#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // ENUMS //--------------------------------------------------------------------------------------------------------------------- enum class EBrushFalloffMode : uint8 { Angle = 0, Width = 1, EBrushFalloffMode_MAX = 2, }; enum class EBrushBlendType : uint8 { AlphaBlend = 0, Min = 1, Max = 2, Additive = 3, }; //--------------------------------------------------------------------------------------------------------------------- // STRUCTS //--------------------------------------------------------------------------------------------------------------------- // 0x8 (0x8 - 0x0) // ScriptStruct Landmass.BrushEffectBlurring struct FBrushEffectBlurring { public: bool bBlurShape; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_20A2[0x3]; // Fixing Size After Last Property [ Dumper-7 ] int32 Radius; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x10 (0x10 - 0x0) // ScriptStruct Landmass.BrushEffectCurlNoise struct FBrushEffectCurlNoise { public: float Curl1Amount; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Curl2Amount; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Curl1Tiling; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Curl2Tiling; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x20 (0x20 - 0x0) // ScriptStruct Landmass.BrushEffectCurves struct FBrushEffectCurves { public: bool bUseCurveChannel; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_20A6[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UCurveFloat* ElevationCurveAsset; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ChannelEdgeOffset; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ChannelDepth; // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CurveRampWidth; // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_20AC[0x4]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x28 (0x28 - 0x0) // ScriptStruct Landmass.BrushEffectDisplacement struct FBrushEffectDisplacement { public: float DisplacementHeight; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DisplacementTiling; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* Texture; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Midpoint; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor Channel; // 0x14(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WeightmapInfluence; // 0x24(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x8 (0x8 - 0x0) // ScriptStruct Landmass.BrushEffectSmoothBlending struct FBrushEffectSmoothBlending { public: float InnerSmoothDistance; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OuterSmoothDistance; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x14 (0x14 - 0x0) // ScriptStruct Landmass.BrushEffectTerracing struct FBrushEffectTerracing { public: float TerraceAlpha; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TerraceSpacing; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TerraceSmoothness; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaskLength; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaskStartOffset; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x60 (0x60 - 0x0) // ScriptStruct Landmass.LandmassBrushEffectsList struct FLandmassBrushEffectsList { public: struct FBrushEffectBlurring Blurring; // 0x0(0x8)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FBrushEffectCurlNoise CurlNoise; // 0x8(0x10)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FBrushEffectDisplacement Displacement; // 0x18(0x28)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FBrushEffectSmoothBlending SmoothBlending; // 0x40(0x8)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FBrushEffectTerracing Terracing; // 0x48(0x14)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_20C5[0x4]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x14 (0x14 - 0x0) // ScriptStruct Landmass.LandmassFalloffSettings struct FLandmassFalloffSettings { public: enum class EBrushFalloffMode FalloffMode; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_20C9[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float FalloffAngle; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FalloffWidth; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EdgeOffset; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ZOffset; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x80 (0x80 - 0x0) // ScriptStruct Landmass.LandmassTerrainCarvingSettings struct FLandmassTerrainCarvingSettings { public: enum class EBrushBlendType BlendMode; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bInvertShape; // 0x1(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_20CF[0x2]; // Fixing Size After Last Property [ Dumper-7 ] struct FLandmassFalloffSettings FalloffSettings; // 0x4(0x14)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FLandmassBrushEffectsList Effects; // 0x18(0x60)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) int32 Priority; // 0x78(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_20D2[0x4]; // Fixing Size Of Struct [ Dumper-7 ] }; }