#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_Trap_LegHold.BP_AIAction_Trap_LegHold_C // (None) class UClass* UBP_AIAction_Trap_LegHold_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_Trap_LegHold_C"); return Clss; } // BP_AIAction_Trap_LegHold_C BP_AIAction_Trap_LegHold.Default__BP_AIAction_Trap_LegHold_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_Trap_LegHold_C* UBP_AIAction_Trap_LegHold_C::GetDefaultObj() { static class UBP_AIAction_Trap_LegHold_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_Trap_LegHold_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_Trap_LegHold.BP_AIAction_Trap_LegHold_C.OnChangeTrapExist // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Exist (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Trap_LegHold_C::OnChangeTrapExist(bool Exist) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Trap_LegHold_C", "OnChangeTrapExist"); Params::UBP_AIAction_Trap_LegHold_C_OnChangeTrapExist_Params Parms{}; Parms.Exist = Exist; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Trap_LegHold.BP_AIAction_Trap_LegHold_C.GetCPC // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UPalCharacterParameterComponent*CPC (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Trap_LegHold_C::GetCPC(class UPalCharacterParameterComponent** CPC, class APalCharacter* CallFunc_GetCharacter_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Trap_LegHold_C", "GetCPC"); Params::UBP_AIAction_Trap_LegHold_C_GetCPC_Params Parms{}; Parms.CallFunc_GetCharacter_ReturnValue = CallFunc_GetCharacter_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (CPC != nullptr) *CPC = Parms.CPC; } // Function BP_AIAction_Trap_LegHold.BP_AIAction_Trap_LegHold_C.ActionStart // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Trap_LegHold_C::ActionStart(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Trap_LegHold_C", "ActionStart"); Params::UBP_AIAction_Trap_LegHold_C_ActionStart_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Trap_LegHold.BP_AIAction_Trap_LegHold_C.ActionAbort // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Trap_LegHold_C::ActionAbort(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Trap_LegHold_C", "ActionAbort"); Params::UBP_AIAction_Trap_LegHold_C_ActionAbort_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Trap_LegHold.BP_AIAction_Trap_LegHold_C.ActionFinished // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Trap_LegHold_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Trap_LegHold_C", "ActionFinished"); Params::UBP_AIAction_Trap_LegHold_C_ActionFinished_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.WithResult = WithResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Trap_LegHold.BP_AIAction_Trap_LegHold_C.ActionPause // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Trap_LegHold_C::ActionPause(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Trap_LegHold_C", "ActionPause"); Params::UBP_AIAction_Trap_LegHold_C_ActionPause_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Trap_LegHold.BP_AIAction_Trap_LegHold_C.ActionResume // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Trap_LegHold_C::ActionResume(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Trap_LegHold_C", "ActionResume"); Params::UBP_AIAction_Trap_LegHold_C_ActionResume_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Trap_LegHold.BP_AIAction_Trap_LegHold_C.ExecuteUbergraph_BP_AIAction_Trap_LegHold // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetCPC_CPC (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetCPC_CPC_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter (None) // class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Trap_LegHold_C::ExecuteUbergraph_BP_AIAction_Trap_LegHold(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, class APawn* K2Node_Event_ControlledPawn_4, class APawn* K2Node_Event_ControlledPawn_3, class APawn* K2Node_Event_ControlledPawn_2, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn_1, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalCharacterParameterComponent* CallFunc_GetCPC_CPC, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterParameterComponent* CallFunc_GetCPC_CPC_1, class APalCharacter* CallFunc_GetCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Trap_LegHold_C", "ExecuteUbergraph_BP_AIAction_Trap_LegHold"); Params::UBP_AIAction_Trap_LegHold_C_ExecuteUbergraph_BP_AIAction_Trap_LegHold_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn; Parms.K2Node_Event_ControlledPawn_4 = K2Node_Event_ControlledPawn_4; Parms.K2Node_Event_ControlledPawn_3 = K2Node_Event_ControlledPawn_3; Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2; Parms.K2Node_Event_WithResult = K2Node_Event_WithResult; Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1; Parms.CallFunc_GetActionComponent_ReturnValue = CallFunc_GetActionComponent_ReturnValue; Parms.CallFunc_GetActionComponent_ReturnValue_1 = CallFunc_GetActionComponent_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetCPC_CPC = CallFunc_GetCPC_CPC; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetCPC_CPC_1 = CallFunc_GetCPC_CPC_1; Parms.CallFunc_GetCharacter_ReturnValue = CallFunc_GetCharacter_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.K2Node_MakeStruct_ActionDynamicParameter = K2Node_MakeStruct_ActionDynamicParameter; Parms.CallFunc_PlayActionParameter_ReturnValue = CallFunc_PlayActionParameter_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }