#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_SimpleLeave.BP_AIAction_SimpleLeave_C // (None) class UClass* UBP_AIAction_SimpleLeave_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_SimpleLeave_C"); return Clss; } // BP_AIAction_SimpleLeave_C BP_AIAction_SimpleLeave.Default__BP_AIAction_SimpleLeave_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_SimpleLeave_C* UBP_AIAction_SimpleLeave_C::GetDefaultObj() { static class UBP_AIAction_SimpleLeave_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_SimpleLeave_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_SimpleLeave.BP_AIAction_SimpleLeave_C.ForceEndAction // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_AIAction_SimpleLeave_C::ForceEndAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_SimpleLeave_C", "ForceEndAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AIAction_SimpleLeave.BP_AIAction_SimpleLeave_C.ActionTick // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_SimpleLeave_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_SimpleLeave_C", "ActionTick"); Params::UBP_AIAction_SimpleLeave_C_ActionTick_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_SimpleLeave.BP_AIAction_SimpleLeave_C.ExecuteUbergraph_BP_AIAction_SimpleLeave // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsFalling_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_SimpleLeave_C::ExecuteUbergraph_BP_AIAction_SimpleLeave(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsFalling_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_SimpleLeave_C", "ExecuteUbergraph_BP_AIAction_SimpleLeave"); Params::UBP_AIAction_SimpleLeave_C_ExecuteUbergraph_BP_AIAction_SimpleLeave_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn; Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsFalling_ReturnValue = CallFunc_IsFalling_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }