#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AnimNotify_FootStep.BP_AnimNotify_FootStep_C // (None) class UClass* UBP_AnimNotify_FootStep_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AnimNotify_FootStep_C"); return Clss; } // BP_AnimNotify_FootStep_C BP_AnimNotify_FootStep.Default__BP_AnimNotify_FootStep_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AnimNotify_FootStep_C* UBP_AnimNotify_FootStep_C::GetDefaultObj() { static class UBP_AnimNotify_FootStep_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AnimNotify_FootStep_C::StaticClass()->DefaultObject); return Default; } // Function BP_AnimNotify_FootStep.BP_AnimNotify_FootStep_C.CreateFootstepDecal // (Public, HasDefaults, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class AActor* Owner (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTransform FootTransform (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* NewLocalVar_0 (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FHitResult CallFunc_GetFloorPosition_HitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference) // bool CallFunc_GetFloorPosition_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BreakHitResult_bBlockingHit (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BreakHitResult_bInitialOverlap (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakHitResult_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakHitResult_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_ImpactPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_ImpactNormal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_BreakHitResult_HitActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_BreakHitResult_HitBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_BreakHitResult_BoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_HitItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_ElementIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_FaceIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_TraceStart (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_TraceEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPhysicalSurface CallFunc_GetFloorPhisicalSurface_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasFloorPhysMaterial_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AnimNotify_FootStep_C::CreateFootstepDecal(class AActor* Owner, const struct FTransform& FootTransform, class AActor* NewLocalVar_0, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FHitResult& CallFunc_GetFloorPosition_HitResult, bool CallFunc_GetFloorPosition_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, enum class EPhysicalSurface CallFunc_GetFloorPhisicalSurface_ReturnValue, bool CallFunc_HasFloorPhysMaterial_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AnimNotify_FootStep_C", "CreateFootstepDecal"); Params::UBP_AnimNotify_FootStep_C_CreateFootstepDecal_Params Parms{}; Parms.Owner = Owner; Parms.FootTransform = FootTransform; Parms.NewLocalVar_0 = NewLocalVar_0; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetFloorPosition_HitResult = CallFunc_GetFloorPosition_HitResult; Parms.CallFunc_GetFloorPosition_ReturnValue = CallFunc_GetFloorPosition_ReturnValue; Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit; Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap; Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time; Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance; Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location; Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint; Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal; Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal; Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat; Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor; Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent; Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName; Parms.CallFunc_BreakHitResult_BoneName = CallFunc_BreakHitResult_BoneName; Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem; Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex; Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex; Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart; Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd; Parms.CallFunc_GetFloorPhisicalSurface_ReturnValue = CallFunc_GetFloorPhisicalSurface_ReturnValue; Parms.CallFunc_HasFloorPhysMaterial_ReturnValue = CallFunc_HasFloorPhysMaterial_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AnimNotify_FootStep.BP_AnimNotify_FootStep_C.MakeSwitchStatePalSize // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class APalMonsterCharacter* Pal (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FString PalSize (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_GetEnumeratorUserFriendlyName_ReturnValue (ZeroConstructor, HasGetValueTypeHash) void UBP_AnimNotify_FootStep_C::MakeSwitchStatePalSize(class APalMonsterCharacter* Pal, class FString* PalSize, const class FString& CallFunc_GetEnumeratorUserFriendlyName_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AnimNotify_FootStep_C", "MakeSwitchStatePalSize"); Params::UBP_AnimNotify_FootStep_C_MakeSwitchStatePalSize_Params Parms{}; Parms.Pal = Pal; Parms.CallFunc_GetEnumeratorUserFriendlyName_ReturnValue = CallFunc_GetEnumeratorUserFriendlyName_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (PalSize != nullptr) *PalSize = std::move(Parms.PalSize); } // Function BP_AnimNotify_FootStep.BP_AnimNotify_FootStep_C.IsPlaySound // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool PlaySound (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AnimNotify_FootStep_C::IsPlaySound(bool* PlaySound, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AnimNotify_FootStep_C", "IsPlaySound"); Params::UBP_AnimNotify_FootStep_C_IsPlaySound_Params Parms{}; Parms.CallFunc_GetPalDebugSetting_ReturnValue = CallFunc_GetPalDebugSetting_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (PlaySound != nullptr) *PlaySound = Parms.PlaySound; } // Function BP_AnimNotify_FootStep.BP_AnimNotify_FootStep_C.SpawnRollStepEffect // (Public, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class AActor* Owner (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double Y (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double X (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // float CallFunc_SetVariableFloat_InValue_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_SetVariableFloat_InValue_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AnimNotify_FootStep_C::SpawnRollStepEffect(class AActor* Owner, double Y, double X, bool K2Node_SwitchEnum_CmpSuccess, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue, float CallFunc_SetVariableFloat_InValue_ImplicitCast, float CallFunc_SetVariableFloat_InValue_ImplicitCast_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AnimNotify_FootStep_C", "SpawnRollStepEffect"); Params::UBP_AnimNotify_FootStep_C_SpawnRollStepEffect_Params Parms{}; Parms.Owner = Owner; Parms.Y = Y; Parms.X = X; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue; Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue; Parms.CallFunc_SpawnSystemAtLocation_ReturnValue = CallFunc_SpawnSystemAtLocation_ReturnValue; Parms.CallFunc_SetVariableFloat_InValue_ImplicitCast = CallFunc_SetVariableFloat_InValue_ImplicitCast; Parms.CallFunc_SetVariableFloat_InValue_ImplicitCast_1 = CallFunc_SetVariableFloat_InValue_ImplicitCast_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_AnimNotify_FootStep.BP_AnimNotify_FootStep_C.IsSteppingShallows // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class AActor* OwnerActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool NewParam (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsEnteredWater_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetInWaterRate_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Less_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AnimNotify_FootStep_C::IsSteppingShallows(class AActor* OwnerActor, bool* NewParam, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsEnteredWater_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, float CallFunc_GetInWaterRate_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, double CallFunc_Less_DoubleDouble_A_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AnimNotify_FootStep_C", "IsSteppingShallows"); Params::UBP_AnimNotify_FootStep_C_IsSteppingShallows_Params Parms{}; Parms.OwnerActor = OwnerActor; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsEnteredWater_ReturnValue = CallFunc_IsEnteredWater_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetInWaterRate_ReturnValue = CallFunc_GetInWaterRate_ReturnValue; Parms.CallFunc_Less_DoubleDouble_ReturnValue = CallFunc_Less_DoubleDouble_ReturnValue; Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue; Parms.CallFunc_Less_DoubleDouble_A_ImplicitCast = CallFunc_Less_DoubleDouble_A_ImplicitCast; UObject::ProcessEvent(Func, &Parms); if (NewParam != nullptr) *NewParam = Parms.NewParam; } // Function BP_AnimNotify_FootStep.BP_AnimNotify_FootStep_C.PlayStepSound // (Public, HasDefaults, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class AActor* Owner (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalDataTableRowName_SoundIDSoundId (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash) // struct FPalDataTableRowName_SoundIDK2Node_MakeStruct_PalDataTableRowName_SoundID (NoDestructor, HasGetValueTypeHash) // struct FPalDataTableRowName_SoundIDK2Node_MakeStruct_PalDataTableRowName_SoundID_1 (NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsFootStepRun_IsFootStepRun (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AnimNotify_FootStep_C::PlayStepSound(class AActor* Owner, const struct FPalDataTableRowName_SoundID& SoundId, const struct FPalDataTableRowName_SoundID& K2Node_MakeStruct_PalDataTableRowName_SoundID, const struct FPalDataTableRowName_SoundID& K2Node_MakeStruct_PalDataTableRowName_SoundID_1, bool CallFunc_IsFootStepRun_IsFootStepRun) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AnimNotify_FootStep_C", "PlayStepSound"); Params::UBP_AnimNotify_FootStep_C_PlayStepSound_Params Parms{}; Parms.Owner = Owner; Parms.SoundId = SoundId; Parms.K2Node_MakeStruct_PalDataTableRowName_SoundID = K2Node_MakeStruct_PalDataTableRowName_SoundID; Parms.K2Node_MakeStruct_PalDataTableRowName_SoundID_1 = K2Node_MakeStruct_PalDataTableRowName_SoundID_1; Parms.CallFunc_IsFootStepRun_IsFootStepRun = CallFunc_IsFootStepRun_IsFootStepRun; UObject::ProcessEvent(Func, &Parms); } // Function BP_AnimNotify_FootStep.BP_AnimNotify_FootStep_C.PlaySound // (Public, HasDefaults, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class AActor* Owner (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalDataTableRowName_SoundIDSoundId (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash) // class APalMonsterCharacter* K2Node_DynamicCast_AsPal_Monster_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsEditorPreviewActor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_MakeSwitchStatePalSize_PalSize (ZeroConstructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalSoundOptions K2Node_MakeStruct_PalSoundOptions (NoDestructor) // struct FPalSoundOptions K2Node_MakeStruct_PalSoundOptions_1 (NoDestructor) // bool CallFunc_IsPlaySound_PlaySound (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AnimNotify_FootStep_C::PlaySound(class AActor* Owner, const struct FPalDataTableRowName_SoundID& SoundId, class APalMonsterCharacter* K2Node_DynamicCast_AsPal_Monster_Character, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsEditorPreviewActor_ReturnValue, const class FString& CallFunc_MakeSwitchStatePalSize_PalSize, bool CallFunc_Not_PreBool_ReturnValue, const struct FPalSoundOptions& K2Node_MakeStruct_PalSoundOptions, const struct FPalSoundOptions& K2Node_MakeStruct_PalSoundOptions_1, bool CallFunc_IsPlaySound_PlaySound) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AnimNotify_FootStep_C", "PlaySound"); Params::UBP_AnimNotify_FootStep_C_PlaySound_Params Parms{}; Parms.Owner = Owner; Parms.SoundId = SoundId; Parms.K2Node_DynamicCast_AsPal_Monster_Character = K2Node_DynamicCast_AsPal_Monster_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_IsEditorPreviewActor_ReturnValue = CallFunc_IsEditorPreviewActor_ReturnValue; Parms.CallFunc_MakeSwitchStatePalSize_PalSize = CallFunc_MakeSwitchStatePalSize_PalSize; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.K2Node_MakeStruct_PalSoundOptions = K2Node_MakeStruct_PalSoundOptions; Parms.K2Node_MakeStruct_PalSoundOptions_1 = K2Node_MakeStruct_PalSoundOptions_1; Parms.CallFunc_IsPlaySound_PlaySound = CallFunc_IsPlaySound_PlaySound; UObject::ProcessEvent(Func, &Parms); } // Function BP_AnimNotify_FootStep.BP_AnimNotify_FootStep_C.IsFootStepRun // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class AActor* Owner (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool IsFootStepRun (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsCrouching_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AnimNotify_FootStep_C::IsFootStepRun(class AActor* Owner, bool* IsFootStepRun, bool CallFunc_IsValid_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsCrouching_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AnimNotify_FootStep_C", "IsFootStepRun"); Params::UBP_AnimNotify_FootStep_C_IsFootStepRun_Params Parms{}; Parms.Owner = Owner; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_IsCrouching_ReturnValue = CallFunc_IsCrouching_ReturnValue; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (IsFootStepRun != nullptr) *IsFootStepRun = Parms.IsFootStepRun; } // Function BP_AnimNotify_FootStep.BP_AnimNotify_FootStep_C.Get Foot Transform // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class AActor* Owner (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalFootType FootType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform NewTransform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalFootIKComponent* FootIK (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*Movement (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FRotator Rot (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor) // class UMeshComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalFootIKComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FFootIKSetting CallFunc_Map_Find_Value (NoDestructor) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetSocketLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AnimNotify_FootStep_C::Get_Foot_Transform(class AActor* Owner, enum class EPalFootType FootType, struct FTransform* NewTransform, class UPalFootIKComponent* FootIK, class UPalCharacterMovementComponent* Movement, const struct FRotator& Rot, class UMeshComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalFootIKComponent* CallFunc_GetComponentByClass_ReturnValue_1, const struct FFootIKSetting& CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_GetSocketLocation_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AnimNotify_FootStep_C", "Get Foot Transform"); Params::UBP_AnimNotify_FootStep_C_Get_Foot_Transform_Params Parms{}; Parms.Owner = Owner; Parms.FootType = FootType; Parms.FootIK = FootIK; Parms.Movement = Movement; Parms.Rot = Rot; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetSocketLocation_ReturnValue = CallFunc_GetSocketLocation_ReturnValue; Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (NewTransform != nullptr) *NewTransform = std::move(Parms.NewTransform); } // Function BP_AnimNotify_FootStep.BP_AnimNotify_FootStep_C.CreateEffect // (Public, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class AActor* Owner (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTransform FootTransform (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalLandingType NewParam (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPhysicalSurface PhysicalSurface (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UBP_AnimNotify_FootStep_C::CreateEffect(class AActor* Owner, const struct FTransform& FootTransform, enum class EPalLandingType NewParam, enum class EPhysicalSurface PhysicalSurface, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AnimNotify_FootStep_C", "CreateEffect"); Params::UBP_AnimNotify_FootStep_C_CreateEffect_Params Parms{}; Parms.Owner = Owner; Parms.FootTransform = FootTransform; Parms.NewParam = NewParam; Parms.PhysicalSurface = PhysicalSurface; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location; Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation; Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale; Parms.CallFunc_SpawnSystemAtLocation_ReturnValue = CallFunc_SpawnSystemAtLocation_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AnimNotify_FootStep.BP_AnimNotify_FootStep_C.Create Foot Step Effect // (Public, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class AActor* OwnerActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTransform FootTransform (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*Movement (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakTransform_Location_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_BreakTransform_Rotation_1 (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_BreakTransform_Scale_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsSteppingShallows_NewParam (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPhysicalSurface CallFunc_GetFloorPhisicalSurface_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasFloorPhysMaterial_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AnimNotify_FootStep_C::Create_Foot_Step_Effect(class AActor* OwnerActor, const struct FTransform& FootTransform, class UPalCharacterMovementComponent* Movement, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, const struct FVector& CallFunc_BreakTransform_Location_1, const struct FRotator& CallFunc_BreakTransform_Rotation_1, const struct FVector& CallFunc_BreakTransform_Scale_1, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsSteppingShallows_NewParam, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_1, enum class EPhysicalSurface CallFunc_GetFloorPhisicalSurface_ReturnValue, bool CallFunc_HasFloorPhysMaterial_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AnimNotify_FootStep_C", "Create Foot Step Effect"); Params::UBP_AnimNotify_FootStep_C_Create_Foot_Step_Effect_Params Parms{}; Parms.OwnerActor = OwnerActor; Parms.FootTransform = FootTransform; Parms.Movement = Movement; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location; Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation; Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale; Parms.CallFunc_BreakTransform_Location_1 = CallFunc_BreakTransform_Location_1; Parms.CallFunc_BreakTransform_Rotation_1 = CallFunc_BreakTransform_Rotation_1; Parms.CallFunc_BreakTransform_Scale_1 = CallFunc_BreakTransform_Scale_1; Parms.CallFunc_GetPalDebugSetting_ReturnValue = CallFunc_GetPalDebugSetting_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsSteppingShallows_NewParam = CallFunc_IsSteppingShallows_NewParam; Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetFloorPhisicalSurface_ReturnValue = CallFunc_GetFloorPhisicalSurface_ReturnValue; Parms.CallFunc_HasFloorPhysMaterial_ReturnValue = CallFunc_HasFloorPhysMaterial_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AnimNotify_FootStep.BP_AnimNotify_FootStep_C.ProcJumpLanding // (Public, HasDefaults, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class AActor* Owner (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalFootType FootType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* _Owner (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // struct FPalDataTableRowName_SoundIDK2Node_MakeStruct_PalDataTableRowName_SoundID (NoDestructor, HasGetValueTypeHash) void UBP_AnimNotify_FootStep_C::ProcJumpLanding(class AActor* Owner, enum class EPalFootType FootType, class AActor* _Owner, const struct FPalDataTableRowName_SoundID& K2Node_MakeStruct_PalDataTableRowName_SoundID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AnimNotify_FootStep_C", "ProcJumpLanding"); Params::UBP_AnimNotify_FootStep_C_ProcJumpLanding_Params Parms{}; Parms.Owner = Owner; Parms.FootType = FootType; Parms._Owner = _Owner; Parms.K2Node_MakeStruct_PalDataTableRowName_SoundID = K2Node_MakeStruct_PalDataTableRowName_SoundID; UObject::ProcessEvent(Func, &Parms); } // Function BP_AnimNotify_FootStep.BP_AnimNotify_FootStep_C.ProcFootStep // (Public, HasDefaults, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class AActor* Owner (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalFootType FootType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalDataTableRowName_SoundIDSoundId (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash) // struct FTransform FootTransform (Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_Get_Foot_Transform_NewTransform (IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AnimNotify_FootStep_C::ProcFootStep(class AActor* Owner, enum class EPalFootType FootType, const struct FPalDataTableRowName_SoundID& SoundId, const struct FTransform& FootTransform, const struct FTransform& CallFunc_Get_Foot_Transform_NewTransform) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AnimNotify_FootStep_C", "ProcFootStep"); Params::UBP_AnimNotify_FootStep_C_ProcFootStep_Params Parms{}; Parms.Owner = Owner; Parms.FootType = FootType; Parms.SoundId = SoundId; Parms.FootTransform = FootTransform; Parms.CallFunc_Get_Foot_Transform_NewTransform = CallFunc_Get_Foot_Transform_NewTransform; UObject::ProcessEvent(Func, &Parms); } // Function BP_AnimNotify_FootStep.BP_AnimNotify_FootStep_C.Received_Notify // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UAnimSequenceBase* Animation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FAnimNotifyEventReference EventReference (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* Owner (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetComponentLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_PostEventAtLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_FindOwnerActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ACharacter* K2Node_DynamicCast_AsCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsDead_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPawnMovementComponent* CallFunc_GetMovementComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UObject* K2Node_DynamicCast_AsAnimation_Editor_Preview_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsFalling_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsRollStep_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsFalling_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_GetEnumeratorUserFriendlyName_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash) // bool CallFunc_IsFootStep_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsJumpLanding_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool UBP_AnimNotify_FootStep_C::Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, struct FAnimNotifyEventReference& EventReference, class AActor* Owner, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, int32 CallFunc_PostEventAtLocation_ReturnValue, class AActor* CallFunc_FindOwnerActor_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class ACharacter* K2Node_DynamicCast_AsCharacter, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsDead_ReturnValue, class UPawnMovementComponent* CallFunc_GetMovementComponent_ReturnValue, class UObject* K2Node_DynamicCast_AsAnimation_Editor_Preview_Actor, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_IsFalling_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsRollStep_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsFalling_ReturnValue_1, bool CallFunc_Not_PreBool_ReturnValue, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, const class FString& CallFunc_GetEnumeratorUserFriendlyName_ReturnValue, bool CallFunc_IsValid_ReturnValue_3, const class FString& CallFunc_Concat_StrStr_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, bool CallFunc_IsFootStep_ReturnValue, bool CallFunc_IsJumpLanding_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AnimNotify_FootStep_C", "Received_Notify"); Params::UBP_AnimNotify_FootStep_C_Received_Notify_Params Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; Parms.EventReference = EventReference; Parms.Owner = Owner; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_K2_GetComponentLocation_ReturnValue; Parms.CallFunc_PostEventAtLocation_ReturnValue = CallFunc_PostEventAtLocation_ReturnValue; Parms.CallFunc_FindOwnerActor_ReturnValue = CallFunc_FindOwnerActor_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.K2Node_DynamicCast_AsCharacter = K2Node_DynamicCast_AsCharacter; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_IsDead_ReturnValue = CallFunc_IsDead_ReturnValue; Parms.CallFunc_GetMovementComponent_ReturnValue = CallFunc_GetMovementComponent_ReturnValue; Parms.K2Node_DynamicCast_AsAnimation_Editor_Preview_Actor = K2Node_DynamicCast_AsAnimation_Editor_Preview_Actor; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_IsFalling_ReturnValue = CallFunc_IsFalling_ReturnValue; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsRollStep_ReturnValue = CallFunc_IsRollStep_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.CallFunc_IsFalling_ReturnValue_1 = CallFunc_IsFalling_ReturnValue_1; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_GetPalDebugSetting_ReturnValue = CallFunc_GetPalDebugSetting_ReturnValue; Parms.CallFunc_GetEnumeratorUserFriendlyName_ReturnValue = CallFunc_GetEnumeratorUserFriendlyName_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3; Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue; Parms.CallFunc_Concat_StrStr_ReturnValue_1 = CallFunc_Concat_StrStr_ReturnValue_1; Parms.CallFunc_IsFootStep_ReturnValue = CallFunc_IsFootStep_ReturnValue; Parms.CallFunc_IsJumpLanding_ReturnValue = CallFunc_IsJumpLanding_ReturnValue; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } }