#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass PalBossBattleSequence_Completed.PalBossBattleSequence_Completed_C // (None) class UClass* UPalBossBattleSequence_Completed_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBossBattleSequence_Completed_C"); return Clss; } // PalBossBattleSequence_Completed_C PalBossBattleSequence_Completed.Default__PalBossBattleSequence_Completed_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UPalBossBattleSequence_Completed_C* UPalBossBattleSequence_Completed_C::GetDefaultObj() { static class UPalBossBattleSequence_Completed_C* Default = nullptr; if (!Default) Default = static_cast(UPalBossBattleSequence_Completed_C::StaticClass()->DefaultObject); return Default; } // Function PalBossBattleSequence_Completed.PalBossBattleSequence_Completed_C.WarpTowerTop // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleManager* CallFunc_GetBossBattleManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalBossType CallFunc_GetBossType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetAliveOrDyingPlayers_ReturnValue (ReferenceParm) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Completed_C::WarpTowerTop(int32 Temp_int_Array_Index_Variable, class UPalBossBattleManager* CallFunc_GetBossBattleManager_ReturnValue, int32 Temp_int_Loop_Counter_Variable, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, enum class EPalBossType CallFunc_GetBossType_ReturnValue, TArray& CallFunc_GetAliveOrDyingPlayers_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, class APalPlayerCharacter* CallFunc_Array_Get_Item, bool CallFunc_IsValid_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Completed_C", "WarpTowerTop"); Params::UPalBossBattleSequence_Completed_C_WarpTowerTop_Params Parms{}; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_GetBossBattleManager_ReturnValue = CallFunc_GetBossBattleManager_ReturnValue; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue; Parms.CallFunc_GetBossType_ReturnValue = CallFunc_GetBossType_ReturnValue; Parms.CallFunc_GetAliveOrDyingPlayers_ReturnValue = CallFunc_GetAliveOrDyingPlayers_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Completed.PalBossBattleSequence_Completed_C.OnBeginSequence // (Event, Public, BlueprintEvent) // Parameters: void UPalBossBattleSequence_Completed_C::OnBeginSequence() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Completed_C", "OnBeginSequence"); UObject::ProcessEvent(Func, nullptr); } // Function PalBossBattleSequence_Completed.PalBossBattleSequence_Completed_C.ExecuteUbergraph_PalBossBattleSequence_Completed // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Completed_C::ExecuteUbergraph_PalBossBattleSequence_Completed(int32 EntryPoint, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, bool CallFunc_IsServer_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Completed_C", "ExecuteUbergraph_PalBossBattleSequence_Completed"); Params::UPalBossBattleSequence_Completed_C_ExecuteUbergraph_PalBossBattleSequence_Completed_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue; Parms.CallFunc_IsServer_ReturnValue = CallFunc_IsServer_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }