#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class ClothingSystemRuntimeNv.ClothConfigNv // (None) class UClass* UClothConfigNv::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ClothConfigNv"); return Clss; } // ClothConfigNv ClothingSystemRuntimeNv.Default__ClothConfigNv // (Public, ClassDefaultObject, ArchetypeObject) class UClothConfigNv* UClothConfigNv::GetDefaultObj() { static class UClothConfigNv* Default = nullptr; if (!Default) Default = static_cast(UClothConfigNv::StaticClass()->DefaultObject); return Default; } // Class ClothingSystemRuntimeNv.ClothingSimulationFactoryNv // (None) class UClass* UClothingSimulationFactoryNv::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ClothingSimulationFactoryNv"); return Clss; } // ClothingSimulationFactoryNv ClothingSystemRuntimeNv.Default__ClothingSimulationFactoryNv // (Public, ClassDefaultObject, ArchetypeObject) class UClothingSimulationFactoryNv* UClothingSimulationFactoryNv::GetDefaultObj() { static class UClothingSimulationFactoryNv* Default = nullptr; if (!Default) Default = static_cast(UClothingSimulationFactoryNv::StaticClass()->DefaultObject); return Default; } // Class ClothingSystemRuntimeNv.ClothingSimulationInteractorNv // (None) class UClass* UClothingSimulationInteractorNv::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ClothingSimulationInteractorNv"); return Clss; } // ClothingSimulationInteractorNv ClothingSystemRuntimeNv.Default__ClothingSimulationInteractorNv // (Public, ClassDefaultObject, ArchetypeObject) class UClothingSimulationInteractorNv* UClothingSimulationInteractorNv::GetDefaultObj() { static class UClothingSimulationInteractorNv* Default = nullptr; if (!Default) Default = static_cast(UClothingSimulationInteractorNv::StaticClass()->DefaultObject); return Default; } // Function ClothingSystemRuntimeNv.ClothingSimulationInteractorNv.SetAnimDriveDamperStiffness // (Final, Native, Public, BlueprintCallable) // Parameters: // float InStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UClothingSimulationInteractorNv::SetAnimDriveDamperStiffness(float InStiffness) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ClothingSimulationInteractorNv", "SetAnimDriveDamperStiffness"); Params::UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Params Parms{}; Parms.InStiffness = InStiffness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class ClothingSystemRuntimeNv.ClothPhysicalMeshDataNv_Legacy // (None) class UClass* UClothPhysicalMeshDataNv_Legacy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ClothPhysicalMeshDataNv_Legacy"); return Clss; } // ClothPhysicalMeshDataNv_Legacy ClothingSystemRuntimeNv.Default__ClothPhysicalMeshDataNv_Legacy // (Public, ClassDefaultObject, ArchetypeObject) class UClothPhysicalMeshDataNv_Legacy* UClothPhysicalMeshDataNv_Legacy::GetDefaultObj() { static class UClothPhysicalMeshDataNv_Legacy* Default = nullptr; if (!Default) Default = static_cast(UClothPhysicalMeshDataNv_Legacy::StaticClass()->DefaultObject); return Default; } }