#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x1A (0x1A - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.IsEndCurrentState struct UBP_AIAction_NPC_CombatBase_C_IsEndCurrentState_Params { public: bool IsEnd; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_30DC[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UPalStateMachineStateBase* CallFunc_GetCurrentState_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UBP_AINPC_CombatState_Base_C* K2Node_DynamicCast_AsBP_AINPC_Combat_State_Base; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsEndSelfState_IsEnd; // 0x19(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x261 (0x261 - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.FindTargetNearPoint struct UBP_AIAction_NPC_CombatBase_C_FindTargetNearPoint_Params { public: TArray PointList; // 0x0(0x10)(Parm, OutParm) TArray Const_SerchVector; // 0x10(0x10)(Edit, BlueprintVisible) double Const_PerDistance; // 0x20(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector TagetToSelfRight; // 0x28(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector TargetToSelfZ0Normal; // 0x40(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector TargetPos; // 0x58(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector SelfPos; // 0x70(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) TArray Result; // 0x88(0x10)(Edit, BlueprintVisible) TArray K2Node_MakeArray_Array; // 0x98(0x10)(ReferenceParm) int32 Temp_int_Loop_Counter_Variable; // 0xA8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Add_IntInt_ReturnValue; // 0xAC(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 Temp_int_Array_Index_Variable; // 0xB0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 Temp_int_Variable; // 0xB4(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_Array_Get_Item; // 0xB8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Add_IntInt_ReturnValue_1; // 0xD0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3106[0x4]; // Fixing Size After Last Property [ Dumper-7 ] double CallFunc_BreakVector_X; // 0xD8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_BreakVector_Y; // 0xE0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_BreakVector_Z; // 0xE8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_Conv_IntToDouble_ReturnValue; // 0xF0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_Conv_DoubleToVector_ReturnValue; // 0xF8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_Multiply_DoubleDouble_ReturnValue; // 0x110(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_Multiply_VectorVector_ReturnValue; // 0x118(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_Conv_DoubleToVector_ReturnValue_1; // 0x130(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_Conv_DoubleToVector_ReturnValue_2; // 0x148(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_Multiply_VectorVector_ReturnValue_1; // 0x160(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_LessEqual_IntInt_ReturnValue; // 0x178(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_310C[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector CallFunc_Add_VectorVector_ReturnValue; // 0x180(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_Multiply_VectorVector_ReturnValue_2; // 0x198(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Add_IntInt_ReturnValue_2; // 0x1B0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_310D[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector CallFunc_Add_VectorVector_ReturnValue_1; // 0x1B8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_Add_ReturnValue; // 0x1D0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_Length_ReturnValue; // 0x1D4(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Less_IntInt_ReturnValue; // 0x1D8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_310E[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector CallFunc_Cross_VectorVector_ReturnValue; // 0x1E0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_Subtract_VectorVector_ReturnValue; // 0x1F8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class APalCharacter* CallFunc_GetCharacter_ReturnValue; // 0x210(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_Vector_Normal2D_ReturnValue; // 0x218(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x230(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1; // 0x248(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x260(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x18 (0x18 - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.GetWeaponHandleRef struct UBP_AIAction_NPC_CombatBase_C_GetWeaponHandleRef_Params { public: class UPalNPCAIWeaponHandle* WeaponHandle; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x2 (0x2 - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.LineTraceTarget struct UBP_AIAction_NPC_CombatBase_C_LineTraceTarget_Params { public: bool HitToTarget; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_LineTraceToTarget_ForAIAttack_ReturnValue; // 0x1(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x10 (0x10 - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.AddCombatState struct UBP_AIAction_NPC_CombatBase_C_AddCombatState_Params { public: class UClass* Class; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalStateMachineStateBase_BlueprintBase* CallFunc_SpawnObject_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x10 (0x10 - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.GetMovementComponentRef struct UBP_AIAction_NPC_CombatBase_C_GetMovementComponentRef_Params { public: class UPalCharacterMovementComponent* Movement; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class UPalCharacterMovementComponent* CallFunc_GetPalCharacterMovementComponent_ReturnValue; // 0x8(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) }; // 0x20 (0x20 - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.GetBodyActionComponentRef struct UBP_AIAction_NPC_CombatBase_C_GetBodyActionComponentRef_Params { public: class UPalActionComponent* ActionComp; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x18(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) }; // 0x10 (0x10 - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.IsNearTarget struct UBP_AIAction_NPC_CombatBase_C_IsNearTarget_Params { public: double Distance; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool IgnoreHeight; // 0x8(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool Near; // 0x9(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsNearTwoActor_ReturnValue; // 0xA(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3124[0x1]; // Fixing Size After Last Property [ Dumper-7 ] float CallFunc_IsNearTwoActor_distance_ImplicitCast; // 0xC(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.TargetChange struct UBP_AIAction_NPC_CombatBase_C_TargetChange_Params { public: class AActor* CallFunc_GetTargetActor_ReturnValue; // 0x0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x348 (0x348 - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.MoveToTarget struct UBP_AIAction_NPC_CombatBase_C_MoveToTarget_Params { public: bool IsNearTarget; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3143[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector GoalPos; // 0x8(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) TArray CheckPointList; // 0x20(0x10)(Edit, BlueprintVisible) int32 Temp_int_Array_Index_Variable; // 0x30(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3145[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class APalCharacter* CallFunc_GetCharacter_ReturnValue; // 0x38(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsNearTwoActor_ReturnValue; // 0x40(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3147[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0x48(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_1; // 0x50(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalCharacter* CallFunc_GetCharacter_ReturnValue_1; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_FindNearestNavmeshPointFromSelf_OutLocation; // 0x60(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_FindNearestNavmeshPointFromSelf_ReturnValue; // 0x78(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_314B[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x80(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsNearTwoPoint_ReturnValue; // 0x98(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_314C[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_2; // 0xA0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsOnNavMesh_TargetLocation_ReturnValue; // 0xA8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_314E[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_3; // 0xB0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_4; // 0xB8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_PalAIMoveToTargetLocation_ReturnValue; // 0xC0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0xC1(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_314F[0x6]; // Fixing Size After Last Property [ Dumper-7 ] class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_5; // 0xC8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_6; // 0xD0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_7; // 0xD8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsOnNavMesh_ReturnValue; // 0xE0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3153[0x3]; // Fixing Size After Last Property [ Dumper-7 ] int32 CallFunc_Array_Length_ReturnValue; // 0xE4(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_EqualEqual_IntInt_ReturnValue; // 0xE8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3154[0x7]; // Fixing Size After Last Property [ Dumper-7 ] TArray Temp_object_Variable; // 0xF0(0x10)(ConstParm, ReferenceParm) struct FVector CallFunc_Array_Get_Item; // 0x100(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_Length_ReturnValue_1; // 0x118(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3155[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector CallFunc_Subtract_VectorVector_ReturnValue; // 0x120(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_Add_VectorVector_ReturnValue; // 0x138(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) TArray CallFunc_FindTargetNearPoint_PointList; // 0x150(0x10)(ReferenceParm) struct FHitResult CallFunc_LineTraceSingle_OutHit; // 0x160(0xE8)(IsPlainOldData, NoDestructor, ContainsInstancedReference) bool CallFunc_LineTraceSingle_ReturnValue; // 0x248(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_BreakHitResult_bBlockingHit; // 0x249(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_BreakHitResult_bInitialOverlap; // 0x24A(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3156[0x1]; // Fixing Size After Last Property [ Dumper-7 ] float CallFunc_BreakHitResult_Time; // 0x24C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float CallFunc_BreakHitResult_Distance; // 0x250(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_315A[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector CallFunc_BreakHitResult_Location; // 0x258(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_BreakHitResult_ImpactPoint; // 0x270(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_BreakHitResult_Normal; // 0x288(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_BreakHitResult_ImpactNormal; // 0x2A0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat; // 0x2B8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AActor* CallFunc_BreakHitResult_HitActor; // 0x2C0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent; // 0x2C8(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class FName CallFunc_BreakHitResult_HitBoneName; // 0x2D0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class FName CallFunc_BreakHitResult_BoneName; // 0x2D8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_BreakHitResult_HitItem; // 0x2E0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_BreakHitResult_ElementIndex; // 0x2E4(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_BreakHitResult_FaceIndex; // 0x2E8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3162[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector CallFunc_BreakHitResult_TraceStart; // 0x2F0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_BreakHitResult_TraceEnd; // 