#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass WBP_AutoSave.WBP_AutoSave_C // (None) class UClass* UWBP_AutoSave_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WBP_AutoSave_C"); return Clss; } // WBP_AutoSave_C WBP_AutoSave.Default__WBP_AutoSave_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UWBP_AutoSave_C* UWBP_AutoSave_C::GetDefaultObj() { static class UWBP_AutoSave_C* Default = nullptr; if (!Default) Default = static_cast(UWBP_AutoSave_C::StaticClass()->DefaultObject); return Default; } // Function WBP_AutoSave.WBP_AutoSave_C.Display // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_AutoSave_C::Display() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_AutoSave_C", "Display"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_AutoSave.WBP_AutoSave_C.TryHide // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_AutoSave_C::TryHide() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_AutoSave_C", "TryHide"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_AutoSave.WBP_AutoSave_C.AnmEvent_Loop // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_AutoSave_C::AnmEvent_Loop() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_AutoSave_C", "AnmEvent_Loop"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_AutoSave.WBP_AutoSave_C.AnmEvent_Stop // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_AutoSave_C::AnmEvent_Stop() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_AutoSave_C", "AnmEvent_Stop"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_AutoSave.WBP_AutoSave_C.OnStartAutoSave // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_AutoSave_C::OnStartAutoSave() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_AutoSave_C", "OnStartAutoSave"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_AutoSave.WBP_AutoSave_C.OnEndedAutoSave // (BlueprintCallable, BlueprintEvent) // Parameters: // bool IsSuccess (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_AutoSave_C::OnEndedAutoSave(bool IsSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_AutoSave_C", "OnEndedAutoSave"); Params::UWBP_AutoSave_C_OnEndedAutoSave_Params Parms{}; Parms.IsSuccess = IsSuccess; UObject::ProcessEvent(Func, &Parms); } // Function WBP_AutoSave.WBP_AutoSave_C.OnEndedForceDisplayTime // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_AutoSave_C::OnEndedForceDisplayTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_AutoSave_C", "OnEndedForceDisplayTime"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_AutoSave.WBP_AutoSave_C.Destruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: void UWBP_AutoSave_C::Destruct() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_AutoSave_C", "Destruct"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_AutoSave.WBP_AutoSave_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: void UWBP_AutoSave_C::Construct() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_AutoSave_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_AutoSave.WBP_AutoSave_C.ExecuteUbergraph_WBP_AutoSave // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalSaveGameManager* CallFunc_GetSaveGameManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_CustomEvent_IsSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_InvalidateTimerHandle_ReturnValue (NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_InvalidateTimerHandle_ReturnValue_1 (NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_InvalidateTimerHandle_ReturnValue_2 (NoDestructor, HasGetValueTypeHash) // class UPalSaveGameManager* CallFunc_GetSaveGameManager_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UWBP_AutoSave_C::ExecuteUbergraph_WBP_AutoSave(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue, class UPalSaveGameManager* CallFunc_GetSaveGameManager_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool K2Node_CustomEvent_IsSuccess, const struct FTimerHandle& CallFunc_K2_InvalidateTimerHandle_ReturnValue, const struct FTimerHandle& CallFunc_K2_InvalidateTimerHandle_ReturnValue_1, const struct FTimerHandle& CallFunc_K2_InvalidateTimerHandle_ReturnValue_2, class UPalSaveGameManager* CallFunc_GetSaveGameManager_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, bool CallFunc_IsValid_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_AutoSave_C", "ExecuteUbergraph_WBP_AutoSave"); Params::UWBP_AutoSave_C_ExecuteUbergraph_WBP_AutoSave_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.CallFunc_PlayAnimation_ReturnValue = CallFunc_PlayAnimation_ReturnValue; Parms.CallFunc_GetSaveGameManager_ReturnValue = CallFunc_GetSaveGameManager_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.K2Node_CustomEvent_IsSuccess = K2Node_CustomEvent_IsSuccess; Parms.CallFunc_K2_InvalidateTimerHandle_ReturnValue = CallFunc_K2_InvalidateTimerHandle_ReturnValue; Parms.CallFunc_K2_InvalidateTimerHandle_ReturnValue_1 = CallFunc_K2_InvalidateTimerHandle_ReturnValue_1; Parms.CallFunc_K2_InvalidateTimerHandle_ReturnValue_2 = CallFunc_K2_InvalidateTimerHandle_ReturnValue_2; Parms.CallFunc_GetSaveGameManager_ReturnValue_1 = CallFunc_GetSaveGameManager_ReturnValue_1; Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4; UObject::ProcessEvent(Func, &Parms); } }