#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0xF (0x40 - 0x31) // BlueprintGeneratedClass BP_AINPC_CombatMeleeState_RotateForNearSwing.BP_AINPC_CombatMeleeState_RotateForNearSwing_C class UBP_AINPC_CombatMeleeState_RotateForNearSwing_C : public UBP_AINPC_CombatState_Base_C { public: uint8 Pad_301B[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FPointerToUberGraphFrame UberGraphFrame; // 0x38(0x8)(ZeroConstructor, Transient, DuplicateTransient) static class UClass* StaticClass(); static class UBP_AINPC_CombatMeleeState_RotateForNearSwing_C* GetDefaultObj(); void StateTick(float DeltaTime); void ExecuteUbergraph_BP_AINPC_CombatMeleeState_RotateForNearSwing(int32 EntryPoint, class AActor* CallFunc_GetTargetActor_TargetActor, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetSelfActor_SelfActor); }; }