#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_EatDeadBody.BP_AIAction_EatDeadBody_C // (None) class UClass* UBP_AIAction_EatDeadBody_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_EatDeadBody_C"); return Clss; } // BP_AIAction_EatDeadBody_C BP_AIAction_EatDeadBody.Default__BP_AIAction_EatDeadBody_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_EatDeadBody_C* UBP_AIAction_EatDeadBody_C::GetDefaultObj() { static class UBP_AIAction_EatDeadBody_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_EatDeadBody_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_EatDeadBody.BP_AIAction_EatDeadBody_C.RecoverHP // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FFixedPoint64 CallFunc_Convert_FloatToFixedPoint64_ReturnValue (NoDestructor) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FFixedPoint64 CallFunc_GetMaxHP_withBuff_ReturnValue (NoDestructor) // struct FFixedPoint64 CallFunc_Multiply_FixedPoint64FixedPoint64_ReturnValue (NoDestructor) void UBP_AIAction_EatDeadBody_C::RecoverHP(const struct FFixedPoint64& CallFunc_Convert_FloatToFixedPoint64_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FFixedPoint64& CallFunc_GetMaxHP_withBuff_ReturnValue, const struct FFixedPoint64& CallFunc_Multiply_FixedPoint64FixedPoint64_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_EatDeadBody_C", "RecoverHP"); Params::UBP_AIAction_EatDeadBody_C_RecoverHP_Params Parms{}; Parms.CallFunc_Convert_FloatToFixedPoint64_ReturnValue = CallFunc_Convert_FloatToFixedPoint64_ReturnValue; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetMaxHP_withBuff_ReturnValue = CallFunc_GetMaxHP_withBuff_ReturnValue; Parms.CallFunc_Multiply_FixedPoint64FixedPoint64_ReturnValue = CallFunc_Multiply_FixedPoint64FixedPoint64_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_EatDeadBody.BP_AIAction_EatDeadBody_C.SelfPawn // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class AActor* SelfPawn (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_EatDeadBody_C::SelfPawn(class AActor** SelfPawn, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_EatDeadBody_C", "SelfPawn"); Params::UBP_AIAction_EatDeadBody_C_SelfPawn_Params Parms{}; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (SelfPawn != nullptr) *SelfPawn = Parms.SelfPawn; } // Function BP_AIAction_EatDeadBody.BP_AIAction_EatDeadBody_C.ActionFinished // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_EatDeadBody_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_EatDeadBody_C", "ActionFinished"); Params::UBP_AIAction_EatDeadBody_C_ActionFinished_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.WithResult = WithResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_EatDeadBody.BP_AIAction_EatDeadBody_C.ActionPause // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_EatDeadBody_C::ActionPause(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_EatDeadBody_C", "ActionPause"); Params::UBP_AIAction_EatDeadBody_C_ActionPause_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_EatDeadBody.BP_AIAction_EatDeadBody_C.ActionStart // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_EatDeadBody_C::ActionStart(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_EatDeadBody_C", "ActionStart"); Params::UBP_AIAction_EatDeadBody_C_ActionStart_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_EatDeadBody.BP_AIAction_EatDeadBody_C.ActionTick // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_EatDeadBody_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_EatDeadBody_C", "ActionTick"); Params::UBP_AIAction_EatDeadBody_C_ActionTick_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_EatDeadBody.BP_AIAction_EatDeadBody_C.ExecuteUbergraph_BP_AIAction_EatDeadBody // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalAIController* K2Node_DynamicCast_AsPal_AIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_SelfPawn_SelfPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_SelfPawn_SelfPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_SelfPawn_SelfPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_InFanShap_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_SelfPawn_SelfPawn_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_PlayActionByType_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_ActionIsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_SelfPawn_SelfPawn_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_SelfPawn_SelfPawn_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_ActionIsEmpty_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsNearTwoActorWithRadius_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalAIController* K2Node_DynamicCast_AsPal_AIController_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GeneralTurnToActor_WithMovementRotationSpeed_DeltaTime_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_VariableSet_tempDeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_EatDeadBody_C::ExecuteUbergraph_BP_AIAction_EatDeadBody(int32 