#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C // (None) class UClass* UPalBossBattleSequence_Opening_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBossBattleSequence_Opening_C"); return Clss; } // PalBossBattleSequence_Opening_C PalBossBattleSequence_Opening.Default__PalBossBattleSequence_Opening_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UPalBossBattleSequence_Opening_C* UPalBossBattleSequence_Opening_C::GetDefaultObj() { static class UPalBossBattleSequence_Opening_C* Default = nullptr; if (!Default) Default = static_cast(UPalBossBattleSequence_Opening_C::StaticClass()->DefaultObject); return Default; } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.IsAssetLoadingCompleted // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool NewParam (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Opening_C::IsAssetLoadingCompleted(bool* NewParam, bool CallFunc_EqualEqual_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "IsAssetLoadingCompleted"); Params::UPalBossBattleSequence_Opening_C_IsAssetLoadingCompleted_Params Parms{}; Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (NewParam != nullptr) *NewParam = Parms.NewParam; } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.DecAssetLoadingCount // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int64 CallFunc_Conv_IntToInt64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int64 CallFunc_Conv_IntToInt64_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int64 CallFunc_Subtract_Int64Int64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Conv_Int64ToInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Opening_C::DecAssetLoadingCount(int64 CallFunc_Conv_IntToInt64_ReturnValue, int64 CallFunc_Conv_IntToInt64_ReturnValue_1, int64 CallFunc_Subtract_Int64Int64_ReturnValue, int32 CallFunc_Conv_Int64ToInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "DecAssetLoadingCount"); Params::UPalBossBattleSequence_Opening_C_DecAssetLoadingCount_Params Parms{}; Parms.CallFunc_Conv_IntToInt64_ReturnValue = CallFunc_Conv_IntToInt64_ReturnValue; Parms.CallFunc_Conv_IntToInt64_ReturnValue_1 = CallFunc_Conv_IntToInt64_ReturnValue_1; Parms.CallFunc_Subtract_Int64Int64_ReturnValue = CallFunc_Subtract_Int64Int64_ReturnValue; Parms.CallFunc_Conv_Int64ToInt_ReturnValue = CallFunc_Conv_Int64ToInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.InitPlayerCameraRotation // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_GetPlayerStartTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Opening_C::InitPlayerCameraRotation(class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue, const struct FTransform& CallFunc_GetPlayerStartTransform_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "InitPlayerCameraRotation"); Params::UPalBossBattleSequence_Opening_C_InitPlayerCameraRotation_Params Parms{}; Parms.CallFunc_GetJoinedLocalControlPlayer_ReturnValue = CallFunc_GetJoinedLocalControlPlayer_ReturnValue; Parms.CallFunc_GetPlayerStartTransform_ReturnValue = CallFunc_GetPlayerStartTransform_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location; Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation; Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale; Parms.CallFunc_GetJoinedLocalControlPlayer_ReturnValue_1 = CallFunc_GetJoinedLocalControlPlayer_ReturnValue_1; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.CheckLevelInstanceLoaded // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double AllLevelCheckTimeoutTIme (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int64 CallFunc_FFloor64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Conv_Int64ToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsAllLevelLoaded_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsEditorBuild_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleInstanceModel* CallFunc_GetBossBattleInstanceModel_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Opening_C::CheckLevelInstanceLoaded(double DeltaTime, double AllLevelCheckTimeoutTIme, double CallFunc_Subtract_DoubleDouble_ReturnValue, int64 CallFunc_FFloor64_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, const class FString& CallFunc_Conv_Int64ToString_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_IsAllLevelLoaded_ReturnValue, bool CallFunc_IsEditorBuild_ReturnValue, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, class UPalBossBattleInstanceModel* CallFunc_GetBossBattleInstanceModel_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "CheckLevelInstanceLoaded"); Params::UPalBossBattleSequence_Opening_C_CheckLevelInstanceLoaded_Params Parms{}; Parms.DeltaTime = DeltaTime; Parms.AllLevelCheckTimeoutTIme = AllLevelCheckTimeoutTIme; Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue; Parms.CallFunc_FFloor64_ReturnValue = CallFunc_FFloor64_ReturnValue; Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue; Parms.CallFunc_Conv_Int64ToString_ReturnValue = CallFunc_Conv_Int64ToString_ReturnValue; Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue; Parms.CallFunc_Concat_StrStr_ReturnValue_1 = CallFunc_Concat_StrStr_ReturnValue_1; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.CallFunc_IsAllLevelLoaded_ReturnValue = CallFunc_IsAllLevelLoaded_ReturnValue; Parms.CallFunc_IsEditorBuild_ReturnValue = CallFunc_IsEditorBuild_ReturnValue; Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue; Parms.CallFunc_GetBossBattleInstanceModel_ReturnValue = CallFunc_GetBossBattleInstanceModel_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.StartUIFadeOut // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Opening_C::StartUIFadeOut(class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalHUDService* CallFunc_GetHUDService_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "StartUIFadeOut"); Params::UPalBossBattleSequence_Opening_C_StartUIFadeOut_Params Parms{}; Parms.CallFunc_GetJoinedLocalControlPlayer_ReturnValue = CallFunc_GetJoinedLocalControlPlayer_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.StartUIFadeIn // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_IsSkipCutscene_Skip (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalHUDDispatchParameter_FadeWidget*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Opening_C::StartUIFadeIn(bool CallFunc_IsSkipCutscene_Skip, class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalHUDDispatchParameter_FadeWidget* CallFunc_SpawnObject_ReturnValue, class UPalHUDService* CallFunc_GetHUDService_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "StartUIFadeIn"); Params::UPalBossBattleSequence_Opening_C_StartUIFadeIn_Params Parms{}; Parms.CallFunc_IsSkipCutscene_Skip = CallFunc_IsSkipCutscene_Skip; Parms.CallFunc_GetJoinedLocalControlPlayer_ReturnValue = CallFunc_GetJoinedLocalControlPlayer_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.GetLevelSpawnPos // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FVector Pos (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalBossType CallFunc_GetBossType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Conv_ByteToInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Multiply_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Conv_IntToDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Opening_C::GetLevelSpawnPos(struct FVector* Pos, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, enum class EPalBossType CallFunc_GetBossType_ReturnValue, int32 CallFunc_Conv_ByteToInt_ReturnValue, int32 CallFunc_Multiply_IntInt_ReturnValue, double CallFunc_Conv_IntToDouble_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "GetLevelSpawnPos"); Params::UPalBossBattleSequence_Opening_C_GetLevelSpawnPos_Params Parms{}; Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue; Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue; Parms.CallFunc_GetBossType_ReturnValue = CallFunc_GetBossType_ReturnValue; Parms.CallFunc_Conv_ByteToInt_ReturnValue = CallFunc_Conv_ByteToInt_ReturnValue; Parms.CallFunc_Multiply_IntInt_ReturnValue = CallFunc_Multiply_IntInt_ReturnValue; Parms.CallFunc_Conv_IntToDouble_ReturnValue = CallFunc_Conv_IntToDouble_ReturnValue; Parms.CallFunc_MakeVector_ReturnValue_1 = CallFunc_MakeVector_ReturnValue_1; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Pos != nullptr) *Pos = std::move(Parms.Pos); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.FixPlayerPos // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_Array_Get_Item (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetInRoomPlayers_ReturnValue (ReferenceParm) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_Array_Get_Item_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FHitResult CallFunc_K2_SetActorTransform_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference) // bool CallFunc_K2_SetActorTransform_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Opening_C::FixPlayerPos(int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, const struct FTransform& CallFunc_Array_Get_Item, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, TArray& CallFunc_GetInRoomPlayers_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class APalPlayerCharacter* CallFunc_Array_Get_Item_1, bool CallFunc_Less_IntInt_ReturnValue, const struct FHitResult& CallFunc_K2_SetActorTransform_SweepHitResult, bool CallFunc_K2_SetActorTransform_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "FixPlayerPos"); Params::UPalBossBattleSequence_Opening_C_FixPlayerPos_Params Parms{}; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue; Parms.CallFunc_GetInRoomPlayers_ReturnValue = CallFunc_GetInRoomPlayers_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_K2_SetActorTransform_SweepHitResult = CallFunc_K2_SetActorTransform_SweepHitResult; Parms.CallFunc_K2_SetActorTransform_ReturnValue = CallFunc_K2_SetActorTransform_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.DoSequenceFinish // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UPalBossBattleSequence_Opening_C::DoSequenceFinish() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "DoSequenceFinish"); UObject::ProcessEvent(Func, nullptr); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.IsSkipCutscene // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool Skip (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Opening_C::IsSkipCutscene(bool* Skip, bool CallFunc_IsValidClass_ReturnValue, class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "IsSkipCutscene"); Params::UPalBossBattleSequence_Opening_C_IsSkipCutscene_Params Parms{}; Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue; Parms.CallFunc_GetJoinedLocalControlPlayer_ReturnValue = CallFunc_GetJoinedLocalControlPlayer_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetPalDebugSetting_ReturnValue = CallFunc_GetPalDebugSetting_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); if (Skip != nullptr) *Skip = Parms.Skip; } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.ActivateBossAI // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_FindFirstCombatTargetForBossAI_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetBossCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_MonsterAIController_Boss_C*K2Node_DynamicCast_AsBP_Monster_AIController_Boss (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Opening_C::ActivateBossAI(class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, class APalPlayerCharacter* CallFunc_FindFirstCombatTargetForBossAI_ReturnValue, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_1, class APalCharacter* CallFunc_GetBossCharacter_ReturnValue, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class ABP_MonsterAIController_Boss_C* K2Node_DynamicCast_AsBP_Monster_AIController_Boss, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "ActivateBossAI"); Params::UPalBossBattleSequence_Opening_C_ActivateBossAI_Params Parms{}; Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue; Parms.CallFunc_FindFirstCombatTargetForBossAI_ReturnValue = CallFunc_FindFirstCombatTargetForBossAI_ReturnValue; Parms.CallFunc_GetOuterSequencer_ReturnValue_1 = CallFunc_GetOuterSequencer_ReturnValue_1; Parms.CallFunc_GetBossCharacter_ReturnValue = CallFunc_GetBossCharacter_ReturnValue; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Boss = K2Node_DynamicCast_AsBP_Monster_AIController_Boss; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.OnFinishCutscene // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsSkipped (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Opening_C::OnFinishCutscene(bool IsSkipped, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsServer_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "OnFinishCutscene"); Params::UPalBossBattleSequence_Opening_C_OnFinishCutscene_Params Parms{}; Parms.IsSkipped = IsSkipped; Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Player_Controller = K2Node_DynamicCast_AsPal_Player_Controller; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_IsServer_ReturnValue = CallFunc_IsServer_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.PlayIntroMovie // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UClass* StartCutscene (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ALevelSequenceActor* LSActor (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetBossRoomSequenceRootActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_GetSequencerTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCutsceneActor* CallFunc_SpawnCutsceneActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UDefaultLevelSequenceInstanceData*K2Node_DynamicCast_AsDefault_Level_Sequence_Instance_Data (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Opening_C::PlayIntroMovie(class UClass* StartCutscene, class ALevelSequenceActor* LSActor, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class AActor* CallFunc_GetBossRoomSequenceRootActor_ReturnValue, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, const struct FTransform& CallFunc_GetSequencerTransform_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue, class APalCutsceneActor* CallFunc_SpawnCutsceneActor_ReturnValue, class UDefaultLevelSequenceInstanceData* K2Node_DynamicCast_AsDefault_Level_Sequence_Instance_Data, bool K2Node_DynamicCast_bSuccess_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "PlayIntroMovie"); Params::UPalBossBattleSequence_Opening_C_PlayIntroMovie_Params Parms{}; Parms.StartCutscene = StartCutscene; Parms.LSActor = LSActor; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetBossRoomSequenceRootActor_ReturnValue = CallFunc_GetBossRoomSequenceRootActor_ReturnValue; Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue; Parms.CallFunc_GetSequencerTransform_ReturnValue = CallFunc_GetSequencerTransform_ReturnValue; Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue; Parms.CallFunc_GetJoinedLocalControlPlayer_ReturnValue = CallFunc_GetJoinedLocalControlPlayer_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Player_Controller = K2Node_DynamicCast_AsPal_Player_Controller; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_SpawnCutsceneActor_ReturnValue = CallFunc_SpawnCutsceneActor_ReturnValue; Parms.K2Node_DynamicCast_AsDefault_Level_Sequence_Instance_Data = K2Node_DynamicCast_AsDefault_Level_Sequence_Instance_Data; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.SetPlayerLocation_StartPoint // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalBossBattleManager* CallFunc_GetBossBattleManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetInRoomPlayers_ReturnValue (ReferenceParm) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_GetTransform_ReturnValue (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_GetPlayerSpawnTransformForMultiPlayer_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakTransform_Location_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_BreakTransform_Rotation_1 (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_BreakTransform_Scale_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FQuat CallFunc_Conv_RotatorToQuaternion_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Teleport_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Opening_C::SetPlayerLocation_StartPoint(class UPalBossBattleManager* CallFunc_GetBossBattleManager_ReturnValue, int32 Temp_int_Loop_Counter_Variable, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, TArray& CallFunc_GetInRoomPlayers_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_IsServer_ReturnValue, int32 Temp_int_Array_Index_Variable, class APalPlayerCharacter* CallFunc_Array_Get_Item, const struct FTransform& CallFunc_GetTransform_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FTransform& CallFunc_GetPlayerSpawnTransformForMultiPlayer_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location_1, const struct FRotator& CallFunc_BreakTransform_Rotation_1, const struct FVector& CallFunc_BreakTransform_Scale_1, const struct FQuat& CallFunc_Conv_RotatorToQuaternion_ReturnValue, bool CallFunc_Teleport_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "SetPlayerLocation_StartPoint"); Params::UPalBossBattleSequence_Opening_C_SetPlayerLocation_StartPoint_Params Parms{}; Parms.CallFunc_GetBossBattleManager_ReturnValue = CallFunc_GetBossBattleManager_ReturnValue; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_GetInRoomPlayers_ReturnValue = CallFunc_GetInRoomPlayers_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_IsServer_ReturnValue = CallFunc_IsServer_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue; Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location; Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation; Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.CallFunc_GetPlayerSpawnTransformForMultiPlayer_ReturnValue = CallFunc_GetPlayerSpawnTransformForMultiPlayer_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_BreakTransform_Location_1 = CallFunc_BreakTransform_Location_1; Parms.CallFunc_BreakTransform_Rotation_1 = CallFunc_BreakTransform_Rotation_1; Parms.CallFunc_BreakTransform_Scale_1 = CallFunc_BreakTransform_Scale_1; Parms.CallFunc_Conv_RotatorToQuaternion_ReturnValue = CallFunc_Conv_RotatorToQuaternion_ReturnValue; Parms.CallFunc_Teleport_ReturnValue = CallFunc_Teleport_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.LogShow // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FString String (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash) void UPalBossBattleSequence_Opening_C::LogShow(const class FString& String) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "LogShow"); Params::UPalBossBattleSequence_Opening_C_LogShow_Params Parms{}; Parms.String = String; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.OnLoaded_7D1701CA4A594EE0B85451B16F0DD9FB // (BlueprintCallable, BlueprintEvent) // Parameters: // class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Opening_C::OnLoaded_7D1701CA4A594EE0B85451B16F0DD9FB(class UObject* Loaded) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "OnLoaded_7D1701CA4A594EE0B85451B16F0DD9FB"); Params::UPalBossBattleSequence_Opening_C_OnLoaded_7D1701CA4A594EE0B85451B16F0DD9FB_Params Parms{}; Parms.Loaded = Loaded; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.OnLoaded_95B43418450294BEE8289E863350333C // (BlueprintCallable, BlueprintEvent) // Parameters: // class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Opening_C::OnLoaded_95B43418450294BEE8289E863350333C(class UObject* Loaded) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "OnLoaded_95B43418450294BEE8289E863350333C"); Params::UPalBossBattleSequence_Opening_C_OnLoaded_95B43418450294BEE8289E863350333C_Params Parms{}; Parms.Loaded = Loaded; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.OnLoaded_87511D084D17A2720B719F91D617DC72 // (BlueprintCallable, BlueprintEvent) // Parameters: // TSubclassOf Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) void UPalBossBattleSequence_Opening_C::OnLoaded_87511D084D17A2720B719F91D617DC72(TSubclassOf Loaded) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "OnLoaded_87511D084D17A2720B719F91D617DC72"); Params::UPalBossBattleSequence_Opening_C_OnLoaded_87511D084D17A2720B719F91D617DC72_Params Parms{}; Parms.Loaded = Loaded; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.FinishSequence // (Event, Public, BlueprintEvent) // Parameters: // bool IsSuccess (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Opening_C::FinishSequence(bool IsSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "FinishSequence"); Params::UPalBossBattleSequence_Opening_C_FinishSequence_Params Parms{}; Parms.IsSuccess = IsSuccess; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.TickSequence // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Opening_C::TickSequence(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "TickSequence"); Params::UPalBossBattleSequence_Opening_C_TickSequence_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.«¹¿à¤ÙóÈ_0 // (BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* SpawnedCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Opening_C::_________0(class APalCharacter* SpawnedCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "«¹¿à¤ÙóÈ_0"); Params::UPalBossBattleSequence_Opening_C__________0_Params Parms{}; Parms.SpawnedCharacter = SpawnedCharacter; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.LoadedLevel // (BlueprintCallable, BlueprintEvent) // Parameters: void UPalBossBattleSequence_Opening_C::LoadedLevel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "LoadedLevel"); UObject::ProcessEvent(Func, nullptr); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.SetupCutscene // (BlueprintCallable, BlueprintEvent) // Parameters: void UPalBossBattleSequence_Opening_C::SetupCutscene() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "SetupCutscene"); UObject::ProcessEvent(Func, nullptr); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.OnBeginSequence // (Event, Public, BlueprintEvent) // Parameters: void UPalBossBattleSequence_Opening_C::OnBeginSequence() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "OnBeginSequence"); UObject::ProcessEvent(Func, nullptr); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.OnPlayerTeleported // (BlueprintCallable, BlueprintEvent) // Parameters: void UPalBossBattleSequence_Opening_C::OnPlayerTeleported() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "OnPlayerTeleported"); UObject::ProcessEvent(Func, nullptr); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.StartCustcene // (BlueprintCallable, BlueprintEvent) // Parameters: void UPalBossBattleSequence_Opening_C::StartCustcene() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "StartCustcene"); UObject::ProcessEvent(Func, nullptr); } // Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.ExecuteUbergraph_PalBossBattleSequence_Opening // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* K2Node_CustomEvent_Loaded_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UObject* Temp_object_Variable (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UAkAudioEvent* K2Node_DynamicCast_AsAk_Audio_Event (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* K2Node_CustomEvent_Loaded_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UObject* Temp_object_Variable_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UAkAudioEvent* K2Node_DynamicCast_AsAk_Audio_Event_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TSubclassOf K2Node_CustomEvent_Loaded (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // class UClass* Temp_class_Variable (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UClass* K2Node_ClassDynamicCast_AsPal_Cutscene_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_ClassDynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetInRoomPlayers_ReturnValue (ReferenceParm) // enum class EPalBossType CallFunc_GetBossType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsSkipCutscene_Skip (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_Event_IsSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_CustomEvent_SpawnedCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalSyncTeleportComponent* CallFunc_GetSyncTeleportComp_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleInstanceModel* CallFunc_GetBossBattleInstanceModel_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValidSoftObjectReference_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleInstanceModel* CallFunc_GetBossBattleInstanceModel_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValidSoftClassReference_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsAssetLoadingCompleted_NewParam (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsAssetLoadingCompleted_NewParam_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsAssetLoadingCompleted_NewParam_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_CheckLevelInstanceLoaded_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Opening_C::ExecuteUbergraph_PalBossBattleSequence_Opening(int32 EntryPoint, class UObject* K2Node_CustomEvent_Loaded_2, class UObject* Temp_object_Variable, class UAkAudioEvent* K2Node_DynamicCast_AsAk_Audio_Event, bool K2Node_DynamicCast_bSuccess, class UObject* K2Node_CustomEvent_Loaded_1, class UObject* Temp_object_Variable_1, class UAkAudioEvent* K2Node_DynamicCast_AsAk_Audio_Event_1, bool K2Node_DynamicCast_bSuccess_1, TSubclassOf K2Node_CustomEvent_Loaded, class UClass* Temp_class_Variable, class UClass* K2Node_ClassDynamicCast_AsPal_Cutscene_Actor, bool K2Node_ClassDynamicCast_bSuccess, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, TArray& CallFunc_GetInRoomPlayers_ReturnValue, enum class EPalBossType CallFunc_GetBossType_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_IsSkipCutscene_Skip, bool K2Node_Event_IsSuccess, bool CallFunc_IsServer_ReturnValue, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_1, float K2Node_Event_DeltaTime, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_2, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_3, class APalCharacter* K2Node_CustomEvent_SpawnedCharacter, class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalSyncTeleportComponent* CallFunc_GetSyncTeleportComp_ReturnValue, class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_4, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_5, class UPalBossBattleInstanceModel* CallFunc_GetBossBattleInstanceModel_ReturnValue, bool CallFunc_IsValidSoftObjectReference_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_6, class UPalBossBattleInstanceModel* CallFunc_GetBossBattleInstanceModel_ReturnValue_1, bool CallFunc_IsValidSoftClassReference_ReturnValue, bool CallFunc_IsAssetLoadingCompleted_NewParam, bool CallFunc_IsAssetLoadingCompleted_NewParam_1, bool CallFunc_IsAssetLoadingCompleted_NewParam_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, double CallFunc_CheckLevelInstanceLoaded_DeltaTime_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "ExecuteUbergraph_PalBossBattleSequence_Opening"); Params::UPalBossBattleSequence_Opening_C_ExecuteUbergraph_PalBossBattleSequence_Opening_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CustomEvent_Loaded_2 = K2Node_CustomEvent_Loaded_2; Parms.Temp_object_Variable = Temp_object_Variable; Parms.K2Node_DynamicCast_AsAk_Audio_Event = K2Node_DynamicCast_AsAk_Audio_Event; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_CustomEvent_Loaded_1 = K2Node_CustomEvent_Loaded_1; Parms.Temp_object_Variable_1 = Temp_object_Variable_1; Parms.K2Node_DynamicCast_AsAk_Audio_Event_1 = K2Node_DynamicCast_AsAk_Audio_Event_1; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.K2Node_CustomEvent_Loaded = K2Node_CustomEvent_Loaded; Parms.Temp_class_Variable = Temp_class_Variable; Parms.K2Node_ClassDynamicCast_AsPal_Cutscene_Actor = K2Node_ClassDynamicCast_AsPal_Cutscene_Actor; Parms.K2Node_ClassDynamicCast_bSuccess = K2Node_ClassDynamicCast_bSuccess; Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue; Parms.CallFunc_GetInRoomPlayers_ReturnValue = CallFunc_GetInRoomPlayers_ReturnValue; Parms.CallFunc_GetBossType_ReturnValue = CallFunc_GetBossType_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_IsSkipCutscene_Skip = CallFunc_IsSkipCutscene_Skip; Parms.K2Node_Event_IsSuccess = K2Node_Event_IsSuccess; Parms.CallFunc_IsServer_ReturnValue = CallFunc_IsServer_ReturnValue; Parms.CallFunc_GetOuterSequencer_ReturnValue_1 = CallFunc_GetOuterSequencer_ReturnValue_1; Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime; Parms.CallFunc_GetOuterSequencer_ReturnValue_2 = CallFunc_GetOuterSequencer_ReturnValue_2; Parms.CallFunc_GetOuterSequencer_ReturnValue_3 = CallFunc_GetOuterSequencer_ReturnValue_3; Parms.K2Node_CustomEvent_SpawnedCharacter = K2Node_CustomEvent_SpawnedCharacter; Parms.CallFunc_GetJoinedLocalControlPlayer_ReturnValue = CallFunc_GetJoinedLocalControlPlayer_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetLocalPlayerState_ReturnValue = CallFunc_GetLocalPlayerState_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetSyncTeleportComp_ReturnValue = CallFunc_GetSyncTeleportComp_ReturnValue; Parms.CallFunc_GetJoinedLocalControlPlayer_ReturnValue_1 = CallFunc_GetJoinedLocalControlPlayer_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.CallFunc_GetOuterSequencer_ReturnValue_4 = CallFunc_GetOuterSequencer_ReturnValue_4; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.CallFunc_GetOuterSequencer_ReturnValue_5 = CallFunc_GetOuterSequencer_ReturnValue_5; Parms.CallFunc_GetBossBattleInstanceModel_ReturnValue = CallFunc_GetBossBattleInstanceModel_ReturnValue; Parms.CallFunc_IsValidSoftObjectReference_ReturnValue = CallFunc_IsValidSoftObjectReference_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3; Parms.CallFunc_GetOuterSequencer_ReturnValue_6 = CallFunc_GetOuterSequencer_ReturnValue_6; Parms.CallFunc_GetBossBattleInstanceModel_ReturnValue_1 = CallFunc_GetBossBattleInstanceModel_ReturnValue_1; Parms.CallFunc_IsValidSoftClassReference_ReturnValue = CallFunc_IsValidSoftClassReference_ReturnValue; Parms.CallFunc_IsAssetLoadingCompleted_NewParam = CallFunc_IsAssetLoadingCompleted_NewParam; Parms.CallFunc_IsAssetLoadingCompleted_NewParam_1 = CallFunc_IsAssetLoadingCompleted_NewParam_1; Parms.CallFunc_IsAssetLoadingCompleted_NewParam_2 = CallFunc_IsAssetLoadingCompleted_NewParam_2; Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4; Parms.CallFunc_CheckLevelInstanceLoaded_DeltaTime_ImplicitCast = CallFunc_CheckLevelInstanceLoaded_DeltaTime_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }