#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass WBP_PalCharacterIconBase.WBP_PalCharacterIconBase_C // (None) class UClass* UWBP_PalCharacterIconBase_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WBP_PalCharacterIconBase_C"); return Clss; } // WBP_PalCharacterIconBase_C WBP_PalCharacterIconBase.Default__WBP_PalCharacterIconBase_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UWBP_PalCharacterIconBase_C* UWBP_PalCharacterIconBase_C::GetDefaultObj() { static class UWBP_PalCharacterIconBase_C* Default = nullptr; if (!Default) Default = static_cast(UWBP_PalCharacterIconBase_C::StaticClass()->DefaultObject); return Default; } // Function WBP_PalCharacterIconBase.WBP_PalCharacterIconBase_C.SetEmpty // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_PalCharacterIconBase_C::SetEmpty() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterIconBase_C", "SetEmpty"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalCharacterIconBase.WBP_PalCharacterIconBase_C.Setup // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class FName CharacterID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalDatabaseCharacterParameter*CallFunc_GetDatabaseCharacterParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_GetTribeIDNameFromCharacterID_outTribeIDName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TSoftObjectPtr CallFunc_GetCharacterIconTexture_ReturnValue (UObjectWrapper, HasGetValueTypeHash) void UWBP_PalCharacterIconBase_C::Setup(class FName CharacterID, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, class FName CallFunc_GetTribeIDNameFromCharacterID_outTribeIDName, bool CallFunc_IsValid_ReturnValue, TSoftObjectPtr CallFunc_GetCharacterIconTexture_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterIconBase_C", "Setup"); Params::UWBP_PalCharacterIconBase_C_Setup_Params Parms{}; Parms.CharacterID = CharacterID; Parms.CallFunc_GetDatabaseCharacterParameter_ReturnValue = CallFunc_GetDatabaseCharacterParameter_ReturnValue; Parms.CallFunc_GetTribeIDNameFromCharacterID_outTribeIDName = CallFunc_GetTribeIDNameFromCharacterID_outTribeIDName; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetCharacterIconTexture_ReturnValue = CallFunc_GetCharacterIconTexture_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterIconBase.WBP_PalCharacterIconBase_C.OnLoaded_2131D8E64037785EDD84EFACA46D7EBC // (BlueprintCallable, BlueprintEvent) // Parameters: // class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterIconBase_C::OnLoaded_2131D8E64037785EDD84EFACA46D7EBC(class UObject* Loaded) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterIconBase_C", "OnLoaded_2131D8E64037785EDD84EFACA46D7EBC"); Params::UWBP_PalCharacterIconBase_C_OnLoaded_2131D8E64037785EDD84EFACA46D7EBC_Params Parms{}; Parms.Loaded = Loaded; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterIconBase.WBP_PalCharacterIconBase_C.LoadIconEvent_Internal // (BlueprintCallable, BlueprintEvent) // Parameters: // TSoftObjectPtr SoftTexture (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) void UWBP_PalCharacterIconBase_C::LoadIconEvent_Internal(TSoftObjectPtr SoftTexture) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterIconBase_C", "LoadIconEvent_Internal"); Params::UWBP_PalCharacterIconBase_C_LoadIconEvent_Internal_Params Parms{}; Parms.SoftTexture = SoftTexture; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterIconBase.WBP_PalCharacterIconBase_C.ExecuteUbergraph_WBP_PalCharacterIconBase // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* K2Node_CustomEvent_Loaded (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UObject* Temp_object_Variable (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UTexture2D* K2Node_DynamicCast_AsTexture_2D (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TSoftObjectPtr K2Node_CustomEvent_softTexture (HasGetValueTypeHash) void UWBP_PalCharacterIconBase_C::ExecuteUbergraph_WBP_PalCharacterIconBase(int32 EntryPoint, class UObject* K2Node_CustomEvent_Loaded, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UObject* Temp_object_Variable, class UTexture2D* K2Node_DynamicCast_AsTexture_2D, bool K2Node_DynamicCast_bSuccess, TSoftObjectPtr K2Node_CustomEvent_softTexture) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterIconBase_C", "ExecuteUbergraph_WBP_PalCharacterIconBase"); Params::UWBP_PalCharacterIconBase_C_ExecuteUbergraph_WBP_PalCharacterIconBase_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CustomEvent_Loaded = K2Node_CustomEvent_Loaded; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.Temp_object_Variable = Temp_object_Variable; Parms.K2Node_DynamicCast_AsTexture_2D = K2Node_DynamicCast_AsTexture_2D; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_CustomEvent_softTexture = K2Node_CustomEvent_softTexture; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalCharacterIconBase.WBP_PalCharacterIconBase_C.OnSetEmpty__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_PalCharacterIconBase_C::OnSetEmpty__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterIconBase_C", "OnSetEmpty__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalCharacterIconBase.WBP_PalCharacterIconBase_C.OnStartLoadTexture__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_PalCharacterIconBase_C::OnStartLoadTexture__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterIconBase_C", "OnStartLoadTexture__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalCharacterIconBase.WBP_PalCharacterIconBase_C.OnLoadedTexture__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: // class UTexture2D* LoadedTexture (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UWBP_PalCharacterIconBase_C::OnLoadedTexture__DelegateSignature(class UTexture2D* LoadedTexture) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalCharacterIconBase_C", "OnLoadedTexture__DelegateSignature"); Params::UWBP_PalCharacterIconBase_C_OnLoadedTexture__DelegateSignature_Params Parms{}; Parms.LoadedTexture = LoadedTexture; UObject::ProcessEvent(Func, &Parms); } }