#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0xB8 (0x120 - 0x68) // Class TemplateSequence.TemplateSequence class UTemplateSequence : public UMovieSceneSequence { public: class UMovieScene* MovieScene; // 0x68(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftClassPtr BoundActorClass; // 0x70(0x30)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr BoundPreviewActor; // 0xA0(0x30)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TMap BoundActorComponents; // 0xD0(0x50)(NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class UTemplateSequence* GetDefaultObj(); }; // 0x0 (0x120 - 0x120) // Class TemplateSequence.CameraAnimationSequence class UCameraAnimationSequence : public UTemplateSequence { public: static class UClass* StaticClass(); static class UCameraAnimationSequence* GetDefaultObj(); }; // 0x818 (0x840 - 0x28) // Class TemplateSequence.CameraAnimationSequenceCameraStandIn class UCameraAnimationSequenceCameraStandIn : public UObject { public: float FieldOfView; // 0x28(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bConstrainAspectRatio : 1; // Mask: 0x1, PropSize: 0x10x2C(0x1)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 BitPad_80 : 7; // Fixing Bit-Field Size [ Dumper-7 ] uint8 Pad_14DA[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float AspectRatio; // 0x30(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14DB[0xC]; // Fixing Size After Last Property [ Dumper-7 ] struct FPostProcessSettings PostProcessSettings; // 0x40(0x6E0)(NativeAccessSpecifierPublic) float PostProcessBlendWeight; // 0x720(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FCameraFilmbackSettings Filmback; // 0x724(0xC)(NoDestructor, NativeAccessSpecifierPublic) struct FCameraLensSettings LensSettings; // 0x730(0x1C)(NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_14DE[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FCameraFocusSettings FocusSettings; // 0x750(0x68)(NativeAccessSpecifierPublic) float CurrentFocalLength; // 0x7B8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CurrentAperture; // 0x7BC(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CurrentFocusDistance; // 0x7C0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14E0[0x7C]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UCameraAnimationSequenceCameraStandIn* GetDefaultObj(); }; // 0x358 (0x380 - 0x28) // Class TemplateSequence.CameraAnimationSequencePlayer class UCameraAnimationSequencePlayer : public UObject { public: uint8 Pad_14E6[0x260]; // Fixing Size After Last Property [ Dumper-7 ] class UObject* BoundObjectOverride; // 0x288(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UMovieSceneSequence* Sequence; // 0x290(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FMovieSceneRootEvaluationTemplateInstance RootTemplateInstance; // 0x298(0x88)(Transient, NativeAccessSpecifierPrivate) uint8 Pad_14E7[0x60]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UCameraAnimationSequencePlayer* GetDefaultObj(); }; // 0x0 (0x40 - 0x40) // Class TemplateSequence.CameraAnimationSpawnableSystem class UCameraAnimationSpawnableSystem : public UMovieSceneEntitySystem { public: static class UClass* StaticClass(); static class UCameraAnimationSpawnableSystem* GetDefaultObj(); }; // 0x0 (0x40 - 0x40) // Class TemplateSequence.CameraAnimationBoundObjectInstantiator class UCameraAnimationBoundObjectInstantiator : public UMovieSceneEntityInstantiatorSystem { public: static class UClass* StaticClass(); static class UCameraAnimationBoundObjectInstantiator* GetDefaultObj(); }; // 0x0 (0x6D8 - 0x6D8) // Class TemplateSequence.CameraAnimationEntitySystemLinker class UCameraAnimationEntitySystemLinker : public UMovieSceneEntitySystemLinker { public: static class UClass* StaticClass(); static class UCameraAnimationEntitySystemLinker* GetDefaultObj(); }; // 0x18 (0x48 - 0x30) // Class TemplateSequence.CameraAnimationSequenceSubsystem class UCameraAnimationSequenceSubsystem : public UWorldSubsystem { public: class UMovieSceneEntitySystemLinker* Linker; // 0x30(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_152B[0x10]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UCameraAnimationSequenceSubsystem* GetDefaultObj(); }; // 0x18 (0x148 - 0x130) // Class TemplateSequence.TemplateSequenceSection class UTemplateSequenceSection : public UMovieSceneSubSection { public: uint8 Pad_1543[0x8]; // Fixing Size After Last Property [ Dumper-7 ] TArray PropertyScales; // 0x138(0x10)(ZeroConstructor, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class