#pragma once #include "include/Menu.hpp" #include "config.h" #include void ESP(); void DrawUActorComponent(SDK::TArray Comps,ImColor color); void DrawPosition(); void ResetStamina(); void SetInfiniteAmmo(bool bInfAmmo); void SetCraftingSpeed(float mNewSpeed, bool bRestoreDefault = false); void AddTechPoints(__int32 mPoints); void AddAncientTechPoints(__int32 mPoints); void RemoveTechPoints(__int32 mPoints); void RemoveAncientTechPoint(__int32 mPoints);