accessor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetParentDominates"); Params::UConstraintInstanceBlueprintLibrary_GetParentDominates_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetOrientationDriveTwistAndSwing // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bOutEnableTwistDrive (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOutEnableSwingDrive (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetOrientationDriveTwistAndSwing(struct FConstraintInstanceAccessor& Accessor, bool* bOutEnableTwistDrive, bool* bOutEnableSwingDrive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetOrientationDriveTwistAndSwing"); Params::UConstraintInstanceBlueprintLibrary_GetOrientationDriveTwistAndSwing_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bOutEnableTwistDrive != nullptr) *bOutEnableTwistDrive = Parms.bOutEnableTwistDrive; if (bOutEnableSwingDrive != nullptr) *bOutEnableSwingDrive = Parms.bOutEnableSwingDrive; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetOrientationDriveSLERP // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bOutEnableSLERP (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetOrientationDriveSLERP(struct FConstraintInstanceAccessor& Accessor, bool* bOutEnableSLERP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetOrientationDriveSLERP"); Params::UConstraintInstanceBlueprintLibrary_GetOrientationDriveSLERP_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bOutEnableSLERP != nullptr) *bOutEnableSLERP = Parms.bOutEnableSLERP; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearVelocityTarget // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector OutVelTarget (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetLinearVelocityTarget(struct FConstraintInstanceAccessor& Accessor, struct FVector* OutVelTarget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetLinearVelocityTarget"); Params::UConstraintInstanceBlueprintLibrary_GetLinearVelocityTarget_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelTarget != nullptr) *OutVelTarget = std::move(Parms.OutVelTarget); } // Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearVelocityDrive // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bOutEnableDriveX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOutEnableDriveY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOutEnableDriveZ (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetLinearVelocityDrive(struct FConstraintInstanceAccessor& Accessor, bool* bOutEnableDriveX, bool* bOutEnableDriveY, bool* bOutEnableDriveZ) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetLinearVelocityDrive"); Params::UConstraintInstanceBlueprintLibrary_GetLinearVelocityDrive_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bOutEnableDriveX != nullptr) *bOutEnableDriveX = Parms.bOutEnableDriveX; if (bOutEnableDriveY != nullptr) *bOutEnableDriveY = Parms.bOutEnableDriveY; if (bOutEnableDriveZ != nullptr) *bOutEnableDriveZ = Parms.bOutEnableDriveZ; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearSoftLimitParams // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bSoftLinearLimit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LinearLimitStiffness (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LinearLimitDamping (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LinearLimitRestitution (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LinearLimitContactDistance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetLinearSoftLimitParams(struct FConstraintInstanceAccessor& Accessor, bool* bSoftLinearLimit, float* LinearLimitStiffness, float* LinearLimitDamping, float* LinearLimitRestitution, float* LinearLimitContactDistance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetLinearSoftLimitParams"); Params::UConstraintInstanceBlueprintLibrary_GetLinearSoftLimitParams_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bSoftLinearLimit != nullptr) *bSoftLinearLimit = Parms.bSoftLinearLimit; if (LinearLimitStiffness != nullptr) *LinearLimitStiffness = Parms.LinearLimitStiffness; if (LinearLimitDamping != nullptr) *LinearLimitDamping = Parms.LinearLimitDamping; if (LinearLimitRestitution != nullptr) *LinearLimitRestitution = Parms.LinearLimitRestitution; if (LinearLimitContactDistance != nullptr) *LinearLimitContactDistance = Parms.LinearLimitContactDistance; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearPositionTarget // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector OutPosTarget (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetLinearPositionTarget(struct FConstraintInstanceAccessor& Accessor, struct FVector* OutPosTarget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetLinearPositionTarget"); Params::UConstraintInstanceBlueprintLibrary_GetLinearPositionTarget_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPosTarget != nullptr) *OutPosTarget = std::move(Parms.OutPosTarget); } // Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearPositionDrive // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bOutEnableDriveX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOutEnableDriveY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOutEnableDriveZ (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetLinearPositionDrive(struct FConstraintInstanceAccessor& Accessor, bool* bOutEnableDriveX, bool* bOutEnableDriveY, bool* bOutEnableDriveZ) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetLinearPositionDrive"); Params::UConstraintInstanceBlueprintLibrary_GetLinearPositionDrive_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bOutEnableDriveX != nullptr) *bOutEnableDriveX = Parms.bOutEnableDriveX; if (bOutEnableDriveY != nullptr) *bOutEnableDriveY = Parms.bOutEnableDriveY; if (bOutEnableDriveZ != nullptr) *bOutEnableDriveZ = Parms.bOutEnableDriveZ; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearPlasticity // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bLinearPlasticity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LinearPlasticityThreshold (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EConstraintPlasticityTypePlasticityType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetLinearPlasticity(struct FConstraintInstanceAccessor& Accessor, bool* bLinearPlasticity, float* LinearPlasticityThreshold, enum class EConstraintPlasticityType* PlasticityType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetLinearPlasticity"); Params::UConstraintInstanceBlueprintLibrary_GetLinearPlasticity_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bLinearPlasticity != nullptr) *bLinearPlasticity = Parms.bLinearPlasticity; if (LinearPlasticityThreshold != nullptr) *LinearPlasticityThreshold = Parms.LinearPlasticityThreshold; if (PlasticityType != nullptr) *PlasticityType = Parms.PlasticityType; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearLimits // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // enum class ELinearConstraintMotion XMotion (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ELinearConstraintMotion YMotion (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ELinearConstraintMotion ZMotion (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Limit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetLinearLimits(struct FConstraintInstanceAccessor& Accessor, enum class ELinearConstraintMotion* XMotion, enum class ELinearConstraintMotion* YMotion, enum class ELinearConstraintMotion* ZMotion, float* Limit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetLinearLimits"); Params::UConstraintInstanceBlueprintLibrary_GetLinearLimits_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (XMotion != nullptr) *XMotion = Parms.XMotion; if (YMotion != nullptr) *YMotion = Parms.YMotion; if (ZMotion != nullptr) *ZMotion = Parms.ZMotion; if (Limit != nullptr) *Limit = Parms.Limit; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearDriveParams // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float OutPositionStrength (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutVelocityStrength (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutForceLimit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetLinearDriveParams(struct FConstraintInstanceAccessor& Accessor, float* OutPositionStrength, float* OutVelocityStrength, float* OutForceLimit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetLinearDriveParams"); Params::UConstraintInstanceBlueprintLibrary_GetLinearDriveParams_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPositionStrength != nullptr) *OutPositionStrength = Parms.OutPositionStrength; if (OutVelocityStrength != nullptr) *OutVelocityStrength = Parms.OutVelocityStrength; if (OutForceLimit != nullptr) *OutForceLimit = Parms.OutForceLimit; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearBreakable // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bLinearBreakable (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LinearBreakThreshold (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetLinearBreakable(struct FConstraintInstanceAccessor& Accessor, bool* bLinearBreakable, float* LinearBreakThreshold) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetLinearBreakable"); Params::UConstraintInstanceBlueprintLibrary_GetLinearBreakable_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bLinearBreakable != nullptr) *bLinearBreakable = Parms.bLinearBreakable; if (LinearBreakThreshold != nullptr) *LinearBreakThreshold = Parms.LinearBreakThreshold; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetDisableCollsion // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UConstraintInstanceBlueprintLibrary::GetDisableCollsion(struct FConstraintInstanceAccessor& Accessor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetDisableCollsion"); Params::UConstraintInstanceBlueprintLibrary_GetDisableCollsion_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetContactTransferScale // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float ContactTransferScale (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetContactTransferScale(struct FConstraintInstanceAccessor& Accessor, float* ContactTransferScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetContactTransferScale"); Params::UConstraintInstanceBlueprintLibrary_GetContactTransferScale_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ContactTransferScale != nullptr) *ContactTransferScale = Parms.ContactTransferScale; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetAttachedBodyNames // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // class FName ParentBody (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ChildBody (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetAttachedBodyNames(struct FConstraintInstanceAccessor& Accessor, class FName* ParentBody, class FName* ChildBody) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAttachedBodyNames"); Params::UConstraintInstanceBlueprintLibrary_GetAttachedBodyNames_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ParentBody != nullptr) *ParentBody = Parms.ParentBody; if (ChildBody != nullptr) *ChildBody = Parms.ChildBody; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularVelocityTarget // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector OutVelTarget (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetAngularVelocityTarget(struct FConstraintInstanceAccessor& Accessor, struct FVector* OutVelTarget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAngularVelocityTarget"); Params::UConstraintInstanceBlueprintLibrary_GetAngularVelocityTarget_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelTarget != nullptr) *OutVelTarget = std::move(Parms.OutVelTarget); } // Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularVelocityDriveTwistAndSwing // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bOutEnableTwistDrive (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOutEnableSwingDrive (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetAngularVelocityDriveTwistAndSwing(struct FConstraintInstanceAccessor& Accessor, bool* bOutEnableTwistDrive, bool* bOutEnableSwingDrive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAngularVelocityDriveTwistAndSwing"); Params::UConstraintInstanceBlueprintLibrary_GetAngularVelocityDriveTwistAndSwing_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bOutEnableTwistDrive != nullptr) *bOutEnableTwistDrive = Parms.bOutEnableTwistDrive; if (bOutEnableSwingDrive != nullptr) *bOutEnableSwingDrive = Parms.bOutEnableSwingDrive; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularVelocityDriveSLERP // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bOutEnableSLERP (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetAngularVelocityDriveSLERP(struct FConstraintInstanceAccessor& Accessor, bool* bOutEnableSLERP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAngularVelocityDriveSLERP"); Params::UConstraintInstanceBlueprintLibrary_GetAngularVelocityDriveSLERP_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bOutEnableSLERP != nullptr) *bOutEnableSLERP = Parms.bOutEnableSLERP; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularSoftTwistLimitParams // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bSoftTwistLimit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TwistLimitStiffness (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TwistLimitDamping (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TwistLimitRestitution (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TwistLimitContactDistance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetAngularSoftTwistLimitParams(struct FConstraintInstanceAccessor& Accessor, bool* bSoftTwistLimit, float* TwistLimitStiffness, float* TwistLimitDamping, float* TwistLimitRestitution, float* TwistLimitContactDistance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAngularSoftTwistLimitParams"); Params::UConstraintInstanceBlueprintLibrary_GetAngularSoftTwistLimitParams_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bSoftTwistLimit != nullptr) *bSoftTwistLimit = Parms.bSoftTwistLimit; if (TwistLimitStiffness != nullptr) *TwistLimitStiffness = Parms.TwistLimitStiffness; if (TwistLimitDamping != nullptr) *TwistLimitDamping = Parms.TwistLimitDamping; if (TwistLimitRestitution != nullptr) *TwistLimitRestitution = Parms.TwistLimitRestitution; if (TwistLimitContactDistance != nullptr) *TwistLimitContactDistance = Parms.TwistLimitContactDistance; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularSoftSwingLimitParams // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bSoftSwingLimit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SwingLimitStiffness (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SwingLimitDamping (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SwingLimitRestitution (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SwingLimitContactDistance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetAngularSoftSwingLimitParams(struct FConstraintInstanceAccessor& Accessor, bool* bSoftSwingLimit, float* SwingLimitStiffness, float* SwingLimitDamping, float* SwingLimitRestitution, float* SwingLimitContactDistance) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAngularSoftSwingLimitParams"); Params::UConstraintInstanceBlueprintLibrary_GetAngularSoftSwingLimitParams_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bSoftSwingLimit != nullptr) *bSoftSwingLimit = Parms.bSoftSwingLimit; if (SwingLimitStiffness != nullptr) *SwingLimitStiffness = Parms.SwingLimitStiffness; if (SwingLimitDamping != nullptr) *SwingLimitDamping = Parms.SwingLimitDamping; if (SwingLimitRestitution != nullptr) *SwingLimitRestitution = Parms.SwingLimitRestitution; if (SwingLimitContactDistance != nullptr) *SwingLimitContactDistance = Parms.SwingLimitContactDistance; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularPlasticity // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bAngularPlasticity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngularPlasticityThreshold (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetAngularPlasticity(struct FConstraintInstanceAccessor& Accessor, bool* bAngularPlasticity, float* AngularPlasticityThreshold) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAngularPlasticity"); Params::UConstraintInstanceBlueprintLibrary_GetAngularPlasticity_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bAngularPlasticity != nullptr) *bAngularPlasticity = Parms.bAngularPlasticity; if (AngularPlasticityThreshold != nullptr) *AngularPlasticityThreshold = Parms.AngularPlasticityThreshold; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularOrientationTarget // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator OutPosTarget (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetAngularOrientationTarget(struct FConstraintInstanceAccessor& Accessor, struct FRotator* OutPosTarget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAngularOrientationTarget"); Params::UConstraintInstanceBlueprintLibrary_GetAngularOrientationTarget_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPosTarget != nullptr) *OutPosTarget = std::move(Parms.OutPosTarget); } // Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularLimits // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // enum class EAngularConstraintMotionSwing1MotionType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Swing1LimitAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAngularConstraintMotionSwing2MotionType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Swing2LimitAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAngularConstraintMotionTwistMotionType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TwistLimitAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetAngularLimits(struct FConstraintInstanceAccessor& Accessor, enum class EAngularConstraintMotion* Swing1MotionType, float* Swing1LimitAngle, enum class EAngularConstraintMotion* Swing2MotionType, float* Swing2LimitAngle, enum class EAngularConstraintMotion* TwistMotionType, float* TwistLimitAngle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAngularLimits"); Params::UConstraintInstanceBlueprintLibrary_GetAngularLimits_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Swing1MotionType != nullptr) *Swing1MotionType = Parms.Swing1MotionType; if (Swing1LimitAngle != nullptr) *Swing1LimitAngle = Parms.Swing1LimitAngle; if (Swing2MotionType != nullptr) *Swing2MotionType = Parms.Swing2MotionType; if (Swing2LimitAngle != nullptr) *Swing2LimitAngle = Parms.Swing2LimitAngle; if (TwistMotionType != nullptr) *TwistMotionType = Parms.TwistMotionType; if (TwistLimitAngle != nullptr) *TwistLimitAngle = Parms.TwistLimitAngle; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularDriveParams // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float OutPositionStrength (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutVelocityStrength (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutForceLimit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetAngularDriveParams(struct FConstraintInstanceAccessor& Accessor, float* OutPositionStrength, float* OutVelocityStrength, float* OutForceLimit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAngularDriveParams"); Params::UConstraintInstanceBlueprintLibrary_GetAngularDriveParams_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPositionStrength != nullptr) *OutPositionStrength = Parms.OutPositionStrength; if (OutVelocityStrength != nullptr) *OutVelocityStrength = Parms.OutVelocityStrength; if (OutForceLimit != nullptr) *OutForceLimit = Parms.OutForceLimit; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularDriveMode // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // enum class EAngularDriveMode OutDriveMode (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetAngularDriveMode(struct FConstraintInstanceAccessor& Accessor, enum class EAngularDriveMode* OutDriveMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAngularDriveMode"); Params::UConstraintInstanceBlueprintLibrary_GetAngularDriveMode_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutDriveMode != nullptr) *OutDriveMode = Parms.OutDriveMode; } // Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularBreakable // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bAngularBreakable (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngularBreakThreshold (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::GetAngularBreakable(struct FConstraintInstanceAccessor& Accessor, bool* bAngularBreakable, float* AngularBreakThreshold) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAngularBreakable"); Params::UConstraintInstanceBlueprintLibrary_GetAngularBreakable_Params Parms{}; Parms.Accessor = Accessor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bAngularBreakable != nullptr) *bAngularBreakable = Parms.bAngularBreakable; if (AngularBreakThreshold != nullptr) *AngularBreakThreshold = Parms.AngularBreakThreshold; } // Function Engine.ConstraintInstanceBlueprintLibrary.CopyParams // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FConstraintInstanceAccessor SourceAccessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bKeepPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bKeepRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UConstraintInstanceBlueprintLibrary::CopyParams(struct FConstraintInstanceAccessor& Accessor, struct FConstraintInstanceAccessor& SourceAccessor, bool bKeepPosition, bool bKeepRotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConstraintInstanceBlueprintLibrary", "CopyParams"); Params::UConstraintInstanceBlueprintLibrary_CopyParams_Params Parms{}; Parms.Accessor = Accessor; Parms.SourceAccessor = SourceAccessor; Parms.bKeepPosition = bKeepPosition; Parms.bKeepRotation = bKeepRotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.PhysicalAnimationComponent // (None) class UClass* UPhysicalAnimationComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PhysicalAnimationComponent"); return Clss; } // PhysicalAnimationComponent Engine.Default__PhysicalAnimationComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPhysicalAnimationComponent* UPhysicalAnimationComponent::GetDefaultObj() { static class UPhysicalAnimationComponent* Default = nullptr; if (!Default) Default = static_cast(UPhysicalAnimationComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.PhysicalAnimationComponent.SetStrengthMultiplyer // (Final, Native, Public, BlueprintCallable) // Parameters: // float InStrengthMultiplyer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicalAnimationComponent::SetStrengthMultiplyer(float InStrengthMultiplyer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicalAnimationComponent", "SetStrengthMultiplyer"); Params::UPhysicalAnimationComponent_SetStrengthMultiplyer_Params Parms{}; Parms.InStrengthMultiplyer = InStrengthMultiplyer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicalAnimationComponent.SetSkeletalMeshComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* InSkeletalMeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicalAnimationComponent::SetSkeletalMeshComponent(class USkeletalMeshComponent* InSkeletalMeshComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicalAnimationComponent", "SetSkeletalMeshComponent"); Params::UPhysicalAnimationComponent_SetSkeletalMeshComponent_Params Parms{}; Parms.InSkeletalMeshComponent = InSkeletalMeshComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicalAnimationComponent.GetBodyTargetTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BodyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UPhysicalAnimationComponent::GetBodyTargetTransform(class FName BodyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicalAnimationComponent", "GetBodyTargetTransform"); Params::UPhysicalAnimationComponent_GetBodyTargetTransform_Params Parms{}; Parms.BodyName = BodyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationSettingsBelow // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName BodyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPhysicalAnimationData PhysicalAnimationData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicalAnimationComponent::ApplyPhysicalAnimationSettingsBelow(class FName BodyName, struct FPhysicalAnimationData& PhysicalAnimationData, bool bIncludeSelf) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicalAnimationComponent", "ApplyPhysicalAnimationSettingsBelow"); Params::UPhysicalAnimationComponent_ApplyPhysicalAnimationSettingsBelow_Params Parms{}; Parms.BodyName = BodyName; Parms.PhysicalAnimationData = PhysicalAnimationData; Parms.bIncludeSelf = bIncludeSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName BodyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPhysicalAnimationData PhysicalAnimationData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPhysicalAnimationComponent::ApplyPhysicalAnimationSettings(class FName BodyName, struct FPhysicalAnimationData& PhysicalAnimationData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicalAnimationComponent", "ApplyPhysicalAnimationSettings"); Params::UPhysicalAnimationComponent_ApplyPhysicalAnimationSettings_Params Parms{}; Parms.BodyName = BodyName; Parms.PhysicalAnimationData = PhysicalAnimationData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationProfileBelow // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BodyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bClearNotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicalAnimationComponent::ApplyPhysicalAnimationProfileBelow(class FName BodyName, class FName ProfileName, bool bIncludeSelf, bool bClearNotFound) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicalAnimationComponent", "ApplyPhysicalAnimationProfileBelow"); Params::UPhysicalAnimationComponent_ApplyPhysicalAnimationProfileBelow_Params Parms{}; Parms.BodyName = BodyName; Parms.ProfileName = ProfileName; Parms.bIncludeSelf = bIncludeSelf; Parms.bClearNotFound = bClearNotFound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.PhysicalMaterialMask // (None) class UClass* UPhysicalMaterialMask::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PhysicalMaterialMask"); return Clss; } // PhysicalMaterialMask Engine.Default__PhysicalMaterialMask // (Public, ClassDefaultObject, ArchetypeObject) class UPhysicalMaterialMask* UPhysicalMaterialMask::GetDefaultObj() { static class UPhysicalMaterialMask* Default = nullptr; if (!Default) Default = static_cast(UPhysicalMaterialMask::StaticClass()->DefaultObject); return Default; } // Class Engine.PhysicsAsset // (None) class UClass* UPhysicsAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PhysicsAsset"); return Clss; } // PhysicsAsset Engine.Default__PhysicsAsset // (Public, ClassDefaultObject, ArchetypeObject) class UPhysicsAsset* UPhysicsAsset::GetDefaultObj() { static class