#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class ResonanceAudio.ResonanceAudioSoundfieldSettings // (None) class UClass* UResonanceAudioSoundfieldSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ResonanceAudioSoundfieldSettings"); return Clss; } // ResonanceAudioSoundfieldSettings ResonanceAudio.Default__ResonanceAudioSoundfieldSettings // (Public, ClassDefaultObject, ArchetypeObject) class UResonanceAudioSoundfieldSettings* UResonanceAudioSoundfieldSettings::GetDefaultObj() { static class UResonanceAudioSoundfieldSettings* Default = nullptr; if (!Default) Default = static_cast(UResonanceAudioSoundfieldSettings::StaticClass()->DefaultObject); return Default; } // Class ResonanceAudio.ResonanceAudioBlueprintFunctionLibrary // (None) class UClass* UResonanceAudioBlueprintFunctionLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ResonanceAudioBlueprintFunctionLibrary"); return Clss; } // ResonanceAudioBlueprintFunctionLibrary ResonanceAudio.Default__ResonanceAudioBlueprintFunctionLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UResonanceAudioBlueprintFunctionLibrary* UResonanceAudioBlueprintFunctionLibrary::GetDefaultObj() { static class UResonanceAudioBlueprintFunctionLibrary* Default = nullptr; if (!Default) Default = static_cast(UResonanceAudioBlueprintFunctionLibrary::StaticClass()->DefaultObject); return Default; } // Function ResonanceAudio.ResonanceAudioBlueprintFunctionLibrary.SetGlobalReverbPreset // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UResonanceAudioReverbPluginPreset*InPreset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UResonanceAudioBlueprintFunctionLibrary::SetGlobalReverbPreset(class UResonanceAudioReverbPluginPreset* InPreset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ResonanceAudioBlueprintFunctionLibrary", "SetGlobalReverbPreset"); Params::UResonanceAudioBlueprintFunctionLibrary_SetGlobalReverbPreset_Params Parms{}; Parms.InPreset = InPreset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ResonanceAudio.ResonanceAudioBlueprintFunctionLibrary.GetGlobalReverbPreset // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UResonanceAudioReverbPluginPreset*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UResonanceAudioReverbPluginPreset* UResonanceAudioBlueprintFunctionLibrary::GetGlobalReverbPreset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ResonanceAudioBlueprintFunctionLibrary", "GetGlobalReverbPreset"); Params::UResonanceAudioBlueprintFunctionLibrary_GetGlobalReverbPreset_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class ResonanceAudio.ResonanceAudioDirectivityVisualizer // (Actor) class UClass* AResonanceAudioDirectivityVisualizer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ResonanceAudioDirectivityVisualizer"); return Clss; } // ResonanceAudioDirectivityVisualizer ResonanceAudio.Default__ResonanceAudioDirectivityVisualizer // (Public, ClassDefaultObject, ArchetypeObject) class AResonanceAudioDirectivityVisualizer* AResonanceAudioDirectivityVisualizer::GetDefaultObj() { static class AResonanceAudioDirectivityVisualizer* Default = nullptr; if (!Default) Default = static_cast(AResonanceAudioDirectivityVisualizer::StaticClass()->DefaultObject); return Default; } // Class ResonanceAudio.ResonanceAudioReverbPluginPreset // (None) class UClass* UResonanceAudioReverbPluginPreset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ResonanceAudioReverbPluginPreset"); return Clss; } // ResonanceAudioReverbPluginPreset ResonanceAudio.Default__ResonanceAudioReverbPluginPreset // (Public, ClassDefaultObject, ArchetypeObject) class UResonanceAudioReverbPluginPreset* UResonanceAudioReverbPluginPreset::GetDefaultObj() { static class UResonanceAudioReverbPluginPreset* Default = nullptr; if (!Default) Default = static_cast(UResonanceAudioReverbPluginPreset::StaticClass()->DefaultObject); return Default; } // Function ResonanceAudio.ResonanceAudioReverbPluginPreset.SetRoomRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FQuat InRotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UResonanceAudioReverbPluginPreset::SetRoomRotation(struct FQuat& InRotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ResonanceAudioReverbPluginPreset", "SetRoomRotation"); Params::UResonanceAudioReverbPluginPreset_SetRoomRotation_Params Parms{}; Parms.InRotation = InRotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ResonanceAudio.ResonanceAudioReverbPluginPreset.SetRoomPosition // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UResonanceAudioReverbPluginPreset::SetRoomPosition(struct FVector& InPosition) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ResonanceAudioReverbPluginPreset", "SetRoomPosition"); Params::UResonanceAudioReverbPluginPreset_SetRoomPosition_Params Parms{}; Parms.InPosition = InPosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ResonanceAudio.ResonanceAudioReverbPluginPreset.SetRoomMaterials // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray InMaterials (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UResonanceAudioReverbPluginPreset::SetRoomMaterials(TArray& InMaterials) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ResonanceAudioReverbPluginPreset", "SetRoomMaterials"); Params::UResonanceAudioReverbPluginPreset_SetRoomMaterials_Params Parms{}; Parms.InMaterials = InMaterials; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ResonanceAudio.ResonanceAudioReverbPluginPreset.SetRoomDimensions // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InDimensions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UResonanceAudioReverbPluginPreset::SetRoomDimensions(struct FVector& InDimensions) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ResonanceAudioReverbPluginPreset", "SetRoomDimensions"); Params::UResonanceAudioReverbPluginPreset_SetRoomDimensions_Params Parms{}; Parms.InDimensions = InDimensions; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ResonanceAudio.ResonanceAudioReverbPluginPreset.SetReverbTimeModifier // (Final, Native, Public, BlueprintCallable) // Parameters: // float InReverbTimeModifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UResonanceAudioReverbPluginPreset::SetReverbTimeModifier(float InReverbTimeModifier) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ResonanceAudioReverbPluginPreset", "SetReverbTimeModifier"); Params::UResonanceAudioReverbPluginPreset_SetReverbTimeModifier_Params Parms{}; Parms.InReverbTimeModifier = InReverbTimeModifier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ResonanceAudio.ResonanceAudioReverbPluginPreset.SetReverbGain // (Final, Native, Public, BlueprintCallable) // Parameters: // float InReverbGain (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UResonanceAudioReverbPluginPreset::SetReverbGain(float InReverbGain) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ResonanceAudioReverbPluginPreset", "SetReverbGain"); Params::UResonanceAudioReverbPluginPreset_SetReverbGain_Params Parms{}; Parms.InReverbGain = InReverbGain; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ResonanceAudio.ResonanceAudioReverbPluginPreset.SetReverbBrightness // (Final, Native, Public, BlueprintCallable) // Parameters: // float InReverbBrightness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UResonanceAudioReverbPluginPreset::SetReverbBrightness(float InReverbBrightness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ResonanceAudioReverbPluginPreset", "SetReverbBrightness"); Params::UResonanceAudioReverbPluginPreset_SetReverbBrightness_Params Parms{}; Parms.InReverbBrightness = InReverbBrightness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ResonanceAudio.ResonanceAudioReverbPluginPreset.SetReflectionScalar // (Final, Native, Public, BlueprintCallable) // Parameters: // float InReflectionScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UResonanceAudioReverbPluginPreset::SetReflectionScalar(float InReflectionScalar) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ResonanceAudioReverbPluginPreset", "SetReflectionScalar"); Params::UResonanceAudioReverbPluginPreset_SetReflectionScalar_Params Parms{}; Parms.InReflectionScalar = InReflectionScalar; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ResonanceAudio.ResonanceAudioReverbPluginPreset.SetEnableRoomEffects // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInEnableRoomEffects (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UResonanceAudioReverbPluginPreset::SetEnableRoomEffects(bool bInEnableRoomEffects) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ResonanceAudioReverbPluginPreset", "SetEnableRoomEffects"); Params::UResonanceAudioReverbPluginPreset_SetEnableRoomEffects_Params Parms{}; Parms.bInEnableRoomEffects = bInEnableRoomEffects; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class ResonanceAudio.ResonanceAudioSettings // (None) class UClass* UResonanceAudioSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ResonanceAudioSettings"); return Clss; } // ResonanceAudioSettings ResonanceAudio.Default__ResonanceAudioSettings // (Public, ClassDefaultObject, ArchetypeObject) class UResonanceAudioSettings* UResonanceAudioSettings::GetDefaultObj() { static class UResonanceAudioSettings* Default = nullptr; if (!Default) Default = static_cast(UResonanceAudioSettings::StaticClass()->DefaultObject); return Default; } // Class ResonanceAudio.ResonanceAudioSpatializationSourceSettings // (None) class UClass* UResonanceAudioSpatializationSourceSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ResonanceAudioSpatializationSourceSettings"); return Clss; } // ResonanceAudioSpatializationSourceSettings ResonanceAudio.Default__ResonanceAudioSpatializationSourceSettings // (Public, ClassDefaultObject, ArchetypeObject) class UResonanceAudioSpatializationSourceSettings* UResonanceAudioSpatializationSourceSettings::GetDefaultObj() { static class UResonanceAudioSpatializationSourceSettings* Default = nullptr; if (!Default) Default = static_cast(UResonanceAudioSpatializationSourceSettings::StaticClass()->DefaultObject); return Default; } // Function ResonanceAudio.ResonanceAudioSpatializationSourceSettings.SetSoundSourceSpread // (Final, Native, Public, BlueprintCallable) // Parameters: // float InSpread (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UResonanceAudioSpatializationSourceSettings::SetSoundSourceSpread(float InSpread) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ResonanceAudioSpatializationSourceSettings", "SetSoundSourceSpread"); Params::UResonanceAudioSpatializationSourceSettings_SetSoundSourceSpread_Params Parms{}; Parms.InSpread = InSpread; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ResonanceAudio.ResonanceAudioSpatializationSourceSettings.SetSoundSourceDirectivity // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPattern (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InSharpness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UResonanceAudioSpatializationSourceSettings::SetSoundSourceDirectivity(float InPattern, float InSharpness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ResonanceAudioSpatializationSourceSettings", "SetSoundSourceDirectivity"); Params::UResonanceAudioSpatializationSourceSettings_SetSoundSourceDirectivity_Params Parms{}; Parms.InPattern = InPattern; Parms.InSharpness = InSharpness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } }