#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIActionReaction_ElectricShock.BP_AIActionReaction_ElectricShock_C // (None) class UClass* UBP_AIActionReaction_ElectricShock_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIActionReaction_ElectricShock_C"); return Clss; } // BP_AIActionReaction_ElectricShock_C BP_AIActionReaction_ElectricShock.Default__BP_AIActionReaction_ElectricShock_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIActionReaction_ElectricShock_C* UBP_AIActionReaction_ElectricShock_C::GetDefaultObj() { static class UBP_AIActionReaction_ElectricShock_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIActionReaction_ElectricShock_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIActionReaction_ElectricShock.BP_AIActionReaction_ElectricShock_C.ActionStart // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIActionReaction_ElectricShock_C::ActionStart(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIActionReaction_ElectricShock_C", "ActionStart"); Params::UBP_AIActionReaction_ElectricShock_C_ActionStart_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIActionReaction_ElectricShock.BP_AIActionReaction_ElectricShock_C.ExecuteUbergraph_BP_AIActionReaction_ElectricShock // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_PlayAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIActionReaction_ElectricShock_C::ExecuteUbergraph_BP_AIActionReaction_ElectricShock(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_1, class UPalActionBase* CallFunc_PlayAction_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIActionReaction_ElectricShock_C", "ExecuteUbergraph_BP_AIActionReaction_ElectricShock"); Params::UBP_AIActionReaction_ElectricShock_C_ExecuteUbergraph_BP_AIActionReaction_ElectricShock_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn; Parms.CallFunc_GetActionComponent_ReturnValue = CallFunc_GetActionComponent_ReturnValue; Parms.CallFunc_GetActionComponent_ReturnValue_1 = CallFunc_GetActionComponent_ReturnValue_1; Parms.CallFunc_PlayAction_ReturnValue = CallFunc_PlayAction_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }