#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C // (None) class UClass* UWBP_LoadingScreen_Transition_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WBP_LoadingScreen_Transition_C"); return Clss; } // WBP_LoadingScreen_Transition_C WBP_LoadingScreen_Transition.Default__WBP_LoadingScreen_Transition_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UWBP_LoadingScreen_Transition_C* UWBP_LoadingScreen_Transition_C::GetDefaultObj() { static class UWBP_LoadingScreen_Transition_C* Default = nullptr; if (!Default) Default = static_cast(UWBP_LoadingScreen_Transition_C::StaticClass()->DefaultObject); return Default; } // Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.SetBgColor // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FLinearColor Color (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_LoadingScreen_Transition_C::SetBgColor(const struct FLinearColor& Color) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "SetBgColor"); Params::UWBP_LoadingScreen_Transition_C_SetBgColor_Params Parms{}; Parms.Color = Color; UObject::ProcessEvent(Func, &Parms); } // Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.Finished_65AD92BC4646C00F05936392250F90EA // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_LoadingScreen_Transition_C::Finished_65AD92BC4646C00F05936392250F90EA() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "Finished_65AD92BC4646C00F05936392250F90EA"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.Finished_D300E47D4C210C5B9AC12E8500F6AC11 // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_LoadingScreen_Transition_C::Finished_D300E47D4C210C5B9AC12E8500F6AC11() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "Finished_D300E47D4C210C5B9AC12E8500F6AC11"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: void UWBP_LoadingScreen_Transition_C::Construct() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.StartFadeIn // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_LoadingScreen_Transition_C::StartFadeIn() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "StartFadeIn"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.StartFadeOut // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_LoadingScreen_Transition_C::StartFadeOut() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "StartFadeOut"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.ToggleVisibility // (BlueprintCallable, BlueprintEvent) // Parameters: // bool Visiable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_LoadingScreen_Transition_C::ToggleVisibility(bool Visiable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "ToggleVisibility"); Params::UWBP_LoadingScreen_Transition_C_ToggleVisibility_Params Parms{}; Parms.Visiable = Visiable; UObject::ProcessEvent(Func, &Parms); } // Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.ExecuteUbergraph_WBP_LoadingScreen_Transition // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UWBP_LoadingScreen_Transition_C*Temp_object_Variable (ConstParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UGameInstance* CallFunc_GetGameInstance_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_CreatePlayAnimationProxyObject_Result (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UWidgetAnimationPlayCallbackProxy*CallFunc_CreatePlayAnimationProxyObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_CreatePlayAnimationProxyObject_Result_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UWidgetAnimationPlayCallbackProxy*CallFunc_CreatePlayAnimationProxyObject_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UGameInstance* CallFunc_GetGameInstance_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UGameInstance* CallFunc_GetGameInstance_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_CustomEvent_Visiable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_LoadingScreen_Transition_C::ExecuteUbergraph_WBP_LoadingScreen_Transition(int32 EntryPoint, class UWBP_LoadingScreen_Transition_C* Temp_object_Variable, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool Temp_bool_Variable, enum class ESlateVisibility Temp_byte_Variable, enum class ESlateVisibility Temp_byte_Variable_1, class UGameInstance* CallFunc_GetGameInstance_ReturnValue, class UUMGSequencePlayer* CallFunc_CreatePlayAnimationProxyObject_Result, class UWidgetAnimationPlayCallbackProxy* CallFunc_CreatePlayAnimationProxyObject_ReturnValue, class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UUMGSequencePlayer* CallFunc_CreatePlayAnimationProxyObject_Result_1, class UWidgetAnimationPlayCallbackProxy* CallFunc_CreatePlayAnimationProxyObject_ReturnValue_1, class UGameInstance* CallFunc_GetGameInstance_ReturnValue_1, class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance_1, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_IsValid_ReturnValue_1, class UGameInstance* CallFunc_GetGameInstance_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_2, class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance_2, bool K2Node_DynamicCast_bSuccess_2, bool CallFunc_IsValid_ReturnValue_3, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, bool CallFunc_IsValid_ReturnValue_4, bool K2Node_CustomEvent_Visiable, enum class ESlateVisibility K2Node_Select_Default) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "ExecuteUbergraph_WBP_LoadingScreen_Transition"); Params::UWBP_LoadingScreen_Transition_C_ExecuteUbergraph_WBP_LoadingScreen_Transition_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.Temp_object_Variable = Temp_object_Variable; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.Temp_bool_Variable = Temp_bool_Variable; Parms.Temp_byte_Variable = Temp_byte_Variable; Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1; Parms.CallFunc_GetGameInstance_ReturnValue = CallFunc_GetGameInstance_ReturnValue; Parms.CallFunc_CreatePlayAnimationProxyObject_Result = CallFunc_CreatePlayAnimationProxyObject_Result; Parms.CallFunc_CreatePlayAnimationProxyObject_ReturnValue = CallFunc_CreatePlayAnimationProxyObject_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Pal_Game_Instance = K2Node_DynamicCast_AsBP_Pal_Game_Instance; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.CallFunc_CreatePlayAnimationProxyObject_Result_1 = CallFunc_CreatePlayAnimationProxyObject_Result_1; Parms.CallFunc_CreatePlayAnimationProxyObject_ReturnValue_1 = CallFunc_CreatePlayAnimationProxyObject_ReturnValue_1; Parms.CallFunc_GetGameInstance_ReturnValue_1 = CallFunc_GetGameInstance_ReturnValue_1; Parms.K2Node_DynamicCast_AsBP_Pal_Game_Instance_1 = K2Node_DynamicCast_AsBP_Pal_Game_Instance_1; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetGameInstance_ReturnValue_2 = CallFunc_GetGameInstance_ReturnValue_2; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.K2Node_DynamicCast_AsBP_Pal_Game_Instance_2 = K2Node_DynamicCast_AsBP_Pal_Game_Instance_2; Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2; Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3; Parms.CallFunc_GetPalDebugSetting_ReturnValue = CallFunc_GetPalDebugSetting_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.CallFunc_IsValid_ReturnValue_4 = CallFunc_IsValid_ReturnValue_4; Parms.K2Node_CustomEvent_Visiable = K2Node_CustomEvent_Visiable; Parms.K2Node_Select_Default = K2Node_Select_Default; UObject::ProcessEvent(Func, &Parms); } }