UPhysicsAsset* Default = nullptr; if (!Default) Default = static_cast(UPhysicsAsset::StaticClass()->DefaultObject); return Default; } // Class Engine.SkeletalBodySetup // (None) class UClass* USkeletalBodySetup::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SkeletalBodySetup"); return Clss; } // SkeletalBodySetup Engine.Default__SkeletalBodySetup // (Public, Transactional, ClassDefaultObject, ArchetypeObject) class USkeletalBodySetup* USkeletalBodySetup::GetDefaultObj() { static class USkeletalBodySetup* Default = nullptr; if (!Default) Default = static_cast(USkeletalBodySetup::StaticClass()->DefaultObject); return Default; } // Class Engine.PhysicsCollisionHandler // (None) class UClass* UPhysicsCollisionHandler::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PhysicsCollisionHandler"); return Clss; } // PhysicsCollisionHandler Engine.Default__PhysicsCollisionHandler // (Public, ClassDefaultObject, ArchetypeObject) class UPhysicsCollisionHandler* UPhysicsCollisionHandler::GetDefaultObj() { static class UPhysicsCollisionHandler* Default = nullptr; if (!Default) Default = static_cast(UPhysicsCollisionHandler::StaticClass()->DefaultObject); return Default; } // Class Engine.PhysicsConstraintActor // (Actor) class UClass* APhysicsConstraintActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PhysicsConstraintActor"); return Clss; } // PhysicsConstraintActor Engine.Default__PhysicsConstraintActor // (Public, ClassDefaultObject, ArchetypeObject) class APhysicsConstraintActor* APhysicsConstraintActor::GetDefaultObj() { static class APhysicsConstraintActor* Default = nullptr; if (!Default) Default = static_cast(APhysicsConstraintActor::StaticClass()->DefaultObject); return Default; } // Class Engine.PhysicsConstraintComponent // (SceneComponent) class UClass* UPhysicsConstraintComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PhysicsConstraintComponent"); return Clss; } // PhysicsConstraintComponent Engine.Default__PhysicsConstraintComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPhysicsConstraintComponent* UPhysicsConstraintComponent::GetDefaultObj() { static class UPhysicsConstraintComponent* Default = nullptr; if (!Default) Default = static_cast(UPhysicsConstraintComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.PhysicsConstraintComponent.SetOrientationDriveTwistAndSwing // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetOrientationDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetOrientationDriveTwistAndSwing"); Params::UPhysicsConstraintComponent_SetOrientationDriveTwistAndSwing_Params Parms{}; Parms.bEnableTwistDrive = bEnableTwistDrive; Parms.bEnableSwingDrive = bEnableSwingDrive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetOrientationDriveSLERP // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableSLERP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetOrientationDriveSLERP(bool bEnableSLERP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetOrientationDriveSLERP"); Params::UPhysicsConstraintComponent_SetOrientationDriveSLERP_Params Parms{}; Parms.bEnableSLERP = bEnableSLERP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearZLimit // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class ELinearConstraintMotion ConstraintType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LimitSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearZLimit(enum class ELinearConstraintMotion ConstraintType, float LimitSize) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearZLimit"); Params::UPhysicsConstraintComponent_SetLinearZLimit_Params Parms{}; Parms.ConstraintType = ConstraintType; Parms.LimitSize = LimitSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearYLimit // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class ELinearConstraintMotion ConstraintType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LimitSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearYLimit(enum class ELinearConstraintMotion ConstraintType, float LimitSize) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearYLimit"); Params::UPhysicsConstraintComponent_SetLinearYLimit_Params Parms{}; Parms.ConstraintType = ConstraintType; Parms.LimitSize = LimitSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearXLimit // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class ELinearConstraintMotion ConstraintType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LimitSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearXLimit(enum class ELinearConstraintMotion ConstraintType, float LimitSize) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearXLimit"); Params::UPhysicsConstraintComponent_SetLinearXLimit_Params Parms{}; Parms.ConstraintType = ConstraintType; Parms.LimitSize = LimitSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearVelocityTarget // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InVelTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearVelocityTarget(struct FVector& InVelTarget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearVelocityTarget"); Params::UPhysicsConstraintComponent_SetLinearVelocityTarget_Params Parms{}; Parms.InVelTarget = InVelTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearVelocityDrive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableDriveX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableDriveY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableDriveZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearVelocityDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearVelocityDrive"); Params::UPhysicsConstraintComponent_SetLinearVelocityDrive_Params Parms{}; Parms.bEnableDriveX = bEnableDriveX; Parms.bEnableDriveY = bEnableDriveY; Parms.bEnableDriveZ = bEnableDriveZ; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearPositionTarget // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InPosTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearPositionTarget(struct FVector& InPosTarget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearPositionTarget"); Params::UPhysicsConstraintComponent_SetLinearPositionTarget_Params Parms{}; Parms.InPosTarget = InPosTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearPositionDrive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableDriveX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableDriveY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableDriveZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearPositionDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearPositionDrive"); Params::UPhysicsConstraintComponent_SetLinearPositionDrive_Params Parms{}; Parms.bEnableDriveX = bEnableDriveX; Parms.bEnableDriveY = bEnableDriveY; Parms.bEnableDriveZ = bEnableDriveZ; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearPlasticity // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bLinearPlasticity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LinearPlasticityThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EConstraintPlasticityTypePlasticityType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearPlasticity(bool bLinearPlasticity, float LinearPlasticityThreshold, enum class EConstraintPlasticityType PlasticityType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearPlasticity"); Params::UPhysicsConstraintComponent_SetLinearPlasticity_Params Parms{}; Parms.bLinearPlasticity = bLinearPlasticity; Parms.LinearPlasticityThreshold = LinearPlasticityThreshold; Parms.PlasticityType = PlasticityType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearDriveParams // (Final, Native, Public, BlueprintCallable) // Parameters: // float PositionStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VelocityStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InForceLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearDriveParams"); Params::UPhysicsConstraintComponent_SetLinearDriveParams_Params Parms{}; Parms.PositionStrength = PositionStrength; Parms.VelocityStrength = VelocityStrength; Parms.InForceLimit = InForceLimit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearBreakable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bLinearBreakable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LinearBreakThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearBreakable(bool bLinearBreakable, float LinearBreakThreshold) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearBreakable"); Params::UPhysicsConstraintComponent_SetLinearBreakable_Params Parms{}; Parms.bLinearBreakable = bLinearBreakable; Parms.LinearBreakThreshold = LinearBreakThreshold; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetDisableCollision // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bDisableCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetDisableCollision(bool bDisableCollision) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetDisableCollision"); Params::UPhysicsConstraintComponent_SetDisableCollision_Params Parms{}; Parms.bDisableCollision = bDisableCollision; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetContactTransferScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float ContactTransferScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetContactTransferScale(float ContactTransferScale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetContactTransferScale"); Params::UPhysicsConstraintComponent_SetContactTransferScale_Params Parms{}; Parms.ContactTransferScale = ContactTransferScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetConstraintReferencePosition // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // enum class EConstraintFrame Frame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector RefPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetConstraintReferencePosition(enum class EConstraintFrame Frame, struct FVector& RefPosition) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetConstraintReferencePosition"); Params::UPhysicsConstraintComponent_SetConstraintReferencePosition_Params Parms{}; Parms.Frame = Frame; Parms.RefPosition = RefPosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetConstraintReferenceOrientation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // enum class EConstraintFrame Frame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector PriAxis (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector SecAxis (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetConstraintReferenceOrientation(enum class EConstraintFrame Frame, struct FVector& PriAxis, struct FVector& SecAxis) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetConstraintReferenceOrientation"); Params::UPhysicsConstraintComponent_SetConstraintReferenceOrientation_Params Parms{}; Parms.Frame = Frame; Parms.PriAxis = PriAxis; Parms.SecAxis = SecAxis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetConstraintReferenceFrame // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // enum class EConstraintFrame Frame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform RefFrame (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetConstraintReferenceFrame(enum class EConstraintFrame Frame, struct FTransform& RefFrame) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetConstraintReferenceFrame"); Params::UPhysicsConstraintComponent_SetConstraintReferenceFrame_Params Parms{}; Parms.Frame = Frame; Parms.RefFrame = RefFrame; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetConstrainedComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component1 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* Component2 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetConstrainedComponents(class UPrimitiveComponent* Component1, class FName BoneName1, class UPrimitiveComponent* Component2, class FName BoneName2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetConstrainedComponents"); Params::UPhysicsConstraintComponent_SetConstrainedComponents_Params Parms{}; Parms.Component1 = Component1; Parms.BoneName1 = BoneName1; Parms.Component2 = Component2; Parms.BoneName2 = BoneName2; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularVelocityTarget // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InVelTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularVelocityTarget(struct FVector& InVelTarget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularVelocityTarget"); Params::UPhysicsConstraintComponent_SetAngularVelocityTarget_Params Parms{}; Parms.InVelTarget = InVelTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularVelocityDriveTwistAndSwing // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularVelocityDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularVelocityDriveTwistAndSwing"); Params::UPhysicsConstraintComponent_SetAngularVelocityDriveTwistAndSwing_Params Parms{}; Parms.bEnableTwistDrive = bEnableTwistDrive; Parms.bEnableSwingDrive = bEnableSwingDrive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularVelocityDriveSLERP // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableSLERP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularVelocityDriveSLERP(bool bEnableSLERP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularVelocityDriveSLERP"); Params::UPhysicsConstraintComponent_SetAngularVelocityDriveSLERP_Params Parms{}; Parms.bEnableSLERP = bEnableSLERP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularVelocityDrive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularVelocityDrive"); Params::UPhysicsConstraintComponent_SetAngularVelocityDrive_Params Parms{}; Parms.bEnableSwingDrive = bEnableSwingDrive; Parms.bEnableTwistDrive = bEnableTwistDrive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularTwistLimit // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EAngularConstraintMotionConstraintType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TwistLimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularTwistLimit(enum class EAngularConstraintMotion ConstraintType, float TwistLimitAngle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularTwistLimit"); Params::UPhysicsConstraintComponent_SetAngularTwistLimit_Params Parms{}; Parms.ConstraintType = ConstraintType; Parms.TwistLimitAngle = TwistLimitAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularSwing2Limit // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EAngularConstraintMotionMotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Swing2LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularSwing2Limit(enum class EAngularConstraintMotion MotionType, float Swing2LimitAngle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularSwing2Limit"); Params::UPhysicsConstraintComponent_SetAngularSwing2Limit_Params Parms{}; Parms.MotionType = MotionType; Parms.Swing2LimitAngle = Swing2LimitAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularSwing1Limit // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EAngularConstraintMotionMotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Swing1LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularSwing1Limit(enum class EAngularConstraintMotion MotionType, float Swing1LimitAngle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularSwing1Limit"); Params::UPhysicsConstraintComponent_SetAngularSwing1Limit_Params Parms{}; Parms.MotionType = MotionType; Parms.Swing1LimitAngle = Swing1LimitAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularPlasticity // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bAngularPlasticity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngularPlasticityThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularPlasticity(bool bAngularPlasticity, float AngularPlasticityThreshold) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularPlasticity"); Params::UPhysicsConstraintComponent_SetAngularPlasticity_Params Parms{}; Parms.bAngularPlasticity = bAngularPlasticity; Parms.AngularPlasticityThreshold = AngularPlasticityThreshold; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularOrientationTarget // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator InPosTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularOrientationTarget(struct FRotator& InPosTarget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularOrientationTarget"); Params::UPhysicsConstraintComponent_SetAngularOrientationTarget_Params Parms{}; Parms.InPosTarget = InPosTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularOrientationDrive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularOrientationDrive(bool bEnableSwingDrive, bool bEnableTwistDrive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularOrientationDrive"); Params::UPhysicsConstraintComponent_SetAngularOrientationDrive_Params Parms{}; Parms.bEnableSwingDrive = bEnableSwingDrive; Parms.bEnableTwistDrive = bEnableTwistDrive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularDriveParams // (Final, Native, Public, BlueprintCallable) // Parameters: // float PositionStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VelocityStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InForceLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularDriveParams"); Params::UPhysicsConstraintComponent_SetAngularDriveParams_Params Parms{}; Parms.PositionStrength = PositionStrength; Parms.VelocityStrength = VelocityStrength; Parms.InForceLimit = InForceLimit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularDriveMode // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EAngularDriveMode DriveMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularDriveMode(enum class EAngularDriveMode DriveMode) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularDriveMode"); Params::UPhysicsConstraintComponent_SetAngularDriveMode_Params Parms{}; Parms.DriveMode = DriveMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularBreakable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bAngularBreakable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngularBreakThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularBreakable(bool bAngularBreakable, float AngularBreakThreshold) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularBreakable"); Params::UPhysicsConstraintComponent_SetAngularBreakable_Params Parms{}; Parms.bAngularBreakable = bAngularBreakable; Parms.AngularBreakThreshold = AngularBreakThreshold; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.IsBroken // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhysicsConstraintComponent::IsBroken() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "IsBroken"); Params::UPhysicsConstraintComponent_IsBroken_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsConstraintComponent.GetCurrentTwist // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhysicsConstraintComponent::GetCurrentTwist() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "GetCurrentTwist"); Params::UPhysicsConstraintComponent_GetCurrentTwist_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsConstraintComponent.GetCurrentSwing2 // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhysicsConstraintComponent::GetCurrentSwing2() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "GetCurrentSwing2"); Params::UPhysicsConstraintComponent_GetCurrentSwing2_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsConstraintComponent.GetCurrentSwing1 // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhysicsConstraintComponent::GetCurrentSwing1() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "GetCurrentSwing1"); Params::UPhysicsConstraintComponent_GetCurrentSwing1_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsConstraintComponent.GetConstraintForce // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector OutLinearForce (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutAngularForce (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::GetConstraintForce(struct FVector* OutLinearForce, struct FVector* OutAngularForce) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "GetConstraintForce"); Params::UPhysicsConstraintComponent_GetConstraintForce_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLinearForce != nullptr) *OutLinearForce = std::move(Parms.OutLinearForce); if (OutAngularForce != nullptr) *OutAngularForce = std::move(Parms.OutAngularForce); } // Function Engine.PhysicsConstraintComponent.GetConstraint // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FConstraintInstanceAccessor ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FConstraintInstanceAccessor UPhysicsConstraintComponent::GetConstraint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "GetConstraint"); Params::UPhysicsConstraintComponent_GetConstraint_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsConstraintComponent.GetConstrainedComponents // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UPrimitiveComponent* OutComponent1 (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName OutBoneName1 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OutComponent2 (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName OutBoneName2 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::GetConstrainedComponents(class UPrimitiveComponent** OutComponent1, class FName* OutBoneName1, class UPrimitiveComponent** OutComponent2, class FName* OutBoneName2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "GetConstrainedComponents"); Params::UPhysicsConstraintComponent_GetConstrainedComponents_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponent1 != nullptr) *OutComponent1 = Parms.OutComponent1; if (OutBoneName1 != nullptr) *OutBoneName1 = Parms.OutBoneName1; if (OutComponent2 != nullptr) *OutComponent2 = Parms.OutComponent2; if (OutBoneName2 != nullptr) *OutBoneName2 = Parms.OutBoneName2; } // Function Engine.PhysicsConstraintComponent.BreakConstraint // (Final, Native, Public, BlueprintCallable) // Parameters: void UPhysicsConstraintComponent::BreakConstraint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsConstraintComponent", "BreakConstraint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.PhysicsConstraintTemplate // (None) class UClass* UPhysicsConstraintTemplate::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PhysicsConstraintTemplate"); return Clss; } // PhysicsConstraintTemplate Engine.Default__PhysicsConstraintTemplate // (Public, ClassDefaultObject, ArchetypeObject) class UPhysicsConstraintTemplate* UPhysicsConstraintTemplate::GetDefaultObj() { static class UPhysicsConstraintTemplate* Default = nullptr; if (!Default) Default = static_cast(UPhysicsConstraintTemplate::StaticClass()->DefaultObject); return Default; } // Class Engine.PhysicsHandleComponent // (None) class UClass* UPhysicsHandleComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PhysicsHandleComponent"); return Clss; } // PhysicsHandleComponent Engine.Default__PhysicsHandleComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPhysicsHandleComponent* UPhysicsHandleComponent::GetDefaultObj() { static class UPhysicsHandleComponent* Default = nullptr; if (!Default) Default = static_cast(UPhysicsHandleComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.PhysicsHandleComponent.SetTargetRotation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetTargetRotation(const struct FRotator& NewRotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsHandleComponent", "SetTargetRotation"); Params::UPhysicsHandleComponent_SetTargetRotation_Params Parms{}; Parms.NewRotation = NewRotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetTargetLocationAndRotation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetTargetLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsHandleComponent", "SetTargetLocationAndRotation"); Params::UPhysicsHandleComponent_SetTargetLocationAndRotation_Params Parms{}; Parms.NewLocation = NewLocation; Parms.NewRotation = NewRotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetTargetLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetTargetLocation(const struct FVector& NewLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsHandleComponent", "SetTargetLocation"); Params::UPhysicsHandleComponent_SetTargetLocation_Params Parms{}; Parms.NewLocation = NewLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetLinearStiffness // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewLinearStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetLinearStiffness(float NewLinearStiffness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsHandleComponent", "SetLinearStiffness"); Params::UPhysicsHandleComponent_SetLinearStiffness_Params Parms{}; Parms.NewLinearStiffness = NewLinearStiffness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetLinearDamping // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewLinearDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetLinearDamping(float NewLinearDamping) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsHandleComponent", "SetLinearDamping"); Params::UPhysicsHandleComponent_SetLinearDamping_Params Parms{}; Parms.NewLinearDamping = NewLinearDamping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetInterpolationSpeed // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewInterpolationSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetInterpolationSpeed(float NewInterpolationSpeed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsHandleComponent", "SetInterpolationSpeed"); Params::UPhysicsHandleComponent_SetInterpolationSpeed_Params Parms{}; Parms.NewInterpolationSpeed = NewInterpolationSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetAngularStiffness // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewAngularStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetAngularStiffness(float NewAngularStiffness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsHandleComponent", "SetAngularStiffness"); Params::UPhysicsHandleComponent_SetAngularStiffness_Params Parms{}; Parms.NewAngularStiffness = NewAngularStiffness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetAngularDamping // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewAngularDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetAngularDamping(float NewAngularDamping) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsHandleComponent", "SetAngularDamping"); Params::UPhysicsHandleComponent_SetAngularDamping_Params Parms{}; Parms.NewAngularDamping = NewAngularDamping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.ReleaseComponent // (Native, Public, BlueprintCallable) // Parameters: void UPhysicsHandleComponent::ReleaseComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsHandleComponent", "ReleaseComponent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.GrabComponentAtLocationWithRotation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::GrabComponentAtLocationWithRotation(class UPrimitiveComponent* Component, class FName InBoneName, const struct FVector& Location, const struct FRotator& Rotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsHandleComponent", "GrabComponentAtLocationWithRotation"); Params::UPhysicsHandleComponent_GrabComponentAtLocationWithRotation_Params Parms{}; Parms.Component = Component; Parms.InBoneName = InBoneName; Parms.Location = Location; Parms.Rotation = Rotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.GrabComponentAtLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector GrabLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::GrabComponentAtLocation(class UPrimitiveComponent* Component, class FName InBoneName, const struct FVector& GrabLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsHandleComponent", "GrabComponentAtLocation"); Params::UPhysicsHandleComponent_GrabComponentAtLocation_Params Parms{}; Parms.Component = Component; Parms.InBoneName = InBoneName; Parms.GrabLocation = GrabLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.GrabComponent // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector GrabLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bConstrainRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::GrabComponent(class UPrimitiveComponent* Component, class FName InBoneName, const struct FVector& GrabLocation, bool bConstrainRotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsHandleComponent", "GrabComponent"); Params::UPhysicsHandleComponent_GrabComponent_Params Parms{}; Parms.Component = Component; Parms.InBoneName = InBoneName; Parms.GrabLocation = GrabLocation; Parms.bConstrainRotation = bConstrainRotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.GetTargetLocationAndRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector TargetLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator TargetRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::GetTargetLocationAndRotation(struct FVector* TargetLocation, struct FRotator* TargetRotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsHandleComponent", "GetTargetLocationAndRotation"); Params::UPhysicsHandleComponent_GetTargetLocationAndRotation_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (TargetLocation != nullptr) *TargetLocation = std::move(Parms.TargetLocation); if (TargetRotation != nullptr) *TargetRotation = std::move(Parms.TargetRotation); } // Function Engine.PhysicsHandleComponent.GetGrabbedComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPrimitiveComponent* UPhysicsHandleComponent::GetGrabbedComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsHandleComponent", "GetGrabbedComponent"); Params::UPhysicsHandleComponent_GetGrabbedComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.PhysicsSettings // (None) class UClass* UPhysicsSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PhysicsSettings"); return Clss; } // PhysicsSettings Engine.Default__PhysicsSettings // (Public, ClassDefaultObject, ArchetypeObject) class UPhysicsSettings* UPhysicsSettings::GetDefaultObj() { static class UPhysicsSettings* Default = nullptr; if (!Default) Default = static_cast(UPhysicsSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.PhysicsThruster // (Actor) class UClass* APhysicsThruster::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PhysicsThruster"); return Clss; } // PhysicsThruster Engine.Default__PhysicsThruster // (Public, ClassDefaultObject, ArchetypeObject) class APhysicsThruster* APhysicsThruster::GetDefaultObj() { static class APhysicsThruster* Default = nullptr; if (!Default) Default = static_cast(APhysicsThruster::StaticClass()->DefaultObject); return Default; } // Class Engine.RadialForceComponent // (SceneComponent) class UClass* URadialForceComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("RadialForceComponent"); return Clss; } // RadialForceComponent Engine.Default__RadialForceComponent // (Public, ClassDefaultObject, ArchetypeObject) class URadialForceComponent* URadialForceComponent::GetDefaultObj() { static class URadialForceComponent* Default = nullptr; if (!Default) Default = static_cast(URadialForceComponent::StaticClass()->DefaultObject); return Default; } // Function Engine.RadialForceComponent.RemoveObjectTypeToAffect // (Native, Public, BlueprintCallable) // Parameters: // enum class EObjectTypeQuery ObjectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URadialForceComponent::RemoveObjectTypeToAffect(enum class EObjectTypeQuery ObjectType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("RadialForceComponent", "RemoveObjectTypeToAffect"); Params::URadialForceComponent_RemoveObjectTypeToAffect_Params Parms{}; Parms.ObjectType = ObjectType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.RadialForceComponent.FireImpulse // (Native, Public, BlueprintCallable) // Parameters: void URadialForceComponent::FireImpulse() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("RadialForceComponent", "FireImpulse"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.RadialForceComponent.AddObjectTypeToAffect // (Native, Public, BlueprintCallable) // Parameters: // enum class EObjectTypeQuery ObjectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URadialForceComponent::AddObjectTypeToAffect(enum class EObjectTypeQuery ObjectType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("RadialForceComponent", "AddObjectTypeToAffect"); Params::URadialForceComponent_AddObjectTypeToAffect_Params Parms{}; Parms.ObjectType = ObjectType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.PhysicsFieldComponent // (SceneComponent) class UClass* UPhysicsFieldComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PhysicsFieldComponent"); return Clss; } // PhysicsFieldComponent Engine.Default__PhysicsFieldComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPhysicsFieldComponent* UPhysicsFieldComponent::GetDefaultObj() { static class UPhysicsFieldComponent* Default = nullptr; if (!Default) Default = static_cast(UPhysicsFieldComponent::StaticClass()->DefaultObject); return Default; } // Class Engine.PhysicsFieldStatics // (None) class UClass* UPhysicsFieldStatics::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PhysicsFieldStatics"); return Clss; } // PhysicsFieldStatics Engine.Default__PhysicsFieldStatics // (Public, ClassDefaultObject, ArchetypeObject) class UPhysicsFieldStatics* UPhysicsFieldStatics::GetDefaultObj() { static class UPhysicsFieldStatics* Default = nullptr; if (!Default) Default = static_cast(UPhysicsFieldStatics::StaticClass()->DefaultObject); return Default; } // Function Engine.PhysicsFieldStatics.EvalPhysicsVectorField // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WorldPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EFieldVectorType VectorType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPhysicsFieldStatics::EvalPhysicsVectorField(class UObject* WorldContextObject, struct FVector& WorldPosition, enum class EFieldVectorType VectorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsFieldStatics", "EvalPhysicsVectorField"); Params::UPhysicsFieldStatics_EvalPhysicsVectorField_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorldPosition = WorldPosition; Parms.VectorType = VectorType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsFieldStatics.EvalPhysicsScalarField // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WorldPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EFieldScalarType ScalarType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhysicsFieldStatics::EvalPhysicsScalarField(class UObject* WorldContextObject, struct FVector& WorldPosition, enum class EFieldScalarType ScalarType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsFieldStatics", "EvalPhysicsScalarField"); Params::UPhysicsFieldStatics_EvalPhysicsScalarField_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorldPosition = WorldPosition; Parms.ScalarType = ScalarType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsFieldStatics.EvalPhysicsIntegerField // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WorldPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EFieldIntegerType IntegerType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhysicsFieldStatics::EvalPhysicsIntegerField(class UObject* WorldContextObject, struct FVector& WorldPosition, enum class EFieldIntegerType IntegerType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PhysicsFieldStatics", "EvalPhysicsIntegerField"); Params::UPhysicsFieldStatics_EvalPhysicsIntegerField_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorldPosition = WorldPosition; Parms.IntegerType = IntegerType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.PlatformInputDeviceMapperLibrary // (None) class UClass* UPlatformInputDeviceMapperLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PlatformInputDeviceMapperLibrary"); return Clss; } // PlatformInputDeviceMapperLibrary Engine.Default__PlatformInputDeviceMapperLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UPlatformInputDeviceMapperLibrary* UPlatformInputDeviceMapperLibrary::GetDefaultObj() { static class UPlatformInputDeviceMapperLibrary* Default = nullptr; if (!Default) Default = static_cast(UPlatformInputDeviceMapperLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.PlatformInputDeviceMapperLibrary.PlatformUserId_None // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FPlatformUserId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPlatformUserId UPlatformInputDeviceMapperLibrary::PlatformUserId_None() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformInputDeviceMapperLibrary", "PlatformUserId_None"); Params::UPlatformInputDeviceMapperLibrary_PlatformUserId_None_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformInputDeviceMapperLibrary.NotEqual_PlatformUserId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FPlatformUserId A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPlatformUserId B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlatformInputDeviceMapperLibrary::NotEqual_PlatformUserId(const struct FPlatformUserId& A, const struct FPlatformUserId& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformInputDeviceMapperLibrary", "NotEqual_PlatformUserId"); Params::UPlatformInputDeviceMapperLibrary_NotEqual_PlatformUserId_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformInputDeviceMapperLibrary.NotEqual_InputDeviceId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputDeviceId A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInputDeviceId B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlatformInputDeviceMapperLibrary::NotEqual_InputDeviceId(const struct FInputDeviceId& A, const struct FInputDeviceId& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformInputDeviceMapperLibrary", "NotEqual_InputDeviceId"); Params::UPlatformInputDeviceMapperLibrary_NotEqual_InputDeviceId_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformInputDeviceMapperLibrary.IsValidPlatformId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FPlatformUserId UserId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlatformInputDeviceMapperLibrary::IsValidPlatformId(const struct FPlatformUserId& UserId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformInputDeviceMapperLibrary", "IsValidPlatformId"); Params::UPlatformInputDeviceMapperLibrary_IsValidPlatformId_Params Parms{}; Parms.UserId = UserId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformInputDeviceMapperLibrary.IsValidInputDevice // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputDeviceId DeviceID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlatformInputDeviceMapperLibrary::IsValidInputDevice(const struct FInputDeviceId& DeviceID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformInputDeviceMapperLibrary", "IsValidInputDevice"); Params::UPlatformInputDeviceMapperLibrary_IsValidInputDevice_Params Parms{}; Parms.DeviceID = DeviceID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformInputDeviceMapperLibrary.IsUnpairedUserId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FPlatformUserId PlatformId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlatformInputDeviceMapperLibrary::IsUnpairedUserId(const struct FPlatformUserId& PlatformId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformInputDeviceMapperLibrary", "IsUnpairedUserId"); Params::UPlatformInputDeviceMapperLibrary_IsUnpairedUserId_Params Parms{}; Parms.PlatformId = PlatformId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformInputDeviceMapperLibrary.IsInputDeviceMappedToUnpairedUser // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputDeviceId InputDevice (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlatformInputDeviceMapperLibrary::IsInputDeviceMappedToUnpairedUser(const struct FInputDeviceId& InputDevice) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformInputDeviceMapperLibrary", "IsInputDeviceMappedToUnpairedUser"); Params::UPlatformInputDeviceMapperLibrary_IsInputDeviceMappedToUnpairedUser_Params Parms{}; Parms.InputDevice = InputDevice; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformInputDeviceMapperLibrary.InputDeviceId_None // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputDeviceId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FInputDeviceId UPlatformInputDeviceMapperLibrary::InputDeviceId_None() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformInputDeviceMapperLibrary", "InputDeviceId_None"); Params::UPlatformInputDeviceMapperLibrary_InputDeviceId_None_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformInputDeviceMapperLibrary.GetUserForUnpairedInputDevices // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FPlatformUserId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPlatformUserId UPlatformInputDeviceMapperLibrary::GetUserForUnpairedInputDevices() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformInputDeviceMapperLibrary", "GetUserForUnpairedInputDevices"); Params::UPlatformInputDeviceMapperLibrary_GetUserForUnpairedInputDevices_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformInputDeviceMapperLibrary.GetUserForInputDevice // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FInputDeviceId DeviceID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPlatformUserId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPlatformUserId UPlatformInputDeviceMapperLibrary::GetUserForInputDevice(const struct FInputDeviceId& DeviceID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformInputDeviceMapperLibrary", "GetUserForInputDevice"); Params::UPlatformInputDeviceMapperLibrary_GetUserForInputDevice_Params Parms{}; Parms.DeviceID = DeviceID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformInputDeviceMapperLibrary.GetPrimaryInputDeviceForUser // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FPlatformUserId UserId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInputDeviceId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FInputDeviceId UPlatformInputDeviceMapperLibrary::GetPrimaryInputDeviceForUser(const struct FPlatformUserId& UserId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformInputDeviceMapperLibrary", "GetPrimaryInputDeviceForUser"); Params::UPlatformInputDeviceMapperLibrary_GetPrimaryInputDeviceForUser_Params Parms{}; Parms.UserId = UserId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformInputDeviceMapperLibrary.GetInputDeviceConnectionState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FInputDeviceId DeviceID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EInputDeviceConnectionStateReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EInputDeviceConnectionState UPlatformInputDeviceMapperLibrary::GetInputDeviceConnectionState(const struct FInputDeviceId& DeviceID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformInputDeviceMapperLibrary", "GetInputDeviceConnectionState"); Params::UPlatformInputDeviceMapperLibrary_GetInputDeviceConnectionState_Params Parms{}; Parms.DeviceID = DeviceID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformInputDeviceMapperLibrary.GetDefaultInputDevice // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputDeviceId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FInputDeviceId UPlatformInputDeviceMapperLibrary::GetDefaultInputDevice() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformInputDeviceMapperLibrary", "GetDefaultInputDevice"); Params::UPlatformInputDeviceMapperLibrary_GetDefaultInputDevice_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformInputDeviceMapperLibrary.GetAllInputDevicesForUser // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPlatformUserId UserId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutInputDevices (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPlatformInputDeviceMapperLibrary::GetAllInputDevicesForUser(const struct FPlatformUserId& UserId, TArray* OutInputDevices) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformInputDeviceMapperLibrary", "GetAllInputDevicesForUser"); Params::UPlatformInputDeviceMapperLibrary_GetAllInputDevicesForUser_Params Parms{}; Parms.UserId = UserId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutInputDevices != nullptr) *OutInputDevices = std::move(Parms.OutInputDevices); return Parms.ReturnValue; } // Function Engine.PlatformInputDeviceMapperLibrary.GetAllInputDevices // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray OutInputDevices (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPlatformInputDeviceMapperLibrary::GetAllInputDevices(TArray* OutInputDevices) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformInputDeviceMapperLibrary", "GetAllInputDevices"); Params::UPlatformInputDeviceMapperLibrary_GetAllInputDevices_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutInputDevices != nullptr) *OutInputDevices = std::move(Parms.OutInputDevices); return Parms.ReturnValue; } // Function Engine.PlatformInputDeviceMapperLibrary.GetAllConnectedInputDevices // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray OutInputDevices (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPlatformInputDeviceMapperLibrary::GetAllConnectedInputDevices(TArray* OutInputDevices) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformInputDeviceMapperLibrary", "GetAllConnectedInputDevices"); Params::UPlatformInputDeviceMapperLibrary_GetAllConnectedInputDevices_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutInputDevices != nullptr) *OutInputDevices = std::move(Parms.OutInputDevices); return Parms.ReturnValue; } // Function Engine.PlatformInputDeviceMapperLibrary.GetAllActiveUsers // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray OutUsers (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPlatformInputDeviceMapperLibrary::GetAllActiveUsers(TArray* OutUsers) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformInputDeviceMapperLibrary", "GetAllActiveUsers"); Params::UPlatformInputDeviceMapperLibrary_GetAllActiveUsers_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutUsers != nullptr) *OutUsers = std::move(Parms.OutUsers); return Parms.ReturnValue; } // Function Engine.PlatformInputDeviceMapperLibrary.EqualEqual_PlatformUserId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FPlatformUserId A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPlatformUserId B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlatformInputDeviceMapperLibrary::EqualEqual_PlatformUserId(const struct FPlatformUserId& A, const struct FPlatformUserId& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformInputDeviceMapperLibrary", "EqualEqual_PlatformUserId"); Params::UPlatformInputDeviceMapperLibrary_EqualEqual_PlatformUserId_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformInputDeviceMapperLibrary.EqualEqual_InputDeviceId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputDeviceId A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInputDeviceId B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPlatformInputDeviceMapperLibrary::EqualEqual_InputDeviceId(const struct FInputDeviceId& A, const struct FInputDeviceId& B) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PlatformInputDeviceMapperLibrary", "EqualEqual_InputDeviceId"); Params::UPlatformInputDeviceMapperLibrary_EqualEqual_InputDeviceId_Params Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.PlayerStart // (Actor) class UClass* APlayerStart::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PlayerStart"); return Clss; } // PlayerStart Engine.Default__PlayerStart // (Public, ClassDefaultObject, ArchetypeObject) class APlayerStart* APlayerStart::GetDefaultObj() { static class APlayerStart* Default = nullptr; if (!Default) Default = static_cast(APlayerStart::StaticClass()->DefaultObject); return Default; } // Class Engine.PlayerStartPIE // (Actor) class UClass* APlayerStartPIE::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PlayerStartPIE"); return Clss; } // PlayerStartPIE Engine.Default__PlayerStartPIE // (Public, ClassDefaultObject, ArchetypeObject) class APlayerStartPIE* APlayerStartPIE::GetDefaultObj() { static class APlayerStartPIE* Default = nullptr; if (!Default) Default = static_cast(APlayerStartPIE::StaticClass()->DefaultObject); return Default; } // Class Engine.PostProcessVolume // (Actor) class UClass* APostProcessVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PostProcessVolume"); return Clss; } // PostProcessVolume Engine.Default__PostProcessVolume // (Public, ClassDefaultObject, ArchetypeObject) class APostProcessVolume* APostProcessVolume::GetDefaultObj() { static class APostProcessVolume* Default = nullptr; if (!Default) Default = static_cast(APostProcessVolume::StaticClass()->DefaultObject); return Default; } // Function Engine.PostProcessVolume.AddOrUpdateBlendable // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APostProcessVolume::AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PostProcessVolume", "AddOrUpdateBlendable"); Params::APostProcessVolume_AddOrUpdateBlendable_Params Parms{}; Parms.InBlendableObject = InBlendableObject; Parms.InWeight = InWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.PrecomputedVisibilityVolume // (Actor) class UClass* APrecomputedVisibilityVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PrecomputedVisibilityVolume"); return Clss; } // PrecomputedVisibilityVolume Engine.Default__PrecomputedVisibilityVolume // (Public, ClassDefaultObject, ArchetypeObject) class APrecomputedVisibilityVolume* APrecomputedVisibilityVolume::GetDefaultObj() { static class APrecomputedVisibilityVolume* Default = nullptr; if (!Default) Default = static_cast(APrecomputedVisibilityVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.PrimaryAssetLabel // (None) class UClass* UPrimaryAssetLabel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PrimaryAssetLabel"); return Clss; } // PrimaryAssetLabel Engine.Default__PrimaryAssetLabel // (Public, ClassDefaultObject, ArchetypeObject) class UPrimaryAssetLabel* UPrimaryAssetLabel::GetDefaultObj() { static class UPrimaryAssetLabel* Default = nullptr; if (!Default) Default = static_cast(UPrimaryAssetLabel::StaticClass()->DefaultObject); return Default; } // Class Engine.HealthSnapshotBlueprintLibrary // (None) class UClass* UHealthSnapshotBlueprintLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("HealthSnapshotBlueprintLibrary"); return Clss; } // HealthSnapshotBlueprintLibrary Engine.Default__HealthSnapshotBlueprintLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UHealthSnapshotBlueprintLibrary* UHealthSnapshotBlueprintLibrary::GetDefaultObj() { static class UHealthSnapshotBlueprintLibrary* Default = nullptr; if (!Default) Default = static_cast(UHealthSnapshotBlueprintLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.HealthSnapshotBlueprintLibrary.StopPerformanceSnapshots // (Final, Exec, Native, Static, Public, BlueprintCallable) // Parameters: void UHealthSnapshotBlueprintLibrary::StopPerformanceSnapshots() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HealthSnapshotBlueprintLibrary", "StopPerformanceSnapshots"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.HealthSnapshotBlueprintLibrary.StartPerformanceSnapshots // (Final, Exec, Native, Static, Public, BlueprintCallable) // Parameters: void UHealthSnapshotBlueprintLibrary::StartPerformanceSnapshots() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HealthSnapshotBlueprintLibrary", "StartPerformanceSnapshots"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.HealthSnapshotBlueprintLibrary.LogPerformanceSnapshot // (Final, Exec, Native, Static, Public, BlueprintCallable) // Parameters: // class FString SnapshotTitle (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bResetStats (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHealthSnapshotBlueprintLibrary::LogPerformanceSnapshot(const class FString& SnapshotTitle, bool bResetStats) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("HealthSnapshotBlueprintLibrary", "LogPerformanceSnapshot"); Params::UHealthSnapshotBlueprintLibrary_LogPerformanceSnapshot_Params Parms{}; Parms.SnapshotTitle = SnapshotTitle; Parms.bResetStats = bResetStats; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.ProxyLODMeshSimplificationSettings // (None) class UClass* UProxyLODMeshSimplificationSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ProxyLODMeshSimplificationSettings"); return Clss; } // ProxyLODMeshSimplificationSettings Engine.Default__ProxyLODMeshSimplificationSettings // (Public, ClassDefaultObject, ArchetypeObject) class UProxyLODMeshSimplificationSettings* UProxyLODMeshSimplificationSettings::GetDefaultObj() { static class UProxyLODMeshSimplificationSettings* Default = nullptr; if (!Default) Default = static_cast(UProxyLODMeshSimplificationSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.RectLight // (Actor) class UClass* ARectLight::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("RectLight"); return Clss; } // RectLight Engine.Default__RectLight // (Public, ClassDefaultObject, ArchetypeObject) class ARectLight* ARectLight::GetDefaultObj() { static class ARectLight* Default = nullptr; if (!Default) Default = static_cast(ARectLight::StaticClass()->DefaultObject); return Default; } // Class Engine.RendererSettings // (None) class UClass* URendererSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("RendererSettings"); return Clss; } // RendererSettings Engine.Default__RendererSettings // (Public, ClassDefaultObject, ArchetypeObject) class URendererSettings* URendererSettings::GetDefaultObj() { static class URendererSettings* Default = nullptr; if (!Default) Default = static_cast(URendererSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.RendererOverrideSettings // (None) class UClass* URendererOverrideSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("RendererOverrideSettings"); return Clss; } // RendererOverrideSettings Engine.Default__RendererOverrideSettings // (Public, ClassDefaultObject, ArchetypeObject) class URendererOverrideSettings* URendererOverrideSettings::GetDefaultObj() { static class URendererOverrideSettings* Default = nullptr; if (!Default) Default = static_cast(URendererOverrideSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.SubsurfaceProfile // (None) class UClass* USubsurfaceProfile::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SubsurfaceProfile"); return Clss; } // SubsurfaceProfile Engine.Default__SubsurfaceProfile // (Public, ClassDefaultObject, ArchetypeObject) class USubsurfaceProfile* USubsurfaceProfile::GetDefaultObj() { static class USubsurfaceProfile* Default = nullptr; if (!Default) Default = static_cast(USubsurfaceProfile::StaticClass()->DefaultObject); return Default; } // Class Engine.ReplayNetConnection // (None) class UClass* UReplayNetConnection::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ReplayNetConnection"); return Clss; } // ReplayNetConnection Engine.Default__ReplayNetConnection // (Public, ClassDefaultObject, ArchetypeObject) class UReplayNetConnection* UReplayNetConnection::GetDefaultObj() { static class UReplayNetConnection* Default = nullptr; if (!Default) Default = static_cast(UReplayNetConnection::StaticClass()->DefaultObject); return Default; } // Class Engine.ReplaySubsystem // (None) class UClass* UReplaySubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ReplaySubsystem"); return Clss; } // ReplaySubsystem Engine.Default__ReplaySubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UReplaySubsystem* UReplaySubsystem::GetDefaultObj() { static class UReplaySubsystem* Default = nullptr; if (!Default) Default = static_cast(UReplaySubsystem::StaticClass()->DefaultObject); return Default; } // Function Engine.ReplaySubsystem.RequestCheckpoint // (Final, Native, Public, BlueprintCallable) // Parameters: void UReplaySubsystem::RequestCheckpoint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ReplaySubsystem", "RequestCheckpoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.ReplaySubsystem.IsRecording // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UReplaySubsystem::IsRecording() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ReplaySubsystem", "IsRecording"); Params::UReplaySubsystem_IsRecording_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ReplaySubsystem.IsPlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UReplaySubsystem::IsPlaying() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ReplaySubsystem", "IsPlaying"); Params::UReplaySubsystem_IsPlaying_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ReplaySubsystem.GetReplayCurrentTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UReplaySubsystem::GetReplayCurrentTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ReplaySubsystem", "GetReplayCurrentTime"); Params::UReplaySubsystem_GetReplayCurrentTime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ReplaySubsystem.GetActiveReplayName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UReplaySubsystem::GetActiveReplayName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ReplaySubsystem", "GetActiveReplayName"); Params::UReplaySubsystem_GetActiveReplayName_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.ReverbEffect // (None) class UClass* UReverbEffect::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ReverbEffect"); return Clss; } // ReverbEffect Engine.Default__ReverbEffect // (Public, ClassDefaultObject, ArchetypeObject) class UReverbEffect* UReverbEffect::GetDefaultObj() { static class UReverbEffect* Default = nullptr; if (!Default) Default = static_cast(UReverbEffect::StaticClass()->DefaultObject); return Default; } // Class Engine.SCS_Node // (None) class UClass* USCS_Node::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SCS_Node"); return Clss; } // SCS_Node Engine.Default__SCS_Node // (Public, ClassDefaultObject, ArchetypeObject) class USCS_Node* USCS_Node::GetDefaultObj() { static class USCS_Node* Default = nullptr; if (!Default) Default = static_cast(USCS_Node::StaticClass()->DefaultObject); return Default; } // Class Engine.SimpleConstructionScript // (None) class UClass* USimpleConstructionScript::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SimpleConstructionScript"); return Clss; } // SimpleConstructionScript Engine.Default__SimpleConstructionScript // (Public, ClassDefaultObject, ArchetypeObject) class USimpleConstructionScript* USimpleConstructionScript::GetDefaultObj() { static class USimpleConstructionScript* Default = nullptr; if (!Default) Default = static_cast(USimpleConstructionScript::StaticClass()->DefaultObject); return Default; } // Class Engine.SkeletalMeshEditorData // (None) class UClass* USkeletalMeshEditorData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SkeletalMeshEditorData"); return Clss; } // SkeletalMeshEditorData Engine.Default__SkeletalMeshEditorData // (Public, ClassDefaultObject, ArchetypeObject) class USkeletalMeshEditorData* USkeletalMeshEditorData::GetDefaultObj() { static class USkeletalMeshEditorData* Default = nullptr; if (!Default) Default = static_cast(USkeletalMeshEditorData::StaticClass()->DefaultObject); return Default; } // Class Engine.SkeletalMeshLODSettings // (None) class UClass* USkeletalMeshLODSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SkeletalMeshLODSettings"); return Clss; } // SkeletalMeshLODSettings Engine.Default__SkeletalMeshLODSettings // (Public, ClassDefaultObject, ArchetypeObject) class USkeletalMeshLODSettings* USkeletalMeshLODSettings::GetDefaultObj() { static class USkeletalMeshLODSettings* Default = nullptr; if (!Default) Default = static_cast(USkeletalMeshLODSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.SkeletalMeshSimplificationSettings // (None) class UClass* USkeletalMeshSimplificationSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SkeletalMeshSimplificationSettings"); return Clss; } // SkeletalMeshSimplificationSettings Engine.Default__SkeletalMeshSimplificationSettings // (Public, ClassDefaultObject, ArchetypeObject) class USkeletalMeshSimplificationSettings* USkeletalMeshSimplificationSettings::GetDefaultObj() { static class USkeletalMeshSimplificationSettings* Default = nullptr; if (!Default) Default = static_cast(USkeletalMeshSimplificationSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.ButtonStyleAsset // (None) class UClass* UButtonStyleAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ButtonStyleAsset"); return Clss; } // ButtonStyleAsset Engine.Default__ButtonStyleAsset // (Public, ClassDefaultObject, ArchetypeObject) class UButtonStyleAsset* UButtonStyleAsset::GetDefaultObj() { static class UButtonStyleAsset* Default = nullptr; if (!Default) Default = static_cast(UButtonStyleAsset::StaticClass()->DefaultObject); return Default; } // Class Engine.CheckBoxStyleAsset // (None) class UClass* UCheckBoxStyleAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CheckBoxStyleAsset"); return Clss; } // CheckBoxStyleAsset Engine.Default__CheckBoxStyleAsset // (Public, ClassDefaultObject, ArchetypeObject) class UCheckBoxStyleAsset* UCheckBoxStyleAsset::GetDefaultObj() { static class UCheckBoxStyleAsset* Default = nullptr; if (!Default) Default = static_cast(UCheckBoxStyleAsset::StaticClass()->DefaultObject); return Default; } // Class Engine.SlateBrushAsset // (None) class UClass* USlateBrushAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SlateBrushAsset"); return Clss; } // SlateBrushAsset Engine.Default__SlateBrushAsset // (Public, ClassDefaultObject, ArchetypeObject) class USlateBrushAsset* USlateBrushAsset::GetDefaultObj() { static class USlateBrushAsset* Default = nullptr; if (!Default) Default = static_cast(USlateBrushAsset::StaticClass()->DefaultObject); return Default; } // Class Engine.SlateTextureAtlasInterface // (None) class UClass* ISlateTextureAtlasInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SlateTextureAtlasInterface"); return Clss; } // SlateTextureAtlasInterface Engine.Default__SlateTextureAtlasInterface // (Public, ClassDefaultObject, ArchetypeObject) class ISlateTextureAtlasInterface* ISlateTextureAtlasInterface::GetDefaultObj() { static class ISlateTextureAtlasInterface* Default = nullptr; if (!Default) Default = static_cast(ISlateTextureAtlasInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundClass // (None) class UClass* USoundClass::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundClass"); return Clss; } // SoundClass Engine.Default__SoundClass // (Public, ClassDefaultObject, ArchetypeObject) class USoundClass* USoundClass::GetDefaultObj() { static class USoundClass* Default = nullptr; if (!Default) Default = static_cast(USoundClass::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundConcurrency // (None) class UClass* USoundConcurrency::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundConcurrency"); return Clss; } // SoundConcurrency Engine.Default__SoundConcurrency // (Public, ClassDefaultObject, ArchetypeObject) class USoundConcurrency* USoundConcurrency::GetDefaultObj() { static class USoundConcurrency* Default = nullptr; if (!Default) Default = static_cast(USoundConcurrency::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundCue // (None) class UClass* USoundCue::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundCue"); return Clss; } // SoundCue Engine.Default__SoundCue // (Public, ClassDefaultObject, ArchetypeObject) class USoundCue* USoundCue::GetDefaultObj() { static class USoundCue* Default = nullptr; if (!Default) Default = static_cast(USoundCue::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundMix // (None) class UClass* USoundMix::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundMix"); return Clss; } // SoundMix Engine.Default__SoundMix // (Public, ClassDefaultObject, ArchetypeObject) class USoundMix* USoundMix::GetDefaultObj() { static class USoundMix* Default = nullptr; if (!Default) Default = static_cast(USoundMix::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeAssetReferencer // (None) class UClass* USoundNodeAssetReferencer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeAssetReferencer"); return Clss; } // SoundNodeAssetReferencer Engine.Default__SoundNodeAssetReferencer // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeAssetReferencer* USoundNodeAssetReferencer::GetDefaultObj() { static class USoundNodeAssetReferencer* Default = nullptr; if (!Default) Default = static_cast(USoundNodeAssetReferencer::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeAttenuation // (None) class UClass* USoundNodeAttenuation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeAttenuation"); return Clss; } // SoundNodeAttenuation Engine.Default__SoundNodeAttenuation // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeAttenuation* USoundNodeAttenuation::GetDefaultObj() { static class USoundNodeAttenuation* Default = nullptr; if (!Default) Default = static_cast(USoundNodeAttenuation::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeBranch // (None) class UClass* USoundNodeBranch::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeBranch"); return Clss; } // SoundNodeBranch Engine.Default__SoundNodeBranch // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeBranch* USoundNodeBranch::GetDefaultObj() { static class USoundNodeBranch* Default = nullptr; if (!Default) Default = static_cast(USoundNodeBranch::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeConcatenator // (None) class UClass* USoundNodeConcatenator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeConcatenator"); return Clss; } // SoundNodeConcatenator Engine.Default__SoundNodeConcatenator // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeConcatenator* USoundNodeConcatenator::GetDefaultObj() { static class USoundNodeConcatenator* Default = nullptr; if (!Default) Default = static_cast(USoundNodeConcatenator::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeDelay // (None) class UClass* USoundNodeDelay::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeDelay"); return Clss; } // SoundNodeDelay Engine.Default__SoundNodeDelay // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeDelay* USoundNodeDelay::GetDefaultObj() { static class USoundNodeDelay* Default = nullptr; if (!Default) Default = static_cast(USoundNodeDelay::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeDialoguePlayer // (None) class UClass* USoundNodeDialoguePlayer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeDialoguePlayer"); return Clss; } // SoundNodeDialoguePlayer Engine.Default__SoundNodeDialoguePlayer // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeDialoguePlayer* USoundNodeDialoguePlayer::GetDefaultObj() { static class USoundNodeDialoguePlayer* Default = nullptr; if (!Default) Default = static_cast(USoundNodeDialoguePlayer::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeDistanceCrossFade // (None) class UClass* USoundNodeDistanceCrossFade::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeDistanceCrossFade"); return Clss; } // SoundNodeDistanceCrossFade Engine.Default__SoundNodeDistanceCrossFade // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeDistanceCrossFade* USoundNodeDistanceCrossFade::GetDefaultObj() { static class USoundNodeDistanceCrossFade* Default = nullptr; if (!Default) Default = static_cast(USoundNodeDistanceCrossFade::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeDoppler // (None) class UClass* USoundNodeDoppler::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeDoppler"); return Clss; } // SoundNodeDoppler Engine.Default__SoundNodeDoppler // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeDoppler* USoundNodeDoppler::GetDefaultObj() { static class USoundNodeDoppler* Default = nullptr; if (!Default) Default = static_cast(USoundNodeDoppler::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeEnveloper // (None) class UClass* USoundNodeEnveloper::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeEnveloper"); return Clss; } // SoundNodeEnveloper Engine.Default__SoundNodeEnveloper // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeEnveloper* USoundNodeEnveloper::GetDefaultObj() { static class USoundNodeEnveloper* Default = nullptr; if (!Default) Default = static_cast(USoundNodeEnveloper::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeGroupControl // (None) class UClass* USoundNodeGroupControl::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeGroupControl"); return Clss; } // SoundNodeGroupControl Engine.Default__SoundNodeGroupControl // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeGroupControl* USoundNodeGroupControl::GetDefaultObj() { static class USoundNodeGroupControl* Default = nullptr; if (!Default) Default = static_cast(USoundNodeGroupControl::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeLooping // (None) class UClass* USoundNodeLooping::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeLooping"); return Clss; } // SoundNodeLooping Engine.Default__SoundNodeLooping // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeLooping* USoundNodeLooping::GetDefaultObj() { static class USoundNodeLooping* Default = nullptr; if (!Default) Default = static_cast(USoundNodeLooping::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeMature // (None) class UClass* USoundNodeMature::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeMature"); return Clss; } // SoundNodeMature Engine.Default__SoundNodeMature // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeMature* USoundNodeMature::GetDefaultObj() { static class USoundNodeMature* Default = nullptr; if (!Default) Default = static_cast(USoundNodeMature::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeMixer // (None) class UClass* USoundNodeMixer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeMixer"); return Clss; } // SoundNodeMixer Engine.Default__SoundNodeMixer // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeMixer* USoundNodeMixer::GetDefaultObj() { static class USoundNodeMixer* Default = nullptr; if (!Default) Default = static_cast(USoundNodeMixer::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeModulator // (None) class UClass* USoundNodeModulator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeModulator"); return Clss; } // SoundNodeModulator Engine.Default__SoundNodeModulator // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeModulator* USoundNodeModulator::GetDefaultObj() { static class USoundNodeModulator* Default = nullptr; if (!Default) Default = static_cast(USoundNodeModulator::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeOscillator // (None) class UClass* USoundNodeOscillator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeOscillator"); return Clss; } // SoundNodeOscillator Engine.Default__SoundNodeOscillator // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeOscillator* USoundNodeOscillator::GetDefaultObj() { static class USoundNodeOscillator* Default = nullptr; if (!Default) Default = static_cast(USoundNodeOscillator::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeParamCrossFade // (None) class UClass* USoundNodeParamCrossFade::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeParamCrossFade"); return Clss; } // SoundNodeParamCrossFade Engine.Default__SoundNodeParamCrossFade // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeParamCrossFade* USoundNodeParamCrossFade::GetDefaultObj() { static class USoundNodeParamCrossFade* Default = nullptr; if (!Default) Default = static_cast(USoundNodeParamCrossFade::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeQualityLevel // (None) class UClass* USoundNodeQualityLevel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeQualityLevel"); return Clss; } // SoundNodeQualityLevel Engine.Default__SoundNodeQualityLevel // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeQualityLevel* USoundNodeQualityLevel::GetDefaultObj() { static class USoundNodeQualityLevel* Default = nullptr; if (!Default) Default = static_cast(USoundNodeQualityLevel::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeRandom // (None) class UClass* USoundNodeRandom::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeRandom"); return Clss; } // SoundNodeRandom Engine.Default__SoundNodeRandom // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeRandom* USoundNodeRandom::GetDefaultObj() { static class USoundNodeRandom* Default = nullptr; if (!Default) Default = static_cast(USoundNodeRandom::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeSoundClass // (None) class UClass* USoundNodeSoundClass::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeSoundClass"); return Clss; } // SoundNodeSoundClass Engine.Default__SoundNodeSoundClass // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeSoundClass* USoundNodeSoundClass::GetDefaultObj() { static class USoundNodeSoundClass* Default = nullptr; if (!Default) Default = static_cast(USoundNodeSoundClass::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeSwitch // (None) class UClass* USoundNodeSwitch::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeSwitch"); return Clss; } // SoundNodeSwitch Engine.Default__SoundNodeSwitch // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeSwitch* USoundNodeSwitch::GetDefaultObj() { static class USoundNodeSwitch* Default = nullptr; if (!Default) Default = static_cast(USoundNodeSwitch::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeWaveParam // (None) class UClass* USoundNodeWaveParam::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeWaveParam"); return Clss; } // SoundNodeWaveParam Engine.Default__SoundNodeWaveParam // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeWaveParam* USoundNodeWaveParam::GetDefaultObj() { static class USoundNodeWaveParam* Default = nullptr; if (!Default) Default = static_cast(USoundNodeWaveParam::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundNodeWavePlayer // (None) class UClass* USoundNodeWavePlayer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundNodeWavePlayer"); return Clss; } // SoundNodeWavePlayer Engine.Default__SoundNodeWavePlayer // (Public, ClassDefaultObject, ArchetypeObject) class USoundNodeWavePlayer* USoundNodeWavePlayer::GetDefaultObj() { static class USoundNodeWavePlayer* Default = nullptr; if (!Default) Default = static_cast(USoundNodeWavePlayer::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundSourceBus // (None) class UClass* USoundSourceBus::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundSourceBus"); return Clss; } // SoundSourceBus Engine.Default__SoundSourceBus // (Public, ClassDefaultObject, ArchetypeObject) class USoundSourceBus* USoundSourceBus::GetDefaultObj() { static class USoundSourceBus* Default = nullptr; if (!Default) Default = static_cast(USoundSourceBus::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundSubmixBase // (None) class UClass* USoundSubmixBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundSubmixBase"); return Clss; } // SoundSubmixBase Engine.Default__SoundSubmixBase // (Public, ClassDefaultObject, ArchetypeObject) class USoundSubmixBase* USoundSubmixBase::GetDefaultObj() { static class USoundSubmixBase* Default = nullptr; if (!Default) Default = static_cast(USoundSubmixBase::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundSubmixWithParentBase // (None) class UClass* USoundSubmixWithParentBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundSubmixWithParentBase"); return Clss; } // SoundSubmixWithParentBase Engine.Default__SoundSubmixWithParentBase // (Public, ClassDefaultObject, ArchetypeObject) class USoundSubmixWithParentBase* USoundSubmixWithParentBase::GetDefaultObj() { static class USoundSubmixWithParentBase* Default = nullptr; if (!Default) Default = static_cast(USoundSubmixWithParentBase::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundSubmix // (None) class UClass* USoundSubmix::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundSubmix"); return Clss; } // SoundSubmix Engine.Default__SoundSubmix // (Public, ClassDefaultObject, ArchetypeObject) class USoundSubmix* USoundSubmix::GetDefaultObj() { static class USoundSubmix* Default = nullptr; if (!Default) Default = static_cast(USoundSubmix::StaticClass()->DefaultObject); return Default; } // Function Engine.SoundSubmix.StopSpectralAnalysis // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundSubmix::StopSpectralAnalysis(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SoundSubmix", "StopSpectralAnalysis"); Params::USoundSubmix_StopSpectralAnalysis_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SoundSubmix.StopRecordingOutput // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAudioRecordingExportTypeExportType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Name (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundWave* ExistingSoundWaveToOverwrite (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundSubmix::StopRecordingOutput(class UObject* WorldContextObject, enum class EAudioRecordingExportType ExportType, const class FString& Name, const class FString& Path, class USoundWave* ExistingSoundWaveToOverwrite) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SoundSubmix", "StopRecordingOutput"); Params::USoundSubmix_StopRecordingOutput_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ExportType = ExportType; Parms.Name = Name; Parms.Path = Path; Parms.ExistingSoundWaveToOverwrite = ExistingSoundWaveToOverwrite; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SoundSubmix.StopEnvelopeFollowing // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundSubmix::StopEnvelopeFollowing(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SoundSubmix", "StopEnvelopeFollowing"); Params::USoundSubmix_StopEnvelopeFollowing_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SoundSubmix.StartSpectralAnalysis // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EFFTSize FFTSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EFFTPeakInterpolationMethodInterpolationMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EFFTWindowType WindowType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HopSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAudioSpectrumType SpectrumType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundSubmix::StartSpectralAnalysis(class UObject* WorldContextObject, enum class EFFTSize FFTSize, enum class EFFTPeakInterpolationMethod InterpolationMethod, enum class EFFTWindowType WindowType, float HopSize, enum class EAudioSpectrumType SpectrumType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SoundSubmix", "StartSpectralAnalysis"); Params::USoundSubmix_StartSpectralAnalysis_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.FFTSize = FFTSize; Parms.InterpolationMethod = InterpolationMethod; Parms.WindowType = WindowType; Parms.HopSize = HopSize; Parms.SpectrumType = SpectrumType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SoundSubmix.StartRecordingOutput // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ExpectedDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundSubmix::StartRecordingOutput(class UObject* WorldContextObject, float ExpectedDuration) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SoundSubmix", "StartRecordingOutput"); Params::USoundSubmix_StartRecordingOutput_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ExpectedDuration = ExpectedDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SoundSubmix.StartEnvelopeFollowing // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundSubmix::StartEnvelopeFollowing(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SoundSubmix", "StartEnvelopeFollowing"); Params::USoundSubmix_StartEnvelopeFollowing_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SoundSubmix.SetSubmixWetLevel // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InWetLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundSubmix::SetSubmixWetLevel(class UObject* WorldContextObject, float InWetLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SoundSubmix", "SetSubmixWetLevel"); Params::USoundSubmix_SetSubmixWetLevel_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InWetLevel = InWetLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SoundSubmix.SetSubmixOutputVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InOutputVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundSubmix::SetSubmixOutputVolume(class UObject* WorldContextObject, float InOutputVolume) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SoundSubmix", "SetSubmixOutputVolume"); Params::USoundSubmix_SetSubmixOutputVolume_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InOutputVolume = InOutputVolume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SoundSubmix.SetSubmixDryLevel // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDryLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundSubmix::SetSubmixDryLevel(class UObject* WorldContextObject, float InDryLevel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SoundSubmix", "SetSubmixDryLevel"); Params::USoundSubmix_SetSubmixDryLevel_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InDryLevel = InDryLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SoundSubmix.RemoveSpectralAnalysisDelegate // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ OnSubmixSpectralAnalysisBP (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundSubmix::RemoveSpectralAnalysisDelegate(class UObject* WorldContextObject, FDelegateProperty_& OnSubmixSpectralAnalysisBP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SoundSubmix", "RemoveSpectralAnalysisDelegate"); Params::USoundSubmix_RemoveSpectralAnalysisDelegate_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.OnSubmixSpectralAnalysisBP = OnSubmixSpectralAnalysisBP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SoundSubmix.AddSpectralAnalysisDelegate // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayInBandSettings (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // FDelegateProperty_ OnSubmixSpectralAnalysisBP (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float UpdateRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DecibelNoiseFloor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDoNormalize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDoAutoRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AutoRangeAttackTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AutoRangeReleaseTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundSubmix::AddSpectralAnalysisDelegate(class UObject* WorldContextObject, TArray& InBandSettings, FDelegateProperty_& OnSubmixSpectralAnalysisBP, float UpdateRate, float DecibelNoiseFloor, bool bDoNormalize, bool bDoAutoRange, float AutoRangeAttackTime, float AutoRangeReleaseTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SoundSubmix", "AddSpectralAnalysisDelegate"); Params::USoundSubmix_AddSpectralAnalysisDelegate_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InBandSettings = InBandSettings; Parms.OnSubmixSpectralAnalysisBP = OnSubmixSpectralAnalysisBP; Parms.UpdateRate = UpdateRate; Parms.DecibelNoiseFloor = DecibelNoiseFloor; Parms.bDoNormalize = bDoNormalize; Parms.bDoAutoRange = bDoAutoRange; Parms.AutoRangeAttackTime = AutoRangeAttackTime; Parms.AutoRangeReleaseTime = AutoRangeReleaseTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SoundSubmix.AddEnvelopeFollowerDelegate // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ OnSubmixEnvelopeBP (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundSubmix::AddEnvelopeFollowerDelegate(class UObject* WorldContextObject, FDelegateProperty_& OnSubmixEnvelopeBP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SoundSubmix", "AddEnvelopeFollowerDelegate"); Params::USoundSubmix_AddEnvelopeFollowerDelegate_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.OnSubmixEnvelopeBP = OnSubmixEnvelopeBP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.SoundfieldSubmix // (None) class UClass* USoundfieldSubmix::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundfieldSubmix"); return Clss; } // SoundfieldSubmix Engine.Default__SoundfieldSubmix // (Public, ClassDefaultObject, ArchetypeObject) class USoundfieldSubmix* USoundfieldSubmix::GetDefaultObj() { static class USoundfieldSubmix* Default = nullptr; if (!Default) Default = static_cast(USoundfieldSubmix::StaticClass()->DefaultObject); return Default; } // Class Engine.EndpointSubmix // (None) class UClass* UEndpointSubmix::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EndpointSubmix"); return Clss; } // EndpointSubmix Engine.Default__EndpointSubmix // (Public, ClassDefaultObject, ArchetypeObject) class UEndpointSubmix* UEndpointSubmix::GetDefaultObj() { static class UEndpointSubmix* Default = nullptr; if (!Default) Default = static_cast(UEndpointSubmix::StaticClass()->DefaultObject); return Default; } // Class Engine.SoundfieldEndpointSubmix // (None) class UClass* USoundfieldEndpointSubmix::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SoundfieldEndpointSubmix"); return Clss; } // SoundfieldEndpointSubmix Engine.Default__SoundfieldEndpointSubmix // (Public, ClassDefaultObject, ArchetypeObject) class USoundfieldEndpointSubmix* USoundfieldEndpointSubmix::GetDefaultObj() { static class USoundfieldEndpointSubmix* Default = nullptr; if (!Default) Default = static_cast(USoundfieldEndpointSubmix::StaticClass()->DefaultObject); return Default; } // Class Engine.SpectatorPawn // (Actor, Pawn) class UClass* ASpectatorPawn::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SpectatorPawn"); return Clss; } // SpectatorPawn Engine.Default__SpectatorPawn // (Public, ClassDefaultObject, ArchetypeObject) class ASpectatorPawn* ASpectatorPawn::GetDefaultObj() { static class ASpectatorPawn* Default = nullptr; if (!Default) Default = static_cast(ASpectatorPawn::StaticClass()->DefaultObject); return Default; } // Class Engine.SpectatorPawnMovement // (None) class UClass* USpectatorPawnMovement::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SpectatorPawnMovement"); return Clss; } // SpectatorPawnMovement Engine.Default__SpectatorPawnMovement // (Public, ClassDefaultObject, ArchetypeObject) class USpectatorPawnMovement* USpectatorPawnMovement::GetDefaultObj() { static class USpectatorPawnMovement* Default = nullptr; if (!Default) Default = static_cast(USpectatorPawnMovement::StaticClass()->DefaultObject); return Default; } // Class Engine.SplineMeshActor // (Actor) class UClass* ASplineMeshActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SplineMeshActor"); return Clss; } // SplineMeshActor Engine.Default__SplineMeshActor // (Public, ClassDefaultObject, ArchetypeObject) class ASplineMeshActor* ASplineMeshActor::GetDefaultObj() { static class ASplineMeshActor* Default = nullptr; if (!Default) Default = static_cast(ASplineMeshActor::StaticClass()->DefaultObject); return Default; } // Class Engine.StaticMeshDescriptionBulkData // (None) class UClass* UStaticMeshDescriptionBulkData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("StaticMeshDescriptionBulkData"); return Clss; } // StaticMeshDescriptionBulkData Engine.Default__StaticMeshDescriptionBulkData // (Public, ClassDefaultObject, ArchetypeObject) class UStaticMeshDescriptionBulkData* UStaticMeshDescriptionBulkData::GetDefaultObj() { static class UStaticMeshDescriptionBulkData* Default = nullptr; if (!Default) Default = static_cast(UStaticMeshDescriptionBulkData::StaticClass()->DefaultObject); return Default; } // Class Engine.StereoLayerFunctionLibrary // (None) class UClass* UStereoLayerFunctionLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("StereoLayerFunctionLibrary"); return Clss; } // StereoLayerFunctionLibrary Engine.Default__StereoLayerFunctionLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UStereoLayerFunctionLibrary* UStereoLayerFunctionLibrary::GetDefaultObj() { static class UStereoLayerFunctionLibrary* Default = nullptr; if (!Default) Default = static_cast(UStereoLayerFunctionLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.StereoLayerFunctionLibrary.ShowSplashScreen // (Final, Native, Static, Public, BlueprintCallable) // Parameters: void UStereoLayerFunctionLibrary::ShowSplashScreen() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StereoLayerFunctionLibrary", "ShowSplashScreen"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerFunctionLibrary.SetSplashScreen // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UTexture* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Offset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowLoadingMovie (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowOnSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStereoLayerFunctionLibrary::SetSplashScreen(class UTexture* Texture, const struct FVector2D& Scale, const struct FVector& Offset, bool bShowLoadingMovie, bool bShowOnSet) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StereoLayerFunctionLibrary", "SetSplashScreen"); Params::UStereoLayerFunctionLibrary_SetSplashScreen_Params Parms{}; Parms.Texture = Texture; Parms.Scale = Scale; Parms.Offset = Offset; Parms.bShowLoadingMovie = bShowLoadingMovie; Parms.bShowOnSet = bShowOnSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerFunctionLibrary.HideSplashScreen // (Final, Native, Static, Public, BlueprintCallable) // Parameters: void UStereoLayerFunctionLibrary::HideSplashScreen() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StereoLayerFunctionLibrary", "HideSplashScreen"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.StereoLayerFunctionLibrary.EnableAutoLoadingSplashScreen // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool InAutoShowEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStereoLayerFunctionLibrary::EnableAutoLoadingSplashScreen(bool InAutoShowEnabled) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("StereoLayerFunctionLibrary", "EnableAutoLoadingSplashScreen"); Params::UStereoLayerFunctionLibrary_EnableAutoLoadingSplashScreen_Params Parms{}; Parms.InAutoShowEnabled = InAutoShowEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.ActorTextureStreamingBuildDataComponent // (None) class UClass* UActorTextureStreamingBuildDataComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ActorTextureStreamingBuildDataComponent"); return Clss; } // ActorTextureStreamingBuildDataComponent Engine.Default__ActorTextureStreamingBuildDataComponent // (Public, ClassDefaultObject, ArchetypeObject) class UActorTextureStreamingBuildDataComponent* UActorTextureStreamingBuildDataComponent::GetDefaultObj() { static class UActorTextureStreamingBuildDataComponent* Default = nullptr; if (!Default) Default = static_cast(UActorTextureStreamingBuildDataComponent::StaticClass()->DefaultObject); return Default; } // Class Engine.TextureMipDataProviderFactory // (None) class UClass* UTextureMipDataProviderFactory::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TextureMipDataProviderFactory"); return Clss; } // TextureMipDataProviderFactory Engine.Default__TextureMipDataProviderFactory // (Public, ClassDefaultObject, ArchetypeObject) class UTextureMipDataProviderFactory* UTextureMipDataProviderFactory::GetDefaultObj() { static class UTextureMipDataProviderFactory* Default = nullptr; if (!Default) Default = static_cast(UTextureMipDataProviderFactory::StaticClass()->DefaultObject); return Default; } // Class Engine.AudioSubsystemCollectionRoot // (None) class UClass* UAudioSubsystemCollectionRoot::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AudioSubsystemCollectionRoot"); return Clss; } // AudioSubsystemCollectionRoot Engine.Default__AudioSubsystemCollectionRoot // (Public, ClassDefaultObject, ArchetypeObject) class UAudioSubsystemCollectionRoot* UAudioSubsystemCollectionRoot::GetDefaultObj() { static class UAudioSubsystemCollectionRoot* Default = nullptr; if (!Default) Default = static_cast(UAudioSubsystemCollectionRoot::StaticClass()->DefaultObject); return Default; } // Class Engine.AudioEngineSubsystem // (None) class UClass* UAudioEngineSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AudioEngineSubsystem"); return Clss; } // AudioEngineSubsystem Engine.Default__AudioEngineSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UAudioEngineSubsystem* UAudioEngineSubsystem::GetDefaultObj() { static class UAudioEngineSubsystem* Default = nullptr; if (!Default) Default = static_cast(UAudioEngineSubsystem::StaticClass()->DefaultObject); return Default; } // Class Engine.SubsystemBlueprintLibrary // (None) class UClass* USubsystemBlueprintLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SubsystemBlueprintLibrary"); return Clss; } // SubsystemBlueprintLibrary Engine.Default__SubsystemBlueprintLibrary // (Public, ClassDefaultObject, ArchetypeObject) class USubsystemBlueprintLibrary* USubsystemBlueprintLibrary::GetDefaultObj() { static class USubsystemBlueprintLibrary* Default = nullptr; if (!Default) Default = static_cast(USubsystemBlueprintLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.SubsystemBlueprintLibrary.GetWorldSubsystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* ContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf Class (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWorldSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWorldSubsystem* USubsystemBlueprintLibrary::GetWorldSubsystem(class UObject* ContextObject, TSubclassOf Class) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SubsystemBlueprintLibrary", "GetWorldSubsystem"); Params::USubsystemBlueprintLibrary_GetWorldSubsystem_Params Parms{}; Parms.ContextObject = ContextObject; Parms.Class = Class; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SubsystemBlueprintLibrary.GetLocalPlayerSubSystemFromPlayerController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULocalPlayerSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULocalPlayerSubsystem* USubsystemBlueprintLibrary::GetLocalPlayerSubSystemFromPlayerController(class APlayerController* PlayerController, TSubclassOf Class) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SubsystemBlueprintLibrary", "GetLocalPlayerSubSystemFromPlayerController"); Params::USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Params Parms{}; Parms.PlayerController = PlayerController; Parms.Class = Class; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SubsystemBlueprintLibrary.GetLocalPlayerSubsystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* ContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULocalPlayerSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULocalPlayerSubsystem* USubsystemBlueprintLibrary::GetLocalPlayerSubsystem(class UObject* ContextObject, TSubclassOf Class) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SubsystemBlueprintLibrary", "GetLocalPlayerSubsystem"); Params::USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Params Parms{}; Parms.ContextObject = ContextObject; Parms.Class = Class; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SubsystemBlueprintLibrary.GetGameInstanceSubsystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* ContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGameInstanceSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGameInstanceSubsystem* USubsystemBlueprintLibrary::GetGameInstanceSubsystem(class UObject* ContextObject, TSubclassOf Class) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SubsystemBlueprintLibrary", "GetGameInstanceSubsystem"); Params::USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Params Parms{}; Parms.ContextObject = ContextObject; Parms.Class = Class; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SubsystemBlueprintLibrary.GetEngineSubsystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOfClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UEngineSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEngineSubsystem* USubsystemBlueprintLibrary::GetEngineSubsystem(TSubclassOf Class) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SubsystemBlueprintLibrary", "GetEngineSubsystem"); Params::USubsystemBlueprintLibrary_GetEngineSubsystem_Params Parms{}; Parms.Class = Class; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SubsystemBlueprintLibrary.GetAudioEngineSubsystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* ContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioEngineSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioEngineSubsystem* USubsystemBlueprintLibrary::GetAudioEngineSubsystem(class UObject* ContextObject, TSubclassOf Class) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SubsystemBlueprintLibrary", "GetAudioEngineSubsystem"); Params::USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Params Parms{}; Parms.ContextObject = ContextObject; Parms.Class = Class; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.TargetPoint // (Actor) class UClass* ATargetPoint::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TargetPoint"); return Clss; } // TargetPoint Engine.Default__TargetPoint // (Public, ClassDefaultObject, ArchetypeObject) class ATargetPoint* ATargetPoint::GetDefaultObj() { static class ATargetPoint* Default = nullptr; if (!Default) Default = static_cast(ATargetPoint::StaticClass()->DefaultObject); return Default; } // Class Engine.AutomationTestSettings // (None) class UClass* UAutomationTestSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AutomationTestSettings"); return Clss; } // AutomationTestSettings Engine.Default__AutomationTestSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAutomationTestSettings* UAutomationTestSettings::GetDefaultObj() { static class UAutomationTestSettings* Default = nullptr; if (!Default) Default = static_cast(UAutomationTestSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.TransactionDiffingTestObject // (None) class UClass* UTransactionDiffingTestObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TransactionDiffingTestObject"); return Clss; } // TransactionDiffingTestObject Engine.Default__TransactionDiffingTestObject // (Public, ClassDefaultObject, ArchetypeObject) class UTransactionDiffingTestObject* UTransactionDiffingTestObject::GetDefaultObj() { static class UTransactionDiffingTestObject* Default = nullptr; if (!Default) Default = static_cast(UTransactionDiffingTestObject::StaticClass()->DefaultObject); return Default; } // Class Engine.Texture2DDynamic // (None) class UClass* UTexture2DDynamic::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Texture2DDynamic"); return Clss; } // Texture2DDynamic Engine.Default__Texture2DDynamic // (Public, ClassDefaultObject, ArchetypeObject) class UTexture2DDynamic* UTexture2DDynamic::GetDefaultObj() { static class UTexture2DDynamic* Default = nullptr; if (!Default) Default = static_cast(UTexture2DDynamic::StaticClass()->DefaultObject); return Default; } // Class Engine.TextureCubeArray // (None) class UClass* UTextureCubeArray::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TextureCubeArray"); return Clss; } // TextureCubeArray Engine.Default__TextureCubeArray // (Public, ClassDefaultObject, ArchetypeObject) class UTextureCubeArray* UTextureCubeArray::GetDefaultObj() { static class UTextureCubeArray* Default = nullptr; if (!Default) Default = static_cast(UTextureCubeArray::StaticClass()->DefaultObject); return Default; } // Class Engine.TextureEncodingProjectSettings // (None) class UClass* UTextureEncodingProjectSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TextureEncodingProjectSettings"); return Clss; } // TextureEncodingProjectSettings Engine.Default__TextureEncodingProjectSettings // (Public, ClassDefaultObject, ArchetypeObject) class UTextureEncodingProjectSettings* UTextureEncodingProjectSettings::GetDefaultObj() { static class UTextureEncodingProjectSettings* Default = nullptr; if (!Default) Default = static_cast(UTextureEncodingProjectSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.TextureEncodingUserSettings // (None) class UClass* UTextureEncodingUserSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TextureEncodingUserSettings"); return Clss; } // TextureEncodingUserSettings Engine.Default__TextureEncodingUserSettings // (Public, ClassDefaultObject, ArchetypeObject) class UTextureEncodingUserSettings* UTextureEncodingUserSettings::GetDefaultObj() { static class UTextureEncodingUserSettings* Default = nullptr; if (!Default) Default = static_cast(UTextureEncodingUserSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.TextureLightProfile // (None) class UClass* UTextureLightProfile::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TextureLightProfile"); return Clss; } // TextureLightProfile Engine.Default__TextureLightProfile // (Public, ClassDefaultObject, ArchetypeObject) class UTextureLightProfile* UTextureLightProfile::GetDefaultObj() { static class UTextureLightProfile* Default = nullptr; if (!Default) Default = static_cast(UTextureLightProfile::StaticClass()->DefaultObject); return Default; } // Class Engine.TextureRenderTarget2DArray // (None) class UClass* UTextureRenderTarget2DArray::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TextureRenderTarget2DArray"); return Clss; } // TextureRenderTarget2DArray Engine.Default__TextureRenderTarget2DArray // (Public, ClassDefaultObject, ArchetypeObject) class UTextureRenderTarget2DArray* UTextureRenderTarget2DArray::GetDefaultObj() { static class UTextureRenderTarget2DArray* Default = nullptr; if (!Default) Default = static_cast(UTextureRenderTarget2DArray::StaticClass()->DefaultObject); return Default; } // Class Engine.TextureRenderTargetCube // (None) class UClass* UTextureRenderTargetCube::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TextureRenderTargetCube"); return Clss; } // TextureRenderTargetCube Engine.Default__TextureRenderTargetCube // (Public, ClassDefaultObject, ArchetypeObject) class UTextureRenderTargetCube* UTextureRenderTargetCube::GetDefaultObj() { static class UTextureRenderTargetCube* Default = nullptr; if (!Default) Default = static_cast(UTextureRenderTargetCube::StaticClass()->DefaultObject); return Default; } // Class Engine.TextureRenderTargetVolume // (None) class UClass* UTextureRenderTargetVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TextureRenderTargetVolume"); return Clss; } // TextureRenderTargetVolume Engine.Default__TextureRenderTargetVolume // (Public, ClassDefaultObject, ArchetypeObject) class UTextureRenderTargetVolume* UTextureRenderTargetVolume::GetDefaultObj() { static class UTextureRenderTargetVolume* Default = nullptr; if (!Default) Default = static_cast(UTextureRenderTargetVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.TimelineTemplate // (None) class UClass* UTimelineTemplate::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TimelineTemplate"); return Clss; } // TimelineTemplate Engine.Default__TimelineTemplate // (Public, ClassDefaultObject, ArchetypeObject) class UTimelineTemplate* UTimelineTemplate::GetDefaultObj() { static class UTimelineTemplate* Default = nullptr; if (!Default) Default = static_cast(UTimelineTemplate::StaticClass()->DefaultObject); return Default; } // Class Engine.TriggerVolume // (Actor) class UClass* ATriggerVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TriggerVolume"); return Clss; } // TriggerVolume Engine.Default__TriggerVolume // (Public, ClassDefaultObject, ArchetypeObject) class ATriggerVolume* ATriggerVolume::GetDefaultObj() { static class ATriggerVolume* Default = nullptr; if (!Default) Default = static_cast(ATriggerVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.UserDefinedEnum // (Field, Enum) class UClass* UUserDefinedEnum::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("UserDefinedEnum"); return Clss; } // UserDefinedEnum Engine.Default__UserDefinedEnum // (Public, ClassDefaultObject, ArchetypeObject) class UUserDefinedEnum* UUserDefinedEnum::GetDefaultObj() { static class UUserDefinedEnum* Default = nullptr; if (!Default) Default = static_cast(UUserDefinedEnum::StaticClass()->DefaultObject); return Default; } // Class Engine.UserInterfaceSettings // (None) class UClass* UUserInterfaceSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("UserInterfaceSettings"); return Clss; } // UserInterfaceSettings Engine.Default__UserInterfaceSettings // (Public, ClassDefaultObject, ArchetypeObject) class UUserInterfaceSettings* UUserInterfaceSettings::GetDefaultObj() { static class UUserInterfaceSettings* Default = nullptr; if (!Default) Default = static_cast(UUserInterfaceSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.Canvas // (None) class UClass* UCanvas::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Canvas"); return Clss; } // Canvas Engine.Default__Canvas // (Public, ClassDefaultObject, ArchetypeObject) class UCanvas* UCanvas::GetDefaultObj() { static class UCanvas* Default = nullptr; if (!Default) Default = static_cast(UCanvas::StaticClass()->DefaultObject); return Default; } // Function Engine.Canvas.K2_TextSize // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UFont* RenderFont (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString RenderText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UCanvas::K2_TextSize(class UFont* RenderFont, const class FString& RenderText, const struct FVector2D& Scale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Canvas", "K2_TextSize"); Params::UCanvas_K2_TextSize_Params Parms{}; Parms.RenderFont = RenderFont; Parms.RenderText = RenderText; Parms.Scale = Scale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Canvas.K2_StrLen // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UFont* RenderFont (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString RenderText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UCanvas::K2_StrLen(class UFont* RenderFont, const class FString& RenderText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Canvas", "K2_StrLen"); Params::UCanvas_K2_StrLen_Params Parms{}; Parms.RenderFont = RenderFont; Parms.RenderText = RenderText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Canvas.K2_Project // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UCanvas::K2_Project(const struct FVector& WorldLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Canvas", "K2_Project"); Params::UCanvas_K2_Project_Params Parms{}; Parms.WorldLocation = WorldLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Canvas.K2_DrawTriangle // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture* RenderTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Triangles (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void UCanvas::K2_DrawTriangle(class UTexture* RenderTexture, const TArray& Triangles) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Canvas", "K2_DrawTriangle"); Params::UCanvas_K2_DrawTriangle_Params Parms{}; Parms.RenderTexture = RenderTexture; Parms.Triangles = Triangles; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawTexture // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UTexture* RenderTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D CoordinatePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D CoordinateSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EBlendMode BlendMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D PivotPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvas::K2_DrawTexture(class UTexture* RenderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, const struct FLinearColor& RenderColor, enum class EBlendMode BlendMode, float Rotation, const struct FVector2D& PivotPoint) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Canvas", "K2_DrawTexture"); Params::UCanvas_K2_DrawTexture_Params Parms{}; Parms.RenderTexture = RenderTexture; Parms.ScreenPosition = ScreenPosition; Parms.ScreenSize = ScreenSize; Parms.CoordinatePosition = CoordinatePosition; Parms.CoordinateSize = CoordinateSize; Parms.RenderColor = RenderColor; Parms.BlendMode = BlendMode; Parms.Rotation = Rotation; Parms.PivotPoint = PivotPoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawText // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UFont* RenderFont (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString RenderText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Kerning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ShadowColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ShadowOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCentreX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCentreY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOutlined (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor OutlineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvas::K2_DrawText(class UFont* RenderFont, const class FString& RenderText, const struct FVector2D& ScreenPosition, const struct FVector2D& Scale, const struct FLinearColor& RenderColor, float Kerning, const struct FLinearColor& ShadowColor, const struct FVector2D& ShadowOffset, bool bCentreX, bool bCentreY, bool bOutlined, const struct FLinearColor& OutlineColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Canvas", "K2_DrawText"); Params::UCanvas_K2_DrawText_Params Parms{}; Parms.RenderFont = RenderFont; Parms.RenderText = RenderText; Parms.ScreenPosition = ScreenPosition; Parms.Scale = Scale; Parms.RenderColor = RenderColor; Parms.Kerning = Kerning; Parms.ShadowColor = ShadowColor; Parms.ShadowOffset = ShadowOffset; Parms.bCentreX = bCentreX; Parms.bCentreY = bCentreY; Parms.bOutlined = bOutlined; Parms.OutlineColor = OutlineColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawPolygon // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UTexture* RenderTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumberOfSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvas::K2_DrawPolygon(class UTexture* RenderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& Radius, int32 NumberOfSides, const struct FLinearColor& RenderColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Canvas", "K2_DrawPolygon"); Params::UCanvas_K2_DrawPolygon_Params Parms{}; Parms.RenderTexture = RenderTexture; Parms.ScreenPosition = ScreenPosition; Parms.Radius = Radius; Parms.NumberOfSides = NumberOfSides; Parms.RenderColor = RenderColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawMaterialTriangle // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* RenderMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Triangles (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void UCanvas::K2_DrawMaterialTriangle(class UMaterialInterface* RenderMaterial, const TArray& Triangles) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Canvas", "K2_DrawMaterialTriangle"); Params::UCanvas_K2_DrawMaterialTriangle_Params Parms{}; Parms.RenderMaterial = RenderMaterial; Parms.Triangles = Triangles; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawMaterial // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMaterialInterface* RenderMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D CoordinatePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D CoordinateSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D PivotPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvas::K2_DrawMaterial(class UMaterialInterface* RenderMaterial, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, float Rotation, const struct FVector2D& PivotPoint) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Canvas", "K2_DrawMaterial"); Params::UCanvas_K2_DrawMaterial_Params Parms{}; Parms.RenderMaterial = RenderMaterial; Parms.ScreenPosition = ScreenPosition; Parms.ScreenSize = ScreenSize; Parms.CoordinatePosition = CoordinatePosition; Parms.CoordinateSize = CoordinateSize; Parms.Rotation = Rotation; Parms.PivotPoint = PivotPoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawLine // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D ScreenPositionA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ScreenPositionB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvas::K2_DrawLine(const struct FVector2D& ScreenPositionA, const struct FVector2D& ScreenPositionB, float Thickness, const struct FLinearColor& RenderColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Canvas", "K2_DrawLine"); Params::UCanvas_K2_DrawLine_Params Parms{}; Parms.ScreenPositionA = ScreenPositionA; Parms.ScreenPositionB = ScreenPositionB; Parms.Thickness = Thickness; Parms.RenderColor = RenderColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawBox // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvas::K2_DrawBox(const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, float Thickness, const struct FLinearColor& RenderColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Canvas", "K2_DrawBox"); Params::UCanvas_K2_DrawBox_Params Parms{}; Parms.ScreenPosition = ScreenPosition; Parms.ScreenSize = ScreenSize; Parms.Thickness = Thickness; Parms.RenderColor = RenderColor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawBorder // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UTexture* BorderTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* BackgroundTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* LeftBorderTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* RightBorderTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* TopBorderTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* BottomBorderTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D CoordinatePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D CoordinateSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D BorderScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D BackgroundScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D PivotPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D CornerSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvas::K2_DrawBorder(class UTexture* BorderTexture, class UTexture* BackgroundTexture, class UTexture* LeftBorderTexture, class UTexture* RightBorderTexture, class UTexture* TopBorderTexture, class UTexture* BottomBorderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, const struct FLinearColor& RenderColor, const struct FVector2D& BorderScale, const struct FVector2D& BackgroundScale, float Rotation, const struct FVector2D& PivotPoint, const struct FVector2D& CornerSize) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Canvas", "K2_DrawBorder"); Params::UCanvas_K2_DrawBorder_Params Parms{}; Parms.BorderTexture = BorderTexture; Parms.BackgroundTexture = BackgroundTexture; Parms.LeftBorderTexture = LeftBorderTexture; Parms.RightBorderTexture = RightBorderTexture; Parms.TopBorderTexture = TopBorderTexture; Parms.BottomBorderTexture = BottomBorderTexture; Parms.ScreenPosition = ScreenPosition; Parms.ScreenSize = ScreenSize; Parms.CoordinatePosition = CoordinatePosition; Parms.CoordinateSize = CoordinateSize; Parms.RenderColor = RenderColor; Parms.BorderScale = BorderScale; Parms.BackgroundScale = BackgroundScale; Parms.Rotation = Rotation; Parms.PivotPoint = PivotPoint; Parms.CornerSize = CornerSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_Deproject // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WorldOrigin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvas::K2_Deproject(const struct FVector2D& ScreenPosition, struct FVector* WorldOrigin, struct FVector* WorldDirection) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Canvas", "K2_Deproject"); Params::UCanvas_K2_Deproject_Params Parms{}; Parms.ScreenPosition = ScreenPosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (WorldOrigin != nullptr) *WorldOrigin = std::move(Parms.WorldOrigin); if (WorldDirection != nullptr) *WorldDirection = std::move(Parms.WorldDirection); } // Class Engine.Console // (None) class UClass* UConsole::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Console"); return Clss; } // Console Engine.Default__Console // (Public, ClassDefaultObject, ArchetypeObject) class UConsole* UConsole::GetDefaultObj() { static class UConsole* Default = nullptr; if (!Default) Default = static_cast(UConsole::StaticClass()->DefaultObject); return Default; } // Class Engine.InputSettings // (None) class UClass* UInputSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InputSettings"); return Clss; } // InputSettings Engine.Default__InputSettings // (Public, ClassDefaultObject, ArchetypeObject) class UInputSettings* UInputSettings::GetDefaultObj() { static class UInputSettings* Default = nullptr; if (!Default) Default = static_cast(UInputSettings::StaticClass()->DefaultObject); return Default; } // Function Engine.InputSettings.SaveKeyMappings // (Final, Native, Public, BlueprintCallable) // Parameters: void UInputSettings::SaveKeyMappings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputSettings", "SaveKeyMappings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.InputSettings.RemoveAxisMapping // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FInputAxisKeyMapping KeyMapping (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool bForceRebuildKeymaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputSettings::RemoveAxisMapping(struct FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputSettings", "RemoveAxisMapping"); Params::UInputSettings_RemoveAxisMapping_Params Parms{}; Parms.KeyMapping = KeyMapping; Parms.bForceRebuildKeymaps = bForceRebuildKeymaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.InputSettings.RemoveActionMapping // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FInputActionKeyMapping KeyMapping (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool bForceRebuildKeymaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputSettings::RemoveActionMapping(struct FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputSettings", "RemoveActionMapping"); Params::UInputSettings_RemoveActionMapping_Params Parms{}; Parms.KeyMapping = KeyMapping; Parms.bForceRebuildKeymaps = bForceRebuildKeymaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.InputSettings.GetInputSettings // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UInputSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInputSettings* UInputSettings::GetInputSettings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputSettings", "GetInputSettings"); Params::UInputSettings_GetInputSettings_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InputSettings.GetAxisNames // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray AxisNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UInputSettings::GetAxisNames(TArray* AxisNames) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputSettings", "GetAxisNames"); Params::UInputSettings_GetAxisNames_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (AxisNames != nullptr) *AxisNames = std::move(Parms.AxisNames); } // Function Engine.InputSettings.GetAxisMappingByName // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InAxisName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayOutMappings (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UInputSettings::GetAxisMappingByName(class FName InAxisName, TArray* OutMappings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputSettings", "GetAxisMappingByName"); Params::UInputSettings_GetAxisMappingByName_Params Parms{}; Parms.InAxisName = InAxisName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutMappings != nullptr) *OutMappings = std::move(Parms.OutMappings); } // Function Engine.InputSettings.GetActionNames // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ActionNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UInputSettings::GetActionNames(TArray* ActionNames) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputSettings", "GetActionNames"); Params::UInputSettings_GetActionNames_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ActionNames != nullptr) *ActionNames = std::move(Parms.ActionNames); } // Function Engine.InputSettings.GetActionMappingByName // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayOutMappings (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UInputSettings::GetActionMappingByName(class FName InActionName, TArray* OutMappings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputSettings", "GetActionMappingByName"); Params::UInputSettings_GetActionMappingByName_Params Parms{}; Parms.InActionName = InActionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutMappings != nullptr) *OutMappings = std::move(Parms.OutMappings); } // Function Engine.InputSettings.ForceRebuildKeymaps // (Final, Native, Public, BlueprintCallable) // Parameters: void UInputSettings::ForceRebuildKeymaps() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputSettings", "ForceRebuildKeymaps"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.InputSettings.AddAxisMapping // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FInputAxisKeyMapping KeyMapping (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool bForceRebuildKeymaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputSettings::AddAxisMapping(struct FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputSettings", "AddAxisMapping"); Params::UInputSettings_AddAxisMapping_Params Parms{}; Parms.KeyMapping = KeyMapping; Parms.bForceRebuildKeymaps = bForceRebuildKeymaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.InputSettings.AddActionMapping // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FInputActionKeyMapping KeyMapping (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool bForceRebuildKeymaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputSettings::AddActionMapping(struct FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InputSettings", "AddActionMapping"); Params::UInputSettings_AddActionMapping_Params Parms{}; Parms.KeyMapping = KeyMapping; Parms.bForceRebuildKeymaps = bForceRebuildKeymaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.VectorFieldVolume // (Actor) class UClass* AVectorFieldVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VectorFieldVolume"); return Clss; } // VectorFieldVolume Engine.Default__VectorFieldVolume // (Public, ClassDefaultObject, ArchetypeObject) class AVectorFieldVolume* AVectorFieldVolume::GetDefaultObj() { static class AVectorFieldVolume* Default = nullptr; if (!Default) Default = static_cast(AVectorFieldVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.TireType // (None) class UClass* UTireType::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TireType"); return Clss; } // TireType Engine.Default__TireType // (Public, ClassDefaultObject, ArchetypeObject) class UTireType* UTireType::GetDefaultObj() { static class UTireType* Default = nullptr; if (!Default) Default = static_cast(UTireType::StaticClass()->DefaultObject); return Default; } // Class Engine.VisualLoggerAutomationTests // (None) class UClass* UVisualLoggerAutomationTests::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VisualLoggerAutomationTests"); return Clss; } // VisualLoggerAutomationTests Engine.Default__VisualLoggerAutomationTests // (Public, ClassDefaultObject, ArchetypeObject) class UVisualLoggerAutomationTests* UVisualLoggerAutomationTests::GetDefaultObj() { static class UVisualLoggerAutomationTests* Default = nullptr; if (!Default) Default = static_cast(UVisualLoggerAutomationTests::StaticClass()->DefaultObject); return Default; } // Class Engine.VisualLoggerFilterVolume // (Actor) class UClass* AVisualLoggerFilterVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VisualLoggerFilterVolume"); return Clss; } // VisualLoggerFilterVolume Engine.Default__VisualLoggerFilterVolume // (Public, ClassDefaultObject, ArchetypeObject) class AVisualLoggerFilterVolume* AVisualLoggerFilterVolume::GetDefaultObj() { static class AVisualLoggerFilterVolume* Default = nullptr; if (!Default) Default = static_cast(AVisualLoggerFilterVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.VisualLoggerKismetLibrary // (None) class UClass* UVisualLoggerKismetLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VisualLoggerKismetLibrary"); return Clss; } // VisualLoggerKismetLibrary Engine.Default__VisualLoggerKismetLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UVisualLoggerKismetLibrary* UVisualLoggerKismetLibrary::GetDefaultObj() { static class UVisualLoggerKismetLibrary* Default = nullptr; if (!Default) Default = static_cast(UVisualLoggerKismetLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.VisualLoggerKismetLibrary.RedirectVislog // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* SourceOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* DestinationOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVisualLoggerKismetLibrary::RedirectVislog(class UObject* SourceOwner, class UObject* DestinationOwner) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VisualLoggerKismetLibrary", "RedirectVislog"); Params::UVisualLoggerKismetLibrary_RedirectVislog_Params Parms{}; Parms.SourceOwner = SourceOwner; Parms.DestinationOwner = DestinationOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VisualLoggerKismetLibrary.LogText // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName LogCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVisualLoggerKismetLibrary::LogText(class UObject* WorldContextObject, const class FString& Text, class FName LogCategory, bool bAddToMessageLog) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VisualLoggerKismetLibrary", "LogText"); Params::UVisualLoggerKismetLibrary_LogText_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Text = Text; Parms.LogCategory = LogCategory; Parms.bAddToMessageLog = bAddToMessageLog; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VisualLoggerKismetLibrary.LogSegment // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector SegmentStart (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector SegmentEnd (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ObjectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName CategoryName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVisualLoggerKismetLibrary::LogSegment(class UObject* WorldContextObject, const struct FVector& SegmentStart, const struct FVector& SegmentEnd, const class FString& Text, const struct FLinearColor& ObjectColor, float Thickness, class FName CategoryName, bool bAddToMessageLog) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VisualLoggerKismetLibrary", "LogSegment"); Params::UVisualLoggerKismetLibrary_LogSegment_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SegmentStart = SegmentStart; Parms.SegmentEnd = SegmentEnd; Parms.Text = Text; Parms.ObjectColor = ObjectColor; Parms.Thickness = Thickness; Parms.CategoryName = CategoryName; Parms.bAddToMessageLog = bAddToMessageLog; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VisualLoggerKismetLibrary.LogLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ObjectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName LogCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVisualLoggerKismetLibrary::LogLocation(class UObject* WorldContextObject, const struct FVector& Location, const class FString& Text, const struct FLinearColor& ObjectColor, float Radius, class FName LogCategory, bool bAddToMessageLog) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VisualLoggerKismetLibrary", "LogLocation"); Params::UVisualLoggerKismetLibrary_LogLocation_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Location = Location; Parms.Text = Text; Parms.ObjectColor = ObjectColor; Parms.Radius = Radius; Parms.LogCategory = LogCategory; Parms.bAddToMessageLog = bAddToMessageLog; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VisualLoggerKismetLibrary.LogBox // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBox BoxShape (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FString Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ObjectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName LogCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVisualLoggerKismetLibrary::LogBox(class UObject* WorldContextObject, const struct FBox& BoxShape, const class FString& Text, const struct FLinearColor& ObjectColor, class FName LogCategory, bool bAddToMessageLog) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VisualLoggerKismetLibrary", "LogBox"); Params::UVisualLoggerKismetLibrary_LogBox_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BoxShape = BoxShape; Parms.Text = Text; Parms.ObjectColor = ObjectColor; Parms.LogCategory = LogCategory; Parms.bAddToMessageLog = bAddToMessageLog; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VisualLoggerKismetLibrary.EnableRecording // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVisualLoggerKismetLibrary::EnableRecording(bool bEnabled) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VisualLoggerKismetLibrary", "EnableRecording"); Params::UVisualLoggerKismetLibrary_EnableRecording_Params Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.VoiceChannel // (None) class UClass* UVoiceChannel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VoiceChannel"); return Clss; } // VoiceChannel Engine.Default__VoiceChannel // (Public, ClassDefaultObject, ArchetypeObject) class UVoiceChannel* UVoiceChannel::GetDefaultObj() { static class UVoiceChannel* Default = nullptr; if (!Default) Default = static_cast(UVoiceChannel::StaticClass()->DefaultObject); return Default; } // Class Engine.VOIPTalker // (None) class UClass* UVOIPTalker::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VOIPTalker"); return Clss; } // VOIPTalker Engine.Default__VOIPTalker // (Public, ClassDefaultObject, ArchetypeObject) class UVOIPTalker* UVOIPTalker::GetDefaultObj() { static class UVOIPTalker* Default = nullptr; if (!Default) Default = static_cast(UVOIPTalker::StaticClass()->DefaultObject); return Default; } // Function Engine.VOIPTalker.RegisterWithPlayerState // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerState* OwningState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVOIPTalker::RegisterWithPlayerState(class APlayerState* OwningState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VOIPTalker", "RegisterWithPlayerState"); Params::UVOIPTalker_RegisterWithPlayerState_Params Parms{}; Parms.OwningState = OwningState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VOIPTalker.GetVoiceLevel // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UVOIPTalker::GetVoiceLevel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VOIPTalker", "GetVoiceLevel"); Params::UVOIPTalker_GetVoiceLevel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.VOIPTalker.CreateTalkerForPlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerState* OwningState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UVOIPTalker* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UVOIPTalker* UVOIPTalker::CreateTalkerForPlayer(class APlayerState* OwningState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VOIPTalker", "CreateTalkerForPlayer"); Params::UVOIPTalker_CreateTalkerForPlayer_Params Parms{}; Parms.OwningState = OwningState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.VOIPTalker.BPOnTalkingEnd // (Native, Event, Protected, BlueprintEvent) // Parameters: void UVOIPTalker::BPOnTalkingEnd() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VOIPTalker", "BPOnTalkingEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.VOIPTalker.BPOnTalkingBegin // (Native, Event, Protected, BlueprintEvent) // Parameters: // class UAudioComponent* AudioComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVOIPTalker::BPOnTalkingBegin(class UAudioComponent* AudioComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VOIPTalker", "BPOnTalkingBegin"); Params::UVOIPTalker_BPOnTalkingBegin_Params Parms{}; Parms.AudioComponent = AudioComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.VOIPStatics // (None) class UClass* UVOIPStatics::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VOIPStatics"); return Clss; } // VOIPStatics Engine.Default__VOIPStatics // (Public, ClassDefaultObject, ArchetypeObject) class UVOIPStatics* UVOIPStatics::GetDefaultObj() { static class UVOIPStatics* Default = nullptr; if (!Default) Default = static_cast(UVOIPStatics::StaticClass()->DefaultObject); return Default; } // Function Engine.VOIPStatics.SetMicThreshold // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // float InThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVOIPStatics::SetMicThreshold(float InThreshold) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VOIPStatics", "SetMicThreshold"); Params::UVOIPStatics_SetMicThreshold_Params Parms{}; Parms.InThreshold = InThreshold; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.VolumeTexture // (None) class UClass* UVolumeTexture::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VolumeTexture"); return Clss; } // VolumeTexture Engine.Default__VolumeTexture // (Public, ClassDefaultObject, ArchetypeObject) class UVolumeTexture* UVolumeTexture::GetDefaultObj() { static class UVolumeTexture* Default = nullptr; if (!Default) Default = static_cast(UVolumeTexture::StaticClass()->DefaultObject); return Default; } // Class Engine.VolumetricLightmapDensityVolume // (Actor) class UClass* AVolumetricLightmapDensityVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VolumetricLightmapDensityVolume"); return Clss; } // VolumetricLightmapDensityVolume Engine.Default__VolumetricLightmapDensityVolume // (Public, ClassDefaultObject, ArchetypeObject) class AVolumetricLightmapDensityVolume* AVolumetricLightmapDensityVolume::GetDefaultObj() { static class AVolumetricLightmapDensityVolume* Default = nullptr; if (!Default) Default = static_cast(AVolumetricLightmapDensityVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.LightMapVirtualTexture2D // (None) class UClass* ULightMapVirtualTexture2D::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LightMapVirtualTexture2D"); return Clss; } // LightMapVirtualTexture2D Engine.Default__LightMapVirtualTexture2D // (Public, ClassDefaultObject, ArchetypeObject) class ULightMapVirtualTexture2D* ULightMapVirtualTexture2D::GetDefaultObj() { static class ULightMapVirtualTexture2D* Default = nullptr; if (!Default) Default = static_cast(ULightMapVirtualTexture2D::StaticClass()->DefaultObject); return Default; } // Class Engine.RuntimeVirtualTexture // (None) class UClass* URuntimeVirtualTexture::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("RuntimeVirtualTexture"); return Clss; } // RuntimeVirtualTexture Engine.Default__RuntimeVirtualTexture // (Public, ClassDefaultObject, ArchetypeObject) class URuntimeVirtualTexture* URuntimeVirtualTexture::GetDefaultObj() { static class URuntimeVirtualTexture* Default = nullptr; if (!Default) Default = static_cast(URuntimeVirtualTexture::StaticClass()->DefaultObject); return Default; } // Function Engine.RuntimeVirtualTexture.GetTileSize // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 