#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_Status_Dying.BP_Status_Dying_C // (None) class UClass* UBP_Status_Dying_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_Status_Dying_C"); return Clss; } // BP_Status_Dying_C BP_Status_Dying.Default__BP_Status_Dying_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_Status_Dying_C* UBP_Status_Dying_C::GetDefaultObj() { static class UBP_Status_Dying_C* Default = nullptr; if (!Default) Default = static_cast(UBP_Status_Dying_C::StaticClass()->DefaultObject); return Default; } // Function BP_Status_Dying.BP_Status_Dying_C.FlagControll // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bIsDisable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_Dying_C::FlagControll(bool bIsDisable, class AActor* CallFunc_GetOwner_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Dying_C", "FlagControll"); Params::UBP_Status_Dying_C_FlagControll_Params Parms{}; Parms.bIsDisable = bIsDisable; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_Status_Dying.BP_Status_Dying_C.OnBeginStatus // (Event, Public, BlueprintEvent) // Parameters: void UBP_Status_Dying_C::OnBeginStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Dying_C", "OnBeginStatus"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Status_Dying.BP_Status_Dying_C.TickStatus // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_Dying_C::TickStatus(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Dying_C", "TickStatus"); Params::UBP_Status_Dying_C_TickStatus_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function BP_Status_Dying.BP_Status_Dying_C.OnEndStatus // (Event, Public, BlueprintEvent) // Parameters: void UBP_Status_Dying_C::OnEndStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Dying_C", "OnEndStatus"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Status_Dying.BP_Status_Dying_C.SetupInteractTrigger // (BlueprintCallable, BlueprintEvent) // Parameters: // bool IsEnable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_Dying_C::SetupInteractTrigger(bool IsEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Dying_C", "SetupInteractTrigger"); Params::UBP_Status_Dying_C_SetupInteractTrigger_Params Parms{}; Parms.IsEnable = IsEnable; UObject::ProcessEvent(Func, &Parms); } // Function BP_Status_Dying.BP_Status_Dying_C.OnStartRescue // (BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Other (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_Dying_C::OnStartRescue(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Dying_C", "OnStartRescue"); Params::UBP_Status_Dying_C_OnStartRescue_Params Parms{}; Parms.Other = Other; Parms.IndicatorType = IndicatorType; UObject::ProcessEvent(Func, &Parms); } // Function BP_Status_Dying.BP_Status_Dying_C.OnEndRescue // (BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Other (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalInteractiveObjectIndicatorTypeIndicatorType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_Dying_C::OnEndRescue(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Dying_C", "OnEndRescue"); Params::UBP_Status_Dying_C_OnEndRescue_Params Parms{}; Parms.Other = Other; Parms.IndicatorType = IndicatorType; UObject::ProcessEvent(Func, &Parms); } // Function BP_Status_Dying.BP_Status_Dying_C.UpdateDyingWidget // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_Status_Dying_C::UpdateDyingWidget() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Dying_C", "UpdateDyingWidget"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Status_Dying.BP_Status_Dying_C.ProcessDeath // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_Status_Dying_C::ProcessDeath() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Dying_C", "ProcessDeath"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Status_Dying.BP_Status_Dying_C.StartBindInteract // (BlueprintCallable, BlueprintEvent) // Parameters: // class UPalInteractDelegates* InteractDelegates (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_Status_Dying_C::StartBindInteract(class UPalInteractDelegates* InteractDelegates) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Dying_C", "StartBindInteract"); Params::UBP_Status_Dying_C_StartBindInteract_Params Parms{}; Parms.InteractDelegates = InteractDelegates; UObject::ProcessEvent(Func, &Parms); } // Function BP_Status_Dying.BP_Status_Dying_C.StartUnBindInteract // (BlueprintCallable, BlueprintEvent) // Parameters: // class UPalInteractDelegates* InteractDelegates (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_Status_Dying_C::StartUnBindInteract(class UPalInteractDelegates* InteractDelegates) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Dying_C", "StartUnBindInteract"); Params::UBP_Status_Dying_C_StartUnBindInteract_Params Parms{}; Parms.InteractDelegates = InteractDelegates; UObject::ProcessEvent(Func, &Parms); } // Function BP_Status_Dying.BP_Status_Dying_C.ExecuteUbergraph_BP_Status_Dying // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalInteractDelegates* K2Node_CustomEvent_InteractDelegates (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasAliveFriendPlayers_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsDyingHPZero_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_CustomEvent_IsEnable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TArrayCallFunc_GetComponentsByTag_ReturnValue (ReferenceParm, ContainsInstancedReference) // class AActor* K2Node_CustomEvent_Other_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalInteractiveObjectIndicatorTypeK2Node_CustomEvent_IndicatorType_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalInteractiveObjectSphereComponent*CallFunc_Array_Get_Item (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Array_IsNotEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* K2Node_CustomEvent_Other (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalInteractiveObjectIndicatorTypeK2Node_CustomEvent_IndicatorType (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UBP_DownWidgetParameter_C* CallFunc_CreateDispatchParameterForK2Node_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsFriend_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_PlayAction_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_4 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_5 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_7 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_6 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_PlayActionByType_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UWBP_DyingFriendLoupe_C* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_6 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FGuid CallFunc_Push_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalInteractDelegates* K2Node_CustomEvent_InteractDelegates_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_SubDyingHP_SubHP_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_CallDelegate_DyingHP_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_CallDelegate_MaxDyingHP_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_Dying_C::ExecuteUbergraph_BP_Status_Dying(int32 EntryPoint, class UPalInteractDelegates* K2Node_CustomEvent_InteractDelegates, float K2Node_Event_DeltaTime, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_HasAliveFriendPlayers_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsDyingHPZero_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool K2Node_CustomEvent_IsEnable, class AActor* CallFunc_GetOwner_ReturnValue_1, TArray& CallFunc_GetComponentsByTag_ReturnValue, class AActor* K2Node_CustomEvent_Other_1, enum class EPalInteractiveObjectIndicatorType K2Node_CustomEvent_IndicatorType_1, class UPalInteractiveObjectSphereComponent* CallFunc_Array_Get_Item, bool CallFunc_Array_IsNotEmpty_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_2, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, double CallFunc_Multiply_DoubleDouble_ReturnValue, class AActor* K2Node_CustomEvent_Other, enum class EPalInteractiveObjectIndicatorType K2Node_CustomEvent_IndicatorType, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UBP_DownWidgetParameter_C* CallFunc_CreateDispatchParameterForK2Node_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, class AActor* CallFunc_GetOwner_ReturnValue_3, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, bool CallFunc_IsFriend_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_4, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_2, bool CallFunc_PlayAction_ReturnValue, bool CallFunc_IsValid_ReturnValue_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class AActor* CallFunc_GetOwner_ReturnValue_5, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_3, bool CallFunc_HasAuthority_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_6, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_4, bool CallFunc_IsValid_ReturnValue_4, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_5, class AActor* CallFunc_GetOwner_ReturnValue_7, bool CallFunc_IsValid_ReturnValue_5, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_6, class UPalActionBase* CallFunc_PlayActionByType_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, class UWBP_DyingFriendLoupe_C* CallFunc_SpawnObject_ReturnValue, bool CallFunc_IsValid_ReturnValue_6, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, const struct FGuid& CallFunc_Push_ReturnValue, class UPalInteractDelegates* K2Node_CustomEvent_InteractDelegates_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast, double CallFunc_Multiply_DoubleDouble_B_ImplicitCast, float CallFunc_SubDyingHP_SubHP_ImplicitCast, double K2Node_CallDelegate_DyingHP_ImplicitCast, double K2Node_CallDelegate_MaxDyingHP_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Dying_C", "ExecuteUbergraph_BP_Status_Dying"); Params::UBP_Status_Dying_C_ExecuteUbergraph_BP_Status_Dying_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CustomEvent_InteractDelegates = K2Node_CustomEvent_InteractDelegates; Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_HasAliveFriendPlayers_ReturnValue = CallFunc_HasAliveFriendPlayers_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsDyingHPZero_ReturnValue = CallFunc_IsDyingHPZero_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.K2Node_CustomEvent_IsEnable = K2Node_CustomEvent_IsEnable; Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1; Parms.CallFunc_GetComponentsByTag_ReturnValue = CallFunc_GetComponentsByTag_ReturnValue; Parms.K2Node_CustomEvent_Other_1 = K2Node_CustomEvent_Other_1; Parms.K2Node_CustomEvent_IndicatorType_1 = K2Node_CustomEvent_IndicatorType_1; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_IsNotEmpty_ReturnValue = CallFunc_Array_IsNotEmpty_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue_2 = CallFunc_GetOwner_ReturnValue_2; Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue; Parms.CallFunc_GetPalDebugSetting_ReturnValue = CallFunc_GetPalDebugSetting_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.K2Node_CustomEvent_Other = K2Node_CustomEvent_Other; Parms.K2Node_CustomEvent_IndicatorType = K2Node_CustomEvent_IndicatorType; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_CreateDispatchParameterForK2Node_ReturnValue = CallFunc_CreateDispatchParameterForK2Node_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.CallFunc_GetOwner_ReturnValue_3 = CallFunc_GetOwner_ReturnValue_3; Parms.CallFunc_GetPalmi_ReturnValue = CallFunc_GetPalmi_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue; Parms.CallFunc_IsFriend_ReturnValue = CallFunc_IsFriend_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue_4 = CallFunc_GetOwner_ReturnValue_4; Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2; Parms.CallFunc_PlayAction_ReturnValue = CallFunc_PlayAction_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3; Parms.CallFunc_GetOwner_ReturnValue_5 = CallFunc_GetOwner_ReturnValue_5; Parms.CallFunc_GetComponentByClass_ReturnValue_3 = CallFunc_GetComponentByClass_ReturnValue_3; Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue_6 = CallFunc_GetOwner_ReturnValue_6; Parms.CallFunc_GetComponentByClass_ReturnValue_4 = CallFunc_GetComponentByClass_ReturnValue_4; Parms.CallFunc_IsValid_ReturnValue_4 = CallFunc_IsValid_ReturnValue_4; Parms.CallFunc_GetComponentByClass_ReturnValue_5 = CallFunc_GetComponentByClass_ReturnValue_5; Parms.CallFunc_GetOwner_ReturnValue_7 = CallFunc_GetOwner_ReturnValue_7; Parms.CallFunc_IsValid_ReturnValue_5 = CallFunc_IsValid_ReturnValue_5; Parms.CallFunc_GetComponentByClass_ReturnValue_6 = CallFunc_GetComponentByClass_ReturnValue_6; Parms.CallFunc_PlayActionByType_ReturnValue = CallFunc_PlayActionByType_ReturnValue; Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_6 = CallFunc_IsValid_ReturnValue_6; Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue; Parms.CallFunc_Push_ReturnValue = CallFunc_Push_ReturnValue; Parms.K2Node_CustomEvent_InteractDelegates_1 = K2Node_CustomEvent_InteractDelegates_1; Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4; Parms.CallFunc_Multiply_DoubleDouble_A_ImplicitCast = CallFunc_Multiply_DoubleDouble_A_ImplicitCast; Parms.CallFunc_Multiply_DoubleDouble_B_ImplicitCast = CallFunc_Multiply_DoubleDouble_B_ImplicitCast; Parms.CallFunc_SubDyingHP_SubHP_ImplicitCast = CallFunc_SubDyingHP_SubHP_ImplicitCast; Parms.K2Node_CallDelegate_DyingHP_ImplicitCast = K2Node_CallDelegate_DyingHP_ImplicitCast; Parms.K2Node_CallDelegate_MaxDyingHP_ImplicitCast = K2Node_CallDelegate_MaxDyingHP_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_Status_Dying.BP_Status_Dying_C.OnDyingInterrupt__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsInterrupting (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_Dying_C::OnDyingInterrupt__DelegateSignature(bool IsInterrupting) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Dying_C", "OnDyingInterrupt__DelegateSignature"); Params::UBP_Status_Dying_C_OnDyingInterrupt__DelegateSignature_Params Parms{}; Parms.IsInterrupting = IsInterrupting; UObject::ProcessEvent(Func, &Parms); } // Function BP_Status_Dying.BP_Status_Dying_C.OnDyingEnd__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_Status_Dying_C::OnDyingEnd__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Dying_C", "OnDyingEnd__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Status_Dying.BP_Status_Dying_C.OnUpdateDying__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: // double DyingHP (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double MaxDyingHP (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_Dying_C::OnUpdateDying__DelegateSignature(double DyingHP, double MaxDyingHP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Dying_C", "OnUpdateDying__DelegateSignature"); Params::UBP_Status_Dying_C_OnUpdateDying__DelegateSignature_Params Parms{}; Parms.DyingHP = DyingHP; Parms.MaxDyingHP = MaxDyingHP; UObject::ProcessEvent(Func, &Parms); } }