#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0xE0 (0x370 - 0x290) // BlueprintGeneratedClass BP_PalIncidentCamera.BP_PalIncidentCamera_C class ABP_PalIncidentCamera_C : public AActor { public: class UCameraComponent* Camera; // 0x290(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class USceneComponent* DefaultSceneRoot; // 0x298(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) struct FTransform StartTransform; // 0x2A0(0x60)(Edit, BlueprintVisible, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FTransform TargetTransform; // 0x300(0x60)(Edit, BlueprintVisible, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double InterpolSec; // 0x360(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double ElapsedTime; // 0x368(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class ABP_PalIncidentCamera_C* GetDefaultObj(); void SetCameraTransform(const struct FTransform& Transform, const struct FHitResult& CallFunc_K2_SetWorldTransform_SweepHitResult); }; }