URuntimeVirtualTexture::GetTileSize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("RuntimeVirtualTexture", "GetTileSize"); Params::URuntimeVirtualTexture_GetTileSize_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.RuntimeVirtualTexture.GetTileCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 URuntimeVirtualTexture::GetTileCount() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("RuntimeVirtualTexture", "GetTileCount"); Params::URuntimeVirtualTexture_GetTileCount_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.RuntimeVirtualTexture.GetTileBorderSize // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 URuntimeVirtualTexture::GetTileBorderSize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("RuntimeVirtualTexture", "GetTileBorderSize"); Params::URuntimeVirtualTexture_GetTileBorderSize_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.RuntimeVirtualTexture.GetSize // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 URuntimeVirtualTexture::GetSize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("RuntimeVirtualTexture", "GetSize"); Params::URuntimeVirtualTexture_GetSize_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.RuntimeVirtualTexture.GetPageTableSize // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 URuntimeVirtualTexture::GetPageTableSize() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("RuntimeVirtualTexture", "GetPageTableSize"); Params::URuntimeVirtualTexture_GetPageTableSize_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.RuntimeVirtualTextureVolume // (Actor) class UClass* ARuntimeVirtualTextureVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("RuntimeVirtualTextureVolume"); return Clss; } // RuntimeVirtualTextureVolume Engine.Default__RuntimeVirtualTextureVolume // (Public, ClassDefaultObject, ArchetypeObject) class ARuntimeVirtualTextureVolume* ARuntimeVirtualTextureVolume::GetDefaultObj() { static class ARuntimeVirtualTextureVolume* Default = nullptr; if (!Default) Default = static_cast(ARuntimeVirtualTextureVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.VirtualTexture // (None) class UClass* UVirtualTexture::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VirtualTexture"); return Clss; } // VirtualTexture Engine.Default__VirtualTexture // (Public, ClassDefaultObject, ArchetypeObject) class UVirtualTexture* UVirtualTexture::GetDefaultObj() { static class UVirtualTexture* Default = nullptr; if (!Default) Default = static_cast(UVirtualTexture::StaticClass()->DefaultObject); return Default; } // Class Engine.LightMapVirtualTexture // (None) class UClass* ULightMapVirtualTexture::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LightMapVirtualTexture"); return Clss; } // LightMapVirtualTexture Engine.Default__LightMapVirtualTexture // (Public, ClassDefaultObject, ArchetypeObject) class ULightMapVirtualTexture* ULightMapVirtualTexture::GetDefaultObj() { static class ULightMapVirtualTexture* Default = nullptr; if (!Default) Default = static_cast(ULightMapVirtualTexture::StaticClass()->DefaultObject); return Default; } // Class Engine.RuntimeVirtualTextureStreamingProxy // (None) class UClass* URuntimeVirtualTextureStreamingProxy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("RuntimeVirtualTextureStreamingProxy"); return Clss; } // RuntimeVirtualTextureStreamingProxy Engine.Default__RuntimeVirtualTextureStreamingProxy // (Public, ClassDefaultObject, ArchetypeObject) class URuntimeVirtualTextureStreamingProxy* URuntimeVirtualTextureStreamingProxy::GetDefaultObj() { static class URuntimeVirtualTextureStreamingProxy* Default = nullptr; if (!Default) Default = static_cast(URuntimeVirtualTextureStreamingProxy::StaticClass()->DefaultObject); return Default; } // Class Engine.VirtualTexture2D // (None) class UClass* UVirtualTexture2D::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VirtualTexture2D"); return Clss; } // VirtualTexture2D Engine.Default__VirtualTexture2D // (Public, ClassDefaultObject, ArchetypeObject) class UVirtualTexture2D* UVirtualTexture2D::GetDefaultObj() { static class UVirtualTexture2D* Default = nullptr; if (!Default) Default = static_cast(UVirtualTexture2D::StaticClass()->DefaultObject); return Default; } // Class Engine.VirtualTextureBuilder // (None) class UClass* UVirtualTextureBuilder::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VirtualTextureBuilder"); return Clss; } // VirtualTextureBuilder Engine.Default__VirtualTextureBuilder // (Public, ClassDefaultObject, ArchetypeObject) class UVirtualTextureBuilder* UVirtualTextureBuilder::GetDefaultObj() { static class UVirtualTextureBuilder* Default = nullptr; if (!Default) Default = static_cast(UVirtualTextureBuilder::StaticClass()->DefaultObject); return Default; } // Class Engine.VirtualTexturePoolConfig // (None) class UClass* UVirtualTexturePoolConfig::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VirtualTexturePoolConfig"); return Clss; } // VirtualTexturePoolConfig Engine.Default__VirtualTexturePoolConfig // (Public, ClassDefaultObject, ArchetypeObject) class UVirtualTexturePoolConfig* UVirtualTexturePoolConfig::GetDefaultObj() { static class UVirtualTexturePoolConfig* Default = nullptr; if (!Default) Default = static_cast(UVirtualTexturePoolConfig::StaticClass()->DefaultObject); return Default; } // Class Engine.WindDirectionalSource // (Actor) class UClass* AWindDirectionalSource::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WindDirectionalSource"); return Clss; } // WindDirectionalSource Engine.Default__WindDirectionalSource // (Public, ClassDefaultObject, ArchetypeObject) class AWindDirectionalSource* AWindDirectionalSource::GetDefaultObj() { static class AWindDirectionalSource* Default = nullptr; if (!Default) Default = static_cast(AWindDirectionalSource::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldComposition // (None) class UClass* UWorldComposition::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldComposition"); return Clss; } // WorldComposition Engine.Default__WorldComposition // (Public, ClassDefaultObject, ArchetypeObject) class UWorldComposition* UWorldComposition::GetDefaultObj() { static class UWorldComposition* Default = nullptr; if (!Default) Default = static_cast(UWorldComposition::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldPartitionBlueprintLibrary // (None) class UClass* UWorldPartitionBlueprintLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartitionBlueprintLibrary"); return Clss; } // WorldPartitionBlueprintLibrary Engine.Default__WorldPartitionBlueprintLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UWorldPartitionBlueprintLibrary* UWorldPartitionBlueprintLibrary::GetDefaultObj() { static class UWorldPartitionBlueprintLibrary* Default = nullptr; if (!Default) Default = static_cast(UWorldPartitionBlueprintLibrary::StaticClass()->DefaultObject); return Default; } // Function Engine.WorldPartitionBlueprintLibrary.UnloadActors // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray InActorsToLoad (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UWorldPartitionBlueprintLibrary::UnloadActors(TArray& InActorsToLoad) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WorldPartitionBlueprintLibrary", "UnloadActors"); Params::UWorldPartitionBlueprintLibrary_UnloadActors_Params Parms{}; Parms.InActorsToLoad = InActorsToLoad; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WorldPartitionBlueprintLibrary.LoadActors // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray InActorsToLoad (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UWorldPartitionBlueprintLibrary::LoadActors(TArray& InActorsToLoad) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WorldPartitionBlueprintLibrary", "LoadActors"); Params::UWorldPartitionBlueprintLibrary_LoadActors_Params Parms{}; Parms.InActorsToLoad = InActorsToLoad; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WorldPartitionBlueprintLibrary.GetRuntimeWorldBounds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FBox ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FBox UWorldPartitionBlueprintLibrary::GetRuntimeWorldBounds() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WorldPartitionBlueprintLibrary", "GetRuntimeWorldBounds"); Params::UWorldPartitionBlueprintLibrary_GetRuntimeWorldBounds_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.WorldPartitionBlueprintLibrary.GetIntersectingActorDescs // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FBox InBox (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // TArray OutActorDescs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWorldPartitionBlueprintLibrary::GetIntersectingActorDescs(struct FBox& InBox, TArray* OutActorDescs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WorldPartitionBlueprintLibrary", "GetIntersectingActorDescs"); Params::UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs_Params Parms{}; Parms.InBox = InBox; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActorDescs != nullptr) *OutActorDescs = std::move(Parms.OutActorDescs); return Parms.ReturnValue; } // Function Engine.WorldPartitionBlueprintLibrary.GetEditorWorldBounds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FBox ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FBox UWorldPartitionBlueprintLibrary::GetEditorWorldBounds() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WorldPartitionBlueprintLibrary", "GetEditorWorldBounds"); Params::UWorldPartitionBlueprintLibrary_GetEditorWorldBounds_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.WorldPartitionBlueprintLibrary.GetActorDescs // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray OutActorDescs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWorldPartitionBlueprintLibrary::GetActorDescs(TArray* OutActorDescs) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WorldPartitionBlueprintLibrary", "GetActorDescs"); Params::UWorldPartitionBlueprintLibrary_GetActorDescs_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActorDescs != nullptr) *OutActorDescs = std::move(Parms.OutActorDescs); return Parms.ReturnValue; } // Class Engine.ActorDescContainer // (None) class UClass* UActorDescContainer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ActorDescContainer"); return Clss; } // ActorDescContainer Engine.Default__ActorDescContainer // (Public, ClassDefaultObject, ArchetypeObject) class UActorDescContainer* UActorDescContainer::GetDefaultObj() { static class UActorDescContainer* Default = nullptr; if (!Default) Default = static_cast(UActorDescContainer::StaticClass()->DefaultObject); return Default; } // Class Engine.ContentBundleDescriptor // (None) class UClass* UContentBundleDescriptor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ContentBundleDescriptor"); return Clss; } // ContentBundleDescriptor Engine.Default__ContentBundleDescriptor // (Public, ClassDefaultObject, ArchetypeObject) class UContentBundleDescriptor* UContentBundleDescriptor::GetDefaultObj() { static class UContentBundleDescriptor* Default = nullptr; if (!Default) Default = static_cast(UContentBundleDescriptor::StaticClass()->DefaultObject); return Default; } // Class Engine.ContentBundleUnsavedActorMonitor // (None) class UClass* UContentBundleUnsavedActorMonitor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ContentBundleUnsavedActorMonitor"); return Clss; } // ContentBundleUnsavedActorMonitor Engine.Default__ContentBundleUnsavedActorMonitor // (Public, ClassDefaultObject, ArchetypeObject) class UContentBundleUnsavedActorMonitor* UContentBundleUnsavedActorMonitor::GetDefaultObj() { static class UContentBundleUnsavedActorMonitor* Default = nullptr; if (!Default) Default = static_cast(UContentBundleUnsavedActorMonitor::StaticClass()->DefaultObject); return Default; } // Class Engine.ContentBundleEngineSubsystem // (None) class UClass* UContentBundleEngineSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ContentBundleEngineSubsystem"); return Clss; } // ContentBundleEngineSubsystem Engine.Default__ContentBundleEngineSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UContentBundleEngineSubsystem* UContentBundleEngineSubsystem::GetDefaultObj() { static class UContentBundleEngineSubsystem* Default = nullptr; if (!Default) Default = static_cast(UContentBundleEngineSubsystem::StaticClass()->DefaultObject); return Default; } // Class Engine.ContentBundleManager // (None) class UClass* UContentBundleManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ContentBundleManager"); return Clss; } // ContentBundleManager Engine.Default__ContentBundleManager // (Public, ClassDefaultObject, ArchetypeObject) class UContentBundleManager* UContentBundleManager::GetDefaultObj() { static class UContentBundleManager* Default = nullptr; if (!Default) Default = static_cast(UContentBundleManager::StaticClass()->DefaultObject); return Default; } // Class Engine.ContentBundleDuplicateForPIEHelper // (None) class UClass* UContentBundleDuplicateForPIEHelper::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ContentBundleDuplicateForPIEHelper"); return Clss; } // ContentBundleDuplicateForPIEHelper Engine.Default__ContentBundleDuplicateForPIEHelper // (Public, ClassDefaultObject, ArchetypeObject) class UContentBundleDuplicateForPIEHelper* UContentBundleDuplicateForPIEHelper::GetDefaultObj() { static class UContentBundleDuplicateForPIEHelper* Default = nullptr; if (!Default) Default = static_cast(UContentBundleDuplicateForPIEHelper::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldDataLayers // (Actor) class UClass* AWorldDataLayers::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldDataLayers"); return Clss; } // WorldDataLayers Engine.Default__WorldDataLayers // (Public, ClassDefaultObject, ArchetypeObject) class AWorldDataLayers* AWorldDataLayers::GetDefaultObj() { static class AWorldDataLayers* Default = nullptr; if (!Default) Default = static_cast(AWorldDataLayers::StaticClass()->DefaultObject); return Default; } // Function Engine.WorldDataLayers.OnRep_LoadedDataLayerNames // (Final, Native, Protected) // Parameters: void AWorldDataLayers::OnRep_LoadedDataLayerNames() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WorldDataLayers", "OnRep_LoadedDataLayerNames"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.WorldDataLayers.OnRep_EffectiveLoadedDataLayerNames // (Final, Native, Protected) // Parameters: void AWorldDataLayers::OnRep_EffectiveLoadedDataLayerNames() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WorldDataLayers", "OnRep_EffectiveLoadedDataLayerNames"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.WorldDataLayers.OnRep_EffectiveActiveDataLayerNames // (Final, Native, Protected) // Parameters: void AWorldDataLayers::OnRep_EffectiveActiveDataLayerNames() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WorldDataLayers", "OnRep_EffectiveActiveDataLayerNames"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.WorldDataLayers.OnRep_ActiveDataLayerNames // (Final, Native, Protected) // Parameters: void AWorldDataLayers::OnRep_ActiveDataLayerNames() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WorldDataLayers", "OnRep_ActiveDataLayerNames"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.WorldDataLayers.OnDataLayerRuntimeStateChanged // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // class UDataLayerInstance* InDataLayer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EDataLayerRuntimeState InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWorldDataLayers::OnDataLayerRuntimeStateChanged(class UDataLayerInstance* InDataLayer, enum class EDataLayerRuntimeState InState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WorldDataLayers", "OnDataLayerRuntimeStateChanged"); Params::AWorldDataLayers_OnDataLayerRuntimeStateChanged_Params Parms{}; Parms.InDataLayer = InDataLayer; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class Engine.DataLayer // (None) class UClass* UDataLayer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DataLayer"); return Clss; } // DataLayer Engine.Default__DataLayer // (Public, ClassDefaultObject, ArchetypeObject) class UDataLayer* UDataLayer::GetDefaultObj() { static class UDataLayer* Default = nullptr; if (!Default) Default = static_cast(UDataLayer::StaticClass()->DefaultObject); return Default; } // Function Engine.DataLayer.IsVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDataLayer::IsVisible() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayer", "IsVisible"); Params::UDataLayer_IsVisible_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayer.IsRuntime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDataLayer::IsRuntime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayer", "IsRuntime"); Params::UDataLayer_IsRuntime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayer.IsInitiallyVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDataLayer::IsInitiallyVisible() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayer", "IsInitiallyVisible"); Params::UDataLayer_IsInitiallyVisible_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayer.IsInitiallyActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDataLayer::IsInitiallyActive() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayer", "IsInitiallyActive"); Params::UDataLayer_IsInitiallyActive_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayer.IsEffectiveVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDataLayer::IsEffectiveVisible() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayer", "IsEffectiveVisible"); Params::UDataLayer_IsEffectiveVisible_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayer.IsDynamicallyLoaded // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDataLayer::IsDynamicallyLoaded() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayer", "IsDynamicallyLoaded"); Params::UDataLayer_IsDynamicallyLoaded_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayer.GetInitialState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EDataLayerState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EDataLayerState UDataLayer::GetInitialState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayer", "GetInitialState"); Params::UDataLayer_GetInitialState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayer.GetInitialRuntimeState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EDataLayerRuntimeState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EDataLayerRuntimeState UDataLayer::GetInitialRuntimeState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayer", "GetInitialRuntimeState"); Params::UDataLayer_GetInitialRuntimeState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayer.GetDebugColor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor UDataLayer::GetDebugColor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayer", "GetDebugColor"); Params::UDataLayer_GetDebugColor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayer.GetDataLayerLabel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UDataLayer::GetDataLayerLabel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayer", "GetDataLayerLabel"); Params::UDataLayer_GetDataLayerLabel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayer.Equals // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FActorDataLayer ActorDataLayer (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDataLayer::Equals(struct FActorDataLayer& ActorDataLayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayer", "Equals"); Params::UDataLayer_Equals_Params Parms{}; Parms.ActorDataLayer = ActorDataLayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.DataLayerAsset // (None) class UClass* UDataLayerAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DataLayerAsset"); return Clss; } // DataLayerAsset Engine.Default__DataLayerAsset // (Public, ClassDefaultObject, ArchetypeObject) class UDataLayerAsset* UDataLayerAsset::GetDefaultObj() { static class UDataLayerAsset* Default = nullptr; if (!Default) Default = static_cast(UDataLayerAsset::StaticClass()->DefaultObject); return Default; } // Function Engine.DataLayerAsset.IsRuntime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDataLayerAsset::IsRuntime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerAsset", "IsRuntime"); Params::UDataLayerAsset_IsRuntime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayerAsset.GetType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EDataLayerType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EDataLayerType UDataLayerAsset::GetType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerAsset", "GetType"); Params::UDataLayerAsset_GetType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayerAsset.GetDebugColor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor UDataLayerAsset::GetDebugColor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerAsset", "GetDebugColor"); Params::UDataLayerAsset_GetDebugColor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.DataLayerInstance // (None) class UClass* UDataLayerInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DataLayerInstance"); return Clss; } // DataLayerInstance Engine.Default__DataLayerInstance // (Public, ClassDefaultObject, ArchetypeObject) class UDataLayerInstance* UDataLayerInstance::GetDefaultObj() { static class UDataLayerInstance* Default = nullptr; if (!Default) Default = static_cast(UDataLayerInstance::StaticClass()->DefaultObject); return Default; } // Function Engine.DataLayerInstance.IsVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDataLayerInstance::IsVisible() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerInstance", "IsVisible"); Params::UDataLayerInstance_IsVisible_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayerInstance.IsRuntime // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDataLayerInstance::IsRuntime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerInstance", "IsRuntime"); Params::UDataLayerInstance_IsRuntime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayerInstance.IsInitiallyVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDataLayerInstance::IsInitiallyVisible() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerInstance", "IsInitiallyVisible"); Params::UDataLayerInstance_IsInitiallyVisible_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayerInstance.IsEffectiveVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UDataLayerInstance::IsEffectiveVisible() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerInstance", "IsEffectiveVisible"); Params::UDataLayerInstance_IsEffectiveVisible_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayerInstance.GetType // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EDataLayerType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EDataLayerType UDataLayerInstance::GetType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerInstance", "GetType"); Params::UDataLayerInstance_GetType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayerInstance.GetInitialRuntimeState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EDataLayerRuntimeState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EDataLayerRuntimeState UDataLayerInstance::GetInitialRuntimeState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerInstance", "GetInitialRuntimeState"); Params::UDataLayerInstance_GetInitialRuntimeState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayerInstance.GetDebugColor // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor UDataLayerInstance::GetDebugColor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerInstance", "GetDebugColor"); Params::UDataLayerInstance_GetDebugColor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.DataLayerInstanceWithAsset // (None) class UClass* UDataLayerInstanceWithAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DataLayerInstanceWithAsset"); return Clss; } // DataLayerInstanceWithAsset Engine.Default__DataLayerInstanceWithAsset // (Public, ClassDefaultObject, ArchetypeObject) class UDataLayerInstanceWithAsset* UDataLayerInstanceWithAsset::GetDefaultObj() { static class UDataLayerInstanceWithAsset* Default = nullptr; if (!Default) Default = static_cast(UDataLayerInstanceWithAsset::StaticClass()->DefaultObject); return Default; } // Class Engine.DataLayerSubsystem // (None) class UClass* UDataLayerSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DataLayerSubsystem"); return Clss; } // DataLayerSubsystem Engine.Default__DataLayerSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UDataLayerSubsystem* UDataLayerSubsystem::GetDefaultObj() { static class UDataLayerSubsystem* Default = nullptr; if (!Default) Default = static_cast(UDataLayerSubsystem::StaticClass()->DefaultObject); return Default; } // Function Engine.DataLayerSubsystem.SetDataLayerStateByLabel // (Final, BlueprintAuthorityOnly, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName InDataLayerLabel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EDataLayerState InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDataLayerSubsystem::SetDataLayerStateByLabel(class FName& InDataLayerLabel, enum class EDataLayerState InState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerSubsystem", "SetDataLayerStateByLabel"); Params::UDataLayerSubsystem_SetDataLayerStateByLabel_Params Parms{}; Parms.InDataLayerLabel = InDataLayerLabel; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DataLayerSubsystem.SetDataLayerState // (Final, BlueprintAuthorityOnly, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FActorDataLayer InDataLayer (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EDataLayerState InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDataLayerSubsystem::SetDataLayerState(struct FActorDataLayer& InDataLayer, enum class EDataLayerState InState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerSubsystem", "SetDataLayerState"); Params::UDataLayerSubsystem_SetDataLayerState_Params Parms{}; Parms.InDataLayer = InDataLayer; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DataLayerSubsystem.SetDataLayerRuntimeStateByLabel // (Final, BlueprintAuthorityOnly, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName InDataLayerLabel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EDataLayerRuntimeState InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInIsRecursive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDataLayerSubsystem::SetDataLayerRuntimeStateByLabel(class FName& InDataLayerLabel, enum class EDataLayerRuntimeState InState, bool bInIsRecursive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerSubsystem", "SetDataLayerRuntimeStateByLabel"); Params::UDataLayerSubsystem_SetDataLayerRuntimeStateByLabel_Params Parms{}; Parms.InDataLayerLabel = InDataLayerLabel; Parms.InState = InState; Parms.bInIsRecursive = bInIsRecursive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DataLayerSubsystem.SetDataLayerRuntimeState // (Final, BlueprintAuthorityOnly, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FActorDataLayer InDataLayer (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EDataLayerRuntimeState InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInIsRecursive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDataLayerSubsystem::SetDataLayerRuntimeState(struct FActorDataLayer& InDataLayer, enum class EDataLayerRuntimeState InState, bool bInIsRecursive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerSubsystem", "SetDataLayerRuntimeState"); Params::UDataLayerSubsystem_SetDataLayerRuntimeState_Params Parms{}; Parms.InDataLayer = InDataLayer; Parms.InState = InState; Parms.bInIsRecursive = bInIsRecursive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DataLayerSubsystem.SetDataLayerInstanceRuntimeState // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // class UDataLayerAsset* InDataLayerAsset (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EDataLayerRuntimeState InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInIsRecursive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDataLayerSubsystem::SetDataLayerInstanceRuntimeState(class UDataLayerAsset* InDataLayerAsset, enum class EDataLayerRuntimeState InState, bool bInIsRecursive) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerSubsystem", "SetDataLayerInstanceRuntimeState"); Params::UDataLayerSubsystem_SetDataLayerInstanceRuntimeState_Params Parms{}; Parms.InDataLayerAsset = InDataLayerAsset; Parms.InState = InState; Parms.bInIsRecursive = bInIsRecursive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DataLayerSubsystem.GetLoadedDataLayerNames // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSet ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TSet UDataLayerSubsystem::GetLoadedDataLayerNames() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerSubsystem", "GetLoadedDataLayerNames"); Params::UDataLayerSubsystem_GetLoadedDataLayerNames_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayerSubsystem.GetDataLayerStateByLabel // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InDataLayerLabel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EDataLayerState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EDataLayerState UDataLayerSubsystem::GetDataLayerStateByLabel(class FName& InDataLayerLabel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayerStateByLabel"); Params::UDataLayerSubsystem_GetDataLayerStateByLabel_Params Parms{}; Parms.InDataLayerLabel = InDataLayerLabel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayerSubsystem.GetDataLayerState // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FActorDataLayer InDataLayer (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EDataLayerState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EDataLayerState UDataLayerSubsystem::GetDataLayerState(struct FActorDataLayer& InDataLayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayerState"); Params::UDataLayerSubsystem_GetDataLayerState_Params Parms{}; Parms.InDataLayer = InDataLayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayerSubsystem.GetDataLayerRuntimeStateByLabel // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InDataLayerLabel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EDataLayerRuntimeState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EDataLayerRuntimeState UDataLayerSubsystem::GetDataLayerRuntimeStateByLabel(class FName& InDataLayerLabel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayerRuntimeStateByLabel"); Params::UDataLayerSubsystem_GetDataLayerRuntimeStateByLabel_Params Parms{}; Parms.InDataLayerLabel = InDataLayerLabel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayerSubsystem.GetDataLayerRuntimeState // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FActorDataLayer InDataLayer (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EDataLayerRuntimeState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EDataLayerRuntimeState UDataLayerSubsystem::GetDataLayerRuntimeState(struct FActorDataLayer& InDataLayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayerRuntimeState"); Params::UDataLayerSubsystem_GetDataLayerRuntimeState_Params Parms{}; Parms.InDataLayer = InDataLayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayerSubsystem.GetDataLayerInstanceRuntimeState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UDataLayerAsset* InDataLayerAsset (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EDataLayerRuntimeState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EDataLayerRuntimeState UDataLayerSubsystem::GetDataLayerInstanceRuntimeState(class UDataLayerAsset* InDataLayerAsset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayerInstanceRuntimeState"); Params::UDataLayerSubsystem_GetDataLayerInstanceRuntimeState_Params Parms{}; Parms.InDataLayerAsset = InDataLayerAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayerSubsystem.GetDataLayerInstanceFromAsset // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UDataLayerAsset* InDataLayerAsset (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataLayerInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataLayerInstance* UDataLayerSubsystem::GetDataLayerInstanceFromAsset(class UDataLayerAsset* InDataLayerAsset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayerInstanceFromAsset"); Params::UDataLayerSubsystem_GetDataLayerInstanceFromAsset_Params Parms{}; Parms.InDataLayerAsset = InDataLayerAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayerSubsystem.GetDataLayerInstanceEffectiveRuntimeState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UDataLayerAsset* InDataLayerAsset (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EDataLayerRuntimeState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EDataLayerRuntimeState UDataLayerSubsystem::GetDataLayerInstanceEffectiveRuntimeState(class UDataLayerAsset* InDataLayerAsset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayerInstanceEffectiveRuntimeState"); Params::UDataLayerSubsystem_GetDataLayerInstanceEffectiveRuntimeState_Params Parms{}; Parms.InDataLayerAsset = InDataLayerAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayerSubsystem.GetDataLayerFromName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InDataLayerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataLayerInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataLayerInstance* UDataLayerSubsystem::GetDataLayerFromName(class FName InDataLayerName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayerFromName"); Params::UDataLayerSubsystem_GetDataLayerFromName_Params Parms{}; Parms.InDataLayerName = InDataLayerName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayerSubsystem.GetDataLayerFromLabel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InDataLayerLabel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataLayerInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataLayerInstance* UDataLayerSubsystem::GetDataLayerFromLabel(class FName InDataLayerLabel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayerFromLabel"); Params::UDataLayerSubsystem_GetDataLayerFromLabel_Params Parms{}; Parms.InDataLayerLabel = InDataLayerLabel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayerSubsystem.GetDataLayerEffectiveRuntimeStateByLabel // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InDataLayerLabel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EDataLayerRuntimeState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EDataLayerRuntimeState UDataLayerSubsystem::GetDataLayerEffectiveRuntimeStateByLabel(class FName& InDataLayerLabel) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayerEffectiveRuntimeStateByLabel"); Params::UDataLayerSubsystem_GetDataLayerEffectiveRuntimeStateByLabel_Params Parms{}; Parms.InDataLayerLabel = InDataLayerLabel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayerSubsystem.GetDataLayerEffectiveRuntimeState // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FActorDataLayer InDataLayer (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EDataLayerRuntimeState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EDataLayerRuntimeState UDataLayerSubsystem::GetDataLayerEffectiveRuntimeState(struct FActorDataLayer& InDataLayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayerEffectiveRuntimeState"); Params::UDataLayerSubsystem_GetDataLayerEffectiveRuntimeState_Params Parms{}; Parms.InDataLayer = InDataLayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayerSubsystem.GetDataLayer // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FActorDataLayer InDataLayer (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDataLayerInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataLayerInstance* UDataLayerSubsystem::GetDataLayer(struct FActorDataLayer& InDataLayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayer"); Params::UDataLayerSubsystem_GetDataLayer_Params Parms{}; Parms.InDataLayer = InDataLayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataLayerSubsystem.GetActiveDataLayerNames // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSet ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TSet UDataLayerSubsystem::GetActiveDataLayerNames() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DataLayerSubsystem", "GetActiveDataLayerNames"); Params::UDataLayerSubsystem_GetActiveDataLayerNames_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.DeprecatedDataLayerInstance // (None) class UClass* UDeprecatedDataLayerInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DeprecatedDataLayerInstance"); return Clss; } // DeprecatedDataLayerInstance Engine.Default__DeprecatedDataLayerInstance // (Public, ClassDefaultObject, ArchetypeObject) class UDeprecatedDataLayerInstance* UDeprecatedDataLayerInstance::GetDefaultObj() { static class UDeprecatedDataLayerInstance* Default = nullptr; if (!Default) Default = static_cast(UDeprecatedDataLayerInstance::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldPartitionHLOD // (Actor) class UClass* AWorldPartitionHLOD::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartitionHLOD"); return Clss; } // WorldPartitionHLOD Engine.Default__WorldPartitionHLOD // (Public, ClassDefaultObject, ArchetypeObject) class AWorldPartitionHLOD* AWorldPartitionHLOD::GetDefaultObj() { static class AWorldPartitionHLOD* Default = nullptr; if (!Default) Default = static_cast(AWorldPartitionHLOD::StaticClass()->DefaultObject); return Default; } // Class Engine.HLODBuilderSettings // (None) class UClass* UHLODBuilderSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("HLODBuilderSettings"); return Clss; } // HLODBuilderSettings Engine.Default__HLODBuilderSettings // (Public, ClassDefaultObject, ArchetypeObject) class UHLODBuilderSettings* UHLODBuilderSettings::GetDefaultObj() { static class UHLODBuilderSettings* Default = nullptr; if (!Default) Default = static_cast(UHLODBuilderSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.NullHLODBuilder // (None) class UClass* UNullHLODBuilder::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NullHLODBuilder"); return Clss; } // NullHLODBuilder Engine.Default__NullHLODBuilder // (Public, ClassDefaultObject, ArchetypeObject) class UNullHLODBuilder* UNullHLODBuilder::GetDefaultObj() { static class UNullHLODBuilder* Default = nullptr; if (!Default) Default = static_cast(UNullHLODBuilder::StaticClass()->DefaultObject); return Default; } // Class Engine.HLODLayer // (None) class UClass* UHLODLayer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("HLODLayer"); return Clss; } // HLODLayer Engine.Default__HLODLayer // (Public, ClassDefaultObject, ArchetypeObject) class UHLODLayer* UHLODLayer::GetDefaultObj() { static class UHLODLayer* Default = nullptr; if (!Default) Default = static_cast(UHLODLayer::StaticClass()->DefaultObject); return Default; } // Class Engine.HLODSubsystem // (None) class UClass* UHLODSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("HLODSubsystem"); return Clss; } // HLODSubsystem Engine.Default__HLODSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UHLODSubsystem* UHLODSubsystem::GetDefaultObj() { static class UHLODSubsystem* Default = nullptr; if (!Default) Default = static_cast(UHLODSubsystem::StaticClass()->DefaultObject); return Default; } // Class Engine.NavigationDataChunkActor // (Actor) class UClass* ANavigationDataChunkActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NavigationDataChunkActor"); return Clss; } // NavigationDataChunkActor Engine.Default__NavigationDataChunkActor // (Public, ClassDefaultObject, ArchetypeObject) class ANavigationDataChunkActor* ANavigationDataChunkActor::GetDefaultObj() { static class ANavigationDataChunkActor* Default = nullptr; if (!Default) Default = static_cast(ANavigationDataChunkActor::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldPartition // (None) class UClass* UWorldPartition::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartition"); return Clss; } // WorldPartition Engine.Default__WorldPartition // (Public, ClassDefaultObject, ArchetypeObject) class UWorldPartition* UWorldPartition::GetDefaultObj() { static class UWorldPartition* Default = nullptr; if (!Default) Default = static_cast(UWorldPartition::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldPartitionActorLoaderInterface // (None) class UClass* IWorldPartitionActorLoaderInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartitionActorLoaderInterface"); return Clss; } // WorldPartitionActorLoaderInterface Engine.Default__WorldPartitionActorLoaderInterface // (Public, ClassDefaultObject, ArchetypeObject) class IWorldPartitionActorLoaderInterface* IWorldPartitionActorLoaderInterface::GetDefaultObj() { static class IWorldPartitionActorLoaderInterface* Default = nullptr; if (!Default) Default = static_cast(IWorldPartitionActorLoaderInterface::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldPartitionEditorHash // (None) class UClass* UWorldPartitionEditorHash::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartitionEditorHash"); return Clss; } // WorldPartitionEditorHash Engine.Default__WorldPartitionEditorHash // (Public, ClassDefaultObject, ArchetypeObject) class UWorldPartitionEditorHash* UWorldPartitionEditorHash::GetDefaultObj() { static class UWorldPartitionEditorHash* Default = nullptr; if (!Default) Default = static_cast(UWorldPartitionEditorHash::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldPartitionEditorPerProjectUserSettings // (None) class UClass* UWorldPartitionEditorPerProjectUserSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartitionEditorPerProjectUserSettings"); return Clss; } // WorldPartitionEditorPerProjectUserSettings Engine.Default__WorldPartitionEditorPerProjectUserSettings // (Public, ClassDefaultObject, ArchetypeObject) class UWorldPartitionEditorPerProjectUserSettings* UWorldPartitionEditorPerProjectUserSettings::GetDefaultObj() { static class UWorldPartitionEditorPerProjectUserSettings* Default = nullptr; if (!Default) Default = static_cast(UWorldPartitionEditorPerProjectUserSettings::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldPartitionEditorSpatialHash // (None) class UClass* UWorldPartitionEditorSpatialHash::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartitionEditorSpatialHash"); return Clss; } // WorldPartitionEditorSpatialHash Engine.Default__WorldPartitionEditorSpatialHash // (Public, ClassDefaultObject, ArchetypeObject) class UWorldPartitionEditorSpatialHash* UWorldPartitionEditorSpatialHash::GetDefaultObj() { static class UWorldPartitionEditorSpatialHash* Default = nullptr; if (!Default) Default = static_cast(UWorldPartitionEditorSpatialHash::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldPartitionLevelStreamingDynamic // (None) class UClass* UWorldPartitionLevelStreamingDynamic::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartitionLevelStreamingDynamic"); return Clss; } // WorldPartitionLevelStreamingDynamic Engine.Default__WorldPartitionLevelStreamingDynamic // (Public, ClassDefaultObject, ArchetypeObject) class UWorldPartitionLevelStreamingDynamic* UWorldPartitionLevelStreamingDynamic::GetDefaultObj() { static class UWorldPartitionLevelStreamingDynamic* Default = nullptr; if (!Default) Default = static_cast(UWorldPartitionLevelStreamingDynamic::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldPartitionStreamingPolicy // (None) class UClass* UWorldPartitionStreamingPolicy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartitionStreamingPolicy"); return Clss; } // WorldPartitionStreamingPolicy Engine.Default__WorldPartitionStreamingPolicy // (Public, ClassDefaultObject, ArchetypeObject) class UWorldPartitionStreamingPolicy* UWorldPartitionStreamingPolicy::GetDefaultObj() { static class UWorldPartitionStreamingPolicy* Default = nullptr; if (!Default) Default = static_cast(UWorldPartitionStreamingPolicy::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldPartitionLevelStreamingPolicy // (None) class UClass* UWorldPartitionLevelStreamingPolicy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartitionLevelStreamingPolicy"); return Clss; } // WorldPartitionLevelStreamingPolicy Engine.Default__WorldPartitionLevelStreamingPolicy // (Public, ClassDefaultObject, ArchetypeObject) class UWorldPartitionLevelStreamingPolicy* UWorldPartitionLevelStreamingPolicy::GetDefaultObj() { static class UWorldPartitionLevelStreamingPolicy* Default = nullptr; if (!Default) Default = static_cast(UWorldPartitionLevelStreamingPolicy::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldPartitionMiniMap // (Actor) class UClass* AWorldPartitionMiniMap::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartitionMiniMap"); return Clss; } // WorldPartitionMiniMap Engine.Default__WorldPartitionMiniMap // (Public, ClassDefaultObject, ArchetypeObject) class AWorldPartitionMiniMap* AWorldPartitionMiniMap::GetDefaultObj() { static class AWorldPartitionMiniMap* Default = nullptr; if (!Default) Default = static_cast(AWorldPartitionMiniMap::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldPartitionMiniMapVolume // (Actor) class UClass* AWorldPartitionMiniMapVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartitionMiniMapVolume"); return Clss; } // WorldPartitionMiniMapVolume Engine.Default__WorldPartitionMiniMapVolume // (Public, ClassDefaultObject, ArchetypeObject) class AWorldPartitionMiniMapVolume* AWorldPartitionMiniMapVolume::GetDefaultObj() { static class AWorldPartitionMiniMapVolume* Default = nullptr; if (!Default) Default = static_cast(AWorldPartitionMiniMapVolume::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldPartitionReplay // (Actor) class UClass* AWorldPartitionReplay::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartitionReplay"); return Clss; } // WorldPartitionReplay Engine.Default__WorldPartitionReplay // (Public, ClassDefaultObject, ArchetypeObject) class AWorldPartitionReplay* AWorldPartitionReplay::GetDefaultObj() { static class AWorldPartitionReplay* Default = nullptr; if (!Default) Default = static_cast(AWorldPartitionReplay::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldPartitionRuntimeCell // (None) class UClass* UWorldPartitionRuntimeCell::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartitionRuntimeCell"); return Clss; } // WorldPartitionRuntimeCell Engine.Default__WorldPartitionRuntimeCell // (Public, ClassDefaultObject, ArchetypeObject) class UWorldPartitionRuntimeCell* UWorldPartitionRuntimeCell::GetDefaultObj() { static class UWorldPartitionRuntimeCell* Default = nullptr; if (!Default) Default = static_cast(UWorldPartitionRuntimeCell::StaticClass()->DefaultObject); return Default; } // Class Engine.RuntimeHashExternalStreamingObjectBase // (None) class UClass* URuntimeHashExternalStreamingObjectBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("RuntimeHashExternalStreamingObjectBase"); return Clss; } // RuntimeHashExternalStreamingObjectBase Engine.Default__RuntimeHashExternalStreamingObjectBase // (Public, ClassDefaultObject, ArchetypeObject) class URuntimeHashExternalStreamingObjectBase* URuntimeHashExternalStreamingObjectBase::GetDefaultObj() { static class URuntimeHashExternalStreamingObjectBase* Default = nullptr; if (!Default) Default = static_cast(URuntimeHashExternalStreamingObjectBase::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldPartitionRuntimeHash // (None) class UClass* UWorldPartitionRuntimeHash::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartitionRuntimeHash"); return Clss; } // WorldPartitionRuntimeHash Engine.Default__WorldPartitionRuntimeHash // (Public, ClassDefaultObject, ArchetypeObject) class UWorldPartitionRuntimeHash* UWorldPartitionRuntimeHash::GetDefaultObj() { static class UWorldPartitionRuntimeHash* Default = nullptr; if (!Default) Default = static_cast(UWorldPartitionRuntimeHash::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldPartitionRuntimeSpatialHashCell // (None) class UClass* UWorldPartitionRuntimeSpatialHashCell::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartitionRuntimeSpatialHashCell"); return Clss; } // WorldPartitionRuntimeSpatialHashCell Engine.Default__WorldPartitionRuntimeSpatialHashCell // (Public, ClassDefaultObject, ArchetypeObject) class UWorldPartitionRuntimeSpatialHashCell* UWorldPartitionRuntimeSpatialHashCell::GetDefaultObj() { static class UWorldPartitionRuntimeSpatialHashCell* Default = nullptr; if (!Default) Default = static_cast(UWorldPartitionRuntimeSpatialHashCell::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldPartitionRuntimeLevelStreamingCell // (None) class UClass* UWorldPartitionRuntimeLevelStreamingCell::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartitionRuntimeLevelStreamingCell"); return Clss; } // WorldPartitionRuntimeLevelStreamingCell Engine.Default__WorldPartitionRuntimeLevelStreamingCell // (Public, ClassDefaultObject, ArchetypeObject) class UWorldPartitionRuntimeLevelStreamingCell* UWorldPartitionRuntimeLevelStreamingCell::GetDefaultObj() { static class UWorldPartitionRuntimeLevelStreamingCell* Default = nullptr; if (!Default) Default = static_cast(UWorldPartitionRuntimeLevelStreamingCell::StaticClass()->DefaultObject); return Default; } // Function Engine.WorldPartitionRuntimeLevelStreamingCell.OnLevelShown // (Final, Native, Private) // Parameters: void UWorldPartitionRuntimeLevelStreamingCell::OnLevelShown() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WorldPartitionRuntimeLevelStreamingCell", "OnLevelShown"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.WorldPartitionRuntimeLevelStreamingCell.OnLevelHidden // (Final, Native, Private) // Parameters: void UWorldPartitionRuntimeLevelStreamingCell::OnLevelHidden() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WorldPartitionRuntimeLevelStreamingCell", "OnLevelHidden"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class Engine.SpatialHashRuntimeGridInfo // (Actor) class UClass* ASpatialHashRuntimeGridInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SpatialHashRuntimeGridInfo"); return Clss; } // SpatialHashRuntimeGridInfo Engine.Default__SpatialHashRuntimeGridInfo // (Public, ClassDefaultObject, ArchetypeObject) class ASpatialHashRuntimeGridInfo* ASpatialHashRuntimeGridInfo::GetDefaultObj() { static class ASpatialHashRuntimeGridInfo* Default = nullptr; if (!Default) Default = static_cast(ASpatialHashRuntimeGridInfo::StaticClass()->DefaultObject); return Default; } // Class Engine.RuntimeSpatialHashExternalStreamingObject // (None) class UClass* URuntimeSpatialHashExternalStreamingObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("RuntimeSpatialHashExternalStreamingObject"); return Clss; } // RuntimeSpatialHashExternalStreamingObject Engine.Default__RuntimeSpatialHashExternalStreamingObject // (Public, ClassDefaultObject, ArchetypeObject) class URuntimeSpatialHashExternalStreamingObject* URuntimeSpatialHashExternalStreamingObject::GetDefaultObj() { static class URuntimeSpatialHashExternalStreamingObject* Default = nullptr; if (!Default) Default = static_cast(URuntimeSpatialHashExternalStreamingObject::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldPartitionRuntimeSpatialHash // (None) class UClass* UWorldPartitionRuntimeSpatialHash::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartitionRuntimeSpatialHash"); return Clss; } // WorldPartitionRuntimeSpatialHash Engine.Default__WorldPartitionRuntimeSpatialHash // (Public, ClassDefaultObject, ArchetypeObject) class UWorldPartitionRuntimeSpatialHash* UWorldPartitionRuntimeSpatialHash::GetDefaultObj() { static class UWorldPartitionRuntimeSpatialHash* Default = nullptr; if (!Default) Default = static_cast(UWorldPartitionRuntimeSpatialHash::StaticClass()->DefaultObject); return Default; } // Class Engine.WorldPartitionSubsystem // (None) class UClass* UWorldPartitionSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartitionSubsystem"); return Clss; } // WorldPartitionSubsystem Engine.Default__WorldPartitionSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UWorldPartitionSubsystem* UWorldPartitionSubsystem::GetDefaultObj() { static class UWorldPartitionSubsystem* Default = nullptr; if (!Default) Default = static_cast(UWorldPartitionSubsystem::StaticClass()->DefaultObject); return Default; } // Function Engine.WorldPartitionSubsystem.IsStreamingCompleted // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EWorldPartitionRuntimeCellStateQueryState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayQuerySources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bExactState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWorldPartitionSubsystem::IsStreamingCompleted(enum class EWorldPartitionRuntimeCellState QueryState, TArray& QuerySources, bool bExactState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WorldPartitionSubsystem", "IsStreamingCompleted"); Params::UWorldPartitionSubsystem_IsStreamingCompleted_Params Parms{}; Parms.QueryState = QueryState; Parms.QuerySources = QuerySources; Parms.bExactState = bExactState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.WorldPartitionSubsystem.IsAllStreamingCompleted // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWorldPartitionSubsystem::IsAllStreamingCompleted() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WorldPartitionSubsystem", "IsAllStreamingCompleted"); Params::UWorldPartitionSubsystem_IsAllStreamingCompleted_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class Engine.WorldPartitionVolume // (Actor) class UClass* AWorldPartitionVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WorldPartitionVolume"); return Clss; } // WorldPartitionVolume Engine.Default__WorldPartitionVolume // (Public, ClassDefaultObject, ArchetypeObject) class AWorldPartitionVolume* AWorldPartitionVolume::GetDefaultObj() { static class AWorldPartitionVolume* Default = nullptr; if (!Default) Default = static_cast(AWorldPartitionVolume::StaticClass()->DefaultObject); return Default; } }