0x308(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 Temp_int_Loop_Counter_Variable; // 0x320(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Less_IntInt_ReturnValue; // 0x324(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3165[0x3]; // Fixing Size After Last Property [ Dumper-7 ] int32 CallFunc_Add_IntInt_ReturnValue; // 0x328(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_PalAIMoveToTargetActor_ReturnValue; // 0x32C(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3168[0x3]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1; // 0x330(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x12 (0x12 - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.TargetPlayerCameraCheck struct UBP_AIAction_NPC_CombatBase_C_TargetPlayerCameraCheck_Params { public: bool AttackAble; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x1(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3181[0x6]; // Fixing Size After Last Property [ Dumper-7 ] class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_InFanShap_PlayerCamera_ReturnValue; // 0x11(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x112 (0x112 - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.DamageResponseForCombat struct UBP_AIAction_NPC_CombatBase_C_DamageResponseForCombat_Params { public: struct FPalDamageResult DmgResult; // 0x0(0x50)(BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) TArray AttackerList; // 0x50(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate) class APalCharacter* CallFunc_Array_Get_Item; // 0x60(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x68(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_318E[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FPalAIActionDynamicParameter K2Node_MakeStruct_PalAIActionDynamicParameter; // 0x70(0x50)(NoDestructor) class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue; // 0xC0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalCharacter* K2Node_DynamicCast_AsPal_Character; // 0xC8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0xD0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Greater_IntInt_ReturnValue; // 0xD1(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_318F[0x6]; // Fixing Size After Last Property [ Dumper-7 ] class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue; // 0xD8(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue_1; // 0xE0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3190[0x3]; // Fixing Size After Last Property [ Dumper-7 ] int32 CallFunc_Array_Add_ReturnValue; // 0xE4(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue; // 0xE8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue_1; // 0xF0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue_1; // 0xF8(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_Add_ReturnValue_1; // 0x100(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3192[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class APalCharacter* CallFunc_SelectResponseBySenses_OutTargetCharacter; // 0x108(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) enum class EPalAIResponseType CallFunc_SelectResponseBySenses_ReturnValue; // 0x110(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool K2Node_SwitchEnum_CmpSuccess; // 0x111(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0xE0 (0xE0 - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.SightCheckAndResponseForCombat struct UBP_AIAction_NPC_CombatBase_C_SightCheckAndResponseForCombat_Params { public: bool ChangeNextAction; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_319E[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class APalCharacter* TempTarget; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) TArray TempTargetList; // 0x10(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate) class AController* CallFunc_GetController_ReturnValue; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FPalAIActionDynamicParameter K2Node_MakeStruct_PalAIActionDynamicParameter; // 0x28(0x50)(NoDestructor) class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue; // 0x78(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue_1; // 0x80(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x88(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class APalCharacter* CallFunc_SelectResponseBySenses_OutTargetCharacter; // 0x90(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) enum class EPalAIResponseType CallFunc_SelectResponseBySenses_ReturnValue; // 0x98(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_31A1[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class AController* CallFunc_GetController_ReturnValue_2; // 0xA0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_SwitchEnum_CmpSuccess; // 0xA8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_31A2[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue_1; // 0xB0(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0xB8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_31A3[0x7]; // Fixing Size After Last Property [ Dumper-7 ] TArray CallFunc_SightCheckAllPlayer_InSightPlayers; // 0xC0(0x10)(ReferenceParm) TArray CallFunc_SightCheckAllAliveNPC_InSightCharacters; // 0xD0(0x10)(ReferenceParm) }; // 0x28 (0x28 - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.GetLeaderBB struct UBP_AIAction_NPC_CombatBase_C_GetLeaderBB_Params { public: class UBP_PalAIBlackboard_Common_C* LeaderBB; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) TScriptInterface CallFunc_GetLeaderBB_self_CastInput; // 0x10(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderBB_LeaderPalBrackboard; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x90 (0x90 - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.ChangeReturnMode struct UBP_AIAction_NPC_CombatBase_C_ChangeReturnMode_Params { public: bool ChangeSuccess; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_31C0[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class ABP_NPCAIController_C* TempAICon; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) TScriptInterface CallFunc_GetMyBB_self_CastInput; // 0x10(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) TScriptInterface CallFunc_GetMyBB_self_CastInput_1; // 0x28(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard_1; // 0x38(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderBB_LeaderBB; // 0x40(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x48(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_31C2[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x50(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) TScriptInterface CallFunc_GetMyBB_self_CastInput_2; // 0x68(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard_2; // 0x78(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0x80(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_Less_DoubleDouble_ReturnValue; // 0x88(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsNearTwoPoint_ReturnValue; // 0x89(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_31C4[0x2]; // Fixing Size After Last Property [ Dumper-7 ] float CallFunc_IsNearTwoPoint_distance_ImplicitCast; // 0x8C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x19 (0x19 - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.GetControllerRef struct UBP_AIAction_NPC_CombatBase_C_GetControllerRef_Params { public: class ABP_NPCAIController_C* NPCAICon; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x12 (0x12 - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.TickFinishCheck struct UBP_AIAction_NPC_CombatBase_C_TickFinishCheck_Params { public: bool ActionFinish; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsBattleMode_ReturnValue; // 0x1(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_ChangeReturnMode_ChangeSuccess; // 0x2(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_31CD[0x5]; // Fixing Size After Last Property [ Dumper-7 ] class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue_1; // 0x11(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.ActionStart struct UBP_AIAction_NPC_CombatBase_C_ActionStart_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x9 (0x9 - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.ActionFinished struct UBP_AIAction_NPC_CombatBase_C_ActionFinished_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) enum class EPawnActionResult WithResult; // 0x8(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.ActionPause struct UBP_AIAction_NPC_CombatBase_C_ActionPause_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x50 (0x50 - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.Event_OnDead struct UBP_AIAction_NPC_CombatBase_C_Event_OnDead_Params { public: struct FPalDeadInfo DeadInfo; // 0x0(0x50)(BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) }; // 0xC (0xC - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.ActionTick struct UBP_AIAction_NPC_CombatBase_C_ActionTick_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) float DeltaSeconds; // 0x8(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.ActionAbort struct UBP_AIAction_NPC_CombatBase_C_ActionAbort_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x178 (0x178 - 0x0) // Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.ExecuteUbergraph_BP_AIAction_NPC_CombatBase struct UBP_AIAction_NPC_CombatBase_C_ExecuteUbergraph_BP_AIAction_NPC_CombatBase_Params { public: int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_31EE[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class APawn* K2Node_Event_ControlledPawn_4; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalCharacter* K2Node_DynamicCast_AsPal_Character; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_31EF[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x30(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate; // 0x38(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* K2Node_Event_ControlledPawn_3; // 0x48(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) enum class EPawnActionResult K2Node_Event_WithResult; // 0x50(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_31F0[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class AController* CallFunc_GetController_ReturnValue_1; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1; // 0x60(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* CallFunc_K2_GetPawn_ReturnValue_1; // 0x70(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* K2Node_Event_ControlledPawn_2; // 0x78(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_1; // 0x80(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue_2; // 0x88(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x90(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_31F2[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FPalDeadInfo K2Node_CustomEvent_DeadInfo; // 0x98(0x50)(NoDestructor) class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0xE8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* K2Node_Event_ControlledPawn_1; // 0xF0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) float K2Node_Event_DeltaSeconds; // 0xF8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_31F4[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class UPalAICombatModule* CallFunc_SpawnObject_ReturnValue; // 0x100(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalStateMachine* CallFunc_SpawnObject_ReturnValue_1; // 0x108(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue_1; // 0x110(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_31F6[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class APawn* K2Node_Event_ControlledPawn; // 0x118(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2; // 0x120(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_1; // 0x130(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_2; // 0x138(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) TScriptInterface CallFunc_GetMyBB_self_CastInput; // 0x140(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard; // 0x150(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) TScriptInterface CallFunc_GetMyBB_self_CastInput_1; // 0x158(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard_1; // 0x168(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) double K2Node_VariableSet_tempDeltaTime_ImplicitCast; // 0x170(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; } }