#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0xF (0x40 - 0x31) // BlueprintGeneratedClass BP_AINPC_Combat_CommonState_SearchTarget.BP_AINPC_Combat_CommonState_SearchTarget_C class UBP_AINPC_Combat_CommonState_SearchTarget_C : public UBP_AINPC_CombatState_Base_C { public: uint8 Pad_3020[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FPointerToUberGraphFrame UberGraphFrame; // 0x38(0x8)(ZeroConstructor, Transient, DuplicateTransient) static class UClass* StaticClass(); static class UBP_AINPC_Combat_CommonState_SearchTarget_C* GetDefaultObj(); void StateEnter(); void StateTick(float DeltaTime); void ExecuteUbergraph_BP_AINPC_Combat_CommonState_SearchTarget(int32 EntryPoint, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_1, float K2Node_Event_DeltaTime); }; }