#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AINPC_Combat_CommonState_BackStep.BP_AINPC_Combat_CommonState_BackStep_C // (None) class UClass* UBP_AINPC_Combat_CommonState_BackStep_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AINPC_Combat_CommonState_BackStep_C"); return Clss; } // BP_AINPC_Combat_CommonState_BackStep_C BP_AINPC_Combat_CommonState_BackStep.Default__BP_AINPC_Combat_CommonState_BackStep_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AINPC_Combat_CommonState_BackStep_C* UBP_AINPC_Combat_CommonState_BackStep_C::GetDefaultObj() { static class UBP_AINPC_Combat_CommonState_BackStep_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AINPC_Combat_CommonState_BackStep_C::StaticClass()->DefaultObject); return Default; } // Function BP_AINPC_Combat_CommonState_BackStep.BP_AINPC_Combat_CommonState_BackStep_C.StateEnter // (Event, Public, BlueprintEvent) // Parameters: void UBP_AINPC_Combat_CommonState_BackStep_C::StateEnter() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AINPC_Combat_CommonState_BackStep_C", "StateEnter"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AINPC_Combat_CommonState_BackStep.BP_AINPC_Combat_CommonState_BackStep_C.StateTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AINPC_Combat_CommonState_BackStep_C::StateTick(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AINPC_Combat_CommonState_BackStep_C", "StateTick"); Params::UBP_AINPC_Combat_CommonState_BackStep_C_StateTick_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function BP_AINPC_Combat_CommonState_BackStep.BP_AINPC_Combat_CommonState_BackStep_C.ExecuteUbergraph_BP_AINPC_Combat_CommonState_BackStep // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetSelfActor_SelfActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetSelfActor_SelfActor_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetTargetActor_TargetActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetSelfActor_SelfActor_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetTargetActor_TargetActor_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Normal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_X_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Y_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_BreakVector_Z_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetSelfActor_SelfActor_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetSelfActor_SelfActor_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetTargetActor_TargetActor_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetTargetActor_TargetActor_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AINPC_Combat_CommonState_BackStep_C::ExecuteUbergraph_BP_AINPC_Combat_CommonState_BackStep(int32 EntryPoint, class APalCharacter* CallFunc_GetSelfActor_SelfActor, class APalCharacter* CallFunc_GetSelfActor_SelfActor_1, class AActor* CallFunc_GetTargetActor_TargetActor, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, class APalCharacter* CallFunc_GetSelfActor_SelfActor_2, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, bool CallFunc_IsValid_ReturnValue, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, const struct FVector& CallFunc_MakeVector_ReturnValue, class AActor* CallFunc_GetTargetActor_TargetActor_1, const struct FVector& CallFunc_Normal_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, double CallFunc_BreakVector_X_1, double CallFunc_BreakVector_Y_1, double CallFunc_BreakVector_Z_1, const struct FVector& CallFunc_MakeVector_ReturnValue_1, class APalCharacter* CallFunc_GetSelfActor_SelfActor_3, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetSelfActor_SelfActor_4, class AActor* CallFunc_GetTargetActor_TargetActor_2, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3, class AActor* CallFunc_GetTargetActor_TargetActor_3) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AINPC_Combat_CommonState_BackStep_C", "ExecuteUbergraph_BP_AINPC_Combat_CommonState_BackStep"); Params::UBP_AINPC_Combat_CommonState_BackStep_C_ExecuteUbergraph_BP_AINPC_Combat_CommonState_BackStep_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetSelfActor_SelfActor = CallFunc_GetSelfActor_SelfActor; Parms.CallFunc_GetSelfActor_SelfActor_1 = CallFunc_GetSelfActor_SelfActor_1; Parms.CallFunc_GetTargetActor_TargetActor = CallFunc_GetTargetActor_TargetActor; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1; Parms.CallFunc_GetSelfActor_SelfActor_2 = CallFunc_GetSelfActor_SelfActor_2; Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X; Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y; Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z; Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue; Parms.CallFunc_GetTargetActor_TargetActor_1 = CallFunc_GetTargetActor_TargetActor_1; Parms.CallFunc_Normal_ReturnValue = CallFunc_Normal_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_BreakVector_X_1 = CallFunc_BreakVector_X_1; Parms.CallFunc_BreakVector_Y_1 = CallFunc_BreakVector_Y_1; Parms.CallFunc_BreakVector_Z_1 = CallFunc_BreakVector_Z_1; Parms.CallFunc_MakeVector_ReturnValue_1 = CallFunc_MakeVector_ReturnValue_1; Parms.CallFunc_GetSelfActor_SelfActor_3 = CallFunc_GetSelfActor_SelfActor_3; Parms.CallFunc_Multiply_VectorFloat_ReturnValue = CallFunc_Multiply_VectorFloat_ReturnValue; Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime; Parms.CallFunc_GetSelfActor_SelfActor_4 = CallFunc_GetSelfActor_SelfActor_4; Parms.CallFunc_GetTargetActor_TargetActor_2 = CallFunc_GetTargetActor_TargetActor_2; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3; Parms.CallFunc_GetTargetActor_TargetActor_3 = CallFunc_GetTargetActor_TargetActor_3; UObject::ProcessEvent(Func, &Parms); } }