#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // ENUMS //--------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------- // STRUCTS //--------------------------------------------------------------------------------------------------------------------- // 0x2 (0x2 - 0x0) // ScriptStruct LevelSequence.LevelSequenceCameraSettings struct FLevelSequenceCameraSettings { public: bool bOverrideAspectRatioAxisConstraint; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EAspectRatioAxisConstraint AspectRatioAxisConstraint; // 0x1(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x20 (0x20 - 0x0) // ScriptStruct LevelSequence.LevelSequenceLegacyObjectReference struct FLevelSequenceLegacyObjectReference { public: uint8 Pad_15A4[0x20]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x50 (0x50 - 0x0) // ScriptStruct LevelSequence.LevelSequenceObjectReferenceMap struct FLevelSequenceObjectReferenceMap { public: uint8 Pad_15A6[0x50]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x1 (0x1 - 0x0) // ScriptStruct LevelSequence.BoundActorProxy struct FBoundActorProxy { public: uint8 Pad_15A7[0x1]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x38 (0x38 - 0x0) // ScriptStruct LevelSequence.LevelSequenceAnimSequenceLinkItem struct FLevelSequenceAnimSequenceLinkItem { public: struct FGuid SkelTrackGuid; // 0x0(0x10)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath PathToAnimSequence; // 0x10(0x20)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bExportTransforms; // 0x30(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bExportMorphTargets; // 0x31(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bExportAttributeCurves; // 0x32(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bExportMaterialCurves; // 0x33(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EAnimInterpolationType Interpolation; // 0x34(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ERichCurveInterpMode CurveInterpolation; // 0x35(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bRecordInWorldSpace; // 0x36(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEvaluateAllSkeletalMeshComponents; // 0x37(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x40 (0x40 - 0x0) // ScriptStruct LevelSequence.LevelSequenceBindingReference struct FLevelSequenceBindingReference { public: class FString PackageName; // 0x0(0x10)(ZeroConstructor, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FSoftObjectPath ExternalObjectPath; // 0x10(0x20)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class FString ObjectPath; // 0x30(0x10)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) }; // 0x10 (0x10 - 0x0) // ScriptStruct LevelSequence.LevelSequenceBindingReferenceArray struct FLevelSequenceBindingReferenceArray { public: TArray References; // 0x0(0x10)(ZeroConstructor, NativeAccessSpecifierPublic) }; // 0xF0 (0xF0 - 0x0) // ScriptStruct LevelSequence.LevelSequenceBindingReferences struct FLevelSequenceBindingReferences { public: TMap BindingIdToReferences; // 0x0(0x50)(NativeAccessSpecifierPrivate) TSet AnimSequenceInstances; // 0x50(0x50)(NativeAccessSpecifierPrivate) TSet PostProcessInstances; // 0xA0(0x50)(NativeAccessSpecifierPrivate) }; // 0x38 (0x38 - 0x0) // ScriptStruct LevelSequence.LevelSequenceObject struct FLevelSequenceObject { public: TLazyObjectPtr ObjectOrOwner; // 0x0(0x1C)(IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_15AF[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class FString ComponentName; // 0x20(0x10)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) TWeakObjectPtr CachedComponent; // 0x30(0x8)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) }; // 0x1 (0x1 - 0x0) // ScriptStruct LevelSequence.LevelSequenceSnapshotSettings struct FLevelSequenceSnapshotSettings { public: uint8 Pad_15B0[0x1]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0xB0 (0xB0 - 0x0) // ScriptStruct LevelSequence.LevelSequencePlayerSnapshot struct FLevelSequencePlayerSnapshot { public: class FString MasterName; // 0x0(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQualifiedFrameTime MasterTime; // 0x10(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQualifiedFrameTime SourceTime; // 0x20(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString CurrentShotName; // 0x30(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQualifiedFrameTime CurrentShotLocalTime; // 0x40(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQualifiedFrameTime CurrentShotSourceTime; // 0x50(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString SourceTimecode; // 0x60(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr CameraComponent; // 0x70(0x30)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, EditConst, InstancedReference, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelSequence* ActiveShot; // 0xA0(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FMovieSceneSequenceID ShotID; // 0xA8(0x4)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_15B5[0x4]; // Fixing Size Of Struct [ Dumper-7 ] }; }