EntryPoint, class AController* CallFunc_GetController_ReturnValue, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess, class AActor* CallFunc_SelfPawn_SelfPawn, class AActor* CallFunc_SelfPawn_SelfPawn_1, class AActor* CallFunc_SelfPawn_SelfPawn_2, class AController* CallFunc_GetController_ReturnValue_1, bool CallFunc_InFanShap_ReturnValue, class AActor* CallFunc_SelfPawn_SelfPawn_3, class APawn* K2Node_Event_ControlledPawn_3, enum class EPawnActionResult K2Node_Event_WithResult, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalActionBase* CallFunc_PlayActionByType_ReturnValue, bool CallFunc_ActionIsEmpty_ReturnValue, class APawn* K2Node_Event_ControlledPawn_2, class AActor* CallFunc_SelfPawn_SelfPawn_4, class AActor* CallFunc_SelfPawn_SelfPawn_5, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_2, bool CallFunc_ActionIsEmpty_ReturnValue_1, bool CallFunc_IsNearTwoActorWithRadius_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess_1, double CallFunc_Add_DoubleDouble_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue_2, class APalAIController* K2Node_DynamicCast_AsPal_AIController_1, bool K2Node_DynamicCast_bSuccess_2, class APawn* K2Node_Event_ControlledPawn_1, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, bool CallFunc_IsValid_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, float CallFunc_GeneralTurnToActor_WithMovementRotationSpeed_DeltaTime_ImplicitCast, double K2Node_VariableSet_tempDeltaTime_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_EatDeadBody_C", "ExecuteUbergraph_BP_AIAction_EatDeadBody"); Params::UBP_AIAction_EatDeadBody_C_ExecuteUbergraph_BP_AIAction_EatDeadBody_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_SelfPawn_SelfPawn = CallFunc_SelfPawn_SelfPawn; Parms.CallFunc_SelfPawn_SelfPawn_1 = CallFunc_SelfPawn_SelfPawn_1; Parms.CallFunc_SelfPawn_SelfPawn_2 = CallFunc_SelfPawn_SelfPawn_2; Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1; Parms.CallFunc_InFanShap_ReturnValue = CallFunc_InFanShap_ReturnValue; Parms.CallFunc_SelfPawn_SelfPawn_3 = CallFunc_SelfPawn_SelfPawn_3; Parms.K2Node_Event_ControlledPawn_3 = K2Node_Event_ControlledPawn_3; Parms.K2Node_Event_WithResult = K2Node_Event_WithResult; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_PlayActionByType_ReturnValue = CallFunc_PlayActionByType_ReturnValue; Parms.CallFunc_ActionIsEmpty_ReturnValue = CallFunc_ActionIsEmpty_ReturnValue; Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2; Parms.CallFunc_SelfPawn_SelfPawn_4 = CallFunc_SelfPawn_SelfPawn_4; Parms.CallFunc_SelfPawn_SelfPawn_5 = CallFunc_SelfPawn_SelfPawn_5; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2; Parms.CallFunc_ActionIsEmpty_ReturnValue_1 = CallFunc_ActionIsEmpty_ReturnValue_1; Parms.CallFunc_IsNearTwoActorWithRadius_ReturnValue = CallFunc_IsNearTwoActorWithRadius_ReturnValue; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.CallFunc_Less_DoubleDouble_ReturnValue = CallFunc_Less_DoubleDouble_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_Add_DoubleDouble_ReturnValue_1 = CallFunc_Add_DoubleDouble_ReturnValue_1; Parms.CallFunc_GetController_ReturnValue_2 = CallFunc_GetController_ReturnValue_2; Parms.K2Node_DynamicCast_AsPal_AIController_1 = K2Node_DynamicCast_AsPal_AIController_1; Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2; Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1; Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn; Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue; Parms.CallFunc_GeneralTurnToActor_WithMovementRotationSpeed_DeltaTime_ImplicitCast = CallFunc_GeneralTurnToActor_WithMovementRotationSpeed_DeltaTime_ImplicitCast; Parms.K2Node_VariableSet_tempDeltaTime_ImplicitCast = K2Node_VariableSet_tempDeltaTime_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }