#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x21 (0x21 - 0x0) // Function BP_AIAction_NPC_Encount.BP_AIAction_NPC_Encount_C.GetShooter struct UBP_AIAction_NPC_Encount_C_GetShooter_Params { public: class UPalShooterComponent* ShooterComponent; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x18(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_AIAction_NPC_Encount.BP_AIAction_NPC_Encount_C.ActionStart struct UBP_AIAction_NPC_Encount_C_ActionStart_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_AIAction_NPC_Encount.BP_AIAction_NPC_Encount_C.OnWeaponChanged struct UBP_AIAction_NPC_Encount_C_OnWeaponChanged_Params { public: class APalWeaponBase* Weapon; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x121 (0x121 - 0x0) // Function BP_AIAction_NPC_Encount.BP_AIAction_NPC_Encount_C.ExecuteUbergraph_BP_AIAction_NPC_Encount struct UBP_AIAction_NPC_Encount_C_ExecuteUbergraph_BP_AIAction_NPC_Encount_Params { public: int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValidCurrentSelectPalActor_ReturnValue; // 0x4(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_28B3[0x3]; // Fixing Size After Last Property [ Dumper-7 ] class APawn* K2Node_Event_ControlledPawn; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_28B6[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class AController* CallFunc_GetController_ReturnValue_1; // 0x28(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0x30(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalAIController* K2Node_DynamicCast_AsPal_AIController; // 0x38(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess_1; // 0x40(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_28B8[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UPalSquad* CallFunc_GetSquad_ReturnValue; // 0x48(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue_2; // 0x50(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController_1; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess_2; // 0x60(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_28BA[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UPalShooterComponent* CallFunc_GetShooter_ShooterComponent; // 0x68(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle; // 0x70(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x78(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_28BC[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class APalWeaponBase* K2Node_CustomEvent_weapon; // 0x80(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue_1; // 0x88(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_28BD[0x3]; // Fixing Size After Last Property [ Dumper-7 ] FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate; // 0x8C(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) uint8 Pad_28BE[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class AController* CallFunc_GetController_ReturnValue_3; // 0xA0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FPalAIActionDynamicParameter K2Node_MakeStruct_PalAIActionDynamicParameter; // 0xA8(0x50)(NoDestructor) bool CallFunc_IsValid_ReturnValue_2; // 0xF8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_28C0[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue; // 0x100(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UBP_OtomoPalHolderComponent_C* CallFunc_GetComponentByClass_ReturnValue; // 0x108(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue_3; // 0x110(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_28C6[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class APalCharacter* CallFunc_Try_Get_Current_Active_Pal_Actor_Otomo; // 0x118(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue_4; // 0x120(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; } }