UTemplateSequenceSection* GetDefaultObj(); }; // 0x30 (0x58 - 0x28) // Class TemplateSequence.SequenceCameraShakePattern class USequenceCameraShakePattern : public UCameraShakePattern { public: class UCameraAnimationSequence* Sequence; // 0x28(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PlayRate; // 0x30(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Scale; // 0x34(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BlendInTime; // 0x38(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BlendOutTime; // 0x3C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RandomSegmentDuration; // 0x40(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bRandomSegment; // 0x44(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_154D[0x3]; // Fixing Size After Last Property [ Dumper-7 ] class UCameraAnimationSequencePlayer* Player; // 0x48(0x8)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UCameraAnimationSequenceCameraStandIn* CameraStandIn; // 0x50(0x8)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) static class UClass* StaticClass(); static class USequenceCameraShakePattern* GetDefaultObj(); }; // 0x70 (0xB0 - 0x40) // Class TemplateSequence.TemplateSequenceSystem class UTemplateSequenceSystem : public UMovieSceneEntitySystem { public: uint8 Pad_1553[0x70]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UTemplateSequenceSystem* GetDefaultObj(); }; // 0x58 (0x98 - 0x40) // Class TemplateSequence.TemplateSequencePropertyScalingInstantiatorSystem class UTemplateSequencePropertyScalingInstantiatorSystem : public UMovieSceneEntitySystem { public: uint8 Pad_155A[0x58]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UTemplateSequencePropertyScalingInstantiatorSystem* GetDefaultObj(); }; // 0x50 (0x90 - 0x40) // Class TemplateSequence.TemplateSequencePropertyScalingEvaluatorSystem class UTemplateSequencePropertyScalingEvaluatorSystem : public UMovieSceneEntitySystem { public: uint8 Pad_155E[0x50]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UTemplateSequencePropertyScalingEvaluatorSystem* GetDefaultObj(); }; // 0x60 (0x2F0 - 0x290) // Class TemplateSequence.TemplateSequenceActor class ATemplateSequenceActor : public AActor { public: uint8 Pad_1583[0x8]; // Fixing Size After Last Property [ Dumper-7 ] struct FMovieSceneSequencePlaybackSettings PlaybackSettings; // 0x298(0x20)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) class UTemplateSequencePlayer* SequencePlayer; // 0x2B8(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, Net, ZeroConstructor, Transient, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath TemplateSequence; // 0x2C0(0x20)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTemplateSequenceBindingOverrideData BindingOverride; // 0x2E0(0xC)(BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_1585[0x4]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class ATemplateSequenceActor* GetDefaultObj(); void SetSequence(class UTemplateSequence* InSequence); void SetBinding(class AActor* Actor, bool bOverridesDefault); class UTemplateSequence* LoadSequence(); class UTemplateSequencePlayer* GetSequencePlayer(); class UTemplateSequence* GetSequence(); }; // 0x8 (0x4B0 - 0x4A8) // Class TemplateSequence.TemplateSequencePlayer class UTemplateSequencePlayer : public UMovieSceneSequencePlayer { public: uint8 Pad_15B7[0x8]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UTemplateSequencePlayer* GetDefaultObj(); class UTemplateSequencePlayer* CreateTemplateSequencePlayer(class UObject* WorldContextObject, class UTemplateSequence* TemplateSequence, const struct FMovieSceneSequencePlaybackSettings& Settings, class ATemplateSequenceActor** OutActor); }; // 0x0 (0x28 - 0x28) // Class TemplateSequence.SequenceCameraShakeTestUtil class USequenceCameraShakeTestUtil : public UBlueprintFunctionLibrary { public: static class UClass* StaticClass(); static class USequenceCameraShakeTestUtil* GetDefaultObj(); bool GetPostProcessBlendCache(class APlayerController* PlayerController, int32 PPIndex, struct FPostProcessSettings* OutPPSettings, float* OutPPBlendWeight); struct FMinimalViewInfo GetLastFrameCameraCachePOV(class APlayerController* PlayerController); struct FMinimalViewInfo GetCameraCachePOV(class APlayerController* PlayerController); }; // 0x0 (0xA8 - 0xA8) // Class TemplateSequence.TemplateSequenceTrack class UTemplateSequenceTrack : public UMovieSceneSubTrack { public: static class UClass* StaticClass(); static class UTemplateSequenceTrack* GetDefaultObj(); }; }